#classic-doom

1 messages ¡ Page 53 of 1

lapis wolf
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Fun fact; 2016 Multiplayer had Maykr and Empyrean maps

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Even Maykr statues

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There was even a multiplayer map very similar to Super Gore Nest and another very similar to Blood Swamps.

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Like Eternal before Eternal was hidden in 2016's multiplayer

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It's just I don't think DOOM 1993 having a great first episode and nothing else is enough to put it as a top tier DOOM game

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Especially since basically every other DOOM game has way higher peaks.

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Could even make the case for DOOM 3 having higher peaks than 1993 because Doom 3 has the best Hell depiction and Hell levels out of every DOOM IMO.

Especially the Hell section on Lost Mission

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Though I think my point is a bit different from KinuckleNuts tbf

shrewd cipher
lapis wolf
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Idk if this is a hottake, but Maykr drones are god tier enemies.

Top 5 favorite enemies in the whole series

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So many ways to kill them, and you get rewarded with endless blood punch chains and you aren't forced to use the chainsaw 24/7 if you're efficient at killing them.

shrewd cipher
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do people really not like Makyr drones?

lapis wolf
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They're a great enemy at rewarding and encouraging headshots without forcing you too, because they still die really fast from body shots

shrewd cipher
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theyre the easiest kills in the game and its free ammo

lapis wolf
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They're some of the greatest enemy design I've seen in an FPS and they look cool

shrewd cipher
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only bad part of headshotting it is no GK

lapis wolf
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Also they just refuel all your blood punches instantly anyway

shrewd cipher
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true, theyre really good in general

lapis wolf
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Also blood punching their heads even gives you the rewards lmao

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So you don't even need to shoot lol

lapis wolf
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And especially chainsaw kills

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Wait no, regular Maykr glory kills are okay, but I love the chainsaw kills

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Blood Maykr glory kills are GOATed but nearly impossible without the silver bullet cheat code.

lapis wolf
cursive cipher
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Your aim must be godawful if chaingunners are surviving your SSG lol

lapis wolf
cursive cipher
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Also wild take on the chainsaw
The classic doom chainsaw is ass 😭
But I can get why people don't like the eternal one, though that's more of an issue with the design surrounding it imo

lapis wolf
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This isn't the 64 SSG that can snipe with tight spread

cursive cipher
lapis wolf
cursive cipher
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Yeah Doom 64 chainsaw is cracked

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That second blade isn't just for show lol

lapis wolf
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Also even up close, the SSG will kill the chaingunners grouped up at the front, but the guys more in the back will still survive

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You can even see it all the time in playthroughs, even on Decino playthroughs

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DOOM 64 SSG would most likely destroy chaingunners though from basically any distance, especially since it has lower cool down

cursive cipher
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Anyway one thing I do like about the Eternal chainsaw is its commitment to its role
Like in 2016 the chainsaw was this weird 1-shot weapon where it had rare fuel and generally... well it was basically the crucible from Eternal, and the crucible is ass as a mechanic
Really solidifying it as the ammo thing I think makes it have a much clearer role, along with the changes like automatic refill and the instant swing instead of having to bring it out

lapis wolf
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Also I found out that DOOM 64 enemies are actually bigger, which also partly explains why the 64 SSG seems to be better at hitting most-all the pellets, or hitting enemies from further away

lapis wolf
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Eternal could learn from that IMO

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Also the elemental charge ups of SW3's katana are pure kino.

lapis wolf
cursive cipher
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Because the animation is like 90% of the identity lol

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I don't think anyone's hating on it because it's bad

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That thing's cracked

violet sundial
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Omg caughtyard was awful

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It never occurred to me that I could have taken the lift to get upstairs and deal with those revenants directly though, that probably would have been pretty effective with the plasma rifle

lapis wolf
violet sundial
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I just ran in circles and launched rockets at them

lapis wolf
lapis wolf
violet sundial
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caughtyard in plutonia

cursive cipher
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Aesthetically my favourite Doom is probably 2016. It just feels like it really nails the aesthetic
Eternal is also great but it goes a little off the rails. I love how 2016 committed more to sci-fi and Eternal's plot kinda shits on itself towards the end

violet sundial
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m1 of the second part

lapis wolf
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Oh haven't played it

Or maybe I have. I never looked up the names for Plutonia maps

cursive cipher
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But like, yk
Classic doom is classic doom
You can't really get more doom than that

violet sundial
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M7

lapis wolf
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They sound and look the heaviest, punchiest, loudest, and most practical in 2016

violet sundial
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I think doom 2016 is my favorite bc it revived doom and doom is my second favorite bc without it there's no doom at all

cursive cipher
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I do appreciate how Eternal references the original games a lot more heavily
Classic mancs and Cybies and soldiers, hell yeah

lapis wolf
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Also it has SnapMaps. I have played many really amazing SnapMaps

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SnapMaps aren't as flexible as Custom WADs but there's still some incredible stuff that's been made

cursive cipher
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But yeah I really respect what Eternal went for in its gameplay loop, and I'd say it largely succeeded
But imo they give you too much shit to keep track of... two grenade types and flame belch and blood punch and you always have to look at your armour and see if the chainsaw is ready and ugh

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Could have done to be quite streamlined

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Not armour, ammo lol

lapis wolf
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But Eternal itself has some extremely satisfying combos and movement you can do, and I like the way they encourage you to use all your tools

cursive cipher
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Idr 2016 level design well enough to comment on that
Eternal is really linear tho yeah

cursive cipher
lapis wolf
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I like the returning enemies like Pain Elementals and Archviles though

cursive cipher
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they're alright in concept but they can be annoying lol

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still better execution than the marauder tho

lapis wolf
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Though tbh I actually prefer the DOOM II Archvile over Eternal's

cursive cipher
lapis wolf
cursive cipher
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they're different but that doesn't mean they're pushovers

cursive cipher
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at least they wouldn't make a boss that's just a big marauder with like 10 times the health to kill... right?

lapis wolf
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Also Marauder looks kinda dumb IMO.

I do have a hottake of liking Carcasses though. They look like funny Toy Story goofballs and I love blowing up their shields with the Plasma Rifle

cursive cipher
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oh I love carcasses

lapis wolf
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Also they give you free blood punches

cursive cipher
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?

lapis wolf
# cursive cipher ?

Because glory killing a heavy demon gives you a free blood punch, and they're really easy to knock to glory kill state/stagger

cursive cipher
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I see

lapis wolf
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Hell even one blood punch staggers him, so you waste a blood punch to get a blood punch back

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You have to be careful though, he can beyblade you easily

cursive cipher
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they can be annoying in numbers though lol

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shields EVERYWHERE

lapis wolf
cursive cipher
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chat
it has come to my attention
we are no longer discussing classic DOOM...

lapis wolf
cursive cipher
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anyway, eternal is pretty fun and did a lot of things really well and some other things not so great and is overall definitely a videogame

cursive cipher
lapis wolf
vapid igloo
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i have a question

lapis wolf
vapid igloo
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every time i close doom, it asks me to buy doom and call 1-800idgames

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but when i call the number, it says its not in service

cursive cipher
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lmao

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yeah I don't think they're distributing the floppies anymore lol

vapid igloo
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i dont want to go to jail

cursive cipher
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ok first of all I am extremely curious as to how you're playing the version you are

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but also like
just get it on steam or whatever

cursive cipher
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your what?
that doesn't quite answer everything lol

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DOS emulator on Windows? or just MS DOS?
Where did you get the actual game from? Download? Original floppy?

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I'm losing it because you seem to me like someone who just woke up from a 30-year nap and were like oh boy let's play that cool DOOM game I bought

cursive cipher
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but honey where did you get the wad 😆

vapid igloo
cursive cipher
vapid igloo
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is it because i am using the ultimate doom?

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should i use the original instead?

cursive cipher
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I am so confused and cannot tell if you are trolling or not lol
where did you download DOOM from?

cursive cipher
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what episodes do you have available? just e1?

lapis wolf
vapid igloo
cursive cipher
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idk if 2016 is my "favourite"
overall, at least. I love it aesthetically but idr it well enough to say I like it the best overall
I remember the balance was fucked lol

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and you can play all of them?

vapid igloo
cursive cipher
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and you didn't pay?

vapid igloo
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how do i pay

lapis wolf
cursive cipher
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I see
sounds like you downloaded a pirated copy
not a big deal, old game, very cheap
but if you want to get it officially for your conscience, I'd recommend buying it on Steam

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it's like 5 bucks, and you'll get your proper license for the game

lapis wolf
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I prefer 2016 Cyberdemon over the Classic design.

I know it's heresy lol

novel estuary
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cyberdemon fight was probably my favourite moment in 2016

cursive cipher
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all that stuff you see when you close the game about licensing it is long defunct lol, that's for when it was originally released in the 90s

cursive cipher
lapis wolf
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I also prefer Classic Cyberdemon over Eternal Tyrant in its design.

Something about the modern graphics makes the classic Cyberdemon lose some of his charm and intimidation

vapid igloo
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i have a question

lapis wolf
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Also he doesn't have the super loud ass stomping anymore

vapid igloo
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im having trouble with doom 1, its too dificult

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should i lower my difficulty?

cursive cipher
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play on a lower difficulty

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yeah

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what are you playing on?

vapid igloo
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im doing nightmare, and i keep on dying at the end of the first episode no matter what i do

lapis wolf
vapid igloo
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i havent been saving cause i consider it cheating

cursive cipher
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oh my god this guy is incredible

lapis wolf
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Nightmare was a joke difficulty. It was meant to be impossible

cursive cipher
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dude you're killing me, I love it

lapis wolf
cursive cipher
vapid igloo
cursive cipher
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I'm so glad I'm here to experience this

vapid igloo
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its not impossible if you have been playing for as long as me

cursive cipher
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this guy's been grinding Doom 1 since 1993

lapis wolf
cursive cipher
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he doesn't even know about the other games

vapid igloo
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i played doom 2 on my friends pc

cursive cipher
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doom 2 hell on earth

vapid igloo
lapis wolf
lapis wolf
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This is a kids only server

vapid igloo
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is there any modifications i can do to remove the screen when i close doom?

lapis wolf
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DOOM Eternal was the true 1994 release.

The one called Hell on Earth was an Adult Swim bootleg.

cursive cipher
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why am I giving this guy genuine answers lol
dude you're so good at this

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fuck i've gotten cut off twice now lol

cursive cipher
lapis wolf
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I also prefer the more archaic weapons the demons of the classics use. The more b movie esque stuff.

Eternal's demonic weapons look too futuristic and fancy tbh

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I prefer the horse hooves of the OG Cyberdemon too

cursive cipher
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anyway, older topic
something I wanted to say
I like how combat is in classic doom, where it feels like you have more options in how you approach things and the environment plays a bigger role... like in Eternal the arena is kinda just a little playground for you to move around in as you dodge and stuff, and how you kill an enemy is is often largely the same, you just focus on one guy and quickly combo him to death and switch to someone else
in classic Doom the arena completely defines the fight and how you approach it, the enemy composition and cover available and stuff is instrumental to how you approach things which I think is really cool

cursive cipher
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both designs go hard ofc
tbh if you just swapped the tubing for wiring and the feet back to hooves I'd say the tyrant sweeps

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anyway, uhhhhh
I came into this chat to ask something and got completely sidetracked 😅
I was gonna say, recommendations for source ports that make the same secret found noise as the Unity port?

lapis wolf
cursive cipher
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eyes is whatever, gun I can get behind
but it's not as big a deal as the other points

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to me

simple oak
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H.6vh

cursive cipher
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true

lapis wolf
cursive cipher
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I can't say I can tell where you got that from but it's funny so I'll roll with it

lapis wolf
vast reef
lapis wolf
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He's probably jealous his son is more agile and fancier looking

vast reef
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nightmare's batshit difficulty can be fun

finite crag
lapis wolf
cursive cipher
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more agile? the classic cybie has the fastest walking speed in the game, save only for the archvile. the DE Tyrant can't even turn around to face you consistently lol

vast reef
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i mean ive seen mid-high skill level players beat nm

lapis wolf
cursive cipher
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ok true

lapis wolf
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They're ridiculous

cursive cipher
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he's agile when he wants to be lol

vast reef
lapis wolf
vapid igloo
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I have a question

lapis wolf
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And Doomguy is way more ridiculous than he used to be

cursive cipher
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you're just full of those aren't you?

vapid igloo
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How can I get doom 2?

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Steam will not run on my personal computer

lapis wolf
# vapid igloo How can I get doom 2?

You have to go through a weird system of buying and completing The Ancient Gods Part 1 first, then you'll gain access to play DOOM Eternal from 1994

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Yeah Hugo Romero is a weird designer

cursive cipher
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this is actually an interesting problem lol, how could you get a legitimate copy of Doom II today if you don't have a machine that can run Steam?

lapis wolf
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Or Xbox One/Switch

cursive cipher
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like ig you could buy it through the Steam website but I don't think you can actually download it through there, can you?

lapis wolf
cursive cipher
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actually nah there's probably some online retailer where you can download the wad and executable straight from a webpage, right?

lapis wolf
hardy vessel
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i would recommend buying ANY game from there, since they only offer non-DRM games.

vast reef
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gog is so based

hardy vessel
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They are the ast line of defense agains borderline malware drm/denuvo type shit, and licencing bullshit. You buy from GOG, you own the copy. You buy from from anywhere else, you own nothing but the rights to read an EULA

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(Steam does sell some "drm-less"" games)

vale gyro
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As the IWADs are the really only essential item

hardy vessel
vale gyro
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I don’t mess with GZ often

lapis wolf
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Shareware Silver is the best skin of Eternal.

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I prefer it over the 1993 Classic skin

hardy vessel
lapis wolf
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Why TF is Arc Complex so damn timeless?

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Has there been Arc Complex remade in a wad?

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True, I'd imagine it would be a more basic and abstract version of Arc Complex

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Which might actually be more fun perhaps now that I think about it

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Imagine the Slayer Gate area with a double classic Cyberdemon, jeez that would be brutal

lapis wolf
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Also probably wouldn't be possible on the Unity port, unless it's EXTREMELY simplified

hard wolf
lapis wolf
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But IDK, Back to Saturn X Episode 2 is playable and performs really well on the Unity port, and that WAD is fucking insane, huge, and expansive as all fucking hell

lapis wolf
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Followed by either Final Sin or the two Nekravols.

But I like Super Gore Nest, Mars Core, and Blood Swamps as well.

cursive cipher
hard wolf
lapis wolf
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Also Resurrection of Evil expansion for DOOM 3 is fucking awesome

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Lost Mission has GOATed Hell depiction and level

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Yeah some levels are like 2-3 hours. Like even longer than Eternal's levels

lapis wolf
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I'm also not a super pro at classic DOOM, so you might beat them much faster, but even Decino took like an hour and a half for some of them.

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I played a bit of Freedoom

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I couldn't get into it, because of the mobile controls LMAO

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This is so fucking bonkers for a Unity port add on. Decino taking an hour and 40 minutes.

It's 100%ing but still lol

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Nice. I saw some gameplay of better versions and it looked pretty cool

lapis wolf
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True. I think there was another free DOOM type game that got people into DOOM as well, but I can't remember what it is
.... and no, I'm not talking about Episode 1/Shareware lol

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Nice

lapis wolf
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Holy phuck

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Phuck and fuck

violet sundial
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I wish I had homing rockets

hard wolf
violet sundial
hard wolf
violet sundial
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I hope they aren't in Plutonia, because these levels are already horrible enough as it is

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I think it's mostly because of mobile controls though, circle strafing is practically impossible

lapis wolf
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What do y'all rank favorite to least favorite Cacodemon designs?

For me:

  1. DOOM 1993/DOOM III Cacodemon: 10/10: Perfection

  2. DOOM 2016 Cacodemon: 9.5/10: So damned awesome, but doesn't compare to the classic Caco

  3. DOOM Eternal Cacodemon: 9/10: Amazing Caco

  4. DOOM 64 Cacodemon: 5/10: He's not a bad Cacodemon design, but he's not a good one either

  5. DOOM 3 Cacodemon: 1/10: No, just, no. Not a real Cacodemon.

violet sundial
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Is it possible to rate classic Caco 0/10 or even lower?

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Caco hiss is probably one of my least favorite noises in the game

ebon crane
violet sundial
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Doom 64 caco is kind of goofy and doesn't even look scary or dangerous

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Even doom 3 caco fiend is still scary, even if not dangerous

lapis wolf
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His look is perfect

lapis wolf
lapis wolf
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The true GOAT is the Astral Dreadnought from DnD, the original inspiration for the Cacodemon, but y'all ain't ready for that conversation.

lapis wolf
ebon crane
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fair

violet sundial
lapis wolf
lapis wolf
lapis wolf
ebon crane
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wha

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the big eye and pain elementals sound are really cute tho

lapis wolf
ebon crane
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spirit world..?

lapis wolf
lapis wolf
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I also prefer how DOOM II Pain Elementals look over Eternal. They're funnier and more charming somehow

ebon crane
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duh

ebon crane
lapis wolf
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They get so obnoxious and hurt my ears lol

lapis wolf
ebon crane
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i forgot it

lapis wolf
finite crag
lapis wolf
finite crag
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ik

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pretty cool

ebon crane
lapis wolf
finite crag
ebon crane
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guh

lapis wolf
finite crag
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True

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I usually only play the game till around map 15, and then I get bored of it

lapis wolf
lapis wolf
finite crag
finite crag
lapis wolf
lapis wolf
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Episode 3 has one of my favorite maps which is Mt Erebus though.

finite crag
lapis wolf
finite crag
finite crag
lapis wolf
finite crag
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maybe I would try the game if I got it on sale

lapis wolf
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That's fair.

Though I'd say 2016 and Eternal are both power fantasies.

finite crag
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True

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But the originals also are in a sense

lapis wolf
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Maybe you thought Eternal looks too far and overboard with the power fantasy elements?

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But 2016 and Classics balanced power fantasy with other elements better?

finite crag
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Probably

finite crag
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and as the level progressed to kept on referring to him as a more and more powerful being

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Witch kind of just felt silly to me

lapis wolf
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With her delivery

finite crag
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Could you blame her really?

lapis wolf
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Yes. I'm a Cacodemon and I have bias against Doomguy

finite crag
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lol

lapis wolf
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But I didn't like how Eternal Doomguy is blessed by some Divinity Machine to make him some super God.

2016 made him appear as a freak of nature, but it was vague and mysterious and didn't make ridiculous details like that lol

finite crag
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I liked the idea of a normal space marine having to fight through hells forces

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I mean, if you are going to make a story surrounding a god fighting demons, you might as well just rewrite the bible

lapis wolf
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2016 Doomguy since it was vague, just made it seem like Doomguy got better and more powerful through training and experience.

But Eternal's like "no he went in to a machine that granted him God powers"

lapis wolf
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I prefer the 2016 and Classic Doomguy route as well

finite crag
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I wonder what doom 3's story is like

lapis wolf
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DOOM 3 was kinda like 2016 in terms of story except you play as a different marine that isn't Doomguy

finite crag
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Interesting

lapis wolf
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But there's depictions/artwork and codex to be found of the original Doomguy fighting in the past

finite crag
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thats cool

lapis wolf
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DOOM 2016 also references DOOM 3

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True. It's pretty cool

finite crag
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I heard that a lot of IDs games reference each other in ways. Like I read somewhere that commander keen is the guy from wolfenstein's grandson or something

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(I could be wrong)

lapis wolf
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Blazkowicz (Wolfenstein dude) is also Doomguy's long descendant

finite crag
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Crazy

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I mean they kind of look simular in a way

finite crag
finite crag
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where you can see his wife and kid

lapis wolf
lapis wolf
finite crag
lapis wolf
finite crag
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I still think it's cool that Doom II kinda started cuz Doomguys pet died.

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I'd definitely try to save earth if extra terrestrial beings took and ate my dog.

lapis wolf
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Wait it seems like the dad in the family photo is Doomguy, looking into it

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So his son and wife died then

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Some theorize that he ripped his face off the image because he feels guilty he couldn't save them

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Or that he feels like he's not the man he used to be and that feels like a monster now

finite crag
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poor guy

lapis wolf
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Yeah also, when you say Daisy easter eggs throughout the levels like Nekravol. It's actually Doomguy hallucinating.

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And the screams you hear in Nekravol is him hallucinating his son and wife's screams

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I don't remember exactly, but Hugo Martin talked about this in a stream

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I think he also said the demons try to troll him and cause illusions about Daisy showing up and hearing his wife and son's screams

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I'd have to watch the streams again, I could be misremembering some of the details

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Then you have Samuel Hayden controlling Doomguy and teleporting him around everywhere beyond his own will.

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Like Doomguy's such a tragic character, even if the tone of the game doesn't make it feel like he is .

finite crag
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That's actually so sad

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So is that what the Kan maker meant when she said she could remove his pain

lapis wolf
lapis wolf
lapis wolf
finite crag
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I never thought doom lore went so deep

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It's actually pretty clever, how the lore isn't really required to get into the series, but how it's there for the people willing to actually find it out

finite crag
lapis wolf
ebon crane
lapis wolf
ebon crane
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is it.. confirmed or smth? .w.

finite crag
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I just played Doom 1993 again on my Steam Deck.
Very fun and engaging after the first 2 levels of Episode 1.

violet sundial
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Plutonia M10 is sooo scummy

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Me, casually telling plutonia to f off nonstop: doomguy_neutral

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Just nonstop archvile resurrections

gusty bobcat
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it only gets better from there

glad hazel
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So im done with sigil2 100kills/items/secrets on uv+fast monsters saveless pistol starts

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That was tough

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5hrs of tries in e6m1

gusty bobcat
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jesus christ thats horrifying

violet sundial
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Why

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Take that archviles

celest coyote
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Boy I sure love my Khan Makyr in classic doom HappyGuy

finite crag
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dang I forgot how fun 1993 doom is

I'm now on E1M7

autumn widget
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Finished the first 3 episodes, on e4 rn and this is complete BS in a fun way

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I did 2016 then eternal then ancient gods then I'm doing 93-resurection, very weird order but whatever

violet sundial
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I found the secret level for plutonia

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Archviles in the walls, surely won't have nightmares from this

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I finally figured out how to 2hko cyberdemons with the bfg

violet sundial
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I'm pretty inconsistent about it though

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wtf is e32

void hemlock
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to me I agree E4 is the worst but you'll get better at them

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I'll say E4M2 despite what everyone says isn't the worst map in terms of difficulty IMO

violet sundial
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Well yeah I mean e32 of plutonia exists

lapis wolf
finite crag
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i'm on E1M7 of the 1993 doom how much more is left

violet sundial
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3 more episodes lol

autumn widget
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im on e12 of doom 2 now

vale gyro
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well, he’s more than likely already done with E1 now

void hemlock
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@celest coyote I have a question about source ports, what does DSDA improve over the current version of PrBoom+? Is there any new improved features?

rich comet
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Hi

cursive cipher
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started No Rest for the Living, rather liking it I must say
just beat map 5, with the secret level. I'd keep going but it's pretty late and my dad is yelling at me to go to bed 😔

lapis wolf
ebon crane
#

nothin

azure nimbus
# void hemlock <@1115575251426877491> I have a question about source ports, what does DSDA impr...

openGL support that is indistinguishable from software mode. Basically, doom looks good in software mode and has since the beginning. But opengl is faster. But recently, openGL has been improved so that DSDA's version of openGL looks identical. This vastly improves performance while not sacrificing looks(this especially improves lighting and how spectres look). DSDA also has controller support, a spattering of QoL features and most importantly: mbf21 support. DSDA is in many ways the direct successor of prb+ so I see little reason to play prb+ at this point unless you've always been on prb+ and are used to the (reportedly) very slightly different mouse sensitivity

celest coyote
violet sundial
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Finally cleared go 2 it

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Now I'm afraid the rest of the game will seem easy lol

finite crag
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Just revisited SNES Classic Doom.

Of course they made the blood GREEN

gusty bobcat
# azure nimbus openGL support that is indistinguishable from software mode. Basically, doom lo...

Certainly Doom is a timeless game, but PrBoom+ is also not maintained anymore, too. Then, DSDA in practice is PrBoom+, not really in terms of source code continuity necessarily, but in how it is the Classic Doom go-to for the core of the community, being not only the most compatible but also the one at the forefront of the Classic Doom source port development circles, next to GZDoom in a weird way, it is a big pioneer of new features that become the norm of the Doom audience, i.e. UMAPINFO (even though that was started in PrBoom+um), MBF21, DSDHacked, and probably more that I'm forgetting right now.

finite crag
#

i think nintendo just wanted doom to be "family friendly"

killing demons is a great experience for kids i guess

cursive cipher
#

"here's a hidden wall you can lower revealing... 5 armour bonuses!"

#

"here's an archvile guarding a wall you can lower for a chainsaw, two health bonuses and a cacodemon"

#

thanks

cursive cipher
#

huh
that's a new one

#

can't say I've ever seen Doom... crash

lapis wolf
hard wolf
#

Doom Eternal used to crash something terrible before the first patch. I beat the game from start to finish with no problem, the the issues occurred after hat, when I tried to go back and reload completed levels.

ebon crane
cursive cipher
#

chat, what's a rundown of modern source port options for dummies?

ebon crane
#

...just use gzdoom or boom

#

for more original feeling ports, theres chocolate and crispy doom

cursive cipher
#

isn't boom like, ancient lol

#

I mean more from like an educational perspective

ebon crane
#

its still (sorta) popular in modding!

#

ohhh boom

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well, idk .w.

#

just ise gzdoom like a normal person and youll be fine

#

and chocolate or crispy for a more og feel

remote cedar
ebon crane
#

for online play youll need doom explorer too tho

remote cedar
#

Oh right

#

Or Doomseeker, which I've always used

ebon crane
#

okay

celest coyote
#

that's become somewhat the standard for doom these days if you wanna keep it easy

#

some people switch between woof and dsda for preferences, because I think woof does blood corrections? and a few other things, but nothing that really ever swayed me into trying it out

ebon crane
#

im gonna be honest here, ive never heard of dsda doom lmao

remote cedar
#

It's a fork of PrBoom+ that's more or less made for speedrunning

#

DSDA stands for Doom Speedrun Demo Archive iirc

azure nimbus
#

While it's made for speedrunning, that just means that it plays like classic doom with a timer and demo features if you need. It's for speedrunners and casual players alike, especially if you like recording gameplay

ebon crane
#

speaking of
how do you even make a demo

azure nimbus
#

It depends on your launcher, or if you do a batch file. Some launcher let you use a dropdown menu. On ZDL, I type -record <demoname> into the extra commands line. Importantly, I made sure to set my compatability mode to the appropriate setting(whenever you download a pwad, it'll tell you the number(usually 2,9,11, or 21. Basically different variants of doom engines that fit different maps)

So -complevel 9 -record nosp21 for example.

#

Oh and -warp ## to jump to the correct level.I like using ZDL 3-1.1, but there are a host of other launchers that require less typing. With that said, learning 3 commands is enough to do everything: complevel, warp, and record.

#

It sounds really daunting, but as someone who played doom before knowing how to make folders, it's really not that bad.

#

gz has a reputation for being easier and I don't really buy it: DSDA is just as easy to set up broadly and has what I'd call way more reasonable default settings

azure nimbus
#

I'd prefer a far shorter menu than needing to know the name of the thing I'm looking for or sift through hundreds of settings

vast reef
#

yeah thats fair

finite crag
#

just completed episode one

it was really fun

ebon crane
vale gyro
ebon crane
#

guh okay

vale gyro
#

You might break something and you may need to use the command line

#

Sometimes you just get basic information on what to type in and you’ll be stuck

#

I personally got used to it with Doom, actually

#

Ok, what I should really say is that you should learn not to be scared of it, I guess

#

Even then, Doom-wise it’s a good idea what each parameter does

manic meteor
cursive cipher
#

oh man I totally forgot about Woof's blood corrections...

#

for context
I've spent most of my time on the fucken, Unity port lol
because like it works!
I tried Woof after people pushing me to but I uh.. I...
I don't like the sound effect it makes when you find a secret... it's nowhere near as satisfying as the one used in the Unity port
and tbh the only thing I really don't like about the Unity port is the retextured medikits. Which I'm pretty sure is a WAD thing anyway but, well soon enough I'll run out of levels from the add-ons menu to play and have to move to a port that supports loading custom pWADs more easily lol

hexed escarp
#

are memento mori 1 and 2 any good?

hexed escarp
#

im not entirely sure how woof handles it

#

i can check tho

cursive cipher
#

the woof secret sound is so ass 😭

#

but like I just remembered it has those blood corrections and it's like whoa those were really cool.....

hexed escarp
#

i think that sound is used by other ports as well

cursive cipher
#

I know some ports use the same sound as the unity one

#

watching Decino vids I've seen them both used

vale gyro
#

I don’t have the Secret Revealed messages on ever, so that’s probably why

vale gyro
#

I’ll look into it and see if I can get it working for Woof

cursive cipher
vale gyro
#

All it does is replace the base sound effect with the one heard in GZDoom

cursive cipher
#

yoooo

#

what's the trick?

vale gyro
#

Just automating the WAD

ivory gyro
vale gyro
#

I can look more in depth to see the file name; though

cursive cipher
#

srry I'm not sure how this works... what port is this mod for?

cursive cipher
vale gyro
#

Also the page says it’s vanilla compat

cursive cipher
#

I also have no idea what that means sorry

celest coyote
#

Woof moment be like

vale gyro
#

Also, all it does is replace the DSSECRET Lump

cursive cipher
#

y'all are gonna need to walk me through a little more slowly lol

vale gyro
#

You could put literally anything in there

#

Infact, ima be funny and put Black Dog by Led Zeppelin as the sound effect

cursive cipher
#

a lump is just like, a file, is it?

celest coyote
#

Yea basically

ivory gyro
celest coyote
#

.lmp are collections of data, essentially

vale gyro
#

I’m sorry, I’m just laughing my ass off over here

cursive cipher
cursive cipher
#

😭

#

that's so based honestly

ivory gyro
#

So does it work goodly?

cursive cipher
#

oh I haven't tried it yet
I'm not even on my game computer rn lol, I'll get to it in a bit

#

uh... how do I install it, btw?

#

actually I don't think I remember how to launch Woof at all hold on...

vale gyro
#

Now this has gotten me into the mood to try to make a less aggressive secret sound effect noise

#

And my ears ring thanks to the tool I’m using

ivory gyro
cursive cipher
#

well we were here on the topic of modding it into Woof
which is also the only one I have installed besides the Unity port so

#

I haven't launched it in forever though lol

#

chat how do I launch woof again...

vale gyro
ivory gyro
#

I've never heard of Woof until now

vale gyro
cursive cipher
#

oh I've no issue with the command line I just don't remember how to use it lol

#

command line makes me feel very cool and smart in fact

vale gyro
#

If you need a specific IWAD, use the -iwad parameter in the terminal when running Woof

cursive cipher
#

makes sense...

vale gyro
#

To load in mods, use the -file parameter for that

#

Separate each file directory with a space

#

Invoking -file more than once will snap the program into 2

ivory gyro
#

what even is woof

cursive cipher
#

it's a source port

ivory gyro
#

well I guessed that

vale gyro
cursive cipher
#
DoomWiki.org

Woof! is a source port developed by Fabian Greffrath forked from WinMBF. Woof! is developed based on the WinMBF code with the aim to make MBF, originally by Lee Killough, more widely available and convenient to use on modern systems.

vale gyro
#

More advanced features than it, too

ivory gyro
#

huh

cursive cipher
#

hold on what exactly is a "mod" in technical terms?
is it just another wad but like, used for different things?
in the same sense both iwads and pwads are just wads but they have different roles?

ivory gyro
#

Iwads are basicly games for the doom engine

#

doom 1 is an iwad as is doom 2 plutonia ect

cursive cipher
#

yeah ik iwads and pwads

#

wait I thought plutonia was a pwad?

ivory gyro
#

no its a stand alone Iwad I belive

hardy vessel
#

there is no difference between iwad and pwad, other than 1 byte in the header

#

so it doesnt matter

cursive cipher
#

well and the role they fill
iwads have the whole game, pwads just overwrite parts of the iwad to be something else

vale gyro
cursive cipher
#

for instance changing the levels

#

you can't run a pwad without an iwad, usually

vale gyro
#

I used “mod” in a general sense here

hardy vessel
cursive cipher
#

yea
but most won't, right?

vale gyro
#

So that means PWADs and also the pk3s you see with a lot of GZDoom mods

hardy vessel
#

most dont because they dont want to, not because they cant

cursive cipher
#

actually a pwad with all the files would technically be copyright infringement, no?

ivory gyro
#

if its copyrighted material yes

vale gyro
#

Otherwise, well I don’t know then

cursive cipher
#

anyway
where was I again?
I'm gonna need this -file parameter explained a little more. What am I telling the program to run when I specify an iwad, pwad, and file?

hardy vessel
#

no, im talking about the difference about iwad and pwad

vale gyro
#

Basically, if you wanted to run Sigil with Doom 1 for example

#

It’d be woof -iwad DOOM.WAD -file SIGIL.WAD

cursive cipher
#

oh
right, file is the parameter for pwads, I thought there was a pwad parameter...

#

right ok
so if I wanna run woof using the doom 2 iwad, plutonia pw... no wait plutonia is an iwad that's right
let's way I wanna run woof using the doom 2 iwad, some other pwad, and that secret sound mod
what would that look like?

hardy vessel
#

you can put any files after the .-file argument

#

-file x.wad y.zip whatever.pk3

cursive cipher
#

what determines the load order?

hardy vessel
#

the order in which you type them

vale gyro
#

I omitted the -iwad parameter due to the fact Doom 2 loads first

hardy vessel
#

just use a mod manager, honestly

vale gyro
hardy vessel
#

i made my own as soon as i started using mods for doom 2

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zdl is fine but i cant stand white UI

vale gyro
#

Mines has been in development since Jan. 2024

vale gyro
#

Partly because I just don’t care

hardy vessel
#

can i see it?

cursive cipher
vale gyro
#

I can send a DM of the main window I suppose

cursive cipher
#

so last overwrites it

hardy vessel
cursive cipher
#

alright

vale gyro
hardy vessel
#

did you not upload it to zdoom or moddb?

cursive cipher
#

and link the image here

hexed escarp
#

wait does vanilla have a secret sound?

vale gyro
hexed escarp
#

i didn't know that was a thing

vale gyro
hexed escarp
ivory gyro
ivory gyro
#

I'll change what it says

vale gyro
#

Low quality screenie

vale gyro
hexed escarp
#

is DSSECRET just a generally agreed upon convention between ports?

hardy vessel
#

is it c# or vb?

ivory gyro
#

DSSECRET seems to work

vale gyro
#

Could have been the lump name used in Boom or MBF (if it had secret sounds)

vale gyro
#

It’s split up into sub windows mainly

vale gyro
#

It does have Discord RPC integration, actually

hardy vessel
#

a touch of modern social networking

vale gyro
#

I threw out including the frameworks

#

But it did get it down to like 1.2 MB

#

Which kinda makes it harder to make portable (especially after looking at the default settings for it)

#

It saves presets and settings into a specific location rather than the CWD

#

Though, there are options to make it do that instead

hardy vessel
#

mono?

vale gyro
#

Hence the frameworks

hardy vessel
#

well yeah, but how is that portable

#

unless you mean net core

gusty bobcat
cursive cipher
#

chat
where do I get the plutonia wad
like, most "properly"
I wanna jump through all the hoops

hexed escarp
cursive cipher
#

I have it on Steam, I can't find the file lol

gusty bobcat
#

wait i have a guide

cursive cipher
#

oh you know what

#

hold on

gusty bobcat
#

holdon lemme get the link

vale gyro
#

I’ll be honest when I was taking some code from SO so I could get launching programs and loading presets working I forgot to include references for them

#

Never intended on making it open source

hexed escarp
#

so you just need to install it

#

i think

cursive cipher
#

yeah I think I found the issue

gusty bobcat
#

final doom was unlisted from steam. it is now bundled in with doom 2

cursive cipher
#

doom 2 is taking way too long to install wtf

hardy vessel
cursive cipher
#

20Mbps skull_blue

vale gyro
#

I got mines published on a public Google Drive

#

Had no reason for mass sharing of it

vale gyro
hardy vessel
#

i always share for two reasons, if there are bugs someone is bound to find it for me, and sometimes people have some cool ideas to add

cursive cipher
gusty bobcat
#

it is for autoloading certain pwads when a give iwad is loaded

cursive cipher
#

can I use this to automate the secret sound mod

vale gyro
#

Haven’t even boughten a course for the language

gusty bobcat
#

for example, if you have a doom 2 pwad, lets say a widescreen assets wad, and you want it always be loaded when you enter doom2 you can put it in the doom2 folder, which iirc correctly, is inside doom-all

hardy vessel
#

same

vale gyro
#

I program how I understand it

#

And less about general conventions

#

Hence why I chose WinForms over WPF because I cannot understand MVVM for the life of me

hardy vessel
#

general conventions can go suck a pole

gusty bobcat
vale gyro
#

I have a couple of projects that are opened source

cursive cipher
vale gyro
#

Although i have not updated the repo in ages

#

And I won’t go into what it is due to it not being related with Doom in the slightest

gusty bobcat
#

it is most important however, to have a drive to keep coding, a passion if you will. it will keep you learning and improving. you got this :)

gusty bobcat
hardy vessel
#

some projects can teach more than any course

vale gyro
#

I just don’t understand a lot that most projects I wanna do require me to understand, so most of my work is terminal programs

#

My Doom launcher is the one exception

#

Anyways

azure nimbus
cursive cipher
#

what are smart monsters

#

where's teh FUCKIN documentations

hexed escarp
hexed escarp
cursive cipher
#

I was poking around some stuff on the github page for Woof

hexed escarp
#

ah

#

where did you see smart monsters?

cursive cipher
#

it was a cheat code, referenced some
hold on

SMART
Toggles smart monsters (the "remember previous enemy" option in the Enemies menu).

hexed escarp
#

ah probably an mbf compat thing

gusty bobcat
#

yeah

hexed escarp
#

i remember mbf added some new infighting behaviors and had the ability to toggle them on and off

gusty bobcat
#

comes from boom "TNTSMART", a simple compatibility cheat

hexed escarp
#

ah so not an mbf thing

gusty bobcat
#

it was shortened to SMART in mbf

hexed escarp
#

what were the infighting behaviors added in mbf again?

gusty bobcat
#

like every other boom cheat. the mbf infighting thing was monsters not immediately infighting as the become alert

hardy vessel
gusty bobcat
#

which makes it very difficult to get them to infight, as you need to wait for their infighting threshold to lower to 0 first

hardy vessel
gusty bobcat
hardy vessel
#

GFF in the other hand is cancerous

hardy vessel
hexed escarp
#

i remember back when i used to play doom primarily with dosbox, i had an interesting idea for a doom launcher to make, which would be one specific to dosbox

#

it would let you select which dos game executable you want to use, which wads, and it would launch it through dosbox

#

and if you load a pwad with a dehacked patch, it would apply it to the exe before launching

#

but i never made it and i dont play with dosbox anymore

#

primarily because the sound quality was shit more than anything else

#

the music was good with virtualmidisynth

#

but i just COULD NOT for the life of me make the sfx sound normal

#

depending on the settings i put, they were either horribly delayed, or insanely crackly

gusty bobcat
#

i used it to make my masterpack project its really nice

cursive cipher
#

oh yeah if I'm gonna play Plutonia, is there anything people recommend with it?
like I heard there was a midi pack or something?

hardy vessel
#

nice, i just googled it and read it on the doom wiki

cursive cipher
#

also where can I find documentation on all these fucking SETTINGS
the hell is swirling flats ‼️

gusty bobcat
hexed escarp
#

that makes it so that whenever you have a floor/ceiling texture with an animation

#

instead of playing that animation, it does a swirly effect on it instead

#

works great for liquids, however unfortunately if you are playing anything with an animated floor texture thats not a liquid, like teleporters in otex, it completely fucks it up

cursive cipher
#

I see...

gusty bobcat
#

yeah what he said

cursive cipher
#

so, here's the thing
there are like
there are a lot more settings
I could ask about them all
but I think that would kinda suck for everyone
is there any place I can just read on them all?

gusty bobcat
#

the otex teleports are messed up, saw it once in eviternity, kept it off since 😅

hexed escarp
#

nobody has bothered to create it. just turn them on and see what they do

gusty bobcat
#

just gotta learn them as you go

hexed escarp
#

or dont touch them

gusty bobcat
#

sadly it is a somewhat undocumented part of the community

hexed escarp
#

yeah

#

it improves nearly every level

#

there are a select few where i prefered the original midi on that map

#

but in general it is much better

cursive cipher
#

cause like the original Plutonia just uses default music yea

hexed escarp
#

yeah

gusty bobcat
#

yup

hexed escarp
#

mostly doom 1 music actually

#

shuffled around, so not in the same order it was originally

cursive cipher
#

so i just load the wad as a =file ig yea?

hexed escarp
#

yeah

#

the maps where I think the og music was better than midi pack are 11, 16, 21, 25, 30, and 31

#

no offense at all to the composers for those tracks, i just feel that they didn't fit the map as well as the tracks that were originally there

gusty bobcat
hexed escarp
#

actually remove 16 from that list, that one was good

hexed escarp
#

which changes all of the behavior settings to match that of the original final doom executable

#

really doesn't matter and will not make any noticeable difference

#

but I do it anyways lol

gusty bobcat
#

yeah, but woof is so good it auto detects plutonia as well 😅 and sets the complevel anyway

hexed escarp
#

i thought woof defaulted to 21

#

yeah it does

#

just tested. you can do -complevel vanilla tho to autoddetect by iwad

#

so it will detect if you are doing ultimate doom, doom 2, or final doom

cursive cipher
#

does "improved hit detection" fix the weird blockmap stuff?

hexed escarp
#

and set the correct settings

cursive cipher
#

what does the pistol start comp setting do?

gusty bobcat
hexed escarp
#

and so your health/armor reset between maps

cursive cipher
#

ah makes sense

gusty bobcat
cursive cipher
#

what about "fast line-of-sight calculations"?

#

and is "emulate intercepts overflow" related to that all-ghosts thing?

hexed escarp
cursive cipher
#

alright

hexed escarp
#

turning on that setting is basically "disable the fix for the all-ghosts bug"

cursive cipher
#

"direct vertical aiming", is that just uncapping the vertical autoaim? or

gusty bobcat
hexed escarp
#

in general tho, if you don't know what a setting does, just don't touch it

#

you don't need to know what every single one does

cursive cipher
#

they sound cool tho

vale gyro
#

You can have vertical aiming in Woof

#

Though, it’ll be like running GZ with the software renderer (as well, Woof uses one)

hexed escarp
cursive cipher
#

I thought that was a different setting?

hexed escarp
#

oh it might be

vale gyro
#

Also, the Voxels setting requires you to have the Voxel Doom mod loaded

vale gyro
hexed escarp
#

keep in mind that freelook in woof or anything else with software rendering will make your view distort when you look up and down

#

since the doom software renderer wasnt designed for that

cursive cipher
#

haha yeah

#

what's "stretch short skies" and "linear sky scrolling"?

hexed escarp
#

linear sky scrolling makes it so that the game doesn't distort the sky in the corners of your screen

#

it looks like ass tho when you look around so idk why you would want it

cursive cipher
#

brightmaps? isn't that just like, how lighting is done? what does it do as a setting?

vale gyro
#

Switches, armor pickups, and some wall textures have bits that are meant to look like they are glowing

gusty bobcat
#

brightmaps are when certain textures and sprites have a few pixels that remain fully bright in any darkness, regardless of distance

vale gyro
#

Anyways

cursive cipher
#

whoahh this game recognizes mousewheel side tilt as an input

vale gyro
#

I like brightmaps as well as colored blood

cursive cipher
#

more advanced than Eternal...

vale gyro
gusty bobcat
cursive cipher
#

screenie lmao

hexed escarp
gusty bobcat
#

in it the nukage on the barrels remain the same bright green even at a distance

cursive cipher
#

why is there a weapon called "best"

#

what is it

gusty bobcat
#

what

vale gyro
gusty bobcat
#

oh right

vale gyro
#

Basically, there’s an order of weapons the game chooses from in usefulness

#

I think the BFG is one of the last weapons picked

#

mainly due to how much ammo it uses

cursive cipher
#

what does the "preferences" section in the "weapons" menu do?
is that the autoswitching?

vale gyro
#

also sorry if my responses are delayed, I'm deciding if I should retire my itch page or not

cursive cipher
#

and what is "weapon alignment"

vale gyro
vale gyro
#

best weapon I think choses the best weapon based on those prefences

vale gyro
#

by default it keeps it at the last position it was at during the sway

cursive cipher
#

there's a "centered" option (explanatory), but also an "off" and "bobbing"

#

what's different between those last two?

vale gyro
#

"bobbing" makes the weapon sway stay in effect even when firing

cursive cipher
#

I see...

vale gyro
cursive cipher
#

huh
"use-button timer"?

#

oh I think I see
what's that fgor though?

vale gyro
cursive cipher
#

for*

vale gyro
#

I don't really know, honestly

#

maybe debugging?

#

all I can think of

cursive cipher
#

why is there no reset to default optiuon for weapon preferences 😭

vale gyro
cursive cipher
#

also what's "use weapon toggles"?
is that for the autoswitch or maybe for like the shotguns..?

cursive cipher
vale gyro
#

well

#

temporarily

#

as in moving the config out so you can see default settings

#

put in your config once more and then changing the settings to their default values

cursive cipher
#

ugh... maybe I'll just look em up on the wiki lol

vale gyro
hexed escarp
#

i should continue my scythe 2 playthrough

#

map26 is so insane

vale gyro
#

aight, my mind's somewhat back into line

vale gyro
hexed escarp
#

it only has 43 enemies

#

but the combat is absolutely brutal

#

you are given so little ammo and health, and you have to rely on berzerk a lot, and the combat areas are very very tight for the high tier monsters you are fighting

vale gyro
#

I said this for a TNT map as well I believe

hexed escarp
#

yeah but this is a different level

vale gyro
#

I got bamboozeled by the enemy count

vale gyro
#

TNT's considered easy by most people

hexed escarp
#

i meant like a ddifferent level of difficulty

vale gyro
#

I'm not most people

hexed escarp
#

fair

#

i think its considered that by people who have been playing the game for a long time and have tackled much harder sets

vale gyro
#

well, I ain't gonna beat myself up too much as I've seen a decent improvement since I beat E4M2 without deaths, pistol-started, under 5 minutes

hexed escarp
#

the opening of this map makes you kill 4 hell knights with only berzerk in these tiny corridors

vale gyro
#

which is probably my greatest achievement imo

hexed escarp
#

at least its 4 on uv, maybe less on other skills

hexed escarp
#

the map is just called "Death"

vale gyro
#

should I start Scythe 2 with my skill level

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or should I play the first one first?

hexed escarp
#

scythe 1 is much less visually interesting than scythe 2

#

the thing about the scythe wads is that they have a very broad difficulty curve

#

scythe 1 is 3 episodes, episode 1 is easier than knee deep in the dead, episode 2 is probably on par with something like plutonia, and episode 3 is insanely difficult

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scythe 2 is 6 smaller episodes, episodes 1-2 are probably around doom 2 difficulty, 3 and 4 are probably more around plutonia, and episodes 5 and 6 are some of the hardest there is (don't quote me on that)

#

well probably not the hardest there is, but incredibly ddifficult

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basically the final episodes of both scythe 1 and 2 jump up in difficulty significantly, but before that they are very manageable

#

so you could probably take on the first 20 maps of both

#

scythe 2 is much more visually interesting and polished than scythe 1

vale gyro
#

I'm attracted to the episode format, actually

#

how long are each episode?

#

forgot Doom Wiki existed

#

lol

hexed escarp
#

scythe 1 has 10 map episodes and scythe 2 has 5 map episoddes

vale gyro
#

I'd be more into Scythe 2, then

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I like Doom 1 more for a reason

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and that's due to it's breaks between everything

hexed escarp
#

it also makes the difficulty progression more gradual

#

because scythe 1 only ups the difficulty between each episode

vale gyro
#

I guess it's worth a shot for a mapset before Plutonia

hexed escarp
#

resulting in episode 1 being boringly easy and episode 3 being unrelentingly difficult

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and the transitions between those and episode 2 which is more standard difficulty really jarring

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but scythe 2 makes the transition more gradually

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although the jump from standard to insane slaughter difficulty is still very abrupt there

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for some reason he decided to put it mid-episode

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in episode 5, maps 21 and 22 are not too difficult

vale gyro
#

you think I should do it on HMP

#

or should I lower it for once?

hexed escarp
#

but then you get to map 23 and suddenly its a 500 enemy slaughterfest

#

whatever you want

vale gyro
#

to be fair it's episodes rather than Doom 2's usual format

#

so I can pick and choose easier I suppose

hexed escarp
#

yeah

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if you want to be able to select the episodes from the menu, you can install this umapinfo patch made by someone on doomworld: https://www.doomworld.com/forum/topic/122892-umapinfo-appreciation-thread/

#

it includes ones for various episodic wads that didnt originally have episode select

vale gyro
#

also gotta find a widescreen hud for S2 rq

hexed escarp
#

I should probably finish plutonia as well

#

I never finished it because I just started getting annoyed by the level design

#

It was so solid in the first half but then it just started getting meh

vale gyro
#

also, I found a random sound effect I made for an abandoned project that was perfect as a secret revealed sound effect replacement

hexed escarp
#

I’m on map23 now

cursive cipher
#

ok how do I fix my weapon switch order 😭

vale gyro
vale gyro
#

I can paste that part of the config in real quick

cursive cipher
#

ig 😭
the numbers in the menu go up to 9 so they've gotta be including the shotguns and melees separately

#

oh ty 😭

vale gyro
#

NEVERMIND

cursive cipher
#

LOL

vale gyro
#

dm it?

cursive cipher
#

sure

vale gyro
#

I completely forgot about the fact it needs an API key

hexed escarp
#

Could you put the api key in a file or smthn

vale gyro
#

but at it's current state, if I try to just exclude it from the code it'll make it completely uncompilable

hexed escarp
#

Maybe you could have the api key compile into a dll

#

Or smthn idfk

vale gyro
#

I could also just mention "oh, you need to get your own API key for compilation" as well

#

as it's very easy to make a Discord application through their portal

#

all you need is a placeholder image titled "icon" and provide your own key and it'll work

hexed escarp
#

Ah yeah

vale gyro
#

all it actually requires is those two things

#

and you can easily remove one of those requirements by just deleting like 5 lines of code at most

#

once I get around to actually wanting to make it open source (probably when the final version is made), I'll decide what I want to do

#

I'm running out of ideas for it anyways, it's spanned 3 major versions afterall

celest coyote
#

Holy moly. Walk away for a few hours and over 500 messages fill up in here

hexed escarp
#

Yeah cuz this guy wanted to know what every single individual setting in woof does

vale gyro
#

sheesh

celest coyote
#

I lightly skimmed. But that’s crazy

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I tend to fall in my groove of how I play doom and stick in that lane till I can’t anymore

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Zdoom was my default for years, then skulltag, then gzdoom, now it’s gz and dsda for more options between more modded content and more vanilla-based content for doom

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You can spend days on settings and small tweaks tho

vale gyro
#

it's something under the lines of
Unity->GZDoom->DOSBOX->Unity (again)->DOSBOX (again)->Crispy Doom->Woof

vale gyro
#

I can't remember

#

I know I used Crispy and DOSBOX as my main two at one point until I fully switched to Crispy

hexed escarp
#

For me it was gzdoom -> chocolate -> prboom-plus -> *chocolate/crispy/woof (the furthest to the left of these that could play whatever I wanted to play) -> dosbox -> * again -> woof

hexed escarp
#

I only used gzdoom for like 30 minutes until I found out chocolate existed

vale gyro
#

I had actually started using Woof along with Crispy AND DOSBOX as well

#

but only for Overboard

#

and it was rarely used otherwise

#

I hadn't started using Woof full-on until I used DSDA for Sigil 2

#

which I don't exactly like

#

I've also used PrBoom (not PrBoom+) along with Doom95 as well for random ports I've just used

#

I got a decent list of ports that I've actually used

celest coyote
#

I couldn’t update my DSDA the last time I tried few months ago, but I haven’t tried recently. I’m always more interested in actually playing the doom wad rather than messing with ports, etc.

#

If it works it works

vale gyro
#

DOSBOX, Crispy, Unity, Doom95, PrBoom, Woof, DSDA, GZDoom, Zand, probably some others I'm forgetting

#

never PrBoom+, though

#

I nearly used Boom when I wanted to play Sigil 1

vale gyro
#

recent update has it's main menu and widget display just broken for me

#

don't know why

#

maybe my config, idk

celest coyote
#

DSDA had no executable with it when I downloaded the most recent version, so I wasn’t sure how I actually update my port

#

At least I got my level tables

cursive cipher
#

"hmm this map doesn't seem too bad, I'll probably save after this room"

#

enter archvile ambush in open room with no cover

cursive cipher
vale gyro
# ebon crane oh?

Launchers will have a “extra parameters” text box most of the time, which is where you enter the parameters

#

The command line, on the other hand, is something you open in Windows

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Command Prompt would be its name

#

Although I believe most of the commands that work in CMD will run just fine in Powershell, too

#

Any parameters you can enter in the launcher will work the same way in the command prompt when you run the port from the command line instead of the launcher

frozen grove
#

I just set up GZdoom on my mac, very interesting experience.

#

It was surprisingly easy to set up, I just had to create a directory and drop my Iwad in there.

vast reef
ivory gyro
azure nimbus
# hexed escarp what were the infighting behaviors added in mbf again?

Monster behavior in all compatability modes for target choice: If a monster is damaged, its movecount is assigned to 100 steps. After 100 steps, it is liable to switch targets based on damage. If it's sleeping and simply sees or hears the player, it'll target the player but not reassign the movecount. The difference is that in mbf11(not21), monster's default to a movecount of 60. In other complevels, they default to 0. This means that normally, monsters alerted by sound or sight can instantly switch targets when damaged. In mbf11, they gotta walk a bit first

azure nimbus
# gusty bobcat it was shortened to SMART in mbf

My understanding is that that SMART setting activates the mbf11 behavior. Still, there's no reason to mess with any of that. Just set the compat level to whatever pwad download tells you to.. I know more about the complevel differences compared to the individual settings

azure nimbus
azure nimbus