#classic-doom
1 messages · Page 156 of 1
Russian Doom is a great port. Even has a Russian mode (hence the name) if you speak that.
When it comes to classic DOOM, how should I play it? (I'm using a Crispy DOOM port to Raspberry Pi 4).
Russian Overkill is the best doom mod ever.
Crispy Doom is good for being authentic to the original release; ZDoom has a bunch of features that are more modern. I don’t like ZDoom and use Crispy personally
As for which is BEST, it depends on exactly what you want
PUSHKA!
I like using PrBoom (and PrBoom+) because of the ease of use when playing custom maps, but still keeping things vanilla
and the game speed feature is neat too
they're kinda outdated now and overtaken by PrBoom+UM and DSDA-Doom
oh are they? I must be behind on ports then lol
yeah the list goes like this:
PrBoom -> PrBoom+ -> PrBoom+UM -> DSDA-Doom
PrBoom is dead, and PrBoom+ is still maintained although it's just bug fixes I think, no technical updates anymore
Yeah.. always found the source port wars pretty stupid
It's like asking what's your favorite car and then getting mad someone doesn't like the same car as you
there is no best sourceport, they each have a use
I was talking about a mod though, not a source port
Someone was asking about source port recommendations IIRC. Also I saw Doomsday the other day. I’ve had trouble installing it but I don’t get why people hate the 3D models it uses. I prefer the sprites too, but it feels faithful to the spirit of the sprites imo. It makes me think of what a Doom cartoon might look like
I’m trying to set it up for deathmatch but have been unable to get it to install correctly, so if there’s a trick or something to it please let me know
People crap on Doomsday's 3D graphics for looking like shit
And it doesn't exactly blend well with the 2D environments
yo guys crispy doom doesn't let me press on use buttons properly when i do a custom wad. doors work finem use button is ok but i cant actually activate a switch. what i do?
Wrong complevel perhaps?
Crispy can only run limit-removing wads at max iirc
Idk if Boom compat wads can still run on Crispy but if they do somehow, then that is the problem
hmmmmmm
For example, on a Boom-compat wad some stuff works fine if I set the complevel to 2, but most notably switches don't work at all
If you want to run a wide variety of wads but still have a vanilla feel, then I'd suggest a port like Woof! or DSDA-Doom
yeeeees thats exactly what i want
Is ZDoom affecting how Doomguy moves (besides freelook and jumping) in my imagination or did they do something with momentum and/or controls?
There’s also sprinting and crouching
I don’t mean in terms of new abilities; I mean in terms of the mechanics of how movement even works
Yeah there is a slight difference but honestly unless you play non zdoom/more vanilla ports alot it's hard to even notice it
I can't tell you exactly how though
Yeah it feels weird and off to me. I just can’t put my finger on how exactly
There are mods that let you change how the movement feels like z movement but i think there are also settings in gz doom itself that let you do that as well
That's fine hope you have fun! as for me I'm kinda stuck with prboom plus and the zdoom family of ports atleast on mobile since they let you turn off the head bobbing
A must for me since it makes me motion sick
Crispy Doom has that too now. I set it to reduce the bobbing to 75% rather than completely off personally
Hello
Yeah it’s a very old game
Though what’s giving you trouble?
That shouldn’t be happening. What source port?
Wow. Most ports use WASD for movement but I think the original release was set with the arrow keys since WASD wasn’t standard yet
You should really use Crispy Doom or DSDA-Doom imo
Because lots of people didn’t have a mouse back then
they have better controls and QoL improvements but keep the game the same
mice fucking sucked back then
they used a ball core and were mechanical, that's why they never used mice
and connecting a mice to the computer and using it to play DOOM was a horrendous process
Also the most popular file for Doom was actually novert because the mouse had forward and back player movement you couldnt turn off. Probably had millions of downloads.
Wasn't it also the same case to with Wolfenstein 3D?
yeah don't play the original dos version lol
there is a bunch of great source ports if you want to be as vanilla as possible and if you wanna be a bit more modern, you can do gzdoom
^
Mtpain27 is on a roll with these episodes
Welcome to Dean of Doom, the show where we give grades to classic and contemporary Doom wads. Why? Because ranking things is fun. Today’s episode will be dedicated to STRUGGLE: Antaresian Legacy, a megawad released in 2018, a full twelve years after its inception, by antares031. Struggle makes significant modifications to Doom II’s weapons and e...
He make amazing content
Yeah and if I'm being honest he's the only one a aside from icarus who i feel actually properly reviews maps and mapsets they cover
Hes the only doomtuber I even watch anymore because he didn't lose his way
I think the only other 2 i watch are midnight and controller quick swaps
Midnight has kinda run out of content to do
Because eternal isn't putting out anything for him to cover
Controller quick swaps is honestly fascinating to me since he covers doom from a very cerebral angle
I never heard of him at all ever until I came here, got annoyed when some of his videos showed up, and didnt feel like I was missing anything
Midnight that is
It greatly depends on the mapset you're playing because they can be balanced in different ways to have the difficulty settings go up or down.
Hurt me plenty is normal
Uv is hard
Nightmare Is a joke difficulty
That's why all maps are tested around UV
If a map maker creates and balances a map around nightmare
Well I'd tell them what the heck are you doing
Bad take
I'm not gonna play fucking Dimensions on Ultra-Violence
If I'm gonna attempt that, I'm playing on I'm Too Young To Die because I'm not a damn DOOM god and I'm guaranteed to still die a shit ton
And Nightmare! is speedrunning difficulty, nothing else
Agreed Nightmare literally punishes players for exploring a map by making them expend more resources the longer they stay
You don't play Nightmare! as a player, you better play it as a speedrunner
And some mapsets/maps are notoriously difficult on Nightmare!
I know this first hand from doing E1M3
I don't think I would do any other Nightmare! run ever, except for ones that don't seem too bad or are recommended to me by confused
Dude even from a vanilla map standpoint
A good thing for practising nightmare is playing iytd with fast and respawning monsters enabled
No...
Bad take #2
While you do get the same double ammo, you also get halved damage
I know,in nightmare is also the doubke ammo
It's hard and unfair
coughs in E1M3 NM100S
Still remains to be my hardest run to this day
E1M1 9 was just tedious
You're only on episode 1 then you're still in doom easy mode 😅
It happens to me when i play e1m6
DSDA-Doom
Episode 4 its the giga chads
Oh yeah this ^
Generally i use gz/ lz but that's cause I'm big on using gameplay mods
GZdoom,lz and prboom
Your first time playing episode 4 on UV will kick your ass
I use gzdoom for mods and general gameplay,lz for very busy maps and prboom for more classic gameplay
Meaning the only way to dodge
Say zombies is to not be in their line of sight when they fire
It's not really dodge as much as it is a block
Brutality
Already said i use lz and gz doom
Generally my go to mod is call of doom
I used to play alot more project brutality but it's not very good for anything intensive
And my favorite maps like valiant and eviternity tend to be intensive
I play project brutality on lz cause it a lottle bit too much for my pc
A port for speedrunning but also has QoL improvements for the casual player
By repetition
Vanilla
I'm a vanila person most of the time except when I get the itch to play a mod
Ew
Yeah
You keep playing the maps untill you understand how the enemies work how to find secrets and so on
Nothing against freelook and I won't judge you for using it, but no I don't use freelook
I use freelook and autoaim and the same time
I tend to use free look and jump because the shooters i grew up on are full 3d i used to use crouch too but now i only use it with mods like pb because it's integrated into that mods movment with the slide
One of the best ways to dodge and reposition period
I've played doom without mouse look before its honestly not that bad
I use the default compatibility setting so i cheese some levels rocket jump

?
Uv fast
Generally i play it on uv unless I'm using gameplay mods
The best thing to do is start at a difficulty you find easier and work your way up untill you know the episode well enough to dial it up
Like if you're able to easily mow enemies down and find all the secrets so that you're absolutely stuffed for ammo
You can dial it up
You should
Yeah
They help make things easier by giving you an advantage
Hmmm that's actually not the actual exit
The actual exit in e1 m2 isn't a trap at all
Unless you're speed running doom isn't about finishing fast
^
It expects you to explore it expects you to find secrets
Last ditch effort, use a guide
But generally look for off colored walls or textures that are out of place
If something looks supicious, press it
Look for things that look odd for example in e1m2 there is a wall in the first room that has a texture that isn't anything like the others
Open it like a door and find something very nice
Starting room, yes
It's honestly more like 2 secrets in one
True
Because it opens another secret with the switch in that eolm
Jump?
It took mount pains video for me to open that second secret normally 😆
I would like to assume custom maps because vanilla isn't really meant for jumping
For the longest time I'd just jump over the barrier
I generally use jump all the time unless I'm playing pr boom mostly because I've not figured I how to turn it on 😆
I see
I'm pretty sure PrBoom+ doesn't have a jump though?
I think DSDA-Doom has jumping but I gotta check again
Nope first room on that square shaped area in the center of the room
The area you run around to kill all the zombies pay close attention to the color of the wall as you run around it
mhm
Yep
speaking about jumping... I might practice the E1M4 jump again
I'll just tell you what how the chainsaw secret works because it's not intuitive
You have to shoot the wall
There's no weapon in that secret
16 seconds...
pretty shit honestly I fucked up the setup
But that red switch in the secret opens the path to another secret in the only non locked door in that area
You'll notice pinkys comming in from outside in that other room if you enabled it
Like I said go to the only other room with doors that aren't locked
Yes
gah I've lost my touch
You should see a path lowered
This is the power of secrets
Exactly
You'll also find a weapon in that secret
Yeah
Like I said this is why you want to look for secrets
blueberries are great
they always give you 100% health and will heal you beyond that all the way to 200%
It's called a soul sphere
There's only one normal exit and it's through the red door you'll find it naturally
off by two freaking tics
Yep
Yeah there is
Remember that wall I said to have to shoot
There's a switch oh have to press which opens up a secret area that's kinda dark
The. Switch In a room with green liquid and an imp
Wrong room
bruh and I forgot that I don't have the demo recording for my 14 anymore because it got corrupted so this is my second best, but I wasn't recording when I got this time
I'm facepalming
at least I posted the demo file here so I could redownload it
Use the map my friend
Your best best if you're using gz is to go into the auto map and set it to overlay only
That way you can move and look at the map at the same time
Just remember to toggle off the map when you get into a fight
Personally I like that the basic shotgun got a chance to shine without the SSG upstaging it all the time
I think the problem with the ssg is that it appears too early in the game,and it isnt very hid
In doom 2*
Frankly I feel like no one would complain if they hadn’t gotten the SSG because the basic shotgun is already pretty good but the it’s hard to go back because the SSG is so powerful. Now I kinda want my next WAD to be SSG free just to give the other guns some love. Not the one I’m currently building though
I agree that the SSG showing up so early on didn’t help matters though
What level?
I never got the chainsaw in that level
So I can’t help
Hahaha oh man. I remember getting lost there
When I was a kid
Had too ask my big bro
No it's a power up
just like, use the automap, it fills in as you walk.
I find punching more useful most of the time because you can disengage quickly and it scales with Berzerk
There's like only 2 directions
I'm guessing the shooters they're used to are more linear than doom
Which is fine
One sec I’ll pull up a map
Gotcha 
That's not really a shooter more of an rpg
With shooter elements
Cause the gun you're carrying doesn't matter as much as your stats in that game
Yeah i enjoy it too
So where are you now?
I mean how far in the maze
Can you find your way back to the red door?
Okay with your back to the red door, go right, then left, then right
Then go straight ahead until you reach Green Armor
That's the area in question where you have to shoot the wall
Right. When you reach the armor you need to shoot a nearby wall to open a secret entrance
This map doesn’t say which wall
Good stay where you collected it turn right and shoot the wall
That's how i found it too don't feel bad
From there it’s a straight shot and you press a button to get to it
Don’t feel bad about struggling with this secret. This one is tricky even by Doom secret standards
Yeah save as often as you think you might need to
Most secrets in Doom have some kind of clue to help you find it
Yeah save the bullets
It's something that literally happens twice in both doom games
Shooting to open something is probably the least common interaction you'll ever do
That's something you'll know just by entering the area you opened
A little trick with the chaingun: if you tap the button and let it finish the animation before firing again, you’ll have sniper accuracy
Rarely in episode one will you open a secret door without getting something
It's not trust me
Also shotgunners drop shells so you’re rewarded for killing them
No but it means it’s usually worth going into a room to kill them even if nothing else is there
I just realized room with blue floor in e1 m4 that's actually right next to the exit room
Although you can't actually reach that exit yet
Meanwhile I'm in the mood for some call of doooom
Gameplay mod
Similar uses brutal dooms monsters with call of duty weapons an items
It means you prefer playing the vanilla doom experience above all else
No mechanics altering mods but map modding is part of the game for you
That i recommend because your not on dooms wavelength yet
Most of the mods build on how Doom already works
You're not used to its level design
If you’re not already familiar with how Doom plays then you’re liable to be overwhelmed
Those are still making the game more complicated so not recommended until you’re used to the base mechanics
Yeah
Call of doom makes the game alot more complicated in general because the guns often have 2 or 3 different functions minimum
Also most mods are focused on Doom 2 as it has more enemies and such so it has a more flexible ruleset
Yeah true but it's definitely best to start with 1
Doom 2 throws you into the deep end by level 4
Atleast with the level design
The SSG trades the normal shotgun’s range, speed, and ammo efficiency for raw power. It’s fun but not as versatile as the normal shotgun.
Not at all
No that's how they're supposed to make you feel
Some people think of Doom as horror, though I’d describe it as action with the occasional taste of horror
It won't be scary once you've gotten used to it
But if you need some assistance sniffing out traps i can help
With another auto map setting
Also Episode 1 uses spooky traps and other horror tropes more than later episodes
Yeah later episodes are more about the demons attacking head on
Because you're in their territory
Being able to see trigger lines makes navigation alot easier
Because you can tell what's a switch or a door and what isn't
It’s the programming tag on the map that tells the game where switches, doors, and tripwires are
On the overlay map it appears at white lines
Basically being able to tell where they are will get you on dooms pace faster because it's possible to see the traps comming
Btw when looking for secrets, keep an eye out for stuff like textures not matching in places. That’s often the level designer trying to give you a hint
Unless they aren't very good hints like shooting a wall
I’m trying to remember which level that is. Doom 1 episode 1 all kind of blurs together in my memory
Well I've got my handheld on me so I'll jump in
I play on mobile using a handheld device
Check the auto map if you see a white line where you're pressing with that trigger lines setting on it means something can be opened
If you're in the starting room there's only one way to go
The door directly in front of you silly
Btw if you pull up your map and look at the top left corner you should see a “?” And a fraction. That’s how many secrets you have found in the level and how many the level has total
They'd have to turn off overlay only for that info to appear
That’s not the only data shown but it’s there
Yes
Until Doom 2 anyway
Although doom2 makes them... Even worse
Imagine something that spits them at you for all eternity
Yes very even for as evil as John Romero is
Also Archviles can’t help Lost Souls or Pain Elementals
Outside of a really hard to trigger bug anyway
The yellow key card is actually in a secret area in that level so it's not manditory
Although the secret you get from it
It's really quite good
I'll send a picture of the hint it's easier that way
Is it the secret level entrance?
No
To this day I can't even figure out how to properly open that without double jump mods even though there's 2 entrances to it
yeah ngl
Skill comes with time and practice there's no shame with being bad at first
yeah i also died on e1m1 uv 9 times in a row
I'm playing Slough of Despair on Ultraviolence. I have rushed to the blue keycard and got it, I have 51% health and am trapped with not a single bullet nor shell, with two or three cacodemons in that maze where the lost souls are.
6% health. I am in a loop of punching the cacodemons in the face and retreating lmao
Fuck it I'm restarting
rushing through that stage aint the best way to do it, i always prefered it that way but one time i tried playin it slow and carefully on UV and it wasnt that hard at all
What are ya'll thoughts on like the original original doom, like the one with arrow keybindings ctrl shoot and alt strafe and the still square graphics and 8-bitty music
completely unplayable for lots of people. At least for me who can't use m/k anyway and uses controller
Imo dos doom is unusable these days
the only purpose is left for it that I can think of is nostalgia
Hi

My handful of shells and useless bullets? Thanks
I finished all 4 main episodes of Doom on the switch yesterday.
good job
Now that I've started Sigil, I can't help but wish the Buckethead soundtrack was available.
I guess they'd have to charge for that though.
honestly...as I've gotten more into slaughter maps like combat shock 2...yeah I agree. If I'm shooting, I'm using rockets or cells. On easier stuff like skillsaw's content, skillsaw wants you to enjoy yourself with big guns anyway. ssg and chaingun are almost exclusively for ammo management. plasma outpaces them in any fight(except very long range ofc). Rockets are better than plasma if you have the space and bfg is bfg. regular weapons are for ammo conservation (on reread, I misunderstood the comment. thought you meant that bullets and shells don't matter for larger maps. But that wasn't the convo at all lol. if ammo conservation is rough for vanilla doom, maybe use more berserk)
My ammo conservation is through the roof due to SIGIL's rough ammo management
If a pinkie doesn't die after 2 shotgun blasts, I'm not expending another one I'm punching it to death instead
Pistol start no saves, co op monsters/fast monsters enabled, all kills/secrets. Using a controller.
It can be worse ^
Just wait till E1M7
Wait until E4M1/2/6
There’s an unofficial expansion called Sigil in the form of a 5th episode
Just finished Unhallowed on UV, such a good WAD. Bit easy to cheese some fights but really enjoyed it
I still haven’t played Sigil. It intimides me as I’m still not good at Doom
Hahahah 
He's just saying you're young
Not trying to be a dick ; I happily assumed everyone over the age of 20 interested in Doom played it about 5000 times by now
Tbf I started playing Doom at 19 or so a couple years ago
never too late to start new things... im growing a cactus.
Pretty sure like at least half of og doom's current playerbase are teenagers
super surprised, on a positive, if that is true
It's safe to say this server has people of different ages. I played doom as a kid when it was released
The best ones I know are all my age
Same. Two floppies expanded to a whopping 15Mb of disk space
My first experience was with the shareware because i was broke
The idspispopd days
I also installed it at school in the school library for everyone haha
Teachers never found out
the cheat code idclip used to be idspispopd in earlier versions of Doom....
I'm a gzdoom guy as well to be honest, not the most original engine but I do enjoy freelook
I use gz because I use a controller and it has the best support
u wot??
doom with a controller ?
Yeah! Check out my channel. I do hard wads and maps pistol start no saves with a controller
It's my gimmick
Doom with a controller is actually very enjoyable
I use the Unity port for the core games and Crispy/BoomPR for WADs
it just works
Kbm is just far more superior though
nothing wrong I guess, I just got a controller to play Forza and tried using it in Halo and felt like a moose sliding around on ice
In my opinion
I've seen this man do UV+ and Solonet with a controller
It takes alot of practice to get that precision with a controller
I’ve played Doom on a controller on Switch. It works okay. Not as well as MKB but it does the job
one of the best speedrunners back in the day used kbd only
I agree I only ever use controller when I want to play while resting on the couch
The best way to get good at Doom is to play a lot
Practice. Don't save. Pistol start. Never give up when you have a death. Play the map again and again until you own it
And to pistol start
I do admire people like ZeroMaster doing speedrunning ALL OF SUNDER
Crispy emulates the vanilla experience more closely than Zdoom.
Just did map 19
Pretty epic
More like emulates Vanilla exactly and plays demos in dos
guy is nuts, he spends day and days just doing the routing
Lol that's the norm with doom
Yeah. On average I play the map around 7 or 8 times until I know it like the back of my hand. More if it's harder
You don't have to do it, it's just the way most people play it
Pistol Start is considered the fun challenge. It was how maps were playtested so you don’t have to worry about it being impossible
The trick is to not give a fuck if you die. Once you get frustrated you might as well try again some other time .
Nah don't do it right now, finish doom normally then if you decide to replay it do it without saves
bit of Sandy facts there
Everyone dies in classic doom. Me you zero master. You just can't let it bother you
I expect that most WADs today are also balanced around pistol start
I start all wads with pistol start but use saves
They are. Map authors test the maps on pistol start
once you are happy with saves and got a strat then consider a single run
Yeah I actually did it a couple weeks ago. With saves though. I can't do a 10 hour map
one of the hardest slaughtermaps
Same, I get bored and stressed at the same time
Crispy is very dedicated to being true to vanilla so there are some features it lacks
I've played through it with iddqd just to see it
After an hour my eyes start to hurt. Map 19 eviternity for example. Probably going to do that in 2 parts
They miss the part where finding out you've survived and reached the exit is supposed to be a constant sense of progression
Lullaby has amazing progression in stages
and is one of the most stunning maps ever produced... there is that
Absolutely. And you need those keys in the end
Okuplok looks like chaos
Last fight definitely isn't fun with just plasma haha
Play it with GMOTA
first playthrough when you can see the BFG and haven't collected the keys is painful 😄
Huh I wonder how Lullaby would go with GMOTA
the EOA BFG with okuplok is insane tho
Interesting thing in Golden Souls 2 and 3 is the creator actually put a checkpoint in every level. Basically you touch it and get an autosave. It's a very interesting concept.
I should try it with metadoom locust mode
lagged the shit out of my laptop just like nuts so I couldn't appreciate the gibs
I dunno, how many coop starts do you think it has
didn't someone do nuts pacifist?
Because that would likely mean one can only show up at the very start if you disable restrictions on marauders
nuts pacifist is one of the easiest runs
Its weird how they pop up with that. I had 2 on e2 m3
I think zeromaster did it with 100% kills
yeah he maxed it after like 5 hours
Marauders have a 'dont use this' option. I wonder if that gets rid of their coop start deletion radius
used rev missiles to kill the remaining cybers
basically collected enough revenant rockets to kill the cybers
Revenant rockets doing up to 80 damage with no actual splash
why the cacocringe lol
Imagine if they did though like a half rocket sized one. Bout what Strife's minimissile launcher does. And the crusader robots who fire triple spreads of the damn things
strafing in a circle
I'll show you
nah
this is a lil demonstration of it
not really, strafing is pretty much the only thing important to know for a casual besides how to use the BFG correctly
TAS*
oh right
i forgot :P
certain speedrun was TAS'ed and not done by actual person
well technically the TAS was built by a person
so technically in the end it was done by the person

up to you
Great game
I hate The Chasm
Satanic imagery
git gud
Seriously tho just take it slow, it's not that bad
It's not the pits I have a problem with it's finding the exit
I ran around for like 15 minutes until I could find it, the teleporter with the guy hanging from the celling, I didn't even know it was a teleporter
The motto of doom is if something looks suspicious, run up to it/use it
If it doesn't, do it anyway
That's how wallhumping came to be for finding secrets
Nightmare, no absolutely not
Impossible in a single segment run
All levels of Ultimate Doom have been beaten individually on Nightmare!, but not in 1 sitting
If every level has been beaten on Nightmare!, then obviously UV has been done
Yes to tha
Zero Master has done it
Yes
Can't, at work
Challenge accepted
nothing is impossible, there is likely a nightmare speedrun
single segment and no death is what ants required
yeah
You'd have to complete E4M6, E4M1, and E1M3 in 1 sitting somehow 
more like eternal suffering
I'll see myself out
I’ve gotten all the way to E1m5 before on nightmare
Lol I've done classic doom nightmare
Yeah
Classic doom nightmare is just map knowledge and speed running. Not very much combat
Episode one is easy as hell
^
on nightmare, that is a different story

Welcome!
i started playing doom classic bc a friend of mine reccomended it to me
yes
gzdoom
no
cant
doin lmms stuff
Try the secret level, Military Base on nightmare
sound editing program
oh right that one... that one is also a literal nightmare to play
making map 01 from freedoom in marios sunshine soundfont 
this software is made that if you import a midi you can change its soundfont
very easy
ye
tho dont use mp3 to midi that wont work
search for midis that have quality
sure
is fly me to the moon good ?
no
its a song
ill send in dms
Its a banger
is it true that if an enemy shoots another enemy in classic doom, they start fighting eachother? i heard this but am not sure if it is true
It's called infighting and in more advanced wads it's super important
Saves you ammo also
nice! thats really funny, and i could imagine some interesting levels made with that in mind where you just run into a room and run out and all of the guys start fighting
Yeah, but it also has some important nuances to it too
Decino did a video on it and the doomwiki has a page on it too. Hitscan will damage any target(zombies and spiderdemon have these). Monsters will target you(assuming that they see you or that you've made a sound). Until they take damage for the first time, the monster will have a threshold of 0. So they will switch targets as soon as they take damage. Taking damage when having a threshold of zero(which is to say when a monster changes targets(not when it acquires you for the first time)) causes a monster to switch targets to whomever attackeed it and sets the threshold to 60(or 80?). Whatever the case, they need to take that many steps before they can get a new target.
viles will never be targeted intentionally. Monsters of the same type cannot hurt each other with projectiles. Then there's factoring in who is good at triggering infighting. Mancs, chaingunners, cybers, spiderdemons, arachnos have a large innacurate spread that can trigger infighting. In particular with mancs and cybers who continue firing after you leave their LoS so you can direct their projectiles better. And then you have revs with the tracer missiles to play with, especially if you get a big bunch of missiles.
What monsters are good at receiving infighting? Larger targets like cacos, mancs, cybers get hit easily.
Then you can consider if you should shoot a monster before he aggros another to prevent him from fighting back. This way, you can get lots of extra damage from the other monsters aggroed at him. Or similarly, you can continue attacking the scarier monster as they fight other monsters. Be careful that it's not inbetween targets or it'll lock onto you.
There's a lot to it. What's nice is that it kinda happens naturally if you run in circles and only reaaally matters once you get harder maps that require you to fully use this mechanic
is final doom worth a buy?
Psx Doom: Altar of Extraction (100%) Ultra Violence (PsyDoom 0.8.3)
https://youtu.be/x5GMf5dwnR4
Where to find the Gec Master edition Beta 3 PSX levels
https://www.doomworld.com/forum/topic/101161-gec-master-edition-psx-doom-for-the-playstation-1102019-beta-3-release-now-are-you-ready-for-more-action/
How to Get the master edition working in PsyDoom
https://www.youtube.com/watch?v=iM0cT1-z0gM&t=53s
PsyDoom Download
https://github.com/Bodb...
PsyDoom rules
Yeah
TNT I would say isn't as good as plutonia
But both are a step up in difficulty from doom 2, so be warned
I have doom 1 and doom 2 on steam and I got final doom for free
ok i have a question does plutonia get funner or is just the same where u have like a couple archviles some chaingunners and a lot of revenants
Nope I'm working all day
whoa i didn't know that the doom engine had portals in it
i got the wads with eternal so i dont think i got it
Yeah set up a Bethesda account and look in the Addons tab
And yup the Doom engine has simple portals
IIRC they’re mostly used for monster traps
Though now I want to make a Deathmatch map with lots of portal shenanigans for the chaos that would cause
yeah
whats the difference with doom 3 and doom 3 bfg edition?
BFG edition adds the flashlight and IIRC also gives you more ammo
If you want to know more you should probably ask in the #doom-3 channel
Where are the gamma correction settings in prboom plus?
Because open gl mode with that source port is so damn dark
I think you gotta change the shadows to something like shaders?
Yeah sector light mode, change that to shaders
It'll brighten up automatically
Also, you can press F11 to adjust gamma eben further
Hope this helped
Thanks
it gets crazier
some parts are fun
but it is very hard
ID doesn't get more money if you play the game longer.
maybe if spectres were made pink and opague
Yeah it is a purple di
don't ask how I know though
🤐
Use Zandronum engine
the sentinel's playground provides free doom server hosting
just log in create a server and it'll appear in zandronum's server explorer
Theyre made to surprise the player especially in dark areas because they can sneak up on you
possibly but at the same time you can just... not use the mod if you ran into an error
also to anyone who wants the opposite of this and wants that crispy doom look but would rather use gzdoom
use the vanilla essence mod
or hell, use both if u wanna
Yeah
Don't really care for the lighting thing. Nash gore is better for the blood effects though
how do i dynamically change the ceiling height of sectors? ie to make doors?
Sure
E

bruhhh i despise e2m6
i keep getting crushed by a door after playing the level for like 15 minutes
and its infuriating, its the same door every time but i always forget which room it is in
just void glide lol
nah, i want to beat it legit, this is my first playthrough
the rest of the level is so tedious as well
I actually really like e2m6, but void gliding is much more fun
yeah, the level is fun, but it is also so long
and it is infuriating to die after getting a decent amount through it
at least im getting faster at going through the beginning part
ok, i got back to the wall part, but that room has so many enemies that i died anyway
if im struggling this much already with doom 1, i cant imagine how i will do with doom 2
and final doom if i try that
If you're stuck, you can either take it slow or consult a guide
Just like everything else it takes practice
actually, i am going to take a break because i am THIS close to smashing in my monitor
there are so many damn pinkies
Get the chainsaw
I wish Thatcher’s Techbase could be added to the unity ports.
That would be interesting. Personally I want tangerine nightmare
why is doom 2 so quiet? when i increase volume, no change
god this was a bit of a slog, especially since i pistol started it
just simply dont play in uv, atleast for your first run
Does anyone know if, and when the console ports of classic doom will get more maps?
You mean in the Addons menu? Who knows
Yeah, i don't have a pc. Would like them to add ancient aliens, or going down.
They can't those are boom compatible
If you have an android phone/device I recommend grabbing delta touch and pairing a console controller with it you'll be able to easily play maps like those on that app
There's an idea. Kinda want a bigger screen for it though.
A tablet might work for that
I don't recommend any non touch screen devices like an android TV because alot of the settings like the gamepad menu need touch input to access
Ps4 controller does have a touchpad... hm... maybe i'll just buy a garbage pc, and do it that way.
I'm not even sure if you'll be able to use it on Android maybe on the newer versions like android 11 or 12 but I've never seen touch pad use on Android beyond clicking it in as an extra button
It works as a mouse. It's weird.
Ah You might be able to use it for touch input then on an android TV with a cursor
Once you're in the menus especially the gamepad one you can pretty easily navigate with the actual controller
yep
only the wad files?
you'll probably want doom2.wad aswell
has been for nearly 30 years
Yeah
Id releasing doom’s source code really helped out
Now we got people selling Id tech games again, just like in the 90’s

Hello
And more than a trickle of content, the modding community may be producing more releases than ever looking at the endless articles for cacowards 2021 but without a handy bar graph couldn't give you exact numbers but it's the opposite of dead.
Thriving
Anyway, I finished playing Action Doom 2 and in my humble opinion it is one of the more mature wads in terms of content, or at least the most mature one of those I have played.
the only thing I didn't understand is that the first action doom had a more futuristic setting while action doom 2 is more contemporary. Also, the game is theoretically set in Saigon(at least from what i read in Doom wiki). Now I don't know Vietnam but I don't think Saigon (now called Ho Chi Mingh) is like the urban setting of Urban brawl and even hosts a corporation.
Based Valiant pfp
What do you mean by “mature”?
As in violence? Blood? Gore?
Actual warfare
What Gougaru say
Metadoom
It has a water gun that lights demons on fire
And scares them away by its gigachad prescence
And doesn't use ammo
And refills automatically as long as you're near any type of liquid

Also meta doom has a ton more quality of life and graphical enhances. Tons of doom demons from around the franchise. Retains the classic gameplay and alt fire for weapons. Just really beautiful work.
Lore book is cool too
I don't know how to use flame belch yet though
inventory use key
Both doom 1 and 2 and any wad also. Basically play whatever you want. I wouldn't worry about people's opinions.
How so?
Probably because the engine didn’t originally allow for looking at the ground
what do you think are the top 3 most iconic demons from classic doom
Archvile
you have it set to software rendering (which makes the view stretch when looking up and down), but you can fix that by either
A. not using mouselook at all or B. switching to opengl or vulkan
is saving and loading considered cheating on a first playthrough?
im stuck on e2m6 and im considering saving before the part i keep dying at so i dont have to keep playing the beginning, but i also sorta wanna beat it saveless
i used saves a lot when i first started
Give it another shot but a save and load option is built into the game. It's there for a reason. But if you're struggling on finishing up E2M6 pistol start kind of indicates to me you're still picking up and learning the game maybe better to build up the experience and try it again later.
are you the real kingdime
im sus
nice
Yep, I hang out here 😄 nice to meet you
bruh this game is gonna give me a damn heart attack with these pinky jumpscares
nice to meet you too
the pistol start isnt the part i have trouble with, its just all of the close quarters areas with 10000000 pinkys
if you have enough ammo maybe try using rockets since iirc they one-hit pinkies
that is very nice
nj 👍
90% kills, 61% items, 66% secrets
E2M6 is chocked full of tanky pinkies and barons which is annoying especially on nightmare and if you're aiming at 100% kills the fake door area with the soulsphere/shotgunners.
i dont remember seeing any barons
Halls of the damned on UV has a few unless it's E2M6 from another set.
oh, im playing on HMP
Thats a plausible explanation to the lack of barons if you didn't catch any in the hallways.
im pretty sure i went into all of the rooms except for one of the four in the four way intersection area
and that probably accounts for the 10% of enemies i missed
Pistol start, no saves, all kills/secrets. Using a controller
@faint hollow is his alt
I see
I'm guessing you were kicked or something, but I won't press the situation
yeah but I have schoolwork
can't neglect that
Opinions On SIGIL?
they probably cant port in boom wads but they could perhaps port in doom 4 vanilla if they wanted to since the madlad that made it made it compatible with dos doom
hello
Not that bad if you do the red key section last and do it pacifist. Barons stay asleep and don't get in your way at the exit.
i actually started using iddqd/idclip on some maps since i pistol start everything, and sometimes get stuck on the progression. and i'd rather just top up my health and keep going to understand the combat flow of the map instead of reloading from 13% health 50 times
i learned this from speedrunning
not doing, just watching. getting much more of a feel of how maps may be designed to be played vs trying to optimize every part of every encounter by plinking away slowly at every target from cover. and then practicing specific parts of a map
i used to consider it cheating but now i find i can enjoy getting into the flow of an encounter much more instead of resetting every couple of seconds. gives a better idea for risk/reward and ammo management too.
now i'm getting ten times more replay value out of a lot of maps, really getting to know them. but super duper obscure switch hunts i still don't like.
first 5 times a trap annihilates me, then i find a few possible routes/ways around or through it, then i start to practice those
whatever it takes to learn a level
very high quality and a reasonable challenge but not overkill
This is my general strategy except since DSDA-Doom has a spectator function, I could record a quick demo then spectate that map while playing that demo in order to learn the map layout
Very fun and clever
So I softlocked myself in DOOM 2 map 24 and I was just wondering
Oh wait I can't attach files damn
Type in idclip
Thank you
No worries
Shoot bad guys
question, how come some doom mods ended up as standalone games you pay for if they are made in doom? I thought you couldn't do that
or maybe I'm just tripping and nobody ever did that
That's because they aren't distributing doom assets
which mods did that because I really don't remember, I just have a faint memory of some of them doing it
most standalone games use their own assets, as for the engine it's licensed under GPL3 which allows you to use it however you want as long as you share the source code of the engine, but again most standalone games don't modify the engine they just use GZDoom and link it's source code
Hello every1 I was wondering if I can play doom mods on a chromebook?
If you buy delta touch from the play store yes
Is Doom 1 or 2 more popular these days? I always hear people praising Doom 1’s level design but Doom 2 is my favorite and also the one used as a mod template
It's almost like a guy named sandy developed them both
Lol
Doom 1 is tight but I feel like the smaller demon roster hurts it. Also too many hitscanners. At least it doesn’t have Pain Elementals though.
Hi, what are some good doom mods that enhance the vanilla experience? Currently I'm using brutal doom which is cool
I’m too much of a vanilla gameplay purist to have any mod recommendations
Nice, you play only through gzdoom? (no mods)
BoomPR and Crispy. ZDoom changes the mechanics a good bit
BoomPR in the event that the WAD I want to play uses Boom stuff (not compatible with Crispy)
That's pretty cool, I can respect that
In particular movement feels less responsive in ZDoom. Not sure why exactly
smooth doom and nashgore
keeps things vanilla but adds very nice visuals
Ooooh interesting, thanks for the recommendation
you also probably know project brutality exists
Yep
no
Been playing zone 300 with call of doom and these levels are quite abit of fun
They remind me of scythe 1 but abit easier small bite sized levels with some frantic combat and decent traps
found a neat megawad called "mini level megawad"
its basically like a smaller and shorter version of the doom 2 levels
Damn every single one of zone 300 has custom track I've never heard
Does anyone know what the most recent unity port updates actually "updated"? 'Cos there's no new addons or anything added, sigh.
Apparently it's been like 6 months or something
I'm still holding out for more addons and that resolution fix. Hopefully they add Sigil 2 "when it's done"...
Bwuehhhhhhh.
Patreon:
https://www.patreon.com/decino
YouTube membership:
https://www.youtube.com/channel/UCJ8V9aiz50m6NVn0ix5v8RQ/join
Did you know, in wolfenstein rpg harbringer of doom looks like the cyberdemon from doom I and II? Thats him in the past.
cool
Okay at this rate zone 300 will become the first 32 level custom l wad i actually finish the way the levels are built you just get that one more level type of pang that's kept me playing for hours
They're small enough so that by the time the combat ends you're at the exit
I was enjoying myself so much i kinda had to make myself stop because it's getting late 😆
guys, I have a confession
Im not too proud of this, but
I actually like the master levels for doom 2 expansion
you know what, nevermind, its bad
anyone played doomRL?
heres a question for everyone, when was the first time you encountered a cacodemon
I guess for most people that played classic doom(s) first, it´s either in E2M1 or MAP08
What is the purpose of the holes on back of cacodemon?
probably as a place for spokes to fit to keep the clay model upright
I played doom 2 and final doom before ultimate doom so map 08 of doom 2 for me
wait they are clay models?
I started newgothic movement yesterday it’s… difficult
However the insanity brings joy to my soul
a lot of the monsters were designed from scans of models. I can't find an original model for the caco though. It's just a speculation. idk if the caco also had a model.
i made tis and i regret https://youtu.be/YxezspqOgJ0
The cacodemon was ripped right off the cover of Manual of The Planes. It's the head of an Astral Dreadnought.
I know the pinky was digitized over a dinosaur toy
Is there a GZDoom Discord server?
Thanks




how come the doom cutscene text say that inferno is the final chapter of doom when there is another
Final doom was also not final
Thy flesh actually came out after doom 2
Freedoom is like homeless edition of doom
freedoom is Doom but free
Freedoom is doom if you can't manage to find 2 dollars
Ultimate, Final, and Eternal doom, maximum doom and Doom eternal all sound like the "last" doom game. Doom 3 wasn't the third doom game. There are two doom games called DOOM with no other terms. Ez to remember of course. Oh and let's not forget that "eternal" is also a mapdesigner
if id tech was as bad at making games as they are at naming things, doom would be the worst selling game of all time
they are worse than the USB forum
what
When doom released in 1993, it was only 3 episodes. in 1994, doom2 was released. in 1995, ID released a new episode for doom1 called Thy Flesh Consumed. As all 4 episodes, doom1 is considered "ultimate doom"
then why is it in doom
i see
Romero released a new map for Ukraine donations
Romero consistently based
should thy flesh be played before or after doom 2
Either should be fine. Thy Flesh is somewhat more challenging than doom2 but it is close enough that I might default to what is in the "cartridge" so to speak
I feel like before doom II is good
ok
i would buy it if i wasnt spending too much money on other stuff on steam doe lol
can i get final doom if i have doom eternal since it comes with doom 2?
or do i need to buy it separately
It's included with unity
i dont have unity
i just have doom eternal, which comes with 1 and 2 wads
but i heard that you get final with any version of 2
The eternal version is unity
To support the people of Ukraine and the humanitarian efforts of the Red Cross and the UN Central Emergency Response Fund, I’m releasing a new DOOM II level for a donation of €5. 100% of the proceeds go toward these agencies. Thank you. https://t.co/1meRjC0IJZ https://t.co/p0VbjdIofP
3086
1209



oh hell naw, doomguy is about to go medieval on russia
Every donation can make a difference you guys. Thanks everyone who supports this :)
well im sold
Well it's official zone 300 is my first completed custom megawad
😆
Icon of sin fights are still boring
Doom II - One Humanity (UV-100%) [Crispy Doom] John Romero
https://youtu.be/Kc1_CLpuC0Q
Doom II
One Humanity
100% Secrets and Kills
Difficulty: Ultra Violence
Source Port : Crispy Doom 5.11.1
If your interested in buying this map and donating to the cause
https://romero.com/shop?gclid=CjwKCAiAyPyQBhB6EiwAFUuakvfcfm0BLrHh0pHxqwoi9bx4gz10f1qo_6hFVvYWUIO2PfLoAT0M9RoCvsMQAvD_BwE
Crispy Doom : https://github.com/fabiangreffrath/crispy...
I’ve made a rule for myself to not make Icon of Sin fights. Also no Pain Elementals because they always make me so frustrated as a player
I don't mind pain elementals as long as the setting is turned on that limits how many lost souls they can spit out
Because all it takes is a good amount amount of concentrated fire to turn them into atoms
I also hate Lost Souls so I have a hard time not utterly hating a demon whose sole purpose is to make Lost Souls
Yeah I understand that especially when you aren't heavily armed enough to take them out quickly
I don’t mind the Doom 64 version of Lost Souls as much since they have way less health in that game. The big thing is just how crazy fast they are though
e1m1
What about it?
best level
Eh not by modern standards it isn't atleast e1m1 its been far outdone
imma make a doom card game then get copyrighted
But it does have one of the most random secrets in doom 1
In the zig zag room that one marine corpse triggers something
yes. you mean the shotgun r?
My favorite Doom 1 episode is episode 2. Episode 1 is kinda repetitive and Episode 3 is A Lot. In particular I think e3 gets too confusing and also Slough of Despair is stupid
No that's a different secret I mean that dead marine in the zig zag room
Try activating it
oh shit that is random
It actually requires the shot gun secret to be open first
What does it do?
It lowers a timed elevator in the corner of that room
That has... Ammo.. And health
I was going to ask how I hadn’t heard of it but wow that’s disappointing
Yep thanks John
Imagine if it had a rocket launcher or something
That would be nice but then it would actually be useful That's literally the most obscure secret in the level
most secrets i found had rocket launchers lol
Because you'd never find it naturally
That kind of secret feels like it only makes sense if it’s something fairly significant because otherwise why bother
And it’s far too early for the plasma weapons
You'll enjoy Bite Sized Threat then, it's a mod that both decreases original enemy health to 25% (except for lost souls, they get 1 health) but the other exception is that ammo is heavily limited as well
Bullets and cells max at 160, rockets and shells max at 20
Makes you think tactically about how to spend your ammo
Or use it as punching practice since fists are now very viable with this mod
Fun fact, you can chainsaw an archvile to death in 1 go since they only have 175 health
That sounds interesting
I’m actually not a big fan of ep 2
Brutal doom
Jhon made a new map for doom 2
Episode 3 is my favorite episode in the OG Doom.
I felt that Pandemonium and such were cool in theory but were a bit too cryptic and ammo-dry to be fun
Is speedrunning doom on Nintendo switch run legal?
What John Romero just did is an absolute W.
Indeed
John Romero is about to make you safe.
I don't even mind Slough of Despair honestly.
The only one I dislike is the shitty temple with the teleporters.
I forgot about that one
H
I
Bro i downloaded a mod for my gzdoom source port and inside the mod was a fucking unregistered doom file
What do you mean
Probably a pirated IWAD
Yah
ive asked this question multiple times but have never gotten a useful answer
if i only own doom eternal
and i took the wads out of it to play doom 1 and 2 in a source port
can i get final doom as well, or do i have to buy it separately
and if so, h ow
OMG you guys - the pressure! I can't express the thrill I had. But this map it's worth the $5 for many reasons - all proceeds go to Ukraine when you purchase this map and it's hella cheap and it's a Romero map come on - https://romero.com/shop/p/onehumanity
This was my first successful saveless run and 12th recorded attempt. I think this map is...
I'm hyped for this weekend to give that map a go and yours
high noon drifter
Don’t buy final doom separately
Instead buy the new rerelease of doom 2
It’s $5 and includes final doom
I already have the doom 2 wad from doom eternal so idk why I’d need that
how to not constantly run out of ammo in e3
Use berserk when available
ive heard of this, might buy
or just the unity port
Yup
The doom 2 wad that comes with eternal is the bfg edition one which is considered to be the worst one because of the heavy censorship of the wolfenstein levels and the red pill on the med and stim packs
If you don't mind those differences it's still doom 2 but I'd suggest just getting the ports of ultimate doom and doom 2 on steam, they're only like $5 each
Plus they come with Final doom as add-ons for both games
red pill as opposed to what?
It was originally a red cross which was requested to be changed by the red cross. In the modern ports they have it replaced with a green cross which looks much better
oh
Yeah it’s a copyright thing
idrc about that. also what about the wolfenstein levels?
Normally the Wolfenstein secret levels have nazi enemies
In the censored version they’re changed to be zombies
oh, im fine with censorship in that case
il prob just get final doom, none of those things make a difference for me
The Steam version of Doom 2 gives you access to Final Doom for free
As well as Doom 2 not being as hard
not as hard in what way?
Fewer hitscanners, more room to move, not having traps all over the place. Final Doom assumes you’ve already beaten Doom 2
oh is the wad itself different?
Evilution (Final Doom’s first half) is only marginally harder but the second half is way harder
Yeah Final Doom is basically a sequel/expansion of sorts
yeah i knew that
i think im just gonna play doom 2 that i already have and get final doom on its own
Okay
that comes much later tho
im still on doom 1, im in inferno
i got to almost the end of e3m4 only to get meleed by a baron
Yeah barons are spooky up close
yeah, im only playing on hurt me plenty but i kinda suck at fps games
The main difference between classic Doom difficulties is how many enemies the game throws at you. The demons themselves have the same stats on all difficulty settings except I’m Too Young To Die
And I guess Nightmare too
Lava and radiation floors also deal different damage
i only recently started playing doom for the first time, and most parts of it i absolutely love
but there are also some parts that i kinda hate
some certain level design tropes
like floor lava mazes
they are the worst
How many enemies and their tier
also the times when you have already killed all enemies in a level and are just left to sweep the entire thing for one damn switch or keycard
I hate lava floor mazes. I like keyhunts fine mostly
They get easier as you get used to where the level designers like to hide them

shoot amd reload