#classic-doom
1 messages · Page 120 of 1
and when it's about to fire, it goes silent for JUST long enough for you to be able to react and try to get out of danger
god its so good
you know i never noticed it but you're right
brilliant detail
counterpoint: ||Pirate DOOM 2's Arachnotron||
it's pretty unique. Most other monsters make a noise just as they are about to hit you, but the arachno goes silent
which, again, fits, for how bloody loud it is
ive never played pirate doom 2 so idk
the more i play classic doom the more i realize this game's sound design is absolutely incredible
they definitely were making the game with high end sound cards in mind
like beyond just gameplay it gives so much character to every enemy and even some of the weapons
symptom of generally weak enemy variety i fear
they used to have random pitches as well, but got removed and enabling them I could see why. I think it might've been fine if the range of change was much smaller
but even then what was there was really good
hot take i think the combat shotgun has better sound design than the ssg
it's not that bad
they're for the most part very distinct in their roles, they could have gotten unique sounds
i like the rhythm it has more. shoot, pump, shoot, pump, shoot, pump, etc
a cacodemon and a lost soul are very different in how they operate
sacrelige. The SSG has a very satisfying sound, AND reload
yeah but cacos are kinda just flying imps and then hell barons are just really big imps
and it has the power to justify this
as if flying imps don't play completely differently
most DOOM enemies are some kind of Imp, what matters is how they play generally
mancubus is fat imp cyberdemon is big imp etc
they can sometimes but sometimes there's a low celing and it doesn't matter
they can join in on completely unrelated fights as reinforcements, or ambush you while you're taking a moment in a quiet corner
they have a lot more angles to shoot at you from. And not to mention the greater health, and size
both of those are fundamentally different on a mechanical level in a way hell barons and imps just aren't
Barons are like living doors. You need a lot of time to deal with them, which can make for very interesting fights
you can stick a baron in a corridor, and bam, you cant escape until everything is dead
Cacodemons are one of those enemies that is very dependent on level and encounter design and can change wildly depending on how it is used
but they do have potential
mancs don't just shoot at you, they shoot to the side of you, which drastically complicates your strafing and makes dodging anything harder
saying it's just an imp does a disservice to the enemy design
and cybies have funny splash damage
as I've said before, Barons being blockers IMO can be done with other enemies, I remember talking about an example that was done with two hell knights instead
ehhhh
and also arachnotrons to cover the escape
you can splash them more easily with rockets
or just kill one and then get away if there's space
in a small space where barons are best used?
depends how small
very
yeah ok calling hell barons big imps is a little unfair (especially when doom 2 introduces the dedicated Literally Just A Larger Imp enemy)
idk i still think doom 1's roster is... lacking
then you likely have few other threats to deal with, so can focus more on the baron
Chord 1, I think it is, has a very intense single baron encounter in a tiny room
forces you to do a desperate dance to dodge it and kill it in time
you'd need a bigger room for two hell knights, and as soon as one is dead, the second one is neutered
seriously most of the doom 2 enemies are fantastic and then they were like "what if we made a hell baron but worse in every way"
you mean better, Barons had way too much HP and hell knights helped with that issue which let them be used more often
I wouldnt say better or worse
i mean yeah they make sense mechanically but like
both hell knights and barons have their place
its a little boring you have to admit
boring doesn't mean bad
Barons need like, a very specific circumstance where they are a better enemy and even then I'm not convinced they are actually that much better of a choice than other tanky enemies
they didnt even get a new design
Barons and Hell Knights are both good 🕊️
I wish LoR enemies took off so we’d have a similar concept in more levels with the Cyberdemon and Tyrant
it's been a year
they made the baron peanut butter brown and were like "aw yeah this is fire put him Literally Everywhere"
And I'm sure unrelated community enemies fill the roles the LoR enemies do
what's LoR
Lord of the Rings
this is why I prefer hell knights because barons being everywhere is so much worse >_>
depends on how they're used~
yeah but like
i just think he's kinda a bitch tbh
Legacy of Rust
Yawn
wot
he exists to be a cheap shitty knockoff of a more interesting enemy
how are barons more interesting?
they came first and they're red
they're the same enemy but with half/double health
the red looks better on them
ok?
He exists so you can have Baron gameplay without every encounter with them being a glorified miniboss lol
exactly
baron gameplay is just imp gameplay with bigger numbers tho
even with the ssg, which can deal with any other non boss monster easy enough, a baron fight is quite prolonged
fight three of them, and urgh
you can have like 10 imps instead of the 1 baron
about the same health, but the fight is a lot different depending on your weapons, the area you are in, etc
idk man i just think they should have done something to distinguish the knights
give them a little hat or smth idk
"This level pack includes Tyrants, which are essentially to Cyberdemons what Hell Knights are to Barons of Hell: recolored versions of a Doom 1 boss with less HP to be used as a regular enemy." This is a pretty common custom enemy even before LoR
as long as you can distinguish them at a glance (which you can), they get a pass from me
I am very aware
yeah I saw something like that watching junkfood levels
But I would’ve hoped LoR existing would’ve pushed more people to use the enemy type
again, it's only been a year since then
I reckon GZDoom wads are where you'd find these kinds of enemies
the elephant in the room is that a lot of wads that use custom enemies probably have their own types, like Eviternity 2 already has its own enemy variations that do new things
It depends on what the LoR enemies do, what niche they fill, and if mappers want that kind of thing in their maps
half health cyberdemons are very common because thats a niche people want to fill
Pirate DOOM 2 changed barons to have rocket launchers (cannonballs) which ended up being hilarious because they also fill a new niche where they can in fight each other
you mean the second Pirate Doom game?
yeah
this way of naming things is always confusing
the first has more custom stuff, I need to finish it at some point
I hated it first time I played it, but I grew quite fond of it on replay
they went with a more boom/dehacked take for the sequel instead of ZDOOM port features
just a shame it expects you to use freelook
you can play most of the game fine without it, but that one ship stage and two or three of the weapons are kind of impossible without it
doomwiki is down yet again 
interesting, guess I'm just not used to that kinda difficulty yet
I did try to resume SoD and I did beat MAP06 but even then I gave up for good after a bit
very understandable. Speed of Doom is still a right kick in the arse
but it's fun if you stick with it
I got to poison ivy 2
I think its map 23
Got stuck there and dropped the wad afterwards
that one is near impossible if you dont know the best method of attack
still really painful if you do
Yeah I think thats why I dropped it
Not sure what the hardest map is that Ive beaten saveless
Probably has to be HR map 23 I think
Eviternity 2 map 26 also took me quite a long time to finish
Plut 2's Ticket to Eternity might be my proudest achievement
very long, very difficult. One wrong move and I was dead
I do use saves so I can't claim any bragging rights but right now PRCP2 has some of the harder levels I've played.
Thats also the map where I dropped pl2 haha
maybe I'm biased cause I actually did start pistol starting recently
but I didnt really give it many tries was just burnt out I think
though I did play one section where not pistol starting wouldn't have made it any easier so there is that
I can't imagine I can go back to not pistol starting. My ammo management is too good for that
HR I quit at map 26, pl2 at map 29, eviternity 2 at map 27
speed of doom map 23, scythe 2 map 23
having a super shotgun at the start of every level is a big deal
I now understand why mtpain got burnt out
and yet he keeps playing super hard wads, even to this day
burn out is real, I pace myself and make it okay to not play doom on some days
have you seen his recent halloween video? all but one or two of the maps got an A or X for difficulty
Coincident got destroyed by his own ambitions, was sad seeing him gone (and I don't even see him stream other stuff now like I expected)
I like playing more than one wad at a time, it keeps things interesting
I'm actually doing that too
after a long slog of a map, I can play something shorter and more fun next time
I have both a desktop computer and I have a laptop in bed and I use the laptop to play quirkier stuff like joke wads, 1994 wads, or Cyberdreams
I was pairing Resurgence with D2INO, and now that that's kicked it, I'm playing Action Doom 2 Dead of Winter
I should actually set up my steam deck to have doom stuff but it was easier to get it on my laptop
but thats not very long, so I think I'll play BTSX Episode 2 next
and quit it almost immediately
if you have a mouse, the laptop is better for doom
I played like maybe 1/3rd or half of BTSX 2?
a played a third of the first one, and a few maps of the second
Neither of them appeal to me at all
Im also playing the Pandemonium mod if anyone knows that one
out of all the popular megawads out there, those are the ones where my opinion differs the most from regular people
doomwiki doesnt seem to have it
I think in retrospect while the maps look really nice so do a lot of other newer stuff, PRCP2 also doesn't look as samey as BTSX2 did
it's not just how the maps look
playing them is kind of a joyless experience, like I'm just going through the motions
I forget exacctly how BTSX2 played so I can't comment on that
Plut 1 isn't pretty, but it more than makes up for it by kicking ass
I also remember it having zero hype, everyone was playing BTSX1 at the time
it was a good enough wad just didn't have an x factor probably
I don't like the term I used because I don't know if people get what I mean
I'm mostly evoking the kind of language a streamer I sometimes watch used to describe a game that just has it
When I think "x factor", I think something that makes it stand out from the crowd
Chord 3 has it. It's a small, short 2000 map. But it's damn hard, and combat is excellent
Wouldn't be much of anything without the combat
Cyberdreams has it's gimmick, of course
Plut 2 has it's music (as well as the combat, the atmosphere, the texturing, the combat. Can you tell I like this wad?)
The Plutonia Revisited Community Project 2 maps I described by the author as being the most stereotypical Plutonia maps you can imagine have that x-factor. It's like instead of taking the chaingunners and revenants as constructive criticism the author leaned into it and had fun with them.
there were still other enemies but it was clear where the heart of thos maps lied
you can do a lot with both of those monsters
yeah, Plutonia 2 used a more balance set of monsters but seeing a map author use those particular ones in such a profound way ironically made me more nostalgic for Plutonia 1 than PRCP1 did which mimicked map layouts and encounter set pieces
PRCP1 tried to mimick Plutonia, but made worse maps for it
(it also had some general stinkers in there, unrelated to Plutonia)
yeah
I want to say it had good maps but I don't even remember them now
well I want to say Xaser's maps are good but problematic in a lot of areas
*in all the areas
I very very rarely like any of his maps, and PRCP's are no exception
but he managed to make a really damn good Map 31 for D2INO, which shocked me
I watched mtpain's PRCP1 vid and he described xaser's maps as something like vanity projects so there must be some history with xaser maps and their reception I hadn't been around for
I was able to talk about Strife without getting moderated
I don't see why not
right
vanity project might be a good way to describe them. They do look real pretty, for the most part
I cant think of a map of his that I found ugly or boring
yea Helix for one looks really good and has pretty grand setpieces
but as he said it does feel a little too big for something like PRCP
I genuinely do dig the gameplay gimmicks in the levels that were in PRCP1 like the helix stairway and the start of the other map that was tyson-esque but yeah in retrospect those maps wouldn't have fit well in any other Plutonia mapset, let alone one that more closely copies Plutonia 1
then again there was a lot of bad enemy placements (or rather bad choices of enemies to put in those places) in the 2nd half of the not-helix map which sucks because the actual map itself was so cool
they're cool artpieces, but doom maps arent there to just be looked at
Dusteds Pandemonia is a gameplay overhaul mod that heavily relies on progression. Fight new enemies, get better equipment, and take on unimaginable foes. Heavily inspired by older randomizer mods, the goal of Pandemonia is to offer a hectic gameplay experience while also providing a good sense of...
Its this
oh, I don't use gameplay mods
I get that tbh I usually just play vanilla as well but its been pretty cool to play
it looks like the kind of thing that'd fundamentally change the way Doom is played
which is cool for those who want that, but I'm good with what I have
It does actually especially at later levels you go up against monster variants where the only course of action is to peek and shoot. Maps reliant on infighting also become much harder
Im at sod map 31 one and its a nightmare
I think sod map 32 will be impossible
yeah, doesn't sound good
Different question but do you use a launcher to play Doom?
yeah, ZDL
I can't drag and drop wad like I used to on Windows, so I kind of have to. Unless there's a different way to do it I'm not aware of
you on mac/linux?
linux
Map 23 of PRCP2 was really cool except for a soft lock that happened
oh boy map 24 ||has over 500 monsters D:||
oh this is a Tatsurd-caco map
more spoilers: ||and he took 26 minutes to beat his own map as a speedrunner this might take more than a day >_>||
you didnt like LOR? i thoght his maps there were really good
Havent really played it
When it came out, I got two maps in then threw in the towel
hey guys
do you guys have a favorite song in the classic doom games?
one of mine is e1m4 from doom 1
E2M1's I Sawed the Demons is a favourite
It's very energetic, especially in the second half. It really elevates the level it is in
Deep into the code
By Andrew Hulshult
From the album IDKFA
Waiting for Romero to play - Doom 2 map 18/27
Sinister by Andrew Hulshult is also great
Soldier of Chaos - TNT map 07, Horizon - TNT map 20
think fav is still waiting for romero to play
if we're counting TNT - Sadistic from Map 1 (the only map I willingly play at all frequently). Gets me pumped up to play Punch Out
i love e2m8’s theme
Correct
theyre gunna get you is classic
its nuts(.wad) how much bobby prince was able to get away with
Im glad he did because I love the doom soundtrack
I got this game centric playlist on spotify to put on when I play video games
and all of the andrew hulshult tracks are added to it
Too bad most game directors are so stingy with their music can only find remixes on spotify
Even if he didn't, I'm sure people would have modded it back in
These days thats rarer
I keep searching for soundtracks for specific games but really tough to find
responding to this
good news for you
Especially Nintendo, love their games hate the company
you can download songs and add them to spotify
this is why I download songs and keep the files on my phone
Yeah... but then it only saved locally and not synced to other spotifys
I dont like relying on the internet and spotify
ya thats how I did it in the past as well
I havent seen a particularly good reason to convince me to switch
Theres none aside from it being more effort on your part
if anything, I've grown more jaded with streaming and not actually owning things
That's the magic of having someone with a law degree making your music, they know exactly what they can and can't get away with
Granted that wouldn't have stopped id anyways because the first wad in Maximum DOOM just uses midi Star Wars music lol
I've made an effort to have all my favourite games available off line
so if steam or whoever decides to take them away from my online account/s, I'm not screwed
I think the remixed tracks are great.
Or the companies were too worried about suing Doom, the really popular new game, because it would harm their reputation
while I think doom 2 ost isn't as good as the first one, it still has some good tracks
DOOM 2 gave us Into Sandy's City so on that basis alone it has a banger ost
some tracks include: shawn's got the shotgun, adrian's asleep, entryway, etc
okay that one is good
yeah I love Andrew Hulshults work
I love some and dislike others
I haven't compared the two in my head much, but D1 has a lot more memorable ones
Sometimes he tries to metalify the soundtracks that are ingame more calm and chill
and I think it takes away from the vibe the og soundtrack gave
E1M1, E2M1, E2M8, E3M8, others I cant place on a specific map
I kinda agree with this
that's kind of his schtick
For better or for worse
I kinda like the lowkey tracks of Doom 2 compared to the blasting metal of Doom 1
Which stinks because Andrew can do some really good moody stuff. I love "Aetheres" from his Amid Evil work
Provided to YouTube by TuneCore
Aetheres · Andrew Hulshult
Amid Evil (Original Game Soundtrack)
℗ 2019 Andrew Hulshult
Released on: 2019-06-20
Auto-generated by YouTube.
thats a good game
I think with D1+D2 he fell into the bethesda/modern DOOM trap of DOOM having to be this constant high octane series instead of having moments of uncomfortable tranquility and atmosphere
it comes highly recommended. Similar to Doom in some ways, but different in others
it's fine if Doom wants to be that. New Doom, that is. The older games went for something different
So shoving metal into a nice garden doesnt quite work
Yeah
If they were willing to take fan stuff (which IDKFA was at the time of D1+D2), I wish they got permission to include the redone fan ost for Plutonia too
probably harder to do so. More people involved
and they've worked with Andrew in the past
Fair
I wonder - is talk about games that are technically running on the/a Doom engine allowed in here or #classic-doom-maps-mods ? Stuff like Sonic Robo Blast 2
Srb2 is such a different game style I wouldn't even consider it a TC for something like #classic-doom-maps-mods tbh
Something like that probably goes to general like any other video game
On the Hunt, Sign of Evil, Shawn's Got the Shotgun
very fair
for any vanilla afficionados out there, I recommend you give Brutalist Doom a try
a very welcome change of pace to the over indulgent spectacle of GZDoom wads and gameplay changes
Message for the archvile
archvilles are the worst imo
do i dare play final doom?
Yes
yes, it's honestly pretty good
Plutonia? yes!
TNT? Has some great maps.
Alien Vendetta was sorta a re-do of TNT. And much more well received.
Tom mustaine levels were good.
He also did hell to pay and perdition's gate.
yeah for real
there's so many tracks that got turned into just straight up high energy metal which weren't originally and it's just kinda silly 😭
Ehh not reaaally I mean sorta but he's shown with Amid Evil and Dusk he can make ambient stuff
they're probably better for just listening to outside of the game, but I can't imagine they're superior for in the game
he's capable of it, but he seems most at home with the left and middle of the periodic table
countdown to death's idkfa remix makes me laugh so hard 😭
ehh depends 🤷♀️
Sign of Evil/E1M8 from Doom 1, Running From Evil/MAP01 from Doom 2, They're All Going To Laugh At You/E1M5 from Legacy of Rust
I overly love the prodeus soundtrack
I feel like Andrew is the best part of everything he has worked on, including doom eternal

His new one is Tokyo underground killer. Another banger ost.
Sadly has ZERO reviews on metacritic. I'm going to have to pick this up for 10$ as I was pretty excited for it a few years ago
Anyone listened to the Andrey avkhimovich remastered soundtrack of doom
Time for a deep cut
https://youtu.be/uDey8JnltP0?si=5ZXmbFF4lhcufZn-
Whats as good as Doom music?
Answer: Doom music put in a medley with kick ass distortion.
Knee-deep in DooM is a bonus track in the album "Grace upon the Realm" by Epiclore.
Try naming all the tracks by yourself.
((((((((((((((Spoilers))))))))))))))
Tracks featured:
Map01 - Running from Evil (Doom II)....
The DOOM Rebuild ost? It was pretty cool
It was the only way to get the original doom 1/2 osts on spotify too until the IDKFA album came
if I play final doom, any tips?
Pain elementals can't hurt you if you're close. They lack a melee attack and you and a lost soul can not coexist in the same space
Learn how to fight archviles and well. Very, very well.
Maybe learn the trick to get a revenant to loop its melee attack so it never uses its rockets
If you can't run a rev rocket into a wall, learn its turning radius so you can keep circling and keep it from making contact (you'll get the hang of it sooner or later...probably)
Oh and if you see a monster (chaingunners usually) in the distance and there's no path to them, leave them be. There is a good chance there is probably an archvile hidden behind a wall that'll immediately resurrect them so don't bother wasting ammo on them. The time you wasting shooting and finding that out for sure is time they're also shooting at you. Cut your losses and keep moving
And remember to have fun :) [insert jerma gif here]
E2M6 - Sinister
Be tuff
If I manage to beat master levels, maybe ill do final doom
Master levels are harder than tnt
Whats a good mouse for windows 98? I wanna play Doom 2 on it
Yo
any ps/2 optical mouse I suppose. Most DOOM 2 players in the 90s would have only had trackball mice but I would hesitate to call those good
Thanks!
Map 30 of TNT Devilution is the first map in the wad that I really, really don't want to finish
I just don't have it in me, I frigging hate the map, and not necessarily because it's too hard, it's just tedious and not fun at all
I know pc has some huge advantages then consoles seeing they can have more players than consoles and modify if items respawn. And change what demons spawn or not in nightmare difficulty as or whatever difficulty.
You saw they added another 4 levels? 🔥🔥🔥 Really good stuff and a proper ending imo
What's everyone's thoughts on BTSX 1 and 2?
Kind of fun I guess
You got it! And next you want to do them on UV saveless and pistol start!
its a thing that’s worth the wait.
just played eviternity map 4, what a killer map
Just moved to that map yesterday. Can't wait!
I've never had a very positive view on either. I played BTSX1 recently, still didn't like it. BTSX2 is a bit better, but I haven't gotten very far into it yet
I asked because they seem very highly regarded by the community, but rarely if ever discussed
BTSX was done by a lot of people that are high up in the community heiarchy aren't they?
I'd say so. A lot of big hitters from the mid 2010s and a little earlier contributed to them
I find btsx overrated as well
It probably says a lot that BTSX Ep. 2 was one of my first higher difficulty megawads but I don't manage to hold a lot of nostalgia for it
though I never actually beat it and it was way too many years ago
(I think I got into the middle maps of it)
anyway I am playing through PRCP2's Map 24 and it is pretty chill past the start (need that change of pace), and it is nice to see what kind of map Tatsurd makes that isn't based on a Casali map directly ||although the start is inspired by a Casali set piece for sure, same source material that helix used except I wasn't as frustrated as I was with Xaser's map 15 start lol, the rest of the map seems completely original though||
It might be the biggest disconnect I have between my opinions and the public's
I dont love Scythe 2 but I still think its good
I dont even like BTSX1
I'd say it does. A significant portion of my love for Plut 2 is nostalgia, it being my first really hard wad (waaaaay before I was ready for it, lol)
I played it so early, I didnt have nor have played Plutonia 1
I would have preferred an IOS map tbh, this map is trying to be creative, it has you travelling through giant syringes full of blood cells, reminded me a bit of Grezzo Duo 2
The map just feels like a piece of convoluted mess, and it doesn't fit at all with the theme of the map pack so far
Oh, I didn't know, I wasn't able to find the secret exit so I planned to just idclev to 31 after finishing 30
wow, that's insane, I can idclev all the way up to 36, I wouldn't have known otherwise haha. All the maps are called "unamed" and have no music, b ut I'll definitely check them out
For now I'm going to reluctantly slog through Map 30, but I may actually use saves for this one
I think I know of at least one map in PRCP2 I would strongly recommend saves for.
idk about that
Idkfa about that 
that would break me
Yeah I think it requires Choco doom to load correctly, but you can always idmusXX to get some music playing.
I am pretty happy with TNT2 but the extra episode is 🍒 🍰
Pretty sure level 36 is called Final Doom 
🍒 🔛 🔝 ?
^^ they're talking about cherry doom
Someone made AO3 run Doom in a page
My first thought when I saw that
Oh my, that's quite a comparison to make
Grezzo 2 is, uh, certainly unlike most Doom wads
play the master levels again? how horrid
you got a link?
Map 20 of D2INO was a Moudly map, with a really unique premise - you have to run away from Barons at the start, then have them seige a castle you explore all around. At the end, 5 cybers teleport in there and clear out the enemies for you
even in a project where his texturing, music and general "style" can't shine, he still manages to make something quite unlike anything else I've played
piece of cake
finally got through Dis Union from LoR
few nasty traps
For the most part I've had fun with it, although the difficulty curve felt a bit weird at times. There have been some memorable encounters, and I thoroughly enjoyed I think Map28 it was, the one that's like Wormhole in the original TNT (edit it was Map 27 "Relayer" that I enjoyed)
Unfortunately Map 30 just didn't do it for me, although I can appreciate what they were going for
Such a banger of a track (Wizard Science)
I lived the U-shaped maps that started it all off. 1-3? I'm a sucker for good vanilla layouts.
Then the city map... 18 or 19? Visually cool but just kinda a burdensom through the visually stunning heck ship.
After that it picked up again but these grassy runescapes felt like they should have been e2.
Haven't got to map 30 yet...
what would really makes arch-viles a threat is that there is no cover to dodge their attacks
I like that the consoles reduced their damage by 50%
Such a nerf would make it more feasible to place more than 2 in a fight
I should give Legacy of Rust a try
only the gba version. prior console ports didn't have the arch-vile period.
but also...
Lol I feel attacked
What am I missing?
it is not uncommon to use more than one arch vile in an encounter
community wads will pretty regularly have fights that include several archviles at once
I tried playing the Nightdive port with my GameCube controller and it crashed.
shoutout to map 24 "Post Mortem" from Hell Revealed, gotta be legitimately the worst fucking map i have ever played
i made the mistake of doing a modded hell revealed run and not only does the framerate hover at a consistent 1-3 frames per second but it ALSO crashes regularly just to spice things up
ive played this map before and even when the game isn't shitting itself and dying from sheer particle spam this map is still chronically unfun to play
its not even the hardest map ive ever played tbh since most of the difficulty is frontloaded. but it's an absolute incoherent clusterfuck, a massive slog, completely and intentionally bullshit in many places, and just... unfun
and the worst part is you know just by playing it that that was the point
why are you playing Hell Revealed?
whoever made this fucking map didn't give one singular shit about whether or not it was fun they just wanted to see how many times they could gank you through random bullshit before you uninstalled the WAD and gave it a one star review on doomworld
i like the difficulty scaling (mostly)
you know that HR is the reason why I was whining about barons last night right? >_>
HR is kind of made redundant by Plutonia coming out before it, let alone stuff that came out after. It is pretty sloggy.
i like the fact that it goes from relatively calm to extremely difficult, it's great for playing mods that have stackable upgrades bc the maps scale with you so you dont steamroll everything
it just so happens that about 2 of those later maps aren't difficult bc they're well crafted, they're difficult because they're simply bullshit
the entirety of plutonia is designed like post mortem
from the beginning to the end plutonia is designed with the philosophy of "fuck difficulty scaling, shove as many unreactable instant kill traps into every single level as possible"
and i simply don't find that fun
it was designed to get into the more complicated battles and bigger weapons right away
it was designed to cheese you with ambushes you have to have already died to in order to survive
I'd normally talk more about how Plutonia ambushes go but I think I already know where this discussion is headed
please do it anyway im curious
there are a couple of genuinely cheap moments in Plutonia but usually the rest of the maps after them are far better
besides that the wad aged remarkably well
If you want gradual difficulty progress I recommend Scythe
scythe is too easy early on
the enemy density is ridiculously low
some maps have single digit mob counts on UV
they did fucking what
arch viles dealing 40 damage would make them near harmless
They need the 80+ to make them respectable foes.
If there's no way to dodge arch viles or kill them quickly, I'd say thats bad design
Since they are technically hitscanners. Even some enemies to infight would be adequate
Keep in mind this is GBA DOOM 2, with that framerate and controls
You can balance them well. It just takes a little skill
GBA DOOM 2 is still one of the better non-PS1 ports to my knowledge lol (not counting systems that can basically run takes on the PC version at that point.)
You seem to be suffering from shitwaditis. I reccomend playing something better as a remedy
A good few levels expect you to deal with a number of barons with small arms
Gets very old very quickly on pistol start
As if
I am convinced it wasn't really made with pistol start in mind, like they balanced it without it but then went back and did the bare minimum to be playable pistol start
If you cant react to any of the traps in Plutonia, I reckon that's a you problem
Rarely if ever is there a trap that just murders you instantly with no counter play available
And Plutonia doesnt make me shotgun barons for 3 weeks straight
There is one that is guaranteed to damage you (to my knowledge anyway) but that is an example where the rest of the level is goated
I dont like judging wads based on gameplay mods that fundamentally change how you play them
Which one is this?
yeah but map 24 would suck even if you played it vanilla
Any port that nerfs the arch vile cannot leave my shitlist
As would most of HR
The early maps are genuinely quite neat, but then the mappers decided sadism was the new hot thing
yeah...
Start of map 04, you are basically playing to minimize the damage you take.
"wouldn't it be so funny if you stopped having fun"
no it wouldn't actually that punchline stopped being funny 5 fucking levels ago
somehow I weirdly have more nostalgia for HR than BTSX2 despite HR being kind of terrible in a lot of ways 
There is genuine good in HR it just kind of undermines itself with a lot of fat that needed trimming.
unfortunately map 13 has a genuinely bullshit unavoidable cage trap, then map 14 boldly asks the question "what if cover just didn't exist"
5%, which can be avoided (with difficulty)
map 15 has a legitimately cool gimmick that's just really clunky in practice
In response to this
and then its just downhill from there i cant lie
If thats the worst you can say about Plutonia being unfair, thats quite a good sign
the fact that I can be told I'm wrong when I'm giving an olive branch to the criticism of the game is indeed a good sign
although by 5% do you mean the damaging floor?
Yeah
oh no I mean the chaingunners in the part after that where you press a switch to lower the platform you are on
I saw bigmacdavis successfully avoid the damage
does plutonia support lower difficulty settings or naah
I'm sure it does
Oh, that. Thats less avoidable
It does
maybe i'll try it on hmp sometime but im not optimistic
it just... doesn't sound fun from everything i've heard
Plutonia's worst moments are what I just mentioned and maybe the Map 09 chaingunner, then after that you are fine
At least when pistol starting, taking unavoidable damage is more forgivable to me
that is true actually
Is map 09 onslaught?
whatever onslaught is yeah
i'm sure it's relatively balanced but its balanced around you being borderline perfect at the game
I don't agree since I've played stuff way harder than Plutonia
Plutonia? Hardly
which means that there has to be a defnitionn of more than perfect and I am far from that
I got through Go 2 It recently first try, despite having a few cyber rocket meals delivered right to my face
i like maps that let you make mistakes without being like "oops you blinked time to restart the stage fucko"
That map is hella generous with cells and health
Most maps with cyberdemons are like that
that's just inherent to cyberdemons tbh
not even cyberdemons just missiles from any source
inch slightly too close to a wall and boom you're dead hope you just saved
you had max health and armor? too fucking bad
it's why i almost never use rockets unless it's a wide open stage or im desperate
They are way too good to ignore
They're one of the only ways to deal with arch viles in crowds
yeah but the fact that being slightly off with your aim instantly turns you into hamburger helper makes them feel genuinely awful to use
probably just a me issue but idk i already reset far too often to chaingunner jumpscares i don't need to go and double my reload count
like what (excluding plutonia)
Get a good distance between you and the enenies. And stay some distance away from walls
So even when you miss and hit a corner, you dont feel it
yeah but you can't always do that
So either risk it, or use other weapons
what is the example here
It took me a while to get good with it, but it paid off
Plutonia 2 
yeah that's what ive been doing that's why the rocket launcher spends most of the mapset with 100 rockets and 0 kills usually
For something less tough - Auger Zenith, Ancient Aliens, Whispers of Satan, stuff like that
Why aren't you using rockets on stuff?
Yikes .
I presume you dont pistol start?
no i dont need that stress in my life rn
That explains it
okay but even without pistol starting surely you are using rockets on groups of enemies and barons aren't you?
But wait, you use saves. Why NOT risk using some rockets to get better with them??
bc i have shaky aim and sometimes i overaim very slightly clip a wall and die and it makes me very upset
idk it hasn't felt particularly crucial or necessary
i use it at long ranges and in wide areas
That seems impossible
I mean there are times where you wouldn't use rockets because of claustrophobic environments making it too easy to hit a wall but otherwise most maps in wads have open enough areas to where you should use them especially for longer distance enemies
those just dont come up much
Unless you have absolutely copious amounts of cells
Even then, there are things cells just cannot do/cant do as well as rockets
to be fair most of the time i usually forget i have one
Bloody hell
This might honestly be the #1 thing you need to improve
Rockets are maybe the most ammo efficient weapon in Doom's arsenal. I cannot even begin to imagine not using them
idk adhd moment ig
it feels like most of the time when i think to use it i just dont have rockets
yep, people glaze SSG for being as strong as a rocket but rockets have twice the ammo capacity and better distance, fire speed and aoe.
This, basically
Yessir
The SSG feels better to use though, and shells are generally more abundant
the ssg doesn't kill me for a slight aim overcorrection
granted SSG being as strong as rocket is great for saving ammo killing off weakened cybers and masterminds
sometimes I just SSG a mastermind period just be ause it is so big it will eat every buckshot pellet
and doesn't feel that much worse to do than SSG'ing a baron lol
If you have cover, its easier
I usually rocket Mancubi, Barons, Revenants, Pain Elementals (and kill myself by shooting at a charging lost soul and lose 25 minutes of progress)
so I never feel like having too many rockets :D
you might consider turning down your mouse sensitivity
it helps that compared to the cyber he flinches to a wet breeze
that could be why it is so easy to overcorrect your aim if it is too high
no i just got twitchy hands
still that could possibly help?
if i lower the sensitivity then i cant react to the 5 chaingunners that just spawned in directly behind me at point blank
(again)
you might have to adjust to your new turning speed but that would still be better than not being able to precisely aim at things
I learned how to sr50 last night and it's so fun
It all depends on where the enemies are, how close you are to walls, etc
Rockets are terrible in tight fights, but thats what your cells are for
This really doesnt happen that often
some doom ports have a quick turn around button you could use as well, usually keyboard only players use it to compensate for no mouse turning
I don't use it myself but it is another possible option for situations like that where you press a switch and immediately want to turn around
maybe im just playing shitty maps but it feels like random chaingunners popping up behind me happens all the goddamned time
or just immediately start moving backward if you think stuff will start opening at your sides
last night i went to get a drink of water in the kitchen at 3 in the morning and some chaingunners teleported in behind me and killed me
fuckers are everywhere
it's just a preference, I usually just shotgun everything until I can't
i use the shotguns like 80% of the time lmao
I'm usally asking myself how much shotgun ammo will I save if I use a bigger weapon
I'm similar, but my switching threshold is fairly low
zombies throw so many shells at you im always forced to leave some behind
In Doom 1, sure
But in Doom 2 and beyond, level designers figured out how to use other monsters
idk maybe its just shitwaditis talking
but also what I'm saying implies I'm talking about stuff that justifies rockets and cells and not just stuff I could just chaingun or regular shotgun
you can shotgun most things if you're stubborn enough
Maps don't always accommodate that level of stubborn
It is a real thing! Chaingunner traps are vicious and no matter what people say they are not easy to deal with. It's needs a good reaction not just to shoot but also to move. One tip is to avoid one side (as the traps usually surround you with enemies) and negate some damage by doing that. So if it's possible run under the chaingunners and kill the opposite side first. But no matter what it will need some good reactions.
Not if enemies swarm you
Thats when you need rockets to clear em out
Wish I was at home, so I could show you some examples
if im being fucking swarmed the last thing i need is a rocket launcher because then im in splash range
Chaingunner ambushes are a real thing, don't get me wrong but they aren't like a complete impossibility either.
You can be swarmed without being at point blank
Blast radius of rockets isnt that big
i dont mind the occasional chaingunner ambush, it's when the mapper keeps doing it over and over that i just get so fucking tired
especially when they spawn behind you every single time
And I love when heavy weapons dudes start to infight! They rip the shit out of other enemies
If anything, chaingunners spawning behind you isnt the worst thing that could be there
idk mobs teleporting in really close behind me is a massive pet peeve of mine
A group of revs is worse, they cant infight among themselves
this is almost definitely the shitwaditis talking considered i just got done with hell revealed
if it is only ever behind you then usually running forward to find cover is an option as well (this might set off new monsters but that might be worth the risk sometimes)
but again, done occasionally its great, but when the mapper constantly spawns mobs in behind you every fucking encounter i just get really sick and tired of it
Auger Zenith, Whispers of Satan (just avoid the secret maps past 31) and Ancient Aliens will treat you right
sometimes i would like to be able to see what im getting into and prepare for it instead of it just being dumped on me at random intervals
is that unreasonable? is that a skill issue?
Chaingunners are a meme in plutonia but they don't make that mapset bad either and usually used in smart ways. Most mapsets past plutonia don't use chaingunners as often as plutonia does and you happened to be playing a wad that is known to have aged like milk with HR.
what's wrong with the whispers of satan secrets
(haven't played just curious)
I think there are different level of traps. Some are bullshit like pop-up enemies but for example even teleport gives you a sound cue to react to
fuck popup enemies they're the lowest and most bullshit form of encounter design
scythe 2 map 27 is kicking my ass rn
Weirdly lewd
yikes
Well, 2 of the 5 secret maps are. 32 and I think 34
31 is neat, the other two are skippable
Cant disagree, but they dont always ruin my opinion of a wad
Speed of Doom uses them fairly often, but they rarely hurt my enjoyment of the map. I can usually get out of those encounters when they pop up
pop up monsters are also wonky in that you can damage them before they appear too, under the right circumstances
Has anybody considered a fix for the floor crushers causing softlocks when you get trapped in classic Doom? They're softlock magnets.
One possible fix I can suggest is that the floor crusher, on the very last tic before it stops, should deal 10,000 damage.
theere already is one, idclip out of it
otherwise it is up to the mapper to be careful about it (John)
Should I give btsx2 a playthru today? Ive never played it.
I'm not really much of a cheat code user...
However... there's an alternative solution: stacking crusher damage
Yes, you can stack crusher damage
I would actually recommend it. They really upped their game compared to the first one
I think its perfectly fine to cheat to escape an unintended softlock
if the level cheats against you, cheat back
unless you are doing leaderboard times nobody is going to fault you for doing what is fair
I do remember that stacking crusher damage is a thing.
that just falls bafdck to the mapper needs to have good failsafes against the softlock otherwise if it happens to you, you have the tool to escape it
That's right, if you have the tools and mapping tricks, you have a perfect failsafe against softlocks. An ingenious mapping trick.
if you use it
it sounded like you were suggesting a source port fix or something
I was indeed suggesting a fix.
we're not the devs though
But if not, that's where the blockmap can be used to our advantage.
you would better off making a suggestion on github for uzdoom or something
The crusher sector scans for the blockmaps
otherwise a tool already exists in everyversion to escape softlocks and that is idclip when it happens to you personally
I remember this because I watched an analysis video of crushers by the one and only decino
But by all means, yes, as a last resort
the other next to last resort is loading a svae or rewinding, and the first resorts are the mapper's ability to prevent the softlock from happening. It is really obvious what is going on when a crusher traps you I would just cheat at that point and take the health loss from being crushed as a punishment.
+fav maps by https://doomwiki.org/wiki/Didy ?!?!?!
I like Beluga, Blow Up and Simga. cool, detailed (if a bit cramped) maps.
Sine Die looks cool too, but the button hunt was too much for me
Didy is a Doom level designer who created, and contributed to, a number of WADs and community projects, including the Cacoward-winning Sine Die and Monster Hunter Ltd. Part I & Part II, and Cacoward runners-up such as For Whom the Bell Tolls and Bauhaus.
I finally beat master levels
grats!
Feel free to re-code the base engine
feel free to fork the project under a
feel free to
feel free or die hard would make a good wad, when you run out of ammo as John McDoomclaine you can drive a car to take out a cacodemon in the sky
Small question. DOOM 64, was it released on the Nintendo 64 hence the name or is that entirely coincidental?
it was released on the N64, hence the name
Ouuh ok, thank you
DOOM 65
Yeah I was going to say that but then I remembered…….
nah you were supposed to say Doom 69
Doom 69 is my personal favorite
actually it was a ps2 spinoff based on the ps1 port, it was originally planned to release on the n64 (hence the name) but development issues delayed the release until the early 2000s, and then licensing issues kept it from being released on the gamecube
oh, yes it was because it was on Nintendo 64. The name supposedly confused people because it made it sound like a port rather than a new entry in the series.
I finally beat the final two secret levels of Devilution, the final level was super tough to get past the start, but not too tedious after that
Gonna save the four bonus levels for a rainy day, I'm keen to try Revilution now
Is it me or do I feel like the Arachnotron in Doom The Dark Ages, with a gatling gun, reminds me of the Mindweaver from Legacy of Rust? It uses a gatling gun instead of a plasma turret, and I think it does fit for that role akin to the Mindweaver.
Both use a gatling gun
Kind of sad that none of the Legacy of Rust monsters have 3D model renditions like the other monsters in the modern games.
They even share the red eyes
There was a hoax before TDA came out that it was even called the Mindweaver (as a name or in the codex)
Lowk I think they should’ve done that and had the Ballistatron be the Arachnotron
Teeeechnically you could count Eternal’s Tyrant and TDA’s Arachnotron
Sure, Eternal Tyrants are more akin to the classic cyberdemon, which I find really cool, but I get your point.
Funny how the singular actual classic Cyberdemon design is the only modern one to not be called that
TDA arachnotron is the best nuDoom arachnotron cuz it's closest to the doom2 monster
Or maybe more like 64s arachnotron
Not technically hitscan in TDA, but it's got the feel
Dang now I wanna play tda
idk i feel like tda's arachnotron is closest to a mindweaver
eternal's is pretty accurate to the original since the original was like one of the only non hitscan ones
why does the bfg work like that anyway
whos idea was this
"yeah so first it shoots out this giant energy ball that looks really impressive and does exactly fuck all for damage, and then AFTER the energy ball hits it shoots out this giant shotgun blast of invisible energy beams that does like 10x the damage of the orb, but also we're never going to tell you it works like that so you just have to sit there and wonder why its so inconsistent until you finally look it up and discover this fuckin rube goldberg machine of a weapon"
programmers that need fast and effective solutions?
if you want a fast and effective solution just make it do splash damage that doesn't hurt the player boom that's probably way easier
instead of having to program a projectile that activates a whole different attack the moment it impacts an enemy or surface
that must have been a pain in the ass to code in 1993
i mean they probably just had to reuse hitscan code for the tracers
yeah but you still have to code the tracers to come out after the projectile hits which is a function wholly unique to the bfg
probably
i think anyway
and so... they did that
im not saying it's a bad design, obviously it works, but it's fuckin weird
where did this idea come from
it came from "we didn't like our original bfg design so let us make something that looks both less dumb, creates the illusion of a single nuke instance, and is easier on the CPU"
ok i guess it kinda makes sense from that front but why are you creating the illusion of a nuke when you could create an actual nuke
because people back then wouldn't know the difference
take a rocket projectile, reskin it and jack up the splash radius and damage
if they wouldn't know the difference why are you doing it the overly complicated way???
because it isn't actually that complicated? lol
both it and the rocket launcher fire a damaging projectile and the main difference is that one runs an aoe check and the other uses line of sight code from the player origin that basically already exists for the shotgun
it probably isn't the exact same since the BFG doesn't have vertical spread but you get the idea
cause if they used christmas bfg, nobody would want to play a game that their PC wouldn’t run
cause, it would slow shit down
now I can't tell you why they did this but it does have a lot of gameplay implications. Tracers don't actually pierce enemies which is the most relevant (and probably the best reason they did this, since it allows the RL to be better in situations still), I assume if it were a regular aoe it might have problems if it had to calculate a lot of random geometry (much more than a rocket's small aoe) would normally need to that would soak the damage, possibly force a lot more calculations based on level complexity, and maybe even render it ineffective in a lot of places where a tracer from player origin can hit whatever is seen
It was John Romero's idea anyways
guy has some pretty crazy ideas
I like the bfg in it's current state, so good on him for that
I feel like this is pretty accurate. If it was just aoe blast it would go to waste in most instanses and result in underwhelming weapon
the bfg is multi purpose, you can use it single target to wipe out a cyber or arch vile, or multi target to wipe out groups of enemies
an AOE blast would be effective for the latter, not the former
Is no one playing the doom 1+2 port multiplayer anymore?
Well if anyone wants to deathmatch I’m always down
finally beat Tatsurd's gargantuan Map 24 of Plutonia Revisited 2, great map actually. Map 25 was absolutely soul crushing at first but I figured it out.
Congratulations!
I'm not done yet I still need to actually complete this wad to see if I can recommend it to people
You can recommend the earlier maps
Speaking of, D2INO gets a shaky recommendation from me. A lot of the maps are cool, a lot are kind of not
There's Moudly maps in there, and the three I played so far are all worth it (one is a lil plain, one is great, the third is a right pain to do, but satisfying)
right now my current recommendation is that PRCP2 is very good with the caveat that the difficulty from map 20 onward might be a turn off for some people
it feels much more like its own thing and has a more consistent quality (give or take different author styles and philosophies)
I'll look forward to playing it, then
That's what I thought!
Weren't people suggesting it was actually a Mindweaver when the design was shown off?
I have a question regarding console commands for DSDA doom, for some commands, 'mobj_index' parameter is needed. How to find mobj_index of certain mobj (map object for ex. particular monstar)?
yeah
i remember people on doomworld just literally calling it that like it was confirmed 💀
Doom + Doom II is having progression problems on Switch 2? I haven't been experiencing any issues on them (besides elastic collision, which has little to no impact on progression), they've been running just fine. 
I'll play deathmatch with you on odamex
Because it's fun. The way the BFG is coded means that it's use case is very different to the rocket launcher and has led to lots of emergent gameplay like wall bumps. Just making the BFG and bigger splash damage rocket is boring
wait, aren't you the guy who really hates using the rocket launcher?
are you seriously advocating for another weapon you wouldn't use?
im not saying its bad, i like the bfg, im just wondering why they chose to make it work like that
no. im just saying that would have been the easiest option
They probably didnt want just a rocket launcher but big
none of the weapons (except the pistol and chaingun I guess) are similar to each other at all
It was made that way for hardware limitations, the bfg originally fired several projectiles that slowed down computers
the tracers were an invisible compromise
And the old BFG was ugly while the new one's projectile is smexy
Hitscan adds power, it has a hard damage cap with a maximum number of tracers, has a cone spray similar to the shotgun (it is in fact most like a shotgun mechanically), delay fire means you have to be more tactical in its usage
Lots of reasons
And as other people have said, performance reasons play a part
id accidently made a weapon that required strategy that no other game had similar to
Welcome to game development, enojy your stay
Necessity is the mother of all invention
Does anyone have any recommendations for a good wad that add new weapons and enemies without completely changing how doom looks or plays?
Valiant comes to mind first
Legacy Of Rust
New enemies are a lot more common than new weapons
valiant
most Doomkid WADs make good use of custom weapons/enemies and are typically easy going in terms of difficulty
Supercharge
Best way to experience it first time is through the creator's wad that they released to showcase the mod
https://www.doomworld.com/forum/topic/106058-paradise-v21-multiplayer-release-10112020/
DOWNLOAD PARADISE v2.1 (last updated 10/11/2020 || alt download here if the link above doesnt work) Paradise is a 7-map (5 main + 2 secret maps) ZDoom episode, packaged together with a custom gameplay mod crafted specifically for these maps. You do not need to read the mountain of text below to ...
Tango is an extremely talented mapper
Warning: very very spicy on Ultra Violence
are there any wave mode mods for doom 1 or 2?
you mean fighting monsters in waves that get more difficult?
yes or just anything like that
BFG was also an easy option most likely, they already had line of sight code and it is called when a single projectile hits regardless. I think you are assuming because it is a bit convoluted to use from a player perspective that it must have been over engineered in code.
I think I played some on Zandronum years ago but I don't remember what they were called.
Stronghold: On the Edge of Chaos might suit your needs
as well as the Reelism mods if you like it wacky
wdym line of sight code is called when a projectile hits
For the BFG, I don't think they necessarily wanted a nuke in the first place, I'm pretty sure they wanted a massive spread weapon. Remember that there weren't any of those in the first game. The big ball of energy likely just exists to have a cool shooting effect. The tracers being invisible is a hardware limitation.
like for hitscan weapons, code to make sure there aren't any walls blocking the hit and if there is an enemy to be hit. They just run something similar to that for the tracers in place of an AoE check (which an AoE check is probably more computationally expensive in itself despite sounding more simple conceptually).
To be clear this is basically what I mean:
- You fire a plasma ball -> it hits an enemy and does damage or hits a wall and doesn't -> it does nothing further
- You fire a rocket which is basically a glorified plasma ball-> it hits an enemy and does damage or hits a wall and doesn't-> it runs an aoe check (which has to account for walls btw) for a 2nd damage source that is splash damage
- You fire a BFG ball which is basically a glorified plasma ball -> it hits an enemy and does damage or hits a wall and doesn't -> it runs an evenly distributed set of tracers in a cone shape from the player origin in the direction the ball went for its 2nd damage source
So it isn't reallllly that much more complicated than the RL when it is essentially one step replaced with another
and using code or existing ideas that was probably repurposed for this moment
Finished scythes hell on earth and got to see a glimpse of Fire and Ice. This might be where my saveless dooming stops
best of luck, this is where Scythe takes off the kid gloves
I'm not sure if it felt any fun to be honest :D Hard just for the sake of being hard. The previous slaughter maps in Scythe were quite fun
Scythe really goes full bullshit on you on map 30
Havent ever beaten it, dont feel inclined to
If I ever feel like bashing my head against a wall to try and beat a map, it's gonna be the Mucus Flow
Also I was gonna mention this but forgot because I keep having to explain the BFG and why they choose to make it the way it was
but PRCP2 map 26 was nice and short, kind of like a scythe map actually good stuff
and starting PRCP2 map 27 and I need to write an angry letter about how it is called Rules of Nature and choose not to use it as the song
map 27 seems pretty good at the start though and looks nice too, I think I can safely say that I can recommend this wad since if map 28-30 and the secret maps are somehow terrible it probably isn't the end of the world at this point
Yes, exactly
Yes, it's called hordamax
54 maps woa
a lot of 2020s wads have a comical amount of maps
Is there a newer version of Moon doom available? I miss it quite a bit.
I've played and loved Going Down plenty in the past, but replaying it, particularly after some WADs of, uh, questionable quality, is making me fall even deeper in love with this thing
That was a heap of fun to make
In order to run gz doom do I need to doom files from steam or gog?
either will work
steam gog and most classic doom CDs have doom 2 version 1.9 which doom 2 wads and source ports are compatible with
I find it funny how the gog version of final doom has the patched version
With gz doom how much replayability does doom have? I assume lots since there are lots of good mods
Doom is cheap and is probably the most modded game in history
Yeah it's on sale for 4 bucks on gog
And that for a game with practically infinitely replayability is a steal
so true
especially the classic dooms
simply a work of art with brutal doom too
Got a deathmatch set up if anyone wants to join in just me atm
It’s on the doom 1+2 ver
if you told me i could only ever play one game for the rest of my life doom would be a strong contender
-# mainly bc there's hundreds if not thousands of games built on doom alone
The only two set of games you need is baldurs gate series and doom
I could go happy knowing I put my time in those for the rest of my life
someone made a fuckin mario kart clone off the doom engine you can play whatever the fuck you want off of this game
I saw a full sonic clone too it was crazy what you can do with this game
there's probably a minecraft demake that runs off the doom engine
"yeah but does it have uhhhh a dating sim lmao as if" oh you sweet summer child https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dwds
of course it doesn't embed hang on
i dont have image perms whatever click on the link and find out why dont you
that is probably sonic robo blast I think it is called, uses an old ZDoOM branch that is modified into being its own thing. Also has a sonic kart racer spin off that I actulaly played and was quite nice
... I just realized that sonic kart fangame is the DOOM kart people meme about
i remember i think it was tarnsman streaming a DOOM wad with sonic gameplay elements, visual assets, and boss fights, basically an earlier attempt at a golden souls like thing
odamex players: https://tenor.com/view/liffey-gif-8293544
Question: #screenshots message
Dunno how to explain it but you have to shoot a switch from across the room after you teleport from the portal in the middle
Shows how to get the Mega Sphere, and a hidden Invulnerability Sphere, in N64 Doom 64 level 17, Watch Your Step. The process of acquiring these items will take the player through the level's 2 score-affecting Secret areas, raising the Secrets score to 100%.
For a map showing the score-affecting secret areas on this level, access: https://classi...
0:30
You have to do it on both sides cuz there's also an invulnerability sphere you can use for the final fight
ty:)
yes
that's like saying "do i need fuel for my car to run?"....
didnt even know shooting a switch was a thing, so nice to know for future reference
It is, both in DOOM 64 and DOOM II
and in SIGIL 🤓
SIGIL is a master class in teaching the player a new mechanic
I felt attacked every time I saw Vytaan try to shoot wha tis now known as a "SIGIL eye" because I do it too 
I like that Sigil did something with the Evil Eyes cause me and a lot of other people I know who played Doom said they felt like the eyes were meant to do something special lol
whew PRCP2 map 27 takes some work I definitely need a break
See, thats why Doom feels like a cheat answer for that question
Unless you exclude all mods and wads
You must mean Super Sonic Doom. Its not horrible, especially for its time, but the levels are horribly open for what it is, and the gameplay isnt changed significantly like Golden Souls' is
Maaaybe worth trying as a novelty, but thats all
I figure "tarnsman played it" is enough of a caution tape
but yeah it is one Sonic related thing on there out of several
Does he have a reputation for playing garbo?
yeah he played all of Maximum DOOM
I'm not in the Doom content creator ecosystem. Doom is one of those games that is infinitely more fun to play than watch
Even funny pumpkin man
I only watch doom being played when its for analysis or when I need a visual guide on how to beat something
He was a fun streamer to listen to but in hindsight his map criticisms should probably be taken with a grain of salt since he expressed them so definitively
I know he's made some maps, but I cant remember which ones
I always confuse him and alfonzo for some reason
he worked with others on BTSX episodes. He did interact with Alfonzo a lot. He also worked on Adventures of Square IIRC
He sometimes streamed his own project but I never knew what it was called
It was touhou inspired
He doesn't stream anymore, don't know if he still makes fun of stuff that happens on DOOM World
Yeah, uh, I dont like any of those lol
BTSX2 had a decent start, but shit the bed with longer, more open, more sloggy maps near the end
Tarnsman's Projectile Hell. On the to play list because it got a cacoward of some kins
Wonder what this years cacowards will entail
Find it hard to keep up to date with all big releases made in a year and somewhat rely on cacowards to tell me whats good and what isnt
At least in the 2010s, theres been a bunch of gems each year, a few stinkers, and a whole lot of meh
Hope this year's shrinks the scope a bit. Theres way too much stuff being given a spot on the 'wards
I think most cacowards are pretty decent, i'll look through 2024 big nominations
D2INO, Eviternity 2, Simulacrum and Pirate Doom 2 are pretty cool
I think in terms of Doom the quality actually keeps getting better with years, kinda amazed how
I wonder
Theres almost always going to be great stuff in the cacowards. Hard for there not to be, considering how much stuff is in there
But I wonder, comparing 2024 to 2009, what is the quality to number of wads ratio?
wads taht age more poorly are probably ones that are on there because they were well constructed maps but the gameplay isn't as refined
that's like saying if you pick minecraft you aren't allowed to use mods or addons
2002 was a year of 10 wads. One of them was alien vendetta, which singlehandedly raises that year to new heights
This is more than fair
the code for the game is still there you're just putting shit on top of it
Which isnt the base game
its still doom at heart
Minecraft isnt the best comparison. It has way more replayability at base than Doom does
So what?
nah i could replay doom more than minecraft
Its not Doom. Not officially.
mc is fucking boring
brb gonna watch videos instea dof this argument
Thats your problem, I think
You can get a lot of shit done in MC if you're creative at all
Doom is a linear experience
A good one, but it will get repetitive way quicker
Because counting mods disadvantages a lot of games without good modding scenes
skill issue
I want to judge games on their own merits
pick a better game then
a game's moddability IS a merit
a damn important one in my opinion
I think the quality increased, maybe not relative to the time period but overall it definitely did
Like Alien Vendetta is good but current day wads are miles better
AV was good for its time
Ehhh
I think, unlike most things from the first 10 years of doom, it still holds up
I might've overplayed it, it's decent but I think newer wads blow it out of the water
I think Eviternity is miles better and more advanced
From 2002 to 2014, I have played 3 (I guess now 4) wads I would consider better
And I have played stuff post 2014 that is also better
However, alien vendetta is better than most wads I have played, before or since
U are correct however when talking about THE GAME IT SELF it is not one to care about
I still need to play that one. I dont think being more advanced necessarily makes a wad better though
Or else Mock 2 would have swept the 2003 cacowards
That's true and I think a more egregious example is 90's wads
Classics like Alien Vendetta, Kama Sutra, Speed of Doom are still fun to play
But in terms of raw mapping accomplishments I feel like a lot of newer maps got heights those old wads never reached
Kama Sutra holds up a lot worse than the other two imo
Even gameplay wise, combat puzzles have evolved a lot over time as well
But pure enjoyment I think the classics are still fun
It's 100% my favorite of the 3 aha
It has moments of brilliance, but it is dragged down by a lot of crap maps (thanks, method)
I like the HR aesthetic without the horrible gameplay
Gusta only truly came into his own in Plut 2
Hmm I might agree with this as well
I still hold Alien Vendetta in high regard, but Speed of Doom is a little higher
I might've just overplayed them, back when I played a lot of co-op people would run AV on a daily basis
Perhaps, but evolution isnt strictly better. That being said, I havent played many newer 2020 and onward wads
Its possible, but I feel that overplaying something may just make the heart grow fonder
It can be difficult to measure since the feeling you get from a wad is highly subjective. I guess I'm just more amazed by how people keep finding new things to implement with the limited Doom palette
I've played the tits off of Plut 2, Going Down (the first third, I was real bad at the game once lol) and the Golden Souls duology. I love them all
Depends on how nostalgic I feel :p
I tend to focus on the gameplay more than visuals, sounds, etc. For better or worse
But even there, I think Alien Vendetta is remarkably solid for 2002. Stuff like BTSX has a lot of flaws I dont really see in AV
Though its still the worst wad I would put in my 2nd of 3 quality tiers, still very very good and better than 99% of what I have played
What are your top wads then? Going down, plut 2, golden souls?
Also somewhat surprised you like golden souls since you seem to have an anti-modding mentality, or atleast it came off that way
I'm anti gameplay mod. Golden Souls is a total conversion, meaning it has maps and level design and enemies all suited to the different gameplay
That being said, I am a little iffy on calling it a Doom wad, because of how fundamentally different it is
it is a wad file you load into doom so...
I'll give you my full two highest tiers, as I think they are now
Golden Souls 2
Auger Zenith
Golden Souls Remastered
Going Down
Overboard
Plutonia 2
Golden Souls (original)
ZDoom Community Mapping Project Take 2
Speed of Doom
Alien Vendetta
Sure, but its so unlike something like Aliem Vendetta or Eviternity that I wonder how much it counts
It has to count on a technical level
aka you might need to use different terminology to make the point
Augur Zenith is a good example of what I mean with how wads progressed
That wad looks incredible
And its bloody limit removing
I could not believe it when I first saw it
Its just pure fun the whole way through. A little too easy, especially for my modern standards, but I dont care
the first wad I can think of using those futuristic light effects has to be deus vult 2
I think you can be a .wad file for the DOOM engine but still be a standalone game, so many games use engines that belong to a parent engine (like some Source games or games using Unreal engine even though they literally aren't Unreal)
I've yet to really play through it but it looks incredible
u saying it's a casual ride might make me go play it tho haha
years ago I would have been against easier wads because the gaming climate was starved for harder stuff at one point but nowadays since harder stuff is accessible again especially among DOOM maps I think easier stuff can be a nice change of pace
I cant recommend it enough
Its a little tougher than plutonia, but its a lot shorter
unless it is easy in a boring way like TNT or something
The problem is, I've gotten a lot better as a player
You should try TNT Revilution some time
A map like trip switch kicked my ass years ago
Now? I beat it in half an hour this morning
Going Down seems to be my goldilocks zone for difficulty now. Not too easy, not too tough
easier might be relative then
but you get the idea, you don't want to overfatigue yourself
I have. It was pretty good, though I dont remember much from it
Oh for sure. These middle 2010s are filled with ribbicks maps, and I just cnanot be fucked
I beat the first two and secret maps of swim with the whales saveless, and map 3 with saves. I have nothing left to prove
Its very possible I replay it and think its not as good as I remembered it
hah
yeah I'm terrified of playing anything he or Dannebubinga has made lmfao
I'm going to play sunlust soon. I hear great things, but I may need to stick it on hmp after some maps
I also enjoyed it well enough, the 16 or 17 maps I played before rage quitting
I heard some of the old models used for Doom had to get their skin replaced due to deterioration
Would be cool if they made sprites of the new skins as a modders resource or something as some are noticeably different
that is basically the existing revenant but without the armor piece, Junkfood has something like that but brown and not red
I really want to play vanilla before I mod doom. After I compete the games for the first time though what are some fun mods for a beginner.
Scythe
Boomer beyond vanilla
Back to Saturn x
Doom zero
Dwango5 deathmatch on Odamex rn
Back to Saturn X is a good recommendation. It start quite basic but becomes awesome later on.
anyone here play on xbox 1 or xbox series s/x? i wanna have at least one friend that also plays doom; mainly so they could join a party and we just chill while blasting demons to hell
if so plz dm me:3
If you install the source port UZDoom then you can try out Brutal Doom
I also like the custom maps Spectacle Creep
Wait so is uzdoom and gz the only source ports?
There's way more
But to my knowledge Brutal only works on the ZDoom family of ports
Same for Spectacle Creep I think
If you just want the original dos version on windows try Chocolate Doom
How do source ports work exactly? Can I have multiple or can I only use 1 at a time
You can have multiple
It's basically a modified version of the source code of the original dos exe (well actually most are modified from the Linux version which is the one that was made open source in 1997)
So all you need to run a Doom source port is the required files and the iwad
An iwad being a file that has the game's assets
Or for maximum accuracy DOSBox
Well that's emulation at that point
So I can just store the source ports on my computer then
Yes
So? Still DOOM
You can use a program called ZDL to help organize them all too
True
And DOSBox makes you feel smart
Yeah you can use it to load mods in a specific order
I throw all the source ports into a vaguely named "DOOM stuffs" folder and use ZDL to actually open them
Beats dragging everything to the port exe
I just put ZDL in my UZDoom folder cause I'm lazy
Before Heretic + Hexen got remastered I played them with a source port, Crispy DOOM, and that's one I'd recommend for anyone looking for vanilla authenticity with some modern touchups
I use UZDoom for how easy it is to mod and the ability to look up and down
