#classic-doom

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finite crag
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when i first played TNT map04

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i pressed the exit switch 30 seconds after starting the map

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didn't know it was the exit

finite crag
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i started to play sigil

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UV-Max

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pistol start

dapper flint
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Decent time enjoy

finite crag
finite crag
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there is something about E5M2

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i think it would be better for E5M1

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it's shorter even

lethal sedge
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Just a big fan of arcade FPS games!

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Doom, Serious Sam, Quake, all good time!

lethal sedge
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So people have to go through the "alternate dimension" to see the full map

dapper flint
lethal sedge
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Nice, I should replay Dusk again, one of the best FPS games in recent memory for me. Okay onto Doom again, yeah MAP04 TNT, great map but being able to finish it so early kind of hurts it.

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At least the map is creative and actually fun, can't say that for another map you can finish fast and ignore most of it (TNT MAP22)

tacit remnant
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I love Dusk

dense plinth
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TNT has some pretty good tracks

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Into The Beasts Belly would probably be the one I like the most

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if it wasn't used in 3 levels

analog ridge
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I need to get used to fighting large numbers of CBs

ornate vortex
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Im back from my break again

vast reef
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do you mean cd (cyberdemon or cacodemon)

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or cg (chaingunner)

analog ridge
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Chaingun Bob or Chaingunner as he's popularly known

vast reef
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ahhh

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haven't seen anybody refer to them as chaingun bob ngl

ornate vortex
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he kinda does look like a bob

coarse cradle
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as long as they're bald they're bob

finite crag
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they could have made the music longer

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or the level shorter

dense plinth
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Yeah

finite crag
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so strange for me that the crosses on health pickups are red

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i played on the BFG edition for long time before i downloaded the original doom wads

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and there the crosses were green

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the fu

vast reef
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what are they trying to post lmao

finite crag
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so yeah, i played BFG edition for a long time before i downloaded the og wads

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and on bfg the crosses were green

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and the red crosses are strange for me

vast reef
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i wonder if anybody here has memories of switching between DOS and a console port in the 90s-2000s

dense plinth
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BFG edition should have these red and white pills instead of the green cross

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green cross is on the unity version of the game

narrow condor
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My favourite solution to the Red Cross problem is using red heart symbols, which ubiquitously represent health/lives in video games.

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The pill symbol is the clumsiest solution I've seen.

ornate vortex
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I just thought it would fit the whole fleshy theme of the map

narrow condor
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It's so easy to recognise too.

ornate vortex
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true

dense plinth
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eh I mean I've never thought the pill was that bad

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pill means drugs

ornate vortex
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In the Unity port of doom

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they use green crosses instead of red

forest zodiac
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The 2019 ports used to have the pills too

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Before a later update changed it to the green crosses alongside other QOL changes

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The Doom 64 remaster has blue crosses

dense plinth
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no it has white ones

forest zodiac
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Eternal uses the BFG Edition IWADs

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Duke Nukem 3D World Tour also has pills because Nerve developed that too

narrow condor
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Green crosses are common in more 'serious' video games that don't want to use hearts because first-aid kits actually use green crosses (or the Swiss flag) in real life.

dense plinth
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yee

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the red cross is the symbol of the red cross foundation, it's a privatised symbol

finite crag
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yeah i downloaded it from gog

dense plinth
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unity bfg?

finite crag
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i downloaded the original from an other website

finite crag
dense plinth
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that exists?

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is it a gog thing?

finite crag
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i bought it from gog

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it said doom & doom II enhanced

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with unity port

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i could have known it's the bfg edition

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but on friday i downloaded the original, 1994 & 1995 ultimate doom & doom 2 iwads, so it isn't the bfg, and it has nazi imagery, and the red medikit cross, and the wolfss guy

dense plinth
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mhm

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I do kinda hate how wolf3d gets censored outside of wolf3d

finite crag
dense plinth
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yeah I know

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but BFG took away all the paintings and replaced all the SS with zombiemen

finite crag
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"OLD IS GOLD" so true

dense plinth
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unity put the SS back but changed their alerted voice line

dense plinth
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and they changed all the swastika's on the paintings to the triangle typically used in place of the swastika

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which isn't as bad

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bfg is surely the worst, both levels are completely bare

finite crag
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because i played on BFG for a long time, it replaces the WolfSS with the zombieman, and if i played a wad that had a custom enemy replacing the wolfss, it was a zombieman

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and because of that i couldn't finish going down map29

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because the boss is replacing the wolfss

ornate vortex
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and it replaces both maps soundtracks to "doom" which is imo the worst one

dense plinth
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I find it funny how back in the early 90's id were able to get away with using the nazi national anthem as the main theme for their game

remote cedar
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id was able to get away with a lot of stuff

dense plinth
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and 20 years later in the bfg edition they even go so far as to censor a music track just cause it came from wolf3d

remote cedar
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there's that, and a ton of stuff that would be called out for copyright infringement en masse today

dense plinth
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oh yeah

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I mean the main Doom theme is taken from a song iirc

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the riff isn't an original riff

finite crag
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and because of that the credits song is also that

remote cedar
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it's still amazing how they were able to use the songs later on tho

finite crag
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didn't know that

dense plinth
ornate vortex
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I did

dense plinth
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I only learnt it recently

remote cedar
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they reused some songs for Doom 2016 and Doom Eternal, which kinda wipes the stains of copyright infringement away

dense plinth
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but those trumpets that play when you start up the game are playing to the tune of their national anthem

ornate vortex
finite crag
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i think that's why it's so annoying

remote cedar
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How does that make it better

ornate vortex
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people still do that nowadays

remote cedar
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I mean it sounds really good, I like Bye Bye American Pie

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but it's clearly copyright infringement

finite crag
remote cedar
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Damn that's my favorite track tho

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it's also the reason why I like Transistor Fist from DOOM 2016 so much too

finite crag
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my favourite in doom 1 is Sinister and Facing The Spider

dense plinth
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wait which song uses american pie?

finite crag
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doom 2 barely has any songs that are standing out

remote cedar
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I disagree

finite crag
finite crag
dense plinth
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ohhh I see

remote cedar
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Doom 2 has Running from Evil, DOOM, In The Dark, The Dave D. Taylor Blues, The Demon's Dead and Opening To Hell

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at the very least

ornate vortex
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Suspense is one of my favourite midis from classic doom

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project doom makes it so much better tho

finite crag
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running from evil, shawn's got the shotgun, into sandy's city, and waiting for romero to play are the tracks in doom 2 that are standing out for me

remote cedar
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I also find Read Me to be kinda underrated

dense plinth
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huh, E1M1's track name is Stricken Commission

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didn't know that

finite crag
remote cedar
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Yeah

finite crag
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i dunno

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it's a bit weird

remote cedar
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It starts off kinda sad and then gets drums and guitar

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makes it sound kinda angry at the end

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I like that

finite crag
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doom 1 has much better soundtrack than doom 2

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overall

remote cedar
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Ahhh man idk about that

ornate vortex
remote cedar
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I guess I like Doom 2's soundtrack better

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of course, Doom 1 has some bangers

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Like, a lot of them

dense plinth
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oh wait no I'm looking at the ultimate midi pack for doom 1 and 2

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was gonna say shouldn't E1M1's track name be At Doom's Gate, which it is

finite crag
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i think doom 1 is better than doom 2 in everything except the super shotgun

remote cedar
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Disagree

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Doom 1 is lacking in enemy variety

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which is a problem that Doom 2 solves imo

ornate vortex
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Doom has better midis, but I think Doom II is superior in every other way

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both games have somewhat messy maps

finite crag
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doom 1 better design, better storytelling, better atmosphere, more cramped design. doom 2 poor design, no storytelling, crappy visuals, too much wide rooms

ornate vortex
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Inferno was an absolute slog to play imo, didn't really find it too memorable

remote cedar
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Ok I do agree Doom 1 has better level design. Half of Doom 2 levels are too large

finite crag
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if we don't count sigil

dense plinth
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sigil is based

remote cedar
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I haven't played Sigil yet

ornate vortex
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Sigil is pretty hard for newer players

dense plinth
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it's fun on hurt me plenty, ultra violence it's more unfair than thy flesh consumed

remote cedar
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is it available on the Steam release if you were to download it through the game?

remote cedar
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Hell yeah

finite crag
dense plinth
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yeah

ornate vortex
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But that uses the unity port

remote cedar
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I haven't heard good things about TFC

dense plinth
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sigil is hard because romero knows how to fuck with the player

finite crag
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it goes up in difficulty as you progress forward

dense plinth
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tfc is hard cause, bad design

remote cedar
ornate vortex
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if you want to play sigil without having to use that port then download it off romero's website

remote cedar
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At least I legally own the games yknow, I can do whatever I want after that

finite crag
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the early levels (e5m1-3) are easy and forgiving, but the late levels (e5m9, 6, 7) are very hard

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so it goes up in difficulty as you progress forward

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but in tfc, nono

ornate vortex
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That reminds me, i'm looking forward to sigil 2

dense plinth
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wait wait wait wait wait wait wait wait

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hold up, sigil 2? that a joke?

finite crag
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the first two levels are harder than the rest of tfc except e4m6

remote cedar
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Oh shit there's gonna be a Sigil 2??

finite crag
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yes

ornate vortex
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Romero confirmed sigil 2

finite crag
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there will be sigil 2

dense plinth
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bruhhhhhhhh

finite crag
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i knew about it

ornate vortex
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Everyone's speculating it's gonna be released by the end of this year

dense plinth
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is it for Doom 1 or 2?

ornate vortex
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Doom 1

dense plinth
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ahh

remote cedar
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Aw, no super shotgun then

finite crag
remote cedar
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I find it really refreshing that despite the numbers Doom 2016 and Doom Eternal and its DLC are making, Romero still finds time to cater to Classic Doom players with Sigil

ornate vortex
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I think it's to mark doom's 30th anniversary

remote cedar
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Oh hell yeah

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so it would release on December 10th maybe?

ornate vortex
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I'd guess so

dense plinth
finite crag
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i think december 10th will be the release

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because doom was released on dec 10 1993

dense plinth
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the new Doom's are led by like, Hugo Martin and whatnot

finite crag
remote cedar
dense plinth
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na he's not at id

remote cedar
dense plinth
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none of the og's are at id I'm pretty sure

finite crag
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i have no experince with modern doom, my pc is very shitty, it can't run it

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not even doom 2016

dense plinth
remote cedar
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A friend of mine told me Romero gave off retired rockstar vibes but it couldn't have been further from the truth

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I found it to be kinda funny tho

finite crag
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romero is 50 years old or something i think

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he will be active for a couple decades

remote cedar
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It's crazy because my parents aren't much older than him

finite crag
dense plinth
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he's 55

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so yeah 56 this year

finite crag
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most people die in their seventies, so romero will be active in the community for atleast 15 years

dense plinth
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hopefully

remote cedar
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I don't really wanna think about it right now, let's just enjoy his dedication for now

finite crag
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i can imagine that all of doom ports' logos turn black the moment he dies

dense plinth
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if sigil 2's coming out then that's more lore I can add to my headcanon

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kinda, guess it'll just be Doomguy's stuck in hell just a little bit longer till he can go back to earth

finite crag
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romero wrote a comment under bigmacdavis' arrival map08 some months ago

remote cedar
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I'm guessing anything after Inferno isn't canon, right?

finite crag
remote cedar
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by that I mean Thy Flesh Consumed and Sigil

finite crag
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sigil is like a continuation of inferno

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almost the same hellish style

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like doomguy couldn't get out of hell after he killed the tier f spidermama

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so i think inferno is canon, and tfc isn't

dense plinth
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typically, thy flesh consumed is considered canon

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and sigil isn't cause it's not officially released by id

finite crag
dense plinth
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but like, Doom classic lore is so barebones that it doesn't really matter imo

finite crag
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yeah

remote cedar
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heh true

finite crag
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cavemen style speaking xd

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like: "Me knowing things, me big brain, me going"

remote cedar
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classic doom lore is just going from level to level, tortured humans on the walls and on spikes, rabbit dies and hell is now on earth

finite crag
remote cedar
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I feel like this is where Doom 2016 tries too hard: the lore in that game sounds convoluted as hell

finite crag
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which i didn't, obviously

remote cedar
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and the same could be said about Doom Eternal

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like I guess that's cool for people who actually want a reason to everything

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but I feel like it's easier to just ignore all that

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like the Doom Slayer does

finite crag
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doom slayer is too overpowered, i feel like modern doom is a power fantasy

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doomguy is just a human with big muscles, not a semi-god

remote cedar
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I guess the new suit he got makes him overpowered as fuck

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it's clear that classic doomguy would not be able to handle modern doom demons

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they're much more complex

finite crag
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yeah, and that's why even watching modern doom feels like a power fantasy

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and i don't like if i'm very powerful in a videogame

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i like when it's challenging, but not total bullshit @remote cedar

remote cedar
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then Classic Doom would be perfect

finite crag
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yeah

remote cedar
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it can get challenging at times, and you never get any upgrade to your stuff aside from finding new weapons

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Modern Doom has that sort of focus on upgrading your weapons to keep up

finite crag
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i started playing classic doom almost a year ago

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so yeah i know things about classic doom

remote cedar
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I remember first playing Doom 2 way back in 2014

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then I got a hold of the first Doom recently and played it

finite crag
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i first played doom 2 in the summer of 2022

remote cedar
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then replayed Doom 2

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It's a very fun game

finite crag
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i remember how i sweated in the early maps already

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now i blaze through it in a hour

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and before i decided to get better at doom (before march) i really raided pistol starts

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i hated pistol starts

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but now i'm used to it

remote cedar
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I feel like pistol starting Doom maps is much easier than pistol starting Doom 2 maps

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There is no way in hell I'm pistol starting Monster Condo of all maps

finite crag
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i replayed doom 2 not long ago

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i was sick of it, and i am sick of it now (because i tried so many mods with it)

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i pistol started each map so yeah

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not long ago i started making doom maps

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there was my first wad, with 6 very shitty maps (map05 wouldn't be shitty if it wasn't a carbon copy of tnt map11)

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there is a wad i'm making now

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map01 was my first long and hard map

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i think i'll start to make a slaughtermap

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a short one

azure nimbus
remote cedar
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I don't want to fight an Arachnotron with just a pistol

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it's the first enemy you find iirc

vast reef
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i found out last minute and defaulted back to the healer stalks instead

dense plinth
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Lol

finite crag
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and you get the chaingun before it appears

dense plinth
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Could probably run past him tbh

remote cedar
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if I were to pistolstart some Doom maps I'd definitely have to rely on infighting

finite crag
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man I'm trying to finish doom 2 and its a slog

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I got to the second to last level the first time I played and just gave up

finite crag
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too many sandy petersen levels smh

finite crag
ornate vortex
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Me struggling to run through Crumpets map 4

finite crag
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petersen is meh

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I guess I respect him for making like half of the levels but half of the levels in doom 2 are ass

ornate vortex
echo tartan
ornate vortex
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I'm playing through Ancient Aliens Coffee_Guy

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Map 01 took me like 3 attempts casually (mainly because I got unlucky with the cyberdemon and it kept killing me at the start) and then it took me about 18 attempts to get a 1:30

dapper flint
atomic dust
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apparently, playing Classic Doom with only the keyboard was the way it was meant to be played

remote cedar
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Was it though

finite crag
remote cedar
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The option to use keyboard and mouse existed ever since 1993

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so it's not entirely true

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unless someone from id confirmed it back then

finite crag
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I can't imagine playing with keyboard only

atomic dust
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same

remote cedar
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it would be unbearable

dapper flint
remote cedar
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I'm too used to using all 4 directions for movement, rather than having 2 directions that I can adjust by turning

narrow condor
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fraggle thoroughly debunked that myth on his blog (which I can't link but you can google it).

atomic dust
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and apparently Petersen said the official way to play the game was not saving and pistol starting upon death

remote cedar
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it's just that back on DOS not everyone had a mouse, so there needed to be a way to turn around when lacking mouse support

narrow condor
ornate vortex
narrow condor
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Yeah

ornate vortex
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I didn't quite like how wolfenstein worked in terms of mechanics

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but maybe that's just the fact I thought lives was an interesting take

dapper flint
atomic dust
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lmao

remote cedar
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Honestly what's up with Petersen

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it's not the first time I'm hearing about him basically making shit up

dapper flint
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No idea honestly. Really respect the guy but man does he like to make things up

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And talk haha

ornate vortex
remote cedar
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That makes 0 sense

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what the fuck even is 1.5D

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at least 2.5D rings a bell

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but the game is fully 3D. It's just odd the way the Z axis is handled at times

dapper flint
formal monolith
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Sandy has been doing some podcast recently, talking about Doom and Age of Empires

narrow condor
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1,5D? How would that work?

formal monolith
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I did get the feeling he stretches the truth sometimes

narrow condor
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The closest thing I can think of is rail shooters like Space Harrier.

remote cedar
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How would you even be able to fathom something that's less than 2D

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1D is just a line.

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So how can anything be 1.5D?

narrow condor
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1D games are possible; like those simple side-scroller RPGs in which your character just walks in a straight line and you only get to pick the actions like attack, run, items etc.

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There's only back and forth, no jumping.

remote cedar
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The game's visuals are clearly 2D, but it's true that the progression is purely unidimensional

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what would 1.5D be then?

finite crag
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doom is 3D

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there is a way Z-axis is handled sometimes, and that's why many people say that doom is 2.5D

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but every room is doom is 3D

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but that makes 0 sense that doom is 1.5

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petersen needs to take his pills in xd

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i'm done with the starting area of my slaughtermap

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it turned out better than i expected

tepid pilot
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Imagine the og doom games with UN

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Also doom is a 3D game that has 2D graphics

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Otherwise you would not be able to go over pickups without picking them up and projectiles would not be able to go over your head without hitting you

ornate vortex
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Beat maps 1-5 of ancient aliens now.

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Map 2 is actually a significant spike from map 1 but i think thatโ€™s because map 1 is more gimmicky than anything

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the rest of the maps are somewhat the same level of difficulty. The start of map 4 was pretty heated but other than that itโ€™s been quite smooth sailing

rotund dew
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I'm starting to get fed up with sunder now.

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In map 32. That's truly insane

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it abuses the recipe of "here's a gazillion revenants and cyberdemons, and once you're done, have some gazillion archviles to resurrect everything again"

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old sunder was tough but fair. the new maps are just bonkers

ornate vortex
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i'm afraid new sunder is hardcore stuff, it's definitely some of the hardest stuff out there in terms of doom

rotund dew
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I dunno yet, but i'm probably going to put the wad on a halt until later

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it starts to be less fun and more of a huge grind

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I like slaughtermaps but these.. jeez

finite crag
ornate vortex
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map 19 and 20 are also really tough

finite crag
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btw, i made a slaughtermap

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short, punchy

finite crag
calm nest
finite crag
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it will have around 150

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But, it has height differences + it's wide open, so enemies will snipe you from everywhere

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and obviously anyone can create a non-slaughtermap

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so yeah, my map is wide open, enemies sniping you from everywhere, not much places to hide

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and every key spawns in more monsters

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except the exit key which is the red key

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and the map is short

rotund dew
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now in the mansion, let's hope the hardest fights in this map are done

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map 16 is the gargantuan one that shares the music with sunlust's maelstrom? still haven't played it, but I heard things about it

finite crag
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i didn't play it yet, but i watched zm's demo

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It's the big papa of Sunder

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along with Map19

rotund dew
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zm makes those maps look easy ๐Ÿ˜… I personally go through a lot of save-scum in some sections.

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mostly because I don't want to start fights from scratch, and these are some really long ones.

finite crag
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i can save if i want, but don't savescum

rotund dew
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I'm not looking to be a doomgod, and sunder has some looooonggggg fights, so I have no issues with killing some 50 or 100 monsters, retreat, save then do it over again

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I don't want to go through the effort of starting humongous fights all over again. some of these maps are already an hour long or even more

finite crag
rotund dew
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if that's your cup of tea, then go for it. everyone enjoys the game in different ways, I just avoid if possible having to start huge fights from scratch

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especially in this wad where the monster count is by the thousands.

sturdy laurel
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There is the occasional map that has tens of thousands of monsters.

junior karma
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that's why people say it's 2.5D, some 3D logic exists such as missiles, while others such as map layout doesn't

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it was also not possible to look up or down in the original

tacit remnant
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Yeah itโ€™s selective 3D

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Ultra Nightmare in Doom 1-2 would be basically impossible

spice radish
tacit remnant
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Doom is 3D kind of but also not. Actor hitboxes, projectiles, and pickups have a definitive z value, but characters canโ€™t stack on top of one another, explosions have infinite height, and you canโ€™t have different explorable map areas overlap in the floor plan

hexed escarp
tacit remnant
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Not sure. My understanding is that single segment just requires you win without using saves; dying is allowed with the caveat that you lose all of your equipment and restart the level. It would be significantly more luck based if it is possible though. Nightmare is intentionally kind of unfair

hexed escarp
tacit remnant
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I know

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My point is that I know people have done it single segment but that allows death

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Beating UV deathless is absolutely possible albeit fairly hard. Nightmare I donโ€™t know about but Iโ€™d guess it probably isnโ€™t

finite crag
finite crag
finite crag
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We forgot about doomdude, doombro, and doomchap

analog ridge
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And Doomkaren

rotund dew
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Okuplok is high on the "nuts" scale. Same with italo-doom

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After sunder (which will take a while) I'm going to finish doom 2 in spain and then probably go to haste or the stardates

narrow condor
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How does monster pathing work with co-op? Do they just chase the nearest player?

tacit remnant
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I think so

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If the enemy canโ€™t see a player after waking up, it wanders around at complete random until it sees a player. It can only switch targets at certain times in their ai cycle, so it presumably targets the first player it sees and uses distance as a secondary metric

narrow condor
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Wow, that changes everything.

tacit remnant
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I should add 2 additional notes though:

  1. If the enemy hasnโ€™t seen or heard you, they just stand in place until they do.
  2. If the enemy is set to ambush mode, they will only move once youโ€™re in their sightline. Hearing a sound lets them see behind them but not move
vast reef
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classic doom was designed to be beatable with just the keyboard because they knew the average player would use kb

atomic dust
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I really canโ€™t best Plutonia with just the keyboard lol

vast reef
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but it's not the "way it's meant to be played", just how most people played it

atomic dust
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got it

vast reef
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ngl i like using keyboard controls here and there

atomic dust
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a friend of mine calls Plutonia a โ€œglorified paid modโ€

vast reef
tacit remnant
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Thatโ€™s not strictly wrong

vast reef
#

final doom is technically a glorified paid mod

atomic dust
#

only 1 new weapon and some new demons with many of them being variants of existing demons

tacit remnant
#

Doom 2 is a full sequel imo. It doubles the enemy count (admittedly with some reskins) and has a very different level design approach

atomic dust
#

I enjoy Doom II more than Ultimate Doom due to being more varied and the map designs are better to me

#

Downtown can go fuck off though

tacit remnant
#

Doom 1 levels are very claustrophobic with a heavy emphasis on minor encounters while Doom 2 levels are much more open ended and rely more on big fights

#

I love both personally

atomic dust
#

to this day, I still didnโ€™t finished TNT and never played the Master Levels

finite crag
#

i'll protect doom 1 at any costs

finite crag
atomic dust
atomic dust
#

Ultimate Doom sometimes focuses on exploration just as much, if not more than combat

finite crag
tacit remnant
#

Doom 2 has some really cool levels like Circle of Death. Doom 1 has fewer really bad levels though

atomic dust
#

I hate Downtown and Citadel

finite crag
#

I say, Doom 1: More cramped, and sometimes it's very cramped. Doom 2: Too much wide rooms, and poor design

atomic dust
#

they are probably the 2 most confusing Doom II maps

tacit remnant
#

I hate the city levels in general. I like most of the Doom 2 hell levels though

finite crag
atomic dust
#

Inmost Dens is really amazing though

tacit remnant
#

Yeah they donโ€™t look very hellish but I still like playing them

finite crag
atomic dust
#

people really rip on Nirvana but I enjoy playing that level

finite crag
#

21 & 23 & 30: awful

#

22 & 24 & 25 & 26: meh

tacit remnant
#

I like the Chasm but hating it is understandable

atomic dust
#

Dead Simple is a classic

finite crag
#

28: mid

#

27 & 29: very good

tacit remnant
#

Barrels O Fun is garbage

finite crag
ornate vortex
tacit remnant
#

My favorite part of either game is Shores of Hell

finite crag
#

you have only a shotgun and some bullets to fight a horde of hell knights and pinkies

atomic dust
#

Iโ€™d say the first half of Doom II is the best part of the game

finite crag
atomic dust
#

after that it becomes a mixed bag

finite crag
#

it's very dark and atmospheric

tacit remnant
#

Monster shotgun is great for the horror side

ornate vortex
#

Monster condo is kinda mid imo

finite crag
#

Sure, it's a weird map but i like it

ornate vortex
#

that secret at the start is a pain

remote cedar
#

Oh yeah I completed Monster Condo earlier today

#

Well guess what. I had to cheat for that first secret

ornate vortex
#

I'm still trying to beat Crumpets map 4 and rush map 12

remote cedar
#

I am not replaying all of it just for a single secret

atomic dust
#

The Courtyard has a really good big fight in a large arena, but the rest of it is forgettable to me

remote cedar
#

also that one broken teleporter that's supposed to count as a secret but can't because of how teleporters work

#

I think that's legitimate to cheat for this one

tacit remnant
#

I always feel confused when people talk about Doom 1 starting high and ending low. Knee Deep in the Dead is fine but not really that special. Episodes 2 and 3 are pretty good with the occasional bad map.

finite crag
#

but it's maps blend together

tacit remnant
#

Exactly

atomic dust
#

Fortress Of Mystery honesty feels like a new mapperโ€™s first map

finite crag
#

ep 3 has barely any maps that are good or memorable

atomic dust
#

consisting of only 2 rooms and nothing else

finite crag
#

oh and E3M4

tacit remnant
#

Fortress of Mystery wasnโ€™t really made for the commercial release. It was made purely to demonstrate how infighting works to the other devs and was made a secret map so as to not waste it since Peterson went to the trouble of making it

finite crag
#

the rest of it is meh, and E3M5 & M1 are very bad

finite crag
#

and they could create a much better map for E2M9

atomic dust
#

Warrens is a really interesting secret map. Itโ€™s mostly the first level of episode 3 but when you get to the original exit, it becomes different

finite crag
#

and i don't even want to talk about ep 4

#

the worst episode

#

no new music, no new nothing, just new awful maps

#

E4M7 and M8 are the only ones that are good

#

and maybe M3 but not quite

atomic dust
#

the drop in quality of maps is really noticeable in episode 4

#

the first 2 levels are like the hardest in Ultimate Doom

finite crag
atomic dust
#

the first one is filled with Shotgun Guys everywhere and the only health pickups are a few health bonuses

finite crag
#

btw so yeah, i know that a lot of people protect doom 2, but the only thing doom 2 is better at is the super shotgun

#

doom 1: good storytelling, it feels like a real world, better design, and cramped areas

#

doom 2: no storytelling, just random maps thrown at each other, poor design, too much wide rooms

forest zodiac
atomic dust
#

yeah I know that

finite crag
#

โ€œGood storytellingโ€

#

What too much doom does to a mf

#

Doom 2 plays fast and loose with what the maps are even supposed to be but they have a theme. Earth levels look vaguely earth like and the corrupted hell environments look hellish. I like that the hell corruption starts making everything more abstract and nonsensical tbh (donโ€™t know if that was intended).

#

And the importance of the new enemies shouldnโ€™t be downplayed

azure nimbus
#

maybe he means mood or tone? LIke sunlust map30 has a very different atmosphere compared to say fractured worlds map03

finite crag
finite crag
#

I was joking about doom lowering your standards for storytelling lol

finite crag
#

Doom 2 sweep

finite crag
#

if you like it, okay. i just said why i like doom 1 better

#

don't be like 6 year olds who are angry at someone who doesn't like a thing he likes

#

Doom 2 sweep

dapper flint
finite crag
#

Doom 2 sweep

dapper flint
finite crag
dapper flint
#

Ah yes the enemy not in doom 1

finite crag
#

that's also why doom 1 is better

#

no fucking archviles or chaingunners

remote cedar
#

Ok but like

#

Enemy variety in Doom 1 is pretty mid

glossy lagoon
hexed escarp
#

The first episode of doom 2 is good, maps 12 ,14 and 16-19 from episode 2 are good. Maps 22, 25 and 26 from episode 3 are good, I haven't played 28-30 yet but 28 and 29 are supposed to be good

#

Most of the music is garbage tho

#

Maps 7-10 and map20 and map28 have good music

royal heron
#

map11 with bfg is a mess

hexed escarp
#

The rest of it is bad tho

royal heron
#

jeez

hexed escarp
royal heron
#

so much open space to get fucked over with

hexed escarp
#

Yep

#

What do you do in the beginning

royal heron
#

I stil haven't really found anything

hexed escarp
#

Have you tried just rubbing past anything?

#

Running past everything

royal heron
#

I think I can combine your strat of just running to archvile by first camping in order to get the imp on the ledge to kill some shotgunners to get a shotgun

#

so I can hide in the soulsphere alcove

hexed escarp
#

I can show you when I have time

royal heron
#

hm alright

hexed escarp
#

But it's mostly just rushing the first few hitscanners with the pistol

#

And using the pillars to block shots from the imps in the center and other studf

#

Then you run around and kill some more hitscanners and get a chaingun from a chaingunner

royal heron
#

hm

azure nimbus
#

map11? The level with a free shotgun at the start? It's right behind you on the bottom of the stairs

royal heron
#

we're also running a mod that gives every enemy a bfg

#

we're trying to see if Doom 2 is possible with such a mod

#

map29 and 30 is most likely impossible

#

while there is a free shotgun at the stairs behind the spawnpoint, there's also an imp on a ledge that can snipe you from there

hexed escarp
# azure nimbus map11? The level with a free shotgun at the start? It's right behind you on the ...
#

So far map 1-5, 7-8, 16, 18, 21, and 27, 28 have been beaten on uv pistol start saveless

azure nimbus
#

sounds balanced

hexed escarp
#

Oh god I just imagined playing Plutonia with this, that would be awful

ornate vortex
#

try map 15 of plutonia

#

thereโ€™s more than 50 chaingunners in that map

royal heron
#

Chaingunners are already a nightmare with this mod

dapper flint
#

Ya ..no

royal heron
#

If the map isn't a rngfest then it's actually pretty fun

dapper flint
#

I thought bfg soilders in 64 were bad lol

finite crag
finite crag
#

I donโ€™t mind the open arenas usually since a lot of the newer enemies are balanced around having enough room to move around, but it starts getting annoying whenever itโ€™s super vertical

#

cough city levels cough

finite crag
#

map15๐Ÿคฎ๐Ÿคฎ

#

Getting butt fucked by hitscanners that you can barely see is fun HappyGuy

#

honestly, i hate map15 more than 13

royal heron
finite crag
#

i think maps 12-15 is the worst stretch of doom 2

#

with map14 standing out

#

i don't really like map14 but it's design is an interesting choice

royal heron
#

City might actually be the easiest stretch playing this mod due to all the open space so less tracers hit you

finite crag
#

if mcgee's maps weren't so short and intense, his maps would have been completely forgettable

#

except map14

royal heron
#

I need to rectify that if that's the case

#

Need to make it 1-8

hexed escarp
hexed escarp
royal heron
#

Ohhh right map06 is the crusher

#

I was working on that before actually

#

I might want to do that first instead of map11

finite crag
#

i can imagine 6 bfg balls coming per sec

hexed escarp
finite crag
#

the normal fire rate of the Chaingunners are already very fast

#

but with bfg balls

#

it would have been completely unplayable

royal heron
#

Yep

#

If only I can put links here

hexed escarp
royal heron
#

I recorded a demonstration before

hexed escarp
#

I put the doomworld thread a ways up if people want to try it

royal heron
#

Okay nice that worked

#

That should be the video I recorded showing the chaingunner blasting bfg balls into my face lol

hexed escarp
#

Yeah it's a really cool routing challenge

hexed escarp
dapper flint
#

Definitely a good movement excerice then

hexed escarp
#

Yeah

#

It would be interesting to see how it works with various pwads

#

Although if they have custom enemies it wouldn't work for those unless I made a custom version

royal heron
#

Yeah

#

If you want huge funnies though

#

Play a slaughtermap with the mod

#

Nuts is especially crazy lol

analog ridge
#

Anyone know the name of that big-eyed Cacodemon in Project ALALN?

hexed escarp
hexed escarp
#

lmao it makes the first few fights much easier

#

but as soon as you get to the part where you go outside it stops being helpful

#

this is for map01

#

pretty much whenever there is a cyberdemon it just annihilates everything else

#

bc if one other thing shoots and clips it, it can live

#

so it infights with whoever shot it slaughtering everything else in the process

#

sunder has such insanely beautiful scenery

#

too bad the gameplay is impossible

hexed escarp
#

is it just me or is the unhingedness of plutonia partially what makes it fun

tacit remnant
#

Not sure what you mean by unhinged tbh.

hexed escarp
#

just like the way that they didnt hold themselves back when doing enemy placement, they didnt worry about people thinking that they were putting too many revanents or that this trap was too evil ect

tacit remnant
#

So the cruelty? Yeah thatโ€™s definitely part of the charm

finite crag
#

Plutonia has made me paranoid

#

Any key I see from now on I save before picking it up

hexed escarp
#

yeah

#

any time i see any item on the ground

tacit remnant
#

Good. Paranoia is how you beat Plutonia

hexed escarp
#

i am wary to pick it up

hexed escarp
finite crag
#

Paranoia is how you best plutonia
But is it how you beat any other wad

#

Yeah that

tacit remnant
#

Depends. It never hurts imo

finite crag
#

That's my issue
Now I'm paranoid for any item that is like

hexed escarp
#

by itself

finite crag
#

Keys mainly but even things like weapons can do that

tacit remnant
#

Especially considering how much other wads borrow from Plutonia

finite crag
#

Can they borrow from not plutonia ๐Ÿ˜ญ
I haven't played much due to the stress factor

#

And also I suck

hexed escarp
#

my favorite parts of plutonia are the fights where it feels like its predicting my every move. Like it has a counter for every strategy before ive even done them

finite crag
#

Is this how you get jobs at valve
Physical torture
๐Ÿ˜ญ

I bet he designed xen

tacit remnant
#

Plutonia is pretty much what every high difficulty wad is modeled after to some extent.

#

Even much easier stuff often takes lessons from Plutonia combat design

finite crag
#

No he worked on the waste part in hl1

#

And

Dustbowl
What
No
That can't be right
There's no way

tacit remnant
#

The Casalis werenโ€™t so much sadists as good level designers who wanted to make a kind of ultimate test for Doom 2

finite crag
#

Their levels are brutal but at least they're not boring and bad

#

It's the only reason to purchase final doo-

tacit remnant
#

Evil traps are a normal part of classic Doomโ€™s DNA, so they took that to its logical extreme

hexed escarp
#

I loved the map09 circle fight, that was so awesome

#

I wish more of it was in the earth setting

#

I love the aesthetic of plutonia episode 1, it is so atmospheric

#

Iโ€™ve only beaten maps 1-13 so far but Iโ€™ve heard that the third episode gets kinda bad and/or easy

tacit remnant
#

Itโ€™s not as tough as the previous levels

#

IDK if Iโ€™d go so far as easy though

finite crag
#

Hey what's the worst Dario map
Is there even one

tacit remnant
#

Probably the finale

#

Itโ€™s an Icon of Sin map

finite crag
#

What about TNT map31

#

Aside from keycard_yellow is it good?

tacit remnant
#

Havenโ€™t played it

#

Icon fights are usually the worst map in their respective wads

#

I will say that at least Plutoniaโ€™s finale is an actual level instead of the joke at the playerโ€™s expense that is the Doom 2 final boss

finite crag
#

Well his best map would be badwater

#

It's not doom but it's the best map in that game idc

finite crag
tacit remnant
#

I donโ€™t remember goldrush

#

Please bear in mind I havenโ€™t played Plutonia in well over a year and only went through it once

finite crag
#

Don't worry it's not from plutonia

tacit remnant
#

Then what is pl?

finite crag
#

Oh I didn't realise that
I meant payload from tf2
Sorry
The worst Casali map is probably dustbowl in terms of in general
With best being something from plutonia or badwater
I'm surprised on what's he's worked on for like
All of his stuff

tacit remnant
#

Oh okay

#

I havenโ€™t played much of Valve games

finite crag
#

He's done some pretty important stuff for them

#

Or what he worked on
Mainly with others

#

He made power up from hl1

#

He's the only credited person for it

tacit remnant
#

The main reason I know he worked on HalfLife is because Civvie 11 mentioned it in his video on that game

#

The only Valve games I played were Portal 2 and a little bit of TF2

finite crag
#

The Casali locker is the best part of the video

lethal sedge
#

In the TF2 community, Dario Casali is known as "Mannpower dev" for a joke since Mannpower is the one mode to get updates despite not being popular

#

Anyways, TNT MAP27, I remembered beating it on Nightmare like 4 times over for no real reason. Actually for speedrunning but yeah

#

I did TNT MAP02 on Nightmare and I have no idea where all my skill gone to, I cannot do that again for the life of me. Probably for the better

#

Need to up my game for Nightmare difficulty

analog ridge
#

Is it possible to speedrun PluChaingunia?

narrow condor
#

Yes

tacit remnant
#

Just beat Citadel for my current Doom 2 playthrough, and IDK what you were talking about. I had a blast poking around secret hunting and seeing where different teleport pads go

remote cedar
#

Honestly Citadel is fun, although a bit confusing at times

#

It's not Monster Condo that's for sure

#

Getting 100% on Citadel felt worth it

tacit remnant
#

I mean, I also like Monster Condo for its spooky vibes

remote cedar
#

I hate Monster Condo for the stupid enemy closets + that one secret that closes after 30 seconds

#

Like seriously I don't want to deal with 4 pain elementals at once

#

Or 16 revenants

#

Or 4 hellknights and an archvile

tacit remnant
#

Iโ€™m not by any means a completionist so really hard to get secrets donโ€™t bother me. The monster closets are admittedly a bit much

#

16 revenants isnโ€™t too bad imo but fucking pain elementals. Why does Doom 2 have so many of these bastards?

remote cedar
#

Go figure

#

Especially when Lost Souls are spawning at full health

#

Something that Doom Eternal thankfully fixed

tacit remnant
#

Doom Eternal lost souls start out with extremely low health

#

Pain Elementals are my main use for the BFG

finite crag
#

Look at him go

remote cedar
#

The "funny little guys" love to singlehandedly increase the total enemy count because you looked at them for 3 seconds too long

tacit remnant
#

And do it again when they die

narrow condor
#

Pain elementals are weird in just how much their threat level varies by their placement. No other monster has such a broad spectrum of difficulty. A lone pain elemental in a corner can be trivially punched to death without berserk without spawning a single lost soul, but a free-roaming pain elemental in a cyberdemon arena can multiply your chances of taking a rocket to the face by five.

#

It's very easy to peekaboo shoot if you just take cover with each shot before it can spawn, but it can make your life hell if it begins infighting with a distant monster.

tacit remnant
#

Oh yeah itโ€™s a rare case of something you donโ€™t want infighting

#

At least it canโ€™t initiate it

narrow condor
#

Yeah

finite crag
#

If we didnโ€™t have PEโ€™s weโ€™d probably just get a crap ton of individually placed lost souls which would be worse imho.

narrow condor
#

Pain elementals are a bit hard to use but I think they excel in putting pressure on the player. They're such a high-priority target that you can occupy the player's attention with some annoyingly strategically placed PEs as the arena floods with the other monsters.

tacit remnant
#

Yup. Archeviles are similar in that regard

narrow condor
#

Agreed

narrow condor
tacit remnant
#

I wouldnโ€™t hate PEs if lost souls were significantly weaker

finite crag
finite crag
narrow condor
#

If you see anything around you that could be a monster closet or exit teleporter, it probably is.

#

I'm eagerly looking forward to Plutonia 3 (the real one).

remote cedar
#

Finished Doom 2 full completion

#

except for map30

clear rapids
#

uvmax?

remote cedar
#

Yes

#

Except for MAP30 and MAP15 iirc?

clear rapids
#

i dont think map30 really counts for 100% kills bc its pretty much impossible

clear rapids
remote cedar
#

yes

clear rapids
#

also isnt required im p sure

#

gj

remote cedar
#

thanks

#

I took my sweet time with it tho

clear rapids
#

fair i would too

remote cedar
#

but now that I know how to get each secret I could probably beat my time

clear rapids
#

i dont remember all secrets by memory id have to wiki some

remote cedar
#

it was 7+ hours lmao

#

Also, I know I'm a sinner. I used freelook with Zandronum

#

and I will do next run on another sourceport

clear rapids
#

its alr youโ€™re playing casually

remote cedar
#

at least I didn't jump

clear rapids
#

jumping breaks some levels and makes it too easy so i wouldnt reccomend that for people who do play casually

#

freelook is a more quality of life thing

remote cedar
#

if it's any better I did use freelook without autoaim

finite crag
#

f.r.e.e.l.o.o.k.?

#

f r e e l o o k ?

#

i consider it cheating

#

you can reach things with freelook you're not supposed to

dapper flint
#

It definitely is unless with an appropriate mod

remote cedar
#

But I should do another run without freelook

finite crag
#

so uvmax saveless

finite crag
#

there is only 1 monster placed in the map

#

so you need to kill only him to get 100%

remote cedar
#

Oh the Revenant right

finite crag
#

yeah

remote cedar
#

I shouldve killed him

#

I'll redo map30 I think

finite crag
#

the spawned enemies count to the kills above 100%

#

@remote cedar

#

i think i'll do a uvmax saveless run of doom 2

#

but there are 2 maps i kind of forgot

#

26 and 29

#

i think i'll practice them first

#

i won't record a demo, because i'm not at home, and this laptop cries when i want to record a demo

#

no i won't because i forgot the secrets on most maps

narrow condor
#

Idea: Freelook but with default aim (+ autoaim). That is to say, no matter what angle you're looking at, your gun still fires as if you're facing straight ahead.

#

The game stays the same mechanically but people who are used to freelook from newer games can still play comfortably.

atomic dust
#

Tom Hall's vision for Doom seemed to be very different

#

he made an entire bible for the game

#

and of course, the other id members didn't listened to him and he left the company before the game was finished

#

at least he made some maps for the game before he left

#

honestly, Hall's vision of the game seems to be interesting. he wanted the level design to be believable, instead of just random non-linear maps that barely are connected to each other

forest zodiac
#

The Doom Bible released in 1998 is apparently a fraction of the whole thing

#

A museum in Texas has other development docs not seen before

#

Like an early sketch of episode 2โ€™s intermission screen

atomic dust
#

wow

#

though the og Doom games turned out good, it would be interesting if id agreed with Hall's opinions in regards to how the game should be like

forest zodiac
#

Doom Shock again I guess

atomic dust
#

seems like Hall wanted Doom to be Half-Life before Half-Life existed

forest zodiac
#

Iโ€™m not sure I can go back to regular classic Doom after playing System Shock

finite crag
forest zodiac
#

There was also that minor plot detail about firedust being mined on Tei Tenga

atomic dust
#

seems like Hall wanted the game to be story-focused

forest zodiac
#

Absolutely

#

3 is a really big homage to Hallโ€™s vision if you look at it close enough

#

The Soul Cube matches the original Unmakerโ€™s concept of a weapon being powered by souls

#

Sabaoth seems to be a nod to the BFG Cyberdemon the Doom Bible implied

atomic dust
#

I know the games are old, but it would have been good if the levels in Classic Doom had any indication of being connected

forest zodiac
#

E2M7 was originally the first level at one point

atomic dust
forest zodiac
#

Also, 3โ€™s progression goes from techbase to Hell to Hellish techbase

#

Episodes 2 and 3 were swapped late in development

#

So late that even the press release beta followed the original structure with the three included maps

finite crag
#

Yeah I donโ€™t really care for Hallโ€™s ideas

atomic dust
#

give him some credit though, his vision for Doom was Half-Life in a nutshell

#

he wanted the game to have a believable world, not just random non-linear maps

finite crag
#

Besides Hall and Carmackโ€™s different approaches creatively Hallโ€™s ideas probably wouldnโ€™t have been possible back then

forest zodiac
#

System Shock released like nearly a year after Doom 1

atomic dust
#

I feel like Quake 2 is the first id game that used Hall's ideas

finite crag
#

Canโ€™t really say for certain donโ€™t know much about tech back then but Halls doom sounds very ambitious.

atomic dust
#

yeah, the technology back then wasn't very advanced

#

but perhaps the other id members just didn't liked his vision for the game and decided to make it Wolfenstein 3D but more advanced

#

character abilities, puzzle elements, environment interaction, cinematics, back story and game content

#

those stuff sounds way too ambitious especially considering the technology at the time

finite crag
#

it felt like a real world

#

and not just random maps thrown at each other with no connection

dapper flint
#

Downtown is the greatest map ever madeโ†–๏ธโ†™๏ธ

prime lava
#

I prefer doom ii, I don't care about wad progression, just want to see the individual maps being enjoyable

#

and doom ii was more enjoyable to me

prime lava
#

Been around lol, not been playing doom that much though

#

Didn't make a decision to quit, just not been playing much for now

dapper flint
#

Makes sense. Everyone needs breaks

tacit remnant
#

Doom 1 originally was going to be one big world, but after about a month or so Carmack and Romero decided it was impossible with the current tech

finite crag
#

...right?

dapper flint
#

Hahahaha yes

rotund dew
forest zodiac
#

Requires a 386sx PC compatible or better; VGA graphics; 2 Megabytes of memory.

dapper flint
gusty falcon
narrow condor
#

Wow, very impressive.

zenith berry
#

DOOM is for everyone.

waxen matrix
#

RIPPING AND TEARING FOR ALL

vocal summit
tacit remnant
#

Finally reached my old nemesis Barrels O Fun. Why are there so many pain elementals? Why are there more explosive barrels than medical supplies? Why is everything structured as hallways?

hexed escarp
#

i wish andrew hulshult would remix the rest of the doom 2 ost

#

so that we can have a complete replacement mod

#

and one for plutonia as well

tacit remnant
#

I donโ€™t like to save scum, but Barrels O Fun deserves to be save scummed

hexed escarp
#

god damn plutonia map15 has a brutal start

#

im playing it with a version of idkfa (it has all of the tracks that he has done so far, which is all but the intermission, maps 20-23 and 25, 26)

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and the remixed music makes the atmosphere much more crushing

#

its cool

hexed escarp
#

it feels like the maps are just getting shorter and shorter

#

13 and 14 were each really short

atomic dust
#

I honestly don't like Plutonia's last map much

#

it feels even more confusing than Downtown is

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not to mention it's so huge

rotund dew
#

Makes the map way harder to deal with

tacit remnant
#

Iโ€™ve only played Doom 2 continuous, and I still have serious ammo problems because of the stupid pain elementals

remote hare
#

Can someone recommend me some wads similar to Eviternity or Antaresian Legacy?

junior karma
#

Valiant, Ancient Aliens

storm tapir
#

I beat doom 2 again on switch then keyboard because why not. Almost ran out of ammo or died a lot on switch while on kb+m it was a breeze. No idea how people don't go crazy using switch on doom eternal but I guess it is just practice and muscle memory in the end.

finite crag
#

it's about the same size as doom 2 map30

atomic dust
#

oh god no

#

I meant the penultimate map

#

that city map

finite crag
finite crag
#

Odyssey Of Noises

#

Yeah it's huge

#

and it's confusing but not as bad as downtown

azure nimbus
#

I unironically like downtown more

dapper flint
azure nimbus
#

I'm at least one step above a map

remote cedar
junior karma
#

it's a pretty short map too with not many good spots to save, so probably easier or at least not much harder to do it saveless

finite crag
#

I find it kinda funny modern doom needs to put ammo limits on guns to get you to use more
Which I find weird because I'm playing doom 2 again and I'm using so many different weapons

#

@atomic dust why are you sentinel

atomic dust
#

Iโ€™m sentinel prime

#

not the realm, the autobot

remote cedar
finite crag
remote cedar
#

I find myself using the Super Shotgun, Chaingun and BFG the most

finite crag
#

But I couldn't use it the whole game

#

Even some times I was using regular shotgun

#

Even late game the plasma rifle was useful imo

remote cedar
#

I rarely use regular shotgun because super shotgun is often simply better

#

It's actually objectively better

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regular shotgun shoots 7 bullets for one ammo while the super shotgun shoots 20 bullets for 2 ammo

#

Plasma Rifle is very good when it comes to getting out of risky situations but I don't rely on it often to save energy for the BFG

finite crag
#

Ssg is better but sometimes it's slower and I don't wanna waste 2 shots on a zombieman

#

But if it's something like cacodemons or mancubi then yeah definitely ssg

finite crag
#

But I find it to be like a fun gun cause of how well it kills

remote cedar
#

usually for zombiemen, shotgunners and chaingunners I like to use chaingun

#

because they go down very easily

#

Or I could very well use my fist if I have berserk

finite crag
#

I find myself using chaingun less but it has uses (stunlock)

remote cedar
#

it's more fun even though it's riskier

finite crag
#

Berserk is great

#

Modern doom has it too, right?

#

But isn't it like time limited

remote cedar
#

I think it does have Berserk but that's all I know

#

I haven't played modern doom

finite crag
#

Classic doom has time limited berserk

4 years I think, right?

remote cedar
#

lmao yeah

#

it lasts for basically the entire map

junior karma
#

modern doom is pretty much an entirely different game, it just shares some monsters and weapons, though even these behave differently

#

I think brutal doom is the closest thing to a natural sequel of classic doom, despite also diverging quite a lot from the original formula

remote cedar
#

True. Modern Doom is basically the opposite of Doom 3 when it comes to adapting the Doom formula

junior karma
#

or serious sam

remote cedar
#

Where Doom 3 leans in horror, Doom 2016 and Eternal lean into fast-paced action and gore

#

they're not equally as exaggerated in their execution but I think you see my point

atomic dust
#

being locked in arenas until all enemies are killed

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and I don't have a problem with that, I enjoy that type of gameplay

junior karma
#

actually I meant serious sam is closer to classic doom than modern doom, but I can see how the arenas are closer to modern doom

atomic dust
#

eh

junior karma
#

the weapons and run and gun gameplay of serious sam feels very similar to classic doom slaughter maps

atomic dust
#

I don't think Sam is close to Classic Doom at all

#

the levels are not non-linear mazes and you don't collect keycards

finite crag
#

Arenโ€™t modern dooms more quake-like

atomic dust
#

yeah, they are

finite crag
finite crag
atomic dust
junior karma
atomic dust
#

speaking of Sam

#

imagine Mental's Horde vs the demons fighting each other

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Mental always sends his forces in large numbers

#

heck, imagine Sam fighting the nuDoom demons. they sure would be more of a threat to him than they are to the Slayer

worldly crow
#

has anyone played that shadowrun game for the snes?
id like to see that game ported to doom one day

junior karma
#

a serious sam doom crossover would be pretty sick

worldly crow
#

the closest we have is quake champions doom edition

junior karma
#

that's something the fighting game genre does that not many other people try

#

yeah quake champions is so different though

atomic dust
#

SS1 Ugh-Zan vs DE Icon Of Sin

junior karma
#

that doom quake champions wad was pretty well made though, was super cool

worldly crow
#

i still play it from time to time

hexed escarp
#

the archie trap in plutonia map31 is the most bullshit thing that i have ever played

azure nimbus
#

at the start? you can figure out where they are by determining their line of sight from when they begin attacking

#

but more realistically, knowing beforehand

hexed escarp
#

the hard part was at first it felt impossible to not get hit

#

i figured out a strategy but it was really annoying and still bullshit

#

andrew hulshults nobody told me about id is perfect for plutonia map32 tho

#

its the only map ive played that uses ntmai where the hulshult version doesnt feel too epic for the gameplay

narrow condor
#

It's funny how Go 2 It doesn't feel as impactful once you're used to modern slaughtermaps.

upper crypt
#

Can someone tell me why Slough of Despair has a random staircase on the right side of where you spawn?

dapper flint
azure nimbus
remote cedar
#

What's a good Doom 2 map to test if GZDoom's dynamic lighting options work?

#

I'm trying to see if I setup everything right but I'm not so sure about using MAP01 for that

remote cedar
#

nevermind I got it

remote cedar
#

Is there any way to grab the wad files of the Steam release expansions? I downloaded No Rest For The Living just to see if that would work but I can't seem to find it anywhere. Should I try with anything else?

remote cedar
#

nevermind. found it