#classic-doom
1 messages · Page 86 of 1
To run Final DOOM we're going to need..
- 486 processor running at minimum 50Mhz
- 8 mb of RAM
- 256 colour video adapter
- Microsoft Windows 95
That's true, it's an insane gimmick like I said earlier😭
I mean do you technically even need Windows
I'm sure you could load the IWAD in DOS Doom with a little batchfile trickery
No idea, that's what the manual says
Initial release date: 1996Oh, huh, it DID release that late. For some reason I had it in my mind that Final Doom was like '94
All the same I don't think Final Doom does anything fancy enough to require sourceports or win95 features or anything
Though having said that now I kinda wonder if DOS era rigs would get frame lag on Go 2 It lmfao
its still episodes, but yes, continous play format, no forced pistol start^^
but the maps are all still pistol start compatible
2nd episode begins with the city levels (from level 12 to 20) 3rd episode is hell levels from 21 to 30
dos is faster than 95. I totally wouldve tried to run in dos.
I didnt like it for the 1st time. I wouldve preferred a boss monster over shooting a wall texture xD
same that infinite spawn of enemies is so annoying
i was actually expecting plutonia to end with u having to fight all the monster bosses at the same time
Or an entire new boss. Even a recolor with changed attack wouldve been better 😄
Valiant has a more interesting boss fight and its not icon of sin
But it’s not episodic, it’s a straight 32 maps
Fiinal doom absolutely runs fine on DoS. Source: I've run it and it works fine
Can't believe the manual lied
Another thing, a lot of people may not even realise the episodes are supposed to be there
The manual didn't lie. The manual is specifically for doom95(most likely) which well, is for win95
Ohh that's fair enough
I was curious to see what was on the manual, so I got it from an archive of it
did a dumb thing for no reason
https://youtu.be/tASA-NSmGdk
Found in a WAD file (specifically Common.pkf) from DOOM + DOOM II containing pre-beta sounds, there was one called "BONUS.WAV" which is a stock jingle for dramatic effect. Why was this chosen as a bonus sound for something (as the file name extremely ambiguous; this could mean anything. Health bonus? Armor bonus? Extra life? Which is it? If some...
also no I will never shut up about Doom prerelease stuff
Are devs of Doom + Doom II rerelase hang on this discord?
I wonder if they have plans of adding multiplayer support for mods. F.e. being able to co-op for entire megawad would be epic!
you could use the zandronum sourceport
So what exactly are the old stone structures with the statues? Were they created by the demons or the humans?
Had this ever happened to anyone in doom?
I was playing with my friend and this happened on one of the maps
HOM on vanilla maps???
Jesus, how broken are the official ports???
I got doom from the doom and doom 2 pack on Xbox incase your wondering
the Xbox app or a straight up Xbox?
Straight up
damn, was just gonna tell you to use a community source port
the KEX port is for sure broken as all hell
I don't know what the Hall of Mirrors is I haven't talked much on this server and I don't play too much doom
So this has happened but this is a rare occurrence
The entire map was weird
basically, you see when you look at a wall and everything repeats its self?
that's the Hall Of Mirrors bug
I could see bodys through walls and the barrels too
if you were on PC you'd have the luxury to use community ports like Woof
I'm sorry but idk what ports are
basically people take the source code of the original engine and add new features to it
and Woof is probably my personal favorite out of all of them
good menus, accurate gameplay & demo compat
good modding compatibility
HoM is a mapping issue where a surface is untextured. But this shouldn't happen in the vanilla maps because yaknow...they were tested. So I think what's happening here is a more specific issue to the version you're on. Though if coder penguin has a better guess I'd go with that
Oh
probably a new update done fucked up the WAD
ports are any version of the game that either attempts to emulate the code or the game broadly that isn't the original DoS release.
KEX has always had HOM issues with maps, though
Or adding the codes of both games could have done something
It's possible that id24 did something funky though
like I've seen a map that I know works outside of KEX have major HOM issues
Because all the maps in Doom + Doom2 are running the new id24 engine rather than the usual appropriate comp levels
on Day Zero of release
If HoM is untextured walls then why was the floor lit different and it sucked me in when I walked on it
I don't think it's just hall of mirrors
yeah, it isn't
And same with the hole
there are major issues going on
I think there's some other weirdness in here
if you got a PC, I suggest getting it on there
I could shoot through it but it had HoM
if you don't, just pray it gets fixed
My poor laptop would probably explode
it wouldn't lol
Even the biggest doom maps are pretty manageable
my shitbox of a laptop that can barely run Linux runs Doom perfectly fine
I'm trynna get enough money for a real PC
Wait so what is the problem with my doom?
I have another video of when it first happened but it's too big for discord
Nightdive dropped the ball on the KEX port imo
probably have the same issues
Because they are 2 games compacted into one file
So if one has a problem oops both has it
they're not
2 games just stuck together
Yeah
DOOM.WAD and DOOM2.WAD
also TNT.WAD, PLUTONIA.WAD, SIGIL.WAD, id1.wad, NERVE.WAD, and also whatever they call the packed WAD for the Master Levels
usually the MLs are several WADs
idk if it's consolation or the opposite, but what happened to you is rare even in the new official release and frankly, I've never heard of in any capacity outside of it
I had to get rid of eternal cuz my Xbox only has 360 gb of space and all of my favorite games are massive
The pack of the original and the second was new unless they just took both games and put them together
you can then download the game from GOG and copy the WAD files over to a community source port and use that instead
it's new
or Steam, but I much prefer GOG
I do remember one level I played a couple years ago and it was nothing like what I have gotten through on my own playthrough
I was in hell
With a bunch of cacodemons
I have only seen pinky and the invisible pinky
the invisible ones are called Spectres btw
but yeah, you first meet the Caco in Episode 2
Also I don’t think this is a cacodemon
assuming you're playing on Hurt Me Plently or above
Bruh
otherwise I don't think they appear until Episode 3 although I could be wrong
if it looks like a big red meatball, it's a caco
Cacos are in every Doom game
Idk what the demon is called but it looks like doom guy
And google said it was a caco
marauders?
Pain Elementals, Archviles, and Revenants also all come from Doom 2
I suggest perusing the doomwiki. All the monsters are listed there with pictures
Big axe guy
marauder
Yeah that
that's only in Eternal
I'm much better at the older games (although that's not saying much)
I should try to get every soon game on my Xbox
don't skip on Doom 3 or 64
Marauder is a good boss enemy. The cyberdemon is a bad boss enemy in e2m8. But then those facts make the cyber a bit more flexible to use as a regular enemy
I know eternal is 90 gbs
I’ll start with the old ones because they are smaller and are quick to download
I will have to get rid of a couple games I don’t play anymore
But I liked eternal because of glory kills
despite people saying Doom 3 is the black sheep of the Doom series, Eternal really is
I think I played eternal
Eternal feels and plays nothing like the other games
you start in a castle on Earth in Eternal with a shotgun
in 2016 you're strapped in a coffin with a pistol
I personally prefer Eternal over 2016 but that's because of a silly reason
What is it?
enemies feel like bullet sponges in 2016 for some reason
2016 isn't a bad game at all, though
I like the zombies
it's very fucking good
Because they are the most clumsy of all
all of the Doom games are
but yeah, don't skip out on Doom 3 because people say it's "the black sheep" or "bad"
neither are true
When I glory kill a zombie I kinda feel sad unless I use the chainsaw and cut them in half
They should of seen it coming
the only game that's genuinely the black sheep of the series is Eternal
and I will stand on that hill until I die
In eternal there is a destroyed mech in the side of a giant platform
And at the start of one of the sections a giant demon is seen walking through
What is the demon and where are all of the mechs
Nvm
I found it
u can not even look around smoothly in d3 engine, so...
The most deciding factor of if a game is good or not
tomato 😄
thats good
I find it good when they dont die that quickly. especially higher tier enemies
Classic doom made it perfect imo
I dont like it how easily cacos die in eternal
1 shotgun grenade and its glory killable? meh
2016, I think most will say eternal
But I prefer 2016 because eternal is too cartoonish for my taste. 2016 is a much more serious atmosphere and the game stays more doom imo
It was a good enemy when I played as a kid with keyboard, having to hold down shift all the time and strafing is a foreign word. you turn and go away, thats the way 😂
I don't know what that means
De-M-oN found it a harder boss because they didn't know how to strafe at the time
everyone jumping to run doom.exe instead of running setup.exe first
but without strafing it was actually a difficult game 😄
I was in the setup. But you had no experience with shooters and I was young. I mean you sometimes dont realize then everything 😄
also the constant shift press was quite uncomfortable. and no mouse either (when moving the mouse forward means you also run forwards equals to me the game has no mouse xD)
At least there's the novert file nowadays(idk if that existed in the 1990s or not) and the knowledge of joyb_speed = 29 so that there's no vertical mouse movement and there is always-on strafing
Yea I always hated that element of eternal. Makes too many enemies a joke and the player hardly ever respects a single enemy in the entire game. Just jump, shoot, chainsaw, and grab everything you need from enemies so you never need to explore the level for resources, only for progression
Hopefully Dark Ages will play a bit more faithfully to the originals in the way you still need to care about the level around you for reasons beyond movement…like using walls for cover or grabbing health in a corner as you do in og doom
and hopefully not a cartoon / arcade game feel 😄
That’s asking for too much, sadly, I think
But I also heavily agree. Don’t think they can help themselves tho
Eternal was waaaay too arcade-y both in levels and out of them too
I Have come to make an announcement
Starts speaking in at dooms gate
especially the cacodemon feeding. the whole animation and reaction and sound by it. As if it thinks its something to eat. idk it felt like pokemon gaming
Doom 2016 had this dark atmosphere, was being serious etc
even the blood color makes a difference 😄
Ok my announcement is over. Have a good day
the announcement:
to do a combo, hit em with a prank using bfg 10k
Sadge when are they going to fix modern co op man - it's killing my vibe to want to go on a spree of levels lol
Any pixal art progrems to use for sprites custom? (Preferably free, but pay can work) this might fit more with the art section but I'll do it here.
speaks in doom 1993 MIDI music
Oh and if not then would pixalizing work? I origanly was gonna use photoshop
Made my friend play nightmare on this. Quit like after two playthroughs
Honestly if you want something free and it's just for pixels you're probably best off with Paint.Net
If you don't mind shelling out 20 bucks though Aseprite has better animating tools
you don't exactly need to pay for Aseprite, assuming you're not selling your work
you can build it from source
Probably the only real reason I haven't switched to Aseprite entirely is hotkey differences lmfao
which is actually quite easy to do
the instructions for building it are very nicely laid out
just spent 2 hours to clear 2 levels in doom 2
i'm not even on ultra-violence either idk what to feel lol
finally to the halfway point though. level 15/30

what the hell is going on with suburbs
maybe the first "slaughter" map. Sometimes ya get a lot of enemies
had to look up a walkthrough, which made me feel pathetic and in the wrong place
anyway i'm now onto the courtyard which is where i'm stopping for tonight. it's 3am
i've only managed to complete two levels without dying (and completing from a pistol start): tenements, and some other level
not counting entryway because entryway is entryway
I thought people reserved that label for Go 2 It
some might.
I just learnt of one that was nearly 4gb yesterday because of oversized textures and music saved in uncompressed FLAC format
Honestly that's going to be the case of just about any oversized doom mod, just obnoxiously shitty optimization
Good morning everybody
and music saved in uncompressed FLAC format
Lossless. nice. FLAC is not uncompressed. its lossless compression. WAV would be about 50% bigger)
I absolutely hate it when people compress the music that hard that the files are only 96 kbit or even just 64 kbit. thats horrible bitrate
and it doesnt matter that its ogg. its also there horrible bitrate
and the digitalized midis in doom 1+doom2 port are also just 96 kbit oggs. why people love this shitty bitrate so much
make them at least 160 kbit
man it sucks that quicksaves arent tied to a game in rerelease
just lost my plutonia save...
yeah the sound quality sucks big time
Anyone know if Aliens TC is still available?
yeah it is
hey chat
so i ported the press release beta to a pwad
and it works aside from some unused animations being messed up
also the unholy bible
nvm lol
that's demo map 2
play Rooms in roblox its gud
Um how do I post images?
Idk
Don't turn it into a gif lol just embed it
^ easiest way is to just send it in a seperate server or dm, right click and copy link
Why is habitat in final doom such a drastic downgrade from literally every other map in either episode
It has a distinct babies first wad feel
Cuz tnt
Team TNTs levels arent usually THIS bad
I liked all the levels. also habitat.
I loved the blue door. Thats a damn HUGE door haha 😂
But yes the secrets were quite unfair lol
But I found them all but 1 with automap
one I had to look up^^
the amount of relief when i finished "the chasm" for the first time
my god that was stressful
Just wait until you see The Spirit World and The Living End
thank you for reminding me how to be intimidated
I remember this having a SmoothTextures.pk3 file for it but the Google Drive only leads to SmoothDoom.pk3. Anyone know where I can get the textures as well?
Smooth Doom is a spriting project/general enhacement that adds newly drawn frames to all of DOOMs weapons and actors. What does this mean? Well, the games pixel art will look much more lush and slick, like a Metal Slug game, or Earthworm Jim, or any game you like that has really elaborate sprite ...
Cacowards 2024: no Scorching Earth/Semper Fidelis in top 48? wow
yeah, Resurgence 2014. did not really feel the first 5 maps but there are some quite good maps later on
I love the spirit world. The only complain i have is that you can play the whole map invulnerable
Finally, today is the DOOM aniversary
Time to celebrate and continue my journey in Kenosis.
Can you imagine a Mancubus with 2 BFGs on its arms instead of its characteristic cannons?
uh guys i managed to run doom 2 on doom v1.6
the game crashed due to the demos being incompatible
alongisde that it can't load any maps
i'll try to fix some stuff
HOLDON
IT WORKS

what doomguy sees before dying to map11 of plutonia:
So John Romero apparently has a CD that has LITERALLY EVERYTHING IN REGARDS TO DOOM'S DEVELOPMENT ON IT
Anyone here work at Id?
I'd like to see if it is ok for Romero to release it (I'm not affiliated with him I would just really like this to be released so we can see and use all the cut content Doom has to offer)
I think what you're referring to is an archive from 2014 that has been posted before, it was called "Romero Doom Dump"
and it wasn't everything but it was a ton of new things for back then
No Romero made a video on his discord where he shows the CD in question
I can invite you if you want
is it the romero games discord or something?
Yes can you add me as a friend so I can invite you
Today is DOOM's anniversary, so, remember, without this game we wouldn't have gotten all of that rip & tearing
LONG LIVE CLASSIC DOOM
the best I can do is a mancubus2harkubus reskin https: SLASH SLASH www.dropbox.com/home/0monster reskins%2Bmore music
Is the Bethesda.net login not working for anyone else
lol (monsters2 wad changes projectile color to green btw)
DOOM II COMPLETE!
....on hurt me plenty
time to see how many hours it took
Roughly 20 hours and 44 minutes.
Your first time will be long, but by your third playthrough you'll likely be clocking in with just one hour
no chance i'd get that much better after only 3 playthroughs lol
i haven't even counted up how many times i died during all of that yet, and 1 hour sounds both under virtually all of the par times and deathless
granted; almost all of the time i spent on this game was mostly due to insisting that i finish from a pistol start if i died
Yes, you would
Trust the process, you'll be blazing fast in no time
i don't even know what the "process" is
i think icon of sin was the only level i finished under par time
Just playing the game
Congratulation
does the dos version count because that's what i've been playing on
Any version
well uh i guess if i ever finish two more playthroughs then i'll let you know about how long it takes me
i've completed doom 1 twice and doom 2 once
Good luck
thanks
Congrats. It’s always fun discovering a level for the first time, even if by modern standards, a lot of those doom 2 levels don’t agree with people. Doom 2 is great to get lost in considering all the new additions they added. ID sat there and said, “yea we only need one more weapon, but a dozen or so badass monsters, and then it’s perfect” and it shows
i looked up walkthroughs for maps 16 and 29 but besides that i think i more or less figured everything else out on my own
not really sure how to feel about anything though
Well whenever you are ready, there are plenty of other worlds to explore in doom in the form of community content
But people tend to stick with the more official stuff first like plutonia and tnt if you want more doom
yea i plan on finishing the 5 games in the dos version and then maybe go back for all of the steam achievements
not really sure if i'll end up trying much community content but i definitely am not done with doom after just finishing the first two games once or twice
Sounds like a great plan in the meantime. I wish you the best of luck on getting the achievements
thanks!
Hell, from gameplay mods to player-created mapsets, to making your own content, there’s always plenty to do
Enjoy the journey at your own pace
will do :)
Icon of Sin is laughably easy on any sourceport with mouselook. I should probably look into some mods that replace it because most IoS levels depend on some honour system of not just aiming directly at the fuckin brain the moment it's visible
Besides TNT map 30 which, against all odds, is actually harder with mouselook
harkubus limp included because of the heavy pseudo BFGs
"map29 is laughably easy any time you type iddqd. I should probably look into some mods that replace it because most levels depend on some honor system of not cheating"
I'm not sure if this is supposed to be some kind of gotcha, are you trying to suggest iddqd is a movement equally as natural as moving a mouse up or down
I am trying to suggest that it's up to you to not cheat.
If you're not submiting a run or uploading it to youtube or anything like that, there are no official rules. But you know when a settings choice or even typed code changes the gameplay or circumvents a challenge. It's not the map's fault for not accounting for that
I'm not suggesting it is
Most IoS levels are designed around no mouselook and that's not a design flaw, it just unfortunately makes them stupid easy with mouselook enabled unless you abide by the same conditions that are mandatory to beat it otherwise
so don't play with mouselook
I would rather not turn it off for just one level when the rest of a megawad works just fine and I don't think it's wrong to pine for an alternative
Unfortunately most icon of sin replacements replace the entire map instead of playing around with the system of spawn targets, brain entity and the hidden romero head
which ones? I love Necromantic Thirst only from what I have tried. I like other 2024 mapsets: Scorching Earth, Semper Fidelis and Sunset Irregilion...
been trying forsaken compound, but the screenshots just look great
I decided to count up all of my deaths while cutting down the video, and my total death count was 258
The levels with the highest amount of restarts were Suburbs with 36, The Living End with 33, and Downtown with 24.
I know nobody cares about or considers this information but I figured write it down anyway since I was cutting down twenty hours of video anyways. might as well get some statistics out of it.
Just out of curiousity because it's not something that occured to me on my first attempt either: did you realize that you can ||completely skip the Cyberdemon|| in The Living End?
Yeah that's what I did
Most of those deaths came from the starting area where I kept getting blown up by revenant rockets
Oh lol, the first... I wanna say three playthroughs I did I forced myself to kill it rather than just run past it
Younger me obsessed over getting all kills all the time lmao
if i wasn't playing the dumb rule of doing pistol starts if i died (despite saving) then i probably would've tried to kill the cyberdemon
but for whatever reason i decided to torture myself and start with the pistol whenever i died
instead of loading any save data
I can't think of many ID-made classic Doom maps that are actually designed for pistol start
i mean i'd doubt any of them are designed for a pistol start, but i would assume that they were all tested from a pistol start
Like yeah people do it regardless but seeing an ammo type without an accompanying weapon pickup has to be very frustrating lmfao
it definitely is lol
i got so many rockets on the spirit world and yet i never found a rocket launcher
so like why do i have all of these rockets
those would've been great against all of those revenants and stuff later on
Hell On earth starterpack has a proper icon of sin. but the map design is made for brutal doom. No idea if the balance works with vanilla
But there are many many situations on any map where mouselook is easier and even makes you hit targets you otherwise couldnt, because autoaim also has a max range
I mean most of the difficulty in an IoS fight without mouselook is that you can't autoaim it and have to be directly level with the brain opening but regardless
I more had in mind a monster that replaces the boss brain object, kinda like the Mother Demon mini mod or the hidden boss for Corruption Cards
in hell on earth its not a wall texture, its an actual monster. (still cant move though) its like the proper version of icon of sin.
https://www.youtube.com/watch?v=z-2Yo3w8FwQ&t=1254s
I use project brutality 2.03 though. The weapons are different to BD 😄
But Quad Shotgun + Triple Minigun was fair enough I guess. Black Hole Launcher and Nuclear Missile Launcher were too much for him xD
Let's Play zu Project Brutality mit dem Brutal Doom Starterpack (32 Level Megawad) & mit den folgenden Submods:
_
Additional_Upgrades_FINAL.pk3 (Weitere Waffen sind upgradebar)
PBMonsters&Weapons.pk3 (Brightmaps)
Icon_of_Sin(PB).pk3 (Das Ende nach Icon of Sin zeigt nun die PB Monster)
NiceWallBlood.pk3 (Bessere Blutflecken an den Wänden)
HXRTCHU...
https://www.youtube.com/clip/UgkxO48P5drVWwucDhSDLlOtJMlRMIE8G3qp
This when I used my nuclear missile launcher lol
60 seconds · Clipped by De-M-oN · Original video "[LP] DooM 2: PB | Starterp. – MAP30 { Devil's Domain } || Wieviele Atomraketen hält Icon of Sin aus?" by De...
Nice
Are there mods created by Brazilians?, and because I'm from Brazil
but from what I know what I know is brutal doom
In your guys’ opinion which vanilla Classic Doom limitation is more annoying?
A. Infinitely tall actors
B. No vertical aiming
infinitely tall actors although they aren't that bad
A
the lack of vertical aiming is anything but annoying in my opinion
the game is designed around that limitation in mind
C. Horizontal auto-aim 😭
So many rockets to the face cuz it hits a wall I’m beside
Vertical autoaim is less consistent than actual mouselook but as long as the monster is still onscreen it usually isn't too bad. On the other hand there are speedruns that amount to a complete crapshoot because of infinite object height (EG: Nightmare 100% secrets in Doom 2 map 5 hinges on not being blocked by the pool spectres at the end while trying to jump for the cacodemon closets)
The pause music on doom 2 is so chill
autoswitch to new picked up weapon is the most annoying one
I honestly like the vertical autoaim instead of vertical freelook because it de-emphasizes aim a bit and helps put the focus on movement and tactics. Infinitely tall actors is infuriating
why use vertical aim, if chainsaw? 
Use a chainsaw on Nightmare.
I bloody dare you
fair point
Cursed thought: I’ve been playing God Hand a lot recently, and I just thought of the idea of a mod where instead of getting guns you get different melee attacks and the levels are designed accordingly. That sounds horribly janky but I’d probably play it
Bring Your Own Class has a few melee classes that gain attacks instead of weapons for their weapon drops (eg: Melty Man gets an AoE haymaker instead of a chaingun) so it's not entirely without precedent
Most of the design challenges would be just fitting it within Doom's keybinds
In fact I could be wrong but I'm pretty sure there are literally multiple God Hand themed mods
I always use the scroller to switch weapons (I have kind of a weird hand posture on the keyboard that makes reaching the number keys really awkward and difficult) so that wouldn’t be a problem for me. I’ll google that and see if I find anything interesting
Infinity tall actors is actually annoying, vertical aim is only really needed when aiming at a far distance
hi, any good doom wads to play?
1000
Don't know if VEGA will let me link it but https://www.youtube.com/watch?v=w0iwKHuz_6E
Doom Hand finally is here!
With the Doom Slayer model its perfect for this mod
I replaced the normal monster to zombies
because this game its gonna be fighting styled game!
Less ranged enemies weapon and alot of action!
Still more to add like monsters, abilities, fatalities, etc...
This is the alpha version, only zombieman, shotgun guy and imp ...
Oh THAT worked
Thanks
A new player wondered in his LP Video if he can use the Chainsaw on the cyberdemon at E2M8. Cyber said no 😂
infinite actor height makes sense though because the monsters are designed around it. It would be so much easier if you could just walk over them without harm 😄
I also think its a graphical ugliness prevention. because they already didnt like the software renderer tilt angle when looking up and down, but being on top of a sprite would look even more awful because you see theyre just 2D then (paper thin effect)
not only there. good example is E4M2 and the cacodemon above the spectres in the stone wall canyon
You would like to shoot down the cacodemon with rocket launcher above the spectres, but because the spectres are closer to you it would aim down to the spectres instead xD. Can even cause accidental suicides if not careful 😄
I dislike the horizontal autoaim much more though. its absolutely not necessary and 99% of the time it does rather harm you because you would hit the target but the horizontal autoaim shoots against the wall
I understand why infinitely tall actors are a thing; it’s still very frustrating
mapsets?
Speed of Doom 2010 (tough hordes, lotsa mancubi),
Vanguard 2011 (second half of the mapset looks like Valiant 2015),
Hellbound 2013 (top lighting, iffy gameplay),
Valiant: Vaccinated Edition 2015,
Hell’s Fartherst Shore 2021 (D1),
Irkalla 2022 (great details, top lighting, grey cramped castles in red hell, great colors),
Shallow World 2022 (ez),
Scorching Earth 2024 (similar visuals to Hellbound 2013),
Necromantic Thirst 2024 (maps01-08+10+14+17+18+21+24, others glitch/lag),
Semper Fidelis 2024
and the all new
Sunset Irreligion 2024.
as for the gore/guns, fem voice, dash: VOYAGE INFERNAL gameplay mod.
monsters? I have compiled various reskins, posted here yesterday, harkubus rules
I think it's literally only that romero and Carmack didn't figure out midair 3d collisions
vanilla Classic Doom? y? PC, GZDoom
Valiant: Vaccinated Edition 2015,
No. play the full thing ..
the new features are way too good
Some people prefer vanilla. A LOT of them...
GZDoom doom strict
Bugs fixed, gameplay relevant rules intact. win win to me 😄
its like ID Software released a new patch
I'm a purist so I don't use source ports at all personally
But if you play gzdoom, why you recommend the castrated edition of valiant 🤔
so you play in dos?
DOSBox
Though I mostly play the console ports
Yeah, I'm extreme about how I play my games. I don't even install widescreen patches for 4:3 games :p
in that regard I wouldve preferred the win95 version by ID Software. The Doom CE version offers at least 640x480 resolution (But I had broken spectre render there for some reason. Not sure if thats still a problem though. was many many years ago
DOOM95 is pretty much unplayable on modern hardware
which renderer was it? OpenGL? or Direct3D? you remember?
i ran it once using vmware and a win98se vm
direct3d
rarely any ports that use d3d
Not interested in VMs
it works with a dll but the colors are
something
Yeah, I've heard that
nah no VM, just add dgvoodoo2 😄
Coder posted a screenshot before
I will if I get my hands on it
dgvoodoo2 is amazing. runs anything old 🙂
and the best is: It outputs to Direct3D11, then you can even capture it with OBS GameCapture
@twin mortar https://www.moddb.com/mods/doom95-portable/downloads/doomportable found this
just set the iwad
Does this modify the game itself in any way other than just making it run?
it just makes the game run
by adding d3d compat dlls
I see I see
not sure what this thing adds, but dgvoodoo2 would also handle properly 16bit colors
because if its not done properly it will look bad (e.g. at NFS 3 tire smoke would be greenish
man i sure do need a proper linux midi library (or maybe cross platform thatd help)
then i'll just implement it into the src port
dmx sucks
i wish the source code actually had dmx
but due to dmx not allowing the code to be open source
im making a modpack for doom 1/2
i know it's far from the hardest by modern standards but i'm playing through plutonia for the first time and just cleared go 2 it, there's an hour of my life i'm never getting back lol, kinda proud though!
Hey guys, after watching many vids of classic doom players like coincident or decino, decided I wanted to give my nostalgia a go. I got the wad here, and am arleady running PrBoom+. But dunno much of what I am doing so I wanted to advice on how to run this as best as possible. I am running it on comp lvl 9 (ngl dunno why I didn't stick it with 2 in the bat). But again, am not entirely sure what I am doing.
an oddity I am noticing from whatever mess I have done with the files is I got no sound for when I find secrets
just play it with gzdoom lmao
I really suggest using DSDA-Doom over PrBoom+
Or Woof is also an option, too
DSDA is still currently being updated and is forked from PrBoom+
They share similar menus and settings
Woof is also still updated and is instead forked from WinMBF, but does share some common features like complevels
Woof also (in my opinion) has better menus than DSDA and also some visual gimmicks like colored blood you can enable if you wish
Both have the ability to enable a secret found message and sound
Both just as easily
They may want a more vanilla experience and/or demo compatibility
GZDoom pretty much offers neither, especially the latter
the compl level you pick should match the wad that you're playing. So vanilla stuff is cl2, and anything you download for "boom" will be cl9. They'll tell you in the download
I think you are overestimating how much harder DSDA is to set up. Literally the same, if not easier than gz. The reputation GZ has as being the "easy" generalist port is undeserved. GZ doom is for things made for gz doom and not made for boom, vanilla, or mbf, or mbf21
you forgor id24
I did not
id24 is not an existing comp level for DSDA at this point.
As far as I can tell, almost nothing is made specifically for id24 either.
dsda is my go to port actually
if i'm not using it then it's probably something not compatible
id24 compatibility probably isn't a priority rn
id24 doesn't add much
ANTIVAXER!!! so that I can play w/ guns/gore/monsters/mods I choose (using ZDL launcher in this very specific case). possible to play Valiant maps 22+23+27+28+30 w/out fps drops on a stronger PC pls? got ryzen CPU, VOYAGE INFERNAL gameplay mod, GZDoom. I have tried dsda-doom but felt exactly the same as GZDoom. what PC HW do I upgrade first? better ryzen? more than 32GB RAM? better GPU? thanks
But is it what the person you answered to wants too?
Valiant's extra is really really good and I recommend playing in general first the mapset how it is intended to be played
GZ doom is for things made for gz doom and not made for boom, vanilla, or mbf, or mbf21
Just because they fixed bugs like blockmap, lost souls outside of map bug by pain elemental death etc it is not made for vanilla or mbf?
thats some crazy bullshit
and all the gameplay relevant things are covered by their presets
and there is also mbf preset
the physics are different. That's gameplay relevant.
I get that it's a rough approximation. I am aware of the presets. But it isn't the same. The gameplay is different. The blockmap is an obvious one
Why did that person open with antivaxer? 😭
but thats a plain bug that some shots dont get registered by the blockmap
id wouldve fixed it themself
Why you love hitscans not being registered sometimes
which is just a technical problem and not intentional
Because we much prefer accuracy and demo compatibility
I dont know which physics you mean. Feels very much the same to me. what kind of physics you mean
and blockmap counts not to me for gameplay. its just a pure bug and nothing else and nothing intentional
unlike e.g. infinite actors height, which is of course important to gameplay and intentional
everything which isnt just a plain bug, its there in the doom strict preset
And I dont miss the bugs at all. Its good that plain bugs are fixed
ID wouldve done the same
A lot of us purists just really don't like any inaccuracies no matter how small
what you're describing is gameplay. Just because you dont like it doesn't make it not gameplay
An example of something that isn't gameplay is the hud being smaller, or the medikit 25 % health text, or ouch face being changed
it would more annoy me than anything if there is just another lost soul outside of map or some shots once again not registered. meh. Thank god bullshit like that is fixed 😄
An example of "gameplay" is "my melee works on more monsters up close
not happening on doom strict
doom strict uses the old hitscan detection
The lost souls out of map is fixed in boom and above anyway. But on vanilla, you could very well have two rooms separated by a wall that on true vanilla, the lost souls spawn through the wall and you might see them later
Say doomguy's speed is adjusted some imperceptable amount such that the physics are changed but you as a player probably wouldn't notice. I wouldn't want that change.
but the blockmap bullshit is fixed like half of the pellets of the SSG not hitting because they had the blockmap bug
It isn't really a factor to me that GZ's physics are only maybe noticable. I don't want the physics changed at all. The game is as-is
That's part of the game and you can adjust your actions as a player to account for it
Not shooting in a pure cardinal direction(aim a big diagonal), dont' expect 1hit BFGs on spiderdemons, give extra leeway when meleeing mancs
thats just a stupid technical limitation and id themself wouldve fixed it immediately, because this is a problem not being intentional
It's not intentional, but it is engraved in the original game
If I want to see a game's greatness I don't want to cut out what makes it bad, I want to get its entirety as it was
to me this is like an patch 2.0 from id. Bugfixing. like every company would do if their game has bugs and still are allowed to make patches
The game is build on technical limitations
The RNG table, the limited monster AI that can only move in 8 directions and never moving while attacking, the vertical autoaim, the horizontal autoaim, the lack of freelook, infinitely tall actor collisions, no true room-over-room, the scuffed trigger system(map07 triggers), the fire rate of the rocket launcher came about due to the reload being annoying to animate(likely). The lack of a real reload mechanic similarly due to limitations most likely. Even the size of the original maps. Working within limitations is a huge part of Doom's history and art in general
If this game had no y-sheering, there would be no BFG. Y-sheering leads to a locked vertical camera leading to vertical autoaim. This means that a BFG that functions a delayed shotgun where every tracer vertically autoaims independently makes sense. It also is balanced by the fact that the locked vertical aim prevents you from trivially shooting at the ground so you have to play with a fuller trigger->blast delay or use the geometry to your advantage with a wall. There's a reason that even QuakeII uses a totally different BFG system.
Also no ghost monsters in gz : (
thats all ok and also the fist range is ok and I keep it on vanilla maps original range
But what I dont need is randomly bullets or shells not registering which were supposed to hit and I'm glad that this is fixed permanently
that's great. You can play how you want. Nobody's stopping you. I'm just saying that is is objectively a gameplay change and we shouldn't act like it's the same. It's very similar. But it isn't the same
not registering shots from guns? no that is not gameplay to me. thats just a bug alone
What definition of gameplay could ever not include when your weapons register
why I cant upload image lol
there is
but I cant upload image on this discord meh
not even possible to upload at a image hoster
thats crazy
I know that it has some specific maps that it works on and Zscript technically allows it to be manually reimplemented, but at least as of this post https://www.doomworld.com/forum/topic/127038-gzdoom-help-cant-create-ghost-monsters-in-doom-strict-compat-mode/, it isn't included in doom strict
So I have a map (complevel 2) that utilises Ghost Monsters (monsters that haven been crushed by a crusher, then resurrected by an Archvile and then can walk through walls to chase the player) in the map. I can get the map to work correctly in DSDA Doom / PrBoom Plus with the complevel 2 flag. Usu...
its a compat flag
in the options
I looked up. its also covered by the doom strict
maybe the post is too old
ok, nice that they added it then. It still doesn't change the narrative. GZ isn't demo compatable. So that's that
even if its accurate it will never be demo compatible
so the gameplay is different. That is what it means to not be demo compat
marine best friend
this includes bugs too though
modders best friend
As it’s mainly to be an extension of Boom
2021
Which is an extension of vanilla
Just play however you want
Except for texture filtering
But things like blockmap hit detection are annoying as fuck
I dislike freelook, jumping and crouching, but if others use them, sure, I don't care
Texture filtering though? You are tripping.
Pretty much the only thing I will not accept
For classic DOOM at least
It’s also horrible in Quake
I leave it off for post-( and including) id Tech 3 FPS games
Doom 64
Isn’t usually idTech?
Where'd you get that one from
You're fine sir
Eh, not really in my experience
Probably because I’ve played with vanilla for so long I’ve maybe subconsciously learnt how to avoid it?
Anyways how can I make up for the fact I barely played Doom 1 on its anniversary?
uv max nuts 3
Something NOT painful
uv fast the three episodes of doom 1
Technically every UV player has done that, just not all of us have done it good
Me who has only done UDoom on UV once:
I think they're going for -fast monsters
Oh right, forgot about that
If so I would literally die
Well, he said specifically Doom 1
Also, it would be hundreds of tries for E4M6
I would genuinely be unable to do UV -fast
nah you could do it I'm sure. Especially if you did the red key grab through the wall. a gameplay trick that I'm p sure isn't in gz @coarse igloo
take your time. you know the game enough
I have a hard time pulling it off, actually
Like I might attempt just E4M1
noclip
I use these where I'm supposed to use these (gzdoom based maps) Otherwise it would be crazy cheat
i mean slamming your face into the wall to pick up the key on the other side
but typing it on gzdoom console
I believe it's because the pickup check happens before the check for legal movement
nothing wrong with doom's regular cheats like idclip. no need for a menu or console
nope, he should do okuplok UV single segment
Literally only one person has even done that lmao
Meant to reply to this
me
Yeah, I could probably manage Doom 1 UV -fast
Just not UDoom UV -fast
Thats why I said just the three episodes
why it should. its another stupid bug 😄
Like I might try E4M1 but
I absolutely hate E4 in general
Though I actually like E4M8
I consider it the best boss level of any official idTech1 Doom game
It aint that bad aside from the first two maps and map 6
I can actually manage E4M2 quite fine even on a pistol start
Well, at least on my normal difficulty of HMP
E4M2 is good. nothing wrong with it. difficult but not because of monster spam
when I did nightmare, e1 was harder than e4 oddly enough
hitscanners^^
My 360/BFG NM run ended at E4M6
The caco spam at the beginning is atrocious
I liked it what they did with duke3D
when you gib the enemy, it wont respawn
I’m waiting for a Doom mod that just turns it into another game so I have an actual reason to willingly use Cheesy Doom
(I am NOT fucking counting Brutal Doom or Project Brutality)
Well, I do actually use GZ for 64 so I can use a midi pack to replace its base OST as it gives me anxiety
I used Gz for screenshots until DSDA got Xaser's OpenGL and I learned the fly cheat
64 is fkin scary, I only played few first lvls
wait until you reach map 20 👻
Nugget Doom has a free cam so I just use that
Although I don’t have freelook
I think I treat it the same as Doom 3, I got to freaked out so I uninstalled it :D
damn
yeah running around with that shotgun and miss every shot and stuff, also soo soo dark I couldnt see shit
oh well, Jumped into the Sunder maps recently, I reached lvl 4 this far
Yeah, I sadly can’t handle Doom 3 as well
I gotta figure out how to do free cam on demo playback. I get it to run around essentially as a guy with noclip but without fly
in gzdoom you can type in
noclip2
then you're no clipping and flying together
maybe maps made for it (for gzdoom, wrong line replied)
https://youtu.be/wtpqv2YmSb4
Elementalism is an epic new mapset for GZDoom, releasing 5th March 2022. Phase 1 will feature:
- The first three of six planned episodes, featuring 15 levels by a team of eight world-class mappers, including four Cacoward winners
- Expansive maps dripping in atmosphere and environmental storytelling
- Cutting edge UDMF and GZDoom features, but...
… honestly this is what GZ is good for
But I also love the dynamic lights in gzdoom
Valiant's Candlecove, all the candles look sooooooooo beautiful with the dynamic lights
Though only issue with it is that it looks too hard for me lol
I dont know. I didnt play it yet. But I'm very excited to do
But yeah, I hate using GZ for maps that don’t utilize its features
Like I’m actually getting sick of newbies doing that
They could’ve made that map in vanilla or Boom format, but nah
They did GZ UDMF and used none of its features
I am perfectly fine playing maps in GZ when they actually utilize the engine
probably theyre not aware or maybe its easier to use this format? I dont know.
but yes if it doesnt use UDMF then you unnecessarily, potentially miss out players playing your maps
or they just booted up UDB and didn't change the format
but yeah, I really dislike maps that do that
or they just booted up UDB and didn't change the format
Mostly it will be this. Thats what I meant with: Theyre maybe not aware
Oh, I read it as "probably they're not aware that it's easier to use this format"
UDMF is actually harder to use than vanilla, Boom, or MBF
they're a lot more limited but they are overall easier to use
Its so good now with UDB that you can draw a room and it actually works without bugs 😄
with dos editors it was a bit different story xD
UDMF kind of hurts my eyes
and then I had a program which did do drawing - but I could never save the map because even a small map it was already out of memory xD
though one thing I'll say is that I'm really sick of people just keep saying "oh just use GZDoom" like it's the only sourceport to exist
mainly in videos and such
Oh true
maps with UDMF Features I would love to see many many more. But so many are complete different games and not just mapsets :/
it's just like "oh use GZDoom" and not like "you can use DSDA-Doom for a more 'modern' vanilla experience or use GZDoom if you want just more 'modern' without any concern of it being vanilla"
I don't like when people don't explain their options either
I personally give more options than even that tbh
I switched to ZDoom in a really weird way, GZDoom lagged hard on Nuts3 so I switched to ZDoom and just thought it looked better lmao, I like using DSDA now though
I personally use Nugget Doom with some visual and QoL stuff enabled
I've heard of Nugget DOOM from you and like, one forum and that's it lmao
because I could not STAND autoswitching
But the opposite site is not much better with explaining imo.
Because it sounds too much like there is also infinite actor height and everything gone and just the "default" preset
it sounds too harsh. but in fact its just a few bugs permanently fixed but doom strict preset covers the most and especially the important ones
like I'm fine with the bugs of the original game and even comfortably play keyboard only
but I hated dying because I accidentally picked up a berserk pack
and losing a whole run
because I often use berserk packs as health pickups over ammo management
I hated when mappers would place a really inconvient berserk in the middle of a big fight, it seems so situational but it is way more common than it is
I'm actually thinking of disabling one of the visual gimmicks I have enabled
which is making blood splats go flying everywhere on enemy gib
I personally like the look of it but it messes with the RNG table
I only assume that because it's disabled when a demo is being recorded
Boom and above lets you not autoswap on empty. It's a bit of an obscure setting but it is in DSDA
I've had some issues with DSDA and it doesn't have another feature I like out of Woof/Nugget
I think if you caught me on the right month where I was playing with mirrored corpses and colored blood, I'd try nugget
mirrored corpses look so cursed
and well, what I described above as well
because that visual gimmick makes gibbing so much more satisfying at the cost of the RNG table going every time you gib a single enemy
I use it to punch the rest of the map xD
I agree with that move. Unless it's a very specific map, there's almost always enough ammo to make do without melee
I liked the way BYOC handled zerk packs - which is to say that it gave a damage boost to all weapons, but the boost actually wears off when the screen tint does. So it challenges you to route around your knowledge of a map to make the most of its effect instead of just being... there in the background at best, and yeah, force switching weapons at a bad time at worst
'course, it does occasionally break maps that are ACTUALLY designed around perma boosted punches, like Ancient Aliens E3M1 lmfao
I'm not sure I'm allowed to send invites here
I used GZDoom as my sourceport of doom
But zandronum was my favourite
And Doom Retro too
But I know how feel
It's very complicated that people don't find other options than these.
I have never tested DSDA
If you want to send the link this sourceport in the DM, feel free.
Just an fyi it’s a google drive link
For DSDA-Doom that’s normal
Jus make sure the account poster has an anime girl pfp lol
I personally like Woof/Nugget Doom
What
i just played helion
and idk but too many things are weird
WHY IS THE ENDOOM TEXTURE FILTERED
and the port uses c#???
The maintainer behind the project uses some anime character as their profile picture both on Doomworld and their Google accounts
Favorite doom 2 song: The Demons Dead
Any recommendations for mods I should get on the console addition?
overboard
Revolution is absolute class
Anything Thomas van de velden his mods are usually really good
favourite way of harkubus disposal: VOYAGE INFERNAL gore/gun mod, 6 automatic shotgun rounds + machreaper blaster finish
i,m looking for people to play Doom with
ages 30+
Eviternity
That’s a weird way of spelling Microsoft Imitation Java (I program in C#)
java but doesn't use a vm
So this is kind of a weird request, but if possible/allowed, I'd be really grateful if some people here could read over and fact-check / give feedback for this section of my script talking about the tone of the early DOOM games, and how it compares to DOOM 2016 and Eternal - who were around to experience those early games at the time of release. As someone who was born in '97, I'm only able to guess at what it would've been like.
https://docs.google.com/document/d/1bfqqH6Oi0NdTYsLlFmACHJfIzc3vfDZdfAlFCZeZJRQ/edit?usp=sharing
Part 6: Tone Deaf And on the note of Saturday Morning Cartoons, let’s talk about why I think DOOM Eternal has a tone problem. Now, I didn’t just pull that term from nowhere. Something that really stuck with me listening to the developer interviews was this idea of DOOM being like a comic book or ...
Doom Eternal story is like when too many Marvel fans try to turn Doom into Infinity War/End Game especially when you first arrive in hell to “invade” with all those ships arriving and “Thor” waving his “hammer” to command the attack. God I hate Eternal’s DLC’s, the story is beyond cringe and takes itself waaaay too seriously
I think the biggest hiccup in New Doom is the shift from making it a game about being scared of demons, it’s demons being scared of you, which changes the entire dynamic of doom and not necessarily for the better. I like respecting enemies in classic doom if I can’t outright shoot them, newer doom doesn’t have that at all. It’s pure power fantasy
cause De-M-oN does not like Valiant: VACCINATED Edition
That’s good lol
possible to play kdikdizd w/ a weapons mod somehow pls? no luck even trying to use ZDL launcher
i,m trying to change starting weapon in doom by editing a DECORATE but i just cant get it to work 😦
Overboard and Revolution have both been pretty fun thanks 
Still gotta try Eviternity but y'all suggestions have been good so far
I haven't seen it at least
The doom 1+2 port on console is good but it would be really cool if some of the mods in the mod section worked 😂
ShaderGlass makes this game look SO FREAKING GOOD when you have it dialed in
can almost perfectly replicate a CRT monitor
soft glow effect, dithered and blended pixels that make Cacodemon corpses and pinki corpses all of a sudden make a lot more visual sense, highly highly recommended
what order should the wads/dehs be set in the ZDL file pls? (kdikdizd, deh, weapons...) thanks
u are right! Forsaken Compound (D1 E1), not bad
Think that's a problem with people uploading GZDoom mods rather than mbf and lower mods
I've installed like 7 my houses, 3 of the thing you can't defeat, and lawn mower doom and they're all kex assertion failures lmao
You guys should try Project Malice
I've played it with EOA Eternal and hell, they are an addictive combination
Even though for some reasons, the monsters in PM are surprisingly vulnerable to EOA weapons
why did people upload pk3s on the kex port
like you know it doesnt work
https://youtube.com/shorts/HT5FhG0_fpY?feature=shared I don't see why this wouldn't be canon considering it's from a magazine meant to supplement the game
The Doom Slayer has a hidden backstory that almost no one knows about!
#doom #doomnews #doometernal #doomthedarkages
Doom content created by Jon Lane, Thomas Wievegg/Emerson Tung, Dunkelschwamm (Sprite Rips), Alex Palma, E...
It’s not canon since the devs never officially confirmed or agreed with it even if it doesn’t conflict with existing lore
https://youtu.be/fz2Ex-3UWZg?si=-GQ08JbEpTLouE6N
Around minute 5:20, Gregor Punchatz (guy who sculpted the DOOM demons like Mancubus and Spidermastermind, and also the son of the artist behind the OG Doom Box Art) talks about the original concept send by Id Software
In this video, I’ll delve into the creation of DOOM’s iconic character models, exploring both my early inspirations and the ongoing work that led me to revisit and reconstruct these legendary figures. Originally, in the early '90s, id Software collaborated with my team to bring DOOM's terrifying creatures to life through physical latex models, a...
It's so frustrating
Like I get it happening for the first couple of months the mod page is up but I'm still finding newly uploaded mods that don't work on kex
Good afternoon to all my dear friends
Yo so I been playing doom one on hurt me plenty and after I complete each chapter I start a new one with none of my weapons only a pistol is that normal?
Yes
Ok
While I have the bfg I'ma use it then
Yes, absolutely
Oh boy…
poor soul
you have no idea how doom it gets
Idm It still easy to do but I'm just curious
Also what order should I play the games I have absolutely no idea about anything
the doom is going to doom the doom doom doom doom
Uh wdym
Like games total or like episodes
It's going in normal order, don't worry
No I mean like all the doom games what order should I play them in
U mean the games in doom 1 + 2 menu?
First the doom episodes and then 2
No I mean like the entire doom ganes
BRUH
Eh, kind of, kind of not
Games
3 and 2016 are already different
Sigil…
Do the first three DOOM episodes, then DOOM II, then the fourth DOOM episode, if you wanna play the duology

What fourth doom episode
Thy Flesh Consumed
Thanks for the clarification
Eh screw it I don't have enough sleep I'ma just play in random orders
the fourth time where you appear without weapons
I lost count
It's the fourth option when you press new game and it asks you which episode
I'ma jus play in random order
what mission are you on? you can pin it by pressing the "tab" key
E3M4
Ughh I can't find the red door
Also that 
Hm?
He can do that to find out what episode he's on
Who
PAIN
Watch a tutorial, although it is more fun to search
Oh yeah tutorials
I found it
Bigmacdavis is the godsend
In the options menu
Oh nice
It says
"Quick:inferno
E3M4: house of pain
When you finish this episode, go to DOOM II
You are on the fourth mission of episode three
Nice
Wait what's the boss for ep 3?
Oh wait I thought I already fought it there's another?
Yes
But that's a normal mission, so it's even more difficult
In that mission there is
Ok
Nvm I'ma watch tutorial coz there's 4 portals in each corner in front of 2 doors and it just teleports me to same place in the middle
Oh, that mission is pretty confusing
Ye

I somehow did it without a tutorial and my brain hurts now
Damn I have to fight cyber demon noe
Now
After finishing that chapter, like the man said, go play Doom 2
Isn't it a Spider Mastermind?
The one from episode three? Nope, the Spider Mastermind appears in episode four
....no? Cyberdemon is the boss of E2, Mastermind is the boss of both E3 and E4
E3M8: Dis is the eighth and final map of Inferno in Doom. It features a boss battle with the spider mastermind. Dis is named after the capital city of Hell that appears in the first cantica (also entitled "Inferno") of Dante Alighieri's epic poem Divine Comedy. It was designed by Sandy Petersen and uses the music track "Facing The Spider". This ...
Anyone know what to do in E3M6
wrong that would be the mother demon
I'm lazy I'ma just play in random mission order
How does that equate to laziness
I was confused, sorry
All good, even the best make mistakes 
Idkk I jus wanna play tho
Explore, that level is still confusing because there is a lot of lava
I'ma see if chatgpt might work
Thanksss 
Nvm
Alright
ChatGPT is unreliable, best to look up a BigMacDavis video
I'll try
That or search speedruns on YT
Done I think
Speedruns are fun to watch even outside of just wanting to blaze through a level, and then when you try and speedrun it yourself and do good... 
I feel bad about watching a tutorial TwT
Yeppp although it costs quite a bit 
Normal
Oki
A speedrun I've always loved to perform is in E2; don't remember which level but you can get to the exit door with an incredibly tight rocket jump
Yeah, 100% normal to watch tutorials for those more confusing levels.
Ok
Rocket jumps are quite useful, I'm going to see which level of E2 it helped you on 
(Flashing lights warning)
https://youtu.be/u1MwwzAl0Ic?si=KqE37dGJ65dQ_4Wi
Probably, though the map has multiple invulernability spheres so no point in risking it
In the doom 1+2 pack are the other games part of the game?
I guess so
Ok
What’s included is
- Doom 1 & Ultimate Doom
- Doom 2
- Final Doom
- Master Levels For Doom 2
- Legacy of Rust
- Sigil (sadly just the base soundtrack)
- No Rest For The Living
Are they apart of the campain/story tho should I play or nah?
I'm not new to doom games I just know nothing about it TwT
Sigil is completely fan-made. LoR being canon is ambiguous, Final Doom isn’t really considered canon, same with the Master Levels.
Overall, just play them
They’re fun to play
Wait what's ultimate doom
I'll try
The 4th episode of Doom 1
It was released after Doom 2 and is technically its own game
Should I play doom 3 or doom 64 after doom 2 which came out after doom 2
Play both of them
Ohhh lol I'm nearly done already
Although people usually see Doom 64 as canon but not really 3
Hmm I'ma try doom 2 then doom 64 then doom 3 then doom 2016 then doom eternal
But yeah, still play both
Oki
All the games are good
Yes
No reason to at least try them
I can't wait for the new doom game to be out but I wonder how expensive it would be TwT
I've tried doom 3 but I suxkk
I will say Eternal will be a big shift in gameplay
Eternal doesn’t play like a Doom game, it plays like someone on crack
It's a pretty "different" Doom
I've tried on hurt me plenty but nothing else Soo if I complete that I'll try nightmare TwT
Is the shotgun bad
Eh, not really
Oki
I can't believe I always die to the first imp I encounter tho xD I'm horrible with the pistol
The pistol just fucking sucks
Ik TwT I can't find any other weapons before that tho so I keep dying to the imps
Like the first group of them U encounter when going up the stairs at start of the game TwT
You would have to run
Yeah, you don’t get the shotgun for a bit
Oh your not meant to kill them?
You are
Ohh ok
In the classic Dooms not necessarily
Oki I'll try ig
Okkk
Wait so is doom one only 4 episodes?
Doom 1 is technically only 3 episodes
Oki
Well, until Ultimate Doom released
I'm on 4th one TwT
then it had 4 episodes
Ohh Soo I think I'm on doom Ultimate now but idk
The four was created by fans, wasn't it?
So don’t feel bad for save scumming or looking up tutorials
I'm out rn but I'll check if I am when I get back
No, not at all. It’s 100% official
The only semi-official releases we got were TNT Evilution, Master Levels for DOOM II and Maximum DOOM
Nice 
I also sorta throw anything not directly made by id in that list but that’s just me
Plutonia was already created entirely by fans then
You’re more correct than I am
Those are official though and not fanmade, that's a bit of a clear line
Are there any achievements for doom 1,2, and 64
Yeah
Yes, though there's reports it was commissioned by id Software, making it official and not licensed
This claim has been contested a few times though iirc
Yay
Though I personally can’t use the achievements because I use community source ports
I’m not that big a fan of the official ones
Usually there’s something wrong with the movement
Or they fix a bug that I’d rather left unfixed (like BFG fixing the random pitch)
Interesting, although if it is denied then idk
It's not confirmed true or false eitherway I believe
I mean it's been contested because there's claims that a lot of maps were already in the making before id commissioned the Casalis
Are there DLCs for doom 3
No, there's an expansion pack for the 2004 version though
It's bundled in with another campaign in the BFG Edition
I'm surprised no one has asked an id Shoftware developer yet
Wdym 2004 version there's multiple?
Nop
There's two main versions, 2004 and BFG
You get both by buying it on Steam
Hm I wonder which one I have then
I'm on xboxx
Then you have the BFG Edition
I'ma try save up for 2004 one on steam as well then :33
Enjoy
Okk, good luck 
TwT I'm worried now how much is?
Doom 3 $2.39 in Steam
Hmmm if I get it idk if it will run on my laptop
Is it on Xbox or nah
No the 2004 version isn't on current-gen
Dann
It's an old game your laptop will very likely manage
Hmm okk I'll probably get it next year then
Nicee
I'm confused now
Only the BFG Edition is on current-gen Xbox
Oooh, I already understood, thanks 
Wait what's the difference between 2004 version and the bfg one?
Ok
-BFG has 2x ammo
-BFG's flashlight is not seperate
-Lighting differences
Wait so is it practically the same game other then that?
I thought it was a different game
Is it or nah
Is it
Idk? TwT
Is itt
Idkk? Hehe
Is ittt
Yes BFG is a remaster
TwT ask the person with the meat ball pfp they seem like they know alot
Ohhhh ok
Oh wait I'm dumb that's not a meatball
Wait why aren't there any mancubus in doom1?
They do not exist
Why they gotta make it look like yummy meat balls from far away :<<
