#classic-doom
1 messages · Page 32 of 1
They just fill up the room with too much garbage that does too much damage and I can't really use rockets like with Archies
I just tried playing MyHouse but quit after weird things showed up
Pain Elementals spawn more frequently and most modern Doom ports removed the Lost soul limit making them artificially harder to deal with it than intended
like the weapon animations got weird, music restarted, enemies respawned, that stuff.
i just quit after that
and after i died lol
They're originally made to be much more easy to deal with, but some guy thought it was a bug and "fixed" the limit on how many Lost souls pain elementals could spawn
Can't you disable that in most ports
I don't know, I've never tried.
Most of the time when I see a pain elemental, I just Super Shotgun it asap
You let that thing live for more than two seconds and your fate is sealed
I know prboom had a feature to disable that
I don't think other modern ports could unless you program it yourself.
Still maybe its possible but as of currently I think there isn't to my knowledge.
so turn the lost soul limit on for vanilla maps
Am I insane for thinking Zombiemen are more annoying than Imps?
imps are easy to dodge. Zombies are impossible to dodge
Especially in Nightmare, atleast Imps are dodgable
Zombieman (not shotgunners) are less aggressive than other monsters because of their slow speed
Once you're in sight, they slowly take down your HP just enough so that the next demon you meet could one shot you.
Yea its because of gameticks
Also the reason why Lost Souls are overwhelmingly more aggressive than any other monster
They're the least aggressive monster. At least according to our lord and savior, Decino, Lost souls in doom1 and doom2 are the least aggresssive. But in d64 they are hyperaggro
Yea 64's completely different beast
I wonder if they're related to the balancing change for the chaingun
I think it might've been since 64 is kinda weird with its ticks
d64 has a slower tick rate(30 Hz vs 35 Hz). Again, from decino's video, it's tied to the faster animation on the lost souls
Not really
Like they can be hitscanny
I think Wolfenstein ss are more annoying than chaingunners
Because of placement
Atleast they're less common
They are easier than chaingunners
But because of how they're placed it's difficult I find
Honestly I don't find chaingunners all too annoying in general
Plutonia
We're not gonna talk about that-
"this trap right here is what got him hired at valve"
I honestly can't sleep without hearing Decino's voice ngl
Binge the entire Casali channel
does anyone have a Pwad for recyclement?
Usually the city does recycling
i am the world
Chaingunners. Great as a singular enemy. 10 more and they're a firing squad.
A demon you find annoying in Doom that you rarely see people complain about?
The Columbine map and mod is very well done.

@celest coyote great video for your first major one that you posted back in #videos several days ago. Hope more people check it out, since it has like no views lol
I probably just don’t consume a lot of Doom 3 content but the Zombie Security can fuck off
Respectable
i do not think I'll be able to beat "run from it" on a 3ds
I believe in you 💜
might have to rebind controls for this
Which model of 3ds
n3dsxl
Do zl and zr work
yeah
C stick?
it works, but stylus aiming works better for me
that could be good but i don't think this port supports it
Damm
maybe if it's too hard, I'll just idclev to the next level and play the level on my pc when i get home
Thanks, man, I appreciate it. I hope more people enjoy what I created as more time passes.
i just got doom 2 on my switch
honestly i find it more enjoyable than the newer ones like 2016/eternal
does anyone know how do I learn to mod in doom?
Do i need to know any programing languages and is there a tutorial on YT because i can't find any (only mapping appears)
Dear friends, I bring to your attention the project EGREGOR. Here you will see a gameplay demonstration of the seventh map of the first episode, consisting of 11 levels.
I am actively working on this wad. Wad is compatible with Vanilla Doom , so you can play it on DOSBox
And sorry for the shitty sound, this oversight will be addressed in futu...
The good ol Bruiser Brothers (aka Barons of Hell) Use your rocket launcher or plasma gun when you come across them
Hi
i wonder why videos about doom mods stopped coming out
all the bigger videos about classic doom came out 3-6 years ago
Gone and done an updated Doom mod tutorial because I've had a few folks ask me about getting mods working and load orders. So here's a basic tutorial video on GZDoom and ZDL, hope this is helpful to anyone that might need it.
Download links:
GZDOOM - https://zdoom.org/downloads
ZDL - https://zdoom.org/wiki/ZDL#Versions
CONTENTS:
INTRO - 00:00
...
Im a little new to Doom so what is the difference between Doom 1993, the ultimate Doom, Brutal Doom, etc.?
Ultimate doom is doom (1993) but with an added chapter using enemies and stuff from doom II
Brutal doom is a mod for either doom 1 or 2, I can’t recall
Brutal Doom is a fan mod that adds elements of modern shooter games to the original Doom games.
Doom is the original game with three episodes, Ultimate Doom is a rerelease with an additional fourth episode as they said, but it doesn't have Doom 2 monsters. Rather some mechanics were backported from Doom 2 like switches that require keys to trigger.
If you're getting into it for the first time, my personal recommendation would be to get Ultimate Doom and play all four episodes in order, followed by Doom 2.
Switches never require keys to trigger in vanilla doom. That was added in boom. It's possible that I'm misremembering or conflating it not existing in the levels with not existing in the engine so if you know a particular level or if they just didn't put it in, let me know. I'm usually pretty confident with my doomz but particular keys and triggers are esoteric enough that I'm not totally sure
Im playing Doom on Ps4 and it said 4 episodes so idk but e1m9 made me a bit pissed from time to time ngl
Also im completely stuck on e2m9 now
I run out of ammo and end up trying to do run by chainsaw hits on the final two barons that i can get down but i always die so ive kinda given up
For now
Any tips on e2m9?
isnn't ultimate doom just doom 1 new episodes with existing assets and enemies
Honestly uh I forget
But it’s like one new episode
Get the demons to fight each other
Then finish off the stragglers
Wait the barons will fight eachother?
E2M9 is probably one of the worst levels in doom because it's basically just testing the infighting mechanic
No
Lead the barons into the cacodemon room
Oh
The barons and cacodemons will fight each other if they hit each other with their projectiles
Doom's infighting is basically if 2 demons of different species hit each other they stop attacking you and attack each other till one kills the other
Only the zombiemen can kill each other of the same species
I think i saw that in an earlier level but just assumed it was natural
Thx for the tip
Was on the literal edge of throwing my controller into hell so that it will fight the demons for me lmao
Well it was on e2 cant remember the map but i walked into a room and a cacodemon and baron were already fighting
Cacodemon died then i fought the baron off ez
Caco could have hit the baron with a projectile as you walked in possibly
If it's E2M4 then that would have been what happened, the caco and baron at the start of that level are not pre programmed to fight
Tbh for a first timer I'd recommend they skip ep 4 of ultimate doom and go straight to Doom 2
Or at least don't play it on ultraviolence
One of the best because you get supercharge and also get to skip e2m5
@vast reef @halcyon elm Sorry for the pings. Thank you for answer. I will try out Slade and go from there.
Good luck pal!
I love classic dooms
DoomWiki sez
As Doom II features were present in the [Ultimate Doom] executable, some of these, namely sector type 17, the key-requiring switches, and other linedef actions such as blazing doors were used in the additional levels.
It's a bit annoying that Doom, Ultimate Doom, Doom 2 and Final Doom executables all differ in small ways in terms of engine quirks and mechanics.
Like the lost soul bounce or the exit teleporter Z coordinate preservation.

You have Doom 1993 and Ultimate Doom
Those two are official from ID Software and difference is only one episode, Brutal Doom is just a mod for the game
i know how to use gzdoom, for like 2 years, thank you for the video, but i need like a tutorial how to actually make mine pk3 or wad file with like custom weapons and some stuff like that
learn zscript
there's an official tutorial
or decorate if you want to target zandronum
Is the doom mobile port any good?
Mighty DOOM?
if classic doom
its just the same thing as doom, a smaller screen and buttons on it, idk really
mighty doom is good game
i mean everybody liked the first doom
so ig its good
out of all 14,990 ratings on steam, only 490 is disliked ratings
Why should someone don't like classic doom?
i dont like the fact u cant aim up and down
otherwise its a great game
skill issue
Yeah that was a problem of the time that's a point yes
game has autoaim, you can hit everything you need to
no!1!!1!1!1!!11!!
😂
Me when Hexen
Hey does anyone here ever play the mod gunslinger 2.0?
I'm trying to get it to work, but it seems like my guns are unable to reload?
Maybe I'm pressing the buttons wrong or is there some bug here?
The double barrel works though since it automatically reloads itself
check they key binds
I tired to play the first level of doom, killed all the enemies, and just didn't know how to progress. am I doing smthn wrong? i feel like an idiot
first map is pretty straight forward. open the doors after that acid pit room and the exit is right there
lol, i cant figure out what button to interact with kb&m
spacebar
it was awhile ago tho, just thought of doom and thought I would ask
thx
Is it weird that I keep binging and replaying Doom I and II, and I could go hours on end without getting bored.
But whenever I reach Map 11 Circle of death on Doom II.
I lose all motivation and at times quit.
I don't know how to describe it, but I really dislike this map
Doom II maps in general are sort of messy and some are outright lazy compared to the first Doom, but this level is one of the few early ones where it really shows.
Doom 2's map design is...not very good. But that's because Sandy designed most of them.
I also dislike Tricks and traps, I know its a personal favourite for the community but I genuinely hate it, and it feels like its the most "filler" doom map in history
Feels less of a map and more of a fanmade arena from a first-time modder.
Yeah but the early ones feel alot more polished than the later ones
Do you have any notable map you personally dislike yourself?
Downtown. Downtown can fuck itself.
Oh yeah that map was also a pain in the ass
Very hard to enjoy, and the map design is eye-soring.
At times its so dark I need to change my screens gamma
i don't mind the darkness, but the overall design is trash
someone remade it in quake 2 as a multiplayer map though and it works surprisingly well at that
Quake's alot more fast-paced, and the map works sort of well when you could jump
I think the enemy placement and the gameplay is what made the map terrible
yeah
Doom I's enemy placement genuinely feels smart, where it makes sure that each enemy is at the perfect location.
Like the Imps on the first level intentionally were placed above ground to teach the players of autoaim.
Meanwhile Doom II just sort of places enemies randomly
Its sort of spammed and doesn't feel as natural as Doom I.
Sandy's maps had interesting ideas, but were poorly executed imo.
Sandy is better as a strategy game designer
They're at times confusing, and there are alot of areas that don't need to be as big as they are.
The enemy placement feels very amateur as well.
I'm really picky with enemy placement personally. Really annoying when it feels essentially random.
Doom I had enemies kept in mind whilst making the maps, so some areas of the map are literally made just for the perfect enemy placement.
Meanwhile Doom II for alot of parts doesn't, they create the maps first and then just throw in enemies in there.
Doom I makes sure you have the perfect health to enemy ratio, they make sure that you have enough health for each enemy encounter.
Doom II again for the most part doesn't.
It's a shame because Doom 2's enemy roster is excellent.
Right??? I'm so mad that the spider mastermind has almost never gotten the spotlight and is often skippable or easily dealt with
Same thing with Cyberdemon
Doom 2's demons are so underutilized
Good thing we've got plenty of excellent fan content that has made great use of them though.
Yea it really shows their potential.
Я шиз
Alot of WADs genuinely have better map design than Doom 2's
справді? Я використовую Google Translate, вибачте, якщо я не розумію
Не могли б ви сказати нам, чому ви відстій?
Не, я не общаюсь на украинском.
У меня русский
Извините, гугл определил это как украинский, лол.
Я почти уверен, что это английский сервер, вы могли бы говорить по-английски?
Keep it english only please
Woke up with the wrong language settings
what's wrong with sandy
im playing through Doom 2 rn for the first time, just finished Doom 1 for the first time just before i played and i feel like doom 2 maps are wierd esp compared to Doom 1 , like im on lvl 16 and it looks like its gonna be another huge map that im gonna spend the next like 5 mins just figuring out where everything is before i start to progress
does anyone know very fast paced doom mods?
is there a spanish translation to the knee deep in the dead novel?
He sucks at making Doom maps
I mean he doesn't
or at least I don't believe so
Sandy had like 20 maps to make for Doom II in the span of about 10 months
I think anyone with that workload in that timespan would have to cut corners with some questionable design
i mean can you say he's bad at making doom maps when he's made 25% of classic doom
Sandy otherwise made decent maps when he actually was able to flesh things out
to be fair episode 3 is pretty bad but half of it is ok
i mean my favorite levels are mcgee so idk maybe i shouldn't talk
I think Slough of Despair and Unholy Cathedral are the only Inferno maps I dislike, for good reason
well they suck
slough of despair i don't mind
limbo is fine
unholy cathedral is where i quit lol
but a level i hate that many don't
mt erebus
I like it
is that one message for the archvile or
only reasonable doom fan
wdym
No matter how many times i play 10 sectors i don't think I'll ever not enjoy it kudos to the map makers that they managed to squeeze so much into these tiny maps
My only gripe is that it doesn't also have its own midi music
Though demonsteele usually makes good midi accompanyment
Is hexen bad
I think it depends on the kind of game you enjoy
You probably wouldn't
Because take unholy cathedrals puzzle bullshit and extend that to an entire game
What a great concept for a game
This is why hacx is better
Hacx is the greatest game of all time
tbh Unholy Cathedral isn't that bad to me
there's a gibbed corpse in front of the teleporter to take you out of the central area so while it's easy to get turned around you can still identify where you need to go
it's layout certainly isn't ideal but I've never rage quitted at the level
i beat scythe
Should I worry about the map I’m making being too cliche/doing smthn that’s been done so many times?
Nope. Cliché maps are perfectly fine as long as they're fun.
Heck, if the map is fun enough, I'll turn a blind eye to a lot of things like lazy design and mapping mistakes.
I’m trying to be very meticulous with the design
Despite being a smallish map01, this map is taking me ages bc I'm also learning the ropes of the eternity engine while making it
so many people disjointed e3m2 and I'm not sure why
How do people make those 1v1s against demons? (doom2)
???
you want a map where you fight a single demon? that's easy to make with any map editor
1v1 against demons
Wdym 1v1 against demons
what the fuck do you mean
put two demons, one being friendly to the player and other normal. (ex. 10 friendly barons vs cyberdemon)
the barons will kill the cyberdemon
because the barons are friendly to the player
you don't even have to do that to initiate infighting
yeah but is more easy
just let the cyberdemon hit the barons and they'll fight
instantly all the barons will fight
no it isn't because you have to mod in "friendly demons"
to the cyberdemonio
no??
yes
oh
yeah i thought you meant the barons would fight each other
complete your sentence in one message
a ring
nah
the fuck you mean "nah"
doom doesn't have any sort of "friendly monster" feature you can toggle
you'll have to mod that in
look in pm
oh with mbf
works in gzdoom also
sorry lol
and in zandronum. i checked
i don't know if that's what they mean by "1v1 against demons" though
"Helpers" are gonna be MBF and upwards (MBF21, DECORATE, ZScript, EDF, etc.)
I will help with that
but are you the real one
In vanilla, it is very rare. You need a baron to nonlethally attack a barrel. Then blow up the barrel to hit the other baron
In very old versions of doom, enemies could aggro against themselves this way
cacodemon suicide video
In editor?
Has society changed much that the uploader actually added a suicide helpline number in the description of the infamous Cacodemon suicide video dating decades ago?
It's just an old DOOM engine quirk after all.
i think that's silly, even by today's standards
Not like its a bad thing to put it there, but it sure does ruin the mood.
Its definitely not a normal thing and not society though
I think it was added because some comments made it seem worst than it actually is.
Btw, considering to get doom 1 or 2. Which one would you guys recommend?
2 if you're on PC
y?
most mods and maps are for doom 2
you're locking yourself out of a LOT of content if you just have doom 1
Mk. Ill prob go with that then
Woah wait
Wait for sale and buy both
Are you looking to buy for casual play or for mods
When is next sale again?
pretty much both
Because gameplay and map design definitely goes to doom I instead
I think Doom I is better, but Doom II has more additions alongside the iconic Super Shotgun
But yeah what @vast reef was saying was basically right.
doom 1 dosent have the super shotgun? Damn
Yeah but for me, it made it more fun
gameplay and map design in custom maps made for doom 2 beat doom 1
doom 2 wins
If you could, both are good.
I personally like Doom I more as it has more love and overall is just more fun for me.
But Doom II has all the additions as Doom I (and more) but I enjoyed it less, and the maps are more meh.
Welp I think I got myself stuck in a area in E1M9
which sucks since I'm literally near the level end switch but I'm stuck in the nukage area cause I went for the secret and I can't see a lift or something
SS?
Dms
no need, just paste the image link
Of the Automap or of what I currently see?
Yeah but take a good pic of what you overall see
Or this 
So post it in screenshots and copy the image link?
Don't just screenshot the wall or smth
140 fov 
Quake players
Are you standing on a secret area?
Nevermind its not a secret
I'm not really sure where this is, but almost every secret has a secret wall hidden somewhere.
Just spam the use button whatever keybind you're using
That was the switch to make the bridge to the exit
Oh ok, sorry I don't fully recognise all maps
Welp that's problem solved?
Nah i’m still trying to find my way out of the nukage area that you have to enter to hit the switch, would it help if i take a picture of my Automap?
Yes
I'm replaying the map just to see what your problem is
What was your last key obtained?
Blue is the key to the exit room so Blue
Am I weird for using a guide for the secrets in this game?
yep
also yep
nope
if you are where I think you are. there are stairs
Already escaped with the help of Shell
nice
yes
who else plays continuous
i do for the most part
Yeah real Doom players hump every single wall until they find a secret
should be like rott with pushwall count at the end
But do u ?
Do you like blood in Doom
Well here some blood for you guys
Songs:https://youtu.be/sMNW7qTNjJ0
BRUTAL DOOM v21: https://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v21-beta
#brutaldoom #jojonathasthenewspartan
i don't really care for it
too much gore looks stupid
and really it doesn't change much
i only like it as a damage indicator
Yeah, not much would change if Doom had no blood but some other mechanic to indicate damage.
yk even sgt mark iv himself admitted these look stupid
LMAO, it's actually EASIER to see in Sigil when using the PSX Doom mod
yknow, because of myhouse.wad, e3m4 has taken a new meaning somehow
did it
hell beneath, 100% kills, pickups and secrets
I've done it a few times now but getting 100% secrets is hard because the second secret is very temperemental when it comes to counting as completed
you can trigger the baron trap without the secret counting
My G

MyHouse of Pain
Me after i miss one item in my house.wad and have to restart the entire map
Holy crap why has no one told me about OpenGL ES?!?!
Its REALLY good for total conversion mods where they could cause alot of lagspikes
Went from averaging 20 on big maps, 10 on effect overload, 70 from looking at a wall
to
65 on big maps, 60 on effect overload, 70 from looking at a wall
(I set my FPS limit on 70)
What's the recommended difficulty setting for a new player in 1993 DOOM on PC?
depends, what other fps games have you played before this?
A lot. I'm not new to the genre.
ultra-violence then
Okay, thanks
nightmare is a joke difficulty
Guys I am hosting a server on Zandronum it's called 64 Player Deathmach by Immistyer
nvm
Bruh this is brutal doom
?
What if all Classic Doom enemies were hitscan, which enemies do you think would exceed the most on? 
And actually is there a mod to make this happen? If so that would be batshit near-impossible lol
depends on the damage
same damage as the projectiles?
you'd turn shit like arachnotrons into absolute menaces
The Lost Soul was going to be a hitscan enemy.
this is satire
right
r-right?
They said that they'd played a lot of shooters before. So UV makes sense
It's fine to start on HMP or lower if you want to learn the maps first then come back later
but doom is different from other shooters
The vanilla maps are doable on UV if you have some experience with other games
Songs:https://youtu.be/sMNW7qTNjJ0
BRUTAL DOOM v21: https://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v21-beta
#brutaldoom #jojonathasthenewspartan
people do fatalities?
but why would you want to do fatalities
all they do is waste time and remove the satisfaction of shotgun
how do you even do those?
What do u mean
how do you do a fatality in BD i cant figure out how to.
U need berserk
why don't you play a better mod instea-
oh ok
ok ill play lilith.pk3
yep
maybe a little bit of 7869.wad, uac labs, or myhouse.wad
or just beautiful doom
just don't tell graf zahl if you're playing lilith
ive been here for 10 seconds so idk who that is but ok 🙂
Doom 1 or doom 2
plutonia
The apex of comedic remarks
Truly breath-taking and unique, the humor lies in the fact that they chose an option that wasnt listed
Definitely deserving a simple "XDDDD"
thank you
anyways when we think about doom 2 vs doom 1 we already know which one is better
it's hacx
hacx is better than everything
As much as I enjoy your comedy I was looking for a sincere answer
hacx
that's your answer
it's just that good
hmm i wanna play a gameplay mod but which...
But what's the question? Which one we personally like better? Which one you should start with? Which one has better maps?
which one is better overall gameplay wise
That's really subjective, but I personally like Doom 2 better. Mainly because I'm used to its mechanics, arsenal and monster roster.
As for the maps, eh, some of them are fairly bad.
This would make levels like Dead Simple incredibly difficult.
I think Doom has better average map quality.
Honestly its really hard to decide which is better because alot of people despise Doom II and whilst I do prefer Doom I more, I think Doom II just has more mod support and replayability
Actually wait a second, there is a mod where you could play both on Doom 2 alone @subtle flare
Underhalls is iconic for doom
I was just thinking in terms of the base game. With regard to custom maps, I'd pick Doom 2 over anything else any day.
Same
I like the style of classic doom over new doom where it’s not like a story game it’s just a campaign
Makes it a lot simpler
I do prefer Doom I since the maps don't feel weird and cheap and the enemy placement is godly-good, but mods easily fix that and there are also some good Doom II maps aswell I suppose.
If I was you I'd start with Doom I, but if you could only get one I'd get Doom II
not different enough that you'd struggle
why do you keep posting this
brutal doom
but gore is so lame
gore to me becomes so
sometimes it just looks dumb
like doom eternal has those fleshwalls which just look stupid more than anything
but gore usually looks meh
I kinda like gore in games, even if its cartoonish and childish but maybe because I just like the aesthetic more than anything else.
assuming you're takling about the super gore nest, that shit looks SICK
BD is just stupid pixel gore
i hate how the super gore nest looks
Jesus Christ sorry
why
I think it’s fucking awesome
it just looks stupid imo
like
wow
flesh
so scary
to me flesh is just really like, weird
to me it's not scary moreso just gross
you're eight years old if you like brutal doom fatalities
...that's the point
to look gross?
No I’m 17
Its less scary and more satisfying for alot of people, me included.
yes
yeah doom eternal is a gross game in general makes sen-
to me everything after like
classic is just meh or bad
sorry 😭
what r ur tastes in FPS games
dos
ah
Me?
i like doom most
no somebody who likes brutal doom fatalities and keeps posting it doesn't deserve this question /j
i also like wolf, quake, rott, some other ones i forgot prob
I DESPISE MOST MODERN FPS GAMES
wow they can be god awful
again the newest cs game i like is from 2004
what about the boomer shooter revival games
they keep the art style but introduce more complex movement and mechanics
I like wolfenstein 3d and dead space and doom 3 and doom eternal
But I like dead space a lot
Doom 3 honestly deserves to be its own thing
ah i hate doom 3
after a while i get a little sick of them
i mean most copy quake 1 which is fine but i like the other ones too
especially when they don't copy the quake 1 asthetic
just the
brown
Woah there's censoring in this server?
most of em only copy quake 1 as in "brown, polygons"
The only reason I like doom 3 is the pistol
fast gameplay is a given
tf did you say to activate that, I've never seen that before @lament epoch
yeah that's my issue
name them though
as in like games like that?
yes
i can't name much off the top of my head except dusk
hrot to me looks good but it's so brown
When you equip the pistol and you pull back the Glock it has a super satisfying sound
oh
that's the intended aesthetic, old, brown, and washed out
amid evil is less brown
amid evil is heretic/hexen inspired so there's that
but quake is more than that 😭
unless it's trying to be its own thing
of course it's trying to be its own thing
???
No offense, you kinda do.
Though people have their own tastes and preferences and I'm ok with that even if I disagree.
yeah
I mean it depends for me but I could name alot.
mighty doom screams "we made this for money and don't have an idea on how gacha games work"
that's a lot of mobile games LOL
I mean its a mobile game, what do they do other than that?
most games understand gacha a little at least
mighty doom has lootboxes so pricey it basically kills that entire concept of getting you addicted
Its supposed to be gacha?
it has 10 spins
it has gambling
with option to buy currency
it has gacha game mechanics
like the play limited with energy so
i'd say so
I just thought its a cute artstyle for Doom lol
Idk never played mighty doom, and might never to be honest.
stay away
I could never play new Doom without thinking what they did to Mick Gordon ngl
lee jackson for doom when
every fan wad steals all his music anyways doesn't matter
how many doom wads have fastway
Music from a great game, Rise of the Triad, made by Apogee. I could say that the music is better than the game (my personal favorite)
Alot of them do, can't count them all that I've known
why don't they use havana smooth or smoke and mirrors
anyways i can't tell if final doom is good or bad
i like splitting it up into two megawads so i can say one is good and one isn't
Can't wait for the nightdive rott port in a month
I'm excited for it
The shareware demo is available on Steam now.
Found a Doomworld thread about the Unity port and it has some classic wads ported to it
I had no idea it was so hard to work with, I thought it was drag and drop
Ive mentioned in the Widescreen thread and the Unity port thread that ive successfully ported several well-loved older megawads to the Unity Port, with a near-official add-on feel. After a bunch of testing in both singleplayer and multiplayer, I have six of them ready for posting. They should wor...
Maybe if people are gonna mod a vanilla port I’d suggest International Doom, or Crispy Doom if you’re good at setting up the sound
crispy doom isn't very hard to set up
i wonder how i can port these
True, but if you wanna get better MIDI music then there’s a bit more work to do since you’ll have to find a sound font and point the setup EXE to it.
Plus the current stable version has a serious problem with its MIDI playback on Fluidsynth, it loops incorrectly. There’s a 5-10 second delay before the music restarts.
(If there’s a way to patch it that doesn’t involve compiling an unstable build from source, I’m all ears)
i see
i've heard the doom ost so much that i usually just put on a playlist in the background tbh
Ehh, I’d rather not have that hassle and just have it in the game
no i mean
the playlist isn't the doom ost
Oh ok
i meant to say i don't really care about the music enough to set it up
But I’m not always playing the vanilla WADs, I’m playing vanilla compatible WADs that usually have their own soundtrack.
I set it up with Roland GM sound font just like most of my other source ports
Which come to think of it, something like Woof or Nugget Doom might be even better for someone coming from Unity. That or ZDoom32, which is basically a current updated version of Zdoom 2.8.1.
I still cant choose if I should get doom 2 or 1. I will prob mostly be doing gameplay, but doom 2 DOES have alot of new enemies, and mods.
doom 2
if you're on PC just get doom 2 without hesitation
alr. I am pretty much like 30% wanting doom, but I just want to get sure lmao
doom 1 is better than doom 2 and even then, it was made in under a year
it's not just "doom 2 has mods" because what doom 2 has over doom 1 is wads, the vast majority of which have vanilla gameplay, just different levels
those wads can have much more than just a year of effort poured into them
as well as way more years of doom mapping experience and knowledge to build off compared to when doom 1 was first made
So in conclusion, doom 2 for pc.
yes
If you can get both, just do that. But if you have to choose I’d say get the first one before buying the 2nd one.
if you can only get one, doom 2
if you plan on playing through the series, get doom 1, beat it, and get doom 2
That’s what I’m saying.
I am getting doom 2. Its only maybe if I'll get doom 1 later
good decision
good decision
Wait for a sale and buy all the classic dooms on pc
archive.org because the people who actually made the game aren't getting any money from this atp anyway
i just loaded up Final Doom for the first time, how do i access the TNT portion of the game?
what is psx
i bought it on steam a while ago and im only now getting around to playing it
playstation final doom
doesn't it have like a uhh
manager on steam version
it does and i went through it and found the TNT.wad but it has two versions, one just labeled tnt and the other labeled tnt+mouse, what does this mean?, also is there anyway i can make it so i dont have to go through the files everytime i wanna play the game
sourceport
do you have doom 1 or 2 on steam
you could just use that if you don't wanna setup something like prboom or another sourceport
i do have doom 1 and 2, how would i play final doom on them if you dont mind explaining
unity port has bethesda.net
two addons are the final doom wads, so you just download those
that's probably the easiest method ig
on steam they kinda fucked it up
the play final doom option launches plutonia experiment
yee thats problem im having
yeah try launching tnt evilution
or just launch it through doom 2 since they also added it there after they delisted final doom
would launching through doom 2 improve/change anything?
nope
same game
however launching it through doom 2 unity port "improves it" by making it a little more modern ish
also if you're using dosbox i'm pretty sure the recommended thing is to actually just create your own dosbox installation because they really did not put any effort into it for the steam release
i tried launching the tnt and both versions of it have weird controls, one uses the mouse to move and look around and the other doesnt use the mouse at all
idk how to do that
this seems like a lot of effort for a game ive heard been called the most worst in the series
plutonia is good
tnt is bad
the dosbox site might have a guide
i mean you could just use a sourceport
what would be the best sourceport
not really a best one
it depends what you like
would i have this same trouble with DOOM 64?, which i was told to play after final doom?
if you want dos+ you might like chocolate
if you like speedrunning or boom compatible you might like dsda-doom or prboom+
if you don't care about vanilla and like mods you might like gzdoom or zandronum
doom 64 on steam has an updated port
unless you wanna play n64 version for
some reason
somebody in gen chat said to play GZdoom, is that easy enough to set up and start?
yes
utter bullshit because plutonia is the best classic doom game
tnt is the worst one/
dsda doom or prboom+
or woof idk
i used prboom+ and switched to dsda doom because of the cool features
turn off mouselook and jumping in gzdoom
also turn off linear filtering, that shit is HORRENDOUS
oh wait he's talking about accessing tnt
yeah i guess tnt is the worst...
isn't umapinfo graf zahl prboom
You have to do too much in GZDoom to get it to play and look like normal Doom. There are other source ports that work WAY better for normal Doom.
okay ive got gzdoom, now do i need to have the games i wanna play installed or do i just need to own them
add to directory
so?
graf zahl has the saltiest member title and gz doesn't run all that well but like
also umapinfo is a lump, could've sworn it was a prboom+ fork with a really weird name
yeah i know same
someone can play with me to zandronum online?
@finite crag @vast reef @silent remnant i forgot to say but thank you for helping me get this set up, i appreciate it!
I’ve been looking for a WAD that surprisingly might not exist, it’s a WAD that ports all of the console exclusive Doom maps to vanilla PC Doom. It doesn’t try to make everything feel like the PSX, it’s just PC doom.
I know the GBA Deathmatch PWAD is out there but I’ve not found anything with the console version of Hell Keep.
I know Kaiser had a project called Console Doom
But that completely changes most of the maps.
I prefer Woof for vanilla compatible stuff personally. It has that nice vanilla look being software rendered and it runs very nicely.
This is the Deathmatch Levels from the Gameboy Advance version of Doom ripped using Kaisers excellent GBA Ripping tool. The maps inside were organized by me, and I aligned all the textures, fixed a bug, and optimized it.
Be curious how convincing you find the new DSDA version's OpenGL. The latest version's OpenGL looks more like the original's software 320x200 than high res software
I've yet to check out the latest features on DSDA Doom.
They've had opengl look about identical for a while except for the spectre fuzz which was only gotten down recently. On software, fuzz is harder to see on high res. So that's how on opengl it manages to be more faithful to fully vanilla 1994 doom on dos
Updated to the most recent version, yeah it looks really good. 👍
Only other thing would be to specify the internal render resolution, so the game could be ran at lower resolutions internally but still be rendered at native resolution.
Oh, I guess it actually does do that by default, really cool.
Idk what that means, but people more used to pc games seem to talk about interal res sometimes 😎
DSDA has some weird quirks in general. For example hitting caps lock causes the screen to go black for 10 seconds. Especially annoying when I mean to hit tab for auto map.
Hmm. Weird
What’s another wad that I would like if I loved Eviternity
Valiant
How do you get the rocket launcher on doom 2 map 1 hell on earth
I've never heard anyone have that. Check your key binds ig?
In the room with the elevated imps, you can click a bunch of times to get up to the elevated imp there (elevator). The switch behind the imp opens up the outdoor area with the shotgun. For the RL, you want to jump off this elevated section and land on the lit block. That opens the RL in the hallway that you came from to enter this room https://youtu.be/JSX9qDdv-9U
Yo how many animation frames does enemies have? And how many pixels
I don't know how, but when trying to boot up Sigil, I seem to be playing a completely different WAD with the same name.
It's genuinely bizarre; I can't find any record of it or the levels when looking them up.
It replaces the first episode, and leaves the rest minus changes to the font.
Well, sort of, it seems to keep the level map and music intact with no changes, and doesn't change the level titles beyond their intro on the map.
It's certainly not Romero Sigil either, the WADs for that seem to be totally separate.
Where did you find it?
I honestly don't remember.
It was just in my file directory, sitting there.
Downloaded at around the same time (albeit afterwards) as Romero Sigil, but beyond that, I can't really give any further information.
It's not the same file at all; it's literally just called 'SIGIL.WAD'.
The level titles I got (for e1m2 & e1m3) were Church of Rot and Poignant Spire.
Where did you download the WAD from?
I don't know.
It's been in my file directory for some time, though.
Somehow, it's actually the larger of the two files.
However, this is only true when not counting both Romero Sigil files together.
sigilcompat replaces e3 and sigil replaces e5. You'll find the real version easily enough googling it
What do people think about PRCP
Good Plutonia like wad or meh?
Map03 was hella fun even if it's a bigger Ghost Town
I know, I've got that downloaded as well and have completed it on both Hurt Me Plenty and Ultraviolence.
Well maybe it's the mod I'm playing but then again, I got annihilated by that hitscan hell in a section, but for once I was moreso not upset about it and more like "how do I figure out getting out of this situation"
I might've died 8 times there
Also knowing the code of Doom secret hunting also let me find all secrets there so I felt damn good
Where do I find secret on map 2
What's wrong with ghost town
Unless you're just pointing out it's bigger or something
TNT on its way to have the best music in classic doom and then ruin it with level design
No issues with Ghost Town, I always knew of it as the hitscan hell map of Plutonia
PRCPs Map03 has a section where it REALLY doubles down on it but I did enjoy trying to figure out that part
It is bigger and pretty faithful to the original, it has a slightly different layout
And TNT is my favorite from final doom but I'd admit Plutonia is better with the maps
Skillsaw wads like Ancient Aliens, Valiant and Heartland
Does valiant support coop?
I’m not sure, I can check the .txt file since it usually will say there
it says it supports coop for up to 4 players however it doesn’t support deathmatch
therefore yes
Cool
I think I'm gonna stop PRCP but
Map07 having TWO CYBER DEMONS IN AN ENCLOSED SPACE?
I'm gonna do it I just gotten a bit tired of playing Doom atm
Is it normal to feel very intimidated bc I'm still pretty novice at Doom when it comes to Cybers
I might make a map later for fun
I'm not good at it so I'm trying to practise decent design
I suppose so. Not a good player by any means, but I say your fine
Yeah I think I could handle it
Again, Map07 just starts off in a small space in terms of the Cybs
It isn't just them when there's some chaingunners and I think a few revenants?
Map 07 was the arena map?
doomwiki
map15
31 also has a secret exit. So a "100 %" playthrough would go 1,2,3,4,...,15,31,32,16,17,...,30. Be aware; if you are going for 100 % completion, some secrets are inaccessible. map15 has an "impossible" (technically doable with a glitch but not needed for official speedruns) and same story for map27
I see a black medkit in a map but its bugged? When you go to the medkit you fall in crates and without noclip u cant go
what level? You pick up the item then fall...in a crate?
Level CD’s, anyone old enough to remember them?
Amazing bix art huh
What kind of demon is that?
How many levels Actually work
How do I play multiplayer
zandronum or odamex
zandronum for mods and odamex for vanilla gameplay afaik
Is it local
unity port has local mp
ok so there is a wya to play doom with someone else in the other side of the world, without somehow sharing your ip address or smt
yeah
host a server with tspg
just google "tspg doom"
idclip
press ` to access the console
then type in noclip and press enter
if that doesn't work, type in sv_cheats 1 first and press enter
k ty
TSPG is very good for hosting with Zandronum
Zandronum is your sourceport of choice for all things multiplayer
Mega Man 8-bit Deathmatch (which is a Mega Man mod for Doom) uses Zandronum and it works wonders
Is there a way I can see better in doom2? Yk like a flash light or smt
How do I make it go down again lolk
k
otherwise there might be a way to keybind gamma down in your options
Its ok. Ill stick with 2 gamma
Is it just me or am I asking alot of questions atm lmao
It do be like that when you first play plutonia. The trick is to try and get good weapons early on
The trick is to play on easy/normal
you could just play with nomo to get a feel of the map (maybe that’s just something I do because I speedrun maps)
Just play on easy or normal
Don’t forget ZDaemon and Odamex, there’s some fantastic mods there and vibrant communities for vanilla deathmatch.
And most single player ports like Chocolate Doom have some level of multiplayer support.
Btw I finally caved and got the Unity port of Doom on PC. Got tired of using a controller on Xbox
I can't stand playing fps games with a controller
The turning speed is just too slow for me
Everything else would be fine, I do like having an analog stick for forward/backward and strafe
Everything else is awful though.
Is it weird that I suddenly find Doom on nightmare way too forgiving now that I've played wolfenstein 3D?
Not even on death incarnate, I played on bring em on
Now it feels weird remembering nightmare was a "so hard its not intended to be played like this" difficulty when Wolfenstein 3D's "Can I play Daddy?" genuinely made me shit my pants harder.
I'm still wondering how good the person who made the Wof3D difficulties are, I feel embarassed struggling on easy 😭
wolf 3d is brutal
probably because damage is so fucky in that game
a shot can be 10 damage or 50
and enemies shoot through eachother which is fun.
I feel so insulted playing it
Also at least Doom 64 on consoles supports 100% keyboard and mouse controls
I have casually speedran doom on nightmare but I genuinely can't get through my first playthrough without setting the difficulty to "Can I play daddy"
i play on second easy difficulty and i still find it scaryish lol
It has every setting the PC version comes with
You can get shot and die casually, the game makes it feel like you're not anyone special in this game and you're as weak as anyone else
God who made the difficulties 😭
They're trying to make me feel SUPER insecure by basically calling me a baby to set the difficulty on easy (AND ITS STILL HARD)
is it possible to change the fov on the unity ports?
some kid managed to tear through wolf3d on death incarnate on the school computer back when i was in sixth grade so i always assumed it wasn't that hard 💀
try pistol starting e1m3, e1m9, e2m6, e4m1, e4m6, map22, map29, map23, map15
I already did that but accidentally switched to shotgun on map 23
Hey, if you're powering through these on nightmare, das pretty powerful
Does anyone know anything about the gun that doomguy is holding on the cover of DOOM 1993?
Photo?
I'm trying but it's not working
is valiant easier or harder than eviternity
I'll post the picture in #screenshots
hello, for those who haves zandronum to play online, i'll make a server with brutal doom and an map i maked some secs ago, for those who wanna join, i'll publish an image of the server in #screenshots
I’m not a gun nut but I would guess a sub machine gun? Whatever it is it’s not in the game.
nobody will join lol
Zandromum website?
Yes, but i need for android
Ahhh, the gun its the zombieman gun
Its like the m4 of brutal doom
just beat TNT Evilution 🥳
I’m not sure, i’d say they’re around the same kind of difficulty, but valiant ramps up a lot quicker than eviternity
When I first played doom I didn't know there was a run button
You just move so fast I just assumed like "ok that's it ig"
original classic doom there was no always run option
There kinda was
?
I mean if you held down Shift all the time, sure
Isn't there that thing with joyb_speed
?
personally i prefer it without autorun, makes movement a little more strategic
I've always liked it,it made me feel like a Speedrunner in certain levels like e1m1
i never got into speedrunning, personally. it's kinda fun to watch sometimes but i don't like to do it
I remember my best was 17 secs (in e1m1)
"The joyb_speed setting can be set to 29 to make the player always run in most Doom versions and Doom engine games. Originally it was discovered that setting the value to 31 would produce the effect, but that value does not work on the engines of some games, such as Final Doom, Heretic, and Strife. Doom v1.0 is noteworthy in that neither 29 nor 31 enables autorun; the only currently known working value is 2029."
Does this work or not I've never been able to get it to work
I don't play enough dos doom to need it really
Should I assume joyb_speed is for controllers and not keyboard and/or mouse
There were controllers in the 90s
No it works with keyboard too
Yeah and I want one
Actually I do I have a sidewinder
But I wanna get a gravis gamepad of some sort one day
gravis gamepads were dope
Gravis Ultrasound is better
Too bad they're super pricey
And you have to get a high end one or you'll need to get a sound blaster or something
yeah i'm too poor for that
The soundfont is enough 😭
Gonna play Plutonia wish me luck.
Maybe a little bit. They're certainly close. I think Eviternity tops off a bit higher.
how would I get around beating Crumpets map 8?
I played that one very cautiously and slowly.
The secrets reduce the difficulty a lot in the other later maps but the secrets in M08 contain things that prevent it from being too difficult, if that makes sense.
It's the hardest map in crumpets from what i've heard
What you've suggested definitely made it a lot easier for me
I just have to take the fights slow and with extra care
I've got a strategy for getting a sub 5 on the map
It's basically just clearing out the pain elementals at the start and getting the ssg secret early
it's a lot slower than anc's strat but it's much safer
Can a Playstation player finish me map 29 in doom 2 shareplay coop please?
At nightmaee difficulty
The Logitech gamepads are nice, very very sturdy.
I have a Logitech F310 and I love it.
but it's not gravis
either way at most i use like 3 controllers lol
xb1 controller
ds4
pokken tournament controller
No but it’s newer and has better features.
like what
Analog sticks and triggers for one, it also has a switch on the back for directinput or Xinput
☠️ ⚰️ ☠️ ⚰️
Ragequit after doing 160 attempts for crumpets map 8 (super annoying map btw)
Should i try to run Doom on my local theatre screen?
Oh those switches are useful
probably easier
Some tips and tricks for doom 2? (Secrets. Monsters. Etc)
as soon as you start map01, go backwards and look to your left, you'll find a chainsaw.
The Best trick what I Know is if You have a rocketlauncher You shoot down and you will do a rocketjump, its better When You have 30%
Okno lol! But some tips?
wrong game
Anyone want to do the trophy when I m with you from doom 2. Let me know if you guys are interested. I am from playstation
Shotgun still has its uses, don't replace it with ssg
Both should be used for different things
use shotgun to snipe low tier enemies from a distance
SSG might be more cost-efficient but you must use it wisely
save it for bigger enemies or crowds of low tier enemies
Thats a good tip, shotgun its good for zombieman to pinkys
When i see the arch vile, i was surprised and tense, because its a powerful enemy
Ssg is better for for pinkies
I ssg lots of enemies but some I don't
I don't ssg barons cyberdemons and spider demons unless required
And I prefer to use other guns for pain elemental
I has an strange moment with him
You know the map when in a room its a lot of baron of hells and a cyborg (i dont remember the name)
it's better to use SSG only if you're running out of rockets and plasma rifle
I usually SSG hellknights but I like to keep rockets for barons
I also tend to use a healthy balance of rockets and SSG for mancubi and arachnotrons
I just use either plasma rifle or BFG
no point in wasting rockets here
You know the map when in a room its a lot of barons of hell and a cyberdemon?
Doom or Doom 2?
2
Yeah that one
I just let them infight
and then I finish the rest either with BFG or rockets
I even go close quarters with em thanks to that invulnerability sphere nearby
In that map, the first play i found a pain elemental and killed me, but again, i dont see him
pain elementals in real classic doom are a pain
i usually play on hurt me plenty, so what difficulty should i try sigil on as a challenge?
they float but they're infinitely tall, thus you can't always kill them and they spawn lost souls which also are infinitely tall
The worst thing on ultraviolence its the respawn
Ultra-Violence is a good difficulty for just about anything
no that's nightmare
Nono
ok I'll try it out
nightmare difficulty has respawning monsters
Or its me
ultra violence doesn't
In doom 1?
yes
in classic doom enemies don't respawn on any difficulty except nightmare
I'm stupid sorry
and some enemies are much more aggressive in nightmare difficulty too. any hitscanners (zombiemen, shotgunners, chaingunners) are absolutely terrifying
my least favorite thing about classic doom is the hitscanners. You can't dodge any of their attacks and they're annoying too
to dodge hitscanners you can simply keep running to the side
I'll keep that in mind
once they're set on shooting, their scope is locked so you can dodge them easier
of course, it's not completely foolproof. especially for chaingunners which will always end up landing a bullet or two in you at the very least
i just dont like them because of the prominence in every level almost
it's usually early game for zombiemen and shotgunners
chaingunners will however persist in mid-late game
i also find the cyberdemon to be kinda more scary than the mastermind
they're usually replaced with stronger enemies afterwards (notably Revenants)
probably because it's simply much stronger than the spider mastermind
You can
the spider mastermind has 3K HP and has a DPS of about 80 max
meanwhile the cyberdemon has 4K HP and has a DPS of about 180 max
both are resistant to blast damage
which is why the BFG is the perfect weapon to take them down
On doom 2 its horrible the respawn on ultra violence
Its my difficulty, not insane but not so easy
i tried cheesing doom 2 with gzdoom jumping but got stuck in a teleporter with no exits
wdym
i mean a teleporter with walls surrounding so i cant get iout
mfw
horizontal rocket jumps are possible though
is all fear the sentinel safe cause opera says it isnt
opera fucking sucks
allfearthesentinel.com is safe
why does it suck?
opera isn't actually that bad featurewise but opera is a forced download on tons of shady installers
as in forced
it saved me today
i think any browser would've done that
well, any reputable browser
a senario in mapping ive been seeing lately in my adventures with custom maps that i do not like is when a mapper puts a med kit right in front of a switch or door you need to progress
basically making you waste it if you're not in need of health at that moment
this is from bloodstained
this switch lowers the blue key in another room
can't you just hit the switch on the side of like
not enough space ig
Nope not enough space even though it looks like there might be
medkit too close or are those walls on the side impassible
Well The space between the medkit and those walls isn't wide enough to avoid touching the med kit when approaching the switch from either side
is there a doom 64 vr mod for oculus
That would be dope
There not very fun though
Guys should I buy a calculator with doom on it
you could buy a calculator doesnt have doom on it and mod it yourself or just buy a normal calculator and play doom on your phone or something if you realy wanna play it on a small little device
Don't think the dodge to the side thing is true at all. Enemies decide where to aim the moment they fire. If you can provide some proof @remote cedar, then my bad but I've never heard this before. Only thing you can do is keep your distance, use cover, and use pain chance
I thought enemies decided where to aim right before they fired, when their sprite changes to them getting ready to shoot. If I'm correct, that would mean you have a small window of time to get out of their scope before they actually shoot. I haven't found anything proving me right though.
if that was true, then how do projectile enemies always shoot correctly?
Their sprites do an angle change twice. First when they start to attack and right before the projectile comes out(except barons and knights)
Listen man I don't know
If I'm wrong then I'm wrong, doesn't matter much to me
are you guys talking about hit boxes
cause I don't see how much of that matters in a game where you shoot straight and your bullet hits something in the air
No we're talking about how enemies aim
oh
well, I suggest you go into the game code and find that out, cause I don't know about how enemies aim
I wish there was a yt series of someone playing plutonia for the first time
That would be so funny
sunlust would be even funnier, "ok so this game is called doom, as you'll find it's quite easy"
yeah
italo doom
Doom II solo en España
hey there peeps
recently downloaded GZDOOM
and my first two mods were MOON and MyHouse
and i was wondering if anyone here knew how to combine 'em
Can someone tell me why so many Doom mods (weapon ones to be specific) tend to always have no reloading?
...because doom doesn't have reloading?
reloading is NOT the default
Why would you want reloading in doom
Idk reloading is annoying for me if a gun isn't fully loaded I fixate on it
6 letters to respond to that:
dmnsns
WAIT NO I MEANT A BUG
@vast reef @finite crag
I know I'm late but I misworded what I was trying to say which sort of twisted the way you two see it.
(I don't blame you, I typed that message in a rush)
What I was actually trying to say :
Alot of the weapon mods that I'm really looking up to right now have reloading in them (gunslinger 2.0, highnoondrifter, naku naru, etc)
And whilst I do prefer NOT having reloading, alot of these mods don't have an option to turn them off.
Funnily enough, turns out its because I accidentally set R as crouch and that automatically removes my keybinds for reload so this isn't a problem anymore 😬
Oh yeah no 100% if I could turn it off, I would the second I checked.
The reason why I'm addicted to doom is because I hate reloading lol, but I wouldn't avoid it if the mod quality out performs my hate for it.
I regret sending that message now because now I seem like I like reloading.
And I also hate sending that message because apperantly it was me being stupid and not actually a bug 
I'm curious I want to get into doom modding as a fan of pve mods like cod zombies, what's a good mod to start with? I heard brutal doom is good
Plutonia
Also I'm a big fan of shotguns as my main go to weapon, what are mods with awesome shotties?




