#classic-doom
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idfk i havent played in a while but i was stuck on it last time i did rn im tryna learn doom builder x
Yea, the hell levels of scythe really dont fuck around.
i wonder why they stopped increasing the version number of doom after 1.9
like why wasnt the ultimate doom exe v1.10 or something
and final doom v1.11
ig it didnt really change anything other than loading the new iwads/episode
whereas the other versions had bug fixes and stuff
because it was basically the "baseline" for harder wads in a way
Its a bit of "seinfeld is unfunny" moment
of course after experiencing more modern maps meant to be challenging Plutonia looks a bit quaint in comparison
More people play it and therefore less expperienced players play it
I was wrong, decino has played scythe map 30. But he speaks dutch the whole time đ¤Ł
The one time i really need a guide and i cant understand it lmfao đ
i mean its a video guide
Also you'll probably learn some names of monsters in dutch now!
Very true lol
Its an april fools vid too so im just glad hes actually playing the level đ
i hate pain elementals
I love them they make every chaotic and horrible, especially with the lost soul limit off
just wondering, is The Ultimate DOOM considered an update, rerelease or something else entirely?
It's literally the latest patch of doom sold in retail stores at the time, not ordered online
Episode 4 was included as a sorta retail incentive
Doom 2 was actually sold retail from the start
before Doom 1 was sold only using the ol shareware and then call iD for full game model
true, but with the name change and shift to retail it kinda confused me
can u send idt ive watched that yet and i need to hear more decino in dutch
its not confusing at all, it was essentially a final version of Doom 1 with a retail spice on top with Episode 4
Its on youtube
yeah i found it
doom 1 originally was never sold retail
I think Quake 1 was iD's last game sold using shareware
and even that had retail early on
yeah but like everyone's mind works differently
i think quake 2 had shareware too
honestly doomwiki would have told ya best https://doomwiki.org/wiki/The_Ultimate_Doom
The Ultimate Doom (or The Ultimate DOOM as a brand, and informally "Ultimate Doom") is an expanded version of Doom released on April 30, 1995, that adds a fourth nine-level episode to the game, Thy Flesh Consumed. The enhanced version was made as an incentive in the distribution of the boxed game through retail stores and venues, although to be ...
honestly the "a free patch was sent to people who already own the game" part shouldve told me that it was an update
a quick way to tell is right in E1M1
if the pillar has the switch that opens the door to the outside that then causes the 2nd room to open up, it's Ultimate Doom
was added to make it better for Deathmatch
I really liked playing this mod "Vault 666" https://www.moddb.com/mods/fallout-vault-666
It's def somewhat hard on UV, so long as you find secrets you'll be fine
i'm doing a playthrough of all levels included in Doom + Doom II, and considering how much trouble i've had with some levels of Evilution, i think i am going to skip The Plutonia Experiment until I'm done with everything else. I've heard plutonia is cruel đ
Its cruel if you are playing on uv or doing a blind run
Once you memorize the levels its not as bad
i'm doing uv
https://doomwiki.org/wiki/MAP17:_Processing_Area_(TNT:_Evilution) this level is awful
i mean it's not badly designed but it was so hard lol
most of TNT's maps arent even hard, they're just tedious
Looking at that monster count, its just hordes of weaklings
and the rare stronger monster
for me this level sucked because of the insane amount of chaingunners (which is probably why i would hate plutonia)
Plutonia actually uses the environment and higher tier enemies against you better
you will be boxed in with a few revenants
yeah, Plutonia expects you to know how to deal with monsters and use actual DOOM PRO STRATS
like the fact that unless flinched, revenants have a range where they will ONLY try to run in for a punch
Abusing infighting
i've heard the dev would test the level, and if he got through it too easily, he would deliberately make it harder
or something like that
well its also there being smart level design and the monsters being used in tandem with it
TNT overall aside from the Casali maps uses monsters extremely poorly
especially the mid to high tier demons
you have cyberdemons where you have tons of open space to dodge with no backup
they also just dont use bigger enemies nearly enough
Ok
I hate it too
yeah that too, they're barely used and even when they are, they're placed usually where they just can't really shine in their role
Even early on you have OH SHIT AN ARCHVILE... oh wait it can't even revive anyone and I can easily kill it from outside its little box with cover everywhere
Looks clean
But is kinda huhuguguhuggdgdtÂŁfix when it comes to design
Whatâs so bad about it
Gameplay
Art (how it looks amazing)
Or no reason
It released 3 decades ago bro đ
And the songs are your opinion
But the level desgine isnât super bad
Have you beat the game like I get you on some bits but itâs still rlly good in my opinion
I feel like you canât call something trash if you havenât beat it
The Doom + Doom II edition that came out was fun as hell. The fact you got to play alot more challenging levels and modes with CO-OP was great. I understand OG doom aint for everyone but. I started with Doom on windows DoS. So, everyones got an opinion.
Exactly me lol
I started with eternal tho
And if you donât like the level design just play mod maps
Same with song
Im happy with how it turned out though. Not everyone is gunna agree with what you like i learned through life. What i learned from that is. Let it go in one ear out the other. Love what you love. Dont let one person or a group of people change your love for something.
Tru
All I have to say is more or less you can use mods to fix most of ur issues
Mod maps for lvl design
Sounds like me wasting 10 years of my life to Destiny
Yeah but have you tryed mod maps
Tru if you want the lvls ur way I recommend makeing them itâs pretty fun
K ur opinion
lol
Do you like getting banned from servers? Because that's what will happen next
The brothers Casali wanted to make hard levels for the other brother
i played it on UV and tbh i dont think it was that bad
Shoutout to the Xbox 360/BFG Edition versions of DOOM I and II's Nightmare for being genuinely really fun to grind
@vale gyro You should try them out
maybe
I got to E4M6 a few years ago, now I got to E1M3 before giving up, it's really difficult but it's wayy more doable and that makes it really fun to grind out
iirc it's just no fast monsters, right?
Yes
does anyone kno when the calamity blade appears in doom legacy of rust
first appears in E1M7
so at the end of Episode 1
im trying to do a uv max no saves run on doom 1, but when i get to e1m2 90% of the time theres 2 monsters that i cant kill, because i cant find them no matter what i do, does this happen to anyone else? ive gotten 6/6 secrets aswell so i dont know whats happening
nevermind, there was a part i kept missing
just type in tntem to kill all monsters
that's what i do when i can't find all monsters
-# noted its only in some source ports
It's not letting me into the mod menu on Series X, i think Bethesda net is down or something
Hey good news I got doors working :D
whats wrong with saying dooms bad i like it but whats wrong wit it
i think he was but still ragebaiting isnt rlly that bad
It's toxic as fuck for community health. People who can't behave get shown the door
Is Final Doom really canon?
And should newcomers really play it or just move onto Doom 64 after finishing Doom 2?
After finishing DOOM II you should play Thy Flesh Consumed
Final DOOM is quite lengthy and doesn't really have much variety from DOOM II. The canon status is also unknown. I'd say skip to DOOM 64
I normally just play Thy Flesh Consumed before Doom 2.
It's the 4th episode of Doom 1 after all.
It came out after DOOM II so I personally play it after
nobody cares about story, TNT is a mixed bag, but Plutonia is if you've been craving a bit of challenge
Thy Flesh Consumed was already a big challenge IMO.
E4M1 is no joke. First level of Episode 4 and it's only 9 health bonusses and that's it.
Thankfully E4M2 is much easier. As is the rest of Episode 4.
But I feel like some people would say E4M2 is harder because of the start, but I think the rest of the level isn't too bad.
Espeically because you have 2 medkits at the start so you're at least sustained.
E4M2 is easier if you pistol start it
because the sheer resource drought of E4M1 means you will basically be coming onto the next level injured and crap for ammo
also its still only doom 1 monsters, so enjoy tons of spongy af barons
I never pistol started E4M2 and I still beat it without much struggle.
In fact, I never did pistol start in any level other than the first level of each episode (Since you technically have to at the start of each episode and/or start of Doom 2).
no joke, E4M2 is actually easier on pistol start, one of the rare occasions
cause you at least have the full 100 health and 50 bullets
Can't wait for doom the dark ages
Brother this is classic doom
wads that are like heartland
eh tru
pov your in the wrong channel
k ima go map now byyyye
the one were they throw like 4 demons at you at the start
the last one of the 1st episode is what i mean
It's doom 2
also you're talking about E1M8 and they throw way more than 4 demons at you at the start
Oh the throw like 8 đ
FINALLY I BEAT THAT STUPID MAP


THE PIT
KILLS: 99%
ITEMS: 82%
SECRET: 100%
TIME: 16:08
i had 103/105 kills because i DARED not to kill those 2 pain elementals in the nukage tunnel
also at 3:45 of Part 3 i was audibly repeating "lost soul biting my ass"
right after that i nearly had a panic attack when i was surrounded and my health reached 7%
Sandy Petersen you sick creature
Does anyone have a high quality image of the doom 1 box art? All the ones I can find are really low quality
Nvm I found one
hot take: chocolate doom is not a good port to recommend to someone who is starting off with doom (unless if said person wanted doom to feel like ms dos)
I don't think anyone's recommending Chocolate DOOM without explicitly stating what it is
Thatâs like lukewarm at best
use dosbox instead
I use DOSBox lol
i don't know how to use DOSBox so i instead used a sourceport
Pretty easy, actually. I personally make a folder called C in the same folder as DOSBOX.
You can put any DOS application in there, like DOOM.
You can then type in mount c c to mount the folder to virtual drive C. And then type in C: to actually change to that virtual drive.
You can then use cd [folder name] to move up (like cd doom), and cd .. to move down.
From there, you can just type whatever the exe name is for the application (assuming you're in it's folder)
ohhh
Oh yeah, all of those commands (basically minus mount) actually work in the Windows terminal
What source port do you like using that isn't GZDoom?
chocolate doom
I use the official ones
That one's pretty good. The most authentic.
But the one issue I have with it is it doesn't let you select what game you want to play if you have multiple wads in. So you'd have to have multiple ones to play all the classic games.
Nyan Doom
Just use a launcher or -iwad
like quite literally every single other source port
Best source port is Doomsday :)
Risen3D
DOOM 3 BFG PC/PS3
dsda-doom
I've been enjoying woof!
It was my port of choice before I switched to Nugget
where I then switched to Nyan Doom as of recent
Check out skillsaw's other work and Antaresian Legacy
Anteresian Legacy is super underrated. It also makes vanilla seeming weapon changes to promote run and gun
No bullet holes and rocket burns on walls in the steam doom port is really rustling my jims
Ah yes, a Cacoward winning wad by one of the most prolific and venerated mappers of the last 10 years is 'underrated'
Antares is a machine
Yes
I know it''s awarded. It should be even more wellknown
yeah
First time I heard about that one tbh
Dsda-doom with the launcher
If I had to pick a source port that isn't GZDoom, it would be Crispy Doom for Classic.
It's Chocolate Doom but with some extra QOL improvements like wide screen.
And it looks a bit cleaner than Chocolate because of the higher resolution.
Crispy was my first source port I actually used for a long period
Unity was technically my first source port, GZDoom being my first non-official
but I found them both feeling off
especially GZ
Flash doom
GZ is just for mods. So stuff like CE or Brutal Doom. For vanilla, Crispy is what I go for.
I started playing more Boom and MBF stuff, so Crispy stopped becoming useful
so I had switched to Woof for a while, later swapping it out for Nugget
and well, now I'm on Nyan Doom
I use mostly GZdoom with comp level and software renderer :d DSDA if I want to speedrun and record demos
I wonder if flash doom is still playable with an emulator
GZ just feels wrong to me
the physics mainly
I try using it as little as possible and often avoid mods that use it unless they actually catch my eye
which so far has happened like 3 times
The chainsaw animation in Crispy Doom is also not stuttery like in Chocolate or Doom 64.
I like the stuttery chainsaw
I prefer it being smooth like the other weapons are.
And the chainsaw is still stuttery in Doom 64's Nightdive rerelease. Or even EX Plus.
fully respectable
similar to me preferring colored blood
I sorta blame Crispy Doom for that, but I've always been somewhat bothered that monsters always bleed red no matter what their sprite's actual blood color was
They could at least have tried something like the Gameboy Advance port or Doom 64's Japanese release where they make the blood for everything green. But that's an odd choice.
cblood
Would be nice if we had 3d models of the classic designs for the demons
I know it's possible because of the Gladiator from DOOM Eternal which looks somewhat accurate to the og Hell Knight
the fans can take care of that
I think the 2D sprites have a lot of charm
Especially knowing that they were made with clay models
If I'm gonna be honest, E4M1 is harder with GZDoom because you can't get the red key behind the fence there. While you can do this in every other port.
Worked in Crispy Doom and in the Nightdive rerelease in my experience.
Dark Ages got classic imps
E4M2 is also not hard actually. The intro is rough but that's about it.
Or the BFG through the wall lol
Oh yeah that was e4m2
I was considering remaking my doom clone with 2D-sprites (and have my 3D models rigged in different positions to resemble movements and make 2D sprites out of it) but I'm too late into development to just revamp everything 
I wasn't able to do it in Crispy Doom.
Unless I'm doing it wrong.
I know I tried it in zdoom and couldn't get it. I'll check dsda
Yeah you can grab the bfg in e4m2 through the wall in dsda-doom
its likely because those other ports have more accurate movement timings
you can't do things like escape crushers on the edge anymore
or run so fast you do grabs
Crispy is vanilla compat. It's just a hard trick
Sorry for the late reply, but no, the SS Troopers are intact
omg i played that wad, it's so underrated
currently trying to single segment map03
Is there a port with colored blood?
yes
1 crispy doom
2 woof
3 nugget doom
4 cherry doom
5 Prboom+
Not retro?
there are probably more sourceports that supports colored blood that i probably don't know
I don't even notice. Pinkies bleed blue and such?
what? they should bleed red, that's strange
no, ports with those only have cacodemons bleed blue
Hell Knights and Barons green
Chocolate Doom or Crispy Doom?
crispy
it's limit-removing (which means that maps that go past the original doom limits can be ran so you have access to more wads) and has higher resolution support and more qol
right now i don't see much of a reason to pick chocolate or crispy over something like dsda-doom or woof that are more fully featured and can still provide you an authentic 90s doom experience
used to be that for speedrunning crispy doom had something with its tics or whatever that made it needed for some certain speedrun routes to work
but now it works with dsda-doom so yeah
non, dsda-doom is your best bet
Are we just throwing food infront of the word doom now
Ramen doom
Strawberry doom
Medium steak doom
Tf next
Krispy cream doom????
Extra Crispy Doom
Parmesean Doom
Minty doom
I could fuck up some of those rn actually
other ports need to get their game on fr
doom retro though....
doom retro mainly makes changes aesthetically and i love what they have done
but it's not a do-everything port... it can't even record demos lol
so speedrunning with it is a no-go
other ports have different focuses
like Chocolate Doom's explicit purpose is to relive the DOS experience without the pain of actually having to setup DOS
it was a joking remark
but honestly it's kinda boring when you only really need dsda-doom and gzdoom </3
but i guess back then it might've just been prboom+ and gzdoom and now we just have a prboom with more features
nyan doom qol though....
yeah, source ports develop and move on over time
like back then it was all about quakespasm, now we got shit like Ironwail for Quake 1
i use chadquake because i hate myself
what's chadquake?
Source port
the equivalent of chocolate doom for quake afaik
but in a more shitposty way
It's called chocolate as in it being not 100 % pure vanilla but a variant
lol ik but i was just takeing the piss out of it
for fun :D
I'd kill for some Big Mac Doom
academia
XD I just peeked at the comments for Civvie's legacy of rust vid and I agree with this comment.
lllXanderlll
6 months ago
This expansion seems like the devs said "what if Plutonia but we've had 30 years for players to get good ?" and then they sat out and made that question into a Doom 2 expansion.
I want Chicken Sandwich Doom
Legacy of rust? More like legacy of crust đ
No mater how many times you play episode 1 it would remains the best one
yeah
WHERE IS OMNI-MAN WHERE IS HE
Would you be able to use Chocolate Doom and Crispy Doom launchers on Steam Deck?
Steam Deck by itself is just a fork of linux
so yes, just use the linux versions of both
Yeah Steam Deck runs on Linux "holo"
knee deep in the beep beep
Doom
Hi guys
I'm playing sunder at the moment, which I know is a pretty hard wad, I'm playing it on uv. When I beat a sequence using saves I feel like I'm somehow cheating. What are your opinions?
how is saving considered cheating??
I'm not saying it is, but it is the feeling I get
Saving during a sequence not in general
I'm not doing all the level no saves
Its an intended game mechanic
Yeah most definitely
i have the same issues too tbh
it feels like savescumming đ
considering how bad i am at the game it compounds things when i try not to abuse quicksave
I've never understood this argument
"no bro, you're actually not supposed to use the save function that's right there on the menu"
????
It is objectively not cheating
I hate the word 'objectively' btw.
But it is a fact. Cheats are cheats and saving is not officially listed as a cheat.
I mean it definitely feels cool and badass to run n gun through a Doom episode or map pack with no safety net but do whatever makes the game fun for you
Official doom manual even tells you to save often.
using the ssg is cheating because its a busted weapon
Ikr, it being 20% better than the shotgun is such a cheat move
same for the bfg
(ok it is good, ssg)
in that case
falls gracefully into the arms of quicksave + quickload
Imagine if there was a Hardcore Doom source port that's just the vanilla game with saving disabled and limited lives
nah fuck that
Also all difficulties below HMP disabled
And it uninstalls itself if you lose all your lives
And if you enter a cheat code it deleted your root folder
No, that's way too mean, but it should at least auto kill you, Heretic style
I could probably do that as an April fools joke for next year
Dunno how Iâd do any of the other stuff, though
Has anyone heard of this wad called My House?
Yes I played through it with my roommate last year 10/10 great wad
This is a problem you've created for yourself. The manual for classic Doom says you should save. If you weren't meant to save then the mechanic wouldn't have been added to the game
this.
saveless is the norm for speedrunners and decino because that's the only way to record a demo
but if you aren't recording a demo, go and save
if you feel bad about savescumming then limit yourself to a number of saves per map
has anyone heard of this movie called back to the future
or of this book called harry potter
i havent
Or limit yourself to saving at specific times, I save every 3 minutes or everytime I get a key
So you did play My house.wad
anyone know this? https://github.com/angea/doom-poly
đŤľ
ive been playing tnt for the first time recently and ive only gotten thru the first 7 maps so far, but what has struck me immediately is that tnt maps have the strongest sense of place out of all of the iwads
like for example in map06, there is that one room with the reactor core looking things
even though its incredibly crudely detailed, it still gave me the feeling that i was at the heart of some facility and i was activating a giant machine
some maps in sunder haven't been beaten without saves (if this isn't true, it's changed recently). You have to respect what level you are playing. If it's so difficult and long, saves are necessary. If you insist on saveless, you have to play something more within reason
i've struggled with Map09 UV, now it's time to suffer with Map10 UV
Bullets: 37/400
Shells: 83/100
Rockets: 27/100
Cells: 200/600
every map can be maxed from pistol start. so no worries
Health: 196%
Armor: 103% (Megaarmor)
i'm fine with pistol starts, but at the same time i don't wanna lose all my hard earned stuff
although.... this is doom 2, not 64
Luckily, a lot of levels in d2 have a bfg.. Oddly, many lack an ssg
nah
i don't see bfgs laying around a lot in doom 2
map 8,9,10 all have one
map 7 is not counted
there's literally 19-20 of them depending on skill level over the IWAD
mentally counting....
map 7 map 8 is the first instance
then until map 10, map 11 doesn't have any...
does map 12 (The Factory) have any BFGs?
caco room?
no, the dark chaingunner room
oh that one yeah that sucked
BFG isn't even worth it if you have like 10% below health left and 0% armor
Best enhancement mods for vanilla? Ala final Doom, smooth weapons, etc
Are u sure? I thought all of them have
Kinetic made this doom bounty site and iirc all sunder ones were beaten
Like I said, if it was beaten, it's been recently because they're so difficult
Yeah...
Like, you can also shotgun-start every map in the original quake, as goated decino showed. Too bad it is apparently an awful task
They all have actually. Zeromaster, Kinetic Bevarge I know have UVmax runs of the new Sunder maps
There's a couple other mad lads who have done it too
This description has been edited to eliminate cringe - 04/11/2024
Map: City At the Mouth of Ire
Demo Date: 02/24/22 (Happy Birthday to My Friend)
Attempt: 272 (I know it says 261 in the video but it's 272 for real)
- Check out Zero Master's run of this map where he completely folds the progression of the map
- IF YOU DON'T LIKE CHANGED MUS...
Ah, zeromaster, the guy who 100%-d TNT on Nightmare, no deaths.
No one else does that, how does bro do it
first time watching a sunder video... I did not expect that music
Zeromaster is a freak, and not just at classic Doom
Pretty sure he had the Doom Eternal UN record at one point
He did yh
And one of the first nightmare horde mode (tho nightmare horde mode is not that bad if you know what to do)
Tho nightmare horde mode is hell if you'd go for all phases including bonus
Itâs just doom maps were designed to be beaten with just the ammo on the map and maybe some infighting
Quake maps never had that design thing really, many times you gotta cut it real close or use quite unorthodox methods to do a 100%
Only if the mapper designed it that way
yeah decino explained it real well
some really out-of-the-box strategies were used in his quake video
whereas every doom-level is designed with pistol start in mind... tho I never pistol-start
No it's not
Doom 1 and 2 were designed to be continuous
You have to cheat to pistol start map
Or die lol
Yes but you can beat any level with merely the resources there
Uv max it without pulling shit out of your ass plan wise
But still doable
It was least made with the idea that it could be pistol-started in mind
Everything is doable
Official doom ports allow pistol-start on every map without cheat
Decino had to pull some extremely time consuming strats to 100% the quake maps at times
I still prefer continuous play
The original classic Doom creators have nothing to do with those ports
Yeah the whole telefragging zombies thing was insane
They're legally offficial
Isn't KEX the only one?
Fair. Again I'm just going by what other people have said, I know I can be wrong in my statements
And? Theyâre still decently uvmaxable
Right now, it seems so.
Irrelevant
I'm not pretending I'm infallible
You are t having to pull esoteric strays like long distance zombie luring
You can tyson every map. That doesn't mean they're balanced around only using your fist
i know, I saw his video
That's the whole point of challenge runs. They're outside of the designed playstyle
Not really my point, point is doom maps even in 1 are much more fresh start friendly
I think it was made clear that every level was made that it was possible to beat them pistol-start (like if a player dies during a map)
Especially as if you die you start with a pistol start
Possibly when compared to quake, but they weren't specifically designed for pistol starts
Unlike Quake, where die and you get your stuff back you had from the previous level
Not specifically designed but the possibility in mind
The maps were designed to be completed decently well even if you bit it
Like I've said
Got a quote to back that up?
Don't make assumptions about design intent without talking to the people who made it
Emergent gameplay is a thing
Sometimes things become apparent within the game's context
But yes, direct quotes from designers can be helpful
The fact that itâs a built ingame thing that if you die you restart the level at base health and 50 bullets?
The maps were clearly designed to still be beatable with that restriction without having to pull some voodoo BS
I can't find a specific quote. Again, I have stated that my takes could be wrong and that I'm not infallible. But I don't see specific quotes that say that it is explicitly not made with pistol start in mind
And yeah, sometimes actions speak.
Quakes were not
Decino had to pull some shit to kill zombies at times
Because no explosive weapon
I know
Was talking to bridge mainly
đ
It's possible to beat doom 1 with only your fist
Dooms maps were clearly meant to be able to be beaten via pistol starts even maxed
I don't think that means it's intended
Using merely the ammo on the map
Nope
Makign assumptions
I've interviewed Romero. So much off their early work was fucking around and finding out
Some of them obviously were, like map 30, but I have no clue about every single one
No, youâre the one making clearly false statements given the games restart system and amount of ammo on some maps
Doing stuff becuase it felt good, not because of any deeply thought out game theory
Whatever the intentions of the devs, it's clear from the way it was designed that pistol-starting is a viable option
E1m8 for example straight up gives you a chaingun and rocket launcher with plenty of ammo
To take out the barons and pinkies
It's a chaingun and a shotgun
Ah right
Still plenty of ammo
Tyson runs arenât exactly a factor because youâre intentionally not using the resources the map gives you
Thank you vega
I love that feature
Now usually, pistol start is harder -- except e4m2. Doing that straightup from e4m1 would be cool
Insta nuke
No, youâre still using map resources
If they didnât intend for maps to be pistol started in part why is there a pickupable bfg in nearly every map once they first start showing up
The comparison of Tyson to pistol-starting is quite silly anyway because that would imply dying means you automatically are doing a challenge run, it's a natural part of the game
Meanwhile in quake there are more than a few maps where you find cell pickups but no thunderbolt
Not the previous map
You are
Because reloading exists
You are adding challenge by refusing to load a previous save
UV Max is literally a type of challenge speed run
It's still intentional, the game doesn't reload a save for you if you die, which is something they have to had done intentionally
So?
You have to intentionally play the game
Doom doesn't turn itself on for you
That's even wackier comparison now lol
I'm not saying maps are designed for it, I said earlier I believe some of them are but I'm not sure about ALL, I'm just saying comparing Tyson to just straight up dying is quite the leap
Yeah you're making it harder for yourself by reloading but there is no way they didn't account for the fact the player can die
None of these terms existed when Doom came out. Tyson, UV Max, pistol start, Any % etc are all arbitrary challenges the community has decided are worth tracking. There's new ones added if they become popular etc
You pistol start by dying
Only the creator can confirm what the design intent was
They clearly intended for the map to be bearable in the event of a death
Everything else is projection
Why else is there a copy of every weapon basically after you first normally find them normally
If you can find ammo for the gun on the map, the gun is there somewhere
Weâre taking about original doom in the first place
(Also doom 95 had launcher level select years beforehand)
What if there was a Doom mod that enforces pistol start? Like maybe a zscript that runs at the start of every level and sets your health/armor/ammo etc. to default values
I think I played a vanilla wad once that used some kind of map design trick to kill the player and end the level so that player goes into the next level with nothing (I think it was something involving a voodoo doll surrounded by exploding barrels)
Existed for a while now
And even then not necessary
Just idclev
damn tnt map09 is bs
ah yes, i am going to make a map with 10000 hitscanners, no cover, only tight hallways, 1000 doors, and no health pickups
also the progression is insanely confusing
definitely the worst map in the set so far
i love the vibe that tnt maps have tho
yeah expect more of that
after the initial maps, TNT falls into a real problem of constant lower level enemy spam
its funny how much more consistently good the plutonia map design is than tnt
I've made mapsets that do that. Don't event need zscript, can do it through mapinfo
Paradise has a pistol start mode
A few ports have that as an option. Thing is, people who care enough to type the command for -pistolstart and get a port that has it and read to know that the port has that feature are the same people perfectly willing to type -warp # or idclev## instead
I'm updating my GZdoom from 4.8.2 to 4.14.1, anyone know if the ini files are backwards compatible? Can I just use the same settings? I don't want to have to completely redo my controls and graphical settings etc. đŚ
I'm also having trouble getting 4.14.1 to even see into my Soundfonts folder
also lol @ GZdoom putting the .ini file in My Documents now
I sure am glad it doesn't put it in the same folder as the exe, that would make way too much sense
The wiki says GZDoom since 4.9.0 comes in a portable and non-portable version; where can I find the portable version? The website only has the non-portable one uuugh I'm so confused
sorry for being whiny but why can't GZDoom see into my wads folder? This should be the easiest thing in the world to troubleshoot. It can see my iwads if I put them into the same folder as the exe but I don't wanna do that
Is it like, a file format thing? Did something change? Are GZDoom .ini files not compatible across versions?
apparently GZDoom can be set up as a portable app if the ini file is renamed as gzdoom_portable.ini, so at least there's that question answered
game still doesn't want to use my wad folder, which is fine, I love it when the software I've been using for years breaks for no reason /s
:<
think I'm just gonna stick with 4.8.2 unless someone has a compelling reason I should update.... sorry for the spam I know this is a slow channel
a LOT of reason to update if you play mods
mostly just that a lot need a version newer than 4.8.2
just use a launcher that seems like it should fix all your problems
Just use woof! Already it has everything a slayer could want
Colored blood, weapon slots, pistol start mode, weapon carasol, fov slider, mp3 support, and voxels.
Yes it's another Boom sourceport fork. Dsda-Doom is another one, and has a rewind button, like prince of Persia. But all the easy access options if Woof! have converted me.
Tďťżďťżhe demons have stolen the Earth, leaďťżving humanity... earthless. Go on, then. Get it back already. Name: Earthless Map Format: Doom Complevel: 2 (with an asterisk - see Compatibility section in this post) Ports Tested: Chocolate Doom, CRL, Crispy Doom, DSDADoom, Woof!, Nugget Doom, Eternity...
Y'all need to check this one out. High quality vanilla megawad that is influenced by the classics but very much does its own thing.
woof/dsda and gz is basically the standard and all you really need
but dsda is more commonly used (or at least recommended) than woof these days
unzased
zaser
You want all 3 tbh
As Woof is having partial ID24 support iirc
it did?
For the record DSDA-Doom does have pistol starting, colored blood, and mp3 support
Though colored blood isnât an option in settings
But it does have the dehacked support for it
Nyan Doom does have the option, though
Also, technically every source port has pistol starting
Just some (as youâre referring to) have a direct option for it to be automatically done
Iirc DSDA does have weapon slots as well, but Iâm not 100% sure in that regard
Well, if Iâm understanding what you even mean by such
i think youd prioritize woof over dsda if you aren't a speedrunner (and care about the id24 wads) then
but yeah all 3
true
I used to use Woof and Nugget, actually
just wanted a good looking hardware renderer at one point so I switched to Nyan
tbh, I actually don't know at this point
so consider that null and void
Does gz doom have multiplayer?
Currently working on it iirc, but otherwise no
So only the most recent ports of the game have multiplayer?
No
the official port is absolute dogshit in netcode
your best bet is Zandronum
there's also Odamex and another one I completely forgot about tbh
ZDaemon, that's what it was
Whats that?
also I guess you got anything running Chocolate Doom's netcode (Chocolate, Crispy, Woof, maybe some others not counting forks)
What's what?
the 3 ports I just listed (prior to me talking about Chocolate Doom) are all multiplayer-orientated source ports based off of ZDoom
Zandronum overall might have the most compatibility with GZ, but not by much
those 3 are also server-based, so it may feel a tad better to play on those ports
for anything running Chocolate Doom's netcode, it's p2p, so it's not as great
but it works
Again you say this like i know what chocolate doom is
it's a vanilla-accurate source port
gzdoom has lan multiplayer
you can port forward if you want but you're better off using zand
yeah, GZ does have multiplayer, but the netcode is just horrendous and outdated
it'd help to look up the sourceports on doomwiki
or the actual page for said source port via google
odamex has better netcode
I've really only used Zandronum and I don't like it too much
cocopepe1.... this is why i tell you to mention less source ports....
mainly because I'm not a fan of ZDoom movement
you only use zandronum for netplay over zdoom mods
otherwise for actual serious netplay you'd pop in Odamex
Odamex is still ZDoom based
it's the closest to vanilla out of the 3, but it's still far from it
name me a vanilla-accurate multiplayer source port right now then big boy
yeah so you. use it for vanilla multiplayer.
I did earlier lmao
anyways, there's a website for Zandronum that allows you to start servers w/o port forwarding
not sure if there's any equivalent for the others, though
yeah but those are only really gonna work well enough for lan parties right
when you sent that message, you said just vanilla-accurate
yeah thats a big plus
true but like. context
context doesn't really matter when I read sentences in a literal sense
so yeah, my bad
nope
anyways
your best bet is probably Zandronum @silver sage
though, I suggest checking out Odamex as well
not familiar with ZDaemon, though
I don't want to install more software, I want the software I've been using for years to work the way it's supposed to
as a developer, that's just basically impossible to do
adding features usually means changing others
:c
honestly, a launcher will fix this issue, among other future ones (relating to load order of mods)
I can look into it and try to see what's happening, but I doubt I'll turn up anything
especially with my more limited knowledge of GZ
yeah like, any ZDL derivative will let you easily pick things out like order of multiple mods etc
and other helpful things
not really a reason to not use one
you can even save presets
ZDL's interface at first is kinda iffy, but it's otherwise simple to use
I mean if I can't set a folder path in gzdoom_portable.ini and have gzdoom recognize the folder, then that also means I can't use custom sound fonts, that's actually the bigger issue tbh
shit, fair point
and I'm not gonna recommend you a solution I use, as it's not what your looking for
I faintly remember a command line parameter you can use, though
to set what config file you use, that is
assuming GZDoom can't pick up on the config file
it's -config
I'll try that later :0


i swear fractured world is gonna be the death of me
Could you be able to get Crispy Doom running on Steam Deck (Or any Linux distro) by downloading the Windows download and using Proton?
yeah, but there's honestly no reason to
as Crispy Doom is on most repos, and is very easy to compile for systems that don't have it
I tried installing for Steam Deck but I wasn't able to. I installed it through the Discover store app but I wasn't able to find the file location for it to put the WAD files and the launcher in.
yeah just use the linux version
no need to use a layer when you can just natively run crispy doom
Which download is it though? Is it the arm64 one?
more than likely, yes
your best bet is to download from discover store, put your IWADs where you want and open the terminal in that folder
you'd do crispy-doom -iwad [whatever]
I tried doing that before but I wasn't able to find the file location for it to put the WADs in. And Discover doesn't have a dedicated button for that.
like I said, put it in any folder
and then open that folder in the terminal
WDYM any folder?
I literally mean any folder
your documents, some random folder in your home folder
just in the home folder straight up
Okay, I made a folder in documents, named it Crispy Doom, put the 2 WADs in. Then what?
And I have Crispy Doom installed through Discovery.
do the Steam Deck's equivalent of a right click, I guess
there should be a context menu that pops up, one of the options being "Open In Terminal" or similar
if not, go back to the folder the folder itself is contained in, and do the same directly on that folder
Clicked "Open Terminal Here" while on the Crispy Doom folder I made, then what?
This would be easier if this server had image perms.
this
just replace [whatever] with the WAD name
so for example, crispy-doom -iwad DOOM2.WAD
and yes, capitalization is important unlike Windows
It's not working.
error?
It's saying command not found.
sigh
let me see where the fuck Discovery Store even pulls from
it's probably pulling from flathub
so replace crispy-doom with flatpak run io.github.fabiangreffrath.Doom
that might work
Still not working. It says the WAD is not found.
are you absolutely sure you are in the right folder?
The one I made?
yes
That's what I opened the Terminal on and it still doesn't work.
type in ls and if it doesn't show up your WAD files, you're in the wrong folder
also, like I said, capitalization is important
you have to put in exactly what the filename is
also, just move over to DMs so you can send over images
To anyone who uses Linux Mint or any distro that is Ubuntu based, what source ports actually work that don't use flatpaks?
GZDoom, Chocolate Doom, Zandronum, Crispy Doom, PrBoom+ (DSDA-Doom variant recommended)
Best choice is GZdoom.
Got a lot of accesibility and personalization.
woof doom is by default in the ubuntu repos
You can have it as a portable appimage on github which imo is best https://github.com/fabiangreffrath/woof/releases/tag/woof_15.2.0
my only problem with boom/mbf clones is that you cant scale the hud
and it ends up looking pretty massive on a 1080p monitor
-# GZDoom being the best choice is highly subjective
-# try them all out for yourself
https://github.com/rauchg/doom-captcha anyone know this?
Penguins are so cool
agreed
-# I am 100% not biased, I swear
Penguins are indeed cool, Ceroba
What are some good source ports for Classic Doom in general (Besides GZDoom or Chocolate/Crispy)?
Woof (also Nugget Doom), DSDA-Doom (also Nyan Doom)
I was gonna add more to that list but I genuinely can't think of others...
bro already asked the same question for the fifth time
PrBoom+
- removes lost soul limit
- makes lost souls bouncy
- has a crosshair that changes color
- makes blaze door sfx not double (toggleable)
- high graphics
- has features literally any other source port has
- decino uses it
Dsda doom, Nyan doom, Woof, nugget doom, cherry doom, from doom with love
but removing lost souls limit is not a classic doom feature
And its also aids
i dunno i use it and don't see any problems with it
Who would want that?
That would make Pain Elementals even more pain.
i personally keep it on despite me despising Pain Elementals
The Pain Elementals are at the worst in Doom 64, but I digress.
decino moved onto dsda doom a while back
there's basically no reason to use PrBoom+ these days, dsda entirely supercedes it
i use linux mint and i like to play on woof
by setting the complevel setting, you can make it behave exactly like the original version of the engine, or like a more upgraded engine like boom or mbf
and it has the nicest menu of any source port ive used
the mouse support in menus is very nice and the settings are way better organized
its basically like dsda-doom and crispy doom had a baby
I doubt he still uses prb+ at this point. Whether he does or not, it's outdated. DSDA is its successor
like i said, he moved to dsda a while back
better off with dsda-doom, fork of prb+
yeah ik already
i'm still using prboom since i already have a lot of doom 2 progress
knowmaxxing in the biig 25 is crazy
yeah fair idk if the saves transfer
plus i do not wanna play perfect hatred again after i've completed it (desperately attempts to forget mysrlf shooting the cyberdemon until it dies instead of telefragging it)
I just run past it
it's gonna pester you as you try to fight/squeeze yourself through the cacos
Anyone wanna do modded multiplayer?
who want to play DOOM + DOOM 2 deathmatch
I did not know that doom and doom II were on mobile
who up entrying their way
Im going to it
anyone here wanna play a vanilla coop?
Franz Ferdinand - "Night Or Day" from the album 'The Human Fear', out now on Domino Record Co.
Subscribe to Franz Ferdinand on YouTube: https://franzferdinand.ffm.to/franz-yt
Stream & save "Night Or Day": https://franzferdinand.ffm.to/nightorday
Order & stream 'The Human Fear': https://franzferdinand.ffm.to/thehumanfear
Follow Franz Ferdina...
am i crazy or does the beginning of this song sound like doom song
I am struggling to harness the utter manpower required to experience "Classical Doomâ˘" on my state of the art fiddle
interesting
Are any quipt to to tackleboxeth such paradoxical queries??
My floppy disc appears to be a little too floppy and I lack thee instrumental Viagra
I NEEED a reply âşď¸
reply
it does
Hey, noticing Cyriak made a new version of Going Down called Going Down: Turbo recently. Has anyone played it and can say what it's like compared to the original? Loved the original as my favorite fanmade WAD.
basically faster paced and a bit lighter in monsters iirc
Also the maps were touched up on visually
And they made the pistol actually usable (they increased the fire rate)
Guessing he did that cause he did that in Overboard too, such a good change
If it takes too long, don't worry. After some time, you'll be able to run through the game within an hour
tap fire the chaingun to get 100% accurate 2 bullet shots
Save at the start of every level so you donât have to do a pistol start if you die.
Donât stress over what difficulty you play
Also, secrets do help a ton in some maps
So do try to find them when you can
Or do play pistol start because every level is designed for it
the guy legit just started
Yeah and he's playing the vanilla maps
Doom, as the original levels are, is relatively easy for someone practiced in shooters after the last 30 years. It's really not some super unfair super hard old school style game. Certainly, those exist, but doom is quite fair and designed with pistol start in mind. It was even designed with keyboard only in mind (even if that's harder)
"it was even designed with keyboard only"
Why do people always say this? Original Doom supported kb+mouse at release
Heck, Wolfenstein 3D had kb+mouse support at release and that was a year before Doom
doom is not a 3d game
The original DOOM had keyboard and mouse support but it was just not very popular at the time.
Also, DOOM does use a 3D engine, it's just very limited.
og doom artstyle was meant to be cartoony
But yeah my advice is play it however you want, it's one of the greatest games ever made and has basically unlimited replay value but you only get to play through it for the first time once
I can agree with that.
It's more complicated than that. This video can help youhttps://www.youtube.com/watch?v=ZYGJQqhMN1U&ab_channel=borogk
Visualized overview of Classic Doom 3D engine limitations. Contains mild amounts of humor.
Fabien Sanglard's article about Doom engine:
https://fabiensanglard.net/doomIphone/doomClassicRenderer.php
Timestamps:
00:00 - Intro
00:23 - No rooms above rooms
01:37 - "No Z-axis"
03:52 - Fixed camera angle
05:59 - Conclusion
Soundtrack used in the ...
The guy is baiting lol
The demos that autoplay from the title screen are using mouse+keyboard. Doom has always been a mouse and keyboard game.
The thing that I said is absolutely true. Keyboard only was a valid way to play: it was kept "in mind." You're substituting in a myth you've heard from some other person that I didn't say. I didn't say that the game is keyboard only or didn't support mouse. That would be false. But it's nto what I said
Likewise, the thing I said to hormonallisa.
I am aware that it always had mouse control. But I'm also aware that keyboard only was one of the selectable (and I believe the default) setting of the game.
So in terms of "keyboard only was kept in mind", that's true. I'm not saying that it's a keyboard only game.
Every object has a height, length width. Every object has an x,y,z coordinate. Height exists in relevant ways: collision. Taller things can fit in fewer spaces. Monsters are unwilling to hop down very high heights and unable to scale very high heights. Players will take longer to hit the ground when they fall farther. Players only have movement control while grounded. Players can make longer jumps between floors if there is a greater height difference and they were moving faster. Projectiles can be dodged along the vertical axis. Switches that are shootable factor in height (I'm not sure if this is because of the trigger itself though. I think it's instead because of surrounding geometry. Rockets that hit the ground will explode. This happens if a cyber is above you and shooting down. Lifts exist. They're not just loading screens. Doomguy doesn't have control in-air which makes descending stairs harder to control. Lost souls that hit the ground will bounce (in doom1).
There are limitations. No normal room-over-room. Lost souls awkwardly bump into items when charging at any height. Monsters can't be on top of monsters. But all the fundamentals are there for 3d space.
I know
So why say it?
I thought we were saying dumb things people still believe to this day
Yall are shadowboxing with something I didn't even say. I didn't say that doom was keyboard only full stop. But rather that it supported that as a valid option
Shrug I play Doom on hmp with an 8bitdo controller for maximum couch compatibility
another 8BitDo controller user?! (I play Doom with k&m, but still)
keyboard only was accomodated for but its hardly the ideal way
like, have fun circle strafing
Oh sure
They tried to keep KB support but it just got worse and worse as FPSes started to dabble into actual 3d
heaven forbid Quake with KB only
the game is 3d #classic-doom message #classic-doom message
there's a LOT more verticality and air importance in level design and enemy positioning in Quake
have fun trying even basic rocket jumping on KB
let alone precision rocket jump chaining
Yeah I have the sn30 pro (or plus? I forget) it's the one that looks like a SNES controller but with dual sticks and trigger buttons
I have the Xbox Pro 2
as it was the only Xbox controller with a PS layout I could find
It still blows my mind that people played Quake on consoles back in the day. I feel like you really need a mouse for even intermediate movement tech
even worse, trying that on a n64 controller
quake 2 on a playstation controller
Doom on an Atari 2600 controller
Fun fact: The Sega Genesis has the same controller port as an Atari 2600 which means you can absolutely play Doom on an Atari controller (but probably not very well)
This is all true. I'm not sure why people genuinely think DOOM isn't 3D or at least 2.5D. The game has an XYZ.
However, unfortunately, we all know the truth. DOOM isn't real 3D. It's 1.5D.
If Sandy says it, I believe it and that's good enough for me
Doom i think is 2d but it has 3d graphics so it's mostly 2.5d
this is wrong btw, doom is 3d, just limited
â it's 3d with 2d sprites and limitations like weird vertical movement and no true room-over-room because of its map format
Doom is a 1.5D game
Hello folks. To be honest, the next April Fools mod must be DooR (huh?), but Im too lazy to finish this retarted abomination. So...here goes Doom 1.5D. Or SpeedRun Doom. Or Straight Line Doom. Or just Linear Doom. No more there the hell I must go now?. JUST GO FORWARD. This mod contains only 3 ep...
true
it has all 3 axis tho, it's literally in the source code. And even without that just use common sense. How can projectiles fly over your head? how can you hang above damging floors and not take damage? Why can you stand on platforms that is too high or low? How can you strafe run over items in the middle of platforms (basically jumping over it) autom aim lets you shoot enemies that is too high or low, could it be because there is a third axis?
ik
Yo
just admit that you got humbled lol
Doom is a 2d game tho
Humbled by what exactly?
you said doom is 2D
It is, it may look like 3d, but that's programing illusions
Doom has been confirmed by both Romero and Carmack to be 3D.
It uses Bilboarding; 3d perspective and environment, objects and enemies use 2D sprites.
An actual 2D game would not have to move in all 3 axis, only 2; Doom has all 3 axis movement.
Highly recommend people start looking up what 3D actually is, and what 2D actually is.
Especially 2D, because anyone pretending doom is 2D has never seen an actual 2D game.
Visualized overview of Classic Doom 3D engine limitations. Contains mild amounts of humor.
Fabien Sanglard's article about Doom engine:
https://fabiensanglard.net/doomIphone/doomClassicRenderer.php
Timestamps:
00:00 - Intro
00:23 - No rooms above rooms
01:37 - "No Z-axis"
03:52 - Fixed camera angle
05:59 - Conclusion
Soundtrack used in the ...
Edit: I'm aware now that Doom didn't use affine texture mapping. I'm also aware that many of the games following Doom used portal based rendering, while still having files with a .BSP format.
Join the Discord: https://discord.gg/mn4E8CPsgX
An exploration into how Doom's graphics work and how Doom affected the gaming industry back in 1993.
Ch...
You have already posted that video
By extension, Wolfenstein 3D is also, as in the name, a 3D game.
yeah
less so than doom obviously
3D is 3D.
It is a game built in 3 dimensions that uses 2D sprites for enemies and objects. It is identical in construction to Doom.
wolfenstein uses raycasting
Wait, we're all wrong
Doom simply has more polish. Doom also uses raycasting.
i know
i know
Both titles are 3D games, have been since they were originally released, people need to stop parroting "it's 2D!" or the "it's 2.5D!" bullshit.
It's limited, but still functionally identical.
Wait, how can doom run in 3d if ms dos doesn't have a processor for 3d graphics?
It did.
Ms DOS supported tons of 3D games.
All the way back from 1981 to 1990, it had a bunch of them.
1.5D
You literally do not understand dimensions if you legitimately belive that's how doom is.
That's too far
It's 3D, quit parroting shit.
K
Let's all agree it's 3d
they are both 3D
Seriously, you must be fun at parties
Misinformation isn't something you should be spreading.
Misinformation by just telling a joke about how Sandy said that dumb thing? lmao
The constant "it's 2d!" nonsense being parroted as if it's fact is exhausting, and incredibly irritating to see.
Sandy was never mentioned until now.
You're probably mistaking rendering for loading parallel lines
Oh she's great at em 
You're taking this stuff too seriously
Lol
You are
like damn chill
Oh I'm very calm. You, however, seem pressed that you were called out.
can we all just agree to disagree
I have the best parties, cause I get the best booze.
Called out for what?
Or we can stop talking altogether
You dont seem to be calm at all
this is such a silly argument
???
She is, she's just Australian. We're all very angry sounding 
But Thomas, clearly ending sentences with periods means mad!
I dont think I've seen any australian with such anger issues just because someone said doom was a 1.5D game
Anger issues. 
It's not anger, it's just our tone.
doom being a 1.5d game does not make sense
You were corrected, now you're projecting.
Because its a fucking joke
I love aussies
Corrected for what??
Literally I was corrected for what?
"Doom is a 1.5d / 2.5d game".
Same, I love fellow Australians
I corrected something blatantly false.
-> has a xyz axis 
I'm part Australian and have lived there for 4 years
Built on a previous game that was also 3d.
You âcorrectedâ nothing lmao
You just like proving people wrong for the sake of it
And thats all
What are you yapping about
Its called correcting misinformation.
what misinformation??
I literally was saying a bunch of stuff that people still think that are true
You said that doom was a 1.5d game, she corrected that
đ¤Ś
This is why I haven't talked in the server for a month
Average generic doomslayer moment tbh.
at least im not an asshole that loves proving people wrong even when they were clearly joking
THEN TELL US
but honestly this is pointless
woah chill out
This is why I basically block anyone with doomslayer in their name.
Same, usually. W other characters it's a roulette 
it is not
I said that an hour ago, I forgot some stuff
or this is another joke my dumbahh is taking seriously again
Is there a damage numbers mod for classic doom? I am playing though Brutal doom, and want to see the damage I deal more clear. I tried "damnums" (the only thing I could find) and while it's ok, it 1) bricks the save file making it impossible to load without the mod, 2) it dissplays additional number (1000~3000) which seems to be a score of some kind, and makes actual damage harder to read and 3) damage numbers can be abstructed by walls and sealing making numbers sometimes impossible to read
The closest I can find is DamNums by Xaser on Doomworld, but it's strictly GZdoom, so if you're using a differet source port you're out of luck.
It's also from 2017, so if it even works anymore is unknown.
I am playing on gzdoom engine but as I said above DamNums doesn't work very well
Ah windows dos.....the age of beeps and boops blue screens with yellow wording. boomer feel

Ah, I completely missed the mention of DamNums lmao.
Outside of that, I haven't seen any mod that shows damage numbers.
is this directed at me? if you are hinting at obvious solution that you think I missed, please be a bit more clear, I have no idea what did you mean
Before I played nothing but Doom on windows DoS. I tried Dick Tracy, and The Rocketeer. I had no idea what I was doing. Think i crashed my fathers computer too lol.
No. Just remisicing. Id of tagged you if I did.
oh, ok
how in god's name did you not catch 1.5d being a joke
same for the other person
what even is 1.5d
2d is two dimensions: height and width (correct me if im wrong)
3d is three: x, y, z
Sandy once said DOOM is 1.5D, it was clowned on, that is the joke
take everything Sandy says with a grain of salt
Okay but fr has there ever been a 1d video game?
A 1d video game wouldn't be possible, you'd see nothing and be able to do nothing.
1 d chess
Autism. I genuinely cannot understand a joke unless it's very very clear.
i mean i would have thought even taking it seriously would make you realize 1.5d is kinda impossible to make a game out of
It would just be a line, no? 1D is just width, isn't it? So the term 1.5D doesn't really mean anything, so I presumed that it was genuinely a term.
Mancala is 1.5d
didn't sandy petersen say it was 1.5d lol
1.5d would be a 1d game presented as 2d
like how wolfenstein is 2.5d
Wolfenstein 3D
I feel like you got the information wrong, got corrected, tried treating it as a joke, and then tried to teach a lesson like you're a movie character đ
Does Wolfenstein 3D have a Z axis? I thought it used raytracing
ÂŻ_(ă)_/ÂŻ
The 1.5D part was definitely a joke
That's fair, then they got pressed for genuinely no reason
they were kind of clearly joking
Wolfenstein 3D uses raycasting and has no actual Z axis
Raycasting yeah that's what I meant
Yeah like I said above that's fair enough, they stretched it very far
are you talking about the guy who was blabbering about DOOM and Wolfenstein being 2D?
everyone be quiet. wolfenstein 3d is 3d and doom is om
yes I agree
quake is ke
even if doom and doom 2 have very similar engines id software actually updated the engine so doom 2 is m 2
but there's valid debate that it's simply 2
no it's II
doom is om, doom 2 is m2, doom 64 is 64, doom 3 is m3, doom 2016 is 16, doom eternal is al, doom the dark ages is es.
I don't think wolf3d has any meaningful 3d. I've not played the game much but I don't think height exists outside of visuals
yeah
Yeah. It doesnât really fall under my definition for a â3D gameâ, which is any game that has and actively uses a 3rd axis. I might lump it as a 2.5D game, though
At the same time, my definitions arenât exactly fully accurate to the real definitions
Fun fact, Wolf3d used the same editor as commander keen, they just flipped the play space on its side
very fun fact
anyone wanna play a vanilla doom 2 campaign?
me
alr
https://youtu.be/t_T0IyLPlVs?t=55&feature=shared makes me want to add a hidden room in Phoboe Lab filled with zombies in cells
The Doom series is home to many terrible fates. The vast majority of the community know of Hell and its horrendous efforts to break the souls of the mortals sent there, but across the other dimensions and worlds, there were so many more horrendous moments.
What was the worst fate? What made one experience worse than another? And would you rank ...
With spooky markings and maybe the face of the Spider Mastermind and the Bruiser Brothers drawn on the walls in blood perhaps they'll smash the glass and shout "JOIN US!" before attacking you
modded coop anyone
nvm
I'm choosing the chaingunner those things hurt
Former Commando I chose you (those guys can take you down in seconds)
Yeah they're hell
Especially when there's a lot of them and there absolute bullet sponges too 

