#classic-doom

1 messages Ā· Page 109 of 1

smoky bear
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Oh yeah baby, hell revealed style šŸ˜Ž

vast reef
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are zdoom forums down???

dapper hatch
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bro shut up

hearty gorge
outer niche
thorn jungle
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oh dustwav left lol

vestal flower
thorn jungle
hearty gorge
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he deserved to leave, but it was funny ngl

ripe tree
#

It must have been around 1999 when I got Doom 1+2+MLOD2 (the "trilogy" back then)

And its only now, in 2025 that i am finally able to play Master Levels of Doom 2.

Back then I didn't know how to run a WAD. (I still dont but thats just a Google away now).

smoky bear
hearty gorge
# smoky bear Huh?

Random kid came here, got mad (idk why) and just told some random people to shut up and "vro". Not the brightest individual.

deep blaze
woven swallow
woven swallow
vast reef
odd crescent
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Ah he's one of the G.O.A.Ts at classic doom

cerulean delta
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Come to think of it, I’ve never seen a picture of Doomguy wearing the radiation suit

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I’d imagine it’s got a green visor since the HUD turns green

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And how’s he wearing the night vision goggles? Does he take his helmet off or do they fit over the helmet?

vestal flower
cerulean delta
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I didn’t think he was wearing powered armor in the classic doom games

high depot
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Yeah he probably had to remove the helmet to put on the light amp goggles.

vestal flower
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Well, still a thought

cerulean delta
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How much does all his gear weigh? He’s got a backpack, chainsaw, pistol, 2 shotguns, a chain gun, an RPG, a plasma rifle, and the BFG. That’s a lot of shit to carry around

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If he ran headfirst into a wall at top speed, he'd hit the wall with 9 million newtons of force, which is just a bit south of the thrust generated by the Saturn V rocket on liftoff.

vestal flower
umbral shale
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@finite crag
Sorry for pinging, what places in Hell from classic doom would you like to revisit in a modern doom game?

hearty gorge
umbral shale
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I meant more places with names but this is good enviromental deco for sure

hearty gorge
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serious answer now, having giant sea of blood with some islands and castles and stuff would be cool

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like that master levels level for doom 2

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i think it's blood keep inn i can't remember

smoky bear
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Cyberdemon gets so much love in the modern games but we still haven’t seen the spider mastermind as a regular enemy

umbral shale
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Cyberdemons are tall but masterminds are wide

smoky bear
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Couldnt be chunkier than the vagary, right?

umbral shale
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Bc why have two big spider enemies

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According to ID, not me

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I'd love both

smoky bear
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Yeah that makes sense honestly

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In terms of design spider mastermind kind of is just a big arachnotron. Probably more interesting to invent new designs

umbral shale
smoky bear
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But I DO want to see classic, smooth archvile in that dlc

umbral shale
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This is duable

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Acolytes do not live up to the flameboi name

smoky bear
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Not at all

umbral shale
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I'll just mix it in with smt else

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Wait that was in 2016

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Lol

woven swallow
umbral shale
remote cedar
cerulean delta
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What happens when he wall-strafes? Shouldn’t the wall spontaneously combust where he’s touching it?

humble trellis
unreal gorge
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oh man i used to listen to that album all the time, nice

halcyon willow
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Sketchy links will get you banned

gentle compass
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It's like taking a BFG to the face

vestal flower
hard current
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Just lost 40% of my health in like 3 shots on ultimate doom nightmare

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šŸ¤—šŸ¤—

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Just beat hanger on nightmare, stats are: kills are 165%, items are 89%, and secrets are 100%, and my time was 3:40.

vale gyro
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Sounds about right

hard current
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Just scraped by on hangar

vale gyro
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Have fun with turbo pinkies lol

hard current
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There is a glitch where if you create a new nightmare game, save the game then create a uv game, load the nightmare game and then create a new uv game, then reload the nightmare save and you have normal pinkies on nightmare

vale gyro
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I’m aware of that glitch, yeah

hard current
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It's a glitch in the code that's really helpful

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I did the glitch so... I'll test it on E1M3

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I really like the double ammo too

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But turret shotgunners and respawning turret shotgunners suck

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And so do turbo pinkies

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And turbo fireballs

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Just entering E1M2 with 100% hp

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Gonna try to keep the 100% for the sols sphere to make it 200%

hard current
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@vale gyro I'm about to play E1M3 so wish me luck

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And also about to test if pinkies are turbo or normal

vale gyro
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Sadly the new Nyan Doom update doesn't have support for the prior version's save files (which well, is quite expected)
Guess I'm now running three different versions of Nyan Dooom now lmao

lone sequoia
fast marsh
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Hey guys doomguy_grin

red hinge
lost saffron
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bring back doom 64 channel

high depot
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It wasn't particularly active and fits just fine in this channel. It'll be okay.

mighty walrus
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I should replay some 64 tonight. Use the og Unmaker

azure belfry
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Appreciate y’all for telling me how ā¤ļø

lost saffron
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is myhouse on the doom 1+2 port?

vale gyro
lost saffron
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alright thanks

odd crescent
autumn isle
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why do we never talk about ps1 doom?

finite crag
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i wish there was a rerelease for ps1 doom and final doom

vast reef
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doesnt have the staying power of smth like plutonia bc plutonia has the reputation as the hardest iwad

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or the completely different art direction of smth like doom 64

finite crag
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there wouldnt be a doom 64 without ps1 doom

vast reef
hearty gorge
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I played psx doom 1 and doom 2, and I gotta say it's pretty interesting. It's not the best version of doom, really far from that, it's pretty dated. But the way it's presented is really interesting, they added doom 2 enemies on the doom 1 campaign. Which I think it's worth pointing out. The game doesn't have music, it's the same noises that were later used in d64. It feels like doom but if it was made by aliens. It's a totally different version from what we're used to.

vast reef
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yeah psx doom is awesome

hard current
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E1M3 on nightmare stands for I hate my life

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It is impossible

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I can't get past the imp filled room without being targeted by the enemies behind the door

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It's hell on earth literally, even John Romero can't get past E1M3 nightmare too

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It's that hard

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I hate it

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Anyone know a strat that could help me?

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Cause when I enter I go from 100% health to 40% and I'm dodging imp fireballs but I'm guessing the turret shotgunners are doing the damage and I hate it

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Pls help me with any strat you know of

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Thank you

high depot
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Handle it like any other encounter. Take out hitscans first, dodge projectiles, kill the demons.

It can be helpful to go through the secret door to take out upper enemies first, but don't take too long or that respawn will bite you in the ass.

oblique plaza
wide shale
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random monsters to fight in it without having to go mod hunting lol

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just a big compilation of that stuff

lost saffron
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how dare ppl hate on doom 2

twilit dune
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just beat the kex port. Frankly I’m disappointed. Don’t know why, feels like a little bit a downgrade from the unity port

vale gyro
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Especially when I had played it pre-release and before it's first patch (it was available to download for prior owners before it actually launched)

twilit dune
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sometimes, the whole thing just drops in quality, frame rate becomes choppy, also the oh titles with dosbox staging SUCK! The resolution is off, the port is also slightly choppy so yeah.

vale gyro
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I didn't really care much for the Unity port either tbh

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I've basically always used either DOSBOX (for my first year of playing) or another source port

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though, I do disagree with you when it comes to the DOSBOX Staging thing

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the resolution is fine, just letterboxed

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maybe a bit too much so when the CRT shader's on, though

hearty gorge
# lost saffron how dare ppl hate on doom 2

it's weak, the only redeemable quality are some enemies and the ssg. but most enemies that were added are incredibly annoying, the ssg just makes a good portion of your arsenal useless and the level design is terrible. though, it's better for modding since it gives the mappers/modders more opportunities than doom 1

vale gyro
hearty gorge
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but not really though

vale gyro
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... bar the pistol in most cases

hearty gorge
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even on the expansions it's rare to use the og shotgun or the chaingun

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for example ofc

vale gyro
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I actually use the chaingun quite often

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and the OG shotgun mainly for lower tier enemies where I don't want to waste 2 shells to kill them when I really only need one

hearty gorge
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the og shotgun is good for snipping some fuckers

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ofc it's not perfect for that

vale gyro
hearty gorge
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it's a shotgun after all

finite crag
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you'll eventually run out of ammo if you only use the ssg

vale gyro
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base-game Doom 2 has a good amount of shells, though

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though, another point is that the SSG fires incredibly slow

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so you'll actually waste health and armor in a good amount of situations if you use it too much

finite crag
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Ages ago I remember that I only used the ssg to clear levels and on map 10 I got ā€œstuckā€ because I ran out of shells

vale gyro
hearty gorge
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idk, the game is pretty generous

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also i said it just makes a good portion of your arsenal useless

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i'm not referring to all weapons, and i'm saying when you have the ssg equiped (:

vale gyro
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I'm aware

halcyon willow
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If you were to pick one game as the definitive doom, it would be Doom 2

hearty gorge
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ehhh... not really

halcyon willow
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Yes, really

hearty gorge
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i prefer doom 1 over doom 2

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V:

halcyon willow
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Doom 1 was too restrictive, hence Doom 2

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Like, it's a fine game and all. But it wasn't the foundation to launch a million custom wads

hearty gorge
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yeah, i get where you're coming from yeah.

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but doom 2 as the base game never sit well with me

halcyon willow
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Episode 3 drags doom 1 down for me

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Like, Inferno is just plain bad

hearty gorge
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for me it's ep4

halcyon willow
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Episode 4 is S+ tier

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E4M1 and E4M2 in particular

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Episode 1 has the best level design

finite crag
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damn i think im the only one that likes episode 3😭

halcyon willow
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Knee Deep in the Dead is pretty close to flawless tbh

hearty gorge
halcyon willow
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There are some cool ideas in Inferno, the level design lets it down hard though

hearty gorge
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the spider mastermind boss fight was goofy ngl

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but that midi has me transcending

halcyon willow
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Part of that is the SMM is not the best designed enemy

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It's either too easy to kill, or too annoying to fight

hearty gorge
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and it's not that interesting either

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mechanic wise

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not visually

halcyon willow
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The Demolisher variant, while a bit of a meme, is a much more interesting fight

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Turns out the answer was to strap a bfg on lol

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The size of the SMM makes it hard to use well as well

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Anyhoo, which ever of the dooms is your personal favourite, Doom 2 is what lead to the longevity of the modding community.

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Which in turn is why id is making more doom games and not quake

hearty gorge
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i fucking love doom 2's variety when modding, for sure. But playing the base game as A game and not a blank canvas for mappers and modders is bad, imo.

halcyon willow
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I much prefer Doom 2 to play. Except for the city maps. Those can go in the bin lol

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Downtown disgusto

hearty gorge
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downtown is disgusting

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romero's try at making a city map was way better

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idk why petersen didn't make the arrow a parking lot arrow, to atleast fit the city theme

halcyon willow
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Best city map in the original iwads is Odyssey of Noises

vestal flower
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I just finished every episode for the ultimate doom in doom + doom II and I didn't get the achievement. How do I fix this?

vestal flower
hearty gorge
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that's weird

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but i think ik how to get the achievement rather quickly

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i think it works

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play through ep4 and reach the end

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that might help but idk

vestal flower
finite crag
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funny how you can just warp to the final level, noclip your way through the exit and get the achievement

vestal flower
hearty gorge
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the kex port doesn't have anything to block you from cheating and getting achievements

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which is hilarious

finite crag
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Have they finally patched that out?

hearty gorge
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i don't think so xd

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but hey it's great when an iwad has a shit ending

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like TNT's version of the IOS

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you can't hit IOS's brain because of the enemies below and shit

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i mean you can, but when i tried to i suffered

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tnt withoug o'brian would've been more peak ngl doomcry

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but RIP still

vestal flower
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It fr took me 2 years to get through thy flesh consumed, I know that sounds a little dumb but I was only starting to become a doom fan

wispy radish
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Should I buy 64?

finite crag
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yes

halcyon willow
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mhmm mhmm

mighty walrus
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def

oblique plaza
# wide shale just a big compilation of that stuff

here is bunch of reskins/recolors (harkubus w/ green projectiles etc) I have put together if u are looking for meshups https://www.doomworld.com/forum/topic/151712-mancubus2harkubus-reskin/

teal delta
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why does my headset sound like im inside a can when I open Doom I + II?

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bluetooth headset

spark torrent
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I think that was a common bug a while back, someone mentioned a fix for it I'll see if I can find it

teal delta
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it was a bug while back and they didnt fix it? 😮

spark torrent
spark torrent
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Could be a headphone issue not a game issue, no idea lol

teal delta
spark torrent
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As in why they haven't fixed it, I mean. Probably very hard and annoying to fix it for four hundred different bt headphones if the issue is those and not the game

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I'm just very glad I saw that message many moons ago when it was posted so I knew it was there if someone needed it :)

teal delta
teal delta
spark torrent
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Yeah I'm just spitballing ideas, I have no idea how to code or anything lol

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I just searched for my message when I linked it for someone else and jumped to it from there

teal delta
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gotcha

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i'll store that too, might come in handy in the future, ty!

spark torrent
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No use to me (rarely use headphones, don't have bt, own but haven't played the game) but I like being able to help when I can :)
I've gone searching for solutions for so many other tech problems I know the pain of them being so hard to find lol

teal delta
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yea, i mean, it was very weird opening the game and suddenly having my headset sound very bad lol. i restarted the game, turned it off and on, but nothing

finite crag
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Greetings comrades

teal delta
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hullo

ancient torrent
#

How to make an original DOOM soundtrack.
Step one: Listen to the Spotify playlist called "Thrashers"
Step two: Find the song that sounds the coolest to you.
Step three: Open Sekaiju.
Step four: Write a midi riff "heavily inspired" by the song from earlier.
Step five: At this point, you should be Bobby Prince.

vast reef
ancient torrent
#

no not really

vast reef
# ancient torrent no not really

It began just as I knew it would. These godly sounds were forged by Jim "Aku" Brimstone. More to come.

Patreon (get midi and other perks):
https://www.patreon.com/user?u=114344776

My linktree:
https://www.linktr.ee/jimtheaku

Try the membership to get cool perks such as access to videos weeks before they go public, lyric videos, reviews, doom ...

ā–¶ Play video
ancient torrent
#

eyehategod is a cool band

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southern metal is tuff

wispy radish
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Just bought DOOM 64. can't wait to kill demons 64 times

odd crescent
odd crescent
stiff plaza
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I love eyehategod

vast reef
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osaka why do u like eyehategod thats scary music for grownups

stiff plaza
#

Eep

stiff plaza
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I think he’s lying tho

vast reef
stiff plaza
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he claimed they fuxked up all the food in the back with him

vague jetty
#

Am I weird for liking the style of classic doom more than the later ones

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There’s just something about older, retro textures and graphics I love

umbral shale
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No you are not

hard current
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Anyone know how to beat E1M3 on nightmare I can't get past the area where you flip the switch to get the maze secret but if I get past, I reach the area the pinkies and imps and shotgunners cram right before the blue keycard but its just about impossible, anything can help

finite crag
#

hey

wind saddle
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Sup sup! šŸ‘‹

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I’m on a doom lore run. Also trying to get 100% secrets and trophies for them all.

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Currently on TNT Evilution

warm prism
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how come in Plutonia you have one of the most boring levels with the worst track (Bunker) and right after you have such a fucking frenzy of a level (anrichrist)

tulip garnet
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thy flesh consumed on hurt me plenty is surprisingly pretty balanced

wide shale
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It’s very some levels are like ugh to some levels are cool

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Idk how everyone else feels about final doom doe after replaying ive come to accept it alil more

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I think bits of it are alil better then doom 2 honestly

wide shale
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The most unfair part is the start that shit sucks

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Sitting there having to conserve ammo for the second level is annoying

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But it could be Sigil II

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Sigil 2 is like the idea of the first level to thy flesh x2

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It’s just always annoying to play

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Cool levels but just constant annoying cyber demons and scarce ammo

finite crag
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I did try to play more of UV Ep4 without saves but somehow perfect hatred really annoyed the shit out of me

vestal flower
red hinge
wispy radish
red hinge
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they flesh consumed is very painful on like the first 2 maps but then its fun.

wispy radish
red hinge
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good luck king. rip and tear

finite crag
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Is there a good freeware version available?

warm prism
forest fjord
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i have never once seen a playthrough of tricks and traps where somebody happened to run into the exit door so hard they bounced into the pit below

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until right now

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can you guess who it happened to

finite crag
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bouncing walls wasnt a thing I knew before I started using ā€œvanilla-accurateā€ ports

keen wharf
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@vale gyro I need help with the GZDoom launcher. Please.

warm prism
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if you could add any wad in the Doom + Doom II launcher, which would it be

finite crag
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cuz he a penguin

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who is also a coder

summer comet
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i need help with a modded doom 1 wad, what do i select for the source port, i got the zdl 3.11 open and theres no source port to select.

twin mortar
#

Configure the path to it in the settings if so

summer comet
twin mortar
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Install GZDoom then

twin mortar
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That should be it yeah

summer comet
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just click em right?

twin mortar
#

You can launch it this way if you don't mind not having it in ZDL, sure. Just make sure to drag the .pk3 on top of it

summer comet
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i'll take that as a yes, and i was told by my brother to drag the pk3 to it, should i do it with the gzdoom files instead?

twin mortar
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Idk what you mean by doing it with the gzdoom files. Grab the pk3 and drag it on top of the gzdoom.exe file, then it should ask you which IWAD to load. I see from that screenshot you don't have any. Do you own DOOM? If not, use Freedoom's IWAD

summer comet
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I dont own doom, and im fucking lost as shit, i dont know what an iwad is or anything... i mean like, opening the pk3 with the gzdoom files.

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i feel like im trying to dechiper ancient stone tablets.

twin mortar
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Like I said, drag that onto the GZDoom.exe. But you can't load it without an IWAD, you'll need to either get it from DOOM or another id Tech 1 game, or install Freedoom

summer comet
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well it worked, i dont know what i did or how it worked, but i got it working.

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i rolled a nat 20 on the luck roll.

twin mortar
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Alright neat

finite crag
#

yo anyone recommend any horror mods?

severe birch
#

So I'm trying to run a mod designed for GZDoom 4.14.1
I have the correct version, and doom 1 and 2 wad files from steam, but I keep getting this error:

OS: Windows 11 (or higher) (NT 10.0) Build 22631

GZDoom version g4.14.1
W_Init: Init WADfiles.
adding F:/DIAMOND DRAGON - Catgirl Cyberpunk Action/gzdoom-4-14-1-windows/gzdoom.pk3, 692 lumps
adding F:/DIAMOND DRAGON - Catgirl Cyberpunk Action/gzdoom-4-14-1-windows/game_support.pk3, 3308 lumps
adding F:/SteamLibrary/steamapps/common/ultimate doom/base/DOOM.WAD, 2306 lumps
adding F:/SteamLibrary/steamapps/common/Ultimate Doom/rerelease/id24res.wad, 530 lumps
adding F:/DIAMOND DRAGON - Catgirl Cyberpunk Action/gzdoom-4-14-1-windows/game_widescreen_gfx.pk3, 214 lumps
adding F:/DIAMOND DRAGON - Catgirl Cyberpunk Action/gzdoom-4-14-1-windows/DiamondDragon.pk3, 15881 lumps
adding F:/DIAMOND DRAGON - Catgirl Cyberpunk Action/gzdoom-4-14-1-windows/DiamondDragon.pk3:titlemap.wad, 7 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on Line (Cmedia Audio)
EFX enabled
Music "orb" not found
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Vulkan device: INVIDIA GeForce GTX 1650
Vulkan device type: discrete gpu
Vulkan version: 1.4.303 (api) 572.64.0 (driver)
Max. texture size: 32768
Max. uniform buffer range: 65536
Min. uniform buffer offset alignment: 64
Resolution: 1920 x 1080
I_Init: Setting up machine state.
CPU speed: 2592 MHz
CPU Vendor ID: GenuineIntel
Name: 11th Gen Intel(R) Core(TM) i5-11400 @ 2.60GHz
Family 6, Model 167, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 AVX512 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.

Execution could not continue.
Corrupt zlib stream

severe birch
#

but it's good

finite crag
#

thanks

severe birch
vast reef
#

change the pk3 to a zip (just rename) and then see if you can unzip it without error

severe birch
wide shale
#

Just burn it

vast reef
wide shale
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Will it launch the mod if you change it to wad and put it in skins folder

vast reef
#

gg man its probably a problem with the mod files

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let me try downloading it later

severe birch
vast reef
wide shale
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Do you not have winrar or 7zip

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It’s a pretty common file extractor thing

severe birch
wide shale
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Cause I don’t remember where it is

severe birch
wide shale
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But you just check mark it and it will show the files extension like example being

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Doom.pk3

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Change the pk3 to the word wad

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Put the mod in a skins folder and gzdoom auto reads

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It works for like 90 ish percent of mods

severe birch
wide shale
#

See if I wasn’t at work id ask you to stream dude

vast reef
severe birch
wide shale
#

Gzdoom will read any files with wad in it in there

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It probably realistically does without a skins folder but still would do it anyway just to be sure

severe birch
wide shale
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Hmm if you can wait like 8 or 6 hours or so I can maybe help figure it out cause id be able to see 🤣

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Cause I mean I’ve never had problems with mods for the most part

severe birch
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and it says on the page to use gzdoom version 4.14.1

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I have also tried it on the most recent version too though, neither worked

wide shale
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Do you have the main doom wads stupid question I know but still

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Cause like 99% of the time it would just go like you have gz doom in a folder have the main doom wads in the folder with it

severe birch
wide shale
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Then make a folder name it skins

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Have it in the gzdoom folder of course

severe birch
wide shale
#

Drop the mod files in the skins folder

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Make sure all files would say .wad at the end

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Launch whatever doom it is required to play and boom mod should go

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And you can’t just type .wad you have to have show file extension checked and actually change the name of it that way

twin mortar
#

Generally you should always have show file extension on

severe birch
#

Just to be clear the wads from steam are the same wads that have always been used right?

wide shale
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Idk if that exactly just gzdoom seems to instant recognize mod files if the extension of mod files are changed from pk3 to wad without having to do extra steps stuff

twin mortar
#

It shouldn't matter which one you use

severe birch
twin mortar
#

Any IWAD will

wide shale
#

Oh that yeah no your good any main doom wad will work with mods

severe birch
wide shale
#

There might be goofy texture errors if you don’t use specific doom like if someone says to use doom 2 before you play

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But other then that nothing really crazy happens from what I remember

twin mortar
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Actually you should ALWAYS use DOOM II, if you use DOOM I for a DOOM II mod there's a very high chance it won't function properly

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DOOM II has exclusive enemies and the SSG, which are all very popular in mods. Make sure you always use the D2 IWAD

wide shale
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Hopefully mod works this time

severe birch
wide shale
#

Cause it definitely is a wilder issue then

severe birch
wide shale
#

But me and anomeq did pretty much explain what you gotta do to get classic doom mods going

#

Another thing you can do it drag the mod files into gzdoom launcher

#

That’s worked for me before

severe birch
wide shale
#

Is gzdoom not just launching doom in general

#

Like just plain old doom

severe birch
#

no that works fine

crystal hill
#

It changes some things in how doom runs

#

Even if you run it on strict compat

severe birch
severe birch
crystal hill
#

No idea, I'm not a coder

crystal hill
#

Makes the game behave lile its running on different source ports

#

It can change if monsters are infinitely tall, if you can jump/crouch, etc

#

Too much work to keep track of it for me, I just keep it on zdoom all the time

severe birch
crystal hill
#

GZDoom?

severe birch
#

well yeah that's the point

#

I was tryin to get a mod for gzdoom to work

crystal hill
#

Which mod?

#

Some are drag and drop, others are a lot more complex, others don't work

severe birch
# crystal hill Which mod?
crystal hill
#

Ahh. I'm not a gameplay mod enjoyer, probably cant be of much help

wide shale
#

Idk I’ll be home in like 6 to 8 hours it’s probably just a change file extension to .wad if the file extension of the mod isn’t that but I’ll see

#

Unless someone else can test it

#

Cause i do not recall gzdoom ever being a task to launch mods

#

Like if they made gz doom more annoying I actually will be sad lol

crystal hill
#

I've been having a lot of difficulties, but thats because I use linux

severe birch
crystal hill
#

I found one specific version that will work with ZDL and I don't want to touch it in caae it explodes

vast reef
#

the "complex" ones just have more to drag and drop

wide shale
wide shale
#

Then it will say something like

vast reef
#

pk3 is a zip file dude

#

wads are completely different

wide shale
#

Omg I have like 20 plus classic doom mods installed stop

#

Like it’s not that crazy

#

You litterly just check mark this setting

#

Show file extension

#

Then the file will show up like

vast reef
#

brother the problem was corrupt zlib stream

wide shale
#

Lolfile.pk3

#

Stop using zlib

#

Like you don’t even need that like what lol

vast reef
vast reef
wide shale
#

What

#

Why are you using something else to run mods when you don’t even have to do that lol

severe birch
wide shale
#

That’s actually wild lmao

vast reef
#

fuck am i getting ragebaited

wide shale
#

wtf is zlib and why is it even being brought up I am just simply explaining how to run a dang mod files kekw

vast reef
#

i am explaining why it won't run

wide shale
#

lol just burn it

#

Just actually nuke the pc

severe birch
#

just to see

severe birch
#

thanks

vast reef
#

gimme like 12 minutes dude im sorry

severe birch
#

ok

severe birch
wide shale
#

You don’t run mod files into a zip lmao

vast reef
#

a .pk3 is a .zip with the file extension changed

severe birch
vast reef
severe birch
#

which I also tried

vast reef
#

so that you could diagnose if it was the mod files with the issue or gzdoom

wide shale
#

It’s seriously that simple

wide shale
#

It is not rage bait lol

vale gyro
vast reef
#

pk3 is NOT just simply changeable to wad like that why do you think you need slade to open a wad while you can open pk3 with file explorer

vale gyro
#

you cannot change the file extension to something to change the data the file actually contains

wide shale
#

Ok then why have I done that and ran every file and it works :D

vale gyro
#

Why? Because GZDoom's actually programmed somewhat decent and only cares about the actual data and not the extension.

vast reef
vale gyro
#

So it'll read the file (which internally still is a pk3) and still be able to read the data

#

Why? Because it's a properly formatted pk3, just the fact you changed the file extension to the technically wrong one.

#

it is, however, not a WAD file still

vast reef
#

thank you coderpenguin1

vale gyro
#

it has the data structure of a pk3; a ZIP

#

and not the data structure of an actual WAD archive

severe birch
wide shale
#

I know it’s not realistically a wad I’m saying you can still change it to that though and gzdoom reads it and runs the mod like you do not have to do nothing crazy at all

vast reef
severe birch
wide shale
vast reef
#

šŸ‘

woven swallow
#

What is going on?

vale gyro
severe birch
#

yeah no it does work
who would have guessed

wide shale
vast reef
vale gyro
#

The file itself is corrupted, simple as that.

wide shale
#

OH MY GAWD HOLY MOLY SEE

vast reef
#

@severe birch HOLY FUCK THAT IS A RARE ASS BUG

woven swallow
vast reef
twin mortar
#

Toasty was being COOKED for minutes just to end up being the one with the right solution 😭

wide shale
#

THANKNYOU

vast reef
wide shale
#

Jesus I’ve only ran ten thousand doom mods

woven swallow
severe birch
#

oh wait I mistyped

#

guys I typod

twin mortar
#

It's like that Family Guy clip of Brian and Peter and the car that I will not describe as it is NSFW

vast reef
twin mortar
#

Nevermind...

vast reef
#

it doesn't work?

severe birch
#

it did NOT work

vast reef
#

LMFAOOOOOO

severe birch
#

yes obviously that wouldn't work

twin mortar
#

Emotional rollercoaster

wide shale
#

lol I’m over this ā˜ ļø

#

This is such a meme

vast reef
#

and i will use this as ragebait on the zdoom discord

#

thank you for this genuinely

wide shale
#

I think there is something deeper that is not being noticed

vast reef
#

gonna have a fun afternoon

wide shale
#

That he probably does not understand

#

Cause running doom mods is not that deep lmao

twin mortar
#

Yes

severe birch
#

yeah well no I didn't work, I just mistyped

vale gyro
#

just redownload the mod if you haven't already

#

if not that, zlib in general could just be effed

wide shale
vale gyro
#

seeing the stream itself is mangled

woven swallow
severe birch
vast reef
severe birch
vast reef
wide shale
#

ā˜ ļø šŸ”„

severe birch
vast reef
vast reef
vast reef
wide shale
#

lol

woven swallow
#

What’s the mod name?

vast reef
#

diamond dragon

severe birch
# woven swallow What’s the mod name?
vale gyro
#

checking the download myself real quick

#

I can open it just file through 7-Zip

#

currently trying an extraction

twin mortar
#

I don't think I've ever seen so many people trying to solve a tech issue at once in my life

vale gyro
#

files aren't mangled on my end at all, weird

#

Yeah, something is absolutely breaking the files during the download on your end

wide shale
#

Like I said before if he could just stream it be easier to understand the issue

#

Cause like something is definitely weird

severe birch
wide shale
#

Cause I’ve never had doom mods be like deep issued to install

severe birch
wide shale
#

Why would you extract files as pk3 you just extract them with winrar if you want or just drag and drop on to wherever

vale gyro
severe birch
severe birch
woven swallow
woven swallow
severe birch
vale gyro
wide shale
vast reef
severe birch
#

Ok well I just tried opening the pk3 file in winrar and extracting and that didn't work. Before that I tried changing the file name to .zip which also failed.

wide shale
#

Honestly man just nuke everything cause we have lost all hope

#

That’s what I do when mods give me trouble

#

Nah someone will save the day man don’t worry

severe birch
wide shale
#

I’ll test when I get home

#

Or if someone can get to it sooner

severe birch
#

@vast reef didn't you say you'd try after you were done with laundry?

woven swallow
#

I don’t have my pc right now, so I can’t even test it for myself doomguy_dead

severe birch
#

oh

#

wait kenny quit confusing me

#

I mistook you for psionic for a sec there

#

Well it's 3:37 AM where I'm at, so I guess I should go to bed. I'll talk to yall tomorrow, bye.

vale gyro
#

@severe birch check DMs

severe birch
#

although I thought the mod had it's own maps

vale gyro
vast reef
#

downloading it rn

#

my little sister and her friend blew up a water balloon

severe birch
# vale gyro Nah, it's a gameplay mod.

weird this vid shows it with it's own maps https://www.youtube.com/watch?v=ENaPWClQek4

Whats better than a machine pistol in one hand? Two machine pistols. Oh and a sword... and a bunch of grenade launchers. A nuke launcher? Ahh go on then.

ā–¬ Contents ▬▬▬▬▬▬▬▬▬▬

00:00 - Intro
00:19 - The Sword
01:32 - The Guns
07:06 - Custom Enemies
08:44 - The Lowdown
10:12 - Outtro

ā–¬ Downloads ▬▬▬▬▬▬▬...

ā–¶ Play video
#

or maybe he just picked some maps he liked to run it on

vast reef
severe birch
#

*work

#

anyways sleep bye

vast reef
#

gn

signal willow
#

me and a friend created the classic doom 1 title screen but i cant share it with yall 😦

wide shale
signal willow
#

Ok mate thx

signal willow
wide shale
#

Nice lol

signal willow
#

I love it

crystal hill
#

(and not link those maps in the desription)

#

guy is playing one of the best wads of all time and he isn't linking it madtruger

civic walrus
#

hi

#

im next

wide shale
#

I love Icarus but I do hate that

crystal hill
#

FYI its called Auger Zenith and its one of the most beautiful vanilla-ish doom wads I've ever played

wide shale
#

Needs more information lol

crystal hill
#

It also plays really well, not too rough but also not boring for vets

#

No

crystal hill
wide shale
#

It’s a goof comment

crystal hill
#

Ahh, oop

crystal hill
#

Maybe I'm a zoomer, but not a lot of 90s wads stick in my head as exceptional. Only ones that do are the Chord series (for the gameplay), Cyberdreams (for the unique premise) and Dystopia 3 (less than the others, also for the gameplay)

#

Oh, and Plutonia but that was a commercial product, so I dont really count it

trim swift
#

Any vanilla wads youd reccommend?

crystal hill
#

Alien Vendetta, an oldie but very much holds up in modern times

#

Plutonia 2 may also be vanilla (yes, it is)

#

Hellbound is an underappreciated one, but its limit removing instead of vanilla

trim swift
#

Only one ive tried is DoomZero

wide shale
crystal hill
#

Almost certain it is not

#

No, it needs an MBF compatible port. It seems rsther advanced from what I saw of it

crystal hill
vale gyro
#

also RUST (not Legacy Of Rust)

#

although you are kinda limited in what ports you can play RUST with

#

as it uses v1.666

#

but does also support GZDoom

wide shale
#

Caco ward :D

crystal hill
#

I've decided to play all of the winners and runners up

#

(I dont like most of them so far)

crystal hill
#

Since then there's been almost too many Doom E1 replacements

#

The Classic Episode is another good one

trim swift
#

They got it as a featured mod in the doom+doom2 collection

trim swift
#
DoomWiki.org

Doom Zero is a 32-level megawad for Doom II, using DeHackEd to introduce new monsters, created by Christopher Golden (DASI-I) of Iruka Software. It was originally released on September 30, 2019 for the 25th anniversary of Doom II's release, and was given the status of runner-up for the 2019 Cacowards. It has a particular focus on platforming and...

woven swallow
#

Doom zero as well

crystal hill
woven swallow
crystal hill
#

2019 is gonna take a while though, I'm only on 2007 so far

vast reef
severe birch
severe birch
#

Nevermind got someone else to do it.

severe birch
#

Ok small issue. I can play the auger zenith maps if I drag its wad to gzdoom then hit doom 2, and I can play the Diamond Dragon gameplay mod if I drag its pk3 to gzdoom then hit doom 2. How do I play auger zenith maps on diamond dragon like Icarus did?

hard current
#

I don't like sigil 2. I am playing the steam version or doom 1+2 and sigil 2 is hard on E6M8 cause I always fall down into the unescapeable lava which I hate.

vale gyro
#

or preferably use a launcher (like ZDL) for convivence's sake

crystal hill
wide shale
#

But the metal ost for it us so cool

vale gyro
finite crag
#

Any way to carry on progress on doom 1 + 2 between xbox, pc and mobile?

umbral shale
crystal hill
#

I use GZDoom, I'll get the updated version

lost marten
#

Anyone played anomaly report? Just finished it, wish I could find a similar wad but with a higher difficulty

hard current
#

Is it just me or map 20 in master levels for doom 2 impossible. I can barely get past the area with hell knights when you finish off the mancubus is just impossible. I hate mephisto's mausoleum, the revenants make it impossible

#

Is this just me or do people agree with this opinion

high depot
#

Nah, plenty of people have completed Master Levels for DOOM 2.

#

It definitely gets tough though

crystal hill
#

I completed Master Levels once, because it's an "official" Doom game. Never again

#

A lot of the levels aren't so hard, just boring and unmemorable

lofty stream
#

Doctor sleep (I think his name was?)’s levels are pretty good though, only real stand out to me of those master levels

crystal hill
#

his were among the best, but still not amazing

manic current
#

The main thing is that though I like using rockets to deal with the mancubi, you need to keep an ample store of rockets throughout the level so you can pelt the icon of sin with them at the very end

#

If u want I can record a play through of the level for you

hard current
manic current
#

Haven't played sigil 2

hard current
#

It's so hard, even on I'm too young to die E6M8 where you fight 2 cyberdemon and 1 spider mastermind which on Reddit I heard it has 3x health but its impossible

#

For me

#

Cause I only have 25 rockets and it takes 33 to kill it but I started with 50...

#

Just ran out of rockets and it is still alive

#

I used 50 rockets and it still hasn't died

vale gyro
#

You want them to infight for like 5 minutes until there’s only a weakened cyberdemon and a mastermind (or hopefully just the mastermind)

hard current
#

Just killed the spider after 400 chaingun bullets, 50 rockets and like 30 shotgun shells

#

I'm so cooked cause after that I have 21% health cause it is so hard

vale gyro
#

So learn how to utilize it

hard current
#

Just about to beat sigil 2

#

OMG

#

I beat sigil 2 after many attempts and the achievement didn't show 😤

vale gyro
manic current
#

Yea it doesnt

coarse horizon
vale gyro
coarse horizon
#

It was like more than 3000? (Its original health?)

vast reef
lean canyon
coarse horizon
#

i was close

#

i wa thinking 6000

undone river
#

I love classic doom, guys lol

finite crag
lean frigate
#

I just 100% achievements in doom 64

mighty walrus
crystal hill
#

Bit of a long shot - does anyone know how to get the eternity engine running and playing Heartland on Linux?

vale gyro
crystal hill
#

Linux Mint

vale gyro
crystal hill
#

In the recent past, I got the engine working, and playing the pwads

#

But I dont know how to get heartland running on it

#

Dragging and dropping wads onto it doesnt seem to work on linux

vale gyro
#

oh, so you already got it downloaded?

#

Alright. Go into the terminal and go into the directory where you have Eternity and Heartland (if it's an executable file) or go into the directory where you have Heartland (if it's installed as a package or you have it in your bin)

#

I'm not sure what eternity would be called, though, so you'd have to figure that out for yourself

#

anyways, you'd type in something like eternity -file heartland.pke

#

substituting eternity for whatever it's actually called

hard current
#

But hello

#

Is TNT evilution impossible? I am on map 30 last call and when you reach the end with the icon of sin, it's about impossible

vast reef
#

king penguin vs coder penguin 1v1

crystal hill
#

When I type in eternity or eternity.exe into the terminal, it says the command is unrecognised

#

When I drag and drop it into the terminal, it says permission is denied, even when I open the folder as root

vale gyro
#

Unless you’re running through Wine, which might itself be causing issues

hard current
#

I meant plutonia is super hard

manic current
#

Yeah it appears the eternity devs don't publish binaries for Linux, so you have the option of building from source or running with wine

#

If I'm being 100% honest I almost feel like wine is the preferable option

vale gyro
#

Mainly in relation to midis

manic current
#

I've never tried

vale gyro
#

Also performance can suffer in the worst of cases

manic current
#

I just run the kex engine port like a newb dealguy

vale gyro
#

I personally don’t like the KEX port for various reasons

#

Anyways, you could try Wine, noting it might have unknown issues

#

Or you can take your hand at building from source

manic current
#

Depending on what graphics APIs are used by eternity running it through steam proton might be the better choice

#

I'm about to test on my machine

#

Yes it would appear that just about everything except music works

#

I wonder what's up with that

vale gyro
#

No midi player, simple as that

#

Wine doesn’t have one built in

manic current
#

Nvm music works

#

It was just a bit quiet so I couldn't hear it

#

You know how e1m5 is

vale gyro
#

Weird that it works for ya

#

Never had any success getting music to work

#

On several machines

manic current
#

However by default it won't play anything. You have to go to options and switch the midi device from DEFAULT to ADLMIDI

vale gyro
#

Oh wait, yeah

#

That makes sense

#

It’s just an OPL3 emulator

#

So it will work by itself

manic current
#

better than nothing I suppose

vale gyro
#

If anything, I prefer ADLIB over OPL3

#

But well, if you got no better choices

#

Noted, I actually go with an SC-55 with an acoustic drum kit thrown on it

manic current
#

That sounds really cool actually

vale gyro
#

Though I will sometimes disable the latter if the midis just don’t work well with it

#

For example, Chex Quest’s opening theme

#

But generally it sounds fine

manic current
#

Got midi working

#

You basically run fluidsynth in the background with the sound font of your choice and it works

#

I could probably bundle windows eternity with a simple script to automate this for our friend

#

OK cool

finite crag
viral compass
#

Just finished DOOM 2 with pistol start, and NOW i understand why people don't like DOOM 2 maps

heavy pollen
#

Holy shit this game is so addicting

#

I just started and I got to E4

#

E4 is not as hard as everyone said

#

But it’s definitely a spike

#

And it’s the best one yet I fucking love this game!

woven swallow
heavy pollen
#

Yeah I wanted to try the MyHouse one

#

that looks trippy

woven swallow
# heavy pollen Yeah I wanted to try the MyHouse one

custom maps and mods for doom that I recommend (warning, some of these amaps are hard as hell)
Sunlust
Lost Civilization
Magnolia
Italo
Dimensions
Hordamex (you can only play this wad in a very specific sourceport, that is odamex)
Fractured worlds
Plutonian 2
Eviternity 1 and 2
Struggel: Antaresian legacy
Lullaby (the graphics looks amazing, also only works on GZdoom)
Heartland (also need a specific sourceport, Eternity engine)
Scythe 1 and 2
Auger zenith
Abandon
Ad mortem
Alien vendetta
Doom zero
Boomer: beyond vanilla
Back to Saturn x (if you having trouble getting this to load, you need to also play it ep 2 of the wad and add the dehecked info)
Crusader
Cosmogenesis
Corruption cards (gzdoom mod)
Not even remotely fair
Nostalgia
Ozonia
Liminal doom 2 (if you like horror and like to give yourself paranoia, recommend playing the first map with a schizophrenic simulator noise in the background)
Sunder
Preacher
10x10
Ancient aliens
Going down
Speed of doom
Umbra
Wormwood
The DBP maps (look it up)
The way id did
C shock
Micro slaughter
Necromantic thirst
Violet shift
Capybara
Golden souls remastered (GZdoom)
Entropy
hardfest
1x1
breakpoint (GZdoom)
Austrian Avian Association

umbral shale
#

Doom zero mentioned

#

Scientist is a good one

#

If you don't mind the more pastel colors

#

And different looking caco

woven swallow
#

screw Myhouse.wad kekw

vestal flower
woven swallow
vestal flower
twin mortar
umbral shale
twin mortar
#

We've moved past that now with D+D2 but I guess it's still somewhat cool to see custom weapons in Unity. One of the add-ons in that has a slightly altered pistol animation

umbral shale
#

Ye well now I can play doom zero online with buddies so that's a W

celest canopy
#

what mods does decino use?

undone river
#

I wish I had a BFG

vestal flower
vale gyro
vernal rune
#

Star Cycle is another good series of maps. The last few can get brutal!

warm prism
#

imagine, i got a new mouse pad that says "Jesus my King and Saviour" while im playing Plutonia Map 27, aka "anti-christ"

manic current
#

Well I always like to say that doom is an extremely christian game became you spend it destroying demons

warm prism
#

speaking of, how exactly do i kill the unkillable arch-vile

finite crag
#

rocket splash damage

#

if you are lucky

warm prism
#

did it

#

that chaingunner had to die like 30 times

ripe tree
#

44+ minutes to get through a single map in Master Levels. šŸ˜…

That's probably twice the time it takes me to beat all Knee Deep of the Dead.

loud agate
#

I had a weird bug happen
I loaded into map07 in dosbox to record myself playing it on a demo and no items or enemies spawned

#

when i played the demo back enemies were there so idk

lean frigate
heavy pollen
#

I’m playing on ultra violence

vale gyro
#

generally people play UV

#

I usually learn more towards HMP, but have been playing UV much more

undone river
#

Anyone seen some crazy modded levels on Doom?

vast reef
#

dude what kind of demented fuck are you to recommend italo doom, dimensions, cosmogenesis, sunlust, and sunder without mentioning their difficulty 😭😭

#

like mfs just have to guess which of those wads will break their skull in with a crowbar

vast reef
ripe tree
median cloud
#

Plutonia can be challenging but I wouldn't call it hard, custom mappack ramp up the difficulty a ton

woven swallow
warm prism
#

also the secret exit is on Teeth, ill just say you have to do an Arch-Vile jump

#

(Teeth being "The Elevator Express To Hell" which is a pretty accurate name)

manic current
#

I'm a big fan of mephisto's mausoleum

#

I play it multiple times a week so I can get better at it

warm prism
#

although the level is a bit broken

#

||in the Icon of Sin room there is a clipped spectre that cant be killed||

manic current
#

Lol yea

slow oracle
#

This first game

twin mortar
#

Yes

worldly hound
#

Rust dust Guts

twin mortar
#

This is the moment Doom Slayer no.572 posts something irrelevant to the channel (this has happened like five hundred times)

finite crag
#

k

celest canopy
#

I seek assistance for PrBoom + mouse issues

#

my mouse does not allow me to look around in doom 2

#

how do I fix this

vale gyro
#

As iirc it’s not enabled by default in PrBoom+, though don’t quote me on that

#

I haven’t used that port in a while and could be thinking of PrBoom instead

celest canopy
#

well Im in the middle of playing through the game and cannot switch without losing progress

vale gyro
#

Ah

#

Unless you wanted to pistol start the map you’re on, I guess…

#

But yeah, maybe you accidentally disabled it

#

If it’s on and the horizontal sensitivity is up, then there’s some other issue

#

If needed, you can delete your config file and start it from scratch, see if that fixes anything

warm prism
#

anyone knows if there is a way to play the 3000 levels included in Master Levels?

#

like i wont play it fully because i love my mental health, but i want to take a peek into insanity

halcyon willow
vale gyro
halcyon willow
#

Right. You can definitely use the mouse to rotate the player (even the original exe had that iirc)

#

Pretty sure it's default to on as well in Prboom+ but it's been a long time since I've had to set up that particular port

vale gyro
#

Infact, it even had vertical mouse movement

#

... which couldn't be toggled off!

#

still kinda wonder why the official ports don't bundle NOVERT with the DOS versions tbh

#

yeah, can't find anything with freelook in PrBoom+'s settings

halcyon willow
#

Which is a thing that is used in speed running still in order to line up precision moves like void glides

#

Speedrunners will have that toggle bound to a hot key

vale gyro
#

I used to have it on a toggle before I replaced it with DSDA-Doom's console instead

#

or well, technically Nyan Doom's

#

as that's what I use over DSDA-Doom

celest canopy
#

what mods does youtuber decino use

finite crag
#

brutal doom

vale gyro
#

And he uses a custom DSDAHUD iirc

#

But don’t quote me on that

#

He uses Cameraman for his flyovers

vale gyro
finite crag
#

ik

#

the mods he uses are always in the description of his videos

undone river
#

Anyone here done a speed run of classic Doom?

vestal flower
vale gyro
#

But that’s basically it

willow trail
#

Hi guys

vestal flower
willow trail
thick quail
#

Beat sigil 1 yesterday

vestal flower
warm prism
#

nicee

warm prism
#

what exactly is GZDoom

vestal flower
vale gyro
#

well, launcher isn't the correct term, it'd be source port

#

launchers are basically just graphical frontends to launch source ports

#

but specifically for GZDoom, it's an advanced source port with an extreme amount of features

#

including scripting languages, mapping features (like portals, for example), support for 3D models, etc.

warm prism
#

its not made by Id is it?

vestal flower
vale gyro
warm prism
#

Kex is

vale gyro
#

Eh, not exactly

vestal flower
vale gyro
#

it was mainly made by Nightdive

warm prism
#

but in collab with Id

vale gyro
#

Unity was made by Nerve iirc

vestal flower
vale gyro
#

well, the KEX engine being specifically used for Classic Doom is

warm prism
#

i kinda feel ignorant rn

vale gyro
#

it was used for the Quake remasters, Doom 64's PC release, and among other things

warm prism
#

that i do know

#

also is Brutal Doom a mod?

vale gyro
#

but yeah, there's a ton of 3rd-party source ports

vestal flower
vale gyro
#

but it does work under Zandronum (yet another source port)

vast reef
vale gyro
vast reef
#

brutal doom is derived for general compatibility with zdoom-derived source ports

warm prism
#

lastly is Chocolate Doom a source port or a mod?

vast reef
vale gyro
vast reef
vast reef
warm prism
vast reef
#

always lie to people

vale gyro
#

and has all the original bugs to the DOS version

warm prism
vast reef
#

chocolate doom demos work on DOS doom, no?

vale gyro
#

and will emulate specific bugs when it comes to specific IWADs (like TNT and Plutonia having the teleporter bug)

vast reef
vale gyro
vast reef
vale gyro
#

I could check with my fork of Chocolate

warm prism
vestal flower
vast reef
#

if they released the columbine doom wad id would be out of business too

warm prism
#

idk ill just stick to Kex for now

vast reef
warm prism
#

until i decide to play myhouse

#

or Sunlust ig

vast reef
#

im naming a band sunlust

vale gyro
vale gyro
vast reef
vale gyro
warm prism
vale gyro
#

but I do not want to get that setup

warm prism
vestal flower
vale gyro
#

well, anything that is vanilla, limit removing, Boom, MBF, and MBF21

#

though, with known compatibility issues

warm prism
#

ahh yeah i also didnt know what Boom is

vast reef
#

does kex support dehacked

vale gyro
vestal flower
vale gyro
vast reef
warm prism
vale gyro
vestal flower
vast reef
vale gyro
#

so it basically just goes from Vanilla/Limit-Removing > Boom > MBF > MBF21

warm prism
#

someday someone should make Strawberry Doom

vast reef
# vast reef šŸ‘

idk how people do that if u arent speedrunning or grinding out challenge runs doom 1/2 gets old after the 3rd or 4th playthrough

vale gyro
#

which is a fork of Nugget Doom

warm prism
#

whats a fork (in this context)

vale gyro
vestal flower
vale gyro
#

in actual programming, it's when someone makes their own copy of a repository

vale gyro
warm prism
vale gyro
#

which is then a fork of WinMBF, which is the Windows port of MBF

vale gyro
vast reef
vale gyro
#

You take the source code, modify it, and then you got your own version

#

that's a fork

vestal flower
warm prism
#

ok i get it now

vast reef
#

i have a fork of yamagi quake 2 that just adds air control and jankass wallrunning

warm prism
vale gyro
#

that reminds me

vast reef
#

we need neapolitan doom

#

no fuck that we need hawaiian doom

vale gyro
#

there's a port called Rum & Raisin Doom

#

which was actually the port that the original version of ID24 was made on

vestal flower
warm prism
vale gyro
vale gyro
#

though, there was an older source port called Mint Doom

#

didn't knew it existed until after I came up with the name

warm prism
#

fuck it im opening an Ice Cream shop but instead of Ice Cream i serve Doom Source Ports

vestal flower
vale gyro
warm prism
#

yup

#

or maybe the sprinkles could be mods/wads

vale gyro
#

off-topic but I wished Eternity wasn't just the Heartland port

vestal flower
vale gyro
#

as it has a ton of cool features you'd really only see in ZDoom-based ports but it still feels/looks vanilla