#classic-doom

1 messages · Page 101 of 1

opal breach
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When doomguy take the portal, maybe he didn't return to earth immediately, so it can be that E4 talk about something happened before he returns finally to earth

thorn jungle
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that's a plausible one at best

sharp wyvern
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except now it's like

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Doomguy on Phobos Base -> Doomguy on Deimos Base -> Doomguy in Hell -> Doomguy on Earth kinda after going through the gateway after killing the spiderdemon -> Doomguy in the deep reaches of Hell after being teleported there by the IoS -> Doomguy still in Hell after Satan sends him further down

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and then Doom II happens 😭

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until of course E7M1 releases when he's on Earth again and then E8M1 when he's back in Hell and then E9M1 when he's back on Earth and

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i do love the fact that they keep delaying Doom II by adding new episodes to Doom 1 but they all have to end implying that Doom II is next so it's just the same ending every time

finite crag
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sigil lore is funny

sharp wyvern
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Episode 3: "You wonder what's been happening on Earth while you were battling evil unleashed."
Episode 4: "as a nation of demons run amok among our cities. Next stop, Hell on Earth!"
Episode 5: "You're ready to face the more advanced demons that were sent to Earth."
Episode 6: "His only option is to flood Earth with demons and hope you go down fighting."

finite crag
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but i dont think its canon

thorn jungle
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SIGIL isn't canon ᵃᵃᵃᵃ

sharp wyvern
sharp wyvern
finite crag
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i dont believe you

sharp wyvern
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like i say with most doom canonicity related things "Why not?"

thorn jungle
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what's the lore of SIGIL?

sharp wyvern
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if it's officially released then like why not

finite crag
sharp wyvern
# thorn jungle what's the lore of SIGIL?

tldr after E4M8 the icon of sin glitches the teleport to Earth and Doomguy gets sent to Hell again and he has to fight his way out to get back to Earth in time for Doom II

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or i guess Hellion now

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so it's Doom -> Thy Flesh Consumed -> Sigil -> Sigil II -> Hellion -> Doom II

thorn jungle
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there's a SIGIL II??

finite crag
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sigil story in a nutshell

thorn jungle
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is sigil worth playing?

finite crag
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for the gameplay?
yeah

mighty star
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Yes

sharp wyvern
mighty star
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romero become Romero's bitch

sharp wyvern
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it came out in 2023 but it got added to the main menu of doom + doom ii like this week

sharp wyvern
finite crag
sharp wyvern
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(they're all canon :P)

finite crag
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even doom 3?

sharp wyvern
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sure

thorn jungle
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i'm not sure about the canonicity about Final Doom, but i will still play it

thorn jungle
sharp wyvern
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i just dont get why youd call a doom game "non canon"

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other than Doom 3 there's kind of not really any reason to not think they are...?

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doom was never about the story but to me that means it makes less sense to just randomly exclude things

finite crag
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i really dont care about canon

sharp wyvern
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me neither but that to me just encourages me to think it is all is yk

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like all the games (other than doom 3) act like they're following on from another "canon" game so... why not?

thorn jungle
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doom may not have primarily been about the story, but it doesn't mean it doesn't deserve a good one

sharp wyvern
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which is why i dislike eternal/tag because they're the most story focused yet have the worst one

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in my mind it goes something like
Doom (+ TFC, Sigil, Sigil II) -> Doom II -> NRFTL -> Master Levels -> Final Doom -> Legacy of Rust -> Doom 64 (+ Lost Levels) -> The Dark Ages -> Doom 3 (+ Lost Mission) -> Doom Resurrection -> Doom RPG -> Doom II RPG -> Resurrection of Evil -> Doom 2016 (+ VFR) -> Doom Eternal -> The Ancient Gods

(i left out mighty doom cause like idk where you'd put it)

thorn jungle
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Mighty Doom doesn't have a story (i think so i never played it)

hot owl
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Sigil isn't canon. Wasn't it made by Romero?

thorn jungle
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it was Romero's

sharp wyvern
sharp wyvern
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Like what reason is there for it not to be

hot owl
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Because he doesn't work at id Software.

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Not anymore.

thorn jungle
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did he quit by the time Sigil was released?

sharp wyvern
hot owl
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Romero left id Software in 1996

sharp wyvern
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Doom 64 wasn't made by ID mind you

finite crag
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but its hugo martin's favorite classic doom game lol

hot owl
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Yes, but it's been made canon by id software.

sharp wyvern
thorn jungle
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story wise

hot owl
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Sigil is directly said to be unofficial.

sharp wyvern
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except now it is official

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nintendo eshop images are banned lol

thorn jungle
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get vega'd

sharp wyvern
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anyway

hot owl
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It's supported by bethesda. So are other mods.

sharp wyvern
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it is on the main menu with the expansions published by ID

hot owl
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But it wasn't published by id Software.

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It was published by Romero games

sharp wyvern
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it is an official doom release now

sharp wyvern
hot owl
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It's not official. It's a sponsored megawad at most.

hot owl
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That deadass doesn't mean anything.

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It's officially included. Not officially added to the lore.

sharp wyvern
hot owl
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Romero, has no say on what the lore is.

thorn jungle
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it was in the package, but storywise, it doesn't count

(i'll leave this to the people who actually know what they're talking about)

sharp wyvern
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but now it is

hot owl
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@finite crag apologies for the ping, figured you'd know what to say about this. Is the expansions on doom 1+2's screens canon?

sharp wyvern
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this would be a purely subjective opinion lol

hot owl
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what.

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I'm just getting a second opinion dawg 💀

sharp wyvern
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m0no doesn't write the Doom lore either you're just asking for another person's opinion

hot owl
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No but he knows a fuck more than most.

sharp wyvern
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Sigil doesn't contradict anything outside of Doom Guy going to Doom II after Thy Flesh Consumed

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and Thy Flesh Consumed already contradicted Doom GUy going to Doom II after Inferno

hot owl
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It's not made, by id software.

sharp wyvern
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and that isn't a lore contradiction so

hot owl
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Doom 64 has been made canon by id software.

sharp wyvern
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sigil is now officially part of the doom + doom ii package

hot owl
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It's doom it is the word contradiction

sharp wyvern
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is there a reason why sigil can't be canon

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keyword can't be, is there anything in sigil that goes against established lore

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doomguy is sent to earth by the end of Sigil and Sigil II so Doom II still happens after

hot owl
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Yes. Because it was not approved, hasn't been approved, wasn't written, wasn't developed or published by someone at id software. It was made by Romero. A man who hasn't been apart of id software since the late 90s.

sharp wyvern
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Doom 64 wasn't written, wasn't developed or published by someone at id software

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This isn't a thing that goes against established lore btw

hot owl
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No, but it's been approved.

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It doesn't matter for the lore.

sharp wyvern
hot owl
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It's essentially a fan game.

sharp wyvern
hot owl
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It's like saying the columbine mod is canon because it doesn't have any contradictions

sharp wyvern
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is the columbine mod on the main menu of Doom?

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horrible comparison

thorn jungle
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eeeuuughhhhhh...

sharp wyvern
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idk why you brought that up that's pretty icky

thorn jungle
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that left a bad taste in my stomach

hot owl
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"Doom 64 was developed from 1994 by Midway Studios San Diego under supervision of id Software."

So it was under id software's supervision.

sharp wyvern
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if Sigil isn't canon: Doom Guy goes to Doom II after fighting his way out of Hell
if Sigil is canon: Doom Guy goes to Doom II after fighting his way out of Hell

hot owl
sharp wyvern
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the only difference is that one of these interpretations lets the now official episode 5 of Doom 1 be canon

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basically you're arguing that Episode 5 of Doom shouldn't be canon because it wasn't originally officially published even though now it is

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there is no other reason to argue against it

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therefore this conversation sucks because i am debating with someone whose take is "i dont want it to be"

hot owl
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It's not approved by the current writing team of id software.

sharp wyvern
hot owl
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Brb ima ask around in the Romero games discord.

sharp wyvern
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there's like two paragraphs and its "you get sent to hell by baphomet" and "you go to earth"

thorn jungle
hot owl
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He's a member here lmao

sharp wyvern
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what part of this changes anything

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"Ermm it calls the Icon of Sin Baphomet" ID already did that in the 90s

thorn jungle
sharp wyvern
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final doom's manual

hot owl
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Actually.

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Thats what I should do.

sharp wyvern
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you're /j right

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otherwise i'd say you're getting way too heated over this

thorn jungle
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as we know, Decino gets quick responses from Romero

finite crag
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ask decino if he could ask romero if sigil is canon

hot owl
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Politely who tf is decino

thorn jungle
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the pumpkin man who makes yellow thumbnailed classic doom analysis videos

hot owl
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I'm not into the doomtube side so I don't know this shit

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I didn't even know hoardmode until recently 💀

finite crag
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horse mode

thorn jungle
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he knows a lot about the ins and outs of classic doom

sharp wyvern
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As far as I can tell there is no argument for Sigil being not canon other than "it wasn't officially released by ID originally"
There is not anything in Sigil that contradicts the current lore and there's not anything in Sigil that can be referenced other than if Doomguy randomly said "oh yeah remember when the IoS sent me to hell lol"

hot owl
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Eh anyways

sharp wyvern
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Sigil being canon or not is basically entirely a whatever debate so it is weird to be staunchly "no it can't be canon" when it doesn't actually affect anything

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nothing in the story changes if it is or isn't other than doom's episode 5 and 6 being canon or not

hot owl
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I fucking hate doom 2/j

sharp wyvern
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mid af game

finite crag
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if sigil is in fact canon, it just convolute classic doom story even more

hot owl
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/j broski </3

sharp wyvern
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you now have to assume that multiple earths is 100% canon despite not being explicitly stated anywhere

thorn jungle
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i'm not familiar with discord terminologies... what does /j mean

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is it joke?

sharp wyvern
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sigil being canon is only convoluted in that he gets sent to hell again but then the expansions already state he gets sent to earth again so it's not like they don't already fix themselves

finite crag
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sigil happens in daikatana canon

sharp wyvern
finite crag
sharp wyvern
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it's sent to Hell in episode 3, sent back to hell in episode 5
thats it

finite crag
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episode 4 then sigil then sigil 2

sharp wyvern
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i think you're supposed to assume sigil 2 just follows from sigil 1 and you weren't back on earth yet

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sigil 1's ending never says you're back on earth yet after all

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but yeah idk i just think it's weird to call any official part of doom non canon

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because every game has weird contradictions or doesn't acknowledge a game

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Doom 64 originally just didn't mention Doom II whatsoever

finite crag
sharp wyvern
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until the 2020 rerelease Doom II just wasn't referenced at all in Doom 64

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and in the 2020 rerelease it is only referenced via the steam description saying 64 is after II

sharp wyvern
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lots of dead people

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doomguy was pretty late to the invasion in eternal too

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too busy rubbing against every wall in case theres a secret ig

finite crag
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lol

sharp wyvern
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man legacy of rust is awesome ngl

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it might sneak ahead of Doom 1 in terms of gameplay

wicked goblet
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I have yet to beat any of the sigils

finite crag
wicked goblet
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get sidetracked with other episodes

sharp wyvern
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the hitbox for the flames kinda sucks tho

sharp wyvern
finite crag
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yeah the incinerator*
sorry

sharp wyvern
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sigil 2 is more if you just want to i guess

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idk i didnt like sigil 2 as much that might just be me

mighty star
sharp wyvern
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calamity blade is so satisfying

finite crag
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that first map on sigil 2 is a pain

hot owl
wicked goblet
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plutonia is surprisingly burning me less going through it again after a pretty long time

thorn jungle
sharp wyvern
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or at least when i die in plutonia i dont feel like it is complete bullshit unlike tnt

wicked goblet
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couple hundred hours of quake 1 dealing with Vore missiles, Revenants aren't nothing

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tnt is a slog to get through

mighty star
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Oh god the vores

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unfortunate name convention

pine violet
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That's what the source code release is called if I remember correctly

hot owl
thorn jungle
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when i can't distinguish the two, i say "excuse me?"

wicked goblet
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if you get good at q1s movement you can clear out whole rooms and still have like 2 missiles tracking you after the revenant homing missile barely hit you way easier to get it to hit a demon than getting behind cover like I used to

thorn jungle
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and they're guaranteed to elaborate

mighty star
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vore missile weaving can be fun especially in hectic fights

hot owl
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That works too 😭

wicked goblet
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nightmare mode in the elderworld is great for that

finite crag
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wish they didnt alter the nightmare difficulty on nightdive rerelease

mighty star
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i actually liked episode 4 of quake, Sandy's level feels the most lovecraftian

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fuck the spawns tho

wicked goblet
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fast monsters doesn't work the same in quake like it does in doom

finite crag
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idk i still think ogres spamming their grenades is harder than how they act normally

mighty star
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Fast monsters just become mobile turrets, it’s a bit easier to kill them when they’re stationary

wicked goblet
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it depends on the situation, without their chainsaw they become pushovers unless they're in an area where the grenades can bounce around correctly

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it would be nice for them to add an update to have nightmare as 2 sperate modes

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nightmareclassic/nightmare+

finite crag
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their nightmare mode is almost a copy of the copper mod

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nvm it just copies the 50 hp cap

mighty star
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Overdark Underbright + Copper is a fun time

wicked goblet
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those enforcers though

mighty star
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FREEZE PEWPEWPEWPEWPEWPEW

wicked goblet
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turns them into real chaingunners

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somehow a 3d projectile is worse than hit scan

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I'll take a plutonia firing squad than a more than 5 enforcers on a high ledges above me

wicked goblet
mighty star
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nightmare make da shambler scary

wicked goblet
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enemies can only be stunned every 30 seconds

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just evil

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honestly if you want to get better at doom definitely spend some time in quake heavily recommend this method

mighty star
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i'm split between DOOM and Quake for my favourite FPS game, Doom has a better enemy roster and can handle several enemies on screen but I like the verticality and atmosphere of Quake

wicked goblet
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there's a different kind of focus in quake compared to doom, its hard to explain but its something you feel when playing both

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quake is a bit more methodical and the atmosphere enhances that in my experience

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petersons levels introduced that initially in doom compared to John romeros fast paced linear shooting galleries

mighty star
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It’s weird that I don’t like Petersen’s Doom 2 levels yet I like his Quake ones

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Trent Reznor’s dark ambient tracks are killer though. It’s a shame he didn’t stay on for Doom 3, another big problem I have with that game is the music mostly sucks (except for the main menu and intro theme)

sharp wyvern
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it was the warning we did not heed

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that ID treats their composers like garbage

wicked goblet
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Sandy's doom levels is an acquired taste to learn to appreciate, nowadays I really like his out of the box ideas. quakes medium allowed that approach to level design to shine more

wicked goblet
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doom 3 introduced me to Tool lmao

sharp wyvern
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a lot of my favourites

mighty star
finite crag
sharp wyvern
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but given trent mick levy i doubt it lol

mighty star
wicked goblet
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alot of his levels that are regarded as bad ive learned to love because I can see his vision with them
Limbo and fortress of mystery especially

mighty star
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Fortress of Mystery is fun to pistol start

sharp wyvern
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i love fortress of mystery icl

mighty star
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Getting the cacos and barons to infight

mighty star
wicked goblet
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its a fun little break when you get them all to infight and you get really good loot for the next level

sharp wyvern
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he's currently having to just put it up for free on youtube now because they refuse to let him put it on spotify or anything

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"Be sure to check out this track—and the rest of The Ancient Gods soundtrack—which, of course, you can’t stream or buy anywhere. 💀🪦" description of his soundtrack uploads to youtube 😭

sharp wyvern
wicked goblet
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yeah for sure

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much more fun level when you don't just kill all the enemies yourself

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when it comes to id softwares level design, levels made by one person (usually) its best to approach it like DnD where you have a dungeon master and you have to play by their rules in order to do well

finite crag
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Why does the opening to Plutonia's Neurosphere feel like ragebait

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You step into the level and you already get it from every side

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Oh yeah I already achieved my goal of beating half of Plutonia's levels UV saveless. I won't lie, my opinion on Plutonia has increased

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NME was surprisingly fun, Neurosphere (outside of its opening) was no problem

I used to despise The Omen but... eh. I can accept it now. Granted, I started the level with 600 BFG ammo lol

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Still, lots of GOTCHAs, even on NME lol

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People call em traps, I call em gotchas

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And yeah, Quake is one of my favorite FPS games for sure. I beat it on Nightmare recently, tho Nightdive nightmare. Lowkey wish I could try out Classic Quake with its classic nightmare

finite crag
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And his DOOM 2 levels... eh. Not a big fan myself, and I think DOOM 2 is great btw.

mighty star
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Fair

finite crag
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I do wanna say that I have not beaten all Quake expansions and have no desire to play it all either. Dunno why but Quake 1 just set the bar so high

wicked goblet
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quakes expansions take a bit to get used to with the different designers

mighty star
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Scourge of Armagon, Dimension of the Past and Dimension of the Machine are all really good

finite crag
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I remember when I played Dissolution, thinking 'dafuq happened to the music'

mighty star
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Dissolution of Eternity I don’t like as much

finite crag
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I did beat Dimension of Past on Nightmare

I initially tried it on Normal without saving, but I couldn't get through it, so I just thought 'fuck it' and beat it on Nightmare with excessive saving to get two achievements, killing two birds with one stone

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Dunno if I'd prefer Plutonia over TNT now... maybe I should play TNT on UV too lol

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Ok I'd rather not. For a while I felt TNT was better than Plutonia, but now... I'm finding it hard to compare. They may both be in the DOOM 2 engine but they feel really different and have their own pros and cons

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I'll just rank Final Doom as one entry

finite crag
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Yeah I got no plans too lol

finite crag
# sharp wyvern DO NOT DO THAT

One thing I think Plutonia does better than TNT, is getting to-the-point. I do recall Odyssey of Noises being confusing af, but I remember TNT having more red herrings and being more obtuse in general compard to Plutonia.

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I may dislike boobytraps and gotchas (which Plutonia is rich in), but red herrings I also dislike. Sometimes I dislike confusing and long-winded levels even more

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I also noticed Plutonia has very few secrets per level. Which frankly I'm alright with

woven swallow
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hello

wicked goblet
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plutonia has better action than all of doom 2 combined

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plutonia is less puzzley and more face grinding levels of monster hoards and saw trap level uses of archviles especially when they teleport them around and you have to fire your rockets at the right time to do damage

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tnt a handful of memorable levels with casali and tai haldermen r.i.p but alot of levels that feel unfinished or just slapped together at times

sharp wyvern
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Revenants are used in Plutonia much better than they are in Doom II

finite crag
finite crag
sharp wyvern
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Kind of lame 🤷‍♀️

finite crag
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Doom 64 has been officially canonized as a mainline title. This is why it is called canon. This has not happened for any of the expansions.

sharp wyvern
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Would you count NRFTL given i’m pretty sure that showed up in a release of BFG Edition for Doom 3

sharp wyvern
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Just me though :P

finite crag
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Doom 64 actually plays a part in the narrative. It is an actual step in Doomguy's character progression leading into the modern games. It explains what happened to him leading into the Argenta lore. They went out of their way to canonize it in the story. This has not happened with the expansions.

sharp wyvern
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Then arguing the expansions are non canon is also baseless

marsh whale
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all the expansions are canon

finite crag
sharp wyvern
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Their stories following on from the canon games would imply they are canon naturally

mighty star
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It’s most likely not canon, but I always viewed NRFTL as Doomguy cleaning up the demon remnants on earth after DOOM 2

sharp wyvern
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I mean shit like Doom Resurrection (which John Carmack wanted to be made) follows the Bravo Team after the events of Doom 3 and then that got referenced in the very next released game Doom II RPG by having the areas of Hell be given the exact same names and having the corpse of a Doom Resurrection character be found where we left them

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So like…? Are Doom Resurrection and the RPGs canon then?

marsh whale
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there is a story and chronological order for all the expansions.

sharp wyvern
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That seems like ID following up and referencing them

mighty star
sharp wyvern
finite crag
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It's not really about them being side stories. It is a combination of them being 1) fanfiction id props up because they happen to be pretty good fanfiction, 2) they have absolutely nothing to offer for the mainline narrative and are not mentioned in any capacity by other installments, 3) not even referencing each other, including the Final Doom IWADs being isolated follow-ups to Doom 2, and 4) elements of their narratives going off of older Doom ideas of Hell rather than aligning with what the modern canon says.

sharp wyvern
finite crag
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You can headcanon them to be relevant if you want. Theories are fun. But I see no reason to actually follow them as legitimate, mainline, relevant, canon Doom entries, especially considering how little a shit everyone involved gave about the story at the time.

sharp wyvern
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Most classic doom manuals mention the existence of Satan but he’s sure as shit not in modern Doom

sharp wyvern
finite crag
sharp wyvern
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The Icon of Sin’s design is based on Baphomet and he was referred to as Baphomet in the TNT Evilution manual

finite crag
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The Icon is never referred to as this in the actual Doom canon, so regardless of what ideas TNT or John came up with, this is also fanfiction.

sharp wyvern
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Yes if you ignore all the games where they are called that I suppose he never was

sharp wyvern
finite crag
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The games id never supervised, never had any hand in working on, and never referenced, yes.

sharp wyvern
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Thank you John Carmack

finite crag
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i.e. the fanfiction. Making it officially playable doesn't make it not fanfiction. Especially when the menu makes sure to emphasize all of these installments being made by other people.

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I don't see Sigil as necessarily canon, just John Romero cooking

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Like I said, theory craft however you want, it's fun and I don't want to rain on the parade. But I would not concretely call the expansions canon without actual comments from id explaining as much.

sharp wyvern
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Sandy Petersen said that IOS was based on Baphomet I believe

finite crag
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nope, fanfic

sharp wyvern
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ID basically said as much

finite crag
sharp wyvern
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They say that Doom RPG follows the protagonist of Dooms 1, 2 (and iirc 3? I don’t recall) and Doom Resurrection directly follows Doom 3 and then was referenced by Doom II RPG

finite crag
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What matters is that they are cool

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I still have not touched the RPGs or mighty doom btw

sharp wyvern
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can you even touch Mighty Doom

finite crag
# sharp wyvern So are the RPGs canon then?

If you want to believe they are, sure. If id referenced them in official, canon Doom content then you can use that as evidence pointing to their existence in the Doom multiverse.

I will say I don't think RPG makes much sense if you are aligning it with the actual core Doom narrative. If it is canon, I would prefer multiverse shenanigans.

mighty star
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RPGs are interesting

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I like the holy water pistol

marsh whale
sharp wyvern
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Do you not think that ID making 3 games, one of which follows the story of Doom 3

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And then having the rpgs reference that follow up
Was them trying to create a continuity here

finite crag
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doomguy_wicked My head

sharp wyvern
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The only ID statement on Doom 3 is that it’s Doom if Doom 1 and 2 didn’t happen so like is Doom 3 canon?

finite crag
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I never tried to look into the whole continuinity thing

sharp wyvern
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I don’t recall ID ever stating Doom 3 was canon

finite crag
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DOOM 3 is canon, it's alternate universe

finite crag
sharp wyvern
finite crag
sharp wyvern
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The RPG demon variants are skins in Eternal after all /j

finite crag
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This is why authorial intent is so lame. John previously making Doom changes nothing about SIGIL. It doesn't change that he is not involved in the narrative process and hasn't been in decades.

sharp wyvern
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But if we’re going off of ID statements every ID Statement from when 3 came out was “it’s not canon to classic doom”

finite crag
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Retcons happen sometimes. I could be misremembering that DOOM 3 is/is not alt universe stuff, but I know for a fact that it was initially a reboot

sharp wyvern
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ok so now we’re saying that Doom 3 was retconned into being canon

finite crag
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Doom lore is weird and a bit too grand for its own good

sharp wyvern
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even tho Hugo reiterated that it isn’t on stream /hj

finite crag
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He did? Well I guess i misremembered then. Again, lore is all over the place lol

sharp wyvern
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But then if Doom 3 is canon you have to ask why aren’t the 3 games that John Carmack spearheaded that continue on from Doom 3 wouldn’t be

finite crag
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I'm not the lore expert here revenantshrug

sharp wyvern
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Doom 3 releases -> Doom RPG, seemingly disconnected, releases -> Doom Resurrection, which follows the final surviving Bravo Marine from Doom 3, releases -> Doom II RPG releases and every area in Hell has the name of a Doom Resurrection level and we find the dead body of the companion robot from Doom Resurrection there after they died in Resurrection

#

That certainly seems like ID creating a shared continuity to me

#

And all of those games were created by ID, not fans

thorn jungle
#

we're still talking about this?

finite crag
#

I want to point out, regardless of a lot of this shit, that Doom 3 is absolutely canon and arguing otherwise would be ignoring several elements of it. They outright brought back the Martians in Doom 2016 as the Argenta. The new games actually reference 3 and its characters / artifacts. It was initially meant to be a reboot, but once Doom started establishing a shared canon comprising a multiverse it became clear that Doom 3 is a part of that multiverse. It closely aligns with the lore and its elements.

sharp wyvern
#

To be clear I agree Doom 3 is canon

#

But if we’re talking about games being referenced then… well like I said, RPGs and Resurrection

finite crag
#

I am not aware of any statements regarding Hugo saying Doom 3 is not canon. Regardless, authorial intent is bullshit and Hugo has been wrong before.

finite crag
sharp wyvern
#

He had implied on a previous livestream that Doom 3 was canon and then Tyler asked him about it and he clarified that he didn’t mean that

thorn jungle
#

do not trust Hugo Martin when he says something is not canon to the series

sharp wyvern
#

I’ll go grab the stream I’m talking about

finite crag
#

Yeah, would like to see this.

sharp wyvern
finite crag
#

It's about statements VS non-statements. The creators of a game working on a game is an indicator of relevance. Hugo pulling random answers out of his ass because he's being asked lore questions he did not prepare for isn't really an indicator of anything.

thorn jungle
#

as m0no has said, Doom 3 has been referenced several times in the new games

it would be stupid if he just made something not canon

#

...for no reason, without even thinking of what you put in your own games

finite crag
#

Not even just referenced. Doom 3 outright introduced an entire species and then Doom 2016 based the crux of its player character on that species.

thorn jungle
#

plus, it would totally make sense if the Slayer found another Soul Cube (i don't know if there's only one) in hell and take it to his place

because regardless of the main timeline and Doom 3's, hell still remains the same between the two games

wicked goblet
sharp wyvern
#

we have the confirmed canon games of 1, 2, 64, 2016, Eternal, TDA
and the referenced games of 3, Resurrection, II RPG and VFR

finite crag
#

@sharp wyvern
Okay so I watched that and yeah Hugo is full of shit. But I want to note his statement that 2016 was "bringing elements of the whole series together."

To me I think it is clear Doom 3 is a blueprint for 2016. Its narrative elements are all either referencing Doom 3 or outright ripping it off. I think Hugo is pretty hesitant to make mention of the Doom multiverse, something they have fleshed out more as time goes on, and so he may worry that saying Doom 3 is canon will make fans think it connects to the actual Doom 2016-Eternal continuity - rather than just as a part of the huge multiverse.

sharp wyvern
#

it's a little interesting hearing him say that doom 3 goes in a different direction lore wise or whatever tho

finite crag
#

Doom 3 is canon, but not really relevant to the Slayer. I think Hugo would mainly be concerned with giving off the impression a game that he didn't really do much with is super connected to games that comprise his "baby" in 2016 and Eternal.

sharp wyvern
#

i think hugo just likes 64 and that's why 64 is referenced all the time

wicked goblet
sharp wyvern
#

it was a weird segment like wdym it connects "VISUALLY" but not story wise 😭

finite crag
sharp wyvern
#

i think regardless of 3 being canon or not 2016 is ripping off a lot from 3

#

it might just be the slayer and maykr stuff hes talking about

finite crag
#

Oh yeah. It is why I prefer Eternal's story. It's messier, but it's more original and authentic to itself. 2016 sometimes feels like it is holding itself back and ripping off another game to satiate concerned executives.

sharp wyvern
#

kind of true

#

i prefer 2016's mostly just cause it's less retconny and PERSONALLY i think it feels like it's told better but Eternal is at least less repetitive

#

2016's plot was already done like twice before

#

actually three times cause i wasnt even counting Doom 1

finite crag
#

2016 is definitely told better.

#

Eternal's just more interesting to me.

sharp wyvern
#

I think TDA will have the best told story tho

finite crag
#

Oh by far. I'm very excited for that.

sharp wyvern
#

Cause it will have been subject to less crunch and factors like Covid

#

also stuff being shown outside the codex is awesome of course of course

thorn jungle
finite crag
#

I also just love the Argenta.

sharp wyvern
#

Also TDA will be the best story cause it’ll confirm Legacy of Rust is canon /j

sharp wyvern
sharp wyvern
finite crag
sharp wyvern
#

and then Doom 2 and II RPG were Lightly Borrowed From for Eternal

#

and then final doom was used for The Ancient G

#

TDA is like the first fully original plot tho

#

I think…? It’s definitely not going off of 64

finite crag
thorn jungle
#

unless we'd get the Mother Demon again, or some lesser form of it

finite crag
sharp wyvern
#

killing Davoth even does the same thing as killing Baphomet in TNT and The Gatekeeper in Plutonia by making all the demons evaporate

thorn jungle
sharp wyvern
#

The shotgun (only important part of the game) is based on Doom 64 that’s what matters

thorn jungle
#

is the TDA shotgun pump action?

sharp wyvern
#

very reminiscent of killing the Icon in Eternal

#

Probably not an intentional reference but nice coincidence

sharp wyvern
thorn jungle
#

the Titan in Taras Nabad is indefinitely locked in stasis because the Crucible blade is stuck in its chest...

but the Icon is dead because it was stabbed in the brain, right? even if you take out the Crucible, it'll stay dead?

sharp wyvern
#

No i think the crucible has to stay in

#

Though… how tf did they die pre Eternal

#

cause they seem fairly dead in 2016

thorn jungle
finite crag
#

Titans do not have to die by Crucibles, but Crucibles are a quick and easy way to take care of them, as killing them is way more of a problem without one.

sharp wyvern
#

doom eternal would’ve been easier had doomguy just remembered he had a rocket launcher

finite crag
#

Eternal is just wrong here. It acts like you need a Crucible to kill a Titan, when in reality a Crucible is the fastest way to dispatch one but doesn't actually kill them. Doomguy did it in 2 with a rocket launcher.

sharp wyvern
#

could’ve skipped Taras Nabad

thorn jungle
#

the Taras Nabad Titan is in a coma

sharp wyvern
#

Yeah it’s weird cause

#

Removing the hilt in Taras Nabad seems to wake the guy up

#

Or like at least make him move a little

#

So is it basically just that Titans can’t die and can just be put in a coma??

finite crag
#

They CAN die, but Crucible insertion seems to put them in stasis.

sharp wyvern
#

so what on Earth kills them then

thorn jungle
#

the Taras Nabad guy wasn't damaged at all, and Crucible-ing him puts him in a coma

sharp wyvern
#

like ik the icon is supposedly dead after Doom II but maybe that was quietly retconned into being in stasis too??????

thorn jungle
sharp wyvern
#

but then why did they need the betrayers son

sharp wyvern
#

Feels like Doomguy should like… kill the IOS after putting the crucible blade in

thorn jungle
thorn jungle
finite crag
sharp wyvern
#

Right right

#

Hey m0no what do you think about the take that the four ages of hell are meant to be 1, 64, 3 and 2016

sharp wyvern
#

Also now I’m wondering what the hell happened to the guy before MAP30 to leave him stuck in a wall 😭

#

Did he trip and fall over and break his skull on some random stone wall in hell

thorn jungle
sharp wyvern
#

what happened to that guy

quiet warren
#

The crucible keeping the Icon in stasis would remove the chance of another resurrection ritual happening as well

finite crag
#

To my knowledge the Ages would be:
First Age (Doom 1, 2, 64, TDA)
Second Age (n/a)
Third Age (Slayer is incapacitated, Doom 3)
Fourth Age (Doom 2016)
Fifth Age (Doom Eternal)

#

The Third Age with Doom 3 is more speculation.

#

To my knowledge the Codex implies an Age of Hell begins and ends with the tenure of a Dark Lord. Thus, by killing the Aranea Imperatrix, the Slayer kick-starts the Fifth Age.

finite crag
#

We can presume that Doomguy's fight with the Icon in Doom II was significantly more arduous and exhaustive than what we actually see. Or, that the Icon's fighting capabilities were stunted by being actually immobile.

finite crag
neat sun
#

hey guys! kind of new here! sorry if the question should be in another channel. Just let me know.

Do you know if I can enable headshots in Project Brutality? just downloaded it and is AMAZING but I really like headshoting people. Any way to make it happen?

twin mortar
#

crazy...

#

<@&162901871168585728>

mighty star
#

Scammers again?

silver sage
#

Has noone made a boiled doom 2 yet for the new port?

#

I found one but when i activate it it loads up doom 1

final moss
#

Deathmatch anyone?

sharp wyvern
sharp wyvern
#

Also apparently the Cyberdemon in 2016 (which I am aware is a Baalgar) was apparently in a great battle in the third age

#

Both of those sound very Doom 3

finite crag
quiet warren
#

There isn’t much information about it

sharp wyvern
#

It’s the only one not mentioned in any codex entry iirc

old ether
quiet warren
#

Considering that there’s a first, third, and fourth age there must be a second age. We just don’t know what happened during the second age, who its ruler was, and what brought on the third age

#

Personally I’d like to headcanon that period of time as laden with demon uprisings

#

The great serpent rebelled during the first age, so there were likely more rebels who succeeded at disposing the first dark lord, and then the lord of the second age was killed by the Maledict.

old ether
#

Why can’t doom 3 be the second age

quiet warren
#

Doom 3 being the 3rd age is just speculation

#

Really doom 3 could be anywhere

old ether
#

So for all we know they could be 4 ages not 5

quiet warren
#

Since it’s so detached from the rest of the series

quiet warren
old ether
#

Ye but like why cant it go like this
First age doom 1 to tda
Second age doom 3
Third age doom 2016
Fourth age doom eternal

quiet warren
#

It was confirmed that the Spider Mastermind (Aranea Imperatrix) was Dark Lord of the fourth age by 2016’s codex

#

So following its death it would be the fifth age

old ether
#

Oh

quiet warren
#

The Spider Mastermind was spoken of in a demonic prophecy contained in a compendium found by the UAC in the Umbral Plains during the first Lazarus tethering operation, designation MTC 2146/351. The tome, found in the crypt of a destroyed tower of unknown construction (codenamed PL E2M8), spoke cryptically of the Aranea Imperatrix as being the union between the master of the fourth age of Hell and the "key holder", referred to only as being a female with no further clarification. The form of the Aranea Imperatrix is said to be carried in the mind of all demons, to be fed with the blood of those who have fallen in battle, and to be made with bones of rock, iron, steel, and sinew. The prophecy refers to the entity as a "god to rule all other gods," and promises that it will be imbued with the power of a dark priest and will banish the heretics of the Penumbral Plain.

old ether
#

Which spider mastermind atp i feel like theres countless of them LOL

quiet warren
#

The one in 2016

#

The 2016 spider mastermind and spider masterminds from classic doom are completely different entities basically

old ether
#

Ohhh

old ether
junior warren
#

It is

quiet warren
#

It’s a merger between Olivia and the dark lord

#

Olivia was used as a vessel, and her traits (cybernetic augmentations, high intelligence) caused the demon to manifest as a spider mastermind lookalike iirc.

old ether
bitter schooner
#

help me I am playing doom classic maps like my house.wad but sound effects and wall textures are not loading but the creatures are loading Why does this problem occur? I open it with doom2 gzdoom. 4-10-0 windows 64 bit How can I solve it?

vale gyro
#

I don't suggest using older versions. I've recently heard that older versions have some pretty bad security concerns.

#

Used the patched version instead. It's found on I think 3rd to last page of the Doomworld forum

#

post should be by Xaser

bitter schooner
#

but lastes versions have problem opening my house . wad and like thes olda maps how to open

vale gyro
#

I can confirm using the latest release of GZ and using the patched version works perfectly fine on my end

woven swallow
vale gyro
#

it doesn't help that they're using a very outdated version of GZDoom

#

like by 4 major versions

bitter schooner
vale gyro
#

and 12-13 total versions

woven swallow
bitter schooner
#

fixed versions

vale gyro
#

I posted the link above

#

also, update your GZDoom

#

like I said, you're 12 versions out of date

#

and there's a major security exploit in the version you're on

#

specifically involving arrays in ZScript

bitter schooner
#

oh now i dowlanding the fixed ver

#

but i searcing difrent map

#

in the giant bayb

#

its still textueres has no loading

#

walls black and sond effects no have

vale gyro
#

your IWAD might just genuinely be effed

#

redownload the game from Steam (or GOG) and copy your Doom 2 IWAD (DOOM2.WAD) from the base folder and not the rerelease folder

bitter schooner
#

how to find doom.2 for free

#

i dowlandep MobDB

#

oh i dowlanded githup and fixed now

#

thanks

woven swallow
#

💀

#

bruh

bitter schooner
#

?

#

oh i understand now

#

NAH İTS doomsknight

twin mortar
bitter schooner
#

i have no money

twin mortar
#

You can install Freedoom then, a communitymade alternative

#

It'll just look and sound different, and none of the official levels are included; it's purely for mods

bitter schooner
#

i finded alreday

cyan sierra
#

what is yall favorite slaughterfest2012 ost?

#

mine is probably at infinte sky

woven swallow
finite crag
#

My plutonia UV journey is over

#

I did not beat all levels UV but I did beat the majority of Plutonia levels UV saveless, which was my goal

storm tapir
finite crag
#

Ngl when trying to play through levels 20-30, I felt like I was in TNT Evilution again... in the sense that the levels got longer, less attractive and more obtuse. But with Plutonia's signature cons and booby traps added in.

#

I did do some nightmare on DOOM 2 this morning for fun lol

quiet warren
sharp wyvern
#

first ever good city level?!

finite crag
#

I don't remember liking it much, no desire to replay

#

not uncommon for the last third of a doom game to be the weaker part

sharp wyvern
#

yeah thats an issue with most of them

finite crag
#

My opinion on Plutonia did increase slightly

#

And although it took many hours of play, I don't regret it much, feels good to refresh one's mind on a famous iwad

woven swallow
finite crag
#

uv fast with coop spawns

ruby lance
#

no more fhshh?

rancid shore
#

we need doom in doom in doom

wise cipher
#

In your guys's opinions what game is better doom one 1993 or Doom 2 1994?

#

Also what's the difference between UV and UV fast again I forgot

finite crag
#

And UV fast is just UV but with fast monsters.

thorn jungle
wise cipher
#

Oh ok also I agree doom 2 is better

#

Should we make a tier list

#

On like the weapons in the game

thorn jungle
#

of the monsters?

wise cipher
#

Maybe both

thorn jungle
#

oh

finite crag
#

S Tier: Both shotguns and the BFG

#

A Tier: Plasma Gun

#

B Tier: Chaingun and Rocket Launchuh
C Tier: Chainsaw
D Tier: Pistol

#

Just throwing thoughts out there

thorn jungle
#

i was just about to say that for B

wise cipher
#

I'm thinking maybe BFG a tier because of high ammo consumption but at the same time it can get you out of almost any bad situation

finite crag
#

The anti-archvile tool

wise cipher
#

Huh what's the anti-archive tool

thorn jungle
#

BFG

finite crag
#

Aka tthe one thing that made some plutonia UV levels tolerable

wise cipher
#

Arch file

finite crag
wise cipher
#

Sorry I read it wrong

finite crag
#

No problem lol

thorn jungle
#

the ssg is also a worthy contender for archie removal, but it wastes like 8 precious shells

wise cipher
#

We should also make just a quick to tier list about the monsters

thorn jungle
#

(despite this, i have so far never used the BFG on an archvile)

finite crag
#

Love how SSG and Rocket launcher have one thing in common: An equal amount of shots to take out a baron or hell knight

wise cipher
#

I feel like plasma rifle is good for Archviles because it has the highest fire rate in the game so we can just Perma Stone basically.

thorn jungle
#

Tier S: Chaingunners

wise cipher
#

F Tier Archviles

finite crag
#

S: Chaingunners...

#

I'd say S tier would be hell knights. I just really like them don't get why lol

#

No wait, CACODEMONS. The spoopy bastards themselves

wise cipher
#

They have a cool character design

thorn jungle
#

Shotgunners land in A because of their devastating power when in numbers and in ambush scenarios

wise cipher
#

For some reason the cacodemons just look like something I would use to scrub my think they look like sponges.

thorn jungle
finite crag
#

If we talking how dangerous they are, Chaingunners can easily sweep A

wise cipher
#

Oh yea

finite crag
thorn jungle
#

we are talking about how dangerous they are

finite crag
#

Barons are also cool btw

wise cipher
#

I feel like the tier list should be on how dangerous they are the character design how annoying they are to deal with

#

And how many spawm

#

Spawn I mean

finite crag
#

Chaingunner...

Dangerous and annoying to deal with: Both S, at least A.

Character design: Around a B. They look kinda funny

thorn jungle
#

Pain elementals are made trivial by just getting in their faces (or, due to infinite actor height, getting underneath them when flying) and blasting them with ssg

finite crag
thorn jungle
#

about 3-4 times

finite crag
#

If an archie spawns in front of me and I have a BFG, I am conditioned to just blast em.

#

But if an archie spawns in a place surrounded by enemies and/or far away but it can see me... fuck. Better hope there's cover nearby

wise cipher
#

What's your opinions on cyber demons

finite crag
#

They are really fucking cool

#

Tanky but fair. Not too hard once you know how to circle strafe (unless he's in an area where you really can't do that lol), just the margin for error is low af since his attacks deal crazy damage

wise cipher
#

And about to BFG shots and don't spawn that often so good boss enemy

#

Two BFG shots

thorn jungle
#

the cyberdemon in Map 29 makes it so that you can circlestrafe, but the walls are so close that you'll just get splash damaged

#

not to mention those pesky revenants that have been sniping you for the whole level

finite crag
#

It's fun to unleash a cyberdemon on enemies lol

#

Did that in Baron's Lair on Plutonia, bunch of pesky revs wanted to assault me so I just opened the Cyberdemon's gate strateegically

thorn jungle
#

i wish more enemies could get to negative health in order to get gibbed

finite crag
#

Spider-mastermind?

Dangerous for sure, he's a hitscanner, and a very tanky one. Two words that shouldn't be put in the same sentence

#

I also love how design

thorn jungle
#

she's a laughing stock bfg

finite crag
#

She can be dangerous given the right circumstances, but with a BFG at hand... no one is safe. Also is she utilized less than cyberdemon or is my memory bad?

#

I hear that Sigil 2 on UV has a cyberdemon on every level

thorn jungle
#

easily stunlocked, wastes too much time slowly waddling towards you instead of firing her chaingun on sight, and can be easily tricked into fighting her own children

finite crag
#

Ah maybe I should just stunlock more lol. GOt it.

I am aware of the attack own children stuff... what a great mom.

thorn jungle
#

plasma gun can easily stunlock her

finite crag
#

I want to state that I don't fight her often because she does not seem utilized as much as Cybie

#

But thanks for the tip Frostbite, I'll think about this

thorn jungle
#

np man

wise cipher
#

You know how the spider Mastermind has kids basically the arachnetron but the Cyber demons do not have kids basically what if they secretly do.

rancid shore
wise cipher
#

If you could rate every weapon in Doom 2 how would you rate them

#

Any tips for Doom 1 nightmare

finite crag
#

Save-scum. Save-scum and save-scum a lot

#

Doom 1 nightmare is unhinged. I tried it and got past 3-4 levels or so before I quit

wise cipher
#

Quick saves

wicked goblet
#

the best doom 1 nightmare experience you can have is just UV fast monsters

#

dealing with respawning hitscanners without a ssg is pain

lunar rune
# wise cipher Any tips for Doom 1 nightmare

Ignoring just.. saving a lot, which I tended to avoid in DOOM 1 Nightmare

  • Always check your back, an enemy might've respawned and is 7 step counters away from killing you
  • Don't spend time killing huge groups of enemies, just run! They're all going to respawn anyways.
  • Keep your ammo steady, the double ammo buff is there for a reason
  • Target Shotgunners at any given moment, they are the second easiest to kill yet the bane of your existance
  • Get enemies to infight as much as you can
#

Some maps like E2M6 (ugh) basically force you to kill every enemy you see because of the limited space you have

wise cipher
#

Thanks

storm tapir
#

Forgot the best tip: watch nightmare demos so you know what they do to avoid painful paths / clear annoying rooms

azure nimbus
thorn jungle
#

if i were to make a change to it, it should have had less pain chance than the cyberdemon, to compensate for its lesser health

#

i looked it up more, and found out that the spiderdemon's pain chance 40 (12.89%) is very close to barons and hell knights' chance which is 50 (16.80%)

(for comparison, cyberdemon's chance is 20, 5.47%)

cobalt swallow
#

anyone wanna help get not so bad trophy? beat every level on Nightmare in co-operative mode. if youre on psn dm me

finite crag
#

Started playing the Psx/jaguar exclusive levels through a mod

#

Liking them so far on UV

thorn jungle
#

i've always hated stupid E2M6 UV

finite crag
#

i remember disliking the one and only run I had on Halls of the Damned

Rematch time 🔥

restive jetty
#

Hi, I can see in my steam library there is DOOM + DOOM 2 and just DOOM 2, is it normal ?
I read something on google an enhanced version was release few months ago, I d'ont know what it is.
I didn't finish the first DOOM game so if I want to start a new game should I need "the enhanced version" ?

vale gyro
#

I personally suggest using a source port if you don’t care about achievements, though

#

Idk if it’s still the case, but the official port was wildly unstable at best

restive jetty
#

Oh okay thanks

#

I remember I was playing with DSDA and a "mod" for bug correction

tender mural
#

Brutal doom?

vale gyro
#

also, that doesn't fix any bugs whatsoever, it just creates new ones

thorn jungle
#

GZDoom is probably the best port for BD

cobalt swallow
#

anyone wanna help get not so bad trophy? beat every level on Nightmare in co-operative mode. if youre on psn dm me

vale gyro
tender mural
#

Doom complex lca?

woven swallow
restive jetty
#

Should I choose complevel 2 or 3 ? I don't know if I have DOOM 1 or Ultimate DOOM

azure nimbus
restive jetty
#

Oh I don't play custom level

#

Juste the DOOM.wad in zdl to play smooth in 1440p

azure nimbus
#

zdl is only launching the game. You're launching through a launcher that instructs a port, perhaps dsda or gz, to do the actual running of the game

restive jetty
#

Yes I have dsda too

#

For vanilla experience

azure nimbus
#

The port runs the game. It has all the code. The wad file provides levels and assets

#

For most people, you won't notice a difference between cl2 and cl3. If you're interested, see if you can notice the few differences: ||cl3 lost souls bounce. On cl3, you can select e4 from the menu.|| cl3 is for doom1 and made later than cl2. Why is this? Because d1's engine was adjusted slightly to fit the fourth episode released after doom2 as a retail bonus.

restive jetty
azure nimbus
#

That's right

#

You have all 4 episides. You have the latest version.

restive jetty
#

The AI told me to choose CP2 for 1.9 Définir -complevel 2 (Doom 1.9)

azure nimbus
#

There's no CP. It's -CL or -complevel.

restive jetty
#

Oh sorry ^^

#

Perplexity sent me that settings for DOOM1 :
-complevel 2 # Doom 1.9 vanilla -vid_rendermode 1 # OpenGL -width 2560 -height 1440 # Résolution 1440p

azure nimbus
#

Don't listen to chatgpt. Either read the wiki, watch a video from someone who's done it, ask here, read a forum post whatever. chatgpt never played the game

restive jetty
#

Yes you're right

azure nimbus
#

You should run complevel 3 for doom 1.

restive jetty
#

Okay thanks

azure nimbus
#

There's no need to command line the width and height. You can, but I'd just play with that in-game so I can quickly trial and error it

restive jetty
#

Ah I see

azure nimbus
#

check out the doomwiki page on comp levels or decino's video on it if you're interested in more details. While I care about the history, the gist is
d1: cl3
d2: cl2
final doom: cl4
boom: cl9
mbf: cl11
mbf21: cl21

The other numbers have super niche uses. I've read about them a bit but have not once had to use another complevel to play a level.

restive jetty
#

Yeah I just read the wiki page and said cl3 for ultimate doom

#

Do you play with save ?

azure nimbus
#

Yeah but I try to practice to lowering them down to zero. But sometimes that's not realistic depending on the map

restive jetty
#

Oh okay, if I remember correctly you can't save in the original game

finite crag
#

Yeah saving is considered cheating

azure nimbus
restive jetty
#

I've read this somewhere on google or steam comunity

azure nimbus
#

Remember, the concept of cheating only exists when you are submitting something as a competitive entry in a game with rules. If you're chillin, you're chilin

azure nimbus
#

Or perhaps that extremely large maps wouldn't allow saving for some technical reason. But saving was always a feature and always free

azure nimbus
#

I really can't exactly recommend playing doom on dosbox unless you think that's just a cool thing to do. But I suppose you can do it to fact check when people say stuff like that

hexed escarp
#

Holy shit

#

Okuplok uv max no saves

#

It has been done

mighty star
#

WHAT

#

DID ZEROMASTER DO IT?

median cloud
#

Coincident

#

crazy man

hexed escarp
#

yeah

hexed escarp
finite crag
#

Oh yeah, that Plasma Gun strat worked like a charm for Spidey

#

I used it when playing MAP54:Redemption Denied (the PS1/Saturn-exclusive map, which is thankfully available on DOOM1+2 through a mod)

#

Easy boss but I'd rather have this than Icon of Sin...

#

I love the Icon of Sin, Doom 2 is a better game with his inclusion.

#

I am finding 'PlayStation DOOM' to be really interesting

mighty star
#

club doom is awesome

#

revenants on the dance floor

finite crag
#

Ima play it when I can. Gotta love modders

vale gyro
echo eagle
#

yooo new update

#

sigil 2

#

looks great

pulsar drift
#

"Travel to the moon" part 1 is the bane of my existence 🤣😭

finite crag
vale gyro
#

Neon Overdrive is so bloody Archvile heavy

#

I've encountered like 4 or 5 within not even 1 1/2 maps

finite crag
vale gyro
#

I'm not even on UV

finite crag
#

I'm starting to get on a UV grind

vale gyro
#

tbh, idk if I'll even be able to complete this WAD just by judging the first map

#

and the tiny bit of map02 I played

finite crag
#

I almost said 'lower the difficulty' but I wouldn't do that myself, lol. I'm too prideful to play on ITYTD

pulsar drift
#

I won't even fk with Nightmare lol

vale gyro
#

I mainly play on HMP

#

I've been trying some UV as of recent, though

finite crag
#

Same

#

When I got the Jaguar/PSX levels from the Mod marketplace (thank fuck for being able to play DOOM Mods on PS5 thanks to Kex port), I started UV right away

finite crag
#

It drove me insane after just a few levels

vale gyro
#

me with Scythe 2

pulsar drift
finite crag
#

Granted, they do discourage you from picking it

finite crag
#

They got literal letters from people so they decided to perform a little update lmao

pulsar drift
#

That's hilarious 😂

vale gyro
#

they were fun

#

4 and especially 5 made me want to quit
6 made me quit

finite crag
vale gyro
#

same

pulsar drift
#

Oh absolutely, they've opened up an entire world for me that I never thought I'd get into.

#

The development behind it is fascinating

hexed escarp
#

i am playing tnt map32 rn and i already knew it was made by dario casali but damn this is literally just a plutonia map

jade solstice
#

The laser guys are savage sure but other than that level wise I thought was more bearable

vale gyro
#

and then 5 hit me like a truck

#

and the second map of 6 made me quit the WAD all together

willow bobcat
#

Bro I was lucky even getting to get e1m5 on nightmare

woven swallow
#

i can see why no likes slaughter maps
iwad: doom ii
pwad: cosmogenesis, map05
complevel: 9
download link: search it up, i apparently posted too much links according to Vega

woven swallow
#

AHHHHH DEAD CHAR

thorn jungle
#

Welcome ladies, gentlemen, nonbinaries, and inbetween. We are all gathered here to commemorate the memory of #classic-doom as it is abandoned by Doomcord

Our memories of #classic-doom will be timeless, such as our discussions of source ports, Final Doom, and our arguments about the ambiguous canonicity of SIGIL and its sequel to the Doom storyline.

We will never forget you

azure nimbus
finite crag
#

Startd Scythe today

#

Ngl this is pretty cool, beat Episode 1 on UV and it was not bad at all

mighty star
#

Scythe 2 is the hard one iirc

woven swallow
forest fjord
#

zero master uploaded again

#

never thought this day would come

#

very sad to hear he was injured

woven swallow
#

thank you, for sharing this info

pulsar drift
#

Does anyone ever play on server co-op or death match? Like zandronum?

halcyon willow
pulsar drift
halcyon willow
finite crag
#

Do I need to play through all of Doom II to start doing community made wads or is it acceptable to dive headfirst? I’m pretty sure I’ve completed doom 2 before but I don’t remember all of it

vale gyro
finite crag
#

^

halcyon willow
#

Play what you wanna play

finite crag
#

Yes but what do I wanna play doomguy_thonk

thorn jungle
#

i've been told NRFTL is good (and probably not too difficult for novice doom players)

finite crag
#

I remember playing brutal doom but that’s about all I remember

#

Also I used to play some sort of online version of modded doom?

#

This was like 4 years ago lol

thorn jungle
#

Brutal Doom heavily changes core gameplay aspects, and is generally not recommended if you wanna get good at vanilla Doom

finite crag
#

Yeah brutal doom is a handful lol I remember that

azure nimbus
finite crag
#

Hmmm, I’ll at least run through some of doom II.

#

Couldn’t hurt

thorn jungle
#

try Doom 2 again on UV

#

trust me it'll be hell fun

finite crag
#

come on it aint that bad

#

We shall see

thorn jungle
#

ˢʰᵘᵗ ᵘᵖ ᵐᵃᵖ ⁹ ᵗʰᵉ ᵖⁱᵗ ᵈᵒⁿᵗ ˢᵖᵒⁱˡ ʰⁱᵐ

finite crag
#

Map 9 was a pain on zdoom ports

#

vanilla not so much

thorn jungle
#

for me it was just

pain

finite crag
#

elemental

thorn jungle
#

Map 9 was a pain on zdoom ports

finite crag
#

It’s gonna be fine, with the super shotgun I’ll surely make quick work of this

#

Let’s pretend I have time to play the whole thing

#

Cuz ik it takes like 6 hours

thorn jungle
#

sadly, Map 9 has no ssg so it's really bad to pistol start

finite crag
#

Do I have to pistol start?

#

I mean it automatically carries over the weapons right?

thorn jungle
#

no, pistol start means you start the level from complete scratch, with only a pistol, your fists, 50 bullets, and 0% armor

it's not required to pistol start

finite crag
#

Also if someone knows a way I can compose music with the doom soundfont lmk, I wanna remake Rammstein’s entire discography in doom soundfont

#

Wait a minute

#

Would that get me in legal trouble

vale gyro
finite crag
#

AHA

vale gyro
#

and people just usually use the built-in Windows one

#

which sounds vaguely similar to the SC-55

azure nimbus
vale gyro
#

Though, I'm weird and use a dual-soundfont setup.

finite crag
#

Is the sc-55 a physical product?

vale gyro
#

it was, yes

finite crag
#

How close is the windows…thing to the original?

vale gyro
#

it sounds fine enough

finite crag
#

I’ll start looking into how to compose music with that soon

vale gyro
#

well, just fire up whatever MIDI software you like

#

that's basically it

finite crag
#

Uh oh

halcyon willow
#

Sekaiju is the go to

finite crag
#

Uhhh… I basically don’t have any of them

halcyon willow
#

For midi composing

finite crag
#

Would sekaiju happen to be under 50 dollars?

halcyon willow
#

Yep

#

It's free 😉

vale gyro
#

It's better than under $50!

halcyon willow
#

Open source product

finite crag
#

Oh bless you nonprofit devs wherever you are

halcyon willow
#

Legends one and all

vale gyro
#

I'm personally more of a fan of Aria Maestosa

#

but at the same time, I compose like one MIDI every few years

#

so probably better listen to people that actually do compose MIDIs

halcyon willow
#

There's bound to be other good programs, but Sekaiju is definitely the one I've seen recommended the most

#

And when those recommendation come from people like Certified Midi God ™️ James Paddock you listen LUL

finite crag
#

1 and 2 complete, uv feels good so far

sharp wyvern
#

would be cool if the PSX ost got added to the DOOM + DOOM II rerelease

#

and plutonia midi pack

#

and the buckethead and thorr osts for the sigils

mighty star
#

NRFTL midi pack on rerelease would be nice

sharp wyvern
#

yeah

#

idk if they could add any of these with the current soundtrack switcher code tho

#

well they could do buckethead/thorr since it's an equal amount of songs to the midi ones

#

but psx and community midi packs dont line up with the original ost of those games

#

as in like they dont match the amount of songs

thorn jungle
#

single segment run is the term used for plays through the entirety of Doom 2, without saves, and if you die, you have to start from the beginning, right?

#

i jokingly called them Ultra Nightmare back then

woven swallow
#

Single segment runs is beating a level without any saves

thorn jungle
#

so i guess i'll still call it Ultra Nightmare

woven swallow
thorn jungle
#

i'm exaggerating

it's probably something like Ultra UV

woven swallow
stuck echo
#

I'm playing classic doom for the first time and keep dying, should I turn the difficulty down or use saving and loading?

stuck echo
#

The dark room on level... 5? Keeps killing me

vale gyro
#

Usually, try saves first, because lowering the difficulty means a pistol start

stuck echo
#

Interesting ok

#

Thanks

vale gyro
#

Yeah, because you’d be starting a whole new game when you lower the difficulty

#

And the best you can do there is warp to the level you were on with either the level select or IDCLEV

stuck echo
#

Ok ill keep that in mind

thorn jungle
stuck echo
#

I really like these Andrew Hushiult remixes

hot owl
#

Andrew Hulshult is great

thorn jungle
#

Blood Swamps, UAC Atlantica, World Spear gang?

stuck echo
#

I'm a little sad he is apparently not working on Dark Ages. Blood Swamps was a Mick Gordon level track

woven swallow
# stuck echo I'm playing classic doom for the first time and keep dying, should I turn the di...

You’re never really gonna master doom. Sure you’ll learn how to dance with demons how to dodge, how to kill smart but in the end, it all comes down to the map. You might single segment a level here and there blind playthrough , but most of the time? It’s never that easy. Some maps demand a plan, specific moves, precise timing. No matter how many hours you pour in, you still gotta figure it out

vale gyro
#

I am not a fan of most of the work he did for Doom. I like his TNO tracks more tbh.

woven swallow
honest vapor
stuck echo
#

Thanks for letting me know

honest vapor
#

Some people use rewinds but if you're asking this question I'm guessing you probably aren't using a port that supports it

vale gyro
#

I personally don't get rewinds outside of TAS speedruns

#

though, I could just be blind to something others see

honest vapor
#

Idk I've never really used it either but I know some of the best players in the world use it so idk

#

I guess it helps prevent frustration if you're playing a really difficult level

vale gyro
#

fair

finite crag
#

cAcA

frigid kelp
ruby sparrow
#

guys

#

i beat legacy of rust !!!!

#

with that i beat every single classic doom & its expansions

#

even secret levels

sharp wyvern
ruby sparrow
#

it was hard but yesssssss

sharp wyvern
#

what was your favourite part of LoR

ruby sparrow
#

harder than plutonia imo

sharp wyvern
#

and what was your favourite part of classic doom overall

ruby sparrow
sharp wyvern
#

oh yeah that's a really fun level

ruby sparrow
#

and worst imo is tnt evilution

sharp wyvern
#

not master levels??

sharp wyvern
ruby sparrow
vale gyro
ruby sparrow
#

i had fun with that

vale gyro
#

I genuinely just can't finish Plutonia before getting bored with it

#

yet again, specifically saying this to bathroom here: I'm weird.

sharp wyvern
#

i wasn't gonna comment on it lol

sharp wyvern
vale gyro
ruby sparrow
#

only doom 3 left to do now 🙂

vale gyro
#

hope you have fun with that

ruby sparrow
#

when i do that i will be ready for doom the dark ages

ruby sparrow
vale gyro
#

if you beat Doom 3 before TDA comes out

#

start playing as many WADs as you can

#

just like, mainly to see how many you can complete

ruby sparrow
#

idk if i can tbh my eyes are really tired of seeing the graphics of thisgame lol

vale gyro
#

ah

#

I'm weirdly never tired at looking at it

ruby sparrow
#

i have played for 70 hours

#

so... yeah im not gonna touch classic doom again 🙂

vale gyro
#

I got maybe very high triple digits in hours for this game

#

I got 16 hours on Steam alone, not counting any source ports

#

okay, 16 ain't much

#

but I rarely played on the Steam version

sharp wyvern
woven swallow
mighty star
#

Now beat Sunder

ruby sparrow
#

😉

vale gyro
#

I'm already well

ruby sparrow
vale gyro
#

it's not like I have 13 Doom 1 copies or anything

woven swallow
#

Considering you beat all official doom levels, you should start play custom maps. I’ll suggest a lot more of you are interested

lunar rune
#

Hell I said I disliked it before I even finished it

#

The run of the last 8 maps are not great though. Habitat is trash, Lunar Mining Project and Quarry are forgettable, Mount Pain is my least favourite level

#

Ballistyx, Last Call and River Styx are alright

#

Heck is like, the most mediocre Casali level ever made

#

Oh and Baron's Den is garbage

median cloud
lunar rune
mighty star
#

TNT is an acquired taste

lunar rune
#

Definitely

lunar rune
median cloud
#

I hated those maps at first

#

I gotta say I do like tnt as a whole a lot more now and probably prefer it over the original Doom

lunar rune
#

No, I didn't get lost in them. I knew where I was going, and the variety of exploration was great to me

ruby sparrow
ruby sparrow
#

and 'mill' omg its so bad