#classic-doom

1 messages · Page 47 of 1

violet bison
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you want a no secrets at all run

stiff merlin
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secretless- meaning without secrets

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just like jumpless has no jumps, pacifist runs dont allow you to kill

violet bison
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i got the implication you wanted to do a run without secrets, which any% is but not everyone has to not do no secrets

stiff merlin
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the challenge would be in them not being allowed to do secrets

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the game changes completely if you skip secrets

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for example pistol start map09 without secrets gets harder

violet bison
stiff merlin
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certain maps technically are impossible

stiff merlin
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but on the other hand i dont know how the routes for doom games look, they might potentially go for secrets due to useful items in there

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i dont think bfg is ever just given straight up, and it helps alot probably

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after playing doom 1993, certain levels require enemy deaths, like the final missions of episode 2 and 3

violet bison
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anyone have doom for some stupid shi-

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currently slaying demons on my 3ds (the 3d works)

stiff merlin
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i was planning to get doom on 3ds

violet bison
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i can teach

stiff merlin
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no need

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i have been doing 3ds hacking for a few years now

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prboom+?

violet bison
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ive been hacking for a few days and did it u good

stiff merlin
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i didnt do it since wasnt in the mood

violet bison
stiff merlin
#

hmm, nice

violet bison
cosmic pagoda
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yeah as I said, do em with sequential first, THEN start with pistol

stiff merlin
cosmic pagoda
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yeah, with weapons and armor from previous map

stiff merlin
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Isnt that noobie?

cosmic pagoda
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no thats normal play

gusty bobcat
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Its to just have foreknowledge of the maps

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Build up the experience

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Then do it for real

cosmic pagoda
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no sense in pistol starting for blind plays unless you are a doom god and/or doing it for youtube

gusty bobcat
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Yes

stiff merlin
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@cosmic pagoda @gusty bobcat what do you think about going to simpler levels like dead simple to gear up for the next one when not doing levels one by another?

gusty bobcat
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i normally just play in order

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if not i just pistol start

cosmic pagoda
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worth doing 1-30 sequentially at least once anyway

stiff merlin
cosmic pagoda
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I mean you can

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but tricks and traps is pretty tame towards pistol starts anyway, you get a bfg and rl pretty much at the start etc

stiff merlin
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i suppouse i could also instead of pistol start do some cheatcode for all items and ammo

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lol

cosmic pagoda
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why even pistol start if you are gonna cheat anyway

stiff merlin
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and i mean, like, pistol start is harder for me so if id want a specific level, i could gear up on level prior for it

vale gyro
# stiff merlin fair, but you know what im saying

In my opinion, if I, someone who still can die on Doom 1 on HMP, was able to pistol start tricks and traps on UV after a bit, I think you most likely could do it . But you do what you want, your game, not mine

stiff merlin
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since i can and did do it a few hours ago

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the question is around the idea of gearing up on a previous level if the current one gives me trouble

vale gyro
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Oh

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If you wanna do it, sure

cosmic pagoda
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yeah, ultimately its your game, you play it how you are having the most fun

vale gyro
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If you’re using Woof, you can give yourself specific weapons with the WEAP cheat code. GZDoom I think has a console command that allows you to do that

stiff merlin
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i mean fair, but you know, i suck a bit, stuff like pit on pistol start gave me some trouble

vale gyro
cosmic pagoda
vale gyro
cosmic pagoda
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its plutonia 2, the unofficial sequel

vale gyro
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Oh

cosmic pagoda
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very well made, but very punishing

stiff merlin
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Also, i did beat pit pistol start but i am a perfectionist

vale gyro
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I really need to do Final Doom once I’m done with my Doom 1 (NOT with E4) run on UV

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My hate against E4 still continues a year after I actually beat it

cosmic pagoda
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highly recommended megawad

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but only if you like a challenge, its brutally hard, but well made

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love it, trying to pistol start through it now, even tho its kicking my arse hard

stiff merlin
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Anyone knows any endless type maps? I am a major fan of roguelikes, but currently looking specifically for an endless map

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If such a thing exists, let me know

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I know about doom infinite, gonna try it out soon

cosmic pagoda
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awfully good yes

stiff merlin
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whats the command i should use to open doom infinite

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or more like, pk3 files

grand glacier
vale gyro
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You need GZDoom, by the way

stiff merlin
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yeah i know, its fine

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i just had a massive brainfart and forgot they were in different directories

vale gyro
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Oh lol

finite crag
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Perfect Hatred pistol start is criminal. Nothing more, nothing less.

gusty bobcat
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I like it

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i think its fun once you know the maps

waxen zealot
gusty bobcat
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YES

eager solstice
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where is the setting in GZdoom to turn of motion bobbing

cosmic pagoda
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it only bobs your gun doesnt it?

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you want your gun to bob

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how else are you going to time your skips across nukage

vast reef
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it looks so cursed lmao

silent pelican
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I think these are the default values
View bob amount while moving = 0.25
View bob amount while not moving = 0.00
Weapon bob speed = 1.0
View bob amount when firing = 0.00

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And by setting all them 0.00 its off

cursive cipher
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does anyone know where/if the unity port keeps its wad?
like the wad used to launch the actual unity port, different than the one in base

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oh I think I found it

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how interesting...

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this shit looks really easy to mod actually

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it looks like the main game is in doom.wad while all the add-ons are together in extras.wad?

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I'll have to unpack it all sometime and see what I can glimpse of it

gusty bobcat
cursive cipher
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ah
where are they, then? I didn't spot and other wads

gusty bobcat
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Have you downloaded them first? i only really play on source ports so i get them on idgames archive and doomworld forums so i wouldn't know where they be in the unity port

cursive cipher
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yeah I have them downloaded

stiff merlin
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I think im gonna try out brutal doom soon

vast reef
vast reef
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try reelism

cursive cipher
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but also like, you could super easily cut out the intros and stuff
or rather replace them with other things at least

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same for the base OST? sick

visual star
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i prefer vanilla classic doom but brutal doom is a nice way to shake things up sometimes

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although if you want a mod like brutal doom, i suggest quake 1.5 (now called combat+)

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quake 1.5 is very fun, even if i do prefer vanilla quake.

visual star
vast reef
visual star
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anyway recently i got into the first quake and its now like my favorite game after doom lol

vast reef
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surprisingly enough ive only met like 2 ppl who say bd is fun whilst being deep into the modding scene

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bc i ask everybody who says bd is awesome and allat what other mods theyve played and it's almost always like 2 others or just bd

visual star
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brutal doom is fun. i wouldnt say its better than vanilla, but i would say it is fun and a nice way to shake things up so things arent too repetitive on your millionth time playing

vast reef
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bd is just,,, really underwhelming and unstreamlined compared to other mods

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complex doom is overwhelming and unstreamlined so it's shit in a different way but i love it for that

visual star
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i havent played project brutality yet, but i dont think i need to. doesnt sound like something for me

vast reef
visual star
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yeah lol

vast reef
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the pillowblaster, terminusest13, xaser, etc. mods

visual star
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not sure if harmony counts but i really liked harmony. oh yeah, mods like action doom 2 i think were pretty good too

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i also played marine doom 2 out of curiosity lol

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if you dont know, the real like us military or something at some point like trained soldiers a bit with a doom mod called marine doom 2 i think (im not 100% sure, i havent found any proof of it being real and something they actually did but i dont really care because its interesting and i'd rather be lied to than be bored lol)

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im canadian btw lol

vast reef
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nice im filipino

visual star
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ok cool

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but yeah, if someone wants a like brutal doom-esque experience that isnt as overboard and honestly, kinda better, i suggest trying out the quake 1 mod, combat+/quake 1.5

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its like the only brutal mod i play alllmoost as much as vanilla

vast reef
visual star
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it is for me lol

vast reef
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which is why i found it underwhelming

vast reef
visual star
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im just not really a gamer lol

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i just play games to forget my depression and many other issues and leave life for a bit

vast reef
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i played batshit mods like russian overkill paired with colorful hell and tons of other stuff before brutal doom so like

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yeah

visual star
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i only like got into shooters a couple years ago or so

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with classic doom's rerelease on the switch lol

vast reef
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i got into shooters in 2022

visual star
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i got it because it was super cheap and i like have some small childhood memories of like seeing doom and hearing about it

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i've always liked cooler things and loved things from the 90s like sonic and oh, that was it lmao

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doom is really cool though

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and i really love the first quake too now. i tried out some of the other quake games but i never really liked them

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quake 2 is fun i guess but i still like the first quake way more

vast reef
visual star
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same lol

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actually no nobody talks about the 90s, its always about the 80s and stuff

vast reef
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only thing i associate with the 90s r music games and comic books

vast reef
visual star
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good for you?

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its so annoying hearing about the 80s so much

vast reef
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mainly cuz like

vast reef
visual star
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mmmmmmm

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metal

vast reef
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boomshoots were also on fire back then

visual star
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im a metalhead or whatever lol

vast reef
visual star
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literally every subgenre of metal, anything that sounds good, but i dont really like rap and hip hop, not for me

vast reef
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im a black shirt camo shorts bdm and grind typa guy

visual star
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melodic deathmetal

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alternate metal

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metalcore

vast reef
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irreconcilable musical differences /j

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what typa metalcore

visual star
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my 3 favorite bands are arch enemy, avenged sevenfold and the agonist

vast reef
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chugga chugga meathead like hatebreed or more hipster-y stuff

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or the mathy 90s shiz

visual star
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idk lol

vast reef
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tetragrammacide and allat

visual star
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i love super angry metal and some of the occasional beautiful stuff

vast reef
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i NEED more shit like pissgrave man istg

visual star
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oh yeah i like another band too

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architects

vast reef
vast reef
visual star
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fast and slow

vast reef
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true...

visual star
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i like a mix of both

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mostly fast angry metal with the slow angry beatdown

vast reef
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mmm

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you would love nails

visual star
#

i love when theres choirs in metal

vast reef
visual star
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and i love talented drummers

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im a drummer myself lol

vast reef
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im a dogshit drummer

visual star
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my biggest musical inspiration might be jimmy "the rev" sullivan from avenged sevenfold

vast reef
visual star
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i can put together a pretty good drum solo

vast reef
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my fave drummer is brian chippendale

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flo mounier and zach hill too

vast reef
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cryptopsy is SO. FUCKING. GOOD.

visual star
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i actually make some music of my own, but like 99% of it is covers lol

visual star
vast reef
visual star
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idk lol i just like anything metal

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i'll check it out

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anything with drumming and guitars and is angry or beautiful i like

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avenged sevenfold is an example of a beautiful metal band for me

vast reef
visual star
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thank yyouuuu

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i'll listen rn

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ooh

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yeah i like this

mortal carbon
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hi

vast reef
visual star
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i really like it but i kinda want a bit more unique rythm to it

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@mortal carbon dont worry, they're joking (i think lol)

vast reef
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im not smart enough to understand "unique" rhythms i kinda just go woahh blastblastblastblastblast

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anywau we're super offtopic from the channel LOL

visual star
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yea lol

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well doom is literally what i describe metal as

mortal carbon
visual star
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angry kickass fun ride through hell

vast reef
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shooting people is BAD it's NOT good

mortal carbon
#

in Doom eternal who is the anoyying demon in the game

vast reef
mortal carbon
vast reef
mortal carbon
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.....

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lol

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im board.....

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is anyone on this sever?!

vale gyro
mortal carbon
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oh...hi!

vale gyro
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I’ve been playing Doom 1 with a real PC Speaker for a bit now because of the fact I got no audio on the old Dell XP machine I have

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starting to find it weirdly charming for some reason

mortal carbon
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nice

echo current
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Thy Flesh Consumed and suck it for all I care

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E4 M6 literally the worst classic doom map

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Honesty the entire campaign feels like Doom 2 in Doom 1's game design

coarse pagoda
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Marauder

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You name it

cursive cipher
stiff merlin
vast reef
stiff merlin
vast reef
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cognitive dissonance...

stiff merlin
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Doom is the most christian game

vast reef
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...

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...not worth talking to...

ebon ferry
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alright doomers, In Doom II theres this weird vent thing in Level 16: The suburbs, is there any way i can access it?

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amazing, image doesnt embed

azure nimbus
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try playing in -nomonsters and just spend time exploring

upper crypt
upper crypt
ebon ferry
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arright

azure nimbus
supple sand
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i bet from the demons pov doomguy is shooting bfg balls out of his rifle

azure nimbus
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yeah. there were never official sprites of 3rd person doomguy with other his actual weapons. The only difference is that the "gun" won't muzzle flash for melee attacks

coarse pagoda
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Being disturbing in Doom II as well

azure nimbus
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Part of it is that with BFG, and Crucible, and Ice, the game isn't balanced in their favor at all without choosing to not use those items

coarse pagoda
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I rarely use BFG tbh

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Crucible was not really a useful item

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Unmaykr is truly useless in ordinary gameplay

vast reef
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the fuck is an unmaykr

coarse pagoda
cosmic pagoda
grand tartan
vestal sable
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anyone else feel like the hell knight was only created as a way for id to fix the baron for regular combat?

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i feel like they only gave the baron 1000 hp because it was a boss that one time

void hemlock
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Honestly

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E2M9 isn’t that bad, all you have to do is act fast and that’s it

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I can even complete that on Nightmare when I tried it out

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The map is INSANELY short for a Doom map as well

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If, the shortest

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E4M6? Yeah I personally agree though

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E4M6 is just, hatred

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People say E4M2 is the worst but I was able to complete that in 3 tries on my Steam Deck on UV

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It’s not that difficult, all you just need to do for that map is to properly have a game plan in on how to route the map

grand tartan
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e4m6 is definitely the hardest level in the origional doom

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But I just find e2m9 the worst

finite crag
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Are there some wads which balance is like in doom 2?

void hemlock
void hemlock
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E4M6 will always be the worst in terms of difficulty because good lord it took me like 20 tries in order to make it through originally when playing on Deck, even when I knew the routing

grand tartan
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The lava room with the teleportal on the pole is my hell

grand tartan
void hemlock
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It's (almost) all quotes taken from a few passages of the King James version of the Bible

azure nimbus
void hemlock
cosmic pagoda
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sorry wrong reply

cosmic pagoda
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imo e4m6 and e4m2 are the best maps of e4

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although I hate administrator center and crater even more, because they are longer and more boring

void hemlock
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I do agree that Habitat is literally a joke though in TNT

cosmic pagoda
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I mean, e2m9 is bad, but its over quick

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@azure nimbus hows e2m9 on nightmare btw, seems like it would be easy

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should probably do that for the easy tick on my nm100s list soon

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I was going through e3, took a break after finishing e3m3 and trying to get through e3m4 for a while

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so far I have done e1m1, e1m2, e2m8(this one first try too, lol cybies become so much easier on NM), e3m1, e3m2, e3m3

mortal carbon
stiff merlin
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man i really want a mod that adds a p90

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but cant find any, how hard is it to make a gun mod for doom

cosmic pagoda
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depends on what you want to change

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either way, what purpose would a p90 serve in doom anyway

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its function is more than handled by the chaingun

stiff merlin
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or just a sprite change tbh

cosmic pagoda
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well to change a sprite is really easy

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just make a pwad where you change in the sprite and thats it

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the hardest part being making the sprite

stiff merlin
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hmm okay

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if im gonna use it only for myself, i can just like

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steal it or make it lower quality

cosmic pagoda
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yeah sure

stiff merlin
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tho what about actually making a gun?

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with different stats? or like a sniper rifle or something

cosmic pagoda
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depends on the compatability, for just stats you can get away with dhacked likely, for a sniper rifle and what not you need to code a proper zdoom mod

stiff merlin
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how does one make a pwad with textures anyway?

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whats dehacked?

cosmic pagoda
stiff merlin
#

what are those 😭

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may you direct me to some guides?

cosmic pagoda
#

software

#
DoomWiki.org

SLADE is a modern, open-source, cross-platform level editor (except versions 3.0.0, 3.0.1 and 3.0.2) and WAD editor (since version 3.0.0) for Windows, Mac OS X, and Linux created and maintained by Simon Judd (with code contributions by Gez to version 3).

stiff merlin
#

uhhh

cosmic pagoda
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I suggest looking up its documentation

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and learning by playing around

stiff merlin
#

i might do that yeah

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what would you recommend i start with?

cold badge
#

im stuck on e2m4

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i really suck at doom

stiff merlin
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or like, remind me what was it

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what are you struggling with specifically

cosmic pagoda
cold badge
#

let me check

cosmic pagoda
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where are you stuck

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its deimos lab, love the map

cold badge
#

im right at where the exit is

silent pelican
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Heyy, its my favourite maps

cosmic pagoda
#

one of mine too

cosmic pagoda
silent pelican
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The switch is close to the exit under

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it uppers the bridge

cold badge
cosmic pagoda
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jump into the nukage, hit the switch, go to teleporter, then you get teleported to the round room

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go back through the teleporter that lead you to the exit room

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and use the raised platform

cold badge
#

thanks

cosmic pagoda
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||also when you enter the exit room, turn back for a secret||

silent pelican
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Its like when you are in the lava opening it is to the left, jump down there

cosmic pagoda
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altho e2m4 midi is also gloriously twisted

vale gyro
#

just adding on from what Murk just told you

stiff merlin
vale gyro
#

ah

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there's really no coding involved if it's just a sprite change

silent pelican
vale gyro
#

heck, you could just get away with basic DEHACKED if you wanna increase the firerate of the chain gun

stiff merlin
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i mean yeah, but also considering making the sprite change and a few weapon tweaks

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still no idea what dehacked is

cosmic pagoda
# stiff merlin still no idea what dehacked is
DoomWiki.org

DeHackEd (or DHE for short) is an editor originally created for vanilla Doom that allows the operation of the executable to be changed. It was developed by Greg Lewis. Hit points, sounds, frame sequences, text strings and several other miscellaneous values can be changed. Modifications can be distributed in the form of DeHackEd "patches" which c...

vale gyro
stiff merlin
#

oh, can slade work too tho? found a guide on it

vale gyro
#

you need slade for textures

vale gyro
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you need WhackEd4 for making the Dehacked

stiff merlin
vale gyro
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and Slade again to embed the dehacked lump into the wad

vale gyro
#

WhackEd4 is the editor pretty much

stiff merlin
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so for only texture change its only slade?

vale gyro
#

and embedding the patch into the wad

silent pelican
#

@cosmic pagoda only thing that map has something off its the start for having way too many health pickups in the first switches after berserk switch buts thats about the only "what is this" thing that comes to mind but overall it is very nice map to play over again

vale gyro
#

so basically

stiff merlin
vale gyro
#

the patch is the dehacked

silent pelican
#

But maybe they can be useful in the end i dont know

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Ah and also the fake exit

vale gyro
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embedding it is so you only need to load the WAD instead of having to load both the dehacked and wad

silent pelican
#

Fake exit was nice touch

stiff merlin
#

okay that makes sense

cosmic pagoda
#

yeah the fake exit, if you dont know its coming its gets you well, however if you do you can make it out the door before the floor lowers and cheese the contents of the trap

vale gyro
#

I've only made one quick mod to replace the fist with dual fists so I wouldn't call myself qualified to help you fully

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but I could give some pointers

stiff merlin
#

i mean, i havent dont any modding of doom

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what i mostly wanted was to add the p90 as something that works like the chaingun with different stats

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reason? just pure fun, and i think thats enough

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no need to find a reason to add something for a game i play for fun anyway

vale gyro
#

you can't increase damage if that's what you're looking for

cosmic pagoda
#

love how plutonia map31 revisits the fake exit idea with a trap that throws 3 million revenants at you

vale gyro
#

you'll actually need to learn ZScript

stiff merlin
vale gyro
#

but if it's just a reskin and maybe a fire rate increase it'll work

vale gyro
stiff merlin
#

i assume in such case that zscript wont work on chocolate?

vale gyro
vale gyro
stiff merlin
#

hmm i see

vale gyro
#

like GZDoom

stiff merlin
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well then ill just change it into a reskin i suppouse

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how could it be done on vanilla ports then though?

cosmic pagoda
stiff merlin
cosmic pagoda
#

yes

stiff merlin
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which is 15

cosmic pagoda
#

its random

stiff merlin
#

i mean yeah true

stiff merlin
#

found a nice p90 texture for doom somewhere

cosmic pagoda
#
DoomWiki.org

Hitscan attacks in the Doom engine are attacks which use an algorithm that traces a straight path from an origin at a given angle, collects intercepted objects along that path, and then determines the first line or thing hit. A hitscan attack is determined to either hit or miss a target instantaneously, and therefore cannot be dodged. There are ...

stiff merlin
#

without all the frames, so im gonna probably draw some amature gun flashes on it

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and make it move a bit when shooting

cosmic pagoda
stiff merlin
cosmic pagoda
#

oh then probably already is squished to that palette

stiff merlin
#

gonna take it since not gonna share the wad with anyone, and its just that alone

cosmic pagoda
#

I ran into that problem when making textures for my pet wad

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textures looked good in photoshop but down at 256 colors they sucked

stiff merlin
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i wonder if i could technically just take a model from online, make it into a screenshot where the gun is pointed like they are in doom, and then just lower the quality

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it wont look good, but will be surely better than anything i draw, and i dont know how to make good doom sprites yet

stiff merlin
#

Oof

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So turning a model into a gun might turn out bad?

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I need mostly the shapes, the coloring can be done later on

stiff merlin
cosmic pagoda
#

well yaeh, gotta have it same size too

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take screenshots and place onto canvas I suppose

stiff merlin
#

So down scaled i suppose

vale gyro
#

my suggestion is to take a model and make it solid colors

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then edit as needed

stiff merlin
#

Hmm, nice idea

cosmic pagoda
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you could also export the chaingun sprites

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then open in image editor, place your gun on each one

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and then import them

stiff merlin
#

I suppose so yeah

vale gyro
#

doesn't anyone else agree E3M6 is kinda dumb in the sense you have to find a random secret to beat the level?

cosmic pagoda
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I mean its tagged as secret but kinda makes sense in that twisted sandys hell world sense

vale gyro
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aaand my UV run of E3 is done

cosmic pagoda
#

gj

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now time for NM? 😄

vale gyro
#

no.

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I'm not even doing E4 on UV

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Mastermind on NM in 36 seconds was good enough for me

cosmic pagoda
#

gj

silent pelican
cosmic pagoda
#

youll probably do e4 on UV in this year, with not too much hassle tbh, if you keep playing doom at a steady rate

vale gyro
#

maybe

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but I absolutely hated E4 when I first played it

silent pelican
vale gyro
#

although I might do a re-run of E4 and Sigil 1 on HMP

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as I don't think I did E4 on HMP

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think I did it on HNTR, could be wrong, though

#

I know I did HMP on Sigil 1

cosmic pagoda
#

e4 not my fave either, it starts getting into what kinda makes sigil slightly lacking and sigil 2 even moreso

#

not enough enemy variety to keep the increasing difficulty interesting

vale gyro
#

I actually liked both Sigils more than E4

cosmic pagoda
#

e4 and both sigils would be so much better if they had hell knights in doom 1

#

theres a distinct lack of a mid tier enemy in doom 1

#

hell knight fills that spot marvellously

#

barons are too bullet spongy so when used in larger numbers, especially without the ssg, they get tedious

vale gyro
cosmic pagoda
#

two hell knights are way more fun to fight than a single baron even though the combined hp pool is equal

azure nimbus
#

either get them to infight, or let the other guys get close to the door so you cn run easy

cosmic pagoda
#

oh, nice

#

probably can do e3m9 easy too tbh

#

its just e3m1 basically with extra steps

#

you do that, grab invuln and you win

azure nimbus
#

all of e3 is really doable

cosmic pagoda
#

I can say so far that first 3 certainly are 😄

azure nimbus
#

the one where the pinkies are at the start and you can go left or right is probably the hardest one

cosmic pagoda
#

oh thats probably e3m4 you mean?

#

yeah I tried a bit and thought Ill take a break from NM after a while 😄

#

this one you mean?

#

e3m3 was also tough, at least at the start but luckily thats an easy restart

#

when the pinky who faces you dont cooperate you are dead

#

and also when you get ganged up on on your way from the chaingun secret to the RL

#

once you get RL you kind of win

#

and bfg makes for an easy end

#

finally got it but it took a lot of attempts

azure nimbus
hot oyster
#

hello there. does anybody know how I could fix feeling motion sickness while playing Doom 2? the steam version of it is the second fps game that managed to make me feel physically sick while playing it in almost 2 decades which is a shame cos I was kinda enjoying this relic

sick mist
azure nimbus
cosmic pagoda
#

what FOV feels normal also depends on aspect ratio

#

so on an original aspect installation of doom youd want a lower fov than widescreen

cursive cipher
#

how do you guys use saves for casual play? like when do you decide to make a slot?

tender fractal
#

@finite crag could you tell me the lore of the first doom please?

finite crag
#

Look up the manual.

#

It's got the story prior to the beginning of the game in it.

tender fractal
#

Okay

stiff merlin
#

What do you think about mods that have weapons not in the middle of the screen?

cursive cipher
#

heretical

vale gyro
#

I will deviate from it sometimes when a mapset becomes too hard and then I slowly start to savescum

stiff merlin
#

I really want to use certain guns in doom

#

But man, seeing it from a non center angle will mess eith my head

supple sand
#

my mouse keeps moving backwards how do i fix it

stiff merlin
supple sand
#

everytime i move my mouse i move backwards

#

its stressing me out

vale gyro
supple sand
#

dosbox

vale gyro
#

you want to install and run the NOVERT utility then

#

I'll check the config to double check if you can just put the vertical sens to 0, though

vale gyro
#

you'll want to put it inside your DOOM directory

#

and everytime before you run Doom, run NOVERT

#

if you're running Boom inside of DOSBOX, though

#

You can go into the mouse sensitivity settings and turn the vertical mouse movement all the way down iirc

supple sand
#

i can finally not slip of platforms

#

ty

hot oyster
cursive cipher
#

sigil II has a lot of just, innescapable death pits huh

azure nimbus
worldly furnace
#

what's everyone talking about

smoky gorge
#

Anyone know how to have custom configuration settings between mods in GZDoom? That's basically the soul reason why I don't use it.

gusty bobcat
#

gzdoom has a command line option to select a different config file, so you can have different configs for different mods

smoky gorge
#

Right?

vale gyro
#

it's actually stored in the "My Games" folder in your Documents folder

gusty bobcat
#

No

vale gyro
#

at least on Windows

gusty bobcat
#

gzdoom.pk3 just contains custom graphics, mapinfo definitions and other misc stuff

#

The config file is gzdoom.ini

smoky gorge
#

Oh, alright. Thanks.

smoky gorge
smoky gorge
#

Uhh, okay stuff works, but even if I turn freelook off, it's on the next time I boot up my shortcut. Could someone help me out?

azure nimbus
#

gz's freelook has been buggy with setting it one way or another

twilit smelt
#

i need doom 1 and 2 mod suggestions

vast reef
#

or when i'm about to grab a key or a power-up

vast reef
twilit smelt
vast reef
#

honestly i havent checked out doom mods in a while :<

smoky gorge
#

So if I were to try to run Strife on GZDOOM with a shortcut using command line commands, how would I go about doing it?
It's GZDOOM, so I think it fits with this channel.

vale gyro
smoky gorge
#

I've gotten it working.

smoky gorge
#

There are still a bunch of settings like FOV that haven't carried over from when I duplicated the .INI file that I utilized for my DOOM IWADS and used the copy for my Strife IWADS, some stuff didn't carry over like FOV and such. All of the settings shared between DOOM and DOOM II are the same despite me not changing anything for DOOM II. Any reason for this?

finite crag
#

Guys, I want a simple 32 map megawad balanced like doom 2 or freedoom 2

#

Im tired of slaughtery and want to look at some normally constructed fights

haughty mortar
#

is there a WAD where I can make 2 enemies fight?

#

for doom 2

remote cedar
#

What

#

You mean like enemy infighting?

#

All Classic Doom games have that feature

#

Make sure to attack none of the demons involved, wait for one demon to try to attack you and hit the other, which will retaliate against its aggressor

vast reef
#

i think they mean a wad that automatically makes enemies fight

haughty mortar
#

yeah like a ring

#

a wad focused on enemies on some kind of stage fighting

cosmic pagoda
stiff merlin
#

i noticed i get a sudden boost when im straferunning under a correct angle next to a wall

#

what is that? is this just a quirk of dsda or is it a vanilla doom bug too?

cosmic pagoda
#

its in the original doom too, you need a wall thats the right orientation though

#

oh ffs

#
DoomWiki.org

Wallrunning can occur when a player runs along a straight wall (either normally or by straferunning) while in contact with it. The player will be accelerated to a speed that is greater than normally attainable.

lone salmon
#

Are there different versions of Project Brutality? Because I installed Project Brutality for DOOM I and the custom UI isn't showing up and I'm trying to figure out if it's because of the mod or if it's because of settings

stiff merlin
#

whats your question friend

#

best is subjective, what are you looking for specifically

#

the most like original, the smoothest and most modern?

#

multiplayer?

#

one i know that is specifically for multiplayer is zandronum

#

i think so

#

atleast it helps alot

#

i couldnt play without doomseeker myself

#

again, you need to specify what you are looking for

#

most modern, or most vanilla

#

or somewhere in between?

#

dsda

#

i myself run dsda

#
DoomWiki.org

DSDA-Doom (also Doom Speed Demos Archive - Doom) is a source port based on the PrBoom+um 2.6.x fork of PrBoom+ by Ryan Krafnick (Kraflab). It can currently be compiled in Windows, Mac OS X and Linux environments. The current version is 0.27.5. It has extra tooling for demo recording and playback, with a focus on speedrunning. It also implements ...

#

its somewhere in there

#

this is just the wiki site

#

what does that mean

#

are you trying to ask whether or not you can look up or down?

#

you can change that in the options

#

pretty sure it has that, gzdoom has jumping and vertical aim from the start

#

if you dont plan on playing doom like the original, i would suggest you play gzdoom

#

hey coding friends, how quickly do you reckon you could speedrun a simple resprite for a weapon mod?

lone salmon
#

I'm on episode one map five. Where do I go to get CAM?

lone salmon
vale gyro
#

I’ll check in a second

lone salmon
#

Thanks yo

vale gyro
#

It should be in the same area as the chaingun

#

The two pillars

stiff merlin
#

just beat doom 2

#

on uv, am i gamer now?

gusty bobcat
#

Not yet, do plutonia pistol start uv then you are gamer cacobased

final forge
stiff merlin
#

how are all the guns in brutal doom acquired? like the auto shotgun?

vestal sable
#

near backpacks

#

and sometimes off the new enemies

versed jewel
#

Y'all, I've played the newer Doom games, and hardly the older ones, do y'all recommend I play them?

limber holly
#

holy fuck... DOOM 1993 Nightmare is an unbalanced fuckfest

#

still feels pretty good tho. Playing on Series S

copper geyser
#

I'm trying out Sigil 1 for the first time today. Any tips?

stiff merlin
vast reef
stiff merlin
#

I suppose its subjective

#

Havent played 2016, eternal is good but originals are mwah

storm tapir
cosmic pagoda
vast reef
#

pop it on UV first time around

#

bleed

limber holly
storm tapir
limber holly
gusty bobcat
random bone
#

i just wanna know if i get the bethesda rerelease of doom do i also get the DOS version of it

finite crag
#

Yes

smoky gorge
#

Does anybody have an image of a Lost Soul from DOOM II facing forward with no background? I'm trying to make a desktop shortcut for DOOM II on a source port I have.

smoky gorge
#

Anybody got one for the Cacodemon, too?

cosmic pagoda
remote cedar
#

Very handy emotes I've gotta say

cosmic pagoda
#

doom95 had the cacodemon as icon as well

cosmic pagoda
#

the curse of regular doom play means I get better at it and despite having rebalanced the first map(the most "done" of it) of my pet wad project(where I aim to compose the whole music, do around 10 maps and also most of the textures) recently, it now feels too easy again

#

especially the easy and medium skills

#

think I'm gonna leave easy as it is, make hmp a bit harder and UV a bit more unfair

#

altho its 123 enemies just for the first map

gusty bobcat
#

Maybe Im out of line, but that's sounds good, you get better as player, giving you a deeper understanding of doom game design, allowing you to make a better wad, but again i might be wrong

cosmic pagoda
#

yeah thats true

#

just annoying to redo it all the time

#

I build it in cycles, get the urge to work on it every half a year or so 😛

gusty bobcat
#

Lol, i feel ya, wasted work is extremely demotivating

stiff merlin
#

played map31, fun to play at the start for the first, what, 2 minutes maybe?

#

after a couple of rooms it got boring and the sound the nazi soldiers make are ehhhh

stiff merlin
#

hey guys, what transfer speed would a pendrive need for it to run doom well?

cosmic pagoda
#

wdym

cosmic pagoda
stiff merlin
cosmic pagoda
cosmic pagoda
stiff merlin
#

oh really? awesome then, i always heard that if the speed is low it will be choppy and such

#

gonna set it all up onto my 4gb pendrive

void hemlock
#

Not TNT but similar thing

cosmic pagoda
#

idk why they even threw that in

#

but in general, most of doom 2 is kinda boring imo, but still better than most of tnt

#

you could almost compile a nice 32 map megawad from TNT and doom2 using the good maps however

#

all the casali maps, some early maps and a couple more from tnt

stiff merlin
#

The fuck is the guy at the bottom on about

#

Wait, sorry cant post picture

cosmic pagoda
#

huh

cosmic pagoda
stiff merlin
#

Sent, context not important

cosmic pagoda
#

no idea

#

also >dlc

gusty bobcat
#

Hallucinations are crazy

#

Is this comenter hallucinating about Thy Flesh Consumed and Sigil being the supposed "DLC"?

stiff merlin
#

I think they just are a gen z that doesnt know correct terminology

#

Friendly fire, but true

vale gyro
void hemlock
#

Technically Sigil 1 and 2 is free DLC, but not true canon

stiff merlin
#

more like a mod, personally

void hemlock
#

well yeah

gusty bobcat
#

Well, yes, i mentioned it as a possibility of the commenter's own mind, maybe he only watched civvie's videos on doom 1 and got the wrong idea, just theorizing is all

void hemlock
#

but im just saying

gusty bobcat
#

Even tho, yeah, he is wrong about that idea

void hemlock
#

maybe it was just simple misremembering

gusty bobcat
#

Ye, what I said

cosmic pagoda
stiff merlin
#

for some reason i cant save my config to my pendrive

stiff merlin
#

gzdoom specifically for now

vale gyro
#

There should be a command line parameter that can specify a config file

stiff merlin
#

i mean yeah, that works but it says something akin to access denied

vale gyro
#

Strange

stiff merlin
#

thats the problem, im gonna try running cmd as administrator and maybe that will work?

vale gyro
#

What’s the actual error first of all

stiff merlin
#

its in polish but i can translate it

#

give me a sec

#

ran it as admin, but it didnt even show an error message and did not work

#

whoops, there was a typo

#

yeah it literally says:
The config file [directory path] could not be written:
(translated from polish) Access denied

#

@vale gyro

vale gyro
#

Check if the config is set to read-only

#

If it is, turn it off

stiff merlin
#

not checked

vale gyro
#

Gimme a second

#

Gotta run tests on it

#

OS?

stiff merlin
#

sure, np

#

windows 10 pro, and im doing it on a pendrive

vale gyro
#

K, I just gotta copy my config to my stuff then

#

Just tested it with gzdoom -config gzdoom.ini making sure my local config was not being used

#

No errors reported in terminal

stiff merlin
#

okay, ill try dropping it into local config

vale gyro
#

I’ll be honest

#

I got no clue why your stuff is not working

stiff merlin
#

still didnt use old config

#

i mean, still uses the old config instead of the new one, i need the config to be placed in the pendrive so it doesnt appear on other disks

vale gyro
stiff merlin
#

ah that one

#

i mean yeah when i do that no problems pop up

vale gyro
#

The config file I used was the one I had put into my personal thumb drive

#

Maybe the drive it’s self is read only?

#

That error you sent me indicates that files can’t be written to something

stiff merlin
#

nah, dont think so

#

i mean i could place stuff on the drive

vale gyro
#

So the read only is off

#

Crap, still no lead

stiff merlin
#

hmmm

#

quite a trouble, i wonder if all sourceports will have a problem like this

vale gyro
#

Not really

stiff merlin
#

are you more familiar with dsda and chocolate?

vale gyro
#

Unless it’s a hardware problem

vale gyro
#

Which is based on Chocolate

#

I ran all of my doom stuff on my thumb drive until recently when I became concerned about write cycles being used up too much

#

Never had an issue

stiff merlin
#

whats write cycles?

#

anyway, i suppouse we can start with chocolate, can you guide me step by step?

vale gyro
#

Gimme a second to compile a list

stiff merlin
#

i use computers since i was born

#

probably i could even manage myself

vale gyro
#
  • Download or Compile Chocolate from the GitHub repository
  • Unzip Chocolate, put that and all IWADs onto pen drive in wanted directory
  • unless issued by parameter, Chocolate will use a config file in it’s CWD and will create the file on changing settings in chocolate-setup.exe
#

I have given instructions exactly like this to a friend before and it ended in a nearly 1 hour long hassle for me so please just tell me if you are confused by anything

stiff merlin
#

hmm, does the config use cfg?

vale gyro
stiff merlin
#

or ini?

vale gyro
#

Yeah it’s .cfg

stiff merlin
#

okay, i see it, then in this case i think this actually is everything now, since i just copied the whole folder from my pc

vale gyro
#

Mind you if you wanna play more advanced maps, you’ll need something like Woof, PrBoom+, DSDA, etc.

stiff merlin
#

oh yeah, thats why i will set up dsda now

#

since choc was just for the simplest way

vale gyro
#

Ah

stiff merlin
#

oh awesome dsda also is setup in cwd

vale gyro
#

Most sourceports do

stiff merlin
#

welp, all done now, is there a command i can use to check and make sure its all correct?

vale gyro
#

GZDoom is the only one I’ve encountered that doesn’t do that

vale gyro
#

Just asking for clarification

stiff merlin
#

so basically just wanting to make sure 100% that they are using the correct directory

vale gyro
#

not aware of any such command in Crispy or Chocolate

#

best bet is to see if it'll save your settings

#

for DSDA that'll be done in-game

#

Chocolate has it's own setup executable

#

off-topic but it can actually edit the config for DOS release iirc

stiff merlin
#

hmmm

#

id have to get on another computer ehhh

vale gyro
#

why?

stiff merlin
#

and also that doesnt really show which one it uses

vale gyro
#

it only has one config

#

and that's the one in the folder the executables are in

stiff merlin
#

oh then its all done

#

in such a case, i will likely go test it out on another pc anyway

vale gyro
#

fair enough

stiff merlin
#

i wonder if this can be done in all steam games

#

i know certain ones leave the exe free to grab, without the need of steam

vale gyro
#

pretty much every sourceport does that

#

hell, even the Unity port if you bought Doom off of GOG

stiff merlin
#

i mean this was kinda a bit off topic, outside of doom you know

vale gyro
#

don't know how

stiff merlin
#

oh actually @vale gyro, can you give me tips on how to make a batchfile that takes me into already opening up a game?

stiff merlin
#

let me word it better, should i type the whole sentence into the txt file?

#

open up dsda with the correct wads in

vale gyro
stiff merlin
#

alrighty, should it include the entirety alongside the starting F: on the left, or just the command i type in after?

#

should it be done one line by one?

vale gyro
#

if you're specifying exact paths of everything including the exe, you do not need to put it into the same directory as the exe

stiff merlin
#

as in using cd and such

vale gyro
#

one line for each command

stiff merlin
#

wait so like basically
F:
cd (my directory)
final command

#

something like that?

vale gyro
#

changing directories shouldn't be needed if you're specifying paths in the parameter btw

stiff merlin
#

oh, then just drop the first step?

vale gyro
#

and second

stiff merlin
#

huh?

vale gyro
#

let me set up an example to the best of my ability

#

assuming the IWADS were in E: in their own folder and Woof was in E: in their own folder and we want to load DOOM2
E:/Woof/woof -iwad E:/IWADs/doom2.wad

stiff merlin
#

AHHH i get it

#

okay okay, thanks that works, thanks

#

i gotta learn how to make cool things with batchfiles and such

vale gyro
#

I've made a couple things with it

#

used to be my main "language" until I switched to Python.. and the Python to C#

#

but that's besides the point

stiff merlin
#

well, i dont plan on doing coding, but making my weird looking pendrive as weird as possible would be fun

cosmic pagoda
vale gyro
#

my main project was this operating enviroment or whatever

cosmic pagoda
#

fair

#

I mostly use bash for things such as generating code and build scripts

vale gyro
#

I've never really used it

#

had no reason to

#

actually, I did when I needed to make a command line utility for quicky mounting and ejecting drives

cosmic pagoda
#

this for instance traverses the /sql directory of each directory in Table, and generates a queries file so I can edit the queries in nice .sql files but then load em into a string[string] map before compiling, keeping em in ram

#!/usr/bin/env sh
cd internal/Table
for dir in $(ls -1 -d */ | tr -d '/')
do
    echo Generating queries for "$dir"
    echo "package $dir" > $dir/queries.go
    echo "var queries = map[string]string{" >> "$dir"/queries.go

    for file in $(ls -1 $dir/sql)
    do
        file=$(echo $file)
        contents=$(cat "$dir/sql/$file" | tr '\n' ' ' | tr -d '"' | tr -s ' ' )

        printf "    \"%s\" : \`%s\`, \n" "$file" "$contents"  >> "$dir"/queries.go
    done

    echo "}" >> "$dir"/queries.go
done

vale gyro
#

I think we should probably stop talking before we flood the chat with off-topic stuff lol

cosmic pagoda
#

fair enough

vast reef
#

i need to learn make eventually LOL

vale gyro
vast reef
#

too high level

vale gyro
#

if I need low level (which I don't for my tasks) I can use a lower level language

#

that simple

finite crag
#

hi

vale gyro
vast reef
#

ok but: c is cooler

#

(tbh c# is fine lol)

#

(the only high-level languages i use are lisp and python)

#

(js if necessary)

cosmic pagoda
vast reef
#

i am bad at implying jokes

cosmic pagoda
#

ie you gotta set your goals, does it need to be fast? does it need to be able to be set up quickly

vast reef
#

yeah

cosmic pagoda
#

oh, im usually good at sarcasm but sometimes my autism takes the wheel 😄

vast reef
#

to test out an algorithm really quickly i honestly just use js bc it's right there in the browser

visual nova
vast reef
#

everything ends in crab

#

[that's a double joke and i love myself for that]

finite crag
#

hey im trying to play doom with the mario 64 decomp thing to play as sm64 mario in doom

#

and idk how to do it there are no tutorials

#

and im wondering if anyone can help

vale gyro
#

Or are you running Freedoom?

vale gyro
#

I’m not familiar with the decomp but I’ll assume you’ll need GZDoom

#

Stick the IWAD you need and the WAD into GZDoom’s directory

#

Either run this command in the terminal while loaded into the directory or use a batch file with gzdoom -file (name of decomp)

#

You can also drag the WAD onto GZDoom and select the required IWAD

#

No what, should’ve asked this from the beginning

#

Is the decomp a standard WAD (ie needing a normal source port) or is it a fork of a port?

#

Because I just looked up “SM64 Doom Decomp” and found a fork of GZDoom that replaces Doomguy with Mario

finite crag
#

yeah it completely replaces doom guy

vale gyro
#

Got it off of GitHub?

#

Mention anything about it being a fork?

finite crag
#

yep

#

dont think soo

vale gyro
#

Check it

finite crag
#

i got it to work once just by dragging it in with a sm64 file but idk where i got that one

vale gyro
#

You’ll need a ROM of SM64 (which is usually considered piracy and which that is something I and the server’s rules don’t condone with) and well, the Doom 1 or 2 IWAD

finite crag
#

oh

#

hold up the instrutions were hidden away in one of the folders

#

ill try that for a little bit then say if ive made progess

glad hazel
#

im about to cry from MtPain on fast monsters saveless

cosmic pagoda
#

if you import decompiled mario 64 into doom, you get doom eternal 💀

#

latter of which is just mario64 with guns in cringe lore

vale gyro
lone salmon
#

Because I only do it for Nintendo

zenith berry
candid quail
#

a secret is revealed

wise osprey
#

hey i just got doom

#

(1993)

#

and when i play all the enemies are already dead

#

did i do something wrong 😭

#

AND DOORS WONT OPEN

vale gyro
wise osprey
#

i got it on steam

vale gyro
#

opening doors would be spacebar or E (forgot what button the Unity port defaults to)

#

also the enemies aren’t dead, you’re just looking at map-placed corpses

wise osprey
#

hm OKAY

#

oh oh im stupid

vale gyro
#

no way to start with no monsters on Unity iirc

wise osprey
#

im sorry 😭

vale gyro
#

you’re fine

wise osprey
#

thank you

jade eagle
coarse brook
#

Hi

#

i need help with doom 1993/2019 edition

#

(steam edition)

#

How do I play the game with the original doom controls (the little arrows and shoot with ctrl) because no matter how hard I try to modify the controls I can't get it to be the same as the original game, since when moving to the sides the camera doesn't rotate.

vale gyro
#

best bet is to also to use something like Chocolate Doom

coarse brook
#

I just really like how it looks and the performance improvements of 2019 doom, but I want to have the original controls is there any solution?

vale gyro
#

next best is Crispy Doom, though. It does have things like an uncapped framerate, widescreen, some other stuff

#

yet it can get you the controls you wish

#

only mentioned Chocolate as it comes with those controls out of the box iirc

coarse brook
#

isn't there a way to do it in an "official" way?

#

beacuse i paid for steam doom

vale gyro
#

really only thing you got is unoffical sourceports

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unless I'm missing something with the Unity port

coarse brook
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how do i play the unity port?

vale gyro
coarse brook
#

does it have the same improvements as steam doom?

coarse brook
coarse brook
vale gyro
#

the Unity port is the port used for the rerelease of Doom 1 and 2 on all platforms

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the Steam and GOG versions also come with the original executables plus DOSBOX

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when you run Doom from Steam you should get a list of 3 options

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select the one the classic controls

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you'll be stuck at the orignal resolution, though

#

plus the orignal limits of the Doom engine

coarse brook
#

ok

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what a pity that it is not possible as I wanted, haha

vale gyro
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mind you no other port has that addons menu as every port assumes you're grabbing everything from the idgames archive or from some other place

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if you're happy with the original executables though, just use them

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though if you ever wish to change the controls for it, though

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either find the orignal setup executable or download Chocolate and use it's setup executable (as it somehow still works with the original executable's config file)

autumn sandal
#

Hello

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I’m new I just joined

blissful crystal
#

Citadel sux. 🤣

vast reef
#

and way, way more feature-complete

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you're missing out on a lot by limiting yourself to the unity port

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the doom community's thrived with its fan-made ports and engines since the 90s and that's what essentially everything is built upon

vast reef
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but zdoom ports are a minority

acoustic pewter
#

Hey this is for doom 2 but how do I get the red key card

finite crag
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Doesn't specify which level

acoustic pewter
#

2nd

finite crag
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Pretty sure that's the one where you gotta sprint across that gap into the window

acoustic pewter
#

Ok

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Thanks

atomic dust
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gotta continue playing TNT at some point

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I finished the first 15 maps and actually had fun, despite the over-reliance on the hitscanner zombies

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seriously, Zombiemen and Shotgunners are everywhere

finite crag
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I wanna download after doom mod but I get a rar data everytime and it doesnt work on gzdoom

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anyone can help?

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same with brutal doom somehow I only get rar datas and they dont work on gzdoom

vale gyro
azure sluice
#

Are the city levels in doom 2 as bad as they say or is it exaggerated?

finite crag
finite crag
finite crag
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I'm going through DooM II

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Onto map 9, really hard but it has a banger soundtrack and is really fun

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And that's a city level innit

small summit
urban trench
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Ancient Aliens Floating Arena 🙄

raven pollen
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I just installed a bunch of mods for Doom RPG and it keeps launching on the wrong monitor. i had a similar issue with zandronum but I cant remember the console command to fix it. any help?

finite crag
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I'm playing through doom 2 on uv and it's really hard

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Gotta beat chapter 4 on classic doom really but e4m5 has me screaming

raven pollen
haughty mortar
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is there a doom WAD where i can do parkour (like an obby)

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like a bunch of obby levels

finite crag
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Hi, I’m new I’ve only played DOOM 1993 and some of DOOM eternal just wanna chat about it

vale gyro
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or you could make your own maps as well if you’re that type of person

finite crag
#

Just wondering in everyone’s opinion what’s the most annoying enemy

haughty mortar
vale gyro
haughty mortar
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normal people buy doom on steam to get the doom WAD

finite crag
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For me it’s gonna be the mancubus or bruiser

upper crypt
haughty mortar
finite crag
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Bruiser for doom 1993 and mancubus for eternal