#classic-doom
1 messages · Page 154 of 1
its zdoom
not gzdoom
Zdoom is kinda not even in the picture anymore now though you'd have to go out of your way to actually get it
Hence why I'm mainly focusing on gz rather than z
yeah but its based on it
or atleast be consireded something separated from other things
based is only a foundation gz doom has pretty much become its own commercial engine now surpassing what it's original could accomplish and then some.
and something called qzdoom i think in the wiki
That's for VR
No
ZDoom is too different from the Doom engine
And GZDoom is based off ZDoom, so it counts
Boom barely modifies the game, so it counts
But ZDoom adds things like freelook and jumping
Binaristically saying what is and isn't "doom" is only so easy. We can say that gzdoom is about as far from vanilla classic doom as you can get though.
Gets rid of things like projectile clippiing through use of floating poibt variables, etc.
Does either Boom or MBF fix noclipping projectiles?
wow. maybe I just got lucky but I could've sworn that I see it more often in vanilla. Maybe because boom mappers are more aware that it exists? Confirmation bias I suppose.
Or at least to my extent, it does not
ZDoom-based ports also have a real-time timer as opposed to the in-game tics, and uses real RNG as opposed to the pseudo-RNG table that Doom normally uses
noclipping projectiles, jank collision, trash hitboxes that make melee garbage against mancs, that weird extra speed on north or east walls, that's vanilla lol.
Boom also changes the RNG. Vanilla uses a table. BOOM has some idk, actual stat thing that they do.
Yeah all that is kept in Boom afaik
Yeah it widens the RNG values a bit
The trash hitboxes for mancs, arachnotrons, and SMM is kept tho
God it's horrible trying to berserk either a manc or arachnotron to death
I think decino said in his video but still not totally sure: they take away the seed dependency on computer timer for demos so that they play back equivilently
yeah, that was one of the nice things about heartland: the axe range was so big that you could hit a manc
tbh I don't know why the hitboxes are so weird. maybe because the hitbox(for damage) is inside some "bounding" box for player /monster movement. Maybe it has to do with your shortrange hitscan melee not reaching its origin. I'm really unsure. All I know is that I can't melee big guys.
Yeah
The fireax is so fun to use in Heartland
Man I really gotta go back to it
I'm on the 3rd map rn

try it with berserk. idk how they did it, but berserk buffs the axe. I did notice that idchoppers does not work in heartland though
Yeah the start of map07 gives berserk with a fireaxe
You can 1-tap mancubi and hell knights even with it iirc
can't remember it being used elsewhere. I found myself not using it after the first room. Maybe you'll use it more often idk.
I remember that it would almost always gib imps, and 1 or 2 tap knights. Not sure if I ever got the 1 tap manc though. Range seems wide but huge damage
and the gore effects are a nice improvement
Axe in MetaDoom slaps health pickups out of enemies
i can beat a hell knight with two rockets
but i have little problem
i recieve a lot of damage
"what if we did barons and spiderdemons but...smaller?" - Sandy Peterson. Maybe not the most on-the-face-of-it creative idea but it's nice to have a basic projectile thrower with normal health and a projectile thrower with chaingunner ai(shoot until out of LoS)
"Hey dude, what if we had the cacodemon, but it was brown and spat out lost souls?" - some random dude at the iD office
im on map 28 im going to beat doom 2
Idk if I can still be a PE apologist after failing MSCPmap14's PE room and struggling with the pain eles on sunder's platforming 5th map
got some good sounds and animations though
I suppose
map 29
I could really see map 5 ending my short streak of uv saveless runs for sunder. The platforming + the cybers is a bit much
I've seen quite a few maps where they have and force you to prioritize alot like hitscanners. Testing your movement in a arena situation
tell that to me
@halcyon willow how did you start out
i dont know how to make a switch
beating those last levels way faster than I did
me either lmao
nice
Downloaded a level editor. Started making shit
Has anybody ran into the problem with trying to download Doom 1 through the Microsoft store?
Like a boss

But yeah, that's pretty much the only way to get started. Fuck around and find out.
Ahhhh. Yet another brilliant doom moddin' server.
I wonder if Freedoom is playable as a WAD in the Doom Classic Unity ports.
no

iirc you can play custom wads on unity, I forgot how but I am sure it's 100% possible
but freedoom is an iwad that requires a limit-removing port,doesn't it
nope
last I checked from the discord it's now entirely vanilla compatible
also I'm pretty sure the Unity port is limit removing anyways so 
you have the 21 lost souls limit
even then
you could still run freedoom
Actually I tried running Freedoom as a WAD in the port, but it just causes Doom to become unresponsive.
Is it because of the limits?
hi guys
https://www.doomworld.com/forum/topic/127323-odamex-saturday-night-smashfest-2-greenwar-last-marine-standing/ leaving this here if its allowed
Hi Everyone, Since our last section smashed our population thanks to you all. So this next SNS will be going back to the classics: GreenWar and we get a chance to use Odamexs New game mode feature called Last Marine Standing. Where: WDL server Cluster Time and Date: Saturday, 12th February 2022, ...
Personally triceratoptron is my favorite
Any mods people recommend? I’ve gone through brutal doom, what should I do next?
Metadoom
Vanilla doom 4 or embers of Armageddon
Thanks, can I just find those on mod db? @dapper flint
They're very popular a quick Google search will find them
If you like brutal doom then I'd suggest embers of armageddon more than doom 4 vanilla
Metadoom is a must play though
Yeah
Alright, I’ll do meta doom first then, thanks
First time it infuriated me because i had no idea how many seconds i had left
But its unique I'll give it that
Funnily enough most people hate it, but it's a good test for movement
A nice place to practice SR50
Pistol start, no saves, all kills/secrets. Using a controller
hi folks, my GPU broke and now I've switched to integrated hardware (intel HD630). GZdoom keeps freezing randomly (basically always when i'm shooting a lot)
note: normally it NEVER crashes on me, now it's 15-20 times over a few hours, since the day my dedicated GPU stopped working and i switched to iGPU
what do I do? it's driving me nuts
game runs fine otherwise at 1920x1080 and super solid fps
Try using other source ports like dsda-doom/woof
Of course you wont be able to play mods like brootal dewm
don't play brutal, but i do dabble in other stuff... 90+% of which is for GZdoom
...actually just found this exact issue on the top of the gzdoom forums "technical support" section.
ouch, i feel silly now.
basically the gist of it is "you're boned we don't know why it happens"
will try Vulkan I guess... or software renderer. and disable sound.
thx for the reply
Also try LZDoom and GZDoom GLES
lzdoom is like gzdoom for lower end systems
gzdoom gles is gzdoom but with a more optimised renderer
Final Doom contains 2 new games (TNT and Plutonia)
They are not just new maps for Doom 2
The engine has a few differences for example
Not under the hood at least thoogh you'd be hard pressed to notice just by looking
They are, but id software bethesda microsoft is weird
for the unity port, Doom 2 and Final Doom is the same
When in reality they are a bit different
Also, some people cant unlock the addons since they dont have Windows PCs
Want to save money? Unlock them as addons
Are you saying, make Final Doom part of Doom 2?
Yeah, but
They want money
Unity makeover ? So basically make so you can't see anything
Sounds good
It looked better before
Here comes the usual "Resolution fix when?"
And they wonder why we just keep using our source ports over theirs
This is what it used to look like
Now
No they just made it widescreen squashed the pixels and then went that's what we were going for
All along
But anyways. I had a great time with unity so I can't hate on it to much. I had alot of fun end of the day
Ah for that i definitely recommend just taking the wads out and tossing them in a source port
Yeah I played all the unity add ons before moving on. It's really convenient
GZDoom automatically comes with GLES now
oh
my god that looks like shit
didnt know about that
you can set GLES as an option in the renderer in normal GZDoom now
at least, in the latest GZDoom which I think is 4.7.1
Really don't get a chance to appreciate our sourceports often hey
yeah
i mean the bottom picture btw
They both aren't the best haha
yes, I also noticed this.
for now, setting resolution from 1080p to 720p has seemed to fix the issues!
if it doesn't stick (and i have a hunch which weapons are more prone to cause the game to freeze), I will take a good long look at that GLES!
Gles fixed all my lag and res issues. I recommend it. I can play some really insane maps now without a single issue
heya, how do i get mechanics of og doom like shooting a bfg ball behind me, then being able to look forward and the tracers still draw in gzdoom?
as in get all the older engine quirks and stuff
You can not get 100% compatibility but you can get somewhat close, go to Options > Full options menu > Compatibility options > Set it to Doom (strict)
Did me a Doom 2 pistol start at long last just now
i know, herecy of the highest degree, but eh....
i want just weird engine oddities and stuff like the bfg thing i said
doing this is your only option, it may work and it may not
I have my gz pretty strict. Infinite height and everything
wait, will this make sure enemies cant be blasted off platforms?
No it just means you can't go under flying ones or over ones under you
no, i mean can i do that now the strict thing is on
hm
I think Eternity has jumping? idk tho I gotta check
I know eternity has freelook though
eternity does have jumping but you have to toggle it
and on that topic, I've never seen a single eternity map that uses jumping
I guess it's because almost everyone in the Doom community is catapedaphobic so /shrug
IKR, it's downright bizarre. i'm the kind of deviant who will turn on crouching and jumping in anything i play (doom-wise).
After that one time I jumped over a Revenant's rocket in a narrow passageway, then under another's, then off the side railing ledge and over the 2 Revenants shooting at me... only to turn around and SSG them up close... sorry, i can't go back to regular footslogging
i know i know, heresy
that's not heresy that's based
Heresy
Whatever helps you have fun that's what matters the most
Not like you're submitting demos or something
Would definitely not call it footslogging though. Dodging Rev rockets and maneuvering around them normally is a art form and takes alot of practice
honestly yeah
dodging is for newbs. Good players ~~die dozens of times until getting lucky ~~ manipulate rng until getting 10 damage missiles
Like a boss
actual good players don't play Doom, they Live Through Doom
ba dum tiss
And have doom rooms ;)
check out icaruslives on youtube
Well now once again I've noticed a very clear uptick in my doom skills last time i played valiant vaccinated i honestly didn't feel as on point as i am now
For example the blue key ambush in map 2 i handily dealt with without taking a hit
Heck i was doing well enough i actually had a chance to jam to the music some 😆
Such a good feeling!
Epic
should i download dsda doom?
the amount of bad reviews on nuts.wad makes me laugh
like seriously what else were people thinking when they downloaded it

sure, it you're interested in it
ok
actual peanuts maybe
maybe they thought it was a slaughter but the demons are,nuts
They really thought they could get 100% kills
Maybe
No way you can kill all those cyber demons though so I’m sure people were mad at that
If they didn’t actually think it was a serious mod which I’m sure some did
im going to download it and play it a while
It feels pretty hard until you realize how much ammo and stuff they actually give you
Then It becomes super easy
Doom chat
I told my friend that DOOM is my favorite fps ever, he got dissapointed its not call of duty or something
He knows so little bout DOOM
Of course
nuts 1 is hard
i tried nuts3 but its too heavy for my cellphone
Lol
i like the old-school feel of doom
To me, good graphics does not always equal a good game.
Doom’s sprite and graphics have aged well imo.
If i was alive in 93 and saw the graphics my jaw would fuckin drop lol
give me rent
You’ll get your rent when you fix this damn door!
That’s exactly how people reacted when it first came out
Its a free country not a rent free country
Just finished map 15 of btsx 2 and uhh yeah its one of those maps that just forces me to use noclip to find out how tf to progress
if someone is a graphics elitist in some sense, there are advanced ports with HD, widescreen, and of course masters at using OTEX who make mapsets
they definitely look like early 90s stop motion, especially noticeable on the mastermind, but yeah theyve aged well
i still dont like how the imp blends in with the earth/soil textures but yknow
oh, there are sprite fixes to some of that. Like the most famous of course is the sprite fixing project which severely reduces the jank on a ton of animations
https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v20-beta-1-release-updated-11822/ this thing. It keeps the vanilla sprites spiritually in tact
Also available: Heretic Minor Sprite Fixing and Widescreen-Friendly Project - v1.0 Release SIGIL Sprite Fixing Project Greetings, Doomworld forums! Id like to share with you all the release of a small project Ive been working on. To keep a long story short, I recently came across Perkristians hig...
ye i use that sometimes, dont like how it messes with the opening screen doe whenever i use a custom wad
gonna have to dig into slade for that at some point
at least skillsaw seems to use some of it already in his zombieman sprites
idk if he includes the full thing or just the zombie changse
hmm to pistol start or not to pistol start...
pistol start. Nearly all levels are balanced around it
I did it pretty recently. It really isn't too bad. And the difficulty does not come from grabbing weapons
gonna make it easier doe, did skillsaw buff the pistol in there or something?
it does seem very slightly faster. The main difference is that you can get two of them. And you can get a second smg too. Pistols are fully accurate or perhaps only fully accurate in bursts so still useful at very long ranges even if you have 1 or two smgs
Skillsaw being Skillsaw does design with continuous play in mind too. This is very clear with his health at the exits, lack of backpacks until the end, forced pistol start later on, ammo placement, etc but I would still recommend pistol starting
There are a few weapon changes: ability to carry two pistols, ability to carry two smgs, plasma is replaced with a flamethrower, bfg replaced with cluster bomb launcher (kinda a super rocket launcher)
hmm is it similar to something like the weapons from ROTT?
the flamethrower shoots these flame projectiles which tag an enemy and location with fire which hurts everything in a small radius. And with its high fire rate and surprisingly good ammo, it's very powerful. Just be careful not to burn yourself. idk what ROTT's weapons are like
same, planning to play it at some point
someone did make a sequel to ROTT in doom as a Mod doe
idk if its a TC but yeah
the worst maps due to confusion for me have to be nemesis from alien vendetta or redrum from tnt revilution
Most of heartland is balanced around having those dual smgs. The cluster bomb launcher shows up much more often.
cant wait to test those out once im done with btsx 2
I actually kinda liked nemesis for its hidden pathwayto skip right to the blue key
Any wads with good aesthetic?
The skies in ancient aliens are beautiful, other than that idk
Anything made by Skillsaw
Heartland, Ancient Aliens, etc.
Ribbiks is also good too, but his wads are hard
Stardate 20x6, Sunlust, among others
Auger Zenith and Diabolus Ex
i prefer auger zenith since its alot more retro looking than diabolus ex since its got a really clean look, too clean so i usually pair it with a robot enemy replacement mod or something like that
Definitely. It's a skill building exercise if anything. I'd highly recommend it if you want to grow as a doom player.
Pistol starting is great
It makes the start of the levels much more exciting
Its the way I play most wads
not to mention most wads are made with pistol starting in mind
Hey guys are they still adding add-ons to the modern Doom ports?
(Also I used to just not pistol start but I recently replayed Doom 1993 with pistol starting and it was awesome, highly recomment)
I wouldn't hold my breath
it is interesting seeing Casali play through plutonia and mostly play continuously though. Apparenetly, they didn't design for it
:^(
You could try a source port? Infinite "add ons"
I have, I personally just prefer the official ports.
They feel more authentic. Nice halfway point between GzDoom looking too clean and modern, and other source ports being too crunchy.
that opinion aboutta anger a lotta people ^
uhmmnm kinda
i played the mobile version,and its playable
i dont hate it
for me its better than doom retro
MtPain27 just made a new video about the Auger Zenith megawad
and it looks amazing
Im impressedd the dudes over at Doomer Boards made this
Just watched it and then got the wad instantly
It's on the list for the channel now
I play the PC version of it. It's cool.
How do you add custom add-ons again? To the modern Doom ports, I mean.
I specifically remember Bethesda saying it had support on PC to import your own .wads but I forget where they said how to do that.
Are you referring to the Xbox app where on the three dotted button next to the game page, there's the option to Enable Mods?
No I mean, like, the Add-Ons in the new ports for Doom. I'm on Steam. You download Add-Ons from the main menu from Bethesda.net, but IIRC you can add your own locally if you're on PC.
Ah, I see. It's probably something like TF2 where there's a custom file in the folders. There's probably a video out there that'll help you. I'm also interested in playing some WADS after I finish Plutonia and TNT.
you got a link to that robot enemy replacement mod👉 👈
i beat nuts 1
Between crispy doom, DSDA, Woof, Eternity, and lots of options for them, I'm sure that you can find a resolution or widescreen/notwidescreen that suits you on an engine that has a lot more stability and customization and features than Unity. I for one, like the vanilla feel. Which is why I like boom and mbf ports. they retain the vanilla feel while adding features
Perhaps.
I was slow to move from unity too because I'm so trash at computers
Those are cool, I'll try them out - I just dislike how much finagling is needed to play the games.
Oh no yeah I get that, I'm decent with computers. I used to play on GzDoom and Chocolate Doom before the Unity port came out.
with a launcher, there's little finagling. but yeah anything new ofc (actually I can't figure out how to do addons for unity lol)
I actually just figured it out, I thought you had to make a folder and all.
Turns out you literally just drop the lone .wad into the WADS folder.
But it doesn't let you add metadata or pictures, which sucks.
rip sprite fixing project
Damn
If you havent already
Go play Auger Zenith
This wad is something else
And its Limit removing btw. Not gzdoom only
Dude really sold you on it hey
MtPain27's nostalgia had me trying to play TNT. Hes good at words.
I mean I dropped it because it was miserable but I got 7 maps in on the pistol start journey
I really love blade runner so that's what sparked my interest
I'd say the issue there is he grew up only having Final Doom where your choice is only TNT or always Plutonia
Since he had no choice but to learn the maps and get used to them he doesn't associate them with the malaise most do
And even he pointed out several of its maps as unbearable
You can try Eternity Engine
it's like a mashup of ZDoom and PrBoom+
you can even run certain UDMF wads in it
Eternity engine is so underrated imo
yeah not a lot of people have heard abt it
it's mostly just GZDoom or PrBoom+ and its forks
I'll use eternity for Heartland. That's about it
Dude i just started this wad today and im hooked as hell
absolutely gorgeous
same
The port is cool, but it just can't beat dsda-doom :P
Reminds me a lot of ion fury
I'm a big blade runner fan so as soon as I saw the references I got the wad lol
The usage of home resonance in the second map completely sold me after the visuals lel
didnt like ion fury that much when i first played it
or maybe im just spoiled by doom, the enemy dynamic feels better here
The enemy dynamic of Blood
The enemy dynamic of big nose
The Mucus Flow
if you enjoy the mucus flow, I have to recommend Speed of Doom or even Darkwave(mapmaker). The inspiration is clear
I've noticed some eternity cheats don't work in heartland: giveweap4 crashes the game. idchoppers does nothing. Intersting how that works out
can you use gz doom or another source port on the gamepass verison of doom and doom 2
maybe
If you can access wherever the files are stored and then copy the wad files out then 100 percent yes
^
hey im new to doom speedrunning and i'm so confused on why il's are so empty on speedrun.com. Not to mention https://www.speedrun.com/doom1/run/yd6jn1vz is on hurt me plenty and not UV?!?!?!
Mainly because speedrun.com isn't really used for DOOM speedrunning
most people use DSDA
ohhhh thanks
thanks
np :)
how do u run a doom demo? i ran the .lmp file and my computer doesnt run it
you're using dsda-doom or prboom right
Use -playdemo in the command line
-playdemo filename.lmp
-record <filename> for recording it
Crudex cruo!
Detailed introduction, rules, and guidelines for classic Doom speedrunning
Guide for speedrunning Doom using DSDA-Doom
I spent ten minutes being murdered by an army of revenants and an archvile in Plutonia only to accidentally quicksave in one of the inescapable pits.
HAHAHAHAHAHAHAHA, CACO LOOK FUNNY HAHAHAHAHAhahaha....ha, wait is that real
fanmade
I tink its because it needs a DeHacked patch
Doesn't the Unity version support that?
I have the .wad and the .deh file in there!
I guess this is because Plutonia 2 runs off of the Plutonia iwad and not the Doom 2 iwad. Is there a way to get past this with the Unity port or no?
This is what rewind is for in dsda-doom
Accidentally fuck up? Rewind time, then save again
Most useful feature by far added to any sourceport
really useful for getting the map layout into your head
I think for now it only supports DEHs that are embedded into the PWAD, some if not most mods that make use of it, especially those made for Vanilla, have the DEH file separately, outside the PWAD.
I was able to load Doom 4 Vanilla to the Unity port, with all of its intended behaviours, since the DEH file is already embedded to the PWAD.
Now, it would be cool if we’re able to load custom mods directly from the game as well as the DEH files. Currently the way to load custom mods in the Unity release is to put a PWAD on the Saved Games folder.
Is there any way to embed it myself?
I also think it's probably screwed because it's supposed to use Plutonia as an IWAD, not Doom 2, but the Doom 2 release has no option to do so.
Is there anyway to go around this issue?
I successfully got DTWID working with Doom 1 by just dropping it into the WADS folder with the other add-on folders, but doing the same with PL2 and its .deh file just makes the game crash when I try to start a level.
Yes. You can use an editor like SLADE 3
And is there any way to fix the whole deal with it needing to use Plutonia.wad instead of Doom2.wad?
It might work with the doom 2 wad. If it doesn’t you could use the temporary solution of replacing the doom 2 iwad that the port uses with a plutonia iwad, but this will break a lot of stuff
I see.
I have no clue how to embed the .deh into the .wad with SLADE but I'll figure it out.
Well I did it, but it still didn't work.
Dragged the .deh file into the wad and that's all I did.
what is y'alls favorite doom wad
I can try it out in like half an hour when I get home
That'd be awesome, thanks.
can I edit DOOM.WAD's resources somehow, like straight up edit the photo of a demon etc. I wanted to make a meme edit
Yes I own it
use SLADE3
Thanks!
np :)
nuts 3 is the worst nuts wad
change my mind
This’ll probably take a bit to figure out if it can even be done
Aw, man.
I also tried replacing Doom2.wad with the Plutonia wad, then running it with the Plutonia 2 addon. That also didn't work. Still crashes.
i know you probably have a reason for this that i'm not aware of and i'm looking like an idiot again, but why not use a sourceport like dsda doom or crispy doom?
I personally just like being consistent. I like the official ports and I've been using them to play classic Doom, and I have the settings tuned the way I want them.
I like having one consistent thing to run this shit on, if I run a source port just for one pwad that should be vanilla compatible it'll just be weird.
I dunno, my head is weird like that.
dsda-doom runs pretty much all wads that aren't designed for gzdoom
i get your point
it's weird having an extra sourceport just for one wad
especially if it should be vanilla compatible
i'll backread on your situation and try to help
Thanks.
i can't confirm i'll be of much use since my knowledge on doom's technical side really isn't that good
does unity even have custom controls? I couldn't find any on controller
TLDR, Plutonia 2 has to be run from Plutonia.iwad, not Doom2.iwad. But you can only run one add-on in the Unity port at a time. So I can't run both the Plutonia addon and Plutonia 2.
I thought the DeHacked thing was the issue, but it's not. I merged the .deh with the .wad and that's all good, but it still will not work. The port will display Plutonia 2's title screen, but it crashes when I select any level (which it falsely displays as Doom 2's levels)
what happens if you run it in the opposite one? I've tried running doom2 pwads with plutonia's iwad and it was fine.
Well with source ports I imagine that's no issue.
i don't think you can do much here
ohh because unity treats plutonia as an addon instead of its own thing
With this, the Unity port is set up so you run addons on top of the one you bought. But you can only select one addon at a time, and it can only point to doom2.wad, which is unfortunate because Plutonia.wad is needed for Plutonia 2.
I tried just replacing Doom2.wad with the Plutonia wad and just renaming it - that didn't work either, it stil falsely displayed Plutonia 2's levels as the levels from the base wad, being Plutonia.
i think your best bet is redoing plutonia 2 to be a doom 2 pwad, but that honestly seems like too much effort
When I get around to combat shock 1, I'll try doing it "wrong." It uses plutonia iwad
Yeah and I'm just too dumb to figure out how to do that haha.
Thanks.
I don't think so no
I think always run is as customized as it gets lol
on pc, yes on console, no
Sigil 2 happening? I’m sure you’ve already discussed it at length but I just heard about it
Romero has confirmed it yea. 30 or 32 levels too, so a full megawad.
And doom 2 so barons get the ssg treatment this time. Hopefully hellknight use
Do we know how many maps sigil 2 is going to have?
Lol look above
i think 0.4 maps
Ok I’m new so all of what you guys are saying is confusing (trying to be an ass)
Except the sigil part since I played it and died every time I did
Sorry I meant try to not be an ass my dumbass forgot to add it
@willow bay play the games to understand
which part was confusing?
I don’t know never mind just acting like I’ve never played but really I’ve beat doom like 2 or 3 times and really it’s me being nervous to speak since I feel out of place here since you guys are so much better than me
not everyone here is good and people who are more well-versed are often usually pretty open to newish people
There is nothing wrong with that! A lot of people here are better than me at these games.
The cool thing about Doom is that it does a good job of making you feel like a super skilled badass even if you're not doing the best.
depends on the level of course. skillsaw will do that. Whereas Josh Sealy will bury you for slipping up
Yep and thanks for the advice it’s just since I just joined today it makes me a small bit nervous
I'll admit Plutonia makes me feel like I'm on the verge of death.
it's a big jump from vanilla doom2 for sure
ty
gzdoom
don't worry
i exist
Hello, do you know about brutal doom, and project brutality?
And then you slam the door in his face
Yes and I love them both (but have never played them since I only have a laptop and ps4 and the laptop would explode and well the ps4 is a console)
But I think project brutality is better
I've heard that also
Give metadoom a try though
It's amazing
Man, Ancient Aliens makes one HELL of a first impression
Absolutely
Skillsaw at his best
Funny thing is that this is the first mod I’ve ever played lol
AA is a mappack and not a mod (iirc)
Yeah woops said the wrong thing there
Wad
But good first pick
Give eviternity a try also
Ooh that look cool as well
The thing I love about doom is the fact there are so many great maps that can run on my potato laptop
Yeah I used a potato for a while and it ran doom really well until I got into some of the more giant maps
Guess thats something ill have to watch out for
But can you run Hell on Earth DE? 🧐
DE?
That map doesn't matter if it's PC, dad or mobile, it works badly :(
What comes to mind when I say DE?
Shit I don’t know
Ok, time out, DOOM Eternal.
Oh ok
Project Brutality is... I like its animations, but it's a modern or weird modification of Doom.
I can play eoa on a potato pc, maybe the brutal would work, but if you don't have what it takes, then there's android (Delta Touch) I don't know how the hell it works so well.
I've tried running that map on delta it doesn't run all that well but it is playable
Pb I've kinda just given up on untill they majorly overhaul it so it's actually optimized and removes the old code that's just bogging it down
Which they're already in the process of doing
That's why I said, that map works very badly, maybe it's because (I checked if I could go further) and indeed, it's big and obviously the phone or PC wouldn't support that in addition to a possible bad optimization.
yeah I'll never understand devs that build maps for looks over gameplay
....🤔
by that i mean the map is so fancy it runs like ass
We have video games with better textures and bigger maps on mobile...
thats the thing though high quality textures and lots olf fancy graphics effects and increddibly large mapsizes just make the map run poorly
That basically tells us bad optimization, but, also understandably, few people do this.
optimization can only go so far
theres a point where the designer has to cut back on the fancy stuff
i get mapping is art but people are meant to play that art
Will the day come when you can run classic doom perfectly with thousands of mods?
Haha, that would be fun.
probably never cause its not designed to run even hundreds at once
most games have a hard limit to how many modified files can be run with it at once
skyrim legendary is 255
Hmm, have you heard the phrase never say never?
yea but that appiles to people surpassing thier limits
technology on the other hand has built in limits that cant be surpassed without changing it fundementally
for example upgrading a gpu in a pc
Follow...
although in the case of a game engine like gz doom to have it allow more mods than whatever its limit number is you'd probably have to do more than just upgrade a part of it
alot of its probems are so deeply ingrained it would take a full rewrite of it but no one is balsy enough to actually do that
No, no one's got the time to do that. It would take years to rebuild gzdoom
exactly i doubt even bethesda and id themselves helping the community do it would lessen that time by very much at all
So...
sadness
Leaving the sadness aside, I want to try an ak in doom, do you know any mod?
well there are 70 weapons and they are abit randomized each run so you wont see it every time
although its not the ak47 but another ak variant
theres plenty of smgs in the mod definetly
can i dm?
sure
What do u think is harder, 36 on Chasm without wall running strat, or 8 sec on hanger?
I switched back to ZDL
doomrunner just doesnt save anything for me, like for example, I load pdr, play it for a bit, remove it, play another mod, and when I reopen doomrunner, my mod was removed and pdr is there
I've had this problem,If you have it in an administrator folder like C:/Program Files it has that issue on both ZDL and Doomrunner and even dome sourceports can't save their configs, check if where doomrunner is installed
I just have it in my gzdoom folder
Me: auger zenith cant possibly get any better
Auger zenith: lemme real quick just
USES STREETS OF RAGE SOUNDTRACK
best mods?
Hm... I would say 8 on E1M1
36 for chasm is also stupidly RNG based, but most of the level relies on your movement skills
Meanwhilr E1M1 is like 25% movement 75% RNG
It's stupid as hell
just beating e1m1 alone is hard enough
tru tru
a 9 probably isn't feasible for the normal person either
10? probably
9? better have RNG on your side and straferun
Download it, extract it if it's in an archive (rar/zip/7z), then to run it simply drag and drop the pk3 file on GZDoom.exe
which pk3 file.
should be inside the archive file
i just looked inside the mod folder again
no pk3s in the folder
also the setup instructions said to download repository as an exe file and put it over gzdoom
oh nvm you just drag and drop the zip file over gzdoom https://cdn.discordapp.com/attachments/881879672365940816/941698513249648642/unknown.png
Just download it then drag and drop it on over GZDoom
think it would be
I got 9 within like 5 days of my first time playing doom
definitely requires practice though
I think I grinded a lot over those 5 days 🤣
so not free but I think with practice you can get it
It definitely is but only if you put dedication into it
Confused is also a natural born speed runner with talent. That helps too
I installed doom last week and got a 9
Trying to learn sr50, but i keep hitting the walls XD
EXPAND FOR LINKS!
Download here: https://drive.google.com/file/d/1WBQYlmHO4G4rv_KlLvGhHxwNFRtYhSyU/view?usp=sharing
Doomworld thread: https://www.doomworld.com/forum/topic/127419-easy-map/
Discord: https://discord.gg/49nDATdTwR
Hahahahah gold
what does zandronum triying to be?
a multiplayer sourceport?
good modded online multiplayer at the cost of less features (compared to gzdoom)
oops
event begins tonight if you want me to do more weekly events like this feel free to talk to me.
anyone still remember doomcon?
I just did a list up of EVERY Doom Level(As in the official ones, Including the Shovelware D!Zone game Levels), and there are a total of: 5,604 total levels, assuming that One Guy decided to do a let's play doing 100% completion runs(or in levels where getting 100% is literally impossible, 90%) of each and every level and spent posted 1 video EVERY DAY, it would take 15 years, it would take 7.5 years if the individual posted 2 videos every day, however that would be a truly mentally frying task(For me at least).
It's just nuts to think that that is how much content is out there so far as commercial releases are concerned, and 2/3 of it is Shovelware.
Literally Doom is Eternal
Maximum doom alone is 1830 Levels
There are way more than 5,000 btw
Think of how many wads there are
There’s got to be 50-100k levels out there
what else is in maximum doom beyond master levels?
Download gzdoom, download brutal doomv21. Should be a pk3 file after extracting it
Drag pk3 file over gzdoom
Look up some videos to clarify
There is a doom slayer reward skin when you complete doom 1996
what is doom1996
The very very first doom i forgot the launch date
93
93'
Master levels are better
a
Ive been doing demon scouting
I got 3 demons so far of the class pinky
-
summon demon
Spawns A Pinky, 150 health. -
summon slimeworm
Spawns a slimeworm, wormish like demon with 140 health. -
summon blindpinky
Spawns a pinky, but has no eyes and listens to sound with 150 health.
in 18 mins
I just played one of the levels that comes from one of the D!Zone Shovelware Compilations and straight from the start, you are in this very tiny, compact room with practically no room to manouver and at the bottom of this pipe thing is a Cacodemon that you have to fight in this small room, aand as you progress, you have to fight an Archvile, grrrrr, worst map I have played yet, makes Doom's Episode 2 much more appealing, and THAT is saying something as I'm not a big fan of Doom Episode 2's levels(Sorry Sandy).
what is d!zone?
oh
What is D!Zone, well they call it a "Commercial Add-On" for Doom and Doom II, but realistically it's just a compilation of wads taken from the net and shoveled onto a disc to be sold to consumers who were wanting more Doom(Can't blame the fans for wanting more), some wads are good, some are bad, some sit in between, just depends on what you define as good, bad or meh, they also have other Shovelware Compilations like Q!Zone for Quake, H!Zone for Heretic, Duke!Zone for Duke Nukem 3D, the list goes on, and on.
oh cool
Yeah, and I've tried like 5 maps, 2 are pretty good, 2 were shit, and one was just Meh, in my eyes.
one actually has the midi version of Master Of Puppets by Metalica as the levels song, that got me pumped.
Alright thx man
idoom
ey im playing doom 1993 on nightmare mode in vc 3 if anyone wants to see me fail
btsx 2 has been a pain, especially since im pistol starting
not like "its hard" kind of pain tho that does happen, its more like "why are there 400 monsters again??" and repeat that for almost an entire megawad along with oversized maps
Haven't had any issues like that. I did like btsx episode 1 more though
when you forgot to turn on the "limit pain elemental lost souls" comp
many of them felt like having magnum opus syndrmoe. wonder if I'd still think that after playing more stuff
cant fkn beat e1m5 on doom 1 pls help

:
Do we have a level that makes a modern pc struggle like the given from the last year?
nuts on GZDoom if you play on a laptop
Redoing it with doom 4 vanilla mod and it gives it a fresh coat of paint. It was specially made for btsx. Really fun
I don't think D4V was made specifically for any wad, it's a mod made for whatever you want to use it with
I don't know when it came out exactly but there was a btsx version released so just it can run and added assets. I also noticed the enemy balance was alot better than other wads I tried. Just flows really well.
Yeah it was just a compatibility patch
I'm not sure if they made any other changes
DOOM 4 VANILLA 3.0 with Back to Saturn X compatibility!
MUSIC:
Angry Science - Composed by Xaser Acheron and remixed by Kira
From e2m26, "Beneath a Festering Moon".
-------...
Yeah that makes more sense
Something about it just really fits the aesthetics
Because d4v makes pain elementals static it doesn't actually work well with most wads unfortunately
Ahhh! Gotcha. Yeah, see I'm probably only going to use it for btsx. It just didn't feel great with other maps
i like doom 2
There was hope they might come back now that Eternal has modern Pain Elementals and do away with turning them into Gore Nests even if not adding anything else from Eternal but that is likely never going to happen
me too, it's great
I actually remember playing doom 1 and 2 keyboard only on DOS two years ago since i didnt know about gzdoom, god damn it was hell but for some reason i liked it and got used to it, never again touched it on DOS ofc lmao
most every source port now-a-days has mouselook
Thankfully, i cant imagine ever beating a cyberdemon again with keyboard
me too
Anyone know why Discord says the ultimate doom is DOOM 3?
what do you mean by "discord" says this? In this discord server ultimate doom is paired with doom2 in this chatroom. #doom-3 is a separate one. Possible interpretations if someone did say this are an awkward reading/wording of either "ultimate doom was released after doom2 so is in a sense, the third doom" or they're just wrong because doom 3 isn't ultimate doom.
oh, then maybe discord is reading that you're running the bfg edition and misinterprets that version of the IWAD because it's from doom 3, OR discord is just dumb
i have a theory
one that could shake the universe
it all starts like this
in the amazing world of gumball there's this little girl thing called anais, she owns a pet bunny, and its name is daisy, when anais ever loses the bunny she go sicko mode, sound familiar? because it's the exact same way doomguy acts, so therefore doomguy and anais are the same person but anais is the 4 year old version of doomguy, he's not doomguy, he's
....
doom girl

Is it true that you can play doom on a toaster
if you believe hard enough
You have to make a wish to the Carmack Fairy.
i can't beat the speedrun achievment
In this stream, me and decino talk to Sandy Petersen about Doom! We played Episode 2 of Doom 1, while asking Sandy about several things and just talking. Think of it as a semi-casual interview done by people who have NEVER done this kind of thing before.
Check out Sandy's current line of work here:
https://petersengames.com/
Check out decino's...
How do cacodemons and pain elementals fly?
Using the force of constant farts
How to escape big hordes of demons and enemies (please help my guns won’t stop them and even if I try to escape they follow quick and throw fire at me)
Dodge and get them to hit each other. Also if your guns aren’t working, you aren’t shooting enough
Shoot more
Shoot at them until they die
And dodge the projectiles
Or let them infight
Yes
Stay on one side while shooting. When they get closer you run the other direction. And repeat. Basically herding them like cattle
can you play chex quest with brutal doom?
Crispy Hexen, Crispy Heretic, Crispy Doom Feb 2022 update version 5.11.1
https://youtu.be/cyG1SlVWExY
This is where you can download all 3 but don't forget your WAD file's
https://github.com/fabiangreffrath/crispy-doom/releases/tag/crispy-doom-5.11.1
Here you can join in on the discussion
https://www.doomworld.com/forum/topic/67168-crispy-doom-5111-update-feb-10-2022/?page=82&tab=comments#comment-2453932
Thanks for watching, Give me a thumbs u...
is it worth playing the ps1 port of the game?
I would like to know this as well
I'd say yeah, it is
Yeah. It is
yo no
POOGERS is a collection of 35 Boom compatible (cl9) maps brought to you by the Doom twitch community. POOGERS is the newest, most spectacular innovation in audio/visual enchantment. This wad features astonishingly realistic high-definition 4D engines, bringing what you see around you every day in...
mee
Stay on one side while shooting. When they get closer you run the other direction. And repeat. Basically herding them like cattle And dodge the projectiles Dodge and get them to hit each other. Also if your guns aren’t working, you aren’t shooting enough
@royal heron @tacit remnant @dapper flint thanks
👍
You got this
On the subject of helping people deal with monsters I got recommended this
https://m.youtube.com/watch?v=a2DJHSErSdA&t=861s
The only guide to take you from "I died" to "high five!"
The mentioned decino video:
https://www.youtube.com/watch?v=R1183VuvJ6Q
Songs used:
Streets of Rage - S1
Streets of Rage - S3
Streets of Rage 2 - S1
Streets of Rage 2 - S3
Electric Toothbrush from Jet Set Radio
Whirlwind from Shinobi 3
And they're all an excellent part of AUGER;ZENITH, ...
I forget how damn brutal doom 2 is
I'm stuck in the Crusher cause I relied on the Revenant to infight with the shotgunners
Now every time I go up the damn lift, they all team up on me
someone made a Total Conversion recreating the ps1 port for pc if u wanna
Bro doom 2 can be just a doom 1 remake
what? doom 2 brutal?
yeah it's the same mechanics but I'm not complaining that we get ssg, manc, rev, arch, pain(well him a lil bit), chaingunner
doom 2 is relatively easy
its easier than the rest of the iwads except episodes 1-3
I thought they meant brutal doom. not that doom2 is brutal. Yeah it just sounds like an unreliable strategy for shotgunners to infight the rev. you can just kill the rev with your shotgun
I think ultimate doom episode 4 is even more difficult than plutonia tbh
maybe because I played way more of the latter though, but some of the maps on e4 like e4m1 can slap you real hard
still, lots of e4 is kinda a joke. Only m1,m2,m6 are real threats
@elder hollow I lost my Account 
this ^
Few maps of Doom 2 were trouble pistol start but mostly that felt more like bizarre mapper choices
MAP23 just felt dumb and was making me angry
Map23 is supposed to be fun, not dumb.
Play episode 5. It's good times
Anyway I finished playing Eviternity. And it's surprising how the latest episode looks so much like Urdak. Even Khan Makyr looks a lot like the final boss from Eviternity.
I genuinely believe that Id was inspired by Eviternity in some way. That or it is simply a coincidence.
I'm sure they were
even eviternity did jump pads in map29
Ye
Is Doom on IOS any good? The port version on the App Store, curious if it’s a good port.
Speaking about both Doom 1 and 2
Not really
doom 64
Bro doom rpg can be just a doom 1 remake
Bro Doom Eternal can just be a GTA San Andreas remake
all you had to do was shoot the icon in its exposed brain doomguy
how do i play this game online
How do i run MASTERLEVELS.WAD in crispy doom it just runs doom 2 for me
put -file masterlevels.wad after running the crispy doom exe in command prompt
also that type of file exists?
I thought that each master level was a separate wad
It still opens doom 2
No it's awful actually
Yeah it each level is separate From other levels but people combined them all into one wad
is the wad in a folder that the command prompt is able to detect?
Yeah in the sane folder as crispydoom
Maybe check casing?
How are you putting in the command
It should be something like 'crispy-doom.exe -iwad DOOM2.WAD -file MASTERLEVELS.WAD'
im going to say it,the touch controls of the unity source port are the best for vanilla doom
what? How is unity more tactile? The controls are the same (except for that auto sr50 thing for controller on I think the pc version of unity)
Console also
tactile doesn't mean simple. Ok, besides the sr50 thing, the controls are next to identical. what specifically is different
ok see,they are pretty much the best for vanilla doom,cause they are simple and are confortable for everyone
You can set them as the controls for whatever port you like (except I suppose esoteric ports that don't have always run as an option but nobody uses those)
i think i used the wrong term i meant touch controls
and its better for the people who use controls for playing doom
omg I'm stooopid. I specied "touch controls" (unless that was the part that was edited in afterwards). Ok yeah that makes sense. I don't like touch controls but they're certainly more tactile
ok sorry i used the wrong term
maybe it was edited in after I legit don't remember. Either way, as is, makes sense. I get it now
Delta touchs are much better and give you far more control over how things are set up
yeah,only if you are playing with mods or use them
if you are going to play vanilla doom,no
You can play vanilla on delta using pr boom chocolate doom and doom retro
So yeah you can
You can play pretty much the closest thing to dos if that's what you want.
i know
I see then why make the argument that you can't play vanilla doom on delta when you clearly can?
Unity doom isn't even vanilla doom
you have a good variety of source ports
hey guys
?
what
do you have the delta touch server link?
no
It's basically the same thing as prboom plus a limit removing source port
i need to update
uhhh no
:( Thank you as well
yeah
the verification of project brutality is not working for me and it does not let me enter
a trash
verification?
that would be something to bring up with the PB server admins
Emile is on that sever try pming him from there
I get a verification to be able to enter the server
oj
PrBoom+ isn't limit removing, it's boom-derived
My bad I had always thought that if was since id figured that's what Romero used to make sigil although the documentary never did state exactly which source port he used
Just a limit removing one
SIGIL iirc is a limit-removing wad, although i think it was for GZDoom?
Imma need to look at the txt file again
well I will continue testing the verification of project brutality
don't see why sigil can't work in real vanilla vanilla. It does work in unity for example
as in with limits
They probably had to do some magic to do that I'm guessing
I have been corrected, there is no mention of GZDoom in the txt file
I mean, there is SIGIL Compat
which replaces E3 with SIGIL
not sure if that's vanilla compat or not but most likely
Explains why sigil on unity has all e1 names
i used gzdoom and just adds sigil below thy flesh consumed
and you can still play normally inferno
Sigil was recommended with use of Vanilla centric limit removing source ports like Crispy Doom
but GZDoom is fine to use. I would recommend turning off Y-axis mouselook tho
Unity doesn't have the bucket head soundtrack as an option..which was sad news.
You can patch it into the wad that it uses with slade3
Nope, it's a pwad
.wad archive?
Yeah
When I played it, it was as the add on option through the re release
Yeah you can find the actual wad in your filesystem and patch it
It's SIGIL_SHREDS.wad, now I remember
Yeah
Wanted to test out uv plus. Then went down that rabbit hole
what whas the purpose of that floppy disk?
i forgot it
It has a usb flash drive embedded within
and?
that contains SIGIL.wad, SIGIL_SHREADS.wad, the vanilla compatible versions, and I think the buckethed mp3s
that's because yu used the regular SIGIL pwad
noice
not SIGIL_Compat
Bucket head soundtrack making of sigil midi track and sigil included
Oh yeah I forgot the Behind the scenes stuff
that is the pwad that is used in the unity source ports?
Actually really neat to see how it was made. Excited for sigil 2
most probably? have no idea
Wait, there's gonna be a Sigil 2?
At some point yes
It’s not using Ultimate Doom as the template though. It’s using Doom 2 Shotgun Boogaloo, which is what I’m calling Doom 2 now
Ok
Also last I heard it’s nowhere near done
HMP mostly. I’m currently playing a UV Doom 2 playthrough though
I didn’t grow up playing FPS games so I’m still not good at it
Whatever difficulty you're most comfortable with. Most wads were designed around UV though
Invasion UAC nice wad
UV-Fast Monsters is the hardest I'll ever play. Respawning monsters in Nightmare is just not worth it to me. Especially as someone who goes for 100% kills.
Personally I like uv plus. Fast kind of forces you in a corner with more passive play
Or strategy honestly
So lately I do either a harder wad or map uv or uv plus
UV for everything
unless I know specifically a pwad that I'm playing is especially hard
like 20x6 or sunlust
UV-plus is what the Unity Port calls UV with Fast Monsters correct?
mhm
Well before unity it was just a way to say solo net. So solo net
Now its sole purpose is to confuse everyone
Also fast and solo net sometimes just doesn't work for some maps or wads. It's always good to check it out on doom wiki first make sure it's balanced
UV+ really didn't need to have fast monsters
Several of the addons would already be drowning you in monsters
Impossible mission uv plus fast lol
I think it took UV+ coming out for people to have a good long look at fast monsters and stop wanting it
It's not much fun what you end up having to do to survive
The difference between fast monsters and Nightmare is still a huge gap
Of course, respawning monsters were designed to be completely unfair
I rly like how the classic doom still have many mods to play with
Some mods like Project Brutality feels like u are playing doom eternal
Yeah I know alot of people that just don't even bother with fast anymore. I really agree with that
Really takes away that I'm the one they should fear feeling
Yeah which is why it's more of a favorite for speedrunners
You go from an ambush of like 30 imps being a hilarious encounter to wanting to rocket them before its impossible to dodge
No one wants to open and close a door while doing the punch animation for 10 minutes
And its original format they said they didnt test it because it was a joke
I don't know a single map author that tests their maps with fast either
Heretic is a bit more playable on Black Plague because it never had respawning but still gives 50% more ammo and there are no hitscanners
But I still never went past the first episode because it is draining to have not played it before
Pretty much all test pistol start though
This then leaves the question of how many tested coop with other players and alone
The Casalis fully tested Plutonia so it would be just as hard with at least two players
Yeah which makes sense. Personally I like forced pistol starts too
respawning monsters aside, I can imagine some situations, where the double ammo would make things slightly better
especially when bfgs are involved but also rockets
Map 29 doom 2 the extra cells is a godsend
Execution could not continue.
None: Undefined help menu class
Can anyone tell me what's wrong with my GZDoom? Was working totally fine last night
depends really
sometimes maps are easier on NM than UV-fast, as least if you are trying to kill everything on the UV-fast
are you using any mods?
so I checked out wadcmd, and its amazing
the best part is that you can play it on your phone so I can play doom practically anywhere I go!
now theres just a problem: how do I get my wads to my phone
oh wait nvm I figured it out
Fact of the day: archviles are assholes
@finite crag they are, but I love to hate them!
I used to not know how to counter thenm so i ate the 70 or 80 dmg
Tip: use the ssg on archies
ah yea me too. break line of sight and dance
I just use the plasma gun, but I sometimes feel bored and decide to play doom Russian roulette with the ssg
They have like 700 hp ssg deals like 200 at max i think
I once killed a arch vile with berserk i had 20 hp left
200 is about average. ssg can climb to 245 or so at the very high end
Buuuuut sometimes all shots stun the arch vile
Its mostly luck based
it's about a 1/2 for an ssg stun on an arch
But I am a professional arch-vile hater, so I have full authority to hate them
Because they’re the worst enemies in the game
I remember i was playing netherworld wad killed like 500 imps and then arch vile spawned and revived like half of them so i quit the game and went to play chess
Like they can even resurrect monsters (thankfully not other archies and boss monsters), and they deal more damage than the ssg
no they don't. ssg does 200 on average and archviles hover in the high 80s
Oh
I got confused with the health and the damage output
But thank god they wherent in doom 64
I could box down a arch vile mysel- THEY ARE 9 ft TALL?
Bro doomguy can join nba hes 6 8
Imagine them replacing the cheap hell knight spawns
Also why did my brother told me that enemies in doom classic used botox 
Tf is butox
It is a drug well "drug" used to on lips asses or tits to make them appear bigger
Youre failing chemistry lol
I dont even go to chemistry class yet
you mean Botox?
Well, I technically do, just in place of science class for some reason
Bro i never realised that cyberdemon is about 20 ft tall (6 meters)
Well no shit, they’re taller than the spider mastermind
Technically speaking, they’re much taller because of doom’s infinite hight mechanic thingy
Also Decino on yt made a joke that doomguy vibed to music so much that he broke his neck and that is why he cant look up or down
Lmfao he prob didnt drank enough milk for his strong bones
I just downloaded the doom rpg games
Tf r those
Old doom mobile games
Got them for free
also doom 1 and doom 2, gonna replay them on mobile now
Walter says in poor voice: i have an android so i cant play those
Anyways i just hitted 2m record on subeay surfer
God Doom 2's soundtrack is so hit-or-miss.
Doom 1's soundtrack for the most part nails it, but there are SO MANY levels in Doom 2 with such lame music.
Like sure Into Sandy's City and Shawn's Got the Shotgun both are amazing. But all of the others are so forgettable. And they never fit the tone of the game.
well doom 1 ost is just midi version of already existant songs, mostly
not dissin it but still
Have fun with the holy water gun
Is that an in-game joke
Actual weapon haha
Yeah
That's a good way to get source port purist angry
Jdoom?
Hahahaha 3d model classic doom.. ew
JDoom was somehow one of the first ones I tried. It didnt have 3D models but it had the downright distracting levels of lighting and lights and texture filtering already
An insane number of years ago that was
At least 10 or 12
All ports have a purpose
This argument has already been settled
There is no "better" sourceport
😑
wolfenstein 3d is a better sourceport than zdoom
PrBoom GBA is the definitive version
i dont really care what source port i play it on as long as its still doom 1
I have 0 clue if this is the place to ask but are there any WADs that are like D2/TNT level hard but more fun to play
sigil
going to stream the plutonia experiment in voice 2
@meager kite what you got is nightmare fuel if you searched for what I think you searched for
Doom 1 e1m4 music holy shit that is fire
YEAH
I love The Demons from Adrian’s Pen, E2M2.
Suspense and Sign of Evil
how does mscp map 14 accomplish infinite ammo bfg?
no
Atari doom is better /j
i think the best platform to play doom is the snes version
but gba goes in a 3rd place
dos is in last place 
Dos doesn't count as a port because it's the original release. 


