#classic-doom
1 messages · Page 22 of 1
lot of space either way
and done
funny, considering the devs just said this was the 2nd hardest map
i also didnt use the bfg so
and then i die to the chaingunners in the next room because, guess what, you cant dodge hitscan
Sigil has the best Spider Mastermind fight imo
just don't play it on UV, Sigil UV is unbalanced and unfair
I wouldn’t go that far. It’s simply quite difficult on UV
doesn't feel like you have enough bullets, shells, rockets and cells for the amount of enemies in UV
unless you like, never miss or something
Sure you do. Just be very careful when you take shots and use melee whenever it’s safe to do so
Ammo starvation is a valid design choice for difficulty if it's planned fairly.
Exactly. Sigil doesn’t even go as far with that as it could
More than anything else Sigil relies on claustrophobic combat spaces for difficulty
I think on Hurt Me Plenty, Sigil just has a Spider Mastermind at the end
on Ultra Violence it throws a Cyberdemon and Mastermind at you at the same time
I haven’t gotten there yet.
Run past the Mastermind to make it infight the Cyberdemon 
Sounds about right
this weekend i'll look into the technical details and see if it's possible
if you can hook up a mod to an external program then it theoretically should be
Dai un'occhiata a questa clip! quelnabbodiunbabbo sta trasmettendo DOOM! https://clips.twitch.tv/CourageousSingleStarOhMyDog-ix7fvFPBOQbBhY60
Alot of channels lately are doing playing doom for the first time videos
I'm not sure what started the trend but it's beautiful
It' s a great Game. Every time I play I have a lot of Fun.
After nearly 7 hours of gameplay, I've finally made it through Doom II. Playing on Ultra-Violence might not have been the smartest choice for a first playthrough but I figured if I can get through Thy Flesh Consumed, there's no going back.
Remember good ol' times when bad games were good? Well, they are still good, just in a different way. In the traditional way! Like Doom from 1993. Classical shooter game, I just HAD to try!
If you're interested in horror games, head this way: https://www.youtube.com/watch?v=iJAsLkCE9KI&list=PLUq2jVwIsdzVuzvY_pv67A3fQ3I02-6bf
If you're interest...
I reveal what I did with my time machine upon arrival. Also, this level can be a pain in the rumpus killing all the demons, but I get 100%!!!
Is there an easy way of dodging loads of mancubus fireballs at once?
some maps have specific strats based on the level layout
What if there’s mancubi on each corner
no matter how I seem to move I always get hit somehow
4 corners of a room?
i'll try coming up with something tomorrow
thanks, ill keep giving the map a go for now
You gave me inspiration to play Sigil on UV
also i'm going to play Sunder (not the 2009 edition, the one with maps 15-20 added in it) on UV next weekend
Alright but I get to pick the fanfic
first shot: move left, second shot: move right, third shot: move left
if it's on each corner then watch for each and try to repeat the same tactic
I somehow managed to beat the map, but i did it out of luck tbh
But still, 4 mancubi, each corner is really hard to dodge
It is pretty luck based since it does depend on when they want to start their attack frames
If you have 4 at the same time firing, it becomes what I call a japanese bullet hell
If you are circling inside them, prefer going clockwise. If you are on the outside(obvi preferred), go counterclockwise. This way, you are always going to the right of the closest manc. It's the second pair they fire that has the greatest offset. The first one, you're perfectly fine moving right if you have space. But the second, you really want to move right. If you have to be dodging leftward, you'll have to retreat or take an obnoxiously wide arc for that second burst. Also helps to bunch them up so you only have to dodge the one in front but it doesn't seem like that's an option here.
noted
I want to start reading doom's source code but idk where to start
iirc, the original code was written in C
E5M2's cyberdemon has got me
There is a way to kill it pretty easily
But I’m playing on HMP
E5?
I thıught it ended at E4
I thought it ended at 2
e4m2 has a cyberdemon too
E5 is Sigil
oh
Spider mastermind, cyberdemon, 2 barons, cacodemons, and imps
Thanks Romero
Anyways Doom 64 time
Hey! New to the server here!
Was wondering if anyone knows what happened to the android ports of Doom and Doom 2.
Also since they're gone, what the next best alternative to play them is.
I don't know anything about the Android ports but Doom runs on anything that's even slightly more powerful than a 286. You can get the "official" Unity ports on any modern console for dirt cheap, or if you have a PC get them on Steam or GOG and download your source port of choice.
Alright thanks.
Might start with the steam versions.
I already owned the original CDs from 1995, which is why I held up on buying them again on PC.
But since they're usually dirt cheap, I'll probably get the whole thing on Steam.
if you are buying it on GOG make sure it's the original version and not the BFG edition
because i made that mistake
and BFG edition censores nazi imagery, and replaces the WolfSS with a zombiman, so if i play a wad which has an enemy which replaces the WolfSS, it's a zombieman, unless i play on GZDoom. But i hate using GZDoom.
I avoid GZDoom unless a wad specifically calls for it. But yeah I don't think they meant Doom 3, but that's a good point too. I think Doom 3 on Steam comes with both BFG and original versions now if you buy it, but I had them both before they merged the storefront so I can't confirm.
i think i found a way to download the original version from GOG
everything is 2x more expensive on Steam
My interest is piqued. I have BFG on GOG but I don't think I've seen the OG on there.
It says there is the original and the enhanced
i bought the enhanced and it's the BFG
Can you link the store page?
stupid vega
LUL
write it in two messages
The bfg edition sucks ass
So many pointless changes that make the game worse
The short version, for some reason when the BFG Edition was brought up I thought we were talking about Doom 3. But I knew about the originals. Thanks.
not doom 3
Subjective.
No my takes are objective
i found a place where i can download the original, i know it because it says "the (1993) January 23 update"
i'll download it next weekend
I already have the og on steam
But nice
i don't want to buy it again
Yeah Doom 1, Doom 2, and Doom 3 all come with the original versions and the updated versions so you only have to buy once, and that's both on Steam and GOG.
plus, i can't buy it rn
but where can i find the DOSBOX version?
Get it on Steam or GOG and there are options to launch the original (DOS) or Enhanced (Unity) versions.
okay
I think GOG makes it easier, you can just set your default launch option from the game's properties in GOG Galaxy.
tf is gog galaxy
It's like Steam but for GOG
Don’t like this dude much but Gman is spot on here https://youtu.be/iwLvY7X54SQ
Support me on Patreon: http://tinyurl.com/zd48qvf
Follow me on Twitter: https://twitter.com/Ggdograa
Join the Gggmanlives Steam Group: http://steamcommunity.com/groups/gggmanlives
Reddit Fanpage: http://www.reddit.com/r/Gggmanlives/
Doom 3: BFG Edition is a re-release of Doom 3 released on October 16, 2012 in North America, October 18, 2012, in...
oh
I'll keep my thoughts about Gmanlives to myself.
Say em 
I have nothing good to say.
Straight up DOSBox? No source port? Now that's based.
Wait...are the Unity ports and the ports included with the BFG Edition of Doom 3 the same?
nono
PrBoom+
but i may try out DOSBOX
I've been on a big 'no source port' kick lately and DOSBox is better than people give it credit for. You just have to configure it correctly. But these days when you buy a DOS game from GOG (or Steam) most of that is already done for you.
true
I think PrBoom+ and DSDA-doom are the best
I've always been partial to Crispy
wut
Talking about Doom 3 BFG
The music in the first cutscene was removed for some reason
PrBoom+ if you want to play with high quality texturing, DSDA if you don't want to have a crash while recording
oh. It's been so long since I've played either version of Doom 3, I guess I never noticed.
I want the BFG Edition's author to sit on Judah's Cradle
NO MUZZLE FLASHES
good old startan
C’mon bruh
what
I’m flabbergasted they made Doom 3’s lighting worse
That’s like the games most impressive aspect
Guys
+, they embarass the name of the best gun in doom
Bfg edition is good for you? lol
The only thing the bfg edition has over the og is the lost missions
Are there any mods that add those in though
for what
I still love Doom for the complex system it had,especially for 1993
Like everytime I think about it, I'm always fascinated
Like the BFG is a great example alone, come to think about it
Doomers, may I present to you, my YUM runs
https://youtu.be/-NM3kcbOFy4
Runner: D0M0
IWAD: Doom2.wad
PWAD: YUM.wad
Category: UV-Max
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Complevel 21 (MBF21 Compatible)
TIMESTAMPS
0:00 - Intro
0:06 - Map 01 - Spider Shuffle (UV-Max in 29.03)
1:01 - Map 02 - Spider Sniper (UV-Max in 43.91)
2:23 - Map 03 - Fat Boy Foxtrot (UV-Max in 1:07.66)
3:59 - Map 04 - Archvile March (UV...
Beyond the levels where the demons decide they want to turn off the lights, Sigil thus far has been pretty fun!
use the doom engine black book
really useful
same like 21kiloton is spot on on DEternal?
UV max runs are cool
No idea
Both. Hexen is the spelling for written conversations. HeXen is the graphical design/box art spelling choice.
i see
ok
thank you
It is really interesting how the BFG works from a technical standpoint
Still funny we wouldn’t get the first version of what would become the “modern BFG” till Quake II rather then a Doom game lol
Doom 3 BFG is the best version imo
My favorite is classic doom one
The original version is great too. I just wish it were more apparent to new players how it works
I can't send the picture here, but in the comics, the artist did his research, and drew how it actually works correctly
Yup. Kind of anyway. However I think 99% of new players don’t know about the comic
Well time to mention it
The Comic (albeit I only have seen snippets) is a better narrative on the story from Doom 1 (I believe), with a few things being used that aren't shown in game. Some being his name, dialogue, and explanations to sprites.
Not really. It basically shows Doom guy navigating a single level trying to get the BFG to kill a cyberdemon with lots of dialogue so cheesy it makes the dialogue in the 60s Batman seem realistic. Also in the comic the BFG is basically treated like a bigger chaingun. When Decino said it portrays the BFG faithfully he wasn’t serious
It is where “RIP AND TEAR” comes from though
When it comes to the name of the Doom Guy/Slayer, his name is simply "FLYNNTAGGART" which is also the code used in Doom Eternal in the computer.
What I mean by dialogue, is purely Doom Guy speaking, which is definitely a change from the games, before Eternal.
When it comes to the original BFG-9000 sprite, there's a little handle like thing on the back we don't get to see when holding it, nor was it shown again after Doom 2, but in the comics, it shows to be a stock that rests on top of your shoulder, and the arm of the stock goes down to the gun
Ah, I see. And the chaingun part of it- again, you mentioned Decino, but as someone said in the comments of that vid it's basically a plasma shotgun, using 40 energy shots per trigger pull
Yeah I understand how it works but the comic makes it seem like some kind of plasma chaingun
Someone on reddit thought it shot bullets
That’s an understandable mistake tbh
Tbh, yeah.
Imagine the Doom Slayer or one of the demon in Dead by Daylight 💀
Like a reskin of Nemesis, but it's an Archville
The Slayer as a DBD killer hunting a group of survivors reskinned as demons does sound funny
You're a cool person Molly. Hope to talk to ya soon, but for now, I gotta go blow a hole into the surface of mars
Okay
Quake 3's BFG is the worst. It's practically the same as the plasma gun but with much higher damage per projectile.
That’s sad
I know RAGE has a BFG. Does anyone know if it works similar to how it does in Doom?
Probably but idk
YUM is actually such a god send. My movement has become so much better when playing other maps
I think I can submit a UV-Max speedrun on Crumpets Map 4 by tonight
bit of an overestimate
i'd say ~85%?
or maybe i'm the one overestimating how widespread the doom comic is, since i definitely knew about it before i even played the original doom
how do I play classic doom online with my friend?
zandronum is the easiest to get running
just use tspg to host a server and you're good
On sunday, i played going down, and got to map31, i had to revive myself in MAP14 because i saved right before my death, but i wanted to load the save
And i didn't want to do MAP14 over again because it's weird
https://www.youtube.com/watch?v=rgtEHqB0Tuk holy shit this sounds good
Doom II 2 (PC 1994) full MIDI soundtrack OST music on Roland JV-1010 (JV-1080 sound-engine), the professional alternative to the SC-55 & SC-88 Pro. Fixed re-upload. Some highlights: 0:19 1:10:36 45:13 26:52
0:00 DOOM 2 TITLE MUSIC
0:19 MAP 01 - RUNNING FROM EVIL
4:10 MAP 02 - THE HEALER STALKS
9:01 MAP 03 - COUNTDOWN TO DEATH
12:54 MAP 04 - ...
Still working hard I see
Who would win? 1 lost soul or a cyberdemon?
I thought 4shock used two: one to distract and one to attack
Lost soul obviously
Technically the baron of hell would win
Because he isn't infighting and would kill the player instead
hey
I just finished doom 2
what wad do you guys think I should play next?
heretic, hexen or strife?
I see
Heretic is a straight up FPS, Hexen is more exploration based.
A lot of people don't care for Hexen. It can get unnecessarily complicated.
But it's good if you keep at it.
To put it simply Hexen is mostly switch puzzles, and key item hunts spread out between maps. It's not bad per say. More that it's not for everyone.
Man the idkfa Doom soundtrack is so good
Even having me enjoy songs I don't normally put up there being high for me
That kind of grabs my atention
Of course, it's an Andrew Hulshult cover album/music mod. So it's got some real bangers.
can I directly skip to hexen instead of heretic?
you can, yeah.
The events of Heretic happens before Hexen, but of course as old John Carmack quote applies.
you won't really miss anything story-wise. it's a sequel but the story is still pretty light.
Like Dark Halls, Imps Song and Donna to the Rescue aren't Doom songs I listen to the most
They're very great within the game, but man they really popped off on the remixes
nice then
kind of tired of linear classic maps
so it would be interesting to play hexen first
May want to look up the manual for the game. Just to at least help get an understanding how each class differs.
I've really enjoyed my Hexen run through, I think the puzzles kinda get a bad reputation
I should note that Heretic later got a proper sequel of its own later on
All you miss is killing the first serpent rider
There are 3 of them, and each game (heretic, hexen, hexen 2) has you kill one of them as the final boss
Heretic 2 has nothing to do with the serpent riders (and you can't buy it anymore anyway)
Dude heretic is dope af I wouldn't skip it
Hexen is good too but yea there's a lot of running in circles in a sense. Lots of switches the you hear a door open on the distance now go find it type shit
I'd recommend a guide for Hexen
Has anyone ever ported doom to the quake engine?
I know people have tried to remake some of the classic doom maps in quake
For an actual port, I’m unaware
Ah
Glad they brought him on for some of TAGS soundtrack. He did a great job on Dusk and Quake Champions
modern doom has been remade with slayer's testaments
Doom premium?
Indeed, couldn't pull it off since I underestimated the map
Crumpets map 4 is actually pretty hard to speedrun
yea, wtf is premium?
With a monthly Doom Premium membership your health and armour can go up to 250/250, and you start with a semi-automatic rifle instead of a pistol.
thank god neither id or Bethesda has done something like that for Doom
Want a break from the ads?
When Doom is owned by EA
pay 10$ to get the megasphere!
what source ports do you guys use?
GZDoom
I was wondering if anyone has a routine into beating hard doom maps single segment
I'm kind of unsure how to practice maps that take pretty long as well as the fact they are very difficult
In my example, this is Rush map 12, it's a huge map, lots of monsters and I don't exactly know where to start
I've watched Ancalagon's demo a couple times, i've tried following the route however there's certain fights that I constantly struggle with
is there a better way of practicing these kind of maps?
it counts if i beat swtw map02 in a single segment after 70 attempts?
but now i'll try out community chest 2 map24
with saves
i know i'll have a lot of trouble with it, because B.P.R.D gives you almost no ammo, and my weak point is when a map is scarce on ammo
I suppose that is a pretty hard map
but it's not too long
Besides setting saves before every major fight to practise them individually?
That is, practise each fight until you find a working strategy, then line up each strategy back to back in a single run.
That's basically how it's done. Although all I do is record the fights now
I might only just practice the fights I have the most trouble with just so it saves time
i might have to play casually for the third time to get these save files plus a rough idea which areas are the hardest
This is pretty much the first map i’ve proceeded to do that’s considered very hard
(and i don’t get much of a break since once i’ve finished crumpets, i’m gonna finish tangerine nightmare. Map 10 is known for having some really cruel fights)
Then it’s no rest for the living, which I consider a somewhat break
Mainly Crispy, but I also use Woof when I need to
Woof is just Crispy mixed with PRBoom+
I use DSDA for my gameplay + runs
however i have noticed (with the eternity engine), when I went to run the demos for heartland, they often went out of sync somewhere in the middle
maybe because i’m using a recently updated version it’s out of sync somehow
Eternity is a mess I avoid it completely now. Devs never update it plus only has option for opengl so runs for shit because I'm using amd
Hello! Anyone have the original DOOM sky1,2,3 sky box images?
Why not extract them by hand from the iwad?
ModDB has it
I haven’t visited it in a while, but it’s somewhere within files I think
Of Brutal Doom
The version on ModDB is outdated as it requires an old build of Brutal Doom to work, and may not work on newer builds of GZDoom. Also already sent 'em a link to the current version in DMs.
Oh really?
Never knew that
To be fair, I’ve never used Project Brutality
And have not used GZDoom in about a year
@solid vapor Sent you a DM.
they were already DM'd
I’d love for the official port to receive some wads from Skillsaw or Josh Sealy.
Or Cyriak
Scythe please
DSDA is the same as PrBoom-plus (prboom has the extended hud as well) but it doesn't have the high quality resize option and the textures in the distance are pixelated
so DSDA is the same as PrBoom but uglier
Hey guys, what would you say is the best way to play classic Doom? I'm definitely buying the Steam releases, but are they the best way to play?
okay so if you're going for a more vanilla way, chocolate doom and crispy doom are the go-to
there's more modern source ports that have mod support such as ZDoom (a bit outdated) and GZDoom
there's also PrBoom which is also commonly used, it has some fancy enhancements, but still keeps the vanilla feel of the game
DSDA for vanilla, boom, or mbf11/mbf21 wads. Eternity for Heartland, and gz for those gz specific mods. If you're interested in multiplayer, there are options like odemex but I don't play enough mp to really prescribe anything. There is no real reason to use prboom or chocolate or crispy. DSDA offers as much and more features as they do. You'd right click on the steam game, manage files or browse files I forget. Whatever the case, you're basically putting doom2.wad into one of these other ports. The only reason to play on steam or console is for the achievements
Alright, I'll check those out when I actually get my hands on Classic Doom games, thank you for your answers!
I wasn't sure whether or not to stick with Zandronum since I don't know better, being a Mega Man 8-bit Deathmatch player. But I hear left and right that it uses a lot of deprecated stuff and I want my Doom experience to be as fresh as possible.
If you want an updated experience then gz is the way to go
DSDA offers one extra feature: Rewind. Other than that, it's the same as prboom+, so it doesn't matter which you prefer to use. And in DSDA, there is no high quality resize option.
I’m only playing on eternity for heartland
autocorrected me to eviternity 💀
but every demo i play just desyncs
so now i’m having to rely on myself instead of relying on fuGue for getting past the first couple maps
prboom does not have mbf21 support for one thing which is a major difference
dsda has a strict mode which is helpful for speedrunning too.
Heartland was actually one of the earliest megawad i have ever played
i tried it on GzDoom xd
and i didn't know why i was stuck
newer dsda versions even have full controller support.
It's a brilliant wad
i didn't knew that it was for Eternity, and i got stuck in the first area of map01
and i never played it again
Ya that's not going to turn out well do to some pretty neat vertically tricks only available with eternity
I'm planning on doing a uv commentary of it soon, but I think that's gonna happen after tangerine nightmare
since I need to upload rush 2 maps 01-06 (which I already have completed)
Just wish that both PrBoom+ & DSDA-Doom allowed the ability to use the mouse in the option menus. Just as a faster QOL improvement to make changing settings faster.
i don't have lag
with prboom
Does anyone know how to work WhackEd?
well, I know how to open the program and edit a thing or two
I'm no where near skilled with it
prboom+ is one of the best ports for that as in there isnt much for me atleast
Ok i cannot send a screenshot but what is the reason for doombuilder to be saying "W_AddFile: couldn't open (my location for Prboom+)/.wad"?
i can't test the map
btw i downloaded doombuilder like 10 minutes ago too
only gzdoom works
2
2 is starting to get old
I recommend installing GZDoom Builder instead
or ultimate doom builder
hm
favorite sourceport?
Depends on the wad requirements. At least for me.
I usually use gzdoom for modding and crispy doom for vanilla
Vanilla play PrBoom+, or DSDA-Doom. All others I'll use Q-Zandronum, GZDoom, or fall back to ZDoom, or Zandronum. Just depends on the zscript requirements.
ZDoom still works with a surprising amount of mods
I remember having to run ZDoom instead of GZDoom because it wouldn't run back when I had a terrible computer lol
Lot of the older mods tend to run best on ZDoom as that was what they where made for.
Oh, and LZDoom is another fall back for when GZDoom can't run something properly. As LZDoom is lighter on the resource requirements.
GZDoom is so bloated
Can't even run on a core 2 duo
It's limited to single thread CPU usage for some reason. Thus massive performance issues. Adding mods that focus on the CPU makes it worse.
Wack
Hopefully they do an optimization update soon
Only bypass is for mods to start moving things to 3D models instead of sprites. Lowers CPU need, and moves the usage to pure GPU.
Ah I see that's how they get those crazy tc mods running
At least in terms of cosmetics like trees, foliage, ect.
Yeah perfect example is Total Chaos. Very GPU heavy, but light on the CPU.
I remember the first time I tried that mod I typed idkfa and I was shocked to see the doom 2 ssg
That can happen in some mods. Get vanilla doom weapons instead of the mod replacements.
PrBoom+ and DSDA-doom for recording
Do you speedrun?
no
idk if it's even possible to make a second enemy that resurrects monsters, because I was pretty much hoping to make a mini arch vile but instead of it zapping the player, it fires a huge volley of mancubus fireballs
I don't know anything about custom scripting, but it's definitely possible. Sunlust, for example, uses custom monsters based on archviles to resurrect corpses in the final map.
It's definitely possible.
I think the only monster properties you can't change are
- Killing mancubi and arachnotrons in MAP07 to trigger 666-667
- Killing the boss monsters in the Doom iwad in the respective levels to end the map (or killing Romero head in any map in the Doom 2 iwad)
- Splash damage resistance
You can replace the existing monsters to take over those properties though.
I'd have to use some of the hitscan sprites for my custom enemy's sprites since I don't think i'll be using hitscanners for the entire map
or I could have the monster replace commander keen
gzdoom tbh
it's got everything I need really with mod support
and I can make it look close to chocolate Doom if I want the classic aesthetic
of course it's not the same, even if you set the compatibility to Doom strict but it's close enough for my liking
should I get vanilla doom on steam or where should i get it?
alr ty so much
the unity version is a pretty good way to play the game if you don't wanna mess around with source ports
Oh wait Steam has the Unity version?
I didn't know that
I've only recently heard about the Unity versions of Doom and I've heard they were pretty good
yeah Doom and Doom II got updated with them a while back
they're a lot more accessible for casual players than the dosbox version or having to install a source port
a lot of people don't want to bother with that, they just wanna install and play
I might try the Unity versions then
hopefully they have OpenGL support for stuff like dynamic lighting, I've seen it in some videos and it looked pretty cool
it is. Sunlust does it. It has regular viles but also has dehacked keens that are programmed to essentially be viles with no kill percentage. That's how the map30 ressurection fights work Also, @narrow condor remember Sigil. Sigil's compat version is an e3 replacement (because secret level behavior is hard coded. the exit from a secret level in e3 will always take you to map 7). The final map of sigil has a spiderdemon but it does not end the level like it did in vanilla's e3m8. So killing boss monsters is not something that is hard coded.
I think he just removed bossdeath behavior but I'm not sure
Hm, so that means I still can't just give the same attribute to a zombieman (short of replacing the boss with it).
"unity" is the version that you get just be clicking play after buying the steam version. Technically, it is a source port, being not dos/dosbox. The only reason to play that version is that it's easy to click play and there are achievements(least on xbox. idk about steam).
But if you're ok to manage a zip file, I highly recommend right clicking the game to browse game files, pull the doom2.wad file, and put that in a fanmade source port like dsda. It is both more faithful to the original game while also providing more QoL features and supporting advanced maps. Dynamic lighting is supported very small part for boom, in more realistic manner for mbf which are emulated in dsda.
yeah don't worry I don't mind moving stuff around in zips and all that. I'll still think about the source ports when I actually get the Steam releases for map packs and such.
I think No Rest for the Living is the only one you can't get off /idgames anyway.
Do I get No Rest for the Living with Doom II on Steam?
(can I at least have the option to download it)
I'm aware it used to be an XBox exclusive way back then, I just want to know if that ever changed
Yeah, it's on the addons menu.
But you need to create a Bethesda account to access that menu, I believe.
Small price to pay, no offense to Bethesda
I downloaded the game, made an account and logged in, installed the addon, copied off NERVE.WAD and uninstalled the game.
Damn, that much? Why?
Well, it's just that I'm too comfortable with my current GZDoom setup to switch to something else.
It's not like I hate the Unity port in particular or anything.
After many times figuring out where the secrets are in TNTs Wormhole for weeks
I finally 100% that map
Congrats!
I could never reach beyond 60% kills and barely could find secrets
It's a pretty weird maps in terms of secrets but I'm glad I did it
Not that I planned to 100% it, but I'm proud that I did
It's fun to play when I'm just chilling in the living room. I still do time to time
I haven't played unity port in a year
The last time I did was when I was trying to deathless uv max Doom II on switch
Playing with controller is way harder than mouse and keyboard
I can't use kbm to save my life. Absolutely hate it
it takes some getting used to
Play some aimlab
KBM is better than controller for Doom
Imo
First person shooters in general
Nah I've been using controller all my life. I'm extremely good at it. I physically can't use kbm do to a injury to my hands at a young age
Ah that sucks
well fuck
Its fine. Works out well as a gimmick for my channel plus I do maps wads and fights 90 percent of kbm players can't do. Kinda pride myself on that
wow
I play controller too. One of the reasons why I like dsda
Dsda nailed it. Feels really good
we finally agree on a port
I still don't know how to fix projectiles though.
I personally think DSDA is the best sourceport too, but for different reasons
i'm a speedrunner so of course I would prefer a sourceport that's based entirely off speedrunning ergonomics
Does anyone have some cool recommendations as to some cool maps to speedrun (talking about pwads). I’m kinda just curious at this point
Coincident, MtPain27, GamingGargoyle…
You also forgot Br0leg
Yeah but they also deserve more attention!
true
Are there really that many Doomtubers with >100k subscribers?
Classic Doom content is more niche
Today I noticed that the cyberdemon eyes are on the side of his face
I always thought that his were in his forehead,and he just was angry
It makes sense since he's goat-shaped (because of the way Baphomet is depicted) but it also implies that he's a herbivore, as predators have eyes in front of their skulls to focus on their prey and prey animals have eyes on the sides of their skulls to watch for potential attacks.
Yeah that was the issue with the design of the Cyberdemon in later games, his eyes were a little too front facing
On the other hand using a rocket launcher without binocular vision against moving targets sounds pretty difficult so front facing eyes make more sense on that front
Side note: don’t underestimate herbivores. A predator will only hunt you if it decides it’s worth the calories, but a prey animal will assume you are a predator and likely choose violence on sight
It's also the case that most herbivores don't have rocket launchers for arms.
fireblu best texture
That is true. Herbivores rely on trampling and impaling people instead. The big ones do anyway
are you implying that the little ones have rocket launchers
im not gonna be looking at cows the same ever again
Might have been before being corrupted
un-cybers your demon
Looks like he has his belly button peirced
bro missing his eyes
I assume the data compression just messed them up
that looks sick
do you guys think that sigil 2 will be called sigil 2 or will it be called smthn else
Probably Sigil 2, especially now that it’s apparently being made as a Doom 1 PWAD
I think it’d be fun to have a Dehacked marauder who moves around like Doomguy with a super shotgun up close and axe projectile at a distance. No shield, just speed
The first 2 are pretty nasty
yeah
i mean you can do blue key skip in e4m2 at least
and entire map skip in e4m3
and i totally played through every map without exploits and did not whatsoever use skips of any kind
oh and no secret level
only one i'd do is like e2m9 cause you get tons of stuff from it
and it's short
This makes me very uncomfortable
People talk a lot about Perfect Hatred (deserved) but Hell Beneath is still really unforgiving. It’s still one of the cruelest levels in a video game I’ve ever played
I remember the hardest for me personally was a tie between E4M2 and E4M6
only decino
e4m1 & e4m2 & e4m6 kick your ass hard, E4M3-E4M5 are average in my opinion, and the last 2 maps are the 2 best in my opinion
Just wait till you've played Sunlust map 29
a lot of that map is complete bullshit
Sunlust in general is crazy
i just wait till i've played sunder map16
I'll start playing the MAP01-20 plus MAP31-32 release of sunder on Friday
Unfortunately with dehacked you can’t detect distance from the player
the revenant kinda does this. He won't attack at closish range but will at longer range. Up real close, he'll melee. So there is some variance of behavior. Maybe melee range could be modified to be longer?
Yeah but that behavior is hardcoded, basically when you call the revanent attack it checks if you are far or close and then either does a punch or a fireball
Ig you could edit the fireball to be an axe but can’t edit the punch attack at all
Actually hold on wait
Yoooooo mbf21 has a proximity check function
So you could totally do it there
If someone made sprites for it id do the dehacked
You would need walking animation, axe attack animation, ,ssg attack animation, pain animation, and death animation
isn't that only decino if we're talking classic doom
the only other doomtubers that have over 100 thousand subscribers are modern doom youtubers like utm and midnight
well, midnight has some modded classic doom videos on his channel too
Decino is great. Really nice dude too. Generally speaking though I believe his subs don't sub to other content like his because no one has his voice. Sounds weird but that's it lol
Bigmac is great!
truly
i mean i swear most of these classic doomtubers are European
Save game
Lol
Also are we talking about classic doom tubers
They're all so calm
Easy to listen to
I've grown to really hate Unspeakable Persecution recently.
Especially on Hard Mode, where a random Cyberdemon is placed in the middle of the maze to really punish you for wanting to move about there.
The fact that the first half of the level is greatly marred by a part where you effectively have to fight four Cacodemons without being able to see anything is annoying as well.
You can actually cheese this cyber if you'd like to
How?
I can't really see any route to telefragging them like you can in Abbadon's Void.
maybe bait them onto the teleporter in the corner?
One second I'll post it
Bait him to the stairs. This is fast monsters but I think on normal speed he's still not able to make it up to that part of the stairs
How does that work?
No idea. I'm guessing the projectiles are blocked by the candle
That kinda makes sense but is also hilariously absurd. Very classic Doom jank
Nothing like cheesing a cyber
Time for episode 666 of our ongoing series “Humiliating the Cyberdemon”
I actually cheesed every single cyber In that run. Like not one did I actually fight
I suspect that’s an intended part of the episode design
Special thanks to MusicallyInspired for his SC55 recordings.
Composed by Robert Prince.
banger
is sigil fun to speedrun?
the discord file limit is large enough to send the doom iwads now
just sayin not condoning piracy or anything
So what's the official name (at the time) for the Barons of Hell? Is it Baron of Hell, or Bruiser Brother?
It's the ID name for the entity
Because Shooters were called Former Humans in DOOM 1993. Then called Zombieman in DOOM 64
Or like how Pinkies were called Demons. Just wondering if something like that happened for the Baron of Hell.
Because I don't think they were mentioned in the DOOM 1993 manual, because of the boss fight at the end of episode one (like how the cyberdemon wasn't mentioned).
I think we get the official name from the Doom 2 credits
When you finish Doom 2 you get to a screen that shows each enemy in the game and their death animation
iirc Barons of Hell and Pinkies are called that
and these names stuck for future games
Ah ok, thanks man!
Yeah, they're called Baron of Hell
Baron of Hell. People usually only say "Bruiser Brother" in regards to the two in e1m8(I think Sandy still calls them bruisers)
the original name for them in development was bruisers so they called the two that you fight in e1m8 the bruiser brothers but then they changed the name
Yeah makes sense
That works (although I had to change it slightly to adapt for my low cell power), thanks!
I got the cyber cheese to work on the 3rd or 4th try. Thanks for the help
No worries !
Glad both of you enjoyed your cheese experience
i wish andrew hulshult would do the rest of the doom 2 tracks
so we can have idkfa for doom 2, that would be so awesome
the first one was so epic

does that mean mancubi are called fatsos then
because honestly that'd be really funny
I guess it depends who you ask.
If we're going by the names in the source code, pinkies should be called sergeants.
thought shotgunners had that name in the code
at least in doombuilder, they're former sergeants. PInky's are "demons" in that program
The pinkies were originally supposed to be 'demon sergeants' (according to the Doom Bible) but that seems to have been scrapped everywhere outside the source code.
So the entity names for pinkies and sergeants (shotgunners) are MT_SERGEANT and MT_SHOTGUY respectively.
Instead they’re canonically wild animals
I choose to believe they're intelligent and act this way on purpose.
that's a cool idea ngl
Pinky is the best name
Absolutely.
The first two episodes kinda require little to no brain power.
See bad guy? Yes? Blast 'em.
At the beginning of episode 3 it gets to the point I had to actually think.
Classic doom is best doom
fireblu is the best texture
No way is that the real FIREBLU from doom
That gives me an idea of a name for here
Ahhh I see
Doesn't work here
Sad
No way
In terms of importance in game history, yes
But I think eternal is more if a "mainstream" game
Been listening to the soundtrack for ancient aliens and maybe that's a sign I should try it out
(it's really good)
I'm playing PRCP2 and it's quite fun. I especially liked MAP07 so far.
I haven't ever played ancient aliens tbh
but it's by Skillsaw (who is one of my favourite mappers) so i might give it a go
I can attest that AA is really good. It sags at a few maps but it's overall very enjoyable.
so?
more mainstream doesn't mean better at all
classic doom's main strengths are its sheer depth with simple mechanics, the flexibility those mechanics lead to, and enough community content to last you a lifetime
@vast reef especially the ability to shoot enemies above or below you. XD
No, but more accessible for most people
🤨
20megabytes vs 100gigabytes
No, in terms of graphics and the fact that in the version you can't even look down/up
that’s just due to limitations, doesn’t necessarily mean that it’s more accessible
i get what you’re trying to say, eternal is more visually impressive, but you also have to remember that eternal was made nearly 30 years after classic doom was released
Imo doom 1 is more simple hence you could also say its more "accessible"
Chess doesn't have the "graphics" of, say, Settlers of Catan or Ticket to Ride, and its mechanics are much simpler in comparison, but it doesn't mean it's less accessible.
i think you can send any of the wads except for valiant and stuff because they have a lot of changes
Lmao board game graphics
Eviternity is really big as well bc of otex
oh yeah Eviternity
i thought 30 or smth
The 120 is eviternity
i know
i may use it for my future wads
the second or fourth
and because of MAP26
Actually map data is far more compact than textures, even for huge maps
so like sunder map16 is not as big as 25 or 30mb?
or map19
i don't know how much time insane_gazebo puts in his maps but if i'll have to do like his map15 or 16 or 19, it would take half a year or more
how
classic doom is WAY cheaper, runs on the most dogshit of computers, and has a super customizable user experience due to the sheer amount of ports
you can't even have enemies below or above you in the first place...
- if you wanna look up and down, use gzdoom
or just get good
lmao yea
I would know how to deal with monsters below you that you can’t see, since I used a technique to get rid of them on rush map 5
if you use a rocket launcher on a wall or pillar, the splash damage will just kill them about 80% of the time
was about to say this
if you know their initial positions, you can also kind of just shoot blindly at their general direction
splash damage works so much better though
speaking of rush i seriously need to beat map 12 at some point
Why is classic easy until level 3? And what are the levels?
Do you mean with splash damage? Because you can't have enemies above or below you, because they have infinite height, and doom doesn't support room over room, except if you play on the Eternity engine
That's due to some linedef teleporting magic that's very hard to understand
silent teleporters maybe
or idk
Enemies can be above or below you. All entities have both a z coordinate and a height. walls or floors also have z coordinates. Just because you can't have room over room(rooms sharing (x,y) coords but not z, or monster over monster, doesn't mean that there is no z coordinate.
But enemy hitboxes are infinitely tall
They can't be above or below you unless you are playing zdoom
Their hitboxes for damage are finitely tall. It's just that monsters can't be above or below them
There are limits to doom's third dimension for sure, but he was objecting to the idea that you can shoot enemies above you which was implemented as early as e1m1
True
Ah I see
Obviously, there is a spectrum for what is 3d: conceivably an otherwise 2d game with a binary 1st/second floor system is 3d in a sense, but whatever your dividing line is, doom ought to be on the 3d side.
Sigil 2 is releasing on the 30th anniversary
You can successfully shoot a monster behind and above a monster that's closer to you if they're both too far away for the autoaim to kick in (as long as the one behind is straight ahead).
(This doesn't only apply to projectiles — your pistol, shotgun, SSG and chaingun have a range of 2048 units, whereas autoaim stops working past 1024 units.)
Sin
i'll try to beat doom 2 map30 in tyson
the icon spawned an archvile but there were so many demons i couldn't do it
Wakt but that's impossible
How do you damage the ios
it's actually pretty simple
you have to wait for the ios to spawn an arch-vile
then ride up the lift
wait for the archvile to boost you to the icon's brain
and there you can pistol it to death
you just need to face towards the brain when you're standing on it after the archvile jump, there you can pistol the romero's head
Any tips for E1M8 Nightmare! run?
I do have infinite respawns but the pinkies always block me from going out into the open + can’t kill both barons together so they respawn.
The infinite respawns with co op usually is a bad thing. It can mess up most runs because of things you pick up enemy's spawned in already. Usually better to just restart
That’s my issue hahah, it feels like pure RNG. I need to beat all levels in co-op nightmare for an achievement and this has been a big roadblock for now.
Oh you are doing it with free look?
That doesn't count
no
Ya i did that achievement back in the day its a hell of a ride. What I suggest is playing the map ( if on console uv plus) this will make it fast monsters without co op placement because there isn't any in doom 1.. learn the routes the map and how to get to a to b the fastest. Don't try to kill anything unless it's blocking your path or causing issues ... nightmare is basically speed running. You should know the map by heart
Then you can't pistol the brain
i send you a video
the texture above the brain isn't solid
There is a gap but it's very tiny
Unless you can get inside the brain, you can't pistol it
Wait if that's possible why does the pacifist strategy have to be so complicated
Can't they just have a zombie man shoot inside?
Oh wait, are you auto aiming down at the brain?
yes
the head is just in your auto-aiming range in below so you can kill it with the pistol
no because if the arch-vile blasts the zombieman it dies immediately
if you want to do it pacifist, you have to wait for the icon to spawn 6-15 archviles, and the chance is incredibly low, plus, if you pull of the archvile death jump to the brain while the archviles kill the icon with the blast damage, it would still be TAS
Yeah ik about that, that's why I was confused
Is it still Tyson if you're using a pistol?
Yes
Huh. I thought it meant fists only.
Nope pistol is okay
there's also the grandmaster tyson category, but it's rarely ever done
that's basically tyson but with fast monsters enabled
I managed to pick out a midi that fits the map i'm currently making
for context, I was going to make a single map wad called Skinwalker.
The whole scenery was going to be some sort of fortress that's overgrown in flesh. It was going to have some fairly gimmicky fights throughout the map but then end on a ball buster.
That's kinda why I asked a question about custom enemies a couple days ago, I was hoping on making a mini arch vile (out of a reskinned hellion) that has about 400 health, fires lots of mancubus fireballs and resurrects enemies. Those were going to be "skinwalkers"
I chose the midi being a rendition of "Banshee Boardwalk" from Mario Kart 64, but I have a feeling it might be too manic and potentially annoying if you're gonna be listening to it for about 15 minutes
make it hard
There will be 5 “main” fights. The warmup fight, the red key fight, the burgundy key fight, the black key fight and the final fight
I suppose all of them are somewhat difficult, but the final fight will be something
i have an idea in mind, but it’s just cruel
so i’m most likely going to do that anyways
burgundy?
it's a darker shade of red
oh
I did the planning for it and I estimate the monster count will be something like 300
300? CASUAL
in my wad, map01 has 425 enemies
Yes but there's one thing
But the layout does matter though
there was one map I made in a community project with 32 monsters
the map was short but the fight was very hard
Yeah, everything matters
It was a tight arena where there were a bunch of pillars, 4 arch viles and 4 revenants along with 2 mancubi and a cyberdemon
The idea was that you could get all the monsters to infight with the cyber by waking it up and letting it fire as you moved across the arena
lots of people still found it really difficult
What ports are you targeting? If you are using dehacked I could do the dehacked stuff for you if you can make the sprites
port wise, something like Prboom+ since the wad is comp 9
In my map01, the first half is a wide open playground, with 150 monsters, the second half is a building and there is a office section, which has the rest of the monsters
Yeah I could help with that
It could replace the ss
Then i went to test it, and I somehow beat the map first try
Do you know what sprites it would use?
map02 is a cramped cave system which has 321 enemies
I'm not exactly familiar with dehacked, but I can list roughly what sprites it will use
map03 is just started, but it'll be a lava flooded wooden fortress with roasting corpses
I'm kinda unsure how it'll work since it's gotta have enough sprites to have a primary attack (which is to fire a large volley of mancubus fireballs) as well as have some sprites reserved for resurrecting enemies
It's possible, but it sounds tough
how do you do the secondary attack, like revenant fireballs after mancubus fireballs
oh, it's secondary is the arch vile resurrection
doesn't matter, the thing is how to do the secondary attack
well, it's definitely possible
sunlust map 30 manage to use keen sprites in order to resurrect dead enemies through dehacked
have you tried Sunder?
I believe there's a unique enemy in late sunder too
there is a bee queen from MAP14 or smth
the hive mother's attack is a similar attack i was hoping for with the "skinwalker"
but what's unique with the hive mother is that it has an attack for when it goes into it's pain state
it fires 3 cyberdemon rockets
But, have you played sunder?
I'm not really wanting that for the skinwalker tho, otherwise it'll just make it far too powerful
yes, I have through maps 01-20
how was map16 and 19?
I was maybe thinking it could replace commander keen, but ss could work as well
very tough
map19 wasn't so bad to begin with I thought, but it got much harder
and map16?
I suck at platforming
i heard that map16 and 19 are the mamas of Sunder
insane_gazebo's voice is like the darth vader is talking with sore throat
Yeah either works
Does anyone know if Final Doom is available on PS4/PS5?
The bethesda version probably is
When I can get home in a few minutes I can let you know specifically what sprites it needs and how many
And how can I get that version
I believe it's a resource that comes free when buying doom II
Alright thanks
Go into the addon menu
And select Plutonia or tnt
Whichever you want to play
The reason why I didn’t have Doom 1 or Doom 2 was because I can play those on Doom Eternal
Thanks a bunch!
And because of that, you are limited in your options of pwads even more than you are with the Unity source ports
I can sort out the sprites for the custom enemy
Tbh i've not really changed much from the original sprite it's derived from (Hellion)
ok @ornate vortex bad news
unfortunately, the way that the archvile resurrect code works is that the state that it jumps to when it resurrects something is hardcoded
which means that whenever this custom enemy resurrects something, it would temporarily visually turn into an archvile until it attacks you again
one thing that does let you get around this tho is that mbf21 adds a resurrect function that is not hardcoded so it could use that but then that would mean your map would be complevel 21 instead of 9
so glad that mbf exists
that would restrict the compatible ports to this:
DelphiDoom
Doom Retro
DSDA-Doom (Version 0.19.0 from May 30, 2021 was the first port to officially implement the standard)
Eternity Engine
From Doom With Love
GZDoom (Version 4.7.0 from September 22, 2021 introduced support)
Nugget Doom
Odamex (Version 10.0.0 from February 13, 2022 introduced support)
ReBoom Experimental
Woof!
dsda-doom is very similar to prboom-plus
I suppose that's not so bad
but more pixelated lol
??? they support the same resolution
the majority of people use GZDoom or some kind of DSDA
comp21 isn't a drastic change from comp9
it doesn't have the high quality resize option like prboom+
yes it does
it doesn't have it in the cfg
afterall nosp3 was comp21
i play with dsda on 3440x1440
it changes nothing, only adds a couple linedefs and tons of new dehacked features
where can i find the high quality resize option, and the SCALE4X option?
I'll switch it from comp9 to comp21 in that case
ok, also that means the custom enemy doesnt need to replace anythiing
bc complevel 21 adds a bunch of blank objects
there is a high quality resize option in the last page of the general options in PrBoom
what does it do?
It makes everything to not look pixelated, even when its in the distance
ohh i see upscalling the textures
yeah
yeah you can just get wads that do that
you dont need a port feature for that
i personally think that that looks weird tho
UDB supports mbf21 so problem solved
which wads?
i got used to it
i dont know any off the top of my head but just look up doom upscaled textures
okay, thanks
ok yeah then @ornate vortex you just need walking animation, hurt animation, and attack animation for the fireballs which can probably just be taken from whatever enemy you are using as a base
and then you need two textures for a revive animation
Walking animation is all ready
the attack, pain, death and resurrect sprites i'm still kinda working on
it probably won't take too long though
actually the resurrect animation doesnt necessarily need to be two textures
it can be however long you want it to be
the arch vile uses 3 sprites i believe
@hexed escarp how can you change the enemy's speed?
I'll use 2 sprites for the "skinwalker" since there's not really much I can use sprite wise for it
ok
then i can choose to what speed it'll have in normal and with fast monsters enabled
i think the fast monsters stuff is hardcoded
but with mbf21 there is a flag you can set on which frames you want to be faster on fast monsters
It's walk is A-F so I suppose that's 6 sprites (even though it's 3 in slade)
fuck the hardcode
the actual move speed stays the same on fast monsters
its just that the move function is called more often bc the animations are faster
so they do move faster'
Oh i see
ok
for the first four letters of the sprite name put SP00 (the first blank sprite from complevel 21)
@hexed escarp it's possible in whacked4?
whacked4 doesnt support mbf21 :(
you can change the movement speed, but you cant change how fast monsters effects it
it should be around double
I don't care about fast monsters
but i can use whacked4 okay
thanks
np
just open the things tab and select the monster you want to edit and change the speed param
I assume SP00 has 29 sprites
okay thanks
np
I doubt the enemy will need that many sprites but it's worth finding out
yeah
just use as many as you want and assume it wont run out for now
for the fireball attack do you want me to just copy what the hive mother does? i can do that
Thank you! This info has been extremely helpful, i'll see how far I get with this before I get stuck lol
Oh
I suppose so
i can also make smthn from scratch
you sure you don't mind?
Would I just have to send the sprites once i'm done editing?
yeah
Okay, I might need a couple days to get things ready first if that's okay
yeah just send it whenever
will do!
you can see this when you fight the final boss of valiant
any time it resurrects something it visually turns into a regular archvile for a minute
is anyone up for some ultimate doom deathmatch
Can you send the walk animation now?
sure, the rest might take a while
Sounds good
hey guys is it possible for an Archvile to bring another Archvile back to life
Fucked up
thanks for the info tho
no. he's incorrect. viles will not revive each other outside of fancy dehacked shenanigans(mods)
Faith restored, thanks for the correction
some wads they do, like NoSp2, NoSp3, Legion and Spectrum of the balls of steel for example
alright cool now I know exactly which wads to avoid 😎
Hi! does anyone have a mod for doom 2 to offer me? i just started on doom 2
you could start with Final Doom, which provides two additional campaigns for Doom 2: TNT Evilution and The Plutonia Experiment
I'd personally say TNT is kinda mid from what I saw, and Plutonia is hard as balls
but those are at least official expansions that come witb the Steam release of Doom 2
Master Levels
I'm not knowledgeable enough to provide actual mods for Doom 2, although I've heard about Sunlust (I think that was the name of the mod)
scythe2 is a great place to start
Plutonia is a must-play
I definitely wouldn't recommend Sunlust to someone who's just started out on Doom 2
Ancient Aliens and Valiant are both very good, as is Eviternity. I wouldn't say those three are that much harder than Plutonia, although they're definitely a bit tougher.
Plutonia is probably a bit much right off Doom 2. Maybe Sigil on HMP
For a beginner Scythe is nice. A gentle difficulty curve and not too many tricks (up until the last episode, that is)
The first 20 levels of Scythe should be very manageable and fun for a beginner
they can't revive Cyberdemons and Masterminds either
if you want to cover everything that can't be revived: barrels, lost souls, and Romero as well. Pains usually can't but if they get crushed they leave reviveable guts that revive into a ghost on lower comp levels
I've seen archies revive archies with my own eyes👀
Not in vanilla
I never said vanilla. But the horror is out there
It has to have a “raise” state. Archeviles, lost souls, cybers, and masterminds don’t have one
Oh yeah definitely
Do keens have it? I think they do but I'm not sure
I think they do
For some reason. Incidentally I think it’d be a good idea to have a WAD specifically designed to teach players tactics and techniques that are important in higher difficulty wads and keen would make an excellent training dummy for such a wad
there is meowgi's training hub
I’ll put that on my list of wads to try when my laptop is working again
BTSX, Valiant, and Pirate Doom are all a fun time
Yeah. Final Doom is basically a Doom 2 expansion
My condolences 🙏
Another one lost to TNT
I got bored with TNT and quit. Plutonia is great. The format of short but intense levels is reminiscent of Super Meat Boy for me
Tiktok and torment
I need to play more classic doom mods
What are some good shitpost or beginner ones ig
I need to finish it
I played plutonia 7 instead
Lmao
Why
no idea how, was hoping maybe someone has something normal (to today's standards) like jpgs or pngs
Anyone have jpgs or pngs of the DOOM skys they can pass along?
Once you load a wad on Slade, you can right click on your desired texture lump and click 'Export as PNG' under the 'Graphic' submenu.
Brings back memories! Listening to this one:
not directly above you
true
though i'm guilty of using GZ when i first played doom
I'll agree with this
I like plutonias combat even if it is mean
It's more engaging and then when I see Civvies reviews of levels I haven't gotten to, I was like "oof"
I haven't played TNT but from what Civvie is showing us, it's honestly not good
as in, might be too easy and / or empty
Plutonia also has the problem of not good, but I'd say it's better than TNT even though it likes to throw archviles at you in the first level
It's a ridiculous step up in difficulty even after Doom II which can get pretty challenging
Oh by the way guys, what if I wanted to put Doom / Doom 2 on a USB drive to play it on another computer? Do you know a way to do that? If so, which source port should I use for that?
Plutonia is really good and I love mappacks modelled after it.
It's less about run-and-gun action and key hunt puzzles like its contemporaries and more about combat puzzles and intuition.
TNT, for example, focuses on the former elements as well as worldbuilding and environmental storytelling.
(With various degrees of success...)
TNT levels aren’t empty so much as too big for their own good
It's kinda TeamTNT's signature, judging by how Eternal Doom ended up like.
Though Eternal Doom clearly pulled off the 'atmospheric key hunt in a large, labyrinthine world' much better than Evilution.
Oh I still always use gz. For mods and such plus ce is the best 64 experience. Great controller support. Maps you can only play through gz ect. I meant free look
*guilty of using free look
😔
Dsda projectile opacity is annoying me though so I stopped using it
Dont know how to adjust it
i'll try asking in the dsda server
Thanks man. I'd appreciate that
I still primarily use gzdoom
apparently you can only adjust it in older versions
at least that's the only answer i've gotten so far
I only use freelook if a mod demands it though
no problem with using GZ if you don't use freelook and jump
even then, those are mostly fine as long as you don't abuse them
Wonder why that was even implemented
same
I can understand the use of freelook since some players are used to it and feel uncomfortable with Doom's regular mouse movement (well, as long as it's not used to cheat shooting switches and such) but jumping outright breaks all but a handful of maps.
Only time I use freelook is if I'm playing embers if armageddon but I mean that's basically new doom
yeah
I'm talking about classic maps, by the way, I'm sure a lot of GZDoom TCs and such expressly require jumping and freelook.
jumping in zdoom ports is only useful for sequence breaking (for non-zdoom maps)
I just use noclip for that. :-P
lol
Doom: The Golden Souls series comes to mind as one that requires that.
Yeah, there are quite a few elaborate mods for GZDoom.
Embers has double jump which is honestly super smooth. Never expected that
Tested it with doom the way id did and no breaks
For me I go with what the mapper intended for the player to use, and run with that. Enabling freelook, and other non-vanilla features is reserved for future replays after I've already known the maps well enough.
I be enjoying Doom 2 then boom, Downtown
I swear it's that one map where I tend to quit doom 2 bc I get lost in this crap for a while
I beat it but it's still an annoying map for me
City levels are frustrating. They all kind of blur together in my mind
❤️ 👍
It's a point where I tend to stop my doom 2 runs but then I forget about it later on
But at least I do enjoy the inmost dens
