#classic-doom

1 messages Ā· Page 23 of 1

tacit remnant
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Tenements is okay if kinda boring

finite crag
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Wait till you get to map20. That one is my favourite

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Mill (map18) is boring as fuck, and large, and too complicated, and it was a huge roadblock for me

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no

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Civvie is a kind of an ass, he's saying that TNT is very bad and everything, but most of its levels are mid or good. The only really boring levels are MAP18, and MAP25, and maybe MAP21. The shitty levels are MAP22 and 25.

azure nimbus
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Civvie actually divined the truth that TNT is kinda boring from the heavens.

finite crag
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Plus, TNT did the realistic levels and the atmosphere much better than Plutonia.

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I think he's just hamming it up that way as spite to the people where constantly bugging him about making a video on. If you watch the Doom 3 video where he first talked about TNT it's his better opinion on it.

tepid tulip
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I think Civvie does over exaggerate it being bad but it's really just a standard mapset

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Honestly I like it but I won't lie and say there are a few maps I can do without

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Yeah TNT I think I like it's atmosphere more

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Plutonia has a lot more sadism and action packedness in it and it's not a bad thing for each to be distinct from one another

finite crag
tepid tulip
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Honestly Pharoah and Caribbean are very great secret maps

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And that's why TNT is enjoyable for me

finite crag
tepid tulip
tepid tulip
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I dunno why but the name makes it sound more infamous than it really is

finite crag
tepid tulip
finite crag
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Yeah

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Pharaoh isn't bad either

tepid tulip
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The midi pack for TNT does enhance Caribbeans experience imo

finite crag
tepid tulip
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I would also use the midi pack for Plutonia except Map11

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You must understand, you cannot change Map11 soundtrack for the culture

finite crag
tepid tulip
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Into the Beast Belly, More and Lets Kill at Will are my favorites

hexed escarp
tepid tulip
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I remember listening to that in Hanger and I felt pretty badass kicking ass

royal heron
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In all honesty I haven't done many because I'm kinda lazy but at the same time I don't have a ton of time to spare

tepid tulip
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I think currently I am playing Doom 2 but with the Nobody Told Me about Id mod

So it's still fairly vanilla but it's more like a Build engine game

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Duke Nukem is like one of my favorite shooters

royal heron
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Also tnt to me just feels kinda

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Meh

Most of the combat encounters are lackluster

finite crag
tepid tulip
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Yeah, like Civvie isn't wrong about the game not challenging you bc they tend to have more low level monsters but then again it still feels good to mow them down

tepid tulip
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Yeah over time I grew to enjoy the Pit

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It's always like Downtown I tend to take a break and forget about my run

royal heron
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What are yall least favorite maps from doom 2?

tepid tulip
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Downtown

hexed escarp
royal heron
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Yeah me neither

tepid tulip
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Currently but I heard Nirvana is awful from words of mouth

hexed escarp
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I was trying to grind map11 but it is insanely rng heavy so I stopped

finite crag
royal heron
tepid tulip
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Oh I heard of Barrels o' Fuck is awful

royal heron
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Barrels of fun is not fun

tepid tulip
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I'm not calling it Barrels o' Fun bc there isn't anything fun about it

royal heron
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Chasm is alright because I just speed through it

finite crag
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MAP24: Grade Z

finite crag
tepid tulip
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Is maps after tenements solid

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Until you reach Nirvana

royal heron
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Oh

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You get used to the tightropes

finite crag
tepid tulip
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Bc well Nirvana is Nirvana

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Yeah I forgot, it's still the city levels

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Tenements felt average but I really did not like the part before you exit

finite crag
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The Citadel is bad but courtyard is good, gotcha is meh

hexed escarp
tepid tulip
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Too convoluted and stupid to me

hexed escarp
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One is to run into the staircase room and try to kill one shotgunner and hope the imps don't shoot you

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But that one sucks

tepid tulip
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Yeah lemme enter a hallway, leave a hallway, then enter a hallway, to another hallway then another hallway opens until to leave out there

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I probably forgotten another hallway too

hexed escarp
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Another is to just run past everything and run to try to get the key in the Archie room and that's the one that's gotten me the furthest but I usually die in the Archie room unless insane rng

finite crag
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oh map11

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mid

hexed escarp
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Another is to kill the first shotgunner in the hallway and then once you have his shotgun run past everything

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That one has promise but I haven't tried it much

tepid tulip
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Honestly my favorite stretch of Maps are Map07-09

royal heron
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I might take some of your strats

tepid tulip
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With Tricks and Traps being my favorite

royal heron
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Maybe see if I can make some of my own

hexed escarp
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I sent a demo in the alb server whrre I got past the Archie room a little while ago

royal heron
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Oh I'll watch that

hexed escarp
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You basically have to pray that the zombies in the hall kill everything in the key room without killing you

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Otherwise you are dead

royal heron
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Yikes

tepid tulip
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I used to dislike the Pit, but then after playing it

It felt like it has some momentum to this map so that's why I've been appreciating it

hexed escarp
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It's happened maybe 3 times out of almost 1k attempts

royal heron
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Ohhh yikes

tepid tulip
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It's not perfect but I do have a lot more enjoyment speeding through it as much as I can

royal heron
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Isn't that more than map02?

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Or did that take more attempts

hexed escarp
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Yep

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No that was like 400

royal heron
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Geez...

hexed escarp
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Also all 3 of those times I died trying to get back out into the circle

royal heron
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Sounds like hell

hexed escarp
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Getting a shotgun at the beginning might actually be the best strat

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Cuz then you can kill the imps in the Archie room before he shoots you

royal heron
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Is getting a chaingun also good?

hexed escarp
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But those attempts take longer

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Probably

tepid tulip
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Yeah I like Civvies content bc he is funny

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But also entertaining

finite crag
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With 27 being my favourite

tepid tulip
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I heard that stretch is solid until the Icon of Sin

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Like Map29

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Is a beast

hexed escarp
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I might try to do a tas of it at some point using the rush strategy

royal heron
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This reminds me

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I need to redo e1m3 nm100s

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4:33 is a pretty slow time

finite crag
royal heron
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I could've shortened it by like

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30 seconds

tepid tulip
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Yeah Courtyard was pretty fun

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I enjoyed it

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It has a bit of goofy stuff in it but I still like it

finite crag
finite crag
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Guys, do you know about cool midi songs for medium/big, very hard maps?

tepid tulip
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Hell Revealed 2, Memento Mori 1+2 and Eviternity are ones that have some very great midis that come to mind

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Might have some I'm forgetting too

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Tbh doing 19 maps in a row gotten me tired

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I've been playing like for, many hours

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Thought Nirvana was Map23

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Well I'm at Nirvana so I think it's my cue to stop here for today

narrow condor
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Infamously used in Alien Vendetta, Hell Revealed and Scythe.

finite crag
narrow condor
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šŸ‘

finite crag
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29*

narrow condor
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It's actually a pretty nice tune but I came to associate it with tiring maps so I can't enjoy it any more: https://www.youtube.com/watch?v=hV65nhz_H1M

Credits go to Lee Jackson for writing the music, 3D Realms/Apogee Software for developing and publishing the game and Brandon Blume for recording the soundtrack.

You can download the Rise of the Triad soundtrack here http://sc55.duke4.net/

Purchase Rise of the Triad on Steam: https://store.steampowered.com/app/358410/Rise_of_the_Triad_Dark_Wa...

ā–¶ Play video
narrow condor
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Oh wow, the remake version 'You Really Suck' in Alien Vendetta MIDI Pack was composed by him too.

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I didn't realise he participates in community projects.

tepid tulip
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I remember he did a track in the Ultimidi pack for E4M3

azure nimbus
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I like AV but map25 was just long. I found myself slowly chipping away at every fight. While, several years out, I'm sure I could be a bit bravery now, it's hard to not play it safe since the map is so open

finite crag
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i never played alien vendetta

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i looked in only map10 and 25

narrow condor
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I enjoyed AV quite a lot but it's true that some maps could've benefited from paring down.

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Maybe that was Scythe's motivation all along.

finite crag
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it will be a church themed map, it will be the map where my wad will get extreme, but it won't be that big

frosty cipher
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Hi guys, some weeks ago I posted about the excellent new music mod for DOOM (1993). Now the music mod for DOOM II: Hell on Earth has been released by the YouTube channel Pieces of 8-bit. The HQ remakes of the original soundtrack are available as .ogg files and in the .wad format.

https://www.nexusmods.com/doom2/mods/30

Here is the playlist on YouTube:

https://www.youtube.com/playlist?list=PLe4GPzW9S9fPQfeAX3rrr5VdEoO-IGKWh

Nexus Mods :: Doom II: Hell on Earth

This is the high quality remake of the complete DOOM 2 OST made by Pieces of 8-bitPlaylist on YouTube: https://www.youtube.com/playlist?list=PLe4GPzW9S9fPQfeAX3rrr5VdEoO-IGKWhI

dapper flint
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Nice

hexed escarp
royal heron
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Alright will do

boreal urchin
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i hope someday we get remakes for these games

cyan oyster
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I’m about to finish my complete collection of Classic Doom but I’m literally only missing one version of Doom.

Doom Plus
https://doomwiki.org/wiki/Doom_Plus_(Acorn_RiscOS)

I’ve tried my best and I just can’t find a copy of it… anywhere. So I was wondering if somewhere maybe has a copy of this obscure version? Or is this considered to be lost to time?

DoomWiki.org

Doom+ is an officially licensed source port for Acorn Computers RISC OS by R-Comp International. It is a more advanced port based on the company's original offering, with additional features and bug fixes, but requiring a more powerful machine to run. Doom+ was developed by Justin Fletcher, from the original RComp release of Doom which was porte...

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If anyone has this and would be willing to share, your a LIFE SAVER!

azure nimbus
silent remnant
cyan oyster
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Yeah, I would prefer that they DON’T remake the games. It’s perfect as is and a remake would most likely just tarnish the Doom name.

narrow condor
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Doom clearly needs unskippable cutscenes, quicktime events, a broad skill tree, and a set of DLCs + season pass.

hexed escarp
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I do think a remake of the original game with identical gameplay but modern day visuals would be really cool but I understand that it is not acceptable to have this viewpoint in this community

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For some reason

narrow condor
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I don't think it's considered unacceptable, judging by the sheer amount of HD texture mods out there.

hexed escarp
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I don't even like those mods lol, for me it would be cool if the levels were built from the ground up with more detail

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The closest that we have is doom 3 classic

dapper flint
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Toooo fast

hexed escarp
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But smthn further modernized would be cool

hexed escarp
cyan oyster
hexed escarp
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But I'm not

cyan oyster
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Just found another version of Doom that I don’t have.

Doom95
https://doomwiki.org/wiki/Doom95#:~:text=Doom95 is an official port,Microsoft headed by Alex St.

DoomWiki.org

Doom95 is an official port of Doom to the Microsoft Windows operating system, and is included in many later releases of The Ultimate Doom, Doom II, and Final Doom. This port was developed by a team at Microsoft headed by Alex St. John, the creator of the DirectX specification. It was to serve as a flagship for the new technology, and was release...

narrow condor
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I probably can't link it here, but you can google 'r-comp doom+'

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It seems it costs £25 and comes with all Final Doom wads.

frosty cipher
# boreal urchin i hope someday we get remakes for these games

You can get Doom (1993) and Doom II: Hell on Earth on e.g. Steam or GOG which includes the original DOS version and modernized rerelease (high resolution, widescreen, updated UI). For the moderinzed version simply exchange the .ogg files of the soundtrack to use the music mod.

silent remnant
#

I wish you could change the HUD style in the Unity ports

remote cedar
frosty cipher
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yes, you can find them in \steamapps\common\Doom 2\rerelease\DOOM II_Data\StreamingAssets\Soundtrack

remote cedar
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Oh hell yeah I'm gonna get a hold of that once I actually buy the games

ornate vortex
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I also could use Fractured Worlds Map 3's midi for it, since I think it's quite atmospheric and a bit sinister

azure nimbus
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I think there is something to be said about letting a midi live in one important map. I liked FW07's music and felt it strange when it was used in Abandon map05. Aba05 is a cool map and it's exceptionally pretty. But it isn't the same vibe

tawdry quest
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Hey guys, remember me. šŸ˜„

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The kid who tried to speed run the unity port of Doom 2 on his Switch?

dapper flint
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Nope

azure nimbus
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your last post was a year ago. Based on those, it looks like you were just trying to beat the levels uvmax. idk if you mentioned much in terms of trying to go fast

tawdry quest
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Right.

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I never finished sadly

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Got busy with a new school and such

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I also made a legit YouTube channel today.

dapper flint
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Noice!

hexed escarp
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Coins saveless itytd run of okuplok makes me think that saveless uv is maybe possible

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Someone just needs to be willing to grind it

narrow condor
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It seems the bottleneck is the crossfire arena, which needs more luck than skill to beat.

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So you'd need to be willing to lose five hours on a mostly tedious and unfun map (+ the stress leading up there) for each unlucky run.

hexed escarp
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Yeah seems like a bummer

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Could it be possible to figure out a strategy that reduces the luck dependency?

narrow condor
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Okuplok has always felt to me like it's on the border between the kind of nonsensical and untested wads people make out of boredom made up of a dozen variations on nuts.wad, and an actual slaughter map on a large scale, purely because it can be beaten with a proper strategy.

narrow condor
hexed escarp
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I hope to see it done someday

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Would be cool

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On an unrelated note are y’all hyped for sigil 2?

narrow condor
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I watched his entire playthrough out of boredom and it appears that most (but not all, at least) of the fights weren't created with a solution in mind. They're designed like 'here's your ammo, here are the monsters, here is a corner you can hide, go nuts', so the only reasonable solution is just playing it safe and repeating the same action over and over for 30 minutes until the monsters are gone.

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Honestly, it's more of an endurance test than anything.

dapper flint
tepid tulip
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Well I'm back at playing some Doom 2 and man Nirvana is one of the laziest doom maps I've played

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It's boring.

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It felt like stuff was slapped on together without thought, and of course I skipped the blue gate and only opened the red one bc I did it for the memes

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I feel dirty for having Nirvana finished at 100% percent everything lmao

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šŸ’€

narrow condor
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In terms of skill required, it's not that hard. It just gets tiring with bigger maps.

tepid tulip
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Man Nirvana to Barrels o' Fun are just nightmare fuel levels to me

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Catacombs is mean

ornate vortex
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I’d say the hardest ā€œeasyā€ wad is plutonia

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Once I completed plutonia, that’s when i realised pwads existed

cosmic pagoda
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its harder than doom2, hovever its boring and tedious as fuck

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climbing crate mazes, boring enemy placement, just hitscanners

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and the maps are huge so they take forever to complete

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but not huge in content, but rather dimension

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plutonia is bae tho

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theses so much of this simplistic genius or whatever, battles are very minimalist but very cleverly designed

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that abatoirre final room is a masterpiece, takes me like 3-5 tries every time when I play through plutonia

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especially looking at the not so good maps of the wads, plutonias not so great maps are like, idk bunker,and such, which is still a pretty nice map- TNTsbad end has things like Habitat

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womhole is good yeah

remote cedar
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Guys I'm missing something in Doom2 MAP10 I think

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I'm missing 4 monsters and I have no clue where they are

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I'm noclipping to try and check where I could've missed thel but I can't see anything

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nevermind. found them

hexed escarp
vale mural
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what is classic doom like

narrow condor
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It's like Wolfenstein 3D but much more advanced.

vale mural
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idk what that is

narrow condor
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An older video game by the same game studio.

vale mural
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ok

ornate vortex
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I couldn't beat sunlust single segment at the level i'm on

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and Rush single segment speedrunning was actually really tough for me

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Okuplok is a series of like 30 fights, which are all pretty damn hard

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speaking of stupidly hard speedruns, i've been thinking that in a couple months I should try and lower my comatose record

narrow condor
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I could probably make it to the third fight without saves with a lot of attempts but I'd give up at that point.

ornate vortex
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The crossfire fight is so late into the run and it's pretty much complete rng

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I'm not willing to waste 3 hours of my life just to lose on the crossfire fight

finite crag
#

yh

ornate vortex
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Was hoping to finish crumpets map 4 today and upload it but i ran out of time. I got a 2:55 but I want to improve it by a lot

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guess it’s gonna have to wait till next week

hexed escarp
#

Is the cyber demon fight supposed to be at the top of a tower?

dapper flint
dapper flint
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Like really really struggled. Over came that and now I can do pretty hard wads and fights calmly. The thing is practice. I'm still able to practice a fight all day if I have to without getting mad

outer sage
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Dude, even 30 years have passed and classic doom is still good. As of now I played every doom game except for VFR, and the RPG's

split jewel
#

The RPGs are good imo

hexed escarp
# forest zodiac Yeah

Is the whole thing supposed to be on a tower or is the thing in the middle a tower

forest zodiac
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You’re at the very top

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The tower is seen being built throughout the episode via the intermission screen

hexed escarp
#

Ah

young escarp
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on nightmare and pacifist mode sure, aside from nat, not so much

pearl steppe
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TNT is one of my favorite WADs

finite crag
pearl steppe
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The music in TNT is amazing

finite crag
remote cedar
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TNT has original music? I thought it didn't

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or maybe Plutonia is the one that has no original music. I forgot

pearl steppe
#

TNT is original. Plutonia isn't

remote cedar
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Oh yeah nvm I mixed that up

finite crag
cosmic pagoda
cosmic pagoda
finite crag
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i love rock songs in general so that's the reason i think i like TNT's soundtrack

cosmic pagoda
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altho ep1-3 I still play with music on especially ep2, bobbys spooky tracks are amazing

remote cedar
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The action in classic Doom is less flashy than in modern Doom, and the maps are way less complex, but because the gameplay of classic Doom is simpler than the gameplay of modern Doom it's a very enjoyable experience

cosmic pagoda
#

yeah but if you listen to any music, your next dopamine hit listening to the same thing will be weaker

remote cedar
#

It's still fast-paced and barely gives you a breather

finite crag
cosmic pagoda
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wait which one

remote cedar
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My favorite track in Doom 2 is MAP10's, The Demon's Dead

finite crag
cosmic pagoda
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shawns got the shotgun is the gem of doom2 really

finite crag
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maybe running from evil and shawn's got the shotgun which i like from doom 2

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doom 1 had much better music

cosmic pagoda
#

into sandys city also good

finite crag
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doom 1 is better in general

cosmic pagoda
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agreed

finite crag
remote cedar
#

Good one, and I'd also like to highlight In The Dark which features more ambience than other tracks but still works like a charm

finite crag
remote cedar
cosmic pagoda
#

sinister best doom1 track

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supposedly romeros fave too

remote cedar
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Like yeah it sounds fine but I don't like how it doesn't really fit Doom or Doom 2

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when I hear it I see something like a spooky castle

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which is definitely not what the map looks like

cosmic pagoda
#

wdym its metal as fuck the tune

tacit remnant
#

Classic Doom definitely has suspenseful levels. They do tend to not be paired with the suspenseful music consistently though

remote cedar
#

might just be me

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my favorite track in the first Doom is and always will be Kitchen Ace (And Taking Names) though

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can't get enough of the long guitar notes

cosmic pagoda
#

mouth of war untitled is also a banger

remote cedar
#

This one's amazing

cosmic pagoda
#

its so blatant tho

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Official music video remastered in 4K for Pantera - "Mouth For War" from 'Vulgar Display of Power' (1992)
šŸ“¼ Watch all of Pantera’s official videos here http://bit.ly/PanteraOfficialVideos

šŸ”” Subscribe to the Pantera channel and ring the bell to turn on notifications http://bit.ly/SubscribetoPantera

šŸ”Š Listen to more Pantera https://lnk.to/Panter...

ā–¶ Play video
remote cedar
#

tfw unavailable in country

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Donna To The Rescue is also a pretty good one

cosmic pagoda
# remote cedar tfw unavailable in country

https://www.youtube.com/watch?v=audBZo6O3xU
try this one and come on bot how fast is too fast

"Mouth for War" is a popular song by the heavy metal band Pantera. It was first released on the band's album Vulgar Display of Power and was the first single off that album. It was later released on the band's compilation album, The Best of Pantera: Far Beyond the Great Southern Cowboys' Vulgar Hits!

ā–¶ Play video
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ah there we go

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but I dont blame for bobby prince ripping it off, that's a killer riff

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I see it as a tribute more than anytthing

finite crag
finite crag
remote cedar
dapper flint
#

It's solid

royal heron
royal heron
narrow condor
#

Bye Bye American Pie is the laziest one because it's just transcribed over to Midi with no modification.

remote cedar
#

it also used to be part of the unused tracks from the first Doom

narrow condor
remote cedar
#

it was unused for a good reason

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I guess they just reused stuff because they were working under some tight time constraints in development

remote cedar
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how did id get away with that lmaooo

narrow condor
#

Beats me!

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And for some weird reason the track is named after a line in a folk song "American Pie" by Don McLean.

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Which sounds absolutely nothing like this.

remote cedar
#

I blame time constraints

narrow condor
#

Then again, Them Bones was named after a Black spiritual that also sounds nothing like it.

finite crag
#

doom 1 music > doom 2 music

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doom 1 > doom 2

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guys

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i need help with bug

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Guys, do you like E2M6?

finite crag
analog ridge
#

Is Plutonia possible on UN?

finite crag
zinc niche
#

Someone got doom running on a Milky Way Candy bar

dapper flint
#

D2all would be fun

analog ridge
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I ask because I heard there are lots of Chaingun Bobs, Arch-Viles, and Revenants

dapper flint
analog ridge
#

Possibly

dapper flint
#

It's hard I don't think I could do it

hexed escarp
analog ridge
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I meant UV, Ultra-Violence

hexed escarp
#

ah

tacit remnant
#

Plutonia is completely doable on UV. Not easy mind you, but doable

dapper flint
hexed escarp
#

are they?

dapper flint
#

All kills and secrets

tacit remnant
#

Oh that sounds brutal

hexed escarp
#

when did they say that

dapper flint
#

Maybe

tacit remnant
#

I think they just meant UV and got mixed up

dapper flint
#

If you all just let me message before you reply my response would make more sense

hexed escarp
#

does anybody know how to get dosbox audio that isnt garbage?

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im not talking about the midi, i have that working well

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but its the frikken sfx

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ive messed with the settings, and either its super delayed, or it sounds terrible

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it gets especially bad when there is a lot of sounds at a time

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i really like the authenticity of playing on dosbox and everything else works smoothly, its just the audio that kills me

royal heron
#

the speedruns are just

bad though

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but for some reason it's still fun

vale gyro
#

Probably never

floral prawn
#

so i downloaded the first games to my xbox (xbox one x in case it matters) using the doom slayers edition, which i got (used) from gamestop. i could redeem the code for the original games and everything but i started up the first game and the enemies wouldnt spawn, does anyone know how to fix this

tacit remnant
#

How far have you gone into the level? There aren’t many enemies in the first level, especially on lower difficulty modes

dense plinth
#

nuts 1 would be

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I can run it on my office laptop with only a bit of framerate lag

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nuts 2 and 3 however would require a lot more

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nuts 3 is still considerably laggy on my gaming desktop

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ya kinda did

narrow condor
#

Beating as in reaching the exit or getting all kills?

remote cedar
#

I've been trying to go for full completion in classic doom

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so far I've done full completion on Doom and half of Doom 2

#

except for MAP15 but I think we all know why

gusty falcon
#

Can anyone recommend me some good non linear megawads

I'm playing around with guncaster and kinda want to play some maps that don't mind me finding things out of order I've found lost civilization but that one seems to be abit too much for my little handheld in terms of frame rate it's definitely playable but not all that smooth

narrow condor
#

Eternal Doom, maybe?

remote cedar
#

holy shit Doom Eternal

gusty falcon
azure nimbus
gusty falcon
narrow condor
finite crag
#

Guys, where can i find stuart rynn midis? Jimmy has a website but i can't find stewboy's midis

hexed escarp
tacit remnant
#

What’s a good first Ribbiks wad?

finite crag
narrow condor
#

It's short, sweet and accessible.

dapper flint
narrow condor
#

Although the difficulty slope is a bit too steep.

hexed escarp
royal heron
dapper flint
royal heron
#

probably then

finite crag
tacit remnant
#

Stardate 20x6 or Crumpets? Okay thanks

azure nimbus
narrow condor
#

The former is perfectly doable. You can practise it by mapping a route to the exit on a monsterless map and trying strategies in god mode with the monsters on.

#

The latter isn't possible.

#

The only run that successfully reached 100% kills in nuts.wad without cheats took 23 days.

#

Still not possible.

#

Have fun.

gusty falcon
#

No thanks I'm playing in an android handheld for gods sake.

finite crag
royal heron
#

the amount of precision required to pull this off is extremely high

#

not to mention that the game will eventually start running on SPF instead of FPS

#

so it'll literally be unplayable

#

nuts 100% won't be done without tas or cheats

vale gyro
#

Tool Assisted Speedrun

#

And I guess SPF is Seconds Per Frame

#

Which makes literally no sense, as FPS is the form of measurement for this case

#

But yea, I agree with everyone else

#

It’ll be impossible to beat nuts.wad with 100% kills without it being tool assisted

#

Even then

#

You’ll need to program the crap perfectly

#

And you’ll need time, the one time someone got 100% kills

#

It literally took a month

#

It’s literally impossible

#

The TAS was made by one of the best doom players to ever exist

#

What you are doing is WAY above your pay grade

#

Do what you want to do

#

I’m just saying, it’s not going to work out

#

I’m just saying

#

Doing this requires perfect rng

#

And you’ll need to be sitting down for 23+ days straight

#

getting revenant missiles to follow you

#

To have a chance to kill every cyber demon

#

Saving ain’t going to help

#

RNG literally needs to be perfect

#

And the values will just get completely thrown out of the window when you load a save

#

Along with how doom’s RNG works

#

The problem is ammo

#

Not health

junior karma
#

life's too short to spend it playing trash wads

dense plinth
#

Nuts

#

Each wad is more difficult than the previous

vast reef
#

i guess it's easier to understand, but we still use meters per second even when something's going really slow

ruby crater
#

If anyone could inform me; what does RC1 or RC2 mean on someone's wad for OG Doom stuff? I can't seem to find an answer online

narrow condor
#

Release candidate, I assume.

#

As in it's not the final released version but it's a finished work.

royal iron
#

is soulsphere or mega armor better cos theres a wad where you choose between them and spawns a lot of enemies afterwards

vale gyro
#

thanks for that

narrow condor
#

As long as you can replenish your lost health with medikits and stimpacks, megaarmour essentially grants you 200 HP. With a supercharge, you won't be able to pick them up to make up for the lost health above 100%, and it grants you only 100 HP.

ruby crater
narrow condor
#

No problem.

finite crag
#

my sunder nightmare begins

wild gorge
#

Ok doom 1993 e4 is a pain in the ass I’m fighting thought it but damn

edgy frigate
#

yeah it is, I remember only surviving e4m1 by running away because I was out of ammo

azure nimbus
finite crag
#

I think they just put 1993 to specify which doom game they were talking about

#

Thy Flesh Consumed first two levels are a filter basically

#

Either you give up and turn the difficulty down or you power through and the rest of it is pretty straightforward

azure nimbus
#

they're not. Some of the best in the game

finite crag
#

They’re fun but extremely challenging

#

Because Romero is a sadist

azure nimbus
#

American McGee made e4m1

finite crag
#

E4M1, M2, and M6 are really hard

#

M3 through M5 are okay

#

M7 is the best for me

#

M8 is the second best

wild gorge
#

I think I’m on m6

finite crag
wild gorge
vast reef
#

it's just that at that point i think spf would be easier to grasp than fps

tacit whale
#

In e2m4 with 2 bullets. Found the exit…it’s separated by a canyon of lava doomcry

silent pelican
tacit whale
#

In the hall of funny faces. Hell naw. Imp swarm. I’m left with my fists SOULSPHERE

finite crag
#

sorry

#

nothing

#

it came to my mind

tacit remnant
#

Say what you will about Sandy Petersen, but at least he never made anything as cruel as Hell Beneath

dapper flint
#

He also invented the impamazingjerry LOL

tacit remnant
#

Petersen or McGee?

dapper flint
#

Sandy tweeted he invented the imp and then Romero shut him down. It was kinda funny

tacit remnant
#

Huh.

dapper flint
#

Ya Romero has photographic memory so when he does say something it's pretty epic

tacit remnant
#

Petersen is my favorite commercial Doom mapper aside from maybe the Casali brothers. Shores of Hell feels so suffocating and bleak like Hell should

finite crag
#

sometimes he makes very good levels

#

like E2M6 or E3M6

#

but sometimes he makes ugly and shit levels like The Chasm or E2M5

finite crag
#

but his maps are insane on nightmare

#

Romero is inbetween

#

his maps aren't very long, but not punishing, except sigil and e4m2 and m6 on UV

azure nimbus
#

"except [lists eleven levels]"

dapper flint
tacit remnant
#

I honestly don’t hate the Chasm. It’s jank and weird but it’s also interesting and and kind of fun. Barrels O Fun on the other hand……

royal heron
#

That's what I meant

ruby crater
#

bro imagine hating on the chasm when there are so many worse levels in tnt

#

tnt makes this archvile doomcry

finite crag
warped agate
#

Can you tell me why doom 2 feels like it’s taking forever to finish?

dapper flint
warped agate
#

I don’t have difficulty with the maps but it feels like there thousands of them it awesome in its own way

tacit remnant
#

Doom 2 is long

warped agate
#

I like and dislike the puzzle maps

remote cedar
#

Doom 2 has a major offender called the city maps

#

either they're super cramped or have too much space to work with

#

barely any inbetween

finite crag
#

Some of doom 2’s map are way too vertical but for the most part I don’t mind them or like them quite a bit

#

I think Doom’s maps were more interesting as settings though

#

But super shotgun

remote cedar
#

honestly thank god for the super shotgun

#

imagine taking down an archvile with a regular shotgun

tacit remnant
#

Plutonia is my favorite classic Doom wad. It’s challenging but it makes really good use of the enemies to make short fairly intense maps with lots of traps and fights

finite crag
#

Doom 1 generally has more interesting level design but suffers from lack of enemy variety compared to 2, so I don’t have a clear favorite.

#

I still need to play Plutonia

tacit remnant
#

Plutonia is very brown, but it mostly works for the jungle theme the Earth levels are going for

remote cedar
#

the perfect Doom experience features Doom 1993 level design and uses Doom 2 enemies

finite crag
#

Oh uhh and super shotgun

tacit remnant
#

Plutonia level design is basically the best parts of Doom 1, but a bit meaner and the Doom 2 monsters are very prominent

finite crag
#

Nice

#

People shit on the pain elemental but I think it was a lesser evil compared to Dooms lost souls

tacit remnant
#

It has exactly one city map, but it’s pretty good and almost looks like a city

remote cedar
finite crag
#

I respect the Doom 2 devs for even trying to make city maps in that engine

#

But didn’t exactly pan out lol

remote cedar
#

and then the pain elemental barged in and took that title

finite crag
#

Who actually likes lost souls

remote cedar
#

I mean

#

some people might hate other monsters more than lost souls

tacit remnant
#

When I say Plutonia is meaner, the opening level has an archevile, chaingunners, and multiple revenants

remote cedar
#

shotgunners have a powerful hitscan attack, in nightmare they're arguably worse than lost souls

finite crag
#

Doom 1 tends to place down a lot of individual lost souls while in 2 it’s less egregious because pain elementals spawn them, making it easy to priories the PE’s and not have to fight entire hordes

warped agate
#

On one of the city maps you have to go down into the lava and you reach a teleport and then you get killed by 1pain elemental 1baron of hell and tons of flying skulls unless you haven’t got the bfg yet.

tacit remnant
#

Plutonia is nasty but you’re also heavily armed. You get a rocket launcher map 1 and almost always have rockets

finite crag
#

But hey at least Doom 1/2 lost souls aren’t like the ones in 64

#

Fuck those little shits I hate them

remote cedar
#

I have yet to play 64

warped agate
#

I say that’s fair 10 archeviles and a rocket launcher

remote cedar
#

I applaud 64 for being drastically different in design than its predecessors

#

also, introducing the Unmaker. Absolute beast of a weapon

finite crag
#

I respect 64 a lot for going in a different direction and mostly succeeding but it’s not nearly as enjoyable as 1 or 2 personally

tacit remnant
#

Plutonia is fair despite being hard. You just need to be ready

warped agate
#

Doom 64 kinda reminds me of an earlier version of doom 3 especially with it’s ambience

remote cedar
#

ehh idk if I agree with that

finite crag
#

Less arcadey, less enemy variety, the demons you do fight are often more annoying, and not all the new demons designs work. Not making the shotgun guys and zombie men easily distinguishable was especially weird.

#

Oh and Hell Knights

#

LOTS of Hell Knights

#

Get used to them

warped agate
#

Is the hell knight red or pale like human skin? ā€˜I get mixed up with them alot’

tacit remnant
#

Pale

finite crag
#

It’s pale

remote cedar
#

Red is Baron of Hell

warped agate
#

thanks

tacit remnant
#

Barons are red

finite crag
#

Just a color swap of the Baron

#

Has half the health but does the same amount of damage

remote cedar
#

this is such a weird choice imo

warped agate
#

I’ll remember now

remote cedar
#

I would've preferred they had less health but did more damage

finite crag
#

I think it’s a good idea since it allows them to place more psuedo-barons that keep you on your toes without slowing gameplay to a crawl

remote cedar
#

or less health and less damage, making them weaker but more appropriate for early-mid game

tacit remnant
#

Hell knights were designed as a way to throw barons into smaller fights without it being a problem

finite crag
#

Yeah basically

warped agate
#

Is it bad that I only play doom1 and doom2 on console ā€˜I sadly don’t have a pc’

finite crag
#

It’s fair to say the pallet swap was lazy but idrc

warped agate
#

Thanks

finite crag
#

They’re very playable on consoles

remote cedar
#

Doom has good ports on console

finite crag
#

Its how I experienced them recently

remote cedar
#

the XBox 360 port is notoriously good

tacit remnant
#

It’s a bit harder on console but it’s mostly alright

warped agate
#

Just not as much mods as pc

remote cedar
#

it also features achievements, which the Steam version lacks

#

I would've liked to see achievements on the Steam version

finite crag
#

Weapons being binded to the d-pad helps a lot

remote cedar
#

I wanna be able to flex full completion šŸ˜”

finite crag
#

Also console doom does have some popular mods like Sigil, Plutonia, and TNT that you can download

remote cedar
#

it also has master levels

#

iirc master levels for doom 2 released on Xbox first

warped agate
#

But then you have the one challenge I have no idea how to beat ā€œ beat doom In under 2 hoursā€.

tacit remnant
#

Heads up that you’ll need to play Deathmatch to get all achievements.

remote cedar
tacit remnant
#

You’ll need to play a good bit of deathmatch

warped agate
#

I suppose , that also probably goes for doom eternal ect

remote cedar
#

I don't see how you can beat all of Doom 1993 under 2 hours

tacit remnant
#

So you’ll need a friend to help with 100% completion as the multiplayer stuff is local only in the recent ports

finite crag
#

The only bad port is doom 3’s but that’s because it’s based on a inferior remaster. Still playable at least.

warped agate
#

What about doom 64 I just get way to tired of backtracking

finite crag
#

Yeah 64 burned me out as well

#

But the port itself isn’t bad even comes with extra levels

warped agate
#

true

#

I don’t think I agree with the doom x fortnite collab they don’t even add a classic skin style but I don’t play fortnite I just seen it while browsing

remote cedar
#

Eh I mean

#

Fortnite is mostly a young audience

warped agate
#

True

remote cedar
#

I don't think it's relevant to add the classic doomguy look to fortnite

#

the current Doom Slayer design is perfectly fine

tacit remnant
#

Batman shoots people in Fortnite. They don’t do right by the stuff they cross over with anyway

warped agate
#

I agree but it is what it is

remote cedar
#

I'm already pretty happy that Doom Eternal features the Doom Slayer's classic look

warped agate
#

I got all the classic skins

#

I just downloaded them on the ps store for like 4 and 7 bucks

#

*downloaded the games’

#

Is it cool to have all the doom games as in 2023

remote cedar
#

yeah

#

bought em all yesterday

#

gotta give it to the Doom franchise bundle on Steam fr

warped agate
#

I’m stuck on a doom 2 level but have no idea what it’s called

tacit remnant
#

Check your map

#

It lists the level name at the bottom

warped agate
#

Level 28 the spirit world is so confusing rn

tacit remnant
#

Yeah I remember that one being confusing. The last map is 30 so you’re almost done

remote cedar
#

I don't remember which one that is

#

is it the map with the two Spider Masterminds?

warped agate
#

Nice

#

Have no idea I killed to revenants and a lot of imps and two aracnatrods

#

Arachnatrons*

jaunty jetty
#

classic doom is god doom

clear rapids
warped agate
#

I just have no idea where I have to go

#

not as much stuck

clear rapids
#

in that map there are some random walls you have to shoot to lower or you can just phase right through them

jaunty jetty
#

yo i was just playing doom a bit ago

warped agate
#

I here demons but can’t see them

clear rapids
#

are you in the large room that had imps and pinkies/spectres that has red holes all over the walls

#

because in that room there is a red opening in the wall that leads to the next room

warped agate
#

GOT PASSED IT!

jaunty jetty
#

this is the doom i havent beaten yet

clear rapids
#

šŸ‘

remote cedar
#

I beat Doom and Doom II on Ultra-Violence

#

and because I was bored I decided to do it again but going for full completion this time

#

I only allowed myself to not do full completion on MAP15 because of the broken secret

#

I am not using a Pain Elemental to clip into the floor

clear rapids
#

what are your guys’ thoughts on hell revealed

remote cedar
#

I'm not sure what that is

azure nimbus
tacit remnant
#

Played the first bit a while back. Wasn’t enjoying it so I moved on

remote cedar
#

I haven't gotten there yet

tacit remnant
#

Hell Revealed is an early wad that is famous for being very very mean

remote cedar
#

Mean as in difficult?

azure nimbus
#

There is a ||secret tunnel. Both the tunnel and the teleporter at the end of the tunnel are tagged separately. But you can't(normally) actually stand on a teleporter because it...teleports you away||

remote cedar
tacit remnant
#

Difficult and not strictly fair. It’s still competent though

azure nimbus
#

I mean it's hard but moreso grindy and mean. It's from the early phase of difficult doom

clear rapids
#

at least ive heard

azure nimbus
clear rapids
#

ive never played it but want to

remote cedar
#

I forgot about that

#

if only it were that easy...

azure nimbus
#

In d64, secret tags can also be placed on items

warped agate
#

I’m on the last map!

remote cedar
#

MAP29?

tacit remnant
#

I assume they mean the Icon of Sin

warped agate
#

ye icon of sin

remote cedar
#

I would've assumed that too, but MAP29 is the last proper map

#

ok well good luck out there, watch out for archviles and pain elementals

forest zodiac
#

and if you don't have the key it'll flash the message every time you step into that sector

warped agate
#

I beat doom. 2

remote cedar
#

Hell yeah

#

On Ultra-Violence?

warped agate
#

Nah I’m to young to die because I’m not a good doomed

#

Doomer *

remote cedar
#

Hmm

#

Well you might wanna step up the difficulty at some point

warped agate
#

I will

remote cedar
#

But you can take a break from Doom 2 I think

warped agate
#

I’m going for ultra nightmare on eternal

#

But I haven’t got up to that yet

remote cedar
#

That is like night and day

#

In any case, it requires training and knowledge

warped agate
#

Is doom eternal the best way to train? Or do I do another doom

clear rapids
#

doom eternal and classic doom are entirely different in gameplay

#

so if you want to train for eternal play eternal and vice versa

warped agate
#

K

clear rapids
#

for classic doom

#

list of megawads that get progressively harder

azure nimbus
vast reef
#

just a few deaths

#

on that first plutonia attempt i gave up at around map 2 or 3

formal monolith
#

Would like to see it expanded with a more extensive list

vast reef
tacit remnant
#

I saw MtPain27’s review of ā€œ50 Shades of Greytallā€ and something dark in me got the urge to make a wad of levels like that with each have just 1-2 wall textures, 1 flat and the skybox and see what I could do with it. Probably would end up with a bunch of maps that look like a fever dream

finite crag
finite crag
finite crag
#

i've played much harder wads but never plutonia

zenith berry
finite crag
finite crag
#

i started to download the MS-DOS version of doom 2

vast reef
finite crag
#

soon i won't have problems with the WolfSS

vast reef
#

oh wait, do you mean the original IWADs instead of the BFG one?

finite crag
finite crag
#

BFG edition can suck me off

#

so many pointless changes that makes the game worse

#

doom 1 doesn't have a BFG edition, or atleast it doesn't have nazi imagery

#

YEEES the Wolf guys are there and the crosses on the health pickups are red

#

goodbye BFG edition, i won't miss you

ruby crater
#

Nirvana is awful and a few other maps of doom 2, but chasm is cool and inspired a lot of other future maps

#

just learn to walk better

gusty falcon
#

@dapper flint Decided to combo guncaster with the meat grinder monsters pack plus ancient aliens and after trying maps made by skill saw for abit i finally think i understand the kind of combat magic he works
his encounters are really aggressive but once you understand how they work it's a really big pedal to the metal moment going through them

#

The map bad medicine men was where it finally clicked for me

The arch viles high up keeping me from flying and the enemy placement hearding me in certain directions to escape projectile and arch vile attacks which lead into this chain of ambushes where every time i thought i was safe and found cover i tripped a trap that kept the pressure on until I was finally able to get up high and Nuke the arch viles

finite crag
gusty falcon
#

The chasm is peak annoyance because dooms movement just doesn't work the best for those really narrow walk ways

#

It's definitely possible to get good at traversing it but it doesn't make it any less annoying

azure nimbus
gusty falcon
#

There's generally a small delay between the stopping and starting of the movement once you get going you can't quite stop on a dime because of how the momentum works

It's like pressing break on a car going at high speed in my experience when you're moving there's some momentum that has to die first before you come to a full stop.

#

It's not alot of momentum but it's enough to slide off of the kind of walkways that chasm has in my experience

#

Dooms movement is very much designed for those big open areas where you can go pedal to the metal at full speed

#

Like I said it's definitely possible to be able to get good enough to be able to walk them without falling off but it's not very fun to learn that skill

azure nimbus
#

Generally is enough room to slow down before a turn

finite crag
#

I won't like the chasm, no matter what anybody says

#

"it has a good atmopshere" tf are people talking about

#

big ugly rooms with ledges and 192 brightness is very atmospheric yeah

azure nimbus
#

Can't have 192. That's a dealbreaker for sure

finite crag
#

and bright rooms aren't atmospheric

#

that pinky secret where it turns dark is atmospheric MAYBE

#

and that's why if i have to say which doom 2 map is the worst i would say MAP23 & 24

vast reef
vast reef
junior karma
vast reef
#

doom platforming can be fun sometimes ig

#

not as fun as quake defrag though

junior karma
#

said noone ever šŸ˜›

#

maybe if you're good at it, though I can't imagine someone getting to the platforming part of a map and going "Oh yes I love this part!"

#

also evidenced by the fact that nobody has made platforming-only maps (or almost noone, there are probably a few obscure ones)

vast reef
finite crag
#

Platforming is the best part of the game

vast reef
#

platforming is a fun challenge, but it's super annoying on maps, especially when they come right after a hard part

dusky oxide
finite crag
#

Yeah it’s the goat

junior karma
#

obvious troll is obvious

manic plover
#

The hardest difficulty in classic doom games would be the most realistic since he is just a human in that point of the series

finite crag
#

i almost smashed my keyboard because of: "92:0 eXpEcTeD 'iDeNtIfIeR' bUt GoT 'sTrInG cOnStRaSt InStEaD" fucking stupid UMAPINFO

manic plover
#

That one Doom 2 level be like: Picked up bonus health item HealthBonus x100

manic plover
#

BFG lore:

finite crag
#

what

manic plover
#

dealguy bfg 🟢 jerry

#

Doom 1993 BFG lore from gameplay lore

finite crag
#

oh

manic plover
#

What the gameplay lore is

vast reef
#

he runs at like 60 mph gameplay-wise

#

he takes bullets and lives, without armor

#

if you want a "realistic" doom experience, go play hideous destructor

clear rapids
#

nobody takes 5 shotgun blasts and runs away from it

junior karma
#

if doom's meant to be realistic doom guy should be in a neck brace

tacit remnant
#

Doom Guy is like Captain America in terms of abilities. Nightmare is maybe more lore accurate purely because of how the demons never stop coming so you can’t just stand and fight; you’ll eventually be worn down

dapper flint
#

That makes sense minus the fast monsters

narrow condor
#

Idea for a secret map gimmick: The whole map is lined with a domino chain of barrels that culminate in ten exit teleporters circling the map. If even one barrel explodes, soon enough all of them do, and ten archviles flood the map from the exit teleporters. A linedef at the exit triggers the crushers for archvile teleporter closets. You can choose to play very slowly and carefully and reach the exit without blowing up a single barrel, or you can straight up blow them up once you have enough weapons and deal with the archviles directly, so you don't have to play it safe for the rest of the map. (I imagine the barrels would also take down a lot of monsters with them, but the corpses would be in archviles' path anyway.)

remote cedar
#

You would be forced to explode the barrels in order to 100% the map

narrow condor
#

Why?

#

Barrels don't count towards kills.

remote cedar
#

But the archviles do

finite crag
narrow condor
remote cedar
#

Oh my bad I didn't understand that part

finite crag
#

When i make a map i love to throw a ton of monsters at the player

narrow condor
#

Its Boom equivalent is a voodoo doll on a conveyor belt leading up to a slow crusher.

finite crag
#

Spam Archviles that’d be pretty funny I think

#

i'm kind of the opposite of B.P.R.D's style

#

when i make a map i give the player a lot of ammo at every fight, and i throw a lot of monsters at them

#

B.P.R.D gives you 6 shells and 50 bullets in one map lol

narrow condor
#

My stance on BPRD's maps in general is just 'I know what you're trying to do and I respect that but I hate everything about this'.

#

Equinox was very unenjoyable for me but it was too interesting to drop halfway through.

finite crag
#

i play on PrBoom+ and the enemies' hitbox is bad to punch out bigger enemies

#

on ZDoom the enemies' hitbox are attached to the sprite

narrow condor
#

Yeah, it doesn't match my play style either. I'm fine with limited ammo and don't mind going some stretches without any ammo because navigating the map and avoiding monsters in search for ammo is also fun. But when there's barely any ammo at all in the map in total, it means that if you weren't careful early on and wasted too much, the map becomes unbeatable past a certain point.

finite crag
#

and that will be the opener map of the hellish episode

#

MAP21

narrow condor
#

See, Tyson maps are fine because you're expected to rely on your fists.

#

BPRD doesn't even give you berserk because they don't expect you to play Tyson, they expect you to be extremely frugal with ammo.

finite crag
finite crag
#

strange that pistol is allowed in tyson rules

#

but it makes sense, you can reach enemies which are too far or too high to be killed with melee

#

it allows a lot more maps to be completed

dapper flint
#

And on the rare occasion triggers

thorny pumice
finite crag
#

I found two very dramatic songs

#

one from Jimmy and one from stewboy

#

stewboy's midi will play in my wad's map10 & 27. jimmy's will in 25 & 30

lethal sedge
#

Playing through Final Doom. Plutonia is really well designed, at least until the last third of it, where it becomes all so samey and have odd design all over it. MAP29 is great but the rest of the last 10 levels...eh

#

I wonder how TNT will hold up when I get to it

faint musk
#

IDDQD all you need šŸ˜

lethal sedge
#

Well, most levels up to MAP20 (plus the secret levels) stand out well and give different challenges there

#

Meanwhile MAP21 to MAP30 (besides MAP29) is more just "uhhh brown room with Revenants and stuff i dunno"

#

Kind of tradition for like a last third of Doom games to be the weakest levels

#

Though I think even Doom 1 and 2 at least had more stellar levels despite their weak last thirds

#

E3M6 and MAP29 in Doom 1 and 2 respectively are real great

dapper flint
lethal sedge
#

Thank you Dario Casali for contributing those two secret levels! And MAP18 but uhh that was kind of a weak level

tacit remnant
#

Evilution is divisive. Some people like the exploration aspect and others (like me) just hate the bloat and kinda limp combat

lethal sedge
#

Did you know TNT MAP09 only has ONE enemy that isn't a hitscanner or Imp

tacit remnant
#

I didn’t

lethal sedge
#

That one enemy is a lone Pinky

tacit remnant
#

That’s sad but not surprising imo

lethal sedge
#

Yeah, TNT is very reliant on zombies and imps for the majority of the mapset. It's only until like the last 5 levels where enemy variety is actually something you see often

tacit remnant
#

Hence why I didn’t enjoy it and quit partway through

lethal sedge
#

I think Dario Casali did a playthrough of TNT Evilution some months back on his YouTube channel

#

Pretty interesting

tacit remnant
#

I didn’t know he had a YouTube channel tbh

lethal sedge
#

Well he does. He also did a playthrough of Plutonia of all maps back in 2021 too

tacit remnant
#

That’s neat. I think I’ll check that out

dapper flint
lethal sedge
#

He did a playthrough of Sunder? I should check that out l ater

dapper flint
#

Definitely do. It's hilarious. Especially his sound replacements

ancient marsh
#

Someone know if the addon Armony is the last for Doom for console? It comes out in October and since then none more have come out.

tacit remnant
#

Who knows

#

I hope not but they haven’t really had a consistent schedule anyway

dapper flint
#

Sometimes unity has dry spells I'm sure it'll get maps still from time to time

ancient marsh
#

Let’s hope so

tacit remnant
#

Trying Anomaly Report and I have a feeling it was playtested with freelook given how many enemies are too high or low to see

remote cedar
#

but aren't the enemies also too low or too high to see you then

dapper flint
#

Nope

#

Doesn't work like that

tacit remnant
#

This much verticality screws with Doom combat hard

remote cedar
#

Oh wait no nevermind, only some enemies are restricted when they attack not when they see you

tacit remnant
#

Also the attack limit there is distance not angle IIRC

#

The hitscanners may have an angle limit i forget

#

But imps certainly don’t

remote cedar
#

I was thinking about the hitscanners yes

tacit remnant
#

It’s mostly imps out of view in this wad

finite crag
#

tnt's early levels are okay

#

map04 and 5 is very good

#

some of the middle levels are long (Mill) but you'll probably have your favourite map there

#

my personal favourite is MAP20

#

the late levels have the worst levels of tnt

#

they are through map22-25

#

22 is horrible

#

stupid sewers

#

25 is a dark underground level which sucks too

#

from there, it's just MAP27 (mount pain) which can be hard, but if you take it slow it's not that bad

#

MAP30 is a different type of icon of sin map than the other two in commercial doom

#

it's not just the icon of sin

#

there is an actual level building up to it

#

but obviously, TNT doesn't hold up as well as Plutonia does.

finite crag
#

npw i try plutonia out

#

i'm afraid that it'll be doable after i played dimensions, swtw and some other hard wads but i'll see

#

i'm playing with the midi pack

lethal sedge
#

Something interesting to point out is that although Plutonia's levels were designed with pistol starts in mind

#

Milo and Dario preferred playing continuously, which is how they played back in the 90s

finite crag
lethal sedge
#

I just said they were made with pistol starts in mind, yes

finite crag
#

then ok

#

i played map01, i'll continue later

lethal sedge
#

It's how official Doom levels were made even back in Doom 1

#

And to get more far back, Wolfenstein 3D

finite crag
#

when i tried map01 in november or december i guess, i died a lot and i was totally freaked out of mancubi and pain elementals and archviles in the first map

#

now i blazed through it with no effort, even though i didn't remember it @lethal sedge

lethal sedge
#

Playing more does that

finite crag
#

since then i played much harder wads

lethal sedge
#

It's also how to get better at speedrunning levels. You do a rough first run, a better second run, an even better third run, then from there it's just optimizing to even the tiniest decisions

finite crag
#

plutonia will be child's play after suffering through dimensions' map1-3

tacit remnant
#

I think I’d describe classic Doom’s art style as being like a Saturday morning cartoon but way more violent and gory

ruby crater
tacit remnant
#

I like Chasm, but I completely understand why a lot of people don’t.

#

Platforming in early Doom is kind of jank and awkward, so building an entire level around precise platforming was probably not the best idea

finite crag
#

i won't like the chasm no matter what people (and you) say

#

the only good thing in the chasm is the pinky secret

#

but that is a bit boring as well

#

no matter what, The Chasm grade F

#

or max. D

ruby crater
#

Cool?

finite crag
#

tf

tacit remnant
#

Imo chasm is a case of a map where the story behind it is more interesting than the actual map. Specifically Petersen says he based it (and a couple of his other Doom 2 maps) on a recurring nightmare he’d been having. In Chasm’s case the nightmare was walking a tightrope over an abyss

#

The other map with that kind of story is the superior Monster Condo

finite crag
#

i finished Scythe 2 MAP20

#

one of the most dramatic maps i have ever seem

#

seen

#

and played

royal heron
#

In under 20 seconds

#

Anyway, on the topic of chasm if I were to play it normally then it'd be a bad experience

Did that once before, had no idea where tf I was going

#

Thankfully I can also just skip a lot of the level by taking the speedrunning path

And also because I'm extra stupid I've done practice runs on it to the point where I can comfortably strafe on the ledges

glossy lagoon
#

I'm increasingly annoyed about how reliant on darkness for difficulty Sigil seems to be at times.

halcyon elm
glossy lagoon
#

At this point, I genuinely feel like a non-insignificant portion of my deaths can at least partially linked to the fact that I can hardly see where enemies are half of the time until they do damage to me.

finite crag
remote cedar
#

what about 100% items?

#

if you want full completion you're gonna need those too

azure nimbus
#

nah nobody really cars about items. Even on the speedrun website, DSDA, items are not required. Maybe one day it'll be another category but not today

remote cedar
#

damn

#

I always try to go for 100% items when I'm playing

finite crag
#

even decino or vytaan goes for kills and secrets

#

items just in nightmare series

dapper flint
#

Ya no lol

royal heron
#

Items are way too annoying

#

I will not search an entire damn level to try and find 1 armor bonus that I missed because I didn't look carefully enough

analog ridge
#

Non-secret hidden areas should've just been coded as secrets.

vast reef
#

like the weapons, some decorations, and some enemies

#

they just have this really nice charm to them imo

remote cedar
#

I spent so long looking for it and it was just behind a fake wall

#

wasn't even marked as secret so I thought I just left it somewhere in an area and forgot to pick it up

azure nimbus
#

map11 has a lot of unmarked stuff. The soulsphere behind the wall marked with blood, the various items in the goo, the bfg and berserk on the outskirts of the final building, and the (I think mega)sphere accessed via teleporter near the exit

analog ridge
#

BTW, played the first level of Plutonia and I've suddenly gained a newfound hatred for Chaingun Bobs.

royal heron
#

Chaingunners are used pretty frequently in plutonia, so get used to them

#

One of the maps even start out with a chaingunner behind you

#

If you don't know that he's there, he'll either whittle you down to low health for the beginning of the level or kill you if you can't react fast enough

#

Sooooooo... yeah

azure nimbus
#

they are the best designed hitscaner

dapper flint
faint musk
azure nimbus
#

You're never truly lost. Can always open up an editor if all else fails.

vast reef
#

^

vast reef
#

didn't recognize you with the new pfp lol

royal heron
atomic dust
#

I don’t think Sandy Petersen’s maps are bad at all, I enjoyed quite a few of them

#

Suburbs is quite good. fighting hordes of demons never gets old

lethal sedge
#

To his credit, he was basically the work force of Doom 1 and 2

#

Most of the levels in both games were done by him

#

Granted for Doom 1 a lot of it was Tom Hall's work finished up but still

warped frost
#

hey i need help getting the doom 1 wad into GZdoom

vale gyro
vale gyro
#

rather not

warped frost
#

ok

vale gyro
#

it’s 3:20 AM over here

warped frost
#

guide me

vale gyro
#

so, what do you currently got?

#

in terms of progress that is

warped frost
#

a M1 macbook pro

#

doom1 and 2 wads

#

and the mac ver of GZdoom

vale gyro
#

so, just shove those two wads into the directory of the GZDoom files

#

and when you run the program, it should pop up

warped frost
#

what

#

wheres the directory

vale gyro
#

where did you install GZDoom?

warped frost
#

onto finder

#

i didnt really put it anywhere

vale gyro
#

do you know where the files are?

warped frost
#

its just in my downloads

vale gyro
#

is basically what I’m asking

#

so, put the wad files into that folder you have it at

warped frost
#

so make a new folder for GZ and WADS

vale gyro
#

actually you just need to put the GZDoom files and wads into a single folder

warped frost
#

or do i put them into gzdoom-4-10-0-macOS

warped frost
#

didnt work

vale gyro
#

explain how you put them in

warped frost
#

i draged the wads into the file

vale gyro
#

hmmm

#

that’s what you should do

warped frost
#

i cant send images here

vale gyro
stoic matrix
#

what is most relatable doom moment for you gays

tacit remnant
#

I don’t understand the question

#

Relatable in what sense?

finite crag
#

i want to create beautiful maps, and if i watch how to, i still can't create it because i'm so fucking lazy to everything

#

Sunder map20 is a very good inspiration for me but i'm very lazy

tacit remnant
#

I have a tendency to make 2-5 rooms then realize I’m out of ideas. I remember trying to make a demon hotel wad but had trouble making levels that felt right. Incidentally, which IWAD has the best texture set to use as a base?

finite crag
#

I finished scythe 2 map22 an hour ago. Then i quit because i'm afraid to go MAP23 onward

#

i heard that the wad gets insane from there

dapper flint
dense plinth
finite crag
dapper flint
dense plinth
#

indeed

atomic dust
#

nice to see a fellow Serious Sam community member in here

finite crag
#

i started playing sunder

#

the problem with the early maps is they are really small and packed with enemies

#

the later maps (from map13) are large, so you usually have places to hide

clear rapids
#

i just finished speed of doom last night

brave fable