#classic-doom
1 messages Ā· Page 23 of 1
Wait till you get to map20. That one is my favourite
Mill (map18) is boring as fuck, and large, and too complicated, and it was a huge roadblock for me
no
Civvie is a kind of an ass, he's saying that TNT is very bad and everything, but most of its levels are mid or good. The only really boring levels are MAP18, and MAP25, and maybe MAP21. The shitty levels are MAP22 and 25.
Civvie actually divined the truth that TNT is kinda boring from the heavens.
But it's not as bad as he says
Plus, TNT did the realistic levels and the atmosphere much better than Plutonia.
I think he's just hamming it up that way as spite to the people where constantly bugging him about making a video on. If you watch the Doom 3 video where he first talked about TNT it's his better opinion on it.
I think Civvie does over exaggerate it being bad but it's really just a standard mapset
Honestly I like it but I won't lie and say there are a few maps I can do without
Yeah TNT I think I like it's atmosphere more
Plutonia has a lot more sadism and action packedness in it and it's not a bad thing for each to be distinct from one another
especially the middle maps
Honestly Pharoah and Caribbean are very great secret maps
And that's why TNT is enjoyable for me
I like caribbean more
I'm more of a sucker for pharaoh
I went through it and it was a map
I dunno why but the name makes it sound more infamous than it really is
Egypt theme is not my favourite, and Caribbean is much more challenging
That's fair both are great maps so I never really pit them against each other
The midi pack for TNT does enhance Caribbeans experience imo
I don't use the midi pack for TNT nothing is wrong with the original TNT songs
Oh I know I love the original soundtrack just as much
I would also use the midi pack for Plutonia except Map11
You must understand, you cannot change Map11 soundtrack for the culture
Tnt has some rocking songs. Like: SLABC, ITBS, and aimshootkill
True
Into the Beast Belly, More and Lets Kill at Will are my favorites
Idk I really like the atmosphere from Plutonia, especially in the first third
oh yeah More
I remember listening to that in Hanger and I felt pretty badass kicking ass
How have the bfg runs been going?
In all honesty I haven't done many because I'm kinda lazy but at the same time I don't have a ton of time to spare
I think currently I am playing Doom 2 but with the Nobody Told Me about Id mod
So it's still fairly vanilla but it's more like a Build engine game
Duke Nukem is like one of my favorite shooters
I tried so many mods with base doom 2, and i'm sick of maps 1-6
Yeah, like Civvie isn't wrong about the game not challenging you bc they tend to have more low level monsters but then again it still feels good to mow them down
I never really get tired of the first 9 map stretch
Yeah over time I grew to enjoy the Pit
It's always like Downtown I tend to take a break and forget about my run
What are yall least favorite maps from doom 2?
Downtown
Oh hey, I haven't really touched that for a while
Yeah me neither
Currently but I heard Nirvana is awful from words of mouth
I was trying to grind map11 but it is insanely rng heavy so I stopped
Downtown, Barrels O'Fun, The Chasm
In that case I kinda want to try it
Oh I heard of Barrels o' Fuck is awful
Barrels of fun is not fun
I'm not calling it Barrels o' Fun bc there isn't anything fun about it
Chasm is alright because I just speed through it
MAP24: Grade Z
fucking tightrope walking
I don't think so
Bc well Nirvana is Nirvana
Yeah I forgot, it's still the city levels
Tenements felt average but I really did not like the part before you exit
The Citadel is bad but courtyard is good, gotcha is meh
There are a couple of different strategies that I've tried
Too convoluted and stupid to me
One is to run into the staircase room and try to kill one shotgunner and hope the imps don't shoot you
But that one sucks
Yeah lemme enter a hallway, leave a hallway, then enter a hallway, to another hallway then another hallway opens until to leave out there
I probably forgotten another hallway too
Another is to just run past everything and run to try to get the key in the Archie room and that's the one that's gotten me the furthest but I usually die in the Archie room unless insane rng
Another is to kill the first shotgunner in the hallway and then once you have his shotgun run past everything
That one has promise but I haven't tried it much
Honestly my favorite stretch of Maps are Map07-09
I might take some of your strats
With Tricks and Traps being my favorite
Maybe see if I can make some of my own
I sent a demo in the alb server whrre I got past the Archie room a little while ago
Oh I'll watch that
You basically have to pray that the zombies in the hall kill everything in the key room without killing you
Otherwise you are dead
Yikes
I used to dislike the Pit, but then after playing it
It felt like it has some momentum to this map so that's why I've been appreciating it
It's happened maybe 3 times out of almost 1k attempts
Ohhh yikes
It's not perfect but I do have a lot more enjoyment speeding through it as much as I can
Geez...
Also all 3 of those times I died trying to get back out into the circle
Sounds like hell
Getting a shotgun at the beginning might actually be the best strat
Cuz then you can kill the imps in the Archie room before he shoots you
Is getting a chaingun also good?
Mine are i think MAP27-29
With 27 being my favourite
I might try to do a tas of it at some point using the rush strategy
I can imagine that romero or who made map30 under 2 minutes before running to the toilet
Yeah Courtyard was pretty fun
I enjoyed it
It has a bit of goofy stuff in it but I still like it
It contains 20% of the health and armor bonuses in doom 2
and it's an infighting map, so it's a massive improvement over Doom 1's E2M9
Guys, do you know about cool midi songs for medium/big, very hard maps?
Hell Revealed 2, Memento Mori 1+2 and Eviternity are ones that have some very great midis that come to mind
Might have some I'm forgetting too
Tbh doing 19 maps in a row gotten me tired
I've been playing like for, many hours
Thought Nirvana was Map23
Well I'm at Nirvana so I think it's my cue to stop here for today
The go-to track for big and difficult maps is You Suck by Lee Jackson from Rise of the Triad.
Infamously used in Alien Vendetta, Hell Revealed and Scythe.
Thanks, i'll use it for my wad's MAP18 and 28
š
29*
It's actually a pretty nice tune but I came to associate it with tiring maps so I can't enjoy it any more: https://www.youtube.com/watch?v=hV65nhz_H1M
Credits go to Lee Jackson for writing the music, 3D Realms/Apogee Software for developing and publishing the game and Brandon Blume for recording the soundtrack.
You can download the Rise of the Triad soundtrack here http://sc55.duke4.net/
Purchase Rise of the Triad on Steam: https://store.steampowered.com/app/358410/Rise_of_the_Triad_Dark_Wa...
I listened to it before
Oh wow, the remake version 'You Really Suck' in Alien Vendetta MIDI Pack was composed by him too.
I didn't realise he participates in community projects.
I remember he did a track in the Ultimidi pack for E4M3
I like AV but map25 was just long. I found myself slowly chipping away at every fight. While, several years out, I'm sure I could be a bit bravery now, it's hard to not play it safe since the map is so open
I enjoyed AV quite a lot but it's true that some maps could've benefited from paring down.
Maybe that was Scythe's motivation all along.
my MAP18 will be similar to AV's MAP25
it will be a church themed map, it will be the map where my wad will get extreme, but it won't be that big
Hi guys, some weeks ago I posted about the excellent new music mod for DOOM (1993). Now the music mod for DOOM II: Hell on Earth has been released by the YouTube channel Pieces of 8-bit. The HQ remakes of the original soundtrack are available as .ogg files and in the .wad format.
https://www.nexusmods.com/doom2/mods/30
Here is the playlist on YouTube:
https://www.youtube.com/playlist?list=PLe4GPzW9S9fPQfeAX3rrr5VdEoO-IGKWh
This is the high quality remake of the complete DOOM 2 OST made by Pieces of 8-bitPlaylist on YouTube: https://www.youtube.com/playlist?list=PLe4GPzW9S9fPQfeAX3rrr5VdEoO-IGKWhI
Nice
Lmk if you come up with anything
Alright will do
i hope someday we get remakes for these games
Iām about to finish my complete collection of Classic Doom but Iām literally only missing one version of Doom.
Doom Plus
https://doomwiki.org/wiki/Doom_Plus_(Acorn_RiscOS)
Iāve tried my best and I just canāt find a copy of it⦠anywhere. So I was wondering if somewhere maybe has a copy of this obscure version? Or is this considered to be lost to time?
Doom+ is an officially licensed source port for Acorn Computers RISC OS by R-Comp International. It is a more advanced port based on the company's original offering, with additional features and bug fixes, but requiring a more powerful machine to run. Doom+ was developed by Justin Fletcher, from the original RComp release of Doom which was porte...
If anyone has this and would be willing to share, your a LIFE SAVER!
doom has been ported to every piece of technology since steampower. How much more does it need to be remade?
I don't. You can't improve perfection.
Yeah, I would prefer that they DONāT remake the games. Itās perfect as is and a remake would most likely just tarnish the Doom name.
Doom clearly needs unskippable cutscenes, quicktime events, a broad skill tree, and a set of DLCs + season pass.
I do think a remake of the original game with identical gameplay but modern day visuals would be really cool but I understand that it is not acceptable to have this viewpoint in this community
For some reason
I don't think it's considered unacceptable, judging by the sheer amount of HD texture mods out there.
I don't even like those mods lol, for me it would be cool if the levels were built from the ground up with more detail
The closest that we have is doom 3 classic
Toooo fast
But smthn further modernized would be cool
What's too fast?
I did just find thisā¦
%https://prboom-plus.sourceforge.io/%
The second listing says itās for Doom+, but it says itās a hack and I donāt think itās the official port.
Remove the percentages at both ends of the link. It was trying to block me from sending it for some reason.
If I was good enough at modeling to make enemy models that don't look like utter garbage I would maybe try to do this in unreal engine
But I'm not
Just found another version of Doom that I donāt have.
Doom95
https://doomwiki.org/wiki/Doom95#:~:text=Doom95 is an official port,Microsoft headed by Alex St.
Doom95 is an official port of Doom to the Microsoft Windows operating system, and is included in many later releases of The Ultimate Doom, Doom II, and Final Doom. This port was developed by a team at Microsoft headed by Alex St. John, the creator of the DirectX specification. It was to serve as a flagship for the new technology, and was release...
It's still commercially sold, so you can just purchase it.
I probably can't link it here, but you can google 'r-comp doom+'
It seems it costs £25 and comes with all Final Doom wads.
You can get Doom (1993) and Doom II: Hell on Earth on e.g. Steam or GOG which includes the original DOS version and modernized rerelease (high resolution, widescreen, updated UI). For the moderinzed version simply exchange the .ogg files of the soundtrack to use the music mod.
I wish you could change the HUD style in the Unity ports
The modernized version features OGG tracks?
yes, you can find them in \steamapps\common\Doom 2\rerelease\DOOM II_Data\StreamingAssets\Soundtrack
Oh hell yeah I'm gonna get a hold of that once I actually buy the games
I also could use Fractured Worlds Map 3's midi for it, since I think it's quite atmospheric and a bit sinister
rott
yay
I think there is something to be said about letting a midi live in one important map. I liked FW07's music and felt it strange when it was used in Abandon map05. Aba05 is a cool map and it's exceptionally pretty. But it isn't the same vibe
Hey guys, remember me. š
The kid who tried to speed run the unity port of Doom 2 on his Switch?
Nope
your last post was a year ago. Based on those, it looks like you were just trying to beat the levels uvmax. idk if you mentioned much in terms of trying to go fast
Right.
I never finished sadly
Got busy with a new school and such
I also made a legit YouTube channel today.
Noice!
Coins saveless itytd run of okuplok makes me think that saveless uv is maybe possible
Someone just needs to be willing to grind it
It seems the bottleneck is the crossfire arena, which needs more luck than skill to beat.
So you'd need to be willing to lose five hours on a mostly tedious and unfun map (+ the stress leading up there) for each unlucky run.
Yeah seems like a bummer
Could it be possible to figure out a strategy that reduces the luck dependency?
Okuplok has always felt to me like it's on the border between the kind of nonsensical and untested wads people make out of boredom made up of a dozen variations on nuts.wad, and an actual slaughter map on a large scale, purely because it can be beaten with a proper strategy.
I'm sure it's possible theoretically but seems like Coincident hasn't come up with one effective enough for that.
I hope to see it done someday
Would be cool
On an unrelated note are yāall hyped for sigil 2?
I watched his entire playthrough out of boredom and it appears that most (but not all, at least) of the fights weren't created with a solution in mind. They're designed like 'here's your ammo, here are the monsters, here is a corner you can hide, go nuts', so the only reasonable solution is just playing it safe and repeating the same action over and over for 30 minutes until the monsters are gone.
Honestly, it's more of an endurance test than anything.
I defintley would but I'd probably have to take breaks. I get real bad eye pains these days after gaming more than 5 hours
Well I'm back at playing some Doom 2 and man Nirvana is one of the laziest doom maps I've played
It's boring.
It felt like stuff was slapped on together without thought, and of course I skipped the blue gate and only opened the red one bc I did it for the memes
I feel dirty for having Nirvana finished at 100% percent everything lmao
š
In terms of skill required, it's not that hard. It just gets tiring with bigger maps.
Man Nirvana to Barrels o' Fun are just nightmare fuel levels to me
Catacombs is mean
Iād say the hardest āeasyā wad is plutonia
Once I completed plutonia, thatās when i realised pwads existed
its harder than doom2, hovever its boring and tedious as fuck
climbing crate mazes, boring enemy placement, just hitscanners
and the maps are huge so they take forever to complete
but not huge in content, but rather dimension
plutonia is bae tho
theses so much of this simplistic genius or whatever, battles are very minimalist but very cleverly designed
that abatoirre final room is a masterpiece, takes me like 3-5 tries every time when I play through plutonia
especially looking at the not so good maps of the wads, plutonias not so great maps are like, idk bunker,and such, which is still a pretty nice map- TNTsbad end has things like Habitat
womhole is good yeah
Guys I'm missing something in Doom2 MAP10 I think
I'm missing 4 monsters and I have no clue where they are
I'm noclipping to try and check where I could've missed thel but I can't see anything
nevermind. found them
Have you tried blue light glasses?
what is classic doom like
It's like Wolfenstein 3D but much more advanced.
idk what that is
An older video game by the same game studio.
ok
I would as well, but I am not actually that experienced at the game
I couldn't beat sunlust single segment at the level i'm on
and Rush single segment speedrunning was actually really tough for me
Okuplok is a series of like 30 fights, which are all pretty damn hard
speaking of stupidly hard speedruns, i've been thinking that in a couple months I should try and lower my comatose record
I could probably make it to the third fight without saves with a lot of attempts but I'd give up at that point.
The crossfire fight is so late into the run and it's pretty much complete rng
I'm not willing to waste 3 hours of my life just to lose on the crossfire fight
yh
Was hoping to finish crumpets map 4 today and upload it but i ran out of time. I got a 2:55 but I want to improve it by a lot
guess itās gonna have to wait till next week
Is the cyber demon fight supposed to be at the top of a tower?
I actually just got new glasses made with those filters built in. So far so good
We all start somewhere. I know early on when I started pushing myself I struggled even beating nightmare for both games
Like really really struggled. Over came that and now I can do pretty hard wads and fights calmly. The thing is practice. I'm still able to practice a fight all day if I have to without getting mad
Yeah
Dude, even 30 years have passed and classic doom is still good. As of now I played every doom game except for VFR, and the RPG's
The RPGs are good imo
Is the whole thing supposed to be on a tower or is the thing in the middle a tower
Youāre at the very top
The tower is seen being built throughout the episode via the intermission screen
Ah
on nightmare and pacifist mode sure, aside from nat, not so much
TNT is one of my favorite WADs
It's mid just because of Mill
The music in TNT is amazing
yeah
TNT has original music? I thought it didn't
or maybe Plutonia is the one that has no original music. I forgot
TNT is original. Plutonia isn't
Oh yeah nvm I mixed that up
Most of TNT's maps have custom tracks, plutonia doesn't have them without the midi pack.
Well said
good
a lot of the time its nicer with music muted anyway, dont get me wrong doom has some excellent music, butstill gets repetitive and distracting
i don't think so
i love rock songs in general so that's the reason i think i like TNT's soundtrack
altho ep1-3 I still play with music on especially ep2, bobbys spooky tracks are amazing
The action in classic Doom is less flashy than in modern Doom, and the maps are way less complex, but because the gameplay of classic Doom is simpler than the gameplay of modern Doom it's a very enjoyable experience
yeah but if you listen to any music, your next dopamine hit listening to the same thing will be weaker
It's still fast-paced and barely gives you a breather
map02, 15 music is kinda loud, but the other songs are good
wait which one
My favorite track in Doom 2 is MAP10's, The Demon's Dead
doom 2's tracks never really gotten me
shawns got the shotgun is the gem of doom2 really
maybe running from evil and shawn's got the shotgun which i like from doom 2
doom 1 had much better music
into sandys city also good
doom 1 is better in general
agreed
yeah
Good one, and I'd also like to highlight In The Dark which features more ambience than other tracks but still works like a charm
and had better music
Honestly I don't get the appeal behind it
Like yeah it sounds fine but I don't like how it doesn't really fit Doom or Doom 2
when I hear it I see something like a spooky castle
which is definitely not what the map looks like
wdym its metal as fuck the tune
Classic Doom definitely has suspenseful levels. They do tend to not be paired with the suspenseful music consistently though
might just be me
my favorite track in the first Doom is and always will be Kitchen Ace (And Taking Names) though
can't get enough of the long guitar notes
mouth of war untitled is also a banger
This one's amazing
its so blatant tho
Official music video remastered in 4K for Pantera - "Mouth For War" from 'Vulgar Display of Power' (1992)
š¼ Watch all of Panteraās official videos here http://bit.ly/PanteraOfficialVideos
š Subscribe to the Pantera channel and ring the bell to turn on notifications http://bit.ly/SubscribetoPantera
š Listen to more Pantera https://lnk.to/Panter...
https://www.youtube.com/watch?v=audBZo6O3xU
try this one and come on bot how fast is too fast
"Mouth for War" is a popular song by the heavy metal band Pantera. It was first released on the band's album Vulgar Display of Power and was the first single off that album. It was later released on the band's compilation album, The Best of Pantera: Far Beyond the Great Southern Cowboys' Vulgar Hits!
ah there we go
but I dont blame for bobby prince ripping it off, that's a killer riff
I see it as a tribute more than anytthing
kitchen ace is annoying to listen to, just like bye bye american bye
It fits E2M6 and E4M7 so well
Honestly I disagree, but I get that it's a matter of different tastes
It's solid
into sandy's city is also iconic
ah good times
i got sick of hearing this from my e2m6 runs
Bye Bye American Pie is the laziest one because it's just transcribed over to Midi with no modification.
it also used to be part of the unused tracks from the first Doom
No vocals.
Composed by Jerry Cantrell.
it was unused for a good reason
I guess they just reused stuff because they were working under some tight time constraints in development
Oh shit you're right there really is no change
how did id get away with that lmaooo
Beats me!
And for some weird reason the track is named after a line in a folk song "American Pie" by Don McLean.
Which sounds absolutely nothing like this.
I blame time constraints
Then again, Them Bones was named after a Black spiritual that also sounds nothing like it.
doom 1 music > doom 2 music
doom 1 > doom 2
guys
i need help with bug
Guys, do you like E2M6?
Issue nobody else seems to have with dark black squares appearing over shadows on weapons and light flickering in certain areas
write it in the doom eternal channel
Is Plutonia possible on UN?
depends how much Adderall is in your system
Someone got doom running on a Milky Way Candy bar
It's very possible without dying
D2all would be fun
I ask because I heard there are lots of Chaingun Bobs, Arch-Viles, and Revenants
Do you want to play all of plutonia in one playthrough
Possibly
UN?
I meant UV, Ultra-Violence
ah
Plutonia is completely doable on UV. Not easy mind you, but doable
This person is saying plutonia all no saves no deaths at once
are they?
All kills and secrets
Oh that sounds brutal
when did they say that
Maybe
I think they just meant UV and got mixed up
If you all just let me message before you reply my response would make more sense
does anybody know how to get dosbox audio that isnt garbage?
im not talking about the midi, i have that working well
but its the frikken sfx
ive messed with the settings, and either its super delayed, or it sounds terrible
it gets especially bad when there is a lot of sounds at a time
i really like the authenticity of playing on dosbox and everything else works smoothly, its just the audio that kills me
partial on it, partly because I don't remember the rest of the level since whenever I play that level I'm mainly speedrunning it
the speedruns are just
bad though
but for some reason it's still fun
Probably never
so i downloaded the first games to my xbox (xbox one x in case it matters) using the doom slayers edition, which i got (used) from gamestop. i could redeem the code for the original games and everything but i started up the first game and the enemies wouldnt spawn, does anyone know how to fix this
How far have you gone into the level? There arenāt many enemies in the first level, especially on lower difficulty modes
nuts 1 would be
I can run it on my office laptop with only a bit of framerate lag
nuts 2 and 3 however would require a lot more
nuts 3 is still considerably laggy on my gaming desktop
ya kinda did
Beating as in reaching the exit or getting all kills?
I've been trying to go for full completion in classic doom
so far I've done full completion on Doom and half of Doom 2
except for MAP15 but I think we all know why
Can anyone recommend me some good non linear megawads
I'm playing around with guncaster and kinda want to play some maps that don't mind me finding things out of order I've found lost civilization but that one seems to be abit too much for my little handheld in terms of frame rate it's definitely playable but not all that smooth
Eternal Doom, maybe?
holy shit Doom Eternal
Have that one haven't actually played it much
Maybe disorder. The first one or two are linear but then there are some big exploration heavy maps
Can i have a link Google is not being very helpful
This one, I assume: https://www.doomworld.com/vb/thread/131983
IWAD: Doom II Complevel: Boom (cl-9) This is a 10 map episode made a long time ago, I just decided to release them because Im not intersted in holding them any longer. These maps are fairly challenging so I recommend starting on HMP/HNTR or lower the difficulty half way through the wad, as maps s...
Guys, where can i find stuart rynn midis? Jimmy has a website but i can't find stewboy's midis
You could just grab them out of the wad with slade
Whatās a good first Ribbiks wad?
i mean all of his midis he made so far
Having played it recently, I nominate Crumpets.
It's short, sweet and accessible.
Stardate 20Ć6
Although the difficulty slope is a bit too steep.
Ah, then idk
isn't stardate harder than sunlust?
Nah you're thinking 20Ć7
probably then
sunlust UV solonet + fast š
Stardate 20x6 or Crumpets? Okay thanks
maybe the median stardate level since stardate only has 8 maps,7 being fairly challenging. Compare that to the slower difficulty curve in sunlust
The former is perfectly doable. You can practise it by mapping a route to the exit on a monsterless map and trying strategies in god mode with the monsters on.
The latter isn't possible.
The only run that successfully reached 100% kills in nuts.wad without cheats took 23 days.
Still not possible.
Have fun.
No thanks I'm playing in an android handheld for gods sake.
turn it into a portable grill
the amount of precision required to pull this off is extremely high
not to mention that the game will eventually start running on SPF instead of FPS
so it'll literally be unplayable
nuts 100% won't be done without tas or cheats
Tool Assisted Speedrun
And I guess SPF is Seconds Per Frame
Which makes literally no sense, as FPS is the form of measurement for this case
But yea, I agree with everyone else
Itāll be impossible to beat nuts.wad with 100% kills without it being tool assisted
Even then
Youāll need to program the crap perfectly
And youāll need time, the one time someone got 100% kills
It literally took a month
Itās literally impossible
The TAS was made by one of the best doom players to ever exist
What you are doing is WAY above your pay grade
Do what you want to do
Iām just saying, itās not going to work out
Iām just saying
Doing this requires perfect rng
And youāll need to be sitting down for 23+ days straight
getting revenant missiles to follow you
To have a chance to kill every cyber demon
Saving aināt going to help
RNG literally needs to be perfect
And the values will just get completely thrown out of the window when you load a save
Along with how doomās RNG works
The problem is ammo
Not health
life's too short to spend it playing trash wads
having to use spf means that the fps is a fraction
i guess it's easier to understand, but we still use meters per second even when something's going really slow
If anyone could inform me; what does RC1 or RC2 mean on someone's wad for OG Doom stuff? I can't seem to find an answer online
Release candidate, I assume.
As in it's not the final released version but it's a finished work.
is soulsphere or mega armor better cos theres a wad where you choose between them and spawns a lot of enemies afterwards
If you're at full health, go with megaarmour.
As long as you can replenish your lost health with medikits and stimpacks, megaarmour essentially grants you 200 HP. With a supercharge, you won't be able to pick them up to make up for the lost health above 100%, and it grants you only 100 HP.
Thanks! I appreciate you telling me
No problem.
my sunder nightmare begins
Ok doom 1993 e4 is a pain in the ass Iām fighting thought it but damn
yeah it is, I remember only surviving e4m1 by running away because I was out of ammo
doom in 1993 didn't actually have e4. e4 was added in 1995, after doom2 so its difficulty is harder than d2 at times
I think they just put 1993 to specify which doom game they were talking about
Thy Flesh Consumed first two levels are a filter basically
Either you give up and turn the difficulty down or you power through and the rest of it is pretty straightforward
they're not. Some of the best in the game
American McGee made e4m1
Not so hard after i played swtw, dimensions, and other wads, but it's definitely the worst episode in ultimate dom
E4M1, M2, and M6 are really hard
M3 through M5 are okay
M7 is the best for me
M8 is the second best
I think Iām on m6
romero is going to hell for that
Lol
it's not at all necessary
it's just that at that point i think spf would be easier to grasp than fps
In e2m4 with 2 bullets. Found the exitā¦itās separated by a canyon of lava 
My favourite map. Hint; theres solution nearby
In the hall of funny faces. Hell naw. Imp swarm. Iām left with my fists 
i don't really remember deimos lab but i don't think there is a canyon of lava near the exit
sorry
nothing
it came to my mind
Say what you will about Sandy Petersen, but at least he never made anything as cruel as Hell Beneath
He also invented the imp
LOL
Petersen or McGee?
Sandy tweeted he invented the imp and then Romero shut him down. It was kinda funny
Huh.
Ya Romero has photographic memory so when he does say something it's pretty epic
Petersen is my favorite commercial Doom mapper aside from maybe the Casali brothers. Shores of Hell feels so suffocating and bleak like Hell should
Sandy is a mixed bag
sometimes he makes very good levels
like E2M6 or E3M6
but sometimes he makes ugly and shit levels like The Chasm or E2M5
McGee loves to make short and angry levels so he can make early levels for a wad
but his maps are insane on nightmare
Romero is inbetween
his maps aren't very long, but not punishing, except sigil and e4m2 and m6 on UV
"except [lists eleven levels]"

I honestly donāt hate the Chasm. Itās jank and weird but itās also interesting and and kind of fun. Barrels O Fun on the other handā¦ā¦
The amount of entities will get so high that it'll take several seconds for 1 frame to pass
That's what I meant
bro imagine hating on the chasm when there are so many worse levels in tnt
tnt makes this archvile 
E4M1 is childās played compared to E4M2 imho
Can you tell me why doom 2 feels like itās taking forever to finish?
What are you having difficulty with
I donāt have difficulty with the maps but it feels like there thousands of them it awesome in its own way
Doom 2 is long
I like and dislike the puzzle maps
Doom 2 has a major offender called the city maps
either they're super cramped or have too much space to work with
barely any inbetween
Some of doom 2ās map are way too vertical but for the most part I donāt mind them or like them quite a bit
I think Doomās maps were more interesting as settings though
But super shotgun
honestly thank god for the super shotgun
imagine taking down an archvile with a regular shotgun
Plutonia is my favorite classic Doom wad. Itās challenging but it makes really good use of the enemies to make short fairly intense maps with lots of traps and fights
Doom 1 generally has more interesting level design but suffers from lack of enemy variety compared to 2, so I donāt have a clear favorite.
I still need to play Plutonia
Plutonia is very brown, but it mostly works for the jungle theme the Earth levels are going for
the perfect Doom experience features Doom 1993 level design and uses Doom 2 enemies
Plutonia level design is basically the best parts of Doom 1, but a bit meaner and the Doom 2 monsters are very prominent
Nice
People shit on the pain elemental but I think it was a lesser evil compared to Dooms lost souls
It has exactly one city map, but itās pretty good and almost looks like a city
arguably, the Lost Soul was the most annoying enemy in Doom
I respect the Doom 2 devs for even trying to make city maps in that engine
But didnāt exactly pan out lol
and then the pain elemental barged in and took that title
Thought that was universally agreed on
Who actually likes lost souls
When I say Plutonia is meaner, the opening level has an archevile, chaingunners, and multiple revenants
shotgunners have a powerful hitscan attack, in nightmare they're arguably worse than lost souls
honestly that's bullshit
Doom 1 tends to place down a lot of individual lost souls while in 2 itās less egregious because pain elementals spawn them, making it easy to priories the PEās and not have to fight entire hordes
On one of the city maps you have to go down into the lava and you reach a teleport and then you get killed by 1pain elemental 1baron of hell and tons of flying skulls unless you havenāt got the bfg yet.
Plutonia is nasty but youāre also heavily armed. You get a rocket launcher map 1 and almost always have rockets
But hey at least Doom 1/2 lost souls arenāt like the ones in 64
Fuck those little shits I hate them
I have yet to play 64
I say thatās fair 10 archeviles and a rocket launcher
I applaud 64 for being drastically different in design than its predecessors
also, introducing the Unmaker. Absolute beast of a weapon
I respect 64 a lot for going in a different direction and mostly succeeding but itās not nearly as enjoyable as 1 or 2 personally
Plutonia is fair despite being hard. You just need to be ready
Doom 64 kinda reminds me of an earlier version of doom 3 especially with itās ambience
ehh idk if I agree with that
Less arcadey, less enemy variety, the demons you do fight are often more annoying, and not all the new demons designs work. Not making the shotgun guys and zombie men easily distinguishable was especially weird.
Oh and Hell Knights
LOTS of Hell Knights
Get used to them
Is the hell knight red or pale like human skin? āI get mixed up with them alotā
Pale
Itās pale
Red is Baron of Hell
thanks
Barons are red
Just a color swap of the Baron
Has half the health but does the same amount of damage
this is such a weird choice imo
Iāll remember now
I would've preferred they had less health but did more damage
I think itās a good idea since it allows them to place more psuedo-barons that keep you on your toes without slowing gameplay to a crawl
or less health and less damage, making them weaker but more appropriate for early-mid game
Hell knights were designed as a way to throw barons into smaller fights without it being a problem
Yeah basically
Is it bad that I only play doom1 and doom2 on console āI sadly donāt have a pcā
Itās fair to say the pallet swap was lazy but idrc
No itās fine
Thanks
Theyāre very playable on consoles
Doom has good ports on console
Its how I experienced them recently
the XBox 360 port is notoriously good
Itās a bit harder on console but itās mostly alright
Just not as much mods as pc
it also features achievements, which the Steam version lacks
I would've liked to see achievements on the Steam version
Weapons being binded to the d-pad helps a lot
I wanna be able to flex full completion š
Also console doom does have some popular mods like Sigil, Plutonia, and TNT that you can download
But then you have the one challenge I have no idea how to beat ā beat doom In under 2 hoursā.
Heads up that youāll need to play Deathmatch to get all achievements.
I'm guessing cheat codes aren't allowed?
Youāll need to play a good bit of deathmatch
I suppose , that also probably goes for doom eternal ect
I don't see how you can beat all of Doom 1993 under 2 hours
So youāll need a friend to help with 100% completion as the multiplayer stuff is local only in the recent ports
The only bad port is doom 3ās but thatās because itās based on a inferior remaster. Still playable at least.
What about doom 64 I just get way to tired of backtracking
Yeah 64 burned me out as well
But the port itself isnāt bad even comes with extra levels
true
I donāt think I agree with the doom x fortnite collab they donāt even add a classic skin style but I donāt play fortnite I just seen it while browsing
True
I don't think it's relevant to add the classic doomguy look to fortnite
the current Doom Slayer design is perfectly fine
Batman shoots people in Fortnite. They donāt do right by the stuff they cross over with anyway
I agree but it is what it is
I'm already pretty happy that Doom Eternal features the Doom Slayer's classic look
I got all the classic skins
I just downloaded them on the ps store for like 4 and 7 bucks
*downloaded the gamesā
Is it cool to have all the doom games as in 2023
yeah
bought em all yesterday
gotta give it to the Doom franchise bundle on Steam fr
Iām stuck on a doom 2 level but have no idea what itās called
Level 28 the spirit world is so confusing rn
Yeah I remember that one being confusing. The last map is 30 so youāre almost done
Nice
Have no idea I killed to revenants and a lot of imps and two aracnatrods
Arachnatrons*
classic doom is god doom
yes
what r u stuck on
in that map there are some random walls you have to shoot to lower or you can just phase right through them
yo i was just playing doom a bit ago
I here demons but canāt see them
are you in the large room that had imps and pinkies/spectres that has red holes all over the walls
because in that room there is a red opening in the wall that leads to the next room
GOT PASSED IT!
this is the doom i havent beaten yet
š
I beat Doom and Doom II on Ultra-Violence
and because I was bored I decided to do it again but going for full completion this time
I only allowed myself to not do full completion on MAP15 because of the broken secret
I am not using a Pain Elemental to clip into the floor
what are your guysā thoughts on hell revealed
I'm not sure what that is
for a DSDA acceptable uvmax, that secret is optional. Same for the broken secret in map27
Played the first bit a while back. Wasnāt enjoying it so I moved on
Oh shit there's a broken secret in MAP27?
I haven't gotten there yet
Hell Revealed is an early wad that is famous for being very very mean
Mean as in difficult?
There is a ||secret tunnel. Both the tunnel and the teleporter at the end of the tunnel are tagged separately. But you can't(normally) actually stand on a teleporter because it...teleports you away||
Damn. Should've been set on a linedef
Difficult and not strictly fair. Itās still competent though
I mean it's hard but moreso grindy and mean. It's from the early phase of difficult doom
old megawad with a reputation of baron spamming
at least ive heard
secret tags are placed on sectors and not linedefs. So the engine doesn't allow placing a secret on a line
ive never played it but want to
Aw shit
I forgot about that
if only it were that easy...
In d64, secret tags can also be placed on items
Iām on the last map!
MAP29?
I assume they mean the Icon of Sin
ye icon of sin
I would've assumed that too, but MAP29 is the last proper map
ok well good luck out there, watch out for archviles and pain elementals
one map has a sector that's tagged with a key
and if you don't have the key it'll flash the message every time you step into that sector
I beat doom. 2
I will
But you can take a break from Doom 2 I think
Is doom eternal the best way to train? Or do I do another doom
doom eternal and classic doom are entirely different in gameplay
so if you want to train for eternal play eternal and vice versa
K
SKILL PROGRESSION Concept Im looking to make a generally agreed upon list of WADs for players to improve their skill. Ive been doing this in my own head for a little while now while trying to improve and figured we could work together and create some sort of framework for progression for players ...
for classic doom
list of megawads that get progressively harder
the map with the second demon key that's right
plutonia map01 was beatable for a kid who hadn't even beaten doom 1 e3 at the time
just a few deaths
on that first plutonia attempt i gave up at around map 2 or 3
This is a cool concept! Especially for newer players getting into classic
Would like to see it expanded with a more extensive list
ask people on doom communities (doomworld, discord servers, etc.) to see what they can add, then try to compile it
I saw MtPain27ās review of ā50 Shades of Greytallā and something dark in me got the urge to make a wad of levels like that with each have just 1-2 wall textures, 1 flat and the skybox and see what I could do with it. Probably would end up with a bunch of maps that look like a fever dream
oh god
sigil not really counts, because it's non-official
Chasm and Habitat Grade F
i really need to play that
i've played much harder wads but never plutonia
Iām not sure if itās correct or not but a video mentions that one of the FPSes you can use to train for Eternal is Duke Nukem 3D, as it has up-down looking.
I'm sick of Doom II's maps 1-6, and doom 1's e1m2 to m4
doom 2 MAP30 worst map in commercial doom
i started to download the MS-DOS version of doom 2
gonna use dosbox?
soon i won't have problems with the WolfSS
oh wait, do you mean the original IWADs instead of the BFG one?
i will use that version as the IWAD for PrBoom+ to don't have problems with Nazi imagery
yeah
BFG edition can suck me off
so many pointless changes that makes the game worse
doom 1 doesn't have a BFG edition, or atleast it doesn't have nazi imagery
YEEES the Wolf guys are there and the crosses on the health pickups are red
goodbye BFG edition, i won't miss you
Chasm has too many cool things going on to be F. Coping a bit too much there
Nirvana is awful and a few other maps of doom 2, but chasm is cool and inspired a lot of other future maps
just learn to walk better
@dapper flint Decided to combo guncaster with the meat grinder monsters pack plus ancient aliens and after trying maps made by skill saw for abit i finally think i understand the kind of combat magic he works
his encounters are really aggressive but once you understand how they work it's a really big pedal to the metal moment going through them
The map bad medicine men was where it finally clicked for me
The arch viles high up keeping me from flying and the enemy placement hearding me in certain directions to escape projectile and arch vile attacks which lead into this chain of ambushes where every time i thought i was safe and found cover i tripped a trap that kept the pressure on until I was finally able to get up high and Nuke the arch viles
i learned, and i replayed it not too long ago, it still sucks
The chasm is peak annoyance because dooms movement just doesn't work the best for those really narrow walk ways
It's definitely possible to get good at traversing it but it doesn't make it any less annoying
how so? Doom movement is extremely precise.
There's generally a small delay between the stopping and starting of the movement once you get going you can't quite stop on a dime because of how the momentum works
It's like pressing break on a car going at high speed in my experience when you're moving there's some momentum that has to die first before you come to a full stop.
It's not alot of momentum but it's enough to slide off of the kind of walkways that chasm has in my experience
Dooms movement is very much designed for those big open areas where you can go pedal to the metal at full speed
Like I said it's definitely possible to be able to get good enough to be able to walk them without falling off but it's not very fun to learn that skill
Generally is enough room to slow down before a turn
I won't like the chasm, no matter what anybody says
"it has a good atmopshere" tf are people talking about
big ugly rooms with ledges and 192 brightness is very atmospheric yeah
Can't have 192. That's a dealbreaker for sure
if not 192 it's definitely very bright
and bright rooms aren't atmospheric
that pinky secret where it turns dark is atmospheric MAYBE
and that's why if i have to say which doom 2 map is the worst i would say MAP23 & 24
i don't get how doom movement is precise, it's quite slippery compared to quake or wolfenstein
walk on the chasm instead of running i guess
yeah that's why platforming completely sucks
said noone ever š
maybe if you're good at it, though I can't imagine someone getting to the platforming part of a map and going "Oh yes I love this part!"
also evidenced by the fact that nobody has made platforming-only maps (or almost noone, there are probably a few obscure ones)
there are a few i have saved, forgot their names though
Platforming is the best part of the game
platforming is a fun challenge, but it's super annoying on maps, especially when they come right after a hard part
Ever played The Chasm?
Yeah itās the goat
obvious troll is obvious
The hardest difficulty in classic doom games would be the most realistic since he is just a human in that point of the series
i almost smashed my keyboard because of: "92:0 eXpEcTeD 'iDeNtIfIeR' bUt GoT 'sTrInG cOnStRaSt InStEaD" fucking stupid UMAPINFO
That one Doom 2 level be like: Picked up bonus health item
x100
map18
what
oh
What the gameplay lore is
my guy
he runs at like 60 mph gameplay-wise
he takes bullets and lives, without armor
if you want a "realistic" doom experience, go play hideous destructor
nobody takes 5 shotgun blasts and runs away from it
if doom's meant to be realistic doom guy should be in a neck brace
Doom Guy is like Captain America in terms of abilities. Nightmare is maybe more lore accurate purely because of how the demons never stop coming so you canāt just stand and fight; youāll eventually be worn down
That makes sense minus the fast monsters
Idea for a secret map gimmick: The whole map is lined with a domino chain of barrels that culminate in ten exit teleporters circling the map. If even one barrel explodes, soon enough all of them do, and ten archviles flood the map from the exit teleporters. A linedef at the exit triggers the crushers for archvile teleporter closets. You can choose to play very slowly and carefully and reach the exit without blowing up a single barrel, or you can straight up blow them up once you have enough weapons and deal with the archviles directly, so you don't have to play it safe for the rest of the map. (I imagine the barrels would also take down a lot of monsters with them, but the corpses would be in archviles' path anyway.)
You would be forced to explode the barrels in order to 100% the map
But the archviles do
make the player swarmed by the barrels lol
That's why I said 'A linedef at the exit triggers the crushers for archvile teleporter closets.'
Oh my bad I didn't understand that part
When i make a map i love to throw a ton of monsters at the player
The 'outrun the barrel chain leading up to the voodoo doll and exit in time' gimmick is pretty old (and part of the inspiration for this).
Its Boom equivalent is a voodoo doll on a conveyor belt leading up to a slow crusher.
Spam Archviles thatād be pretty funny I think
i'm kind of the opposite of B.P.R.D's style
when i make a map i give the player a lot of ammo at every fight, and i throw a lot of monsters at them
B.P.R.D gives you 6 shells and 50 bullets in one map lol
My stance on BPRD's maps in general is just 'I know what you're trying to do and I respect that but I hate everything about this'.
Equinox was very unenjoyable for me but it was too interesting to drop halfway through.
my weak point is when a map starves me on ammo
i play on PrBoom+ and the enemies' hitbox is bad to punch out bigger enemies
on ZDoom the enemies' hitbox are attached to the sprite
Yeah, it doesn't match my play style either. I'm fine with limited ammo and don't mind going some stretches without any ammo because navigating the map and avoiding monsters in search for ammo is also fun. But when there's barely any ammo at all in the map in total, it means that if you weren't careful early on and wasted too much, the map becomes unbeatable past a certain point.
in my wad, there will be 1 map that relies on tyson playstyle
and that will be the opener map of the hellish episode
MAP21
See, Tyson maps are fine because you're expected to rely on your fists.
BPRD doesn't even give you berserk because they don't expect you to play Tyson, they expect you to be extremely frugal with ammo.
chainsaw isn't useful most of the time
Well yes, but you can use the chainsaw and the pistol if you want to beat a regular map in tyson
strange that pistol is allowed in tyson rules
but it makes sense, you can reach enemies which are too far or too high to be killed with melee
it allows a lot more maps to be completed
And on the rare occasion triggers

I found two very dramatic songs
one from Jimmy and one from stewboy
stewboy's midi will play in my wad's map10 & 27. jimmy's will in 25 & 30
Playing through Final Doom. Plutonia is really well designed, at least until the last third of it, where it becomes all so samey and have odd design all over it. MAP29 is great but the rest of the last 10 levels...eh
I wonder how TNT will hold up when I get to it
IDDQD all you need š
Well, most levels up to MAP20 (plus the secret levels) stand out well and give different challenges there
Meanwhile MAP21 to MAP30 (besides MAP29) is more just "uhhh brown room with Revenants and stuff i dunno"
Kind of tradition for like a last third of Doom games to be the weakest levels
Though I think even Doom 1 and 2 at least had more stellar levels despite their weak last thirds
E3M6 and MAP29 in Doom 1 and 2 respectively are real great
The 2 secret levels are pretty decent. I enjoyed them
Thank you Dario Casali for contributing those two secret levels! And MAP18 but uhh that was kind of a weak level
Evilution is divisive. Some people like the exploration aspect and others (like me) just hate the bloat and kinda limp combat
Did you know TNT MAP09 only has ONE enemy that isn't a hitscanner or Imp
I didnāt
That one enemy is a lone Pinky
Thatās sad but not surprising imo
Yeah, TNT is very reliant on zombies and imps for the majority of the mapset. It's only until like the last 5 levels where enemy variety is actually something you see often
Hence why I didnāt enjoy it and quit partway through
I think Dario Casali did a playthrough of TNT Evilution some months back on his YouTube channel
Pretty interesting
I didnāt know he had a YouTube channel tbh
Well he does. He also did a playthrough of Plutonia of all maps back in 2021 too
Thatās neat. I think Iāll check that out
The funniest was his playthrough of sunder haha
He did a playthrough of Sunder? I should check that out l ater
Definitely do. It's hilarious. Especially his sound replacements
Someone know if the addon Armony is the last for Doom for console? It comes out in October and since then none more have come out.
Sometimes unity has dry spells I'm sure it'll get maps still from time to time
Letās hope so
Trying Anomaly Report and I have a feeling it was playtested with freelook given how many enemies are too high or low to see
but aren't the enemies also too low or too high to see you then
This much verticality screws with Doom combat hard
Oh wait no nevermind, only some enemies are restricted when they attack not when they see you
Also the attack limit there is distance not angle IIRC
The hitscanners may have an angle limit i forget
But imps certainly donāt
I was thinking about the hitscanners yes
Itās mostly imps out of view in this wad
TNT is mid
tnt's early levels are okay
map04 and 5 is very good
some of the middle levels are long (Mill) but you'll probably have your favourite map there
my personal favourite is MAP20
the late levels have the worst levels of tnt
they are through map22-25
22 is horrible
stupid sewers
25 is a dark underground level which sucks too
from there, it's just MAP27 (mount pain) which can be hard, but if you take it slow it's not that bad
MAP30 is a different type of icon of sin map than the other two in commercial doom
it's not just the icon of sin
there is an actual level building up to it
but obviously, TNT doesn't hold up as well as Plutonia does.
npw i try plutonia out
i'm afraid that it'll be doable after i played dimensions, swtw and some other hard wads but i'll see
i'm playing with the midi pack
Something interesting to point out is that although Plutonia's levels were designed with pistol starts in mind
Milo and Dario preferred playing continuously, which is how they played back in the 90s
but it can be beaten with pistol start right?
I just said they were made with pistol starts in mind, yes
It's how official Doom levels were made even back in Doom 1
And to get more far back, Wolfenstein 3D
when i tried map01 in november or december i guess, i died a lot and i was totally freaked out of mancubi and pain elementals and archviles in the first map
now i blazed through it with no effort, even though i didn't remember it @lethal sedge
Playing more does that
since then i played much harder wads
It's also how to get better at speedrunning levels. You do a rough first run, a better second run, an even better third run, then from there it's just optimizing to even the tiniest decisions
plutonia will be child's play after suffering through dimensions' map1-3
I think Iād describe classic Doomās art style as being like a Saturday morning cartoon but way more violent and gory
Iām sure you did
I like Chasm, but I completely understand why a lot of people donāt.
Platforming in early Doom is kind of jank and awkward, so building an entire level around precise platforming was probably not the best idea
yeah
i won't like the chasm no matter what people (and you) say
the only good thing in the chasm is the pinky secret
but that is a bit boring as well
no matter what, The Chasm grade F
or max. D
Cool?
tf
Imo chasm is a case of a map where the story behind it is more interesting than the actual map. Specifically Petersen says he based it (and a couple of his other Doom 2 maps) on a recurring nightmare heād been having. In Chasmās case the nightmare was walking a tightrope over an abyss
The other map with that kind of story is the superior Monster Condo
i finished Scythe 2 MAP20
one of the most dramatic maps i have ever seem
seen
and played
Not to mention you can literally skip the entire level
In under 20 seconds
Anyway, on the topic of chasm if I were to play it normally then it'd be a bad experience
Did that once before, had no idea where tf I was going
Thankfully I can also just skip a lot of the level by taking the speedrunning path
And also because I'm extra stupid I've done practice runs on it to the point where I can comfortably strafe on the ledges
I'm increasingly annoyed about how reliant on darkness for difficulty Sigil seems to be at times.
honestly i can see that, the chasm gives me nightmares too
At this point, I genuinely feel like a non-insignificant portion of my deaths can at least partially linked to the fact that I can hardly see where enemies are half of the time until they do damage to me.
yeah but i go for 100% kills and secrets
nah nobody really cars about items. Even on the speedrun website, DSDA, items are not required. Maybe one day it'll be another category but not today
ain't nobody got time for looking for items
even decino or vytaan goes for kills and secrets
items just in nightmare series
Ya no lol
Items are way too annoying
I will not search an entire damn level to try and find 1 armor bonus that I missed because I didn't look carefully enough
Non-secret hidden areas should've just been coded as secrets.
i love the sprites that were pictures of actual objects
like the weapons, some decorations, and some enemies
they just have this really nice charm to them imo
reminds me of that one hidden megasphere in MAP11 or MAP12 (don't remember)
I spent so long looking for it and it was just behind a fake wall
wasn't even marked as secret so I thought I just left it somewhere in an area and forgot to pick it up
map11 has a lot of unmarked stuff. The soulsphere behind the wall marked with blood, the various items in the goo, the bfg and berserk on the outskirts of the final building, and the (I think mega)sphere accessed via teleporter near the exit
BTW, played the first level of Plutonia and I've suddenly gained a newfound hatred for Chaingun Bobs.
Chaingunners are used pretty frequently in plutonia, so get used to them
One of the maps even start out with a chaingunner behind you
If you don't know that he's there, he'll either whittle you down to low health for the beginning of the level or kill you if you can't react fast enough
Sooooooo... yeah
they are the best designed hitscaner
I started to just blind run search for secrets but even if I don't find them whatever. My videos are just combat montages these days
Smashing the use key while face smashing textures/walls 𤣠classic doom
You're never truly lost. Can always open up an editor if all else fails.
^
oh wait you're coffeeguy
didn't recognize you with the new pfp lol
Lmao
I donāt think Sandy Petersenās maps are bad at all, I enjoyed quite a few of them
Suburbs is quite good. fighting hordes of demons never gets old
To his credit, he was basically the work force of Doom 1 and 2
Most of the levels in both games were done by him
Granted for Doom 1 a lot of it was Tom Hall's work finished up but still
hey i need help getting the doom 1 wad into GZdoom
I could help, not a GZDoom user however, but I know how to throw a wad into it
ok call?
rather not
ok
itās 3:20 AM over here
guide me
so, just shove those two wads into the directory of the GZDoom files
and when you run the program, it should pop up
where did you install GZDoom?
do you know where the files are?
its just in my downloads
so make a new folder for GZ and WADS
actually you just need to put the GZDoom files and wads into a single folder
or do i put them into gzdoom-4-10-0-macOS
yes
didnt work
explain how you put them in
i draged the wads into the file
i cant send images here
dm me or put them into #screenshots
Plutonia map01 is very easy
what is most relatable doom moment for you gays
i want to create beautiful maps, and if i watch how to, i still can't create it because i'm so fucking lazy to everything
Sunder map20 is a very good inspiration for me but i'm very lazy
I have a tendency to make 2-5 rooms then realize Iām out of ideas. I remember trying to make a demon hotel wad but had trouble making levels that felt right. Incidentally, which IWAD has the best texture set to use as a base?
I finished scythe 2 map22 an hour ago. Then i quit because i'm afraid to go MAP23 onward
i heard that the wad gets insane from there
Humping walls in public to find secrets
that's wolfenstein
#screenshots 38 minutes of pure torment...
That's both
indeed
yo
nice to see a fellow Serious Sam community member in here
i started playing sunder
the problem with the early maps is they are really small and packed with enemies
the later maps (from map13) are large, so you usually have places to hide
i just finished speed of doom last night
thinking I finished a level only to be greeted with 10 imps



