#classic-doom
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that's a plausible one at best
except now it's like
Doomguy on Phobos Base -> Doomguy on Deimos Base -> Doomguy in Hell -> Doomguy on Earth kinda after going through the gateway after killing the spiderdemon -> Doomguy in the deep reaches of Hell after being teleported there by the IoS -> Doomguy still in Hell after Satan sends him further down
and then Doom II happens 😭
until of course E7M1 releases when he's on Earth again and then E8M1 when he's back in Hell and then E9M1 when he's back on Earth and
i do love the fact that they keep delaying Doom II by adding new episodes to Doom 1 but they all have to end implying that Doom II is next so it's just the same ending every time
sigil lore is funny
Episode 3: "You wonder what's been happening on Earth while you were battling evil unleashed."
Episode 4: "as a nation of demons run amok among our cities. Next stop, Hell on Earth!"
Episode 5: "You're ready to face the more advanced demons that were sent to Earth."
Episode 6: "His only option is to flood Earth with demons and hope you go down fighting."
but i dont think its canon
SIGIL isn't canon ᵃᵃᵃᵃ
cringe
cringe
i dont believe you
like i say with most doom canonicity related things "Why not?"
what's the lore of SIGIL?
if it's officially released then like why not
doomguy gets sent to hell again and again and again
tldr after E4M8 the icon of sin glitches the teleport to Earth and Doomguy gets sent to Hell again and he has to fight his way out to get back to Earth in time for Doom II
or i guess Hellion now
so it's Doom -> Thy Flesh Consumed -> Sigil -> Sigil II -> Hellion -> Doom II
there's a SIGIL II??
sigil story in a nutshell
is sigil worth playing?
for the gameplay?
yeah
Yes
why would you play any part of classic doom for anything else
become Romero's bitch
yeah
it came out in 2023 but it got added to the main menu of doom + doom ii like this week
Sigil definitely it has great levels, Sigil II i liked less but tbh it's still pretty fun
idk some people will only play doom games that are “canon”
(they're all canon :P)
even doom 3?
sure
i'm not sure about the canonicity about Final Doom, but i will still play it
Doom 3 is fucken awesome
i just dont get why youd call a doom game "non canon"
other than Doom 3 there's kind of not really any reason to not think they are...?
doom was never about the story but to me that means it makes less sense to just randomly exclude things
i really dont care about canon
me neither but that to me just encourages me to think it is all is yk
like all the games (other than doom 3) act like they're following on from another "canon" game so... why not?
doom may not have primarily been about the story, but it doesn't mean it doesn't deserve a good one
which is why i dislike eternal/tag because they're the most story focused yet have the worst one
in my mind it goes something like
Doom (+ TFC, Sigil, Sigil II) -> Doom II -> NRFTL -> Master Levels -> Final Doom -> Legacy of Rust -> Doom 64 (+ Lost Levels) -> The Dark Ages -> Doom 3 (+ Lost Mission) -> Doom Resurrection -> Doom RPG -> Doom II RPG -> Resurrection of Evil -> Doom 2016 (+ VFR) -> Doom Eternal -> The Ancient Gods
(i left out mighty doom cause like idk where you'd put it)
Mighty Doom doesn't have a story (i think so i never played it)
Sigil isn't canon. Wasn't it made by Romero?
it was Romero's
for mighty doom i just headcanon it's the slayer messing around with his toys lol
Romero made it... why isn't it canon?
Like what reason is there for it not to be
did he quit by the time Sigil was released?
and now Sigil is on the main menu of Doom and Doom II
Romero left id Software in 1996
Doom 64 wasn't made by ID mind you
but its hugo martin's favorite classic doom game lol
Yes, but it's been made canon by id software.
And Sigil and Sigil II have now been put on the main menu of DOOM + DOOM II and are no longer mods
story wise
Sigil is directly said to be unofficial.
get vega'd
It's supported by bethesda. So are other mods.
It is not in the "mod" category
it is on the main menu with the expansions published by ID
it is an official doom release now
Doom 64 was not published by ID
It's not official. It's a sponsored megawad at most.
That deadass doesn't mean anything.
It's officially included. Not officially added to the lore.
"it's not official"
"sigil ii is now official part of the doom + doom ii package"
"that deadass doesn't mean anything"
lol?
Romero, has no say on what the lore is.
it was in the package, but storywise, it doesn't count
(i'll leave this to the people who actually know what they're talking about)
you were arguing it couldn't be canon because it wasn't published by ID directly
but now it is
@finite crag apologies for the ping, figured you'd know what to say about this. Is the expansions on doom 1+2's screens canon?
this would be a purely subjective opinion lol
m0no doesn't write the Doom lore either you're just asking for another person's opinion
No but he knows a fuck more than most.
Sigil doesn't contradict anything outside of Doom Guy going to Doom II after Thy Flesh Consumed
and Thy Flesh Consumed already contradicted Doom GUy going to Doom II after Inferno
It's not made, by id software.
neither was Doom 64
and that isn't a lore contradiction so
Doom 64 has been made canon by id software.
i asked for a lore contradiction btw
sigil is now officially part of the doom + doom ii package
It's doom it is the word contradiction
is there a reason why sigil can't be canon
keyword can't be, is there anything in sigil that goes against established lore
doomguy is sent to earth by the end of Sigil and Sigil II so Doom II still happens after
Yes. Because it was not approved, hasn't been approved, wasn't written, wasn't developed or published by someone at id software. It was made by Romero. A man who hasn't been apart of id software since the late 90s.
Doom 64 wasn't written, wasn't developed or published by someone at id software
This isn't a thing that goes against established lore btw
and Sigil and Sigil II have now been included as expansions for the original Doom
It's essentially a fan game.
a fan game which is now an official expansion for Doom
It's like saying the columbine mod is canon because it doesn't have any contradictions
eeeuuughhhhhh...
idk why you brought that up that's pretty icky
that left a bad taste in my stomach
"Doom 64 was developed from 1994 by Midway Studios San Diego under supervision of id Software."
So it was under id software's supervision.
if Sigil isn't canon: Doom Guy goes to Doom II after fighting his way out of Hell
if Sigil is canon: Doom Guy goes to Doom II after fighting his way out of Hell
(Wikipedia, and I'll get the interview link)
the only difference is that one of these interpretations lets the now official episode 5 of Doom 1 be canon
basically you're arguing that Episode 5 of Doom shouldn't be canon because it wasn't originally officially published even though now it is
there is no other reason to argue against it
therefore this conversation sucks because i am debating with someone whose take is "i dont want it to be"
It's not approved by the current writing team of id software.
What fucking writing in Sigil changes anything about the lore
Brb ima ask around in the Romero games discord.
there's like two paragraphs and its "you get sent to hell by baphomet" and "you go to earth"
is Romero a member there?
He's a member here lmao
what part of this needs to be approved
what part of this changes anything
"Ermm it calls the Icon of Sin Baphomet" ID already did that in the 90s
ping him, i dare you.
ⁿᵒ ᵈᵒⁿᵗ ᵃᶜᵗᵘᵃˡˡʸ
final doom's manual
id rather email the fucker
Actually.
Thats what I should do.
as we know, Decino gets quick responses from Romero
ask decino if he could ask romero if sigil is canon
Politely who tf is decino
the pumpkin man who makes yellow thumbnailed classic doom analysis videos
I'm not into the doomtube side so I don't know this shit
I didn't even know hoardmode until recently 💀
horse mode
he knows a lot about the ins and outs of classic doom
As far as I can tell there is no argument for Sigil being not canon other than "it wasn't officially released by ID originally"
There is not anything in Sigil that contradicts the current lore and there's not anything in Sigil that can be referenced other than if Doomguy randomly said "oh yeah remember when the IoS sent me to hell lol"
Eh anyways
Sigil being canon or not is basically entirely a whatever debate so it is weird to be staunchly "no it can't be canon" when it doesn't actually affect anything
nothing in the story changes if it is or isn't other than doom's episode 5 and 6 being canon or not
I fucking hate doom 2/j
if sigil is in fact canon, it just convolute classic doom story even more
/j broski </3
doom is already an incredibly convoluted story
you now have to assume that multiple earths is 100% canon despite not being explicitly stated anywhere
sigil being canon is only convoluted in that he gets sent to hell again but then the expansions already state he gets sent to earth again so it's not like they don't already fix themselves
sigil happens in daikatana canon
(im /j too)
doomguy gets sent to hell again three times in a row and then he arrives on earth?
again three times in a row?
it's sent to Hell in episode 3, sent back to hell in episode 5
thats it
episode 4 then sigil then sigil 2
i think you're supposed to assume sigil 2 just follows from sigil 1 and you weren't back on earth yet
sigil 1's ending never says you're back on earth yet after all
but yeah idk i just think it's weird to call any official part of doom non canon
because every game has weird contradictions or doesn't acknowledge a game
Doom 64 originally just didn't mention Doom II whatsoever
At that pace there wont be anyone left on earth to save
until the 2020 rerelease Doom II just wasn't referenced at all in Doom 64
and in the 2020 rerelease it is only referenced via the steam description saying 64 is after II
i mean tbf 😭 that's kind of the case in doom ii too
lots of dead people
doomguy was pretty late to the invasion in eternal too
too busy rubbing against every wall in case theres a secret ig
lol
man legacy of rust is awesome ngl
it might sneak ahead of Doom 1 in terms of gameplay
I have yet to beat any of the sigils
it would be almost perfect if it wasnt for the burner
get sidetracked with other episodes
i kinda like the incinerator
the hitbox for the flames kinda sucks tho
sigil 1 you gotta check out sometime it's awesome
yeah the incinerator*
sorry
sigil 2 is more if you just want to i guess
idk i didnt like sigil 2 as much that might just be me
Same, I remember missing the plasma rifle while playing it
calamity blade is so satisfying
that first map on sigil 2 is a pain
Yup, /j is joke, /hj is half joke, /srs is serious, /s is sarcastic, /lh is light hearted and uh.... I don't use any others.
plutonia is surprisingly burning me less going through it again after a pretty long time
ohhh.... the more you know
thanks btw
plutonia is kinda fun ngl
or at least when i die in plutonia i dont feel like it is complete bullshit unlike tnt
couple hundred hours of quake 1 dealing with Vore missiles, Revenants aren't nothing
tnt is a slog to get through
That's what the source code release is called if I remember correctly
They're called tone indicators, I use em bcs my autistic ass can't tell a joke from a insult 💀
when i can't distinguish the two, i say "excuse me?"
if you get good at q1s movement you can clear out whole rooms and still have like 2 missiles tracking you after the revenant homing missile barely hit you way easier to get it to hit a demon than getting behind cover like I used to
and they're guaranteed to elaborate
vore missile weaving can be fun especially in hectic fights
That works too 😭
"shalrath" to dodge easy jokes and to look extra nerdy
nightmare mode in the elderworld is great for that
wish they didnt alter the nightmare difficulty on nightdive rerelease
i actually liked episode 4 of quake, Sandy's level feels the most lovecraftian
fuck the spawns tho
I like how brutal it is now, I think the original makes the game easier and borks the level design with enemies telefragging each other too often like in the elevator before the rune in the spritworld
fast monsters doesn't work the same in quake like it does in doom
idk i still think ogres spamming their grenades is harder than how they act normally
Fast monsters just become mobile turrets, it’s a bit easier to kill them when they’re stationary
it depends on the situation, without their chainsaw they become pushovers unless they're in an area where the grenades can bounce around correctly
it would be nice for them to add an update to have nightmare as 2 sperate modes
nightmareclassic/nightmare+
their nightmare mode is almost a copy of the copper mod
nvm it just copies the 50 hp cap
Overdark Underbright + Copper is a fun time
FREEZE PEWPEWPEWPEWPEWPEW
turns them into real chaingunners
somehow a 3d projectile is worse than hit scan
I'll take a plutonia firing squad than a more than 5 enforcers on a high ledges above me
I think the 50 hp cap is cool it really tests your powerup management skills and map knowledge
nightmare make da shambler scary
enemies can only be stunned every 30 seconds
just evil
honestly if you want to get better at doom definitely spend some time in quake heavily recommend this method
i'm split between DOOM and Quake for my favourite FPS game, Doom has a better enemy roster and can handle several enemies on screen but I like the verticality and atmosphere of Quake
there's a different kind of focus in quake compared to doom, its hard to explain but its something you feel when playing both
quake is a bit more methodical and the atmosphere enhances that in my experience
petersons levels introduced that initially in doom compared to John romeros fast paced linear shooting galleries
It’s weird that I don’t like Petersen’s Doom 2 levels yet I like his Quake ones
Trent Reznor’s dark ambient tracks are killer though. It’s a shame he didn’t stay on for Doom 3, another big problem I have with that game is the music mostly sucks (except for the main menu and intro theme)
Reznor leaving Doom 3 was the prelude to Mick's treatment during Eternal
it was the warning we did not heed
that ID treats their composers like garbage
Sandy's doom levels is an acquired taste to learn to appreciate, nowadays I really like his out of the box ideas. quakes medium allowed that approach to level design to shine more
doom 3 has good music :(
doom 3 introduced me to Tool lmao
some of his doom levels suckkk but also when they're bangers they are BANGERS like
a lot of my favourites
Hopefully finishing move aren’t the next victims
how dare you?
super turbo turkey puncher 3 music is a masterpiece
given they're a team i would HOPE they've worked out something better
but given trent mick levy i doubt it lol
I know
Bannable offence to insult the greatness that is Super Turbo Turkey Puncher 3
alot of his levels that are regarded as bad ive learned to love because I can see his vision with them
Limbo and fortress of mystery especially
Fortress of Mystery is fun to pistol start
i love fortress of mystery icl
Getting the cacos and barons to infight
David Levy got mistreated too?
its a fun little break when you get them all to infight and you get really good loot for the next level
ID won't let him have a soundtrack release
he's currently having to just put it up for free on youtube now because they refuse to let him put it on spotify or anything
"Be sure to check out this track—and the rest of The Ancient Gods soundtrack—which, of course, you can’t stream or buy anywhere. 💀🪦" description of his soundtrack uploads to youtube 😭
im pretty sure e2m9 was the first level i came out of with 200% hp 200% armour and 100%'d objectives lol
yeah for sure
much more fun level when you don't just kill all the enemies yourself
when it comes to id softwares level design, levels made by one person (usually) its best to approach it like DnD where you have a dungeon master and you have to play by their rules in order to do well
Why does the opening to Plutonia's Neurosphere feel like ragebait
You step into the level and you already get it from every side
Oh yeah I already achieved my goal of beating half of Plutonia's levels UV saveless. I won't lie, my opinion on Plutonia has increased
NME was surprisingly fun, Neurosphere (outside of its opening) was no problem
I used to despise The Omen but... eh. I can accept it now. Granted, I started the level with 600 BFG ammo lol
Still, lots of GOTCHAs, even on NME lol
People call em traps, I call em gotchas
And yeah, Quake is one of my favorite FPS games for sure. I beat it on Nightmare recently, tho Nightdive nightmare. Lowkey wish I could try out Classic Quake with its classic nightmare
I don't like either of those much lol. Quake is fantastic but Episode 4 I'm not very hot on
And his DOOM 2 levels... eh. Not a big fan myself, and I think DOOM 2 is great btw.
Fair
I do wanna say that I have not beaten all Quake expansions and have no desire to play it all either. Dunno why but Quake 1 just set the bar so high
quakes expansions take a bit to get used to with the different designers
Scourge of Armagon, Dimension of the Past and Dimension of the Machine are all really good
I remember when I played Dissolution, thinking 'dafuq happened to the music'
Dissolution of Eternity I don’t like as much
I did beat Dimension of Past on Nightmare
I initially tried it on Normal without saving, but I couldn't get through it, so I just thought 'fuck it' and beat it on Nightmare with excessive saving to get two achievements, killing two birds with one stone
Dunno if I'd prefer Plutonia over TNT now... maybe I should play TNT on UV too lol
Ok I'd rather not. For a while I felt TNT was better than Plutonia, but now... I'm finding it hard to compare. They may both be in the DOOM 2 engine but they feel really different and have their own pros and cons
I'll just rank Final Doom as one entry
DO NOT DO THAT
Yeah I got no plans too lol
One thing I think Plutonia does better than TNT, is getting to-the-point. I do recall Odyssey of Noises being confusing af, but I remember TNT having more red herrings and being more obtuse in general compard to Plutonia.
I may dislike boobytraps and gotchas (which Plutonia is rich in), but red herrings I also dislike. Sometimes I dislike confusing and long-winded levels even more
I also noticed Plutonia has very few secrets per level. Which frankly I'm alright with
hello
plutonia has better action than all of doom 2 combined
plutonia is less puzzley and more face grinding levels of monster hoards and saw trap level uses of archviles especially when they teleport them around and you have to fire your rockets at the right time to do damage
tnt a handful of memorable levels with casali and tai haldermen r.i.p but alot of levels that feel unfinished or just slapped together at times
Revenants are used in Plutonia much better than they are in Doom II
This is up for opinion, but nothing is relevant to the canon outside Doom 1, 2, and 64. I would not call SIGIL canon, or any of the other expansions, personally.
There is no reason to assume it is canon.
Kind of lame 🤷♀️
Doom 64 has been officially canonized as a mainline title. This is why it is called canon. This has not happened for any of the expansions.
Would you count NRFTL given i’m pretty sure that showed up in a release of BFG Edition for Doom 3
I think if something continues the story of a canon doom game and hasn’t been called non canon that would just make it canon until proven otherwise
Just me though :P
No. It has not been officially canonized, and also the very little "story" it has is so irreverent there is no point.
Doom 64 actually plays a part in the narrative. It is an actual step in Doomguy's character progression leading into the modern games. It explains what happened to him leading into the Argenta lore. They went out of their way to canonize it in the story. This has not happened with the expansions.
Then arguing the expansions are non canon is also baseless
all the expansions are canon
No, this goes into the burden of proof. Considering they are irrelevant, them being non-canon is the default presumption. I would not consider them canon without actual proof saying so.
Them being side stories doesn’t make them non canon
Their stories following on from the canon games would imply they are canon naturally
It’s most likely not canon, but I always viewed NRFTL as Doomguy cleaning up the demon remnants on earth after DOOM 2
I mean shit like Doom Resurrection (which John Carmack wanted to be made) follows the Bravo Team after the events of Doom 3 and then that got referenced in the very next released game Doom II RPG by having the areas of Hell be given the exact same names and having the corpse of a Doom Resurrection character be found where we left them
So like…? Are Doom Resurrection and the RPGs canon then?
there is a story and chronological order for all the expansions.
That seems like ID following up and referencing them
Hol up tone’, Bravo team got wiped out in 3?
Lost Mission dlc for Doom 3 already says there were survivors
It's not really about them being side stories. It is a combination of them being 1) fanfiction id props up because they happen to be pretty good fanfiction, 2) they have absolutely nothing to offer for the mainline narrative and are not mentioned in any capacity by other installments, 3) not even referencing each other, including the Final Doom IWADs being isolated follow-ups to Doom 2, and 4) elements of their narratives going off of older Doom ideas of Hell rather than aligning with what the modern canon says.
them having older Doom ideas of hell isn’t a point for them being non canon when… yk… older Doom has those too
You can headcanon them to be relevant if you want. Theories are fun. But I see no reason to actually follow them as legitimate, mainline, relevant, canon Doom entries, especially considering how little a shit everyone involved gave about the story at the time.
Most classic doom manuals mention the existence of Satan but he’s sure as shit not in modern Doom
Nerve Software basically said as much
Modern Doom contextualized those, and the originals were vague about it. Baphomet, meanwhile, is listed as a legitimate figure in Hell in SIGIL, and he straight up does not exist in the actual Doom canon at all.
Any classic Doom manuals are irrelevant but the very originals as those were the ones written by id.
Baphomet is the Icon of Sin
The Icon of Sin’s design is based on Baphomet and he was referred to as Baphomet in the TNT Evilution manual
The Icon is never referred to as this in the actual Doom canon, so regardless of what ideas TNT or John came up with, this is also fanfiction.
Yes if you ignore all the games where they are called that I suppose he never was
Anyway this was all ID so I guess the RPGs are more canon than the classic doom expansions for whatever reason
The games id never supervised, never had any hand in working on, and never referenced, yes.
Thank you John Carmack
i.e. the fanfiction. Making it officially playable doesn't make it not fanfiction. Especially when the menu makes sure to emphasize all of these installments being made by other people.
I don't see Sigil as necessarily canon, just John Romero cooking
Like I said, theory craft however you want, it's fun and I don't want to rain on the parade. But I would not concretely call the expansions canon without actual comments from id explaining as much.
Sandy Petersen said that IOS was based on Baphomet I believe
So are the RPGs canon then?
Yeah, because John is effectively just a fan. He has no part in the Doom canon anymore, and hasn't since he left id.
nope, fanfic
ID basically said as much
I know. I dunno if John himself sees them as fully canon. I think it's called an unofficial 5th and 6th episode
They say that Doom RPG follows the protagonist of Dooms 1, 2 (and iirc 3? I don’t recall) and Doom Resurrection directly follows Doom 3 and then was referenced by Doom II RPG
What matters is that they are cool
I still have not touched the RPGs or mighty doom btw
can you even touch Mighty Doom
If you want to believe they are, sure. If id referenced them in official, canon Doom content then you can use that as evidence pointing to their existence in the Doom multiverse.
I will say I don't think RPG makes much sense if you are aligning it with the actual core Doom narrative. If it is canon, I would prefer multiverse shenanigans.
See
John created the game. it's canon if he says it is.
Do you not think that ID making 3 games, one of which follows the story of Doom 3
And then having the rpgs reference that follow up
Was them trying to create a continuity here
My head
The only ID statement on Doom 3 is that it’s Doom if Doom 1 and 2 didn’t happen so like is Doom 3 canon?
I never tried to look into the whole continuinity thing
I don’t recall ID ever stating Doom 3 was canon
DOOM 3 is canon, it's alternate universe
No. John is not involved with Doom anymore. If he spoke out today and said Doomguy is actually a horse of bees in a human skin suit, would you just believe that? He is not involved in working on the Doom canon.
Ok and you could say this about a lot of Doom games
yeeah which is why I hardly care about lore
The RPG demon variants are skins in Eternal after all /j
This is why authorial intent is so lame. John previously making Doom changes nothing about SIGIL. It doesn't change that he is not involved in the narrative process and hasn't been in decades.
Sure we say that
But if we’re going off of ID statements every ID Statement from when 3 came out was “it’s not canon to classic doom”
Retcons happen sometimes. I could be misremembering that DOOM 3 is/is not alt universe stuff, but I know for a fact that it was initially a reboot
ok so now we’re saying that Doom 3 was retconned into being canon
Doom lore is weird and a bit too grand for its own good
even tho Hugo reiterated that it isn’t on stream /hj
He did? Well I guess i misremembered then. Again, lore is all over the place lol
But then if Doom 3 is canon you have to ask why aren’t the 3 games that John Carmack spearheaded that continue on from Doom 3 wouldn’t be
I'm not the lore expert here 
Doom 3 releases -> Doom RPG, seemingly disconnected, releases -> Doom Resurrection, which follows the final surviving Bravo Marine from Doom 3, releases -> Doom II RPG releases and every area in Hell has the name of a Doom Resurrection level and we find the dead body of the companion robot from Doom Resurrection there after they died in Resurrection
That certainly seems like ID creating a shared continuity to me
And all of those games were created by ID, not fans
we're still talking about this?
I want to point out, regardless of a lot of this shit, that Doom 3 is absolutely canon and arguing otherwise would be ignoring several elements of it. They outright brought back the Martians in Doom 2016 as the Argenta. The new games actually reference 3 and its characters / artifacts. It was initially meant to be a reboot, but once Doom started establishing a shared canon comprising a multiverse it became clear that Doom 3 is a part of that multiverse. It closely aligns with the lore and its elements.
You’d think Hugo would stop saying it’s non canon then
To be clear I agree Doom 3 is canon
But if we’re talking about games being referenced then… well like I said, RPGs and Resurrection
I am not aware of any statements regarding Hugo saying Doom 3 is not canon. Regardless, authorial intent is bullshit and Hugo has been wrong before.
Sure, and considering the multiverse shenanigans, believing the RPGs and Resurrection can be canon is perfectly fine.
It’s in his Tyler McVicker interview after Eternal released
He had implied on a previous livestream that Doom 3 was canon and then Tyler asked him about it and he clarified that he didn’t mean that
do not trust Hugo Martin when he says something is not canon to the series
I’ll go grab the stream I’m talking about
Yeah, would like to see this.
If we can’t trust Hugo on an entire game being canon then I’m starting to wonder whether ID making a statement is actually worth anything in this conversation
It's about statements VS non-statements. The creators of a game working on a game is an indicator of relevance. Hugo pulling random answers out of his ass because he's being asked lore questions he did not prepare for isn't really an indicator of anything.
as m0no has said, Doom 3 has been referenced several times in the new games
it would be stupid if he just made something not canon
...for no reason, without even thinking of what you put in your own games
Not even just referenced. Doom 3 outright introduced an entire species and then Doom 2016 based the crux of its player character on that species.
plus, it would totally make sense if the Slayer found another Soul Cube (i don't know if there's only one) in hell and take it to his place
because regardless of the main timeline and Doom 3's, hell still remains the same between the two games
it kind of is the events of doom 3 isn't canon but doom 3s version of the uac is canon with its hell worshiping and demon experiments
we have the confirmed canon games of 1, 2, 64, 2016, Eternal, TDA
and the referenced games of 3, Resurrection, II RPG and VFR
@sharp wyvern
Okay so I watched that and yeah Hugo is full of shit. But I want to note his statement that 2016 was "bringing elements of the whole series together."
To me I think it is clear Doom 3 is a blueprint for 2016. Its narrative elements are all either referencing Doom 3 or outright ripping it off. I think Hugo is pretty hesitant to make mention of the Doom multiverse, something they have fleshed out more as time goes on, and so he may worry that saying Doom 3 is canon will make fans think it connects to the actual Doom 2016-Eternal continuity - rather than just as a part of the huge multiverse.
it's a little interesting hearing him say that doom 3 goes in a different direction lore wise or whatever tho
Doom 3 is canon, but not really relevant to the Slayer. I think Hugo would mainly be concerned with giving off the impression a game that he didn't really do much with is super connected to games that comprise his "baby" in 2016 and Eternal.
i think hugo just likes 64 and that's why 64 is referenced all the time
with the introduction of the multiverse and slipgate travel its all canon
perhaps
it was a weird segment like wdym it connects "VISUALLY" but not story wise 😭
This is especially weird because in terms of Hell lore 2016 is literally constantly ripping off 3. I have to wonder if he mainly means 3's direction for the UAC or it having a traditional Doomguy rather than the Slayer.
i think regardless of 3 being canon or not 2016 is ripping off a lot from 3
it might just be the slayer and maykr stuff hes talking about
Oh yeah. It is why I prefer Eternal's story. It's messier, but it's more original and authentic to itself. 2016 sometimes feels like it is holding itself back and ripping off another game to satiate concerned executives.
kind of true
i prefer 2016's mostly just cause it's less retconny and PERSONALLY i think it feels like it's told better but Eternal is at least less repetitive
2016's plot was already done like twice before
actually three times cause i wasnt even counting Doom 1
I think TDA will have the best told story tho
Oh by far. I'm very excited for that.
Cause it will have been subject to less crunch and factors like Covid
also stuff being shown outside the codex is awesome of course of course
you mean:
- Doomguy wakes up in a facility full of demons, he's got a gun, he's got more guns
- he goes to hell and kills more demons
- he fights a big demon and goes back to the previous world
I also just love the Argenta.
Also TDA will be the best story cause it’ll confirm Legacy of Rust is canon /j
i think so?
trueee they’re great
yeah Doom 1, 3 and RPG all did that
Also it's on Mars and it's because of the UAC and also there's an executive guy who is morally grey but wants to help stop it and also there's a UAC scientist working with Hell and also there's a primordial race of proto-humans involved in the lore and also there's a big bad chosen one who fought with them.
All of this is shit Doom 3 did before 2016.
and then Doom 2 and II RPG were Lightly Borrowed From for Eternal
and then final doom was used for The Ancient G
TDA is like the first fully original plot tho
I think…? It’s definitely not going off of 64
contradictory
one is generally beloved while the other is significantly less well-received
level design is generally more sadistic
Sounds right to me.
unless we'd get the Mother Demon again, or some lesser form of it
I think it is going off of 64 in terms of its atmosphere and vibes. More sinister, more alien, a greater focus on the trauma and horror rather than the asskickery.
also tnt and tag 1 end on different planets and tag 2 goes from earth post-invasion to hell
killing Davoth even does the same thing as killing Baphomet in TNT and The Gatekeeper in Plutonia by making all the demons evaporate
Ohh kinda true yeah
but with all the footage we've been getting, it's still going in the direction of nudoom: more kickassery
The shotgun (only important part of the game) is based on Doom 64 that’s what matters
is the TDA shotgun pump action?
purely headcanon connecting it to the modern games here but it is neat that the Icon of Sin glows blue upon death in Evilution
very reminiscent of killing the Icon in Eternal
Probably not an intentional reference but nice coincidence
iirc the shotgun and super shotgun both function like the 64 ones
the Titan in Taras Nabad is indefinitely locked in stasis because the Crucible blade is stuck in its chest...
but the Icon is dead because it was stabbed in the brain, right? even if you take out the Crucible, it'll stay dead?
No i think the crucible has to stay in
Though… how tf did they die pre Eternal
cause they seem fairly dead in 2016
combat shotgun is self cocking (pay attention to the mechanism), but the super shotgun is lever action
Titans do not have to die by Crucibles, but Crucibles are a quick and easy way to take care of them, as killing them is way more of a problem without one.
doom eternal would’ve been easier had doomguy just remembered he had a rocket launcher
Eternal is just wrong here. It acts like you need a Crucible to kill a Titan, when in reality a Crucible is the fastest way to dispatch one but doesn't actually kill them. Doomguy did it in 2 with a rocket launcher.
could’ve skipped Taras Nabad
the Taras Nabad Titan is in a coma
Yeah it’s weird cause
Removing the hilt in Taras Nabad seems to wake the guy up
Or like at least make him move a little
So is it basically just that Titans can’t die and can just be put in a coma??
They CAN die, but Crucible insertion seems to put them in stasis.
so what on Earth kills them then
the Taras Nabad guy wasn't damaged at all, and Crucible-ing him puts him in a coma
like ik the icon is supposedly dead after Doom II but maybe that was quietly retconned into being in stasis too??????
Atlans! Huge machine gun rounds...
but then why did they need the betrayers son
That’s kind of weird then
Feels like Doomguy should like… kill the IOS after putting the crucible blade in
it was rather to convince Valen into betraying the Argenta
the Icon was dead, because it was in horrible condition prior to Crucible stabbing right into its brain
I guess
The Icon is likely dead after 2 then resurrected by the Betrayer's son ritual, like what they do to Betruger and Olivia.
Right right
Hey m0no what do you think about the take that the four ages of hell are meant to be 1, 64, 3 and 2016
I suppose I’m just kinda wondering why bother with the crucibles when you can just shoot the guys to death
Also now I’m wondering what the hell happened to the guy before MAP30 to leave him stuck in a wall 😭
Did he trip and fall over and break his skull on some random stone wall in hell
Doom 2 Icon had a very vulnerable weak point with its brain exposed
what happened to that guy
Cause it’s a lot easier
The crucible keeping the Icon in stasis would remove the chance of another resurrection ritual happening as well
I would not agree. The First Age IIRC is stated to have included the Unholy Wars (Argenta v Hell).
To my knowledge the Ages would be:
First Age (Doom 1, 2, 64, TDA)
Second Age (n/a)
Third Age (Slayer is incapacitated, Doom 3)
Fourth Age (Doom 2016)
Fifth Age (Doom Eternal)
The Third Age with Doom 3 is more speculation.
To my knowledge the Codex implies an Age of Hell begins and ends with the tenure of a Dark Lord. Thus, by killing the Aranea Imperatrix, the Slayer kick-starts the Fifth Age.
Also yes, this. The Crucible is a shortcut to avoid a long and arduous fight with a Titan.
We can presume that Doomguy's fight with the Icon in Doom II was significantly more arduous and exhaustive than what we actually see. Or, that the Icon's fighting capabilities were stunted by being actually immobile.
I also personally headcanon that the Maledict was a Dark Lord, and that the Marine Engineer killing it started the Fourth Age of Hell.
hey guys! kind of new here! sorry if the question should be in another channel. Just let me know.
Do you know if I can enable headshots in Project Brutality? just downloaded it and is AMAZING but I really like headshoting people. Any way to make it happen?
Try in #classic-doom-maps-mods or #community-support aswell
Scammers again?
Has noone made a boiled doom 2 yet for the new port?
I found one but when i activate it it loads up doom 1
Deathmatch anyone?
Ah yeah if it is then this kinda falls apart
Wasn’t there cut 2016 codexes that said a “Chimera” ruled Hell at one point? (Maledict????)
Also apparently the Cyberdemon in 2016 (which I am aware is a Baalgar) was apparently in a great battle in the third age
Both of those sound very Doom 3
What is the second age
There isn’t much information about it
It’s the only one not mentioned in any codex entry iirc
Does it exist what is it about i thought after doom guy got buried we went to doom 3 storyline
Considering that there’s a first, third, and fourth age there must be a second age. We just don’t know what happened during the second age, who its ruler was, and what brought on the third age
Personally I’d like to headcanon that period of time as laden with demon uprisings
The great serpent rebelled during the first age, so there were likely more rebels who succeeded at disposing the first dark lord, and then the lord of the second age was killed by the Maledict.
who numbered these ages tho like who decided that doom 3 is the 3rd age or is that just cuz the name has 3 in it 😭
Why can’t doom 3 be the second age
So for all we know they could be 4 ages not 5
Since it’s so detached from the rest of the series
The second and third ages still happened
Ye but like why cant it go like this
First age doom 1 to tda
Second age doom 3
Third age doom 2016
Fourth age doom eternal
It was confirmed that the Spider Mastermind (Aranea Imperatrix) was Dark Lord of the fourth age by 2016’s codex
So following its death it would be the fifth age
Oh
The Spider Mastermind was spoken of in a demonic prophecy contained in a compendium found by the UAC in the Umbral Plains during the first Lazarus tethering operation, designation MTC 2146/351. The tome, found in the crypt of a destroyed tower of unknown construction (codenamed PL E2M8), spoke cryptically of the Aranea Imperatrix as being the union between the master of the fourth age of Hell and the "key holder", referred to only as being a female with no further clarification. The form of the Aranea Imperatrix is said to be carried in the mind of all demons, to be fed with the blood of those who have fallen in battle, and to be made with bones of rock, iron, steel, and sinew. The prophecy refers to the entity as a "god to rule all other gods," and promises that it will be imbued with the power of a dark priest and will banish the heretics of the Penumbral Plain.
Which spider mastermind atp i feel like theres countless of them LOL
The one in 2016
The 2016 spider mastermind and spider masterminds from classic doom are completely different entities basically
Ohhh
Yeye I know
Wait the spidermind in 2016 isnt olivia?
It is
It’s a merger between Olivia and the dark lord
Olivia was used as a vessel, and her traits (cybernetic augmentations, high intelligence) caused the demon to manifest as a spider mastermind lookalike iirc.
So dark lord brain olivia’s body?
help me I am playing doom classic maps like my house.wad but sound effects and wall textures are not loading but the creatures are loading Why does this problem occur? I open it with doom2 gzdoom. 4-10-0 windows 64 bit How can I solve it?
I don't suggest using older versions. I've recently heard that older versions have some pretty bad security concerns.
Used the patched version instead. It's found on I think 3rd to last page of the Doomworld forum
post should be by Xaser
This exact post
https://www.doomworld.com/forum/post/2885995
but lastes versions have problem opening my house . wad and like thes olda maps how to open
opening terminal
I can confirm using the latest release of GZ and using the patched version works perfectly fine on my end
use the fixed version that coder provided it actually works
it doesn't help that they're using a very outdated version of GZDoom
like by 4 major versions
how can i find
and 12-13 total versions
what?
fixed versions
I posted the link above
also, update your GZDoom
like I said, you're 12 versions out of date
and there's a major security exploit in the version you're on
specifically involving arrays in ZScript
oh now i dowlanding the fixed ver
but i searcing difrent map
in the giant bayb
its still textueres has no loading
walls black and sond effects no have
your IWAD might just genuinely be effed
redownload the game from Steam (or GOG) and copy your Doom 2 IWAD (DOOM2.WAD) from the base folder and not the rerelease folder
how to find doom.2 for free
i dowlandep MobDB
oh i dowlanded githup and fixed now
thanks
You can buy it on Steam, GOG, Microsoft Store, or Epic Games Store on PC
i have no money
You can install Freedoom then, a communitymade alternative
It'll just look and sound different, and none of the official levels are included; it's purely for mods
i finded alreday
i haven't played it yet, only sf2011, i might get into that
My plutonia UV journey is over
I did not beat all levels UV but I did beat the majority of Plutonia levels UV saveless, which was my goal
Now you are ready to do it on nightmare
Ngl when trying to play through levels 20-30, I felt like I was in TNT Evilution again... in the sense that the levels got longer, less attractive and more obtuse. But with Plutonia's signature cons and booby traps added in.
I did do some nightmare on DOOM 2 this morning for fun lol
Pretty much
i really like map29 ngl tho
first ever good city level?!
I don't remember liking it much, no desire to replay
not uncommon for the last third of a doom game to be the weaker part
yeah thats an issue with most of them
My opinion on Plutonia did increase slightly
And although it took many hours of play, I don't regret it much, feels good to refresh one's mind on a famous iwad
plutonia uv fast instead
uv fast with coop spawns
no more fhshh?
we need doom in doom in doom
In your guys's opinions what game is better doom one 1993 or Doom 2 1994?
Also what's the difference between UV and UV fast again I forgot
DOOM 2 better imo
And UV fast is just UV but with fast monsters.
Doom 2's better cuz it has a lot more monsters, the ssg, and more level variety to work around the monster mechanics
Oh ok also I agree doom 2 is better
Should we make a tier list
On like the weapons in the game
of the monsters?
Maybe both
oh
S Tier: Both shotguns and the BFG
A Tier: Plasma Gun
B Tier: Chaingun and Rocket Launchuh
C Tier: Chainsaw
D Tier: Pistol
Just throwing thoughts out there
i was just about to say that for B
I'm thinking maybe BFG a tier because of high ammo consumption but at the same time it can get you out of almost any bad situation
The anti-archvile tool
Huh what's the anti-archive tool
BFG
Aka tthe one thing that made some plutonia UV levels tolerable
Arch file

Sorry I read it wrong
No problem lol
the ssg is also a worthy contender for archie removal, but it wastes like 8 precious shells
We should also make just a quick to tier list about the monsters
(despite this, i have so far never used the BFG on an archvile)
Love how SSG and Rocket launcher have one thing in common: An equal amount of shots to take out a baron or hell knight
I feel like plasma rifle is good for Archviles because it has the highest fire rate in the game so we can just Perma Stone basically.
Tier S: Chaingunners
F Tier Archviles
S: Chaingunners...
I'd say S tier would be hell knights. I just really like them don't get why lol
No wait, CACODEMONS. The spoopy bastards themselves
They have a cool character design
Shotgunners land in A because of their devastating power when in numbers and in ambush scenarios
For some reason the cacodemons just look like something I would use to scrub my think they look like sponges.
they're literally just recolors of barons
If we talking how dangerous they are, Chaingunners can easily sweep A
Oh yea
I know but they somehow look better and they're not too tanky
we are talking about how dangerous they are
Barons are also cool btw
I feel like the tier list should be on how dangerous they are the character design how annoying they are to deal with
And how many spawm
Spawn I mean
Chaingunner...
Dangerous and annoying to deal with: Both S, at least A.
Character design: Around a B. They look kinda funny
Pain elementals are made trivial by just getting in their faces (or, due to infinite actor height, getting underneath them when flying) and blasting them with ssg
Hmm that was not explicitly said at first, but in that case, yeah it can depend on the situation.
about 3-4 times
If an archie spawns in front of me and I have a BFG, I am conditioned to just blast em.
But if an archie spawns in a place surrounded by enemies and/or far away but it can see me... fuck. Better hope there's cover nearby
What's your opinions on cyber demons
They are really fucking cool
Tanky but fair. Not too hard once you know how to circle strafe (unless he's in an area where you really can't do that lol), just the margin for error is low af since his attacks deal crazy damage
the cyberdemon in Map 29 makes it so that you can circlestrafe, but the walls are so close that you'll just get splash damaged
not to mention those pesky revenants that have been sniping you for the whole level
It's fun to unleash a cyberdemon on enemies lol
Did that in Baron's Lair on Plutonia, bunch of pesky revs wanted to assault me so I just opened the Cyberdemon's gate strateegically
i wish more enemies could get to negative health in order to get gibbed
Spider-mastermind?
Dangerous for sure, he's a hitscanner, and a very tanky one. Two words that shouldn't be put in the same sentence
I also love how design
she's a laughing stock 
She can be dangerous given the right circumstances, but with a BFG at hand... no one is safe. Also is she utilized less than cyberdemon or is my memory bad?
I hear that Sigil 2 on UV has a cyberdemon on every level
easily stunlocked, wastes too much time slowly waddling towards you instead of firing her chaingun on sight, and can be easily tricked into fighting her own children
Ah maybe I should just stunlock more lol. GOt it.
I am aware of the attack own children stuff... what a great mom.
plasma gun can easily stunlock her
I want to state that I don't fight her often because she does not seem utilized as much as Cybie
But thanks for the tip Frostbite, I'll think about this
np man
You know how the spider Mastermind has kids basically the arachnetron but the Cyber demons do not have kids basically what if they secretly do.
i like chainsaw when you need to kill a pretty big resistent monster that is too close on you,
If you could rate every weapon in Doom 2 how would you rate them
Any tips for Doom 1 nightmare
Save-scum. Save-scum and save-scum a lot
Doom 1 nightmare is unhinged. I tried it and got past 3-4 levels or so before I quit
Quick saves
the best doom 1 nightmare experience you can have is just UV fast monsters
dealing with respawning hitscanners without a ssg is pain
Ignoring just.. saving a lot, which I tended to avoid in DOOM 1 Nightmare
- Always check your back, an enemy might've respawned and is 7 step counters away from killing you
- Don't spend time killing huge groups of enemies, just run! They're all going to respawn anyways.
- Keep your ammo steady, the double ammo buff is there for a reason
- Target Shotgunners at any given moment, they are the
secondeasiest to kill yet the bane of your existance - Get enemies to infight as much as you can
Some maps like E2M6 (ugh) basically force you to kill every enemy you see because of the limited space you have
Thanks
Forgot the best tip: watch nightmare demos so you know what they do to avoid painful paths / clear annoying rooms
I was suspicious of how easily it's stunned. Like obvi it can get stunned, but easily? (goes to show how often these things show up that I'm not sure after half a decade of playing doom). So I drop into e3m8, hit idkfa, and stand directly in front of the spiderdemon with the plasma. It didn't attack a single time
that's because its pain chance was made stupidly high
if i were to make a change to it, it should have had less pain chance than the cyberdemon, to compensate for its lesser health
i looked it up more, and found out that the spiderdemon's pain chance 40 (12.89%) is very close to barons and hell knights' chance which is 50 (16.80%)
(for comparison, cyberdemon's chance is 20, 5.47%)
anyone wanna help get not so bad trophy? beat every level on Nightmare in co-operative mode. if youre on psn dm me
Started playing the Psx/jaguar exclusive levels through a mod
Liking them so far on UV
i've always hated stupid E2M6 UV
i remember disliking the one and only run I had on Halls of the Damned
Rematch time 🔥
Hi, I can see in my steam library there is DOOM + DOOM 2 and just DOOM 2, is it normal ?
I read something on google an enhanced version was release few months ago, I d'ont know what it is.
I didn't finish the first DOOM game so if I want to start a new game should I need "the enhanced version" ?
It’s normal, yes.
I personally suggest using a source port if you don’t care about achievements, though
Idk if it’s still the case, but the official port was wildly unstable at best
Brutal doom?
DSDA-Doom has no support for that mod
also, that doesn't fix any bugs whatsoever, it just creates new ones
GZDoom is probably the best port for BD
anyone wanna help get not so bad trophy? beat every level on Nightmare in co-operative mode. if youre on psn dm me
tbf, it's basically one of like 3 that actually support it
i don't think there's any other port that can even run BD properly other than gzdoom
Should I choose complevel 2 or 3 ? I don't know if I have DOOM 1 or Ultimate DOOM
Ult doom is doom1 with e4. This is the only version you'll find nowadays. Use cl3 for doom 1(that is any episode of ult doom), cl2 for doom2, 4 for final doom. Uses whatever number the download tells you if you play custom levels
For a few years, d1 and d2 were sold as separate games. Recently, they have been bundled together. Owners of either automatically get the new official port. While the official port is good, dsda is still a more faithful and featurerisk way to play(and more stable)
zdl is only launching the game. You're launching through a launcher that instructs a port, perhaps dsda or gz, to do the actual running of the game
The port runs the game. It has all the code. The wad file provides levels and assets
For most people, you won't notice a difference between cl2 and cl3. If you're interested, see if you can notice the few differences: ||cl3 lost souls bounce. On cl3, you can select e4 from the menu.|| cl3 is for doom1 and made later than cl2. Why is this? Because d1's engine was adjusted slightly to fit the fourth episode released after doom2 as a retail bonus.
I though my DOOM1 was in 1.9 on steam
The AI told me to choose CP2 for 1.9 Définir -complevel 2 (Doom 1.9)
There's no CP. It's -CL or -complevel.
Oh sorry ^^
Perplexity sent me that settings for DOOM1 :
-complevel 2 # Doom 1.9 vanilla -vid_rendermode 1 # OpenGL -width 2560 -height 1440 # Résolution 1440p
Don't listen to chatgpt. Either read the wiki, watch a video from someone who's done it, ask here, read a forum post whatever. chatgpt never played the game
Yes you're right
You should run complevel 3 for doom 1.
Okay thanks
There's no need to command line the width and height. You can, but I'd just play with that in-game so I can quickly trial and error it
Ah I see
check out the doomwiki page on comp levels or decino's video on it if you're interested in more details. While I care about the history, the gist is
d1: cl3
d2: cl2
final doom: cl4
boom: cl9
mbf: cl11
mbf21: cl21
The other numbers have super niche uses. I've read about them a bit but have not once had to use another complevel to play a level.
Yeah I just read the wiki page and said cl3 for ultimate doom
Do you play with save ?
Yeah but I try to practice to lowering them down to zero. But sometimes that's not realistic depending on the map
Oh okay, if I remember correctly you can't save in the original game
Yeah saving is considered cheating
That's not true
It's considered cheating if you are submitting an RTA demo. It's not cheating if you're just playing the game or learning the levels.
I've read this somewhere on google or steam comunity
Remember, the concept of cheating only exists when you are submitting something as a competitive entry in a game with rules. If you're chillin, you're chilin
What you might be remembering is that saving didn't really work on map30 (because the spawn cubes got confused)
Or perhaps that extremely large maps wouldn't allow saving for some technical reason. But saving was always a feature and always free
You can, with some admitted finnagling, run doom on a free DOS emulator today. I've done that and saving works fine.
I really can't exactly recommend playing doom on dosbox unless you think that's just a cool thing to do. But I suppose you can do it to fact check when people say stuff like that
Yes that's possible
yeah
no, it was coincident
Oh yeah, that Plasma Gun strat worked like a charm for Spidey
I used it when playing MAP54:Redemption Denied (the PS1/Saturn-exclusive map, which is thankfully available on DOOM1+2 through a mod)
Easy boss but I'd rather have this than Icon of Sin...
I love the Icon of Sin, Doom 2 is a better game with his inclusion.
I am finding 'PlayStation DOOM' to be really interesting
Ima play it when I can. Gotta love modders
The only WAD I've seen that requires anything other than those is RUST, which uses -complevel 1 for some reason.
"Travel to the moon" part 1 is the bane of my existence 🤣😭
it is
Neon Overdrive is so bloody Archvile heavy
I've encountered like 4 or 5 within not even 1 1/2 maps

I'm not even on UV
I'm starting to get on a UV grind
tbh, idk if I'll even be able to complete this WAD just by judging the first map
and the tiny bit of map02 I played
I almost said 'lower the difficulty' but I wouldn't do that myself, lol. I'm too prideful to play on ITYTD
I won't even fk with Nightmare lol
Same
When I got the Jaguar/PSX levels from the Mod marketplace (thank fuck for being able to play DOOM Mods on PS5 thanks to Kex port), I started UV right away
Oh I tried it
It drove me insane after just a few levels
me with Scythe 2
I don't understand how Romero and carmack would curse us all, with that setting lol. I dont think I've ever beat a level on nightmare.
Granted, they do discourage you from picking it
Romero and Carmack implemented this as a humorous retort to people who complained about UV being too easy
They got literal letters from people so they decided to perform a little update lmao
That's hilarious 😂
I need to play Episodes 1-3 again tbh
they were fun
4 and especially 5 made me want to quit
6 made me quit
it is. I have quite some respect for DOOM 1 and the devs
same
Oh absolutely, they've opened up an entire world for me that I never thought I'd get into.
The development behind it is fascinating
i am playing tnt map32 rn and i already knew it was made by dario casali but damn this is literally just a plutonia map
I thought scythe 2 was fine tbh
Scythe 1 annoyed me more lol
The laser guys are savage sure but other than that level wise I thought was more bearable
Episodes 1-4 were fine
and then 5 hit me like a truck
and the second map of 6 made me quit the WAD all together
Bro I was lucky even getting to get e1m5 on nightmare
i can see why no likes slaughter maps
iwad: doom ii
pwad: cosmogenesis, map05
complevel: 9
download link: search it up, i apparently posted too much links according to Vega
AHHHHH DEAD CHAR
Welcome ladies, gentlemen, nonbinaries, and inbetween. We are all gathered here to commemorate the memory of #classic-doom as it is abandoned by Doomcord
Our memories of #classic-doom will be timeless, such as our discussions of source ports, Final Doom, and our arguments about the ambiguous canonicity of SIGIL and its sequel to the Doom storyline.
We will never forget you
This isn't true. If you are still believing that it's true, a several ten thousand monster map might not be appeopriate yet. there are far more approachable slaughter maps
Startd Scythe today
Ngl this is pretty cool, beat Episode 1 on UV and it was not bad at all
Scythe 2 is the hard one iirc
it will get harder...just you wait....
zero master uploaded again
never thought this day would come
very sad to hear he was injured
omg he did
thank you, for sharing this info
Does anyone ever play on server co-op or death match? Like zandronum?
Most weekends we roll out a game or three via TSPG
Oh wow, I'll research on joining that, do you guys have a set time or just whenever there is a good crowd?
It's at a fairly common time each week (Saturday evenings for UK/Europe), organised through my discord. I can send you an invite if you want.
I'd like that very much
Do I need to play through all of Doom II to start doing community made wads or is it acceptable to dive headfirst? I’m pretty sure I’ve completed doom 2 before but I don’t remember all of it
y'can ignore the IWADs for all anyone cares, really
^
Play what you wanna play
Yes but what do I wanna play 
i've been told NRFTL is good (and probably not too difficult for novice doom players)
I remember playing brutal doom but that’s about all I remember
Also I used to play some sort of online version of modded doom?
This was like 4 years ago lol
Brutal Doom heavily changes core gameplay aspects, and is generally not recommended if you wanna get good at vanilla Doom
Yeah brutal doom is a handful lol I remember that
Live your own life. I suggest playing the base maps first to get a feel for the game though.
ˢʰᵘᵗ ᵘᵖ ᵐᵃᵖ ⁹ ᵗʰᵉ ᵖⁱᵗ ᵈᵒⁿᵗ ˢᵖᵒⁱˡ ʰⁱᵐ
for me it was just
pain
elemental
Map 9 was a pain on zdoom ports
It’s gonna be fine, with the super shotgun I’ll surely make quick work of this
Let’s pretend I have time to play the whole thing
Cuz ik it takes like 6 hours
sadly, Map 9 has no ssg so it's really bad to pistol start
no, pistol start means you start the level from complete scratch, with only a pistol, your fists, 50 bullets, and 0% armor
it's not required to pistol start
Also if someone knows a way I can compose music with the doom soundfont lmk, I wanna remake Rammstein’s entire discography in doom soundfont
Wait a minute
Would that get me in legal trouble
Doom has no real soundfont, it's whatever you throw at it.
However, Doom's OST was composed on a Roland SC-55.
AHA
and people just usually use the built-in Windows one
which sounds vaguely similar to the SC-55
The vanilla maps were designed for it. Almost anything coming out today is as well. But again, up to you
Though, I'm weird and use a dual-soundfont setup.
Is the sc-55 a physical product?
it was, yes
How close is the windows…thing to the original?
it sounds fine enough
I’ll start looking into how to compose music with that soon
Uh oh
Sekaiju is the go to
Uhhh… I basically don’t have any of them
For midi composing
Would sekaiju happen to be under 50 dollars?
It's better than under $50!
Open source product
Legends one and all
I'm personally more of a fan of Aria Maestosa
but at the same time, I compose like one MIDI every few years
so probably better listen to people that actually do compose MIDIs
There's bound to be other good programs, but Sekaiju is definitely the one I've seen recommended the most
And when those recommendation come from people like Certified Midi God ™️ James Paddock you listen 
1 and 2 complete, uv feels good so far
would be cool if the PSX ost got added to the DOOM + DOOM II rerelease
and plutonia midi pack
and the buckethead and thorr osts for the sigils
NRFTL midi pack on rerelease would be nice
yeah
idk if they could add any of these with the current soundtrack switcher code tho
well they could do buckethead/thorr since it's an equal amount of songs to the midi ones
but psx and community midi packs dont line up with the original ost of those games
as in like they dont match the amount of songs
single segment run is the term used for plays through the entirety of Doom 2, without saves, and if you die, you have to start from the beginning, right?
i jokingly called them Ultra Nightmare back then
Fawk no
Single segment runs is beating a level without any saves
so i guess i'll still call it Ultra Nightmare
it depends, how hard is said level
i'm exaggerating
it's probably something like Ultra UV
not really
I'm playing classic doom for the first time and keep dying, should I turn the difficulty down or use saving and loading?
Y’can do both if you wish
The dark room on level... 5? Keeps killing me
Usually, try saves first, because lowering the difficulty means a pistol start
Yeah, because you’d be starting a whole new game when you lower the difficulty
And the best you can do there is warp to the level you were on with either the level select or IDCLEV
Ok ill keep that in mind
there's a secret little cranny to the left, with some shells and light amp goggles
I really like these Andrew Hushiult remixes
Andrew Hulshult is great
Blood Swamps, UAC Atlantica, World Spear gang?
I'm a little sad he is apparently not working on Dark Ages. Blood Swamps was a Mick Gordon level track
You’re never really gonna master doom. Sure you’ll learn how to dance with demons how to dodge, how to kill smart but in the end, it all comes down to the map. You might single segment a level here and there blind playthrough , but most of the time? It’s never that easy. Some maps demand a plan, specific moves, precise timing. No matter how many hours you pour in, you still gotta figure it out
Save and load it is, then
In my opinion, most if not all Hulshult tracks were better than Mick’s
I am not a fan of most of the work he did for Doom. I like his TNO tracks more tbh.
Yes sir
Saving and loading is the standard for the vast majority of players
Thanks for letting me know
Some people use rewinds but if you're asking this question I'm guessing you probably aren't using a port that supports it
I personally don't get rewinds outside of TAS speedruns
though, I could just be blind to something others see
Idk I've never really used it either but I know some of the best players in the world use it so idk
I guess it helps prevent frustration if you're playing a really difficult level
fair
cAcA
guys
i beat legacy of rust !!!!
with that i beat every single classic doom & its expansions
even secret levels
AWESOMEE
it was hard but yesssssss
what was your favourite part of LoR
harder than plutonia imo
and what was your favourite part of classic doom overall
e2m6
oh yeah that's a really fun level
plutonia experiment
and worst imo is tnt evilution
not master levels??
good choice i love plutonia too
master levels arent bad
I actually liked it over Plutonia and Doom 2
i had fun with that
I genuinely just can't finish Plutonia before getting bored with it
yet again, specifically saying this to bathroom here: I'm weird.
i wasn't gonna comment on it lol
controversial but brave take
Oh, mb
only doom 3 left to do now 🙂
hope you have fun with that
when i do that i will be ready for doom the dark ages
ty
if you beat Doom 3 before TDA comes out
start playing as many WADs as you can
just like, mainly to see how many you can complete
idk if i can tbh my eyes are really tired of seeing the graphics of thisgame lol
I got maybe very high triple digits in hours for this game
I got 16 hours on Steam alone, not counting any source ports
okay, 16 ain't much
but I rarely played on the Steam version
play the og one not bfg edition btw
now beat sunlust
Now beat Sunder
wow get well soon bro
😉
I'm already well
is that official?
it's not like I have 13 Doom 1 copies or anything
Sunlust is 32map boom mega wad made by ribbiks, it isn’t official it’s fan made
Considering you beat all official doom levels, you should start play custom maps. I’ll suggest a lot more of you are interested
A lot of TNT is fine or good, not sure why so many people dislike it
Hell I said I disliked it before I even finished it
The run of the last 8 maps are not great though. Habitat is trash, Lunar Mining Project and Quarry are forgettable, Mount Pain is my least favourite level
Ballistyx, Last Call and River Styx are alright
Heck is like, the most mediocre Casali level ever made
Oh and Baron's Den is garbage
Because it has a stretch of long boring and confusing maps
Eh. Idk if this is just experience, but I never really got lost in TNT
TNT is an acquired taste
Definitely
I think only in Mill, Habitat and Mount Pain was I lost
Not administration center or central processing?
I hated those maps at first
I gotta say I do like tnt as a whole a lot more now and probably prefer it over the original Doom
Those are literally my favourite maps from TNT
No, I didn't get lost in them. I knew where I was going, and the variety of exploration was great to me
so u like it or no lol
these are the most memorable shitty ones that made me hate tnt evilution
and 'mill' omg its so bad
