#classic-doom

1 messages · Page 32 of 1

dusky sierra
#

No I agree

finite crag
#

They just fill up the room with too much garbage that does too much damage and I can't really use rockets like with Archies

sick hamlet
#

I just tried playing MyHouse but quit after weird things showed up

dusky sierra
sick hamlet
#

like the weapon animations got weird, music restarted, enemies respawned, that stuff.

#

i just quit after that
and after i died lol

dusky sierra
#

They're originally made to be much more easy to deal with, but some guy thought it was a bug and "fixed" the limit on how many Lost souls pain elementals could spawn

finite crag
#

Can't you disable that in most ports

dusky sierra
#

I don't know, I've never tried.

Most of the time when I see a pain elemental, I just Super Shotgun it asap

#

You let that thing live for more than two seconds and your fate is sealed

finite crag
#

I know prboom had a feature to disable that

dusky sierra
#

I don't think other modern ports could unless you program it yourself.

#

Still maybe its possible but as of currently I think there isn't to my knowledge.

azure nimbus
dusky sierra
#

Am I insane for thinking Zombiemen are more annoying than Imps?

azure nimbus
#

imps are easy to dodge. Zombies are impossible to dodge

dusky sierra
#

Especially in Nightmare, atleast Imps are dodgable

azure nimbus
#

Zombieman (not shotgunners) are less aggressive than other monsters because of their slow speed

dusky sierra
#

Once you're in sight, they slowly take down your HP just enough so that the next demon you meet could one shot you.

dusky sierra
#

Also the reason why Lost Souls are overwhelmingly more aggressive than any other monster

azure nimbus
#

They're the least aggressive monster. At least according to our lord and savior, Decino, Lost souls in doom1 and doom2 are the least aggresssive. But in d64 they are hyperaggro

dusky sierra
azure nimbus
#

I wonder if they're related to the balancing change for the chaingun

dusky sierra
#

I think it might've been since 64 is kinda weird with its ticks

azure nimbus
#

d64 has a slower tick rate(30 Hz vs 35 Hz). Again, from decino's video, it's tied to the faster animation on the lost souls

finite crag
#

I think Wolfenstein ss are more annoying than chaingunners
Because of placement

dusky sierra
#

Atleast they're less common

finite crag
#

They are easier than chaingunners

#

But because of how they're placed it's difficult I find

dusky sierra
#

Honestly I don't find chaingunners all too annoying in general

finite crag
#

Plutonia

dusky sierra
#

We're not gonna talk about that-

finite crag
#

"this trap right here is what got him hired at valve"

dusky sierra
#

I honestly can't sleep without hearing Decino's voice ngl

finite crag
#

Binge the entire Casali channel

gritty zephyr
#

does anyone have a Pwad for recyclement?

finite crag
#

Usually the city does recycling

gritty zephyr
#

i am the world

outer sage
#

Chaingunners. Great as a singular enemy. 10 more and they're a firing squad.

dusky sierra
#

A demon you find annoying in Doom that you rarely see people complain about?

lyric raptor
#

The Columbine map and mod is very well done.

ruby crater
#

@celest coyote great video for your first major one that you posted back in #videos several days ago. Hope more people check it out, since it has like no views lol

spice radish
dry ferry
#

i do not think I'll be able to beat "run from it" on a 3ds

finite crag
dry ferry
#

might have to rebind controls for this

finite crag
#

Which model of 3ds

dry ferry
#

n3dsxl

finite crag
#

Do zl and zr work

dry ferry
#

yeah

finite crag
#

C stick?

dry ferry
#

it works, but stylus aiming works better for me

finite crag
#

I see

#

Gyro motion controls

dry ferry
#

that could be good but i don't think this port supports it

finite crag
#

Damm

dry ferry
#

maybe if it's too hard, I'll just idclev to the next level and play the level on my pc when i get home

celest coyote
subtle flare
#

i just got doom 2 on my switch

#

honestly i find it more enjoyable than the newer ones like 2016/eternal

broken pelican
#

does anyone know how do I learn to mod in doom?

#

Do i need to know any programing languages and is there a tutorial on YT because i can't find any (only mapping appears)

tardy wind
upper crypt
#

The good ol Bruiser Brothers (aka Barons of Hell) Use your rocket launcher or plasma gun when you come across them

fallen tusk
#

Hi

dry ferry
#

i wonder why videos about doom mods stopped coming out

#

all the bigger videos about classic doom came out 3-6 years ago

spice radish
# broken pelican does anyone know how do I learn to mod in doom?

Gone and done an updated Doom mod tutorial because I've had a few folks ask me about getting mods working and load orders. So here's a basic tutorial video on GZDoom and ZDL, hope this is helpful to anyone that might need it.

Download links:
GZDOOM - https://zdoom.org/downloads
ZDL - https://zdoom.org/wiki/ZDL#Versions

CONTENTS:
INTRO - 00:00
...

▶ Play video
keen patrol
#

Im a little new to Doom so what is the difference between Doom 1993, the ultimate Doom, Brutal Doom, etc.?

ionic sluice
#

Ultimate doom is doom (1993) but with an added chapter using enemies and stuff from doom II
Brutal doom is a mod for either doom 1 or 2, I can’t recall

narrow condor
#

Brutal Doom is a fan mod that adds elements of modern shooter games to the original Doom games.

#

Doom is the original game with three episodes, Ultimate Doom is a rerelease with an additional fourth episode as they said, but it doesn't have Doom 2 monsters. Rather some mechanics were backported from Doom 2 like switches that require keys to trigger.

#

If you're getting into it for the first time, my personal recommendation would be to get Ultimate Doom and play all four episodes in order, followed by Doom 2.

azure nimbus
#

Switches never require keys to trigger in vanilla doom. That was added in boom. It's possible that I'm misremembering or conflating it not existing in the levels with not existing in the engine so if you know a particular level or if they just didn't put it in, let me know. I'm usually pretty confident with my doomz but particular keys and triggers are esoteric enough that I'm not totally sure

keen patrol
#

Im playing Doom on Ps4 and it said 4 episodes so idk but e1m9 made me a bit pissed from time to time ngl

#

Also im completely stuck on e2m9 now

#

I run out of ammo and end up trying to do run by chainsaw hits on the final two barons that i can get down but i always die so ive kinda given up

#

For now

#

Any tips on e2m9?

finite crag
ionic sluice
finite crag
#

it's also very good

#

starts off brutal but is better than episode 3 and maybe 2

dense plinth
#

Then finish off the stragglers

keen patrol
#

Wait the barons will fight eachother?

dense plinth
#

E2M9 is probably one of the worst levels in doom because it's basically just testing the infighting mechanic

dense plinth
#

Lead the barons into the cacodemon room

keen patrol
#

Oh

dense plinth
#

The barons and cacodemons will fight each other if they hit each other with their projectiles

#

Doom's infighting is basically if 2 demons of different species hit each other they stop attacking you and attack each other till one kills the other

#

Only the zombiemen can kill each other of the same species

keen patrol
#

I think i saw that in an earlier level but just assumed it was natural

#

Thx for the tip

dense plinth
#

No you gotta bait them

#

Np

keen patrol
#

Was on the literal edge of throwing my controller into hell so that it will fight the demons for me lmao

keen patrol
#

Cacodemon died then i fought the baron off ez

dense plinth
#

Caco could have hit the baron with a projectile as you walked in possibly

#

If it's E2M4 then that would have been what happened, the caco and baron at the start of that level are not pre programmed to fight

dense plinth
#

Or at least don't play it on ultraviolence

finite crag
weak python
#

@vast reef @halcyon elm Sorry for the pings. Thank you for answer. I will try out Slade and go from there.

halcyon elm
#

Good luck pal!

short flame
#

I love classic dooms

narrow condor
#

It's a bit annoying that Doom, Ultimate Doom, Doom 2 and Final Doom executables all differ in small ways in terms of engine quirks and mechanics.

#

Like the lost soul bounce or the exit teleporter Z coordinate preservation.

short flame
#

Vega

fathom kernel
ruby crater
broken pelican
#

Those two are official from ID Software and difference is only one episode, Brutal Doom is just a mod for the game

broken pelican
# spice radish https://youtu.be/34HfmGvUJIM

i know how to use gzdoom, for like 2 years, thank you for the video, but i need like a tutorial how to actually make mine pk3 or wad file with like custom weapons and some stuff like that

vast reef
#

there's an official tutorial

#

or decorate if you want to target zandronum

spark mauve
#

Is the doom mobile port any good?

marsh siren
radiant yoke
#

if classic doom
its just the same thing as doom, a smaller screen and buttons on it, idk really
mighty doom is good game

marsh siren
#

i mean everybody liked the first doom

#

so ig its good

#

out of all 14,990 ratings on steam, only 490 is disliked ratings

limpid lintel
#

Why should someone don't like classic doom?

radiant yoke
limpid lintel
vast reef
#

game has autoaim, you can hit everything you need to

radiant yoke
limpid lintel
spice radish
dusky sierra
#

Hey does anyone here ever play the mod gunslinger 2.0?

#

I'm trying to get it to work, but it seems like my guns are unable to reload?

Maybe I'm pressing the buttons wrong or is there some bug here?

#

The double barrel works though since it automatically reloads itself

native aspen
#

I tired to play the first level of doom, killed all the enemies, and just didn't know how to progress. am I doing smthn wrong? i feel like an idiot

silent remnant
#

first map is pretty straight forward. open the doors after that acid pit room and the exit is right there

native aspen
#

lol, i cant figure out what button to interact with kb&m

silent remnant
#

spacebar

native aspen
#

it was awhile ago tho, just thought of doom and thought I would ask

native aspen
dusky sierra
#

Is it weird that I keep binging and replaying Doom I and II, and I could go hours on end without getting bored.

But whenever I reach Map 11 Circle of death on Doom II.

I lose all motivation and at times quit.

I don't know how to describe it, but I really dislike this map

Doom II maps in general are sort of messy and some are outright lazy compared to the first Doom, but this level is one of the few early ones where it really shows.

silent remnant
#

Doom 2's map design is...not very good. But that's because Sandy designed most of them.

dusky sierra
#

I also dislike Tricks and traps, I know its a personal favourite for the community but I genuinely hate it, and it feels like its the most "filler" doom map in history

#

Feels less of a map and more of a fanmade arena from a first-time modder.

dusky sierra
#

Do you have any notable map you personally dislike yourself?

silent remnant
#

Downtown. Downtown can fuck itself.

dusky sierra
#

Very hard to enjoy, and the map design is eye-soring.

At times its so dark I need to change my screens gamma

silent remnant
#

i don't mind the darkness, but the overall design is trash

#

someone remade it in quake 2 as a multiplayer map though and it works surprisingly well at that

dusky sierra
#

Quake's alot more fast-paced, and the map works sort of well when you could jump

#

I think the enemy placement and the gameplay is what made the map terrible

silent remnant
#

yeah

dusky sierra
#

Doom I's enemy placement genuinely feels smart, where it makes sure that each enemy is at the perfect location.

Like the Imps on the first level intentionally were placed above ground to teach the players of autoaim.

#

Meanwhile Doom II just sort of places enemies randomly

#

Its sort of spammed and doesn't feel as natural as Doom I.

oak lichen
#

Sandy's maps had interesting ideas, but were poorly executed imo.

silent remnant
#

Sandy is better as a strategy game designer

dusky sierra
oak lichen
#

I'm really picky with enemy placement personally. Really annoying when it feels essentially random.

dusky sierra
#

Doom I makes sure you have the perfect health to enemy ratio, they make sure that you have enough health for each enemy encounter.

Doom II again for the most part doesn't.

oak lichen
#

It's a shame because Doom 2's enemy roster is excellent.

dusky sierra
#

Right??? I'm so mad that the spider mastermind has almost never gotten the spotlight and is often skippable or easily dealt with

Same thing with Cyberdemon

#

Doom 2's demons are so underutilized

oak lichen
#

Good thing we've got plenty of excellent fan content that has made great use of them though.

dusky sierra
finite crag
#

Я шиз

dusky sierra
#

Alot of WADs genuinely have better map design than Doom 2's

dusky sierra
# finite crag Я шиз

справді? Я використовую Google Translate, вибачте, якщо я не розумію

#

Не могли б ви сказати нам, чому ви відстій?

finite crag
#

Не, я не общаюсь на украинском.
У меня русский

dusky sierra
#

Извините, гугл определил это как украинский, лол.

#

Я почти уверен, что это английский сервер, вы могли бы говорить по-английски?

sick mist
#

Keep it english only please

ruby crater
#

Woke up with the wrong language settings

woeful marten
#

im playing through Doom 2 rn for the first time, just finished Doom 1 for the first time just before i played and i feel like doom 2 maps are wierd esp compared to Doom 1 , like im on lvl 16 and it looks like its gonna be another huge map that im gonna spend the next like 5 mins just figuring out where everything is before i start to progress

broken pelican
#

does anyone know very fast paced doom mods?

elder igloo
#

is there a spanish translation to the knee deep in the dead novel?

silent remnant
dense plinth
#

or at least I don't believe so

#

Sandy had like 20 maps to make for Doom II in the span of about 10 months

#

I think anyone with that workload in that timespan would have to cut corners with some questionable design

finite crag
#

i mean can you say he's bad at making doom maps when he's made 25% of classic doom

dense plinth
#

Sandy otherwise made decent maps when he actually was able to flesh things out

finite crag
#

to be fair episode 3 is pretty bad but half of it is ok

#

i mean my favorite levels are mcgee so idk maybe i shouldn't talk

dense plinth
#

I think Slough of Despair and Unholy Cathedral are the only Inferno maps I dislike, for good reason

finite crag
#

well they suck

dense plinth
#

Limbo is also meh

#

but that's about it, I actually like the rest of Inferno

finite crag
#

slough of despair i don't mind
limbo is fine

unholy cathedral is where i quit lol

#

but a level i hate that many don't

#

mt erebus

dense plinth
#

I like it

elder igloo
#

my favirite map is map 20 gotcha!

#

i like the music

finite crag
#

is that one message for the archvile or

finite crag
gusty falcon
#

No matter how many times i play 10 sectors i don't think I'll ever not enjoy it kudos to the map makers that they managed to squeeze so much into these tiny maps

My only gripe is that it doesn't also have its own midi music

Though demonsteele usually makes good midi accompanyment

finite crag
#

Is hexen bad

gusty falcon
#

You probably wouldn't

#

Because take unholy cathedrals puzzle bullshit and extend that to an entire game

finite crag
#

What a great concept for a game

#

This is why hacx is better

#

Hacx is the greatest game of all time

dense plinth
#

tbh Unholy Cathedral isn't that bad to me

#

there's a gibbed corpse in front of the teleporter to take you out of the central area so while it's easy to get turned around you can still identify where you need to go

#

it's layout certainly isn't ideal but I've never rage quitted at the level

finite crag
#

I haven't really but it's not fun

#

Mr Erebus I don't rage quit at but I hate it

dry ferry
#

i beat scythe

hexed escarp
#

Should I worry about the map I’m making being too cliche/doing smthn that’s been done so many times?

narrow condor
#

Nope. Cliché maps are perfectly fine as long as they're fun.

#

Heck, if the map is fun enough, I'll turn a blind eye to a lot of things like lazy design and mapping mistakes.

hexed escarp
#

I’m trying to be very meticulous with the design

#

Despite being a smallish map01, this map is taking me ages bc I'm also learning the ropes of the eternity engine while making it

azure nimbus
uncut onyx
#

How do people make those 1v1s against demons? (doom2)

vast reef
#

you want a map where you fight a single demon? that's easy to make with any map editor

hexed escarp
vast reef
elder igloo
#

the barons will kill the cyberdemon

#

because the barons are friendly to the player

vast reef
elder igloo
vast reef
#

just let the cyberdemon hit the barons and they'll fight

elder igloo
#

instantly all the barons will fight

vast reef
elder igloo
#

to the cyberdemonio

vast reef
elder igloo
vast reef
#

oh

vast reef
vast reef
#

complete your sentence in one message

elder igloo
#

yeah sory

#

but yes, that is the form to make a 1v1 against demons

elder igloo
#

a ring

elder igloo
vast reef
#

also that's not a 1v1 AGAINST demons

#

that's a 1v1 BETWEEN demons

vast reef
elder igloo
#

look

vast reef
#

doom doesn't have any sort of "friendly monster" feature you can toggle

#

you'll have to mod that in

elder igloo
vast reef
#

oh with mbf

elder igloo
vast reef
#

sorry lol

elder igloo
#

and in zandronum. i checked

vast reef
#

i don't know if that's what they mean by "1v1 against demons" though

worn hamlet
#

"Helpers" are gonna be MBF and upwards (MBF21, DECORATE, ZScript, EDF, etc.)

lament epoch
#

I will help with thatdoomguy_grin

vast reef
azure nimbus
#

In very old versions of doom, enemies could aggro against themselves this way

vast reef
#

cacodemon suicide video

zenith berry
#

Has society changed much that the uploader actually added a suicide helpline number in the description of the infamous Cacodemon suicide video dating decades ago?

#

It's just an old DOOM engine quirk after all.

vast reef
dusky sierra
uncut onyx
#

Btw, considering to get doom 1 or 2. Which one would you guys recommend?

uncut onyx
vast reef
#

you're locking yourself out of a LOT of content if you just have doom 1

uncut onyx
#

Mk. Ill prob go with that then

finite crag
#

Wait for sale and buy both

dusky sierra
#

Are you looking to buy for casual play or for mods

uncut onyx
#

When is next sale again?

uncut onyx
dusky sierra
#

Because gameplay and map design definitely goes to doom I instead

#

I think Doom I is better, but Doom II has more additions alongside the iconic Super Shotgun

#

But yeah what @vast reef was saying was basically right.

uncut onyx
#

doom 1 dosent have the super shotgun? Damn

dusky sierra
vast reef
#

doom 2 wins

dusky sierra
#

If you could, both are good.

I personally like Doom I more as it has more love and overall is just more fun for me.

But Doom II has all the additions as Doom I (and more) but I enjoyed it less, and the maps are more meh.

meager zealot
#

Welp I think I got myself stuck in a area in E1M9doomguy_shock which sucks since I'm literally near the level end switch but I'm stuck in the nukage area cause I went for the secret and I can't see a lift or somethingMarauderSad

vast reef
meager zealot
dusky sierra
dusky sierra
meager zealot
#

So post it in screenshots and copy the image link?

dusky sierra
vast reef
#

140 fov megalel

dusky sierra
digital swift
#

Does someone here use gzdoom?

#

Or there is a dedicated server for gzdoom

dusky sierra
#

I do for some mods

#

Pls don't judge DE_Tooyoungtodie

dusky sierra
#

Are you standing on a secret area?

meager zealot
#

Nevermind its not a secret

dusky sierra
#

I'm not really sure where this is, but almost every secret has a secret wall hidden somewhere.

Just spam the use button whatever keybind you're using

meager zealot
dusky sierra
#

Welp that's problem solved?

meager zealot
#

Nah i’m still trying to find my way out of the nukage area that you have to enter to hit the switch, would it help if i take a picture of my Automap?

dusky sierra
#

Yes

dusky sierra
#

I'm replaying the map just to see what your problem is

#

What was your last key obtained?

meager zealot
#

Blue is the key to the exit room so Blue

dusky sierra
#

Ok I think I know where you need to go

#

Just need to record my gameplay

#

Dms

#

Np

meager zealot
#

Am I weird for using a guide for the secrets in this game?

elder igloo
azure nimbus
meager zealot
azure nimbus
#

nice

dry ferry
#

who else plays continuous

hexed escarp
upper crypt
finite crag
#

should be like rott with pushwall count at the end

lament epoch
#

Yo wassup

#

You guys like bloody stuff in Doom?

finite crag
#

meh

#

blood isn't integral to the fun part of doom

lament epoch
#

But do u ?

#

Do you like blood in Doom

#

Well here some blood for you guys

finite crag
#

too much gore looks stupid

#

and really it doesn't change much
i only like it as a damage indicator

narrow condor
#

Yeah, not much would change if Doom had no blood but some other mechanic to indicate damage.

vast reef
dense plinth
#

You can turn them off

#

Which is probably the better option tbh

dry ferry
#

LMAO, it's actually EASIER to see in Sigil when using the PSX Doom mod

lament blaze
#

yknow, because of myhouse.wad, e3m4 has taken a new meaning somehow

dense plinth
#

did it

#

hell beneath, 100% kills, pickups and secrets

#

I've done it a few times now but getting 100% secrets is hard because the second secret is very temperemental when it comes to counting as completed

#

you can trigger the baron trap without the secret counting

dusky sierra
meager zealot
#

Me after i miss one item in my house.wad and have to restart the entire map

dusky sierra
#

Holy crap why has no one told me about OpenGL ES?!?!

#

Its REALLY good for total conversion mods where they could cause alot of lagspikes

#

Went from averaging 20 on big maps, 10 on effect overload, 70 from looking at a wall

to

65 on big maps, 60 on effect overload, 70 from looking at a wall

(I set my FPS limit on 70)

full quest
#

What's the recommended difficulty setting for a new player in 1993 DOOM on PC?

vast reef
full quest
vast reef
full quest
#

Okay, thanks

vast reef
#

nightmare is a joke difficulty

ionic ivy
#

Guys I am hosting a server on Zandronum it's called 64 Player Deathmach by Immistyer

#

nvm

lament epoch
#

Bruh this is brutal doom

vast reef
dusky sierra
#

What if all Classic Doom enemies were hitscan, which enemies do you think would exceed the most on? doomguy_dead

#

And actually is there a mod to make this happen? If so that would be batshit near-impossible lol

vast reef
#

same damage as the projectiles?

#

you'd turn shit like arachnotrons into absolute menaces

zenith berry
finite crag
azure nimbus
#

They said that they'd played a lot of shooters before. So UV makes sense

#

It's fine to start on HMP or lower if you want to learn the maps first then come back later

finite crag
#

but doom is different from other shooters

azure nimbus
#

The vanilla maps are doable on UV if you have some experience with other games

finite crag
#

people do fatalities?

lament epoch
#

This is brutal Doom

#

Of course they get to do fatalities

finite crag
#

but why would you want to do fatalities

#

all they do is waste time and remove the satisfaction of shotgun

severe current
lament epoch
#

What do u mean

severe current
lament epoch
#

U need berserk

finite crag
#

why don't you play a better mod instea-

severe current
severe current
finite crag
severe current
#

or just beautiful doom

finite crag
#

just don't tell graf zahl if you're playing lilith

severe current
subtle flare
#

Doom 1 or doom 2

finite crag
subtle flare
#

Truly breath-taking and unique, the humor lies in the fact that they chose an option that wasnt listed

#

Definitely deserving a simple "XDDDD"

finite crag
#

anyways when we think about doom 2 vs doom 1 we already know which one is better

#

it's hacx
hacx is better than everything

subtle flare
#

As much as I enjoy your comedy I was looking for a sincere answer

finite crag
#

that's your answer
it's just that good

dry ferry
#

hmm i wanna play a gameplay mod but which...

narrow condor
subtle flare
narrow condor
#

That's really subjective, but I personally like Doom 2 better. Mainly because I'm used to its mechanics, arsenal and monster roster.

#

As for the maps, eh, some of them are fairly bad.

dusky sierra
narrow condor
#

I think Doom has better average map quality.

dusky sierra
#

Honestly its really hard to decide which is better because alot of people despise Doom II and whilst I do prefer Doom I more, I think Doom II just has more mod support and replayability

#

Actually wait a second, there is a mod where you could play both on Doom 2 alone @subtle flare

subtle flare
#

Underhalls is iconic for doom

narrow condor
#

I was just thinking in terms of the base game. With regard to custom maps, I'd pick Doom 2 over anything else any day.

subtle flare
#

Same

#

I like the style of classic doom over new doom where it’s not like a story game it’s just a campaign

#

Makes it a lot simpler

dusky sierra
#

I do prefer Doom I since the maps don't feel weird and cheap and the enemy placement is godly-good, but mods easily fix that and there are also some good Doom II maps aswell I suppose.

If I was you I'd start with Doom I, but if you could only get one I'd get Doom II

vast reef
vast reef
finite crag
#

brutal doom
but gore is so lame

#

gore to me becomes so
sometimes it just looks dumb

#

like doom eternal has those fleshwalls which just look stupid more than anything

vast reef
#

eh

#

i think BD looks edgy as fuck but idm gore if it looks good

finite crag
#

but gore usually looks meh

dusky sierra
#

I kinda like gore in games, even if its cartoonish and childish but maybe because I just like the aesthetic more than anything else.

vast reef
#

assuming you're takling about the super gore nest, that shit looks SICK

#

BD is just stupid pixel gore

finite crag
#

i hate how the super gore nest looks

lament epoch
#

Jesus Christ sorry

vast reef
lament epoch
#

I think it’s fucking awesome

finite crag
#

it just looks stupid imo
like
wow
flesh
so scary
to me flesh is just really like, weird

lament epoch
#

I will stop

#

Jesus

finite crag
#

to me it's not scary moreso just gross

vast reef
vast reef
finite crag
lament epoch
#

No I’m 17

dusky sierra
vast reef
finite crag
#

yeah doom eternal is a gross game in general makes sen-

#

to me everything after like
classic is just meh or bad
sorry 😭

vast reef
#

what r ur tastes in FPS games

finite crag
#

dos

vast reef
#

ah

lament epoch
#

Me?

finite crag
#

i like doom most

vast reef
# lament epoch Me?

no somebody who likes brutal doom fatalities and keeps posting it doesn't deserve this question /j

finite crag
#

i also like wolf, quake, rott, some other ones i forgot prob

#

I DESPISE MOST MODERN FPS GAMES

#

wow they can be god awful
again the newest cs game i like is from 2004

vast reef
#

they keep the art style but introduce more complex movement and mechanics

lament epoch
#

I like wolfenstein 3d and dead space and doom 3 and doom eternal

#

But I like dead space a lot

dusky sierra
#

Doom 3 honestly deserves to be its own thing

finite crag
#

ah i hate doom 3

finite crag
dusky sierra
#

Woah there's censoring in this server?

vast reef
lament epoch
#

The only reason I like doom 3 is the pistol

vast reef
#

fast gameplay is a given

dusky sierra
#

tf did you say to activate that, I've never seen that before @lament epoch

finite crag
vast reef
finite crag
vast reef
#

i can't name much off the top of my head except dusk

finite crag
lament epoch
#

When you equip the pistol and you pull back the Glock it has a super satisfying sound

vast reef
#

that's the intended aesthetic, old, brown, and washed out

finite crag
#

amid evil is less brown

vast reef
finite crag
vast reef
#

???

finite crag
#

maybe i just have shit taste lol

#

yes

dusky sierra
#

No offense, you kinda do.

finite crag
#

yeah my opinion on doom is horrible

#

i think half of the games suck

dusky sierra
#

Though people have their own tastes and preferences and I'm ok with that even if I disagree.

dusky sierra
finite crag
#

mighty doom screams "we made this for money and don't have an idea on how gacha games work"

vast reef
dusky sierra
finite crag
#

most games understand gacha a little at least

#

mighty doom has lootboxes so pricey it basically kills that entire concept of getting you addicted

dusky sierra
#

Its supposed to be gacha?

finite crag
#

it has 10 spins

#

it has gambling
with option to buy currency

#

it has gacha game mechanics

#

like the play limited with energy so
i'd say so

dusky sierra
#

I just thought its a cute artstyle for Doom lol

#

Idk never played mighty doom, and might never to be honest.

finite crag
#

stay away

dusky sierra
#

I could never play new Doom without thinking what they did to Mick Gordon ngl

finite crag
#

lee jackson for doom when

#

every fan wad steals all his music anyways doesn't matter

#

how many doom wads have fastway

dusky sierra
finite crag
#

why don't they use havana smooth or smoke and mirrors

#

anyways i can't tell if final doom is good or bad
i like splitting it up into two megawads so i can say one is good and one isn't

dense plinth
#

Can't wait for the nightdive rott port in a month

finite crag
zenith berry
#

The shareware demo is available on Steam now.

thin needle
#

Yo chatdoombanger

cerulean delta
#

Found a Doomworld thread about the Unity port and it has some classic wads ported to it

#

I had no idea it was so hard to work with, I thought it was drag and drop

#

Maybe if people are gonna mod a vanilla port I’d suggest International Doom, or Crispy Doom if you’re good at setting up the sound

vast reef
#

crispy doom isn't very hard to set up

cerulean delta
#

Plus the current stable version has a serious problem with its MIDI playback on Fluidsynth, it loops incorrectly. There’s a 5-10 second delay before the music restarts.

#

(If there’s a way to patch it that doesn’t involve compiling an unstable build from source, I’m all ears)

vast reef
#

i see

#

i've heard the doom ost so much that i usually just put on a playlist in the background tbh

cerulean delta
#

Ehh, I’d rather not have that hassle and just have it in the game

vast reef
#

the playlist isn't the doom ost

cerulean delta
#

Oh ok

vast reef
#

i meant to say i don't really care about the music enough to set it up

cerulean delta
#

But I’m not always playing the vanilla WADs, I’m playing vanilla compatible WADs that usually have their own soundtrack.

#

I set it up with Roland GM sound font just like most of my other source ports

#

Which come to think of it, something like Woof or Nugget Doom might be even better for someone coming from Unity. That or ZDoom32, which is basically a current updated version of Zdoom 2.8.1.

uncut onyx
#

I still cant choose if I should get doom 2 or 1. I will prob mostly be doing gameplay, but doom 2 DOES have alot of new enemies, and mods.

vast reef
#

if you're on PC just get doom 2 without hesitation

uncut onyx
#

alr. I am pretty much like 30% wanting doom, but I just want to get sure lmao

vast reef
#

doom 1 is better than doom 2 and even then, it was made in under a year

#

it's not just "doom 2 has mods" because what doom 2 has over doom 1 is wads, the vast majority of which have vanilla gameplay, just different levels

#

those wads can have much more than just a year of effort poured into them

#

as well as way more years of doom mapping experience and knowledge to build off compared to when doom 1 was first made

uncut onyx
#

So in conclusion, doom 2 for pc.

vast reef
#

yes

cerulean delta
#

If you can get both, just do that. But if you have to choose I’d say get the first one before buying the 2nd one.

vast reef
#

if you plan on playing through the series, get doom 1, beat it, and get doom 2

cerulean delta
#

That’s what I’m saying.

uncut onyx
#

I am getting doom 2. Its only maybe if I'll get doom 1 later

vast reef
#

good decision

finite crag
#

Wait for a sale and buy all the classic dooms on pc

vast reef
#

archive.org because the people who actually made the game aren't getting any money from this atp anyway

finite crag
#

Yeah true

#

Bill gates doesn't need more money

woeful marten
#

i just loaded up Final Doom for the first time, how do i access the TNT portion of the game?

finite crag
#

did you load plutonia

#

are you playing psx

woeful marten
#

what is psx

#

i bought it on steam a while ago and im only now getting around to playing it

finite crag
#

playstation final doom

finite crag
woeful marten
#

it does and i went through it and found the TNT.wad but it has two versions, one just labeled tnt and the other labeled tnt+mouse, what does this mean?, also is there anyway i can make it so i dont have to go through the files everytime i wanna play the game

finite crag
#

sourceport

woeful marten
#

where do i access that

#

or what do i do to get that

finite crag
#

do you have doom 1 or 2 on steam

#

you could just use that if you don't wanna setup something like prboom or another sourceport

woeful marten
#

i do have doom 1 and 2, how would i play final doom on them if you dont mind explaining

finite crag
#

two addons are the final doom wads, so you just download those

#

that's probably the easiest method ig

#

on steam they kinda fucked it up
the play final doom option launches plutonia experiment

finite crag
#

yeah try launching tnt evilution

#

or just launch it through doom 2 since they also added it there after they delisted final doom

woeful marten
#

would launching through doom 2 improve/change anything?

finite crag
#

also if you're using dosbox i'm pretty sure the recommended thing is to actually just create your own dosbox installation because they really did not put any effort into it for the steam release

woeful marten
#

i tried launching the tnt and both versions of it have weird controls, one uses the mouse to move and look around and the other doesnt use the mouse at all

woeful marten
#

this seems like a lot of effort for a game ive heard been called the most worst in the series

finite crag
#

plutonia is good
tnt is bad

finite crag
#

i mean you could just use a sourceport

woeful marten
#

what would be the best sourceport

finite crag
#

it depends what you like

woeful marten
#

would i have this same trouble with DOOM 64?, which i was told to play after final doom?

finite crag
#

if you want dos+ you might like chocolate
if you like speedrunning or boom compatible you might like dsda-doom or prboom+
if you don't care about vanilla and like mods you might like gzdoom or zandronum

finite crag
#

unless you wanna play n64 version for
some reason

woeful marten
#

somebody in gen chat said to play GZdoom, is that easy enough to set up and start?

finite crag
#

yes

vast reef
finite crag
#

tnt is the worst one/

vast reef
#

or woof idk

#

i used prboom+ and switched to dsda doom because of the cool features

vast reef
#

also turn off linear filtering, that shit is HORRENDOUS

vast reef
#

yeah i guess tnt is the worst...

finite crag
#

isn't umapinfo graf zahl prboom

silent remnant
woeful marten
#

okay ive got gzdoom, now do i need to have the games i wanna play installed or do i just need to own them

finite crag
#

add to directory

vast reef
#

graf zahl has the saltiest member title and gz doesn't run all that well but like

#

also umapinfo is a lump, could've sworn it was a prboom+ fork with a really weird name

finite crag
#

yeah i know same

finite crag
#

someone can play with me to zandronum online?

woeful marten
#

@finite crag @vast reef @silent remnant i forgot to say but thank you for helping me get this set up, i appreciate it!

cerulean delta
#

I’ve been looking for a WAD that surprisingly might not exist, it’s a WAD that ports all of the console exclusive Doom maps to vanilla PC Doom. It doesn’t try to make everything feel like the PSX, it’s just PC doom.

#

I know the GBA Deathmatch PWAD is out there but I’ve not found anything with the console version of Hell Keep.

#

I know Kaiser had a project called Console Doom

#

But that completely changes most of the maps.

oak lichen
#

I prefer Woof for vanilla compatible stuff personally. It has that nice vanilla look being software rendered and it runs very nicely.

mossy fog
azure nimbus
oak lichen
#

I've yet to check out the latest features on DSDA Doom.

azure nimbus
#

They've had opengl look about identical for a while except for the spectre fuzz which was only gotten down recently. On software, fuzz is harder to see on high res. So that's how on opengl it manages to be more faithful to fully vanilla 1994 doom on dos

oak lichen
#

Updated to the most recent version, yeah it looks really good. 👍

#

Only other thing would be to specify the internal render resolution, so the game could be ran at lower resolutions internally but still be rendered at native resolution.

#

Oh, I guess it actually does do that by default, really cool.

azure nimbus
#

Idk what that means, but people more used to pc games seem to talk about interal res sometimes 😎

cerulean delta
finite crag
#

what

#

lemme test that out

#

i think that's just you

cerulean delta
#

Hmm. Weird

hexed escarp
#

What’s another wad that I would like if I loved Eviternity

junior karma
#

Valiant

uncut onyx
#

How do you get the rocket launcher on doom 2 map 1 hell on earth

azure nimbus
azure nimbus
finite crag
#

bro sunder map06 is soo brutal

#

the first hard map of sunder for me

uncut onyx
#

Yo how many animation frames does enemies have? And how many pixels

glossy lagoon
#

I don't know how, but when trying to boot up Sigil, I seem to be playing a completely different WAD with the same name.

#

It's genuinely bizarre; I can't find any record of it or the levels when looking them up.

#

It replaces the first episode, and leaves the rest minus changes to the font.

#

Well, sort of, it seems to keep the level map and music intact with no changes, and doesn't change the level titles beyond their intro on the map.

#

It's certainly not Romero Sigil either, the WADs for that seem to be totally separate.

glossy lagoon
#

It was just in my file directory, sitting there.

#

Downloaded at around the same time (albeit afterwards) as Romero Sigil, but beyond that, I can't really give any further information.

#

It's not the same file at all; it's literally just called 'SIGIL.WAD'.

#

The level titles I got (for e1m2 & e1m3) were Church of Rot and Poignant Spire.

spice radish
glossy lagoon
#

It's been in my file directory for some time, though.

#

Somehow, it's actually the larger of the two files.

#

However, this is only true when not counting both Romero Sigil files together.

azure nimbus
tepid tulip
#

What do people think about PRCP

#

Good Plutonia like wad or meh?

#

Map03 was hella fun even if it's a bigger Ghost Town

glossy lagoon
tepid tulip
#

Well maybe it's the mod I'm playing but then again, I got annihilated by that hitscan hell in a section, but for once I was moreso not upset about it and more like "how do I figure out getting out of this situation"

#

I might've died 8 times there

#

Also knowing the code of Doom secret hunting also let me find all secrets there so I felt damn good

uncut onyx
#

Where do I find secret on map 2

finite crag
#

Unless you're just pointing out it's bigger or something

#

TNT on its way to have the best music in classic doom and then ruin it with level design

tepid tulip
# finite crag What's wrong with ghost town

No issues with Ghost Town, I always knew of it as the hitscan hell map of Plutonia

PRCPs Map03 has a section where it REALLY doubles down on it but I did enjoy trying to figure out that part

#

It is bigger and pretty faithful to the original, it has a slightly different layout

#

And TNT is my favorite from final doom but I'd admit Plutonia is better with the maps

ornate vortex
hexed escarp
ornate vortex
#

I’m not sure, I can check the .txt file since it usually will say there

#

it says it supports coop for up to 4 players however it doesn’t support deathmatch

ornate vortex
hexed escarp
#

Cool

tepid tulip
#

I think I'm gonna stop PRCP but

#

Map07 having TWO CYBER DEMONS IN AN ENCLOSED SPACE?

#

I'm gonna do it I just gotten a bit tired of playing Doom atm

#

Is it normal to feel very intimidated bc I'm still pretty novice at Doom when it comes to Cybers

finite crag
#

I might make a map later for fun

#

I'm not good at it so I'm trying to practise decent design

vale gyro
tepid tulip
#

Yeah I think I could handle it

#

Again, Map07 just starts off in a small space in terms of the Cybs

#

It isn't just them when there's some chaingunners and I think a few revenants?

steel lion
#

Map 07 was the arena map?

leaden root
#

In what map has secret levels?

#

In doom 2

vast reef
hexed escarp
azure nimbus
#

31 also has a secret exit. So a "100 %" playthrough would go 1,2,3,4,...,15,31,32,16,17,...,30. Be aware; if you are going for 100 % completion, some secrets are inaccessible. map15 has an "impossible" (technically doable with a glitch but not needed for official speedruns) and same story for map27

leaden root
#

I see a black medkit in a map but its bugged? When you go to the medkit you fall in crates and without noclip u cant go

azure nimbus
#

what level? You pick up the item then fall...in a crate?

leaden root
#

Nah, aroun you have 3 crates and a wall

#

Its on map11 12 or 13

cerulean delta
#

Level CD’s, anyone old enough to remember them?

#

Amazing bix art huh

#

What kind of demon is that?

finite crag
#

How many levels Actually work

uncut onyx
#

How do I play multiplayer

vast reef
#

zandronum for mods and odamex for vanilla gameplay afaik

uncut onyx
#

Is it local

vast reef
uncut onyx
#

ok so there is a wya to play doom with someone else in the other side of the world, without somehow sharing your ip address or smt

vast reef
#

host a server with tspg

#

just google "tspg doom"

uncut onyx
#

Mind sending a tutorial?

#

nvm will do

uncut onyx
#

whats the noclip cheat code in doom2?

#

I cant find any that work

vast reef
uncut onyx
#

nvm turned it off

vast reef
#

then type in noclip and press enter

#

if that doesn't work, type in sv_cheats 1 first and press enter

uncut onyx
#

k ty

remote cedar
#

TSPG is very good for hosting with Zandronum

#

Zandronum is your sourceport of choice for all things multiplayer

#

Mega Man 8-bit Deathmatch (which is a Mega Man mod for Doom) uses Zandronum and it works wonders

uncut onyx
#

Is there a way I can see better in doom2? Yk like a flash light or smt

remote cedar
#

you can adjust your gamma

#

I don't remember where that option is tho

uncut onyx
#

How do I make it go down again lolk

remote cedar
#

make it go up

#

after 3.0 it goes back to 1.0

uncut onyx
#

k

remote cedar
#

otherwise there might be a way to keybind gamma down in your options

uncut onyx
#

Its ok. Ill stick with 2 gamma

uncut onyx
#

Is it just me or am I asking alot of questions atm lmao

late venture
#

Played plutonia on uv and got doomed

#

Cant even beat map01

ornate vortex
#

It do be like that when you first play plutonia. The trick is to try and get good weapons early on

finite crag
#

The trick is to play on easy/normal

ornate vortex
#

you could just play with nomo to get a feel of the map (maybe that’s just something I do because I speedrun maps)

finite crag
#

Just play on easy or normal

cerulean delta
#

And most single player ports like Chocolate Doom have some level of multiplayer support.

#

Btw I finally caved and got the Unity port of Doom on PC. Got tired of using a controller on Xbox

finite crag
#

I can't stand playing fps games with a controller

cerulean delta
#

The turning speed is just too slow for me

#

Everything else would be fine, I do like having an analog stick for forward/backward and strafe

#

Everything else is awful though.

dusky sierra
#

Is it weird that I suddenly find Doom on nightmare way too forgiving now that I've played wolfenstein 3D?
Not even on death incarnate, I played on bring em on

#

Now it feels weird remembering nightmare was a "so hard its not intended to be played like this" difficulty when Wolfenstein 3D's "Can I play Daddy?" genuinely made me shit my pants harder.

I'm still wondering how good the person who made the Wof3D difficulties are, I feel embarassed struggling on easy 😭

finite crag
#

probably because damage is so fucky in that game
a shot can be 10 damage or 50

#

and enemies shoot through eachother which is fun.

dusky sierra
#

I feel so insulted playing it

cerulean delta
#

Also at least Doom 64 on consoles supports 100% keyboard and mouse controls

dusky sierra
#

I have casually speedran doom on nightmare but I genuinely can't get through my first playthrough without setting the difficulty to "Can I play daddy"

finite crag
cerulean delta
dusky sierra
#

God who made the difficulties 😭

They're trying to make me feel SUPER insecure by basically calling me a baby to set the difficulty on easy (AND ITS STILL HARD)

halcyon elm
#

is it possible to change the fov on the unity ports?

leaden root
#

Is posibble to get the 3.1 zandronum ver?

#

Or its the 3.0 dead

vast reef
azure nimbus
dusky sierra
azure nimbus
#

Hey, if you're powering through these on nightmare, das pretty powerful

tepid pilot
#

Does anyone know anything about the gun that doomguy is holding on the cover of DOOM 1993?

leaden root
#

Photo?

tepid pilot
#

I'm trying but it's not working

hexed escarp
#

is valiant easier or harder than eviternity

tepid pilot
finite crag
#

hello, for those who haves zandronum to play online, i'll make a server with brutal doom and an map i maked some secs ago, for those who wanna join, i'll publish an image of the server in #screenshots

spice radish
finite crag
#

nobody will join lol

split jewel
leaden root
#

Yes, but i need for android

#

Ahhh, the gun its the zombieman gun

#

Its like the m4 of brutal doom

fathom oxide
#

just beat TNT Evilution 🥳

ornate vortex
finite crag
#

When I first played doom I didn't know there was a run button

#

You just move so fast I just assumed like "ok that's it ig"

dense plinth
#

Yeah na that's the slow speed

#

U don't wanna be using that

silent remnant
#

original classic doom there was no always run option

steel lion
#

That why I prefer source ports

#

But I do like starting the game in dos

finite crag
steel lion
#

?

silent remnant
#

I mean if you held down Shift all the time, sure

finite crag
#

Isn't there that thing with joyb_speed

steel lion
#

?

silent remnant
#

personally i prefer it without autorun, makes movement a little more strategic

steel lion
#

I've always liked it,it made me feel like a Speedrunner in certain levels like e1m1

silent remnant
#

i never got into speedrunning, personally. it's kinda fun to watch sometimes but i don't like to do it

steel lion
#

I remember my best was 17 secs (in e1m1)

finite crag
#

"The joyb_speed setting can be set to 29 to make the player always run in most Doom versions and Doom engine games. Originally it was discovered that setting the value to 31 would produce the effect, but that value does not work on the engines of some games, such as Final Doom, Heretic, and Strife. Doom v1.0 is noteworthy in that neither 29 nor 31 enables autorun; the only currently known working value is 2029."

#

Does this work or not I've never been able to get it to work

silent remnant
#

i've never used it

#

so i have no idea

finite crag
#

I don't play enough dos doom to need it really

steel lion
#

Should I assume joyb_speed is for controllers and not keyboard and/or mouse

#

There were controllers in the 90s

finite crag
#

Yeah and I want one

#

Actually I do I have a sidewinder

#

But I wanna get a gravis gamepad of some sort one day

silent remnant
#

gravis gamepads were dope

finite crag
#

Gravis Ultrasound is better

#

Too bad they're super pricey

#

And you have to get a high end one or you'll need to get a sound blaster or something

silent remnant
#

yeah i'm too poor for that

finite crag
#

The soundfont is enough 😭

high path
#

Gonna play Plutonia wish me luck.

azure nimbus
ornate vortex
#

how would I get around beating Crumpets map 8?

narrow condor
#

I played that one very cautiously and slowly.

#

The secrets reduce the difficulty a lot in the other later maps but the secrets in M08 contain things that prevent it from being too difficult, if that makes sense.

ornate vortex
#

It's the hardest map in crumpets from what i've heard

#

What you've suggested definitely made it a lot easier for me

#

I just have to take the fights slow and with extra care

#

I've got a strategy for getting a sub 5 on the map

#

It's basically just clearing out the pain elementals at the start and getting the ssg secret early

#

it's a lot slower than anc's strat but it's much safer

modest galleon
#

Can a Playstation player finish me map 29 in doom 2 shareplay coop please?

#

At nightmaee difficulty

cerulean delta
silent remnant
#

I have a Logitech F310 and I love it.

finite crag
#

either way at most i use like 3 controllers lol
xb1 controller
ds4
pokken tournament controller

cerulean delta
#

No but it’s newer and has better features.

finite crag
cerulean delta
#

Analog sticks and triggers for one, it also has a switch on the back for directinput or Xinput

halcyon elm
ornate vortex
#

Ragequit after doing 160 attempts for crumpets map 8 (super annoying map btw)

keen patrol
#

Should i try to run Doom on my local theatre screen?

finite crag
leaden root
#

Some tips and tricks for doom 2? (Secrets. Monsters. Etc)

silent remnant
leaden root
#

The Best trick what I Know is if You have a rocketlauncher You shoot down and you will do a rocketjump, its better When You have 30%

leaden root
#

Okno lol! But some tips?

spice radish
#

wrong game

atomic violet
#

Anyone want to do the trophy when I m with you from doom 2. Let me know if you guys are interested. I am from playstation

finite crag
#

Both should be used for different things

remote cedar
#

use shotgun to snipe low tier enemies from a distance

#

SSG might be more cost-efficient but you must use it wisely

#

save it for bigger enemies or crowds of low tier enemies

leaden root
#

Thats a good tip, shotgun its good for zombieman to pinkys

#

When i see the arch vile, i was surprised and tense, because its a powerful enemy

finite crag
#

Ssg is better for for pinkies

leaden root
#

But the arch only cost 3 or 5 shots of ssg to kill easily

#

I was like: fast?

finite crag
#

I ssg lots of enemies but some I don't

#

I don't ssg barons cyberdemons and spider demons unless required
And I prefer to use other guns for pain elemental

leaden root
#

I has an strange moment with him

#

You know the map when in a room its a lot of baron of hells and a cyborg (i dont remember the name)

remote cedar
#

I usually SSG hellknights but I like to keep rockets for barons

leaden root
#

Cyberdemons

#

Him

remote cedar
#

I also tend to use a healthy balance of rockets and SSG for mancubi and arachnotrons

remote cedar
#

no point in wasting rockets here

leaden root
#

You know the map when in a room its a lot of barons of hell and a cyberdemon?

remote cedar
#

Doom or Doom 2?

leaden root
#

2

remote cedar
#

Yeah that one

#

I just let them infight

#

and then I finish the rest either with BFG or rockets

#

I even go close quarters with em thanks to that invulnerability sphere nearby

leaden root
#

In that map, the first play i found a pain elemental and killed me, but again, i dont see him

remote cedar
#

pain elementals in real classic doom are a pain

fathom oxide
#

i usually play on hurt me plenty, so what difficulty should i try sigil on as a challenge?

remote cedar
#

they float but they're infinitely tall, thus you can't always kill them and they spawn lost souls which also are infinitely tall

leaden root
#

The worst thing on ultraviolence its the respawn

remote cedar
remote cedar
leaden root
#

Nono

fathom oxide
remote cedar
#

nightmare difficulty has respawning monsters

leaden root
#

Or its me

remote cedar
#

ultra violence doesn't

leaden root
#

In doom 1?

remote cedar
#

yes

#

in classic doom enemies don't respawn on any difficulty except nightmare

#

I'm stupid sorry

#

and some enemies are much more aggressive in nightmare difficulty too. any hitscanners (zombiemen, shotgunners, chaingunners) are absolutely terrifying

fathom oxide
#

my least favorite thing about classic doom is the hitscanners. You can't dodge any of their attacks and they're annoying too

remote cedar
fathom oxide
#

I'll keep that in mind

remote cedar
#

once they're set on shooting, their scope is locked so you can dodge them easier

#

of course, it's not completely foolproof. especially for chaingunners which will always end up landing a bullet or two in you at the very least

fathom oxide
#

i just dont like them because of the prominence in every level almost

remote cedar
#

it's usually early game for zombiemen and shotgunners

#

chaingunners will however persist in mid-late game

fathom oxide
#

i also find the cyberdemon to be kinda more scary than the mastermind

remote cedar
#

they're usually replaced with stronger enemies afterwards (notably Revenants)

remote cedar
remote cedar
#

the spider mastermind has 3K HP and has a DPS of about 80 max
meanwhile the cyberdemon has 4K HP and has a DPS of about 180 max

#

both are resistant to blast damage

#

which is why the BFG is the perfect weapon to take them down

leaden root
#

On doom 2 its horrible the respawn on ultra violence

#

Its my difficulty, not insane but not so easy

dry pilot
#

i tried cheesing doom 2 with gzdoom jumping but got stuck in a teleporter with no exits

finite crag
#

wdym

dry pilot
#

i mean a teleporter with walls surrounding so i cant get iout

inner vine
#

yo i just got a decent time on courtyard

#

with a glide

honest carbon
#

i like doom

finite crag
#

Same

#

What about rise of the triad

vast reef
#

horizontal rocket jumps are possible though

steady mauve
#

is all fear the sentinel safe cause opera says it isnt

vast reef
steady mauve
steady mauve
vast reef
#

as in forced

steady mauve
#

it saved me today

vast reef
#

well, any reputable browser

gusty falcon
#

a senario in mapping ive been seeing lately in my adventures with custom maps that i do not like is when a mapper puts a med kit right in front of a switch or door you need to progress

#

basically making you waste it if you're not in need of health at that moment

#

this switch lowers the blue key in another room

finite crag
gusty falcon
finite crag
gusty falcon
steady mauve
#

is there a doom 64 vr mod for oculus

junior geyser
#

That would be dope

spice radish
finite crag
#

Guys should I buy a calculator with doom on it

frozen jasper
#

you could buy a calculator doesnt have doom on it and mod it yourself or just buy a normal calculator and play doom on your phone or something if you realy wanna play it on a small little device

azure nimbus
remote cedar
#

I thought enemies decided where to aim right before they fired, when their sprite changes to them getting ready to shoot. If I'm correct, that would mean you have a small window of time to get out of their scope before they actually shoot. I haven't found anything proving me right though.

azure nimbus
#

if that was true, then how do projectile enemies always shoot correctly?

#

Their sprites do an angle change twice. First when they start to attack and right before the projectile comes out(except barons and knights)

remote cedar
#

Listen man I don't know
If I'm wrong then I'm wrong, doesn't matter much to me

zealous jetty
#

are you guys talking about hit boxes

#

cause I don't see how much of that matters in a game where you shoot straight and your bullet hits something in the air

remote cedar
#

No we're talking about how enemies aim

zealous jetty
#

oh

#

well, I suggest you go into the game code and find that out, cause I don't know about how enemies aim

remote cedar
#

I'm not doing that

#

(I'm lazy)

zealous jetty
#

lol I'm lazy too

#

otherwise I would have beaten doom 2 already

hexed escarp
#

I wish there was a yt series of someone playing plutonia for the first time

#

That would be so funny

junior karma
#

sunlust would be even funnier, "ok so this game is called doom, as you'll find it's quite easy"

vast reef
cerulean delta
stoic shadow
#

hey there peeps

#

recently downloaded GZDOOM

#

and my first two mods were MOON and MyHouse

#

and i was wondering if anyone here knew how to combine 'em

dusky sierra
#

Can someone tell me why so many Doom mods (weapon ones to be specific) tend to always have no reloading?

vast reef
#

reloading is NOT the default

finite crag
#

Why would you want reloading in doom

#

Idk reloading is annoying for me if a gun isn't fully loaded I fixate on it

ornate vortex
dusky sierra
dusky sierra
# finite crag Why would you want reloading in doom

@vast reef @finite crag

I know I'm late but I misworded what I was trying to say which sort of twisted the way you two see it.

(I don't blame you, I typed that message in a rush)

What I was actually trying to say :

Alot of the weapon mods that I'm really looking up to right now have reloading in them (gunslinger 2.0, highnoondrifter, naku naru, etc)
And whilst I do prefer NOT having reloading, alot of these mods don't have an option to turn them off.

Funnily enough, turns out its because I accidentally set R as crouch and that automatically removes my keybinds for reload so this isn't a problem anymore 😬

dusky sierra
#

I regret sending that message now because now I seem like I like reloading.

And I also hate sending that message because apperantly it was me being stupid and not actually a bug skull_blue

mint elk
#

I'm curious I want to get into doom modding as a fan of pve mods like cod zombies, what's a good mod to start with? I heard brutal doom is good

finite crag
#

Plutonia

mint elk
#

Also I'm a big fan of shotguns as my main go to weapon, what are mods with awesome shotties?