#classic-doom

1 messages · Page 86 of 1

vestal crown
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TNT played around with voodoo dolls a lot and while there were some neat applications actually (such as using them to pick up weapons outside of the play area), "make the player telefrag themselves without warning" is genuinely fucking evil lmao

lunar rune
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To run Final DOOM we're going to need..

  • 486 processor running at minimum 50Mhz
  • 8 mb of RAM
  • 256 colour video adapter
  • Microsoft Windows 95
lunar rune
vestal crown
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I mean do you technically even need Windows

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I'm sure you could load the IWAD in DOS Doom with a little batchfile trickery

lunar rune
vestal crown
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Initial release date: 1996Oh, huh, it DID release that late. For some reason I had it in my mind that Final Doom was like '94

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All the same I don't think Final Doom does anything fancy enough to require sourceports or win95 features or anything

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Though having said that now I kinda wonder if DOS era rigs would get frame lag on Go 2 It lmfao

coarse igloo
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its still episodes, but yes, continous play format, no forced pistol start^^
but the maps are all still pistol start compatible

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2nd episode begins with the city levels (from level 12 to 20) 3rd episode is hell levels from 21 to 30

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dos is faster than 95. I totally wouldve tried to run in dos.

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I didnt like it for the 1st time. I wouldve preferred a boss monster over shooting a wall texture xD

neon drift
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same that infinite spawn of enemies is so annoying

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i was actually expecting plutonia to end with u having to fight all the monster bosses at the same time

coarse igloo
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Or an entire new boss. Even a recolor with changed attack wouldve been better 😄

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Valiant has a more interesting boss fight and its not icon of sin

vale gyro
azure nimbus
lunar rune
lunar rune
azure nimbus
lunar rune
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Ohh that's fair enough

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I was curious to see what was on the manual, so I got it from an archive of it

void hemlock
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also no I will never shut up about Doom prerelease stuff

ashen cape
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Are devs of Doom + Doom II rerelase hang on this discord?
I wonder if they have plans of adding multiplayer support for mods. F.e. being able to co-op for entire megawad would be epic!

coarse igloo
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you could use the zandronum sourceport

uncut pendant
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So what exactly are the old stone structures with the statues? Were they created by the demons or the humans?

vale gyro
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Jesus, how broken are the official ports???

azure nimbus
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Yeah but Hall of Mirrors should only be visual

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This is some next level stuff

cobalt grotto
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I got doom from the doom and doom 2 pack on Xbox incase your wondering

vale gyro
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the Xbox app or a straight up Xbox?

cobalt grotto
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Straight up

vale gyro
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damn, was just gonna tell you to use a community source port

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the KEX port is for sure broken as all hell

cobalt grotto
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So this has happened but this is a rare occurrence

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The entire map was weird

vale gyro
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that's the Hall Of Mirrors bug

cobalt grotto
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Yeah

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The entire game was weird

vale gyro
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something's 100% fucked

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that's all I can tell

cobalt grotto
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I could see bodys through walls and the barrels too

vale gyro
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if you were on PC you'd have the luxury to use community ports like Woof

cobalt grotto
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I'm sorry but idk what ports are

vale gyro
cobalt grotto
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Oh

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That makes sense

vale gyro
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and Woof is probably my personal favorite out of all of them

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good menus, accurate gameplay & demo compat

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good modding compatibility

azure nimbus
cobalt grotto
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Oh

vale gyro
azure nimbus
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ports are any version of the game that either attempts to emulate the code or the game broadly that isn't the original DoS release.

vale gyro
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KEX has always had HOM issues with maps, though

cobalt grotto
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Or adding the codes of both games could have done something

vale gyro
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they use practically the same thing

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and also all other source ports do that

azure nimbus
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It's possible that id24 did something funky though

vale gyro
azure nimbus
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Because all the maps in Doom + Doom2 are running the new id24 engine rather than the usual appropriate comp levels

vale gyro
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on Day Zero of release

cobalt grotto
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If HoM is untextured walls then why was the floor lit different and it sucked me in when I walked on it

azure nimbus
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I don't think it's just hall of mirrors

vale gyro
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yeah, it isn't

cobalt grotto
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And same with the hole

vale gyro
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there are major issues going on

azure nimbus
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I think there's some other weirdness in here

vale gyro
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if you got a PC, I suggest getting it on there

cobalt grotto
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I could shoot through it but it had HoM

vale gyro
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if you don't, just pray it gets fixed

cobalt grotto
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My poor laptop would probably explode

vale gyro
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it wouldn't lol

azure nimbus
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Even the biggest doom maps are pretty manageable

vale gyro
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my shitbox of a laptop that can barely run Linux runs Doom perfectly fine

cobalt grotto
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I'm trynna get enough money for a real PC

vale gyro
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just use a port that isn't heavy to run

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... circling back to Woof

cobalt grotto
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Wait so what is the problem with my doom?

vale gyro
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100% an issue with KEX

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istfg ever since release it was broken

cobalt grotto
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I have another video of when it first happened but it's too big for discord

vale gyro
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Nightdive dropped the ball on the KEX port imo

cobalt grotto
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I haven't played doom 2 yet

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Will it have the same problems or will it work fine?

vale gyro
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probably have the same issues

cobalt grotto
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Because they are 2 games compacted into one file

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So if one has a problem oops both has it

vale gyro
cobalt grotto
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2 games just stuck together

vale gyro
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well, they're accessible through one game

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but they're still two separate files

cobalt grotto
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Yeah

vale gyro
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DOOM.WAD and DOOM2.WAD

cobalt grotto
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I haven't played so many doom games

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I've only played Eternal and 1993

vale gyro
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also TNT.WAD, PLUTONIA.WAD, SIGIL.WAD, id1.wad, NERVE.WAD, and also whatever they call the packed WAD for the Master Levels

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usually the MLs are several WADs

azure nimbus
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idk if it's consolation or the opposite, but what happened to you is rare even in the new official release and frankly, I've never heard of in any capacity outside of it

cobalt grotto
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I had to get rid of eternal cuz my Xbox only has 360 gb of space and all of my favorite games are massive

vale gyro
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oof

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but yeah, if you ever get the extra money, buy Doom + Doom 2 off of GOG

cobalt grotto
vale gyro
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you can then download the game from GOG and copy the WAD files over to a community source port and use that instead

azure nimbus
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it's new

cobalt grotto
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Yeah my doom is haunted

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I'll just say that

vale gyro
cobalt grotto
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I do remember one level I played a couple years ago and it was nothing like what I have gotten through on my own playthrough

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I was in hell

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With a bunch of cacodemons

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I have only seen pinky and the invisible pinky

vale gyro
cobalt grotto
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Oh

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Idk the names well

vale gyro
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but yeah, you first meet the Caco in Episode 2

cobalt grotto
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Also I don’t think this is a cacodemon

vale gyro
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assuming you're playing on Hurt Me Plently or above

cobalt grotto
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Bruh

vale gyro
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otherwise I don't think they appear until Episode 3 although I could be wrong

cobalt grotto
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I can’t send the image

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Hold on

vale gyro
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if it looks like a big red meatball, it's a caco

cobalt grotto
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I know

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But its not from 1993

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It’s from eternal I think

vale gyro
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Cacos are in every Doom game

cobalt grotto
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Idk what the demon is called but it looks like doom guy

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And google said it was a caco

azure nimbus
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marauders?

vale gyro
azure nimbus
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I suggest perusing the doomwiki. All the monsters are listed there with pictures

cobalt grotto
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Big axe guy

azure nimbus
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marauder

cobalt grotto
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Yeah that

vale gyro
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that's only in Eternal

cobalt grotto
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I was actually pretty good at eternal

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Not far into the game but good

vale gyro
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I'm much better at the older games (although that's not saying much)

cobalt grotto
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I should try to get every soon game on my Xbox

vale gyro
azure nimbus
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Marauder is a good boss enemy. The cyberdemon is a bad boss enemy in e2m8. But then those facts make the cyber a bit more flexible to use as a regular enemy

cobalt grotto
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I know eternal is 90 gbs

cobalt grotto
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I will have to get rid of a couple games I don’t play anymore

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But I liked eternal because of glory kills

vale gyro
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2016 also has them

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but just an FYI

cobalt grotto
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Wait now I’m wondering

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Did I play 2016 or eternal

vale gyro
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despite people saying Doom 3 is the black sheep of the Doom series, Eternal really is

cobalt grotto
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I think I played eternal

vale gyro
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Eternal feels and plays nothing like the other games

cobalt grotto
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Where do you start in eternal

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And where do you start in 2016

vale gyro
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in 2016 you're strapped in a coffin with a pistol

cobalt grotto
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I think I played eternal

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Which one is the better game?

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Eternal or 2016

vale gyro
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I personally prefer Eternal over 2016 but that's because of a silly reason

cobalt grotto
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What is it?

vale gyro
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enemies feel like bullet sponges in 2016 for some reason

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2016 isn't a bad game at all, though

cobalt grotto
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I like the zombies

vale gyro
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it's very fucking good

cobalt grotto
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Because they are the most clumsy of all

vale gyro
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all of the Doom games are

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but yeah, don't skip out on Doom 3 because people say it's "the black sheep" or "bad"

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neither are true

cobalt grotto
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When I glory kill a zombie I kinda feel sad unless I use the chainsaw and cut them in half

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They should of seen it coming

vale gyro
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and I will stand on that hill until I die

cobalt grotto
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In eternal there is a destroyed mech in the side of a giant platform

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And at the start of one of the sections a giant demon is seen walking through

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What is the demon and where are all of the mechs

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Nvm

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I found it

oblique plaza
twin mortar
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The most deciding factor of if a game is good or not

coarse igloo
coarse igloo
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1 shotgun grenade and its glory killable? meh

coarse igloo
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But I prefer 2016 because eternal is too cartoonish for my taste. 2016 is a much more serious atmosphere and the game stays more doom imo

coarse igloo
azure nimbus
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I don't know what that means

twin mortar
azure nimbus
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everyone jumping to run doom.exe instead of running setup.exe first

coarse igloo
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but without strafing it was actually a difficult game 😄
I was in the setup. But you had no experience with shooters and I was young. I mean you sometimes dont realize then everything 😄
also the constant shift press was quite uncomfortable. and no mouse either (when moving the mouse forward means you also run forwards equals to me the game has no mouse xD)

azure nimbus
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At least there's the novert file nowadays(idk if that existed in the 1990s or not) and the knowledge of joyb_speed = 29 so that there's no vertical mouse movement and there is always-on strafing

celest coyote
# coarse igloo 1 shotgun grenade and its glory killable? meh

Yea I always hated that element of eternal. Makes too many enemies a joke and the player hardly ever respects a single enemy in the entire game. Just jump, shoot, chainsaw, and grab everything you need from enemies so you never need to explore the level for resources, only for progression

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Hopefully Dark Ages will play a bit more faithfully to the originals in the way you still need to care about the level around you for reasons beyond movement…like using walls for cover or grabbing health in a corner as you do in og doom

coarse igloo
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and hopefully not a cartoon / arcade game feel 😄

celest coyote
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That’s asking for too much, sadly, I think

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But I also heavily agree. Don’t think they can help themselves tho

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Eternal was waaaay too arcade-y both in levels and out of them too

timid comet
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I Have come to make an announcement


Starts speaking in at dooms gate

coarse igloo
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especially the cacodemon feeding. the whole animation and reaction and sound by it. As if it thinks its something to eat. idk it felt like pokemon gaming

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Doom 2016 had this dark atmosphere, was being serious etc
even the blood color makes a difference 😄

timid comet
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Ok my announcement is over. Have a good day

finite crag
jade solstice
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Sadge when are they going to fix modern co op man - it's killing my vibe to want to go on a spree of levels lol

cyan cairn
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Any pixal art progrems to use for sprites custom? (Preferably free, but pay can work) this might fit more with the art section but I'll do it here.

timid comet
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speaks in doom 1993 MIDI music

cyan cairn
timid comet
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Made my friend play nightmare on this. Quit like after two playthroughs

vestal crown
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If you don't mind shelling out 20 bucks though Aseprite has better animating tools

vale gyro
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you don't exactly need to pay for Aseprite, assuming you're not selling your work

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you can build it from source

vestal crown
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Probably the only real reason I haven't switched to Aseprite entirely is hotkey differences lmfao

vale gyro
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the instructions for building it are very nicely laid out

drifting fiber
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just spent 2 hours to clear 2 levels in doom 2

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i'm not even on ultra-violence either idk what to feel lol

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finally to the halfway point though. level 15/30

drifting fiber
drifting fiber
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what the hell is going on with suburbs

azure nimbus
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maybe the first "slaughter" map. Sometimes ya get a lot of enemies

drifting fiber
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had to look up a walkthrough, which made me feel pathetic and in the wrong place

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anyway i'm now onto the courtyard which is where i'm stopping for tonight. it's 3am

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i've only managed to complete two levels without dying (and completing from a pistol start): tenements, and some other level

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not counting entryway because entryway is entryway

vestal crown
azure nimbus
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some might.

vestal crown
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I just learnt of one that was nearly 4gb yesterday because of oversized textures and music saved in uncompressed FLAC format

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Honestly that's going to be the case of just about any oversized doom mod, just obnoxiously shitty optimization

mortal hound
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Good morning everybody

coarse igloo
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and music saved in uncompressed FLAC format

Lossless. nice. FLAC is not uncompressed. its lossless compression. WAV would be about 50% bigger)

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I absolutely hate it when people compress the music that hard that the files are only 96 kbit or even just 64 kbit. thats horrible bitrate

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and it doesnt matter that its ogg. its also there horrible bitrate

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and the digitalized midis in doom 1+doom2 port are also just 96 kbit oggs. why people love this shitty bitrate so much

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make them at least 160 kbit

normal stag
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man it sucks that quicksaves arent tied to a game in rerelease

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just lost my plutonia save...

normal stag
solid lynx
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Anyone know if Aliens TC is still available?

normal stag
hexed thicket
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hey chat

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so i ported the press release beta to a pwad

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and it works aside from some unused animations being messed up

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also the unholy bible

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nvm lol

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that's demo map 2

junior jackal
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play Rooms in roblox its gud

pine violet
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Um how do I post images?

safe obsidian
brazen quarry
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turn it into a gif

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gifs work somehow (?)

twin mortar
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Don't turn it into a gif lol just embed it

lunar rune
cloud talon
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Why is habitat in final doom such a drastic downgrade from literally every other map in either episode

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It has a distinct babies first wad feel

celest coyote
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Cuz tnt

cloud talon
coarse igloo
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I liked all the levels. also habitat.

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I loved the blue door. Thats a damn HUGE door haha 😂
But yes the secrets were quite unfair lol

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But I found them all but 1 with automap

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one I had to look up^^

drifting fiber
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the amount of relief when i finished "the chasm" for the first time

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my god that was stressful

vestal crown
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Just wait until you see The Spirit World and The Living End

scenic lance
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classic doom birthday

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we cheered

drifting fiber
kindred spear
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I remember this having a SmoothTextures.pk3 file for it but the Google Drive only leads to SmoothDoom.pk3. Anyone know where I can get the textures as well?

oblique plaza
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Cacowards 2024: no Scorching Earth/Semper Fidelis in top 48? wow

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yeah, Resurgence 2014. did not really feel the first 5 maps but there are some quite good maps later on

coarse igloo
mortal hound
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Finally, today is the DOOM aniversary

urban trench
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Time to celebrate and continue my journey in Kenosis.

safe obsidian
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Can you imagine a Mancubus with 2 BFGs on its arms instead of its characteristic cannons?

hexed thicket
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uh guys i managed to run doom 2 on doom v1.6

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the game crashed due to the demos being incompatible

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alongisde that it can't load any maps

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i'll try to fix some stuff

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HOLDON

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IT WORKS

celest coyote
hexed thicket
pine violet
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So John Romero apparently has a CD that has LITERALLY EVERYTHING IN REGARDS TO DOOM'S DEVELOPMENT ON IT

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Anyone here work at Id?

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I'd like to see if it is ok for Romero to release it (I'm not affiliated with him I would just really like this to be released so we can see and use all the cut content Doom has to offer)

void hemlock
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and it wasn't everything but it was a ton of new things for back then

pine violet
void hemlock
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i didnt know romero had a discord

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well maybe i could've guessed

pine violet
void hemlock
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is it the romero games discord or something?

pine violet
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Yes can you add me as a friend so I can invite you

strong hatch
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Today is DOOM's anniversary, so, remember, without this game we wouldn't have gotten all of that rip & tearing

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LONG LIVE CLASSIC DOOM

oblique plaza
austere tangle
oblique plaza
median cloud
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This is an insane cacoward year what the hell

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So many of these look amazing

drifting fiber
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DOOM II COMPLETE!

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....on hurt me plenty

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time to see how many hours it took

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Roughly 20 hours and 44 minutes.

twin mortar
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Your first time will be long, but by your third playthrough you'll likely be clocking in with just one hour

drifting fiber
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no chance i'd get that much better after only 3 playthroughs lol

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i haven't even counted up how many times i died during all of that yet, and 1 hour sounds both under virtually all of the par times and deathless

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granted; almost all of the time i spent on this game was mostly due to insisting that i finish from a pistol start if i died

twin mortar
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Trust the process, you'll be blazing fast in no time

drifting fiber
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i don't even know what the "process" is

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i think icon of sin was the only level i finished under par time

twin mortar
mortal hound
drifting fiber
twin mortar
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Any version

drifting fiber
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well uh i guess if i ever finish two more playthroughs then i'll let you know about how long it takes me

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i've completed doom 1 twice and doom 2 once

twin mortar
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Good luck

drifting fiber
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thanks

celest coyote
# drifting fiber i've completed doom 1 twice and doom 2 once

Congrats. It’s always fun discovering a level for the first time, even if by modern standards, a lot of those doom 2 levels don’t agree with people. Doom 2 is great to get lost in considering all the new additions they added. ID sat there and said, “yea we only need one more weapon, but a dozen or so badass monsters, and then it’s perfect” and it shows

drifting fiber
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i looked up walkthroughs for maps 16 and 29 but besides that i think i more or less figured everything else out on my own

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not really sure how to feel about anything though

celest coyote
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Well whenever you are ready, there are plenty of other worlds to explore in doom in the form of community content

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But people tend to stick with the more official stuff first like plutonia and tnt if you want more doom

drifting fiber
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yea i plan on finishing the 5 games in the dos version and then maybe go back for all of the steam achievements

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not really sure if i'll end up trying much community content but i definitely am not done with doom after just finishing the first two games once or twice

celest coyote
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Sounds like a great plan in the meantime. I wish you the best of luck on getting the achievements

drifting fiber
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thanks!

celest coyote
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Hell, from gameplay mods to player-created mapsets, to making your own content, there’s always plenty to do

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Enjoy the journey at your own pace

drifting fiber
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will do :)

vestal crown
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Icon of Sin is laughably easy on any sourceport with mouselook. I should probably look into some mods that replace it because most IoS levels depend on some honour system of not just aiming directly at the fuckin brain the moment it's visible

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Besides TNT map 30 which, against all odds, is actually harder with mouselook

oblique plaza
azure nimbus
vestal crown
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I'm not sure if this is supposed to be some kind of gotcha, are you trying to suggest iddqd is a movement equally as natural as moving a mouse up or down

azure nimbus
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I am trying to suggest that it's up to you to not cheat.

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If you're not submiting a run or uploading it to youtube or anything like that, there are no official rules. But you know when a settings choice or even typed code changes the gameplay or circumvents a challenge. It's not the map's fault for not accounting for that

vestal crown
#

I'm not suggesting it is

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Most IoS levels are designed around no mouselook and that's not a design flaw, it just unfortunately makes them stupid easy with mouselook enabled unless you abide by the same conditions that are mandatory to beat it otherwise

azure nimbus
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so don't play with mouselook

vestal crown
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I would rather not turn it off for just one level when the rest of a megawad works just fine and I don't think it's wrong to pine for an alternative

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Unfortunately most icon of sin replacements replace the entire map instead of playing around with the system of spawn targets, brain entity and the hidden romero head

oblique plaza
median cloud
drifting fiber
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The levels with the highest amount of restarts were Suburbs with 36, The Living End with 33, and Downtown with 24.

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I know nobody cares about or considers this information but I figured write it down anyway since I was cutting down twenty hours of video anyways. might as well get some statistics out of it.

vestal crown
drifting fiber
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Yeah that's what I did

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Most of those deaths came from the starting area where I kept getting blown up by revenant rockets

vestal crown
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Oh lol, the first... I wanna say three playthroughs I did I forced myself to kill it rather than just run past it

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Younger me obsessed over getting all kills all the time lmao

drifting fiber
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if i wasn't playing the dumb rule of doing pistol starts if i died (despite saving) then i probably would've tried to kill the cyberdemon

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but for whatever reason i decided to torture myself and start with the pistol whenever i died

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instead of loading any save data

vestal crown
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I can't think of many ID-made classic Doom maps that are actually designed for pistol start

drifting fiber
#

i mean i'd doubt any of them are designed for a pistol start, but i would assume that they were all tested from a pistol start

vestal crown
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Like yeah people do it regardless but seeing an ammo type without an accompanying weapon pickup has to be very frustrating lmfao

drifting fiber
#

it definitely is lol

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i got so many rockets on the spirit world and yet i never found a rocket launcher

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so like why do i have all of these rockets

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those would've been great against all of those revenants and stuff later on

coarse igloo
vestal crown
#

I mean most of the difficulty in an IoS fight without mouselook is that you can't autoaim it and have to be directly level with the brain opening but regardless

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I more had in mind a monster that replaces the boss brain object, kinda like the Mother Demon mini mod or the hidden boss for Corruption Cards

coarse igloo
#

in hell on earth its not a wall texture, its an actual monster. (still cant move though) its like the proper version of icon of sin.

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https://www.youtube.com/watch?v=z-2Yo3w8FwQ&t=1254s
I use project brutality 2.03 though. The weapons are different to BD 😄
But Quad Shotgun + Triple Minigun was fair enough I guess. Black Hole Launcher and Nuclear Missile Launcher were too much for him xD

Let's Play zu Project Brutality mit dem Brutal Doom Starterpack (32 Level Megawad) & mit den folgenden Submods:
_
Additional_Upgrades_FINAL.pk3 (Weitere Waffen sind upgradebar)
PBMonsters&Weapons.pk3 (Brightmaps)
Icon_of_Sin(PB).pk3 (Das Ende nach Icon of Sin zeigt nun die PB Monster)
NiceWallBlood.pk3 (Bessere Blutflecken an den Wänden)
HXRTCHU...

▶ Play video
brazen quarry
#

just finished doom 1993 e1, it's 🔥

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w soundtrack

vale gyro
arctic pulsar
#

Are there mods created by Brazilians?, and because I'm from Brazil

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but from what I know what I know is brutal doom

ionic ivy
#

In your guys’ opinion which vanilla Classic Doom limitation is more annoying?
A. Infinitely tall actors
B. No vertical aiming

vale gyro
vale gyro
#

the lack of vertical aiming is anything but annoying in my opinion

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the game is designed around that limitation in mind

celest coyote
#

So many rockets to the face cuz it hits a wall I’m beside

vestal crown
#

Vertical autoaim is less consistent than actual mouselook but as long as the monster is still onscreen it usually isn't too bad. On the other hand there are speedruns that amount to a complete crapshoot because of infinite object height (EG: Nightmare 100% secrets in Doom 2 map 5 hinges on not being blocked by the pool spectres at the end while trying to jump for the cacodemon closets)

gaunt cradle
#

The pause music on doom 2 is so chill

coarse igloo
#

autoswitch to new picked up weapon is the most annoying one

tacit remnant
#

I honestly like the vertical autoaim instead of vertical freelook because it de-emphasizes aim a bit and helps put the focus on movement and tactics. Infinitely tall actors is infuriating

brazen quarry
#

why use vertical aim, if chainsaw? doomguy_grin

vale gyro
#

I bloody dare you

brazen quarry
tacit remnant
#

Cursed thought: I’ve been playing God Hand a lot recently, and I just thought of the idea of a mod where instead of getting guns you get different melee attacks and the levels are designed accordingly. That sounds horribly janky but I’d probably play it

vestal crown
#

Bring Your Own Class has a few melee classes that gain attacks instead of weapons for their weapon drops (eg: Melty Man gets an AoE haymaker instead of a chaingun) so it's not entirely without precedent

#

Most of the design challenges would be just fitting it within Doom's keybinds

#

In fact I could be wrong but I'm pretty sure there are literally multiple God Hand themed mods

tacit remnant
#

I always use the scroller to switch weapons (I have kind of a weird hand posture on the keyboard that makes reaching the number keys really awkward and difficult) so that wouldn’t be a problem for me. I’ll google that and see if I find anything interesting

median cloud
woven swallow
#

hi, any good doom wads to play?

median cloud
vestal crown
#

Don't know if VEGA will let me link it but https://www.youtube.com/watch?v=w0iwKHuz_6E

Doom Hand finally is here!
With the Doom Slayer model its perfect for this mod
I replaced the normal monster to zombies
because this game its gonna be fighting styled game!
Less ranged enemies weapon and alot of action!
Still more to add like monsters, abilities, fatalities, etc...
This is the alpha version, only zombieman, shotgun guy and imp ...

▶ Play video
#

Oh THAT worked

tacit remnant
#

Thanks

coarse igloo
coarse igloo
#

I also think its a graphical ugliness prevention. because they already didnt like the software renderer tilt angle when looking up and down, but being on top of a sprite would look even more awful because you see theyre just 2D then (paper thin effect)

coarse igloo
#

I dislike the horizontal autoaim much more though. its absolutely not necessary and 99% of the time it does rather harm you because you would hit the target but the horizontal autoaim shoots against the wall

tacit remnant
#

I understand why infinitely tall actors are a thing; it’s still very frustrating

oblique plaza
#

Speed of Doom 2010 (tough hordes, lotsa mancubi),

Vanguard 2011 (second half of the mapset looks like Valiant 2015),

Hellbound 2013 (top lighting, iffy gameplay),

Valiant: Vaccinated Edition 2015,

Hell’s Fartherst Shore 2021 (D1),

Irkalla 2022 (great details, top lighting, grey cramped castles in red hell, great colors),

Shallow World 2022 (ez),

Scorching Earth 2024 (similar visuals to Hellbound 2013),

Necromantic Thirst 2024 (maps01-08+10+14+17+18+21+24, others glitch/lag),

Semper Fidelis 2024

and the all new

Sunset Irreligion 2024.

#

as for the gore/guns, fem voice, dash: VOYAGE INFERNAL gameplay mod.

#

monsters? I have compiled various reskins, posted here yesterday, harkubus rules

azure nimbus
oblique plaza
coarse igloo
#

Valiant: Vaccinated Edition 2015,

No. play the full thing ..

#

the new features are way too good

twin mortar
coarse igloo
#

GZDoom doom strict
Bugs fixed, gameplay relevant rules intact. win win to me 😄

#

its like ID Software released a new patch

twin mortar
#

I'm a purist so I don't use source ports at all personally

coarse igloo
coarse igloo
twin mortar
#

DOSBox

coarse igloo
#

interesting^^

#

not even dsda-doom, surprising to hear

twin mortar
#

Though I mostly play the console ports

twin mortar
coarse igloo
#

in that regard I wouldve preferred the win95 version by ID Software. The Doom CE version offers at least 640x480 resolution (But I had broken spectre render there for some reason. Not sure if thats still a problem though. was many many years ago

hexed thicket
#

linuxdoom sdldoom hybrid

twin mortar
coarse igloo
#

which renderer was it? OpenGL? or Direct3D? you remember?

hexed thicket
coarse igloo
#

ok thats cool

#

very very high chance that it would run with dgvoodoo2

hexed thicket
#

rarely any ports that use d3d

twin mortar
hexed thicket
#

something

twin mortar
#

Yeah, I've heard that

coarse igloo
#

nah no VM, just add dgvoodoo2 😄

twin mortar
#

Coder posted a screenshot before

twin mortar
coarse igloo
#

dgvoodoo2 is amazing. runs anything old 🙂

#

and the best is: It outputs to Direct3D11, then you can even capture it with OBS GameCapture

hexed thicket
#

just set the iwad

twin mortar
#

Does this modify the game itself in any way other than just making it run?

hexed thicket
#

by adding d3d compat dlls

twin mortar
#

I see I see

coarse igloo
#

not sure what this thing adds, but dgvoodoo2 would also handle properly 16bit colors

#

because if its not done properly it will look bad (e.g. at NFS 3 tire smoke would be greenish

hexed thicket
#

man i sure do need a proper linux midi library (or maybe cross platform thatd help)

#

then i'll just implement it into the src port

#

dmx sucks

#

i wish the source code actually had dmx

#

but due to dmx not allowing the code to be open source

ebon lava
#

im making a modpack for doom 1/2

tender hare
#

i know it's far from the hardest by modern standards but i'm playing through plutonia for the first time and just cleared go 2 it, there's an hour of my life i'm never getting back lol, kinda proud though!

atomic harbor
#

Hey guys, after watching many vids of classic doom players like coincident or decino, decided I wanted to give my nostalgia a go. I got the wad here, and am arleady running PrBoom+. But dunno much of what I am doing so I wanted to advice on how to run this as best as possible. I am running it on comp lvl 9 (ngl dunno why I didn't stick it with 2 in the bat). But again, am not entirely sure what I am doing.

#

an oddity I am noticing from whatever mess I have done with the files is I got no sound for when I find secrets

finite crag
#

just play it with gzdoom lmao

vale gyro
#

Or Woof is also an option, too

vale gyro
#

They share similar menus and settings

vale gyro
#

Woof also (in my opinion) has better menus than DSDA and also some visual gimmicks like colored blood you can enable if you wish

#

Both have the ability to enable a secret found message and sound

#

Both just as easily

vale gyro
#

GZDoom pretty much offers neither, especially the latter

azure nimbus
azure nimbus
# finite crag just play it with gzdoom lmao

I think you are overestimating how much harder DSDA is to set up. Literally the same, if not easier than gz. The reputation GZ has as being the "easy" generalist port is undeserved. GZ doom is for things made for gz doom and not made for boom, vanilla, or mbf, or mbf21

finite crag
#

you forgor id24

azure nimbus
#

I did not

azure nimbus
#

As far as I can tell, almost nothing is made specifically for id24 either.

hexed thicket
#

if i'm not using it then it's probably something not compatible

hexed thicket
#

id24 doesn't add much

vale gyro
#

Surprisingly, Woof actually has partial id24 support

#

As of the last update

oblique plaza
# coarse igloo But if you play gzdoom, why you recommend the castrated edition of valiant 🤔

ANTIVAXER!!! so that I can play w/ guns/gore/monsters/mods I choose (using ZDL launcher in this very specific case). possible to play Valiant maps 22+23+27+28+30 w/out fps drops on a stronger PC pls? got ryzen CPU, VOYAGE INFERNAL gameplay mod, GZDoom. I have tried dsda-doom but felt exactly the same as GZDoom. what PC HW do I upgrade first? better ryzen? more than 32GB RAM? better GPU? thanks

coarse igloo
coarse igloo
#

and all the gameplay relevant things are covered by their presets

#

and there is also mbf preset

azure nimbus
#

the physics are different. That's gameplay relevant.

#

I get that it's a rough approximation. I am aware of the presets. But it isn't the same. The gameplay is different. The blockmap is an obvious one

celest coyote
#

Why did that person open with antivaxer? 😭

coarse igloo
#

but thats a plain bug that some shots dont get registered by the blockmap
id wouldve fixed it themself

#

Why you love hitscans not being registered sometimes

#

which is just a technical problem and not intentional

vale gyro
#

Because we much prefer accuracy and demo compatibility

coarse igloo
#

I dont know which physics you mean. Feels very much the same to me. what kind of physics you mean

#

and blockmap counts not to me for gameplay. its just a pure bug and nothing else and nothing intentional

#

unlike e.g. infinite actors height, which is of course important to gameplay and intentional

#

everything which isnt just a plain bug, its there in the doom strict preset
And I dont miss the bugs at all. Its good that plain bugs are fixed

#

ID wouldve done the same

twin mortar
#

A lot of us purists just really don't like any inaccuracies no matter how small

azure nimbus
#

An example of something that isn't gameplay is the hud being smaller, or the medikit 25 % health text, or ouch face being changed

coarse igloo
#

it would more annoy me than anything if there is just another lost soul outside of map or some shots once again not registered. meh. Thank god bullshit like that is fixed 😄

azure nimbus
#

An example of "gameplay" is "my melee works on more monsters up close

coarse igloo
#

doom strict uses the old hitscan detection

azure nimbus
#

The lost souls out of map is fixed in boom and above anyway. But on vanilla, you could very well have two rooms separated by a wall that on true vanilla, the lost souls spawn through the wall and you might see them later

#

Say doomguy's speed is adjusted some imperceptable amount such that the physics are changed but you as a player probably wouldn't notice. I wouldn't want that change.

coarse igloo
#

but the blockmap bullshit is fixed like half of the pellets of the SSG not hitting because they had the blockmap bug

azure nimbus
#

It isn't really a factor to me that GZ's physics are only maybe noticable. I don't want the physics changed at all. The game is as-is

#

That's part of the game and you can adjust your actions as a player to account for it

#

Not shooting in a pure cardinal direction(aim a big diagonal), dont' expect 1hit BFGs on spiderdemons, give extra leeway when meleeing mancs

coarse igloo
#

thats just a stupid technical limitation and id themself wouldve fixed it immediately, because this is a problem not being intentional

twin mortar
#

It's not intentional, but it is engraved in the original game

#

If I want to see a game's greatness I don't want to cut out what makes it bad, I want to get its entirety as it was

coarse igloo
#

to me this is like an patch 2.0 from id. Bugfixing. like every company would do if their game has bugs and still are allowed to make patches

azure nimbus
#

The game is build on technical limitations

#

The RNG table, the limited monster AI that can only move in 8 directions and never moving while attacking, the vertical autoaim, the horizontal autoaim, the lack of freelook, infinitely tall actor collisions, no true room-over-room, the scuffed trigger system(map07 triggers), the fire rate of the rocket launcher came about due to the reload being annoying to animate(likely). The lack of a real reload mechanic similarly due to limitations most likely. Even the size of the original maps. Working within limitations is a huge part of Doom's history and art in general

#

If this game had no y-sheering, there would be no BFG. Y-sheering leads to a locked vertical camera leading to vertical autoaim. This means that a BFG that functions a delayed shotgun where every tracer vertically autoaims independently makes sense. It also is balanced by the fact that the locked vertical aim prevents you from trivially shooting at the ground so you have to play with a fuller trigger->blast delay or use the geometry to your advantage with a wall. There's a reason that even QuakeII uses a totally different BFG system.

#

Also no ghost monsters in gz : (

coarse igloo
#

thats all ok and also the fist range is ok and I keep it on vanilla maps original range
But what I dont need is randomly bullets or shells not registering which were supposed to hit and I'm glad that this is fixed permanently

azure nimbus
#

that's great. You can play how you want. Nobody's stopping you. I'm just saying that is is objectively a gameplay change and we shouldn't act like it's the same. It's very similar. But it isn't the same

coarse igloo
#

not registering shots from guns? no that is not gameplay to me. thats just a bug alone

azure nimbus
#

What definition of gameplay could ever not include when your weapons register

coarse igloo
#

why I cant upload image lol

coarse igloo
#

but I cant upload image on this discord meh

#

not even possible to upload at a image hoster

#

thats crazy

azure nimbus
#

I know that it has some specific maps that it works on and Zscript technically allows it to be manually reimplemented, but at least as of this post https://www.doomworld.com/forum/topic/127038-gzdoom-help-cant-create-ghost-monsters-in-doom-strict-compat-mode/, it isn't included in doom strict

coarse igloo
#

its a compat flag

#

in the options

#

I looked up. its also covered by the doom strict

#

maybe the post is too old

azure nimbus
#

ok, nice that they added it then. It still doesn't change the narrative. GZ isn't demo compatable. So that's that

coarse igloo
#

even if its accurate it will never be demo compatible

azure nimbus
#

so the gameplay is different. That is what it means to not be demo compat

finite crag
#

marine best friend

coarse igloo
#

this includes bugs too though

finite crag
#

modders best friend

vale gyro
#

As it’s mainly to be an extension of Boom

finite crag
#

2021

vale gyro
#

Which is an extension of vanilla

finite crag
#

Just play however you want

twin mortar
#

Except for texture filtering

finite crag
#

But things like blockmap hit detection are annoying as fuck

twin mortar
#

I dislike freelook, jumping and crouching, but if others use them, sure, I don't care

#

Texture filtering though? You are tripping.

vale gyro
twin mortar
#

For classic DOOM at least

vale gyro
#

It’s also horrible in Quake

twin mortar
#

I leave it off for post-( and including) id Tech 3 FPS games

finite crag
#

Doom 64

vale gyro
twin mortar
#

Where'd you get that one from

vale gyro
#

Wait, you’re right

#

My bad

twin mortar
#

You're fine sir

vale gyro
#

Probably because I’ve played with vanilla for so long I’ve maybe subconsciously learnt how to avoid it?

#

Anyways how can I make up for the fact I barely played Doom 1 on its anniversary?

finite crag
#

uv max nuts 3

vale gyro
#

Something NOT painful

finite crag
#

uv fast the three episodes of doom 1

twin mortar
#

Technically every UV player has done that, just not all of us have done it good

vale gyro
#

Me who has only done UDoom on UV once:

azure nimbus
twin mortar
#

Oh right, forgot about that

vale gyro
azure nimbus
#

I think you could do it

#

might be a few tries for e4m1 though

vale gyro
#

Well, he said specifically Doom 1

#

Also, it would be hundreds of tries for E4M6

#

I would genuinely be unable to do UV -fast

azure nimbus
#

take your time. you know the game enough

vale gyro
#

Like I might attempt just E4M1

coarse igloo
azure nimbus
#

i mean slamming your face into the wall to pick up the key on the other side

finite crag
#

but typing it on gzdoom console

azure nimbus
#

I believe it's because the pickup check happens before the check for legal movement

azure nimbus
coarse igloo
azure nimbus
#

thanks for your sincere answers

#

though doom1 uvfast is doable for sure

vale gyro
#

Literally only one person has even done that lmao

vale gyro
finite crag
#

me

vale gyro
#

Just not UDoom UV -fast

finite crag
#

Thats why I said just the three episodes

coarse igloo
vale gyro
#

I absolutely hate E4 in general

#

Though I actually like E4M8

#

I consider it the best boss level of any official idTech1 Doom game

finite crag
#

It aint that bad aside from the first two maps and map 6

vale gyro
#

Well, at least on my normal difficulty of HMP

coarse igloo
#

E4M2 is good. nothing wrong with it. difficult but not because of monster spam

azure nimbus
coarse igloo
#

hitscanners^^

twin mortar
#

My 360/BFG NM run ended at E4M6

vale gyro
#

But E4M6 makes me want to cry

#

I hate that level

finite crag
coarse igloo
#

I liked it what they did with duke3D
when you gib the enemy, it wont respawn

vale gyro
#

I’m waiting for a Doom mod that just turns it into another game so I have an actual reason to willingly use Cheesy Doom

#

(I am NOT fucking counting Brutal Doom or Project Brutality)

#

Well, I do actually use GZ for 64 so I can use a midi pack to replace its base OST as it gives me anxiety

azure nimbus
#

I used Gz for screenshots until DSDA got Xaser's OpenGL and I learned the fly cheat

rough estuary
#

64 is fkin scary, I only played few first lvls

finite crag
#

wait until you reach map 20 👻

vale gyro
#

Although I don’t have freelook

rough estuary
finite crag
#

damn

rough estuary
#

yeah running around with that shotgun and miss every shot and stuff, also soo soo dark I couldnt see shit

#

oh well, Jumped into the Sunder maps recently, I reached lvl 4 this far

vale gyro
azure nimbus
vale gyro
#

I think Nugget allows for that

#

I know for a fact chase cam works in demo playback

coarse igloo
#

in gzdoom you can type in
noclip2
then you're no clipping and flying together

coarse igloo
# vale gyro (I am NOT fucking counting Brutal Doom or Project Brutality)

maybe maps made for it (for gzdoom, wrong line replied)
https://youtu.be/wtpqv2YmSb4

Elementalism is an epic new mapset for GZDoom, releasing 5th March 2022. Phase 1 will feature:

  • The first three of six planned episodes, featuring 15 levels by a team of eight world-class mappers, including four Cacoward winners
  • Expansive maps dripping in atmosphere and environmental storytelling
  • Cutting edge UDMF and GZDoom features, but...
▶ Play video
vale gyro
coarse igloo
#

But I also love the dynamic lights in gzdoom
Valiant's Candlecove, all the candles look sooooooooo beautiful with the dynamic lights

vale gyro
#

Though only issue with it is that it looks too hard for me lol

coarse igloo
#

I dont know. I didnt play it yet. But I'm very excited to do

vale gyro
#

But yeah, I hate using GZ for maps that don’t utilize its features

#

Like I’m actually getting sick of newbies doing that

#

They could’ve made that map in vanilla or Boom format, but nah

#

They did GZ UDMF and used none of its features

#

I am perfectly fine playing maps in GZ when they actually utilize the engine

coarse igloo
#

probably theyre not aware or maybe its easier to use this format? I dont know.
but yes if it doesnt use UDMF then you unnecessarily, potentially miss out players playing your maps

vale gyro
#

but yeah, I really dislike maps that do that

coarse igloo
#

or they just booted up UDB and didn't change the format

Mostly it will be this. Thats what I meant with: Theyre maybe not aware

vale gyro
#

Oh, I read it as "probably they're not aware that it's easier to use this format"

#

UDMF is actually harder to use than vanilla, Boom, or MBF

#

they're a lot more limited but they are overall easier to use

coarse igloo
#

Its so good now with UDB that you can draw a room and it actually works without bugs 😄

#

with dos editors it was a bit different story xD

lunar rune
coarse igloo
#

and then I had a program which did do drawing - but I could never save the map because even a small map it was already out of memory xD

vale gyro
#

though one thing I'll say is that I'm really sick of people just keep saying "oh just use GZDoom" like it's the only sourceport to exist

#

mainly in videos and such

lunar rune
#

It's really annoying

#

GZDoom is the furthest from vanilla you can get

vale gyro
#

not even that

#

I mainly mean they don't give people options

lunar rune
#

Oh true

coarse igloo
#

maps with UDMF Features I would love to see many many more. But so many are complete different games and not just mapsets :/

vale gyro
#

it's just like "oh use GZDoom" and not like "you can use DSDA-Doom for a more 'modern' vanilla experience or use GZDoom if you want just more 'modern' without any concern of it being vanilla"

#

I don't like when people don't explain their options either

vale gyro
lunar rune
#

I switched to ZDoom in a really weird way, GZDoom lagged hard on Nuts3 so I switched to ZDoom and just thought it looked better lmao, I like using DSDA now though

vale gyro
#

I personally use Nugget Doom with some visual and QoL stuff enabled

lunar rune
#

I've heard of Nugget DOOM from you and like, one forum and that's it lmao

vale gyro
#

because I could not STAND autoswitching

coarse igloo
#

But the opposite site is not much better with explaining imo.
Because it sounds too much like there is also infinite actor height and everything gone and just the "default" preset
it sounds too harsh. but in fact its just a few bugs permanently fixed but doom strict preset covers the most and especially the important ones

vale gyro
#

like I'm fine with the bugs of the original game and even comfortably play keyboard only

#

but I hated dying because I accidentally picked up a berserk pack

#

and losing a whole run

#

because I often use berserk packs as health pickups over ammo management

lunar rune
#

I hated when mappers would place a really inconvient berserk in the middle of a big fight, it seems so situational but it is way more common than it is

vale gyro
#

I'm actually thinking of disabling one of the visual gimmicks I have enabled

#

which is making blood splats go flying everywhere on enemy gib

#

I personally like the look of it but it messes with the RNG table

#

I only assume that because it's disabled when a demo is being recorded

azure nimbus
vale gyro
azure nimbus
#

I think if you caught me on the right month where I was playing with mirrored corpses and colored blood, I'd try nugget

vale gyro
#

I play with only colored blood

#

I don't really like mirrored corpses

finite crag
#

mirrored corpses look so cursed

vale gyro
#

because that visual gimmick makes gibbing so much more satisfying at the cost of the RNG table going every time you gib a single enemy

coarse igloo
azure nimbus
vestal crown
#

I liked the way BYOC handled zerk packs - which is to say that it gave a damage boost to all weapons, but the boost actually wears off when the screen tint does. So it challenges you to route around your knowledge of a map to make the most of its effect instead of just being... there in the background at best, and yeah, force switching weapons at a bad time at worst

#

'course, it does occasionally break maps that are ACTUALLY designed around perma boosted punches, like Ancient Aliens E3M1 lmfao

pine violet
low schooner
#

But zandronum was my favourite

#

And Doom Retro too

#

But I know how feel

#

It's very complicated that people don't find other options than these.

#

I have never tested DSDA

#

If you want to send the link this sourceport in the DM, feel free.

vale gyro
#

For DSDA-Doom that’s normal

#

Jus make sure the account poster has an anime girl pfp lol

#

I personally like Woof/Nugget Doom

hexed thicket
#

i just played helion

#

and idk but too many things are weird

#

WHY IS THE ENDOOM TEXTURE FILTERED

#

and the port uses c#???

vale gyro
# low schooner What

The maintainer behind the project uses some anime character as their profile picture both on Doomworld and their Google accounts

timid comet
#

Favorite doom 2 song: The Demons Dead

cloud cypress
#

Any recommendations for mods I should get on the console addition?

snow loom
#

Anything Thomas van de velden his mods are usually really good

oblique plaza
remote root
#

i,m looking for people to play Doom with
ages 30+

vale gyro
hexed thicket
crystal cloak
#

So this is kind of a weird request, but if possible/allowed, I'd be really grateful if some people here could read over and fact-check / give feedback for this section of my script talking about the tone of the early DOOM games, and how it compares to DOOM 2016 and Eternal - who were around to experience those early games at the time of release. As someone who was born in '97, I'm only able to guess at what it would've been like.
https://docs.google.com/document/d/1bfqqH6Oi0NdTYsLlFmACHJfIzc3vfDZdfAlFCZeZJRQ/edit?usp=sharing

celest coyote
#

Doom Eternal story is like when too many Marvel fans try to turn Doom into Infinity War/End Game especially when you first arrive in hell to “invade” with all those ships arriving and “Thor” waving his “hammer” to command the attack. God I hate Eternal’s DLC’s, the story is beyond cringe and takes itself waaaay too seriously

#

I think the biggest hiccup in New Doom is the shift from making it a game about being scared of demons, it’s demons being scared of you, which changes the entire dynamic of doom and not necessarily for the better. I like respecting enemies in classic doom if I can’t outright shoot them, newer doom doesn’t have that at all. It’s pure power fantasy

oblique plaza
celest coyote
oblique plaza
#

possible to play kdikdizd w/ a weapons mod somehow pls? no luck even trying to use ZDL launcher

remote root
#

i,m trying to change starting weapon in doom by editing a DECORATE but i just cant get it to work 😦

cloud cypress
#

Overboard and Revolution have both been pretty fun thanks TheIntern

#

Still gotta try Eviternity but y'all suggestions have been good so far

pine violet
#

is this concept art for the Spider Mastermind documented anywhere?

azure nimbus
#

I haven't seen it at least

snow loom
#

The doom 1+2 port on console is good but it would be really cool if some of the mods in the mod section worked 😂

lean verge
#

ShaderGlass makes this game look SO FREAKING GOOD when you have it dialed in

#

can almost perfectly replicate a CRT monitor

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soft glow effect, dithered and blended pixels that make Cacodemon corpses and pinki corpses all of a sudden make a lot more visual sense, highly highly recommended

oblique plaza
oblique plaza
pine violet
snow loom
#

I've installed like 7 my houses, 3 of the thing you can't defeat, and lawn mower doom and they're all kex assertion failures lmao

finite crag
#

You guys should try Project Malice

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I've played it with EOA Eternal and hell, they are an addictive combination

#

Even though for some reasons, the monsters in PM are surprisingly vulnerable to EOA weapons

hexed thicket
#

like you know it doesnt work

pine violet
#

https://youtube.com/shorts/HT5FhG0_fpY?feature=shared I don't see why this wouldn't be canon considering it's from a magazine meant to supplement the game

The Doom Slayer has a hidden backstory that almost no one knows about!

#doom #doomnews #doometernal #doomthedarkages

Magazine: https://archive.org/details/maximum-the-video-game-magazine-issue-2-november-1995-uk/page/106/mode/2up

Doom content created by Jon Lane, Thomas Wievegg/Emerson Tung, Dunkelschwamm (Sprite Rips), Alex Palma, E...

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spice radish
copper geyser
# pine violet https://imgur.com/cDJP1k2

https://youtu.be/fz2Ex-3UWZg?si=-GQ08JbEpTLouE6N

Around minute 5:20, Gregor Punchatz (guy who sculpted the DOOM demons like Mancubus and Spidermastermind, and also the son of the artist behind the OG Doom Box Art) talks about the original concept send by Id Software

In this video, I’ll delve into the creation of DOOM’s iconic character models, exploring both my early inspirations and the ongoing work that led me to revisit and reconstruct these legendary figures. Originally, in the early '90s, id Software collaborated with my team to bring DOOM's terrifying creatures to life through physical latex models, a...

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snow loom
#

Like I get it happening for the first couple of months the mod page is up but I'm still finding newly uploaded mods that don't work on kex

mortal hound
#

Good afternoon to all my dear friends

zinc tulip
#

Yo so I been playing doom one on hurt me plenty and after I complete each chapter I start a new one with none of my weapons only a pistol is that normal?

zinc tulip
zinc tulip
midnight bough
#

poor soul
you have no idea how doom it gets

zinc tulip
#

Also what order should I play the games I have absolutely no idea about anything

midnight bough
#

the doom is going to doom the doom doom doom doom

#

Uh wdym

#

Like games total or like episodes

wet elk
zinc tulip
midnight bough
#

U mean the games in doom 1 + 2 menu?

wet elk
zinc tulip
midnight bough
#

BRUH

twin mortar
zinc tulip
#

Games

wet elk
midnight bough
twin mortar
#

Do the first three DOOM episodes, then DOOM II, then the fourth DOOM episode, if you wanna play the duology

twin mortar
#

Thy Flesh Consumed

wet elk
#

Thanks for the clarification

zinc tulip
#

Eh screw it I don't have enough sleep I'ma just play in random orders

wet elk
zinc tulip
twin mortar
#

It's the fourth option when you press new game and it asks you which episode

zinc tulip
#

I'ma jus play in random order

wet elk
zinc tulip
#

I'm on xbxo

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House of pain

wet elk
#

E3M4

zinc tulip
#

Ughh I can't find the red door

wet elk
zinc tulip
wet elk
#

He can do that to find out what episode he's on

zinc tulip
midnight bough
#

PAIN

wet elk
midnight bough
#

Oh yeah tutorials

zinc tulip
midnight bough
#

Bigmacdavis is the godsend

wet elk
wet elk
zinc tulip
twin mortar
#

When you finish this episode, go to DOOM II

wet elk
zinc tulip
#

I'm on 5th mission now

wet elk
#

Nice

zinc tulip
#

Wait what's the boss for ep 3?

wet elk
#

Spoiler doomguy_grin

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It's a cyberdemon

zinc tulip
wet elk
#

Yes

zinc tulip
#

Ok

#

I'ma try get more bfg ammo then

wet elk
#

But that's a normal mission, so it's even more difficult

wet elk
zinc tulip
#

Ok

#

Nvm I'ma watch tutorial coz there's 4 portals in each corner in front of 2 doors and it just teleports me to same place in the middle

wet elk
#

Oh, that mission is pretty confusing

zinc tulip
#

Ye

wet elk
zinc tulip
#

I somehow did it without a tutorial and my brain hurts now

#

Damn I have to fight cyber demon noe

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Now

wet elk
#

After finishing that chapter, like the man said, go play Doom 2

twin mortar
wet elk
#

The one from episode three? Nope, the Spider Mastermind appears in episode four

twin mortar
#

....no? Cyberdemon is the boss of E2, Mastermind is the boss of both E3 and E4

#
DoomWiki.org

E3M8: Dis is the eighth and final map of Inferno in Doom. It features a boss battle with the spider mastermind. Dis is named after the capital city of Hell that appears in the first cantica (also entitled "Inferno") of Dante Alighieri's epic poem Divine Comedy. It was designed by Sandy Petersen and uses the music track "Facing The Spider". This ...

zinc tulip
#

Anyone know what to do in E3M6

finite crag
zinc tulip
twin mortar
wet elk
#

I was confused, sorry

twin mortar
zinc tulip
wet elk
zinc tulip
zinc tulip
#

Nvm

wet elk
twin mortar
wet elk
zinc tulip
#

Done I think

twin mortar
#

Speedruns are fun to watch even outside of just wanting to blaze through a level, and then when you try and speedrun it yourself and do good... satisfacdoom

zinc tulip
#

I feel bad about watching a tutorial TwT

wet elk
wet elk
zinc tulip
#

Oki

twin mortar
vale gyro
zinc tulip
#

Ok

wet elk
wet elk
#

Niceee

#

I imagine it can be done without immortality, but with armor

twin mortar
#

Probably, though the map has multiple invulernability spheres so no point in risking it

zinc tulip
#

In the doom 1+2 pack are the other games part of the game?

wet elk
#

I guess so

zinc tulip
#

Ok

vale gyro
zinc tulip
#

I'm not new to doom games I just know nothing about it TwT

vale gyro
#

Sigil is completely fan-made. LoR being canon is ambiguous, Final Doom isn’t really considered canon, same with the Master Levels.

#

Overall, just play them

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They’re fun to play

zinc tulip
#

Wait what's ultimate doom

zinc tulip
vale gyro
#

The 4th episode of Doom 1

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It was released after Doom 2 and is technically its own game

zinc tulip
#

Should I play doom 3 or doom 64 after doom 2 which came out after doom 2

vale gyro
#

Play both of them

zinc tulip
vale gyro
#

Although people usually see Doom 64 as canon but not really 3

zinc tulip
vale gyro
#

But yeah, still play both

zinc tulip
#

Oki

vale gyro
#

All the games are good

wet elk
#

Yes

vale gyro
#

No reason to at least try them

zinc tulip
#

I can't wait for the new doom game to be out but I wonder how expensive it would be TwT

zinc tulip
vale gyro
#

I will say Eternal will be a big shift in gameplay

#

Eternal doesn’t play like a Doom game, it plays like someone on crack

wet elk
zinc tulip
zinc tulip
vale gyro
#

Eh, not really

zinc tulip
#

Oki

#

I can't believe I always die to the first imp I encounter tho xD I'm horrible with the pistol

vale gyro
#

The pistol just fucking sucks

zinc tulip
#

Like the first group of them U encounter when going up the stairs at start of the game TwT

vale gyro
zinc tulip
vale gyro
#

You are

zinc tulip
#

Ohh ok

wet elk
zinc tulip
wet elk
#

Okkk

zinc tulip
#

Wait so is doom one only 4 episodes?

vale gyro
zinc tulip
#

Oki

vale gyro
#

Well, until Ultimate Doom released

zinc tulip
#

I'm on 4th one TwT

vale gyro
#

then it had 4 episodes

zinc tulip
vale gyro
#

You might be

#

Btw those levels are tough as hell

wet elk
vale gyro
#

So don’t feel bad for save scumming or looking up tutorials

zinc tulip
vale gyro
wet elk
#

Oooh

#

Thanks

#

But it is removed from the chronology, it has to be played after Doom 2

twin mortar
#

The only semi-official releases we got were TNT Evilution, Master Levels for DOOM II and Maximum DOOM

vale gyro
wet elk
#

Plutonia was already created entirely by fans then

vale gyro
#

You’re more correct than I am

twin mortar
#

Those are official though and not fanmade, that's a bit of a clear line

zinc tulip
#

Are there any achievements for doom 1,2, and 64

vale gyro
#

Yeah

twin mortar
#

This claim has been contested a few times though iirc

zinc tulip
vale gyro
#

Though I personally can’t use the achievements because I use community source ports

#

I’m not that big a fan of the official ones

#

Usually there’s something wrong with the movement

#

Or they fix a bug that I’d rather left unfixed (like BFG fixing the random pitch)

wet elk
twin mortar
#

It's not confirmed true or false eitherway I believe

#

I mean it's been contested because there's claims that a lot of maps were already in the making before id commissioned the Casalis

zinc tulip
#

Are there DLCs for doom 3

twin mortar
#

No, there's an expansion pack for the 2004 version though

#

It's bundled in with another campaign in the BFG Edition

wet elk
zinc tulip
wet elk
twin mortar
#

You get both by buying it on Steam

zinc tulip
zinc tulip
twin mortar
#

Then you have the BFG Edition

zinc tulip
twin mortar
#

Enjoy

wet elk
zinc tulip
wet elk
#

Doom 3 $2.39 in Steam

zinc tulip
#

Is it on Xbox or nah

twin mortar
#

No the 2004 version isn't on current-gen

zinc tulip
#

Dann

twin mortar
#

It's an old game your laptop will very likely manage

wet elk
#

$10

zinc tulip
wet elk
#

Nicee

zinc tulip
twin mortar
wet elk
#

Oh

#

And there is also Doom 3 on Xbox

twin mortar
#

That's the BFG Edition

#

It's just named DOOM 3

wet elk
#

Oooh, I already understood, thanks HappyGuy

zinc tulip
#

Wait what's the difference between 2004 version and the bfg one?

twin mortar
#

There's a few ones

#

Some notably ones are:

zinc tulip
#

Ok

twin mortar
#

-BFG has 2x ammo
-BFG's flashlight is not seperate
-Lighting differences

zinc tulip
wet elk
#

I thought it was a different game

zinc tulip
#

Is it or nah

wet elk
#

Is it

zinc tulip
#

Idk? TwT

wet elk
#

Is itt

zinc tulip
#

Idkk? Hehe

wet elk
#

Is ittt

twin mortar
zinc tulip
#

TwT ask the person with the meat ball pfp they seem like they know alot

zinc tulip
#

Oh wait I'm dumb that's not a meatball

#

Wait why aren't there any mancubus in doom1?

wet elk
wet elk
zinc tulip