#classic-doom
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i pressed the exit switch 30 seconds after starting the map
didn't know it was the exit
Decent time enjoy
thanks
there is something about E5M2
i think it would be better for E5M1
it's shorter even
You know I was thinking one day that the exit switch should be at the opposite part of the map
So people have to go through the "alternate dimension" to see the full map
Just picked up dusk loving it
Nice, I should replay Dusk again, one of the best FPS games in recent memory for me. Okay onto Doom again, yeah MAP04 TNT, great map but being able to finish it so early kind of hurts it.
At least the map is creative and actually fun, can't say that for another map you can finish fast and ignore most of it (TNT MAP22)
I love Dusk
TNT has some pretty good tracks
Into The Beasts Belly would probably be the one I like the most
if it wasn't used in 3 levels
I need to get used to fighting large numbers of CBs
Im back from my break again
cb?
do you mean cd (cyberdemon or cacodemon)
or cg (chaingunner)
Chaingun Bob or Chaingunner as he's popularly known
he kinda does look like a bob
as long as they're bald they're bob
it's a really good track, but it's only one minute long, and it takes at least 20 minutes to beat Mount Pain, so you will hear it over and over again, and you can get tired of it
they could have made the music longer
or the level shorter
Yeah
so strange for me that the crosses on health pickups are red
i played on the BFG edition for long time before i downloaded the original doom wads
and there the crosses were green
the fu
what are they trying to post lmao
so yeah, i played BFG edition for a long time before i downloaded the og wads
and on bfg the crosses were green
and the red crosses are strange for me
i wonder if anybody here has memories of switching between DOS and a console port in the 90s-2000s
BFG edition should have these red and white pills instead of the green cross
green cross is on the unity version of the game
My favourite solution to the Red Cross problem is using red heart symbols, which ubiquitously represent health/lives in video games.
The pill symbol is the clumsiest solution I've seen.
Glad I am using those for Skinwalker
I just thought it would fit the whole fleshy theme of the map
It's so easy to recognise too.
true
The 2019 ports used to have the pills too
Before a later update changed it to the green crosses alongside other QOL changes
The Doom 64 remaster has blue crosses
no it has white ones
Eternal uses the BFG Edition IWADs
Duke Nukem 3D World Tour also has pills because Nerve developed that too
Green crosses are common in more 'serious' video games that don't want to use hearts because first-aid kits actually use green crosses (or the Swiss flag) in real life.
yee
the red cross is the symbol of the red cross foundation, it's a privatised symbol
unity BFG
yeah i downloaded it from gog
unity bfg?
i downloaded the original from an other website
bfg edition with unity port
yeah
i bought it from gog
it said doom & doom II enhanced
with unity port
i could have known it's the bfg edition
but on friday i downloaded the original, 1994 & 1995 ultimate doom & doom 2 iwads, so it isn't the bfg, and it has nazi imagery, and the red medikit cross, and the wolfss guy
not in original doom 2
yeah I know
but BFG took away all the paintings and replaced all the SS with zombiemen
"OLD IS GOLD" so true
unity put the SS back but changed their alerted voice line
bfg sucks ass
and they changed all the swastika's on the paintings to the triangle typically used in place of the swastika
which isn't as bad
bfg is surely the worst, both levels are completely bare
because i played on BFG for a long time, it replaces the WolfSS with the zombieman, and if i played a wad that had a custom enemy replacing the wolfss, it was a zombieman
and because of that i couldn't finish going down map29
because the boss is replacing the wolfss
and it replaces both maps soundtracks to "doom" which is imo the worst one
I find it funny how back in the early 90's id were able to get away with using the nazi national anthem as the main theme for their game
id was able to get away with a lot of stuff
and 20 years later in the bfg edition they even go so far as to censor a music track just cause it came from wolf3d
there's that, and a ton of stuff that would be called out for copyright infringement en masse today
oh yeah
I mean the main Doom theme is taken from a song iirc
the riff isn't an original riff
yeah it replaces it to map05 and 13 music
and because of that the credits song is also that
it's still amazing how they were able to use the songs later on tho
they used the nazi national anthem for wolf3d?
didn't know that
same
I did
I only learnt it recently
they reused some songs for Doom 2016 and Doom Eternal, which kinda wipes the stains of copyright infringement away
but those trumpets that play when you start up the game are playing to the tune of their national anthem
a good example of that is the fact bye bye american pie is literally just "them bones"
they got away with just making the same song with midi instruments
i think that's why it's so annoying
How does that make it better
people still do that nowadays
I mean it sounds really good, I like Bye Bye American Pie
but it's clearly copyright infringement
i found it annoying to listen to, just like Kitchen Ace (or Kicking Ass) from doom 1
Damn that's my favorite track tho
it's also the reason why I like Transistor Fist from DOOM 2016 so much too
my favourite in doom 1 is Sinister and Facing The Spider
wait which song uses american pie?
doom 2 barely has any songs that are standing out
I disagree
bye bye american pie is the midi conversion of Them Bones from Alice In Chains
i said barely
ohhh I see
Doom 2 has Running from Evil, DOOM, In The Dark, The Dave D. Taylor Blues, The Demon's Dead and Opening To Hell
at the very least
Suspense is one of my favourite midis from classic doom
project doom makes it so much better tho
running from evil, shawn's got the shotgun, into sandy's city, and waiting for romero to play are the tracks in doom 2 that are standing out for me
I also find Read Me to be kinda underrated
oh the victory music
Yeah
It starts off kinda sad and then gets drums and guitar
makes it sound kinda angry at the end
I like that
Ahhh man idk about that
agreed
I guess I like Doom 2's soundtrack better
of course, Doom 1 has some bangers
Like, a lot of them
oh wait no I'm looking at the ultimate midi pack for doom 1 and 2
was gonna say shouldn't E1M1's track name be At Doom's Gate, which it is
i think doom 1 is better than doom 2 in everything except the super shotgun
Disagree
Doom 1 is lacking in enemy variety
which is a problem that Doom 2 solves imo
Doom has better midis, but I think Doom II is superior in every other way
both games have somewhat messy maps
doom 1 better design, better storytelling, better atmosphere, more cramped design. doom 2 poor design, no storytelling, crappy visuals, too much wide rooms
Inferno was an absolute slog to play imo, didn't really find it too memorable
Ok I do agree Doom 1 has better level design. Half of Doom 2 levels are too large
Untitled goes hard tho
the last 2 episodes of doom 1 are very bad
if we don't count sigil
sigil is based
I haven't played Sigil yet
Sigil is pretty hard for newer players
it's fun on hurt me plenty, ultra violence it's more unfair than thy flesh consumed
is it available on the Steam release if you were to download it through the game?
yes
Hell yeah
but sigil is not a mess like tfc
yeah
But that uses the unity port
I haven't heard good things about TFC
sigil is hard because romero knows how to fuck with the player
it goes up in difficulty as you progress forward
tfc is hard cause, bad design
Yeah it's fine tho I can just download the wads and use a sourceport
if you want to play sigil without having to use that port then download it off romero's website
At least I legally own the games yknow, I can do whatever I want after that
the early levels (e5m1-3) are easy and forgiving, but the late levels (e5m9, 6, 7) are very hard
so it goes up in difficulty as you progress forward
but in tfc, nono
That reminds me, i'm looking forward to sigil 2
the first two levels are harder than the rest of tfc except e4m6
Oh shit there's gonna be a Sigil 2??
yes
Romero confirmed sigil 2
there will be sigil 2
bruhhhhhhhh
i knew about it
Everyone's speculating it's gonna be released by the end of this year
is it for Doom 1 or 2?
Doom 1
ahh
Aw, no super shotgun then
i think doom 1
I find it really refreshing that despite the numbers Doom 2016 and Doom Eternal and its DLC are making, Romero still finds time to cater to Classic Doom players with Sigil
I think it's to mark doom's 30th anniversary
I'd guess so
cause Romero isn't on the new Doom games, at least I think he isn't
the new Doom's are led by like, Hugo Martin and whatnot
Bethesda
Romero is the best video game dev, he created his game 30 years ago, and he's still active in the classic doom community
Oh I thought he was still part of Id ๐
na he's not at id
Honestly amazing, gotta give props to that man
none of the og's are at id I'm pretty sure
i have no experince with modern doom, my pc is very shitty, it can't run it
not even doom 2016
yeah, I was referring to 2016/Eternal with what I said, I know he's still making stuff for the community tho
A friend of mine told me Romero gave off retired rockstar vibes but it couldn't have been further from the truth
I found it to be kinda funny tho
iirc he's turning 56 this year
It's crazy because my parents aren't much older than him
yeah, he will be active for at least 10 more years
most people die in their seventies, so romero will be active in the community for atleast 15 years
hopefully
I don't really wanna think about it right now, let's just enjoy his dedication for now
i can imagine that all of doom ports' logos turn black the moment he dies
yeah
if sigil 2's coming out then that's more lore I can add to my headcanon
kinda, guess it'll just be Doomguy's stuck in hell just a little bit longer till he can go back to earth
romero wrote a comment under bigmacdavis' arrival map08 some months ago
I'm guessing anything after Inferno isn't canon, right?
i think inferno is canon, and tfc isn't
by that I mean Thy Flesh Consumed and Sigil
sigil is like a continuation of inferno
almost the same hellish style
like doomguy couldn't get out of hell after he killed the tier f spidermama
so i think inferno is canon, and tfc isn't
typically, thy flesh consumed is considered canon
and sigil isn't cause it's not officially released by id
but it doesn't make sense to suddenly go back to earth
but like, Doom classic lore is so barebones that it doesn't really matter imo
yeah
heh true
classic doom lore is just going from level to level, tortured humans on the walls and on spikes, rabbit dies and hell is now on earth
modern doom lore is like reading the mandatory book in the summer break
I feel like this is where Doom 2016 tries too hard: the lore in that game sounds convoluted as hell
which i didn't, obviously
and the same could be said about Doom Eternal
like I guess that's cool for people who actually want a reason to everything
but I feel like it's easier to just ignore all that
like the Doom Slayer does
doom slayer is too overpowered, i feel like modern doom is a power fantasy
doomguy is just a human with big muscles, not a semi-god
I guess the new suit he got makes him overpowered as fuck
it's clear that classic doomguy would not be able to handle modern doom demons
they're much more complex
yeah, and that's why even watching modern doom feels like a power fantasy
and i don't like if i'm very powerful in a videogame
i like when it's challenging, but not total bullshit @remote cedar
then Classic Doom would be perfect
yeah
it can get challenging at times, and you never get any upgrade to your stuff aside from finding new weapons
Modern Doom has that sort of focus on upgrading your weapons to keep up
i started playing classic doom almost a year ago
so yeah i know things about classic doom
I remember first playing Doom 2 way back in 2014
then I got a hold of the first Doom recently and played it
i first played doom 2 in the summer of 2022
i remember how i sweated in the early maps already
now i blaze through it in a hour
and before i decided to get better at doom (before march) i really raided pistol starts
i hated pistol starts
but now i'm used to it
I feel like pistol starting Doom maps is much easier than pistol starting Doom 2 maps
There is no way in hell I'm pistol starting Monster Condo of all maps
i replayed doom 2 not long ago
i was sick of it, and i am sick of it now (because i tried so many mods with it)
i pistol started each map so yeah
not long ago i started making doom maps
there was my first wad, with 6 very shitty maps (map05 wouldn't be shitty if it wasn't a carbon copy of tnt map11)
there is a wad i'm making now
map01 was my first long and hard map
i think i'll start to make a slaughtermap
a short one
why hate pistol starting monster condo? There is an RL, SSG, BFG all free for the taking at the start
I don't want to fight an Arachnotron with just a pistol
it's the first enemy you find iirc
i like using retro video game OSTs as bgm in school video projects, almost used that once lmao
i found out last minute and defaulted back to the healer stalks instead
Lol
you don't need to fight him immediately
and you get the chaingun before it appears
Could probably run past him tbh
if I were to pistolstart some Doom maps I'd definitely have to rely on infighting
man I'm trying to finish doom 2 and its a slog
I got to the second to last level the first time I played and just gave up
the living end was hard for me when i first played oom 2
too many sandy petersen levels smh
romero and mcgee are the mappers who's maps are good
Me struggling to run through Crumpets map 4
petersen is meh
I guess I respect him for making like half of the levels but half of the levels in doom 2 are ass
Speedrunning can be so hard sometimes and yet my best is most likely someone's warmup
This ost made me shit myself
https://youtu.be/olxzF3Sa_M0
MIDI Title - The Hunt
Composer - Jamie Robertson
Slot - MAP29: Ticket to Eternity
Soundtrack - Plutonia 2
I'm playing through Ancient Aliens 
Map 01 took me like 3 attempts casually (mainly because I got unlucky with the cyberdemon and it kept killing me at the start) and then it took me about 18 attempts to get a 1:30
That took me a bit too mainly because I had no idea that it could be telefragged
apparently, playing Classic Doom with only the keyboard was the way it was meant to be played
Was it though
turning is awful with only keyboard
The option to use keyboard and mouse existed ever since 1993
so it's not entirely true
unless someone from id confirmed it back then
I can't imagine playing with keyboard only
same
it would be unbearable
That's just a rumor. Mouse support was included very early in development
I'm too used to using all 4 directions for movement, rather than having 2 directions that I can adjust by turning
fraggle thoroughly debunked that myth on his blog (which I can't link but you can google it).
lol
and apparently Petersen said the official way to play the game was not saving and pistol starting upon death
it's just that back on DOS not everyone had a mouse, so there needed to be a way to turn around when lacking mouse support
That sounds in line with Tom Hall's original vision in which the player had a limited number of lives and reaching zero would trigger a game over. They originally came up with the soulsphere as an extra life (hence a new 'soul', matching the satanic theme).
kinda like wolfenstein but without the points system
Yeah
I didn't quite like how wolfenstein worked in terms of mechanics
but maybe that's just the fact I thought lives was an interesting take
Peterson talks out of his ass often. He also said he invented the imp and then John yelled at him on Twitter
lmao
Honestly what's up with Petersen
it's not the first time I'm hearing about him basically making shit up
No idea honestly. Really respect the guy but man does he like to make things up
And talk haha
I swear Petersen once said doom is 1.5D
That makes 0 sense
what the fuck even is 1.5D
at least 2.5D rings a bell
but the game is fully 3D. It's just odd the way the Z axis is handled at times
Dude! I remember that too LOL
Sandy has been doing some podcast recently, talking about Doom and Age of Empires
1,5D? How would that work?
I did get the feeling he stretches the truth sometimes
The closest thing I can think of is rail shooters like Space Harrier.
How would you even be able to fathom something that's less than 2D
1D is just a line.
So how can anything be 1.5D?
1D games are possible; like those simple side-scroller RPGs in which your character just walks in a straight line and you only get to pick the actions like attack, run, items etc.
There's only back and forth, no jumping.
The game's visuals are clearly 2D, but it's true that the progression is purely unidimensional
what would 1.5D be then?
the fuck
doom is 3D
there is a way Z-axis is handled sometimes, and that's why many people say that doom is 2.5D
but every room is doom is 3D
but that makes 0 sense that doom is 1.5
petersen needs to take his pills in xd
i'm done with the starting area of my slaughtermap
it turned out better than i expected
Imagine the og doom games with UN
Also doom is a 3D game that has 2D graphics
Otherwise you would not be able to go over pickups without picking them up and projectiles would not be able to go over your head without hitting you
Beat maps 1-5 of ancient aliens now.
Map 2 is actually a significant spike from map 1 but i think thatโs because map 1 is more gimmicky than anything
the rest of the maps are somewhat the same level of difficulty. The start of map 4 was pretty heated but other than that itโs been quite smooth sailing
I'm starting to get fed up with sunder now.
In map 32. That's truly insane
it abuses the recipe of "here's a gazillion revenants and cyberdemons, and once you're done, have some gazillion archviles to resurrect everything again"
old sunder was tough but fair. the new maps are just bonkers
i'm afraid new sunder is hardcore stuff, it's definitely some of the hardest stuff out there in terms of doom
I dunno yet, but i'm probably going to put the wad on a halt until later
it starts to be less fun and more of a huge grind
I like slaughtermaps but these.. jeez
map16 is the hardest in sunder... prepare for it
map 19 and 20 are also really tough
map19 is longer but more manageable
btw, i made a slaughtermap
short, punchy
than map16
DOOM map-makers trying to create a non/slaughter map: Impossible
mine doesn't have a lot of monsters
it will have around 150
But, it has height differences + it's wide open, so enemies will snipe you from everywhere
and obviously anyone can create a non-slaughtermap
so yeah, my map is wide open, enemies sniping you from everywhere, not much places to hide
and every key spawns in more monsters
except the exit key which is the red key
and the map is short
still in 32.. I was struggling with the fight with cacos and revenants to grab the red key, until I figured the obvious: leave the cybies alive
now in the mansion, let's hope the hardest fights in this map are done
map 16 is the gargantuan one that shares the music with sunlust's maelstrom? still haven't played it, but I heard things about it
yeah, it shares it's music
i didn't play it yet, but i watched zm's demo
It's the big papa of Sunder
along with Map19
zm makes those maps look easy ๐ I personally go through a lot of save-scum in some sections.
mostly because I don't want to start fights from scratch, and these are some really long ones.
i have a rule about saving
i can save if i want, but don't savescum
I'm not looking to be a doomgod, and sunder has some looooonggggg fights, so I have no issues with killing some 50 or 100 monsters, retreat, save then do it over again
I don't want to go through the effort of starting humongous fights all over again. some of these maps are already an hour long or even more
If i have inspirarion, and if i really want to do it, i restart as many times as i need
if that's your cup of tea, then go for it. everyone enjoys the game in different ways, I just avoid if possible having to start huge fights from scratch
especially in this wad where the monster count is by the thousands.
There is the occasional map that has tens of thousands of monsters.
not when it comes to maps, maps cannot have multiple ceilings or floors on the same Z-Axis. There are ways to do it with some trickery, but it's fake, e.g. lighting doesn't work doing it this way.
that's why people say it's 2.5D, some 3D logic exists such as missiles, while others such as map layout doesn't
it was also not possible to look up or down in the original
Yeah itโs selective 3D
Ultra Nightmare in Doom 1-2 would be basically impossible
This is like the backwards version of how Doom works
Doom is 3D kind of but also not. Actor hitboxes, projectiles, and pickups have a definitive z value, but characters canโt stack on top of one another, explosions have infinite height, and you canโt have different explorable map areas overlap in the floor plan
Wait have people not beaten it deathless?
Not sure. My understanding is that single segment just requires you win without using saves; dying is allowed with the caveat that you lose all of your equipment and restart the level. It would be significantly more luck based if it is possible though. Nightmare is intentionally kind of unfair
Ultra nightmare is not single segment though, it is permadeath. Dying sends you to the start of the games not the mission
I know
My point is that I know people have done it single segment but that allows death
Beating UV deathless is absolutely possible albeit fairly hard. Nightmare I donโt know about but Iโd guess it probably isnโt
If i get tired of it, i save right where i am, then continue it the next day
Profane Promisland & Okuplok vibes
We forgot about doomdude, doombro, and doomchap
And Doomkaren
Okuplok is high on the "nuts" scale. Same with italo-doom
After sunder (which will take a while) I'm going to finish doom 2 in spain and then probably go to haste or the stardates
How does monster pathing work with co-op? Do they just chase the nearest player?
I think so
If the enemy canโt see a player after waking up, it wanders around at complete random until it sees a player. It can only switch targets at certain times in their ai cycle, so it presumably targets the first player it sees and uses distance as a secondary metric
Wow, that changes everything.
I should add 2 additional notes though:
- If the enemy hasnโt seen or heard you, they just stand in place until they do.
- If the enemy is set to ambush mode, they will only move once youโre in their sightline. Hearing a sound lets them see behind them but not move
false statement
the built-in demos for the game use a mouse
classic doom was designed to be beatable with just the keyboard because they knew the average player would use kb
I really canโt best Plutonia with just the keyboard lol
but it's not the "way it's meant to be played", just how most people played it
got it
ngl i like using keyboard controls here and there
a friend of mine calls Plutonia a โglorified paid modโ
i mean, doom 2 can be considered a glorified paid (official) mod for doom lmao
Thatโs not strictly wrong
yeah
final doom is technically a glorified paid mod
itโs more of an expansion pack than a full-blown sequel
only 1 new weapon and some new demons with many of them being variants of existing demons
Doom 2 is a full sequel imo. It doubles the enemy count (admittedly with some reskins) and has a very different level design approach
I enjoy Doom II more than Ultimate Doom due to being more varied and the map designs are better to me
Downtown can go fuck off though
Doom 1 levels are very claustrophobic with a heavy emphasis on minor encounters while Doom 2 levels are much more open ended and rely more on big fights
I love both personally
how is doom 2 better designed
to this day, I still didnโt finished TNT and never played the Master Levels
i'll protect doom 1 at any costs
TNT is mid, it has some very long levels, but the ML, no, never play them
the maps are larger, have some complex stuff and it relies more on fighting demons
It's the layout
Ultimate Doom sometimes focuses on exploration just as much, if not more than combat
it's the layout not the design
Doom 2 has some really cool levels like Circle of Death. Doom 1 has fewer really bad levels though
I hate Downtown and Citadel
I say, Doom 1: More cramped, and sometimes it's very cramped. Doom 2: Too much wide rooms, and poor design
they are probably the 2 most confusing Doom II maps
same
I hate the city levels in general. I like most of the Doom 2 hell levels though
the only hellish level in the hell levels is MAP28 but ok
Inmost Dens is really amazing though
Yeah they donโt look very hellish but I still like playing them
MAP27 is somekind hellish
people really rip on Nirvana but I enjoy playing that level
I like the Chasm but hating it is understandable
Dead Simple is a classic
Barrels O Fun is garbage
yeah
monster condo is very good?
My favorite part of either game is Shores of Hell
you have only a shotgun and some bullets to fight a horde of hell knights and pinkies
Iโd say the first half of Doom II is the best part of the game
i like it
after that it becomes a mixed bag
it's very dark and atmospheric
Monster shotgun is great for the horror side
Monster condo is kinda mid imo
Sure, it's a weird map but i like it
that secret at the start is a pain
Oh yeah I completed Monster Condo earlier today
Well guess what. I had to cheat for that first secret
I'm still trying to beat Crumpets map 4 and rush map 12
I am not replaying all of it just for a single secret
The Courtyard has a really good big fight in a large arena, but the rest of it is forgettable to me
courtyard is good
also that one broken teleporter that's supposed to count as a secret but can't because of how teleporters work
I think that's legitimate to cheat for this one
I always feel confused when people talk about Doom 1 starting high and ending low. Knee Deep in the Dead is fine but not really that special. Episodes 2 and 3 are pretty good with the occasional bad map.
episode 1 is fine
but it's maps blend together
Exactly
Fortress Of Mystery honesty feels like a new mapperโs first map
ep 2 is my personal favourite, it's high points are much better than episode 1
ep 3 has barely any maps that are good or memorable
consisting of only 2 rooms and nothing else
the only one i like in ep 3 is E3M6
oh and E3M4
Fortress of Mystery wasnโt really made for the commercial release. It was made purely to demonstrate how infighting works to the other devs and was made a secret map so as to not waste it since Peterson went to the trouble of making it
the rest of it is meh, and E3M5 & M1 are very bad
could have been E2M10 or smth
and they could create a much better map for E2M9
Warrens is a really interesting secret map. Itโs mostly the first level of episode 3 but when you get to the original exit, it becomes different
yeah but i think it wad rushed
and i don't even want to talk about ep 4
the worst episode
no new music, no new nothing, just new awful maps
E4M7 and M8 are the only ones that are good
and maybe M3 but not quite
the drop in quality of maps is really noticeable in episode 4
the first 2 levels are like the hardest in Ultimate Doom
E4M6 laughs at them
the first one is filled with Shotgun Guys everywhere and the only health pickups are a few health bonuses
e4m2 is somewhat better, but E4M6 is the hardest in ud in my opinion
btw so yeah, i know that a lot of people protect doom 2, but the only thing doom 2 is better at is the super shotgun
doom 1: good storytelling, it feels like a real world, better design, and cramped areas
doom 2: no storytelling, just random maps thrown at each other, poor design, too much wide rooms
Itโs also the final map in the Jaguar port
yeah I know that
โGood storytellingโ
What too much doom does to a mf
Doom 2 plays fast and loose with what the maps are even supposed to be but they have a theme. Earth levels look vaguely earth like and the corrupted hell environments look hellish. I like that the hell corruption starts making everything more abstract and nonsensical tbh (donโt know if that was intended).
And the importance of the new enemies shouldnโt be downplayed
maybe he means mood or tone? LIke sunlust map30 has a very different atmosphere compared to say fractured worlds map03
first: by good storytelling i mean it feels like a story and a real world. Second, doom 2's hell level look nothing like hell, except map28
sort of
tf are you talkin about
I was joking about doom lowering your standards for storytelling lol
and what does mf mean
i see it a lot
then don't mf me
saul badwoman
ok
Doom 2 sweep
i don't like doom 2? and?
if you like it, okay. i just said why i like doom 1 better
don't be like 6 year olds who are angry at someone who doesn't like a thing he likes
Doom 2 sweep
How dare you like doom 2 
stfu bro you're salty because someone doesn't like a game made of random levels with huge rooms
Doom 2 sweep

Ah yes the enemy not in doom 1
yeah
that's also why doom 1 is better
no fucking archviles or chaingunners
Yeah, I'm playing through DOOM 2 rn, and I do agree that whilst most levels don't seem to have as strong a theming, it definitely feels like there's been some development and theming.
The first episode of doom 2 is good, maps 12 ,14 and 16-19 from episode 2 are good. Maps 22, 25 and 26 from episode 3 are good, I haven't played 28-30 yet but 28 and 29 are supposed to be good
Most of the music is garbage tho
Maps 7-10 and map20 and map28 have good music
map11 with bfg is a mess
The rest of it is bad tho
jeez
Yep
so much open space to get fucked over with
I stil haven't really found anything
I think I can combine your strat of just running to archvile by first camping in order to get the imp on the ledge to kill some shotgunners to get a shotgun
so I can hide in the soulsphere alcove
I have a quick strat for semi consistently getting a shotgun at the beginning
I can show you when I have time
hm alright
But it's mostly just rushing the first few hitscanners with the pistol
And using the pillars to block shots from the imps in the center and other studf
Then you run around and kill some more hitscanners and get a chaingun from a chaingunner
hm
map11? The level with a free shotgun at the start? It's right behind you on the bottom of the stairs
we're also running a mod that gives every enemy a bfg
we're trying to see if Doom 2 is possible with such a mod
map29 and 30 is most likely impossible
while there is a free shotgun at the stairs behind the spawnpoint, there's also an imp on a ledge that can snipe you from there
Hello everyone, its my first time posting something like this. If you look at the title, I think this mod is pretty self-explanatory. Made by my friend Enator18, he simply changed the attack of the Arachnotron to be a BFG ball, then swapped out every enemys attack to be the Arachnotrons attack, t...
So far map 1-5, 7-8, 16, 18, 21, and 27, 28 have been beaten on uv pistol start saveless
sounds balanced
It's not, that's what's fun
Oh god I just imagined playing Plutonia with this, that would be awful
Chaingunners are already a nightmare with this mod
Ya ..no
If the map isn't a rngfest then it's actually pretty fun
I thought bfg soilders in 64 were bad lol
Skill issue
xdd
I donโt mind the open arenas usually since a lot of the newer enemies are balanced around having enough room to move around, but it starts getting annoying whenever itโs super vertical
cough city levels cough
map13 ๐คข๐คฎ
map15๐คฎ๐คฎ
Getting butt fucked by hitscanners that you can barely see is fun 
honestly, i hate map15 more than 13
Lmao you ain't seen anything yet
Enemies in sniping positions that were annoying are now actually awful
i think maps 12-15 is the worst stretch of doom 2
with map14 standing out
i don't really like map14 but it's design is an interesting choice
City might actually be the easiest stretch playing this mod due to all the open space so less tracers hit you
if mcgee's maps weren't so short and intense, his maps would have been completely forgettable
except map14
Wait, 6 hasn't been beaten?
I need to rectify that if that's the case
Need to make it 1-8
I don't think so
This mod makes chaingunners fire bfg balls at chaingun speed
oh god
Ohhh right map06 is the crusher
I was working on that before actually
I might want to do that first instead of map11
i can imagine 6 bfg balls coming per sec
I just replaced the attack states so original rate of fires and charge ups apply
oh
the normal fire rate of the Chaingunners are already very fast
but with bfg balls
it would have been completely unplayable
It is lol
I recorded a demonstration before
I put the doomworld thread a ways up if people want to try it
Okay nice that worked
That should be the video I recorded showing the chaingunner blasting bfg balls into my face lol
Sound interesting honestly.
Yeah it's a really cool routing challenge
Basically if you are in a situation where any enemy fires at you and there isn't nearby cover you are already dead
Definitely a good movement excerice then
Yeah
It would be interesting to see how it works with various pwads
Although if they have custom enemies it wouldn't work for those unless I made a custom version
Yeah
If you want huge funnies though
Play a slaughtermap with the mod
Nuts is especially crazy lol
Anyone know the name of that big-eyed Cacodemon in Project ALALN?
im curious if it would make smthn like sunder easier or harder lmao
oh good idea
lmao it makes the first few fights much easier
but as soon as you get to the part where you go outside it stops being helpful
this is for map01
pretty much whenever there is a cyberdemon it just annihilates everything else
bc if one other thing shoots and clips it, it can live
so it infights with whoever shot it slaughtering everything else in the process
sunder has such insanely beautiful scenery
too bad the gameplay is impossible
is it just me or is the unhingedness of plutonia partially what makes it fun
Not sure what you mean by unhinged tbh.
just like the way that they didnt hold themselves back when doing enemy placement, they didnt worry about people thinking that they were putting too many revanents or that this trap was too evil ect
So the cruelty? Yeah thatโs definitely part of the charm
Good. Paranoia is how you beat Plutonia
i am wary to pick it up
but it bleeds into other megawads playthroughs too
Depends. It never hurts imo
That's my issue
Now I'm paranoid for any item that is like
by itself
Keys mainly but even things like weapons can do that
Especially considering how much other wads borrow from Plutonia
Can they borrow from not plutonia ๐ญ
I haven't played much due to the stress factor
And also I suck
my favorite parts of plutonia are the fights where it feels like its predicting my every move. Like it has a counter for every strategy before ive even done them
Is this how you get jobs at valve
Physical torture
๐ญ
I bet he designed xen
Plutonia is pretty much what every high difficulty wad is modeled after to some extent.
Even much easier stuff often takes lessons from Plutonia combat design
No he worked on the waste part in hl1
And
Dustbowl
What
No
That can't be right
There's no way
The Casalis werenโt so much sadists as good level designers who wanted to make a kind of ultimate test for Doom 2
Their levels are brutal but at least they're not boring and bad
It's the only reason to purchase final doo-
Evil traps are a normal part of classic Doomโs DNA, so they took that to its logical extreme
I loved the map09 circle fight, that was so awesome
I wish more of it was in the earth setting
I love the aesthetic of plutonia episode 1, it is so atmospheric
Iโve only beaten maps 1-13 so far but Iโve heard that the third episode gets kinda bad and/or easy
Hey what's the worst Dario map
Is there even one
Havenโt played it
Icon fights are usually the worst map in their respective wads
I will say that at least Plutoniaโs finale is an actual level instead of the joke at the playerโs expense that is the Doom 2 final boss
Well his best map would be badwater
It's not doom but it's the best map in that game idc
Is it worse than pl goldrush
I donโt remember goldrush
Please bear in mind I havenโt played Plutonia in well over a year and only went through it once
Don't worry it's not from plutonia
Then what is pl?
Oh I didn't realise that
I meant payload from tf2
Sorry
The worst Casali map is probably dustbowl in terms of in general
With best being something from plutonia or badwater
I'm surprised on what's he's worked on for like
All of his stuff
He's done some pretty important stuff for them
Or what he worked on
Mainly with others
He made power up from hl1
He's the only credited person for it
The main reason I know he worked on HalfLife is because Civvie 11 mentioned it in his video on that game
The only Valve games I played were Portal 2 and a little bit of TF2
The Casali locker is the best part of the video
And I thought Mannpower was the worst thing he made for TF2
In the TF2 community, Dario Casali is known as "Mannpower dev" for a joke since Mannpower is the one mode to get updates despite not being popular
Anyways, TNT MAP27, I remembered beating it on Nightmare like 4 times over for no real reason. Actually for speedrunning but yeah
I did TNT MAP02 on Nightmare and I have no idea where all my skill gone to, I cannot do that again for the life of me. Probably for the better
Need to up my game for Nightmare difficulty
Is it possible to speedrun PluChaingunia?
Yes
Just beat Citadel for my current Doom 2 playthrough, and IDK what you were talking about. I had a blast poking around secret hunting and seeing where different teleport pads go
Honestly Citadel is fun, although a bit confusing at times
It's not Monster Condo that's for sure
Getting 100% on Citadel felt worth it
I mean, I also like Monster Condo for its spooky vibes
I hate Monster Condo for the stupid enemy closets + that one secret that closes after 30 seconds
Like seriously I don't want to deal with 4 pain elementals at once
Or 16 revenants
Or 4 hellknights and an archvile
Iโm not by any means a completionist so really hard to get secrets donโt bother me. The monster closets are admittedly a bit much
16 revenants isnโt too bad imo but fucking pain elementals. Why does Doom 2 have so many of these bastards?
Go figure
Especially when Lost Souls are spawning at full health
Something that Doom Eternal thankfully fixed
Doom Eternal lost souls start out with extremely low health
Pain Elementals are my main use for the BFG
Theyโre funny little guys
Look at him go
The "funny little guys" love to singlehandedly increase the total enemy count because you looked at them for 3 seconds too long
And do it again when they die
Pain elementals are weird in just how much their threat level varies by their placement. No other monster has such a broad spectrum of difficulty. A lone pain elemental in a corner can be trivially punched to death without berserk without spawning a single lost soul, but a free-roaming pain elemental in a cyberdemon arena can multiply your chances of taking a rocket to the face by five.
It's very easy to peekaboo shoot if you just take cover with each shot before it can spawn, but it can make your life hell if it begins infighting with a distant monster.
Oh yeah itโs a rare case of something you donโt want infighting
At least it canโt initiate it
Yeah
If we didnโt have PEโs weโd probably just get a crap ton of individually placed lost souls which would be worse imho.
Pain elementals are a bit hard to use but I think they excel in putting pressure on the player. They're such a high-priority target that you can occupy the player's attention with some annoyingly strategically placed PEs as the arena floods with the other monsters.
Yup. Archeviles are similar in that regard
Agreed
I also agree โ lone lost souls always feel awkward in newer maps.
I wouldnโt hate PEs if lost souls were significantly weaker
goofy meatball
I played many wads (and very hard wads, too) so plutonia is not too bad for me
You need to internalise that paranoia for future mappacks. Not all of them are as cruel but some of them are even worse. Nothing is given to the player for free. Anything you see, you must earn tooth and nail.
If you see anything around you that could be a monster closet or exit teleporter, it probably is.
I'm eagerly looking forward to Plutonia 3 (the real one).
uvmax?
i dont think map30 really counts for 100% kills bc its pretty much impossible
thats tbe one with the pain elemental secret right
yes
fair i would too
but now that I know how to get each secret I could probably beat my time
i dont remember all secrets by memory id have to wiki some
it was 7+ hours lmao
Also, I know I'm a sinner. I used freelook with Zandronum
and I will do next run on another sourceport
its alr youโre playing casually
at least I didn't jump
jumping breaks some levels and makes it too easy so i wouldnt reccomend that for people who do play casually
freelook is a more quality of life thing
if it's any better I did use freelook without autoaim
freelook?
f.r.e.e.l.o.o.k.?
f r e e l o o k ?
i consider it cheating
you can reach things with freelook you're not supposed to
It definitely is unless with an appropriate mod
I tried my best to not reach things beyond a 58 degree angle
But I should do another run without freelook
so uvmax saveless
you can get 100% kills in map30
there is only 1 monster placed in the map
so you need to kill only him to get 100%
Oh the Revenant right
yeah
the spawned enemies count to the kills above 100%
@remote cedar
i think i'll do a uvmax saveless run of doom 2
but there are 2 maps i kind of forgot
26 and 29
i think i'll practice them first
i won't record a demo, because i'm not at home, and this laptop cries when i want to record a demo
no i won't because i forgot the secrets on most maps
Idea: Freelook but with default aim (+ autoaim). That is to say, no matter what angle you're looking at, your gun still fires as if you're facing straight ahead.
The game stays the same mechanically but people who are used to freelook from newer games can still play comfortably.
Tom Hall's vision for Doom seemed to be very different
he made an entire bible for the game
and of course, the other id members didn't listened to him and he left the company before the game was finished
at least he made some maps for the game before he left
honestly, Hall's vision of the game seems to be interesting. he wanted the level design to be believable, instead of just random non-linear maps that barely are connected to each other
The Doom Bible released in 1998 is apparently a fraction of the whole thing
A museum in Texas has other development docs not seen before
Like an early sketch of episode 2โs intermission screen
wow
though the og Doom games turned out good, it would be interesting if id agreed with Hall's opinions in regards to how the game should be like
Doom Shock again I guess
seems like Hall wanted Doom to be Half-Life before Half-Life existed
Iโm not sure I can go back to regular classic Doom after playing System Shock
I mean
Goldrush is worse
There was also that minor plot detail about firedust being mined on Tei Tenga
seems like Hall wanted the game to be story-focused
Absolutely
3 is a really big homage to Hallโs vision if you look at it close enough
The Soul Cube matches the original Unmakerโs concept of a weapon being powered by souls
Sabaoth seems to be a nod to the BFG Cyberdemon the Doom Bible implied
I know the games are old, but it would have been good if the levels in Classic Doom had any indication of being connected
E2M7 was originally the first level at one point
he sure would have been proud that id made a Doom reboot heavily based on his vision for the first game
Also, 3โs progression goes from techbase to Hell to Hellish techbase
Episodes 2 and 3 were swapped late in development
So late that even the press release beta followed the original structure with the three included maps
Yeah I donโt really care for Hallโs ideas
give him some credit though, his vision for Doom was Half-Life in a nutshell
he wanted the game to have a believable world, not just random non-linear maps
Besides Hall and Carmackโs different approaches creatively Hallโs ideas probably wouldnโt have been possible back then
System Shock released like nearly a year after Doom 1
I feel like Quake 2 is the first id game that used Hall's ideas
Still havenโt played
Canโt really say for certain donโt know much about tech back then but Halls doom sounds very ambitious.
yeah, the technology back then wasn't very advanced
but perhaps the other id members just didn't liked his vision for the game and decided to make it Wolfenstein 3D but more advanced
character abilities, puzzle elements, environment interaction, cinematics, back story and game content
those stuff sounds way too ambitious especially considering the technology at the time
that's why i love doom 1 better
it felt like a real world
and not just random maps thrown at each other with no connection
Downtown is the greatest map ever madeโ๏ธโ๏ธ
I prefer doom ii, I don't care about wad progression, just want to see the individual maps being enjoyable
and doom ii was more enjoyable to me
Where you been dude haha
Been around lol, not been playing doom that much though
Didn't make a decision to quit, just not been playing much for now
Makes sense. Everyone needs breaks
Doom 1 originally was going to be one big world, but after about a month or so Carmack and Romero decided it was impossible with the current tech
don't worry guys, he's just joking
...right?
Hahahaha yes
You mean nirvana (if you're being sarcastic ofc)
that reminds me, the minimum requirements listed in the Doom Bible are hilariously low
Requires a 386sx PC compatible or better; VGA graphics; 2 Megabytes of memory.
Nope I mean downtown
Mods like this warm my heart
https://youtu.be/C_97jvagf_E
Greetings fellow Space Marines! I am proud to announce the official release of the Toby Accessibility Mod Version 6.0! In this video, I briefly go over some of the new features you will encounter in version 6.0. My team and I hope you all enjoy what we have in store for you. If you have any questions, comments, or suggestions, feel free to let u...
Wow, very impressive.
DOOM is for everyone.
RIPPING AND TEARING FOR ALL
good point, unfortunately, mt. erebus
said nobody ever
Finally reached my old nemesis Barrels O Fun. Why are there so many pain elementals? Why are there more explosive barrels than medical supplies? Why is everything structured as hallways?
i wish andrew hulshult would remix the rest of the doom 2 ost
so that we can have a complete replacement mod
and one for plutonia as well
I donโt like to save scum, but Barrels O Fun deserves to be save scummed
god damn plutonia map15 has a brutal start
im playing it with a version of idkfa (it has all of the tracks that he has done so far, which is all but the intermission, maps 20-23 and 25, 26)
and the remixed music makes the atmosphere much more crushing
its cool
it feels like the maps are just getting shorter and shorter
13 and 14 were each really short
I honestly don't like Plutonia's last map much
it feels even more confusing than Downtown is
not to mention it's so huge
Why isn't there a super shotgun on pistol start on that level?
Makes the map way harder to deal with
Iโve only played Doom 2 continuous, and I still have serious ammo problems because of the stupid pain elementals
Can someone recommend me some wads similar to Eviternity or Antaresian Legacy?
Valiant, Ancient Aliens
I beat doom 2 again on switch then keyboard because why not. Almost ran out of ammo or died a lot on switch while on kb+m it was a breeze. No idea how people don't go crazy using switch on doom eternal but I guess it is just practice and muscle memory in the end.
plutonia map30 is small in my opinion
it's about the same size as doom 2 map30
pistol starts made me hate Barrels O'Fun
oh
Odyssey Of Noises
Yeah it's huge
and it's confusing but not as bad as downtown
I unironically like downtown more
I like you more
I'm at least one step above a map
I managed to do Barrels O Fun with 100% everything and only using autosave at the beginning of each map. It took roughly 20 tries but I'm glad I managed to do it in the end.
it's a pretty short map too with not many good spots to save, so probably easier or at least not much harder to do it saveless
I find it kinda funny modern doom needs to put ammo limits on guns to get you to use more
Which I find weird because I'm playing doom 2 again and I'm using so many different weapons
@atomic dust why are you sentinel
To be fair there are still some weapons you're gonna use more than others
Oh of course like ssg
the problem with modern doom that is it's limited and people get bored of it after some time, because people can create just mods, not maps, and it's very hard to mod modern doom, while classic doom is timeless, people always learn something new about it, and people create maps non-stop for it
I find myself using the Super Shotgun, Chaingun and BFG the most
But I couldn't use it the whole game
Even some times I was using regular shotgun
Even late game the plasma rifle was useful imo
I rarely use regular shotgun because super shotgun is often simply better
It's actually objectively better
regular shotgun shoots 7 bullets for one ammo while the super shotgun shoots 20 bullets for 2 ammo
Plasma Rifle is very good when it comes to getting out of risky situations but I don't rely on it often to save energy for the BFG
Ssg is better but sometimes it's slower and I don't wanna waste 2 shots on a zombieman
But if it's something like cacodemons or mancubi then yeah definitely ssg
Same here
I try to save it for bfg
But I find it to be like a fun gun cause of how well it kills
usually for zombiemen, shotgunners and chaingunners I like to use chaingun
because they go down very easily
Or I could very well use my fist if I have berserk
I find myself using chaingun less but it has uses (stunlock)
it's more fun even though it's riskier
Classic doom has time limited berserk
4 years I think, right?
modern doom is pretty much an entirely different game, it just shares some monsters and weapons, though even these behave differently
I think brutal doom is the closest thing to a natural sequel of classic doom, despite also diverging quite a lot from the original formula
True. Modern Doom is basically the opposite of Doom 3 when it comes to adapting the Doom formula
or serious sam
Where Doom 3 leans in horror, Doom 2016 and Eternal lean into fast-paced action and gore
they're not equally as exaggerated in their execution but I think you see my point
yeah, nuDoom feels more like Sam
being locked in arenas until all enemies are killed
and I don't have a problem with that, I enjoy that type of gameplay
actually I meant serious sam is closer to classic doom than modern doom, but I can see how the arenas are closer to modern doom
eh
the weapons and run and gun gameplay of serious sam feels very similar to classic doom slaughter maps
I don't think Sam is close to Classic Doom at all
the levels are not non-linear mazes and you don't collect keycards
Arenโt modern dooms more quake-like
yeah, they are
it's better for sniping
how
there's a Serious Sam spinoff called Bogus Detour, and it feels more similar to Doom and Quake
true level design is definitely different, but many custom wads for doom are similar to serious sam levels in locking you in rooms
speaking of Sam
imagine Mental's Horde vs the demons fighting each other
Mental always sends his forces in large numbers
heck, imagine Sam fighting the nuDoom demons. they sure would be more of a threat to him than they are to the Slayer
has anyone played that shadowrun game for the snes?
id like to see that game ported to doom one day
a serious sam doom crossover would be pretty sick
the closest we have is quake champions doom edition
that's something the fighting game genre does that not many other people try
yeah quake champions is so different though
SS1 Ugh-Zan vs DE Icon Of Sin
that doom quake champions wad was pretty well made though, was super cool
i still play it from time to time
the archie trap in plutonia map31 is the most bullshit thing that i have ever played
at the start? you can figure out where they are by determining their line of sight from when they begin attacking
but more realistically, knowing beforehand
yeah knowing where they are is not the hard part
the hard part was at first it felt impossible to not get hit
i figured out a strategy but it was really annoying and still bullshit
andrew hulshults nobody told me about id is perfect for plutonia map32 tho
its the only map ive played that uses ntmai where the hulshult version doesnt feel too epic for the gameplay
It's funny how Go 2 It doesn't feel as impactful once you're used to modern slaughtermaps.
Can someone tell me why Slough of Despair has a random staircase on the right side of where you spawn?

continuity. So it looks like doomguy entered the level from there
What's a good Doom 2 map to test if GZDoom's dynamic lighting options work?
I'm trying to see if I setup everything right but I'm not so sure about using MAP01 for that
nevermind I got it
Is there any way to grab the wad files of the Steam release expansions? I downloaded No Rest For The Living just to see if that would work but I can't seem to find it anywhere. Should I try with anything else?
nevermind. found it

is it good?