#classic-doom

1 messages ¡ Page 98 of 1

smoky anvil
#

The one with all the revenants and cacodemons?

fervent coral
#

idfk i havent played in a while but i was stuck on it last time i did rn im tryna learn doom builder x

smoky anvil
#

Yea, the hell levels of scythe really dont fuck around.

hexed escarp
#

i wonder why they stopped increasing the version number of doom after 1.9

#

like why wasnt the ultimate doom exe v1.10 or something

#

and final doom v1.11

#

ig it didnt really change anything other than loading the new iwads/episode

#

whereas the other versions had bug fixes and stuff

surreal portal
#

because it was basically the "baseline" for harder wads in a way

#

Its a bit of "seinfeld is unfunny" moment

#

of course after experiencing more modern maps meant to be challenging Plutonia looks a bit quaint in comparison

azure nimbus
#

More people play it and therefore less expperienced players play it

smoky anvil
#

I was wrong, decino has played scythe map 30. But he speaks dutch the whole time 🤣

#

The one time i really need a guide and i cant understand it lmfao 😂

surreal portal
#

Also you'll probably learn some names of monsters in dutch now!

smoky anvil
#

Very true lol

#

Its an april fools vid too so im just glad hes actually playing the level 😂

celest canopy
#

i hate pain elementals

smoky anvil
red harbor
#

just wondering, is The Ultimate DOOM considered an update, rerelease or something else entirely?

surreal portal
#

Episode 4 was included as a sorta retail incentive

#

Doom 2 was actually sold retail from the start

#

before Doom 1 was sold only using the ol shareware and then call iD for full game model

red harbor
vast reef
surreal portal
#

its not confusing at all, it was essentially a final version of Doom 1 with a retail spice on top with Episode 4

vast reef
#

yeah i found it

surreal portal
#

doom 1 originally was never sold retail

#

I think Quake 1 was iD's last game sold using shareware

#

and even that had retail early on

red harbor
red harbor
surreal portal
#

honestly doomwiki would have told ya best https://doomwiki.org/wiki/The_Ultimate_Doom

DoomWiki.org

The Ultimate Doom (or The Ultimate DOOM as a brand, and informally "Ultimate Doom") is an expanded version of Doom released on April 30, 1995, that adds a fourth nine-level episode to the game, Thy Flesh Consumed. The enhanced version was made as an incentive in the distribution of the boxed game through retail stores and venues, although to be ...

red harbor
#

honestly the "a free patch was sent to people who already own the game" part shouldve told me that it was an update

surreal portal
#

a quick way to tell is right in E1M1

#

if the pillar has the switch that opens the door to the outside that then causes the 2nd room to open up, it's Ultimate Doom

#

was added to make it better for Deathmatch

silent pelican
young escarp
#

It's def somewhat hard on UV, so long as you find secrets you'll be fine

heavy lark
#

alright. Thx, i'll make sure to do that

#

if i can

manic current
#

i'm doing a playthrough of all levels included in Doom + Doom II, and considering how much trouble i've had with some levels of Evilution, i think i am going to skip The Plutonia Experiment until I'm done with everything else. I've heard plutonia is cruel 💀

smoky anvil
#

Its cruel if you are playing on uv or doing a blind run

#

Once you memorize the levels its not as bad

manic current
#

i'm doing uv

#

i mean it's not badly designed but it was so hard lol

surreal portal
#

most of TNT's maps arent even hard, they're just tedious

#

Looking at that monster count, its just hordes of weaklings

#

and the rare stronger monster

manic current
#

for me this level sucked because of the insane amount of chaingunners (which is probably why i would hate plutonia)

surreal portal
#

Plutonia actually uses the environment and higher tier enemies against you better

#

you will be boxed in with a few revenants

manic current
#

😢

#

revenants make me sad

surreal portal
#

yeah, Plutonia expects you to know how to deal with monsters and use actual DOOM PRO STRATS

#

like the fact that unless flinched, revenants have a range where they will ONLY try to run in for a punch

#

Abusing infighting

manic current
#

i've heard the dev would test the level, and if he got through it too easily, he would deliberately make it harder

#

or something like that

surreal portal
#

well its also there being smart level design and the monsters being used in tandem with it

#

TNT overall aside from the Casali maps uses monsters extremely poorly

#

especially the mid to high tier demons

#

you have cyberdemons where you have tons of open space to dodge with no backup

sleek escarp
#

they also just dont use bigger enemies nearly enough

twin mortar
#

Ok

smoky anvil
#

I hate it too

surreal portal
#

Even early on you have OH SHIT AN ARCHVILE... oh wait it can't even revive anyone and I can easily kill it from outside its little box with cover everywhere

fervent coral
#

But is kinda huhuguguhuggdgdtÂŁfix when it comes to design

#

What’s so bad about it

#

Gameplay

#

Art (how it looks amazing)

#

Or no reason

#

It released 3 decades ago bro 😭
And the songs are your opinion
But the level desgine isn’t super bad
Have you beat the game like I get you on some bits but it’s still rlly good in my opinion

#

I feel like you can’t call something trash if you haven’t beat it

safe burrow
#

The Doom + Doom II edition that came out was fun as hell. The fact you got to play alot more challenging levels and modes with CO-OP was great. I understand OG doom aint for everyone but. I started with Doom on windows DoS. So, everyones got an opinion.

fervent coral
#

Exactly me lol

#

I started with eternal tho

#

And if you don’t like the level design just play mod maps

#

Same with song

safe burrow
#

Im happy with how it turned out though. Not everyone is gunna agree with what you like i learned through life. What i learned from that is. Let it go in one ear out the other. Love what you love. Dont let one person or a group of people change your love for something.

fervent coral
#

Tru

#

All I have to say is more or less you can use mods to fix most of ur issues

#

Mod maps for lvl design

safe burrow
#

Sounds like me wasting 10 years of my life to Destiny

fervent coral
#

Yeah but have you tryed mod maps

#

Tru if you want the lvls ur way I recommend makeing them it’s pretty fun

#

K ur opinion

#

lol

halcyon willow
#

Do you like getting banned from servers? Because that's what will happen next

azure nimbus
heavy lark
twin mortar
#

Shoutout to the Xbox 360/BFG Edition versions of DOOM I and II's Nightmare for being genuinely really fun to grind

#

@vale gyro You should try them out

vale gyro
twin mortar
#

I got to E4M6 a few years ago, now I got to E1M3 before giving up, it's really difficult but it's wayy more doable and that makes it really fun to grind out

vale gyro
#

iirc it's just no fast monsters, right?

twin mortar
#

Yes

heavy lark
#

does anyone kno when the calamity blade appears in doom legacy of rust

vale gyro
#

so at the end of Episode 1

heavy lark
#

alright. Thx

#

im on that level rn LOL

finite crag
#

Fella purposefully ragebaiting and got kicked out

#

I already expected it

clear willow
#

im trying to do a uv max no saves run on doom 1, but when i get to e1m2 90% of the time theres 2 monsters that i cant kill, because i cant find them no matter what i do, does this happen to anyone else? ive gotten 6/6 secrets aswell so i dont know whats happening

clear willow
#

nevermind, there was a part i kept missing

woven swallow
#

that's what i do when i can't find all monsters

vale gyro
#

-# noted its only in some source ports

hardy hamlet
#

It's not letting me into the mod menu on Series X, i think Bethesda net is down or something

fervent coral
fervent coral
#

i think he was but still ragebaiting isnt rlly that bad

halcyon willow
native anchor
#

Is Final Doom really canon?

#

And should newcomers really play it or just move onto Doom 64 after finishing Doom 2?

twin mortar
#

After finishing DOOM II you should play Thy Flesh Consumed

#

Final DOOM is quite lengthy and doesn't really have much variety from DOOM II. The canon status is also unknown. I'd say skip to DOOM 64

native anchor
#

I normally just play Thy Flesh Consumed before Doom 2.

#

It's the 4th episode of Doom 1 after all.

twin mortar
#

It came out after DOOM II so I personally play it after

surreal portal
native anchor
#

E4M1 is no joke. First level of Episode 4 and it's only 9 health bonusses and that's it.

#

Thankfully E4M2 is much easier. As is the rest of Episode 4.

#

But I feel like some people would say E4M2 is harder because of the start, but I think the rest of the level isn't too bad.

#

Espeically because you have 2 medkits at the start so you're at least sustained.

surreal portal
#

E4M2 is easier if you pistol start it

#

because the sheer resource drought of E4M1 means you will basically be coming onto the next level injured and crap for ammo

#

also its still only doom 1 monsters, so enjoy tons of spongy af barons

native anchor
#

I never pistol started E4M2 and I still beat it without much struggle.

#

In fact, I never did pistol start in any level other than the first level of each episode (Since you technically have to at the start of each episode and/or start of Doom 2).

surreal portal
#

no joke, E4M2 is actually easier on pistol start, one of the rare occasions

#

cause you at least have the full 100 health and 50 bullets

willow wave
#

Can't wait for doom the dark ages

hot owl
#

Brother this is classic doom

woven swallow
#

wads that are like heartland

fervent coral
#

k ima go map now byyyye

thorn jungle
#

attempting to beat Map 9 yet again

#

this cursed map

fervent coral
#

the one were they throw like 4 demons at you at the start

thorn jungle
#

no that's a different one

#

i don't even remember what you're talking about

fervent coral
#

the last one of the 1st episode is what i mean

thorn jungle
#

It's doom 2

thorn jungle
fervent coral
#

Oh the throw like 8 💀

thorn jungle
#

FINALLY I BEAT THAT STUPID MAP

#

THE PIT

KILLS: 99%
ITEMS: 82%
SECRET: 100%

TIME: 16:08

#

i had 103/105 kills because i DARED not to kill those 2 pain elementals in the nukage tunnel

#

also at 3:45 of Part 3 i was audibly repeating "lost soul biting my ass"

#

right after that i nearly had a panic attack when i was surrounded and my health reached 7%

#

Sandy Petersen you sick creature

fervent coral
still blade
#

Does anyone have a high quality image of the doom 1 box art? All the ones I can find are really low quality

#

Nvm I found one

woven swallow
#

hot take: chocolate doom is not a good port to recommend to someone who is starting off with doom (unless if said person wanted doom to feel like ms dos)

twin mortar
#

I don't think anyone's recommending Chocolate DOOM without explicitly stating what it is

surreal portal
finite crag
#

use dosbox instead

twin mortar
#

I use DOSBox lol

thorn jungle
#

i don't know how to use DOSBox so i instead used a sourceport

vale gyro
# thorn jungle i don't know how to use DOSBox so i instead used a sourceport

Pretty easy, actually. I personally make a folder called C in the same folder as DOSBOX.
You can put any DOS application in there, like DOOM.
You can then type in mount c c to mount the folder to virtual drive C. And then type in C: to actually change to that virtual drive.
You can then use cd [folder name] to move up (like cd doom), and cd .. to move down.
From there, you can just type whatever the exe name is for the application (assuming you're in it's folder)

thorn jungle
#

ohhh

vale gyro
#

Oh yeah, all of those commands (basically minus mount) actually work in the Windows terminal

native anchor
#

What source port do you like using that isn't GZDoom?

finite crag
#

chocolate doom

twin mortar
#

I use the official ones

native anchor
#

But the one issue I have with it is it doesn't let you select what game you want to play if you have multiple wads in. So you'd have to have multiple ones to play all the classic games.

vale gyro
#

like quite literally every single other source port

twin mortar
#

Best source port is Doomsday :)

finite crag
#

Risen3D

twin mortar
#

DOOM 3 BFG PC/PS3

mortal silo
#

I've been enjoying woof!

vale gyro
#

where I then switched to Nyan Doom as of recent

azure nimbus
#

Anteresian Legacy is super underrated. It also makes vanilla seeming weapon changes to promote run and gun

raven finch
#

No bullet holes and rocket burns on walls in the steam doom port is really rustling my jims

finite crag
#

zdoom brainrot

#

i had it too

halcyon willow
#

Antares is a machine

azure nimbus
#

I know it''s awarded. It should be even more wellknown

halcyon willow
#

It's extremely well known lol

#

In the classic doom community at least

azure nimbus
#

yeah

swift swallow
#

First time I heard about that one tbh

swift swallow
native anchor
#

If I had to pick a source port that isn't GZDoom, it would be Crispy Doom for Classic.

#

It's Chocolate Doom but with some extra QOL improvements like wide screen.

#

And it looks a bit cleaner than Chocolate because of the higher resolution.

vale gyro
#

Crispy was my first source port I actually used for a long period

#

Unity was technically my first source port, GZDoom being my first non-official

#

but I found them both feeling off

#

especially GZ

swift swallow
#

Flash doom

native anchor
#

GZ is just for mods. So stuff like CE or Brutal Doom. For vanilla, Crispy is what I go for.

vale gyro
#

I started playing more Boom and MBF stuff, so Crispy stopped becoming useful

#

so I had switched to Woof for a while, later swapping it out for Nugget

#

and well, now I'm on Nyan Doom

swift swallow
#

I use mostly GZdoom with comp level and software renderer :d DSDA if I want to speedrun and record demos

#

I wonder if flash doom is still playable with an emulator

vale gyro
#

GZ just feels wrong to me

#

the physics mainly

#

I try using it as little as possible and often avoid mods that use it unless they actually catch my eye

#

which so far has happened like 3 times

native anchor
#

The chainsaw animation in Crispy Doom is also not stuttery like in Chocolate or Doom 64.

vale gyro
#

I like the stuttery chainsaw

native anchor
#

I prefer it being smooth like the other weapons are.

#

And the chainsaw is still stuttery in Doom 64's Nightdive rerelease. Or even EX Plus.

vale gyro
#

similar to me preferring colored blood

#

I sorta blame Crispy Doom for that, but I've always been somewhat bothered that monsters always bleed red no matter what their sprite's actual blood color was

native anchor
#

They could at least have tried something like the Gameboy Advance port or Doom 64's Japanese release where they make the blood for everything green. But that's an odd choice.

swift swallow
#

cblood

pine violet
#

Would be nice if we had 3d models of the classic designs for the demons

#

I know it's possible because of the Gladiator from DOOM Eternal which looks somewhat accurate to the og Hell Knight

thorn jungle
#

the fans can take care of that

finite crag
#

I think the 2D sprites have a lot of charm

#

Especially knowing that they were made with clay models

native anchor
#

If I'm gonna be honest, E4M1 is harder with GZDoom because you can't get the red key behind the fence there. While you can do this in every other port.

#

Worked in Crispy Doom and in the Nightdive rerelease in my experience.

native anchor
#

E4M2 is also not hard actually. The intro is rough but that's about it.

swift swallow
#

Oh yeah that was e4m2

finite crag
#

I was considering remaking my doom clone with 2D-sprites (and have my 3D models rigged in different positions to resemble movements and make 2D sprites out of it) but I'm too late into development to just revamp everything skull_red

native anchor
#

Unless I'm doing it wrong.

swift swallow
#

I know I tried it in zdoom and couldn't get it. I'll check dsda

#

Yeah you can grab the bfg in e4m2 through the wall in dsda-doom

surreal portal
#

its likely because those other ports have more accurate movement timings

#

you can't do things like escape crushers on the edge anymore

#

or run so fast you do grabs

azure nimbus
wide sinew
#

Sorry for the late reply, but no, the SS Troopers are intact

woven swallow
#

currently trying to single segment map03

mortal silo
#

Is there a port with colored blood?

woven swallow
mortal silo
#

Not retro?

woven swallow
#

there are probably more sourceports that supports colored blood that i probably don't know

mortal silo
#

I don't even notice. Pinkies bleed blue and such?

woven swallow
surreal portal
#

Hell Knights and Barons green

native anchor
#

Chocolate Doom or Crispy Doom?

vast reef
#

crispy

#

it's limit-removing (which means that maps that go past the original doom limits can be ran so you have access to more wads) and has higher resolution support and more qol

#

right now i don't see much of a reason to pick chocolate or crispy over something like dsda-doom or woof that are more fully featured and can still provide you an authentic 90s doom experience

#

used to be that for speedrunning crispy doom had something with its tics or whatever that made it needed for some certain speedrun routes to work

#

but now it works with dsda-doom so yeah

woven swallow
fervent coral
#

Are we just throwing food infront of the word doom now

#

Ramen doom
Strawberry doom
Medium steak doom

#

Tf next
Krispy cream doom????

woven swallow
#

Extra Crispy Doom

clever coyote
#

Parmesean Doom

hot owl
#

Minty doom

hot owl
vast reef
#

doom retro though....

#

doom retro mainly makes changes aesthetically and i love what they have done

#

but it's not a do-everything port... it can't even record demos lol

#

so speedrunning with it is a no-go

surreal portal
#

like Chocolate Doom's explicit purpose is to relive the DOS experience without the pain of actually having to setup DOS

vast reef
#

but honestly it's kinda boring when you only really need dsda-doom and gzdoom </3

#

but i guess back then it might've just been prboom+ and gzdoom and now we just have a prboom with more features

surreal portal
#

yeah, source ports develop and move on over time

#

like back then it was all about quakespasm, now we got shit like Ironwail for Quake 1

finite crag
#

i use chadquake because i hate myself

woven swallow
twin mortar
#

Source port

vast reef
#

but in a more shitposty way

azure nimbus
fervent coral
#

for fun :D

red harbor
fervent coral
#

B = big mac

twin mortar
#

Big Mac Davis

#

My hero

red harbor
candid birch
#

XD I just peeked at the comments for Civvie's legacy of rust vid and I agree with this comment.

lllXanderlll
6 months ago
This expansion seems like the devs said "what if Plutonia but we've had 30 years for players to get good ?" and then they sat out and made that question into a Doom 2 expansion.

rich anvil
#

I want Chicken Sandwich Doom

rich anvil
#

Legacy of rust? More like legacy of crust 🍕

hoary cypress
#

No mater how many times you play episode 1 it would remains the best one

icy willow
#

yeah

icy willow
native anchor
#

Would you be able to use Chocolate Doom and Crispy Doom launchers on Steam Deck?

surreal portal
#

so yes, just use the linux versions of both

twilit lichen
#

Yeah Steam Deck runs on Linux "holo"

icy willow
#

knee deep in the beep beep

cedar yacht
#

Hi guys

#

I'm playing sunder at the moment, which I know is a pretty hard wad, I'm playing it on uv. When I beat a sequence using saves I feel like I'm somehow cheating. What are your opinions?

finite crag
#

how is saving considered cheating??

cedar yacht
#

I'm not saying it is, but it is the feeling I get

#

Saving during a sequence not in general

#

I'm not doing all the level no saves

finite crag
#

Its an intended game mechanic

cedar yacht
#

Yeah most definitely

icy willow
#

it feels like savescumming 💀

#

considering how bad i am at the game it compounds things when i try not to abuse quicksave

rich anvil
#

I've never understood this argument

#

"no bro, you're actually not supposed to use the save function that's right there on the menu"

#

????

finite crag
#

It is objectively not cheating

#

I hate the word 'objectively' btw.
But it is a fact. Cheats are cheats and saving is not officially listed as a cheat.

rich anvil
#

I mean it definitely feels cool and badass to run n gun through a Doom episode or map pack with no safety net but do whatever makes the game fun for you

finite crag
#

Official doom manual even tells you to save often.

#

using the ssg is cheating because its a busted weapon

#

Ikr, it being 20% better than the shotgun is such a cheat move

#

same for the bfg

#

(ok it is good, ssg)

icy willow
#

falls gracefully into the arms of quicksave + quickload

rich anvil
#

Imagine if there was a Hardcore Doom source port that's just the vanilla game with saving disabled and limited lives

icy willow
#

nah fuck that

rich anvil
#

Also all difficulties below HMP disabled

finite crag
#

And it uninstalls itself if you lose all your lives

rich anvil
#

And if you enter a cheat code it deleted your root folder

#

No, that's way too mean, but it should at least auto kill you, Heretic style

vale gyro
#

Dunno how I’d do any of the other stuff, though

fair tendon
#

Has anyone heard of this wad called My House?

rich anvil
#

Yes I played through it with my roommate last year 10/10 great wad

halcyon willow
#

This is a problem you've created for yourself. The manual for classic Doom says you should save. If you weren't meant to save then the mechanic wouldn't have been added to the game

finite crag
#

this.

vast reef
#

but if you aren't recording a demo, go and save

#

if you feel bad about savescumming then limit yourself to a number of saves per map

vast reef
#

or of this book called harry potter

finite crag
#

i havent

lunar rune
fair tendon
unreal pike
onyx shoal
#

doomguy_grin 🫵

hexed escarp
#

ive been playing tnt for the first time recently and ive only gotten thru the first 7 maps so far, but what has struck me immediately is that tnt maps have the strongest sense of place out of all of the iwads

#

like for example in map06, there is that one room with the reactor core looking things

#

even though its incredibly crudely detailed, it still gave me the feeling that i was at the heart of some facility and i was activating a giant machine

azure nimbus
thorn jungle
#

i've struggled with Map09 UV, now it's time to suffer with Map10 UV

#

Bullets: 37/400
Shells: 83/100
Rockets: 27/100
Cells: 200/600

azure nimbus
thorn jungle
#

Health: 196%
Armor: 103% (Megaarmor)

thorn jungle
#

although.... this is doom 2, not 64

azure nimbus
#

Luckily, a lot of levels in d2 have a bfg.. Oddly, many lack an ssg

vast reef
thorn jungle
azure nimbus
#

map 8,9,10 all have one

thorn jungle
#

map 7 is not counted

surreal portal
thorn jungle
#

mentally counting....

surreal portal
#

once you start seeing BFGs, doom 2 generally has 1 every map after

#

secret or not

thorn jungle
#

map 7 map 8 is the first instance

then until map 10, map 11 doesn't have any...

#

does map 12 (The Factory) have any BFGs?

surreal portal
#

yes

#

it does actually have one

thorn jungle
#

caco room?

surreal portal
thorn jungle
#

oh that one yeah that sucked

#

BFG isn't even worth it if you have like 10% below health left and 0% armor

mortal silo
#

Best enhancement mods for vanilla? Ala final Doom, smooth weapons, etc

median cloud
#

Kinetic made this doom bounty site and iirc all sunder ones were beaten

azure nimbus
#

Like I said, if it was beaten, it's been recently because they're so difficult

finite crag
#

Yeah...
Like, you can also shotgun-start every map in the original quake, as goated decino showed. Too bad it is apparently an awful task

halcyon willow
#

There's a couple other mad lads who have done it too

finite crag
#

Ah, zeromaster, the guy who 100%-d TNT on Nightmare, no deaths.
No one else does that, how does bro do it

#

first time watching a sunder video... I did not expect that music

halcyon willow
#

Zeromaster is a freak, and not just at classic Doom

#

Pretty sure he had the Doom Eternal UN record at one point

finite crag
#

He did yh

#

And one of the first nightmare horde mode (tho nightmare horde mode is not that bad if you know what to do)

#

Tho nightmare horde mode is hell if you'd go for all phases including bonus

surreal portal
#

Quake maps never had that design thing really, many times you gotta cut it real close or use quite unorthodox methods to do a 100%

halcyon willow
finite crag
#

yeah decino explained it real well

#

some really out-of-the-box strategies were used in his quake video

#

whereas every doom-level is designed with pistol start in mind... tho I never pistol-start

halcyon willow
#

No it's not

#

Doom 1 and 2 were designed to be continuous

#

You have to cheat to pistol start map

twin mortar
#

Or die lol

halcyon willow
#

Or that

surreal portal
#

Uv max it without pulling shit out of your ass plan wise

halcyon willow
#

Only because infighting exists

#

There are some maps that are ass to pistol start

surreal portal
#

But still doable

finite crag
halcyon willow
#

Everything is doable

finite crag
#

Official doom ports allow pistol-start on every map without cheat

surreal portal
#

Decino had to pull some extremely time consuming strats to 100% the quake maps at times

finite crag
#

I still prefer continuous play

halcyon willow
#

The original classic Doom creators have nothing to do with those ports

finite crag
#

Yeah the whole telefragging zombies thing was insane

halcyon willow
#

They're legally offficial

twin mortar
finite crag
surreal portal
finite crag
halcyon willow
finite crag
#

I'm not pretending I'm infallible

surreal portal
#

You are t having to pull esoteric strays like long distance zombie luring

halcyon willow
#

You can tyson every map. That doesn't mean they're balanced around only using your fist

finite crag
#

i know, I saw his video

halcyon willow
#

That's the whole point of challenge runs. They're outside of the designed playstyle

surreal portal
#

Not really my point, point is doom maps even in 1 are much more fresh start friendly

finite crag
#

I think it was made clear that every level was made that it was possible to beat them pistol-start (like if a player dies during a map)

surreal portal
#

Especially as if you die you start with a pistol start

halcyon willow
#

Possibly when compared to quake, but they weren't specifically designed for pistol starts

finite crag
#

Unlike Quake, where die and you get your stuff back you had from the previous level

#

Not specifically designed but the possibility in mind

surreal portal
#

You can in fact technically pistol start every map without cheats

#

You just die

halcyon willow
#

Just die lmao

#

gg ez

surreal portal
#

The maps were designed to be completed decently well even if you bit it

finite crag
#

Like I've said

halcyon willow
#

Got a quote to back that up?

#

Don't make assumptions about design intent without talking to the people who made it

#

Emergent gameplay is a thing

finite crag
#

Sometimes things become apparent within the game's context

#

But yes, direct quotes from designers can be helpful

surreal portal
#

The maps were clearly designed to still be beatable with that restriction without having to pull some voodoo BS

finite crag
#

I can't find a specific quote. Again, I have stated that my takes could be wrong and that I'm not infallible. But I don't see specific quotes that say that it is explicitly not made with pistol start in mind

#

And yeah, sometimes actions speak.

surreal portal
#

Quakes were not

#

Decino had to pull some shit to kill zombies at times

#

Because no explosive weapon

finite crag
#

I know

surreal portal
#

Was talking to bridge mainly

finite crag
#

👍

halcyon willow
#

It's possible to beat doom 1 with only your fist

surreal portal
#

Dooms maps were clearly meant to be able to be beaten via pistol starts even maxed

halcyon willow
#

I don't think that means it's intended

surreal portal
#

Using merely the ammo on the map

halcyon willow
#

Makign assumptions

#

I've interviewed Romero. So much off their early work was fucking around and finding out

twin mortar
#

Some of them obviously were, like map 30, but I have no clue about every single one

surreal portal
#

No, you’re the one making clearly false statements given the games restart system and amount of ammo on some maps

halcyon willow
#

Doing stuff becuase it felt good, not because of any deeply thought out game theory

finite crag
#

Whatever the intentions of the devs, it's clear from the way it was designed that pistol-starting is a viable option

surreal portal
#

E1m8 for example straight up gives you a chaingun and rocket launcher with plenty of ammo

#

To take out the barons and pinkies

halcyon willow
#

It's a chaingun and a shotgun

surreal portal
#

Ah right

#

Still plenty of ammo

#

Tyson runs aren’t exactly a factor because you’re intentionally not using the resources the map gives you

halcyon willow
#

So are you if you pistol start

#

oooo a bot

#

kill it

finite crag
#

Thank you vega

halcyon willow
#

I love that feature

azure nimbus
#

Now usually, pistol start is harder -- except e4m2. Doing that straightup from e4m1 would be cool

halcyon willow
#

Insta nuke

surreal portal
#

If they didn’t intend for maps to be pistol started in part why is there a pickupable bfg in nearly every map once they first start showing up

twin mortar
#

The comparison of Tyson to pistol-starting is quite silly anyway because that would imply dying means you automatically are doing a challenge run, it's a natural part of the game

surreal portal
#

Meanwhile in quake there are more than a few maps where you find cell pickups but no thunderbolt

halcyon willow
halcyon willow
#

Because reloading exists

#

You are adding challenge by refusing to load a previous save

#

UV Max is literally a type of challenge speed run

twin mortar
#

It's still intentional, the game doesn't reload a save for you if you die, which is something they have to had done intentionally

halcyon willow
#

So?

#

You have to intentionally play the game

#

Doom doesn't turn itself on for you

twin mortar
#

That's even wackier comparison now lol

#

I'm not saying maps are designed for it, I said earlier I believe some of them are but I'm not sure about ALL, I'm just saying comparing Tyson to just straight up dying is quite the leap

#

Yeah you're making it harder for yourself by reloading but there is no way they didn't account for the fact the player can die

halcyon willow
#

None of these terms existed when Doom came out. Tyson, UV Max, pistol start, Any % etc are all arbitrary challenges the community has decided are worth tracking. There's new ones added if they become popular etc

surreal portal
#

You pistol start by dying

halcyon willow
#

Only the creator can confirm what the design intent was

surreal portal
#

They clearly intended for the map to be bearable in the event of a death

halcyon willow
#

Everything else is projection

surreal portal
#

Why else is there a copy of every weapon basically after you first normally find them normally

#

If you can find ammo for the gun on the map, the gun is there somewhere

surreal portal
#

We’re taking about original doom in the first place

#

(Also doom 95 had launcher level select years beforehand)

rich anvil
#

What if there was a Doom mod that enforces pistol start? Like maybe a zscript that runs at the start of every level and sets your health/armor/ammo etc. to default values

#

I think I played a vanilla wad once that used some kind of map design trick to kill the player and end the level so that player goes into the next level with nothing (I think it was something involving a voodoo doll surrounded by exploding barrels)

surreal portal
#

And even then not necessary

#

Just idclev

hexed escarp
#

damn tnt map09 is bs

#

ah yes, i am going to make a map with 10000 hitscanners, no cover, only tight hallways, 1000 doors, and no health pickups

#

also the progression is insanely confusing

#

definitely the worst map in the set so far

#

i love the vibe that tnt maps have tho

surreal portal
#

after the initial maps, TNT falls into a real problem of constant lower level enemy spam

hexed escarp
#

its funny how much more consistently good the plutonia map design is than tnt

halcyon willow
#

Paradise has a pistol start mode

azure nimbus
rich anvil
#

I'm updating my GZdoom from 4.8.2 to 4.14.1, anyone know if the ini files are backwards compatible? Can I just use the same settings? I don't want to have to completely redo my controls and graphical settings etc. 😦

#

I'm also having trouble getting 4.14.1 to even see into my Soundfonts folder

#

also lol @ GZdoom putting the .ini file in My Documents now

#

I sure am glad it doesn't put it in the same folder as the exe, that would make way too much sense

rich anvil
#

The wiki says GZDoom since 4.9.0 comes in a portable and non-portable version; where can I find the portable version? The website only has the non-portable one uuugh I'm so confused

#

sorry for being whiny but why can't GZDoom see into my wads folder? This should be the easiest thing in the world to troubleshoot. It can see my iwads if I put them into the same folder as the exe but I don't wanna do that

#

Is it like, a file format thing? Did something change? Are GZDoom .ini files not compatible across versions?

#

apparently GZDoom can be set up as a portable app if the ini file is renamed as gzdoom_portable.ini, so at least there's that question answered

#

game still doesn't want to use my wad folder, which is fine, I love it when the software I've been using for years breaks for no reason /s

rich anvil
#

:<

#

think I'm just gonna stick with 4.8.2 unless someone has a compelling reason I should update.... sorry for the spam I know this is a slow channel

vast reef
#

mostly just that a lot need a version newer than 4.8.2

vast reef
mortal silo
#

Just use woof! Already it has everything a slayer could want

mortal silo
#

Colored blood, weapon slots, pistol start mode, weapon carasol, fov slider, mp3 support, and voxels.

#

Yes it's another Boom sourceport fork. Dsda-Doom is another one, and has a rewind button, like prince of Persia. But all the easy access options if Woof! have converted me.

#
#

Y'all need to check this one out. High quality vanilla megawad that is influenced by the classics but very much does its own thing.

vast reef
#

but dsda is more commonly used (or at least recommended) than woof these days

finite crag
#

unzased

vast reef
#

zaser

vale gyro
#

As Woof is having partial ID24 support iirc

thorn jungle
#

it did?

vale gyro
#

Though colored blood isn’t an option in settings

#

But it does have the dehacked support for it

#

Nyan Doom does have the option, though

#

Also, technically every source port has pistol starting

#

Just some (as you’re referring to) have a direct option for it to be automatically done

#

Iirc DSDA does have weapon slots as well, but I’m not 100% sure in that regard

#

Well, if I’m understanding what you even mean by such

vast reef
#

but yeah all 3

vale gyro
#

I used to use Woof and Nugget, actually

#

just wanted a good looking hardware renderer at one point so I switched to Nyan

vale gyro
#

so consider that null and void

silver sage
#

Does gz doom have multiplayer?

vale gyro
silver sage
#

So only the most recent ports of the game have multiplayer?

vale gyro
#

No

#

the official port is absolute dogshit in netcode

#

your best bet is Zandronum

#

there's also Odamex and another one I completely forgot about tbh

#

ZDaemon, that's what it was

silver sage
#

Whats that?

vale gyro
#

also I guess you got anything running Chocolate Doom's netcode (Chocolate, Crispy, Woof, maybe some others not counting forks)

vale gyro
silver sage
#

Im new to pc doom

#

So idk what any of this is?

#

Ive only played gzdoom

vale gyro
#

the 3 ports I just listed (prior to me talking about Chocolate Doom) are all multiplayer-orientated source ports based off of ZDoom

#

Zandronum overall might have the most compatibility with GZ, but not by much

#

those 3 are also server-based, so it may feel a tad better to play on those ports

#

for anything running Chocolate Doom's netcode, it's p2p, so it's not as great

#

but it works

silver sage
#

Again you say this like i know what chocolate doom is

vale gyro
#

it's a vanilla-accurate source port

vast reef
#

you can port forward if you want but you're better off using zand

vale gyro
#

yeah, GZ does have multiplayer, but the netcode is just horrendous and outdated

surreal portal
#

or the actual page for said source port via google

vast reef
#

odamex has better netcode

vale gyro
#

I've really only used Zandronum and I don't like it too much

vast reef
vale gyro
#

mainly because I'm not a fan of ZDoom movement

surreal portal
#

you only use zandronum for netplay over zdoom mods

vast reef
#

^up

#

odamex has better netcode so use it for vanilla multiplayer

surreal portal
#

otherwise for actual serious netplay you'd pop in Odamex

vale gyro
#

it's the closest to vanilla out of the 3, but it's still far from it

vast reef
vast reef
vale gyro
#

anyways, there's a website for Zandronum that allows you to start servers w/o port forwarding

#

not sure if there's any equivalent for the others, though

vast reef
vale gyro
#

when you sent that message, you said just vanilla-accurate

vast reef
vale gyro
#

context doesn't really matter when I read sentences in a literal sense

#

so yeah, my bad

vast reef
#

yeah its fine dw

#

have u gotten tested 4 anything

vale gyro
#

nope

vast reef
#

oh ok nvm thats a fast discussion

vale gyro
#

anyways

#

your best bet is probably Zandronum @silver sage

#

though, I suggest checking out Odamex as well

#

not familiar with ZDaemon, though

rich anvil
vale gyro
#

as a developer, that's just basically impossible to do

#

adding features usually means changing others

rich anvil
#

:c

vale gyro
#

honestly, a launcher will fix this issue, among other future ones (relating to load order of mods)

#

I can look into it and try to see what's happening, but I doubt I'll turn up anything

#

especially with my more limited knowledge of GZ

surreal portal
#

yeah like, any ZDL derivative will let you easily pick things out like order of multiple mods etc

#

and other helpful things

#

not really a reason to not use one

#

you can even save presets

vale gyro
#

ZDL's interface at first is kinda iffy, but it's otherwise simple to use

rich anvil
#

I mean if I can't set a folder path in gzdoom_portable.ini and have gzdoom recognize the folder, then that also means I can't use custom sound fonts, that's actually the bigger issue tbh

vale gyro
#

and I'm not gonna recommend you a solution I use, as it's not what your looking for

#

I faintly remember a command line parameter you can use, though

#

to set what config file you use, that is

#

assuming GZDoom can't pick up on the config file

#

it's -config

rich anvil
#

I'll try that later :0

onyx shoal
fervent coral
#

:O he lok bot wa

#

dealguy aproved

velvet lodge
woven swallow
#

i swear fractured world is gonna be the death of me

native anchor
#

Could you be able to get Crispy Doom running on Steam Deck (Or any Linux distro) by downloading the Windows download and using Proton?

vale gyro
#

as Crispy Doom is on most repos, and is very easy to compile for systems that don't have it

native anchor
#

I tried installing for Steam Deck but I wasn't able to. I installed it through the Discover store app but I wasn't able to find the file location for it to put the WAD files and the launcher in.

surreal portal
#

yeah just use the linux version

#

no need to use a layer when you can just natively run crispy doom

native anchor
#

Which download is it though? Is it the arm64 one?

vale gyro
#

more than likely, yes

#

your best bet is to download from discover store, put your IWADs where you want and open the terminal in that folder

#

you'd do crispy-doom -iwad [whatever]

native anchor
vale gyro
#

and then open that folder in the terminal

native anchor
vale gyro
#

I literally mean any folder

#

your documents, some random folder in your home folder

#

just in the home folder straight up

native anchor
#

Okay, I made a folder in documents, named it Crispy Doom, put the 2 WADs in. Then what?

#

And I have Crispy Doom installed through Discovery.

vale gyro
#

do the Steam Deck's equivalent of a right click, I guess

#

there should be a context menu that pops up, one of the options being "Open In Terminal" or similar

#

if not, go back to the folder the folder itself is contained in, and do the same directly on that folder

native anchor
#

Clicked "Open Terminal Here" while on the Crispy Doom folder I made, then what?

#

This would be easier if this server had image perms.

vale gyro
#

just replace [whatever] with the WAD name

#

so for example, crispy-doom -iwad DOOM2.WAD

#

and yes, capitalization is important unlike Windows

native anchor
#

It's not working.

vale gyro
#

error?

native anchor
#

It's saying command not found.

vale gyro
#

sigh

#

let me see where the fuck Discovery Store even pulls from

#

it's probably pulling from flathub

#

so replace crispy-doom with flatpak run io.github.fabiangreffrath.Doom

#

that might work

native anchor
#

Still not working. It says the WAD is not found.

vale gyro
#

are you absolutely sure you are in the right folder?

native anchor
#

The one I made?

vale gyro
#

yes

native anchor
#

That's what I opened the Terminal on and it still doesn't work.

vale gyro
#

type in ls and if it doesn't show up your WAD files, you're in the wrong folder

#

also, like I said, capitalization is important

#

you have to put in exactly what the filename is

#

also, just move over to DMs so you can send over images

native anchor
#

To anyone who uses Linux Mint or any distro that is Ubuntu based, what source ports actually work that don't use flatpaks?

whole crown
#

Best choice is GZdoom.

#

Got a lot of accesibility and personalization.

noble fractal
#

woof doom is by default in the ubuntu repos

#

my only problem with boom/mbf clones is that you cant scale the hud

#

and it ends up looking pretty massive on a 1080p monitor

vale gyro
#

-# try them all out for yourself

unreal pike
rich anvil
#

Penguins are so cool

vale gyro
#

agreed
-# I am 100% not biased, I swear

lunar rune
native anchor
#

What are some good source ports for Classic Doom in general (Besides GZDoom or Chocolate/Crispy)?

vale gyro
#

I was gonna add more to that list but I genuinely can't think of others...

finite crag
#

bro already asked the same question for the fifth time

thorn jungle
woven swallow
woven swallow
finite crag
#

And its also aids

thorn jungle
#

i dunno i use it and don't see any problems with it

native anchor
#

That would make Pain Elementals even more pain.

thorn jungle
#

i personally keep it on despite me despising Pain Elementals

native anchor
#

The Pain Elementals are at the worst in Doom 64, but I digress.

surreal portal
#

there's basically no reason to use PrBoom+ these days, dsda entirely supercedes it

hexed escarp
#

by setting the complevel setting, you can make it behave exactly like the original version of the engine, or like a more upgraded engine like boom or mbf

#

and it has the nicest menu of any source port ive used

#

the mouse support in menus is very nice and the settings are way better organized

#

its basically like dsda-doom and crispy doom had a baby

azure nimbus
surreal portal
#

like i said, he moved to dsda a while back

vast reef
thorn jungle
#

yeah ik already

vast reef
#

bro knows

#

yessss the knower

thorn jungle
#

i'm still using prboom since i already have a lot of doom 2 progress

vast reef
#

knowmaxxing in the biig 25 is crazy

vast reef
thorn jungle
#

plus i do not wanna play perfect hatred again after i've completed it (desperately attempts to forget mysrlf shooting the cyberdemon until it dies instead of telefragging it)

twin mortar
#

I just run past it

thorn jungle
#

it's gonna pester you as you try to fight/squeeze yourself through the cacos

versed nymph
#

Anyone wanna do modded multiplayer?

vast reef
#

what mods

#

i havent had the classic zand experience of mm8bdm or complex yet 💔

sonic spade
#

who want to play DOOM + DOOM 2 deathmatch

solar whale
#

I did not know that doom and doom II were on mobile

visual hamlet
#

who up entrying their way

hollow sundial
#

Im going to it

steady mica
#

anyone here wanna play a vanilla coop?

charred ermine
#

am i crazy or does the beginning of this song sound like doom song

uncut arch
#

I am struggling to harness the utter manpower required to experience "Classical Doom™" on my state of the art fiddle

uncut arch
#

Are any quipt to to tackleboxeth such paradoxical queries??

#

My floppy disc appears to be a little too floppy and I lack thee instrumental Viagra

#

I NEEED a reply ☺️

steady mica
finite crag
#

Hey, noticing Cyriak made a new version of Going Down called Going Down: Turbo recently. Has anyone played it and can say what it's like compared to the original? Loved the original as my favorite fanmade WAD.

surreal portal
vale gyro
#

Also the maps were touched up on visually

#

And they made the pistol actually usable (they increased the fire rate)

lunar rune
smoky pond
#

Playing 1993 Doom for the first time

#

Any tips or things to avoid?

twin mortar
#

If it takes too long, don't worry. After some time, you'll be able to run through the game within an hour

surreal portal
native anchor
vale gyro
#

Also, secrets do help a ton in some maps

#

So do try to find them when you can

azure nimbus
#

Or do play pistol start because every level is designed for it

surreal portal
azure nimbus
#

Yeah and he's playing the vanilla maps

#

Doom, as the original levels are, is relatively easy for someone practiced in shooters after the last 30 years. It's really not some super unfair super hard old school style game. Certainly, those exist, but doom is quite fair and designed with pistol start in mind. It was even designed with keyboard only in mind (even if that's harder)

rich anvil
#

"it was even designed with keyboard only"

Why do people always say this? Original Doom supported kb+mouse at release

#

Heck, Wolfenstein 3D had kb+mouse support at release and that was a year before Doom

finite crag
#

doom is not a 3d game

marsh whale
marsh whale
finite crag
#

og doom artstyle was meant to be cartoony

rich anvil
#

But yeah my advice is play it however you want, it's one of the greatest games ever made and has basically unlimited replay value but you only get to play through it for the first time once

marsh whale
#

I can agree with that.

marsh whale
# finite crag doom is not a 3d game

It's more complicated than that. This video can help youhttps://www.youtube.com/watch?v=ZYGJQqhMN1U&ab_channel=borogk

Visualized overview of Classic Doom 3D engine limitations. Contains mild amounts of humor.

Fabien Sanglard's article about Doom engine:
https://fabiensanglard.net/doomIphone/doomClassicRenderer.php

Timestamps:
00:00 - Intro
00:23 - No rooms above rooms
01:37 - "No Z-axis"
03:52 - Fixed camera angle
05:59 - Conclusion

Soundtrack used in the ...

▶ Play video
twin mortar
#

The guy is baiting lol

mortal silo
azure nimbus
azure nimbus
azure nimbus
# finite crag doom is not a 3d game

Every object has a height, length width. Every object has an x,y,z coordinate. Height exists in relevant ways: collision. Taller things can fit in fewer spaces. Monsters are unwilling to hop down very high heights and unable to scale very high heights. Players will take longer to hit the ground when they fall farther. Players only have movement control while grounded. Players can make longer jumps between floors if there is a greater height difference and they were moving faster. Projectiles can be dodged along the vertical axis. Switches that are shootable factor in height (I'm not sure if this is because of the trigger itself though. I think it's instead because of surrounding geometry. Rockets that hit the ground will explode. This happens if a cyber is above you and shooting down. Lifts exist. They're not just loading screens. Doomguy doesn't have control in-air which makes descending stairs harder to control. Lost souls that hit the ground will bounce (in doom1).

There are limitations. No normal room-over-room. Lost souls awkwardly bump into items when charging at any height. Monsters can't be on top of monsters. But all the fundamentals are there for 3d space.

azure nimbus
#

So why say it?

finite crag
#

I thought we were saying dumb things people still believe to this day

azure nimbus
#

Yall are shadowboxing with something I didn't even say. I didn't say that doom was keyboard only full stop. But rather that it supported that as a valid option

finite crag
#

wait what

#

i didnt even read what you said before hormonalisa message

rich anvil
#

Shrug I play Doom on hmp with an 8bitdo controller for maximum couch compatibility

vale gyro
surreal portal
#

keyboard only was accomodated for but its hardly the ideal way

#

like, have fun circle strafing

azure nimbus
#

Oh sure

surreal portal
#

They tried to keep KB support but it just got worse and worse as FPSes started to dabble into actual 3d

#

heaven forbid Quake with KB only

surreal portal
#

not what i meant at all

#

talking better usage of 3d space

azure nimbus
#

Or maybe vertical aim you mean?

#

Certainly that's more awkward on keyboard

surreal portal
#

there's a LOT more verticality and air importance in level design and enemy positioning in Quake

#

have fun trying even basic rocket jumping on KB

#

let alone precision rocket jump chaining

rich anvil
vale gyro
#

as it was the only Xbox controller with a PS layout I could find

rich anvil
#

It still blows my mind that people played Quake on consoles back in the day. I feel like you really need a mouse for even intermediate movement tech

surreal portal
#

even worse, trying that on a n64 controller

finite crag
#

quake 2 on a playstation controller

rich anvil
#

Doom on an Atari 2600 controller

#

Fun fact: The Sega Genesis has the same controller port as an Atari 2600 which means you can absolutely play Doom on an Atari controller (but probably not very well)

lunar rune
azure nimbus
#

If Sandy says it, I believe it and that's good enough for me

onyx shoal
#

Doom i think is 2d but it has 3d graphics so it's mostly 2.5d

vast reef
vast reef
finite crag
vast reef
finite crag
#

true

woven swallow
# finite crag doom is not a 3d game

it has all 3 axis tho, it's literally in the source code. And even without that just use common sense. How can projectiles fly over your head? how can you hang above damging floors and not take damage? Why can you stand on platforms that is too high or low? How can you strafe run over items in the middle of platforms (basically jumping over it) autom aim lets you shoot enemies that is too high or low, could it be because there is a third axis?

vestal flower
#

Yo

marsh whale
vestal flower
finite crag
marsh whale
#

you said doom is 2D

vestal flower
flint crest
#

Doom has been confirmed by both Romero and Carmack to be 3D.

#

It uses Bilboarding; 3d perspective and environment, objects and enemies use 2D sprites.

#

An actual 2D game would not have to move in all 3 axis, only 2; Doom has all 3 axis movement.

#

Highly recommend people start looking up what 3D actually is, and what 2D actually is.

#

Especially 2D, because anyone pretending doom is 2D has never seen an actual 2D game.

marsh whale
finite crag
#

You have already posted that video

flint crest
#

By extension, Wolfenstein 3D is also, as in the name, a 3D game.

marsh whale
#

yeah

marsh whale
flint crest
#

3D is 3D.

#

It is a game built in 3 dimensions that uses 2D sprites for enemies and objects. It is identical in construction to Doom.

marsh whale
#

wolfenstein uses raycasting

vestal flower
#

Wait, we're all wrong

flint crest
#

Doom simply has more polish. Doom also uses raycasting.

marsh whale
#

i know

finite crag
#

i know

flint crest
#

Both titles are 3D games, have been since they were originally released, people need to stop parroting "it's 2D!" or the "it's 2.5D!" bullshit.

marsh whale
#

I agree that they are both 3D

#

wolfenstein is a lot more limited though

flint crest
#

It's limited, but still functionally identical.

vestal flower
#

Wait, how can doom run in 3d if ms dos doesn't have a processor for 3d graphics?

flint crest
#

It did.

#

Ms DOS supported tons of 3D games.

#

All the way back from 1981 to 1990, it had a bunch of them.

flint crest
# finite crag 1.5D

You literally do not understand dimensions if you legitimately belive that's how doom is.

vestal flower
flint crest
#

It's 3D, quit parroting shit.

finite crag
vestal flower
#

Let's all agree it's 3d

marsh whale
#

they are both 3D

finite crag
flint crest
#

Misinformation isn't something you should be spreading.

finite crag
#

Misinformation by just telling a joke about how Sandy said that dumb thing? lmao

flint crest
#

The constant "it's 2d!" nonsense being parroted as if it's fact is exhausting, and incredibly irritating to see.

#

Sandy was never mentioned until now.

vestal flower
hot owl
finite crag
#

You're taking this stuff too seriously

vestal flower
vestal flower
finite crag
#

like damn chill

flint crest
#

Oh I'm very calm. You, however, seem pressed that you were called out.

marsh whale
#

can we all just agree to disagree

flint crest
finite crag
#

Called out for what?

vestal flower
finite crag
marsh whale
#

this is such a silly argument

finite crag
#

???

hot owl
flint crest
#

But Thomas, clearly ending sentences with periods means mad!

finite crag
#

I dont think I've seen any australian with such anger issues just because someone said doom was a 1.5D game

flint crest
#

Anger issues. wheeze

hot owl
marsh whale
flint crest
#

You were corrected, now you're projecting.

finite crag
marsh whale
finite crag
flint crest
#

"Doom is a 1.5d / 2.5d game".

hot owl
#

Same, I love fellow Australians

flint crest
#

I corrected something blatantly false.

hot owl
marsh whale
flint crest
finite crag
#

You just like proving people wrong for the sake of it
And thats all

hot owl
hot owl
finite crag
#

what misinformation??

finite crag
hot owl
#

You said that doom was a 1.5d game, she corrected that

finite crag
#

🤦

vestal flower
#

This is why I haven't talked in the server for a month

flint crest
finite crag
#

at least im not an asshole that loves proving people wrong even when they were clearly joking

finite crag
#

but honestly this is pointless

flint crest
hot owl
woven swallow
vestal flower
woven swallow
#

or this is another joke my dumbahh is taking seriously again

honest flower
#

Is there a damage numbers mod for classic doom? I am playing though Brutal doom, and want to see the damage I deal more clear. I tried "damnums" (the only thing I could find) and while it's ok, it 1) bricks the save file making it impossible to load without the mod, 2) it dissplays additional number (1000~3000) which seems to be a score of some kind, and makes actual damage harder to read and 3) damage numbers can be abstructed by walls and sealing making numbers sometimes impossible to read

flint crest
#

The closest I can find is DamNums by Xaser on Doomworld, but it's strictly GZdoom, so if you're using a differet source port you're out of luck.

#

It's also from 2017, so if it even works anymore is unknown.

honest flower
#

I am playing on gzdoom engine but as I said above DamNums doesn't work very well

safe burrow
#

Ah windows dos.....the age of beeps and boops blue screens with yellow wording. boomer feel

flint crest
#

Ah, I completely missed the mention of DamNums lmao.

#

Outside of that, I haven't seen any mod that shows damage numbers.

honest flower
safe burrow
#

Before I played nothing but Doom on windows DoS. I tried Dick Tracy, and The Rocketeer. I had no idea what I was doing. Think i crashed my fathers computer too lol.

safe burrow
honest flower
#

oh, ok

surreal portal
#

same for the other person

thorn jungle
#

what even is 1.5d

#

2d is two dimensions: height and width (correct me if im wrong)

3d is three: x, y, z

twin mortar
#

Sandy once said DOOM is 1.5D, it was clowned on, that is the joke

thorn jungle
#

take everything Sandy says with a grain of salt

rich anvil
#

Okay but fr has there ever been a 1d video game?

flint crest
#

A 1d video game wouldn't be possible, you'd see nothing and be able to do nothing.

azure nimbus
hot owl
surreal portal
#

i mean i would have thought even taking it seriously would make you realize 1.5d is kinda impossible to make a game out of

hot owl
#

It would just be a line, no? 1D is just width, isn't it? So the term 1.5D doesn't really mean anything, so I presumed that it was genuinely a term.

rich anvil
#

Mancala is 1.5d

vast reef
vast reef
#

like how wolfenstein is 2.5d

twin mortar
#

Wolfenstein 3D

lunar rune
lunar rune
twin mortar
#

¯_(ツ)_/¯

twin mortar
lunar rune
vast reef
marsh whale
lunar rune
lunar rune
marsh whale
#

are you talking about the guy who was blabbering about DOOM and Wolfenstein being 2D?

vast reef
#

everyone be quiet. wolfenstein 3d is 3d and doom is om

marsh whale
#

yes I agree

vast reef
#

quake is ke

#

even if doom and doom 2 have very similar engines id software actually updated the engine so doom 2 is m 2

#

but there's valid debate that it's simply 2

marsh whale
#

no it's II

#

doom is om, doom 2 is m2, doom 64 is 64, doom 3 is m3, doom 2016 is 16, doom eternal is al, doom the dark ages is es.

azure nimbus
#

I don't think wolf3d has any meaningful 3d. I've not played the game much but I don't think height exists outside of visuals

vast reef
#

yeah

vale gyro
#

At the same time, my definitions aren’t exactly fully accurate to the real definitions

halcyon willow
marsh whale
#

very fun fact

steady mica
#

anyone wanna play a vanilla doom 2 campaign?

finite crag
#

me

steady mica
#

alr

pine violet
#

https://youtu.be/t_T0IyLPlVs?t=55&feature=shared makes me want to add a hidden room in Phoboe Lab filled with zombies in cells

The Doom series is home to many terrible fates. The vast majority of the community know of Hell and its horrendous efforts to break the souls of the mortals sent there, but across the other dimensions and worlds, there were so many more horrendous moments.

What was the worst fate? What made one experience worse than another? And would you rank ...

▶ Play video
#

With spooky markings and maybe the face of the Spider Mastermind and the Bruiser Brothers drawn on the walls in blood perhaps they'll smash the glass and shout "JOIN US!" before attacking you

versed nymph
#

modded coop anyone

finite crag
#

nvm

onyx shoal
#

Doom soilder fight choose your character

fierce shell
#

I'm choosing the chaingunner those things hurt

pine violet
# onyx shoal

Former Commando I chose you (those guys can take you down in seconds)

onyx shoal
fierce shell