#classic-doom

1 messages · Page 22 of 1

misty loom
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found it, it was hiding in a room

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the mancubi room

azure nimbus
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lot of space either way

misty loom
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and done

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funny, considering the devs just said this was the 2nd hardest map

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i also didnt use the bfg so

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and then i die to the chaingunners in the next room because, guess what, you cant dodge hitscan

dense plinth
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Sigil has the best Spider Mastermind fight imo

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just don't play it on UV, Sigil UV is unbalanced and unfair

tacit remnant
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I wouldn’t go that far. It’s simply quite difficult on UV

dense plinth
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doesn't feel like you have enough bullets, shells, rockets and cells for the amount of enemies in UV

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unless you like, never miss or something

tacit remnant
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Sure you do. Just be very careful when you take shots and use melee whenever it’s safe to do so

narrow condor
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Ammo starvation is a valid design choice for difficulty if it's planned fairly.

tacit remnant
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Exactly. Sigil doesn’t even go as far with that as it could

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More than anything else Sigil relies on claustrophobic combat spaces for difficulty

dense plinth
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I think on Hurt Me Plenty, Sigil just has a Spider Mastermind at the end

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on Ultra Violence it throws a Cyberdemon and Mastermind at you at the same time

tacit remnant
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I haven’t gotten there yet.

formal monolith
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Run past the Mastermind to make it infight the Cyberdemon Gert

tacit remnant
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Sounds about right

vast reef
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this weekend i'll look into the technical details and see if it's possible

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if you can hook up a mod to an external program then it theoretically should be

dusty nexus
gusty falcon
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Alot of channels lately are doing playing doom for the first time videos

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I'm not sure what started the trend but it's beautiful

dusty nexus
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It' s a great Game. Every time I play I have a lot of Fun.

gusty falcon
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Remember good ol' times when bad games were good? Well, they are still good, just in a different way. In the traditional way! Like Doom from 1993. Classical shooter game, I just HAD to try!

If you're interested in horror games, head this way: https://www.youtube.com/watch?v=iJAsLkCE9KI&list=PLUq2jVwIsdzVuzvY_pv67A3fQ3I02-6bf

If you're interest...

▶ Play video

I reveal what I did with my time machine upon arrival. Also, this level can be a pain in the rumpus killing all the demons, but I get 100%!!!

▶ Play video
ornate vortex
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Is there an easy way of dodging loads of mancubus fireballs at once?

vast reef
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some maps have specific strats based on the level layout

ornate vortex
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What if there’s mancubi on each corner

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no matter how I seem to move I always get hit somehow

vast reef
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i'll try coming up with something tomorrow

ornate vortex
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thanks, ill keep giving the map a go for now

finite crag
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also i'm going to play Sunder (not the 2009 edition, the one with maps 15-20 added in it) on UV next weekend

marsh sand
finite crag
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if it's on each corner then watch for each and try to repeat the same tactic

ornate vortex
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But still, 4 mancubi, each corner is really hard to dodge

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It is pretty luck based since it does depend on when they want to start their attack frames

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If you have 4 at the same time firing, it becomes what I call a japanese bullet hell

azure nimbus
# ornate vortex Is there an easy way of dodging loads of mancubus fireballs at once?

If you are circling inside them, prefer going clockwise. If you are on the outside(obvi preferred), go counterclockwise. This way, you are always going to the right of the closest manc. It's the second pair they fire that has the greatest offset. The first one, you're perfectly fine moving right if you have space. But the second, you really want to move right. If you have to be dodging leftward, you'll have to retreat or take an obnoxiously wide arc for that second burst. Also helps to bunch them up so you only have to dodge the one in front but it doesn't seem like that's an option here.

strange shadow
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I want to start reading doom's source code but idk where to start

finite crag
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iirc, the original code was written in C

finite crag
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Sigil is really good

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Love the music and maps

finite crag
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There is a way to kill it pretty easily

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But I’m playing on HMP

finite crag
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Yeah

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oh

tulip estuary
pulsar bay
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I thought it ended at 2

finite crag
finite crag
tulip estuary
finite crag
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Spider mastermind, cyberdemon, 2 barons, cacodemons, and imps

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Thanks Romero

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Anyways Doom 64 time

ripe tree
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Hey! New to the server here!

Was wondering if anyone knows what happened to the android ports of Doom and Doom 2.

Also since they're gone, what the next best alternative to play them is.

silent remnant
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I don't know anything about the Android ports but Doom runs on anything that's even slightly more powerful than a 286. You can get the "official" Unity ports on any modern console for dirt cheap, or if you have a PC get them on Steam or GOG and download your source port of choice.

ripe tree
finite crag
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because i made that mistake

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and BFG edition censores nazi imagery, and replaces the WolfSS with a zombiman, so if i play a wad which has an enemy which replaces the WolfSS, it's a zombieman, unless i play on GZDoom. But i hate using GZDoom.

silent remnant
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I avoid GZDoom unless a wad specifically calls for it. But yeah I don't think they meant Doom 3, but that's a good point too. I think Doom 3 on Steam comes with both BFG and original versions now if you buy it, but I had them both before they merged the storefront so I can't confirm.

finite crag
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everything is 2x more expensive on Steam

silent remnant
finite crag
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i bought the enhanced and it's the BFG

silent remnant
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Can you link the store page?

finite crag
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stupid vega

silent remnant
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LUL

finite crag
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write it in two messages

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The bfg edition sucks ass

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So many pointless changes that make the game worse

silent remnant
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The short version, for some reason when the BFG Edition was brought up I thought we were talking about Doom 3. But I knew about the originals. Thanks.

silent remnant
finite crag
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No my takes are objective

finite crag
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i'll download it next weekend

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I already have the og on steam

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But nice

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i don't want to buy it again

silent remnant
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Yeah Doom 1, Doom 2, and Doom 3 all come with the original versions and the updated versions so you only have to buy once, and that's both on Steam and GOG.

finite crag
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plus, i can't buy it rn

finite crag
silent remnant
finite crag
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okay

silent remnant
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I think GOG makes it easier, you can just set your default launch option from the game's properties in GOG Galaxy.

finite crag
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tf is gog galaxy

silent remnant
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It's like Steam but for GOG

finite crag
finite crag
silent remnant
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I'll keep my thoughts about Gmanlives to myself.

finite crag
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Say em HappyGuy

silent remnant
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I have nothing good to say.

finite crag
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Based

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okay everything good

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soon i get to see nazi imagery in doom outside GZDoom

silent remnant
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Straight up DOSBox? No source port? Now that's based.

finite crag
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Bruh they even replaced the SS guys

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Pansy ass publishers oml

silent remnant
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Wait...are the Unity ports and the ports included with the BFG Edition of Doom 3 the same?

finite crag
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PrBoom+

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but i may try out DOSBOX

silent remnant
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I've been on a big 'no source port' kick lately and DOSBox is better than people give it credit for. You just have to configure it correctly. But these days when you buy a DOS game from GOG (or Steam) most of that is already done for you.

finite crag
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I think PrBoom+ and DSDA-doom are the best

silent remnant
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I've always been partial to Crispy

finite crag
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Who was the genius dev who decided to remove the music in the intro cinematic

silent remnant
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wut

finite crag
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Talking about Doom 3 BFG

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The music in the first cutscene was removed for some reason

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PrBoom+ if you want to play with high quality texturing, DSDA if you don't want to have a crash while recording

silent remnant
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oh. It's been so long since I've played either version of Doom 3, I guess I never noticed.

finite crag
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NO MUZZLE FLASHES

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STARTAN2 good old startan

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C’mon bruh

finite crag
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I’m flabbergasted they made Doom 3’s lighting worse

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That’s like the games most impressive aspect

orchid skiff
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Guys

finite crag
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+, they embarass the name of the best gun in doom

orchid skiff
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I need someone who has doom 1993

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Ps

finite crag
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Bfg edition is good for you? lol

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The only thing the bfg edition has over the og is the lost missions

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Are there any mods that add those in though

silent remnant
silent remnant
finite crag
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Based

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Ok Doom 3 og is just better

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Wish I had my pc

zinc niche
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I still love Doom for the complex system it had,especially for 1993

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Like everytime I think about it, I'm always fascinated

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Like the BFG is a great example alone, come to think about it

ornate vortex
glossy lagoon
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Beyond the levels where the demons decide they want to turn off the lights, Sigil thus far has been pretty fun!

vast reef
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really useful

pale plaza
gentle compass
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UV max runs are cool

finite crag
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question
idk if this is a good spot but same engine

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is it Hexen or HeXen

tacit remnant
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No idea

finite crag
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i see

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ok
thank you

spice radish
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Still funny we wouldn’t get the first version of what would become the “modern BFG” till Quake II rather then a Doom game lol

tacit remnant
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Doom 3 BFG is the best version imo

finite crag
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My favorite is classic doom one

tacit remnant
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The original version is great too. I just wish it were more apparent to new players how it works

zinc niche
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I can't send the picture here, but in the comics, the artist did his research, and drew how it actually works correctly

tacit remnant
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Yup. Kind of anyway. However I think 99% of new players don’t know about the comic

zinc niche
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Well time to mention it

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The Comic (albeit I only have seen snippets) is a better narrative on the story from Doom 1 (I believe), with a few things being used that aren't shown in game. Some being his name, dialogue, and explanations to sprites.

tacit remnant
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Not really. It basically shows Doom guy navigating a single level trying to get the BFG to kill a cyberdemon with lots of dialogue so cheesy it makes the dialogue in the 60s Batman seem realistic. Also in the comic the BFG is basically treated like a bigger chaingun. When Decino said it portrays the BFG faithfully he wasn’t serious

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It is where “RIP AND TEAR” comes from though

zinc niche
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When it comes to the name of the Doom Guy/Slayer, his name is simply "FLYNNTAGGART" which is also the code used in Doom Eternal in the computer.

What I mean by dialogue, is purely Doom Guy speaking, which is definitely a change from the games, before Eternal.

When it comes to the original BFG-9000 sprite, there's a little handle like thing on the back we don't get to see when holding it, nor was it shown again after Doom 2, but in the comics, it shows to be a stock that rests on top of your shoulder, and the arm of the stock goes down to the gun

zinc niche
tacit remnant
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Yeah I understand how it works but the comic makes it seem like some kind of plasma chaingun

zinc niche
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Someone on reddit thought it shot bullets

tacit remnant
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That’s an understandable mistake tbh

zinc niche
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Tbh, yeah.

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Imagine the Doom Slayer or one of the demon in Dead by Daylight 💀

Like a reskin of Nemesis, but it's an Archville

tacit remnant
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The Slayer as a DBD killer hunting a group of survivors reskinned as demons does sound funny

zinc niche
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You're a cool person Molly. Hope to talk to ya soon, but for now, I gotta go blow a hole into the surface of mars

tacit remnant
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Okay

narrow condor
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Quake 3's BFG is the worst. It's practically the same as the plasma gun but with much higher damage per projectile.

tacit remnant
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That’s sad

spice radish
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I know RAGE has a BFG. Does anyone know if it works similar to how it does in Doom?

tacit remnant
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Probably but idk

ornate vortex
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YUM is actually such a god send. My movement has become so much better when playing other maps

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I think I can submit a UV-Max speedrun on Crumpets Map 4 by tonight

vast reef
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i'd say ~85%?

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or maybe i'm the one overestimating how widespread the doom comic is, since i definitely knew about it before i even played the original doom

red token
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how do I play classic doom online with my friend?

vast reef
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just use tspg to host a server and you're good

orchid skiff
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Hey guys

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I need someone who has doom 1993 on ps

tacit remnant
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What’s up?

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Did you have a particular question you needed answered?

fringe crane
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Anyone mind answering my question?

finite crag
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On sunday, i played going down, and got to map31, i had to revive myself in MAP14 because i saved right before my death, but i wanted to load the save

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And i didn't want to do MAP14 over again because it's weird

kindred raven
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Doom II 2 (PC 1994) full MIDI soundtrack OST music on Roland JV-1010 (JV-1080 sound-engine), the professional alternative to the SC-55 & SC-88 Pro. Fixed re-upload. Some highlights: 0:19 1:10:36 45:13 26:52
0:00 DOOM 2 TITLE MUSIC
0:19 MAP 01 - RUNNING FROM EVIL
4:10 MAP 02 - THE HEALER STALKS
9:01 MAP 03 - COUNTDOWN TO DEATH
12:54 MAP 04 - ...

▶ Play video
dapper flint
steel lion
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Who would win? 1 lost soul or a cyberdemon?

azure nimbus
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I thought 4shock used two: one to distract and one to attack

finite crag
steel lion
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Technically the baron of hell would win

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Because he isn't infighting and would kill the player instead

keen trellis
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hey

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I just finished doom 2

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what wad do you guys think I should play next?

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heretic, hexen or strife?

silent remnant
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yes.

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in that order.

keen trellis
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lmao

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also is hexen a sequel to heretic or is it a totally different game?

silent remnant
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it's both

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it's a sequel but it's a very different style of game.

keen trellis
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I see

silent remnant
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Heretic is a straight up FPS, Hexen is more exploration based.

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A lot of people don't care for Hexen. It can get unnecessarily complicated.

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But it's good if you keep at it.

finite crag
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To put it simply Hexen is mostly switch puzzles, and key item hunts spread out between maps. It's not bad per say. More that it's not for everyone.

tepid tulip
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Man the idkfa Doom soundtrack is so good

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Even having me enjoy songs I don't normally put up there being high for me

keen trellis
finite crag
keen trellis
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can I directly skip to hexen instead of heretic?

silent remnant
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you can, yeah.

finite crag
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The events of Heretic happens before Hexen, but of course as old John Carmack quote applies.

silent remnant
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you won't really miss anything story-wise. it's a sequel but the story is still pretty light.

tepid tulip
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Like Dark Halls, Imps Song and Donna to the Rescue aren't Doom songs I listen to the most

They're very great within the game, but man they really popped off on the remixes

keen trellis
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kind of tired of linear classic maps

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so it would be interesting to play hexen first

finite crag
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May want to look up the manual for the game. Just to at least help get an understanding how each class differs.

gentle compass
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I've really enjoyed my Hexen run through, I think the puzzles kinda get a bad reputation

forest zodiac
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I should note that Heretic later got a proper sequel of its own later on

dense plinth
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There are 3 of them, and each game (heretic, hexen, hexen 2) has you kill one of them as the final boss

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Heretic 2 has nothing to do with the serpent riders (and you can't buy it anymore anyway)

void copper
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Dude heretic is dope af I wouldn't skip it

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Hexen is good too but yea there's a lot of running in circles in a sense. Lots of switches the you hear a door open on the distance now go find it type shit

formal monolith
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I'd recommend a guide for Hexen

frigid oar
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Has anyone ever ported doom to the quake engine?

vale gyro
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For an actual port, I’m unaware

frigid oar
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Ah

spice radish
vast reef
orchid skiff
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Yo

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Who has premium

narrow condor
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Doom premium?

ornate vortex
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Crumpets map 4 is actually pretty hard to speedrun

vale gyro
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yea, wtf is premium?

narrow condor
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With a monthly Doom Premium membership your health and armour can go up to 250/250, and you start with a semi-automatic rifle instead of a pistol.

vale gyro
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thank god neither id or Bethesda has done something like that for Doom

forest zodiac
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Want a break from the ads?

kindred raven
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what source ports do you guys use?

narrow condor
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GZDoom

ornate vortex
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I was wondering if anyone has a routine into beating hard doom maps single segment

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I'm kind of unsure how to practice maps that take pretty long as well as the fact they are very difficult

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In my example, this is Rush map 12, it's a huge map, lots of monsters and I don't exactly know where to start

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I've watched Ancalagon's demo a couple times, i've tried following the route however there's certain fights that I constantly struggle with

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is there a better way of practicing these kind of maps?

finite crag
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but now i'll try out community chest 2 map24

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with saves

finite crag
ornate vortex
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but it's not too long

narrow condor
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That is, practise each fight until you find a working strategy, then line up each strategy back to back in a single run.

dapper flint
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That's basically how it's done. Although all I do is record the fights now

ornate vortex
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I might only just practice the fights I have the most trouble with just so it saves time

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i might have to play casually for the third time to get these save files plus a rough idea which areas are the hardest

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This is pretty much the first map i’ve proceeded to do that’s considered very hard

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(and i don’t get much of a break since once i’ve finished crumpets, i’m gonna finish tangerine nightmare. Map 10 is known for having some really cruel fights)

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Then it’s no rest for the living, which I consider a somewhat break

vale gyro
kindred raven
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I use prboom+

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Crispy doom is good but mod support isnt great from what i remember

vale gyro
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Woof is just Crispy mixed with PRBoom+

ornate vortex
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I use DSDA for my gameplay + runs

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however i have noticed (with the eternity engine), when I went to run the demos for heartland, they often went out of sync somewhere in the middle

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maybe because i’m using a recently updated version it’s out of sync somehow

dapper flint
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Eternity is a mess I avoid it completely now. Devs never update it plus only has option for opengl so runs for shit because I'm using amd

grand bramble
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Hello! Anyone have the original DOOM sky1,2,3 sky box images?

narrow condor
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Why not extract them by hand from the iwad?

vale gyro
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ModDB has it

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I haven’t visited it in a while, but it’s somewhere within files I think

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Of Brutal Doom

finite crag
# vale gyro ModDB has it

The version on ModDB is outdated as it requires an old build of Brutal Doom to work, and may not work on newer builds of GZDoom. Also already sent 'em a link to the current version in DMs.

vale gyro
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Never knew that

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To be fair, I’ve never used Project Brutality

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And have not used GZDoom in about a year

sturdy laurel
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@solid vapor Sent you a DM.

vast reef
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they were already DM'd

tacit remnant
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I’d love for the official port to receive some wads from Skillsaw or Josh Sealy.

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Or Cyriak

forest zodiac
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Scythe please

finite crag
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so DSDA is the same as PrBoom but uglier

remote cedar
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Hey guys, what would you say is the best way to play classic Doom? I'm definitely buying the Steam releases, but are they the best way to play?

finite crag
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okay so if you're going for a more vanilla way, chocolate doom and crispy doom are the go-to

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there's more modern source ports that have mod support such as ZDoom (a bit outdated) and GZDoom

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there's also PrBoom which is also commonly used, it has some fancy enhancements, but still keeps the vanilla feel of the game

azure nimbus
# remote cedar Hey guys, what would you say is the best way to play classic Doom? I'm definitel...

DSDA for vanilla, boom, or mbf11/mbf21 wads. Eternity for Heartland, and gz for those gz specific mods. If you're interested in multiplayer, there are options like odemex but I don't play enough mp to really prescribe anything. There is no real reason to use prboom or chocolate or crispy. DSDA offers as much and more features as they do. You'd right click on the steam game, manage files or browse files I forget. Whatever the case, you're basically putting doom2.wad into one of these other ports. The only reason to play on steam or console is for the achievements

remote cedar
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Alright, I'll check those out when I actually get my hands on Classic Doom games, thank you for your answers!

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I wasn't sure whether or not to stick with Zandronum since I don't know better, being a Mega Man 8-bit Deathmatch player. But I hear left and right that it uses a lot of deprecated stuff and I want my Doom experience to be as fresh as possible.

dapper flint
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If you want an updated experience then gz is the way to go

finite crag
ornate vortex
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I’m only playing on eternity for heartland

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autocorrected me to eviternity 💀

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but every demo i play just desyncs

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so now i’m having to rely on myself instead of relying on fuGue for getting past the first couple maps

azure nimbus
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dsda has a strict mode which is helpful for speedrunning too.

finite crag
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i tried it on GzDoom xd

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and i didn't know why i was stuck

azure nimbus
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newer dsda versions even have full controller support.

ornate vortex
finite crag
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and i never played it again

loud garnet
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hey guys

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whats up

silent remnant
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nadda.

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how you doin

dapper flint
ornate vortex
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I'm planning on doing a uv commentary of it soon, but I think that's gonna happen after tangerine nightmare

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since I need to upload rush 2 maps 01-06 (which I already have completed)

forest zodiac
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also DSDA-Doom doesn't have horrendous input lag on my end

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unlike PrBoom+

finite crag
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Just wish that both PrBoom+ & DSDA-Doom allowed the ability to use the mouse in the option menus. Just as a faster QOL improvement to make changing settings faster.

finite crag
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with prboom

ornate vortex
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Does anyone know how to work WhackEd?

vale gyro
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I'm no where near skilled with it

kindred raven
wise notch
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Ok i cannot send a screenshot but what is the reason for doombuilder to be saying "W_AddFile: couldn't open (my location for Prboom+)/.wad"?

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i can't test the map

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btw i downloaded doombuilder like 10 minutes ago too

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only gzdoom works

kindred raven
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huh

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what doom builder is it

wise notch
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2

remote cedar
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2 is starting to get old
I recommend installing GZDoom Builder instead

kindred raven
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or ultimate doom builder

wise notch
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hm

finite crag
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favorite sourceport?

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Depends on the wad requirements. At least for me.

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I usually use gzdoom for modding and crispy doom for vanilla

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Vanilla play PrBoom+, or DSDA-Doom. All others I'll use Q-Zandronum, GZDoom, or fall back to ZDoom, or Zandronum. Just depends on the zscript requirements.

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ZDoom still works with a surprising amount of mods

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I remember having to run ZDoom instead of GZDoom because it wouldn't run back when I had a terrible computer lol

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Lot of the older mods tend to run best on ZDoom as that was what they where made for.

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Oh, and LZDoom is another fall back for when GZDoom can't run something properly. As LZDoom is lighter on the resource requirements.

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GZDoom is so bloated

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Can't even run on a core 2 duo

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It's limited to single thread CPU usage for some reason. Thus massive performance issues. Adding mods that focus on the CPU makes it worse.

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Wack

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Hopefully they do an optimization update soon

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Only bypass is for mods to start moving things to 3D models instead of sprites. Lowers CPU need, and moves the usage to pure GPU.

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Ah I see that's how they get those crazy tc mods running

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At least in terms of cosmetics like trees, foliage, ect.

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Yeah perfect example is Total Chaos. Very GPU heavy, but light on the CPU.

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I remember the first time I tried that mod I typed idkfa and I was shocked to see the doom 2 ssg

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That can happen in some mods. Get vanilla doom weapons instead of the mod replacements.

finite crag
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Do you speedrun?

finite crag
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no

ornate vortex
# ornate vortex Does anyone know how to work WhackEd?

idk if it's even possible to make a second enemy that resurrects monsters, because I was pretty much hoping to make a mini arch vile but instead of it zapping the player, it fires a huge volley of mancubus fireballs

craggy bone
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I don't know anything about custom scripting, but it's definitely possible. Sunlust, for example, uses custom monsters based on archviles to resurrect corpses in the final map.

narrow condor
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It's definitely possible.

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I think the only monster properties you can't change are

  1. Killing mancubi and arachnotrons in MAP07 to trigger 666-667
  2. Killing the boss monsters in the Doom iwad in the respective levels to end the map (or killing Romero head in any map in the Doom 2 iwad)
  3. Splash damage resistance
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You can replace the existing monsters to take over those properties though.

ornate vortex
#

I'd have to use some of the hitscan sprites for my custom enemy's sprites since I don't think i'll be using hitscanners for the entire map

#

or I could have the monster replace commander keen

dense plinth
#

it's got everything I need really with mod support

#

and I can make it look close to chocolate Doom if I want the classic aesthetic

#

of course it's not the same, even if you set the compatibility to Doom strict but it's close enough for my liking

finite crag
#

should I get vanilla doom on steam or where should i get it?

dense plinth
#

steam gives you the dosbox and unity versions of the game

#

so I'd say yeah

finite crag
dense plinth
#

the unity version is a pretty good way to play the game if you don't wanna mess around with source ports

remote cedar
#

Oh wait Steam has the Unity version?

#

I didn't know that

#

I've only recently heard about the Unity versions of Doom and I've heard they were pretty good

dense plinth
#

yeah Doom and Doom II got updated with them a while back

#

they're a lot more accessible for casual players than the dosbox version or having to install a source port

#

a lot of people don't want to bother with that, they just wanna install and play

remote cedar
#

I might try the Unity versions then

#

hopefully they have OpenGL support for stuff like dynamic lighting, I've seen it in some videos and it looked pretty cool

azure nimbus
# ornate vortex idk if it's even possible to make a second enemy that resurrects monsters, becau...

it is. Sunlust does it. It has regular viles but also has dehacked keens that are programmed to essentially be viles with no kill percentage. That's how the map30 ressurection fights work Also, @narrow condor remember Sigil. Sigil's compat version is an e3 replacement (because secret level behavior is hard coded. the exit from a secret level in e3 will always take you to map 7). The final map of sigil has a spiderdemon but it does not end the level like it did in vanilla's e3m8. So killing boss monsters is not something that is hard coded.

narrow condor
#

Oh yeah, that's a good point.

#

I wonder how that's done.

azure nimbus
#

I think he just removed bossdeath behavior but I'm not sure

narrow condor
#

Hm, so that means I still can't just give the same attribute to a zombieman (short of replacing the boss with it).

azure nimbus
# remote cedar I might try the Unity versions then

"unity" is the version that you get just be clicking play after buying the steam version. Technically, it is a source port, being not dos/dosbox. The only reason to play that version is that it's easy to click play and there are achievements(least on xbox. idk about steam).

But if you're ok to manage a zip file, I highly recommend right clicking the game to browse game files, pull the doom2.wad file, and put that in a fanmade source port like dsda. It is both more faithful to the original game while also providing more QoL features and supporting advanced maps. Dynamic lighting is supported very small part for boom, in more realistic manner for mbf which are emulated in dsda.

remote cedar
#

yeah don't worry I don't mind moving stuff around in zips and all that. I'll still think about the source ports when I actually get the Steam releases for map packs and such.

narrow condor
#

I think No Rest for the Living is the only one you can't get off /idgames anyway.

remote cedar
#

Do I get No Rest for the Living with Doom II on Steam?

#

(can I at least have the option to download it)

#

I'm aware it used to be an XBox exclusive way back then, I just want to know if that ever changed

narrow condor
#

Yeah, it's on the addons menu.

#

But you need to create a Bethesda account to access that menu, I believe.

remote cedar
#

Small price to pay, no offense to Bethesda

narrow condor
#

I downloaded the game, made an account and logged in, installed the addon, copied off NERVE.WAD and uninstalled the game.

remote cedar
#

Damn, that much? Why?

narrow condor
#

Well, it's just that I'm too comfortable with my current GZDoom setup to switch to something else.

#

It's not like I hate the Unity port in particular or anything.

tepid tulip
#

After many times figuring out where the secrets are in TNTs Wormhole for weeks

I finally 100% that map

narrow condor
#

Congrats!

tepid tulip
#

I could never reach beyond 60% kills and barely could find secrets

#

It's a pretty weird maps in terms of secrets but I'm glad I did it

#

Not that I planned to 100% it, but I'm proud that I did

dapper flint
ornate vortex
#

I haven't played unity port in a year

#

The last time I did was when I was trying to deathless uv max Doom II on switch

#

Playing with controller is way harder than mouse and keyboard

dapper flint
#

I can't use kbm to save my life. Absolutely hate it

silent remnant
#

it takes some getting used to

finite crag
#

KBM is better than controller for Doom

#

Imo

#

First person shooters in general

dapper flint
# finite crag Play some aimlab

Nah I've been using controller all my life. I'm extremely good at it. I physically can't use kbm do to a injury to my hands at a young age

finite crag
#

Ah that sucks

dapper flint
# finite crag well fuck

Its fine. Works out well as a gimmick for my channel plus I do maps wads and fights 90 percent of kbm players can't do. Kinda pride myself on that

azure nimbus
#

I play controller too. One of the reasons why I like dsda

dapper flint
azure nimbus
#

we finally agree on a port

dapper flint
ornate vortex
#

I personally think DSDA is the best sourceport too, but for different reasons

#

i'm a speedrunner so of course I would prefer a sourceport that's based entirely off speedrunning ergonomics

blazing onyx
#

Fun fact:

#

||December 10th this year is Doom 1’s 30th anniversary||

kindred raven
#

Decino is the only good doom tuber

#

well big one at least

ornate vortex
#

Does anyone have some cool recommendations as to some cool maps to speedrun (talking about pwads). I’m kinda just curious at this point

zenith berry
ornate vortex
#

You also forgot Br0leg

kindred raven
#

ie 100k+

zenith berry
#

Yeah but they also deserve more attention!

kindred raven
#

true

narrow condor
#

Are there really that many Doomtubers with >100k subscribers?

dapper flint
#

Nope

#

Even zero master only has 68 k lol

formal monolith
#

Classic Doom content is more niche

steel lion
#

Today I noticed that the cyberdemon eyes are on the side of his face

#

I always thought that his were in his forehead,and he just was angry

narrow condor
#

It makes sense since he's goat-shaped (because of the way Baphomet is depicted) but it also implies that he's a herbivore, as predators have eyes in front of their skulls to focus on their prey and prey animals have eyes on the sides of their skulls to watch for potential attacks.

formal monolith
#

Yeah that was the issue with the design of the Cyberdemon in later games, his eyes were a little too front facing

tacit remnant
#

On the other hand using a rocket launcher without binocular vision against moving targets sounds pretty difficult so front facing eyes make more sense on that front

#

Side note: don’t underestimate herbivores. A predator will only hunt you if it decides it’s worth the calories, but a prey animal will assume you are a predator and likely choose violence on sight

narrow condor
#

It's also the case that most herbivores don't have rocket launchers for arms.

lyric umbra
#

fireblu best texture

tacit remnant
#

That is true. Herbivores rely on trampling and impaling people instead. The big ones do anyway

lyric umbra
#

im not gonna be looking at cows the same ever again

dapper flint
formal monolith
#

The Harbinger of Doom from Wolfenstein RPG was an interesting idea

finite crag
#

un-cybers your demon

dapper flint
#

Looks like he has his belly button peirced

vale gyro
#

bro missing his eyes

tacit remnant
#

I assume the data compression just messed them up

lyric umbra
hexed escarp
#

do you guys think that sigil 2 will be called sigil 2 or will it be called smthn else

tacit remnant
#

Probably Sigil 2, especially now that it’s apparently being made as a Doom 1 PWAD

tacit remnant
#

I think it’d be fun to have a Dehacked marauder who moves around like Doomguy with a super shotgun up close and axe projectile at a distance. No shield, just speed

finite crag
#

for some reason i thought tfc was much harder

#

probably cause of the first map

tacit remnant
#

The first 2 are pretty nasty

finite crag
#

yeah

#

i mean you can do blue key skip in e4m2 at least

#

and entire map skip in e4m3

#

and i totally played through every map without exploits and did not whatsoever use skips of any kind

#

oh and no secret level

#

only one i'd do is like e2m9 cause you get tons of stuff from it

#

and it's short

spice radish
spice radish
tacit remnant
#

I remember the hardest for me personally was a tie between E4M2 and E4M6

finite crag
ornate vortex
#

a lot of that map is complete bullshit

tacit remnant
#

Sunlust in general is crazy

thin needle
#

Didn't you guys ever tried playing doom on android?

#

I did

finite crag
#

I'll start playing the MAP01-20 plus MAP31-32 release of sunder on Friday

hexed escarp
azure nimbus
hexed escarp
#

Ig you could edit the fireball to be an axe but can’t edit the punch attack at all

#

Actually hold on wait

#

Yoooooo mbf21 has a proximity check function

#

So you could totally do it there

#

If someone made sprites for it id do the dehacked

#

You would need walking animation, axe attack animation, ,ssg attack animation, pain animation, and death animation

vast reef
#

the only other doomtubers that have over 100 thousand subscribers are modern doom youtubers like utm and midnight

#

well, midnight has some modded classic doom videos on his channel too

dapper flint
#

Decino is great. Really nice dude too. Generally speaking though I believe his subs don't sub to other content like his because no one has his voice. Sounds weird but that's it lol

vast reef
#

decino's voice is therapeutic

#

honestly i love borogk and bigmacdavis's voices too

dapper flint
#

Bigmac is great!

kindred raven
#

i mean i swear most of these classic doomtubers are European

finite crag
#

Lol

#

Also are we talking about classic doom tubers

#

They're all so calm
Easy to listen to

glossy lagoon
#

I've grown to really hate Unspeakable Persecution recently.

#

Especially on Hard Mode, where a random Cyberdemon is placed in the middle of the maze to really punish you for wanting to move about there.

#

The fact that the first half of the level is greatly marred by a part where you effectively have to fight four Cacodemons without being able to see anything is annoying as well.

dapper flint
glossy lagoon
#

I can't really see any route to telefragging them like you can in Abbadon's Void.

azure nimbus
#

maybe bait them onto the teleporter in the corner?

dapper flint
#

Bait him to the stairs. This is fast monsters but I think on normal speed he's still not able to make it up to that part of the stairs

tacit remnant
#

How does that work?

dapper flint
#

No idea. I'm guessing the projectiles are blocked by the candle

tacit remnant
#

That kinda makes sense but is also hilariously absurd. Very classic Doom jank

dapper flint
#

Nothing like cheesing a cyber

tacit remnant
#

Time for episode 666 of our ongoing series “Humiliating the Cyberdemon”

dapper flint
#

I actually cheesed every single cyber In that run. Like not one did I actually fight

tacit remnant
#

I suspect that’s an intended part of the episode design

random tartan
#

banger

hexed escarp
#

is sigil fun to speedrun?

finite crag
#

the discord file limit is large enough to send the doom iwads now

#

just sayin not condoning piracy or anything

rich nimbus
#

So what's the official name (at the time) for the Barons of Hell? Is it Baron of Hell, or Bruiser Brother?

remote cedar
#

What

#

Where does Bruiser Brother come from

rich nimbus
#

It's the ID name for the entity

#

Because Shooters were called Former Humans in DOOM 1993. Then called Zombieman in DOOM 64

#

Or like how Pinkies were called Demons. Just wondering if something like that happened for the Baron of Hell.

Because I don't think they were mentioned in the DOOM 1993 manual, because of the boss fight at the end of episode one (like how the cyberdemon wasn't mentioned).

remote cedar
#

I think we get the official name from the Doom 2 credits

#

When you finish Doom 2 you get to a screen that shows each enemy in the game and their death animation

#

iirc Barons of Hell and Pinkies are called that

#

and these names stuck for future games

rich nimbus
#

Yeah, they're called Baron of Hell

azure nimbus
hexed escarp
remote cedar
#

Yeah makes sense

glossy lagoon
tacit remnant
#

I got the cyber cheese to work on the 3rd or 4th try. Thanks for the help

dapper flint
#

Glad both of you enjoyed your cheese experience

hexed escarp
#

i wish andrew hulshult would do the rest of the doom 2 tracks

#

so we can have idkfa for doom 2, that would be so awesome

#

the first one was so epic

green yarrow
vast reef
#

because honestly that'd be really funny

rich nimbus
narrow condor
#

If we're going by the names in the source code, pinkies should be called sergeants.

azure nimbus
#

thought shotgunners had that name in the code

azure nimbus
#

at least in doombuilder, they're former sergeants. PInky's are "demons" in that program

narrow condor
#

The pinkies were originally supposed to be 'demon sergeants' (according to the Doom Bible) but that seems to have been scrapped everywhere outside the source code.

#

So the entity names for pinkies and sergeants (shotgunners) are MT_SERGEANT and MT_SHOTGUY respectively.

tacit remnant
#

Instead they’re canonically wild animals

narrow condor
#

I choose to believe they're intelligent and act this way on purpose.

vast reef
#

that's a cool idea ngl

finite crag
#

Pinky is the best name

dapper flint
#

Absolutely.

finite crag
#

played some master levels

#

they're not so bad actually

vale mural
#

What’s classic doom like

#

I’m gonna buy franchise pack

rich nimbus
#

The first two episodes kinda require little to no brain power.

See bad guy? Yes? Blast 'em.

At the beginning of episode 3 it gets to the point I had to actually think.

finite crag
#

Classic doom is best doom

lyric umbra
#

fireblu is the best texture

finite crag
#

No way is that the real FIREBLU from doom

#

That gives me an idea of a name for here

#

Ahhh I see

#

Doesn't work here
Sad

lyric umbra
#

yes it is me

#

real

finite crag
#

No way

random tartan
#

But I think eternal is more if a "mainstream" game

ornate vortex
#

Been listening to the soundtrack for ancient aliens and maybe that's a sign I should try it out

#

(it's really good)

narrow condor
#

I'm playing PRCP2 and it's quite fun. I especially liked MAP07 so far.

ornate vortex
#

I haven't ever played ancient aliens tbh

#

but it's by Skillsaw (who is one of my favourite mappers) so i might give it a go

narrow condor
#

I can attest that AA is really good. It sags at a few maps but it's overall very enjoyable.

vast reef
#

more mainstream doesn't mean better at all

#

classic doom's main strengths are its sheer depth with simple mechanics, the flexibility those mechanics lead to, and enough community content to last you a lifetime

hot shoal
#

@vast reef especially the ability to shoot enemies above or below you. XD

random tartan
ornate vortex
#

20megabytes vs 100gigabytes

random tartan
ornate vortex
#

that’s just due to limitations, doesn’t necessarily mean that it’s more accessible

#

i get what you’re trying to say, eternal is more visually impressive, but you also have to remember that eternal was made nearly 30 years after classic doom was released

coarse cradle
#

Imo doom 1 is more simple hence you could also say its more "accessible"

narrow condor
#

Chess doesn't have the "graphics" of, say, Settlers of Catan or Ticket to Ride, and its mechanics are much simpler in comparison, but it doesn't mean it's less accessible.

finite crag
hexed escarp
#

Lmao board game graphics

hexed escarp
finite crag
hexed escarp
#

It's like 120mb

#

Or smthn ridiculous like that

finite crag
#

i thought 30 or smth

finite crag
#

i checked

#

not much less

hexed escarp
#

The 120 is eviternity

finite crag
#

i know

hexed escarp
#

Ah

#

The majority of it is just otex lol

finite crag
#

the second or fourth

finite crag
hexed escarp
finite crag
#

or map19

hexed escarp
#

Well sunder uses a ridiculous number of lines per map

#

So maybe idk

finite crag
vast reef
vast reef
#
  • if you wanna look up and down, use gzdoom
ornate vortex
#

or just get good

vast reef
#

lmao yea

ornate vortex
#

I would know how to deal with monsters below you that you can’t see, since I used a technique to get rid of them on rush map 5

#

if you use a rocket launcher on a wall or pillar, the splash damage will just kill them about 80% of the time

vast reef
#

if you know their initial positions, you can also kind of just shoot blindly at their general direction

#

splash damage works so much better though

ornate vortex
#

speaking of rush i seriously need to beat map 12 at some point

vale mural
#

Why is classic easy until level 3? And what are the levels?

finite crag
ornate vortex
finite crag
#

or idk

azure nimbus
hexed escarp
#

But enemy hitboxes are infinitely tall

#

They can't be above or below you unless you are playing zdoom

azure nimbus
#

Their hitboxes for damage are finitely tall. It's just that monsters can't be above or below them

#

There are limits to doom's third dimension for sure, but he was objecting to the idea that you can shoot enemies above you which was implemented as early as e1m1

random tartan
azure nimbus
#

Obviously, there is a spectrum for what is 3d: conceivably an otherwise 2d game with a binary 1st/second floor system is 3d in a sense, but whatever your dividing line is, doom ought to be on the 3d side.

hexed escarp
#

Sigil 2 is releasing on the 30th anniversary

hexed escarp
#

That was meant to be a question

#

I forgot to put ?

narrow condor
#

(This doesn't only apply to projectiles — your pistol, shotgun, SSG and chaingun have a range of 2048 units, whereas autoaim stops working past 1024 units.)

dapper flint
hexed escarp
#

I hope Jimmy does midis for sigil 2

#

That would be awesome

finite crag
#

i'll try to beat doom 2 map30 in tyson

#

the icon spawned an archvile but there were so many demons i couldn't do it

hexed escarp
#

How do you damage the ios

finite crag
#

you have to wait for the ios to spawn an arch-vile

#

then ride up the lift

#

wait for the archvile to boost you to the icon's brain

#

and there you can pistol it to death

#

you just need to face towards the brain when you're standing on it after the archvile jump, there you can pistol the romero's head

calm nest
#

Any tips for E1M8 Nightmare! run?

#

I do have infinite respawns but the pinkies always block me from going out into the open + can’t kill both barons together so they respawn.

dapper flint
#

The infinite respawns with co op usually is a bad thing. It can mess up most runs because of things you pick up enemy's spawned in already. Usually better to just restart

calm nest
hexed escarp
#

That doesn't count

finite crag
dapper flint
# calm nest That’s my issue hahah, it feels like pure RNG. I need to beat all levels in co-o...

Ya i did that achievement back in the day its a hell of a ride. What I suggest is playing the map ( if on console uv plus) this will make it fast monsters without co op placement because there isn't any in doom 1.. learn the routes the map and how to get to a to b the fastest. Don't try to kill anything unless it's blocking your path or causing issues ... nightmare is basically speed running. You should know the map by heart

hexed escarp
#

Then you can't pistol the brain

finite crag
hexed escarp
#

Bc it's below the gap

#

The only way is to use rockets

#

Bc they do splash damage

finite crag
#

the texture above the brain isn't solid

hexed escarp
#

There is a gap but it's very tiny

#

Unless you can get inside the brain, you can't pistol it

finite crag
#

type this in yt: Doom II Hell on Earth Map30 Tyson in 1m30s by Looper

#

@hexed escarp

hexed escarp
#

Wait if that's possible why does the pacifist strategy have to be so complicated

#

Can't they just have a zombie man shoot inside?

#

Oh wait, are you auto aiming down at the brain?

hexed escarp
#

I see

#

That makes sense

finite crag
finite crag
finite crag
hexed escarp
narrow condor
#

Is it still Tyson if you're using a pistol?

dapper flint
narrow condor
#

Huh. I thought it meant fists only.

dapper flint
#

Nope pistol is okay

ornate vortex
#

there's also the grandmaster tyson category, but it's rarely ever done

#

that's basically tyson but with fast monsters enabled

ornate vortex
#

I managed to pick out a midi that fits the map i'm currently making

#

for context, I was going to make a single map wad called Skinwalker.
The whole scenery was going to be some sort of fortress that's overgrown in flesh. It was going to have some fairly gimmicky fights throughout the map but then end on a ball buster.

#

That's kinda why I asked a question about custom enemies a couple days ago, I was hoping on making a mini arch vile (out of a reskinned hellion) that has about 400 health, fires lots of mancubus fireballs and resurrects enemies. Those were going to be "skinwalkers"

#

I chose the midi being a rendition of "Banshee Boardwalk" from Mario Kart 64, but I have a feeling it might be too manic and potentially annoying if you're gonna be listening to it for about 15 minutes

ornate vortex
# finite crag make it hard

There will be 5 “main” fights. The warmup fight, the red key fight, the burgundy key fight, the black key fight and the final fight

#

I suppose all of them are somewhat difficult, but the final fight will be something

#

i have an idea in mind, but it’s just cruel

#

so i’m most likely going to do that anyways

ornate vortex
#

it's a darker shade of red

finite crag
#

oh

ornate vortex
#

I did the planning for it and I estimate the monster count will be something like 300

finite crag
#

in my wad, map01 has 425 enemies

ornate vortex
#

Yes but there's one thing

finite crag
#

But the layout does matter though

ornate vortex
#

there was one map I made in a community project with 32 monsters

#

the map was short but the fight was very hard

finite crag
ornate vortex
#

It was a tight arena where there were a bunch of pillars, 4 arch viles and 4 revenants along with 2 mancubi and a cyberdemon

#

The idea was that you could get all the monsters to infight with the cyber by waking it up and letting it fire as you moved across the arena

#

lots of people still found it really difficult

hexed escarp
ornate vortex
finite crag
hexed escarp
#

It could replace the ss

ornate vortex
hexed escarp
#

Do you know what sprites it would use?

finite crag
#

map02 is a cramped cave system which has 321 enemies

ornate vortex
#

I'm not exactly familiar with dehacked, but I can list roughly what sprites it will use

finite crag
#

map03 is just started, but it'll be a lava flooded wooden fortress with roasting corpses

ornate vortex
#

I'm kinda unsure how it'll work since it's gotta have enough sprites to have a primary attack (which is to fire a large volley of mancubus fireballs) as well as have some sprites reserved for resurrecting enemies

#

It's possible, but it sounds tough

finite crag
ornate vortex
finite crag
ornate vortex
#

well, it's definitely possible

#

sunlust map 30 manage to use keen sprites in order to resurrect dead enemies through dehacked

ornate vortex
#

I believe there's a unique enemy in late sunder too

finite crag
ornate vortex
#

the hive mother's attack is a similar attack i was hoping for with the "skinwalker"

#

but what's unique with the hive mother is that it has an attack for when it goes into it's pain state

#

it fires 3 cyberdemon rockets

finite crag
#

But, have you played sunder?

ornate vortex
#

I'm not really wanting that for the skinwalker tho, otherwise it'll just make it far too powerful

#

yes, I have through maps 01-20

finite crag
ornate vortex
ornate vortex
#

map19 wasn't so bad to begin with I thought, but it got much harder

ornate vortex
#

I suck at platforming

finite crag
#

insane_gazebo's voice is like the darth vader is talking with sore throat

upper crypt
#

Does anyone know if Final Doom is available on PS4/PS5?

ornate vortex
#

The bethesda version probably is

hexed escarp
upper crypt
#

And how can I get that version

ornate vortex
upper crypt
#

Alright thanks

hexed escarp
#

And select Plutonia or tnt

#

Whichever you want to play

upper crypt
#

The reason why I didn’t have Doom 1 or Doom 2 was because I can play those on Doom Eternal

hexed escarp
#

Np

#

I can do the dehacked but I'm garbage at sprites so I can't help with that

vale gyro
ornate vortex
#

I can sort out the sprites for the custom enemy

#

Tbh i've not really changed much from the original sprite it's derived from (Hellion)

hexed escarp
#

ok @ornate vortex bad news

#

unfortunately, the way that the archvile resurrect code works is that the state that it jumps to when it resurrects something is hardcoded

#

which means that whenever this custom enemy resurrects something, it would temporarily visually turn into an archvile until it attacks you again

#

one thing that does let you get around this tho is that mbf21 adds a resurrect function that is not hardcoded so it could use that but then that would mean your map would be complevel 21 instead of 9

finite crag
#

so glad that mbf exists

hexed escarp
#

that would restrict the compatible ports to this:
DelphiDoom
Doom Retro
DSDA-Doom (Version 0.19.0 from May 30, 2021 was the first port to officially implement the standard)
Eternity Engine
From Doom With Love
GZDoom (Version 4.7.0 from September 22, 2021 introduced support)
Nugget Doom
Odamex (Version 10.0.0 from February 13, 2022 introduced support)
ReBoom Experimental
Woof!

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dsda-doom is very similar to prboom-plus

ornate vortex
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I suppose that's not so bad

finite crag
hexed escarp
finite crag
ornate vortex
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comp21 isn't a drastic change from comp9

finite crag
finite crag
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it doesn't have it in the cfg

hexed escarp
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its a fork of prboom-plus

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it has all of the same features

ornate vortex
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afterall nosp3 was comp21

hexed escarp
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i play with dsda on 3440x1440

hexed escarp
finite crag
hexed escarp
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wdym high quality resize

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idk wtf you are talking about

ornate vortex
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I'll switch it from comp9 to comp21 in that case

hexed escarp
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ok, also that means the custom enemy doesnt need to replace anythiing

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bc complevel 21 adds a bunch of blank objects

finite crag
finite crag
hexed escarp
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ohh i see upscalling the textures

finite crag
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yeah

hexed escarp
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yeah you can just get wads that do that

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you dont need a port feature for that

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i personally think that that looks weird tho

ornate vortex
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UDB supports mbf21 so problem solved

finite crag
finite crag
hexed escarp
hexed escarp
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ok yeah then @ornate vortex you just need walking animation, hurt animation, and attack animation for the fireballs which can probably just be taken from whatever enemy you are using as a base

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and then you need two textures for a revive animation

ornate vortex
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Walking animation is all ready

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the attack, pain, death and resurrect sprites i'm still kinda working on

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it probably won't take too long though

hexed escarp
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actually the resurrect animation doesnt necessarily need to be two textures

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it can be however long you want it to be

ornate vortex
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the arch vile uses 3 sprites i believe

hexed escarp
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yeah

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but you dont necessarily need to stick to that

finite crag
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@hexed escarp how can you change the enemy's speed?

hexed escarp
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dehacked entity definition

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there is a speed parameter

ornate vortex
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I'll use 2 sprites for the "skinwalker" since there's not really much I can use sprite wise for it

hexed escarp
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ok

finite crag
hexed escarp
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i think the fast monsters stuff is hardcoded

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but with mbf21 there is a flag you can set on which frames you want to be faster on fast monsters

ornate vortex
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It's walk is A-F so I suppose that's 6 sprites (even though it's 3 in slade)

finite crag
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fuck the hardcode

hexed escarp
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the actual move speed stays the same on fast monsters

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its just that the move function is called more often bc the animations are faster

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so they do move faster'

finite crag
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Oh i see

hexed escarp
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for the first four letters of the sprite name put SP00 (the first blank sprite from complevel 21)

finite crag
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@hexed escarp it's possible in whacked4?

hexed escarp
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you can change the movement speed, but you cant change how fast monsters effects it

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it should be around double

finite crag
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but i can use whacked4 okay

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thanks

hexed escarp
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np

hexed escarp
ornate vortex
hexed escarp
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it has however many you want i think

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however many all of the others have

hexed escarp
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np

ornate vortex
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I doubt the enemy will need that many sprites but it's worth finding out

hexed escarp
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yeah

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just use as many as you want and assume it wont run out for now

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for the fireball attack do you want me to just copy what the hive mother does? i can do that

ornate vortex
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Thank you! This info has been extremely helpful, i'll see how far I get with this before I get stuck lol

hexed escarp
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i can also make smthn from scratch

ornate vortex
hexed escarp
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yeah

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i like doing dehacked stuff

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but i dont have anything to make, so il do this

ornate vortex
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Would I just have to send the sprites once i'm done editing?

hexed escarp
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yeah

ornate vortex
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Okay, I might need a couple days to get things ready first if that's okay

hexed escarp
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yeah just send it whenever

ornate vortex
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will do!

hexed escarp
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any time it resurrects something it visually turns into a regular archvile for a minute

tiny tulip
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is anyone up for some ultimate doom deathmatch

hexed escarp
ornate vortex
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sure, the rest might take a while

hexed escarp
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Sounds good

remote cedar
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hey guys is it possible for an Archvile to bring another Archvile back to life

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Fucked up

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thanks for the info tho

azure nimbus
remote cedar
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Faith restored, thanks for the correction

azure nimbus
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some wads they do, like NoSp2, NoSp3, Legion and Spectrum of the balls of steel for example

remote cedar
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alright cool now I know exactly which wads to avoid 😎

past sentinel
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Hi! does anyone have a mod for doom 2 to offer me? i just started on doom 2

remote cedar
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you could start with Final Doom, which provides two additional campaigns for Doom 2: TNT Evilution and The Plutonia Experiment

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I'd personally say TNT is kinda mid from what I saw, and Plutonia is hard as balls

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but those are at least official expansions that come witb the Steam release of Doom 2

silent remnant
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Master Levels

remote cedar
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I'm not knowledgeable enough to provide actual mods for Doom 2, although I've heard about Sunlust (I think that was the name of the mod)

azure nimbus
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scythe2 is a great place to start

craggy bone
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Plutonia is a must-play

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I definitely wouldn't recommend Sunlust to someone who's just started out on Doom 2

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Ancient Aliens and Valiant are both very good, as is Eviternity. I wouldn't say those three are that much harder than Plutonia, although they're definitely a bit tougher.

tacit remnant
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Plutonia is probably a bit much right off Doom 2. Maybe Sigil on HMP

craggy bone
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For a beginner Scythe is nice. A gentle difficulty curve and not too many tricks (up until the last episode, that is)

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The first 20 levels of Scythe should be very manageable and fun for a beginner

forest zodiac
azure nimbus
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if you want to cover everything that can't be revived: barrels, lost souls, and Romero as well. Pains usually can't but if they get crushed they leave reviveable guts that revive into a ghost on lower comp levels

dapper flint
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I've seen archies revive archies with my own eyes👀

tacit remnant
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Not in vanilla

dapper flint
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I never said vanilla. But the horror is out there

tacit remnant
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It has to have a “raise” state. Archeviles, lost souls, cybers, and masterminds don’t have one

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Oh yeah definitely

azure nimbus
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Do keens have it? I think they do but I'm not sure

tacit remnant
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I think they do

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For some reason. Incidentally I think it’d be a good idea to have a WAD specifically designed to teach players tactics and techniques that are important in higher difficulty wads and keen would make an excellent training dummy for such a wad

azure nimbus
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there is meowgi's training hub

tacit remnant
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I’ll put that on my list of wads to try when my laptop is working again

spice radish
tacit remnant
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Yeah. Final Doom is basically a Doom 2 expansion

finite crag
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My condolences 🙏
Another one lost to TNT

tacit remnant
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I got bored with TNT and quit. Plutonia is great. The format of short but intense levels is reminiscent of Super Meat Boy for me

finite crag
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Tiktok and torment

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I need to play more classic doom mods

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What are some good shitpost or beginner ones ig

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I need to finish it

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I played plutonia 7 instead
Lmao

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Why

grand bramble
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Anyone have jpgs or pngs of the DOOM skys they can pass along?

narrow condor
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Once you load a wad on Slade, you can right click on your desired texture lump and click 'Export as PNG' under the 'Graphic' submenu.

grand bramble
vast reef
tepid tulip
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I like plutonias combat even if it is mean

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It's more engaging and then when I see Civvies reviews of levels I haven't gotten to, I was like "oof"

remote cedar
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I haven't played TNT but from what Civvie is showing us, it's honestly not good

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as in, might be too easy and / or empty

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Plutonia also has the problem of not good, but I'd say it's better than TNT even though it likes to throw archviles at you in the first level

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It's a ridiculous step up in difficulty even after Doom II which can get pretty challenging

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Oh by the way guys, what if I wanted to put Doom / Doom 2 on a USB drive to play it on another computer? Do you know a way to do that? If so, which source port should I use for that?

narrow condor
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Plutonia is really good and I love mappacks modelled after it.

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It's less about run-and-gun action and key hunt puzzles like its contemporaries and more about combat puzzles and intuition.

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TNT, for example, focuses on the former elements as well as worldbuilding and environmental storytelling.

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(With various degrees of success...)

tacit remnant
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TNT levels aren’t empty so much as too big for their own good

narrow condor
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It's kinda TeamTNT's signature, judging by how Eternal Doom ended up like.

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Though Eternal Doom clearly pulled off the 'atmospheric key hunt in a large, labyrinthine world' much better than Evilution.

dapper flint
vast reef
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😔

dapper flint
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Dsda projectile opacity is annoying me though so I stopped using it

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Dont know how to adjust it

vast reef
dapper flint
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Thanks man. I'd appreciate that

dense plinth
vast reef
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at least that's the only answer i've gotten so far

dense plinth
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I only use freelook if a mod demands it though

vast reef
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no problem with using GZ if you don't use freelook and jump

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even then, those are mostly fine as long as you don't abuse them

dapper flint
vast reef
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same

narrow condor
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I can understand the use of freelook since some players are used to it and feel uncomfortable with Doom's regular mouse movement (well, as long as it's not used to cheat shooting switches and such) but jumping outright breaks all but a handful of maps.

dapper flint
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Only time I use freelook is if I'm playing embers if armageddon but I mean that's basically new doom

narrow condor
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I'm talking about classic maps, by the way, I'm sure a lot of GZDoom TCs and such expressly require jumping and freelook.

vast reef
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jumping in zdoom ports is only useful for sequence breaking (for non-zdoom maps)

narrow condor
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I just use noclip for that. :-P

vast reef
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lol

finite crag
narrow condor
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Yeah, there are quite a few elaborate mods for GZDoom.

dapper flint
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Embers has double jump which is honestly super smooth. Never expected that

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Tested it with doom the way id did and no breaks

finite crag
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For me I go with what the mapper intended for the player to use, and run with that. Enabling freelook, and other non-vanilla features is reserved for future replays after I've already known the maps well enough.

tepid tulip
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I be enjoying Doom 2 then boom, Downtown

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I swear it's that one map where I tend to quit doom 2 bc I get lost in this crap for a while

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I beat it but it's still an annoying map for me

tacit remnant
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City levels are frustrating. They all kind of blur together in my mind

past sentinel
tepid tulip
tepid tulip
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I think I might legitimately beat Doom 2 this run if I feel like it but

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Is tenements one of the bad city levels or average ones

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I don't think I went past suburbs, it's a fun map I just never bothered to finish it afterwards

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When I died badly