#classic-doom
1 messages · Page 31 of 1
Ah
If you play you'll see but if you watch gameplay only looks like a insane fast best boomer shooter made
Oh I couldn't play that. I've seen Doom 2 Speedruns and that would do me
it's definitely super fast on prime sanctums or late-level cybergrind
is it possible to turn off the screen shake when you shoot in prodeus?
im not the biggest fan of that
but i can see why you'd get that impression
Yeah everything is customized
Look in the menu
One of the best things about it
if you've played Boltgun, it's closer to Boltgun
Modern without being too demanding. Boltgun does look impressive
although it would be better to say Boltgun is like Prodeus since Prodeus came out first
tbh Beautiful Doom doesn't look that beautiful to me
just seems to add lighting bloom and that's about it
the RTX mod looks good though
@dapper flint what is the option to disable screen shake, i cant find it
Give me a second man I was watching a movie
I think the RTX mod for Doom is only on PrBoom though
oh sorry
yeah its a modified version of prboom plus
Not too sure as I don't have any issues with ScreenShake. Try different settings and see what happens. Could also be a feature in Prodeus
also it only works for vanilla doom 1
Can you show me a clip? How bads this shake ?
it's a shame all those RTX screenshots for a supposed RTX update for the unity ports were fake
Need to see to let you know
cause they looked great
well some of them did
others looked too clean and shiny
wait actually I think these screenshots are just mod compilations
its just the screen jolting a bit when you fire
nothing major, just bugs me
im really liking prodeus so far
the combat actually does remind me of classic doom a lot
it has that fast movement speed
Well, if you can get in touch with the developers and suggest to them to have a minor patch to change screen shake. Won't hurt to try
im not the biggest fan of reloading but il live
is there any reason to fire only one of the dual machinegun things at a time?
rather than both at once
I suppose they wanted something different. I think it also is to save ammo instead of auto-firing both at once
Just for accuracy other than that go wild
Shredded enemies within seconds. Although the Shotgun is brutal upclose. Similar to the one in Doom classic
I'm a bit over halfway E2 of DOOM '93, and I gotta say, this game does a great job of making the player feel like they're always in enemy territory
wait till you get to E3 and E4
well, ive gotten my doom collection set up even better now
used powershell to create an exe that sits in the root of my mods folder. searches for all the vbs launchers i made, and puts them into a gui you can select from
wish i could share a screenshot
oh nice
Special thanks to MusicallyInspired for his SC55 recordings.
Composed by Robert Prince.
this song in headphones always makes me feel wrong because of the
the....?
i kill everyone shoot everything and collect all key cards, but i can't seem to get the second version of the house
the altered one
???
i don't... what?
this sentence makes perfect sense grammatically but i don't know what you mean
what news about gameplay did you hear
virtually all the news about the game since final doom is fanmade content with the exception of rereleases
(good) community maps are better than the campaign, the community's had much more experience with doom mapmaking than the og devs who wrote doom 1 and 2 in about a year each
obviously this is not a diss to the original doom games, they still kick ass
but even plutonia, which released in 1996, was already better than doom 2 because of how it used the enemies
well, duh
classic doom has glorious enemy and weapon balance
and the way it achieves depth despite simplicity is what makes it the FPS game for me
i don't give a shit about eternal tbh
not necessarily favorite FPS (though it's definitely a very strong contender), it's just that doom doesn't have fluff or gimmicks
Who cares about combos
I really wish that they had called it doom 4
It causes so much confusion
Bruh what did I do to you
Also, I just mean it’s annoying to have to say to everyone that I talk to doom about “doom, I mean the old one”
?
Ok
there is Doom, Doom 2 , Doom 3 and Doom Eternal (preferably 4)
i have doom 1 and Doom 2016 bought on ps4
and let me tell you doom 1 has infinite replayability which alot of games don't have
And the mods for the game can turn doom into Minecraft if you wanted yo
maps builder is easy to acces but for the mods idk
Doom 64, and that Doom Horror game i haven't tried so i can't speak about them
And Mighty Doom is a good game to go on your phone
average doomguy pfp (10 iq)
he meant who cares about having lots of combos in a game
not that nobody cares about combos in d2016/eternal 
You can play doom however you want. I prefer not using combos as well but just killing things as creatively as possible.
Shotgun teh zombie, punch that imp to "stun" it for a while, shoot a rocket into that pinky, get back to the imp and blast it with the shotgun again, JUMP, ssg the pinky.
you're wasting time with the weapon switches
I like having fun, that's all
i'm all for creativity in doom though
At some point you'd try to speedrun the game (or a section), that's when combos are useful
...in classic doom???
It's liek teh call of duty franchise
For nerds like me and DOOMGUY number 135124, We've had it all by hearted
if i played eternal though i'd probably be squeezing out as much DPS as possible, and do my best to find unconventional ways to do that
Honestly this is a problem, it makes it harder for new people to get into loving the franchise
It's not confusing for me, it's just annoying to explain to others
That too, actually
I mean, you could just say classic doom or doom 1993 or II
honestly if somebody says doom they could be referring to doom eternal, 2016, or the IWADs
Doesn't it feel like sometimes games with endless user generated content make them very much worth your buck?
Man, I played doom as a kid in the 2000's, I still feel for the game, but nostalgia hits way harder when I think of flash games.
Yeah, I wish eternal had mapping tools
I hope whatever comes next does
There were so many online games with ugc (user generated content)
Plasma Burst 2...
I want to play that game now
I'm going
definitely
Bro these motherfuckers quickswap too in plasma burst 2 D:
THEY'RE NPCs.
what's pb2?
It's a flash game that I used to play
It's a side scrolling shooter
With lots of physics and gore and stuff
The weapons are pretty similar to doom ngl
But there are a few extras
There's multiplayer as well, there are deathmatch maps, coop maps, etc
I'm playing the singleplayer campaign
I miss those times.
Vega deleted my link. And my text.
There is a standalone launcher for it as well.
You can get it at plazmaburst2.com
I read chat too
if you want combos and shit stick to new doom or a faster shooter like quake
this channel is for the classic dooms, they were never about that kinda gameplay
(although there are plenty of mods that provide it)
ahh, apologies then I misinterpreted
mfw i intetionally pinged you in the response
depends on the quake btw
q1 and cpma have instant weapon switching
others don't
but i forgot about quake 2, haven't played it in a while
Take adderal, boot up doom eternal, play on ultra-nightmare, slam your spacebar and 10 other keys whenever they’re off cooldown to pull off that SICK combo where you use one gun...then a different one, and another, and five other all in under one nanosecond while never touching the floor 
Ashes is one of the greatest mods for Doom. Change my mind
There's just something satisfying about getting Berserk and Invincibility and beating the hell out of a Cacodemon with your bare hands
if i mod the game pass verion of doom to brutal doom will i still get achievements?
that's nice to hear
I am enjoying ashes so much
You can’t put Brutal DOOM to the official source port. It’s only made for GZDoom.
BD makes use of advanced GZDoom features not available in other source ports.
sadge, i want to do my first playthrough ever for classic doom games and i don't know which version to do, i have a fixation with achievements for some reason so ...
will you recommend brutal doom?
Honestly, Brutal Doom isn’t that bad. I guess go for it if you want some souped up DOOM.
what's your fav way to play the classic doom?
ahhh there's nothing like getting a time of twenty minutes on a map where the par is a minute thirty
i really wish that someone would do a full audio cover of the eviternity ost
that would be so awesome
OBS is being choppy af
ive switched from dsda v0.24 to 0.25 and it’s made the obs choppy (it looks as if it runs at 15 fps)
which is weird since v0.24 was 60fps
does dsda use viddump?
GZDoom, but with vanilla-like settings: no freelook, texture filtering disabled, and OPL soundfont.
I’m not OP but for the base games I prefer International Doom. I use widescreen HUD, minor sprite fixes, and occasionally vanilla smooth weapons enhanced.
I’ll use Nugget Doom or Eternity Engine as my preferred Boom/MBF compatible source ports (although DSDA-Doom is good if you’re ok building it from source), as GZDoom is a must-have.
That reminds me, is there any vanilla-compatible mod that fixes map bugs in the original games? Like the shotgunners and barrels stuck in the walls in Underhalls.
Have you tried 0.26? I thought that was the most recent release. (Also DSDA-Doom binaries when)
building it from source? You don't have to build it from source. Simple zip file
DSDA-doom isn’t pre-compiled. You have to build it in Visual Studio.
I have DSDA. It's download -> unzip/extract -> tell your favorite launcher where it is -> launch
idk what visual studio even is
Ohhhh, I didn’t even see the google drive link. That’s way more convenient.
But at least I have Visual Studio installed and learned how to compile programs from source code 
Yeah I wouldn't know what to do without the extract key
How’s the MIDI playback to you? Personally out of all the source ports I’ve tried, International Doom and GZDoom have the best MIDI playback.
I like DSDA. Sounds clear to me. But it's not like I test everything with gz
(Unless you count DOSbox-Staging with the vanilla EXE and Boom)
I only use gz for gz stuff and I very rarely play gz stuff. I can't figure out dos sound. My dosbox sounds terrible
PRBoom+UM’s version of Fluidsynth had some weird behaviors with the SC55 sound font I use on most source ports. I don’t know what’s been switched around, or which file I’d need to edit.
Whatever file it is, it might not even be plain text.
the .cfg file for dsdda is a text file so you can try finnagling with it
(That’s the good thing about some of these other engines I’ve modded like Papyrus and GMotor2. Almost every physics/graphics/sound parameter is plain text. Anything and everything can be edited in Notepad.
Yeah, I see that. Not had any problems with MIDI on DSDA but I’ve only used the default general MIDI.
dsda, at least recent versions, can run tracker sound files too which is nice for nosp2
But if you mod stuff, you'd know more how to change things
Well not Doom, but yeah
Idk, some source ports just feel a bit more locked down and harder to change. Doom-Retro for example.
I tried it a few days ago, couldn’t find any way to disable the shaking effects, and I’ve not used it again.
Have to say dsda is my favorite port. They really nailed that controller support
i use macintosh so i can’t really play the newest version
i’m having to downgrade because v0.25.2 is causing my obs to drop frames like crazy
back to 0.24.3 I go
I regret upgrading, it’s fucked up my recording
i can’t get this sunder run uploaded because of this
yeah this is really weird! Version 0.24 works perfectly fine with obs, no frame drops or anything
whereas version 0.25 of dsda was dropping frames fast
gonna try and get this demo uploaded to youtube and then head straight to bed since i’ve been tryna figure out how to solve the frame drop problem for hours now. it’s nearly 1am 😭
Oof. Yeah, IIRC Mac support for a lot of ports wasn’t good. PRBoom+ especially. (When I still had a MacBook PRBoom+ was still in active development, I have a Thinkpad now.)
And I remember having weird issues with game audio capture. I was never able to get it to work on Discord no matter what I did.
where do i learn to mod ? I know how to make decent maps but i want to start making custom weapons or something
Even better when Apple dropped OpenGL and Vulkan support in favor of their own awful Metal API, and especially when they won’t release a Doom Classic port for MacOS
I have to use OpenGL when playing through dsda
don't do mods first. I recommend always vanilla for first playthrough.
and that’s because software makes my computer lag
if you don't like it, then you can modify it
Tip for playing doom II vanilla: don’t play doom II vanilla
you're right
1.8f is better
anyone think there would be interest in a cash prize doom multiplayer league? I just got back into doom after many years but I used to remember flooded zdaemon/skulltag servers and pretty elaborate competitive leagues with high participation. I'd love to get something like that going again and willing to put down some capital as well if that could entice players into getting back into it. thinking something like 10 teams of 4, round robin with playoffs. mix of CTF/TDM. maybe stream on twitch if enough people were interested. but after checking out these multiplayer clients I'm not sure if there are even 40 players who would be interested in such a thing 😦 thoughts?
also if anyone knows of a discord server dedicated specifically to classic doom (or even better multiplayer) would appreciate the share!
KingDime's Take The Crown was a popular tournament event with cash prizes that happened about once a year! I don't think there's anything planned for this year that I know of, but you can feel free to reach out to him about that and collaborate!
Except for some small mods. I’d say widescreen HUD and minor sprite fixes are perfectly fine mods for a first play through. But nothing else
(Unless it’s myhouse.wad, still crazy how much that one blew up. Saw plenty of folks pick up Doom just to play that wad, I suppose I did to since it got me back interested in Doom after 2 years.)
(Just gonna amend that and say either the Unity port or Chocolate Doom are my preferred for a first playthrough, unless you’ve got the hardware for the vanilla game)
Speaking of which, what’s a good port for vanilla deathmatch with vanilla public servers, Zdaemon or Odamex?
why is unity port preferred other than easy access and availability
or is that why
That’s the main thing, it’s also decently vanilla-accurate and has a relatively hassle-free setup
damn, Nobody Told Me About Id is mega fun
i would say woof! is basically a straight upgrade from chocolate doom and crispy doom
True, although I wish that Woof and Nugget Doom would allow for higher resolutions than 480p.
1080p and 4K support would be nice but it’s still a good option for MBF21.
i personally enjoy the low resolution look
Fair, it’s not for me though. Especially on a big monitor.
Both have advantages. Both have launchers. You'll have an easier time finding public populated servers with ZDaemon, but you join a server in either with what you wanna play, people will eventually join, but it's certainly best to join either's Discord to organize any coop/deathmatch pickups
Based on my experience I would prefer Odamex for as close to the vanilla experience as possible while also containing a good chunk of quality of life changes
Yeah, I’ve heard Odamex has a better community for vanilla.
Which one is gonna be easier for setting up private co-op/deathmatch between me and a friend?
Because I’ve done that in Chocolate Doom before
And I assume the process is similar in Crispy Doom if I’m dying for higher frame rates
I would probably say Odamex, I mean, both are gonna require a host to set up, but there are sample configs in the Odamex install folder that will help get you started as well
Think about checking out their discord and their website also has a getting started guide for hosting a server
If you've hosted Crispy p2p before it's not too far off
So I play doom on PS4 and was curious if anyone knew of a way to get house.wad on it?
Is there a gzdoom port for softmodded ps4
anyone know my house?
not going to happen. You'll need the game on pc so you can use an advanced port
You want play pb2?
Maybe it’s possible if you mod your PS4 and install GZDoom homebrew.
G
Definitely need to switch to pc for that
anyone know my house (a map)?
At this point I’m sure everyone knows.
everyone?
Yeah it's pretty popular.
i am sick of the myhouse
Don’t rlly care if it’s overrated, I still enjoy playing it, this time combining it with other mods.
how much more can you play of it
it's the same thing everytime 😭
it's not like it's some 32 map megawad
like that i can see how you could play it over and over
Most likely because I’m playing it with other mods, thus creating a slightly different experience.
It works with Brutal Doom anyways for most parts.
And recently, I played it with the CS:GO weapons mod.
what
A mod named Counter-Strike Doom: Martian Offensive
that's a thing
lmao
does it have the r8 please say yes
It does!
amazing
Even got the P90 and the AWP too.
i wish it wasn't csgo and it was a better cs game
I’m gonna say a fact that wouldn’t make sense to many.
I killed Shrek with a molotov and an AK.
why not pp bizon
It's just a horror exploration wad really. I don't see the replayabilty of it. Then again I can see how kids new to doom love it not knowing any better
It’s amazing how Doom can be enjoyed in so many different forms
Hey I mean I wouldn’t call it overrated I think it’s earned its spot
Although yeah I don’t see why people are replaying it it’s more of a one and done kinda deal
Engine wise it's insanely impressive
what's up guys
I found this (https://www.doomworld.com/forum/topic/131929-no-this-is-the-best-sc-55-soundfont/) Roland SC-55 soundfont, easily the best I've heard so far, I think it's the ultimate soundfont. Thanks EmperorGrieferus for making this
EmperorGrieferus is back at it again! Recently he seems to have made several updates to his SC-55 soundfont. In all of my testing, I have found his to be the closest to recordings I have of the Doom soundtrack - recorded from an actual Roland SC-55 MKII. Instructions for best results.... 1) Downl...
gravis is better
Probably not what you expect of doom, but it's still a technical masterpiece and tells its story well
The doom community when a newcomer mentions myhouse.wad
any maps for High Noon Drifter?
I want something with the cowboy western vibe
or something like that
btw
does anyone know why this happens?
Execution could not continue.
Script error, "WesternQCDoomV2.0.pk3:cvarinfo" line 1:
cvar 'bulletspeed' already exists
im trying to run the Western Patch

I'm trying to find the order in which I'm supposed to run everything but nothing works
An overview of the unreleased Doom 2 version of The Blessed Engine, featuring a retrospective look at The Sky May Be, one of the top ten most notorious DOOM WADs.
There are a few graphical glitches etc, but I think you get to point.
The Doom II version of Blessed is public now, it looks insane
Pinkies now fire mini chain gunners
And cacodemons shoot BFG rounds
Barons can still kill you in god mode
I don’t even wanna know what the Blessed engine did to Mancubi, Revenants, Pain elementals, or archviles
If anyone ever beats the entirety of doom in nightmare mode with the blessed engine, then they’re actually a god in disguise I swear
There’s a great 5 minute speedrun of The Sky May Be on YouTube somewhere
Amazing that the barons do so much damage that they can kill you even on god mode
Don’t they do like infinite damage
I don't think vanilla doom has a way to implement infinite damage. But, god mode (in vanilla) doesn't actually protect you from extremely high damage attacks. I think the cutoff is 1000 health(2.5 cybers worth)
Ooh
I just discovered from a video that myhouse shows you an indication that not everything is as it seems early on when you go down to the bottom floor
Since Doom has never been able to have spaces on top of each other it should be impossible
yeah myhouse has a lot of tiny details like that that are hard to notice
I'm pretty sure it changes the gun animations the second time you go through the house
There’s no infinite damage, it’s about 2 million hit points.
TSMB was actually pretty cool, other WADs at the time didn’t exploit vanilla bugs the way this one did.
I've been trying to play it but this keeps popping up
in GZDOOM
High Noon Drifter feels so weird without it
True
wow I can't link relevant funny images thanks to vega bot, great job discord mods very cool
Your welcome.
@sick mist do you know if John Romero posted the full VOD to his gameplay of myhouse.wad?
big fucking gun or
have the power of god (lawn mower)
So does that mean being killed by a Baron equals to being telefragged?
I assume that.
No, it means their attacks damage you regardless. They don’t telefrag you. I think the Blessed engine either has an exception in its code for what can still damage you in God mode, or it’s such a high damage score that it kills you regardless.
It’s up on twitch
guys i...cant trigger the change in myhouse
the soulsphere never appears
i try everything but its just the normal ass map, end with normal blue key
like wtf am i doin wrong
Have you tried going around the house counterclockwise
once you have all three keys this should work
i need to circle the house. got it, lemme try
try going around behind the garage
didnt work
am i cursed
i went around behind the garage'
roamed around the map
nothing
Myhouse.pleasenomore
It's pretty cool how myhouse introduced an Insane amount of people to classic doom
lmao i fixed it, turns out myhouse.wad ironically ISNT the file i was supposed to run
@cerulean delta Barons are just built different
Probably didn't know what a wad was until they played it
its myhouse.pk3
oh well ive doomed classic doom since 2020
but yeah its suddenly a thing now which surprised me
Thats pretty fresh but right on
yupp, got it with all the other dooms
Alot of people started in 2020 also thanks to unity port
It was only like 5 dollars when they launched it?
for me it was the dirt cheap sale steam offering all the dooms for basically nuthin\
but since i had a shitty laptop classic doom and ultrakill was all i had
and then came the PLETHORA of mods
I've gone full circle with mods. Was a purest then had a mod phase and back to how God intended
Fun fact: The original retailed price for classic doom was $9.
So 18 dollars now
I'm talking about inflation if the cost remained the same 9 dollars in 1994 was around 18 dollars now
Just saying Doom 1, 2,3, and 64 are all $5. Inflation would make doom cost a lot more because of supply and demand
That didn't make any sense
Ok but you have to admit the loading screen is fucking hilarious
Now entering “My House”
How much more my house do we need
Yeah when do we get someone else’s house my house is boring
there will likely be others inspired from it since it's unlike anything much of anything that's been released before
whether they'll be any good is another story
but myhouse.wad is closer to the classic point and click adventures than it is to doom, so that's another route you can take
e.g. zork nemesis, myst, riven, grim fandango, etc.
Return to zork 
Why didnt floor 6 bars rise when i pressed the right button in doom 2 ml 20
Please help
John experiences My House for the first time. -- Watch live at https://www.twitch.tv/theromero
There u go
Can someone please help me fast
what do you mean fast?
Aye thanks a lot man 🫡
oh
Bigmacdavis is already trying to help me in yt comments
your welcome 
yeah he is a legend.
I cant press the switch again bruhh im doomed
your playing myhouse right now??
never heard of that.
Doom 2 master levels
the express elevator to hell
That map SUCKS!
I agree
its super hard
Tell me about it
I really wanna finish it still
I pressed a switch that shouldve raised the bars in floor six but it didnt work and i cant press it again
I searched and this has never happened to like anyone
The cages that fill up
With heavy duuds
oh that part
I have t reached it
once I pressed that button the chaingunners killed me instantly lol
welp talk to you later...
Sorry for ignoring bruh i forgot
nah its fine.
I finished the level
I’ve noticed some interesting parallels between Eviternity and doom Eternal
The following statements all apply to both games
Their names are based off of the word “Eternity”
Towards the end of the game, there is a section where you are fighting demons in heaven
This heaven section caps off with a fight against the game’s main antagonist, a fallen angel whose form is a humanoid figure with giant wings
Immediately before this heaven section, there is a section in hell
Eviternity came out a year and four months before doom eternal
These are all likely coincidences but I still find it interesting
Oh yeah and both have snow sections
they both have doomguy
e4m2 is practically asshole design
John experiences My House for the first time. -- Watch live at https://www.twitch.tv/theromero
John Romero posted his Twitch archives on Youtube
This, including his Sigil 2 mapping streams
hey lads, does anyone have a link to a written guide (or maybe video, but I'd rather have a written one) on source mods and all that stuff for the classic DOOM games? I'm feeling like finally giving them a try, but for obvious reasons I can't snoop around the subreddit anymore. Which I totally support! so cool that so many communities have found such a nice way to protest.
Why can’t you snoop around the subreddit anymore? I don’t go on reddit often
There's a protest right now and subreddits are shutting down.
Aside from Doom Wiki as a general reference manual for source ports, Dwars has videos on YouTube that give more informal rundowns of commonly used source ports.
thank you so much!
On console doom ports, if you want the same cheats that are on pc (more cheats), you can just connect a keyboard and type it. I found it out yesterday
I always thought there was the few cheats only
this makes me think, a bit off-topic but are there any other game devs that are still active players of their own games?
the dev of eraser
there are a lot more but that's what i can think of off the top of my head
I really wanna play myhouse but im on ps4
no laptop?
I have a laptop but its a pain in the ass playing eith it
And i cant run gzdoom or zdoom on itå
specs??
unless you have a reaaally old laptop, gz should work fine, even if you won't get perfect 60fps
Uhh intel celeron n3060, 4gb ram and 32gb storage
It should run but opengl doesnt work
ohhh
can you update it?
i got my mom's old laptop to run gz by updating the opengl version
Sadly not, since i downloaded a modded windows 11 its really hard to fix things and its unupdateable
i mean update opengl
I cant
oh, i see
I cant find a working version for tiny11
if you have money, you can use delta touch on mobile
Because my laptop is supposed to be on windows 10 so there isnt any working things
Whats that
collection of source ports for mobile
Oh
i know it has gz, zdoom, zandronum, dhewm3, doom retro, and prboom+
nice
Do i need to jailbreak a ps4 to get stuff on it
Cheesy doom kinda stuff
Gz cheezy
Because i will not do that
gz will not run on a ps4
unless you can compile the source code to get it running on ps4
Is it possible to do in a legal way
no afaik
A
Is it legal to jailbreak a ps4 because i have an old ps4 and everything i found on the internet was saying different things
íwhen you guys play gameplay mods for doom, do you usually play wads you've already beaten vanilla, or do you play new wads
usually the former
Is anybody else hyped for sigil 2?
Sigil 2 is coming?
I'd only play a gameplay mod for the level wad that its intended for with the exception of just testing out which weapon does more damage. Say heartland and Antaresian Legacy and Spectrum of the Balls of Stell and NoSp2 and NoSp3 all have weapons debatably at the strength of the bfg. Well, I can load in a map with lots of enemies and test it out(Antaresian Legacy's Leichenfaust is the strongest weapon in perhaps all of doom?)
Yeah in December for doom's 30th birthday
Sick
is there a mod that makes you able to look up & down in doom 1/2?
What source port do you use?
wdym?
i dont know what that means
What do you play Doom on?
pc steam
is that for doom 1 or 2?
Every Doom Engine game
oh ok
Most modern ports allow freelook. gzdoom's is probably the best for someone looking for it. It's a simple download if you search up gzdoom download. Then you drag and drop your doom2.wad file from your steam onto gzdoom
dsda also has a freelook but your aim is always default straightforward with autoaim
PrBoom Plus is a better recommendation for newbies since it's tried and tested and doesn't slightly alter game logic the way GZDoom does with flying monsters, chainsaw code accuracy, etc
What are some lost doom mods? I’m talking about stuff that’s either inaccessible due to link rot, or highly anticipated projects that were never completed or released.
A source port is a fan made modified version of the doom engine
They work with both doom 1 and 2
Gzdoom is a good one that will let you look up and down
this one comes to mind: https://youtu.be/qltaJknlRwY
Level submitted by Hfc2x.
Game: Doom II
PWAD: Xxl.wad
Difficulty: Ultra-Violence
Source port: PrBoom+ UMAPINFO (-complevel 2)
Pistol start.
All kills and secrets.
No saves.
Subscribe for more playthroughs!
Link to WAD:
http://www.decino.nl/doom/Xxl.wad
Link to source port:
https://github.com/coelckers/prboom-plus/releases/tag/v2.6.1u...
I'm a big fan of dsda(essentially prb+'s sucessor as far as I can tell. Same general conservative mindset to keep vanilla while also supporting mbf21), but this person seem interested in freelook so a zdoom port seems appropriate. By all means though, I like when people try vanillaish gameplay
How so? This mod is downloadable now. Or is it found media?
Oh I see the pinned comment now. There’s so many of those shovelware Doom packs that were mostly idgames scrapes. Maximum Doom was one IIRC, it was way easier than downloading wads on a 28k modem.
The only other things I’m thinking of that I haven’t seen mentioned elsewhere are that the Casali bros made more maps for TNT Evilution that were rejected, and that the ones that made it into the final wad had to be made smaller. They also made an 8 map demo for American McGee before being offered to make Plutonia. To my knowledge none of that is on the internet, unless I read the wiki page wrong.
i don't think a lot of wads are made with specific gameplay mods and vice versa though... like, i doubt there are levels specifically for something like samsara? like, i wanna play Nobody Told Me About Id but the only thing that seems to go with it is Doom 2 re-build-t
Treasure Tech Land is coming along well
And The Sky May Be was made for the Blessed Engine, which did a lot of stuff that Zscript made much easier.
Just starting on Thy Flesh Consumed and god this game is amazing
As it turns out, items seem to disappear if under a closing door.
yep. So be careful about door fighting hitscanners
can anyone recommend a Classic doom Wad/mod for me?
What source port do you prefer?
The Steam release has a ton of really cool ones as addons
What kind of wad are you looking for in terms of gameplay too?
Nuts
Real doom fans play brutal doom
if i want to play brutal doom i just play project brutality
Only real doom fans play brutal doom and project brutality. Vanilla doom is for old people
real doom fans play quake
real doom fans fight actual demons instead of playing the games
Classic doom was meant to be played with jump and freelook. It's what John Carmack would want
So true
Real DOOM fans play the elusive Real Life source port.
Only the absolute best players get past the first level of the WAD packaged w/the port, "1,000 Metres Underneath Mt. Etna."
Brutal doom is real doom gameplay. It's how doom should be played. With door fighting
Real Doom fans don't play video games.
Yeah man my favourite part of doom is beating up the doors
latter? mordeth ep 2
Well yeah
god i should write down mod names, i remember finding an old dehacked mod that was inaccessible due to link rot
Trickhouse (or whatever it was called) was pretty fun despite being spammy as fuck
That one
So i just got GZDoom for the first time, and I am loving it! I haven't tried anything big yet like Brutal Doom, because I'm not sure how my PC will be able to handle it. So, I tested the waters with a WAD that added E1M10 from the Xbox Doom port, just for the fun of it. It worked very well. However, is there a way to disable/remove a WAD/mod in order to return to normal GZDoom?
?
"return to normal gzdoom"?
you launch gz with the mods and it doesn't affect gz
Ah, that one is fun with all the teleporters and crushers. About like a Smash Bros stage
just don't launch it with mods if you wanna play vanilla
Two thirds of Scythe X
If you want to test your pc with gz doom play lullaby. That's the base line
My apologies, I think I got confused.
So launching it normally will load the game as intended. But to load mods, I manually drop them onto the dosbox file?
if you're using gzdoom, you're probably not using dosbox. The easiest thing is to use a launcher like ZDL to organize everything for you. There, it'll be clear what exactly you're loading.
If you’re loading individual mods, you can just drag them into gzdoom
For two or more mods, you’re better off using a launcher like ZDL, because otherwise you can’t customize the load order, which can break a few mods
yeah but I think dsda is less reliable, from seeing decino's vids the invulnerability graphics are slightly bugged. It's also less popular than PrBoom at this stage so harder for someone new to get support. Good for more experienced doomers tho
Doom 64 is the prime reason to use gz right now even for vanilla players. Can't believe one dude did all that
well John Carmack wrote most of doom on his own so, can be done if you're smart enough.
what about ken silve-
mhm
hacx is cool
has anyone here played it?
Is it possible that the WAD “Hell Revealed” will one day be added to the expansions of Doom and Doom II on Nintendo Switch?
Hi
are you the real one
DOOM mod idea: A megawad where each level are bunch of of exit doorways. With your health slowly ticking from 100 to zero, you must be able to get to the correct exit area in time.
Get to the wrong one, and they’ll extend to reveal another one, or a maze, or even worse: a Cyberdemon area like in E3M9 quickly sending you to death.
(Yes, I got that idea from that video of a map showing bunch of exit doors. Think of it like the fake exit at E2M6 but expanded way further. And is the whole theme of the mod.)
sounds cool
I heard that Hell Revealed is a notorious WAD set
And no not in the good notorious
and that HR2 is worse but it does have a great soundtrack
Like let's be real with a song name like Sweaty Mancubus Armpits you know HR2 have some solid tracks even if the name is weird and funny
And the legendary Map15 theme
Damn that sounds amazing! plus just add few chaingunners and you got yourself a nightmare lol
So just, mario maker pick-a-door
That sounds awful
Tbh the concept sounds interesting
It was not meant to have freelook and jump, though if it originally DID have these options, the maps would be a lot more dynamic than this.
Doom ca-
Are you trolling or something?
Damn you got me
Guys,
https://www.youtube.com/watch?v=gIl_TqFJNO8
Johnny uncle played myhouse, and it's here to watch on youtube!
John experiences My House for the first time. -- Watch live at https://www.twitch.tv/theromero
So who originally made the DWANGO WADs? Or who compiled them? There’s a whole long series of map packs and I know some are considered lose media (DWANGO9 is possibly confirmed to have existed, but no full copy has surfaced).
DWANGO, the Dial Up Wide Area Network Games Operation (originally Doom Wide-Area Network Game Organization), was an early fee-based multiplayer server for Doom, Doom II and Heretic. It was created in early 1994 by Bob Huntley and Kee Kimbrell in Houston, Texas. The first version was released with the shareware release of Heretic.
They are compilations of existing maps put together by the DWANGO team. DWANGO9 is real in the same way Plutonia 3 is real, in that some random guy released a mappack named DWANGO9 several years after DWANGO shut down.
hey
what was the first doom editor to have a 3d mode?
I would've thought something like Doombuilder
The original was released in 2003 and implemented 3d mode
idk any other editor that implemented it beforehand
the e2m6 secret exit still gives me nightmares
Guys I have an issue
I just got the WAD file for the No Rest for The Living "chapter" for doom 2
but I have literally been so spoiled by everything that brutal doom have that IDK if to first play NRFTL with BD or just normal
does anyone have any good recommendations for wads to play through?
i'm particularly interested in maps mostly
cacowards and skill improvement thread
then from the cacoward winners, check out the other stuff the mappers made
that should give you a sizeable list
the set was designed for vanilla gameplay
Japanese Community Project looks great.
Thank you fellas!
is memento mori really worth playing
eviternity is absolutely amazing
the soundtrack is beautiful
the environments are immersive
and the gameplay is action-packed
chex quest better smh
I've beaten hacx
my favorite part is the file size
for a funny joke they left the rest of udoom in there
To tell you the truth, it really isn't.
It's of historic interest at least, as it's a great mappack by the standards of 1995.
John experiences My House for the first time. -- Watch live at https://www.twitch.tv/theromero
He played it
i love fireblu

using this as wallpaper for my house when i'm older
getting it to flash will be tricky 😛
i will simply print a gif
actually you could probably print the two frames interlaced vertically and then fold them where they interlace, so that when you move from one side of the room to the other you will see the frame change
Lenticular printing is a technology in which lenticular lenses (a technology also used for 3D displays) are used to produce printed images with an illusion of depth, or the ability to change or move as they are viewed from different angles.
Examples include flip and animation effects such as winking eyes, and modern advertising graphics whose me...
like those little cards you got from kids' food
I would almost be tempted to try it myself, if I had the talent and means 😛
There are companies that print out custom textures with that technology.
Hi, Doom n00b here. I'm a Millenial but I still was only 2 in '93 and I missed out. If I buy the DOOM on Steam is it unchanged from the vanilla original?
well some things may have changed
like its on computer and enhancements
The last time the game has had a signifcant change was in 1995.
DOOM 1 had a new fourth episode "Thy Flesh Consumed".
Aside from the new content, many changes like new secrets are largely subtle, and thus they should all appear as they were in 93.
Kinda. Like Mondy said, there is a new episode but that was added in 1995 so I'd consider it well within the classic setup. There are some changes to textures in the secret levels and minor sprite changes as well as a very slight controls change that is really more of a speedrunner annoyance is different. Also, you can't map weapons to particular keys on console. But broadly it is the same. If you want it to be exactly the same, you can take the doom.wad or doom2.wad files from the steam game(right click -> manage files. You'll find it) and have it run in a fan-made port like DSDA-doom. A port like that emulates the old dos release exactly
Way in the future so that the wallpaper is actually animated 
There’s also Chocolate DOOM which is basically barebones DOOM. Exactly how it would look on DOS down to the qualuty, without the need of actually using DOS or DOSBox.
Due to that fact, it has no widescreen.
If youwant low res, you can play dsda with low res and 4:3, or is there some other difference not accounted for? DSDA's 320x200 is 4:3
they're totally different. Choco is for vanilla everything, whereas zdoom supports mods less faithful to the original mechanics that only run on zdoom. So depends on what you want to play
I have concluded that I really don't like Poison Ivy themed maps. I'm sorry Joshy but please let it go already.
is it a valuable lession to not be too stubborn or prideful to drop the difficulty level when you're having a frustrating time with a mapset?
i think it is.
no you have to dedicate the rest of your life to that level
I hope .....you're joking that's definitely not fun 😅
why does []zdoom feel so bad to play on to me
I'd rather dealing the pain 😝
My rule of thumb is that if I realise I'm not enjoying a map and (based on what I've seen thus far) it doesn't look like it's going to get any better, I skip to the next map in the pack.
Though I have a high threshold for that because I fear missing out of something interesting later into the map.
maybe you have some input lag in gz
some people here notice a difference in movement due to that
no no it's just
doesn't feel right
maybe it's all the modern features
the autosave message really makes it feel off for some reason
it just doesn't seem like doom
idk why
game is game
mods (that tend to be played on []zdoom) are a very, very integral part of doom though
STANLEY is a tribute map to the game The Stanley Parable. Its starts like the original as a walking simulator through the familiar liminal space offices, but the tone changes when you find your first weapon, and you get some of your more traditional doom map stuff. Screenshots: Spoiler This wad i...
If you want something new but still similar to MyHouse.wad.
I just played MyHouse.wad for the first time about 20 minutes ago, I'll check that out
Oh yeah I'm on map 03 of hacx now
Levels seem a little long
Probably because the enemies are super tanky and there's like ~100 per level
Isn’t Hacx flat out unfinished towards the end?
Like placeholder textures and geometry?
Not sure
Probably
But it thought they fixed that in a version
zdoom physics are slightly different from vanilla
Hey guys
Do you think the DOS version of the chainsaw is any harder to use than gzdoom's? Maybe it's the 35 FPS cap, but it's slightly more difficult to lock on to targets while moving.
It's not just the DOS version, it's pretty much every source port. GZDoom just has much better collision detection.
You can reach near hitboxes of mancubi and arachnotrons much easier to chainsaw them too.
Punches are less likely to whiff for the same reason, not to mention that the blockmap bug is fixed.
Quality-of-life enhancement or cheating? You decide. :-P
Honestly, I'm probably going to go with what's in teh original game if I want the original experience. Otherwise, if I'm going to be using smooth sprites and stuff, for the definitive experience, sure.
I can't stand texture filtering myself but I still prefer GZDoom, since I'm not interested in the original experience either. I just set it to be as vanilla-adjacent as possible and enjoy the amenities.
Specifically, DOS and ports with vanilla physics have a "blockmap". Basically the cause for all the physics issues that you'll stumble across with hit registration. Each block is kinda like a minecraft chunk. When you shoot hitscan, it only checks for objects in the blocks that it passes through. While monsters can occupy several blocks in reality, their origin(their center) is only in one block. So you could hit part of an enemy that is in a different block than its origin and miss. This happens for hitscan weapons, especially ones with low range(chainsaw and fist which have 65 and 64 unit range respectively) and for large enemies(arachnos, manc, bosses) because their bodies take up the most space outside of the block that their origin is in
As far as melee goes, you'd really want to check doomworld threads on tyson strats that are beyond me. But for usining chaingun or shotgun, a big help is to try shooting diagonally(not north, south, east, or west). I've never had this sort of issue with projectiles. But projectiles have their own issues: manc fireballs and -fast projectiles can go through walls. Again, it's more likely if traveling perpindicular to a cardinal direction wall. Non-fast baron projectiles can do this too but it's extremely rare.
tl;dr when computers had the power of a potato shortcuts had to be taken that ended up making guns occasionally miss when they shouldn't
GZDoom chainsaw feels a bit like it latches onto a target and pulls the player closer.
Idk if that’s just my imagination or not
That's kinda true. The chainsaw already does that. But GZ has more accurate hit reg so yaknow...it actually works
how come when you convert pngs to flats in slade it changes the extension to .raw instead of .lmp
That's default behaviour in original Doom. It'd be a pretty terrible weapon if it didn't have that feature because of its range. Fun fact: It also disables knockback for the same reason. Shoot a rocket at a monster and switch to the chainsaw before it lands to see.
I’m kinda back from my break, not really, just learning another hard map, that’s all
Goetia from Tangerine Nightmare isn’t hard in terms of combat (it’s fairly moderate) but remembering the secrets will be hard since there’s about 11 secrets
Tangerine Nightmare, good choice 😄
i got the gzdoom verson
GZDoom is a good choice
I wonder if you could make a map where archvile was on a pillar and knocking back caused archvile to fall into a teleporter and teleport next to you so you have no cover, so you have to switch to the chainsaw after each rocket otherwise you are screwed
That's... actually a rather clever gimmick.
You wouldn't be able to telegraph that to the player since most people aren't aware of this mechanic, but decino made a gimmick map based on a specific mechanic (that monsters immediately target you after a pain state and archviles will target you even outside the range) using graphical signs as instructions.
yeah it would need a detailed explanation, would be interesting though but maybe not that fun
Using graphical signs to explain a mechanic isn't necessarily a bad thing IMO. Of more serious maps, I can think of Sunder M17 (I think?) using a shushing archvile warning sign to tell the player to stay silent/go pacifist in an area, and Valiant M07 explaining that you have to keep the mancubus alive.
Found the map in question: https://www.youtube.com/watch?v=64pyo_WJs-8&t=1434s
Game: Doom II
PWAD: not-even-remotely-fair-ep2.wad
Difficulty: Nightmare!
Source port: PrBoom+ UMAPINFO (-complevel 2)
Pistol start.
All secrets and items.
No saves.
Subscribe for more playthroughs!
Link to WAD:
https://www.doomworld.com/forum/topic/127913-not-even-remotely-fair-nightmare-difficulty-only/
Link to soundtrack:
https://mega...
He reused that idea in Poogers M03, a mappack dedicated to weird mechanical gimmicks in itself.
A gimmick I came up with was pushing a revenant up stairs to reach a teleporter — since revenants jump for a split frame to shoot from shoulder-height (to compensate for their hitboxes being the same size as imps') and that you can use weapon knockback to push monsters off platforms in Boom, you can push a revenant up a small platform it otherwise can't walk onto if you time your shots right. Though it'd be necessary to have hidden archviles to revive it. I just couldn't find a fun way to incorporate it into anything.
wouldn't it immediately walk down?
Monsters can't drop from platforms on their own volition.
They can climb up and descend from stairs with very low steps that are large enough to accommodate their collision boxes.
I'm not 100% sure but I believe the revenant's jump is higher than the height it can climb (24 units).
Ah, you're right, it wouldn't work. I just checked the engine source and it only jumps up by 16 units.
I see
Anyone else thinks Pinkies are an absolute joke? Like in every difficulty except maybe Nightmare, there needs to be a thousand of them to even drain 20% of your HP.
I just find them more of a nuisance than anything, is there any reason why it feels like they do no damage no matter what?
they're more meant for denying movement than outright damage
Yeah, pinkies aren't a "kill you" enemy, they're a "screw you over so other enemies can kill you" enemy
Question, I am not too experienced with code but I wanted to ask, how do you connect custom episodes together in GZDoom so it's like playing one long playthrough instead of playing through each episode seperately?
Also, if this is the wrong place to put this, I apologize.
make em all one episode
do it in slade :>
ye basically you open slade and edit the mapinfo, setting what map leads you to what map after you finish said map
I read this in decino's voice, thanks
that silly mod with the house really made me come back to doom and stuff
i've laid off doom for like a year and forgot about it because of personal reasons
but damn it's so good to see classic doom thriving
https://cdn.discordapp.com/attachments/828346173831512157/1119238801068396584/screenshot01.png
you get 10000 dollars for living here for one week would you do it?
As long as I just stay in the house and not activate the second house I should be fine
That's basically me in 2015, and since I've lived through it yes I would
I would do that with problems
You still have to deal with the demons tho
I just beat this mod
Holy fucking shit is it good
Make them all your roommates, get like really rich from rent money
hi
I just installed GZDoom, and um, I looked up??? Is that normal???
you're not supposed to look up in doom
That’s a gzdoom feature lmao
You can look down, crouch and jump too
what
also how do I make the hud normal
I dont like the gzdoom one, I like seeing my face
Set your Screen size down
You can also then go to hud options and make the hud bigger
Be warned though it feels really weird to use with freelook at big size
I got it
how do I turn off freelook now
got it
now I've got the perfect doom experience
the japanese community project is kicking my ass lol
i have a terrible skill issue
viles are worth BFGing. Maybe not in every case but it's not always overkill
Imagine liking archviles
anyone know how to do the bit in e1m5 with the pitch black room?
I cant see a thing how do I kill demons
if it's the map I'm thinking of there's goggles in an alcove to the left when you enter
yeah
alright I'll run in there try get them
wow, thanks! I got through there and blasted all the demons
nice
this game is fun
I like running into places guns blazing without any thought whatsoever
i am not good at this game
Hello 
Well Shawn’s got the shotgun so that’ll have to do
Anyone else find mod-hate annoying?
Whilst I'm not an OG classic Doom fan, I've certainly grown up playing it learning about the game from my dad and I'm quite fond and seasoned on the entire game. For a majority of my life, my family didn't have too big of a budget so the only game I truly grew up playing was Doom and Minecraft, and maybe some other low-end browser games.
I just found an entire video of the beansprout hating on Brutal Doom for reasons that I honestly can't understand.
I've also seen people on forums complaining about similar things.
"This mod sucks it disrespects the original!!"
"This mod completely loses all the glory classic doom has!!!!"
"Reloading sucks!!!!"
"This ruined doom!!!!"
Like I don't get it Its a mod, and If you don't like it, don't download it?
Doom might be the only community I've seen online where people genuinely complain about mods when they have 0 effect to the actual original game.
Like seriously, when was the last time someone went "this GTA mod added aliens to GTA! That completely disrespects the original GTA where they don't have aliens! This mod completely ruins the game for me!"
I know Doom is an amazing game and it revolutionised gaming as a whole, but I never understood why so many of the community completely dislikes mods when they practically do nothing to the base game itself, like just don't download it?
I feel like people make something as simple as "reloading" in mods way too seriously.
Whilst yes I do prefer the original with the guns not reloading, but I have no offense with mods that do add reloading like Brutal Doom as example, again JUST DON'T DOWNLOAD IT IF YOU DON'T LIKE IT.
I might be wrong, and besides I didn't exist when Doom I came out so I might be wrong, opinions?
It’s like really stupid how they’re like “this isn’t like vanilla doom!!!1!” Like no shit what were you expecting the mod to do
Not change the game
Yea fax, I have a feeling people who do that are genuinely just trying to be different and shit.
Just trying to put it in your face that they play Classic Doom.
Classic Doom is great, no reason to hate on mods for change when mods are literally made to change the game.
frrrrr
the thing with brutal doom is that many hail it as "the definitive version of doom"
nobody hates on stuff like high noon drifter (a mod where you play as a magic realmhopping cowboy) or codename demolitionist (a mod where you play as a robot with cool overpowered weapons) because none of them claim to be a better version of doom
though i do agree that if you hate a mod for not being faithful for the original, then your take is dogshit
i personally dislike BD because i don't find it that much more fun than classic and think it hasn't aged that well
Anyone familiar with Lilith.pk3? I'm trying to give it a go and while certain assets are loading, I can't seem to get into the maps themselves
Okay using the console I manually loaded the maps lmao
You need to run lillith with zdoom exclusively or else the wad will shut you out
yeah
Gotcha, it just occurred to me that the Doom 2 WAD was loading even though it's not in the directory, it must be using a config file from my GZDoom install
Regardless, managed to bodge it enough to start the experience so here we go
Thank you!
It’s a fun wad to experience once just for the trip it puts you through
Not a hard wad to beat by any stretch
Just confusing as hell at certain parts because of what it is lol
Good god the hardest part is deciding what you're looking at is an enemy or not
Man this'll be fun
And the sound stuff is what got me a few times
But yea the visual distortions are wild
I got some Amanita Muscaria from my local shop earlier, trying to do this WAD on a psychedelic is fucking nuts
Some of these effects are seriously cool
Oh yea blind playing lillith on shrooms sounds insane
This is a really interesting challenge, it's pretty hard for me on UV
But these rendering tricks they do are incredible, having a load of fun with that software renderer lmao
are there really people that stupid to hate mods "because it changes the original" or some other dumb reason like that?
Yes there are, and some are players that I honestly respect which is sad
ngl that's loser behavior
complaining about mods and shit
unless they're horrible like moon man doom, fuck that mod and whoever made it needs to be locked up
Yeah fax
No need to complain about difference, besides they're prolly just trying to flex and shit.
"I'm so cool, I play vanilla doom meanwhile you losers play on Zdoom GZdoom and mods 😂😂😂"
i complain about zdoom because it feels weird to play
I agree and the original will always stay on top, but there are definitely people who hate just because of the change or how "different" it is.
No worries, as long as you don't see any version more superior than the other and appreciate each person's preference
well i mean
there are better sourceports than others
and i'm still pissed at unity for 5 save slots
That I agree, I can't stand 32x's soundtrack
unity port having 5 save slots is really dumb
Any game that has limited save slots is kinda weird in general
"oh you don't need more than 5" yeah but addons use the same ones so
you have 5 save slots for like the 20 addons
Glad I didn't use that, I use alot of save slots to speedrun certain levels and parts of the game
unless there are more saves idk
also i have 2 other issues with unity
- no 35 fps option, but it has 30 so?
- sensitivity too low for mouse still
I get your point but I have never met someone who plays on 35 FPS
tbh mouse sensitivity is probably like vanilla's but it's too slow for me
Option 2 is thankfully not a problem for me since my mouse has a quick sensitivity slider
in dsda-doom i have a sensitivity of 60.
My preference is like 90 on nightmare and 70 on just casual/ultra-violence
maybe mine is too low
Preference is all that matters really, if you're comfortable with your current one it shouldn't be a problem
people find it weird i use m2 as use
They just aren't used to it, but again I could definitely see that being useful at times
I wonder what Wahoo is typing
i like not having to use a movement key finger for use
and also i can use thumb for alt or use too
Honestly uh the unity port could be worse
It’s really good for playing on mobile
Built in addons are nice too (I think they make the pistol faster in those, for some reason?)
The 5 slot save isn’t that bad, I just wish you could name them or they at least said what mod was used on the save
Controls like shit but I can’t really think of a better way, mobile just be like that
I think there's a better way of playing on mobile than unity, but it doesn't exist as of now.
Anyways
I mean I was expecting like a fully vanilla port
Sure there’s like mobile gzdoom but for like a basic port it does the job pretty well
Yea
What is your personal favourite enemy in classic-doom ?
Mine is cacodemon, and idk why tbh
Yea its cute 

I think the cacodemon is loved because of how it looks
Like all the other creatures look creepy where the cacodemon just has this adorable face
playing doom pwads on a 3ds feels so... wrong
I need some advice on how to make your cascero at home, because I will cosplay at a convention
35 fps means you're seeing the raw game update every frame since the game runs at 35 ticks per second
don't know if that could help you though
Ah that makes sense
It looks like a pug ngl
Hmm
I mean the shirt and pants are really easy to make yourself.
Don't know if that PFP is you, but if it is.
It already looks great ngl
Just needs texturing like spray paint to sell the effect of a classic but somewhat believable looking doomguy armor
I think you should look up other Classic Doom Guy cosplays online and see what you could improve from there.
I tried 35 FPS and it felt better and worse at the same time.
If my monitor weren't limited to 60 Hz refresh rate, I'd set the FPS cap to 70.
I just have to kill all the monsters safely and relax. I'm not going in there without c4s to blast my way out.
Does the fridge actually work? I'm not going to bother finding secrets or anything, I'll have fun with the playstation... wait no... the xbox. Wait what?
anyone play classic doom on mobile? how are you supposed to circle strafe and shoot with touch controls
it's a pretty nice looking house tho, i'd do it if I was offered like 500 dollars
You weren't originally supposed to circle strafe, you gotta either take cover or figure out some 10-finger control setup :cacotrollface:
As long as rent is free and I don't have to worry about bills
Ahah, there are more stuff you gotta worry about
The monsters in there don't seem too inviting
just turn on the nomo parameter and you're all good
actually I don't think zdoom uses nomo parameter, you just have to type in "kill monsters"
But how do you open up the console in real life? Do you pull your eyelids away from your eyes to see the text?
Was checking out TAWOG gifs, sorry
you may not have originally been able to but most modern wads expect you to
I guess you just gotta turn normally and stop pressing the shoot button to get your finger back to the edge of your phone
I'd stick to those casual obscure wads you can find that aren't too difficult on mobile
I've played brutal doom on mobile too, it went pretty fine, it was like a regular tactical shooter. Project Brutality is where I'd draw the line.
Shit, what about hideous destructor? 
bind volume button to fire
if that's possible at all
or you can put a button on-screen that you press with your index finger
that's what i do for most games
it feels really uncomfortable at first but you get used to it quick and it doesn't cause any injury
My pfp is not me
Oh-
Well do you already have some things set for the cosplay or are you just starting to prep?
Im preo
What do you have currently?
Or atleast could you tell me the budget you are going for?
Nothing for now
Cosplaying is easy when you're in a huge budget, its difficult when you're finding creative ways for a cheaper alternative.
If you are willing to afford it, you could pretty much by the whole cosplaying set online at a price.
But if you're in a small budget, you would need creative ways to alternate or make it affordable using things you already have at home.
I only have cardboard for the helmet, the problem is that I don't have a silicone gun

There's a tutorial for a double barrel shotgun prop using pipes and wood
First im gonna make the helmet
Do you know how to make one?
No
should I get doom builder
Can't help you that much then, maybe try to find a cosplay community or smth
oh well I'll get it then, let's see what monstrosity will I accomplish that isn't an empty enclosure
I mean there’s no reason not too
Get ultimate doom builder though that’s the best one
I really want a mod where the levels are open and the combat is more fast paced, any suggestions?
Doombuilder GZBF is where it’s at
(It totally isn’t because UDB doesn’t work with AMD cards or anything and I needed a workaround)
Struggle: Anterisean Legacy is a good one with faster-paced weaponry
Ok I'll definetely check it out
What difficulty do you play this on compared to Doom I and Doom II?
I play on Ultra Violence for every wad, or whatever UV equivalent difficulty there is
I play on UV casually and nightmare on occasions, in case this doom mod is more difficult I want suggestions on diff
Nightmare might suck balls for that wad, up to your pain tolerance
Ok so I'm guessing there are more enemies but also more perks and better weapons to counter-balance?
You got it
I'll download it asap then, seems like my type of mod
The soundtrack is awesome
Already loving it, less damage more enemies
Got pretty confused on that target thing though lol, kept shooting at it closely when I was supposed to shoot it from afar
mfw in dooms gate
you see the meaning is that i shoot gun
I genuinely went insane upon discovering that there were more than like 3 levels in the og doom
I only remember those first 3
because I just replay those on my dsi over and over and over and over and
Probably just younger you not knowing saving exists
im playing a doom wad harder than plutonia on my 3ds with stylus aim, 35fps
🫡 we salute you you legend
Normally I'd say there is no right way to play doom
But I think you've found it
I disagree
We all know playing Doom in a calculator powered by potatoes is the true correct way of playing doom.
Nah the true way is playing it on a pregnancy test
I thought the pregnancy test one was faked
like they just put an led screen in there and played doom on a computer, with the screen showing their gameplay
the only real way of playing it is by both playing and not playing it at the same time
the only real way is to just be standing still while you do something else in real life and then turning your head up to look at the screen every 10 seconds
when elon musk makes a chip u can play doom games on
SOMEONE IS GONNA DO IT 💀💀💀
but the best way to play doom is the wall
How about you LIVE DOOM? Put DOOM in your DNA!
i
would legit do this
We mortals aren't supposed to achieve such knowledge-
mf who wouldnt want to sleep with holding ur bfg like a teddy bear??
I would marry the Super Shotgun
would doomguy take one of his weapons on a date?
Depends, I mean his single after all.
Canonically had a wife but died
day in the life of doomguy (classic)
wake up
stop demonic invasion
like not a person
just the gun.
if it were uhhh bfg or ssg
I mean I feel like If I was punished to fight demons for literal eons, I would be insane enough to date a weapon but Doom Guy's kinda built different ngl
fr
Wife and a kid
at the end of eternal he walks and probably thinks “Hope this shit never ends.”
But man the Slayer really lost everything.
And a pet rabbit "Daisy"
had a wife, a child but most importantly…
bnuy
I wished we got to see more of pre-doom Doom guy's backstory.
It would be interesting seeing the written lore put into cutscenes in newer Doom games
ID better make a game where we get to see the wife and child, along with daisy
Yea it would be interesting
ye
i wonder what happens after the doom 64 ending
he decides to stay in hell, but what happens afterwards
did he get captured and went to sleep by the hell priests in 2016?
May as well start speedrunning e1m1 but with a dance pad
Doom
yes.
why
did u pirate it or smth?
Please refrain from discussing any form of piracy on the official doom discord.
Thank you.
cause if u downloaded it thats illegal
yes sir mr mod sir
ok
Cheers mates
so I discovered today that Hell Beneath is very stingy about giving to 100% secrets
the secret that spawns the 4 barons only triggers as found if you walk over the logo that triggers the walls to come up around you
but only immediately after you activate the trap
it doesn't count the secret as found if you quickly run out of the room, kill the barons, then come back and walk over the logo
Do yall know any mods where the maps are really open and simple to go through?
It sounds embarrassing but 80% of my gameplay on most Doom mods is simply walking around trying to solve things across the map and I'm kinda sick of it 😭
Yea and sometimes its genuinely easier to find secrets than the keys or the proper progression of the map
Lol i feel you
idspispopd or idclip
Thx I'll check it out
those are cheats
Wait
Oh yeah sorry my brain automatically responds to every message lol
I haven't even read it 
That was funny tho
Alternatively

Isn't there also a cheat code to activate computer maps?
Yes I forgot
iddt or smth
Oh yeah I've been hearing about this mod called Blades of Agony, I wonder if its any good.
From some screenshots it looks like its Wolfenstein-inspired or smth
insane enough for impse?
it's much less of a mod and moreso just a wolfenstein fangame made in gzdoom
junkfood.wad
finally beat Knee-Deep In the dead
the ending was weird
so I guess I'm just in hell now?
I think you're ready now for pluton-
now I'm in hell and everything is getting real
right before I went in there was these two new enemies that were really strong and now I'm in here and there's like floating heads or whatever
Ahh ok, is it any good?
Time for BFG spam 
Is it bad if I think that pain elementals are more annoying that archviles
