#classic-doom
1 messages · Page 97 of 1

I don't know what it was called, but started with a v
Map 17
No 18
Best one was 21
My least favorite one was Elevator Express to Hell
Map order differs on each port.
Vesperas starts with a v and yes that one sucks, I agree
I could not get that one key without guide
And yeah Vesperas is map 18 on PSN port from what I looked up, dunno which port you played tho
thank you god bless
Finished Doom II
my take on it is that the first few levels are kinda lame then it slowly starts to get good
so I take it the kex port isn't getting more updates any time soon?
more than likely
if you're on PC, I recommend trying some source ports instead
does this port have voice chat for multiplayer sessions? cause that might be why it does the weird audio thing
wants to use the hands-free profile on my headphones even though I have it disabled, so all audio cuts off instead
yes
uh I usually gzdoom but it's slippery
don't know if that makes any sense
so I tried out dsda-doom but the framerate seems to be glued to 35
It isn't. look for "uncapped framerate" then pick a framerate
oh, so it's like with zdaemon, okay
oh I had the same issue, dw
thanks now it runs good, also damn is it quick
oh yeah, if DSDA-Doom is still not satisfactory to you, there's also Woof
used to use that and also a fork of it called Nugget Doom before switching to Nyan Doom (DSDA-Doom fork)
Nyan doom..
Nyan Doom's been nearly perfect for me
the other thing that really peeved me about the kex port is weapon switching
I'm a pleb so I use next/previous bindings, and they made is so that it would delay the switching until you didn't use the binding after like a second and a half
Wdym slippery?
GZDoom's physics are fundamentally different to the original engine's. Some people will often find these changed physics slippery due to somewhat lowered friction.
ive been messing around with gzdoom and i noticed right off the bat the movement is slower for sure
yeah that, friction
also some of the enemy behavior is different as well
it's all slightly different
i finally beat Map 30, as well as DOOM II on HMP
ICON OF SIN
Kills: 2400%
Items: 50%
Secret: 100%
Time: 2:52
now time for UV 
Dont know why they decided that when a map has no secrets the stat screen will display 0% instead of 100% in vanilla Doom
It hurts my feelings
It's less a decision, more a quirk in the original code
Onion
Onion
Onion
i dunno, in the original DOS version, you couldn't get the SECRET FOUND notification, and you couldn't even see how many secrets were in the level
i think in 1994, the 100% thing was done to assure players that there were no secrets to be found, instead of them going "omg i got 0% secrets?!?! i gotta replay that hard af level to get 100%!!!"
of course, that's just my theory
the baron of hell and hell knights cannot infight because they are hardcoded to never infight
why didn't they just do the same with the spiderdemon and the arachnotrons? they are obviously the same species, and if they were coded to never infight, then they'd be more effective and you'd see them more in maps
pretty different demon
the spiderdemon is weak enough, she didn't need to be nerfed even more by making her children gang up on her and kill her
yeah but the hell knight is literally a palette swap of the baron but with less health
give me a good reason why the spiderdemon and the arachnotron should infight (besides ammo conservation)
cuz infighting is cool
a doom without infighting is a bad doom game
Nah but probably it was easier to do with the hell knight and baron because they are almost the same thing
Brother it's just a difficulty, don't be a dick
MAP07's grass
dude i take breaks too yknow, i'm a busy student
i have a script to revise in 11 days, and only managed to fit MAP 29 and 30 in one night for fun
also i never said i was gonna play the entirety of DOOM II on UV in one sitting
i only said "time for UV" and that was it why do you have to make it a big deal
sure whatever helps you sleep
does it stay beside you while you play doom
argument over
i will not argue, that's something i agree with
"The Chasm is easy on HMP"
ps: i literally beat it in one try, without reloading my beginning-of-level save
yes
skill issue
but your profile
i have a dog at home, but i like cats more
i just don't have a cat of my own
I used to prefer dogs when I just had a dog
and she was great but now we got 2 cats and a big problem-dog who barks loudly and aggressively whenever she hears literally anything in a mile radius of our house, can’t be taken for walks and destroys things (and she’s an adult)
so uh yeah I think I like cats more now lol
train her
bro she kept attacking a hedgehog that was curled into a ball and cut her mouth up there is no helping her
that's savage
it was ok luckily, that’s what they’re made for I guess
i think cats are funnier but dogs r more fun
but tbh its only bc dogs r more likely to want to play
i had this one cat who was rlly active and was rlly fun to like wrestle with n stuff
slr yeah, for me cats are more of calm creatures that you don't need to chase around the house\
instead, they'll just sit beside you and give you company
is there a way to play multi player in classic doom and how?
deathmatch or co-op
i have no access to the official Doom 1 + 2 pack on steam because i have no $5
then how do you have the wads? 🤨
unless you use freedoom or other iwad replacements then in that case fair enough
PrBoom+
OH MODERATORS!
EY
like bro you dont just admit to piracy like that in the official doom server 💀
technically not stated in the rules so you can argue its allowed but i think this falls under common sense
since like i said this is the official doom server
It is stated in the rules
We also do not permit discussion about the illegal distribution or use of copyrighted material, such as private game servers or pirated movies, music, and games. This includes all types of unannounced content also known as "leaks". Data Mining is only allowed in conjuction with creating and maintaining Mods. Please check our Modding Rules below.```
oh im blind 😭
Oh yeah, piracy
This type of discussion has gotten people banned before, I'd just back off
Let's keep it at that chief
yo Eddie what happened to your old account
fair enuff
...let's move this to #general
hmm so a buddy just got the DOOM 1+2 (on steam)
and for some reason his FPS drops like hell and crashes sometimes when he use the minimap.
I never encountered this myself so I dunno what could be the problem hes coming across
Several people have had the same issue
I think zero have had any fix for it
yeah Im googling around and seems like bunch of ppl got the same issue, I never ran into it myself though and I was running on a dirt old system
You could tell your friend to use a source port if they have zero care for achievements
I told my buddy to turn off the vsync, and he also lowered some settings
And well, if you have no fix for it
ahh yeah
Though, if you go the port route
I do suggest asking him what experience he wants out the game
And helping him set up a launcher even if they don’t care about mods
well I gifted him the game so he could have the ye olde experience of the classic best game ever xD
myself I used GZdoom for a bit for random cutsom maps, and hoenstly I seem to run into more problems in GZ than KEX, with KEX Ive had zero problems myself for some reason
I’d rather use GZ than KEX
And I’m a person who absolutely hates GZDoom
But yeah, hope you find a solution
If not, do this and tell me whatever they say
xDD
I like the kex more xD
but ye Ill suggest to my buddy the GZdoom
I can probably find at least a few ports that’ll fit what they want
GZ may not be their best pick depending who they are
Ofc I don’t know them
But it’s better to ask than not to
Why?

Because at least GZ fucking works
Vague answer
I’ve had so many issues with KEX that it’s basically unplayable
Especially after that second update
Ive gotten extremely lucky and have had almost 0 issues
Hi! I'm playing the original Doom and Doom2 in GZdoom and enjoy it. I've not played custom map packs, but I see lots of them are just putting 40000 monsters in a level.. Surely there are some more OG style map packs focussing more on level design than monster count? Any tips which ones I should try?
Overboard
You may need to turn jumping and crouching off, though
I’m not 100% sure if those will break the map or not, seeing it’s designed for Boom
Yeah I prefer to play fairly close to the original, no mouse look or jumping
There’s not too many maps (6 normal, 6 New Game + maps, and 2 ending maps)
But it’s a really fun WAD
Thanks, I'll check it out
I never felt that Kex engine was unplayable
Ok yees, I got crashes a couple of timess, but it's very rare for me. But I won't defend the times where it did crash because I had no idea what or how it happened
The only other issue ive had is a minor one where the map names of some wads are replaced by default doom 2 map names (intermission screens, level selector), no idea whats causing it tho
there's a category for doom maps called slaughtermaps
It is just what you mentioned here
I'll just show some personally funny and good wads
Magnificent Five DP30
Pirate doom 1 and 2 (gzdoom)
Map of Chaos
Eviternity
Back to Saturn X
Lunatic (moon theme, love it)
Going down (this one is creative)
Sigil
Auger Zenith (this one is absolute cinema)
Scythe (this one have one map like slaughter but please give it a try)
Immortal Warfare DBP58
The way id did
Deep Breath (underwater battle :D)
Cosmogenesis
Intergalactic Xenology Trilogy
I don't know if i could send links here
and please if some of these wads are gzdoom only correct me, I don't remember quite well
oh if i recommended some difficult maps, my bad

Back to saturn x (both episodes), very good but can also be a bit on the difficult side
Especially ep 2
Thanks @glad delta and @vale gyro I'll check those out.
Does anyone know how to fix the kexJobThread crashed, exiting. See CRASHLOG.TXT for information. it a pain to deal with
play on a different port
i really recommend PrBoom+
that port is discontinued
No you can still download and use it
use dsda doom instead
Im gonna start using that one soon i think or something like it
it has an option to emulate software renderer lightning quite accurately
I think it also uses a different midi player than kex as well
cause I bought the game and then the errors
Almost three updates in and they cannot fix the crashing if you start a new game fast
the official doom ports just be cursed
Quake 1 and 2 tho are overall nice
especially 2 backporting all the GZ Ai changes and then some
well, PC ones at least, the ol XBLA port was a good one
well thanks for letting me know I'm not the only one dealing with this
youhave the WAD files, go use DSDA doom as the port of choice
Tends to be the case for most things, like using Ironwail for Quake 1
discontinued means no more bugfixes or other updates
Oops, vocab is not my strong suit lol
well it can mean that it isn't up for download either, you're not wrong :P
discontinued just means that in this case
Ive seen it on a few sites where u can get it
it's just that these days there's no real reason to, we have better source ports for that these days
gzdoom
Gzdoom isnt that good
proof?
Personal experience
It does have some very cool graphic effects and some nice qol settings but it changes too much from how the og game was
i dont believe u
Then dont
It also took like 20 mins of messing with settings to make it feel like the og game which was a bit annoying
vanilla essence
It lacks that
wrong
there's literally a mod called vanilla essence
That makes gzdoom look like vanilla
Or….. i could use a source port that is closer to vanilla than gz
yeah but no pk3 wads
Then i would use gz for those
only mbf21
and most of them are uninteresting to me anyways lol
Look and feel are two completely separate things. You can make GZDoom look like vanilla much easier than you can make it feel like vanilla.
false
Feel does include how the player moves, which means you do have to modify GZDoom's changed physics.
gzdoom is even better since you dont have to worry about the dumbass blockmap hit detection
there's also just cases where GZ literally can't play some Boom/MBF(21) WADs
for example, POOGERS, a WAD that heavily relies on original collision code for a ton to work properly, will break under GZDoom
And the chainsaw at least works with pinkies
to a point where the mappers had to use GZDoom's physics against it to prevent players from even playing
In vanilla its completely useless
... and it does under vanilla, too?
unless you're referring to chainsaws in Nightmare!, and in that case it's because pinkies just don't stun for long enough
nah, youll get hit frequently if you use the chainsaw against a pinky
And im not talking about fast pinkies
I call bullshit on that.
Not true
I've been playing vanilla my whole damn time of playing Doom
Same
the fact you've been using GZDoom says otherwise
you play with a source port that's been almost entirely rewritten with major code changes that breaks demo compatibility
that isn't almost vanilla as it isn't even vanilla compatible
I also play “vanilla” sourceports
And I can say the hit detection has been ass since I started using them
never had any major issues with collision detection
Eh he does have a point there, the blockmap bug is annoying as fuck
I love when my ssg misses every damn shot when I try to kill a zombieman
unless I've subconsciously learnt how to compensate for that bug, I have had no time where it's been any actual issue
at most I miss like one shot
Ive had it happen a few times
good god woof has an option to fix the blockmap hit registration
Ive missed entire ssg shots at point blank lol
I know I'm in the minority, but I do care about being as accurate as possible to what the map designer intended when playing a WAD
But even then
The purist brainrot got me and I prefer leaving all the compatibility options as vanilla
has the lowest chance of something breaking
-# also I should mention GZDoom isn't even programmed in C like in most other ports, it's in C++
-# not really anything, but I wanted to point that out nonetheless
I used to think everyone was mean with the chainsaw for no reason since you can even stun lock a mancubi with it on zdoom based ports
I've just never had issues with the chainsaw personally
gzdoom isn't for playing the original game accurately it's for mods and extra features
demo compat doesn't matter unless you speedrun or do other technical shit that requires all the quirks of the original engine
well, it does when it comes to making sure something doesn't break
i'm talking about player experience
like the average player will not notice a difference aside from potentially janky movement when they play in gz with vanilla settings and something like dsda-doom
well, it does also refer to player experience when their map becomes literally unplayable
because the enemies and weapons act virtually the same
are there any maps that are unplayable in gz aside from something like heartwork that uses its own source port
POOGERS
Isnt that wad haunted?
ok and do maps like these make up even 10% of all the wads out there
will literally prevent you from playing due to it requiring Boom physics
it's an exception and not a rule !!!
Not true, ive seen some enemies behave different and also hallways where enemies would normally get stuck they dont
anything using voodoo dolls and conveyors have a chance of breaking as well
yeah i notice that too but thats because i give a shit and because i play a lot of wads
for vanilla iwads, you won't notice much
Exactly man i also play a lot of wads and i want the game to behave as i know it will
yeah because we give a shit abt that, but that doesn't mean gzdoom is immediately a worse port it just doesn't do some things
a hammer isn't better or worse than an axe it just does something else
That was never my point
so zased
im not talking to you rn
oh, sorry
and if nobody made that point then im sorry i misread
I don't recall anyone making a point like that, no
gzdoom is a good port but a bad doom port
'less I missed something from MovingTarget
your point is vanilla doesn't count if it's in gz and my point is game behavior is similar enough for most people to not care!!!
Eh i dont think its shit but from a purist standpoint i dont really like it, i actually would recommend it for casual players who dont care about vanilla
Its just not the one for me lol
I usually ask what people want out of Doom before recommending them any source port for a reason
some want to be purists (me), some just don't effing care
i just say gz has mods but has some physics and behavior changes so it's not speedrun-legal and a handful of wads that rely on the changed quirks might break
and then that everything else is vanilla-accurate but can't play mods like brutal doom or whatever
it oversimplifies but that's the point
people asking for what source port to download do not want to hear about complevels
I'm more of a person that likes going in-depth so...
I take what they tell me, present them a few options, and I go in depth about said options
bc im pretty sure people who do want to hear about complevels will probably already have checked out the rest of the internet for all the readily available resources on what source port to download first before going to discord
gzdoom is a bad port but a bad doom port
and yet i have 60% of my playtime on it LMAO
Proof????
GZ was technically the first port I used, but I stopped using it so quickly that I don't even count it at this point.
That boils down to personal preference
I immediately felt off about it
mind you, at that time I was still using only DOSBOX
it wasn't until like a few months later where I finally switched to Crispy Doom after wanting to play Sigil 1
Woof devs havent fixed the umap info for e5m8 yet
nothing much its just that shit that seems like it should run really easily ends up running like ass (in reality it's because gzdoom needs to maintain backward compatibility so features like 3d floors and all that can never be as performant as engines that are designed ground-up for those)
you can fix it yourself very easily in the WAD itself, but it does fix itself if you have a specific filename as well
y'should make an issue about it tbh
unless it's already been done before
might've been for all I know
I don't exactly follow its Github
my uv fast run was ruined
so gzdoom is ass as a game engine but as a doom port it's good because it maintains (enough!) backwards compatibility while adding loads of features and kinda does what it can performance wise
so its the reverse of ur original statement imo
well, if you're speedrunning I doubt you actually could make modifications to the WAD
after killing the spider mastermind the level ended and I wasted like an hour of my life on that
I usually keep my WAD names their original names just to make sure ports that check file names for those changes don't break
I honestly think they should do hash checks instead of file name checks
or even just checking something within the WAD itself
Is it true that golden souls 2 or whatever its called runs like crap on a rtx 2080 super??
though, if you want to make the fix yourself
open up SIGIL in slade and open up UMAPINFO
I'll try to submit the issue on github
go to E5M8 and insert this at the end of it just before the }
bossaction = clear
pretty sure yeah
just note it may not be allowed by DSDA if you're doing actual runs
its so funny how dsda doom the source port is more well-known rn than dsda the speedrunning archive
have you guys finished Doom 2 pistol start?
yeah lol
I uvmaxed it pistol start
so many people have misread my messages due to that
nice
I'll be honest I've only finished Doom 2 once
I'm not a big fan of Doom 2's base levels
for now the only thing that i've UV pistol started is Doom 1 Episode 1
I've personally done the first 3 episodes pistol started iirc
i don't have the confidence to UV pistol start Episode 2 yet
here's a tip: look at the maps in Doom Builder
though i have beaten Doom 1 on UV
i don't tend to mess around in doom builder often
you really only need it to see where stuff is in this case
If you pistol start doom 2 on uv, the start of map 23 will be the hardest part of the whole game
that's actually what I did to plan my route for a small challenge run I did
well, it wasn't really a challenge when it came to actual enemy difficulty
I usually play on HMP, so the demo is technically an HMP 100%
i HATE barrels o' fun
Ooooh ur gonna hate it when u pistol start it
yeah, probably
on HMP, the regular shotgun usually helps me wipe out the imps and hell knight, along with the barrels
but the pain elementals are gonna ruin everything
even tho im not pistol starting
On uv theres like 5 or 6 pain elementals with barely any ammo to fight them with
iirc, on HMP there's like 2?
y'could just do the funny thing and YOLO it
yeah there's only two
Oof
Didnt even know elastic collisions were a thing
besides doom music, what other metal bands do you like?
i like Linkin Park and BABYMETAL (yep)
wait let's talk about this on #general
see you there
I know this may be a stupid question, but are wall crushers possible in classic doom?
possibly with some weird stuff with GZ
not sure with anything that could run under Woof or DSDA-Doom, though
in the DOS version and in many sourceports, no
The only instance of wall crushers in the Doom franchise that I know of are the spiked wall crushers found in Doom Hunter Base (Doom Eternal)
No but I'm sure that you could sorta fake that type of effect with consecutive vertical instant stair builders to pretend to be a wall
ooh that sounds cool might try that
I kinda hope that wall crushers become more common in the doom franchise.
Finally getting prboom+ to run 😄
nice
A lot of work just to get it going tho
Liking prboom a lot better than gzdoom right off the bat
nah but seriously you should go for dsda doom instead
I will, but i wanna give a bunch of different ports a shot lol
Next will be dsda i think
What does nyan do differently?
New animated background / menu element lump support (for animated M_DOOM, TITLEPIC, INTERPIC, etc)
Native widescreen lump support for widescreen assets (avoiding the need for separate asset WADs)
Support for GAMEVERS lump in combination with COMPLVL to further specify Vanilla compatibility.
Limit-Removing Support for Vanilla style maps to ignore overflow errors (such as all-ghosts, etc)
Native "berserk" and "armour" elements on the statusbar (Options > Display)
Extended HUD "Status Widget" showing currently active powerups (Options > Display)
Savegame support for per-game modifiers (pistol start, respawn, fast monsters, etc)
Experimental "Light Amplification Visor" screen effect
In-depth "Boom Translucency" customization
Smarter "Colored Blood" option
Enhanced ENDOOM support
All DSDA-Doom features... and more!
from their github
Seems pretty cool, i’ll have to check that out as well
Added support for Boom Extended HELP screens (HELP01-HELP99) for Doom 2 / Plutonia / TNT (previously only accessible via Doom 1)
- See an example/overview of the feature
Added support for widescreen lumps (no more widescreen asset wads)
Added animated backgrounds and menu graphics support (TITLEPIC, INTERPIC, M_DOOM, etc)
"Play demos while in menus" (Default: yes) - allows for demos to play under the menu like in Vanilla
"Pause after intermission" (Default: yes) - adds an additional pause before "entering" the next map (this is disabled when playing or recording demos to avoid desync)
Simplified / Re-organised options menus
Support for new Statusbar elements (Options > Status Bar / HUD > Status Indicators)
- Berserk - shows a cross near doomguy's face when active
- Armor - shows a green/blue icon next to doomguy's face indicating the type of armor had
Support for 2 new HUD elements (sml_berserk / sml_armor) for DSDAHUD lump
Extra support for REKKR loaded as an IWAD (just shows the name in console when booting up)
Nyan Doom v1.1.6
This update adds some ENDOOM improvements, a new "Pistol Start" menu option / functionality, Additional native animated lumps, and more!
New Stuffs:
ENDOOM
Added option to switch between DSDA Doom "Terminal" or PrBoom's classic "window" ENDOOM style.
Added option to view 'only PWAD' ENDOOM
"Pistol Start" Menu Option
Config option has 3 settings: "off", "session", "always"
"session" only sets pistol start for that current play session. Quitting will reset to "off"
"-pistolstart" argument now sets config to "session" (This means it's possible to turn the argument off while in-game)
from doomworld thread
its turbo nerd shit but its damn good turbo nerd shit
Something super annoying about prboom is i cant have the sg and ssg bound to the same key
I was wrong lol
Whaddafuck
what 😭
were u like misclicking weirdly
No i was looking in the keybinds and it said ssg and sg were different so i was like wtf
But i was wrong it works as normal
I broke my hud tho
what do you mean broke it?
I pressed f5 to see the options i had and the normal one is gone lol
yeah just hit it a few times
I did lol
in that case, just hit the - key a few times
That worked, thank you
prboom is good and all, but it doesn't support mbf21
i installed nyan doom just now, pretty good sourceport
what are 3 key things u would like to have fixed? for me
better compatibility for Obliterator + Voyage Infernal D1+2 mods,
better optimization for GZDoom so that it can run all slaughter maps smoothly,
correct perspective in GZDoom software renderer (when looking up and down)
(or at least mod/argument for reducing monster counts in heavy slaughter maps, for deleting say half or 3/4 or 4/5 the monsters that are not essential for map progression)
isnt the whole point of there being a seperate renderer for looking up and down is because the doom software one just doesnt support it properly
those renderers look/behave differently than the otherwise perfect software one tho
but i cant play abortm on prboom!!!!
am I the only one whose game crashes when opening the automap in doom + doom 2
NO
Whenever I play TNT EVILUTION but ONLY TNT EVILUTION and i use the automap my game crashes.
Hey how many people here have beat plutonia?
Me
nice
Theres a pretty big jump in difficulty going from hmp to uv
For the final point, that probably won't be possible, sadly.
software is just incapable of doing stuff like that
the closest you could get is probably DSDA-Doom's hardware renderer, or mods that change the lighting in GZDoom and use it's hardware renderer
Well, I found my new port to take screenshots with once the update for it comes out
Nyan Doom
I just haven't tried Plutonia in general
just can't get myself to play it honestly
absolutely
i'm doing tnt right now
some of the levels are just terrible
Habitat, Quarry, Prison and a couple more in my opinion
I definitely enjoyed plutonia more than tnt despite plutonia's massive amounts of enemies
I bet there are more Revenants in plutonia than Imps
I get bored of Plutonia very quickly
i think there are
had more fun with TNT tbh
plutonia's only redeeming factor was that it was designed to be hard as fuck, without that theres not much reason to play it
I was on e1m8 on doom 2 with a friend, and pressed tab to open my map, and then crash
I think it was e1m8
Far from it
it's a known issue with the KEX port
It happens every time I play tnt
I wish I could just tell you how to fix it, but to my knowledge there is none
all you really can do is either switch ports (if on PC), try to figure out how to fix the issue, or ignore the automap
yeah but the KEX port is my favourite and where I have all my main save files
so yeah, you only got 2 options left
one might not even be possible, the other is annoying as shit
and the update cycle for this port is even slower than DSDA-Doom's
I do have 9 other ports to play but I usually use them for modding
It's not even really a big deal
What is your favourite source port?
I like crispy doom and Woof
you'd probably like Nugget, then
it's a fork of Woof
though, saves won't transfer over
so if you wish to switch to it, I suggest doing it when you have no current runs
I'm not gonna switch ports
BFG Edition PC is very obviously the best port
I'm gonna stay on the KEX port
YOU WHAT!?
I wonder how they fucked it up so badly
The Xbox 360 port is probably my favorite though tbh
the only good thing about the bfg edition is no rest for the living
but you can get that everywhere now
Is Doom I+II worse than the 3DO and Saturn ports?
honestly, now that you mention it, idek
No
Saturn is borderline-unplayable
def an odd take
TNT after the first few maps just drops like a shot put in quality
Sub-10 framerate. And 3D0 port is playable, but only on small screen
giant ass open maps with chaingun fodder out the ass
Yeah its an odd take.
Which I also share
the only bright spots after the initial maps are when you bump into a Casali map
I don't like Plutonia very much, but I enjoyed TNT more. Tho TNT has sour spots that I cannot defend
"oh goodness, someone who actually knows how to use monsters"
Administration Center
Good lord
Tho worst was Central Processing.
A lot of people mention Habitat but honestly? That just feels like a dead horse at this point.
Id rather play habitat fifteen times in a row than play Hunted again.
Habitat is like DOOM's 'The Room'. So poorly made and self-serious that it is funny.
But Central Processing was worst imo, because it seems like effort was put into it but it was misplaced gravely. How was i supposed to find that exit?
wait The Room is a mod, no?
yeah myhouse.wad lol
Tho I think you know what I'm referring to when I say 'The Room'
King meant Tommy Wiseau's The Room
Yeah
ummm....might know
That's Habitat. And Habitat is at least mercifully short...
With some TNT levels I was just praying that it would just END.
gonna go sleep now, gn
Tho the worst doom map is neither in TNT or Plutonia. I may have TNT maps like Administrative Center on my 'Never again' list. I may loathe Hunted and The Omen... but the worst for me was Teeth.wad from the Master Levels.
But yeah, back to the main point... I prefer TNT over Plutonia. I somehow enjoy it more.
And g'night LVRH
I gotta say, I might have enjoyed TNT more because I had higher expectations when playing Plutonia
I remember Plutonia having more agitating encounters for me, but I also have some skill issues. Tho Pluto feels a bit more trial-and-error'ish
yeah, altho you get that the WAD knows how to actually use monsters
TNT aside from a few maps felt like that aside from low tier floods, it didnt really know how to use the mid to high tier monsters
you had archviles just... there
1-3 revenants where you have a football field and a half to dodge their fire
I never really paid attention to that part, honestly. I tend to be a bit superficial with how I feel about monster placements
it adds on to TNT feeling like a slog
plus it suffering from sorta blowing its load too early with stuff like Wormhole
Metal
i dont know who the hell thought the entire 2nd half of that map was a good idea
I felt more slogged and feeling like 'I'm forcing myself to beat this' when playing Plutonia
Tho yeah Metal was one of the first levels on TNT where I thought 'hmm... this is showing some stains.'
like uh... cool you made a giant elevator
doing the same giant run for the third time in a row in the same room
all while you get chipped at by chaingunners and shotgunners
Also, Baron's den. That one was awful, and that I got all secrets there was pure luck since I got very lost. Also, an important key behind an invisible wall in some cave... why
I don't remember Metal much. I gotta be honest, a lot of Classic Doom levels blend together for me. I just cannot do S-tier/A-tiers for that reason. Not a bad thing since I enjoy most levels, if a level isn't boring, annoying or both, I'm good
I'll have to beat each individual level more often in order to get a better grip on distinguishing them, but if I can distinguish a map easily, it means the map has something very distinct about it for better or worse
I might replay this level one day. Or not.
For example, one level I remember very well after beating it only once, was express elevator to hell. Not the best elevator experience.
I see it but for some reason my memory just says 'nope'
I might replay this one day. I got a bit of a backlog lol, Quake stuff to finish. But I have nothing against replaying levels
and the level after...
Stronghold. All I remember is me writing a negative comment on it lol
45 zombiemen
97 shotgunners
68 chaingunners
86 imps
1 pinkie
I documented my TNT journey back in February in order to not lose my train of thought etc
hitscan hell in corridor after corridor
heaven forbid you're on -fast or Nightmare
Oh yeah hitscanners overload is never a good time
Plutonia helps that overall its levels were medium to small size
so many spots in TNT are just too big
either making it annoying to get around, or any projectile using enemies get neutered badly because you have all the space in the world
I never felt too bothered by very open areas. My biggest pet peeves that can happen are: hitscanners overkill, and obtuse progression
Tho some open areas can have an obtuse sense to them for sure
its more using monsters badly in said open areas
a smattering of hell knights or revenants in a giant area? What are you even doing
you might as well have not put them there with how little of a threat they'd be
I see what you mean.
On one hand I like circle-strafing in an open area and asserting dominance (just a thing I like to do) but on the other hand I understand what you are saying
yeah, lots of places in TNT just feel like the map maker just doesnt know how to use a monster
archie suffers big from this
I am also perfectly fine with big mooks in smaller quarters at times. My favorite classic doom is DOOM 64, for example
yeah, it's knowing when to use
like Mancubi in multiples work good in greater areas due to their shot pattern
arachnotrons forcing you to keep on the move and not retrace
but a couple revenants in a giant open plain with no support is just terrible
also smart usage of pinkys to box in the player if they arent paying attention
Like that room in Tricks and Traps
Bethnet ain't workin?
hello, in case you are brazilian 🇧🇷 who likes to play coop and other boomer shooters, DM me and let's be friends
Wheres a good place to get wads from?
idGames and Doomworld threads
probably the two best places
Sweet, thank you
I looked on doomworld a bit and i couldnt really find a lot of my favorites
because doomworld is mainly a place for "standard" doom stuff
if you want the crazier things, those tend to be on zdoom forums
yeah
Golden Souls etc
I saw a few gzdoom things on there
and a generally lower amount of them on idGames
yeah, but it just aint the main hub for em
Doomworld is an old place, its mainly biased toward stuff from vanilla to plain Limit Removing maps
same for idGames
I know zdoom has been discontinued for a while but was it a good port?
can't say tbh
some people still use it, though
similar to why some people still use PrBoom+
Ah
you also have odd cases like lilith.pk3
where it was made to only work in a specific version of zdoom
exploiting every single bug in that version to its fullest extent to deliver the intendted experience
It was a pretty good mod, I felt like the doom guy
Finally got some good wads downloaded
Starting off of simple with things like btsx ep 1 and 2, sunlust, valiant and scythe
y'should play Overboard if you haven't
I can also just go through my own list of WADs I have downloaded and try to find something, too
I just logged on to my pc and opened discord and I am met with my worst nightmares
The KEX port seems weirdly broken to me
Maybe the PS4 has an upper limit on how many files the game can download because I just can't install new WADs anymore
Strangely enough I get the same problem with the Quake port. It won't let me install new mods either
the big 2 texture room is the stuff of anyone's DOOM nightmares
Moreso than revenant hordes
Anyone know a good classic doom wad that maybe expands on the original doom 2?
Like a doom 2 in name only type of deal
Do you mean like official doom wads?
nono I mean custom mappacks in the spirit of the original doom 2 mappack
oh
actually I do have something
Anomaly Report
It's a bit like doom 2 and it's fun
i mean, that's literally what both "the way ID did it" megawads for Doom 1 and 2 are for
Doom 2 the Way id Did is a 2013 megawad for Doom II containing thirty-three new levels designed to mimic the mapping style of Sandy Petersen, John Romero and American McGee (plus a 33rd level as an Easter egg spoofing Betray). The project was a continuation of Doom the Way id Did. Instead of being themed after Wolfenstein 3D, the two secret lev...
Doom the Way id Did is a 2011 megawad for Doom containing 27 new levels designed to mimic the mapping style of Sandy Petersen, John Romero and Tom Hall. The project was founded by Jason Root (Hellbent) as a community project and later led by a core group consisting of Jacob Zuchowski (ellmo), Sarah Mancuso (esselfortium), Xaser, Jeff Shark (Marn...
literally exactly what you're looking for
do they use custom music?
no
also if you're looking for an actual continuation of sorts
The Long Trek Back Home is a 32-map megawad for Doom II, released on 30 September 2021 by hervoheebo. Meant to be an immediate follow-up to the story of Doom II, it features maps that are heavily inspired by their original counterparts, but with a reversed progression. The player begins at the destroyed Icon of Sin site and retraces their steps ...
basically Doom 2 in reverse through ruined versions of the original maps
this looks great
how do you rate the mappack yourself?
Thinking of giving Classic DOOM some sort of codex which will have enemy stats, strategies and lore and was also thinking of making it some sort of in universe thing I thought of two possibilities to make it diagetic, One, excerpts from a volume of the Necronomicon Ex Mortis documenting the various demons and the possessed seen throughout the game albeit with most information about the possessed being omitted cause this was written before the invention of guns, Two, lab notes and reports from the UAC studying the demons and possessed, Three, a combination of both so like excerpts from the Necronomicon with annotations from the UAC based on their research
What do you all think?
IDGAMES PAGEMediafire DownloadHigh Quality Music Pack (recommended for sourceports that support mp3 files) Abscission is a dark and moody 32-map vanilla megawad with an original ambient/noise soundtrack composed by me. Each map loosely follows the style of the original iwad levels, but with disti...
Maybe the best vanilla Doom 2 megawad
i beat doom 1 on doom 1 + doom 2 but didnt get achievement what do
Did you beat Episode 4 too?
the thing about that is that no rest for the living has its own achievement
How are those two related exactly
oh fuck I forgot the fourth ep isn't no rest for the living, my bad
You gotta do all 4 episodes of doom 1 lol
Yup, good luck and have fun
yeah I just assumed I beat it because beating the mastermind and seeing the ending just takes you back to the menu lmao
Was the level you finished E3M8 or E4M8?
Hi guys!
Does anyone know if there is a way to check the difficulty of a saving?
I use woof as port
sadly not
It's kinda scuffed but you can load in to your save and check the monster count. Does it align with that monster count if you were to load in with -warp # -skill (difficulty level you think it is)?
Does ultra violence has more monsters than hmp?
If it's a well enough known map then the monster count for each difficulty will be on the doom wiki
If yes and its HMP, you're done. If yes and it's UV or NM, see if the monsters are -fast and -respawning. If yes and it's either ITYTD or HNTR, get hit by some enemies. Damage is halved on ITYTD
Yeahh it's scythe 2
Scythe 2 is super well known
Oh yeah Scythe 2 should be easy enough to figure out
Yeah ik
What's the issue you're trying to solve?
I had this scythe 2 saving and I don't remember if it was in uv or not
Thanks btw 🙏
Traditionally, ITYTD and HNTR have the same spawns. UV and NM have the same spawns as each other too. But in modern maps, those limitations are not always present. Scythe 2 being around 2 decades old at this point is running the classics
Whats everyones top 3 wads
Overboard
Overboard Escape From Slime City
Tangerine Nightmare
Arceon
I know you asked for 3, but you get 4
Tangerine nightmare is good as hell, i need to make a dedicated playthrough for it
Legacy of Rust
Doom zero
No rest for the lving
(Assuming you count official expansions)
Ive played doom zero and no rest for the living both are very good, i gotta finish up legacy of rust tho
Do you have to use Gzdoom to play some doom wads?
Or can you upload in the mods section for Steam relreease and have it work all the time?
no
i dont even think the rerelease supports boom or mbf, no?
There are some wads made for gzdoom but no you arent forced to use it
you are forced if you want to play those wads lol
Oh shit lol im dumb 😂
its fine lol
I cant read, i thought he said he needed gzdoom to play wads period 😂
I am new herew
So what do I do to play doom the way id did and doom 2 the day wid did?
If u cannot find it in the mod list on the doom1+2 port then you may need to use a different port
@smoky anvil Yes I was going to try Gz doom first because I tried uploading it as a mod and got an error message
I played doom in school and my teacher thought I made it💀
what are the complevels for heretic and hexen for dsda doom?
Can dsda even run hexen/heretic?
Yes
Interesting
what a time to be alive lol
Science said it couldn't be done
Yo guys I got a good joke
Lets hear it
You guys know CaseOh right
Yes
God made a 2nd universe just so caseoh could fit
Scythe map 26 is awesome
Lol
It isn't perfectly demo compat but it will run boom and mbf
oh thats awesome
thoes grab mod exist
how do i use gz doom to play multiplayer with my friends. I have a bunch of pk3 files that zandronum doesnt like, but we really want to play them........
i dunno how to enable port forwarding, how to port forward
etc.. etc...
can someone plz dm me and help me out. ive spent around 4 hrs straight at this point tryin to figure this crap out
can you at least tell me what complevel to use?
No complevel. It will automatically be set.
If there's an issue, you can force it with -hexen and -heretic respectively.
Short answer is you don't. Gzdoom currently is terrible for multi-player
Fortunately there is a massive net code improvement coming
having trouble with MAP09 The Pit on UV
A playthrough of Map09 of Doom II (The Pit) on the Ultra-Violence difficulty for the PC. This is played through ZDoom. 100% kills, 100% items, and 100% secrets.
Zdenda1990's YouTube:
https://www.youtube.com/user/Zdenda1990
Stlouisrocker100's YouTube:
https://www.youtube.com/user/stlouisrocker100
To small
the question asked for the 1 millionth time:
what do you think are the worst levels in doom 2
i'll start: Maps 9, 12, 13, 25. 26, and 29
hot take: Map 15 and 28 are my favorite maps
Where would i check to see when it is released
Anywhere for updates on its current state
My main question tho is how do know? (Im not questioning u or anything like that, im curious where i can look for myself and read more details about it)
Is it wierd that I like playing Doom on my phone
no it isn't
first time i played doom i tried a mobile port
that port sucked because i couldn't name my saves, which softlocked me
so i deleted the port and played the pc one
....on a website
My friends think it's wierd
what do they say
But who cares what they think
yeah, as long as you're enjoying, my guy
also i think it's a big achievement if you actually get good at it
you'll unlock bragging rights
They say literally why
do they themselves plsy doom?
He meant play
any sourceport recommendations?
3, 5, 7, 12, 13, 21, 23, 30
Nobody is voting 29
maybe it was just skill issue
maybe i was just really confused with the layout of the entire place, and i was really annoyed with the sniping revenants
i kid you not i struggled with Map 29 all because of those stupid skeletons
El chasmo
Also, the Citadel. An obtuse mess
The citadel isnt bad once you figure out the map, but yea still shit
13, 16, 21, 24
I still don't know how to get all the keys in the citadel
I work with the people doing the work. We had a test run a couple weeks ago with 13 people playing Sunder on GZdoom multiplayer.
It originated from VKDoom development, which is being made for Disdain
It'll be announced as part of the standard patch notes when it's in the latest GZDoom version. Possibly 4.15? But don't quote me on that
Just saying but using a few saves chillax is not that hard
What are you looking for exactly?
There are maps in Chillax that are impossible to complete without respawning ammo (because it's a badly made wad)
Even on coop though it's boring
If you want somethign actually hard and well put together for coop, Dark Tartarus is the king imo
i literally skipped the blue key after i learned you can beat the map with just two keys
like they should have made it like E2M6 if they wanted all keys exit
I've tried map 38 till now
And I regret what I said
It is impossible
I've seen a video of a guy which did it in 11 minute and I still can't figure out how he did. I advanced thought the map but certain parts are just ridiculous
Oh and the level design is just ass
I'll try it with a friend, thanks!
Either TAS or with respawning ammo
It's Zandronum only (uses a lot of ACS scripting for shenanigans)
But yeah, Dark Tartarus is super fun
Chillax is also full of stolen maps
What does tas mean?
Tool assisted speedrun
I'll def try it
What does it do?
Yeah I know...
Depends on the game, it's essentially cheating. Typical TAS for doom is always SR50, slow mode (essentially bullet time), the ability to manipulate RNG and indiviudal frames. Oh and stitch together segments into one demo
Good TAS runs are legitmately skillful, Zeromaster has some insane stuff
The video is Chillax map 38 in 11:04 [TAS], could you please check it? I really want to understand what exactly the guy used
This is a tool-assisted speedrun. For more information, see https://tasvideos.org/4730M
TAS originally published on 2022-06-22
Doom II: Hell on Earth is the hit sequel to Doom, one of the most influential first person shooters of all time. The Doomguy has returned from his mission on Mars and his banishment to Hell, only to find that Earth has ...
I went crazy over the map and just now I've discovered he was somehow cheating... Damn
Map middle size and ammos are enough. Now I probably give up to pass Chillax map 40 and over because these levels are too hard and crazy with his tigh ammos... I hope, Azuruish will pass all :/
WAD Download: http://doomedsda.us/wad2724.html
Doom Forum: https://www.doomworld.com/vb/
It's probably standard TAS stuff. You can't tell just by watching though
What's the hardest wad you would recommend?
Something that you can complete without tas
And in single player
Sunder, Sunlust, Bastion of Chaos, Entropy, Abandon are all iconic slaughter map sets
All cacoward winners
Sunder is the grand daddy of them all
OH
Deus Vult
That's the great grand daddy
Sunlust is a slaughter wad?
Slaughterish
God Machine definitely is
It's more in the 'combat puzzle' realm but the latter maps definitely have a vibe of slaughter
Map 18 is where the switch starts to flip
Slaughter isn't just about scale, as shown by the Micro Slaughter Community Project
I always thought of it as plutonia on steroids, plus some slaughter maps mixed in
And true yea
Sunlust is a blend of styles
All good stuff though, and a must play for people looking for high quality difficult mapsets
Absolutely, one of my top 5
The difficulty can be brutal even on hmp but the quality in each map makes up for it
Playing Sunlust on continuous is a good way to take the edge off the difficulty
Thats how i played through the first time, working on a pistol start run
Map 29 pistol start 
Dreading it
Oh, Haste was another good example of smaller scale slaughterish maps
Very well put together too. Top notch mapper list
I gotta try it soon, i love small scale slaughter maps
Haste is excellent
Yeah the big Sunderesque slaughter maps can get a bit tiring lol
My first play through of map 16 was 6 hours
Map 19 took 8
Yea i saw the enemy count in the later sunder levels when i was just checking them out and i was blown away lol
I gotta see if prboom can run those levels without slowing down too much
There's definitely soem chewy sightlines, especially in map 15. But they run fine enough
The custom REJECT tables help a lot with prboom
I played them on GZDoom with minimal problems
I remember i ran them on the doom1+2 port and some of the levels were a bit choppy
that's TAS in general
You cant even exactly call it cheating because the point isnt to compete with actual person records
the point is to show just how far in part you can break the game
and some TAS tricks do actually get used in real runs
because they were discovered with TAS in the first place and some turn out to actually be human doable
stuff like SMB3 runs have been improved due to said TAS tricks
It literally says in the title that it's TAS and so does the title of the channel. They're upfront about what it is. Like if someone uses a rocket to dunk a basket, that's not cheating. It's just showing something cool, or idk, knowledge of physics
hell, even DOOM tas runs showcased things like void glides
Then Zero Master straight up pulled a real one off
I didn't know what a TAS was
Thank you!
map 09 is really stupid
explanation on why i was stupid while playing:
at 2:25 of Part 1, i sustained my very first high damage roll from a mancubus, because i was distracted by the fact the imp was still alive—you can see me hover my crosshair over him
at 1:30 of Part 2, i forgot to switch to the bfg, wasting one rocket while eating buckshot. after i fired my bfg on the chaingunners and lost souls, i realized too late that it was a waste to use it a second time for the stragglers, but couldn't switch because i was getting chaingunned
at 2:57 of Part 3, i didn't want to go to the exit yet, because i was low on health and armor. there was a conflict in my mind, but i ultimately gambled for that megaarmor and health. it was a bad gamble.
at 3:37 of Part 3, i decided to conserve ammo (and got really overconfident) and switched to my bezerked fist to fight a lost soul. i was very unlucky, so i got low damage punches on the soul, while he bit hard, putting my 73% health to 49%. it didn't help that i was so bad at landing punches that more lost souls zeroed into my position, so once i killed that bastard, i just chaingunned the others
and then Part 4 is self explanatory
i really hate that stairs section and i still don't know how to beat it, it's a really big gamble:
megaarmor, or death?
why is doom 2 map9 so hard
probably because it was badly designed with bad traps (especially the nukage tunnel and the stair area) and enemy placement
on UV and Nightmare it has 10 pain elementals
im playing UV
The master levels for Doom II has some of the most confusing levels
Too cryptic
Black tower sucks but the map is really cool
pistol starting that map on uv was so ass, there's just not enough ammo to deal with everything
it gives you a megaarmor, sure, but only a stupid pistol and a 4 shell shotgun won't kill all the shotgunners and imps
and on top of all that, there's zombiemen harassing you from the other platforms, but you won't have enough bullets to deal with them
hey does anyone know how to make a doom map i dont have the 64 bit version of Gz doom tho
i only got zdoom
I finally beat it
It's easy bro
i always start with only pistol
use ultimate doom builder
you should also download slade3
download both
ultra violence like always
i like it :D
FYI Doom 2 is balanced for continuous play
Obviously you can pistol start if you so desire, but that'll be why you have no ammo
im just bad at the game
Pistol start🥱
tnks
If u think map09 is hard with pistol start on uv try map 23
you don't even have to tell me about that
you're bringing back my nightmares
Pistol start M30 hardest
yeah that's how I feel about it 2
Worst is teeth.wad imo
The icon of sin fight?
Yes
That one is easier than map 23 by a lot
Also scythe map 29 is a fuckin slog to get through
yeh barrels o fun is the hardest doom 2 map to pistol start
unless ur terrible at icon of sin timing qq
its good
one of best in master lvbels
also i have played doom 2 for 52 hours wtf
What??? Bro the map is just too cryptic I think but I think there are worse levels in the master levels
There are so many enemies which I won’t complain about that part is fun
classic doom will live on
Facts
I still haven’t played the modern ones but I will soon
I got Doom 2016 on my switch
noice
Yeah I liked a lot of levels too.
I hated teeth.wad/Express Elevator to Hell the most, that one was horrendous
Thats cute, if you arent playing on nightmare only using the fist then you better just turn in your man card now lol
You must like playing on easy mode huh, i edit the game files so i only deal 1 damage
And i start every level with 1% health
Im messing around lol
nah Map 30 actually gives you every weapon and powerup in the game (except partial invisibility) (invulns only on ITYTD and HNTR)
it also gives you a lot of ammo so you're good with all the enemies
probably a joke
Play sunder on nightmare fist only
play profane promiseland pacifist
also last i checked Doom 2 was built around pistol starting, 1 as well
Quake however was not
Ofc it wasn’t. "Quake" doesn’t have a pistol.
Shotgun start’s the equivalent.
no crap
but yeah you notably cannot "UV-Max" any map in quake via fresh map spawn
most you can
but even among those they turn into slogs
others require monster infighting and other tricks, and others more straight up are impossible
i like the idea of the map
but its execution is shit
i had ammo issue with it the most
otherwise it would still be fun imo
btw
im not nostalgic or anything (i was born in 2008) but i enjoyed doom ii and doom 1993 literally more than doom 2016
doom eternal is superior though
I've had the idea for a doom map but I don't have the specs to run doom builder :(
not even Doom Builder X?
well, at worst you could probably make maps in Slade
despite how cumbersome it's editor is
DBX works just fine still
I'll try Slade now
just don't expect to make GZDoom maps or anything in DBX
Does it support below open gl 3
not sure tbh
My gpu isn't supported for updates any more :(
it was released in 2017
Prob den
also, I deeply suggest getting an upgrade if your financial situation allows for it
assuming you're in the US, you can get at least usable systems for sub-500
nothing powerful by any means
I'm on laptop so I'd have to spend like 400
but at least it contains somewhat modern hardware
I suggest saving up for a better system than sub-500, though
I'll try downloading slade
hopefully it should work
and it's one of the tools you'll need for mapping anyways
by the way, if you're making in a vanilla/boom/mbf format, I'll try the map out
yeah
Slade is not made for mapping
it's primary purpose is to edit WADs and pk3s
it has a map editor if you absolutely need it
Oh so like makeing cracked doom wads or smthn
Cracked?
Idk like giveing you bfg on the first map
well, you can put a bfg on any map as long as you use a map editor
but WAD editing is another thing
like embedding custom textures, scripts (if using a source port that supports such), dehacked patches, etc.
so basically just adding in lumps (each section of a WAD archive, kinda)
for example, UMAPINFO, which can dictate certain things about a map
also you'd embed custom music with Slade
I'm looking for an obscure and underappreciated sourceports that is playable and works on Windows (or DOSBox). Please don't recommend the following, as I already have them:
DSDA-Doom
PrBoom-Plus
Woof
Nyan-Doom
Nugget-Doom
Umapinfo
Eternity Engine
PrBoomX
Inter-Doom
Odamex
Doom Retro
Chocolate Doom
Crispy Doom
Cherry Doom
Cry
GZDoom
ZDoom
LZDoom
Zandronum
Any recommendations beyond this list?
sorry for the late reply i didn't see it until now
Helion, maybe?
Not really a source port, though
as it's in a completely different language
Vavoom
from doom with love
It was a joke my man
^
Hey, I'm looking for people to play wads on doom + doom 2, particularly sigil shreds
hey. im trying to complete all of the stuff in doom and the last thing i gotta complete is legacy of rust. Can someone give me a heads up on how hard its gonna be?
Supposed to be pretty tough
apparetly chat gpt says the plutonia experiment is the hardest
i've played like 3 levels or 2 in the legacy of rust
and i gotta say that i very much disagree with it
i think im gonna have literal hell waiting for me
cause the impressions its given me so far are making me wanna shit my pants
plutonia has a cheap difficulty
i felt like plutonia's difficulty was over exagerated
i barely had to search up the exits
like once or twice maybe
M O R E R E V E N A N T S
yeah plutonia loves to open monster closets full of chaingunners and call it difficult
arch vile maze😭
ye. The puzzles were pretty easy tbh
not too hard
tho legacy of rust becomes almost a slaughter map at the last levels
Plutonia on UV+ is so hard tho
but its rather easy because of the destroyer blade
unlike in no rest for the living and sigil
I mean calamity blade*
ye i got to test the new weapons and they seem pretty good
but i havent ogtten to a map were there are new weapons
heloooooooo ihiiiiiiii i need someone to test my wad because my friend keeps forgoringgggggggg
one of my least favorite levels fr
Plutonia is definitely the official entry that feels the most overrated to me
idtech 1
I think map 30 of scythe will be the death of my run
Holy fucking shit this level is crazy
I see why decino hasnt played this on his channel
Surprised classic doom have been around For so long.
Well I just find wolfenshin 3d to be not a lot of things happening.
Classic doom will never die
bro iv lost on 21 way to many times 😭