#classic-doom

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halcyon willow
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31 is the easiest of the new Sunder maps

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15, 16, 17, 32 all took me 6 hours

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The hedge maze fight alone in 32 took me 3 hours to beat lol

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Fuck that fight

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Gorgeous map though

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Worth the pain

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19 is even thiccer

cinder sapphire
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no, but Im familiar with it from my research xD it seemed cool, but didn't fit what I was looking for in gameplay at the time. I might like to try it one day to check it out, but for OP style mods, I had some fun with Hearts of Demons, and a mech suit one called Secudoom ๐Ÿค˜

woven swallow
bitter shoal
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I've seen some people live streaming the beginner maps but I might watch that video that is already done of them later.

torpid yacht
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Just finished JPCP
Its definitely my fav wad so far.

cosmic pagoda
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do you like caco?

median cloud
median cloud
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and I still think it's really hard

woven swallow
tight monolith
wind flicker
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did doom also get you listening to pantera???

median cloud
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Welp Sunder 05 gonna take the throne as my newest hardest beaten map if I beat it

halcyon willow
median cloud
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Is he working on 22?

halcyon willow
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He's always chipping away at Sunder. I'm not sure if he's specifically started 22? He's helping with at least 3 commercial games as well

bitter shoal
crystal hill
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has anyone tried maps of chaos?

torpid yacht
celest coyote
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Also unfortunate to see a moderator I reached out to about a doxxing incident in the doom community be active here, but unresponsive in private

cinder sapphire
# crystal hill has anyone tried maps of chaos?

Ive played "Doom+" in HDest, which I think uses the map extensions from Maps of Chaos, but doesn't go as overboard on the monster count. I really liked some of the additional rooms that extended the vanilla maps.

crystal hill
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I'm a little disappointed in it so far. I thought all the maps would have greatly redesigned rooms, like Entryway did

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but the most I get is a few extra rooms, especially at the beginning outside (which I feel is pointless). Otherwise it just adds enemies, which range from tasteful additions that spice things up well, to TNT hitscanner fetish

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Maps of Chaos actually has less enemies than Doom 2 in Map 8

cinder sapphire
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I have not played Doom 2's version. only Doom 1. can see your point though!

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I was on the quest to play my most ideal version of maps from doom episode 1 remakes so I am only familiar the wads from that episode.

halcyon willow
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This is the only warning you get

harsh atlas
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New gothic movment 1 or 2? What is better?

woven swallow
harsh atlas
woven swallow
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i don't know then...

harsh atlas
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New personal best, 5.54

harsh atlas
halcyon willow
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Play both

torpid yacht
brittle rover
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Doom II

median cloud
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Sunder 05 such a pain in the ass

torpid yacht
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How can I run faster on doom (ps5)

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Joysticks ๐Ÿซ 

twin mortar
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Hold down L2

median cloud
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I BEAT SUNDER 05!!

bitter shoal
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Grats!

woven swallow
idle rose
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Hi

hollow tree
woven swallow
idle rose
torpid yacht
slender bear
edgy salmon
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Fire

bitter shoal
median cloud
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Constantly falling down or some pain elementals flying away

true oriole
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hello ppl the main character here

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im doomslayer

woven swallow
median cloud
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I dont think I will demo yet

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Im just going for an exit so

restive holly
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Hi hello

Which multipayer server is the most active? Or most of the people play with steam versions?

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I am only familiar with Zandronum

livid light
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iโ€™d say zandronum and steam are your best bets but sometimes there are also people active on the other ports

restive holly
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Thanks

winged bobcat
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mood

woven swallow
winged bobcat
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mood

twin mortar
winged bobcat
twin mortar
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You're welcome

woven swallow
cloud talon
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๐Ÿ‘

crystal hill
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??

winged bobcat
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mood

woven swallow
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Wood

mellow matrix
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it's Woof actually

livid light
mellow matrix
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touche

twin mortar
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...yes?

bitter shoal
smoky dawn
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yall when was there ever a green card keycard_green
ive never seen it before in doom 1 or 2

livid light
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there are no green keys in the original dooms, a mod said it was to detect fake fans but idk if he was joking

icy stratus
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Its the shiny keycard that shows up in 1/3000 runs. If you dont catch it with a green poke ball an invisible imp spawns behind you and starts touching you :/

crystal hill
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I wonder if they thought green keycards would be less visible than the others

crystal hill
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the hell on earth starter pack works perfectly with Brutal Doom

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it works so incredibly well, far better than I could have ever imagined. this is the key thing brutal doom was missing for me to love it, custom maps tailor made for it

brittle rover
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Hi

crystal hill
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ello

crystal hill
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hope you like it

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I quit right after getting to the 2nd world, it didn't really mesh with me all too well

solemn socket
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it is frustrating.

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but overall, i'm suprised this is done with the vanilla dehacked

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imagine how many states you had to manage?

crystal hill
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states?

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you mean saves?

solemn socket
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nope, dehacked states.

crystal hill
crystal hill
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I played it on UZDoom so I didn't even need the patch

twin mortar
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Is this REKKR?

crystal hill
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yes

twin mortar
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Hmm, I remember playing it a bit like 3 years ago, as it was the most drastically altered WAD available on the Unity port. It's pretty impressive but I think I'd rather play Heretic

torpid yacht
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REKKR Sucks

crystal hill
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its not bad, really

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I'm sure it appeals to a certain kind of person

bitter shoal
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challenge accepted, I might have to try it next time I play DOOM

crystal hill
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it feels really weird to play almost nothing but GZDoom wads all in a row

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need to get back to the classics at some point

solemn socket
# crystal hill I'm not sure what those are

every action (NULL or not) in a monster are called states, they can have various durations before the next state, and must be assigned to an actor. e.g. the look actions goes on cycle of LOOK1 and LOOK2 calling A_Look code pointer, same can be applied to the walk sequence.
https://media.discordapp.net/attachments/1090377996822663290/1490403997163716728/image.png?ex=69d3ee63&is=69d29ce3&hm=f19b346877724f7894d5328bbd68c80b0b4d9f8395d9b91bd0bff4f05b338bd6&=&format=webp&quality=lossless

crystal hill
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Uhhhhh

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I'm no doom wizard

solemn socket
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best i can explain.

crystal hill
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no problem

solemn socket
torpid yacht
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The gameplay is sooo boring
And I've played it twice

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On UV & UV+ Fast

crystal hill
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I see what its trying to do

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less focus on hitscan, bulkier and fewer enemies, more detailed locations

brisk crypt
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How does one play zdaemon?

woven swallow
# brisk crypt How does one play zdaemon?

Playing DOOM online is easy! Downloads below:
Doom Explorer - http://doomutils.ucoz.com/
Zandronum - https://zandronum.com/
ZDaemon - https://zdaemon.org/
Odamex - https://odamex.net/
Doomseeker (alternate server browser) - https://doomseeker.drdteam.org/

If you are using Android, you will need Delta Touch: https://play.google.com/store/apps/de...

โ–ถ Play video
wooden topaz
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Anyone know a good wad for 2x resolution textures on doom1? I am using legacy doom/ultimate doom running natively on win98se through dos

woven swallow
wooden topaz
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Ig ima create my own doom wad

woven swallow
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Publish it when you're done, it will be useful to the community

wooden topaz
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Texture resolution

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Has anyone done this?

woven swallow
halcyon willow
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And flats can't be anything other than 64 x 64 pixels

wooden topaz
halcyon willow
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That's not how resolution works

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Even if you could scale the image (which you can't in vanilla doom engine), the resolution of the image doesn't change. These are immutable restrictions, unless you specifically add it to a port which is why you can get round this in other ports. Zdoom family ports are the only ones that have texture scaling afaik

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prboom and dsda support larger textures (up to 4096 x 4096) but flats are locked at 64 x 64

true urchin
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you know ive always wondered what the hell is that thing on the back of the bfg

tranquil geyser
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if you look at the doom comic (sadly can't send a screenshot in this channel) that's what's used for

wooden topaz
bitter shoal
wooden topaz
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Editing textures to higher res

bitter shoal
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but I mean for the sentence you quoted specficially

wooden topaz
bitter shoal
wooden topaz
bitter shoal
wooden topaz
bitter shoal
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you can edit existing smaller textures into larger ones, maybe? but a lot of them have aspect ratios where one size is capped at 128 already

bitter shoal
wooden topaz
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Usually in games, higher resolution texture = more detail, not physical size (unless you mean file size)

livid light
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i remember running into some trouble with bigger sprites where they just clipped off the map so i think its true, maybe it was because of gzdoom but i dont recall exactly which port i used

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i had to use textures lump to resize sprites manually i think

bitter shoal
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and DOOM uses a raster type of rendering for sprites and AFAIK only scales based on its 3D location in the world, not to fit a defined size separate from the sprite so making a bigger sprite would actually make the thing bigger even if it's more detailed and higher clarity

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you can see that in DOOM 64 where they use bigger sprites for enemies but Doomguy is the same height so they tower above him more

wooden topaz
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Well that could just be a poor scaling quirk

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Have yall tested this on actual dos

livid light
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i don't really have any reason to use full vanilla so no

woven swallow
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actually....

wooden topaz
livid light
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i dont have any dos computers either, i guess i could install something like freedos but that would be a bit overkill to play doom

wooden topaz
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Crt monitor + correct sound blaster >>> anything windows xp and later

halcyon willow
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Why do you think the icon of sin texture is actually 3 separate textures?

wooden topaz
halcyon willow
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Flats are not the only thing limited

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Textures are limited to 128 pixels tall in the base engine

wooden topaz
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Is that 64x64?

halcyon willow
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I know more than you

livid light
livid light
wooden topaz
bitter shoal
# wooden topaz Have yall tested this on actual dos

IIRC DOS didn't have a high resolution like 640x480 that could display 256 colors and even if it did, it would have been too render costly to use that mode so all of the sprite and texture assets were designed with the resolution they were working with in mind.

not only that, but if you are trying to take a high resolution sprite and scale it down to fit what a lower resolution sprite's size would display, that defeats the entire purpose of a higher resolution sprite and is just unnecessary computations to do said arbitrary scaling when instead if you are going to lose a lot of pixel quality doing that, you just use a smaller sprite instead.

livid light
halcyon willow
wooden topaz
wooden topaz
wooden topaz
halcyon willow
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These are the only 64 high textures in doom2.wad

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Only 3 of them are 64 wide

wooden topaz
halcyon willow
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There are about 30 that are 64x128

bitter shoal
wooden topaz
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Literally just makes dos doom better

bitter shoal
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It's a source port though. I have no clue if it has proper support for higher resolution sprites, but I feel like we are having a discussion about vanila

livid light
halcyon willow
wooden topaz
halcyon willow
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Anyway, proof of the pudding is the in the eating. Go make your texture mod

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I'll be waiting

bitter shoal
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so... this conversation had largely been pointless and it was about a source port this whole time?

wooden topaz
wooden topaz
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Much more settings and specifications

halcyon willow
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Legacy doom changes way more than Chocolate

livid light
bitter shoal
halcyon willow
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Anything that isn't literally doom.exe is a source port

bitter shoal
wooden topaz
bitter shoal
wooden topaz
wooden topaz
livid light
halcyon willow
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You are making shit up

wooden topaz
halcyon willow
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Native dos is vanilla

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And

wooden topaz
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So you replaced it to make sense in your head

livid light
halcyon willow
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you can't do it in boom either

wooden topaz
livid light
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same way people say vanilla minecraft to refer to unmodded microsoft minecraft

wooden topaz
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Which i still am doing!

bitter shoal
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is it even possible in DOOM Legacy..

wooden topaz
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Doom legacy uses native dos!

halcyon willow
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Cool story bro. You're still talking shit

wooden topaz
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No you are

halcyon willow
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You have no idea how textures in doom work

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I make games in this engine

wooden topaz
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You have no idea how dos works

livid light
wooden topaz
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Doom mods and all that can be ran in native dos lol why do you not get that vanilla doom doesnt necessarily mean native dos

bitter shoal
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DOS loves to access and write memory incorrectly, which is a lot of reasons why these limitations exist I bet (and why the 64 height wall textures can only be used as mid textures with transparency, toherwise it draws arbitrary data as garbled graphics)

wooden topaz
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The real command prompt as win98se was one of the last windows oses to run actually real dos

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Not dosbox or wtv

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Most classic doom wads were made for real dos

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And run perfectly normal on them

bitter shoal
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yeah they were built for vanilla or BOOM though, not DOOM Legacy which looks like it has stuff like 3D Floors and Jumping?

halcyon willow
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Doom Legacy supports boom and mbf, which means you can't scale the textures. If you load higher resolution texture they will be bigger not more detailed. You have to scale them to get them to match the original size, something that can only be done (as far as I'm aware) with zdoom family ports. Specifically in the textures lump

bitter shoal
wooden topaz
wooden topaz
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Not guaranteed they work good

bitter shoal
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that is the entire point of the source port

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besides the new features

livid light
bitter shoal
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ah okay

livid light
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i tried it once for windows and its not that great for it, it does make sense to use it for dos though

wooden topaz
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Best way to use dos doom, if i had embed perms i would show it

livid light
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you can still use embeds, direct uploads wont work though

wooden topaz
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Doom Legacy at 640x400 (through dos, native win98se)

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There's this one quirk with the doors that their animations can be cancelled before finishing, thats why you see me accidentally double clicking as im so used to regular dos doom

livid light
wooden topaz
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Sound could be better... i dont have anything great only a sb pci audio 128

wooden topaz
livid light
wooden topaz
livid light
wooden topaz
livid light
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oh lol

wooden topaz
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My bad

livid light
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nah its ok im a bit of a dumbass

wooden topaz
wooden topaz
wooden topaz
gloomy sluice
crystal hill
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these sound quite tinny

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whatever the default soundfont is on gz/uzdoom, that's what makes the best doom music for my money

crystal hill
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There's a jokewad called DooD that basically mirrors everything in Doom - the enemies, the levels, music, etc. Its amusing, and kinda fun to play

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but the most interesting thing about it is that it comes with a 5th episode. It took me years to realise that it's the playstation doom exclusive levels, also given the DooD treatment

wooden topaz
crystal hill
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they're valley

wooden topaz
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Not the best though.... the best is https://youtu.be/vwz2q1QTiP8?si=ZxG8da2dks2ce-pN

This is a short test of the first level, and level end music [in-game] using a Roland SC-55 Sound Canvas Module in MS DOS. This represents the way the game was meant to sound, and what the original music was composed using!

I am testing recording games in DOS along with input from external modules, and plan to do longplays for old DOS games ...

โ–ถ Play video
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Mmmmmmm.....

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Doom MIDI Soundrack on a Roland SC-55 mkII module.
Music written by Robert C. Prince III (aka Bobby Prince).

00:09 Doom Title Theme (INTRO)
00:18 At Doom's Gate (E1M1)
02:04 The Imp's Song (E1M2)
04:52 Dark Halls (E1M3)
09:30 Kitchen Ace (And Taking Names) (E1M4)
12:23 Suspense (E1M5, E4M4)
15:09 On The Hunt (E1M6, E3M6)
16:36 Demons On The...

โ–ถ Play video
crystal hill
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pure valley

wooden topaz
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U dont like?

crystal hill
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Valley is the opposite of peak

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No, I prefer modern soundfonts

wooden topaz
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Stinky

twin mortar
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I can't imagine playing on anything but SC-55

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But not in the judgey way, in the literal way. It would be too out-of-place for me to hear other instruments

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I guess the exception is the Xbox 360 ports cuz I'm used to their soundfont too

wooden topaz
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Tbh i do like awe32's midi

crystal hill
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When I play kex or a different source port it sounds so wrong

wooden topaz
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I think the worst doom 1 music is the 32x

bitter shoal
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I don't even think that is up to debate if we aren't comparing only soundfonts/PC cards. I remember hearing that a lot of Sega Genesis devs didn't have the same music tools as Sega themselves did so they had a more dfficult time optimizing the sound chip.

livid light
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but yeah i understand why some people only like sc55, it does share the same instruments as microsoft midi

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which is probably one of the most common midi synthesizer thingies

livid light
gloomy sluice
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I love into sandy's city

livid light
gloomy sluice
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same with tricks and traps

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also imo the 3do version of At doom's gate is the best version of that soundtrack

livid light
livid light
#

wait was rebbeca was the only dev?

twin mortar
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Yeah that's the most famous part of the development

livid light
bitter shoal
#

3DO version is the classic story of CEOs not knowing how product development actually works

livid light
atomic dust
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have you guys heard of this Doom youtuber called ThatNukemGuy? his Classic Doom videos are very entertaining to watch imo

bitter shoal
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I eventually fell off of his content. He would benefit a lot for adopting a scripted format I find.

crystal hill
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I have, and I echo what Various has said

wind flicker
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I downloaded doom on my school computer, I am so tuff

lost ocean
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I've found it

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Is decino here

torpid yacht
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I only watch Civvie11 Doom vids

trim sonnet
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Ps1 doom low-key lil scary also kinda liminal

grave pilot
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Ngl i gotta play through D64 again.

median cloud
wind flicker
crystal hill
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I tend to watch decino for the analysis videos, or if I need a guide for a specific map

wintry copper
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still haven't watched any of Civvie's vids, gonna have to

torpid yacht
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Only a analysis

crystal hill
wintry copper
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bummer indeed

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also remember how he teased Eternal Doom in the season 3 trailer yet never reviewed it

crystal hill
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Maybe that'll be one of the season 4 wads

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but he's only doing 9/10 episodes for it

gloomy sluice
wintry copper
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fair enough though

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also I'm sure of it, did watch a little of his content and did like that

crystal hill
wintry copper
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ah

crystal hill
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in the december 2025 update

wintry copper
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well I'm not subbed so wouldn't know

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I see, at least he said that much

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wonder if he'll review TNT 2 Devilution as that did just recently finally come out

wooden topaz
wooden topaz
torpid yacht
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Should I play SWTW after or before Sunlust?

median cloud
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Sunlust is more progressive in terms of difficulty while SWTW is just instant

torpid yacht
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Okok

mystic gull
#

I have a huge doubt about level 9 chapter 1 of doom, because it turns out that I looked for tutorials and the map that appears to me is very different from all the videos, I joined the server because I wanted to see if someone could give me a hand aaaaaa

crystal hill
#

what version of doom are you playing?

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as in, what platform?

mystic gull
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im not sure, but its a Consola retro

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do you speak spanish?

crystal hill
#

no, unfortunately

mystic gull
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oh well, my english is not so good, but it doesnโ€™t matter

livid light
mystic gull
#

oh thanks hehe

torpid yacht
wind flicker
wintry copper
#

bro what that sounds insane

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yea I gotta see that

torpid yacht
wind flicker
#

Hnn

wind flicker
unique spear
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i got doom on my wii u

wispy portal
#

can't wait to play doom 2, I had a lot of fun playing doom 1

mortal cargo
wispy portal
mortal cargo
#

this is my 3rd time watching, and right now im on s2e9 where they get stuck in the desert

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everytime i watch it, i get a whole new perspective...

bronze heart
#

does doom 64 count as classic?

mortal cargo
#

yesir

bronze heart
#

ok so idk if i just soft locked myself or not

mortal cargo
#

if i remember correctly, there were some maps where u could get soft locked...

bronze heart
#

So im on the 4th lvl and i flipped a switch and the pillars went up and a bunch of lost souls came out and now idk what to do

mortal cargo
#

shesh its been 7 years since i've played doom 64... just gave me the chills

bronze heart
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I think im good

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i found another exit

mortal cargo
#

great

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wait cant we send files here?

bronze heart
#

no

torpid yacht
#

Bruh

woven swallow
crystal hill
#

Why not?

median cloud
#

@crystal hill hows your dooming coming along?

crystal hill
#

I'm in an "intermission" between the 2018 and 2019 cacowards right now, playing things reviewed by IcarusLives, the guy who first introduced me to Doom. I dont dislike most of what I've played, but I am craving a return to more standard stuff

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Just a dozen or so more mods from his 2017 videos and I'll be playing the 2019 cacowards, which includes a full on sonic game for some reason

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(I'm starting to think the guy in here complaining about too many gzdoom games in the cacowards had a point)

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But I'll also finally after many years of being a doom fan play Eviternity and probably be disappointed by it, lol. I'll also get to replay Sigil and see if Doom Zero is as good as people here say it is

median cloud
wind flicker
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I finished knee deep in the dead on a school chromebook that I downloaded a wad player on

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Im currently finishing doom 2 on it

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How cooked am I if I am using the arrow keys to turn

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Also can yall give websites for pwads

twin mortar
wind flicker
#

Ik

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But its super easy to die with arrow keys

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Am im also about to do dead simple

median cloud
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or just use doomworld

wind flicker
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Thx man!

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DsdaArchive

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Ok

wind flicker
median cloud
wind flicker
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I found that out, but im using a wad commander and it doesn't load the levels

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Nvm its a death match thing

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I guess it works a lil less with wad commanders

median cloud
crystal hill
little narwhal
#

Hello guys could I ask you a question

median cloud
#

Though AA might have better combat, not sure

crystal hill
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Interesting. I rank AA two spots above SoD

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Theyre still very close to each other but AA has my vote

crystal hill
little narwhal
little narwhal
# crystal hill Whats up?

So I got 10 doller and I can buy doom 1 and 2 bundle and doom 64 and the 2016 doom should I get it

crystal hill
#

All of them? Yeah, all of them are worth playing

median cloud
crystal hill
#

spots

median cloud
#

I think Eviternity nails the episodic playstyle really well

crystal hill
#

It used to be right next to it until I played the Brual Doom Hell on Earth Starter Packโ„ข

median cloud
crystal hill
#

fuck yeah

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I had basically no expectations for it, I like Brutal Doom for what it is but I'm not some rabid superfan

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but HoE uses Brutal Doom's features spectacularly, and it doesn't skim on level design either

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it even has a simple but effective plot and sense of progression. It's easily the biggest surprise on my favourites list

median cloud
crystal hill
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you'd think

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but having played it two or three times now, it does NOT gel with with me at all. Could be because I set it to the UV equivalent and it kicked my ass, but the hitscanners felt too overbearing and cheap

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ironically, this is a similar complaint I have with map 32 of HoE, which is a wolfenstein tribute. So maybe I just have a bias against Wolfenstein, lol

median cloud
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I'm not sure if I ever finished it but I did like the structure or the vibe it gave me

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Didn't really feel very Doom like though

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I'm somewhat hyped for your experience with Eviternity

crystal hill
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no, HoE feels far more Doom like than BoA

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Its one of the most "vanilla" things I've played this week, in fact

crystal hill
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so I have high hopes for his more vanilla work

woven swallow
#

Godless night is pretty good

crystal hill
#

that's on the to play list. If it won or is mentioned in the cacowards, I'm going to play it at some point

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As a counter recommendation - nocturne in yellow. Its another really good castlevania esque wad, with bullet hell boss fights and lots of weapons to pick from

wind flicker
wind flicker
crystal hill
#

man, eviternity is going to be such a breath of fresh air compared to shit like DooD and DooW

frigid kelp
#

favorite OST from 1993 DOOM?

crystal hill
shut raft
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I challenged myself to beat all doom 1 episodes on Ultra violence

#

Im doing good so far, but I'm particularly worried about thy flesh consumed

#

I tried it out and MAN is it brutal on UV

torpid yacht
#

After thy flesh play Sigil
Thats the 5th episode of Doom 1

hearty fox
hearty gorge
frigid kelp
#

me personally, E2M3

fervent dragon
#

i just found out that i own the original dos version of final doom on gog, despite never paying for the game

twin mortar
#

Because of it now being given for free with DOOM II

median cloud
median cloud
#

I think I might overrate it a bit since I played Eviternity before I played most other custom wads

#

But I did enjoy it a lot

#

However I also enjoyed TNT Revilution a lot which you found meh

crystal hill
#

well, I liked it. JUst not enough to put it on my list

#

I did rate it the 5th best wad of the 2017 cacowards at least

median cloud
#

Map 19 is also a really long one

crystal hill
#

I think I also skipped map 31 of ancient aliens this playthrough, but I did beat it in the past

#

so skipping one map isn't a death sentence for a wad

crystal hill
median cloud
crystal hill
#

as long as its not brutally hard, I think I can make it

#

I love jade earth after all

median cloud
#

Nah it's very doable, 32 is pretty hard on the other hand and also very long

#

I've personally played a lot of longer maps that qualify as harder like the combat shock ones so I'm not too annoyed by it

#

Going through Sunder now has been an experience but actually a fun one

#

It's a grind but I like it

crystal hill
#

I've beaten combat shock 2 map 4, which was very long but ultimately not too hard

#

playing cautiously got me through it in one piece

median cloud
#

c-shock 2 map 4 or c-shock 1 map 4?

crystal hill
#

c-shock 2

median cloud
#

That one is medium length iirc

#

It's the one with the pyramid near the middle with tons of revs right?

crystal hill
#

the end fight has a massive horde of enemies

#

I'm sure a better doomer could speed through it, but playing it safe meant playing it slow

median cloud
#

That doesn't narrow it down a lot hahah

crystal hill
#

its called rapid fire

#

its the map immediately after the one in the green caves, ala speed of doom

median cloud
#

Yeah yeah you're remembering correctly then

#

very end of the map has like 12 archviles

#

That one is medium length I'd say. About 30-40 minutes

crystal hill
#

again, it took me longer because I was playing very cautiously

#

I didn't LOVE the rough difficulty here, but I did enjoy c-shock 2 more than anything I've played from Ribbicks

#

except sunlust perhaps, which was coauthored by danne

median cloud
#

On a pure fight basis it isn't super frustrating or hard imo

#

That isn't to say multiple maps took me multiple tries

#

but compared to like sunder map 05 and now sunder map 06, none of the c-shock maps took me that long to finish

#

I think sunder 05 took me about 40-50 tries

crystal hill
#

I would never play a longer (if not super long) but tough map like map 4 in a ribbicks wad

#

maybe I'll replay c-shock 2 someday

median cloud
#

I like that map 3 the jungle one a lot but I played it very hecticly

crystal hill
#

hmm. Maps 5 and 6 are about twice as long as map 4 judging by the speedrun times

#

I can see why I didn't keep playing, lol

median cloud
#

Map 5 and 6 are very interchangeable imo some say 6 is harder but I had more trouble with 5

#

6 has a rough start but the individual traps are doable

#

5's hardest fight is actually the ending imo lol

#

which combined with nerves when you're 50 mins in a run can be a pain to deal with

crystal hill
#

well, the longer a map is, the harder it is because theres more oppurtunity to make mistakes

#

even a map like jade earth that is, pound for pound, not very scary, is terrifying when you're an hour and a half into it

median cloud
#

Yeah I think combat shock is very similar in that aspect

#

I find sunder atm, pound for pound, a lot harder

crystal hill
#

Yeah, I'm certain it is

#

I gave up on map 3 for that, lol

#

I could feel I wasn't going to enjoy myself like I kinda did with c-shock 2

median cloud
#

I understand that perspective a lot but currently I am enjoying my grind through it

#

It feels like a culmination of my skill at the point and I know I can beat it just need enough tries

#

That isn't to say I don't get frustrated, especially map 5

crystal hill
#

very based and valid

#

maybe in the future, once i've played through all the cacowards and everything else I want to play, I can go back and try to beat some tough maps

median cloud
#

I know some of the upcoming maps are more chill as well

crystal hill
#

mucus flow and fire and ice are on my hitlist

#

mucus flow in particular is a map I want to beat someday

median cloud
#

Yeah it's on my list as well

#

I think that one will take me a lot of tries as well

#

I struggle with maps that require very careful play

#

example: Chord3 and su05

#

I did beat chord3 again yesterday haha, still took me about 5-6 tries but atleast I got through it better now

#

that chaingunner fight with the archvile is a scare but I haven't died there

crystal hill
#

I think thats the first time I consciously infought an arch vile to survive a fight with one

#

or at least with chaingunners

median cloud
#

On the topic of Sunder, a lot of what keeps the frustration in check is the sheer amazement I have with the maps in general. They all look do distinct and cool

crystal hill
#

I think I have pretty high standards when it comes to map visuals

#

considering all the crazy stuff I've played and am playing recently

median cloud
#

I do think Sunder's early maps aren't completely out of the ordinary anymore now, but back in 2009 it was incredible

crystal hill
#

ancient aliens, going down, the Hell on Eart starter pack, auger zenith especially

median cloud
#

but they have such a sheer scale and magnitude

crystal hill
#

sunder doesn't appeal visually in comparison

#

especially when I'm frustrated playing it

median cloud
#

Yeah then it might just not be for you

#

what got me through su05 was how amazing I find it looking

#

despite the extremely frustrating gameplay

#

gameplay wise it might be one of the most frustrating maps I've ever played and maxed

#

but the aesthetic saved it a lot

crystal hill
#

I have plenty of other wads to play and enjoy

crystal hill
#

I uv maxed ticket to eternity in plut 2 years ago because I adore that wad, and I felt the pain would be worth it. It was

median cloud
#

It's very platforming heavy with perma death so if you make a slight mistake in movement and fall down it's gg restart

crystal hill
#

oh hell no

#

instadeath platforming is an instant nope from me

median cloud
#

then it also has pain elementals in a huge void like map which means if you shoot them wrong and they dart off into the distance you'll be dealing with a pain elemental out of reach constantly spawning lost souls

crystal hill
#

I was enjoying a map called brotherhood of ruin lost temple, and then when I fell into lava and died instantly, it completely killed my enjoyment of the map

median cloud
#

So you need to kill the pain elementals in such a way they don't fly off into the distance or it's gg

crystal hill
median cloud
#

combination of those two things is what made sunder 05 take 40-50 tries

median cloud
#

the others don't have this type of gimmick

#

su04 has crushers that you need to employ

#

su06 is just hard nothing gimmicky

fathom needle
#

which episode and map has the best music?

crystal hill
#

e2m1

frigid kelp
polar mural
twin mortar
#

E3M1 for me

#

E1M1 is iconic but not as much of a jam imo

polar mural
crystal hill
#

I've listened to E1M1's music too much to like it much

polar mural
#

probably the most memorable doom song besides e1m1 itself

crystal hill
twin mortar
#

My hot take with Classic music is that E3M8 is one of the best

crystal hill
#

whuh??

polar mural
crystal hill
#

it's like Bobby Prince decided to give up and smashed all his instruments together

crystal hill
twin mortar
#

I like the frantic nature

polar mural
crystal hill
#

its a level with three or four enemies

#

you can have intense without having it be manic

twin mortar
#

It makes me wonder what his work for the other bosses would have looked like if he didn't aim for atmosphere with them

crystal hill
#

as much as I'm ambivalent towards atmosphere in Doom, those two tracks are far superior for boss fights of that kind

#

especially the cyber, who's a real threat

twin mortar
#

No yeah I prefer the atmospheric nature

median cloud
#

It's weird but I feel like most of the og doom tracks don't work in custom packs

#

I always feel iffy if I hear a Doom 1 track in a custom mappack

#

I have this way less with Doom 2 or TNT

crystal hill
#

depends on what the wad is, I guess

#

fava beans and its ilk having doom 1 music is all fine

median cloud
#

Well yeah but they're old as sin

#

legit pre doom 2 old

#

but for example hearing at doom's gate or hiding the secrets in a custom wad always makes me kinda cringe

crystal hill
#

what I'm trying to say is there's a feeling to doom 1 wads

median cloud
#

Same for like into sandy's city

crystal hill
#

and that meshes well with the original music

#

doom 2 and tnt are more flexible, I think

crystal hill
#

right, I'm one Doom 2 playthrough away from diving back into the cacowards

west hedge
#

I'm playing doom 1 + 2
I'll just say that all of these new expansions are fucken sick. playing Legacy of Rust. this level Soul Silo is amazing.
it's really impressive how the game got more technical, in design esp
and the music kicks ass
also, f*** master levels, hated them

torpid yacht
west hedge
#

Idk I never play mods. I'd like to try a what's it called map

#

the one with billions of monsters :?

crystal hill
#

slaughter maps?

west hedge
#

ye

crystal hill
#

you'll need to tone down the difficulty for most of those

west hedge
#

can you suggest any beginner ones?

crystal hill
#

I'm no slaughter head myself, so I can't really say I can

#

I've heard Imp rocketing community project is on the easier side

west hedge
#

honestly the only master level I liked was the dark tower or w/e

#

but they all suck

crystal hill
#

its probably the best one

#

teeth and bad dream are okay memes

west hedge
#

Idk about any memes ๐Ÿ˜„

crystal hill
#

as in, they're funny to play

#

nothing else stands out in my mind as better than a meh

median cloud
#

Yeah master levels are roughhhh

#

@west hedge play plutonia

west hedge
#

I played them all, I am at last, Legacy of Rust

#

I couldn't tell you which lvl was which (because there's about 180 total?) but in general I liked everything except master levels

#

legacy of rust is fkin sick, I press Tab, see 500 monsters remaining, go "wtf"

#

then I get the BFC (big fkin crossbow) and nuke like 100 enemies at once

#

amazing

median cloud
#

Any idea what you want to play next?

west hedge
#

as in what game?

crystal hill
#

probably which doom wad

median cloud
west hedge
#

oh ๐Ÿ˜„

#

probs gonna be done after this

#

I'm just playing through because I saw that I got it for free

#

might try slaughter map, Idk which tho

woven swallow
west hedge
#

what's that?

woven swallow
west hedge
#

thanks

#

is it possible to download it in steam? is there workshop support?

crystal hill
#

Kenny, have you played finely crafted fetish film?

twin mortar
#

What a bizarre name

crystal hill
#

blame ribbicks

west hedge
#

btw what is okuplok?

crystal hill
#

hell

#

one of the hardest and most ridiculous slaughter maps ever made

west hedge
#

isn't micro slaughter project just normal maps?

woven swallow
# west hedge is it possible to download it in steam? is there workshop support?

If you play doom on steam (assuming you are using doom+doom2) you can download the mod directly in the game itself (search it up, you will also need to create a Bethesda account), if it's listed (not all custom maps made for doom are available on steam unfortunately) I recommend switching to a sourceport (like dsda doom), and you can get the wad from IDgames or doomworld

#

https://youtu.be/L94DpMsIf7k?si=CE9a38-lAOm4Zio7 here's an amazing tutorial for setting sourceports (it should be the same regardless if you get dsda doom or not)

Sobad deleted all his doom videos....here's one of them, don't ask me to archive the others, i downloaded this video wayyyy back before he deleted all his videos. I'm uploading this because i feel like this video is important since it's the most simplest and teaches new comers to classic doom on how to run on how to run doom with sourceports the...

โ–ถ Play video
woven swallow
crystal hill
#

ribbicks mapset, I wanted to know what to expect before going in

woven swallow
#

Ribbiks mapset ๐Ÿ’€

crystal hill
#

I don't tend to enjoy his stuff, but maybe this is an exception

#

"The set contains large, surreal maps with a heavy emphasis on puzzle-solving and difficult combat, presenting a unique take on the Doom formula and a departure from Ribbiks' trademark style. "

#

this will either be more my style or I'll quit it on map 1

woven swallow
#

Well..this is my first time actually hearing about this kekw

crystal hill
#

really? you seem to be the slaughter/toughmap nerd around here

#

I'm only playing it on my quest to play all the cacoward wads

#

(ignore how I skipped Magnolia because I didn't feel like hurting myself that day)

woven swallow
crystal hill
#

hey, like I said, blame ribbicks for the weird ass name

woven swallow
#

Oh wait, hang on, I think I know this one

woven swallow
#

Oh it's fcff, I only know the abbreviation ๐Ÿ’€

crystal hill
#

but thats not the right abbreviation

woven swallow
crystal hill
#

105 minute playthrough

#

Get me some rope, because I feel like I'm about to skip

woven swallow
crystal hill
#

I'll give it an honest try on HMP, but I do not expect anything

#

I'll play eviternity next, it'll be a nice palette cleanser

woven swallow
woven swallow
crystal hill
#

this man wins too many cacowards for the sake of my sanity

woven swallow
crystal hill
#

happy to "help"

woven swallow
#

This is now my 6th ribbiks mapset I believe doomguy_dead

west hedge
#

wot's ribbiks?

crystal hill
#

a mapper

#

infamous for making ridiculously hard maps

west hedge
#

๐Ÿ˜ฎ

#

well, legacy of rust is done

#

last level was sick

#

damn there's a lot of mods in workshop

#

100,000 revenants lmao

woven swallow
west hedge
#

my fps was 0 for some reason

woven swallow
#

Yeah I wonder kekw

west hedge
#

I am trying nuts.wad

#

this is hilarious

#

I'm playing something I've only ever seen on YT

woven swallow
west hedge
#

this is amazing

woven swallow
west hedge
#

PC, but cachyOS

woven swallow
#

Ah i see

livid light
woven swallow
#

Yeah you can play a crushing majority of mods, even outside of steam

west hedge
#

man this lvl is hard

west hedge
woven swallow
west hedge
#

ah no voice channels in this server, sadge

woven swallow
west hedge
#

so a wad is a level? and megawad is many levels?

#

or not necessarily

livid light
west hedge
#

lmao, imagine? "give me your bfg daddy"

woven swallow
woven swallow
west hedge
#

ok is sunder in the mods menu?

woven swallow
west hedge
#

do u want to watch me suffer? I can put a stream on, just to chat ๐Ÿ˜„

limber cedar
#

Hello guys I am doom

west hedge
#

omg it's the legend, doom

woven swallow
#

If not then I recommend getting a sourceport and downloading the mod as well

west hedge
#

give me a sec

#

I gotta switch session

woven swallow
#

I'll just be dead silent kekw

west hedge
#

๐Ÿ™

#

true doom

#

as always obs broken : )

#

one thing I hate about cachyOS is obs does not work properly

#

aight let's try

west hedge
#

rip, everything is terrible

#

anyways I completed doom 1 + 2, was fun

#

which sunder do I download? there's like 4

wind flicker
#

im learning a doom song on guitar, tuff right ๐Ÿ˜ผ

spring iron
spring iron
median cloud
#

Wooh Sunder 06 is also done!!

median cloud
#

Sunder 07 was a looooooot easier wow

#

like a break map

harsh atlas
#

I beat doom plutonia, i will NOT play this doom anymore

limber cedar
#

Am I in the right server

crystal hill
#

For what?

limber cedar
#

โ€ฆ

#

Doom

crystal hill
#

That's literally the name of the server

limber cedar
#

nah I mean MF doom

crystal hill
#

then no

#

because that is not in fact the name of the server

crystal hill
#

It feels really satisfying punching pain elementals to death with no berserk on map 09

#

they might be my most hated enemy in doom and since I play on UZDoom, I don't get to do this safely very often, lol

torpid yacht
crystal hill
#

probably too tough

harsh atlas
torpid yacht
twin mortar
calm lichen
#

Final Doom as a whole just isnโ€™t it

crystal hill
#

hard disagree. Plutonia's my favourite classic doom set

calm lichen
#

Yโ€™know what, at least it isnโ€™t TNT

#

Individually, Plutonia is actually pretty good

crystal hill
#

TNT weighs it down, but Final Doom collectively is still neat

calm lichen
#

Yeah, real chicken cartridge moment Nome

twin mortar
#

This is pure gibberish to everyone else

calm lichen
#

That is true

#

But thats the fun of an inside joke

crystal hill
calm lichen
#

Sometimes I forget that Final Doom is an actual installment

twin mortar
#

The context is funnier than the actual joke

calm lichen
#

Dโ€™ya think if we ever get a proper Doom 64 remaster that weโ€™ll also get new expansions?

crystal hill
#

bro's never heard of the lost levels

#

or the doom 64 remaster for that matter

calm lichen
#

I know

#

Iโ€™m talking more D+D2 remaster

twin mortar
#

It's outdated because it doesn't let you toggle widescreen

crystal hill
#

this is like that though

#

they aren't exactly the same, but both are remasters of the original game/s

livid light
crystal hill
#

there's like 6 doom 64 mods

twin mortar
#

Didn't stop them from giving mod support to Heretic

crystal hill
#

heretic and hexen have more mods

twin mortar
#

Seven

crystal hill
#

They have far more

twin mortar
#

Eight?

livid light
crystal hill
#

there's at least one in every bloody cacowards ceremony

#

usually two

crystal hill
twin mortar
#

Well to be fair the reason 64 had no mods was because it was officially only an N64 title for most of its life

#

If they added proper mod support to it, a bigger scene could have emerged

crystal hill
#

didn't stop the mario 64 people

twin mortar
#

DOOM 64 is not nearly as big as Mario 64 was lol

crystal hill
#

I didn't say that

livid light
crystal hill
#

I was giving an example of another n64 game that had lots of mods for it despite being an n64 title

twin mortar
#

And what I said still stands

crystal hill
twin mortar
#

You're right but we're talking about Mario 64 vs DOOM 64

crystal hill
#

What I'm saying is its possible to make N64 mods

#

and no one really did/does for doom 64

#

because it sucks and you can do similar things with gzdoom

twin mortar
#

To make mods you generally want an audience that actually can and wants to play them

#

This loops back to the game officially being stuck on N64, it cut the playerbase off

calm lichen
#

Fuck it, give us Doom 64 Retribution as the 64 port

twin mortar
#

Mario 64 did not have this issue because it's Mario 64

calm lichen
#

I think its Retribution

twin mortar
#

DOOM is also generally remembered as a PC franchise especially back then

crystal hill
calm lichen
#

The actual faithful remake of 64 for GZ/UZ

twin mortar
crystal hill
calm lichen
#

I say give us a new 64 port as if I donโ€™t want a bunch of other ports before they even think about it

livid light
crystal hill
calm lichen
#

At this point we just need a full remake of the game because I donโ€™t think its remasterable

#

And just hear me out

crystal hill
#

meh

#

not every game needs a remake

#

64 has its fans already

calm lichen
#

I donโ€™t mean turn the game into modern Doom

twin mortar
#

You'd have people crying that they made the Slayer weak

calm lichen
#

Remake the game as a modern-classic Doom game

#

Fuck it, just make it into a Doom 64 built in Doom 2

crystal hill
#

already exists

calm lichen
#

I know

#

Doom 64R is just perfect for 64

#

64 is so lacking with its sprites

crystal hill
#

they lack a bit of colour, but they aren't bad otherwise

#

need to change the shotgunner/zombieman though, woof

calm lichen
#

I love the way 64 looks but the way its animated just isnโ€™t it

#

Give us better reloads from the shotgun and ssg

#

Just modernize the game a little so it isnโ€™t the most visually boring main classic title

#

Or give use Hexen and Heretic 2 ports Cacoawkward

woven swallow
median cloud
#

sunder 08 is also doneee

woven swallow
thorny bison
#

Could someone help me download Doom on my retro console?

west hedge
#

Hi all

#

Can yall give me some cool vids about iconic doom wads? Like nuts, 100000 revenants. Etc

woven swallow
# west hedge Can yall give me some cool vids about iconic doom wads? Like nuts, 100000 revena...

Download Sunder here: https://www.doomworld.com/forum/topic/46002-sunder-map20-appears-finally/

Sunder is one of my most anticipated WADs since I started playing these and I had an amazing time going through it. This video is a map by map review of this WAD with my thoughts in detail. I tried to keep the video as short as possible without omitt...

โ–ถ Play video
#

Doom's most infamous and influential mapset

bitter shoal
#

that's not wow.wad

west hedge
#

Nice vid, but we need more action

west hedge
#

Yall got any infamous vids?

woven swallow
#

happy to provide dealguy

woven swallow
# west hedge Yall got any infamous vids?

https://youtu.be/5wAo54DHDY0 i guess this maybe

A map uploaded by an unknown user, with secrets hidden deep inside its walls...

Doomworld Link - https://www.doomworld.com/forum/topic/134292-myhousewad/

Support me on Patreon - https://www.patreon.com/powerpak
Donate to my Ko-Fi - https://ko-fi.com/powerpak
Follow me on BlueSky - https://bsky.app/profile/jackwnicholls.bsky.social

-- @superey...

โ–ถ Play video
wind flicker
#

My guitar stirng popped

west hedge
woven swallow
torpid yacht
#

I think plutonia 2 is the hardest wad I've played so far.

#

Im almost finished

median cloud
#

I gotta play through that one again

crystal hill
#

its tough, very tough, but doable

#

if I can beat it, many people can

crystal hill
#

While playing The Inmost Dens, I got hit with the ghost enemy glitch

#

so the last quarter or so of the level was me trying desperately to find the rocket launcher while pursued by a ghosy zombieman

median cloud
crystal hill
#

I play almost exclusively on UZDoom so its fixed there

#

The only time it can possibly happen is on the kexengine or dsda on the rare occasion I play on those

median cloud
#

Andddd sunder 09 is also done

#

a step up in difficulty from 07 and 08 but not as bad as 05 or 06

pastel hatch
#

How the hell do I get to the window to the red keycard in underhalls

median cloud
#

set always run to "on" if you havent yet

pastel hatch
#

Yeah I can't figure that out

#

Playing on the doom eternal port btw so don't know if that's shittier

#

I mean I did do it once but I died after

median cloud
#

you go along the side and then straferun to the house

pastel hatch
#

Got it

#

Aaand I can never pass this level

median cloud
#

assuming you play with a mouse and have always run on it shouldnt be too hard

crystal hill
median cloud
#

I assume if someone is struggling with early doom levels one of these isnt being applied

lost ocean
polar gust
lost ocean
atomic dust
#

it's someone that uses decino's pfp lol

lost ocean
#

I heart pumpkin man : )

crystal hill
#

one of the bugs I'm glad source ports got rid of

polar gust
lost ocean
#

Ah

torpid yacht
median cloud
median cloud
#

@crystal hill been playing some pl2 again and its a lot meaner than I remembered lol

crystal hill
#

really?

median cloud
#

in classic plutonia fashion it already becomes hard early on

crystal hill
#

you've beaten a bunch of really hard as shit maps

median cloud
#

I dont mean its super hard but rather mean

crystal hill
#

I figured Plut 2 wouldn't be so bad now

median cloud
#

Like I wont expect something take a tp and get ambushed stuff like that

#

if I know whats coming its fine

crystal hill
#

that's how Plutonia goes

median cloud
#

yea pretty much

solemn socket
#

where did i go wrong

median cloud
#

@crystal hill its a fun thought experiment to think what wads have the hardest first 10 maps

#

scythe/scythe 2 for example have very very easy map 1-10s

#

hr as well

#

pl2 and requiem have relatively tough early maps

crystal hill
#

out of the megawads I've played, Plut 2 might be the king on that front

#

but then again, I haven't played many wads that are tough but not ridiculously tough lately

#

those don't seem to win many cacowards

median cloud
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not your sunders or your kaizo mappacks

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I think pl2 might also be king yeah

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I actually like pl2 a lot idk how but they really nail the og plut feel

crystal hill
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I'll need to look through my list of 2010s wads, to see what in there is actually Plut 2 levels of tough

median cloud
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while still being original

crystal hill
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I'm seeing a few wads that were tough, but nothing approaching Plut 2 levels

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or wads like C Shock 2 or Sunlust that make me want to jump off my local cliff

median cloud
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c shock2 I dont count

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Ancient aliens might actually be up there

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has some tough traps even early on

crystal hill
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but very managable. I'd say its a set of 10 levels that is really really tough

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15, 32, 20, and 23 onwards

crystal hill
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I tend to play stuff thats way easier or way harder

median cloud
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ah yeah I was talking mostly about the first maps

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mappacks like plut 2 there are plenty I think

crystal hill
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I hope Eviternity is like that

median cloud
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Ancient aliens levels of difficulty

crystal hill
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thaaat should be fine then

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though I play much worse on mappacks I've never played before, so I could struggle a little bit here

median cloud
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@crystal hill what do you think of archviolence?

crystal hill
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one of my favourite maps of all time

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almost entirely because of nostalgia

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the atmosphere, especially when I first played it, was unparalleled

median cloud
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I was about to say aesthetic and atmosphere an easy S tier

median cloud
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But I think the combat might suck too much

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Ill play it next session

crystal hill
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but being two - four hits away from death at any time is really nerve wracking

median cloud
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I do hope to find another map I want to give a S grade

crystal hill
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I think its the most purely distilled arch vile combat I have ever seen

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its you, your super shotgun, versus hordes of viles

median cloud
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As long as its ssg vs arches and not like sg

crystal hill
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Have you ever tried to load Plutonia 2 or any Final Doom reliant megawad in Doom 2?

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a lot of the textures and the skybox goes completely black

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But everything is still fully playable. Thats how I played Plutonia 2 for most of my life

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I consider it inferior now, of course, except with arch violence

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the clear sky and lack of blackness really weakens the atmosphere IMO

median cloud
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Ah hmmm

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Never seen that properly happen

crystal hill
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I didn'ty actually own final doom back then, so I had no choice but to play plut 2 like that

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I cannot see Comeback in my head except with the black textures everywhere

median cloud
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Comeback is a great opening map

crystal hill
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I just replayed it on a whim, with those black textures

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it feels like coming back home

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I may have already said this before, but Plut 2 is the wad I am most nostalgic for, except MAYBE Golden Souls 1

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its good on its own, but my nostalgic love for it propels it very high up my favourites list

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That being said, Black Ice has surpassed Arch Violence as my favourite map from the set

median cloud
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Not quite as atmospheric as archviolence tho

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I do seem to rate atmosphere really highly since all my S rank graded maps ooze atmosphere