#classic-doom

1 messages · Page 97 of 1

glad delta
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Yep penguin told me that, thanks for correcting me

glad delta
finite crag
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noice

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you liked em? which one you liked most, hated most?

zealous galleon
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I don't know what it was called, but started with a v

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Map 17

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No 18

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Best one was 21

finite crag
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My least favorite one was Elevator Express to Hell

finite crag
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Vesperas starts with a v and yes that one sucks, I agree

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I could not get that one key without guide

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And yeah Vesperas is map 18 on PSN port from what I looked up, dunno which port you played tho

meager sail
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thank you god bless

finite quail
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Finished Doom II

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my take on it is that the first few levels are kinda lame then it slowly starts to get good

worldly vapor
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so I take it the kex port isn't getting more updates any time soon?

vale gyro
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if you're on PC, I recommend trying some source ports instead

worldly vapor
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does this port have voice chat for multiplayer sessions? cause that might be why it does the weird audio thing

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wants to use the hands-free profile on my headphones even though I have it disabled, so all audio cuts off instead

worldly vapor
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uh I usually gzdoom but it's slippery

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don't know if that makes any sense

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so I tried out dsda-doom but the framerate seems to be glued to 35

azure nimbus
worldly vapor
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oh, so it's like with zdaemon, okay

vale gyro
worldly vapor
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thanks now it runs good, also damn is it quick

vale gyro
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oh yeah, if DSDA-Doom is still not satisfactory to you, there's also Woof

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used to use that and also a fork of it called Nugget Doom before switching to Nyan Doom (DSDA-Doom fork)

hot owl
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Nyan doom..

vale gyro
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Nyan Doom's been nearly perfect for me

worldly vapor
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the other thing that really peeved me about the kex port is weapon switching
I'm a pleb so I use next/previous bindings, and they made is so that it would delay the switching until you didn't use the binding after like a second and a half

smoky anvil
vale gyro
# smoky anvil Wdym slippery?

GZDoom's physics are fundamentally different to the original engine's. Some people will often find these changed physics slippery due to somewhat lowered friction.

smoky anvil
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ive been messing around with gzdoom and i noticed right off the bat the movement is slower for sure

worldly vapor
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yeah that, friction

smoky anvil
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also some of the enemy behavior is different as well

azure nimbus
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it's all slightly different

thorn jungle
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i finally beat Map 30, as well as DOOM II on HMP

ICON OF SIN

Kills: 2400%
Items: 50%
Secret: 100%

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Time: 2:52

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now time for UV doomguy_grin

finite crag
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Dont know why they decided that when a map has no secrets the stat screen will display 0% instead of 100% in vanilla Doom

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It hurts my feelings

halcyon willow
young wind
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Onion

woven swallow
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Onion

smoky anvil
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Onion

thorn jungle
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i think in 1994, the 100% thing was done to assure players that there were no secrets to be found, instead of them going "omg i got 0% secrets?!?! i gotta replay that hard af level to get 100%!!!"

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of course, that's just my theory

thorn jungle
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the baron of hell and hell knights cannot infight because they are hardcoded to never infight

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why didn't they just do the same with the spiderdemon and the arachnotrons? they are obviously the same species, and if they were coded to never infight, then they'd be more effective and you'd see them more in maps

finite crag
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pretty different demon

thorn jungle
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the spiderdemon is weak enough, she didn't need to be nerfed even more by making her children gang up on her and kill her

finite crag
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yeah but the hell knight is literally a palette swap of the baron but with less health

thorn jungle
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give me a good reason why the spiderdemon and the arachnotron should infight (besides ammo conservation)

finite crag
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cuz infighting is cool

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a doom without infighting is a bad doom game

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Nah but probably it was easier to do with the hell knight and baron because they are almost the same thing

hot owl
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Brother it's just a difficulty, don't be a dick

thorn jungle
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MAP07's grass

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dude i take breaks too yknow, i'm a busy student

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i have a script to revise in 11 days, and only managed to fit MAP 29 and 30 in one night for fun

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also i never said i was gonna play the entirety of DOOM II on UV in one sitting

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i only said "time for UV" and that was it why do you have to make it a big deal

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sure whatever helps you sleep

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does it stay beside you while you play doom

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argument over

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i will not argue, that's something i agree with

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"The Chasm is easy on HMP"

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ps: i literally beat it in one try, without reloading my beginning-of-level save

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yes

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skill issue

sterile rover
thorn jungle
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i just don't have a cat of my own

sterile rover
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I used to prefer dogs when I just had a dog

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and she was great but now we got 2 cats and a big problem-dog who barks loudly and aggressively whenever she hears literally anything in a mile radius of our house, can’t be taken for walks and destroys things (and she’s an adult)
so uh yeah I think I like cats more now lol

sterile rover
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bro she kept attacking a hedgehog that was curled into a ball and cut her mouth up there is no helping her

sterile rover
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it was ok luckily, that’s what they’re made for I guess

vast reef
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i think cats are funnier but dogs r more fun

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but tbh its only bc dogs r more likely to want to play

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i had this one cat who was rlly active and was rlly fun to like wrestle with n stuff

thorn jungle
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slr yeah, for me cats are more of calm creatures that you don't need to chase around the house\

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instead, they'll just sit beside you and give you company

desert adder
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is there a way to play multi player in classic doom and how?

thorn jungle
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deathmatch or co-op

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i have no access to the official Doom 1 + 2 pack on steam because i have no $5

red harbor
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unless you use freedoom or other iwad replacements then in that case fair enough

thorn jungle
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PrBoom+

red harbor
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OH MODERATORS!

thorn jungle
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EY

red harbor
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like bro you dont just admit to piracy like that in the official doom server 💀

thorn jungle
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didn't know it wasn't allowed

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ごめんなさい

red harbor
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since like i said this is the official doom server

thorn jungle
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yeah in hindsight i should have seen that coming

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俺は愚かを気持ちですよ 🙂

twin mortar
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We also do not permit discussion about the illegal distribution or use of copyrighted material, such as private game servers or pirated movies, music, and games. This includes all types of unannounced content also known as "leaks". Data Mining is only allowed in conjuction with creating and maintaining Mods. Please check our Modding Rules below.```
glad delta
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Oh yeah, piracy

twin mortar
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This type of discussion has gotten people banned before, I'd just back off

finite crag
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Let's keep it at that chief

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yo Eddie what happened to your old account

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fair enuff

rough estuary
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hmm so a buddy just got the DOOM 1+2 (on steam)
and for some reason his FPS drops like hell and crashes sometimes when he use the minimap.
I never encountered this myself so I dunno what could be the problem hes coming across

vale gyro
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I think zero have had any fix for it

rough estuary
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yeah Im googling around and seems like bunch of ppl got the same issue, I never ran into it myself though and I was running on a dirt old system

vale gyro
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You could tell your friend to use a source port if they have zero care for achievements

rough estuary
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I told my buddy to turn off the vsync, and he also lowered some settings

vale gyro
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And well, if you have no fix for it

rough estuary
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ahh yeah

vale gyro
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Though, if you go the port route

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I do suggest asking him what experience he wants out the game

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And helping him set up a launcher even if they don’t care about mods

rough estuary
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well I gifted him the game so he could have the ye olde experience of the classic best game ever xD

vale gyro
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Nice

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The official port is fucked tbh

rough estuary
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myself I used GZdoom for a bit for random cutsom maps, and hoenstly I seem to run into more problems in GZ than KEX, with KEX Ive had zero problems myself for some reason

vale gyro
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And I’m a person who absolutely hates GZDoom

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But yeah, hope you find a solution

vale gyro
rough estuary
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xDD
I like the kex more xD
but ye Ill suggest to my buddy the GZdoom

vale gyro
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I can probably find at least a few ports that’ll fit what they want

vale gyro
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Ofc I don’t know them

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But it’s better to ask than not to

twin mortar
umbral shale
vale gyro
twin mortar
vale gyro
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I’ve had so many issues with KEX that it’s basically unplayable

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Especially after that second update

smoky anvil
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Ive gotten extremely lucky and have had almost 0 issues

nocturne pulsar
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Hi! I'm playing the original Doom and Doom2 in GZdoom and enjoy it. I've not played custom map packs, but I see lots of them are just putting 40000 monsters in a level.. Surely there are some more OG style map packs focussing more on level design than monster count? Any tips which ones I should try?

vale gyro
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You may need to turn jumping and crouching off, though

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I’m not 100% sure if those will break the map or not, seeing it’s designed for Boom

nocturne pulsar
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Yeah I prefer to play fairly close to the original, no mouse look or jumping

vale gyro
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There’s not too many maps (6 normal, 6 New Game + maps, and 2 ending maps)

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But it’s a really fun WAD

nocturne pulsar
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Thanks, I'll check it out

finite crag
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I never felt that Kex engine was unplayable

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Ok yees, I got crashes a couple of timess, but it's very rare for me. But I won't defend the times where it did crash because I had no idea what or how it happened

smoky anvil
glad delta
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It is just what you mentioned here

glad delta
# nocturne pulsar Hi! I'm playing the original Doom and Doom2 in GZdoom and enjoy it. I've not pla...

I'll just show some personally funny and good wads

Magnificent Five DP30
Pirate doom 1 and 2 (gzdoom)
Map of Chaos
Eviternity
Back to Saturn X
Lunatic (moon theme, love it)
Going down (this one is creative)
Sigil
Auger Zenith (this one is absolute cinema)
Scythe (this one have one map like slaughter but please give it a try)
Immortal Warfare DBP58
The way id did
Deep Breath (underwater battle :D)
Cosmogenesis
Intergalactic Xenology Trilogy

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I don't know if i could send links here

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and please if some of these wads are gzdoom only correct me, I don't remember quite well

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oh if i recommended some difficult maps, my bad

smoky anvil
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Back to saturn x (both episodes), very good but can also be a bit on the difficult side

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Especially ep 2

nocturne pulsar
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Thanks @glad delta and @vale gyro I'll check those out.

flint fog
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Does anyone know how to fix the kexJobThread crashed, exiting. See CRASHLOG.TXT for information. it a pain to deal with

finite crag
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play on a different port

thorn jungle
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i really recommend PrBoom+

finite crag
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that port is discontinued

smoky anvil
finite crag
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use dsda doom instead

smoky anvil
finite crag
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it has an option to emulate software renderer lightning quite accurately

smoky anvil
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I think it also uses a different midi player than kex as well

flint fog
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cause I bought the game and then the errors

finite crag
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Almost three updates in and they cannot fix the crashing if you start a new game fast

surreal portal
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the official doom ports just be cursed

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Quake 1 and 2 tho are overall nice

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especially 2 backporting all the GZ Ai changes and then some

surreal portal
flint fog
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well thanks for letting me know I'm not the only one dealing with this

surreal portal
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youhave the WAD files, go use DSDA doom as the port of choice
Tends to be the case for most things, like using Ironwail for Quake 1

vast reef
smoky anvil
vast reef
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discontinued just means that in this case

smoky anvil
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Ive seen it on a few sites where u can get it

surreal portal
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it's just that these days there's no real reason to, we have better source ports for that these days

finite crag
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gzdoom

smoky anvil
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Gzdoom isnt that good

finite crag
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proof?

smoky anvil
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Personal experience

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It does have some very cool graphic effects and some nice qol settings but it changes too much from how the og game was

finite crag
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i dont believe u

smoky anvil
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Then dont

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It also took like 20 mins of messing with settings to make it feel like the og game which was a bit annoying

finite crag
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vanilla essence

smoky anvil
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It lacks that

finite crag
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wrong

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there's literally a mod called vanilla essence

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That makes gzdoom look like vanilla

smoky anvil
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Or….. i could use a source port that is closer to vanilla than gz

finite crag
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yeah but no pk3 wads

smoky anvil
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Then i would use gz for those

finite crag
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only mbf21

vale gyro
vale gyro
finite crag
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false

vale gyro
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Feel does include how the player moves, which means you do have to modify GZDoom's changed physics.

finite crag
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gzdoom is even better since you dont have to worry about the dumbass blockmap hit detection

vale gyro
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there's also just cases where GZ literally can't play some Boom/MBF(21) WADs

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for example, POOGERS, a WAD that heavily relies on original collision code for a ton to work properly, will break under GZDoom

finite crag
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And the chainsaw at least works with pinkies

vale gyro
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to a point where the mappers had to use GZDoom's physics against it to prevent players from even playing

finite crag
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In vanilla its completely useless

vale gyro
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unless you're referring to chainsaws in Nightmare!, and in that case it's because pinkies just don't stun for long enough

finite crag
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nah, youll get hit frequently if you use the chainsaw against a pinky

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And im not talking about fast pinkies

vale gyro
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I call bullshit on that.

vale gyro
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I've been playing vanilla my whole damn time of playing Doom

finite crag
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Same

vale gyro
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the fact you've been using GZDoom says otherwise

finite crag
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Sourceport superiority

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lmao

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Im better than you because I play almost vanilla doomdoomguy_grin

vale gyro
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you play with a source port that's been almost entirely rewritten with major code changes that breaks demo compatibility

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that isn't almost vanilla as it isn't even vanilla compatible

finite crag
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I also play “vanilla” sourceports

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And I can say the hit detection has been ass since I started using them

vale gyro
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never had any major issues with collision detection

smoky anvil
finite crag
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I love when my ssg misses every damn shot when I try to kill a zombieman

vale gyro
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at most I miss like one shot

smoky anvil
finite crag
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good god woof has an option to fix the blockmap hit registration

smoky anvil
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Ive missed entire ssg shots at point blank lol

vale gyro
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I know I'm in the minority, but I do care about being as accurate as possible to what the map designer intended when playing a WAD

finite crag
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But even then
The purist brainrot got me and I prefer leaving all the compatibility options as vanilla

vale gyro
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has the lowest chance of something breaking

vale gyro
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-# not really anything, but I wanted to point that out nonetheless

finite crag
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I used to think everyone was mean with the chainsaw for no reason since you can even stun lock a mancubi with it on zdoom based ports

vale gyro
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I've just never had issues with the chainsaw personally

finite crag
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Now I know why the say its completely useless

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Cant even be used on pinkies

vast reef
vale gyro
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rip

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I got the ping and then the message just gets fucking destroyed

vast reef
vale gyro
vast reef
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i'm talking about player experience

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like the average player will not notice a difference aside from potentially janky movement when they play in gz with vanilla settings and something like dsda-doom

vale gyro
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well, it does also refer to player experience when their map becomes literally unplayable

vast reef
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because the enemies and weapons act virtually the same

vast reef
finite crag
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Isnt that wad haunted?

vast reef
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ok and do maps like these make up even 10% of all the wads out there

vale gyro
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will literally prevent you from playing due to it requiring Boom physics

vast reef
smoky anvil
vale gyro
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anything using voodoo dolls and conveyors have a chance of breaking as well

vast reef
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for vanilla iwads, you won't notice much

smoky anvil
vast reef
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yeah because we give a shit abt that, but that doesn't mean gzdoom is immediately a worse port it just doesn't do some things

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a hammer isn't better or worse than an axe it just does something else

finite crag
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so zased

vast reef
vale gyro
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oh, sorry

vast reef
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and if nobody made that point then im sorry i misread

vale gyro
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I don't recall anyone making a point like that, no

finite crag
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gzdoom is a good port but a bad doom port

vale gyro
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'less I missed something from MovingTarget

vast reef
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your point is vanilla doesn't count if it's in gz and my point is game behavior is similar enough for most people to not care!!!

smoky anvil
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Its just not the one for me lol

vale gyro
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I usually ask what people want out of Doom before recommending them any source port for a reason

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some want to be purists (me), some just don't effing care

vast reef
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i just say gz has mods but has some physics and behavior changes so it's not speedrun-legal and a handful of wads that rely on the changed quirks might break

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and then that everything else is vanilla-accurate but can't play mods like brutal doom or whatever

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it oversimplifies but that's the point

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people asking for what source port to download do not want to hear about complevels

vale gyro
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I'm more of a person that likes going in-depth so...

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I take what they tell me, present them a few options, and I go in depth about said options

vast reef
vast reef
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and yet i have 60% of my playtime on it LMAO

finite crag
vale gyro
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GZ was technically the first port I used, but I stopped using it so quickly that I don't even count it at this point.

smoky anvil
vale gyro
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I immediately felt off about it

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mind you, at that time I was still using only DOSBOX

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it wasn't until like a few months later where I finally switched to Crispy Doom after wanting to play Sigil 1

finite crag
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Woof devs havent fixed the umap info for e5m8 yet

vast reef
# finite crag Proof????

nothing much its just that shit that seems like it should run really easily ends up running like ass (in reality it's because gzdoom needs to maintain backward compatibility so features like 3d floors and all that can never be as performant as engines that are designed ground-up for those)

vale gyro
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y'should make an issue about it tbh

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unless it's already been done before

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might've been for all I know

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I don't exactly follow its Github

finite crag
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my uv fast run was ruined

vast reef
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so its the reverse of ur original statement imo

vale gyro
finite crag
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after killing the spider mastermind the level ended and I wasted like an hour of my life on that

vale gyro
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I usually keep my WAD names their original names just to make sure ports that check file names for those changes don't break

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I honestly think they should do hash checks instead of file name checks

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or even just checking something within the WAD itself

finite crag
vale gyro
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though, if you want to make the fix yourself

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open up SIGIL in slade and open up UMAPINFO

finite crag
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I'll try to submit the issue on github

vale gyro
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go to E5M8 and insert this at the end of it just before the }
bossaction = clear

finite crag
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Or in doomworld

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But for now yeah I think I'll fix it myself

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Thanks for the help

vale gyro
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just note it may not be allowed by DSDA if you're doing actual runs

vast reef
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its so funny how dsda doom the source port is more well-known rn than dsda the speedrunning archive

thorn jungle
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have you guys finished Doom 2 pistol start?

smoky anvil
vale gyro
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so many people have misread my messages due to that

thorn jungle
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nice

vale gyro
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I'm not a big fan of Doom 2's base levels

thorn jungle
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for now the only thing that i've UV pistol started is Doom 1 Episode 1

vale gyro
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I've personally done the first 3 episodes pistol started iirc

thorn jungle
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i don't have the confidence to UV pistol start Episode 2 yet

vale gyro
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here's a tip: look at the maps in Doom Builder

thorn jungle
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though i have beaten Doom 1 on UV

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i don't tend to mess around in doom builder often

vale gyro
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you really only need it to see where stuff is in this case

smoky anvil
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If you pistol start doom 2 on uv, the start of map 23 will be the hardest part of the whole game

vale gyro
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that's actually what I did to plan my route for a small challenge run I did

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well, it wasn't really a challenge when it came to actual enemy difficulty

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I usually play on HMP, so the demo is technically an HMP 100%

thorn jungle
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i HATE barrels o' fun

smoky anvil
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Ooooh ur gonna hate it when u pistol start it

vale gyro
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yeah, probably

thorn jungle
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on HMP, the regular shotgun usually helps me wipe out the imps and hell knight, along with the barrels

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but the pain elementals are gonna ruin everything

thorn jungle
smoky anvil
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On uv theres like 5 or 6 pain elementals with barely any ammo to fight them with

thorn jungle
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iirc, on HMP there's like 2?

vale gyro
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y'could just do the funny thing and YOLO it

thorn jungle
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yeah there's only two

smoky anvil
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Oof

finite crag
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Didnt even know elastic collisions were a thing

thorn jungle
#

besides doom music, what other metal bands do you like?

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i like Linkin Park and BABYMETAL (yep)

vale gyro
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see you there

pale palm
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I know this may be a stupid question, but are wall crushers possible in classic doom?

vale gyro
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not sure with anything that could run under Woof or DSDA-Doom, though

thorn jungle
pale palm
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The only instance of wall crushers in the Doom franchise that I know of are the spiked wall crushers found in Doom Hunter Base (Doom Eternal)

azure nimbus
vast reef
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ooh that sounds cool might try that

pale palm
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I kinda hope that wall crushers become more common in the doom franchise.

smoky anvil
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Finally getting prboom+ to run 😄

vale gyro
smoky anvil
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A lot of work just to get it going tho

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Liking prboom a lot better than gzdoom right off the bat

finite crag
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nah but seriously you should go for dsda doom instead

smoky anvil
finite crag
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oh ok

smoky anvil
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Next will be dsda i think

vale gyro
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I prefer Nyan over DSDA tbh

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though that's just due to personal preference

smoky anvil
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What does nyan do differently?

vast reef
# smoky anvil What does nyan do differently?
New animated background / menu element lump support (for animated M_DOOM, TITLEPIC, INTERPIC, etc)
Native widescreen lump support for widescreen assets (avoiding the need for separate asset WADs)
Support for GAMEVERS lump in combination with COMPLVL to further specify Vanilla compatibility.
Limit-Removing Support for Vanilla style maps to ignore overflow errors (such as all-ghosts, etc)
Native "berserk" and "armour" elements on the statusbar (Options > Display)
Extended HUD "Status Widget" showing currently active powerups (Options > Display)
Savegame support for per-game modifiers (pistol start, respawn, fast monsters, etc)
Experimental "Light Amplification Visor" screen effect
In-depth "Boom Translucency" customization
Smarter "Colored Blood" option
Enhanced ENDOOM support
All DSDA-Doom features... and more!
#

from their github

smoky anvil
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Seems pretty cool, i’ll have to check that out as well

vast reef
#
Added support for Boom Extended HELP screens (HELP01-HELP99) for Doom 2 / Plutonia / TNT (previously only accessible via Doom 1)
- See an example/overview of the feature
Added support for widescreen lumps (no more widescreen asset wads)
Added animated backgrounds and menu graphics support (TITLEPIC, INTERPIC, M_DOOM, etc)
"Play demos while in menus" (Default: yes) - allows for demos to play under the menu like in Vanilla
"Pause after intermission" (Default: yes) - adds an additional pause before "entering" the next map (this is disabled when playing or recording demos to avoid desync)
Simplified / Re-organised options menus
Support for new Statusbar elements (Options > Status Bar / HUD > Status Indicators)
- Berserk - shows a cross near doomguy's face when active
- Armor - shows a green/blue icon next to doomguy's face indicating the type of armor had
Support for 2 new HUD elements (sml_berserk / sml_armor) for DSDAHUD lump
Extra support for REKKR loaded as an IWAD (just shows the name in console when booting up)
Nyan Doom v1.1.6

This update adds some ENDOOM improvements, a new "Pistol Start" menu option / functionality, Additional native animated lumps, and more!
New Stuffs:
ENDOOM
Added option to switch between DSDA Doom "Terminal" or PrBoom's classic "window" ENDOOM style.
Added option to view 'only PWAD' ENDOOM
"Pistol Start" Menu Option
Config option has 3 settings: "off", "session", "always"
"session" only sets pistol start for that current play session. Quitting will reset to "off"
"-pistolstart" argument now sets config to "session" (This means it's possible to turn the argument off while in-game)
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from doomworld thread

#

its turbo nerd shit but its damn good turbo nerd shit

smoky anvil
#

Something super annoying about prboom is i cant have the sg and ssg bound to the same key

#

I was wrong lol

#

Whaddafuck

vast reef
#

were u like misclicking weirdly

smoky anvil
#

No i was looking in the keybinds and it said ssg and sg were different so i was like wtf

#

But i was wrong it works as normal

#

I broke my hud tho

vale gyro
#

what do you mean broke it?

smoky anvil
#

I pressed f5 to see the options i had and the normal one is gone lol

vale gyro
#

yeah just hit it a few times

smoky anvil
#

I did lol

vale gyro
#

in that case, just hit the - key a few times

smoky anvil
#

That worked, thank you

woven swallow
woven swallow
oblique plaza
#

what are 3 key things u would like to have fixed? for me

#

better compatibility for Obliterator + Voyage Infernal D1+2 mods,

better optimization for GZDoom so that it can run all slaughter maps smoothly,

correct perspective in GZDoom software renderer (when looking up and down)

oblique plaza
tawny swan
#

isnt the whole point of there being a seperate renderer for looking up and down is because the doom software one just doesnt support it properly

oblique plaza
#

those renderers look/behave differently than the otherwise perfect software one tho

vast reef
#

but i cant play abortm on prboom!!!!

wild cliff
#

am I the only one whose game crashes when opening the automap in doom + doom 2

marsh whale
#

Whenever I play TNT EVILUTION but ONLY TNT EVILUTION and i use the automap my game crashes.

#

Hey how many people here have beat plutonia?

marsh whale
#

damn

#

I just beat it on hurt me plenty

marsh whale
#

nice

smoky anvil
#

Theres a pretty big jump in difficulty going from hmp to uv

vale gyro
#

software is just incapable of doing stuff like that

#

the closest you could get is probably DSDA-Doom's hardware renderer, or mods that change the lighting in GZDoom and use it's hardware renderer

#

Well, I found my new port to take screenshots with once the update for it comes out

#

Nyan Doom

#

I just haven't tried Plutonia in general

#

just can't get myself to play it honestly

marsh whale
#

absolutely

#

i'm doing tnt right now

#

some of the levels are just terrible

#

Habitat, Quarry, Prison and a couple more in my opinion

#

I definitely enjoyed plutonia more than tnt despite plutonia's massive amounts of enemies

#

I bet there are more Revenants in plutonia than Imps

vale gyro
#

I get bored of Plutonia very quickly

smoky anvil
vale gyro
#

had more fun with TNT tbh

smoky anvil
#

plutonia's only redeeming factor was that it was designed to be hard as fuck, without that theres not much reason to play it

wild cliff
vale gyro
#

it's a known issue with the KEX port

marsh whale
#

It happens every time I play tnt

vale gyro
#

I wish I could just tell you how to fix it, but to my knowledge there is none

#

all you really can do is either switch ports (if on PC), try to figure out how to fix the issue, or ignore the automap

marsh whale
#

yeah but the KEX port is my favourite and where I have all my main save files

vale gyro
#

so yeah, you only got 2 options left

#

one might not even be possible, the other is annoying as shit

#

and the update cycle for this port is even slower than DSDA-Doom's

marsh whale
#

I do have 9 other ports to play but I usually use them for modding

#

It's not even really a big deal

#

What is your favourite source port?

vale gyro
#

Nyan Doom atm

#

though my previous favorite is Nugget Doom

marsh whale
#

I like crispy doom and Woof

vale gyro
#

you'd probably like Nugget, then

#

it's a fork of Woof

#

though, saves won't transfer over

#

so if you wish to switch to it, I suggest doing it when you have no current runs

marsh whale
#

I'm not gonna switch ports

twin mortar
#

BFG Edition PC is very obviously the best port

marsh whale
#

I'm gonna stay on the KEX port

marsh whale
twin mortar
#

I wonder how they fucked it up so badly

#

The Xbox 360 port is probably my favorite though tbh

marsh whale
#

the only good thing about the bfg edition is no rest for the living

#

but you can get that everywhere now

finite crag
#

Is Doom I+II worse than the 3DO and Saturn ports?

vale gyro
#

honestly, now that you mention it, idek

finite crag
#

Saturn is borderline-unplayable

surreal portal
finite crag
#

Sub-10 framerate. And 3D0 port is playable, but only on small screen

surreal portal
#

giant ass open maps with chaingun fodder out the ass

finite crag
surreal portal
#

the only bright spots after the initial maps are when you bump into a Casali map

finite crag
#

I don't like Plutonia very much, but I enjoyed TNT more. Tho TNT has sour spots that I cannot defend

surreal portal
#

"oh goodness, someone who actually knows how to use monsters"

finite crag
#

Tho worst was Central Processing.
A lot of people mention Habitat but honestly? That just feels like a dead horse at this point.

Id rather play habitat fifteen times in a row than play Hunted again.

#

Habitat is like DOOM's 'The Room'. So poorly made and self-serious that it is funny.

#

But Central Processing was worst imo, because it seems like effort was put into it but it was misplaced gravely. How was i supposed to find that exit?

icy umbra
#

wait The Room is a mod, no?

finite crag
#

yeah myhouse.wad lol

#

Tho I think you know what I'm referring to when I say 'The Room'

surreal portal
finite crag
#

Yeah

icy umbra
#

ummm....might know

finite crag
#

That's Habitat. And Habitat is at least mercifully short...

With some TNT levels I was just praying that it would just END.

icy umbra
#

gonna go sleep now, gn

finite crag
#

Tho the worst doom map is neither in TNT or Plutonia. I may have TNT maps like Administrative Center on my 'Never again' list. I may loathe Hunted and The Omen... but the worst for me was Teeth.wad from the Master Levels.

But yeah, back to the main point... I prefer TNT over Plutonia. I somehow enjoy it more.

#

And g'night LVRH

finite crag
#

I remember Plutonia having more agitating encounters for me, but I also have some skill issues. Tho Pluto feels a bit more trial-and-error'ish

surreal portal
#

yeah, altho you get that the WAD knows how to actually use monsters

#

TNT aside from a few maps felt like that aside from low tier floods, it didnt really know how to use the mid to high tier monsters

#

you had archviles just... there

#

1-3 revenants where you have a football field and a half to dodge their fire

finite crag
#

I never really paid attention to that part, honestly. I tend to be a bit superficial with how I feel about monster placements

surreal portal
#

it adds on to TNT feeling like a slog
plus it suffering from sorta blowing its load too early with stuff like Wormhole

#

Metal

#

i dont know who the hell thought the entire 2nd half of that map was a good idea

finite crag
#

I felt more slogged and feeling like 'I'm forcing myself to beat this' when playing Plutonia

Tho yeah Metal was one of the first levels on TNT where I thought 'hmm... this is showing some stains.'

surreal portal
#

like uh... cool you made a giant elevator

#

doing the same giant run for the third time in a row in the same room

#

all while you get chipped at by chaingunners and shotgunners

finite crag
#

Also, Baron's den. That one was awful, and that I got all secrets there was pure luck since I got very lost. Also, an important key behind an invisible wall in some cave... why

#

I don't remember Metal much. I gotta be honest, a lot of Classic Doom levels blend together for me. I just cannot do S-tier/A-tiers for that reason. Not a bad thing since I enjoy most levels, if a level isn't boring, annoying or both, I'm good

surreal portal
#

its map might jog your memory

#

that room

finite crag
#

I'll have to beat each individual level more often in order to get a better grip on distinguishing them, but if I can distinguish a map easily, it means the map has something very distinct about it for better or worse

finite crag
#

For example, one level I remember very well after beating it only once, was express elevator to hell. Not the best elevator experience.

surreal portal
#

Metal stands out for its giant ass staircase at the end

#

which you can see there

finite crag
#

I see it but for some reason my memory just says 'nope'
I might replay this one day. I got a bit of a backlog lol, Quake stuff to finish. But I have nothing against replaying levels

surreal portal
#

and the level after...

finite crag
#

Stronghold. All I remember is me writing a negative comment on it lol

surreal portal
#

45 zombiemen
97 shotgunners
68 chaingunners
86 imps
1 pinkie

finite crag
#

I documented my TNT journey back in February in order to not lose my train of thought etc

surreal portal
#

hitscan hell in corridor after corridor

#

heaven forbid you're on -fast or Nightmare

finite crag
#

Oh yeah hitscanners overload is never a good time

surreal portal
#

Plutonia helps that overall its levels were medium to small size

#

so many spots in TNT are just too big

#

either making it annoying to get around, or any projectile using enemies get neutered badly because you have all the space in the world

finite crag
#

I never felt too bothered by very open areas. My biggest pet peeves that can happen are: hitscanners overkill, and obtuse progression

#

Tho some open areas can have an obtuse sense to them for sure

surreal portal
#

its more using monsters badly in said open areas

#

a smattering of hell knights or revenants in a giant area? What are you even doing

#

you might as well have not put them there with how little of a threat they'd be

finite crag
#

I see what you mean.

On one hand I like circle-strafing in an open area and asserting dominance (just a thing I like to do) but on the other hand I understand what you are saying

surreal portal
#

yeah, lots of places in TNT just feel like the map maker just doesnt know how to use a monster
archie suffers big from this

finite crag
#

I am also perfectly fine with big mooks in smaller quarters at times. My favorite classic doom is DOOM 64, for example

surreal portal
#

yeah, it's knowing when to use

#

like Mancubi in multiples work good in greater areas due to their shot pattern

#

arachnotrons forcing you to keep on the move and not retrace

#

but a couple revenants in a giant open plain with no support is just terrible

#

also smart usage of pinkys to box in the player if they arent paying attention

#

Like that room in Tricks and Traps

true current
#

Bethnet ain't workin?

vale gyro
#

probably not

#

someone was complaining about it a while ago

finite crag
#

hello, in case you are brazilian 🇧🇷 who likes to play coop and other boomer shooters, DM me and let's be friends

smoky anvil
#

Wheres a good place to get wads from?

vale gyro
#

probably the two best places

smoky anvil
#

Sweet, thank you

#

I looked on doomworld a bit and i couldnt really find a lot of my favorites

surreal portal
#

because doomworld is mainly a place for "standard" doom stuff

#

if you want the crazier things, those tend to be on zdoom forums

vale gyro
#

yeah

surreal portal
#

Golden Souls etc

vale gyro
#

though there are a good chunk of GZDoom mods n' such on Doomworld

#

just a lower amount

smoky anvil
#

I saw a few gzdoom things on there

vale gyro
surreal portal
#

yeah, but it just aint the main hub for em
Doomworld is an old place, its mainly biased toward stuff from vanilla to plain Limit Removing maps

#

same for idGames

vale gyro
#

basically anything from vanilla to MBF21

#

and soon MBF25 more than likely

smoky anvil
#

I know zdoom has been discontinued for a while but was it a good port?

vale gyro
#

can't say tbh

#

some people still use it, though

#

similar to why some people still use PrBoom+

smoky anvil
#

Ah

surreal portal
#

you also have odd cases like lilith.pk3

#

where it was made to only work in a specific version of zdoom

#

exploiting every single bug in that version to its fullest extent to deliver the intendted experience

lyric hinge
#

It was a pretty good mod, I felt like the doom guy

smoky anvil
#

Finally got some good wads downloaded

#

Starting off of simple with things like btsx ep 1 and 2, sunlust, valiant and scythe

vale gyro
#

I can also just go through my own list of WADs I have downloaded and try to find something, too

marsh whale
onyx shoal
noble fractal
#

The KEX port seems weirdly broken to me

#

Maybe the PS4 has an upper limit on how many files the game can download because I just can't install new WADs anymore

#

Strangely enough I get the same problem with the Quake port. It won't let me install new mods either

marsh whale
#

do you play on PS4?

#

I know that the console versions are a bit weird and broken

surreal portal
#

Moreso than revenant hordes

median cloud
#

Anyone know a good classic doom wad that maybe expands on the original doom 2?

#

Like a doom 2 in name only type of deal

marsh whale
median cloud
marsh whale
#

oh

#

actually I do have something

#

Anomaly Report

#

It's a bit like doom 2 and it's fun

surreal portal
#
DoomWiki.org

Doom 2 the Way id Did is a 2013 megawad for Doom II containing thirty-three new levels designed to mimic the mapping style of Sandy Petersen, John Romero and American McGee (plus a 33rd level as an Easter egg spoofing Betray). The project was a continuation of Doom the Way id Did. Instead of being themed after Wolfenstein 3D, the two secret lev...

DoomWiki.org

Doom the Way id Did is a 2011 megawad for Doom containing 27 new levels designed to mimic the mapping style of Sandy Petersen, John Romero and Tom Hall. The project was founded by Jason Root (Hellbent) as a community project and later led by a core group consisting of Jacob Zuchowski (ellmo), Sarah Mancuso (esselfortium), Xaser, Jeff Shark (Marn...

#

literally exactly what you're looking for

surreal portal
#

no

#

also if you're looking for an actual continuation of sorts

#
DoomWiki.org

The Long Trek Back Home is a 32-map megawad for Doom II, released on 30 September 2021 by hervoheebo. Meant to be an immediate follow-up to the story of Doom II, it features maps that are heavily inspired by their original counterparts, but with a reversed progression. The player begins at the destroyed Icon of Sin site and retraces their steps ...

#

basically Doom 2 in reverse through ruined versions of the original maps

median cloud
#

how do you rate the mappack yourself?

pine violet
#

Thinking of giving Classic DOOM some sort of codex which will have enemy stats, strategies and lore and was also thinking of making it some sort of in universe thing I thought of two possibilities to make it diagetic, One, excerpts from a volume of the Necronomicon Ex Mortis documenting the various demons and the possessed seen throughout the game albeit with most information about the possessed being omitted cause this was written before the invention of guns, Two, lab notes and reports from the UAC studying the demons and possessed, Three, a combination of both so like excerpts from the Necronomicon with annotations from the UAC based on their research

#

What do you all think?

mortal silo
#
#

Maybe the best vanilla Doom 2 megawad

cloud violet
#

i beat doom 1 on doom 1 + doom 2 but didnt get achievement what do

twin mortar
cloud violet
twin mortar
#

How are those two related exactly

cloud violet
#

oh fuck I forgot the fourth ep isn't no rest for the living, my bad

smoky anvil
#

You gotta do all 4 episodes of doom 1 lol

twin mortar
#

Yup, good luck and have fun

cloud violet
#

yeah I just assumed I beat it because beating the mastermind and seeing the ending just takes you back to the menu lmao

twin mortar
#

Was the level you finished E3M8 or E4M8?

cedar yacht
#

Hi guys!

#

Does anyone know if there is a way to check the difficulty of a saving?

#

I use woof as port

vale gyro
#

sadly not

azure nimbus
cedar yacht
#

Does ultra violence has more monsters than hmp?

halcyon willow
#

If it's a well enough known map then the monster count for each difficulty will be on the doom wiki

azure nimbus
#

If yes and its HMP, you're done. If yes and it's UV or NM, see if the monsters are -fast and -respawning. If yes and it's either ITYTD or HNTR, get hit by some enemies. Damage is halved on ITYTD

cedar yacht
#

Yeahh it's scythe 2

azure nimbus
#

Scythe 2 is super well known

halcyon willow
#

Oh yeah Scythe 2 should be easy enough to figure out

cedar yacht
halcyon willow
#

What's the issue you're trying to solve?

cedar yacht
azure nimbus
#

Traditionally, ITYTD and HNTR have the same spawns. UV and NM have the same spawns as each other too. But in modern maps, those limitations are not always present. Scythe 2 being around 2 decades old at this point is running the classics

cedar yacht
#

I've checked the monsters and it was uv

#

Thanks guys 🙏

smoky anvil
#

Whats everyones top 3 wads

vale gyro
#

I know you asked for 3, but you get 4

smoky anvil
#

Tangerine nightmare is good as hell, i need to make a dedicated playthrough for it

umbral shale
#

Legacy of Rust
Doom zero
No rest for the lving

#

(Assuming you count official expansions)

smoky anvil
#

Ive played doom zero and no rest for the living both are very good, i gotta finish up legacy of rust tho

onyx shore
#

Do you have to use Gzdoom to play some doom wads?

#

Or can you upload in the mods section for Steam relreease and have it work all the time?

vast reef
#

i dont even think the rerelease supports boom or mbf, no?

onyx shore
#

Not sure

#

Just started original Doom with the release biascally

smoky anvil
vast reef
smoky anvil
#

Oh shit lol im dumb 😂

vast reef
#

its fine lol

smoky anvil
#

I cant read, i thought he said he needed gzdoom to play wads period 😂

onyx shore
#

I am new herew

#

So what do I do to play doom the way id did and doom 2 the day wid did?

smoky anvil
#

If u cannot find it in the mod list on the doom1+2 port then you may need to use a different port

onyx shore
#

@smoky anvil Yes I was going to try Gz doom first because I tried uploading it as a mod and got an error message

fervent coral
#

I played doom in school and my teacher thought I made it💀

thorn jungle
#

why is the door stuck

#

oh nvm it was in the stupid caco room

woven swallow
#

what are the complevels for heretic and hexen for dsda doom?

halcyon willow
#

Can dsda even run hexen/heretic?

twin mortar
#

Yes

halcyon willow
#

Interesting

smoky anvil
#

what a time to be alive lol

halcyon willow
#

Science said it couldn't be done

smoky anvil
#

The hell levels of Scythe dont hold back lol

#

The start of map 23 doesnt fuck around

halcyon willow
#

Scythe does get spicy

#

Scythe 2 even more so

zealous galleon
#

Yo guys I got a good joke

smoky anvil
#

Lets hear it

zealous galleon
#

You guys know CaseOh right

smoky anvil
#

Yes

zealous galleon
#

Ok This is case in doom

#

Dang it no images

#

It is the mancubis

zealous galleon
#

He is too big

#

He is the realm of hell

#

He exists outside of time and space

smoky anvil
#

God made a 2nd universe just so caseoh could fit

smoky anvil
#

Scythe map 26 is awesome

zealous galleon
#

Lol

smoky anvil
#

Scythe map 28 is shit

#

Cool concept but not fun to play

azure nimbus
# vast reef no

It isn't perfectly demo compat but it will run boom and mbf

vast reef
#

oh thats awesome

dull pasture
#

thoes grab mod exist

jade ether
#

how do i use gz doom to play multiplayer with my friends. I have a bunch of pk3 files that zandronum doesnt like, but we really want to play them........

#

i dunno how to enable port forwarding, how to port forward

#

etc.. etc...

#

can someone plz dm me and help me out. ive spent around 4 hrs straight at this point tryin to figure this crap out

woven swallow
vale gyro
halcyon willow
#

Fortunately there is a massive net code improvement coming

thorn jungle
#

having trouble with MAP09 The Pit on UV

woven swallow
# thorn jungle having trouble with MAP09 The Pit on UV

A playthrough of Map09 of Doom II (The Pit) on the Ultra-Violence difficulty for the PC. This is played through ZDoom. 100% kills, 100% items, and 100% secrets.

Zdenda1990's YouTube:
https://www.youtube.com/user/Zdenda1990

Stlouisrocker100's YouTube:
https://www.youtube.com/user/stlouisrocker100

▶ Play video
fervent coral
thorn jungle
#

the question asked for the 1 millionth time:

what do you think are the worst levels in doom 2

#

i'll start: Maps 9, 12, 13, 25. 26, and 29

thorn jungle
#

hot take: Map 15 and 28 are my favorite maps

jade ether
#

Anywhere for updates on its current state

jade ether
zealous galleon
#

Is it wierd that I like playing Doom on my phone

thorn jungle
#

first time i played doom i tried a mobile port

#

that port sucked because i couldn't name my saves, which softlocked me

#

so i deleted the port and played the pc one

#

....on a website

zealous galleon
#

My friends think it's wierd

thorn jungle
#

what do they say

zealous galleon
#

But who cares what they think

thorn jungle
#

yeah, as long as you're enjoying, my guy

#

also i think it's a big achievement if you actually get good at it

#

you'll unlock bragging rights

zealous galleon
thorn jungle
#

do they themselves plsy doom?

zealous galleon
#

What does that mean

#

Plsy

#

Like... plsy what does that mean

smoky anvil
#

He meant play

woven swallow
#

any sourceport recommendations?

twin mortar
thorn jungle
#

maybe it was just skill issue

#

maybe i was just really confused with the layout of the entire place, and i was really annoyed with the sniping revenants

#

i kid you not i struggled with Map 29 all because of those stupid skeletons

finite crag
#

Also, the Citadel. An obtuse mess

smoky anvil
#

The citadel isnt bad once you figure out the map, but yea still shit

marsh whale
halcyon willow
#

It originated from VKDoom development, which is being made for Disdain

halcyon willow
cedar yacht
#

Just saying but using a few saves chillax is not that hard

fervent coral
#

how do i play doom on any calculator ???

#

ah i understand it now

vale gyro
halcyon willow
#

Even on coop though it's boring

#

If you want somethign actually hard and well put together for coop, Dark Tartarus is the king imo

thorn jungle
cedar yacht
#

And I regret what I said

#

It is impossible

#

I've seen a video of a guy which did it in 11 minute and I still can't figure out how he did. I advanced thought the map but certain parts are just ridiculous

#

Oh and the level design is just ass

cedar yacht
halcyon willow
halcyon willow
#

But yeah, Dark Tartarus is super fun

#

Chillax is also full of stolen maps

cedar yacht
halcyon willow
#

Tool assisted speedrun

cedar yacht
cedar yacht
cedar yacht
halcyon willow
#

Depends on the game, it's essentially cheating. Typical TAS for doom is always SR50, slow mode (essentially bullet time), the ability to manipulate RNG and indiviudal frames. Oh and stitch together segments into one demo

#

Good TAS runs are legitmately skillful, Zeromaster has some insane stuff

cedar yacht
#

The video is Chillax map 38 in 11:04 [TAS], could you please check it? I really want to understand what exactly the guy used

halcyon willow
#

This is a tool-assisted speedrun. For more information, see https://tasvideos.org/4730M
TAS originally published on 2022-06-22

Doom II: Hell on Earth is the hit sequel to Doom, one of the most influential first person shooters of all time. The Doomguy has returned from his mission on Mars and his banishment to Hell, only to find that Earth has ...

▶ Play video
cedar yacht
halcyon willow
#

It's probably standard TAS stuff. You can't tell just by watching though

cedar yacht
#

Something that you can complete without tas

#

And in single player

halcyon willow
#

Sunder, Sunlust, Bastion of Chaos, Entropy, Abandon are all iconic slaughter map sets

#

All cacoward winners

#

Sunder is the grand daddy of them all

#

OH

#

Deus Vult

#

That's the great grand daddy

halcyon willow
#

Slaughterish

#

God Machine definitely is

#

It's more in the 'combat puzzle' realm but the latter maps definitely have a vibe of slaughter

#

Map 18 is where the switch starts to flip

#

Slaughter isn't just about scale, as shown by the Micro Slaughter Community Project

smoky anvil
#

I always thought of it as plutonia on steroids, plus some slaughter maps mixed in

#

And true yea

halcyon willow
#

Sunlust is a blend of styles

#

All good stuff though, and a must play for people looking for high quality difficult mapsets

smoky anvil
#

Absolutely, one of my top 5

#

The difficulty can be brutal even on hmp but the quality in each map makes up for it

halcyon willow
#

Playing Sunlust on continuous is a good way to take the edge off the difficulty

smoky anvil
#

Thats how i played through the first time, working on a pistol start run

halcyon willow
#

Map 29 pistol start obamasweat

smoky anvil
halcyon willow
#

Oh, Haste was another good example of smaller scale slaughterish maps

#

Very well put together too. Top notch mapper list

smoky anvil
halcyon willow
#

Haste is excellent

#

Yeah the big Sunderesque slaughter maps can get a bit tiring lol

#

My first play through of map 16 was 6 hours

#

Map 19 took 8

smoky anvil
#

Yea i saw the enemy count in the later sunder levels when i was just checking them out and i was blown away lol

#

I gotta see if prboom can run those levels without slowing down too much

halcyon willow
#

There's definitely soem chewy sightlines, especially in map 15. But they run fine enough

#

The custom REJECT tables help a lot with prboom

#

I played them on GZDoom with minimal problems

smoky anvil
#

I remember i ran them on the doom1+2 port and some of the levels were a bit choppy

surreal portal
#

You cant even exactly call it cheating because the point isnt to compete with actual person records

#

the point is to show just how far in part you can break the game

#

and some TAS tricks do actually get used in real runs

#

because they were discovered with TAS in the first place and some turn out to actually be human doable

#

stuff like SMB3 runs have been improved due to said TAS tricks

azure nimbus
surreal portal
#

hell, even DOOM tas runs showcased things like void glides

#

Then Zero Master straight up pulled a real one off

thorn jungle
#

map 09 is really stupid

#

#videos

explanation on why i was stupid while playing:

at 2:25 of Part 1, i sustained my very first high damage roll from a mancubus, because i was distracted by the fact the imp was still alive—you can see me hover my crosshair over him

#

at 1:30 of Part 2, i forgot to switch to the bfg, wasting one rocket while eating buckshot. after i fired my bfg on the chaingunners and lost souls, i realized too late that it was a waste to use it a second time for the stragglers, but couldn't switch because i was getting chaingunned

thorn jungle
#

at 2:57 of Part 3, i didn't want to go to the exit yet, because i was low on health and armor. there was a conflict in my mind, but i ultimately gambled for that megaarmor and health. it was a bad gamble.

#

at 3:37 of Part 3, i decided to conserve ammo (and got really overconfident) and switched to my bezerked fist to fight a lost soul. i was very unlucky, so i got low damage punches on the soul, while he bit hard, putting my 73% health to 49%. it didn't help that i was so bad at landing punches that more lost souls zeroed into my position, so once i killed that bastard, i just chaingunned the others

#

and then Part 4 is self explanatory

#

i really hate that stairs section and i still don't know how to beat it, it's a really big gamble:

megaarmor, or death?

celest canopy
#

why is doom 2 map9 so hard

thorn jungle
#

on UV and Nightmare it has 10 pain elementals

celest canopy
#

im playing UV

finite quail
#

The master levels for Doom II has some of the most confusing levels

#

Too cryptic

#

Black tower sucks but the map is really cool

half niche
thorn jungle
#

and on top of all that, there's zombiemen harassing you from the other platforms, but you won't have enough bullets to deal with them

fervent coral
#

hey does anyone know how to make a doom map i dont have the 64 bit version of Gz doom tho

#

i only got zdoom

celest canopy
marsh whale
celest canopy
#

i always start with only pistol

marsh whale
#

ahh

#

nah I bet I could do that

#

what difficulty?

woven swallow
woven swallow
halcyon willow
#

Obviously you can pistol start if you so desire, but that'll be why you have no ammo

celest canopy
#

im just bad at the game

finite crag
#

Pistol start🥱

fervent coral
smoky anvil
#

If u think map09 is hard with pistol start on uv try map 23

marsh whale
#

you're bringing back my nightmares

twin mortar
#

Pistol start M30 hardest

finite crag
#

Worst is teeth.wad imo

smoky anvil
twin mortar
#

Yes

smoky anvil
#

That one is easier than map 23 by a lot

#

Also scythe map 29 is a fuckin slog to get through

median cloud
#

unless ur terrible at icon of sin timing qq

mighty anvil
#

i just finished doom ii master levels

#

most levels were fun

mighty anvil
#

one of best in master lvbels

#

also i have played doom 2 for 52 hours wtf

finite quail
#

There are so many enemies which I won’t complain about that part is fun

hoary cypress
#

classic doom will live on

finite quail
#

I still haven’t played the modern ones but I will soon

#

I got Doom 2016 on my switch

finite crag
#

Yeah I liked a lot of levels too.
I hated teeth.wad/Express Elevator to Hell the most, that one was horrendous

smoky anvil
#

Thats cute, if you arent playing on nightmare only using the fist then you better just turn in your man card now lol

#

You must like playing on easy mode huh, i edit the game files so i only deal 1 damage

#

And i start every level with 1% health

#

Im messing around lol

thorn jungle
#

it also gives you a lot of ammo so you're good with all the enemies

azure nimbus
#

probably a joke

smoky anvil
#

Play sunder on nightmare fist only

vast reef
#

play profane promiseland pacifist

surreal portal
#

also last i checked Doom 2 was built around pistol starting, 1 as well

#

Quake however was not

tulip cape
#

Shotgun start’s the equivalent.

surreal portal
#

no crap
but yeah you notably cannot "UV-Max" any map in quake via fresh map spawn

#

most you can

#

but even among those they turn into slogs

#

others require monster infighting and other tricks, and others more straight up are impossible

ruby sparrow
#

but its execution is shit

#

i had ammo issue with it the most

#

otherwise it would still be fun imo

#

btw

#

im not nostalgic or anything (i was born in 2008) but i enjoyed doom ii and doom 1993 literally more than doom 2016

#

doom eternal is superior though

fervent coral
#

I've had the idea for a doom map but I don't have the specs to run doom builder :(

vale gyro
#

well, at worst you could probably make maps in Slade

#

despite how cumbersome it's editor is

fervent coral
#

Idk

#

I'll prob give it a go

#

I was trying ultimate doom builder so :P

vale gyro
#

DBX works just fine still

fervent coral
#

I'll try Slade now

vale gyro
#

just don't expect to make GZDoom maps or anything in DBX

fervent coral
#

Does it support below open gl 3

vale gyro
#

not sure tbh

fervent coral
#

My gpu isn't supported for updates any more :(

vale gyro
#

it was released in 2017

fervent coral
#

Prob den

vale gyro
#

also, I deeply suggest getting an upgrade if your financial situation allows for it

#

assuming you're in the US, you can get at least usable systems for sub-500

#

nothing powerful by any means

fervent coral
#

I'm on laptop so I'd have to spend like 400

vale gyro
fervent coral
#

For a 3060 or smthn

#

Yeah tru

vale gyro
#

I suggest saving up for a better system than sub-500, though

fervent coral
#

I'll try downloading slade

vale gyro
#

and it's one of the tools you'll need for mapping anyways

#

by the way, if you're making in a vanilla/boom/mbf format, I'll try the map out

fervent coral
#

Bro wtf

#

The UI is fucking abysmal

vale gyro
#

yeah

#

Slade is not made for mapping

#

it's primary purpose is to edit WADs and pk3s

#

it has a map editor if you absolutely need it

fervent coral
#

Oh so like makeing cracked doom wads or smthn

vale gyro
#

Cracked?

fervent coral
#

Idk like giveing you bfg on the first map

vale gyro
#

well, you can put a bfg on any map as long as you use a map editor

#

but WAD editing is another thing

#

like embedding custom textures, scripts (if using a source port that supports such), dehacked patches, etc.

#

so basically just adding in lumps (each section of a WAD archive, kinda)

#

for example, UMAPINFO, which can dictate certain things about a map

#

also you'd embed custom music with Slade

fervent coral
#

Cool tha

#

I'll try just messing around with a wad or something

woven swallow
# vale gyro What are you looking for exactly?

I'm looking for an obscure and underappreciated sourceports that is playable and works on Windows (or DOSBox). Please don't recommend the following, as I already have them:

DSDA-Doom
PrBoom-Plus
Woof
Nyan-Doom
Nugget-Doom
Umapinfo
Eternity Engine
PrBoomX
Inter-Doom
Odamex
Doom Retro
Chocolate Doom
Crispy Doom
Cherry Doom
Cry
GZDoom
ZDoom
LZDoom
Zandronum
Any recommendations beyond this list?
#

sorry for the late reply i didn't see it until now

vale gyro
#

Helion, maybe?

#

Not really a source port, though

#

as it's in a completely different language

young escarp
#

Hey, I'm looking for people to play wads on doom + doom 2, particularly sigil shreds

heavy lark
#

hey. im trying to complete all of the stuff in doom and the last thing i gotta complete is legacy of rust. Can someone give me a heads up on how hard its gonna be?

smoky anvil
#

Supposed to be pretty tough

heavy lark
#

apparetly chat gpt says the plutonia experiment is the hardest

#

i've played like 3 levels or 2 in the legacy of rust

#

and i gotta say that i very much disagree with it

#

i think im gonna have literal hell waiting for me

#

cause the impressions its given me so far are making me wanna shit my pants

finite crag
#

plutonia has a cheap difficulty

heavy lark
#

i felt like plutonia's difficulty was over exagerated

#

i barely had to search up the exits

#

like once or twice maybe

undone oriole
finite crag
#

yeah plutonia loves to open monster closets full of chaingunners and call it difficult

heavy lark
heavy lark
#

not too hard

finite crag
#

tho legacy of rust becomes almost a slaughter map at the last levels

heavy lark
#

oh god...

#

well cant wait for that ig

#

atleast i get to use the super shotgun

undone oriole
#

Plutonia on UV+ is so hard tho

finite crag
#

but its rather easy because of the destroyer blade

heavy lark
#

unlike in no rest for the living and sigil

finite crag
#

I mean calamity blade*

heavy lark
#

ye i got to test the new weapons and they seem pretty good

#

but i havent ogtten to a map were there are new weapons

finite crag
#

the incinerator is garbage tho

#

awful replacement for the plasma rifle

heavy lark
#

i think its pretty cool

#

i mean both are cool imo

tired furnace
#

heloooooooo ihiiiiiiii i need someone to test my wad because my friend keeps forgoringgggggggg

finite crag
#

Plutonia is definitely the official entry that feels the most overrated to me

halcyon willow
#

idtech 1

smoky anvil
#

I think map 30 of scythe will be the death of my run

#

Holy fucking shit this level is crazy

#

I see why decino hasnt played this on his channel

hoary cypress
#

Surprised classic doom have been around For so long.

#

Well I just find wolfenshin 3d to be not a lot of things happening.

smoky anvil
#

Classic doom will never die

fervent coral