#classic-doom
1 messages · Page 84 of 1
How do you trigger the 5 baron secret so I know how to avoid it
I only know about the rocket launcher
but I might forget
I believe you have to click hump on the left wall in the nin room and then run outside to not get trapped
Interact you mean? But isn't getting trapped the main point
nin?
Uhh
The NIN logo is gone in the newer versions, bread doesn't know what the room is
Shows how to access all 'official' (score-affecting) Items and Secrets, and another hidden but non-secret doorway, in PC Ultimate Doom level E4M1, Hell Beneath. Enable Captions to see when each Secret is scored, and see below for additional info.
On the east side of the map is a room where one of the two 'official' Secrets is located. The actua...
It's where you get one of the keys, it's filled with Imps
you touch that torch
Oh NIN stands for nine inch nails right
I see I see
they did a song in quake just asking
Fr? That's something i never knew
they did? odd
A remix of their song is also used as the credits for DOOM 2005
Quake isn't your typical action game where you're a badass hero, if you delve into the Ranger's story a bit it's disturbing, that's why there's no metal guitars every second of the game, it's ambience
it’s just that the main theme is this cool metal theme and then the rest of the game is just atmospheric slightly unnerving songs
Yeah that's because that's what Quake is
and then quake 2 throws all that away because it originally wasn’t meant to be a quake game
entire soundtrack is good
the first one
then q2 came 😄
and I absolutely prefer the q2 soundtrack tbh
Well that's a low bar, the Q2 OST is great
thats what I meant. I love the q2 ost
quake 1's soundtrack is a bit too much quiet. a little bit intense here and there wouldnt have hurt
And I was agreeing 😛
ah ok^^
wait i was meant to join the fallout server
i think i have some inspiration for doom 1 e1 m1 music other then no remorse
seek and destroy near the end
Wut?
metallica seek and destroy at the end.
The incinerator is an awful replacement for the plasma rifle
am I the only one that likes it??
(I'm mostly thinking of Heartland when I say this but it's super similar): The flamethrower range is really awkward. Too far and the projectiles land too early. Too close and you burn yourself. There isn't really a happy range for it
Traditionally, that's how doom weapon mods work. They're slotted into the usual weapon slots instead of the usual one. MBF21 might support fully additional weapons but idk. GZ doom does for sure
I played a doom 1 mod that is half life 1 in doom really Short
idk how but in this video its possible to have both the calamity blade and the BFG
https://youtu.be/TCCFdOl_CP0?si=COOFkR9eDK4Zrzjv
Because of IDKFA I assume
That wouldn’t be it at all
As Calamity isn’t a separate weapon
It replaces the BFG outright
Huh interesting
I finished playing Zpack Rejuvenated yesterday
It was a very good wad and a blast from the past https://www.moddb.com/mods/zpack-rejuvenated-random-maps-for-zdoom
does anyone play brutal doom with paralax lighting?
I always wonder why people type in idkfa when they only want the weapons and not also the keys 😄
idfa would be just the weapons
dont know
Idkfa is literally part of my phone password
Did you ever solve this? I'm having the same error when trying Save or Load a game since last month. Console also.
No, sadly
try asking around in the gzdoom server
so do u guys prefer mancubi, harkubi or scrapjack?
I'm starting to use chase cam when I'm not in combat
It seems to lessen the strain quite abit
Please tell me ur at least using a controller 
Absolutely
Old photo but this is what I'm using
I used to play it with keyboard and mouse on my tablet
But that's far too Motion sick inducing for me now
Thank god 
I've never really used the touch controls in the open touch apps outside of just testing them briefly and for extra buttons
top 5 worst master levels.
That one level where you need to walk on an invisible ledge for a key
those 2 maze like levels on titan.
Express Elevator.
Mephisto's Mausoleum
everything else is pretty average
Why does everyone hate TEETH wtf that's the best one
it's too cramped
I like the puzzle aspect of it
I love Mephisto's Mausoleum
Nerve? DOOM 360 reference?
I agree
chat ive currently got D3 and SIGIL on the go, just finished No Rest for the Living (not going to do Final Doom or Master Levels for Doom 2), after SIGIL should i continue D3, do Legacy of Rust or go straight do Doom 2016
yeah its a bit cramped but the idea is great
Do D3
If you have the same controller I can just link you to the one i bought
Do you have a ps4 controller?
nice

Can someone help me with this TC I wanna do
Would help if you shared what format and engine you're doing this in
I wanna do a vanilla TC baised on this game I made like a few years ago
I sent a screen shot of it so far in #classic-doom-maps-mods
I'd help if I could
looks quite neat
do you have any knowledge of dehacking?
some, yes
I aint got a clue
you don't know what tools to use n' such?
it'd probably be easier to make the patches with WhackEd4
as you don't have to guess how the hell to change things with it
well im just doing the sprites right now
ah
Hello, somebody can answer me a question?
I m not good with english lenguage, excuse me
I will try to explain my question
I played Doom+Doom 2, Steam version. In Sigil's E1M2 Sheol, I see fps drops in certain areas, especially when there is a cacodemon near the end. I played the same map on the PS4 version and this doesn't happen. I would like to know if it could be a problem with my PC or if it is some kind of bug in the PC version
It goes without saying that I use MSI afterburner to monitor the fps and when this happens it does not register any drop in frames but it is something that is noticeable. I hope you understand me.
thanks everybody
It might be a problem with your PC but also Sigil was not designed for the regular DOS source port, this could be to the DOOM+DOOM II source port being based off DOS. Also Cacodemons have some semi complicated code with the biting animation so it might be that too. Also you PC might just be trash
Doom + Doom 2 natively supports Sigil
it's ID24 compat
which means it supports vanilla, limit removing, Boom, MBF, and MBF21 maps
more than likely it's a PC issue
also, source ports are never based on the DOS version
as the source code for that has never been published
I kinda felt like it wasnt the source port because why would they have it if its not supported
Im stupid, sorry
you're fine
although, it could be a massive optimization issue of the port
try running Sigil under a port like Woof and/or DSDA-Doom
if the issues persist even in those ports, there's something wrong with your computer
It is not a current computer but it is not like that happened with Doom. The graphics card is a GTX 1060 and the processor is an FX 8350. I don't think they are bad specs for running Doom.
Excuse my ignorance, how do I do that?
ah ok, you talk about source ports, I understand
Yes, I am
Basically you take the IWADs from your Doom + Doom 2 download and put them in the same folder as either one of those ports
You need to download Sigil from John Romero’s website
Put Sigil into that folder
You then want to drag DOOM.WAD and the Sigil WAD onto the source port exe
I understand
Or you can use the cmd in windows,let's say for example you use the woof source port,it could look like this:
.\woof.exe -iwad ..\DOOM_WADS\DOOMU.WAD -file ..\DOOM_WADS\SIGIL.WAD
must I put this way in sorce port´s folder? ¿right?
Yes,the ".\ " means I want to run a file in the current directory
No!,I can 😅
I undestand
Ummm I started a section with my Bethesda account in Doom 2 and they gave me an "exclusive item" for being in Slayers Club, but I can't find anything like that in the game. Does anyone know what it is?
Bronze Doom Marine skin in DOOM Eternal
Ohhh thx
You can but I decided to make it a tad simpler.
Not many people can exactly decipher and use a terminal/command line that well
It also could depend on what resolution you're playing the game at, its not much but I'd give it a try at the original resolution
It is one of the strange things precisely because I have it in the classic graphic definition and something strange is also that I do not remember having noticed that loss of frames before, that is, in the version of Doom before Doom + Doom 2
So this is a question I don't entirely know if if I can phrase right, but:
I have a bunch of gameplay mods and a need to concisely test whether they'll need monster replacements to remain challenging. You guys have recommendations for maps / small map packs that are simple with overpowered mods (eg: Russian Overkill, Project GHAG, Codename: Demolionist), but difficult by regular standards? (vanilla Doom, Combined Arms, Final Doomer)
Not really looking for Okuplok levels of slaughter, just enough to send home the point of "yeah I would probably need to quicksave to beat this map with closer to vanilla balance".
I would say sunlust or the way ID did it
I've been playing through Ancient Aliens with various Bring Your Own Class characters and that's pretty much my butter zone at the moment
What’s the best official doom wad
In terms of IWADs? I feel like you're gonna get a lot of subjective answers about that one chief. But if you ask me, it's No Rest for the Living.
so Don's brother owned Doom (plus Fallout etc.)...
Plutonia and Plutonia 2, Valiant (with pistol starts, has custom stuff though), Speed of Doom (but the last maps are slaughters)
In retrospect chaingunner hell probably should have been an obvious choice lmao
You will probably really enjoy Valiant if you liked ancient aliens, because its from the same map author
He recommends doing pistol starts though. Its compatible with continous play but he recommends pistol starts. I did pistol starts and it was indeed real fun like that
In GZDoom the dynamic lights on all the candles at the map candlecove looked so beautiful
The deep universe megawad released this year
Easily No Rest For The Living and Legacy of Rust
Ooo
so do y'all like the new Semper Fidelis (3 maps for Doom 2) wad?
i'm trying to play mods via doomlauncher + gzdoom
for example. but the myhouse2.wad doesn't seem to load
Link? Sounds cool
Hello people. with you my 32 level megawad yeahh! Here is finally one of my best and most complete WADs that I have created so far. Mix difficulty, monsters and various things. There are super secrets and secrets. These maps are a form of self-control regarding difficulty. I hope you can enjoy ea...
I adored it, really good !
can we use jsdos to play doom in doomworld or doom wiki?
Ty 🙂
You sure those folders are in your root?
Because the command looks fine
Unless there’s a capitalization problem, because Linux actually cares about that (assuming your on Linux due to the home folder”
which root?
that's the command that doomlauncher generated
i sorta got these working i'm just unclear on uh
The root of your file system
yeah of course
Maybe remove the config flag idk
Any errors that pop up?
i'm just unclear on mods vs map packs in this window, really
config thing doesnt change anything afaict
Probably no different in this case
I would personally port my launcher to Linux if I could
All you really can do is with Wine, sadly
Hmm
well there's launchers for linux
I’m aware
I doubt it will do anything
But remove the config flag, see if anything changes
also how is it “not working?”
IWAD DOOM2.wad, map pack MYHOUSE2.WAD. boots into this...
which is default doom2 right?
That map does not look like default Doom 2 at all
(i don't know that)
Load into game if you haven’t
that would have been a good start lol let me try
https://imgur.com/1Rr4N6K this right?
the text for the mod? that was me booting into nothing (vanilla doom2)
Yeah. Mods usually come with txts that include info like the map name/number, engine, etc
It might be using a non-standard map name
Which in that case needs to be manually loaded into
Or if it’s just on a later map than map01
how do you load into the map *. it says Episode: MAP01 in the txt
you know the mod in question right
Nope, I don’t run GZDoom and GZDoom-specific mods
it's just a normal doom mod
ill DM you
That’ll work
Just tell me when you send the message request
I think my Discord’s bugging all to hell
actually not sure it's uh
different than the mod. i gotta look up a youtube vid
hmm yeah looks like a texture loading issue
gzdoom pissing me off lol
Piracy is a crime, y'all
Dont pirate... pirate bad
Why would one pirate when FreeDoom is a thing
...I should probably try that sometime actually, been meaning to see how it compares to commercial Doom
it's fine, actually
the levels are quite fun
Going Down and Going Down Turbo have been added to the "Featured Mods" section of Doom + Doom II, meaning they're able to be played in the Switch version.
Unfortunately they weren't added into the mobile versions of Doom and Doom II tho since those are still the Unity ports
I still hate Nintendo for limiting the Switch port to "Featured Mods". Luckily I have the PS4 version of Doom + Doom II as well, so I do indeed have a console version with the mod browser that I can play, but it still sucks that you can't just play whatever mod you want on Switch, especially since Switch is my console of choice.
Going Down was one of the Cyriak wads wasn't it
More a fan of Overboard myself but it still facinates me how his sense of humour translates to Doom mapping
Cyriak "Mouldy" Harris yeah
I loved Overboard
Never played the NG+, though
Only the base levels + the demo map
master levels ''express to hell'' is officialy the worst thing i've played on doom so far
Everyone hates this map but I love it
not even talking about that one room with 5 or 6 chaingunners on UV but rather that one battle i barely made it out with just 4 shotgun shells and 1 rocket
i thought it started nice but it goes to hell very quickly, i didn't go for all secrets so that might've screwed me a bit more
i appreciate the next level letting you take a breath
I was a bit confused about the next level part, forgot D+D2 makes them a campaign
I just hate the archvile jump you have to make for the secret exit
my xbox has xbox 360 version of classic doom both 1 and 2 and now they arnt in store anymore
so my xbox is superior
digitally
Zamn that's sick
anything other than doom can be ran in dos doom?
please don't let the MLs pull you away from trying more stuff. The MLs are weridly bad. Custom stuff is great
I won't, i have heard talks about how specificly MLs isn't the best, it has some goods though like the black tower level
i have also tried some custom stuff like BD: Hell on Earth and Knee deep in the jungle and loved it
also finished master levels finally 😼 that final level though, had to depend on the monsters getting stuck on each other to shoot the icon of sin again, never again
The 90s / early 00s had a trend of people more or less basically swiping random levels from the internet and cramming them onto discs to resell as "mega collections" or whatever arbitrary term was hot at the time. Master Levels is just the one that has the unfortunate distinction of being more or less official.
It's interesting as an insight into period-accurate fan made levels, but imo not much more
...I remember finding a lot of it works weirdly good with Hideous Destructor though
The MLs are contracted, I'd say it doesn't apply to this; though the original releases came with Maximum DOOM, which is a more or less official internet mega collection 
Maybe that was what I was thinking of
I didn't mean to imply the Master Levels were stolen similarly to the rest of those though, so much as that it exists as kind of a weird reflection of them. I probably could have worded that better
Habitat in TNT: Evilution is FAR worse. Seriously, that map is SO shitty
Probably the worst official Doom map
It's so bad that even its page on the Doom Wiki says "It is considered by many to be the worst level in TNT: Evilution.".
Final Doom's map design makes more sense in hindsight when you realize it's also fanmade maps granted official status
Though outliers like that notwithstanding I'd still rather play them than Master Levels
It was before my time but I remember hearing people of the day being really pissed off that they would have to pay for what was essentially fan megawads
That's no longer a valid complaint since they now come with Doom + Doom II
I'd consider myself a huge DOOM fan but I haven't cleared both Final DOOM campaigns yet
I mean I'm speaking from the perspective of the day they first released
Obviously a lot of things and standards have changed since then
They have been bundled universally since 2022, first standalone bundle of them was in 2012
And yeah Doom + Doom II bundled a lot of stuff together
D+D2 hype was huge, to me it was DCC 2.0
I started my mission to beat all official Classic Doom levels back in 2019 when the Unity ports released, and only finished recently
Hell no
I assume "everything Wadsmoosh is compatible with"
Laaame.
Just kidding. Having a life is fun 😛
Yeah, and Legacy of Rust
Myself I think I'm only missing the Sigils and Rust
Did you like the experience though? I'd recommend Heretic/Hexen if so (assuming you haven't played them)
Same + Final DOOM though I'm not really planning on playing through SIGIL II, not yet at least
100%. It's what made me as big of a fan as I am today
Heretic's level design is weird, later episodes incentivize a lot of obscure switch hunting to the point that the secrets are often easier to find than the actual intended path through the level
Oh trust me, even without playing through Maximum Doom I still don't have a life lol
I can at least say I finished that though and had a decent amount of fun with it
Hexen is obnoxious
I don't have a job or a driver's license and I'm 25
Unity ports introduced me to the series though I strangely feel more nostalgia to the 360/BFG/PSN versions
The IWADs for No Rest For The Living can be extracted from Doom 3 / the recently released Doom 1 + 2 iirc
I'm still at E2M1 in Heretic. RAGE has kept me busy, then did Half-Life: Source, and now I am just busy with life 
All the wads can
Which I guess isn't the same as playing on authentic console hardware
But NRFTL is an incredible mapset
Yeah playing it on 360 is great, though the 360 port can be really hard to get used to
OG Doom is like, genuinely the only FPS I'd ever play with a gamepad
I've done Quake II and Quake II 64 as well, and did quite a bit of Quake I (though I never finished Quake I)
I'm a console gamer mainly so I've gotten pretty good at FPS games with a controller
Though by getting used to I mean the controls
Same
You switch weapons with Y and B and your aim sensitvity jumps up a lot when you sprint
I like Quake 1 over Quake 2 and it always annoyed the hell out of me that they discarded the eldritch backdrop of 1 for... whatever the hell the strogg from Q2 onwards were
ET:QW was good though 
Yooooo I didn't think anyone else played that
Actually, my mission to beat all official Doom levels was done pretty much exclusively on the Switch lol
I never played it online though
I'm a hardcore nerd when it comes to id IPs
One of the better "bots for multiplayer centric games" games imo
The bots kick my ass on easy so I counterattack by running them over. Doing it in the little scooter is hilarious
Along with Doom 64, Doom 3, Doom (2016), and Doom Eternal (though I still haven't beaten TAG1 and 2. That shit is SO HARD!)
TAG 2 is the very opposite of hard
Oh right, I never got all the way through Doom 64 either
Less because of difficulty and more cos I found it pretty boring honestly?
Oh, well I wouldn't know, cuz I'm stuck on TAG1
I still need to get back to playing RtCW
Bruh, Doom 64 is the best Doom game
I will fight you on this
IT FUCKING IS
Last Wolf game I have left to finish the whole post-MUSE series (outside of the SoD MPs, I do not have a death wish)
That's spamming? Well whatever I guess =3=
I remember when you couldn't swear on this server. That was such a stupid thing to do for a community that swears like sailors lol
Literally 1984
Honestly I half expected the server to have a ban on posting gore lmao
Lol
Semantics, you know I meant the fictional kind =V
But yeah uhhh
Doom 64 was pretty clearly built around limitations of operating on its console and kinda suffered for it imo
Hard disagree on it suffering for it, but I respect your opinion
Not even necessarily cos it's missing entire monsters and stuff, the level design was cramped as hell from what I remember of it
No Revenant? Sad
...honestly lack of revenants can only be a good thing lmao
I find them fun to fight
Never understood how the community saw a monster with infinite homing 80 damage rockets and somehow unanimously decided that was okay lmao
But did you guys see that the "Featured Mods" section in Doom + Doom II was updated with Going Down and Going Down Turbo?
I've never heard of Turbo what is that
It was made for it's 10th anniversary this year
Oh damn, I didn't think Cyriak was still mapping after Overboard
It's an update with tweaked levels and more toilets lol
But yeah, now Switch players have another mod to play
I'll never forgive Nintendo for not allowing the full mod browser in the Switch port. Luckily I have a PS4 with Doom 1 + 2 on it, but it's still really shitty how Nintendo did that
GZDoom can run on a potato so honestly for the most part you're better off extracting the IWADs from Steam and using that
I love the Switch and all but you mainly only use it for playing on the move or on the shitter lmao
I play using DeltaTouch sometimes
I'm much more of a console gamer than a PC gamer, so my go-to is Doom + Doom II rn. Though if a mod requires GZDoom, I'll play it on my phone on Delta Touch
My hacked PS Classic actually has LZDoom on it, so that's a thing lol
Man all these sourceports
The only ones I ever commit to memory are GZDoom (which has the bulk of modding support), Zandronum (basically the only good multiplayer sourceport) and Chocolate Doom (which for some reason is mandated by Archipelago)
I honestly don't think it can get much better than Doom + Doom II when it comes to official console ports. The only thing its missing is GZDoom mod support (which probably will never happen since GZDoom is copyrighted)
Like, there's nothing left to add
I really dislike GZ imo
It uses KEX
Not any of the ones I care for
Kex is just a framework
Yes, but it’s still an engine
… fair point
Honestly I would like it more if it could use multiple cores
I’d like it more if it had better movement
Yeah, MBF-21 and ID-24 are what it uses
those are modding standards
NEITHER are engines
Oh
I'm not sure in what way GZDoom movement differs from like, the original DOS
I know there are subtle ones like not glitching collision detection to grab keys through walls or clip out of bounds
its physics are much different to me
to a point where it makes me sick
I like how you can make Doom + Doom II look vanilla af
I'm really not seeing it tbh
I guess I'm really sensitive to changes
but I've seen a good amount of vanilla players say the exact same thing I do
it just isn't right to me
Failing all else you could try ZMovement https://www.doomworld.com/forum/topic/106780-zmovement-321-final-version-unless-serious-bugs/
WHEN UPDATING TO NEWER VERSION MAKE SURE TO USE THE DEDICATED BIND TO RESET TO DEFAULT VALUES TO AVOID WEIRD BEHAVIORS AND KEEP IN MIND ALL EXTRA MOVEMENT FEATURES ARE TURNED OFF BY DEFAULT. IF YOU USE ANY CHUNK OF CODE CONTAINED IN THIS MOD THAT IS MY ORIGINAL CODING YOU MUST CREDIT ME. NO NEED ...
it never has at all
plus the stupid amount of setting up I have to do just to use it how I like it
I'd rather just use a port like Nugget Doom and not have to even set it up
For the most part I only remember having to set up resolution and disable sprite blurring
Go look in #screenshots, I posted my vanilla looking setup from my alt Switch account there
...fuck knows why the sprites are blurred by default, that is absolutely one thing I do hate about GZDoom
Yeah, I hate that too
I got to turn off
- Some of the new rendering
- Enemies throwing their dropped items
- Texture Filtering
- Rocket trails
- Blood stains
- Bullet holes
- Transparency
and a bunch of other stuff I can't even remember
and the rocket trails are a total pain in the ass to turn off at times
Bullet holes???
I just follow this vid: https://youtu.be/9JC8fnz_L3k
This is a little guide I wanted to do for those curious about setting up Doom like this. This will make your game look (and to an extent play) like Crispy Doom! There are a few subtle differences, but this is probably as good as it can get with GZDoom's current settings for now. And YES! This does work with the other Doom engine games (Hexen, He...
I mean this in the nicest way possible but do you have some kinda autism lmao
I swear to fucking god they have them in GZ by default
No I mean like, they do yes
That just seems like an incredibly strange fixation to me
I turn off bullet holes too
I could have sworn even OG Doom had bullet decals but I've been wrong about that kind of thing before
nope
Nope
but yeah
why spend 20-30 minutes tinkering with GZ when all I play at most is MBF21?
I can just download Nugget Doom and be done
I do change some settings in it (like lowering the resolution scale to something more akin to Crispy Doom's High Res Rendering) but I otherwise don't even need to fiddle with the settings
I still wonder what gzdoom setting is more accurate to vanilla doom sector lightning
Vanilla or software
software more than likely
I will say I prefer sector-based lighting in Doom overall
And for the most part OpenGL lighting in Doom is really jarring
unless GZDoom fucks up the software renderer, too
DSDA-Doom has it REALLY good in that regard
you can't even tell the difference between OpenGL and software with the exception of no skybox warping
But some people say that software emulates the way zdoom handles sector lightning
Or well, sector based lighting and uhhh... what do they call them again. Brightmaps?
I actually quite like brightmaps
I actually only go full vanilla every once in a while. Otherwise I like max resolution with widescreen
I do widescreen with that lower res that's still playable
Playing with widescreen is a gamble cos there are mods that arbitrarily cut off held weapon sprites at the edge of what would otherwise have been 4:3
also some needed QoL like showing a berserk icon when you have it and no autoswitch of weapons when you pick up a weapon
istfg I would have a 10 minute video of every death caused by autoswitch
It's still funny to me that Berserk pickups last effectively the entire level and the red screen tint is purely visual
yeah
that's why I got the berserk icon thingy
so I can actually see if I have it or not lol
My regular Switch account uses widescreen, max res, and the Andrew Hulshult soundtrack, while my alternate Japanese Switch acoount that I use to get Japan exclusive games is setup to be vanilla as possible
the only two visual things I have are brightmaps and colored blood
I usually find that kind of thing hard to forget but I usually run chainsaw anyway instead
Crazy to me how many people don't realize you can stunlock arachnotrons with it
because Cacos having red blood really bothers me to a point where I get distracted
one thing I am considering turning off that isn't vanilla is the extra blood splats on gibbing
it looks nice but from what I can tell it fucks with the RNG table
And then I have it setup like my regular Switch account on my PS4
seeing it's one of the things that get disabled when you record a demo in Nugget Doom
Wait, blood splats don't use M_Random?
I think with Nugget Doom does the extra blood splats, it might use P_Random
I haven't dived into it's source code in a while, though
Sometimes I'll turn on green blood in Doom 64 because it reminds me of the GBA version (which is a system I grew up with), and because the Japanese version had green blood and I'm a fuckin weeb lol
for vanilla
I really don't know despite having made a Chocolate Doom fork
The Decino vid on OG Doom RNG facinates me https://www.youtube.com/watch?v=pq3x1Jy8pYM
A video analysing Doom's pseudo-random number generator and its usage.
tl;dr Doom RNG isn't actually decided on the fly, they just have a table of 255 pre-randomized numbers and the game iterates down the list whenever an entity asks for an RNG call
only in vanilla
GZDoom, for example, completely forgoes this by default
what.
Boom also completely changes the RNG
Boom I did know of
I think it's still table based to an extent
but I can't remember on that exactly
MBF, MBF21, and ID24 might use modified Boom RNG
Is the DOS version that plays in DOSBox that comes with Doom I + II on Steam the same exact files that came on floppies in the '90s?
from what I could tell, yeah
That's sick
the IWADs are identical hash wise
although it is missing some exes I think
iirc the setup exe is gone
Didn't they do like, slight updates and patches throughout the 90s or so
and also some of the multiplayer exes
I swear there was at least one softlock they fixed later
Yeah, they did
that's why DSDA-Doom has so many complevels
so it can emulate older versions of the engine
Is there still SOME multiplayer exes tho?
I could check rq, hold on
I know for a fact all the DWANGO stuff is gone
Am I having a Berenstain Bears moment or didn't they used to have a soft lock for one of the early Plasma Rifles in Doom 1 E2
Cuz I wanna set up a vanilla Doom LAN party, that'd be sick
E1M2 I think?
OK. This only applies to Unity.
No, E2M2
It appears they added back in the setup exe in the KEX release
but yeah, all the multiplayer stuff is just gone
Awwwwwww, shit
So I need an original Doom floppy to legally get those?
Legally speaking isn't only the IWAD considered ID's property
Oh
DO NOT take my word for this, however
I know the main game's EXEs can be legally shared, but not sure about the others
It was my understanding that the engine was considered open source
I'd assume it's okay if the main EXE is freeware
technically the EXEs found in the DOS release aren't actually
because the source code that's publicly available is for Linux Doom
a completely different port
also to my understanding the other EXEs found are not at all open sourced
I could be wrong, however
but I doubt it's illegal to obtain those files
seeing it's not game data (the IWAD)
yet again, don't take my word for it however
https://www.doomworld.com/forum/topic/110970-the-vanilla-utilities/
I found this on Doomworld
Ho ho ho! Santa fraggle here, back (after a 20 year hiatus) to bring you the first release of The Vanilla Utilities, a set of DOS APIs and command line tools for doing unusual things with vanilla Doom (and other Doom engine games). Its rather niche but there may be others out there who find some ...
wait
SOLO-NET may not even be a stock EXE, then
give me a bit, gonna do some research
if anyone can confirm or deny, tell me
I may have based my previous statements on false information otherwise
Yeah, the latest version of the Vanilla Utilities in the thread I just linked to are on Github
looking into it, SOLO-NET is not a stock utility that came with the game
I am editing older messages, hold on
I am really sorry
@vale gyro go check #screenshots
Aside from two maps and the incinerator, I think its a good wad
Damn, i played map 28 of nova 1 with this midi: https://www.youtube.com/watch?v=EEmSwymakYY
It was fire
MIDI: https://www.youtube.com/watch?v=KNPpuag4TdQ
Soundfont: Roland Sound Canvas VA SC-55
Recorded by me
Soundcloud: https://soundcloud.com/hellishdiamond
anything other than doom can be ran in dos doom?
heretic maybe?
Heretic isn’t supported by DOSDoom iirc
idk what can be ran with TheZombieKiller's trick
software
you can change by now in gzdoom between software renderer and hardware while staying on vulkan or opengl. So you can change it back and forth while playing it
the SW Mode ist pretty accurate I would say
But I like the hardware mode.
Valiant's Candlecove just looks better when all the torches have dynamic light
I think I need help trying to remember the name of an ancient, possibly obscure gameplay mod I once played, I've been faintly nostalgic for it but I don't remember where to find it anymore aaaaaugh
- The artstyle reminded me of Zen Dynamics, though I don't know if Xaser made it
- There was a sawn off double shotty that looked really square-ish for some reason. It could fire both barrels independently and I don't think it was the only reloading weapon
- It had a crossbow weapon that spawned in place of one of the powerups for some reason (the blursphere I think?)
- I'm pretty sure it replaced the archviles with some loud, slow moving mecha enemy
Oh now I know why Zen reminded me of it, the double shotgun looked like basically a wider version of the pistol here at the timestamp https://youtu.be/09RDH3aoHeU?t=1440
I do the twitter: https://twitter.com/NeurometryTV
I do the discord: https://discord.gg/NMg3P9dynE
Sadge having a lot of fun with the rerelease but still sad they haven’t fixed Modern Co Op - I did make a feedback/report ticket - I would think it would be an easy fix but I’m not a developer of course 🫠
It worked on launch- that’s what triggers me tbh lol and then it somehow broke
Bro I like eviternity a lot but I gotta say these bigger levels are too much 😆
I can’t tell where the heck I need to go
500-600+ enemies and a massive maze to walk through
Hey, i have doom + doom 2 on steam, how can i use the new Andrew Hulshult doom 2 sountrack with gzdoom ?
Find the files in the doom folder related to doom + doom II
Use SLADE to create a WAD, throw the files in, rename it to the relevant file name, and then load it with doom2.wad
they're stored in a WAD
they're very weirdly named and contains all of the tracks
plus some extra stuff related to the HUD iirc
Isnt it a different wad compared to doom2.wad?
it is a different wad
but I'm just saying they're not loose files either
Is it extras.wad ?
yeah
Thanks !
original music only 96 kbit 😄
MIDI is a powerful thing in its own way
What, in the Doom 1 + 2 collection, did they really?
yep
NGL that does sound like something Bethesda would do
lousy 96 kbit files - even as ogg as the codec, thats a poor bitrate 😐
When you said 96kbit I thought you were referring to the actual filesize of the entire soundtrack LMAO
lol
Doom guy is the same throughout all of it?
I keep seeing people say its different people
it's complicated
in DOOM + DOOM II, only DOOM and DOOM II are canon
the other expansions are not
Most likely Doomguy is still the same character for all of the expansions
but Quake III Arena features Doom characters - among them, the space marine Phobos, who's allegedly the protagonist in TNT: Evilution
Tnt evilution and plutonia are cannon
From what i heard from others it goes doom-doom2-tnt-plutonia-64
Same guy throughout
I also can recommend playing tnt before plutonia
winamp
thats not convenient having to change yourself the song everytime
Just use the extras.wad as being told
but who had the idea to make the midi to ogg conversions in just poor 96 kbit :x
at least 160 wouldve been better, 96 is like nothing
any mod recommendations for GZDOOM or ZDOOM?
Elementalism is an epic new mapset for GZDoom, releasing 5th March 2022. Phase 1 will feature:
- The first three of six planned episodes, featuring 15 levels by a team of eight world-class mappers, including four Cacoward winners
- Expansive maps dripping in atmosphere and environmental storytelling
- Cutting edge UDMF and GZDoom features, but...
Thx, I’ll see if it doesn’t nuke my computer
good luck
but this mapper bridgeburner is incredible
https://www.youtube.com/watch?v=Ow9Gl-NVH54
he also made a moving spiral staircase. thats insane even in gzdoom
A WIP solid rotating spiral staircase with full collision geometry in GZDoom, for upcoming megawad Elementalism (https://www.moddb.com/mods/elementalism). Still need to add sound and graphical effects, and tweak the rotation speeds.
There is lots of mapper knowledge I would love to dissect from bridgeburner. He’s got lots of youtube videos
But for every mapper, there is a million different ways to make a level
just winamp Meshuggah instrumentals, they work well for Doom 1+2 IMHO (I have leveled the volume of all their YT tracks to be even if u want)
Doom 2 mapsets? I like Speed of Doom 2010 (tough hordes), Hellbound 2013 (top lighting, bad gameplay), Nova 3 2019, Irkalla 2022 (great details, top lighting, grey cramped castles in red hell, great colors), Shallow World 2022 (ez), Scorching Earth 2024 (similar visuals to Hellbound 2013), Evil Returns 2024, Necromantic Thirst 2024 (maps01-08+10+14+17+18+21+24, others stutter/lag).
Gameplay mod? VOYAGE INFERNAL. u play some French chic there, adds better gore/guns (plasma gun, chainsaw replacement that is like a mix of blaster pistol from Minority Report 2002 movie and inside-out gun from Machete Kills 2013 movie, etc) etc
Doom 2 bestiary? I like Red Sector wad replacements
+
Mancubus - chained variant from Red Sector wad or my mancubus2harkubus reskin (w/ green projectiles from Necromantic Thirst wad)
+
others: vanilla or from Necromantic Thirst wad (grey/green)
Can send u the wads w/ the custom monsters.
that one wasn't me 😅 i did make a couple of maps for elementalism but that particualr piece of sorcery was done by Bauul (who lead the project)
hi c:
Would it be cool to dm ya a mapping question or two if I got stumped? 🥺
I only just began my journey in grid rotations, and I fear there might be a few roadblocks down the road somewhere lol
no problemo
this might be of some use then
https://www.youtube.com/watch?v=PwuFjhtvow8
Ultimate Doombuilder tutorial covering off some of the tips and tricks I use to keep my architecture accurate and precise. Specific to UDMF format unfortunately due to non UDMF formats not supporting floating point vertices.
Support The Age of Hell on Patreon!
https://www.patreon.com/TheAgeofHell
Join The Hellforge to talk level design, share ...
were should i get the classic doom on pc
like is an emultor ok or should i buy it on steam
when you buy the game on steam, you're buying the still copyrighted assets: sounds, music, visual art, levels. If you want to play with the provided engine through steam, that's perfectly fine. But you can also take that file with all the assets and use it on a fan-made port(kinda an emulator) that all sprouts from the now opensource code(the physics)
Ahh
Speed of doom and probably the others dont require GZDoom though. Probably not even MBF ^^
I think his question was about UDMF Maps (maps which use gzdoom unique features
Thanks
steam or dsda-doom if you want it that super accurate to the original that even the lmp demos work
GZDoom if you dont mind bugs fixed
and great mod support
GOG
gzdoom still has the doom (strict) compatiblity preset which covers all gameplay relevant rules for the vanilla maps
But purely annoying bugs like Pain Elementals do spawn lost souls outside of map on death in narrow spaces is permanently fixed
also wall clipping projectiles on fast monsters are permanent fixed
the KEX port is actually not vanilla accurate, at least in movement
like the Unity Port, it has auto SR50
that means you always strafe at SR50?
yes
interesting
and I have confirmed that KEX does have this
I got the exact same time in both KEX, Unity, and Woof with Auto SR50 when speedrunning E1M1
and it's a time I would never get unless auto SR50 was enabled (as I don't implement SR50 when playing)
Me dislikes more that the kex port did make the midis to poor 96 kbit ogg files. Why just 96 kbit? thats a piss poor bitrate : x
I don't personally like the KEX port due to some issues it has that are to my knowledge still not fixed
I have it installed for multiplayer but I wouldn't use it as a daily drive port
random crashes
I had a crash when I did setup the controls the first time, yes xD
I had it crashed because I left a lobby once
people say GZDoom is unstable
then there's the KEX port
For some reason sometimes it crashes while starting a new game
and directly after I accessed the controls menu again and directly crashed again and was worried its broken now
but the 3rd time it did access the controls menu again xD
GZDoom is rock stable on OpenGL
Vulkan was risky in the past. Not sure if still in current versions
yeah, I've never personally crashed on GZDoom
although I've never played with it for long periods outside of Chex Quest 3
The problem I had with vulkan on old gzdoom was that: As soon as the VRAM was full the game did crash, because it didnt dare to free up unused data from vram nor using system memory
I've actually never had any port crash outside of KEX
not even the Unity port ever crashed for me
same
None other port has crashed on me before
Not even the bfg edition ports
I've had issues with pretty much every port I've used, though
actually, I take that back
I've never had any issues with Crispy Doom
Ohhh I'm so glad they did make new classic doom ports, the bfg edition was so meh
yeah, console players can actually experience mods and multiplayer now
And we still have the mess of doom 3 bfg
it needs a new kex port too
... that is as long as you're not on Switch
doom 3 bfg , you can write a book of bad changes there xD
they even destroyed the map idea of map05 of resurrection of evil
BFG actually does fix a bug with the sound iirc
it does sound pitching
which the only reason it doesn't do that in the vanilla exes (at least in v1.9) is because it got broken in one of the other updates
to be fair I thank God it got broken
because sound pitching is bloody horrible
in normal doom 3 roe map05 you had to pick up a suit to walk through the acid sewerage tunnels. And you had to be fast while fighting monsters as well. Was a really cool idea
in bfg edition the suit is gone and the acid doesnt do damage anymore. Now that map was just another map due to this
everything seems downpitched at bfg
and the super shotgun has a new sound
didn't know that
I was referring to the random sound pitch there, but never knew that
sounds like a downpitched toaster
it got broken in v1.4 according to the wiki
yes and I was sad about it already back then
I liked the pitching, I have it enabled in gzdoom too
I personally don't like it and keep it disabled
for me it gives a better variety, especially when killing monsters it feels to me a bit more natural if they dont keep making the same dying sound. so its at least a bit difference 😄
sound pitching aint that bad on the kex port
I've always played in versions with it disabled and when I played exclusively in DOSBOX I played on v1.9
so random sound pitch doesn't sit right to me
In the bfg edition port on the other hand it sounds awful
1.9 is the best version anyway. just was a bit sad about the pitching missing. But now with the ports I can use it again 🙂
I think it uses the original pitching code
I'd need to check, though
Yes, but thats not because of the DMX pitching. They did downpitch all the base sounds 😦
I actually do have a v1.2 shareware
But yeah, I prefer my classic doom experience without sound pitching
1.7 for doom 2 was cool to me
at my soundblaster pro it had suddenly a new instrument at doom 2 map 28 music ❤️
1.1 and maybe also 1.2 you could stack healthpotions infinitely ( above 200hp 😄 )
good to know
that'd be funny to test
it was overpowered 😄
I guess I could go in with IDDQD rq and test it
sigh
time to install this crap
huh
ok, I picked up a soul sphere on E1M2 and only got to 199%?
and also can't increase it with potions
haha the old childhood time where I had fun with dehacked lol
I did a .deh where I fooled the monsters so hard xD
Like making the pinky bite an range attack lol
or if an imp touches an other imp, they both were gibbed xD
hmm. maybe even earlier version? 1.1 maybe then
ChatGPT says it was in 1.1
and changed in 1.2
I still have the 4 blue doom1 floppy disks 😄
that's not a reliable source. it's not even a source. Check out the doomwiki for info on the different versions
he can answer such simple questions
I dislike AI to a point where I would ban it if I could
and I know for 100% sure that I had infinite potion stacks.
Just because it can answer doesn't mean that it is right
but it is
How do you know
because I played the game back then
Ok then that's your source. That YOU played it, not that some plagiarism machine agrees
its rarely wrong
its only problematic if you want to use it for programming ..
it's problematic for everything
don't care what AI model it is, it's always problematic
All it's doing is regurgitating what other people said to sound normal. But it has no understanding of truth as a concept. It isn't able to prove its claims or express uncertainty.
I had never wrong answers so far
You want to use a reliable process
he also can explain when the shotgun and when the chaingun is more useful. and that surprised me that it does know about classic doom weapons 😄
It doesn't know about doom's weapons
call it whatever. it was correct
It's just keyword searching and maybe someone somewhere made a claim about doom's weapons and copying that
All we're doing is funneling existing biases through the lens of objectivity
AI doesn't magically understand the different circumstances doomguy could be in or even what it means for different doom weapons to have different damage, fire rates, range, ammo consumption, accuracy, so on. All it can do is amalgamate what other people have said. But now it's coming from a machine that isn't accountable.
Dude chat gpt said that god machine was part of dimensions once to me
It gets so much shit wrong if you push it far enough
“Here is the list of all 32 levels from the Sunlust WAD, arranged by map order:
1. Map01: Caught Is Dead
2. Map02: Down The Drain
3. Map03: Heat Miser
4. Map04: Rattling Bones
5. Map05: Mango Demon’s Keep
6. Map06: Tricyclic Looper
7. Map07: Saquasohuh
8. Map08: Eye of the Tiger
9. Map09: Atom Heart Mother
10. Map10: Blood Geometry
11. Map11: Arch-Violence
12. Map12: Pier Pressure
13. Map13: Dance With Death
14. Map14: Redshift
15. Map15: Blast Furnace
16. Map16: Biophilia
17. Map17: Technicolor Antichrist Box
18. Map18: Remnants
19. Map19: Deepest Reaches
20. Map20: Unspeakable Persecution
21. Map21: Impure Serenity
22. Map22: God Machine
23. Map23: Dark Rapture
24. Map24: The Furnace
25. Map25: Infliction of Hate
26. Map26: Mordecai
27. Map27: Go Fuck Yourself
28. Map28: Catalyst
29. Map29: Precarious
30. Map30: Ascension
31. Map31: Postcoitus Doom
32. Map32: Sungazer”
is this correct?
God machine is in map 22 lol
KDiZD/KDiKDiZD look the best then. bad gameplay tho (key hunt)
Thought to replay Legacy of Rust again, and maybe I am starting to see what people mean when they say it feels more like a community mapset than something official
I guess the one thing that puts those thoughts is that the levels have more, should I say "extreme" approaches in level design? It's not necessarily like TNT: Evilution where you go through 32 levels made by over a dozen different map authors with varying views on how to make a level, but the transition between some levels can feel bizarre
imagine Legacy Of Rust in Brutal Doom
Like okay so E1M1 is pretty easy starting level, E1M2 is much bigger with tougher encounters and some puzzles, E1M3 is a long linear level that is mainly just onslaughts of enemies, E1M4 and E1M5 are less linear and have less enemies than E1M3, E1M6 has you using only the Incinerator for most of it and is much more difficult than the levels before, and E1M7 is short level that is also much easier and you go back to using all your weapons again
All this in the first episode, to summarize the second episode: E2M1 has you starving for ammo, E2M2 and E2M4 are pretty Doom 2 as far as Legacy of Rust levels go, E2M6 is a slaughtermap, E2M7 is less of a slaughtermap but still one at heart
Still think Legacy of Rust is better than TNT: Evilution, but I do feel it kind of jumps up and down with whatever the levels have you doing
Does classic DOOM actually have stereo sound? I heard that it does not so long ago, but does it?
it does
of course it does. its not atari
Hi
with GZDoom you even have multichannel sound, or if you have a headphone a wonderful HRTF implemented 🙂
did you correct him? that would help. Please do.
Your soul is weighing a lot more than a feather right now, calling a plagiarism machine a "him" that you can meaningfully talk to and "correct." It has zero concept of truth
it's not like you're talking to a friend who made a mistake because they believed something untrue that could be ammended. The machine doesn't believe anything. There is no concept of something being right or wrong. It only amalgamates what has already been written into something it'll mold together. It's a computer at best and not a guy; not a "him"
and the AI does learn if you correct
if something is wrong its best for all when you correct it. then it learns it
It's best for all if you just go to the wiki or check yourself
I'm surprised that it got the maplist wrong because sunlust is a wellknown wad. I give you that point. Still it was at my questions 99% always correct
If you treat it indeed like a chat with a person, then it is totally fine. You know this (artficial) friend might be wrong
but there is a lot of things which is quite reliable and much faster than google
and its a fact that it updates its data when you tell the correct answer
Google is not a source either!
You shouldn't treat it like a chat with a person because it isn't
Google's job is to direct you to an actual source. Some article that a human wrote using their knowledge and experience. Google itself doesn't tell you stuff (well until recently where its own stupid AI model tries telling you things with zero accountability or credibility)
The only reason you know if it was correct or not is because you used some other real source.
I know, but something you have to use if you need info 😄
You don't have to use it.
Any time a "generative" AI tells you something, it's because someone else said something similar somewhere else. So instead, read that handwritten content instead of the computer's attempts amalgamate anything potentially related. Read the content that the plagiarism machine is taking from. OR, actually figure it out yourself
chatgpt was a lot of the time more helpful than google though
Getting your answers from alphabet soup is easy too. I think it's time to stop.
for example I had the question which renderers were offered in unreal v226 because I wasnt sure if it had d3d8 already
and in Google I found only stuff about the engine itself or games done with the engine.
gpt gave me directly the correct answer..
or I wanted to know what is better for performance on a 9900k with 3200mhz CL14 RAM
100 mhz less uncore clock, or 100 mhz less ram clock
And gpt just didnt only say which is the faster or recommended one, no it wrote me the exact differences and the exact advantages and disadvantages of the both possibilities
In Google I wouldve never found an answer to it. Only about complete different questions than my specific case
and you know what? It was correct. What he wrote was by testing myself the reality
probably barely anyone asked for a sunlust maplist in chatgpt. so thats why it had no data
I mean a maplist of a popular megawad is faster to use google in that case anyway
got fps drops in half the new maps. how do I fix that? better ryzen? better GPU? more than 32 GB RAM?
dsda-doom or gzdoom for a fast fix
Hey, does someone know any megawad in which the player travel in different planets each level (like in sunlust for example but easier) ?
Ancient Aliens perhaps? Eviternity is also episodic but less explicit about planets
AA even has a level(I think it's map16) with different planets
Great version of the old school track. Too bad the actual 3DO port of DOOM was garbage.
I already did eviternity, i tried AA but i didn't like the first them color choice
Still thanks for the suggestions
happens in gzdoom
is it 1988 song Trip at the Brain or 1988 song Demon Alcohol by Ozzy?!?!
(the Ozzy 2m39s riff)
even worse than Doom 64?
64 is not a port
Doom 64 Is its own game
Go to https://expressvpn.com/cinemassacre and find out how you can get 3 months of ExpressVPN free!
This is episode 205 of the Angry Video Game Nerd (AVGN)! In this episode of AVGN, the Nerd wants nothing more than to play DOOM on his Commodore 64... but first, the Icon of Sin must punish him with every DOOM port... and a few weird things DOOM ...
Angry Video Game Nerd doing like all the ports I think
yeah but the track is a rip-off of the 1988 songs
I can't watch this vid just bc of the age restriction yet I'm 19 qwq
man that sucks
Whos the last boss of doom 1?
Doom 2 its the icon but what about doom 1
Ah
Yeah so for the first game there were the barons of hell, then the cyberdemon, the the spider mastermind
Then, if you are playing The Ultimate DOOM (all post-1995 non-GBA versions) there's another Mastermind
And in doom 2 originally in the second wolfenstein secret map there was going to be hans grosse but it got cut
The wolfenstein 3d boss
I'm surprised that it's a cyberdemon instead of a spider demon for that secret map
Most of these maps aren't even in Sunlust lol
Which maps, and define 'fps drops'
and that spider dies by embarassment of how bad it is 😄
All it needs is 1 BFG Shot, done xD
its so wide it eats all the 40 tracers 😄
I wonder where these maps are in instead though 😄
you need to point blank it while running forward
1 shot. if rng hates you, give a final rocket
thats when you have no BFG
Mhm
Rockets against cyber is bad. it doesnt get the splash damage from rockets. just the impact damage
splash applies also on a direct hit, so this damage would be gone on cybers
The only boss monster that is affected by splash damage is the baron (as in the episode 1 boss for doom 1)
yes spider too. But in the custom wad Valiant.wad there the spider takes splash damage 😄
The mastermind doesn't takes splash damage in the original
I know^^
if you want to waste that ammo on it, sure 😄
(If you have too much from the previous maps then sure)
pistol started the E3M8 is a bit less weak too, because you at least dont have a BFG and do that 1 point blank shot
Its really that easy and if you did understand it, you lose any respect to the spider as soon as you have a BFG
pistol start E3M8 gives you rockets and plasma. a bit more challenging than doing just 1 bfg shot 😄
Cause i am really bad at uv so i have to go to the difficulty lower to uv
Like for map01 in doom ii i legit dile like 14 times so i have to speedrun my way half the time
yeah, it can be both harder and easier
oof
but doom 2 you did UV? because if i recall right on HMP there is 4 hell knights or something like that instead of a spider at the crusher
harder in the sense you only have a pistol and 50 bullets to start with each level
easier because you don't need to worry about health and ammo as much
Without the backback even 
I can see why plutonia experiment was terrifyingly hard when it first released
I have yet to do Plutonia myself
and I can directly take the powerups instead of the thinking: hmm I better save that sphere for the next map start 😄
I can get to map 10 without quitting
well you still gotta think of when you grab it
did you do tnt already? if not, i recommend doing it first
I did TNT
You have to use the ammo wisely
I hated Mt Pain
still not as bad as Scythe 2 Episode 5
I'll never finish Scythe 2 for as long as I live
Map 7 was kinda ez
You will hate mount pain when youre like me and have yourself the rule for 100% kills and use gzdoom where lost souls count for kills too
I enjoyed the mountain a bit while 😂 😂
I try to do 100% kills for all maps
It always is for me. I want to see the whole level, especially the secrets
fair enough
I would recommend Eraser
but that requires a software renderer
the map otherwise gets ruined
I did finish the lost levels doom 1 wad
never played it
I can switch to it in gzdoom, also software lighting and banding, all there. would be no problem
But I love the hardware renderer. Valiant's candlecove looks sooo beautiful with all the torches having dynamic colored light
Oh yeah
It was one of the planned expansions but it never was commercially released
the map recommends NOT to use GZDoom at all due to the voodoo dolls being used
mainly because he didn't test it in GZDoom as well
it's designed for DSDA-Doom and Nugget Doom (which means also Woof, I guess)
Hmm
When you did finish plutonia, do plutonia 2 too. its just as good
There's another 
I believe we have also a TNT 2 by now. But I didnt play that yet
Huh
And Valiant is sooo good, note that too 😄
not really related but Overboard is fucking amazing
I don't have doom on steam
I use online emulators XD
Valiant is a MBF wad
That and I'm too lazy to pay for it
... that is piracy, y'know that right
it's a crime and a subject not allowed to be discussed on the server
something online sounds like bad experience anyway
if you mean playing on a website
Dont do crime kids
WHERE DID YOU COME FROM!?!?
Doom + Doom 2 is $10 USD on GOG and Steam
Just 10?
yes
Is it on sale?
it was 18 for me i believe 😄
nope
ah no 18 is the bundle with all the doom classics, and 10 only doom 1 and 2
it gets you Doom 1, Doom 2, UDoom, Final Doom, The Master Levels, and LoR
Or an event
all of that for $10
and sigil
Sigil is free anyways
with the exception of the Buckethead soundtrack
which isn't even included
Sigil 2 is also free, with the exception of the THORR soundtrack
is the midi more doom style? Buckethead was so happy music like most midis in custom wads too
Buckethead and THORR aren't midis
they're MP3's
read again 😄
Shit, yeah sorry
the midi's are made by Paddock, and I do say they're mostly Doom style?
they are? ok then i will try these
I wish the custom megawads would also have music which fits to doom instead of fitting to a beach party
the THORR soundtrack is much more akin to nu-Doom I guess
it's not really happy by any means, it's just metal
it depends on the WAD
Overboard's music makes sense for it's setting
Cyriak be making good music and good Doom WADs
fair enough
TNT's music was fine to me though
I actually like most of TNT's music
yes, really cool
Unfortunately plutonia has no custom music
it uses stock music from doom 1 and 2
There is a community made plutonia music pack but I didnt like it that much either
Prepare for plutonia being more difficult than TNT
Plutonia is so funny man
I might just make my own midi pack for private use tbh
first map has an Archvile in it
dont spoil it
cmon it's the first map
just shove in a bunch of SOAD songs and have the outro music be Never Gonna Give You Up
it'd be fucking hilarious ngl
and you really should go to the secret maps 😎
2 actually
So wait, where does legacy of rust take place in?
I cannot read
Legacy of Rust is in “A part of Hell with few monsters”. I think the UAC named it “New Eden” or something because the “U” is for “hubris”
hearing “Cigaro” when fighting the icon of sin will be astonishing
Nice pfp
Thanks
Also makes amazing videos on Youtube, they're like my dreams into an actual video
^I see what you did there
Yeah
Cyriak really captures a total fever dream in a single video
going down has some really good music
and is an awesome wad in general, especially maps like 26
I barely started going down yesterday I love its vibe
It plays unironically really good
I also love the text screens I find them really funny
Bungle is my favorite doom character 
Turbo?
Going to play Going Down Turbo eventually
Also Hellbound
I'm working on Overboard
Going Down Turbo is a great improvement I think
Hey, i try to play ancien alien with the final doomer+ mod, but how do i disable the status bar from FD+ to have the one from AA please ?
Yeah turbo
Nice
@halcyon willow Do you recommend pistol starts or continous play for elementalism?
works well with both tbh
there's also an inbetween setting where you get a small smattering of starting guns (shotgun and chaingun iirc)
personally i'd say go with pistol starts as that's what most of the balancing was done around
personally i'd say go with pistol starts as that's what most of the balancing was done around
Ok just like valiant was. Ok thank you. Then I will do pistol
I’m sad map 18 of necromantic thirst is so buggy 😔
Couldn’t get the plasma+rocket horseshoe fight to work. The voodoo closet is not working it seems
I don’t know why the mapper uses two tringle stop-gaps for the voodoo closets instead of just one rectangle or triangle like 99% of other people
For anyone who happens to still remember this and care, I just wanted to say that I finally found it and it turned out to be ww-stranger.wad
?
I would suggest to rather get Scorching Earth 2024 megawad if u want Hellbound 2013 visuals (plus actually good gameplay) nowadays
Sickk, I just beat PL2 pistol start a month ago
why is doom guy going like a million flipping miles an hour in the 1993 game?! this is long before any advanced tech and divinity machine boosts
Because he feels better to play like this

In general classic Doom doesn’t prioritize the story it tells at all and is all about the gameplay, and the fast movement speed is better for the gameplay
Any tips for beating Doom 1 pistol only?
Do you mean pistol start or “never use other guns”?
What are some fun wad themes that could be done with vanilla textures? I’m relearning how to use Doombuilder and I want to start simple but I kind of need a theme for direction and motivation.
big dark castle is a classic
That could work
space ship in space
So I now have my general roadmap for an 8 map wad. Will probably start first map later today
Am I the only one who feels the progression of Momento Mori’s maps in #1 is kinda poor? First time playing through it, either I’m missing something or the maps are poorly designed in terms of progress and design
So Doom + Doom 2 doesnt have dedicated servers ?
because doom was made before the era where fps games went garbage, lost healthbars, lost ability to carry more than 2 guns, lost ability to move in a way that feels good
its more fun that way
huh
That feeling of dread when you walk into a room with a large supply of ammo, armour and health knowing you’re about to be royally screwed from every angle and still don’t have the BFG
I’m just gonna from the start only use the pistol and no other weapon
Yeah that’s really hard
The hardest part will probably be anmo
I just need to do the math to see if the spider demon is possible
so I just found out that in the Nightdive remaster, you can unlock the achievements for beating each campaign just by beating their final levels
Hey guy we are classic doomers
good for those that played all the previous campaigns before Legacy Of Rust before
which wad/map?
For making maps, I'm using gzdoom udmf and ultimate doom builder, how could I go about adding mods like other enemies and weapons
Not a GZ DOOM guy. Go to the classic doom mods section
Nobody is active there, never got a response to any questions I ask
Ohhhh
It's only had 3 messages today including mine
I see