#classic-doom

1 messages · Page 120 of 1

crystal hill
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I appreciate it being very loud, so the player isn't blind sided by it, considering how deadly it is

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and when it's about to fire, it goes silent for JUST long enough for you to be able to react and try to get out of danger

true urchin
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god its so good

true urchin
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brilliant detail

bitter shoal
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counterpoint: ||Pirate DOOM 2's Arachnotron||

crystal hill
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it's pretty unique. Most other monsters make a noise just as they are about to hit you, but the arachno goes silent

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which, again, fits, for how bloody loud it is

true urchin
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the more i play classic doom the more i realize this game's sound design is absolutely incredible

bitter shoal
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they definitely were making the game with high end sound cards in mind

true urchin
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like beyond just gameplay it gives so much character to every enemy and even some of the weapons

crystal hill
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Doom 1's a little lacking in that regard

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a lot of them have similar death noises

true urchin
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symptom of generally weak enemy variety i fear

bitter shoal
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they used to have random pitches as well, but got removed and enabling them I could see why. I think it might've been fine if the range of change was much smaller

true urchin
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but even then what was there was really good

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hot take i think the combat shotgun has better sound design than the ssg

crystal hill
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they're for the most part very distinct in their roles, they could have gotten unique sounds

true urchin
crystal hill
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a cacodemon and a lost soul are very different in how they operate

crystal hill
true urchin
crystal hill
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and it has the power to justify this

crystal hill
bitter shoal
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most DOOM enemies are some kind of Imp, what matters is how they play generally

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mancubus is fat imp cyberdemon is big imp etc

true urchin
crystal hill
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they can join in on completely unrelated fights as reinforcements, or ambush you while you're taking a moment in a quiet corner

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they have a lot more angles to shoot at you from. And not to mention the greater health, and size

true urchin
crystal hill
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Barons are like living doors. You need a lot of time to deal with them, which can make for very interesting fights

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you can stick a baron in a corridor, and bam, you cant escape until everything is dead

bitter shoal
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Cacodemons are one of those enemies that is very dependent on level and encounter design and can change wildly depending on how it is used

crystal hill
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but they do have potential

true urchin
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mancs don't just shoot at you, they shoot to the side of you, which drastically complicates your strafing and makes dodging anything harder

crystal hill
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saying it's just an imp does a disservice to the enemy design

true urchin
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and cybies have funny splash damage

bitter shoal
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as I've said before, Barons being blockers IMO can be done with other enemies, I remember talking about an example that was done with two hell knights instead

crystal hill
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ehhhh

bitter shoal
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and also arachnotrons to cover the escape

crystal hill
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you can splash them more easily with rockets

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or just kill one and then get away if there's space

bitter shoal
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in a small space where barons are best used?

crystal hill
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depends how small

bitter shoal
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very

true urchin
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idk i still think doom 1's roster is... lacking

crystal hill
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then you likely have few other threats to deal with, so can focus more on the baron

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Chord 1, I think it is, has a very intense single baron encounter in a tiny room

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forces you to do a desperate dance to dodge it and kill it in time

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you'd need a bigger room for two hell knights, and as soon as one is dead, the second one is neutered

true urchin
bitter shoal
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you mean better, Barons had way too much HP and hell knights helped with that issue which let them be used more often

crystal hill
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I wouldnt say better or worse

true urchin
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i mean yeah they make sense mechanically but like

crystal hill
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both hell knights and barons have their place

true urchin
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its a little boring you have to admit

crystal hill
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boring doesn't mean bad

bitter shoal
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Barons need like, a very specific circumstance where they are a better enemy and even then I'm not convinced they are actually that much better of a choice than other tanky enemies

true urchin
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they didnt even get a new design

sharp wyvern
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Barons and Hell Knights are both good 🕊️

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I wish LoR enemies took off so we’d have a similar concept in more levels with the Cyberdemon and Tyrant

crystal hill
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it's been a year

true urchin
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they made the baron peanut butter brown and were like "aw yeah this is fire put him Literally Everywhere"

crystal hill
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And I'm sure unrelated community enemies fill the roles the LoR enemies do

true urchin
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what's LoR

crystal hill
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Lord of the Rings

bitter shoal
crystal hill
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depends on how they're used~

true urchin
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i just think he's kinda a bitch tbh

sharp wyvern
crystal hill
true urchin
crystal hill
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how are barons more interesting?

true urchin
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they came first and they're red

crystal hill
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they're the same enemy but with half/double health

true urchin
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the red looks better on them

crystal hill
sharp wyvern
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He exists so you can have Baron gameplay without every encounter with them being a glorified miniboss lol

crystal hill
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exactly

true urchin
crystal hill
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even with the ssg, which can deal with any other non boss monster easy enough, a baron fight is quite prolonged

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fight three of them, and urgh

crystal hill
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about the same health, but the fight is a lot different depending on your weapons, the area you are in, etc

true urchin
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idk man i just think they should have done something to distinguish the knights

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give them a little hat or smth idk

crystal hill
# sharp wyvern Yawn

"This level pack includes Tyrants, which are essentially to Cyberdemons what Hell Knights are to Barons of Hell: recolored versions of a Doom 1 boss with less HP to be used as a regular enemy." This is a pretty common custom enemy even before LoR

crystal hill
bitter shoal
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yeah I saw something like that watching junkfood levels

sharp wyvern
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But I would’ve hoped LoR existing would’ve pushed more people to use the enemy type

crystal hill
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again, it's only been a year since then

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I reckon GZDoom wads are where you'd find these kinds of enemies

bitter shoal
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the elephant in the room is that a lot of wads that use custom enemies probably have their own types, like Eviternity 2 already has its own enemy variations that do new things

crystal hill
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It depends on what the LoR enemies do, what niche they fill, and if mappers want that kind of thing in their maps

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half health cyberdemons are very common because thats a niche people want to fill

bitter shoal
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Pirate DOOM 2 changed barons to have rocket launchers (cannonballs) which ended up being hilarious because they also fill a new niche where they can in fight each other

crystal hill
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you mean the second Pirate Doom game?

bitter shoal
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yeah

crystal hill
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this way of naming things is always confusing

bitter shoal
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the first has more custom stuff, I need to finish it at some point

crystal hill
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I hated it first time I played it, but I grew quite fond of it on replay

bitter shoal
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they went with a more boom/dehacked take for the sequel instead of ZDOOM port features

crystal hill
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just a shame it expects you to use freelook

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you can play most of the game fine without it, but that one ship stage and two or three of the weapons are kind of impossible without it

crystal hill
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doomwiki is down yet again speedypain

wintry copper
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interesting, guess I'm just not used to that kinda difficulty yet

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I did try to resume SoD and I did beat MAP06 but even then I gave up for good after a bit

crystal hill
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very understandable. Speed of Doom is still a right kick in the arse

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but it's fun if you stick with it

wintry copper
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it sure is

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yeah it's a WAD I'll be sure to revisit at a later date

median cloud
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I think its map 23

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Got stuck there and dropped the wad afterwards

crystal hill
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that one is near impossible if you dont know the best method of attack

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still really painful if you do

median cloud
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Yeah I think thats why I dropped it

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Not sure what the hardest map is that Ive beaten saveless

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Probably has to be HR map 23 I think

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Eviternity 2 map 26 also took me quite a long time to finish

crystal hill
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Plut 2's Ticket to Eternity might be my proudest achievement

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very long, very difficult. One wrong move and I was dead

bitter shoal
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I do use saves so I can't claim any bragging rights but right now PRCP2 has some of the harder levels I've played.

median cloud
bitter shoal
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maybe I'm biased cause I actually did start pistol starting recently

median cloud
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but I didnt really give it many tries was just burnt out I think

bitter shoal
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though I did play one section where not pistol starting wouldn't have made it any easier so there is that

crystal hill
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I can't imagine I can go back to not pistol starting. My ammo management is too good for that

median cloud
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HR I quit at map 26, pl2 at map 29, eviternity 2 at map 27

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speed of doom map 23, scythe 2 map 23

crystal hill
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having a super shotgun at the start of every level is a big deal

median cloud
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I now understand why mtpain got burnt out

crystal hill
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and yet he keeps playing super hard wads, even to this day

bitter shoal
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burn out is real, I pace myself and make it okay to not play doom on some days

crystal hill
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have you seen his recent halloween video? all but one or two of the maps got an A or X for difficulty

bitter shoal
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Coincident got destroyed by his own ambitions, was sad seeing him gone (and I don't even see him stream other stuff now like I expected)

crystal hill
bitter shoal
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I'm actually doing that too

crystal hill
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after a long slog of a map, I can play something shorter and more fun next time

bitter shoal
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I have both a desktop computer and I have a laptop in bed and I use the laptop to play quirkier stuff like joke wads, 1994 wads, or Cyberdreams

crystal hill
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I was pairing Resurgence with D2INO, and now that that's kicked it, I'm playing Action Doom 2 Dead of Winter

bitter shoal
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I should actually set up my steam deck to have doom stuff but it was easier to get it on my laptop

crystal hill
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but thats not very long, so I think I'll play BTSX Episode 2 next

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and quit it almost immediately

crystal hill
bitter shoal
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I played like maybe 1/3rd or half of BTSX 2?

crystal hill
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a played a third of the first one, and a few maps of the second

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Neither of them appeal to me at all

median cloud
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Im also playing the Pandemonium mod if anyone knows that one

crystal hill
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out of all the popular megawads out there, those are the ones where my opinion differs the most from regular people

crystal hill
bitter shoal
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I think in retrospect while the maps look really nice so do a lot of other newer stuff, PRCP2 also doesn't look as samey as BTSX2 did

crystal hill
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it's not just how the maps look

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playing them is kind of a joyless experience, like I'm just going through the motions

bitter shoal
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I forget exacctly how BTSX2 played so I can't comment on that

crystal hill
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Plut 1 isn't pretty, but it more than makes up for it by kicking ass

bitter shoal
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I also remember it having zero hype, everyone was playing BTSX1 at the time

crystal hill
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lol

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it won a cacoward though, so people must've liked it

bitter shoal
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it was a good enough wad just didn't have an x factor probably

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I don't like the term I used because I don't know if people get what I mean

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I'm mostly evoking the kind of language a streamer I sometimes watch used to describe a game that just has it

crystal hill
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When I think "x factor", I think something that makes it stand out from the crowd

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Chord 3 has it. It's a small, short 2000 map. But it's damn hard, and combat is excellent

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Wouldn't be much of anything without the combat

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Cyberdreams has it's gimmick, of course

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Plut 2 has it's music (as well as the combat, the atmosphere, the texturing, the combat. Can you tell I like this wad?)

bitter shoal
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The Plutonia Revisited Community Project 2 maps I described by the author as being the most stereotypical Plutonia maps you can imagine have that x-factor. It's like instead of taking the chaingunners and revenants as constructive criticism the author leaned into it and had fun with them.

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there were still other enemies but it was clear where the heart of thos maps lied

crystal hill
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you can do a lot with both of those monsters

bitter shoal
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yeah, Plutonia 2 used a more balance set of monsters but seeing a map author use those particular ones in such a profound way ironically made me more nostalgic for Plutonia 1 than PRCP1 did which mimicked map layouts and encounter set pieces

crystal hill
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PRCP1 tried to mimick Plutonia, but made worse maps for it

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(it also had some general stinkers in there, unrelated to Plutonia)

bitter shoal
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yeah

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I want to say it had good maps but I don't even remember them now

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well I want to say Xaser's maps are good but problematic in a lot of areas

crystal hill
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*in all the areas

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I very very rarely like any of his maps, and PRCP's are no exception

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but he managed to make a really damn good Map 31 for D2INO, which shocked me

solemn socket
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question: can i talk about HacX?

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or any of the IDTECH 1 derivatives?

bitter shoal
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I watched mtpain's PRCP1 vid and he described xaser's maps as something like vanity projects so there must be some history with xaser maps and their reception I hadn't been around for

bitter shoal
crystal hill
solemn socket
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right

crystal hill
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I cant think of a map of his that I found ugly or boring

wintry copper
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yea Helix for one looks really good and has pretty grand setpieces

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but as he said it does feel a little too big for something like PRCP

bitter shoal
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I genuinely do dig the gameplay gimmicks in the levels that were in PRCP1 like the helix stairway and the start of the other map that was tyson-esque but yeah in retrospect those maps wouldn't have fit well in any other Plutonia mapset, let alone one that more closely copies Plutonia 1

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then again there was a lot of bad enemy placements (or rather bad choices of enemies to put in those places) in the 2nd half of the not-helix map which sucks because the actual map itself was so cool

crystal hill
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they're cool artpieces, but doom maps arent there to just be looked at

wintry copper
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yeah

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Deus Vult kinda falls under this as well

median cloud
# crystal hill doomwiki doesnt seem to have it
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Its this

crystal hill
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oh, I don't use gameplay mods

median cloud
crystal hill
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it looks like the kind of thing that'd fundamentally change the way Doom is played

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which is cool for those who want that, but I'm good with what I have

median cloud
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Im at sod map 31 one and its a nightmare

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I think sod map 32 will be impossible

crystal hill
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yeah, doesn't sound good

median cloud
crystal hill
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I can't drag and drop wad like I used to on Windows, so I kind of have to. Unless there's a different way to do it I'm not aware of

crystal hill
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linux

bitter shoal
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Map 23 of PRCP2 was really cool except for a soft lock that happened

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oh boy map 24 ||has over 500 monsters D:||

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oh this is a Tatsurd-caco map

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more spoilers: ||and he took 26 minutes to beat his own map as a speedrunner this might take more than a day >_>||

full shoal
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just finished Nemesis from Alien Vendetta! Amazing map

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Took me quite a few tries

mortal silo
crystal hill
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Havent really played it

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When it came out, I got two maps in then threw in the towel

oak adder
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hey guys

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do you guys have a favorite song in the classic doom games?

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one of mine is e1m4 from doom 1

crystal hill
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E2M1's I Sawed the Demons is a favourite

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It's very energetic, especially in the second half. It really elevates the level it is in

pale imp
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Deep into the code
By Andrew Hulshult
From the album IDKFA

median cloud
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Sinister by Andrew Hulshult is also great

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Soldier of Chaos - TNT map 07, Horizon - TNT map 20

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think fav is still waiting for romero to play

crystal hill
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if we're counting TNT - Sadistic from Map 1 (the only map I willingly play at all frequently). Gets me pumped up to play Punch Out

thick glade
full shoal
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I love Them Bones song

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I think it's bye bye american pie?

median cloud
mortal silo
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theyre gunna get you is classic

median cloud
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Doom put me onto so much metal

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Them Bones and This Love are 10/10 songs

thick glade
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its nuts(.wad) how much bobby prince was able to get away with

median cloud
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I got this game centric playlist on spotify to put on when I play video games

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and all of the andrew hulshult tracks are added to it

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Too bad most game directors are so stingy with their music can only find remixes on spotify

crystal hill
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Even if he didn't, I'm sure people would have modded it back in

median cloud
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I keep searching for soundtracks for specific games but really tough to find

crystal hill
thick glade
median cloud
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Especially Nintendo, love their games hate the company

thick glade
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you can download songs and add them to spotify

crystal hill
median cloud
crystal hill
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I dont like relying on the internet and spotify

median cloud
crystal hill
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I havent seen a particularly good reason to convince me to switch

median cloud
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Theres none aside from it being more effort on your part

crystal hill
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if anything, I've grown more jaded with streaming and not actually owning things

little oar
crystal hill
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I've made an effort to have all my favourite games available off line

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so if steam or whoever decides to take them away from my online account/s, I'm not screwed

oak adder
crystal hill
oak adder
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while I think doom 2 ost isn't as good as the first one, it still has some good tracks

little oar
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DOOM 2 gave us Into Sandy's City so on that basis alone it has a banger ost

oak adder
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some tracks include: shawn's got the shotgun, adrian's asleep, entryway, etc

pale imp
median cloud
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I love some and dislike others

crystal hill
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I haven't compared the two in my head much, but D1 has a lot more memorable ones

median cloud
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Sometimes he tries to metalify the soundtracks that are ingame more calm and chill

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and I think it takes away from the vibe the og soundtrack gave

crystal hill
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E1M1, E2M1, E2M8, E3M8, others I cant place on a specific map

crystal hill
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For better or for worse

median cloud
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I kinda like the lowkey tracks of Doom 2 compared to the blasting metal of Doom 1

little oar
pale imp
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thats a good game

little oar
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I think with D1+D2 he fell into the bethesda/modern DOOM trap of DOOM having to be this constant high octane series instead of having moments of uncomfortable tranquility and atmosphere

crystal hill
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it comes highly recommended. Similar to Doom in some ways, but different in others

crystal hill
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So shoving metal into a nice garden doesnt quite work

little oar
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Yeah

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If they were willing to take fan stuff (which IDKFA was at the time of D1+D2), I wish they got permission to include the redone fan ost for Plutonia too

crystal hill
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probably harder to do so. More people involved

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and they've worked with Andrew in the past

little oar
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Fair

crystal hill
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I wonder - is talk about games that are technically running on the/a Doom engine allowed in here or #classic-doom-maps-mods ? Stuff like Sonic Robo Blast 2

median cloud
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Yeah Doom is very metal blasting now

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Old doom was a bit of a puzzle game as well

little oar
halcyon willow
crystal hill
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for any vanilla afficionados out there, I recommend you give Brutalist Doom a try

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a very welcome change of pace to the over indulgent spectacle of GZDoom wads and gameplay changes

umbral shale
oak adder
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archvilles are the worst imo

umbral shale
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But the song slaps

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My message: HuGun_Martin

oak adder
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do i dare play final doom?

little oar
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Yes

wintry copper
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yes, it's honestly pretty good

mortal silo
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Plutonia? yes!
TNT? Has some great maps.
Alien Vendetta was sorta a re-do of TNT. And much more well received.

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Tom mustaine levels were good.
He also did hell to pay and perdition's gate.

sharp wyvern
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there's so many tracks that got turned into just straight up high energy metal which weren't originally and it's just kinda silly 😭

sharp wyvern
crystal hill
crystal hill
sharp wyvern
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countdown to death's idkfa remix makes me laugh so hard 😭

sharp wyvern
mortal silo
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I overly love the prodeus soundtrack

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I feel like Andrew is the best part of everything he has worked on, including doom eternal

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His new one is Tokyo underground killer. Another banger ost.
Sadly has ZERO reviews on metacritic. I'm going to have to pick this up for 10$ as I was pretty excited for it a few years ago

median cloud
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Anyone listened to the Andrey avkhimovich remastered soundtrack of doom

halcyon willow
little oar
oak adder
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if I play final doom, any tips?

little oar
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Pain elementals can't hurt you if you're close. They lack a melee attack and you and a lost soul can not coexist in the same space
Learn how to fight archviles and well. Very, very well.
Maybe learn the trick to get a revenant to loop its melee attack so it never uses its rockets
If you can't run a rev rocket into a wall, learn its turning radius so you can keep circling and keep it from making contact (you'll get the hang of it sooner or later...probably)

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Oh and if you see a monster (chaingunners usually) in the distance and there's no path to them, leave them be. There is a good chance there is probably an archvile hidden behind a wall that'll immediately resurrect them so don't bother wasting ammo on them. The time you wasting shooting and finding that out for sure is time they're also shooting at you. Cut your losses and keep moving

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And remember to have fun :) [insert jerma gif here]

median trellis
drifting dragon
oak adder
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If I manage to beat master levels, maybe ill do final doom

mortal silo
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Master levels are harder than tnt

near shadow
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Whats a good mouse for windows 98? I wanna play Doom 2 on it

low tapir
#

Yo

bitter shoal
exotic ledge
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Map 30 of TNT Devilution is the first map in the wad that I really, really don't want to finish

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I just don't have it in me, I frigging hate the map, and not necessarily because it's too hard, it's just tedious and not fun at all

bitter shoal
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ouch

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bad icon of sin map?

verbal pawn
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I know pc has some huge advantages then consoles seeing they can have more players than consoles and modify if items respawn. And change what demons spawn or not in nightmare difficulty as or whatever difficulty.

oak adder
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okay only three more levels in master levels

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finally this nightmare is almost over

mortal silo
crystal hill
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What's everyone's thoughts on BTSX 1 and 2?

sharp wyvern
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Kind of fun I guess

full shoal
solemn socket
median trellis
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just played eviternity map 4, what a killer map

full shoal
crystal hill
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I asked because they seem very highly regarded by the community, but rarely if ever discussed

bitter shoal
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BTSX was done by a lot of people that are high up in the community heiarchy aren't they?

crystal hill
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I'd say so. A lot of big hitters from the mid 2010s and a little earlier contributed to them

median cloud
bitter shoal
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It probably says a lot that BTSX Ep. 2 was one of my first higher difficulty megawads but I don't manage to hold a lot of nostalgia for it

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though I never actually beat it and it was way too many years ago

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(I think I got into the middle maps of it)

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anyway I am playing through PRCP2's Map 24 and it is pretty chill past the start (need that change of pace), and it is nice to see what kind of map Tatsurd makes that isn't based on a Casali map directly ||although the start is inspired by a Casali set piece for sure, same source material that helix used except I wasn't as frustrated as I was with Xaser's map 15 start lol, the rest of the map seems completely original though||

crystal hill
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I dont love Scythe 2 but I still think its good

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I dont even like BTSX1

crystal hill
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I played it so early, I didnt have nor have played Plutonia 1

exotic ledge
# bitter shoal bad icon of sin map?

I would have preferred an IOS map tbh, this map is trying to be creative, it has you travelling through giant syringes full of blood cells, reminded me a bit of Grezzo Duo 2

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The map just feels like a piece of convoluted mess, and it doesn't fit at all with the theme of the map pack so far

exotic ledge
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wow, that's insane, I can idclev all the way up to 36, I wouldn't have known otherwise haha. All the maps are called "unamed" and have no music, b ut I'll definitely check them out

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For now I'm going to reluctantly slog through Map 30, but I may actually use saves for this one

bitter shoal
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I think I know of at least one map in PRCP2 I would strongly recommend saves for.

slim dust
oak adder
mortal silo
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Pretty sure level 36 is called Final Doom coolcaco

solemn socket
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^^ they're talking about cherry doom

willow zinc
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Someone made AO3 run Doom in a page

woven swallow
crystal hill
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Grezzo 2 is, uh, certainly unlike most Doom wads

crystal hill
crystal hill
crystal hill
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Map 20 of D2INO was a Moudly map, with a really unique premise - you have to run away from Barons at the start, then have them seige a castle you explore all around. At the end, 5 cybers teleport in there and clear out the enemies for you

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even in a project where his texturing, music and general "style" can't shine, he still manages to make something quite unlike anything else I've played

full shoal
#

finally got through Dis Union from LoR

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few nasty traps

exotic ledge
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Unfortunately Map 30 just didn't do it for me, although I can appreciate what they were going for

exotic ledge
crystal hill
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TNT is enjoyable sometimes

mortal silo
oak adder
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what would really makes arch-viles a threat is that there is no cover to dodge their attacks

mortal silo
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I like that the consoles reduced their damage by 50%
Such a nerf would make it more feasible to place more than 2 in a fight

vestal flax
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seems like 99% of the doom 2 expansions didn't really get the memo there

analog ridge
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I should give Legacy of Rust a try

mortal silo
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Lol I feel attacked
What am I missing?

bitter shoal
#

it is not uncommon to use more than one arch vile in an encounter

hexed escarp
native anchor
#

I tried playing the Nightdive port with my GameCube controller and it crashed.

true urchin
#

shoutout to map 24 "Post Mortem" from Hell Revealed, gotta be legitimately the worst fucking map i have ever played

#

i made the mistake of doing a modded hell revealed run and not only does the framerate hover at a consistent 1-3 frames per second but it ALSO crashes regularly just to spice things up

#

ive played this map before and even when the game isn't shitting itself and dying from sheer particle spam this map is still chronically unfun to play

#

its not even the hardest map ive ever played tbh since most of the difficulty is frontloaded. but it's an absolute incoherent clusterfuck, a massive slog, completely and intentionally bullshit in many places, and just... unfun

#

and the worst part is you know just by playing it that that was the point

bitter shoal
#

why are you playing Hell Revealed?

true urchin
#

whoever made this fucking map didn't give one singular shit about whether or not it was fun they just wanted to see how many times they could gank you through random bullshit before you uninstalled the WAD and gave it a one star review on doomworld

true urchin
bitter shoal
#

you know that HR is the reason why I was whining about barons last night right? >_>

#

HR is kind of made redundant by Plutonia coming out before it, let alone stuff that came out after. It is pretty sloggy.

true urchin
#

i like the fact that it goes from relatively calm to extremely difficult, it's great for playing mods that have stackable upgrades bc the maps scale with you so you dont steamroll everything

#

it just so happens that about 2 of those later maps aren't difficult bc they're well crafted, they're difficult because they're simply bullshit

true urchin
#

from the beginning to the end plutonia is designed with the philosophy of "fuck difficulty scaling, shove as many unreactable instant kill traps into every single level as possible"

#

and i simply don't find that fun

bitter shoal
#

it was designed to get into the more complicated battles and bigger weapons right away

true urchin
#

it was designed to cheese you with ambushes you have to have already died to in order to survive

bitter shoal
#

I'd normally talk more about how Plutonia ambushes go but I think I already know where this discussion is headed

true urchin
bitter shoal
#

there are a couple of genuinely cheap moments in Plutonia but usually the rest of the maps after them are far better

#

besides that the wad aged remarkably well

#

If you want gradual difficulty progress I recommend Scythe

true urchin
#

scythe is too easy early on

#

the enemy density is ridiculously low

#

some maps have single digit mob counts on UV

crystal hill
#

arch viles dealing 40 damage would make them near harmless

#

They need the 80+ to make them respectable foes.

crystal hill
#

Since they are technically hitscanners. Even some enemies to infight would be adequate

bitter shoal
crystal hill
#

Even worse

#

I cant imagine that being a great experience in general

crystal hill
bitter shoal
#

GBA DOOM 2 is still one of the better non-PS1 ports to my knowledge lol (not counting systems that can basically run takes on the PC version at that point.)

crystal hill
crystal hill
#

Gets very old very quickly on pistol start

bitter shoal
#

I am convinced it wasn't really made with pistol start in mind, like they balanced it without it but then went back and did the bare minimum to be playable pistol start

crystal hill
#

If you cant react to any of the traps in Plutonia, I reckon that's a you problem

#

Rarely if ever is there a trap that just murders you instantly with no counter play available

#

And Plutonia doesnt make me shotgun barons for 3 weeks straight

bitter shoal
#

There is one that is guaranteed to damage you (to my knowledge anyway) but that is an example where the rest of the level is goated

crystal hill
true urchin
crystal hill
crystal hill
#

The early maps are genuinely quite neat, but then the mappers decided sadism was the new hot thing

true urchin
#

yeah...

bitter shoal
true urchin
#

"wouldn't it be so funny if you stopped having fun"

#

no it wouldn't actually that punchline stopped being funny 5 fucking levels ago

bitter shoal
#

somehow I weirdly have more nostalgia for HR than BTSX2 despite HR being kind of terrible in a lot of ways kekw

true urchin
#

map 11 for hr is pretty good

#

map 12 is decent

bitter shoal
#

There is genuine good in HR it just kind of undermines itself with a lot of fat that needed trimming.

true urchin
#

unfortunately map 13 has a genuinely bullshit unavoidable cage trap, then map 14 boldly asks the question "what if cover just didn't exist"

crystal hill
#

5%, which can be avoided (with difficulty)

true urchin
#

map 15 has a legitimately cool gimmick that's just really clunky in practice

true urchin
#

and then its just downhill from there i cant lie

crystal hill
#

If thats the worst you can say about Plutonia being unfair, thats quite a good sign

bitter shoal
#

the fact that I can be told I'm wrong when I'm giving an olive branch to the criticism of the game is indeed a good sign

#

although by 5% do you mean the damaging floor?

crystal hill
#

Yeah

bitter shoal
#

oh no I mean the chaingunners in the part after that where you press a switch to lower the platform you are on

crystal hill
#

I saw bigmacdavis successfully avoid the damage

true urchin
#

does plutonia support lower difficulty settings or naah

bitter shoal
#

I'm sure it does

crystal hill
true urchin
#

maybe i'll try it on hmp sometime but im not optimistic

#

it just... doesn't sound fun from everything i've heard

bitter shoal
#

Plutonia's worst moments are what I just mentioned and maybe the Map 09 chaingunner, then after that you are fine

crystal hill
bitter shoal
#

that is true actually

bitter shoal
#

whatever onslaught is yeah

crystal hill
#

That is utter bullshit. I really despise that map

#

From start to end

true urchin
#

i'm sure it's relatively balanced but its balanced around you being borderline perfect at the game

bitter shoal
#

I don't agree since I've played stuff way harder than Plutonia

crystal hill
#

Plutonia? Hardly

bitter shoal
#

which means that there has to be a defnitionn of more than perfect and I am far from that

crystal hill
#

I got through Go 2 It recently first try, despite having a few cyber rocket meals delivered right to my face

true urchin
#

i like maps that let you make mistakes without being like "oops you blinked time to restart the stage fucko"

crystal hill
#

That map is hella generous with cells and health

crystal hill
true urchin
#

that's just inherent to cyberdemons tbh

#

not even cyberdemons just missiles from any source

#

inch slightly too close to a wall and boom you're dead hope you just saved

#

you had max health and armor? too fucking bad

#

it's why i almost never use rockets unless it's a wide open stage or im desperate

crystal hill
#

They are way too good to ignore

#

They're one of the only ways to deal with arch viles in crowds

true urchin
#

yeah but the fact that being slightly off with your aim instantly turns you into hamburger helper makes them feel genuinely awful to use

#

probably just a me issue but idk i already reset far too often to chaingunner jumpscares i don't need to go and double my reload count

true urchin
crystal hill
#

So even when you miss and hit a corner, you dont feel it

true urchin
crystal hill
#

So either risk it, or use other weapons

bitter shoal
#

what is the example here

crystal hill
#

It took me a while to get good with it, but it paid off

crystal hill
true urchin
crystal hill
#

For something less tough - Auger Zenith, Ancient Aliens, Whispers of Satan, stuff like that

bitter shoal
#

Why aren't you using rockets on stuff?

crystal hill
#

I presume you dont pistol start?

true urchin
#

no i dont need that stress in my life rn

crystal hill
#

That explains it

bitter shoal
#

okay but even without pistol starting surely you are using rockets on groups of enemies and barons aren't you?

crystal hill
#

But wait, you use saves. Why NOT risk using some rockets to get better with them??

true urchin
true urchin
#

i use it at long ranges and in wide areas

crystal hill
#

That seems impossible

bitter shoal
#

I mean there are times where you wouldn't use rockets because of claustrophobic environments making it too easy to hit a wall but otherwise most maps in wads have open enough areas to where you should use them especially for longer distance enemies

true urchin
#

those just dont come up much

crystal hill
#

Unless you have absolutely copious amounts of cells

#

Even then, there are things cells just cannot do/cant do as well as rockets

true urchin
#

to be fair most of the time i usually forget i have one

crystal hill
#

Bloody hell

bitter shoal
#

This might honestly be the #1 thing you need to improve

crystal hill
#

Rockets are maybe the most ammo efficient weapon in Doom's arsenal. I cannot even begin to imagine not using them

true urchin
#

idk adhd moment ig

true urchin
bitter shoal
#

yep, people glaze SSG for being as strong as a rocket but rockets have twice the ammo capacity and better distance, fire speed and aoe.

crystal hill
#

The SSG feels better to use though, and shells are generally more abundant

true urchin
bitter shoal
#

granted SSG being as strong as rocket is great for saving ammo killing off weakened cybers and masterminds

crystal hill
#

Neither does the rocket

#

It takes a lot of effort to have one face rocket kill you

bitter shoal
#

sometimes I just SSG a mastermind period just be ause it is so big it will eat every buckshot pellet

crystal hill
#

Absolutely

#

The mastermind is so big, you can snipe it with the ssg

bitter shoal
#

and doesn't feel that much worse to do than SSG'ing a baron lol

crystal hill
#

If you have cover, its easier

full shoal
#

I usually rocket Mancubi, Barons, Revenants, Pain Elementals (and kill myself by shooting at a charging lost soul and lose 25 minutes of progress)

#

so I never feel like having too many rockets :D

bitter shoal
true urchin
bitter shoal
#

that could be why it is so easy to overcorrect your aim if it is too high

true urchin
bitter shoal
#

still that could possibly help?

true urchin
#

if i lower the sensitivity then i cant react to the 5 chaingunners that just spawned in directly behind me at point blank

#

(again)

bitter shoal
#

you might have to adjust to your new turning speed but that would still be better than not being able to precisely aim at things

median trellis
#

I learned how to sr50 last night and it's so fun

crystal hill
#

Rockets are terrible in tight fights, but thats what your cells are for

crystal hill
bitter shoal
#

I don't use it myself but it is another possible option for situations like that where you press a switch and immediately want to turn around

true urchin
bitter shoal
#

or just immediately start moving backward if you think stuff will start opening at your sides

true urchin
#

last night i went to get a drink of water in the kitchen at 3 in the morning and some chaingunners teleported in behind me and killed me

#

fuckers are everywhere

full shoal
true urchin
bitter shoal
#

I'm usally asking myself how much shotgun ammo will I save if I use a bigger weapon

crystal hill
true urchin
#

zombies throw so many shells at you im always forced to leave some behind

crystal hill
#

In Doom 1, sure

#

But in Doom 2 and beyond, level designers figured out how to use other monsters

true urchin
#

idk maybe its just shitwaditis talking

bitter shoal
#

but also what I'm saying implies I'm talking about stuff that justifies rockets and cells and not just stuff I could just chaingun or regular shotgun

true urchin
bitter shoal
full shoal
# true urchin maybe im just playing shitty maps but it feels like random chaingunners popping ...

It is a real thing! Chaingunner traps are vicious and no matter what people say they are not easy to deal with. It's needs a good reaction not just to shoot but also to move. One tip is to avoid one side (as the traps usually surround you with enemies) and negate some damage by doing that. So if it's possible run under the chaingunners and kill the opposite side first. But no matter what it will need some good reactions.

crystal hill
#

Thats when you need rockets to clear em out

#

Wish I was at home, so I could show you some examples

true urchin
bitter shoal
#

Chaingunner ambushes are a real thing, don't get me wrong but they aren't like a complete impossibility either.

crystal hill
#

You can be swarmed without being at point blank

#

Blast radius of rockets isnt that big

true urchin
#

especially when they spawn behind you every single time

full shoal
#

And I love when heavy weapons dudes start to infight! They rip the shit out of other enemies

crystal hill
#

If anything, chaingunners spawning behind you isnt the worst thing that could be there

true urchin
#

idk mobs teleporting in really close behind me is a massive pet peeve of mine

crystal hill
#

A group of revs is worse, they cant infight among themselves

true urchin
bitter shoal
#

if it is only ever behind you then usually running forward to find cover is an option as well (this might set off new monsters but that might be worth the risk sometimes)

true urchin
crystal hill
true urchin
#

sometimes i would like to be able to see what im getting into and prepare for it instead of it just being dumped on me at random intervals

#

is that unreasonable? is that a skill issue?

bitter shoal
#

Chaingunners are a meme in plutonia but they don't make that mapset bad either and usually used in smart ways. Most mapsets past plutonia don't use chaingunners as often as plutonia does and you happened to be playing a wad that is known to have aged like milk with HR.

true urchin
#

(haven't played just curious)

full shoal
#

I think there are different level of traps. Some are bullshit like pop-up enemies but for example even teleport gives you a sound cue to react to

true urchin
full shoal
#

getting instakilled by pop-up cyberdemon

median trellis
#

scythe 2 map 27 is kicking my ass rn

crystal hill
true urchin
crystal hill
#

Well, 2 of the 5 secret maps are. 32 and I think 34

#

31 is neat, the other two are skippable

crystal hill
#

Speed of Doom uses them fairly often, but they rarely hurt my enjoyment of the map. I can usually get out of those encounters when they pop up

bitter shoal
#

pop up monsters are also wonky in that you can damage them before they appear too, under the right circumstances

lethal arch
#

Has anybody considered a fix for the floor crushers causing softlocks when you get trapped in classic Doom? They're softlock magnets.

#

One possible fix I can suggest is that the floor crusher, on the very last tic before it stops, should deal 10,000 damage.

bitter shoal
#

theere already is one, idclip out of it

#

otherwise it is up to the mapper to be careful about it (John)

mortal silo
#

Should I give btsx2 a playthru today? Ive never played it.

lethal arch
#

However... there's an alternative solution: stacking crusher damage

#

Yes, you can stack crusher damage

crystal hill
crystal hill
bitter shoal
#

unless you are doing leaderboard times nobody is going to fault you for doing what is fair

lethal arch
bitter shoal
#

that just falls bafdck to the mapper needs to have good failsafes against the softlock otherwise if it happens to you, you have the tool to escape it

lethal arch
crystal hill
#

if you use it

bitter shoal
lethal arch
bitter shoal
#

we're not the devs though

lethal arch
#

But if not, that's where the blockmap can be used to our advantage.

bitter shoal
#

you would better off making a suggestion on github for uzdoom or something

lethal arch
#

The crusher sector scans for the blockmaps

bitter shoal
#

otherwise a tool already exists in everyversion to escape softlocks and that is idclip when it happens to you personally

lethal arch
#

I remember this because I watched an analysis video of crushers by the one and only decino

lethal arch
bitter shoal
#

the other next to last resort is loading a svae or rewinding, and the first resorts are the mapper's ability to prevent the softlock from happening. It is really obvious what is going on when a crusher traps you I would just cheat at that point and take the health loss from being crushed as a punishment.

oblique plaza
#

+fav maps by https://doomwiki.org/wiki/Didy ?!?!?!
I like Beluga, Blow Up and Simga. cool, detailed (if a bit cramped) maps.
Sine Die looks cool too, but the button hunt was too much for me

DoomWiki.org

Didy is a Doom level designer who created, and contributed to, a number of WADs and community projects, including the Cacoward-winning Sine Die and Monster Hunter Ltd. Part I & Part II, and Cacoward runners-up such as For Whom the Bell Tolls and Bauhaus.

oak adder
#

I finally beat master levels

bitter shoal
#

grats!

halcyon willow
true urchin
#

feel free to fork the project under a

solemn socket
#

feel free to

bitter shoal
#

feel free or die hard would make a good wad, when you run out of ammo as John McDoomclaine you can drive a car to take out a cacodemon in the sky

hidden tundra
#

Small question. DOOM 64, was it released on the Nintendo 64 hence the name or is that entirely coincidental?

crystal hill
#

it was released on the N64, hence the name

hidden tundra
#

Ouuh ok, thank you

stiff basalt
#

DOOM 65

stiff basalt
#

Yeah I was going to say that but then I remembered…….

wintry copper
#

nah you were supposed to say Doom 69

mortal silo
#

Doom 69 is my personal favorite

true urchin
bitter shoal
exotic ledge
#

I finally beat the final two secret levels of Devilution, the final level was super tough to get past the start, but not too tedious after that

#

Gonna save the four bonus levels for a rainy day, I'm keen to try Revilution now

wintry copper
#

based

#

Revilution is goated

lethal arch
#

Is it me or do I feel like the Arachnotron in Doom The Dark Ages, with a gatling gun, reminds me of the Mindweaver from Legacy of Rust? It uses a gatling gun instead of a plasma turret, and I think it does fit for that role akin to the Mindweaver.

#

Both use a gatling gun

#

Kind of sad that none of the Legacy of Rust monsters have 3D model renditions like the other monsters in the modern games.

sharp wyvern
#

There was a hoax before TDA came out that it was even called the Mindweaver (as a name or in the codex)

#

Lowk I think they should’ve done that and had the Ballistatron be the Arachnotron

sharp wyvern
lethal arch
#

Sure, Eternal Tyrants are more akin to the classic cyberdemon, which I find really cool, but I get your point.

sharp wyvern
#

Funny how the singular actual classic Cyberdemon design is the only modern one to not be called that

mortal silo
#

TDA arachnotron is the best nuDoom arachnotron cuz it's closest to the doom2 monster

#

Or maybe more like 64s arachnotron
Not technically hitscan in TDA, but it's got the feel

#

Dang now I wanna play tda

sharp wyvern
#

idk i feel like tda's arachnotron is closest to a mindweaver

#

eternal's is pretty accurate to the original since the original was like one of the only non hitscan ones

true urchin
#

why does the bfg work like that anyway

#

whos idea was this

#

"yeah so first it shoots out this giant energy ball that looks really impressive and does exactly fuck all for damage, and then AFTER the energy ball hits it shoots out this giant shotgun blast of invisible energy beams that does like 10x the damage of the orb, but also we're never going to tell you it works like that so you just have to sit there and wonder why its so inconsistent until you finally look it up and discover this fuckin rube goldberg machine of a weapon"

bitter shoal
#

programmers that need fast and effective solutions?

true urchin
#

instead of having to program a projectile that activates a whole different attack the moment it impacts an enemy or surface

#

that must have been a pain in the ass to code in 1993

bitter shoal
#

i mean they probably just had to reuse hitscan code for the tracers

true urchin
#

probably

#

i think anyway

bitter shoal
#

and so... they did that

true urchin
#

im not saying it's a bad design, obviously it works, but it's fuckin weird

#

where did this idea come from

bitter shoal
#

it came from "we didn't like our original bfg design so let us make something that looks both less dumb, creates the illusion of a single nuke instance, and is easier on the CPU"

true urchin
bitter shoal
#

because people back then wouldn't know the difference

true urchin
#

take a rocket projectile, reskin it and jack up the splash radius and damage

true urchin
bitter shoal
#

because it isn't actually that complicated? lol

bitter shoal
#

both it and the rocket launcher fire a damaging projectile and the main difference is that one runs an aoe check and the other uses line of sight code from the player origin that basically already exists for the shotgun

#

it probably isn't the exact same since the BFG doesn't have vertical spread but you get the idea

solemn socket
#

cause, it would slow shit down

bitter shoal
#

now I can't tell you why they did this but it does have a lot of gameplay implications. Tracers don't actually pierce enemies which is the most relevant (and probably the best reason they did this, since it allows the RL to be better in situations still), I assume if it were a regular aoe it might have problems if it had to calculate a lot of random geometry (much more than a rocket's small aoe) would normally need to that would soak the damage, possibly force a lot more calculations based on level complexity, and maybe even render it ineffective in a lot of places where a tracer from player origin can hit whatever is seen

paper sluice
#

It was John Romero's idea anyways

crystal hill
#

guy has some pretty crazy ideas

#

I like the bfg in it's current state, so good on him for that

full shoal
crystal hill
#

the bfg is multi purpose, you can use it single target to wipe out a cyber or arch vile, or multi target to wipe out groups of enemies

#

an AOE blast would be effective for the latter, not the former

finite crag
#

Is no one playing the doom 1+2 port multiplayer anymore?

#

Well if anyone wants to deathmatch I’m always down

bitter shoal
#

finally beat Tatsurd's gargantuan Map 24 of Plutonia Revisited 2, great map actually. Map 25 was absolutely soul crushing at first but I figured it out.

paper sluice
#

Congratulations!

bitter shoal
#

I'm not done yet I still need to actually complete this wad to see if I can recommend it to people

crystal hill
#

You can recommend the earlier maps

#

Speaking of, D2INO gets a shaky recommendation from me. A lot of the maps are cool, a lot are kind of not

#

There's Moudly maps in there, and the three I played so far are all worth it (one is a lil plain, one is great, the third is a right pain to do, but satisfying)

bitter shoal
#

right now my current recommendation is that PRCP2 is very good with the caveat that the difficulty from map 20 onward might be a turn off for some people

#

it feels much more like its own thing and has a more consistent quality (give or take different author styles and philosophies)

crystal hill
#

I'll look forward to playing it, then

lethal arch
twin mortar
#

Weren't people suggesting it was actually a Mindweaver when the design was shown off?

novel coyote
#

I have a question regarding console commands for DSDA doom, for some commands, 'mobj_index' parameter is needed. How to find mobj_index of certain mobj (map object for ex. particular monstar)?

sharp wyvern
#

i remember people on doomworld just literally calling it that like it was confirmed 💀

pearl tiger
#

Doom + Doom II is having progression problems on Switch 2? I haven't been experiencing any issues on them (besides elastic collision, which has little to no impact on progression), they've been running just fine. doomthonk

desert tinsel
#

I'll play deathmatch with you on odamex

halcyon willow
crystal hill
#

are you seriously advocating for another weapon you wouldn't use?

twin mortar
true urchin
true urchin
crystal hill
#

They probably didnt want just a rocket launcher but big

#

none of the weapons (except the pistol and chaingun I guess) are similar to each other at all

desert tinsel
#

It was made that way for hardware limitations, the bfg originally fired several projectiles that slowed down computers

#

the tracers were an invisible compromise

twin mortar
#

And the old BFG was ugly while the new one's projectile is smexy

halcyon willow
#

Lots of reasons

#

And as other people have said, performance reasons play a part

desert tinsel
#

id accidently made a weapon that required strategy that no other game had similar to

halcyon willow
#

Welcome to game development, enojy your stay

#

Necessity is the mother of all invention

cloud talon
#

Does anyone have any recommendations for a good wad that add new weapons and enemies without completely changing how doom looks or plays?

crystal hill
#

Valiant comes to mind first

full shoal
#

Legacy Of Rust

crystal hill
#

New enemies are a lot more common than new weapons

median trellis
#

valiant

mellow matrix
#

most Doomkid WADs make good use of custom weapons/enemies and are typically easy going in terms of difficulty

halcyon willow
#

Best way to experience it first time is through the creator's wad that they released to showcase the mod
https://www.doomworld.com/forum/topic/106058-paradise-v21-multiplayer-release-10112020/

#

Tango is an extremely talented mapper

#

Warning: very very spicy on Ultra Violence

green parrot
#

are there any wave mode mods for doom 1 or 2?

desert tinsel
#

you mean fighting monsters in waves that get more difficult?

green parrot
bitter shoal
bitter shoal
crystal hill
#

as well as the Reelism mods if you like it wacky

true urchin
pearl bay
#

For the BFG, I don't think they necessarily wanted a nuke in the first place, I'm pretty sure they wanted a massive spread weapon. Remember that there weren't any of those in the first game. The big ball of energy likely just exists to have a cool shooting effect. The tracers being invisible is a hardware limitation.

bitter shoal
# true urchin wdym line of sight code is called when a projectile hits

like for hitscan weapons, code to make sure there aren't any walls blocking the hit and if there is an enemy to be hit. They just run something similar to that for the tracers in place of an AoE check (which an AoE check is probably more computationally expensive in itself despite sounding more simple conceptually).

#

To be clear this is basically what I mean:

  • You fire a plasma ball -> it hits an enemy and does damage or hits a wall and doesn't -> it does nothing further
  • You fire a rocket which is basically a glorified plasma ball-> it hits an enemy and does damage or hits a wall and doesn't-> it runs an aoe check (which has to account for walls btw) for a 2nd damage source that is splash damage
  • You fire a BFG ball which is basically a glorified plasma ball -> it hits an enemy and does damage or hits a wall and doesn't -> it runs an evenly distributed set of tracers in a cone shape from the player origin in the direction the ball went for its 2nd damage source
#

So it isn't reallllly that much more complicated than the RL when it is essentially one step replaced with another

#

and using code or existing ideas that was probably repurposed for this moment

full shoal
#

Finished scythes hell on earth and got to see a glimpse of Fire and Ice. This might be where my saveless dooming stops

bitter shoal
#

best of luck, this is where Scythe takes off the kid gloves

full shoal
#

I'm not sure if it felt any fun to be honest :D Hard just for the sake of being hard. The previous slaughter maps in Scythe were quite fun

crystal hill
#

Scythe really goes full bullshit on you on map 30

#

Havent ever beaten it, dont feel inclined to

#

If I ever feel like bashing my head against a wall to try and beat a map, it's gonna be the Mucus Flow

bitter shoal
#

Also I was gonna mention this but forgot because I keep having to explain the BFG and why they choose to make it the way it was

#

but PRCP2 map 26 was nice and short, kind of like a scythe map actually good stuff

#

and starting PRCP2 map 27 and I need to write an angry letter about how it is called Rules of Nature and choose not to use it as the song

#

map 27 seems pretty good at the start though and looks nice too, I think I can safely say that I can recommend this wad since if map 28-30 and the secret maps are somehow terrible it probably isn't the end of the world at this point

woven swallow
#
DoomWiki.org

Hordamex, short for The Hordes of Odamex, is a 54-level PWAD for Doom II designed for Odamex. It was first released in October 2022 and subsequently uploaded to the idgames archive on November 24, 2022.

sharp wyvern
#

54 maps woa

crystal hill
#

a lot of 2020s wads have a comical amount of maps

hollow phoenix
#

Is there a newer version of Moon doom available? I miss it quite a bit.

wintry copper
#

damn 54 maps

#

Odamex players eating well

desert tinsel
#

It’s a great project

#

And it’s fun with friends! Plenty of servers host it

crystal hill
#

I've played and loved Going Down plenty in the past, but replaying it, particularly after some WADs of, uh, questionable quality, is making me fall even deeper in love with this thing

halcyon willow
shy night
#

In order to run gz doom do I need to doom files from steam or gog?

desert tinsel
#

either will work

#

steam gog and most classic doom CDs have doom 2 version 1.9 which doom 2 wads and source ports are compatible with

stiff basalt
#

I find it funny how the gog version of final doom has the patched version

shy night
desert tinsel
#

Doom is cheap and is probably the most modded game in history

shy night
#

And that for a game with practically infinitely replayability is a steal

cursive swallow
#

especially the classic dooms

#

simply a work of art with brutal doom too

finite crag
#

Got a deathmatch set up if anyone wants to join in just me atm
It’s on the doom 1+2 ver

true urchin
#

-# mainly bc there's hundreds if not thousands of games built on doom alone

finite crag
#

The only two set of games you need is baldurs gate series and doom
I could go happy knowing I put my time in those for the rest of my life

true urchin
#

someone made a fuckin mario kart clone off the doom engine you can play whatever the fuck you want off of this game

finite crag
#

I saw a full sonic clone too it was crazy what you can do with this game

true urchin
#

there's probably a minecraft demake that runs off the doom engine

#

of course it doesn't embed hang on

#

i dont have image perms whatever click on the link and find out why dont you

bitter shoal
#

... I just realized that sonic kart fangame is the DOOM kart people meme about

#

i remember i think it was tarnsman streaming a DOOM wad with sonic gameplay elements, visual assets, and boss fights, basically an earlier attempt at a golden souls like thing

mighty walrus
stiff basalt
#

Dunno how to explain it but you have to shoot a switch from across the room after you teleport from the portal in the middle

#

Shows how to get the Mega Sphere, and a hidden Invulnerability Sphere, in N64 Doom 64 level 17, Watch Your Step. The process of acquiring these items will take the player through the level's 2 score-affecting Secret areas, raising the Secrets score to 100%.

For a map showing the score-affecting secret areas on this level, access: https://classi...

▶ Play video
#

0:30

#

You have to do it on both sides cuz there's also an invulnerability sphere you can use for the final fight

woven swallow
#

that's like saying "do i need fuel for my car to run?"....

silver prawn
#

didnt even know shooting a switch was a thing, so nice to know for future reference

twin mortar
#

It is, both in DOOM 64 and DOOM II

sharp wyvern
#

and in SIGIL 🤓

bitter shoal
#

SIGIL is a master class in teaching the player a new mechanic

#

I felt attacked every time I saw Vytaan try to shoot wha tis now known as a "SIGIL eye" because I do it too kekw

sharp wyvern
#

I like that Sigil did something with the Evil Eyes cause me and a lot of other people I know who played Doom said they felt like the eyes were meant to do something special lol

bitter shoal
#

whew PRCP2 map 27 takes some work I definitely need a break

crystal hill
#

Unless you exclude all mods and wads

crystal hill
#

Maaaybe worth trying as a novelty, but thats all

bitter shoal
#

I figure "tarnsman played it" is enough of a caution tape bad_boy but yeah it is one Sonic related thing on there out of several

crystal hill
#

Does he have a reputation for playing garbo?

bitter shoal
#

yeah he played all of Maximum DOOM

crystal hill
#

I'm not in the Doom content creator ecosystem. Doom is one of those games that is infinitely more fun to play than watch

#

Even funny pumpkin man

#

I only watch doom being played when its for analysis or when I need a visual guide on how to beat something

bitter shoal
#

He was a fun streamer to listen to but in hindsight his map criticisms should probably be taken with a grain of salt since he expressed them so definitively

crystal hill
#

I know he's made some maps, but I cant remember which ones

#

I always confuse him and alfonzo for some reason

bitter shoal
#

he worked with others on BTSX episodes. He did interact with Alfonzo a lot. He also worked on Adventures of Square IIRC

#

He sometimes streamed his own project but I never knew what it was called

#

It was touhou inspired

#

He doesn't stream anymore, don't know if he still makes fun of stuff that happens on DOOM World

crystal hill
#

BTSX2 had a decent start, but shit the bed with longer, more open, more sloggy maps near the end

crystal hill
median cloud
#

Wonder what this years cacowards will entail

#

Find it hard to keep up to date with all big releases made in a year and somewhat rely on cacowards to tell me whats good and what isnt

crystal hill
#

At least in the 2010s, theres been a bunch of gems each year, a few stinkers, and a whole lot of meh

#

Hope this year's shrinks the scope a bit. Theres way too much stuff being given a spot on the 'wards

median cloud
#

D2INO, Eviternity 2, Simulacrum and Pirate Doom 2 are pretty cool

#

I think in terms of Doom the quality actually keeps getting better with years, kinda amazed how

crystal hill
#

I wonder

#

Theres almost always going to be great stuff in the cacowards. Hard for there not to be, considering how much stuff is in there

#

But I wonder, comparing 2024 to 2009, what is the quality to number of wads ratio?

bitter shoal
#

wads taht age more poorly are probably ones that are on there because they were well constructed maps but the gameplay isn't as refined

true urchin
crystal hill
#

2002 was a year of 10 wads. One of them was alien vendetta, which singlehandedly raises that year to new heights

true urchin
#

the code for the game is still there you're just putting shit on top of it

crystal hill
#

Which isnt the base game

true urchin
#

its still doom at heart

crystal hill
#

Minecraft isnt the best comparison. It has way more replayability at base than Doom does

crystal hill
true urchin
#

nah i could replay doom more than minecraft

crystal hill
#

Its not Doom. Not officially.

true urchin
#

mc is fucking boring

bitter shoal
#

brb gonna watch videos instea dof this argument

crystal hill
#

Thats your problem, I think

true urchin
#

why

crystal hill
#

You can get a lot of shit done in MC if you're creative at all

#

Doom is a linear experience

#

A good one, but it will get repetitive way quicker

crystal hill
# true urchin why

Because counting mods disadvantages a lot of games without good modding scenes

crystal hill
#

I want to judge games on their own merits

true urchin
#

pick a better game then

crystal hill
#

Okay, so this argument is worthless then

#

Ta ta

true urchin
#

a damn important one in my opinion

median cloud
#

Like Alien Vendetta is good but current day wads are miles better

#

AV was good for its time

crystal hill
#

Ehhh

#

I think, unlike most things from the first 10 years of doom, it still holds up

median cloud
#

I might've overplayed it, it's decent but I think newer wads blow it out of the water

#

I think Eviternity is miles better and more advanced

crystal hill
#

From 2002 to 2014, I have played 3 (I guess now 4) wads I would consider better

#

And I have played stuff post 2014 that is also better

#

However, alien vendetta is better than most wads I have played, before or since

icy umbra
crystal hill
#

Or else Mock 2 would have swept the 2003 cacowards

median cloud
#

That's true and I think a more egregious example is 90's wads

#

Classics like Alien Vendetta, Kama Sutra, Speed of Doom are still fun to play

#

But in terms of raw mapping accomplishments I feel like a lot of newer maps got heights those old wads never reached

crystal hill
#

Kama Sutra holds up a lot worse than the other two imo

median cloud
#

Even gameplay wise, combat puzzles have evolved a lot over time as well

#

But pure enjoyment I think the classics are still fun

median cloud
crystal hill
#

It has moments of brilliance, but it is dragged down by a lot of crap maps (thanks, method)

median cloud
#

I like the HR aesthetic without the horrible gameplay

crystal hill
#

Gusta only truly came into his own in Plut 2

median cloud
crystal hill
median cloud
#

I might've just overplayed them, back when I played a lot of co-op people would run AV on a daily basis

crystal hill
crystal hill
median cloud
crystal hill
#

I've played the tits off of Plut 2, Going Down (the first third, I was real bad at the game once lol) and the Golden Souls duology. I love them all

median cloud
crystal hill
#

But even there, I think Alien Vendetta is remarkably solid for 2002. Stuff like BTSX has a lot of flaws I dont really see in AV

#

Though its still the worst wad I would put in my 2nd of 3 quality tiers, still very very good and better than 99% of what I have played

median cloud
#

Also somewhat surprised you like golden souls since you seem to have an anti-modding mentality, or atleast it came off that way

crystal hill
#

That being said, I am a little iffy on calling it a Doom wad, because of how fundamentally different it is

bitter shoal
#

it is a wad file you load into doom so...

crystal hill
crystal hill
bitter shoal
#

It has to count on a technical level

#

aka you might need to use different terminology to make the point

crystal hill
#

Basically

#

Stuff like total chaos isnt what people think when you say "a doom wad'

median cloud
#

That wad looks incredible

crystal hill
#

And its bloody limit removing

#

I could not believe it when I first saw it

#

Its just pure fun the whole way through. A little too easy, especially for my modern standards, but I dont care

median cloud
#

the first wad I can think of using those futuristic light effects has to be deus vult 2

bitter shoal
median cloud
#

u saying it's a casual ride might make me go play it tho haha

bitter shoal
#

years ago I would have been against easier wads because the gaming climate was starved for harder stuff at one point but nowadays since harder stuff is accessible again especially among DOOM maps I think easier stuff can be a nice change of pace

crystal hill
crystal hill
bitter shoal
#

unless it is easy in a boring way like TNT or something

crystal hill
median cloud
crystal hill
#

A map like trip switch kicked my ass years ago

#

Now? I beat it in half an hour this morning

#

Going Down seems to be my goldilocks zone for difficulty now. Not too easy, not too tough

bitter shoal
#

easier might be relative then

#

but you get the idea, you don't want to overfatigue yourself

crystal hill
crystal hill
#

I beat the first two and secret maps of swim with the whales saveless, and map 3 with saves. I have nothing left to prove

crystal hill
wintry copper
crystal hill
#

I'm going to play sunlust soon. I hear great things, but I may need to stick it on hmp after some maps

#

I also enjoyed it well enough, the 16 or 17 maps I played before rage quitting

pine violet
#

I heard some of the old models used for Doom had to get their skin replaced due to deterioration

#

Would be cool if they made sprites of the new skins as a modders resource or something as some are noticeably different

bitter shoal
#

that is basically the existing revenant but without the armor piece, Junkfood has something like that but brown and not red

shy night
#

I really want to play vanilla before I mod doom. After I compete the games for the first time though what are some fun mods for a beginner.

woven swallow
desert tinsel
#

Dwango5 deathmatch on Odamex rn

urban trench
#

Back to Saturn X is a good recommendation. It start quite basic but becomes awesome later on.

silver prawn
#

anyone here play on xbox 1 or xbox series s/x? i wanna have at least one friend that also plays doom; mainly so they could join a party and we just chill while blasting demons to hell

#

if so plz dm me:3

pine violet
#

I also like the custom maps Spectacle Creep

shy night
pine violet
#

But to my knowledge Brutal only works on the ZDoom family of ports

#

Same for Spectacle Creep I think

#

If you just want the original dos version on windows try Chocolate Doom

shy night
#

How do source ports work exactly? Can I have multiple or can I only use 1 at a time

pine violet
#

You can have multiple

#

It's basically a modified version of the source code of the original dos exe (well actually most are modified from the Linux version which is the one that was made open source in 1997)

#

So all you need to run a Doom source port is the required files and the iwad

#

An iwad being a file that has the game's assets

twin mortar
pine violet
shy night
pine violet
#

Yes

twin mortar
little oar
#

You can use a program called ZDL to help organize them all too

pine violet
twin mortar
#

And DOSBox makes you feel smart

pine violet
little oar
#

I throw all the source ports into a vaguely named "DOOM stuffs" folder and use ZDL to actually open them

#

Beats dragging everything to the port exe

pine violet
#

I just put ZDL in my UZDoom folder cause I'm lazy

twin mortar
#

Before Heretic + Hexen got remastered I played them with a source port, Crispy DOOM, and that's one I'd recommend for anyone looking for vanilla authenticity with some modern touchups

pine violet
#

I use UZDoom for how easy it is to mod and the ability to look up and down