#classic-doom
1 messages · Page 119 of 1
It would encourage them to make more vanilla wads
can't believe I'm batting for this, hipster that I am, but myhouse.wad is absolutely massive
one, technically two maps long
is that what motivates people to make doom wads? awards?
it does feel kinda biased towards gimmicky things
I dont know man i'm just saying
At least in the late 2000s through to mid 2010s, the cacowards are better at picking quality than in the past. I don't look at the ports used to play the wads because they don't matter to me
yeah i never start up doom
wonder what i should play
and then go searching for gimmicks & 1 level wads
those feel like tech demos and not like actual full-on releases
sometimes you want something different, or quick and breezy
there's a good supply of megawads in each cacowards, particularly these later ones I've been playing through
anyhow, my highlights for this past year are
purgatory, earthless, skulltiverse 2, combustion, forlorn, sunset irrelgion, & sunless empire
there were a lot of puzzle / art releases too that i did not touch but look great
I'd love to comment, but I haven't played any of them, and the way I'm playing wads, it's gonna be a long time till I get to 2024's wads
what level was this
when will map makers realize brightness level 0 is not a good difficulty challenge it's just annoying
if I can't see anything I sometimes just give myself light amp
doesn't make me feel guilty
i mean i wouldn't but like
with some of these old maps i don't blame you
it might be a monitor issue because i always keep my monitor at lowest brightness
to be fair, I haven't had to do that in donkeys years
Maybe its this new computer and monitor that I use that lets me see better
i also play on low detail so
smart, if you wanna save electricity
sometimes stuff is obscured
I forgot what settings I have my GZDoom on, but everything looks nice and crisp for me
pretty much ideal
(I dont use any graphics mods)
i see
what source port do you use?
ohh, you go straight from dos?
oh yeah, that's what I meant
yeah
if you were running pure dos, that'd be some impressive dedication
still, I respect someone who uses dosbox for doom
but yeah i mainly use chocolate doom when i need to run a source port for whatever reason
Although i'll say i do like crispy doom's feature of being able to display stats on the automap that's helpful
That might be the feature I couldn't live without
I like autistically checking my number of kills and secrets to see how far into a level I am, how much progress I am making, etc
what i hate the most
is accidentally clicking the exit plane before i got 100% kills/items/secrets
because it wasn't obvious that was the exit
that's the worst
i try to 100% every level and that's really frustrating
as do I, but sometimes it's not worth redoing the level
it depends
I've pistol started UV maxed some real hard wads, I don't need to prove anything to myself
if i missed like half the level I'll go back
if its a good level... well, it wont have that problem
But if it was like one guy at the end it's like whatever
but if it does, I'm more likely to shrug and say "okay, lets do this again"
same
especially if it's a shotgunner when I have 123% health and 73% armour
but doom 1 and 2, doom 1 in particular, have really short levels, so I dont mind redoing those
yeah true
I may be as down on Doom 1 as I am because a lot of cacoward winners in the past have just aped E1
i love wads like that though
so I've played essentially copies of it over and over, unlike Doom 2, which is fresher in my mind
I miss the super shotty. And the arch viles. I'm an addict, what can I say?
I could live without both
they're also generally quite easy, so I dont get much out of them
I could write an essay on the nuances of the arch vile
it's such a good enemy, and quite fair to boot
I can't live without revenants
I could survive. Those homing missiles cause high blood pressure
I love revenants
I despise how you don't know if a missile will lightly graze you or put you one foot in the grave
revenants in doom 2 are meh cause there aren't enough levels that utilise them well enough
i didn't even realise their missiles had homing till i got to the master levels icel lol
plutonia uses them very well though
I don't like the inconsistency of Doom in general
it's more or less annoying in different places. The revenant may be the worst offender for this
that's what makes the revenant a good enemy
new account?
Not a new account but i rejoined the server after a while of not being here
really? how'd you manage that?
the best way to dodge any projectile in doom is slight movements to the left or right (more depending on how close you are). Homing rev missiles are the main thing that violates this
revs dont really have many big open areas in doom 2 🤷♀️
and if youre treating them like normal missiles usually youre getting behind cover
Why is this wad making me pistol a cyberdemon
aren't they in downtown? gotcha?
it's preparing you for the Shoot it Until it Dies achievement in the Kex Engine remake
I already got that one
damn, you're a professional
but anyways yeah i really do not think they prepared that level for a pistol start
you'll have no problems with this guy then
what's the wad?
i think downtown i was just distracted by how shit it was
fair
you get shotguns off the zombie corpses and that's it
eternity.wad
another 94 wad I've played but have absolutely no memory of
did you just go through the top 100 wads list
I did manage to beat it though, so there had to have been some weapon in that cyberdemon
yessiree
that's what I'm doing currently
there's literally just the shotguns you get from the zombies
and half of them are behind a barrier and not reachable lol
which map?
e2m8
it's all coming back to me now
no, I did not beat it. I crossed it out as beaten because 7/8 levels is good enough, I though
yeah, uh, good luck
oh, well done then
It's not hard all you do is just strafe in a circle and shoot it just took me like 3 minutes
It's just time consuming and my hands were getting tired
that level has 5 cell packs according to doom wiki
no way they expected you to play it pistol start
yeah i guess not
oh well i don't really care
unless a level is genuinely impossible from a pistol start in which case I'll continue from a previous level
but that's really rare
let me know when you've got through trinity college, crossing acheron and the evil unleashed
i did
those are the 3 wads I kind of remember from 94
like earlier this year
all of them so far
thoughts?
I got to map 4 before I took a break from playing
trinity college is like incredibly impressive
crossing acheron is very good obviously but dr sleep is a really talented map maker
evil unleashed is probably the best map set up to that point not made by id software
trinity college is similar to Doomsday of UAC in it's impressiveness, but I feel it's combat is superior, so it's got 2nd place on my list
Agreed
very unmemorable now, but I trust past me when he says it was the best thing he played in that year
I should sleep now. G'night
night
PRCP2's map 11 is pretty cool. I can't figure out how to get the keys but it is really cool.
as in, you can complete it without the keys?
no I mean I don't know how to get the keys I find lol
they are on raised platforms I need to figure out how to get to or lower, etc
sounds like a problem
even the best level can turn frustrating if you've no idea how to make progress
I mean I should figure out (or look at) the solution before making judgements, and there is a lot to do on the map.
are the maps in PRCP2 bigger on average than PRCP1's?
so far two have been, map 7 which is so far the only meh map so far and this map (11)
size isn't the main reason 7 kind of sucks though
7 felt like someone was in over their head trying to make a super epic magnum opus since it is a pivotal point in the game while whoever made map 11 seems more qualified to acutally do that, if that makes sense.
It'd be fine if the encounters weren't so weak though, mainly a ton of ambushes that are enemies jumping behind you and that is like half the monster count on a map that has a couple hundred or so
Ambushes arent fun, even in some of my favourite wads, like Speed of Doom
I'm okay with ambushes, I like Plutonia afterall but like anything else there are degrees of quality to them and you have bad and good
so I don't want my feelings on this map to be a general statement about ambushes in general
I should clarify - when I think of an ambush, I mean monsters spawning in out of nowhere with no cue
A resurgence map ended with a switch surrounded by corpses. This was enough to clue me in "okay, there's gonna be enemies here, let me prepare"
Much better than what joshy did in SoD, where it was "oops! All pop up monsters!"
yeah there was one part where I did spawn in monsters that I expected. What I ddin't know was that some revenants teleported in like two rooms away and I think I ended up running into one earlier than the author intended because I pulled back from the fight instead of staying in where the revenants were likely supposed to hit me in the back.
nevermind... i missed a switch
wait is this serenity? lol
no thats plutonia
Congrats
It was nowhere near as hard as the first 2 but sometimes the level design almost made quit
I really do not like 64, honestly. I stick to those thoughts we discussed the other day
If i had to play a classic doom again, it would be 100% 1 or 2. Definitely not 64.
Time for doom 3!
I think its harder, AND more annoying than either of those. But this could just be me not being used to D64
Its less suited for pistol start than D1 or 2
Yeah, I'm hardly a lover of D64 myself. If/when I do my full series playthrough of the classic Doom games, I'm seriously considering skipping it. I'll get enough of it when I play some wads anyway
Good luck. Its even more unlike D1 and 2 than D64 is
The pistol of 64 was utterly useless, I used it like once 😂 they gave you the shotgun the first 5 seconds you start the game
The only redeeming points of it might be the sprites. I liked the pinkies looks in this one. My problems with 64: horrible level design (whenever you pressed buttons it just wouldn't trigger any audio clues to make me understand where the hell to go and what happened would just be me running around the whole map like an idiot) , lack of a damned ost as a whole (hearing distorted roaring for the whole game almost made me crazy), combat felt slower than the first 2 games, and kinda mid boss fight.
Can't judge until I play it but I'm really curious about 3.
I just need a break for now
i think i might play tnt2 again now that its complete (ive played all but a few levels)
or give revilution a shot as it seems well regarded
ehh
Dwango5 map01
In its defence, its useless in pretty much every single doom game if you dont pistol start
Whether you get the shot after 10 seconds, 30 or 60, it still gets outclassed very quickly
Its well worth a play for any Doom fan. You might click with it like some do
TNT Revilution was forgettable for the most part, but still quite a good time
Wdym, eh? Its a fully 3d game compared to those three
It leans a lot more into survival horror than the others do as well
The sprites werent bad, but the old ones were very bright and colourful, letting you tell at a glance what things were. In D64, you cant tell if a hitscanner is a shotgunner or a zombieman. Its really quite unfortunate. The soundtrack might be the weakest aspect of it, it really is just noise for the most part. The only tracks I even vaguely recognise are the title theme and in the void
The combat is slower because the whole game runs slightly but noticably slower than the classics. It also lacks a lot of really impactful D2 monsters, which hampers the combat further (but they keep and buff the fucking pain elemental grrrrr)
been playing Memento Mori II lately and currently just beat MAP15, so far a lot better than MM1 and legit probably the best 90s megawad by far
and I already liked the first MM even though it's pretty flawed and grabbaggy especially in comparison to MM2
MM2 is definitely an improvement over MM1 (it helps that it has some quality music in it), but Requiem would be my pick for 2nd best megawad of the 90s (after Plut of course)
yea Requiem is also really good though it's pretty inconsistent and quite obviously rushed
Militant Reprisal is a bit of a hot mess for instance and Procrustes Chambers as much as I love it thematically is excessively stingy with ammo and health
Hatred though is absolutely amazing, same goes for Rats in the Walls, The Canyon, The Reactor, Town of the Dead and Fetals' Remains
Sure it’s 3D but IMO it has a lot in common with Doom 1993
I really wish The Lost Levels had done for D64 what Legacy of Rust did for D2
Like YOURE MAKING A D64 DLC where you don’t have MEMORY ISSUES
ADD SOME NEW ENEMIES 🤯🤯🤯
Judging how you went with doom 64, idk if you'll like d3 either. Just 1 advice, take doom 3 has it's own standalone doom game separated from everything else (it's quite literally that lol). I think that helps with appreciating it more imo.
Idk man doom 3 is more of a doom game than any nudoom game released
Kinda agree ngl
2016 is my sweetspot for that nudoom and doom 3 feel

Love that game, shame it's a very short game
For me atleast
I ❤️ Doom 1 & 2 🔥
okay I figured out how to get this key on this PRCP2 map I just had to press an obvious switch I kept neglecting earlier in the map lol
I knew it was a me issue
i just finished a normal run on it yesterday
Kinda fax
its still a good game. doom doesnt seem to have bad games (havent played eternal 3 or dar ages) but 64 is just the worst out of all of them
hot tae doom 1 is better than doom 2
dont get me wrong i love hell nights
theyre really fun to fight imo
but something about the level design of doom 1 just clics with me more than it does in 2
True as fuck
although i thin i had a better favorite level in doom 2 than 1
i dont thin i really have a favorite level in doom 1
monster condo is THE GOAT though imo
was immensley fun to figure out the ins and outs of the level
okay PRCP2's map 11 was pretty nice. Once I figured out how to get the first key the rest of the map flowed until I wanted ot distract myself with trying to get a secret I wanted.
and getting that key involved pressing a very obvious switch that was my fault for ignoring
my dream doom game would be 2016 tone and aesthetics and 1+2/TDA gameplay
does anyone know any good mapsets that are around the difficulty of the doom 2 base campaign (maybe a little harder)
ideally ones that aren't needlessly obtuse to move forward in and aren't just gonna screw you over with a lol random xd 30 archvile monster closet with no cover
Yeah I'll never pick up this one ever again honestly it was just a pain the whole time
Not even close to the fun I've had with 1 and 2
My classic fav doom is doom 1 actually
i like doom 1's map design better than doom 2 but dear god the enemy variety is atrocious
doom 1 has:
imp
really big imp
flying imp
zombies that die to stiff breeze
mr slappy
mr slappy but slightly transparent
that's literally it for 95% of the game
I don't know how to explain it but
Doom 1 was the new thing.
Doom 2 was pretty much the same thing just with a couple of new enemies and the double sawed shotgun.
Doom 1 simply clicked different for me
Also I preferred the levels and music more
those enemies absolutely revolutionize the game imho
it just adds an entire new dimension to the combat
fights are fundamentally different and the approach is different too
mancubi punish you for strafing carelessly, archviles are critical priority targets, arachnotrons and revenants are essentially long range artillery
the pain elemental is a fucking rat bastard
i dont play doom 1 anymore because after playing 2 going back just feels so dull in comparison
Everything of doom 1 felt iconic.
But if someone asked me "What do you remember of iconic from doom 2?"
The only thing I'd be remembering is that it had the double sawed shotgun. Cause man since they implemented that gun the normal shotgun feels pretty much useless.
Why spend 15 seconds shooting at a spongy enemy if you can just rush to a demon, get face to face and most of times 1 shot kill them?
the combat shotgun is absolutely not useless
its generally a better option for killing hitscanners and imps
It felt more badass and better for me than the combats
the tight spread actually lets you snipe zombies at long range
the super cant do that
Man I really hate pain elementals, most of times they just ruin my experience
Those fucking burning heads just bother my ass a lot
here's a wild opinion
They don't even do much damage but the amount of nuisance they cause is unbelievably unbelievable at times.
i actually overall prefer that doom 2 has a couple of annoying rat bastard enemies that you want to kill first
it adds another layer to fights
combat is no longer "keep shooting until everything stops moving" now you have to consider the dickhead in the back making your life harder
Also man what about those cacodemons that spits those heads every second. They don't even give you time to take care of said spit heads they just spit another two that rush your ass.
Also vomits shits after dying it's incredibly frustrating.
how much should you prioritize killing him? can you take him out now or would you suffer too much damage? then again killing him later takes more ammo and may also force you to take damage
that's the pain elemental
that's what they're called
That's the only enemies that really clicked my nervous system the rest was ok
Yeah that and the burning heads I still have yet to learn all names mb
The ultimate nuisance
technically they're a doom 1 enemy but they're so infrequent and irrelevant i literally forgot about them
I still have to play 3, 2016, eternal and dark ages and I wonder if there's something more of a nuisance than them
I absolutely fucking hated those things lmao it's crazy
but yeah tl;dr doom 2's wider range of enemies that all do different things forces you to constantly be considering who in the room is the biggest threat AND if you can deal with them safely
and how TO deal with them
doom 1 enemies are all basically the same honestly
hell barons are just really big imps
Also in the ending of 64 there were a fuckton shit of enemies and man the lost souls were a LOT
cacodemons are flying imps
If i didn't have the bfg and unmaker I would have quit right away
doom 64 specifically buffs lost souls that's why they're so fucking awful in that game
they have less health but more damage, they move faster and have basically zero attack cooldown so you just die instantly if they hit you
genuinely one of the worst enemy designs in the series and THE reason why i have no desire to replay 64
like how is a person supposed to know that through randoms levels of the game you'd need to pick 3 keys to use at the end of the game to close all 3 portals
Basically you would need to spoiler the game before playing
it's technically not required
Ik but it makes the game much easier
Imagine if I was playing on watch me die
i think it was like some kind of super crazy secret they wanted you to find when you replayed the game
Actually, I played a bit of watch me die and it wasn't that bad tbh
you play it again, find one of the keys (or more) and go "ohhhh THATS what i needed"
the problem is nobody wants to replay 64
i wish 64 was more fun tbh because the vibes are IMMACULATE
i really like the enemy redesigns they look fucked up in the best way
ehhhh
the final boss was cool, i liked it more than fighting the evil spooky face on a wall
i'm not sold on the music i can't lie
For me 64 vibes were kinda a let down cause having to hear to distorted roarings instead of a good music is bad for me
i played with a custom soundtrack mod and it was way better
ambient tracks are fine but i would appreciate some actual music
They could have used aggressive violins. It would have fit 64
not fuckin minecraft disk 13
Something dead space would have
Midway right?
I actually found the levels layout easier than 1 and 2
The problem as I said was the lack of audio clue
i can't fault them for trying something new
oh i feel you dude
Like you would click on something and it would activate shit 10 rooms before
Like at least let me hear something
some doom maps kinda fall into this weird point and click game syndrome
where you're scouring every nook and cranny looking for the magic interactable pixel and when you find it you don't actually know what that did
and honestly, if it's for secrets: cool
Also I didn't like the fact that to solve an enigma, you would have to leave the room and go back for a bit.
they're secret for a reason
Sometimes doom 64 made me question reality
And man that was every single level it got so tiring
but when the mandatory route for progression starts being really obtuse and starts like hiding shit on purpose suddenly i stop having fun its so weirdd
I had to use guides every now and then I don't have problems saying this cause otherwise I would have been stuck there
Cause the game gives no clues how to solve something it's all random clicking with no relation to each thing
It almost felt like devs hated the player
Almost like they didn't want you to finish the thing
i have doom wiki bookmarked at all times because needing to look up guides just to progress is a REALLY annoying trend with a lot of custom maps
And man I like some good puzzles but make them make SENSE
"what if we put a tiny switch on the backside of this one decorative pillar in the corner that you would never have a reason to look at and that was mandatory to progress the stage" what if you just made a good fucking map instead of putting all this bullshit in
Truth nuke
what if you simply made a stage that didn't make you stop and pull up the fucking wikipedia page halfway through
what if you made a map that didn't suck ass
hypothetically
Also most of the switch blended in with other decorative objects. Like there was not even the tiniest hint from devs "Hey, this one looks pretty off. A slightly different textures you know? Why don't you try click on it?"
look i get it some people love looking for obtuse secrets in old doom maps
and honestly? sometimes that person is me
No because how is a player not supposed to know that a Window out of the 25 displayed is actually a switch and not a decoration
but my dude make it a SECRET not the critical path of the stage
Also man some traps were just made to make you rage quit
Oh no you standed on the wrong side of the floor, now watch your dude die without a way to get back up
I don't know man the level design was odd
Why would have the floor even collapse it just didn't make even sense
Like i would expect it if I pressed some buttons in the wrong combination and yeah I would expect a trap to activate but making it a scripted thing for no reason is a dick move
is this still about DOOM 64
Damn, the Doom 64 slander here is crazy 😭
I know right. I look back at chat after playing another game and suddenly boooom
I also couldn't tell if the convo was still about D64 or what it seemed like literally every DOOM wad
have u played legacy of rust
I agree but the levels themselves kinda let them down, if I wanted good levels with those enemies I'd play NRFTL or Plutonia
Doom 2 level design isn't as bad as people say. Yeah, there are some weaker levels but also some of the best in the series
I think it balances itself out
Also, I think the levels are generally more interesting than in the first game even if every idea doesn't land
Ello
holy cow PRCP2's Map 12 & 13 are euthanasiac THRILL RIDES :
TRUE.
Idk why they rushed d2. It would've been my fav doom game if it wasn't fucking rushed
cause they were making Quake
The gameplay is very different, which already sets them leagues apart
Not to mention the different enemy rosters, the bigger emphasis on horror/survival horror, more of a story focus, more boss fights, etc etc
Survival horror?
Doom 3 is closer to D64 than it is to D1
As in resident evil survival horror?
It tries to be that
Idk about that
Doesnt manage it much, but I think thats what its going for
Action horror*
Uhh
You're too quick and powerful, ammo is too plentiful
Doom 1 could be considered horror as well
D1 has a lot of horror elements
DOOM 3 had a box or a pamphlet or something warning the player about it being a horror game
D1 is horror themed but not really a horror game
Its in a different tier to D3
There's literally a lot of rooms where light flickers and stuff
The atmosphere, the gameplay, the graphics, the music, very unlike horror for the vast majority of it
Damn, pack it up then. I guess thats horror
It was
yeah there are horror elements but none of it is really geared to scare the player or make them feel helpless
The UAC facility's been overrun and shit's broken
On the 90s
Right
Doom 1 is a lot more atmospheric so
There's hanging dudes and giant goat demons that could snap you in half
I dont believe D1 and D3 can be compared in the same horror action genre
I've said it once and I"ll say it again, Bobby Prince's music alone disqualifies DOOM 1 from being a horror game
Goat dudes you can see 9 times out of 10 because you have functional lighting
Doom 1 doesnt have a flashlight to light up the world around you because the lighting is so poor
So no flashlight = no horror
Yes, thats exactly my point
Damn
Ignore all the other points I have made
This too
i'm trying to think on something to say idk what to say lul
Bro your argument got literally disqualified when you said doom 3 is a survival horror
Oh?
There is a greater focus on ammo management, for your good weapons at least, than in D1
There isnt
Its not a Resi Evil survival horror, fair, but it definitely has elements of it
There absolutely is
You get a chaingun early, but nearly no ammo until the last third of the game
You are always packed full of ammo
So you need to ration it for the big threats
The only time where ammo becomes scarce is when you return from hell
Yeah, for your melee weapon disguised as a shotgun
You have ammo for that, not your truly good weapons. Especially at the start
The shotgun is indeed awful
Whether you call it survival horror or action horror, D3 is a very different beast to D1
In D1, the shotgun is almost like a rifle. I havent seen a shotgun quite like it anywhere else
Decent long range burst damage, decent short range damage also
Doom 3 started the trend of having awful shotguns on doom games
Every other game I've played has the shotgun be uber powerful point blank, and terrible beyond that
Even D3's is genuinely good, if you can stick it up a demon's butthole
2016 and Eternal shotgun base fire is awful and only get redeemed by their mods
At least 2016 had the grenade launcher, yeah
And the super shotgun gets direct buffs rather than mods
I wonder if its because it only had Kaiser working on it? One dude, asked to make a new campaign for D64. Guess you cant expect the world of him
I think its still sold for £4 here in the UK. Thats not much at all
It is probably harder to mod custom content for D64, I assume, especially since you can't make stuff cohesive with its artstyle as easily
Honestly doom 64 and doom/doom 2 are practically the same thing
They play basically the same and just have a different atmosphere to them
well yeah DOOM 64 uses the same engine as Playstation DOOM
but upgraded to have some new features
Idk where yall see the horror in doom games
If I have the power to snap demons in half I cannot feel any tension
I think Doom 2 levels fail because they are much more gamifyid. They don't feel like real places or make much sense at all and therefore lack any athmosphere. All the good that D2 brought is better displayed in Final Doom. Doom 2 is not bad but later wads just prove how D2 is a little lackluster.
Not ALL levels of course.
Perhaps if you would be playing as a normal dude with low experience with guns and stuff then I might understand it.
But if it ever heads that direction it's not doom
People nowadays are way too desensitized
Also that
Doom 3 depowers you a bit compared to the classics
Its got more of a spooky atmosphere with the lack of light, and no funky music. Oh, and jumpscares
Hey has anyone tested the "Doom 4" mod? Is it shit?
It's pretty high on the mods page in D1+D2 but so is Simpsons Doom 
Its fine. People are still too kind to it, though
It's common for games that got a bad rep for any reason. Doom 3 got it because it wasn't like old Doom. But people don't agree that it's a bad game
I played it and the expansion when it came out but never returned to it so don't remember how it felt. But I'm quite sure it isn't as timeless as the classic Doom
No it is not. Doom 3 is flawed in a lot of ways that make me less willing to replay it than the classics
I disagree
Resurrection of Evil (the expansion) is significantly better, but it has its own problems
it was criticised for a lot of stuff even at the time
What really made og doom a timeless classic is the modding scene
I remember taking part in those discussions but don't remember the reasons. Bad weapon sounds was one thing and the flashlight
Thats a major part of it
But even on their own, Doom 1 and 2 are a lot more pick up and play than 3 is
Thats kinda subjective
You open the game, select your difficulty, you're in the level, less than 30 seconds
Yes, but also masterful level designs and even the vanilla gameplay being absolutely brilliant
In Doom 3, you have a bunch of cutscenes and npcs and optional areas until you get into the underside of the mars base
Where its another few minutes until you're actually fighting some demons
I disagree
If I want to shoot some demons, D1 and 2 get me there much quicker than 3 does
If we are talking about pacing the first maps from D1/D2 feel slow to play too
Especially on doom 1 since the demon variety is too limited
if one considers doom psx 🤓
What?? If we're talking about pacing, D3 has it much worse. Again with the cutscenes and story
I havent heard anyone complain about the pacing of D1 and 2's opening levels before
Normal people speaking about Doom don't 
D3's opening level is perfect who hates D3's opening level
People who want to shoot demons quickly
This is what I said
It gets kinda repetitive having to take cover because of the amount of hitscans
DOOM 3's atmosphere is unmatched imo and I can't imagine it opening up the same way D1 and D2 do
when the invasion begins 🥹 it's so awesome
You get plenty of health and armour to mitigate the damage. Your shotgun is also plenty good to deal with them
Its doing something different, which is fine
anyway as I was saying earlier, Maps 12 & 13 of PRCP2 are completely bonkers, gonna try to finish map 13 real quick (though I might take a break in the middle of it despite it probably not being that long)
How to beat the fucking cyberdemon?
In doom 93, like how? I am shooting rocket, after rocket, but that son of bitch keeps getting me
Circle strafe and pray
Also don’t stand near walls
I tried using the chain gun, the plasma blaster and the rocket launcher
still nothing, shotgun isn’t going to do shit
of those weapons the plasma is the best one, if you aren't able to circle strafe well (if you are using a console controller) then try just micro strafing after each shot
ipad pro
ah okay, I have no experience with touch controls but they are likely making it significantly more difficult
Well I reached here so far, so thats gotta count as an achievement
I will forgive map 14 of PRCP2 being evocative of a Plutonia 1 map mostly for how it played out lol (I will probably un-forgive it if more maps are copies of Plutonia 1 though)
still so far only one kind of meh map in this mapset, hopefully it keeps up
oh weird, Doomwiki doesn't have Map 15 as having a secret exit
Well, its a very safe bet that if a map has a map 31, it'll have a secret exit to it in map 15
^^
it has the other secrets which is why it stood out to me
you mean the 1994 commercial megaWAD?
played only the first level, it was honestly shovelware tier
been meaning to, but havent had the time or motivation
also heard this said of it by some people
I don't see it
It's been pretty good so far
i'm on e2 atm
i mean christen klie designed like 5 of the master levels
yeah the worst ones
Eh
the only thing I remeber from his 6 levels is pain
Hello
Yeah massacre on callisto is pretty good but killing fields of io is actually great so far
For the standards of the time this is one of the best wads of 94
damn
I'm a zoomer, spoiled by the bounties of the late 2000s - early 2010s
i do I love old wads
Some hold up
i'm a zoomer too
Alien Vendetta is still in my top 10 or so wads
Plutonia is the best one of the 90s
even kinda crap megawads like h2h xmas have a certain charm
how'd you get into doom?
Hmm i honestly don't remember
i first played it when i was a kid probably like 10 just because it was one of the most highly regarded classic games
I think i played the snes port LOL
lordy, you're a certified retro gamer
i didn't get like back into it into it until doom 4 came out which i played and really enjoyed
then i went back and played all the classic iwads in like 2021 or 22
currently i'm just going through the top 100 wads and notable wads lists from doomwiki
Im horrible ar classic doom for some reason
I still play it from time to time cause its fun
you get better with a lot of practise
i do want to go back and play doom 4 again at some point it's been nearly 10 years now somehow
Doom 4? I thought that was canceled-
I never did the hardest mode on there so I really want to try that
You mean Doom 2016?
same thing
Weird to call it D4, but I get what she means
i don't like calling games with a release year at the end it's tacky
nightmare was a real pain to do
it's like god of war (2018) just say god of war 4 bruh
Yeah but its makes more sense- no one calls it Doom 4 lol
I beat it, but I think I'll stick to UV next time
No i mean
ultra nightmare?
yeah, good luck. You'll need it
The problem is like
Nightmare mode on doom 4 wasn't even nearly as bad as original because as far as i remember enemies do not respawn
they do not
but like if you die once that's it that's like 4 hours wasted so that's brutal
even doom 1 you can beat the whole campaign in like 2 hours if you don't die
doom 4 is like twice that at least
i remember it being like average cod campaign length
it was fairly long, 10-11 hours on NM
yeah that sucks if you die
Ive never done UN, i did try doing pandamonium for Doom tda tho but i couldnt get past the 4th level :/
you gotta be goated
Lol I beat horde mode on Nightmare but I never did the campaign
oh yeah, I was going to give my experience as well
prepare for a wall of text
Maybe typing it in a notes app or something
Yeah, maybe
nah I went to the bathroom lol
Oh lol
I wasn't much into FPS games until I was about 15. I'd played some TF2 and some CoD, but that was it. Then I played Half Life, and everything changed. I fell in love with FPS games, So, after beating that and it's sequels, I set my sights on another classic series - Doom a year or so later.
I didn't get into it at all. Playing with DOSBox felt clunky, and I had no idea how to play properly. So I dropped it. But I kept at it, over the next few years. I had a fling with gameplay mods when I found out how to use GZDoom, but they didn't really excite me. At the same time, I tried my first few wads. They included Plutonia 2. Suffice to say, I did not get far.
Slowly but surely, I got better. I managed to beat the classic doom wads, and even some custom ones. Civvie's videos in particular got me movitated to beat them. I got a collection of Doom wads I liked playing, especially Golden Souls (still one of my favourites). Even still, I was pretty casual about my playing, every so often, never for longer than a few weeks or months.
Eventually, I found MtPain27, and he introduced me to a lot more of the "popular" wads, as well as Doomworld and THEIR recommendations. I decided on a whim to go through their 100 most memorable maps, and play all of the ones I haven't played it. It took me a year or so on and off, but I did it, and that was fun. It introduced me to stuff like Speed of Doom and Alien Vendetta, as well as finally getting me to beat Going Down (I tried years before, but was never good enough to finish it)
Then, when that was over, I decided to play through every single cacoward winning wad. I started in Febuary of this year, and I am still going up to 2014. In this part of my life, Doom has well and truly taken hold of it. I hardly ever play videogames that aren't Doom anymore. It's kind of concerning, lol. But still, it's been good thus far. I will probably quit before I get all the way to 2025's cacowards, but we will see
so that's that
@twilit rock have to say, the first level of the lost episodes doesn't get me excited for the rest
you're equipped like you're going to war, but you're up against typical e1m1 enemies. Was the invuln REALLY necessary?
vega i hate you
rip whatever that was
i see.
i need to find a version with both so i don't need to be posting 2 at once
it's Christen Klie, what do you expect
his Master Levels maps are also all pretty terrible
she insisted on their quality 🤷♂️
theyre fun to fight in 2 for me
absolute little shitheads in 64 though
i get 64 has to be harder to 1 up the first 2
but god the ammo scarcity is a problem for me
barely even used the plasma gun because i was scared i would use up all the ammo for the bfg and unmaer when i could need them
doesnt feel lie that in 2
The plasma rifle is useless in doom 64
unless you pistol start
I do single segment runs
They feel more fun and challenging and less tedious to do because you dont have to keep shotgunning barons or any other tanky demon
Having to give up all your weapons between levels makes them more challenging instead. It also means I dont get swamped with ammo for my good weapons
I can easily clear out the first area and be safe with a super shotgun or a powered up unmaker if need be
Single segment runs make some demons even more threatening since a single mistake can cost you the whole run
On pistol starts you can just restart the level
you mean single segment like no deaths?
that doesn't seem very fun to me
dying on map 27 and having to go all the way back is bullshit
Damn
Anyone having instances where Doomguy suddenly bounces in a different direction when running into a wall or running up some stairs when playing DOOM + DOOM II?
In the Doom engine, the player slides when moving into a solid wall. However, the code responsible can sometimes suffer a round-off error due to inaccuracies in the R_PointToAngle function and the various trigonometric lookup tables used by the simulation. Occasionally this will result in a dramatic reversal of momentum when sliding against a wa...
Oh, so it's basically normal (and funny at times).
One of the things that ruined sigil 2 for me
ah yeah that was unfortunately tested with GZDOOM or something and not a proper boom port
I saw what decino had to go through with that
man PRCP2 keeps getting better, Map 15 was also really crazy. Maps 12-15 were the highlights so far because they were so action packed and not that long.
Also I used noclip and IDDT to try and find the secret exit but couldn't so I'm guessing the author just didn't put one in.
Opening of Map 16 looks visually nice and I dig its theme, maybe it'll be like 11 where it is more exploration focused.
i try and bounce off walls when strafing. seems optimum when it works.
is it disabled in uzdoom?
Resurgence is slowly grinding down my will to live. I'd like to be done with it already and move onto other wads, but I'm too stubborn to quit, so close to the end. Especially since I do like it, for the most part
Map 25 is at least quick in getting to The Part Where it Kills Me™
Another good PRCP2 map down with 17 just done
gzdoom fixed all vanilla bugs present in the original doom executable
+Bragging rights!
neato
just beat MM2's secret levels and secret missions, loved both the secret levels but the secret missions are rather uneven
the 1st Secret Mission level felt like sth you'd see in MM1 but not in a good way while the 2nd one was actually pretty decent, it was like High-Tech Grave but not stupidly obtuse
which map is this?
that’s mine
oh okay, did you forget to convert from PNG to the doom graphics
- old clip already fixed, I was hoping for someone to recognize what’s this
it would crash on chocolate doom
yeah
on launch, and not by seeing the freezer
Chocolate doom doesn't like loading PNGs as textures, period, I believe
#screenshots message - today on "things I don't want to see starting a level"
I forgot you played with vr, and was wondering what was with the perspectivr
this is also a terrible quality screenshot for some reason
I see chaingunners blasting at you from an open space while you have nothing to deal with them
Looks "fun"
once you see "it" you'll poop bricks
||there is a pain elemental in the distance that immediately goes hostile||
I saw it just now
Yeah, this seems like the kind of level I'd toss a wad for if its been mediocre so far
Unless this isnt as bad as it seems
I hadn't tried the level yet, the chaingunners are the least of my problems I think
They're bigger short term problems than a pain
It'll probably be tomorrow before I play it because I"m also going through the new DQ remake
Have fun with that
I finally "beat" Map 25 of resurgence, though I used a save after it spawned a cyberdemon in the distance in the last fight and it sniped me to death
so far other than map 7 this wad has been very good
But after hitting my head against this brick wall for two days, I'll take the L
damn
I got through the hard monster ambush at the start that was the cause of all my problems, that's enough for me
I really want to beat all the 2014 cacowards before the 2025 ones come out so I'm still only 10 years behind
after PRCP2 I want to play Scythe 2, and then once I do that I might start playing TNT wads (and maybe include Eternal DOOM) as a long term goal
Scythe 2 is highly regarded by everyone except me, same with Eternal Doom (but its less spoken about overall)
Icarus Alien Vanguard isnt awful. Especially for when it came out
Scythe 2 is pretty good, at least as far as I've gotten in it
for some reason I've never completed it but I'm gonna make sure to at some point soon
Played it twice, it was neat enough, but I really dont get the hype
Last 10 levels or so are ball busters as well, didnt really enjoy them or beat the last few
I wonder what people think of Scythe X
all I know is that I loved Scythe so obviously I want to check out the sequel
Scythe was my favourite wad of 2003, but it had no competition, lol
Its pretty good, but I also dont get the hype for it
The three ties of difficulty in the wad are cool, but they mean the first third or more of the wad is boring to veterans
The levels make doom 2's look like sunlust
Scythe was not boring at all. Quick levels that are so well designed!
I think its easier difficulty early is pretty well known, the levels were still fairly solid though and the shorter levels gave it good pacing
I dont remember a single thing about them, other than the first one
No memorable fights or interactions
I can appreciate shorter levels, but I want some form of resistance from them
Or a memorable set piece or a fight
I dont remember anything from any wads from the top of my head. Except the horrible ones. But Scythe is a treat ❤️
I still remember some of the encounters in it even before the slaughter-map levels (they are hard to describe where they are in the game though lol)
there is a reason I say it is a great launch pad into other stuff if your DOOM resume is literally just the basic IWADs
It is a good first foray into the world of wads
The early levels are easy enough for a novice to try
But I disagree with the copious amounts of love it receives
Well I agree with the copious amount of love I give it
But even then, if you've made it through Plutonia, you're well on your way to learning the ropes of tougher wads
To each their own
I'll keep verbally fellating Plutonia and Alien Vendetta instead
(Shame no one knows about Dystopia 3, Chord 3 or Cyberdreams)
oh I still need to play Cyberdreams
that is definitely a wad I don't want to watch to be spoiled on
for obvious reasons
Its got a gimmick, and it does it reasonably well
I should download that on my laptop
I give it high points purely for that gimmick - its, as far as I can tell, unique. And in the 90s, too!
I'm playing Aliend Vendetta, Scythe and Plutonia side by side atm. Well I finished Plutonia last week. Also Sigil 2 and LoR but I'm stuck with those two 😩
I think Sigil 2 E6 is the only one that I really don't feel like grinding out of all these wads.
Not E6 but M6
SIGIL 2 starts out as a huge buzzkill, I enjoyed it more as I went on though
oh M6 would be later on
nevermind then
Yeah playing saveless and getting nuked by cyberdemon after having all the keys made me sad
Map starts so slow so every restart sucks
I lied, gonna see how PRCP2's Map 19 start plays out
I didnt have the will to play through the first level, let alone the rest of it
(Sigil 2)
But eventually, it's time will come. Maybe I'll come to love getting cyberdemon'd over and over
Minus the last level of Scythe, Alien Vendetta is leagues above the othets in difficulty
okay so Map19 is pretty much designed that you can't really stop the Pain Elementals from littering the map because they end up infighting and you can't prioritize them but if you can take out the chaingunners the safe section has a chainsaw that I was going to use for the lost souls after the pain elementals died
this is why I'm scared to play it on UV, that being said I'm playing MM2 on UV and MAP15 in that is quite the ball buster as well 😂
far and away the best map in that set so far though, an A+ tbh
okay yeah map 19 is absolutely brutal but pretty much all of it is near the start. Small and short map overall.
Alien vendetta is such an atmospheric megawad, every time i replay it and im in the midway point a dread fills me for those final maps lmao one of the most memorable doom wads for me
I also love it so far!
Map 20 of PRCP2 was REALLY cool spoiler: ||although the end seemed impossible until it wasn't >.>||
hopefully the hell levels don't drop the ball somehow, this is a much much better megawad than PRCP1
Is the talk about DOOM 64 allowed in this channel?
go ahead
A fun challenge if any of ya'll wanna try, try beating Map17 Watch your Step in DOOM 64 with fast monsters on the hardest difficulty after stepping on all the tiles. I've never seen anyone do this LMAO
I've been trying to do this and honestly, I have a better chance at beating DOOM 1 on Nightmare than ever completing DOOM 64's Map17 on fast monsters + hard difficulty
I guess some people did it with DOOM 64 for DOOM 2, but yeah doesn't seem like it was done with the new DOOM 64 port
Really? Somebody did it with the DOOM 2 mod? Is there a video or somethin'? I'm extremely curious
I searched for DOOM 64 map 17 UV Fast and the results came for that. I'm watching map 21 now which is where watch your step is but I think the fight is triggered with a switch instead of the tiles (even though I'm pretty sure DOOM2 could do tiles you can step on)
Interesting, I was playin' the new port. I can't imagine literally doing that on an N64
I don't think N64 has UV Fast which is likely one of the reasons it was never done as of yet.
Y'know if it weren't for the new port for DOOM 64 to PC and all, I would've never touched DOOM 64 because I played it once with an N64 controller and it was miserable. I'm not very fond with N64 first person games at all unless it has decent controls kind of like Perfect Dark
anyway it looks like the invulnerability was used to get through the hardest part of the last big encounter
I figured, haven't gotten that far though but I did see the sphere at the beginning of the tile room so.
I had this thought while playing it (and dying because of the damn pain elementals) that someone should do this on the hardest difficulty, with fast monsters and step on all tiles
Probably have to be masochistic as hell
Oh yeah, since I never actually beaten the classic DOOM games (despite the fact I literally play them all the time), I decided recently I was gonna beat all the classics, so I started with Ultimate DOOM + Sigil on UV and lemme tell ya, Sigil was a complete nightmare to finish. It tested my patience and willingness to keep going but I did it. I haven't done LoR yet, I'm mixing it up a little with DOOM 64 after UDOOM + Sigil
First Sigil sure is a jump up in difficulty but I really like that one
UDOOM had whiplash in difficulty where it would bounce up and down but Sigil was ridiculous. I'm so happy I didn't do a 100% run
Curious, why start on UV as your first playthrough?
Sure
Just curious why one would start on the games equivalent to hard mode
Since I like the difficulty, I'm already used to the game after playing it for a long time without ever beating it
I mean I did the same with eternal and 2016, played on the second hardest difficulty
Fair enough then
UZDOOM TOMORROW!! UZDOOM TOMORROW!!
Finally, I can ditch gzdoom once and for all
Does anyone know if we can use the settings file from gzdoom and put it into uzdoom, or will I have to spend half a hour making the game look presentable again
i don't think any classic doom sourceport supports png textures
i mean, they appear in most of them but they'll be super buggy cuz the sourceports try to render an image that isn't using doom's image format so it freaks out
if it could atleast support transparent textures...
😔
whats special bout UZDOOM?
trilinear texture filtering is off by default
DAYUM
Any other noteable changes or is it just a fork of gzdoom to get rid of Graf?
thats all i know
you should check its commits.
okay I feel like Scythe's Hell on Earth might be the end of my saveless shit :D
this is horrible
guess I know what I'm doing tomorrow
hope it's notably more worthwhile
multiplayer is going to be a big one, plus a ton of awsome changes coming in UZDoom 5.0 that was supposed to go in GZDoom 5.0
Its gonna support MP?
yep, beta testing has been going well so far
Im excited
Fire and Ice be like:
multiplayer is nice to see for the folks who like it
hype!
so what exactly is going on with the UZDoom vs GZDoom?
ah this explains it https://www.doomworld.com/forum/topic/155567-uzdoom-updated-official-announcement/
So, you’ve no doubt picked up on a lot of the buzz that swept the internet for the past week. In case you haven’t, after a scuffle between Graf Zahl, the project lead of GZDoom, and its maintainers, the ZDoom organization has decided to step away from him spearheading its leading port. While ther...
well I guess I am kinda excited for a new sourceport
I'm hoping the VR port eventually uses it
uzdoom TODAY.
In the thread
nice!
the lost levels of doom continue to be a step or so above shovelware
the levels are playable, and they are lit well, but they are joyless to play through. Actually quality wads have spoiled me, I can never go back to stuff like this and enjoy it
I also did not enjoy it
Wasn't it the rejects of dtwid?
they should've titled it something different, search engine just gives me links to the DOOM 64 lost levels
maybe I'l lfind it searching within doomwiki
sorry, it's the lost episodes of doom
The Lost Episodes of Doom is a collection of three eight-level episodes for Doom by Christen Klie and Bob Carter. It takes place on the Jovian moons Callisto and Io, and on Jupiter itself. It was a commercial product and was included on a 3.5" floppy disk that was sold with a 246-page book that details the levels. The book is written by Jonathan...
considering they were made in 1995, I reckon the D64 Lost Levels are the ones which should have been renamed
its a 1995 Doom 1 wad
I saw a review of that wad (I forgot it was called that), seemed like it was technically competent as a wad (which a lot of shovelware lacks) it just didn't have the best design sensibilities being it was from very amateur map authors
still a cool piece of history though
lots of mappacks from back then have aged terribly
dont think I can name a mappack pre-2000 that still holds up today
Requiem is okay I suppose
Plutonia
Dystopia 3
Requiem (to a lesser extent)
Cyberdreams (mainly due to its gimmick)
even still, some 90s wads hold up better than others.
The Lost Episodes, uh, don't
The pre-release for UZDoom's debut is here! If you'd like to help us test UZDoom in preparation for 4.14.3 grab the build here: github.com/UZDoom/UZDoo... (expand the Assets tab)
(Windows and Linux available; Mac coming later)
Read the details here: zdoom.org/wiki/UZDoom_...
159
277
Uzdoom is here
just a pre release?
Yeah
shame
Plutonia is funny to drop icl
but yeah plutonia is still pretty good
Isnt Dystopia 3 more a dm mappack
PRCP2's map 21 was a nice change of pace being an episodic reset (kind of like what Scythe does for its new episode levels). It was also what I wish SIGIL II was more like ||actually giving me rocket ammo in a no-SSG environment but it gave me fewer of everything else and made me think about if I wanted to rocket a single bulky enemy. I ended up getting better at punching revenants on this stage lol||
Map 22 certainly lived up to its name :o
and Map 23 holy cow this is visually impressive
I'll play more of it later
at this point maps 24-32 would all need to somehow be terrible for me to not be able to recommend this megawad
I mean they're working as fast as they can lol with the first actual release coming within a week or 2 at most, and then 5.0 a couple months after that
okay
What's everyone's favorite levels from 1 and 2? Mine might be level 10 of DooM 2, with level 8 from DooM 2 in second place.
Inmost Dens is a classic. but apart from that, I don't have particularly strong feelings on anything else
DOOM 1: Probably Slough of Despair. Dunno why but that level is just really fun for me, maybe its the tight corridors and constantly having to check your back for stray pinkies
DOOM 2: The Spirit World is really cool looking, though that whole few set of levels near the end is really fun (Monster Condo as well)
Tricks and Traps has a special place in my heart for expemplifying the experimental nature of Doom 2, that makes me prefer it over D1`
I kinda both hate and love refueling base in doom 2 for making me be resourceful and usually end up running out of ammo lol
I feel like the early levels of both games are the most polished
that also gets points from me
its a bit too open and empty, but the combat is generally good
In general i feel like doom 1 had better sense of progression
E2M6/E1M3 for Doom 1
Map 27 for Doom 2
for plutonia no idea
for tnt map 07
Plutonia for me it definitely would either be hunted or odyssey of noises
They're both too memorable
For plutonia map 09 probably
I think Plutonia has good overall map quality but theres not really a standout map I always go back to
Odyssey of Noises is def my fave from Plutonia
twilight is at or close to the peak of plutonia
Go 2 It as well just cause it’s fun
getting bombarded from all sides but still coming out on top is fantastic stuff
Go 2 It is fun yeah
Oh yeah go 2 it is pretty great
it's diet slaughter, more accessible than a lot of it's successors
all of them useful
But whenever Im in the mood for some quick dooming I almost never play go 2 it
I play tnt map 07 very often tho
well, yeah. It's not quick
its not the length tbh
it's difficult as well
Its just maybe too hard for me to play casually
so you're gonna have to replay it over and over
even tho prison is also pretty tough when you pistol start
TNT's Map 1 is my favourite from there because of it's music, the berserk pack, and it being map 1 so I don't have to play the rest of TNT
as an early concept of a slaughtermap it is pretty managable, but i get why people would have trouble with it, especially first timers
I've been reforged in the fires of hellish wads, Go 2 It seems tame by the point
Go 2 It is definitely tamer compared to most pwads
but its still like a step too high for me to enjoy very casually
cyberden for example is way chiller
very fair
Cyberden is pretty memorable
Ive beaten harder maps than go 2 it for sure
Human BBQ is a pretty fun map
Nothing too special it’s just like such a weird set piece to name the level around that I remember it the best
Like out of EVERY official wad? I doubt that a little lol
Central processing is the map i remember the most when TNT gets mentioned, I wouldn't say its the best or anything but its pretty memorable
Out of every official doom wad? Yeah
There arent that many yknow
D1, D2, TNT, Plutonia, NRFTL and that new one
Oh and both Sigils
Okay sigil might have a tougher map 2 but I cannot remember them at all
Legacy of Rust’s E1M2 is definitely harder than Human BBQ I think
Tbf Ive never played legacy of rust haha so you got me there
fair 😭
I have the expansion pack but never got around to playing it
Man legacy of rust was a hard kick in the ass, i remember when it first came out i went full ultra violence cause i thought "I've been through tough megawads, this aint nothing" boy was i dead wrong
LoR’s difficulty ramps up quickly lol
oh wow chat blew up while I was playing CYBER DREAMS
which is cooler than whatever you guys are talking about
E1M1 is like fine like you’ll beat it first try and then E1M2 beats you up
I think most of its difficulty can be attributed to its length tbh
Most levels end up feeling like marathon levels
ah nvm I did beat e1m2 of legacy of rust since im at the secret map
Im not pistol starting it tho
best secret map in all of doom btw
Tbh yeah kinda
I think for my first playthrough LoR was the length of one or two Hexen hubs which is pretty crazy
told you
I get lost in it very easily
having to go through a bunch of steps every time to get somewhere is a pain
just played it through it and I agree
Short but sweet and pretty cool
e1m3 has 450 monsters goddamn
and pretty spooky at the start
see what I mean abt LoR just being marathon level after marathon level
they’re all so long 😭
and I play without saving during so thats gonna be annoying
I definitely felt burned out the most in lor
Long maps arent my cup of tea either
I remember playing an hour long map that had like a shitty trap near the end
Got me to restart it
Yea I had to change to saving on keys for my first playthrough
Doing my no saves playthrough rn I’m on E1M6 and have no idea how tf I’m gonna get through this
LoR is still my favourite wad tho and still in my top 3 doom games, it’s like the perfect blend of literally all of Doom
Same
My dooming periods always end because of long maps I struggle on haha
Doom zero is second
Ill be playing doom for weeks and then quit because of it
Happened with Eviternity 2, HR, speed of doom
fair lol
So many wads I have yet to finish
that's what happened to me too
I find it helps to pair long wads with others. So play a map of the long wad, then a map or more of the shorter one
TNT revilution is a great one too, gotta replay that one
I'm struggling through resurgence now, but at least I have D2INO to fall back on when I get frustrated with the former
Thats one I actually finished
Might be my favorite custom mappack I ever played
Eviternity 1 is also one I finished
I havent played that, but surely its not worse than TNT?
TNT isnt even bad but tntr is waaaaay better
Yeah i like TNT but tntr dominates it in every way
I dunno about that one
I dont hate TNT, but I dont really like it either
It grew on me
I like the music and the atmosphere a lot
Has some stinkers for sure
the music is the main high point, true
the atmosphere is good but its not something I regularly pay attention to
I have tried multiple times to get through TNT. I've succeeded only once or twice, the other times I quit from boredom
meanwhile, Plutonia never fails to entertain. I got through Go 2 It just now, and it was quite fun even if not sadistic enough for my tastes
I always enjoyed TNT for what it is, its definitely on the bottom of official doom wads but i wouldn't flat out say its bad, even if i do agree with some points made against it
Idk
Habitat does things to a man
I love tnt map 07, 11, 20
I dont remember a single thing from map 7, or 11, or 20
the maps are really unmemorable on the whole. Only the absolute stinkers or the rare bright spots rise to the surface
Thats why i usually speedrun it to get it over with lmao
It's combat is very sub par
too many low tier hitscanners that you can cleave through with particularly powerful spit
Rather that than baron spam
This isnt a discussion
then what is it??
A conversation?
discussing the merits of TNT
Im just talking about why I like tnt Im not trying to change your mind
Frankly dont care how you feel about tnt
I'm not trying to change yours either
Have y'all played doom zero by chance
you want to say how much you like it, fine. I'll say how much I dont like it
Ah hell ye it is
I've only heard of it on here, never before
I didnt like the aesthetic but never gave it a fair chance
it was a cacoward runner up, so I'll play it ... eventually
I love the aesthetic
"It has a particular focus on platforming and switch puzzles" this doesn't inspire confidence
It's a refined classic doom look
it brings back bad memories of Jim Flynn maps
Trust me try it they're good puzzles
I will, in like half a year lol
We'll see
It mightve been a different mappack I tried. Is it vanilla compatible?
Yes
Like can I run it on choco doom
You should
I prefer my puzzle wads to focus entirely on the puzzles, like The Given
trying to mix them with typical Doom combat doesn't usually work out from experience
It's not a huge focus it just has very good maps
Which helps the combat
They're not tough puzzles
i had, pretty good
would recommend
#doom #gaming
Hey, hey, hey! It's everyone's favourite Doom II monster! Let's give these squishy brown gasbags a poke and see what's inside.
CHAPTERS
00:00 Intro
01:50 General
05:29 Combat
10:33 Design
12:33 Thoughts
14:13 Outro
Intro music - Running From Evil (Bobby Prince) performed by Nemistade
https://www.youtube.com/watch?v=qVn6C6uiFo0
...
I link this video because it caused me to realise that "telefragging" the lost souls that come out of a pain elemental isn't a vanilla doom thing, but a GZDoom one (kind of)
and now I'm having an existential crisis over it
I think if you block the los when the souls spawn it reduces their number
Yeah, a little bit of testing revealed that
pushing the pain elemental into a wall, then blowing it up is still effective. And body blocking isnt totally useless
I've decided to give up on Resurgence. The maps are above my current pay grade and level of patience. I can revisit it some other day
completely valid, that was me with Speed of Doom when I tried playing it this spring
at first it wasn't too bad but MAP06 was so frustrating I just gave up and mind you I was playing on HMP not UV
just played plutonia map 23 again, and I must say it is one of the best maps in all of the IWADs
Plutonia does that a lot
still blows my mind they made the whole wad in 4 months
And how much they improved before starting plutonia. Dario's TNT maps don't look nearly on par with his Plutonia stuff
right now I'm still trying to see If PRCP2 is a worthy successor to Plutonia and Plutonia 2 but it seems unlikely at this point that it won't be since I'm so far into the mapset and only one map has been kind of mid so far
pharaoh and caribbean were great maps
Nobody talks about how their city maps are perfect
Odyssey if Noises is like its own genre separate from plutonia
I wouldn't say Odyssey is perfect, it is hard to see a lot of the perched windowed enemies (though this is more the fault of DOOM 2's texture set) but Plutonia maps tend to have good that outweighs whatever bad there might be
odyssey of noises might be the best map in all the IWADs
Odyssey is so great 💖
funny you mention Speed of Doom. MtPain27 said that it was harder than Resurgence, but I've found it a lot more managable
(and enjoyable. The Darkwave maps are an excellent wind down from the tougher, less forgiving Joshy joints)
they were great by TNT standards 
certainly not bad on their own though
what enemy has the best sound design and why is it the arachnotron
FAXXXX BRO
that kill sound especially is just a shot of dopamine directly to my brain its so damn good
their other sounds are good too i like the kachunk-kachunk-kachunk of them walking around
super shotgun blast -> Arachnotron death sound -> super shotgun reload is music to my ears
I like how crunchy it is ngl
