#classic-doom

1 messages · Page 21 of 1

tacit remnant
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Eviternity isn’t laid out like Doom Eternal but it has that kind of scale

finite crag
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or if somebody somehow merges them into classic doom

finite crag
tacit remnant
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Also Eviternity’s final episode is a heaven area

finite crag
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especially MAP26

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i think it'll burn my game xd

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especially if i don't turn off high quality resize

coarse cradle
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eviternity should be compatible with EOA right?

finite crag
coarse cradle
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there's an eternal version too. it's quite nice

finite crag
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i think so

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but eviternity changes the pistol's fire rate, so the pistol may be glitched with EOA @coarse cradle

coarse cradle
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wont really use the pistol tho since pretty sure it's removed for the eternal version

finite crag
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in doom unbroken (doom eternal weapons, etc. for classic doom) there is the pistol which is unused in doom eternal

coarse cradle
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damn i might get it sometime

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damn it

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does anyone know why some wads work but others dont

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like the only wads that seem to be working are the main ones

finite crag
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but i think the compatibility you're using isn't the wad's default

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what source port are you using?

coarse cradle
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"the execution could not continue"

coarse cradle
finite crag
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interesting

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gzdoom supports everything

coarse cradle
finite crag
coarse cradle
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they say it has something to do with the sprite name

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thing is idk how to deal with that if i didnt even create the sprites

finite crag
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wait a sec i try it

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i try eviternity

coarse cradle
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like the end of the name should be 0

finite crag
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oh i get it know

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you need to use MBF compatibility

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you can set it in GZDoom

coarse cradle
coarse cradle
finite crag
#

in GZDoom, in the options, search "Compatibility"

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and there you should be able to set it to MBF

coarse cradle
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sorry im a bit new to modding so

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in properties right?

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damn im confused

finite crag
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boot up gzdoom

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and in the app

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search it in the options

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@coarse cradle

coarse cradle
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aight

coarse cradle
finite crag
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just click on it then select the iwad

coarse cradle
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alright

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MBF strict or no

finite crag
coarse cradle
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thanks

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shit nvm still the same thing

finite crag
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MBF should fix it

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then i dunno

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go on doomworld then ask it in a topic

coarse cradle
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does the change affect ZDL

finite crag
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ZDL is just a launcher, the sourceport doesn't affect it

coarse cradle
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oh then damn

finite crag
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if you use boom, you can write -complevel 11 in the command parameter, but in GZDoom i dunno

coarse cradle
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the problem mightve been the launcher so imma just drag the EOA files with the eviternity

finite crag
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okay

hexed escarp
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How does doom render flats

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I understand how it renders walls but how does it do flats

wicked loom
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The following are the best doom modifications I know of, regardless of time period: sunlust, speed of doom, revilution, scythe 2, alien vendetta, going down, elementalism, ashes 2063, total chaos, reelism 2, Wolfendoom, and blade of agony. This list includes wads and total conversions. I haven’t found a good list, so here you go.

narrow condor
#

If you're looking for more, I recommend checking out the Cacowards.

red token
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What's your favourite weapon? Mine is Plasma Gun, it's the most satisfying of the weapons for me other than the super shotgun

finite crag
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ssg

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i honestly never use plasma gun as much when i get bfg cause i wanna save ammo for it

narrow condor
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SSG is my bread and butter.

finite crag
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and bfg if we include power weapons

narrow condor
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I like BFG from a technical standpoint because it's got such unique mechanics.

steel lion
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Do the cyberdemon rockets and player rockets deal the same damage?

finite crag
steel lion
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Blast or impact?

finite crag
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uhh

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in total

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in total it deals more damage

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i don't know if which is dealing how much damage

tepid tulip
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I have a very important question

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I want to play some custom music onto GZDOOM while playing any wad

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Can you use the changemus command to change said music

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And do I need to have a folder within GZDOOM and then it can access it there?

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MP3s iirc

vale gyro
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so unless that midi is apart of the wad, it won’t change

tepid tulip
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Ah okay

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I don't want to change the music inside the wad btw, I want to play music independent from the wad

narrow condor
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The easiest way would be to mute the in-game music and play your preferred music with an external audio player.

narrow condor
tepid tulip
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Yeah I think that's ideal

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I do want to record myself playing a wad on OBS so I don't know how to play the external music (like I'm gonna use foobar2000 to play it independently)

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and obviously not gonna use copyrighted music, I'm more likely gonna play game music mainly

narrow condor
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I don't know what you're using to record but that should be doable with a mixer.

tepid tulip
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You can mix it but I don't have the knowledge to do that

narrow condor
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What OS are you on?

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Wait, doesn't OBS have its own internal audio mixer?

tepid tulip
finite crag
tepid tulip
vocal summit
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it'll work with any wad

azure nimbus
hexed escarp
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But if you are shooting a cyberdemon it will take less damage than it does to you since it doesn’t take blast damage

analog ridge
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Why does the Chaingun Bob's chaingun sound like the shotgun?

narrow condor
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You mean the former commando?

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If so, the shotgunner and the chaingunner simply have the same attack sounds. Probably out of laziness convenience.

finite crag
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I thought they made it the shotgun sounds cause it sounded more like
Loud

dense plinth
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died on Plutonia 2's second level

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I think I was in the final area too

tacit remnant
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It’s the same chaingun so it would be weird if it sounded different in your hands

formal monolith
dense plinth
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has anyone ever been so cruel to create a super shotgunner enemy type?

azure nimbus
dense plinth
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aight ty

formal monolith
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Yeah in custom enemies I actually found the BFG Commando

azure nimbus
formal monolith
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I haven't seen it in a vanilla wad no

azure nimbus
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I think a game with more advanced AI could make it cool, but it's hard to imagine it being balanced in doom lol

dense plinth
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I've come to have a love hate relationship with secrets

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on one hand, they provide bonus resources and can hide neat easter eggs

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on the other hand, they're secret

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so I usually have to look up where they are cause I likely won't find them on my own

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which is the whole point of them

ornate vortex
tacit remnant
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I could see BFG guys working in Dehacked vanilla if used very sparingly and maybe making the ball travel a little slower than the player BFG so the player has more opportunity to evade

tepid tulip
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I'm glad to say I have beaten my record of getting deeper into Plutonia from Map02 being my roadblock on HMP

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it really is a buzz kill wad honestly, but I do respect it and if I'm gonna be a better player I must play it and beat it eventually

tepid tulip
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I really do like Aztec, even if it had a disgusting Archvile trap but regardless it was a very well designed map

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Already a top contender for favorite Plutonia map

tepid tulip
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Caged made me confused, claustrophobic and mildly annoyed

I wouldn't try to say it's a bad map bc it felt like it knew what monsters needed to be placed and the fact it being pretty limited in space

I can't dislike the thought process on it

Ghost Town is well, hitscan hell

craggy bone
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Caged is fucking horrible with fast monsters

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You come off the starting lift and immediately lose like half your health to hitscanners

tepid tulip
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HMP was kicking my ass on that level

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I think I died three times there

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Or four actually

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I can't say it's a horribly designed stage, they knew what they were designing, it was too strategically placed to infuriate you

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Even if this level has tons of medkits doesn't help that the start is challenging

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Map07 of Plutonia, was honestly pretty fun and a better Dead Simple

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Maybe that Archvile teletag section was pretty funny and cool to figure out how to tackle it on the fly

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I did almost leave out of there with barely health bc of that last section

spice radish
tepid tulip
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I mean it's Plutonia

spice radish
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Yeah the rocket launcher replaces the SSG in usefulness especially in that map

tepid tulip
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Yeah

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Oh do the weapons and stuff change from HMP to UV?

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I'd probably assume monsters obviously

spice radish
craggy bone
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No, the only thing that changes from HMP to UV is how many enemies there are. Damage, aggression, speed etc. don't change at all.

tepid tulip
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That's on me tho

craggy bone
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ITYTD has halved enemy damage and double ammo. Nightmare has double ammo but fast and respawning monsters.

tepid tulip
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Obviously HMP and UV would have different monster placements

craggy bone
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Enemy placement goes: ITYTD (fewest enemies), HNTR + HMP (same number), UV + NM (most enemies)

tepid tulip
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I know that difficulty is well, the baby mode of the game

And Nightmare, can people beat Plutonia on Nightmare?

craggy bone
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People have done it, yeah

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It's been out for almost 30 years

spice radish
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Respawning Archviles in MAP11 is just evil

tepid tulip
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I know it's a notorious mapset, but I wouldn't put it past the community to have beaten it

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I have yet to reach hunted but

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Does HMP have less Archviles?

craggy bone
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Plutonia is pretty baseline difficulty for user-made maps

spice radish
spice radish
craggy bone
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It's definitely the hardest official mapset by quite a margin

tepid tulip
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But it still hands me my ass

spice radish
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Dear god

tepid tulip
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I only survived as much as I could bc I try to expect the unexpected

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And hide as much as I could

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Like I won't lie I'm doing a lot better than I expected on Plutonia in a blind run

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Oh and Plutonia with Corruption Cards was just for fun but gotten inspired by Coincidents video

spice radish
tepid tulip
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Like tbh, if I were to beat Hunted, I can definitely try to

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I mean you get an SSG, and the SSG is a trusty weapon

spice radish
tepid tulip
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But it needs to take some practice

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I will definitely get floored for the first few times

spice radish
tepid tulip
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I'll say at least it's not on UV, so there might be less Archviles

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But not to the point where it'll be easy either

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Welp, it's actually uniform from HMP and UV

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cacocringe cring.

wanton lion
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some still playing old doom with new mods

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it's beatiful

narrow condor
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There are probably more Doom players right now than ever was in the 21st century.

vast reef
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yep

azure nimbus
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I think there are exactly as many doom players now as the 21st century

finite crag
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still

vast reef
narrow condor
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Within the interval beginning from 01 January 2001 up until this point. ;-P

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We could probably go farther back, since the Doom boom had abated by the time Quake 2 and Unreal came out, but that's not as dramatic as saying 'the 21st century'.

finite crag
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i think so many people likes The Chasm because decino likes it lol

dapper flint
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I'm all about map 29. Personally I felt that was one of the more challenging doom 2 nightmare maps

finite crag
tardy wind
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I present you a demo version of the wad, which consists of 8 passable maps. I'm waiting for your feedback, friends.

SOURCE PORT: Any (I recommend Vanilla/Chocolate DOOM) with my small dehacked modification
IWAD: DOOM2.WAD
Using modifications for the original iwads: allowed
Jumping and crouching: disallowed

Save more often!

https:// drive. google. com/file/d/1WXhiGBdZrlykaU7yn_sLGBhXi3UAlyX5/view?usp=share_link

please don't ban! 👏 I am making levels for 30 years old game

finite crag
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Does it work with PrBoom+?

tardy wind
minor fulcrum
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what's the best doom android port?

royal heron
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That is paid though

spice radish
minor fulcrum
narrow condor
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"Interesting but sucks" seems to be a common impression on a lot of maps.

royal heron
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True tbh

wanton lion
dense plinth
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I broke game

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I dunno what else I expected trying to load a heretic wad through doom

spice radish
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seeing that broken texture texture will never not be weird to me

forest zodiac
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looks like you're running in software mode, that fallback texture is light blue and white but it displays as gray in regular software mode due to the limited palette

dense plinth
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no that image is hardware accelerated

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and the sector light mode is vanilla

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I just have the tonemap selected to palette

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this is with tonemap turned off

next panther
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What is the right source port to play Doom on Nightmare? I would love to play that difficulty in the purest possible state.

tacit remnant
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Chocolate Doom or DSDA Doom wou be most authentic

next panther
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Thank you

finite crag
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I have really messed up configs for crispy doom

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I have 35 fps cap but I use widescreen
So it's like semi modern or something

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Idk it just feels too smooth without 35 fps for some reason

hexed escarp
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Dsda doom let’s you run it at your screens full resolution as well as other qol features but still unmodified gameplay

azure nimbus
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if you wanted too, you're free to run on small screen low res 35 Hz on dsda as well

finite crag
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heretic has a different format

dense plinth
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cool

finite crag
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i've watched so many videos about doom eternal, and i really want to play it but my pc is so shitty it can barely even run cities skylines on the lowest graphics setting

dapper flint
finite crag
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it can't run no matter how hard i try

finite crag
proud gate
atomic dust
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just as cursed as the purple and black missing textures used for source engine games

steel lion
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What would happen if i shoot a rocket to an enemy with their origin point inside of 4 blocks?

narrow condor
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Depends on the engine. I think there's a bug that makes the damage exponential for that edge case in the vanilla engine.

finite crag
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Coincident is a face rocket master

finite crag
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I played doom 2 map23 again on UV-Max, no saves

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Not as hard as i remember, but it still sucks

ivory jewel
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Doom is the Greatest’ ❤️🙌🔥

quartz vault
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Yes hail doom🙌

pale plaza
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In case anyone want to play Doom with the same kind of feeling we got from the 90s with antiquated hardware on crt monitors, there are some dosbox newer releases who use shaders to emulate those monitors scanlines and so on. one goes as far as even to emulate screen curvature. DosBox-Crt is the one that I use.

narrow condor
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Some source ports also have third-party 'CRT demake shaders', like GZDoom and Doom Retro.

dapper flint
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Still isn't the same

broken heron
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I find the slight visual upgrade of GZDoom weirdly does a better job of capturing how I thought it looked as a kid

dense plinth
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I just use GZDoom for everything

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And change settings to try and emulate chocolate doom as closely as possible

finite crag
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c r i s p y d o o m

dense plinth
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I didn't want to use crispy cause I still want the modding capabilities

dense plinth
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TNT Evilutions Super Secret level reminds me of Heretics first level

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with the water and wooden structures

hexed escarp
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I wish that there was a sourceport that could play gzdoom mods but still had demo compatibility

dense plinth
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demo compatibility?

azure nimbus
# dense plinth demo compatibility?

Demo compatability refers to the ability to record and play demo files. these files record your inputs during play. since doom is deterministic, replaying your inputs results in the exact same results. The idea is that these can be shared, so it's important that everyone's game engine is exactly the same. Someone playing true vanilla on dod, crispy, chocolate, dsda, or prboom, are all playing on engines that perfectly emulates vanilla doom(or is vanilla). So a demo would be identical. a but on gzdoom, it does not actually emulate vanilla exactly so nobody uses it for demos

dense plinth
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so like, the game playing itself?

vast reef
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yes, that's what demo files are for

tacit remnant
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Yeah it’s basically used for recording and replaying footage in order to verify speedruns and the like

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It’s harder to get away with cheating than if you just videoed the run

dense plinth
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ahh, interesting

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well I'm not a speedrunner so it doesn't bother me much

narrow condor
# vast reef not 2000?

Since there was no year 0 and calendars begin at 1, century and millennium reckoning begins from 1.
ie 1-100, 101-200 ... 1901-2000, 2001-2100.

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You can blame the Romans for that one.

jagged glade
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How many of you use gameplay mods?

vast reef
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me

tacit remnant
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I do not. I play custom campaigns a lot though

coarse cradle
finite crag
#

so many people use GZDoom

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I don't like it

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Even with Doom (strict) compatibility enabled

dense plinth
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that's about it

jagged glade
finite crag
#

Smoothdoom feels like the weapons are weaker and enemies are made of slime

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For me, atleast

dense plinth
dense plinth
finite crag
dense plinth
#

weapons felt the same to me

jagged glade
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Personally, I almost always play with the DAKKA mod

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Imagine Final Doomer or some other vanilla adjacent thing but with a hint of Russian Overkill

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I mean I do suck at DOOM so

dense plinth
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lol, to me Russian Overkill is the definition of "I found ITYTD too hard"

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so it just makes everything you have overpowered and makes the player practically unkillable with how much health you can have

jagged glade
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DAKKA is a lot more balanced than RO though and has some other options to balance it further. I like it because you can stack armor pickups now.

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I honestly hate how health and armor bonuses work in regular DOOM

dense plinth
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I like it tbh, there's a level of balance there

jagged glade
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Having to tip-toe around all the items in a specific way is really exhausting

dense plinth
#

wdym specific way?

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oh wait I get what you mean

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how the green and blue armours just set the value to 100% or 200% ignoring the smaller pickups you've found

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and the health kits

jagged glade
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Yup.

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DAKKA tweaks it a bit. I think it's still balanced, though.

dense plinth
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yeah, I don't really pay much attention to the smaller pickups tbh

jagged glade
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I highly recommend it.

dense plinth
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I mean I grab them but it's usually a subconscious thing to me

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I don't really care if they're contributing or not

jagged glade
#

I'm the opposite, I genuinely can't help but get neurotic about it

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Then again, I'm diagnosed autistic so...

dense plinth
#

that'd do it

jagged glade
#

Yeah, that figures. I'm playing the Vaccinated version of Valiant right now since I just can't cope with that shit.

narrow condor
#

Crumpets turns out to be pretty fun.

dapper flint
narrow condor
#

It's like Chord but much better designed (both visually and gameplay-wise) and with Ribbiks's signature puzzle style.

azure nimbus
#

Never heard that comparison, might have to check chord out then

narrow condor
#

You might end up a bit disappointed since it didn't age too well. The maps came out as standalone maps between 1997 and 2000.

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I only found out about it in the article Roots of Doom Mapping where it says Chord was influential on future map design because it popularised the tightly choreographed and merciless combat puzzle style.

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But I found the maps fun at least, if a bit awkward at times.

finite crag
#

Oldschool doom is always smth beautiful

finite crag
gusty falcon
#

Decided to pull high noon drifter out of my mod bag last night and honestly I feel better for it

It's kinda nice after things like brutal doom or treasure tech to have s mod that's refreshingly simple to play

ornate vortex
#

A lot of the fights are close encounter ones. Masquerade was a map I had a lot of trouble with on casual playthrough mainly for that reason

narrow condor
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I just finished it today after putting off the last two maps out of laziness. It was actually fairly doable on HMP but I wouldn't attempt it saveless.

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It certainly plays tighter than Chord and its other forerunners (at least the ones I've played).

ornate vortex
#

specifically with Crumpets

narrow condor
#

Ehh, I don't think I'm going to try UV now, at least until I decide to replay it.

ornate vortex
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Well, good luck if you ever do

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I'm currently trying to UV-Max speedrun through all the maps

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I'm already kinda stumped on map 4, however the time I am aiming for doesn't seem too bad

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Ancalagon got like 2:10, so I decided i'll try and aim for sub 2:30 since i'm always around 15 seconds slower

narrow condor
#

That sounds pretty tough.

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Good luck!

finite crag
#

Whats crumpets

ornate vortex
#

Ribbiks wad which has 9 maps, the first one is an intro map tho. I would actually recommend it if you wanna get yourself into Ribbiks territory or harder wads, since it is pretty challenging

finite crag
#

Ancient Aliens and Speed of Doom aren't challenging so i can't torture myself

ornate vortex
#

I'm currently doing random doom maps via speedrunning

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I'm challenging myself to YUM atm, and to get on par with the other records is damn tough

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I haven't seen anyone attempt a UV-Fast of any of the maps, so i'm going to snag a couple records for myself

dapper flint
#

Try alien vendetta ( with new midi) on uv plus. That's a solid challenge

dapper flint
tardy wind
finite crag
#

Playing doom 2 and I really like it so far but I don’t think large levels with loads of verticality work super well with how aiming works. Really annoying trying to kill these chaingun guys.

dapper flint
finite crag
#

I’m playing on Xbox so 💀

dapper flint
#

That's fair

dapper flint
finite crag
#

No I like keeping them off

azure nimbus
#

sometimes autoaim can make it easier to aim: think about how when aiming in 3d, the acceptable region to aim at shrinks when you're at certain angles(like if you're right under a tall wall where the enemy is on top). But in doom, that region is always the same

finite crag
#

Feels weird having them on personally

azure nimbus
#

crosshair is a lifesaver for the icon

dapper flint
finite crag
#

I see

#

Well thanks guess I’ll turn em on

dapper flint
#

No worries

azure nimbus
dapper flint
#

If he's just playing doom and 2 he should be fine when it comes to scanners at least

finite crag
#

Currently on a doom binge so after I’m done with 2 I’ll play 64

vast reef
#

play final doom

dapper flint
#

64 is a treat

hollow gulch
#

is Doom I still playable on the xbox one for multiplayer?

jagged glade
#

So, what's your favourite Doom frontend launchers? Does everyone still use ZDL?

forest zodiac
#

Doom Explorer

azure nimbus
jagged glade
#

I've been trying Doomrunner.

hollow gulch
wicked loom
#

I use DSDA doom if I run wads for the purpose of speedrunning and recording demos, GZdoom if I’m playing a wad or mod for fun.

red hull
#

hey, does anybody know how to get textures to work in classic doom editor? I use eureka doom editor and I'm having trouble with things running properly

vale gyro
#

me trying to make a doom custom weapon with a shitty laptop that can barely run gimp:

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hell, can’t even install gimp

vast reef
#

custom weapons were being made back in the early 2000s

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if you mean drawing the sprites, aseprite should probably suffice

ornate vortex
#

YUM UV-fast is a lot harder than I thought 😳

#

Map 1 I managed to complete only because I used Brendondle’s strategy to stun the arachnotrons. But i’m utterly stuck on map 2

vale gyro
#

but the laptop is so shitty it barely runs

finite crag
tardy wind
finite crag
#

im playing it at the moment

finite crag
# tardy wind it's ok <:Cacoawkward:810588211495043112>

I've played map01. It's pretty fun, and i like the new zombiemen sprites. There are two problems with it. 1: It has a sector which is tagged as a secret but it's not accessible. So getting 100% is impossible. 2:The shotgun is tucked away on the end of the map, so i got a little tired of pistoling every monster, and there's not enough ammo, so i had to kill the hell knight with the chaingun.

tardy wind
finite crag
finite crag
finite crag
#

i think it's set as a door and it doesn't open up

tardy wind
finite crag
#

no not that

finite crag
tardy wind
finite crag
#

oh

tardy wind
#

My WAD has many many tricks for Vanilla

pallid wigeon
#

Hello there doomers! I am playing classic doom games on my PC that runs Ubuntu. If you have questions about it how and why, you can ask about it here.

tired dawn
#

who tf are these "ex buddies" in doom rla monster pack?

#

it's a really op enemies that appeared everywhere

tired dawn
#

no ex buddies

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literally unplayable now

pallid wigeon
#

True enough, I could'nt get info on that, ask the editor, sorry.

finite crag
#

What sadistic fuck designed level 23

ornate vortex
#

that would be sandy petersen

finite crag
#

This one stretch with hell knights and chain gunners is brutal

pallid wigeon
#

For me that was the point where I wanted to be at the secret wolfeinstein level(s).

ornate vortex
finite crag
#

Why would you put a hell knight right in the middle of the path 😭😭😭

#

CMON

dapper flint
#

Because kill it

finite crag
#

Nevermind I figured it out

#

Was going the wrong way and didn’t realize

ornate vortex
#

Once you start playing the PWADs, you realise how easy Doom II actually is
And I find that weird seeing as like 2 years ago I was struggling with Plutonia

#

Nowadays i'm torturing myself with wads that have specifically challenging fights in them

dapper flint
#

Progress feels great

ornate vortex
#

It does

#

Wads like Rush and Crumpets really helped me get into harder wads

#

because I feel as if next year will be the year I start getting into Ribbiks territory

finite crag
#

I finished doom 2 last year, i played on the enhanced GOG version

#

then i watched a youtuber who played doom 2, and i didn't knew how he could look up and down

#

cus i couldn't

#

and i looked it up, it turned out he used GZDoom

#

i downloaded GZDoom, set it how i wanted, and i used that port until February

#

and i played a lot of wads with GZDoom limit removing compatibility

#

In february, i discovered that there's a source port called PrBoom+, and i wanted to try it out

#

So i tried it out, and from there i rarely use GZDoom

tardy wind
# finite crag doom 2 is dead easy after i played tons of wads

Cool story! dealguy
By the way, I am a supporter of either Vanilla Doom (absolute compatibility with EVERYTHING) or GZDoom (completely hands free, in UDMF mapping format). And in addition to the project that I suggested you for testing, still doing "Doom 3 with the dynamics of Doom 2" and there the focus is to make a good compromise between speed and abstractionism of the classic Doom and adequate realism of Doom 3.

finite crag
#

but it's categorized as different from classic and modern doom

#

so it's a different category

tardy wind
#

Yep

finite crag
#

I watched some video about doom 3, it seems like it's too dark and most of the enemies color palettes are just WHITE

#

but i'll maybe try it out someday

dapper flint
#

It's a fine game for sure

tardy wind
tardy wind
dapper flint
#

Oh ya I play with different mods every playthrough. Doing one that is supposed to increase survival horror aspects

tardy wind
#

My project DOOM 31 (like DOOM 3: 1)

finite crag
#

my design is tier F compared to these

ornate vortex
#

Not long ago I managed to casually beat Swim with the Whales (with saving)

finite crag
#

But i still struggled a bit with doom 1 ep 4 and sigil

ornate vortex
#

Episode 4 is only really tough for the first 2 maps

finite crag
ornate vortex
#

That's actually impressive, seeing as it's still very hard

finite crag
finite crag
ornate vortex
finite crag
#

oh my

#

i don't have the patience to try 13 hundred times

#

max a few hundred

ornate vortex
#

A lot of my speedruns do take a couple hundred attempts

#

usually around 300 on average

tardy wind
# finite crag my design is tier F compared to these

Can you show me your Doom stuff?
And you know, my flaw was that I was perfecting every room and my energy wasn't enough for everything else. Now I've changed tactics and this video will just be an example of what everything will look like in the finale. I was also forced to learn optimization methods, because my desires were sometimes crooked because of the shortcomings of GZDoom

dapper flint
#

Frands

finite crag
dapper flint
#

Because frands are forever

finite crag
#

oh fuck i didn't want to write this

#

sunder depression

ornate vortex
finite crag
#

i played sunder with savescum

#

but it was a while ago and i played the 2009 release

ornate vortex
#

same here, the only maps I didn't savescum were the first 3 maps

finite crag
#

i don't plan to play the rest of the sunder maps

finite crag
ornate vortex
#

Map 16 is brutal

finite crag
#

i watched decino's livestream

ornate vortex
#

But map 20, my god were some of those fights hard

finite crag
#

map19 is even harder

ornate vortex
#

I struggled with them both a lot tbh

#

the first couple fights in map 19 weren't so bad

finite crag
#

but man oh man the sunder maps are absolutely adorably beautiful

#

i don't know how people make these beautiful maps

#

if i try to create something beautiful in the builder, it just turns out to be a map which looks like Gene Bird made

narrow condor
#

Insane_Gazebo said he draws random geometric shapes and squiggles, then fills them in with verticality and textures, then puts in the rooms/platforms the actual gameplay takes place in.

#

From the automap you can kinda tell that the architecture/environment isn't actually that tightly coupled with the level design in most maps.

finite crag
#

yeah, i kinda spotted that

finite crag
#

i started playing crumpets

ornate vortex
#

just remember, it’s ribbiks

#

but other than that, it’s actually a really fun wad

narrow condor
#

It's actually pretty lenient for Ribbiks.

tacit remnant
#

I’m playing Sigil on Ultra Violonce (I played on HMP last time) and I forgot just how much Romero loves making you fight demons in very claustrophobic halls. I didn’t forget his love for evil traps though

tacit remnant
#

That sounds like pain.

dapper flint
#

It was

tacit remnant
#

I finally beat Abbadon’s Void. Having that much of the level going on in plain view of 2 cyberdemons you aren’t equipped to kill is a real dick move. Telefragging the more troublesome one was cathartic though

azure nimbus
#

it's cool to bait the 3rd one into the teleporter on uv+. That level is one of the hardest in the official/semiofficial category

hexed escarp
#

would it be possible to make a real physical sc-55 work with a windows 10 computer?

#

i probably wouldnt even want to do it, it just sounds cool

finite crag
tacit remnant
#

I know the walls are ribbed for my displeasure in the cyberdemon section

finite crag
#

btw i looked into valiant's 4th episode, i really like that skillsaw picked the color orange for hell and not red

vast reef
#

orange hell > red hell

#

or at least, red-orange hell

finite crag
vast reef
#

agreed

tacit remnant
#

I like when cool colors are used for Hell. Definitely not the default but it feels very distinct. In particular I like the Dante Alighieri style Hell where there’s distinct areas that are very very different from one another but are all their own flavors of inhospitable. Hence why I’m very happy The Ancient Gods went with a marsh full of blues and greens for the Hell level

finite crag
#

yeah, hell isn't just red

tacit remnant
#

The traditional fire and brimstone vision of Hell is solid but overused.

finite crag
#

and i'll use gothic textures like Scythe 2

tacit remnant
#

At some point I want to do a wad where the different circles of Hell are visited and they each get a completely different aesthetic and biome. A gothic dungeon area, a grey withered forest, a frozen fortress, and so on

#

And put all of the fire and brimstone in one section

finite crag
#

in scythe 1 there is snow in the last 2 maps, it's very strange that there's snow in hell

tacit remnant
#

In Dante’s Inferno, the lower circles of Hell are very cold, with the lowest circle, Betrayal, being completely frozen over, so there is a precedent

finite crag
#

interesting

tacit remnant
#

Dante’s Inferno also has a bleak forest full of sinners turned into trees, an ocean where sinners are left to repeatedly drown forever, and so on. Dante imagined some very creative punishments for the people in Hell

finite crag
#

many people imagine hell as just fire, despair, melting, red rocks, lava

#

but other themes fit hell very well

tacit remnant
#

Yup

#

Dante took the Greek mythology concept of damnation being specifically tailored to the sins of each damned person and ran with it

#

The only constant among ideas of Hell is punishment so there’s a lot of room for unique interpretations

dusty totem
#

Having to fist fight Annihilators in eviternity smh

#

Imma noclip to scavenge for ammo instead

glossy lagoon
#

Honestly, though, thinking about it, making a proper WAD based off of Dante's Inferno is a very enigmatic idea to me.

narrow condor
#

Dr Sleep tried something like that. With a lot of artistic liberty.

#

It didn't turn out very well and it was left unfinished.

finite crag
#

Despite its genericness different flavors of fire and brimstone hell are by far my favorite

#

Although I’m all on board with more unique hellish locales

#

I’m a sucker for the harsh red backdrops and occult imagery ngl

vast reef
#

oceans in hell are cool

#

i think hell forests are probably my favorite "alternate hell"

narrow condor
#

I like the gothic warped and overgrown marble and metal hellscapes.

tacit remnant
#

I think my favorite Hell biome is a dark forest or marsh. It’s not scary exactly but it’s a very good backdrop for a kind of quiet sadness that weighs down on everyone within. It can feel simultaneously empty and suffocating for an oppressive atmosphere. Oceanic environments have a similar appeal
In horror stories I love the idea of a very personal Hell (like the protagonist is tormented by reflections of their sins specifically), but of course that kind of thing isn’t really compatible with Doom.

vast reef
#

i'm pretty sure there's a wad like that, but i forgot

tacit remnant
#

Yeah that’s true. I think you’d also need to use resource deprivation to get the tone right

vast reef
#

yup

dusty totem
#

Are there any well balanced Project Brutality/Brutal Doom maps?

vast reef
#

idk any past e-day

jagged glade
#

Does anyone know any good custom HUD mods?

finite crag
#

Hell forests with dark red skies hit the spot

#

Classic Doom had some of that

vast reef
finite crag
#

I’m pretty sure in Dante’s inferno there’s trees that are actually people

vast reef
#

though i think i like grayer forests more

vast reef
#

dead marine

finite crag
#

Ok yeah I was right

“Dante describes a tortured forest infested with harpies, where the act of suicide is punished by encasing the offender in a tree, thus denying eternal life and damning the soul to an eternity as a member of the restless living dead, and prey to the harpies.”

#

Would post a picture but no image perms doomcry

jagged glade
#

Thanks looks cool!

finite crag
#

i tried going down map06 again

#

i don't have the ammo for the barons

#

died 2 times

narrow condor
finite crag
#

Doom 2 map eh

#

Can’t wait to get to it

narrow condor
#

It's in the first Community Chest, I believe.

#

It sticks out like a sore thumb in that it takes about as long to beat as the rest of the mappack combined.

finite crag
#

@narrow condor no please don't make me remember my 11 hours spent on that map

narrow condor
#

Hope you enjoyed the experience.

finite crag
#

7 hours on the first day

#

5 hours on the second

narrow condor
#

My first impression was that the fights aren't puzzles you need to solve in order to progress. The fights are glass shards you need to walk over to progress.

#

I decided not to finish it and watched an entire playthrough instead.

finite crag
#

i think i played it in september or october

#

and of course, back then i saved a lot on every map

#

i played that map, and then map30 after it and i never touched community chest 1 again

#

i don't know how i would success now

narrow condor
#

I interwove all four CCs so that I could balance the bad maps with the good ones. It was a good idea because it helped me avoid magnum opus fatigue.

finite crag
#

haven't played 2 and 4 yet

#

i know that 2 has that slimefall level

#

that mtpain27 likes so much

narrow condor
#

CC4 is very good. CC2 is a mixed bag but better than CC.

#

Mucus Flow is very similar to The Citadel at the Edge of Eternity in that it's an oppressive map produced by a twisted mind.

finite crag
#

oh so it's called the mucus flow

#

i didn't know what it's called

narrow condor
#

But at least it's well-designed and not intended to be sadistic as much as... well, oppressive.

finite crag
#

community chest gets better at the 3rd entry

#

Black Rain was a lovely beast

narrow condor
#

To get a better sense of BPRD's style, I recommend Equinox. It starves you and throws unorthodox combats at you. I see what he's going for but I personally hate it.

#

Yeah, Black Rain was great.

finite crag
narrow condor
#

I honestly don't think the effort is worth the experience, especially with the latter. The former is an interesting experience at least but watching a playthrough was enough for me.

narrow condor
#

Of course.

finite crag
#

I've tried MAP06 again, but i didn't have the ammo for the 2 barons at the lift door

narrow condor
#

It's one of my favourites. It's hard but in a very playful way.

#

What was that one called? Bad Reception?

finite crag
#

No that's map07

#

MAP06 is Painframe

#

with that small ass room

narrow condor
#

I'm trying to remember the layout.

finite crag
#

It's a tech room + a dance party room

narrow condor
#

Oh, the one with platforms around a "computer".

finite crag
#

now i got it on my 2nd try but i didn't have the ammo for the 2 barons at the exit door

finite crag
#

ok i watched the playthrough i try to finish map06 again

ornate vortex
#

My favourite ever map has to be Rush Map 12 (of course it is, the only wad I ever mention these days)

#

The map doesn't necessarily overwhelm you, nevertheless it's very hard, but the combat just flows really well with the map

finite crag
ornate vortex
#

Crumpets is a very fun mapset

#

Ribbiks is one of my favourite mappers because of his simplicity to make fights very difficult but also make the maps super detailed

ornate vortex
#

Map06 is where I started to struggle

narrow condor
#

I don't think the difficulty slope is too steep, truth be told.

#

Yeah, it's noticeable at M06.

ornate vortex
#

I struggled with maps 6, 7 and 8

narrow condor
#

I cheated a bit by looking up the secrets for the last map which made it a cakewalk.

ornate vortex
#

but then map 9 was actually a lot more manageable

#

The final fight is a bit of a scare but if you manage to circle around the pain elementals to the cells, you've basically beat the map

finite crag
#

now im struggling with map07 in going down

narrow condor
#

I really appreciated that there was a stash of cell packs in front of the exit, in case you wasted your BFG on lost souls but still want to get all kills.

finite crag
jagged glade
vast reef
narrow condor
#

It's strange, though. You'd think it'd at least get an honourable mention.

vast reef
#

i could've sworn it had an honorable mention, but i checked the doomwiki

narrow condor
#

Maybe it was appreciated years after its release.

#

Perhaps it'll appear in a future "top missed Cacowards" sequel list.

vast reef
#

hopefully

ornate vortex
#

I personally think the maps were really fun to play

#

And now there's Rush 2

finite crag
#

finally i finished going down map06

#

map07*

#

it's so nerveracking

#

i died a lot

ornate vortex
#

The mastermind is a shocker on map7 for going down

finite crag
#

i got her paralyzed with the revenants so she wasn't a problem for me

ornate vortex
#

true, but then you have to deal with all the revenants

finite crag
#

but i had just enough rockets

ornate vortex
jagged glade
ornate vortex
#

yes

finite crag
#

i finished map08

#

it was a lot easier than the previous two

#

i finished map09

#

a difficulty spike again, and i didn't got the secret, i just killed the amount of enemies i needed to get 100% kills, and i ran to the lift to finish the map. The map is too cramped and it was too crowded to spend 20 more minutes struggling your way to the secret

#

and now map10 oh no

#

i think i take a break

finite crag
#

guys i figured out a name to my wad's map15 which will have archviles haunting you

#

i don't know if it's on some website, i think i combined it with the perfect word

dapper flint
#

Herp attack

finite crag
#

Archytexture

#

Architexture, but with arch-viles, so, Archytexture

dapper flint
finite crag
#

don't steal it or the gnarled king will eat y-

#

@dapper flint

dapper flint
finite crag
finite crag
dapper flint
#

Noice

finite crag
dapper flint
#

No problem

finite crag
#

i finished going down map10

#

it's not that bad

#

if you manage to escape to the earlier part of the map in the final battle, it becomes easy

ornate vortex
#

Coincident got the first saveless run of Okuplok on ITYTD 😳

narrow condor
#

Goodness

ornate vortex
#

What a time to be in the doom community

narrow condor
#

Very impressive. I wonder if he's going to continue his strategy guide series.

finite crag
ornate vortex
#

I feel like UV-Max Okuplok is actually coming close

finite crag
#

and i stopped after the archvile corridors

ornate vortex
#

same here

#

the map is insanely hard

finite crag
#

like swim with the whales map02 without saves

#

uv-max

dapper flint
#

Don't have to go out your way for torture boys just play map 22 plutonia on uv plus

finite crag
dapper flint
ornate vortex
finite crag
#

its name is impossible mission but it isn't

dapper flint
#

Only one doom player ever in history has been able to beat map 22 plutonia uv plus fast. I know he's my buddy

finite crag
#

whats uv+

ornate vortex
#

basically solo-net

finite crag
#

oh

dapper flint
finite crag
#

multiplayer enemies

ornate vortex
#

The only map I have planned for solo-net is swim with the whales map 1

finite crag
ornate vortex
#

I think you type in the coop command

dapper flint
#

Just

finite crag
#

you launch the game and you write -solonet

ornate vortex
#

I use a GUI so I wouldn't know

dapper flint
#

If you're using zdl it's solo-net

ornate vortex
#

I thought it was -coop

finite crag
ornate vortex
#

I checked, and it literally is just "-solo-net"

dapper flint
#

That's it

finite crag
#

i thought it's -solonet not -solo-net

dapper flint
#

Hahahahaha

finite crag
#

because it looks strange with two "-"s

#

i don't know what's this symbol called

#

my native language is not english

ornate vortex
#

Me who has to tick a "solo-net" box on the GUI because i'm a macintosh user

#

It has a couple names I think

#

Dash is the one I know it as

finite crag
#

i looked it up

ornate vortex
#

It can also be known as a hyphen

finite crag
#

it has an other name

#

yeah hyphen

#

dash sounds really like the dash in PB or Doom Eternal

ornate vortex
#

Me who's still recovering from YUM speedruns

#

Some of those maps actually broke me

finite crag
#

whats YUM

ornate vortex
#

It's a short wad that just consists of one fight per map

finite crag
#

one fight can have 2000 enemies

ornate vortex
#

Oh, well most maps have a kill count of under 20

finite crag
ornate vortex
#

Small kill counts can be misleading

finite crag
#

20 archviles

#

20 cyberdemons

#

20 spiderdemons

#

with no ammo

ornate vortex
#

Was speedrunning through map 8, there's 15 monsters, 6 of which are revenants, 2 are arch viles, 1 is a cyberdemon and the rest are barons

#

I managed to beat the fight, but then you had to do a bit of platforming to finish off the level

finite crag
#

i try it out now

ornate vortex
#

And so I failed the platforming, 6 times

#

if you fall off, it's instant death

finite crag
#

oh no i have to use DSDA fuck

finite crag
#

and things in the distance look pixelated

ornate vortex
#

Idk if that's just software rendering or whether that's normal

#

For me i can see things pretty well from a distance

#

and I use OpenGL

finite crag
#

me too

#

i put the wad in the launcher

#

but it works with prboom

ornate vortex
#

You need MBF21

finite crag
#

i know

#

but dsda doom doesn't launch the wad

azure nimbus
# ornate vortex I thought it was -coop

there are two different parameters: -solo-net and -coop_spawns (yes with the hyphen on one and underscore on the other). solonet maintains the changes made for multiplayer: you can't pick up multiple weapons of the same type and weapons do not despawn after picked up and the doomguy face has a greenbackground as though you were player1. coopspawns simply spawns things with the multiplayer only flag

tepid tulip
#

I might wanna watch this whole thing but still impressive to do this saveless even if it's on ITYTD

dapper flint
#

Coins an ass but good for him. Great run

tepid tulip
#

Eh, there's some stuff I find funny that he has for videos and I did get inspired to play Plutonia with Corruption Cards bc I liked that series he had

#

I usually like watching Decino more

dapper flint
#

Oh I've had a ton of fun with corruption cards !

#

Gets wild with the just friends deck

tepid tulip
#

I've never done Plutonia bc I gotten filtered by Map02, but getting past that part I did find it fun even if it has its ghoulish traps

#

I really enjoy Aztec and the Dead Simple replacement (I might have really liked that Archvile teleport game before the end section) but I have yet to beat Map08

#

I've been, stuck there for a bit

finite crag
#

I’ve heard Evilution and Plutonia suck

cold haven
#

Hi

dapper flint
#

Poor things

tacit remnant
#

Plutonia kinda set the template for hard classic Doom. Plutonia itself is moderate difficulty but it demonstrates what the Doom 2 cast are capable of when placed intelligently with malicious intent

#

Also part of why Plutonia is considered moderate difficulty instead of fairly high difficulty is that its levels are pretty short

finite crag
#

Oh i played tnt map22 habitat

#

It sucks but it isn't long

#

TNT suffers from very long levels

#

Like Mill (which i don't like), or Central Processing (reused name + my favourite in tnt) or Administration Center (weird map with the most overused tracks in doom)

tepid tulip
#

And Plutonia really push off people who want to make difficult maps

tepid tulip
spice radish
#

It uses monsters much MUCH better

finite crag
#

I see

#

Are the master levels for doom 2 on consoles?

#

Oh nevermind

tepid tulip
#

I find Plutonia better in some parts like the maps

finite crag
tepid tulip
#

I like TNT Evilution for its own soundtrack

finite crag
#

Was curious because I didn’t see them in addons. Checked level select and found them there.

tepid tulip
#

But after watching Civvies videos on it, he is kinda right with how TNT can fall apart at times

#

I don't like Metal Works

spice radish
finite crag
#

Yeah they got pretty average reception

#

Idrc though the more content the better

#

Master levels
😭

narrow condor
#

There are literal thousands of mappacks on /idgames better than the master levels, so I wouldn't really worry about the scarcity of content.

finite crag
#

Don’t have that many options on consoles unfortunately

#

Just a lot of the big name mods like Sigil, Plutonia, and Evilution

narrow condor
#

Wait, they put the master levels on the consoles too?

azure nimbus
#

yes

finite crag
dense plinth
#

Master Levels came out with the Doomsday disk right?

narrow condor
#

That's just cruel.

#

In my opinion, they should just add more addons instead.

finite crag
#

The master levels that bad?

narrow condor
#

It's a mixed bag, some of them are okay for their time but others are lazily put together and outright untested.

azure nimbus
# narrow condor That's just cruel.

It's an impossible position for them imo: It's official content so they kinda have to include it in some capacity. But selling it separately would be embarrassing. But including it in the base game can turn away potential fans of custom content

narrow condor
#

Mm, fair point. Although I always worry that putting it in a very accessible place as if it's just a regular expansion of Doom 2 sours players from trying more maps.

azure nimbus
#

yeah exactly

narrow condor
#

Does a corpse get crushed if it's on a lift that's going down and its point of origin is between the lift and the platform? Or does it simply stay on the platform? I think it's the latter with Boom but not sure how the vanilla engine handles non-player actors on platform edges.

tacit remnant
#

Don’t bother with the Master Levels. Even on console you have dozens of better map sets thanks to addons

#

TNT, Plutonia, No Rest For The Living, No End In Sight, Deathless, and Sigil are all pretty good

#

And that’s not by any means exhaustive

finite crag
finite crag
ornate vortex
#

D5DA3 notifications be like PlasmaRifle

storm tapir
#

Civvie didn't even reach the maps full of dark cave tunnels to pad levels

#

He is going to absolutely destroy TNT on habitat and barons den

#

Or maybe TNT will have destroyed him by then

#

Actually after replaying TNT I'll give Habitat a pass just because you can skip the entire map and not suffer compared to the maps around it

finite crag
finite crag
#

at least Habitat isn't long

#

unlike Baron's Den

storm tapir
#

Tbh 100% in TNT is like begging to suffer

#

Especially blind

#

Don't some secrets need vile jumps lol

azure nimbus
storm tapir
#

Yeah good luck finding stuff like that without help/cheats/editors

finite crag
#

Yellow key

ornate vortex
#

2 more maps to UV-Max for YUM until I can upload the runs

#

Maps 3 and 4 are the only ones I haven't done yet to this date

gusty falcon
#

Finally decided to sub to David and damn there's a rabbit hole i learned about

Like him being they author of bd lite and vulkan inc

#

He also gets alot of new mappers in the door, beautiful

young sleet
#

Have you seen this interview with American McGee?! He chats about id Software, DOOM, Qauke, and of course Alice games! https://www.youtube.com/watch?v=ADpXfOlS_HE

American McGee is a hugely respected video game designer who created the infamous Alice titles. He started his career in gaming at id Software, working on numerous DOOM and Quake games. Out of the blue he got sacked, which led him to join EA and fall down the rabbit hole to create the highly acclaimed American McGee's Alice!

American reflects o...

▶ Play video
narrow condor
#

Oh, Patreon links aren't allowed here either, huh.

#

Anyway, you can google 'American McGee end of the adventure' to find his last post on Alice, published about ten days ago.

#

tl;dr: EA doesn't want to make another Alice game but doesn't want to sell the IP rights to American either so he's completely abandoning the Alice series.

finite crag
ornate vortex
#

One more map to go for YUM

#

Just finished map 4

ornate vortex
#

I've also decided that i'm gonna eventually UV-Max Heartland, whether it's via speedrunning or via commentary idk

#

I've downloaded the eternity engine and set it up to my preference

#

Do i speedrun it, or do I do a casual playthrough and then commentate over it like i have done with Rush 2?

narrow condor
#

I prefer the latter myself but both are fun to watch.

formal monolith
#

Alice: Asylum is under development right?

clever drift
formal monolith
#

Ah yeah seems so, was just this week announced

#

That's really sad to hear

#

If only Bethesda could get the rights from EA

dapper flint
finite crag
#

E3M6 has no right having this many cacodemons and lost souls

ornate vortex
#

I feel like Rush map 3 should've been called "oops all revenants" instead of "frozen tech"

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There's 172 revenants on ultra violence INVULNERABILITY

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It makes up like 50% of the monster count

ornate vortex
#

Maybe someday i'll speedrun heartland in the future

finite crag
dense plinth
#

na E4M2 is

empty comet
#

Hello, I have been looking at the Valiant megawad for Doom II for a while. It has been my goal ever since I started playing Doom roughly 1 year ago but every time I try it on Hurt me Plenty I ragequit. So, I was looking for a few people to join/help me get through this. I was thinking of having a session every weekend or so. If your are interested please ping/dm me. Looking forward to some co-op!

tulip estuary
#

Do you get no rest for the living if you buy doom 2 on ps4?

finite crag
dense plinth
#

I wasn't being serious when I said it

finite crag
dense plinth
#

I know, episode 4 is the worst of Doom 1

#

it's just not much fun to play

finite crag
#

e4m3 and e4m8 are average, and the rest is just ridiculously bad

dapper flint
#

Probably nostalgia though

cyan oyster
#

My favorite would be episode 2

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I wasn’t a really big fan of episode 4, especially E4M2

marsh sand
#

I wish there was a doom wad were you could run the internet inside doom, it's for a joke.

tulip estuary
marsh sand
tulip estuary
#

Wtf is AO3

finite crag
#

no not that

#

i somehow imagined an E after O

marsh sand
#

noooo

#

archive of our own

#

it's the web test now i guess

#

so we have doom, bad apple and now ao3

#

basically you read fanfiction on it

finite crag
#

Thy Flesh Consumed is cool because it’s ridiculously evil on UV

#

Like it’s so malicious it’s not fun to play, but I can respect it too

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Also playing through Doom 1 really makes me miss the super shotgun

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And the pain elementals were a lesser evil somehow

pallid wigeon
finite crag
#

I’ll do that once I get my PC shipped up

#

Stuck on consoles atm

dapper flint
#

One of us

remote wolf
#

i got a question is it possible to get zdoom on switch

tacit remnant
#

No. Just the official Unity port. It’s a decent port though.

remote wolf
#

god fucking damn it

#

they should make a zdoom play in browser thing man

tacit remnant
#

ZDoom isn’t made or owned by Id or its parent companies, so that’s not happening

#

The Unity port is more faithful to the original DOS version anyway. Not as faithful as Chocolate Doom but still

vale gyro
#

even then

#

ZDoom would not really run well on a browser in my opinion

peak bison
#

I like doom

tacit remnant
#

Same

vale gyro
#

same bro

glossy lagoon
#

Why is it so annoying to download Sigil?

glossy lagoon
#

There are several different WADS of varying forms within the files of the game, and yet GZDoom chooses to recognsie none of them!

halcyon willow
#

what?

#

sigil plays fine on gzdoom

tacit remnant
#

Do you have it linked to Doom 1?

halcyon willow
#

there are files in sigil that are specific comaptibilty patches for playing on vanilla ports

tacit remnant
#

You need the appropriate IWAD to run a PWAD like Sigil

glossy lagoon
#

IWAD?

halcyon willow
#

yeah gotta run it on doom 1

glossy lagoon
#

So, just the regular DOOM1?

#

Not built off of Ultimate DOOM?

halcyon willow
#

iwad is the core game asserts. doom1, doom2, plutonia, tnt are all iwads

#

custom content is a pwad

dapper flint
halcyon willow
#

that runs over the top of the iwad

halcyon willow
dapper flint
#

How that hasn't been removed ill never know

glossy lagoon
#

I'm looking at the instructions provided by Sigil's download, and I think I see the issue; I don't seem to have the SIGIL_SHREADS folder.

#

OH

#

JUST REALISED WHAT IT MEANT

ornate vortex
#

just completed YUM.wad except the secret maps coolcaco

#

another wad ticked off my to do list

#

My personal comments for it are that if anyone wants to get good at movement and projectile dodging, as well as planning strategies for fights, i'd highly recommend YUM

#

or if you wanna get better at movement/platforming, then try NoMo

finite crag
#

Romero must’ve been possessed by the devil when designing E4M2

#

Seriously what the fuck

tacit remnant
#

Lol. Apparently he made it in something like 6 hours

finite crag
#

I know he placed those barons with malicious intent

tacit remnant
#

Have you played Sigil yet?

finite crag
#

That part in the level where you find the blue key is like the worst thing ever

finite crag
vale gyro
#

I hate E4

finite crag
#

Is sigil good?

vale gyro
#

this is the millionth time I’ve said this

#

E4 is a piece of shit

tacit remnant
#

Sigil is good but it’s fairly sadistic

finite crag
#

I like E4 for the most part but M2 is the worst

vale gyro
#

Sigil, is actually easier and looks better in my opinion (havent finished it though)

tacit remnant
#

Sigil is visually amazing

vale gyro
#

still

#

I hope E4 burns in hell

#

I’ll never like that Episode

tacit remnant
#

But Sigil also has a cyberdemon maze with narrow corridors and ribbed walls

vale gyro
#

even if you gave me 50% of Elon’s worth

#

hell, give me a country and I’ll still not like it

finite crag
#

I’m saving so I can’t imagine completing TFC with only pistol starts

tacit remnant
#

I recommend playing Sigil on HMP

finite crag
#

Yeah I will

#

I always play on HMP first

tacit remnant
#

I’m playing it on UV now and it’s suffering

finite crag
#

Gives me a feeling of the map and let’s me have some fun

#

On my first run through E4 I did bump the difficulty down from HMP because it was kicking my ass

#

But I didn’t even know sprinting was a thing until E4M2 MaledictPog

tacit remnant
#

Lol

finite crag
#

I’m very smart

tacit remnant
#

Sigil on UV has more cyberdemons than all 4 official episodes combined. Not kidding

finite crag
#

Oh

tacit remnant
#

ESM5, Abbadon’s Void, has 2 cyberdemons with a clear view of much of the level and you’re not really expected to fight them

vale gyro
#

sorry Molly

#

idfk what happened there lmao

#

I literally scrolled

tacit remnant
#

ESM6, Unspeakable Persecution, has the aforementioned cyberdemon maze where if you bump into the wall while dodging you probably won’t be able to dodge the next rocket

vale gyro
#

Discord on iPadOS has always been wack

tacit remnant
#

IDK what you’re talking about tbh

vale gyro
#

Discord decided to randomly start a call with ya

#

the IOS version is completely fine for the most part

#

the iPadOS version is a pain in the ass to deal with

tacit remnant
#

Oh I don’t think it connected anyway

#

Anyway John Romero likes cyberdemons almost as much as he likes not giving the player much room to maneuver

vale gyro
#

agreed

finite crag
#

How do I go fast enough to get the E4M3 skip

vale gyro
#

I have limited knowledge of E4 in general

#

so, that’s really all I got

finite crag
#

Ok I finished E4 on UV

#

Honestly after the first 2 levels it really wasn’t that difficult

#

Liked a lot of the maps

#

Funny how the spider mastermind gets 2 underwhelming boss fights though

#

This was better than the episode 3 boss at least

tacit remnant
#

Doom 2 demotes her to a normal enemy for a reason

misty loom
#

i am about to do the cyberden level in the plutonia experiment

#

but the thing is, i'm going to be fighting all 4 cyberdemons at once because im deranged enough to do that

#

wait wheres the fourth cyberdemon