#classic-doom
1 messages ¡ Page 53 of 1
Even Maykr statues
There was even a multiplayer map very similar to Super Gore Nest and another very similar to Blood Swamps.
Like Eternal before Eternal was hidden in 2016's multiplayer
It's just I don't think DOOM 1993 having a great first episode and nothing else is enough to put it as a top tier DOOM game
Especially since basically every other DOOM game has way higher peaks.
Could even make the case for DOOM 3 having higher peaks than 1993 because Doom 3 has the best Hell depiction and Hell levels out of every DOOM IMO.
Especially the Hell section on Lost Mission
Though I think my point is a bit different from KinuckleNuts tbf
thats kinda sick shows they always planned to have giant game of thrones level lore
Idk if this is a hottake, but Maykr drones are god tier enemies.
Top 5 favorite enemies in the whole series
So many ways to kill them, and you get rewarded with endless blood punch chains and you aren't forced to use the chainsaw 24/7 if you're efficient at killing them.
do people really not like Makyr drones?
They're a great enemy at rewarding and encouraging headshots without forcing you too, because they still die really fast from body shots
theyre the easiest kills in the game and its free ammo
They're some of the greatest enemy design I've seen in an FPS and they look cool
only bad part of headshotting it is no GK
Also since they drop so much health and stuff, you get basically infinite blood punches aka Classic DOOM style Berserk
Also they just refuel all your blood punches instantly anyway
true, theyre really good in general
Also blood punching their heads even gives you the rewards lmao
So you don't even need to shoot lol
True. Them and the blood Maykrs have some of the best glory kills
And especially chainsaw kills
Wait no, regular Maykr glory kills are okay, but I love the chainsaw kills
Blood Maykr glory kills are GOATed but nearly impossible without the silver bullet cheat code.
Blood Maykr chainsaw kills are unfortunately recycled from Revenant and Whiplash but still pretty cool nonetheless.
Your aim must be godawful if chaingunners are surviving your SSG lol
Nah, spread is bad on SSG from mid to far, which is where you'll see them most of the time
Also wild take on the chainsaw
The classic doom chainsaw is ass đ
But I can get why people don't like the eternal one, though that's more of an issue with the design surrounding it imo
This isn't the 64 SSG that can snipe with tight spread
But... then you shouldn't be using the SSG to begin with đ
The 1993/DOOM II kinda sucks, but the 64 one is a huge buff
SSG is great at mid range most of the time, just not against chaingunners
Also even up close, the SSG will kill the chaingunners grouped up at the front, but the guys more in the back will still survive
You can even see it all the time in playthroughs, even on Decino playthroughs
DOOM 64 SSG would most likely destroy chaingunners though from basically any distance, especially since it has lower cool down
Anyway one thing I do like about the Eternal chainsaw is its commitment to its role
Like in 2016 the chainsaw was this weird 1-shot weapon where it had rare fuel and generally... well it was basically the crucible from Eternal, and the crucible is ass as a mechanic
Really solidifying it as the ammo thing I think makes it have a much clearer role, along with the changes like automatic refill and the instant swing instead of having to bring it out
Also I found out that DOOM 64 enemies are actually bigger, which also partly explains why the 64 SSG seems to be better at hitting most-all the pellets, or hitting enemies from further away
I like the way Shadow Warrior 3 did ammo the most, where the katana is an actual weapon, but doesn't lock you into animations
Eternal could learn from that IMO
Also the elemental charge ups of SW3's katana are pure kino.
It's funny that people hate on 64 SSG for lacking a reload animation, when it does literally everything else better than DOOM II's.
I don't get why people think the animation is make it or break all lol
Because the animation is like 90% of the identity lol
I don't think anyone's hating on it because it's bad
That thing's cracked
Omg caughtyard was awful
It never occurred to me that I could have taken the lift to get upstairs and deal with those revenants directly though, that probably would have been pretty effective with the plasma rifle
Eh...
64 SSG sounds a lot punchier and the slide back effect and sound is super satisfying
I just ran in circles and launched rockets at them
That means more to me than the animation
I love Courtyard wtf
caughtyard in plutonia
Aesthetically my favourite Doom is probably 2016. It just feels like it really nails the aesthetic
Eternal is also great but it goes a little off the rails. I love how 2016 committed more to sci-fi and Eternal's plot kinda shits on itself towards the end
m1 of the second part
Oh haven't played it
Or maybe I have. I never looked up the names for Plutonia maps
But like, yk
Classic doom is classic doom
You can't really get more doom than that
M7
I agree, and 2016 also has my favorite gun designs and gun sounds, as well as glory kill sound effects
They sound and look the heaviest, punchiest, loudest, and most practical in 2016
I think doom 2016 is my favorite bc it revived doom and doom is my second favorite bc without it there's no doom at all
I do appreciate how Eternal references the original games a lot more heavily
Classic mancs and Cybies and soldiers, hell yeah
DOOM 2016 is the perfect hybrid of Classic DOOM, DOOM 3, and the direction that Eternal headed towards
Also it has SnapMaps. I have played many really amazing SnapMaps
SnapMaps aren't as flexible as Custom WADs but there's still some incredible stuff that's been made
But yeah I really respect what Eternal went for in its gameplay loop, and I'd say it largely succeeded
But imo they give you too much shit to keep track of... two grenade types and flame belch and blood punch and you always have to look at your armour and see if the chainsaw is ready and ugh
Could have done to be quite streamlined
Not armour, ammo lol
Also felt Eternal's levels got way too long and drawnout a lot of the times.
They also cut out most-all exploration elements that even 2016 had.
There's no levels like Argent Facility, Foundry, Argent Bridge, or Resource Ops on Eternal
But Eternal itself has some extremely satisfying combos and movement you can do, and I like the way they encourage you to use all your tools
Idr 2016 level design well enough to comment on that
Eternal is really linear tho yeah
Yea! Even if I don't quite have the dexterity for it all heh
Some of the new enemies aren't very good either lol.
Especially Blood Maykrs from the DLCs
I like the returning enemies like Pain Elementals and Archviles though
they're alright in concept but they can be annoying lol
still better execution than the marauder tho
Though tbh I actually prefer the DOOM II Archvile over Eternal's
one thing I really like about them is even though they're completely different than their original incarnations (on account of that design wouldn't work in Eternal), they still maintain the same threat and priority level as they used to which I think it really great
Yeah Marauder sucks.
Especially since he's quite dysfunctional with his AI behavior and faltering LOL.
Even when he does function correctly, he's just really really easy, but lame at the same time
they're different but that doesn't mean they're pushovers
WHY DOES HE HAVE SO MUCH HEALTH
like, it's a cool idea, I like the idea they had with him
but between how inconsistent he is and how long it takes to kill him... ugh
at least they wouldn't make a boss that's just a big marauder with like 10 times the health to kill... right?
Also Marauder looks kinda dumb IMO.
I do have a hottake of liking Carcasses though. They look like funny Toy Story goofballs and I love blowing up their shields with the Plasma Rifle
oh I love carcasses
Also they give you free blood punches
?
Because glory killing a heavy demon gives you a free blood punch, and they're really easy to knock to glory kill state/stagger
I see
Hell even one blood punch staggers him, so you waste a blood punch to get a blood punch back
You have to be careful though, he can beyblade you easily
I like and hate the shields at the same time.
I like them because of blowing them up, but hate them because they slow your movement lol
chat
it has come to my attention
we are no longer discussing classic DOOM...
We are discussing all DOOMs tbf
anyway, eternal is pretty fun and did a lot of things really well and some other things not so great and is overall definitely a videogame
true...
Definitely the video game of all time
i have a question
Why is DOOM II and 64 GOATed?
every time i close doom, it asks me to buy doom and call 1-800idgames
but when i call the number, it says its not in service
but how do i legally get the game?
i dont want to go to jail
ok first of all I am extremely curious as to how you're playing the version you are
but also like
just get it on steam or whatever
with my windows dos
your what?
that doesn't quite answer everything lol
DOS emulator on Windows? or just MS DOS?
Where did you get the actual game from? Download? Original floppy?
I'm losing it because you seem to me like someone who just woke up from a 30-year nap and were like oh boy let's play that cool DOOM game I bought
its from a wad file
but honey where did you get the wad đ
from the doom folder

I am so confused and cannot tell if you are trolling or not lol
where did you download DOOM from?
the interwebs
what episodes do you have available? just e1?
What I find funny is, this is a classic Doom server, but everyone's talking about how 2016 is the goat and their favorite.... and not 1993, II, or 64 lol
it goes up to thy flesh consumed
idk if 2016 is my "favourite"
overall, at least. I love it aesthetically but idr it well enough to say I like it the best overall
I remember the balance was fucked lol
and you can play all of them?
yes
and you didn't pay?
True but other people were saying it's their favorite lol
I see
sounds like you downloaded a pirated copy
not a big deal, old game, very cheap
but if you want to get it officially for your conscience, I'd recommend buying it on Steam
it's like 5 bucks, and you'll get your proper license for the game
I prefer 2016 Cyberdemon over the Classic design.
I know it's heresy lol
I do too
cyberdemon fight was probably my favourite moment in 2016
all that stuff you see when you close the game about licensing it is long defunct lol, that's for when it was originally released in the 90s
it's a good design, and classic cybie wouldn't work as well in the context of 2016's
I also prefer Classic Cyberdemon over Eternal Tyrant in its design.
Something about the modern graphics makes the classic Cyberdemon lose some of his charm and intimidation
i have a question
Also he doesn't have the super loud ass stomping anymore
im doing nightmare, and i keep on dying at the end of the first episode no matter what i do
Are you playing on Nightmare?
....or atleast fast monsters enabled Ultra Violence?
i havent been saving cause i consider it cheating
oh my god this guy is incredible
Nightmare was a joke difficulty. It was meant to be impossible
dude you're killing me, I love it
Though it's technically still possible
they said they're dying at the end of the first episode
the one with the forced death exit đ
i was able to beat every level up until the end of episode 1
I'm so glad I'm here to experience this
its not impossible if you have been playing for as long as me
this guy's been grinding Doom 1 since 1993
By end you mean during the Baron and Spectre fight?
...or do you mean afterwards?
he doesn't even know about the other games
i know about them
i played doom 2 on my friends pc
doom 2 hell on earth
watch your language
Lmfao
is there any modifications i can do to remove the screen when i close doom?
DOOM Eternal
DOOM Eternal was the true 1994 release.
The one called Hell on Earth was an Adult Swim bootleg.
get a source port
why am I giving this guy genuine answers lol
dude you're so good at this
fuck i've gotten cut off twice now lol
I also prefer it, not because of "modern graphics" but just small details, which ofc lends to a small preference
tbh it's mainly just I think the fine wiring in the chest of the original is cooler than the thicker tubing the new one has lol. the rest is pretty whatever
otherwise i'm just glad to see the old face in HD
There's small differences yeah.
The eyes on the classic are more spread apart and evil looking for example
I also prefer the more archaic weapons the demons of the classics use. The more b movie esque stuff.
Eternal's demonic weapons look too futuristic and fancy tbh
I prefer the horse hooves of the OG Cyberdemon too
anyway, older topic
something I wanted to say
I like how combat is in classic doom, where it feels like you have more options in how you approach things and the environment plays a bigger role... like in Eternal the arena is kinda just a little playground for you to move around in as you dodge and stuff, and how you kill an enemy is is often largely the same, you just focus on one guy and quickly combo him to death and switch to someone else
in classic Doom the arena completely defines the fight and how you approach it, the enemy composition and cover available and stuff is instrumental to how you approach things which I think is really cool
both designs go hard ofc
tbh if you just swapped the tubing for wiring and the feet back to hooves I'd say the tyrant sweeps
anyway, uhhhhh
I came into this chat to ask something and got completely sidetracked đ
I was gonna say, recommendations for source ports that make the same secret found noise as the Unity port?
I also prefer the classic gun and eyes
True
eyes is whatever, gun I can get behind
but it's not as big a deal as the other points
to me
H.6vh
true
I just realized the classic Cyberdemon looks like a grandpa, and the Tyrant looks like his son lol
I can't say I can tell where you got that from but it's funny so I'll roll with it
ur supposed to..
Idk , the classic one looks like a grumpier older version to me Lmao.
atp its very possible
He's probably jealous his son is more agile and fancier looking
nightmare's batshit difficulty can be fun
classic cyberdemon looks like my dog fr
I know. Zero Master has 100% speedran it various times
more agile? the classic cybie has the fastest walking speed in the game, save only for the archvile. the DE Tyrant can't even turn around to face you consistently lol
no no dont use zero master that man is inhuman
i mean ive seen mid-high skill level players beat nm
Have you seen his jumps and leaps on Final Sin across ledges and to higher ledges?
ok true
They're ridiculous
he's agile when he wants to be lol
its still hard as nails just that people beating nm isnt crazy impossible anymore
He probably doesn't feel like he has to be most of the time.
Which is foolish because he's facing Doomguy
I have a question
And Doomguy is way more ridiculous than he used to be
you're just full of those aren't you?
You have to go through a weird system of buying and completing The Ancient Gods Part 1 first, then you'll gain access to play DOOM Eternal from 1994
Yeah Hugo Romero is a weird designer
this is actually an interesting problem lol, how could you get a legitimate copy of Doom II today if you don't have a machine that can run Steam?
Or Xbox One/Switch
like ig you could buy it through the Steam website but I don't think you can actually download it through there, can you?
Meanwhile I still struggle with UV fast monsters.
Though UV fast monsters is still fun
actually nah there's probably some online retailer where you can download the wad and executable straight from a webpage, right?
Tho tbf I haven't played fast monsters all that much lol
Not sure tbh
you can buy from GOG, and download the installer from the web site, no client install needed.
i would recommend buying ANY game from there, since they only offer non-DRM games.
gog is so based
They are the ast line of defense agains borderline malware drm/denuvo type shit, and licencing bullshit. You buy from GOG, you own the copy. You buy from from anywhere else, you own nothing but the rights to read an EULA
(Steam does sell some "drm-less"" games)
Doom is technically an example of one
As the IWADs are the really only essential item
have you tried the siren mod for doom ii?
Nah
I donât mess with GZ often
i suspected as much, you are semi purist
Why TF is Arc Complex so damn timeless?
Has there been Arc Complex remade in a wad?
True, I'd imagine it would be a more basic and abstract version of Arc Complex
Which might actually be more fun perhaps now that I think about it
Imagine the Slayer Gate area with a double classic Cyberdemon, jeez that would be brutal
Or equally fun in different ways
Also probably wouldn't be possible on the Unity port, unless it's EXTREMELY simplified
Because the entire game's timeless.
But IDK, Back to Saturn X Episode 2 is playable and performs really well on the Unity port, and that WAD is fucking insane, huge, and expansive as all fucking hell
Yeah, Arc Complex is my favorite level though
Followed by either Final Sin or the two Nekravols.
But I like Super Gore Nest, Mars Core, and Blood Swamps as well.
I think you mean it's... eternal
Silly me.
All DOOM is Eternal tbf.
Yes even DOOM 3.
Also Resurrection of Evil expansion for DOOM 3 is fucking awesome
Lost Mission has GOATed Hell depiction and level
Yeah some levels are like 2-3 hours. Like even longer than Eternal's levels
Atleast if you go for 100% and get lost a lot, because the levels get really confusing
I'm also not a super pro at classic DOOM, so you might beat them much faster, but even Decino took like an hour and a half for some of them.
I played a bit of Freedoom
I couldn't get into it, because of the mobile controls LMAO
Game: Doom II
PWAD: btsx_e2a.wad + btsx_e2b.wad
Difficulty: Ultra-Violence Plus (co-op monsters)
Source port: PrBoom+ UMAPINFO (-complevel 2)
Pistol start.
All kills and secrets.
No saves.
Subscribe for more playthroughs!
Link to WAD:
https://www.doomworld.com/idgames/levels/doom2/megawads/btsx_e2
Link to source port:
https://github...
This is so fucking bonkers for a Unity port add on. Decino taking an hour and 40 minutes.
It's 100%ing but still lol
Nice. I saw some gameplay of better versions and it looked pretty cool
Some of my favorite aesthetics, atmosphere, and MIDIs ever too
True. I think there was another free DOOM type game that got people into DOOM as well, but I can't remember what it is
.... and no, I'm not talking about Episode 1/Shareware lol
Nice
Woah researching this and it's supposedly the biggest vanilla wad map of all time
Holy phuck
Phuck and fuck
I wish I had homing rockets
I love the Cyberdemons with homing rockets, it was a real shock the first time.
Wait what?
Haven't seen those yet, thanks
Yeah, I was playing one of the mods, I think it was on the PS4 and was like "Oh crap!"
I hope they aren't in Plutonia, because these levels are already horrible enough as it is
I think it's mostly because of mobile controls though, circle strafing is practically impossible
Plutonia just has normal enemies
What do y'all rank favorite to least favorite Cacodemon designs?
For me:
-
DOOM 1993/DOOM III Cacodemon: 10/10: Perfection
-
DOOM 2016 Cacodemon: 9.5/10: So damned awesome, but doesn't compare to the classic Caco
-
DOOM Eternal Cacodemon: 9/10: Amazing Caco
-
DOOM 64 Cacodemon: 5/10: He's not a bad Cacodemon design, but he's not a good one either
-
DOOM 3 Cacodemon: 1/10: No, just, no. Not a real Cacodemon.
Is it possible to rate classic Caco 0/10 or even lower?
Caco hiss is probably one of my least favorite noises in the game
de is 8/10, 2016 is 7/10, doom 64 is.. 5/6 /10.. havent really looked at him much
Doom 64 caco is kind of goofy and doesn't even look scary or dangerous
Even doom 3 caco fiend is still scary, even if not dangerous
You can't look at a hiss
His look is perfect
It's just a Pain Elemental with two eyes
Oh wait he has one eye, it just kinda looks like two for some reason
The true GOAT is the Astral Dreadnought from DnD, the original inspiration for the Cacodemon, but y'all ain't ready for that conversation.
I think I'd give Eternal's an 8/10 too, but his expressions are so goofy sometimes, I can't help but make it a 9.
fair
He might be perfect he pogged in game
2016's lighting makes him look really cool in-game IMO
Also look at his smug ass face, it's hilarious and perfect
My least favorite is the Arachnotron and Spiderdemon stomping and shooting, especially if there's a bunch of them at once, like The Spirit World.
Why say what?
spirit world..?
Map 28 from DOOM II
Pain Elementals sound so funny.
I also prefer how DOOM II Pain Elementals look over Eternal. They're funnier and more charming somehow
duh
uhh..
Tbh I thought you were just surprised I hated all the Arachnotron and Spider Mastermind stomping sound effects
They get so obnoxious and hurt my ears lol
It's a great level IMO
i forgot it
What DOOM II levels do you remember?
dead simpleđ
I remember DOOM 2016 remade that fight on Necropolis
like the first 10 at most
Damn. I wonder why?
doom 2's first 12 or so levels are the best imo after that it kind of falls off
guh
I think drops then it picks up again around Map 15, then drops around Map 19, then comes back around again
Me with 1993 once I reach Episode 2 lol
Imagine if Eternal did it, with the Arachnotrons and stuff
I prefer episodes 2 and 3 over episode 1 in the doom 1993 for some reason
I haven't played eternal so ehhh
Wait really?
Oh. Interesting.
Episode 3 has one of my favorite maps which is Mt Erebus though.
yes
Damn.
Liked that one, although the fire-blue walls of some buildings look ugly, it does it the hell theme
It's just not my kind of game
True. Overuse of Fireblu
New DOOM in general?
Or just Eternal?
I played through 2016, I enjoyed it, but eternal just looks to cartoony for me and from what I have heard it's a power fantasy witch idk just seems a bit silly to me.
maybe I would try the game if I got it on sale
That's fair.
Though I'd say 2016 and Eternal are both power fantasies.
Maybe you thought Eternal looks too far and overboard with the power fantasy elements?
But 2016 and Classics balanced power fantasy with other elements better?
Probably
I watch some gameplay of eternal where in one level, there are logs you can access of a researcher analyzing doom guy
and as the level progressed to kept on referring to him as a more and more powerful being
Witch kind of just felt silly to me
Oh yeah, also the girl sounds like she finds Doomguy super hot
With her delivery
Could you blame her really?
Yes. I'm a Cacodemon and I have bias against Doomguy
lol
But I didn't like how Eternal Doomguy is blessed by some Divinity Machine to make him some super God.
2016 made him appear as a freak of nature, but it was vague and mysterious and didn't make ridiculous details like that lol
I liked the idea of a normal space marine having to fight through hells forces
I mean, if you are going to make a story surrounding a god fighting demons, you might as well just rewrite the bible
2016 Doomguy since it was vague, just made it seem like Doomguy got better and more powerful through training and experience.
But Eternal's like "no he went in to a machine that granted him God powers"
true
I prefer the 2016 and Classic Doomguy route as well
I wonder what doom 3's story is like
DOOM 3 was kinda like 2016 in terms of story except you play as a different marine that isn't Doomguy
Interesting
But there's depictions/artwork and codex to be found of the original Doomguy fighting in the past
thats cool
I heard that a lot of IDs games reference each other in ways. Like I read somewhere that commander keen is the guy from wolfenstein's grandson or something
(I could be wrong)
Blazkowicz (Wolfenstein dude) is also Doomguy's long descendant
so doomguy had a kid?
who's the mom?
there is a photo of his family in eternal I think
where you can see his wife and kid
I heard the kid is actually Doomguy himself and that's why it doesn't show the dad's face.
The part where the dad's face is broken/torn
Interesting
Not Ancestor.
Blazkowicz is the ancestor.
And that's why it takes me a while to decipher family trees.
Also Hugo talked about his parents being dead, so it'd make sense if the kid was Doomguy
I still think it's cool that Doom II kinda started cuz Doomguys pet died.
I'd definitely try to save earth if extra terrestrial beings took and ate my dog.
Wait it seems like the dad in the family photo is Doomguy, looking into it
So his son and wife died then
Some theorize that he ripped his face off the image because he feels guilty he couldn't save them
Or that he feels like he's not the man he used to be and that feels like a monster now
poor guy
Yeah also, when you say Daisy easter eggs throughout the levels like Nekravol. It's actually Doomguy hallucinating.
And the screams you hear in Nekravol is him hallucinating his son and wife's screams
I don't remember exactly, but Hugo Martin talked about this in a stream
I think he also said the demons try to troll him and cause illusions about Daisy showing up and hearing his wife and son's screams
I'd have to watch the streams again, I could be misremembering some of the details
Then you have Samuel Hayden controlling Doomguy and teleporting him around everywhere beyond his own will.
Like Doomguy's such a tragic character, even if the tone of the game doesn't make it feel like he is .
Damn
That's actually so sad
So is that what the Kan maker meant when she said she could remove his pain
Part 1 or part 2
I think both
It's even deeper than this. But I'll probably stop here
Khan Maykr also mentioned his home dimension or hinted at it, IIRC
I never thought doom lore went so deep
It's actually pretty clever, how the lore isn't really required to get into the series, but how it's there for the people willing to actually find it out
I think it goes deeper than you think.
That's what they're saying
or maybe it isnt lmao
Huh?
is it.. confirmed or smth? .w.
I just played Doom 1993 again on my Steam Deck.
Very fun and engaging after the first 2 levels of Episode 1.
Plutonia M10 is sooo scummy
Me, casually telling plutonia to f off nonstop: 
Just nonstop archvile resurrections
So im done with sigil2 100kills/items/secrets on uv+fast monsters saveless pistol starts
That was tough
5hrs of tries in e6m1
jesus christ thats horrifying
Boy I sure love my Khan Makyr in classic doom 
dang I forgot how fun 1993 doom is
I'm now on E1M7
Finished the first 3 episodes, on e4 rn and this is complete BS in a fun way
I did 2016 then eternal then ancient gods then I'm doing 93-resurection, very weird order but whatever
I found the secret level for plutonia

Archviles in the walls, surely won't have nightmares from this
I finally figured out how to 2hko cyberdemons with the bfg
git gud
to me I agree E4 is the worst but you'll get better at them
I'll say E4M2 despite what everyone says isn't the worst map in terms of difficulty IMO
Well yeah I mean e32 of plutonia exists
Hugo Martin talked about it in a couple DOOM Eternal streams with Josh.
i'm on E1M7 of the 1993 doom how much more is left
3 more episodes lol
im on e12 of doom 2 now
1 map and 3 episodes to be more precise
well, heâs more than likely already done with E1 now
27 maps left including the one you're on
@celest coyote I have a question about source ports, what does DSDA improve over the current version of PrBoom+? Is there any new improved features?
Hi
i see
started No Rest for the Living, rather liking it I must say
just beat map 5, with the secret level. I'd keep going but it's pretty late and my dad is yelling at me to go to bed đ
trol
?
nothin
openGL support that is indistinguishable from software mode. Basically, doom looks good in software mode and has since the beginning. But opengl is faster. But recently, openGL has been improved so that DSDA's version of openGL looks identical. This vastly improves performance while not sacrificing looks(this especially improves lighting and how spectres look). DSDA also has controller support, a spattering of QoL features and most importantly: mbf21 support. DSDA is in many ways the direct successor of prb+ so I see little reason to play prb+ at this point unless you've always been on prb+ and are used to the (reportedly) very slightly different mouse sensitivity
Yea this. Also not sure if prb+ has the rewind feature like DSDA does, but a lot of players seem to like that ability to turn back time in real-time without having to reload a save file. Helps with practicing runs and general undo applications in video doom gamin 
Just revisited SNES Classic Doom.
Of course they made the blood GREEN
Certainly Doom is a timeless game, but PrBoom+ is also not maintained anymore, too. Then, DSDA in practice is PrBoom+, not really in terms of source code continuity necessarily, but in how it is the Classic Doom go-to for the core of the community, being not only the most compatible but also the one at the forefront of the Classic Doom source port development circles, next to GZDoom in a weird way, it is a big pioneer of new features that become the norm of the Doom audience, i.e. UMAPINFO (even though that was started in PrBoom+um), MBF21, DSDHacked, and probably more that I'm forgetting right now.
i think nintendo just wanted doom to be "family friendly"
killing demons is a great experience for kids i guess
these guys have got real fucken funny secret ideas huh
"here's a hidden wall you can lower revealing... 5 armour bonuses!"
"here's an archvile guarding a wall you can lower for a chainsaw, two health bonuses and a cacodemon"
thanks
Eternal does it sometimes for me, but it's rare.
And 2016 did it once or twice.
But I don't think 1993, DOOM II, 64, or DOOM 3 ever crashed for me.
Doom Eternal used to crash something terrible before the first patch. I beat the game from start to finish with no problem, the the issues occurred after hat, when I tried to go back and reload completed levels.
i dont think it has for me
chat, what's a rundown of modern source port options for dummies?
...just use gzdoom or boom
for more original feeling ports, theres chocolate and crispy doom
so what?
its still (sorta) popular in modding!
ohhh boom
well, idk .w.
just ise gzdoom like a normal person and youll be fine
and chocolate or crispy for a more og feel
DSDA-DOOM for vanilla, GZDoom for modded, Zandronum for online play and/or modded
i mean not just zandronum but yes it is most popular
for online play youll need doom explorer too tho
okay
GZDoom for mods, DSDA-Doom for vanilla
that's become somewhat the standard for doom these days if you wanna keep it easy
some people switch between woof and dsda for preferences, because I think woof does blood corrections? and a few other things, but nothing that really ever swayed me into trying it out
im gonna be honest here, ive never heard of dsda doom lmao
It's a fork of PrBoom+ that's more or less made for speedrunning
DSDA stands for Doom Speedrun Demo Archive iirc
While it's made for speedrunning, that just means that it plays like classic doom with a timer and demo features if you need. It's for speedrunners and casual players alike, especially if you like recording gameplay
speaking of
how do you even make a demo
It depends on your launcher, or if you do a batch file. Some launcher let you use a dropdown menu. On ZDL, I type -record <demoname> into the extra commands line. Importantly, I made sure to set my compatability mode to the appropriate setting(whenever you download a pwad, it'll tell you the number(usually 2,9,11, or 21. Basically different variants of doom engines that fit different maps)
So -complevel 9 -record nosp21 for example.
Oh and -warp ## to jump to the correct level.I like using ZDL 3-1.1, but there are a host of other launchers that require less typing. With that said, learning 3 commands is enough to do everything: complevel, warp, and record.
It sounds really daunting, but as someone who played doom before knowing how to make folders, it's really not that bad.
gz has a reputation for being easier and I don't really buy it: DSDA is just as easy to set up broadly and has what I'd call way more reasonable default settings
gz has option search
I'd prefer a far shorter menu than needing to know the name of the thing I'm looking for or sift through hundreds of settings
yeah thats fair
just completed episode one
it was really fun
if only i knew anything about the command line shit
(ive never opened it before)
Learn about using the command line, it might save you one day (computer wise)
guh okay
You might break something and you may need to use the command line
Sometimes you just get basic information on what to type in and youâll be stuck
I personally got used to it with Doom, actually
Ok, what I should really say is that you should learn not to be scared of it, I guess
Even then, Doom-wise itâs a good idea what each parameter does
You just need a lot of health, an armor, a rocket launcher and a lot of luck.
oh man I totally forgot about Woof's blood corrections...
for context
I've spent most of my time on the fucken, Unity port lol
because like it works!
I tried Woof after people pushing me to but I uh.. I...
I don't like the sound effect it makes when you find a secret... it's nowhere near as satisfying as the one used in the Unity port
and tbh the only thing I really don't like about the Unity port is the retextured medikits. Which I'm pretty sure is a WAD thing anyway but, well soon enough I'll run out of levels from the add-ons menu to play and have to move to a port that supports loading custom pWADs more easily lol
are memento mori 1 and 2 any good?
you could probably make a wad that autoloads that replaces the secret sound
im not entirely sure how woof handles it
i can check tho
the woof secret sound is so ass đ
but like I just remembered it has those blood corrections and it's like whoa those were really cool.....
i like it but its probably just what im used to
i think that sound is used by other ports as well
I know some ports use the same sound as the unity one
watching Decino vids I've seen them both used
I actually donât really care for it
I donât have the Secret Revealed messages on ever, so thatâs probably why
I found a Doomworld post for changing the sound in Crispy
Iâll look into it and see if I can get it working for Woof

It works right out of the box for me
All it does is replace the base sound effect with the one heard in GZDoom
Just automating the WAD
I made a wad to switch the secret sound, its in here https://gamebanana.com/mods/509261
I can look more in depth to see the file name; though
wgoah
srry I'm not sure how this works... what port is this mod for?
also i have no idea what this means sorry
I meant auto loading, sorry
Also the page says itâs vanilla compat
I also have no idea what that means sorry
Woof moment be like
Also, all it does is replace the DSSECRET Lump
y'all are gonna need to walk me through a little more slowly lol
You could put literally anything in there
Infact, ima be funny and put Black Dog by Led Zeppelin as the sound effect
a lump is just like, a file, is it?
Yea basically
It should work with any port
.lmp are collections of data, essentially
Iâm sorry, Iâm just laughing my ass off over here
wait did you update the mod for this in response to the conversation going on here lol
maybe
So does it work goodly?
oh I haven't tried it yet
I'm not even on my game computer rn lol, I'll get to it in a bit
uh... how do I install it, btw?
actually I don't think I remember how to launch Woof at all hold on...
Now this has gotten me into the mood to try to make a less aggressive secret sound effect noise
And my ears ring thanks to the tool Iâm using
What source port do you use. Most just let you drag and drop wad files onto their .exe
well we were here on the topic of modding it into Woof
which is also the only one I have installed besides the Unity port so
I haven't launched it in forever though lol
chat how do I launch woof again...
You can use a launcher to make things easier for you if you hate the command line
I've never heard of Woof until now
You just run it
oh I've no issue with the command line I just don't remember how to use it lol
command line makes me feel very cool and smart in fact
If you need a specific IWAD, use the -iwad parameter in the terminal when running Woof
makes sense...
To load in mods, use the -file parameter for that
Separate each file directory with a space
Invoking -file more than once will snap the program into 2
what even is woof
it's a source port
well I guessed that
A fork of WinMBF, pretty much
More advanced features than it, too
huh
hold on what exactly is a "mod" in technical terms?
is it just another wad but like, used for different things?
in the same sense both iwads and pwads are just wads but they have different roles?
Iwads are basicly games for the doom engine
doom 1 is an iwad as is doom 2 plutonia ect
no its a stand alone Iwad I belive
there is no difference between iwad and pwad, other than 1 byte in the header
so it doesnt matter
well and the role they fill
iwads have the whole game, pwads just overwrite parts of the iwad to be something else
Yeah
I used âmodâ in a general sense here
you can have a pwad witha all the files
yea
but most won't, right?
So that means PWADs and also the pk3s you see with a lot of GZDoom mods
most dont because they dont want to, not because they cant
actually a pwad with all the files would technically be copyright infringement, no?
if its copyrighted material yes
If youâre referring to Freedoom for some reason, itâs actually and IWAD and not a PWAD
Otherwise, well I donât know then
anyway
where was I again?
I'm gonna need this -file parameter explained a little more. What am I telling the program to run when I specify an iwad, pwad, and file?
no, im talking about the difference about iwad and pwad
The -file parameter is the parameter used to load PWADs
Basically, if you wanted to run Sigil with Doom 1 for example
Itâd be woof -iwad DOOM.WAD -file SIGIL.WAD
oh
right, file is the parameter for pwads, I thought there was a pwad parameter...
right ok
so if I wanna run woof using the doom 2 iwad, plutonia pw... no wait plutonia is an iwad that's right
let's way I wanna run woof using the doom 2 iwad, some other pwad, and that secret sound mod
what would that look like?
woof -file secret.wad foo.wad
what determines the load order?
the order in which you type them
I omitted the -iwad parameter due to the fact Doom 2 loads first
just use a mod manager, honestly
I honestly didnât use one until recently when I made my own lol
i made my own as soon as i started using mods for doom 2
zdl is fine but i cant stand white UI
Mines has been in development since Jan. 2024
Mines is still the white UI WinForms has on default
Partly because I just donât care
can i see it?
but like which way? does the first have what ultimately appears on top or the last?
I can send a DM of the main window I suppose
First is loaded first iirc
so last overwrites it
if you do -file x y z, x is loaded first, y is loaded on top of x, z is loaded on top of all
alright
Nevermind, I canât
did you not upload it to zdoom or moddb?
wait does vanilla have a secret sound?
I have it only on my personal drive as itâs mainly meant for friends
i didn't know that was a thing
Donât think so
then how
I should specifiy I meant vanilla compat as in crispy doom, or some other similar port
I'll change what it says
Low quality screenie
Beats me
is DSSECRET just a generally agreed upon convention between ports?
is it c# or vb?
DSSECRET seems to work
Could have been the lump name used in Boom or MBF (if it had secret sounds)
oh yeah maybe
It does have Discord RPC integration, actually
a touch of modern social networking
I threw out including the frameworks
But it did get it down to like 1.2 MB
Which kinda makes it harder to make portable (especially after looking at the default settings for it)
It saves presets and settings into a specific location rather than the CWD
Though, there are options to make it do that instead
mono?
oooooooo, this looks nice :o do you have the source code on github friend?
chat
where do I get the plutonia wad
like, most "properly"
I wanna jump through all the hoops
Nah, actually not
if you buy doom 2 on steam or gog it should come with final ddoom
I have it on Steam, I can't find the file lol
wait i have a guide
holdon lemme get the link
Iâll be honest when I was taking some code from SO so I could get launching programs and loading presets working I forgot to include references for them
Never intended on making it open source
if you go to your steam library in the steam app, "final doom" should be there in your list of games
so you just need to install it
i think
yeah I think I found the issue
final doom was unlisted from steam. it is now bundled in with doom 2
doom 2 is taking way too long to install wtf
I only uploaded the binaries to ModDB
20Mbps 
nobody ever uses the source
Even then I donât wanna embarrass myself with my more than likely horrible programming
i always share for two reasons, if there are bugs someone is bound to find it for me, and sometimes people have some cool ideas to add
https://media.discordapp.net/attachments/832527939153297448/1240117712689168384/image.png
chat what is this folder
it is for autoloading certain pwads when a give iwad is loaded
can I use this to automate the secret sound mod
how bad can it be? it's c#
Iâm self taught completely
Havenât even boughten a course for the language
for example, if you have a doom 2 pwad, lets say a widescreen assets wad, and you want it always be loaded when you enter doom2 you can put it in the doom2 folder, which iirc correctly, is inside doom-all
same
I program how I understand it
And less about general conventions
Hence why I chose WinForms over WPF because I cannot understand MVVM for the life of me
general conventions can go suck a pole
me too, brother. though in my case i did get lucky and got to work professionally (as an unpaid intern) for a time, but all i do i post on my github, too
I have a couple of projects that are opened source
the files in the folders are in the .lmp format
Although i have not updated the repo in ages
And I wonât go into what it is due to it not being related with Doom in the slightest
it is most important however, to have a drive to keep coding, a passion if you will. it will keep you learning and improving. you got this :)
those are just preloaded with woof, you can add you own wad files as you want, just try not to delete the lmp files already in.
some projects can teach more than any course
I just donât understand a lot that most projects I wanna do require me to understand, so most of my work is terminal programs
My Doom launcher is the one exception
Anyways
it's not something ya gotta manually open. It'll be a prompt on your launcher
put it in the folder called doom-all
what is this in reference to
I was poking around some stuff on the github page for Woof
it was a cheat code, referenced some
hold on
SMART
Toggles smart monsters (the "remember previous enemy" option in the Enemies menu).
ah probably an mbf compat thing
yeah
i remember mbf added some new infighting behaviors and had the ability to toggle them on and off
comes from boom "TNTSMART", a simple compatibility cheat
ah so not an mbf thing
it was shortened to SMART in mbf
what were the infighting behaviors added in mbf again?
like every other boom cheat. the mbf infighting thing was monsters not immediately infighting as the become alert
i just finished a WAD reader/writer, and want to unearth my old GFF reader/writer. That's how i learn
Whatâs the WAD thing for?
which makes it very difficult to get them to infight, as you need to wait for their infighting threshold to lower to 0 first
ah
it's for the launcher, i want to be able to scan and see what's in a WAD if i wish so, also be able to extract or modify them if necessary
nice. i myself wanna get into maintaining a fork of the omgifol python library, since my latest project uses it, and it was lacking in type definitions
GFF in the other hand is cancerous
im not a python enthusiast, what is that omgifol
i remember back when i used to play doom primarily with dosbox, i had an interesting idea for a doom launcher to make, which would be one specific to dosbox
it would let you select which dos game executable you want to use, which wads, and it would launch it through dosbox
and if you load a pwad with a dehacked patch, it would apply it to the exe before launching
but i never made it and i dont play with dosbox anymore
primarily because the sound quality was shit more than anything else
the music was good with virtualmidisynth
but i just COULD NOT for the life of me make the sfx sound normal
depending on the settings i put, they were either horribly delayed, or insanely crackly
ah sorry đ its a library built to manipulate wad files, move lumps around, make changes to map data, etc etc
i used it to make my masterpack project its really nice
oh yeah if I'm gonna play Plutonia, is there anything people recommend with it?
like I heard there was a midi pack or something?
nice, i just googled it and read it on the doom wiki
also where can I find documentation on all these fucking SETTINGS
the hell is swirling flats âźď¸
there is, just google plutonia midi pack
midi pack is amazing
swirling flats is a feature from smmu
that makes it so that whenever you have a floor/ceiling texture with an animation
instead of playing that animation, it does a swirly effect on it instead
works great for liquids, however unfortunately if you are playing anything with an animated floor texture thats not a liquid, like teleporters in otex, it completely fucks it up
I see...
you'll learn with time friend, there's a lot of stuff on woof. swirling flats makes animated floor and ceiling textures "swirly" as if the were a liquid. but htis can cause some odd visual qualities, as it happens on any flat, even a flat that is supposed to be still, and not a liquid
yeah what he said
so, here's the thing
there are like
there are a lot more settings
I could ask about them all
but I think that would kinda suck for everyone
is there any place I can just read on them all?
the otex teleports are messed up, saw it once in eviternity, kept it off since đ
nah
nobody has bothered to create it. just turn them on and see what they do
just gotta learn them as you go
or dont touch them
sadly it is a somewhat undocumented part of the community
https://www.doomworld.com/idgames/music/plutmidi
this one yea?
yeah
it improves nearly every level
there are a select few where i prefered the original midi on that map
but in general it is much better
cause like the original Plutonia just uses default music yea
yeah
yup
mostly doom 1 music actually
shuffled around, so not in the same order it was originally
so i just load the wad as a =file ig yea?
yeah
the maps where I think the og music was better than midi pack are 11, 16, 21, 25, 30, and 31
no offense at all to the composers for those tracks, i just feel that they didn't fit the map as well as the tracks that were originally there
yeah like woof -iwad plutonia -file plutmidi.wad
actually remove 16 from that list, that one was good
if you are a nerd, add -complevel 4 there as well
which changes all of the behavior settings to match that of the original final doom executable
really doesn't matter and will not make any noticeable difference
but I do it anyways lol
yeah, but woof is so good it auto detects plutonia as well đ and sets the complevel anyway
i thought woof defaulted to 21
yeah it does
just tested. you can do -complevel vanilla tho to autoddetect by iwad
so it will detect if you are doing ultimate doom, doom 2, or final doom
does "improved hit detection" fix the weird blockmap stuff?
and set the correct settings
what does the pistol start comp setting do?
oh yeah thats right, i forgot. woof only does that in vanilla mode. but since i already have it on always it autos
makes it so you dont keep your weapons/ammo between maps
and so your health/armor reset between maps
ah makes sense
i think? it helps. but im pretty sure its for performance
what about "fast line-of-sight calculations"?
and is "emulate intercepts overflow" related to that all-ghosts thing?
yeah intercepts overflow is the technical term for all-ghosts
alright
turning on that setting is basically "disable the fix for the all-ghosts bug"
"direct vertical aiming", is that just uncapping the vertical autoaim? or
ah. thats the performance one, i got confused
in general tho, if you don't know what a setting does, just don't touch it
you don't need to know what every single one does
they sound cool tho
You can have vertical aiming in Woof
Though, itâll be like running GZ with the software renderer (as well, Woof uses one)
i believe this is freelook
I thought that was a different setting?
oh it might be
Also, the Voxels setting requires you to have the Voxel Doom mod loaded
and I believe this disables auto-aim
keep in mind that freelook in woof or anything else with software rendering will make your view distort when you look up and down
since the doom software renderer wasnt designed for that
linear sky scrolling makes it so that the game doesn't distort the sky in the corners of your screen
it looks like ass tho when you look around so idk why you would want it
brightmaps? isn't that just like, how lighting is done? what does it do as a setting?
Basically
Switches, armor pickups, and some wall textures have bits that are meant to look like they are glowing
brightmaps are when certain textures and sprites have a few pixels that remain fully bright in any darkness, regardless of distance
I was gonna say this lol
Anyways
whoahh this game recognizes mousewheel side tilt as an input
I like brightmaps as well as colored blood
more advanced than Eternal...
Theyâre nice visual touches
just posted a screenie as an example in #screenshots
screenie lmao
i guess when a developer starts with a game that already works and their only job is to add quality of life features, there is a lot they can do
in it the nukage on the barrels remain the same bright green even at a distance
what
Itâs for auto switching
oh right
Basically, thereâs an order of weapons the game chooses from in usefulness
I think the BFG is one of the last weapons picked
mainly due to how much ammo it uses
what does the "preferences" section in the "weapons" menu do?
is that the autoswitching?
also sorry if my responses are delayed, I'm deciding if I should retire my itch page or not
lemme check rq
and what is "weapon alignment"
Hold on about this one actually
that's what's for autoswitching I believe
best weapon I think choses the best weapon based on those prefences
basically how the sway should behave when firing
by default it keeps it at the last position it was at during the sway
there's a "centered" option (explanatory), but also an "off" and "bobbing"
what's different between those last two?
off is the default behaviour
"bobbing" makes the weapon sway stay in effect even when firing
I see...
I can kinda see how this is useful when doing nukage rhythm while firing
"fgor?"
for*
why is there no reset to default optiuon for weapon preferences đ
you can always just reset your config
also what's "use weapon toggles"?
is that for the autoswitch or maybe for like the shotguns..?
but all the things I've poked at!
well
temporarily
as in moving the config out so you can see default settings
put in your config once more and then changing the settings to their default values
ugh... maybe I'll just look em up on the wiki lol
gonna be AFK for a bit, my brain's overcomplicating the shit out of this and I'm probably gonna fall into some sort of attack
aight, my mind's somewhat back into line
what's it like?
it only has 43 enemies
but the combat is absolutely brutal
you are given so little ammo and health, and you have to rely on berzerk a lot, and the combat areas are very very tight for the high tier monsters you are fighting
I said this for a TNT map as well I believe
yeah but this is a different level
I got bamboozeled by the enemy count
I could guess that
TNT's considered easy by most people
i meant like a ddifferent level of difficulty
I'm not most people
fair
i think its considered that by people who have been playing the game for a long time and have tackled much harder sets
well, I ain't gonna beat myself up too much as I've seen a decent improvement since I beat E4M2 without deaths, pistol-started, under 5 minutes
the opening of this map makes you kill 4 hell knights with only berzerk in these tiny corridors
which is probably my greatest achievement imo
at least its 4 on uv, maybe less on other skills
at least they aren't barons
the map is just called "Death"
scythe 1 is much less visually interesting than scythe 2
the thing about the scythe wads is that they have a very broad difficulty curve
scythe 1 is 3 episodes, episode 1 is easier than knee deep in the dead, episode 2 is probably on par with something like plutonia, and episode 3 is insanely difficult
scythe 2 is 6 smaller episodes, episodes 1-2 are probably around doom 2 difficulty, 3 and 4 are probably more around plutonia, and episodes 5 and 6 are some of the hardest there is (don't quote me on that)
well probably not the hardest there is, but incredibly ddifficult
basically the final episodes of both scythe 1 and 2 jump up in difficulty significantly, but before that they are very manageable
so you could probably take on the first 20 maps of both
scythe 2 is much more visually interesting and polished than scythe 1
I'm attracted to the episode format, actually
how long are each episode?
forgot Doom Wiki existed
lol
scythe 1 has 10 map episodes and scythe 2 has 5 map episoddes
I'd be more into Scythe 2, then
I like Doom 1 more for a reason
and that's due to it's breaks between everything
it also makes the difficulty progression more gradual
because scythe 1 only ups the difficulty between each episode
I guess it's worth a shot for a mapset before Plutonia
resulting in episode 1 being boringly easy and episode 3 being unrelentingly difficult
and the transitions between those and episode 2 which is more standard difficulty really jarring
but scythe 2 makes the transition more gradually
although the jump from standard to insane slaughter difficulty is still very abrupt there
for some reason he decided to put it mid-episode
in episode 5, maps 21 and 22 are not too difficult
but then you get to map 23 and suddenly its a 500 enemy slaughterfest
whatever you want
to be fair it's episodes rather than Doom 2's usual format
so I can pick and choose easier I suppose
yeah
if you want to be able to select the episodes from the menu, you can install this umapinfo patch made by someone on doomworld: https://www.doomworld.com/forum/topic/122892-umapinfo-appreciation-thread/
UMAPINFO allows several source ports to describe meta-data associated with levels (such as their name, music, sky texture, secret exit, etc.) It supported by PrBoom+, DSDA-Doom, GZDoom, Eternity Engine (devbuilds), Woof, Doom Retro (partially), and possibly more (let me know). It was developed in...
it includes ones for various episodic wads that didnt originally have episode select
oh, nice, gonna save this
also gotta find a widescreen hud for S2 rq
I should probably finish plutonia as well
I never finished it because I just started getting annoyed by the level design
It was so solid in the first half but then it just started getting meh
also, I found a random sound effect I made for an abandoned project that was perfect as a secret revealed sound effect replacement
Iâm on map23 now
ok how do I fix my weapon switch order đ
sound so much less aggressive than the base one all other ports use to a point where I might actually start using it
y'need the order numbers?
I can paste that part of the config in real quick
ig đ
the numbers in the menu go up to 9 so they've gotta be including the shotguns and melees separately
oh ty đ
NEVERMIND
LOL
dm it?
sure
I actually can't make it open source due to the Discord RPC intergration alone
I completely forgot about the fact it needs an API key
Could you put the api key in a file or smthn
I could look into it, sure
but at it's current state, if I try to just exclude it from the code it'll make it completely uncompilable
I could also just mention "oh, you need to get your own API key for compilation" as well
as it's very easy to make a Discord application through their portal
all you need is a placeholder image titled "icon" and provide your own key and it'll work
Ah yeah
all it actually requires is those two things
and you can easily remove one of those requirements by just deleting like 5 lines of code at most
once I get around to actually wanting to make it open source (probably when the final version is made), I'll decide what I want to do
I'm running out of ideas for it anyways, it's spanned 3 major versions afterall
Holy moly. Walk away for a few hours and over 500 messages fill up in here
really that many?
Yeah cuz this guy wanted to know what every single individual setting in woof does
sheesh
I lightly skimmed. But thatâs crazy
I tend to fall in my groove of how I play doom and stick in that lane till I canât anymore
Zdoom was my default for years, then skulltag, then gzdoom, now itâs gz and dsda for more options between more modded content and more vanilla-based content for doom
You can spend days on settings and small tweaks tho
my history with main ports is kinda weird honestly
it's something under the lines of
Unity->GZDoom->DOSBOX->Unity (again)->DOSBOX (again)->Crispy Doom->Woof
actually, I might've only mained DOSBOX once
I can't remember
I know I used Crispy and DOSBOX as my main two at one point until I fully switched to Crispy
For me it was gzdoom -> chocolate -> prboom-plus -> *chocolate/crispy/woof (the furthest to the left of these that could play whatever I wanted to play) -> dosbox -> * again -> woof
speaking of which
I only used gzdoom for like 30 minutes until I found out chocolate existed
I had actually started using Woof along with Crispy AND DOSBOX as well
but only for Overboard
and it was rarely used otherwise
I hadn't started using Woof full-on until I used DSDA for Sigil 2
which I don't exactly like
I've also used PrBoom (not PrBoom+) along with Doom95 as well for random ports I've just used
I got a decent list of ports that I've actually used
I couldnât update my DSDA the last time I tried few months ago, but I havenât tried recently. Iâm always more interested in actually playing the doom wad rather than messing with ports, etc.
If it works it works
DOSBOX, Crispy, Unity, Doom95, PrBoom, Woof, DSDA, GZDoom, Zand, probably some others I'm forgetting
never PrBoom+, though
I nearly used Boom when I wanted to play Sigil 1
same with me with Woof
recent update has it's main menu and widget display just broken for me
don't know why
maybe my config, idk
DSDA had no executable with it when I downloaded the most recent version, so I wasnât sure how I actually update my port
At least I got my level tables
oh?
"hmm this map doesn't seem too bad, I'll probably save after this room"
enter archvile ambush in open room with no cover
it's a little bit quiet
Launchers will have a âextra parametersâ text box most of the time, which is where you enter the parameters
The command line, on the other hand, is something you open in Windows
Command Prompt would be its name
Although I believe most of the commands that work in CMD will run just fine in Powershell, too
Any parameters you can enter in the launcher will work the same way in the command prompt when you run the port from the command line instead of the launcher
I just set up GZdoom on my mac, very interesting experience.
It was surprisingly easy to set up, I just had to create a directory and drop my Iwad in there.
thats how it is for every doom source port
nono i understand
Alr Iâll try to adjust the volume
Monster behavior in all compatability modes for target choice: If a monster is damaged, its movecount is assigned to 100 steps. After 100 steps, it is liable to switch targets based on damage. If it's sleeping and simply sees or hears the player, it'll target the player but not reassign the movecount. The difference is that in mbf11(not21), monster's default to a movecount of 60. In other complevels, they default to 0. This means that normally, monsters alerted by sound or sight can instantly switch targets when damaged. In mbf11, they gotta walk a bit first
My understanding is that that SMART setting activates the mbf11 behavior. Still, there's no reason to mess with any of that. Just set the compat level to whatever pwad download tells you to.. I know more about the complevel differences compared to the individual settings
You can always override autoswaps so personally I don't really see a use in changing it
most settings are set the moment you select a complevel. Don't worry about manually picking all the "correct" ones.