#classic-doom

1 messages · Page 40 of 1

finite crag
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I just wanted to know if doom 3 was modable because i think it would be cool to remake doom 1 in that engine

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Just for funsies

cosmic pagoda
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would confuse both us here and people reading back here and people there too, makes no sense in swapping channels for a brief tangent imo

finite crag
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I feel its weird doom 64 is separate from classic doom on this server

cosmic pagoda
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its a completely different game tho

finite crag
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True

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But it has a lot in common with 1 and 2

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But it was made by an different team

cosmic pagoda
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what annoys me the most is mods applying modern rendering tech to og doom, the original had chunky textures and graphics, but it also had talented artists making it a whole artstyle, adding normalmapping and modern lighting to it makes it look like a poor modern game, dilutes the style

finite crag
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Ohh yeah

cosmic pagoda
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I mean it was fun going through it with rtx once

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but like

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those hd mods make it just plastic

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or texture filtering, thats just blurry

finite crag
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Idk why people think this makes an game better

cosmic pagoda
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modern rendering tech requires levels and models and textures designed for that tech to look good

finite crag
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True

cosmic pagoda
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so you cant just pop doom into there and expect good results

finite crag
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If not it looks weird

cosmic pagoda
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yeah

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also dont need modern graphics for things to look good, graphics tech ages, but artstyle is timeless

finite crag
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Its kinda like uncanny valley if you think abt it

cosmic pagoda
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yeah very well said

finite crag
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I usualy play for the gameplay

cosmic pagoda
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yeah me too

finite crag
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Thats why i have 15 hours in doom XD

cosmic pagoda
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its nice if the game looks good, but you dont need high budget and cutting edge tech for good looks

finite crag
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Yeah

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Im more into retro games because they are more pickup and play

cosmic pagoda
finite crag
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Yeah

cosmic pagoda
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its like, I can start it with 2 clicks and it instantly starts up, play a level and be done

finite crag
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Its weird, i just started playing doom this week

cosmic pagoda
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no commitment needed, perfect for short times

finite crag
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I cant belive i slept on such a masterpiece

cosmic pagoda
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I got dsda launcher on taskbar, usually launch whatever wad I was in progress of, hit f9 for quickload and play a map or so

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yeah truly is, also the grandfather of so many things

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including speedrunning

finite crag
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And aged suprisingly well

cosmic pagoda
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I have had the privilege of growing up with doom, but nice to see people who havent pick it up

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the community keeps it alive

finite crag
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True

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Indeed

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I starded playing with doom 64

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But the original grabbed me

cosmic pagoda
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I havent yet played 64, should try it now that theres a pc port

finite crag
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The pc is the best one

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Its on steam, epic games, and xbox

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And its dirt cheap, even out of sale

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I think i became an sponsor XD

jovial wing
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like you just bought it last week?

finite crag
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I bough doom 1 this week

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I had doom 64 since october

jovial wing
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why'd you start with 64?

finite crag
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Ambience

jovial wing
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if you got doom you could prob download some mods for the ambience

finite crag
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True

jovial wing
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if you get doom 2 make sure to try out doom 64 for doom 2

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see how faithful it is level wise

finite crag
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Cool

jovial wing
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sprites wise deff not

finite crag
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XD

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I really hope doom 2 vannila campain is as good as doom 1

jovial wing
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oh boi

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you're in for a ride

finite crag
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XD

jovial wing
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(shudders in the chasm)

finite crag
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My only experience with doom 2 is the gba port

jovial wing
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you know anything about the doom 2 levels?

finite crag
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That they are a mixed bag

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Some great some bad

jovial wing
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yeah

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the chasm

finite crag
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And they are realy big compared to 1

jovial wing
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you should try brutal doom

finite crag
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Yeah

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Once i finish episode 4 im gonna play all the popular mods

quiet hornet
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h

vast reef
jovial wing
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wym

finite patio
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Hello

cosmic pagoda
finite patio
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Hello

cosmic pagoda
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besides mods are overrated, I mean its fun to try out, but theres so much quality wad content out there, there is no need for any mods

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besides playing stuff without mods on a proper compatability sourceport makes your achievements feel better

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like, even tho I aint submitting my runs, since they arent good times, to dsda, but knowing that they could be and would be accepted makes completing a map on NM100S for example feel like a much bigger achievement

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ie you need skills that matter in the grand scale to get that

cosmic pagoda
finite patio
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Hello I'm trying to get doom to work

vast reef
vast reef
cosmic pagoda
vast reef
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it's fun to make your dream game with the only requirements being downloading some stuff and spending a few minutes configuring things

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doom is also amazing for modding because of how simplistic it is, lets you add on so much

cosmic pagoda
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well its not really a game unless you create the wad and stuff too, its just your weird way to play another game then

cosmic pagoda
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well yes

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are you making total conversions in a few minutes?

vast reef
cosmic pagoda
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usually tcs start with the actual content, mods just help with features that a pwad cant do

vast reef
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hell crusher + stardate + that cyber monster mod, i forgot what it was called

vast reef
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completely new weapons, enemies, and levels

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that's more of a new game than doom 2 is

cosmic pagoda
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well yeah but its just a weird way to play the ribbiks wad

vast reef
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not to mention there are mods for changing movement physics and monster ai

cosmic pagoda
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not creating anew game

vast reef
cosmic pagoda
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then it is yeah

vast reef
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so it's only a new game if i make the wad

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i get ur logic but agree to disagree

cosmic pagoda
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I mean its whatever the wad you play is with mods, unless you also create the content

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I view game as a whole

vast reef
cosmic pagoda
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ashes is a new game by my definition

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for example

vast reef
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mine is:
-all-new weapons
-all-new enemies
-all-new levels

cosmic pagoda
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yeah exactly

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but since by your example, stardate, its already content for doom as per the author

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so its gonna be doom with mods

vast reef
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it's just not as cohesive as a proper TC

cosmic pagoda
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but imo the content should be failored to your mods and stuff for it to be a new thing

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otherwise the balance and all that are gonna get skewed

vast reef
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but like, it's really fun 🤷

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like

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"yeah this wad is fun, what if i play it with a grappling hook"

vast reef
cosmic pagoda
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yeah as I stated, its fun to try out for a change, but trying out a new cohesive pack of content will trump it most of the times, for that well crafted experience

vast reef
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i get ur point well 👍

cosmic pagoda
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like the not even a week old eviternity II, what an experience that was, so much new content, mindblowing visuals in map design, beautiful music design

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yeah I get yours too, but still good to have a discussion

vast reef
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thas why i only play a wad with mods after beating it vanilla

cosmic pagoda
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oh which reminds me, I need to replay first chapter, I missed the secret level there, didnt think to look for em that early

finite patio
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Hello

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Look in screenshots

cosmic pagoda
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setting a goal like "I wanna make a mod" is a great way to learn a new skill

cosmic pagoda
finite patio
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Just DM me

cosmic pagoda
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oh but thats you trying to build a terminal emulator, whats it got to do with doom

finite patio
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No

cosmic pagoda
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wait you are trying to compile ultimatedoombuilder on a .. phone?

finite patio
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Just DM me

cosmic pagoda
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looks like you are missing some critical libraries, see what lib comes with shm.h

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looks like its libc

vast reef
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ive been programming for 3 years 👍

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ive already made games, albeit 2d

cosmic pagoda
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oh nice good job

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keep at it

vast reef
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i'm working with the quake engine rn

terse hedge
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Here's a random question I thought I would ask here. In your all opinion, what is the best weapon to deal with lost souls?

terse hedge
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Even taking berserk punch into account?

cosmic pagoda
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that only works well in tighter corridors, they otherwise are hard to hit

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theres also the "getting most of them to eat eachother up while infighting" and "preventing too much of em spawning in the first place", but they are not always applicable

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hate when a pain elemental decides to prank you and get hit by some stray shot by a monster afar and starts infighting it for a while so you wont notice until its spawned 20 million souls

vast reef
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in some niche situations, berserk fist or chainsaw

late venture
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plutonia map05 is soooooo short

cosmic pagoda
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yeah its perfect length

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love that about plutonia, short and sweet

remote cedar
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I personally wouldn't call Plutonia short but maybe it's because I don't know any better

lone dome
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Is there an official age rating for classic doom on PC?

cosmic pagoda
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it predates age ratings

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but maybe on modern distributions

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probably rated quite high, seeing it was one of the reasons for these in the first place

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although mortal kombat I think was the final straw

median cloud
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Is map 32 of eviternity 2 a super secret map or just e2's secret map?

cosmic pagoda
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one for each episode

median cloud
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ok thought so as well

cosmic pagoda
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32 is episode 2 secret map

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yeah I missed 31 on my first one since didnt expect one to be so early

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loved map32 btw

median cloud
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Ive finished 31 a day ago or so

cosmic pagoda
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that finale(I wont spoil but its quite something)

median cloud
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so on to I guess map 04 now

cosmic pagoda
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map 36 is a true masterpiece btw, jaw dropping architecture and music and scale

median cloud
cosmic pagoda
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yeah except for map30

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but hurt me plenty and savescumming

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had no obligations this week

night echo
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i feel like they were way easier to kill in doom 1

azure nimbus
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their stats are identical. The only difference is that in in -complevel 2 (what is used usually for vanilla doom2), they won't ever bounce. On other used comp levels, including vanilla doom1, they bounce off floors. In mbf21, they bounce off ceilings

cosmic pagoda
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love the eviternity lost souls with half hp

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lost souls in doom 1 are usually way more annoying though, no pain elementals means, they are usually placed in abundance

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with pain elementals theres usually less manually placed ones

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so you can avoid a lot of them by turning the faucet off as soon as you see it

azure nimbus
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I remember them being way worse in d2 when I did nightmare100s

cosmic pagoda
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oh fair enough, I havent done too much of that, think I only got e1m1 e1m2 and e3m1 and doom 2 map01 completed in nm100s so far so cant comment

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should get back to doing it, was fun

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but I ended up getting too frustrated with last moment deaths in e3m2 after which I took a few months pause from doom

azure nimbus
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I did nightmare before I knew how to do demos so the footage is crappy. Maybe I'll revisit one day

cosmic pagoda
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I didnt go for speed, but just for "completion"

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that said I got my e3m1 on crappy vid, because I hit record on obs to show my mate how frickin hard it is, turns out that time I made it

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should also do with demos tbh, looking at that vid, I could probably do a lot better now that I have been back to regularish dooming, playing at least a couple sessions a month

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crappy vid of my attempt, was just meant to show how difficult nm makes things

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ended up completing it

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im a much better shot now, these missed shots bug me in that run

azure nimbus
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My guess is e3m1 only exists to support e3m9

cosmic pagoda
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are there significant differences in complevel 0/1/2 and 3 btw?

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I run with 3, but others seem like valid options for doom 1 as wll

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haha gotta get used to nm

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e1m1 is murdering me

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I think I should try the outside route again

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sigh, attempt number 7

atomic violet
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Anyone want to help for doom 2 from ps4.

cosmic pagoda
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aww yisss

late venture
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Ah

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So sad I cant post a picture here

cosmic pagoda
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you have to host it elsewhere on a site whose urls embed

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and post url

random sedge
dry niche
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is there any way sourceport that allows local splitscreen multiplayer?

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like the unity sourceport for example

calm cradle
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all of them

dry niche
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my bad

cosmic pagoda
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took demo this time too

limpid zinc
# dry niche i meant splitscreen sorry

Not that I know of, but you can run multiple instances and connect them all to a single locally hosted server to get them in the same game. The tricky part would be getting them to all use different input methods.

azure nimbus
# cosmic pagoda are there significant differences in complevel 0/1/2 and 3 btw?

there's some super esoteric infighting stuff. on cl0 or 1, maybe both, enemies can in-fight themselves with barrels and pinkies have hitscan melee. Decino did a video on 'em. 0 and 1 are super rare and honestly more of a history thing. It's 2 for doom2 vanilla. 3 for doom1 vanilla, 9 for boom, 11 for mbf, 21 for mbf21 and you'll never use the others unless it's some really niche reason like a year-one boom wad

cosmic pagoda
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oh cheers

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now to improve time

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also to figure out why the hell doesnt the dump frames from demo on dsda doom work

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it makes empty files for some reason

azure nimbus
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is this 4:3 footage

cosmic pagoda
# azure nimbus is this 4:3 footage

uhh idk, I finally ended up just capturing screen with shadowplay, after making it run in fullscreen, err could be, ill play around with settings more tho

cosmic pagoda
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aha found my problem

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I_CaptureFinish: opening pipe "ffmpeg -i temp_v.nut -i temp_a.nut -c copy -y F:/VIDOUT/test.mp4"```
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it expects ffmpeg, which I dont have, ill get it

hybrid scarab
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Hey guys, no one asked, but I'm a native Brazilian Portuguese teacher, I teach Engish, Spanish and Portuguese. Teaching and playing Doom kept me sober for the last 2 years. If you know anyone, It's super cheap

steel lion
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guys why can't i send pics?

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i was playing e1m1 on gzdoom and a rhombus with a exclamation mark appeared somewhere for some reason

cosmic pagoda
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you can set them manually and they look like that most likely

steel lion
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What are they for? Bc the wad wasn't modified

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Oh wait,like automap markers

cosmic pagoda
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yea

finite crag
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I need wads with big arenas

cosmic pagoda
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sunlust

stark acorn
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nuts :)

cosmic pagoda
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or nuts yea

finite crag
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Nuts is

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Is this cursed map with 949291681929 enemies?

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Also I googled sunlust

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Yeah I think I need something less overloaded

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Is there core nest map?

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For example

cosmic pagoda
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a what

trail raft
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Runs any doom game

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If I get it on my external drive

finite crag
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I just want some doom eternal experience on doom 2 with eoa

trail raft
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Then just play doom eternal with low graphics

finite crag
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Here is a big problem

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I dont have a pc

trail raft
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Then just play doom eternal

finite crag
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Well I have, but it is hp laptop without videocard

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So I play deltatouch

trail raft
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Or get a really crappy monitor or tv and bam

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You'd have doom eternal but crappy graphics

cosmic pagoda
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doom eternal is more akin to mario 64 than classic doom

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so not that compatible gameplay wise

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1440p, 4:3 and all the dsda internal settings

eager solstice
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just did e3m1 in 1:17 just to spite you lol

cosmic pagoda
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damn

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gj

hard wolf
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I just watched Bill Thorpe's cardboard Doom film on YouTube, I might not be able to share it here, but it's definitely worth a watch if you get chance. https://youtu.be/RFjBmN8Dgqw?si=ijI4hu9oEJHrPU-a

The Games made of Cardboard series has come to an end and what better way to say goodbye than 'FINAL DOOM made of Cardboard'
This marks an epic end to our journey which helps Celebrate DOOM's 30th anniversary,
This took three years to create and involved a significant investment of over £10,000, The entire production was accomplished within th...

▶ Play video
pale finch
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speaking of, ya'll gonna hate me for this but i actually liked annihilation more than the 2005 movie

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(trash vs garbage)

cosmic pagoda
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e1m2 got on third try, 😛

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3:07

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ok enough doom for the day

finite crag
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I BEAT E4M2!!!!

jovial wing
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unholy hell

cosmic pagoda
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gj

jovial wing
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fr

finite crag
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Only 6 more maps to go

cosmic pagoda
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gaaaah, now I hate e3m2 and lost souls even more

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e3m2 is such rng

jovial wing
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hand

cosmic pagoda
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60% of the tries some of the pinkies or the shotgunner at the start blocks you

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and if you manage to get the chaingun secret, the plasma and the blue key, youll probably get mauled in that zigzag lost soul finger

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just did like 20 attempts

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if I cant get past him, its a restart

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maybe I need a better route

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I did green armor - plasma - chaingun - blue key - blue armor if no monsters in the way - last secret -end or planned to so far

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but furthest I get is last secret

finite crag
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Guys

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Just finished thy flesh consumed without save scumming

cosmic pagoda
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gj

cosmic pagoda
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@azure nimbus whats your route for e3m2 for NM100S?

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hmm peter on his guest wid on decinos channel goes straight for the blue armor

cosmic pagoda
azure nimbus
# cosmic pagoda <@753781917358358619> whats your route for e3m2 for NM100S?

Third in the series where I beat all levels in doom1 and doom2 NM100s. All levels played pistol start on WOOF engine(CL3) with controller.
I streamed all my attempts on twitch.tv/mmjp08. I mostly play custom mapsets on there uvmax.
Special thanks to Megasphere and Decino, their videos helped me route, even though I deviate from their route some...

▶ Play video
finite crag
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Doom has consumed my life

proud pilot
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okay gang bit of an odd ask but are there any epileptic or otherwise photosensitive people here who play classic, especially on gzdoom? i’ve been struggling with photosensitivity that’s slowly been getting worse for a bit and it is now bad enough that i can’t play without feeling sick. i’ve turned off the pickup and blood flashes but not sure what to do about the invulnerability effect fading for example

azure nimbus
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these are things you could change. with some copy paste and a patch. I'll ask around

cosmic pagoda
azure nimbus
proud pilot
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that would be really helpful, thank you so much

jovial wing
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also really stupid question

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does anyone know how to straight up disable the invuln colormap and replace it with something like the infrared goggles?

azure nimbus
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but you could fake the effect

jovial wing
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so is it possible?

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if so how do you do it?

cosmic pagoda
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you can put a palette in the pwad

sleek escarp
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What's the difference between zdoom and gzdoom

vast reef
jovial wing
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that's an understatement

vast reef
minor basin
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Almost finished No Rest For The Living in VR

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I’m finally on Map 8

zenith berry
finite patio
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Hello

cosmic pagoda
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40 attempts down the line and still need more practise for the e3m2 😄

cosmic pagoda
sleek escarp
vast reef
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if you want faithfulness, use prboom or crispy doom

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if you want mods, use gzdoom

sleek escarp
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What about dsda doom

vast reef
jovial wing
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or straight up chocolate doom screw it

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me personally that amount of faithfulness is overdosing

vast reef
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raw DOS is overdosing imo

jovial wing
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shard i forgot

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shudders in vertical mouse movement

vast reef
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zero master uses vmm 💀

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but he's excused because he's zero master

jovial wing
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frfr

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what the heck is this?

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that is so cursed

minor basin
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I’m finally getting around to DOOM SIGIL and it’s such torment!!!

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I’m only on map 2

urban trench
azure nimbus
# sleek escarp What about dsda doom

dsda is 100 % faithful to the physics on CL2 and looks indistinguishable even on OpenGL mode to the original short of the scan lines and higher resoluton (and widescreen). But if you insist, you can lower the res.

unreal gulch
void hemlock
loud ether
#

Hi

eager solstice
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sigil 2 is disigned like garbage compared to the first tbh

cold nimbus
#

going to guess 100 percenter?

night echo
lucid trellis
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hi

pale finch
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do we have a doom 0.1 version?

void hemlock
pale finch
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what could it have contained?

hard wolf
worldly furnace
#

hello

vast reef
remote cedar
azure nimbus
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or doomkid's videos on beta doom

hard wolf
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And some of them, you can get out of them once, but then you can't get out a second time.

slender sentinel
#

Not 100% sure if this is the place to ask...but what would be the best source port for massive maps like slaughterfest maps with LOADS of monsters?

I've tried Gzdoom, and anything over...10-15k monsters in a room drops me down to sub 10 fps.

There was one map I tried with around 40k in a room, that dropped me down to about .5 fps.

jovial wing
#

maybe try dsda

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I can't guarantee tho

vast reef
#

dsda doom

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stop using gzdoom for slaughter maps dear god

slender sentinel
#

This is the first slaughter map I've come across where I'm not getting 200-400 fps consistently on gzdoom. I know next to nothing about this shit lol

pale finch
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gzdoom is unoptimized as shit

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if zandro adds zscript gz's done for

halcyon willow
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gzdoom runs rings around zandro in terms of performance

halcyon willow
halcyon willow
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i know, i was surprised too lol

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he gets it tested in dsda/prboom. but for his own testing he uses gzdoom

halcyon willow
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there's an 80k monter map and the only reason it runs in any port is because of a highly customise reject table. like manually crafted

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sunder actually uses that as well for map ... 15?

vast reef
halcyon willow
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cryogenesis is the name i think

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it's a noreason map

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he makes ... niche slaughter lol

vast reef
halcyon willow
#

one of the best players of doom going and his work matches that. so his maps are balls hard

vast reef
halcyon willow
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ah yes

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cryogenesis is a bemused mapset

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(also a crazy person)

vast reef
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i should get better at slaughter maps tbh

halcyon willow
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yeah i like playing 4-5k monster maps. 80k is a bit much lol

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there's some good entry level stuff

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rush, new gothic movement,

vast reef
halcyon willow
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map 23 on for scythe 2

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speed of doom

vast reef
#

thanx

halcyon willow
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np

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speed of doom is probably my all time favourite wad

vast reef
halcyon willow
#

ramps up nicely. has some epic slaughter moments. but it's never that hard (unlike something like sunder) and it's not super grindy

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mucus flow is CC4

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community chest 4

vast reef
#

oh

halcyon willow
#

and yes, it is unique

vast reef
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whattt, could've sworn it was a sod map

halcyon willow
#

not what i'd call ..... fun. but iconic

vast reef
halcyon willow
#

lol yes

pale finch
vast reef
halcyon willow
#

you haven't played one of my maps then lol

pale finch
#

the chicken man outsmarted romero even

vast reef
#

i got like 20 fps back then

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just messed with a few settings and bam constant 60

halcyon willow
#

when you make maps with 130k lines

pale finch
#

the option search is really useful tho

halcyon willow
#

frame rate will not be happy

pale finch
#

hell i can't even fix the fact i'm locked to 320x200

vast reef
#

just use vulkan or gles

halcyon willow
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vulkan is better on newer cards

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although i've discovered it can cause crashes

pale finch
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like even if i change my res later

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the sprite elements register as 4:3

halcyon willow
#

that's a bug with the new config locations

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delete your ini files

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gzdoom has created a standardised location for the ini as of .... 4.10? but if you've got old ones floating around it can fuck shit up

pale finch
#

where are they located

halcyon willow
#

it's really annoying

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C:\Users\yourPC\Documents\My Games\GZDoom

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is the default location

median cloud
#

Does Eviternity 2 have these gauntlet maps of an hour like eviternity map 19

lucid trellis
#

hey hey hey gang

autumn mauve
#

Yo why did no one tell me that Doom had mods already installed on ps5?! Can't wait to try out sigil and plutonia

finite crag
#

Quelqu'un parle le français

hard wolf
cosmic pagoda
#

so yes

minor basin
#

One question I have about SIGIL so far is where the hell are the medkits???

vale gyro
minor basin
#

All I found so far was a soulsphere

hard wolf
#

You mean like the blue ones, Megasphere or whatever it's called?

#

In fact, I'm pretty sure I remember it being called Supercharge. Go figure, I think I get a lot of Mandela Effect when it comes to gaming.

stuck shuttle
#

The supercharge powerup (called soul sphere in the manuals

hard wolf
# minor basin Yeah

I mean I'm guessing that Romero intended that you do what speedrunners do, hack away at it so many times, dying whenever you die, and slowly commit to memory the exact placement and movements of the enemies to the point at which you can literally glide through the level without being touched.

stuck shuttle
#
DoomWiki.org

The supercharge powerup (called soul sphere in the manuals) is a powerup first introduced in E1M2: Nuclear Plant of the Knee-Deep in the Dead episode of Doom. In that game and in Doom II it appears as a floating blue sphere with a glassy appearance and a pulsing humanoid face inside. Doom 64 has a very similar design, except the face is now demo...

hard wolf
minor basin
loud ether
minor basin
#

No Revenant Sticker???

slender sentinel
#

So, after checking out Prboom+, it seems it doesn't support PK3 files?

Is there any source port out that can also load PK3 files next to wads and can support massive maps with lots of enemies?

finite crag
#

Gz doom I think

#

I don't know a lot about source ports though, I play on it a lot, it can load pk3s and wads at the same time if that's what you are talking about

minor basin
finite crag
#

XD

#

Me getting hit from every hitscaner at the room:doomguy_dead

#

Took me a while to beat sigil

#

About a year I think

hard wolf
#

I think it's basically supposed to be played like how a speed runner would, which is simply to play it to death to the extent that you know it like the back of your balls and you simply walk through it.

jovial wing
jovial wing
#

so gzdoom, lzdoom, qzdoom etc

slender sentinel
# minor basin GZ DOOM should work

Problem with Gzdoom is if I load a map that has 3-4k enemies all active, I get half a frame per second. While other maps I've loaded with 60-70k enemies, I can run just fine. For slaughter maps it's hit or miss.

#

Guess I either get playability or I get low fps and pk3 support. Seems there's no middle ground source port I've found yet.

#

Even with as beefy of a pc as mine, I think it just boils down to the way the source port handles things.

minor basin
minor basin
slender sentinel
#

Well, maybe someone has a solution.

Sometimes I just wanna go in and mow down demons. It's therapeutic, so I use a pk3 that makes my chain gun shoot a shit ton of bullets in a big circle on screen. So if I can load that pk3 into a source port that will support stuff with 60-70k monsters in the map that's playable fps... Then I'd be golden. If there's another way to mod the chain gun without a pk3 file.. Then I'd be golden.

Maybe someone knows a different solution

ruby wyvern
#

zfvrgfadwfawdfadfafefaefaefaefeafewafwafawfwa

finite crag
halcyon willow
#

also gzdoom can support much bigger maps because udmf has no linedef limit

void hemlock
finite crag
#

Same

#

Since we got the re-released of the classic doom on consoles. Is it possible to get a mod called Brutal Doom on Doom 1 and Doom 2

void hemlock
#

For what we know it’s just some WADs for custom maps and monsters as of now

#

But who knows

halcyon willow
#

and the unity port only runs limit removing wads

slender sentinel
#

No idea what could be wrong with Gzdoom if it's my setup.

I can run Sunder on Gzdoom just fine, it's because the 6k+ maps have monsters that aren't all active at once.

But once I get into a map where it's 4k-6k+ of active monsters in one giant room, Gzdoom bogs down, while PrBoom can play those same maps for me with 200-250+ FPS

halcyon willow
#

what map are you playing

#

because it's probably not made for gzdoom then

#

keep in mind gzdoom adds dynamic lights to every projectile if you have lights.pk3 enabled

#

but if you're playing something like okuplok on gzdoom, well that's on you lol

slender sentinel
#

No Lights or Brightmaps enabled on the Gzdoom launcher.

Maps like TSMTv3
Slaughterfest 3's Conclusion map I'm pretty sure won't even run on PrBoom, so that's on them I guess lol

halcyon willow
#

there's a reason different ports exist, they all have different feature sets and use cases. dsda doom can handly 40k enemies in one map, gzdoom can handle portals, models and 3d floors. you pick the one whose features match what you want to make and use it

#

but don't assume just because one port can do something, another one can do it equally

slender sentinel
#

Yeah. I'm figuring that out here. This was all fairly new to me a week ago lol

#

At first glance I figured, "Gzdoom seems to be the most updated, probably the most efficient" Well...true in some cases..others, not so much

halcyon willow
#

yes gzdoom is "advanced", but that comes at a cost. and it's still bound by a lot of backwards compatibility to run vanilla/boom stuff

#

which prevents it from being fully modernised

slender sentinel
#

I figured, "I have a beefy as hell computer, I should be able to run everything"

halcyon willow
#

hopefully something that vkdoom will fix

#

gzdoom is still largely single core

#

so modern cpus don't get properly utilised.

#

and it doesn't offload much to the gpu in a normal doom map. a map designed around gpu usage however ... well then you can extract more performance. converting geometry to models moves that element to the gpu and helps free up the cpu bottleneck

#

i have been finding out though that gzdoom's VRAM usage is pretty horrendous, especially with big textures

#

but again, that's on me to manage

slender sentinel
#

I remember reading somewhere that because of the way Doom has to run in source ports that making it multicore or having paralel computing is basically pointless?

Did Vkdoom figure out a different way to do it?

halcyon willow
#

anyway, back to teh original connundrum. you can manipulate how many monsters are active much more carefully in gzdoom with dormant flags and spawning things in

halcyon willow
#

like even without the baked lighting it runs better than gzdoom

#

but it will likely break on vanilla/boom wads (this is known/intentional)

#

might be some news around that over the new year 😉

slender sentinel
#

Here's an error I haven't came across yet. Trying to load SF2023 into PrBoom+

#

createPatch: Unknown patch format TITLEPIC.

halcyon willow
#

SF2023 was a garbage wad full of stolen levels and music

#

so i'm not surprised it doesn't work

#

it bears not relation to the original Slaughterfest series

slender sentinel
halcyon willow
#

there are much better offerings for that

stuck shuttle
#

I'm surprised the Dean hasn't reviewed MyHouse, especially since the map captivated the internet when it was released. But I guess it isn't like a normal Doom map and the experience feels more akin to The Stanley Parable so he may not enjoy it that much despite the insane work put into this map

finite crag
halcyon willow
# pale finch what is SF2023

Slaughterfest was a community project series focusing on massive slaughter maps. There were 4? iterations I think. SF2023 was made by someone trying to cash in on the name and stole a bunch of maps to put in their project.

mellow matrix
#

one of the best players ever taking 68 minutes to uvmax

halcyon willow
#

yeah that map is HUGE

mellow matrix
#

if a Zzul route takes over an hour I bet a blind run with saves would take me at least 4

halcyon willow
#

once he managed to get the run he said he was never doing it again lol

#

does look like a few people have beaten his time though since them

#

speedrunners are mad bastards lol

noble wedge
#

I hated BTSX 1&2 when I first played them, but after playing them again I came to love them, great maps.

wide sinew
#

Just beat Sigil II!

wide sinew
spark furnace
#

Man Sigil 2 is hard.

#

UV? Heh, I'll pass.

#

and thats always my default setting

halcyon willow
#

Sigil 1 was pretty spicy and it sounds like Romero has added extra peppers to Sigil 2

autumn mauve
vast reef
#

same thing with mario kaizo romhacks and iwbtg fangames, the mappers/level makers keep making harder stuff and the players keep getting better

halcyon willow
#

wildly high skill ceiling

noble wedge
#

Honestly Sigil 2 isn’t that bad, admittedly I only read up for the secrets that are available in the first 30 seconds of the map because some of them were a bit harder to find

#

Until I realised a bit of exploring would’ve done the trick

#

There’s some WADs that are kind of slept on when it comes to Unity ports, I recently played The Troopers Playground, that was quite fun

unreal gulch
unreal gulch
#

👀

#

always thought it would be cool to show 1993 doomers what 2023 doom was

finite crag
finite crag
#

I hope someone understands that reference

night echo
#

it’s great

finite crag
#

I play Doom zero a lot on my switch

jovial wing
azure nimbus
jovial wing
#

"Hey, all you aspiring level designers, here's a tip. If you need a giant arrow to tell you where to go in the level, the level is not well designed."

azure nimbus
#

people really get too angwy about the arrows

gusty falcon
urban trench
#

SIGIL II: E6M6: Vengeance Unleashed finally completed. This is the most evil Doom map I have ever played.

jovial wing
#

what are yalls thoughts on chex quest episode 3?

#

pro tip: stop wasting propulsor ammo on stidicus in provincial park, just run

vast reef
#

show them gzchaos :P

jovial wing
#

they'd be impressed by both

hard wolf
#

Oh, I never noticed them.

covert cedar
#

I just got the snes port of doom 1! It may be bad, but I’m glad i own it now

#

Playing it feels like my hands are butter

hard wolf
void gazelle
# covert cedar I just got the snes port of doom 1! It may be bad, but I’m glad i own it now

I remember a friend had that when I was a kid, I was super jealous cause my family only had one computer and my parents didn't like me playing Doom (due to the violence). If I had Doom on SNES I could play it in my room... but after seeing it at a friends house I didn't feel it was worth $70. Second game I got on my PS1 was Doom!!!

I hope you enjoy the SNES port. It's... a port lol

covert cedar
#

I had a ton of fun playing it with friends and it was neat just to see the differences of the game.

finite crag
#

On gzdoom I played the Doom PSX port, cus you can't find a classic PlayStation anymore

#

And the amount of dread I had playing it, the music really makes you feel like you are not alone, and you ain't, you know that, but it still brings chills.

solemn solar
#

Same bro

#

I got the nes system and game

spice radish
#

not to shit on the Quake ost its got fantastic ambience and the Quake theme slaps

cosmic pagoda
spice radish
vast reef
snow urchin
#

doomrbob

hot steppe
finite crag
worldly furnace
royal heron
minor basin
young escarp
#

Hey yall, do you know of any doom wads that have doom monsters and heretic/hexen units as well? Ive played the Lost Magic a while ago but i'm looking for other similar wads

zenith berry
#

it basically runs PSX DOOM (and Final DOOM) natively, plus some QoL features

#

probably the best way to play the PS1 port if you don’t want modern-ish features from PSX CE mod or the hassles of emulation.

finite crag
#

This channel is comedy gold

jovial wing
#

fr

#

I NEED full version of archvile and chickens dancing to ievan polkka

#

favorite by far

raw jacinth
#

i have a wad from my dad made in 1995

lost peak
#

Ah. I wish my dad preserved his doom maps

finite crag
#

Can we see thine mod?

#

I wish my dad played doom

zenith berry
#

My dad played both Wolfenstein and DOOM, but he remembers Wolf more than DOOM.

#

He stopped playing games for a while after that so he didn’t play Quake or Duke Nukem 3D.

finite crag
#

God bless this guy who created bullet time x

#

Best mode for having fun on arenas with brutal mods

uncut kite
#

How can I play tnt or plutonia with the more modern 'doom 2' on steam? It lets me launch them in the dosbox version, but I cant find a way with the new version. All I can choose is doom 2 or master levels...

finite crag
uncut kite
#

Theres no way without making a bethesda account im guessing?

#

oh making an account isnt even annoying, ty

eager solstice
#

shitgil 2

vestal wing
#

I'm not taking that John Romero

wide sinew
wide sinew
covert cedar
#

The snes is my favorite old console too so it’s a big thing for me to see one of my favorite games on it is a dream for me

wary radish
gentle compass
#

The SNES port owns

wide sinew
worldly furnace
covert cedar
finite crag
#

Guys I want to play elementalism

#

Has anyone played it? With which mods is it compatible?

finite crag
#

I need 2016 monster pack

#

But anything Ive found is a monster pack with really ugly hell knight

vast reef
#

that probably exists

finite crag
#

They rip&tear my ass on the easiest difficulty(

finite crag
#

Cant even pass entryway

vast reef
#

ucd = ultimate custom doom btw

finite crag
#

Wow

#

Ok ill check it

#

Would be nice so I can make some changes in other monster packs

#

For example make these imps a bit fatter to make it more accurate to 2016

#

Btw what is it?

#

Mod for doom or another programm?

#

Cuz I use deltatouch

jovial wing
#

how tight was ammo when yall played chex quest?

hard wolf
jovial wing
#

you should

#

spoiler: ||manage your ammo well, e3m4 is gonna catch up to you||

finite crag
#

Are there mappacks with 2016 styled arenas? Where you destroy one thing, heavy metal starts playing and you destroy several waves of demons

finite crag
#

Indeed

#

I just competed final carnage and want exactly the same I had there

#

I also recomend doom 4 vanilla

#

I play eoa

#

No need for d4v

#

Okei

vale gyro
#

Sigil 2's 3rd level is EVIL

#

can't even beat the first part of it currently

#

also

#

anyone else having issues playing both the MIDI and MP3 versions of the soundtrack in Crispy Doom or is it a me problem?

hard wolf
#

Why are people having so many problems with Sigil 2?

vale gyro
#

not sure

#

it works just fine with DSDA

#

But I hate it for the same reasons I hate BRBoom+ and Woof

hard wolf
vale gyro
#

it's automap colors

#

and DSDA doesn't even have the colored blood as well

hard wolf
#

But I didn't find it particularly difficult either.

vale gyro
#

so I'm genuinely suffering

hard wolf
#

What's DSDA?

vale gyro
#

a sourceport

#

well, DSDA-Doom precisely

#

DSDA is the Doom Speed Demos Archive

hard wolf
#

I don't know, I used the PS4 port.

#

I don't really use the PC anymore.

jovial wing
#

dsda doom is one of the best "classic" source ports imo

hard wolf
#

Gives me repetitive strain in my hands with the keyboard and mouse.

vale gyro
#

still gotta find some way to get my colored blood and vanilla map colors back

#

cuz I am literally dying in game from those facts alone

hard wolf
#

But it's not a difficult game either. It's all relative, people consider things difficult because they expect to be able to beat it first try without dying, but that's not a typical realistic play through.

#

I don't know about the blood, it looks normal to me.

vale gyro
#

also I just noticed the rendering is smooth

#

I'm hating this sourceport the more I use it

vale gyro
#

in the original engine, all blood splatters are red

#

but holy shit the THORR soundtrack is banging

#

I can somewhat ignore those faults just for the soundtrack

hard wolf
#

Try typing A, B, A, C, A, B, B.

#

The music's negligable, I'm usually playing whatever I was already listening to and switch the game's music off.

#

The game performance and gameplay is the important thing.

vale gyro
hard wolf
#

But I'm over Sigil 2 now, I've been playing QDoom, I just hope they'll add episodes 2 and 3.

hard wolf
vale gyro
#

yeah

#

even then, not a cheatcode

hexed escarp
#

I opened an issue about it and the dev replied with this

azure nimbus
vale gyro
#

switched to DSDA and I've hated it so far (as I've said)

hexed escarp
#

I play sigil 2 on woof

vale gyro
#

it has all the same issues as DSDA just without the no colored blood issue sadly

hexed escarp
#

It's basically crispy but it supports boom, umapinfo, and mbf21

hexed escarp
vale gyro
hexed escarp
#

Huh

#

I havent noticed any weird rendering with woof

#

I don't use dsda tho

vale gyro
#

well, I haven't used Woof since I wiped my laptop for Linux so

#

but I know it has the automap issue

hexed escarp
#

I think it lets you set a custom automap palette but maybe im wrong

vale gyro
#

I found a Reddit post about some guy wanting the vanilla pallete colors. It gave no answer

hexed escarp
#

So then what's the problem

vale gyro
#

cannot for the life of me get the colors right

hexed escarp
#

Ah

vale gyro
#

but there is no pixels at all with dsda when it comes to rendering

#

so it's a smooth render the entire time

#

not like texture filtering, btw

#

like GZDoom with it turned off ig

hexed escarp
#

I have had no problems with woof, I use it to play everything

vale gyro
#

probably gonna go back to Woof and try to get the pallete right at some point

vale gyro
#

the colors just throw me off, really

#

just have to finish Sigil 2 fully before I can, though

hexed escarp
#

I don't use the automap too often

vale gyro
#

I rarely use it but when I do the colors screw with me

vale gyro
hexed escarp
#

Woof now works with Eviternity 2 so that's good

vale gyro
#

guess I'll suffer with DSDA for now then

#

can't exactly go back now

azure nimbus
vale gyro
#

still has the same exact issue

azure nimbus
#

what are you playing, the pwad? I haven't had rendering problems on dsda but maybe I'm playing different stuff

vale gyro
#

it's just how Crispy renders things tbh

#

on high res mode it still has some pixels in there

#

in DSDA it's fully smooth

#

it just threw me off really

azure nimbus
#

Would, and I know this seems silly, lowering the resolution help maintain that effect

vale gyro
#

aight

#

that fixed it perfectly

#

why the FUCK didn't I think of that sooner?!

#

now it's just colored blood and automap

#

can fix the automap (if given enough time)

#

just gonna have to try to ignore the lack of colored blood

#

ok, nvm

#

found a dehacked that fixes that

azure nimbus
#

I was trying to find one but didn't so nice that you got it

vale gyro
#

ok, JUST noticed something else

#

DSDA has turn keys binded to E and Q

azure nimbus
#

You can adjust all keybinds

vale gyro
#

that's a problem I cannot fix

azure nimbus
#

Yes it is

#

Open the settings and change the keybinds

vale gyro
#

as you cannot unset keybinds from their original values, just add in second bindings for them

#

at least from what I can tell

azure nimbus
#

Yes you can

vale gyro
#

dumbass question then

#

how can I completely remove a bind then?

#

because no matter what I do the E and Q stays

#

omfg I'm blind

#

nevermind

#

sorry for wasting your time

azure nimbus
#

You can also change stuff manually in the .cfg file. It'll be DSDA-doom.cfg

vast reef
rustic bough
#

Has anyone played all 6 episodes in one sitting yet?

#

Knee Deep to Sigil 2, I mean.

naive niche
#

Hey!

#

Again here... hope things are well 🙂

#

I wanted to ask about a program for doom classic which tracks the completion of IWADS and custom WADS...

#

it's monitoring the game progress either by saves or maybe manual insert of records?

#

does it exist?

#

found it!

#
GitHub

Doom Launcher is a doom launching utility and database for custom wads and pk3s - GitHub - nstlaurent/DoomLauncher: Doom Launcher is a doom launching utility and database for custom wads and pk3s

#

pin for future 🙏

naive niche
#

also decino made me return to play Doom Classic again (not yet, I need to set it up), he's such a good man and respected youtuber 😉

#

beforehand, I used to play PB or BD in sequence, each wad alternating between them

#

PB was better I think, since BD wasn't updated as much

#

lucky for me I remember all those continued ports, and they are Brutal-Doom-Community-Expansion by bloodwolf333 and PB staging by name guy

#

do anyone have other ideas here?

pale finch
#

beautiful doom, angled doom, bd platinum

#

64ifier

naive niche
#

all of them are outdated

#

but thanks

pale finch
#

none of them are?

naive niche
#

yep

#

64ifier last updated may 22
beautiful doom last updated june 21
angled doom last updated july 21
brutal doom platinum last updated feb 22

#

those mentions I wrote before, are updated all the time

naive niche
#

not daily, but at least recent

pale finch
#

what even is the point man the mods are finished

#

they are recent enough

#

like

#

that's stupid

naive niche
#

🤷‍♀️

#

BD bloodwolf is 16/12

#

PB staging is yesterday

#

I think I know what is better

pale finch
#

yes because they have githubs and devs toy around with them

#

as anyone can make new commits to thwm

#

commit is not an update, it's effectively any change to the files

#

you don't know what is better, because none of the mods i sent were outdated

#

the last actual pb update was november 2021

#

staging is the "stable" branch that sometimes gets patches

naive niche
#

not here to argue man, cheers

vast reef
#

they're finished, not outdated

#

would you call old games outdated LOL

vast reef
vast reef
cosmic pagoda
#

oh ffs beating e3m2 on nightmare 100s is wearing me down

#

must have put hundreds of tries in now

#

its so luck based

vast reef
#

godspeed

finite crag
#

SOULSPHERE <--- Do you know what is this mf?

#

Couse I have never got it

vast reef
finite crag
#

Wow

cosmic pagoda
#

you can find your first one in e1m2

finite crag
#

Thanks guys

finite crag
#

Broo its so helpfull, thx

jovial wing
jovial wing
finite crag
azure nimbus
# cosmic pagoda its so luck based

Honestly it's one of the easier ones. Get that megaarmor and you'll be ok. There's no need to grab every item on the map. Only the 3 secrets count. So collect only what you need: berserk for health and killing lost souls in the maze and the mega and chaingun

naive niche
#

unless you are a kid

vast reef
#

.......sorry......

naive niche
#

geez, I'm here 5 seconds and I got slured out

vast reef
#

i will not use the d-word anymore!!!!

finite crag
#

mods ban this guy for saying ||dumdum||

vast reef
#

i have learned from my mistakes.....

#

forgive me....... 😿

finite crag
#

you will be vanquished to the lowest layer of hell to repent for your sins

cosmic pagoda
#

oh no the d word 😮

cosmic pagoda
azure nimbus
#

it'll be like 2 tries after you get the blue armor safely

hard wolf
#

I almost forgot to wish Heretic a happy 29th birthday for yesterday.

vapid trail
#

Is doom on the N64?

worthy scroll
#

There is a game called Doom 64 but it's on Steam like the rest of the series.

finite crag
#

Doom 64 is one of my favorites

misty plank
#

Hello fellow slayers! Can you recommend me any good DOOM 1 / 2 Mods which basically are a whole campaign? I'm looking for something that is not just one level but like a proper new game. Are there even mods like this?

worthy scroll
#

Technically, Sonic Robo Blast 2 is a Doom mod but it is so heavily modified that it’s a completely different genre of game. It’s a 3D platformer

#

I would recommend it if you’re interested tho. It’s free

hard wolf
worthy scroll
#

A fellow Breaking Bad fan, i see ^ω^

south hare
#

Waltuh

worthy scroll
#

Lol

#

Well i was referring to the use of the term “the bomb” to describe something you like

south hare
#

Hector

cosmic pagoda
cosmic pagoda
worthy scroll
cosmic pagoda
worthy scroll
#

You sure? I don’t think i’ve heard my peers say it much at all, and i only started saying it after starting BB because Jesse is my fav character and i tend to absorb phrases i like (i also started saying yo a lot more haha)

cosmic pagoda
#

google it becasue links get 1984d here

worthy scroll
cosmic pagoda
#

an allegory for censorship yeah

#

a bot removes links if you post

worthy scroll
#

Ah

worthy scroll
hexed escarp
#

what is the best way to play classic doom in vr

vale gyro
#

maybe GZDoomVR as well might be good, can’t tell you for sure though

worthy scroll
#

Since when is classic doom on vr? That sounds like a massive headache waiting to happen

celest ice
worthy scroll
#

You sure that wasn’t Doom VFR? I hear it sucks

celest ice
worthy scroll
#

Hm

finite crag
#

I saw some stuff about doom VR, one person played a doom Ghostbusters mod in vr

safe swan
#

Wassup cacodemon doomguy_grin dealguy

hard wolf
# worthy scroll Hm

I think there were VR versions of both Doom 3 and Doom 2016. I mean they actually had their own storyline separate to the main campaigns. There was a Wolfenstein VR too.

cosmic pagoda
#

thanks for making me have hope

#

oh god damn it I didnt have demo recording on, gotta redo it now

#

but I know I am able to now

#

oh dsda launcher does not consider demo record location par tof saved states? ffs why

hard wolf
cosmic pagoda
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finish e3m2 on nightmare with 100% secrets, been trying for a couple of days now

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the routing that finally worked for me was blue armor - plasma - berserk - chaingun secret - soulsphere secret - blue key - exit

cosmic pagoda
#

good question

cosmic pagoda
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but its doom

hard wolf
azure nimbus
vast reef
finite crag
#

Guys guys guys I started playing false angel

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And I dont have hud

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What to do

zenith berry
#

and hearing it I only remember E3M2 :p

finite crag
vast reef
#

slightly downscaled blender screenshot

shy frost
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guys pls i neeeeeed a big favor, i'm trying from days to use all of this mods toghether, i can't do it, pls someone can do it for me and send me like a folder , or help me in private. i'm speaking of the mods from this video: https://www.youtube.com/watch?v=XSTV3JxctgI

I thought, what if i put together most of immersive mods and then replay original Doom? Complete list down below.

If you'd like to support this channel
https://www.paypal.me/llrazzorll

Brutal Doom Platinum 3.1.1
https://www.moddb.com/mods/brutal-doom-platinum/downloads/brutal-doom-platinum-v31

BD Platinum Neural Upscale
https://www.moddb.com...

▶ Play video
shy frost
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the mods are in the description

pulsar valve
safe swan
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Wassup

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Wanna see something cool

proud pilot
#

got ios doom and it is truly a fucking atrocious port

safe swan
#

Wat

finite crag
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You should play deltatouch

finite crag
#

Deltatouch is goated.
Anyway, I have a quick question about the Switch ports (also applies to Quake) when I download the addons, they default into the SD card, even if the game itself is in internal memory. Is there any way to change that in the settings? The Switch doesn't let me move that data manually, treats it as updats files.

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The only thing I can think of is take the card out when downloading an addon

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Came to mind too, might do that tomorrow.

worthy scroll
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Wait is quake on switch?

finite crag
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I think so

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Yeah it's on switch

vast reef
vast reef
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saying "i can't do it" gives us zero context

pale finch
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why does the guy use fisheye lenses

vast reef
finite crag
worthy scroll
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I wonder why we say “classic doom” and not “old doom”

shy frost
#

i did put all the pk3s in a folder to open with the last version of gzdoom

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it dont work, it says error 3 decorations, something like that

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but

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wait i did it

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2 mods had 2 pk3s files so i put all in a folder in the folder of the modpack

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but liquid texture pac deosnt work

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sorry guys for spamm sorry i wil not do it anymore, someone can just help me if they want to, i have a little problem with a texture

finite crag
#

Why do we call it Team Fortress classic and not Team Fortress Old

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It doesn't fit

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It feels better to say classic

void hemlock
#

plus "old" down the line could mean to a game that in the same series but can literally be older than another game mentioned

shy frost
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someone could help me plspls

void hemlock
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"Classic Doom" is one series while "Modern Doom" applies to current Doom games

shy frost
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idk how to do the modpack some youtubers have

shy frost
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i did put all the files togheter but it doesnt work 4 me lol

pale finch
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use zdl

shy frost
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oh

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so it will not work with gzd