#classic-doom
1 messages · Page 21 of 1
or if somebody somehow merges them into classic doom
ooo sounds nice
I heard about Eviternity, i didn't play it yet
Also Eviternity’s final episode is a heaven area
yeah, i know
especially MAP26
i think it'll burn my game xd
especially if i don't turn off high quality resize
eviternity should be compatible with EOA right?
what's EOA
embers of armageddon. its doom 2016 in classic doom
there's an eternal version too. it's quite nice
i think so
but eviternity changes the pistol's fire rate, so the pistol may be glitched with EOA @coarse cradle
aight
wont really use the pistol tho since pretty sure it's removed for the eternal version
in doom unbroken (doom eternal weapons, etc. for classic doom) there is the pistol which is unused in doom eternal
damn i might get it sometime
damn it
does anyone know why some wads work but others dont
like the only wads that seem to be working are the main ones
what does it say?
but i think the compatibility you're using isn't the wad's default
what source port are you using?
"the execution could not continue"
GZDOOM
R_installSprite : Sprite BSPI frame A is missing rotations
ask it on doomworld, or search it on google
aight
they say it has something to do with the sprite name
thing is idk how to deal with that if i didnt even create the sprites
like the end of the name should be 0
huh
how do i set it
in GZDoom, in the options, search "Compatibility"
and there you should be able to set it to MBF
wdym "in" gzdoom?
sorry im a bit new to modding so
in properties right?
damn im confused
aight
how do i boot it up without a wad?
just click on it then select the iwad
whatever
does the change affect ZDL
ZDL is just a launcher, the sourceport doesn't affect it
oh then damn
if you use boom, you can write -complevel 11 in the command parameter, but in GZDoom i dunno
the problem mightve been the launcher so imma just drag the EOA files with the eviternity
okay
How does doom render flats
I understand how it renders walls but how does it do flats
The following are the best doom modifications I know of, regardless of time period: sunlust, speed of doom, revilution, scythe 2, alien vendetta, going down, elementalism, ashes 2063, total chaos, reelism 2, Wolfendoom, and blade of agony. This list includes wads and total conversions. I haven’t found a good list, so here you go.
If you're looking for more, I recommend checking out the Cacowards.
Ashes is very good yeah
What's your favourite weapon? Mine is Plasma Gun, it's the most satisfying of the weapons for me other than the super shotgun
ssg
i honestly never use plasma gun as much when i get bfg cause i wanna save ammo for it
SSG is my bread and butter.
rl, ssg
and bfg if we include power weapons
I like BFG from a technical standpoint because it's got such unique mechanics.
Do the cyberdemon rockets and player rockets deal the same damage?
cyberdemon rockets deal a bit more damage
Blast or impact?
uhh
in total
in total it deals more damage
i don't know if which is dealing how much damage
I have a very important question
I want to play some custom music onto GZDOOM while playing any wad
Can you use the changemus command to change said music
And do I need to have a folder within GZDOOM and then it can access it there?
MP3s iirc
this is for changing music of a level to a track from a different level
so unless that midi is apart of the wad, it won’t change
Ah okay
I don't want to change the music inside the wad btw, I want to play music independent from the wad
The easiest way would be to mute the in-game music and play your preferred music with an external audio player.
Yes, they're identical.
Yeah I think that's ideal
I do want to record myself playing a wad on OBS so I don't know how to play the external music (like I'm gonna use foobar2000 to play it independently)
and obviously not gonna use copyrighted music, I'm more likely gonna play game music mainly
I don't know what you're using to record but that should be doable with a mixer.
OBS is the thing I'm gonna be using to record myself playing Doom, I can add the music player on a separate window but I don't know how I can mix it
You can mix it but I don't have the knowledge to do that
That's what I'm saying
Well right now I'm researching how to do it so I can play some music while doing some stuff
s l a d e
Slade is fine but I think I already gotten my stuff prepared with OBS anyways
you can modify synthdoom with your own music
it'll work with any wad
they are exactly the same. @finite crag is wrong. They're the same projectile https://doomwiki.org/wiki/Rocket
But if you are shooting a cyberdemon it will take less damage than it does to you since it doesn’t take blast damage
Why does the Chaingun Bob's chaingun sound like the shotgun?
You mean the former commando?
If so, the shotgunner and the chaingunner simply have the same attack sounds. Probably out of laziness convenience.
I thought they made it the shotgun sounds cause it sounded more like
Loud
It’s the same chaingun so it would be weird if it sounded different in your hands
I had a thought the other day that there is an enemy that uses every type of projectile doomguy can, except one which the BFG shot
Imagine a BFG enemy
has anyone ever been so cruel to create a super shotgunner enemy type?
Yes. They show up sometimes. in deadliest demolition, they are extremely prevalent. That wad is vanilla too with many dehacked changes. I recommend checking it out
aight ty
Yeah in custom enemies I actually found the BFG Commando
have you seen it in a vanilla or boom wad? I actually don't know if that can be done outside of gzdoom or maybe mbf
I think a game with more advanced AI could make it cool, but it's hard to imagine it being balanced in doom lol
I've come to have a love hate relationship with secrets
on one hand, they provide bonus resources and can hide neat easter eggs
on the other hand, they're secret
so I usually have to look up where they are cause I likely won't find them on my own
which is the whole point of them
I believe skillsaw used this sprite in Lunatic
I could see BFG guys working in Dehacked vanilla if used very sparingly and maybe making the ball travel a little slower than the player BFG so the player has more opportunity to evade
I'm glad to say I have beaten my record of getting deeper into Plutonia from Map02 being my roadblock on HMP
it really is a buzz kill wad honestly, but I do respect it and if I'm gonna be a better player I must play it and beat it eventually
I really do like Aztec, even if it had a disgusting Archvile trap but regardless it was a very well designed map
Already a top contender for favorite Plutonia map
Caged made me confused, claustrophobic and mildly annoyed
I wouldn't try to say it's a bad map bc it felt like it knew what monsters needed to be placed and the fact it being pretty limited in space
I can't dislike the thought process on it
Ghost Town is well, hitscan hell
Caged is fucking horrible with fast monsters
You come off the starting lift and immediately lose like half your health to hitscanners
HMP was kicking my ass on that level
I think I died three times there
Or four actually
I can't say it's a horribly designed stage, they knew what they were designing, it was too strategically placed to infuriate you
Even if this level has tons of medkits doesn't help that the start is challenging
Map07 of Plutonia, was honestly pretty fun and a better Dead Simple
Maybe that Archvile teletag section was pretty funny and cool to figure out how to tackle it on the fly
I did almost leave out of there with barely health bc of that last section
Personally I’d rather play Dead Simple 100 times pistol start on UV with fast monsters then play Caughtyard 10 times
Maybe bc I'm playing on HMP it isn't as horrifying as UV
But I can definitely see where you're coming from
I mean it's Plutonia
Yeah the rocket launcher replaces the SSG in usefulness especially in that map
Yeah
Oh do the weapons and stuff change from HMP to UV?
I'd probably assume monsters obviously
Like damage values? No I think only thing that changes across difficulties is enemy aggression and how fast there attacks are
No, the only thing that changes from HMP to UV is how many enemies there are. Damage, aggression, speed etc. don't change at all.
I was asking about weapon placement changing, maybe I misunderstood what you meant
That's on me tho
ITYTD has halved enemy damage and double ammo. Nightmare has double ammo but fast and respawning monsters.
Obviously HMP and UV would have different monster placements
Enemy placement goes: ITYTD (fewest enemies), HNTR + HMP (same number), UV + NM (most enemies)
I know that difficulty is well, the baby mode of the game
And Nightmare, can people beat Plutonia on Nightmare?
Respawning Archviles in MAP11 is just evil
I know it's a notorious mapset, but I wouldn't put it past the community to have beaten it
I have yet to reach hunted but
Does HMP have less Archviles?
Plutonia is pretty baseline difficulty for user-made maps
Good FUCKING luck
It definitely isn’t the hardest by todays standards but it’s still rather difficult
It's definitely the hardest official mapset by quite a margin
I also failed to also mention I'm playing with Corruption Cards (with final Doomer) 
But it still hands me my ass
Dear god
I only survived as much as I could bc I try to expect the unexpected
And hide as much as I could
Like I won't lie I'm doing a lot better than I expected on Plutonia in a blind run
Oh and Plutonia with Corruption Cards was just for fun but gotten inspired by Coincidents video
I should run Plutonia again. I was proud of myself for beating Thy Flesh Consumed on UV but I know beating Plutonia is a whole nother thing
Like tbh, if I were to beat Hunted, I can definitely try to
I mean you get an SSG, and the SSG is a trusty weapon
Yeah but being chased down by an Archvile (sometimes multiple) in tight narrow spaces with no cover is brutal
Yeah that's the problem
Hunted is designed in a way to really make you lose your mental fortitude
You're not just facing the archviles in an open space, it's a disorienting maze and the music on top of that will tick you as well
I only say I might be confident in beating it bc of getting an SSG
But it needs to take some practice
I will definitely get floored for the first few times
It is a maze afterall
An ugly one at that, I'm lucky I did prepare a bit with Dean of Doom's reviews as well
I'll say at least it's not on UV, so there might be less Archviles
But not to the point where it'll be easy either
Welp, it's actually uniform from HMP and UV
cring.
There are probably more Doom players right now than ever was in the 21st century.
yep
I think there are exactly as many doom players now as the 21st century
there are millions of people who play classic doom with new mods/wads
still
i think they meant that within the 21st century, there are more doom players at this moment than there were at any moment in the past
Within the interval beginning from 01 January 2001 up until this point. ;-P
We could probably go farther back, since the Doom boom had abated by the time Quake 2 and Unreal came out, but that's not as dramatic as saying 'the 21st century'.
i think so many people likes The Chasm because decino likes it lol
I'm all about map 29. Personally I felt that was one of the more challenging doom 2 nightmare maps
Map29 is challenging on regular UV too
I present you a demo version of the wad, which consists of 8 passable maps. I'm waiting for your feedback, friends.
SOURCE PORT: Any (I recommend Vanilla/Chocolate DOOM) with my small dehacked modification
IWAD: DOOM2.WAD
Using modifications for the original iwads: allowed
Jumping and crouching: disallowed
Save more often!
https:// drive. google. com/file/d/1WXhiGBdZrlykaU7yn_sLGBhXi3UAlyX5/view?usp=share_link
please don't ban! 👏 I am making levels for 30 years old game
Will try tomorrow
Does it work with PrBoom+?
yes. it compatible even with DOS DOOM
what's the best doom android port?
Probably Delta Touch
That is paid though
Watched a video by Karl Jobst about speedruns done on that map. Super interesting but the map still sucks
ty
"Interesting but sucks" seems to be a common impression on a lot of maps.
True tbh
well, i have hope on the world
I broke game
I dunno what else I expected trying to load a heretic wad through doom
seeing that broken texture texture will never not be weird to me
looks like you're running in software mode, that fallback texture is light blue and white but it displays as gray in regular software mode due to the limited palette
no that image is hardware accelerated
and the sector light mode is vanilla
I just have the tonemap selected to palette
this is with tonemap turned off
What is the right source port to play Doom on Nightmare? I would love to play that difficulty in the purest possible state.
Chocolate Doom or DSDA Doom wou be most authentic
Thank you
I have really messed up configs for crispy doom
I have 35 fps cap but I use widescreen
So it's like semi modern or something
Idk it just feels too smooth without 35 fps for some reason
Chocolate doom is 100% as close to vanilla as possible on modern windows, crispy doom is modified chocolate with slight qol features like uncapped fps widescreen and twice the og resolution but fully unmodified gameplay
Dsda doom let’s you run it at your screens full resolution as well as other qol features but still unmodified gameplay
if you wanted too, you're free to run on small screen low res 35 Hz on dsda as well
uhm
heretic has a different format
cool
Not the squares !
i've watched so many videos about doom eternal, and i really want to play it but my pc is so shitty it can barely even run cities skylines on the lowest graphics setting
It's pretty well optimized I'd give it a go on low
it can't run no matter how hard i try
it says error getphysicaldevicefeatures2

this is so cursed
just as cursed as the purple and black missing textures used for source engine games
What would happen if i shoot a rocket to an enemy with their origin point inside of 4 blocks?
Depends on the engine. I think there's a bug that makes the damage exponential for that edge case in the vanilla engine.
you become coincident
Coincident is a face rocket master
I played doom 2 map23 again on UV-Max, no saves
Not as hard as i remember, but it still sucks
In case anyone want to play Doom with the same kind of feeling we got from the 90s with antiquated hardware on crt monitors, there are some dosbox newer releases who use shaders to emulate those monitors scanlines and so on. one goes as far as even to emulate screen curvature. DosBox-Crt is the one that I use.
Some source ports also have third-party 'CRT demake shaders', like GZDoom and Doom Retro.
Still isn't the same
I find the slight visual upgrade of GZDoom weirdly does a better job of capturing how I thought it looked as a kid
I just use GZDoom for everything
And change settings to try and emulate chocolate doom as closely as possible
c r i s p y d o o m
I didn't want to use crispy cause I still want the modding capabilities
TNT Evilutions Super Secret level reminds me of Heretics first level
with the water and wooden structures
I wish that there was a sourceport that could play gzdoom mods but still had demo compatibility
demo compatibility?
not 2000?
Demo compatability refers to the ability to record and play demo files. these files record your inputs during play. since doom is deterministic, replaying your inputs results in the exact same results. The idea is that these can be shared, so it's important that everyone's game engine is exactly the same. Someone playing true vanilla on dod, crispy, chocolate, dsda, or prboom, are all playing on engines that perfectly emulates vanilla doom(or is vanilla). So a demo would be identical. a but on gzdoom, it does not actually emulate vanilla exactly so nobody uses it for demos
so like, the game playing itself?
yes, that's what demo files are for
Yeah it’s basically used for recording and replaying footage in order to verify speedruns and the like
It’s harder to get away with cheating than if you just videoed the run
Since there was no year 0 and calendars begin at 1, century and millennium reckoning begins from 1.
ie 1-100, 101-200 ... 1901-2000, 2001-2100.
You can blame the Romans for that one.
ahh
How many of you use gameplay mods?
me
I do not. I play custom campaigns a lot though
i mean lots of ppl mod doom1 now no?
Yeye
so many people use GZDoom
I don't like it
Even with Doom (strict) compatibility enabled
I use smoothdoom weapons only
that's about it
I thought Smooth Doom had a Monsters Only variant but that was it?
Smoothdoom feels like the weapons are weaker and enemies are made of slime
For me, atleast
I don't remember seeing a monsters only varient on the download screen, but maybe I just missed it
yeah for me the smooth enemies just felt weird, hence why I only play with the weapons only version
I tried smoothdoom, it feels like the weapons are weak
weapons felt the same to me
Personally, I almost always play with the DAKKA mod
Imagine Final Doomer or some other vanilla adjacent thing but with a hint of Russian Overkill
I mean I do suck at DOOM so
lol, to me Russian Overkill is the definition of "I found ITYTD too hard"
so it just makes everything you have overpowered and makes the player practically unkillable with how much health you can have
DAKKA is a lot more balanced than RO though and has some other options to balance it further. I like it because you can stack armor pickups now.
I honestly hate how health and armor bonuses work in regular DOOM
I like it tbh, there's a level of balance there
Having to tip-toe around all the items in a specific way is really exhausting
wdym specific way?
oh wait I get what you mean
how the green and blue armours just set the value to 100% or 200% ignoring the smaller pickups you've found
and the health kits
yeah, I don't really pay much attention to the smaller pickups tbh
I highly recommend it.
I mean I grab them but it's usually a subconscious thing to me
I don't really care if they're contributing or not
I'm the opposite, I genuinely can't help but get neurotic about it
Then again, I'm diagnosed autistic so...
that'd do it
Yeah, that figures. I'm playing the Vaccinated version of Valiant right now since I just can't cope with that shit.
Crumpets turns out to be pretty fun.
I don't remember the exact source but apparently the shotgun reload is slightly slower. The animations if anything can be a issue but doesn't make the weapons weaker
It's like Chord but much better designed (both visually and gameplay-wise) and with Ribbiks's signature puzzle style.
Never heard that comparison, might have to check chord out then
You might end up a bit disappointed since it didn't age too well. The maps came out as standalone maps between 1997 and 2000.
I only found out about it in the article Roots of Doom Mapping where it says Chord was influential on future map design because it popularised the tightly choreographed and merciless combat puzzle style.
But I found the maps fun at least, if a bit awkward at times.
Oldschool doom is always smth beautiful
I know that it doesn't make them weaker, but they feel like they are weaker
Decided to pull high noon drifter out of my mod bag last night and honestly I feel better for it
It's kinda nice after things like brutal doom or treasure tech to have s mod that's refreshingly simple to play
It's harder than Chord imo. But that's mainly due to Ribbiks limiting the player's movements. The main gimmick of Crumpets overall is constricted gameplay. The maps are smaller and the monster count is less than 100 for most maps.
A lot of the fights are close encounter ones. Masquerade was a map I had a lot of trouble with on casual playthrough mainly for that reason
I just finished it today after putting off the last two maps out of laziness. It was actually fairly doable on HMP but I wouldn't attempt it saveless.
It certainly plays tighter than Chord and its other forerunners (at least the ones I've played).
Hurt Me Plenty is fairly similar to UV I think
specifically with Crumpets
Ehh, I don't think I'm going to try UV now, at least until I decide to replay it.
Well, good luck if you ever do
I'm currently trying to UV-Max speedrun through all the maps
I'm already kinda stumped on map 4, however the time I am aiming for doesn't seem too bad
Ancalagon got like 2:10, so I decided i'll try and aim for sub 2:30 since i'm always around 15 seconds slower
Whats crumpets
Ribbiks wad which has 9 maps, the first one is an intro map tho. I would actually recommend it if you wanna get yourself into Ribbiks territory or harder wads, since it is pretty challenging
Then i'll play it tomorrow
Ancient Aliens and Speed of Doom aren't challenging so i can't torture myself
I'm currently doing random doom maps via speedrunning
I'm challenging myself to YUM atm, and to get on par with the other records is damn tough
I haven't seen anyone attempt a UV-Fast of any of the maps, so i'm going to snag a couple records for myself
Try alien vendetta ( with new midi) on uv plus. That's a solid challenge
Is that solo net?
Yeah man
I'm waiting😜
Playing doom 2 and I really like it so far but I don’t think large levels with loads of verticality work super well with how aiming works. Really annoying trying to kill these chaingun guys.
If you get a sourceport like gz doom you can enable freelook
I’m playing on Xbox so 💀
That's fair
Do you have crosshairs enabled ?
No I like keeping them off
sometimes autoaim can make it easier to aim: think about how when aiming in 3d, the acceptable region to aim at shrinks when you're at certain angles(like if you're right under a tall wall where the enemy is on top). But in doom, that region is always the same
Feels weird having them on personally
crosshair is a lifesaver for the icon
Have them on for controllers for a few reasons. For your problem they will turn red in unity when a shot is lined up
No worries
I think that only works if autoaim would kick in. But you can still hit enemies out of autoaim range
If he's just playing doom and 2 he should be fine when it comes to scanners at least
Currently on a doom binge so after I’m done with 2 I’ll play 64
play final doom
64 is a treat
is Doom I still playable on the xbox one for multiplayer?
local only
So, what's your favourite Doom frontend launchers? Does everyone still use ZDL?
Doom Explorer
I'm still loyal to ZDL 3-1.1. Works for whatever port you want
I've been trying Doomrunner.
ah ok thanks. i still see the leaderboards up, they look to stand the test of time
I use DSDA doom if I run wads for the purpose of speedrunning and recording demos, GZdoom if I’m playing a wad or mod for fun.
hey, does anybody know how to get textures to work in classic doom editor? I use eureka doom editor and I'm having trouble with things running properly
me trying to make a doom custom weapon with a shitty laptop that can barely run gimp:
hell, can’t even install gimp
coding it shouldn't require a good laptop at all
custom weapons were being made back in the early 2000s
if you mean drawing the sprites, aseprite should probably suffice
YUM UV-fast is a lot harder than I thought 😳
Map 1 I managed to complete only because I used Brendondle’s strategy to stun the arachnotrons. But i’m utterly stuck on map 2
actually never needed decorate for this
but the laptop is so shitty it barely runs
fuck i forgot
it's ok 
im playing it at the moment
I've played map01. It's pretty fun, and i like the new zombiemen sprites. There are two problems with it. 1: It has a sector which is tagged as a secret but it's not accessible. So getting 100% is impossible. 2:The shotgun is tucked away on the end of the map, so i got a little tired of pistoling every monster, and there's not enough ammo, so i had to kill the hell knight with the chaingun.
Thank you, I hope it gets even more interesting.
- Which sector? I checked - everything is 100% passable.
- After opening the large doors leading to the base, you can see the chaingun on the floor. In front of the ambush in the Server Room are both magazines for the gun, and a box of bullets
the sector in the starting area behind the chaingun and green armor cloeset
Shotgun is secret for MAP01
i know
Hmmm. Is it so narrow?
i think it's set as a door and it doesn't open up
look: https ://media.discordapp.net/attachments/662375349627256836/1096434265052413973/image.png?width=594&height=676
no not that
behind the chaingun & bluearmor closet, there is a sector which is tagged as a secret but it isn't accessible
it was fixed: dummy sector wasn't joined with main sector
oh
I tried and got 100% sec
My WAD has many many tricks for Vanilla
Hello there doomers! I am playing classic doom games on my PC that runs Ubuntu. If you have questions about it how and why, you can ask about it here.
who tf are these "ex buddies" in doom rla monster pack?
it's a really op enemies that appeared everywhere
True enough, I could'nt get info on that, ask the editor, sorry.
What sadistic fuck designed level 23
of doom 2?
that would be sandy petersen
This one stretch with hell knights and chain gunners is brutal
For me that was the point where I wanted to be at the secret wolfeinstein level(s).
Wait till you go into the room with all the pain elementals
Because kill it
Once you start playing the PWADs, you realise how easy Doom II actually is
And I find that weird seeing as like 2 years ago I was struggling with Plutonia
Nowadays i'm torturing myself with wads that have specifically challenging fights in them
Progress feels great
It does
Wads like Rush and Crumpets really helped me get into harder wads
because I feel as if next year will be the year I start getting into Ribbiks territory
doom 2 is dead easy after i played tons of wads
I finished doom 2 last year, i played on the enhanced GOG version
then i watched a youtuber who played doom 2, and i didn't knew how he could look up and down
cus i couldn't
and i looked it up, it turned out he used GZDoom
i downloaded GZDoom, set it how i wanted, and i used that port until February
and i played a lot of wads with GZDoom limit removing compatibility
In february, i discovered that there's a source port called PrBoom+, and i wanted to try it out
So i tried it out, and from there i rarely use GZDoom
Cool story! 
By the way, I am a supporter of either Vanilla Doom (absolute compatibility with EVERYTHING) or GZDoom (completely hands free, in UDMF mapping format). And in addition to the project that I suggested you for testing, still doing "Doom 3 with the dynamics of Doom 2" and there the focus is to make a good compromise between speed and abstractionism of the classic Doom and adequate realism of Doom 3.
I think doom 3 is a kind of a modern era
but it's categorized as different from classic and modern doom
so it's a different category
Yep
I watched some video about doom 3, it seems like it's too dark and most of the enemies color palettes are just WHITE
but i'll maybe try it out someday
It's a fine game for sure
Played it at 20 times with some mods. I love it
You may check this video
https:// youtu. be/encTGE9DOBs
Oh ya I play with different mods every playthrough. Doing one that is supposed to increase survival horror aspects
My project DOOM 31 (like DOOM 3: 1)
Cool!
my design is tier F compared to these
Yep, i've played through some really hard wads casually
Not long ago I managed to casually beat Swim with the Whales (with saving)
But i still struggled a bit with doom 1 ep 4 and sigil
Episode 4 is only really tough for the first 2 maps
I've beaten map01 and map02 without saving, UV-Max, i didn't start MAP03 yet
yeah
Oh wow, map 2 without saves?!
That's actually impressive, seeing as it's still very hard
And the first two maps are the second and third worst in ep 4, in my opinion
It took like 70 attempts or smth
It took me 1300 attempts to get a completed uv max speedrun of Rush Map 11
A lot of my speedruns do take a couple hundred attempts
usually around 300 on average
Can you show me your Doom stuff?
And you know, my flaw was that I was perfecting every room and my energy wasn't enough for everything else. Now I've changed tactics and this video will just be an example of what everything will look like in the finale. I was also forced to learn optimization methods, because my desires were sometimes crooked because of the shortcomings of GZDoom
i send you a friend request
Frands
why heart when thumbsup
Because frands are forever
the gnarled king will eat you
oh fuck i didn't want to write this
sunder depression
The Sunder references are getting out of hand 
same here, the only maps I didn't savescum were the first 3 maps
i don't plan to play the rest of the sunder maps
i'm very afraid of MAP16 and 19
Map 16 is brutal
i watched decino's livestream
But map 20, my god were some of those fights hard
map19 is even harder
I struggled with them both a lot tbh
the first couple fights in map 19 weren't so bad
but man oh man the sunder maps are absolutely adorably beautiful
i don't know how people make these beautiful maps
if i try to create something beautiful in the builder, it just turns out to be a map which looks like Gene Bird made
Insane_Gazebo said he draws random geometric shapes and squiggles, then fills them in with verticality and textures, then puts in the rooms/platforms the actual gameplay takes place in.
From the automap you can kinda tell that the architecture/environment isn't actually that tightly coupled with the level design in most maps.
yeah, i kinda spotted that
i started playing crumpets
It's actually pretty lenient for Ribbiks.
I’m playing Sigil on Ultra Violonce (I played on HMP last time) and I forgot just how much Romero loves making you fight demons in very claustrophobic halls. I didn’t forget his love for evil traps though
You should see it on plus fast
That sounds like pain.
It was
I finally beat Abbadon’s Void. Having that much of the level going on in plain view of 2 cyberdemons you aren’t equipped to kill is a real dick move. Telefragging the more troublesome one was cathartic though
it's cool to bait the 3rd one into the teleporter on uv+. That level is one of the hardest in the official/semiofficial category
would it be possible to make a real physical sc-55 work with a windows 10 computer?
i probably wouldnt even want to do it, it just sounds cool
E5M6's last section will be the worst
I know the walls are ribbed for my displeasure in the cyberdemon section
btw i looked into valiant's 4th episode, i really like that skillsaw picked the color orange for hell and not red
red looks very good for hell, but orange is better
agreed
I like when cool colors are used for Hell. Definitely not the default but it feels very distinct. In particular I like the Dante Alighieri style Hell where there’s distinct areas that are very very different from one another but are all their own flavors of inhospitable. Hence why I’m very happy The Ancient Gods went with a marsh full of blues and greens for the Hell level
yeah, hell isn't just red
The traditional fire and brimstone vision of Hell is solid but overused.
In my wad, in the hell episode, i'll use the red color but i'll add some new red hell textures that spice things up a bit
and i'll use gothic textures like Scythe 2
At some point I want to do a wad where the different circles of Hell are visited and they each get a completely different aesthetic and biome. A gothic dungeon area, a grey withered forest, a frozen fortress, and so on
And put all of the fire and brimstone in one section
in scythe 1 there is snow in the last 2 maps, it's very strange that there's snow in hell
In Dante’s Inferno, the lower circles of Hell are very cold, with the lowest circle, Betrayal, being completely frozen over, so there is a precedent
interesting
Dante’s Inferno also has a bleak forest full of sinners turned into trees, an ocean where sinners are left to repeatedly drown forever, and so on. Dante imagined some very creative punishments for the people in Hell
many people imagine hell as just fire, despair, melting, red rocks, lava
but other themes fit hell very well
Yup
Dante took the Greek mythology concept of damnation being specifically tailored to the sins of each damned person and ran with it
The only constant among ideas of Hell is punishment so there’s a lot of room for unique interpretations
Having to fist fight Annihilators in eviternity smh
Imma noclip to scavenge for ammo instead
I mean, tbf, there is a decent amount of precedent for that w/in the Bible, so it's not the least accurate depiction possible.
Honestly, though, thinking about it, making a proper WAD based off of Dante's Inferno is a very enigmatic idea to me.
Dr Sleep tried something like that. With a lot of artistic liberty.
It didn't turn out very well and it was left unfinished.
Despite its genericness different flavors of fire and brimstone hell are by far my favorite
Although I’m all on board with more unique hellish locales
I’m a sucker for the harsh red backdrops and occult imagery ngl
oceans in hell are cool
i think hell forests are probably my favorite "alternate hell"
I like the gothic warped and overgrown marble and metal hellscapes.
I think my favorite Hell biome is a dark forest or marsh. It’s not scary exactly but it’s a very good backdrop for a kind of quiet sadness that weighs down on everyone within. It can feel simultaneously empty and suffocating for an oppressive atmosphere. Oceanic environments have a similar appeal
In horror stories I love the idea of a very personal Hell (like the protagonist is tormented by reflections of their sins specifically), but of course that kind of thing isn’t really compatible with Doom.
unless you have a story behind it
i'm pretty sure there's a wad like that, but i forgot
Yeah that’s true. I think you’d also need to use resource deprivation to get the tone right
yup
Are there any well balanced Project Brutality/Brutal Doom maps?
idk any past e-day
Does anyone know any good custom HUD mods?
Yeah same
Hell forests with dark red skies hit the spot
Classic Doom had some of that
this person gets it
I’m pretty sure in Dante’s inferno there’s trees that are actually people
though i think i like grayer forests more
Ok yeah I was right
“Dante describes a tortured forest infested with harpies, where the act of suicide is punished by encasing the offender in a tree, thus denying eternal life and damning the soul to an eternity as a member of the restless living dead, and prey to the harpies.”
Would post a picture but no image perms 
Thanks looks cool!
A map that truly embodies this eternal damnation is The Citadel at the Edge of Eternity. It's a very sadistic map that's not only punishing but clearly conveys its intent: It hates your guts, denies you any joy and wants to wear you down until you give up your Sisyphean effort to beat the map.
It's in the first Community Chest, I believe.
It sticks out like a sore thumb in that it takes about as long to beat as the rest of the mappack combined.
@narrow condor no please don't make me remember my 11 hours spent on that map
Hope you enjoyed the experience.
i struggled with it for two days
7 hours on the first day
5 hours on the second
My first impression was that the fights aren't puzzles you need to solve in order to progress. The fights are glass shards you need to walk over to progress.
I decided not to finish it and watched an entire playthrough instead.
community chest 1 was one the earliest megawads i played
i think i played it in september or october
and of course, back then i saved a lot on every map
i played that map, and then map30 after it and i never touched community chest 1 again
i don't know how i would success now
I interwove all four CCs so that I could balance the bad maps with the good ones. It was a good idea because it helped me avoid magnum opus fatigue.
i've played community chest 1 and 3
haven't played 2 and 4 yet
i know that 2 has that slimefall level
that mtpain27 likes so much
CC4 is very good. CC2 is a mixed bag but better than CC.
Mucus Flow is very similar to The Citadel at the Edge of Eternity in that it's an oppressive map produced by a twisted mind.
But at least it's well-designed and not intended to be sadistic as much as... well, oppressive.
To get a better sense of BPRD's style, I recommend Equinox. It starves you and throws unorthodox combats at you. I see what he's going for but I personally hate it.
Yeah, Black Rain was great.
i want to try out The Mucus Flow and CATEOE but i'm so lazy it takes me a week to get to it
I honestly don't think the effort is worth the experience, especially with the latter. The former is an interesting experience at least but watching a playthrough was enough for me.
Have you played Going Down?
Of course.
I've tried MAP06 again, but i didn't have the ammo for the 2 barons at the lift door
It's one of my favourites. It's hard but in a very playful way.
What was that one called? Bad Reception?
I'm trying to remember the layout.
It's a tech room + a dance party room
Oh, the one with platforms around a "computer".
A while ago i tried it, i died like 20 times
now i got it on my 2nd try but i didn't have the ammo for the 2 barons at the exit door
but on MAP22 that central lift is... uhmm... yeah... that
ok i watched the playthrough i try to finish map06 again
finally #screenshots @narrow condor
My favourite ever map has to be Rush Map 12 (of course it is, the only wad I ever mention these days)
The map doesn't necessarily overwhelm you, nevertheless it's very hard, but the combat just flows really well with the map
i started playing crumpets, it's pretty fun so far
Crumpets is a very fun mapset
Ribbiks is one of my favourite mappers because of his simplicity to make fights very difficult but also make the maps super detailed
The first couple maps of crumpets aren't so bad
Map06 is where I started to struggle
I don't think the difficulty slope is too steep, truth be told.
Yeah, it's noticeable at M06.
I struggled with maps 6, 7 and 8
I cheated a bit by looking up the secrets for the last map which made it a cakewalk.
but then map 9 was actually a lot more manageable
The final fight is a bit of a scare but if you manage to circle around the pain elementals to the cells, you've basically beat the map
now im struggling with map07 in going down
I really appreciated that there was a stash of cell packs in front of the exit, in case you wasted your BFG on lost souls but still want to get all kills.
... #screenshots
Rush? Never heard. Did that win a Cacoward?
didn't win a cacoward
It's strange, though. You'd think it'd at least get an honourable mention.
same
i could've sworn it had an honorable mention, but i checked the doomwiki
Maybe it was appreciated years after its release.
Perhaps it'll appear in a future "top missed Cacowards" sequel list.
hopefully
Rush is very well known in the community, but it is very weird it wasn't a runner up for the cacoward
I personally think the maps were really fun to play
And now there's Rush 2
The mastermind is a shocker on map7 for going down
i got her paralyzed with the revenants so she wasn't a problem for me
true, but then you have to deal with all the revenants
yeah, i almost died
but i had just enough rockets
I finished all the 6 current maps available for Rush 2 and I haven't been able to UV-Max speedrun Rush map 12 yet
Rush by someone named "Archi" in 2014 I assume?
yes
i finished map08
it was a lot easier than the previous two
i finished map09
a difficulty spike again, and i didn't got the secret, i just killed the amount of enemies i needed to get 100% kills, and i ran to the lift to finish the map. The map is too cramped and it was too crowded to spend 20 more minutes struggling your way to the secret
and now map10 oh no
i think i take a break
guys i figured out a name to my wad's map15 which will have archviles haunting you
i don't know if it's on some website, i think i combined it with the perfect word
Herp attack
No, it is:
Archytexture
Architexture, but with arch-viles, so, Archytexture
Hey!!! That's an epic name bro! Well done
Never as long as you let me test it
i didn't even start map03 yet lol
but i'll let you test it
Noice
you mind if i send you a friend request
No problem
i finished going down map10
it's not that bad
if you manage to escape to the earlier part of the map in the final battle, it becomes easy
Coincident got the first saveless run of Okuplok on ITYTD 😳
It had to be done. That which once seemed impossible is now accomplished. This is the world's first non-TAS single-segment MAX run of Okuplok on the I'm Too Young To Die difficulty setting. Even though most of the tricks and strategies used here are feasible on Ultra-Violence, some of the later fights are a pure RNG grind, especially the Crossfi...
Goodness
What a time to be in the doom community
Very impressive. I wonder if he's going to continue his strategy guide series.
yeah, i watched it
I feel like UV-Max Okuplok is actually coming close
i actually played okuplok once
and i stopped after the archvile corridors
i tried so many torture maps
like swim with the whales map02 without saves
uv-max
Don't have to go out your way for torture boys just play map 22 plutonia on uv plus
i didn't play plutonia yet
Possible Mission?
impossible*
Not possible at that point
It's not impossible, I beat that map twice before
its name is impossible mission but it isn't
Only one doom player ever in history has been able to beat map 22 plutonia uv plus fast. I know he's my buddy
whats uv+
basically solo-net
oh
100% playthrough of Plutonia's twenty-second map on UV-Plus from a Pistol Start, with fast monsters.
Port: PRBooM+ (UPMAPINFK Fork)
Wad: PLUTONIA.wad
Complevel: Final Doom (-4)
Mods used:
Plutonia Midi-https://www.jamespaddockmusic.com/doo...
Grey Hud-https://forum.zdoom.org/viewtopic.php...
Minor Sprite Fixing Project-https://forum.zdoom.org...
multiplayer enemies
The only map I have planned for solo-net is swim with the whales map 1
but how you can enable multiplayer enemies
I think you type in the coop command
Just
you launch the game and you write -solonet
I use a GUI so I wouldn't know
?
If you're using zdl it's solo-net
I thought it was -coop
i'm using zdl
I checked, and it literally is just "-solo-net"
That's it
i thought it's -solonet not -solo-net
Hahahahaha
because it looks strange with two "-"s
i don't know what's this symbol called
my native language is not english
Me who has to tick a "solo-net" box on the GUI because i'm a macintosh user
It has a couple names I think
Dash is the one I know it as
i looked it up
It can also be known as a hyphen
it has an other name
yeah hyphen
dash sounds really like the dash in PB or Doom Eternal
whats YUM
It's a short wad that just consists of one fight per map
one fight can have 2000 enemies
Oh, well most maps have a kill count of under 20
then why did it broke you
Small kill counts can be misleading
Was speedrunning through map 8, there's 15 monsters, 6 of which are revenants, 2 are arch viles, 1 is a cyberdemon and the rest are barons
I managed to beat the fight, but then you had to do a bit of platforming to finish off the level
i try it out now
oh no i have to use DSDA fuck
i don't like DSDA because it's the same as PrBoom+ but it doesn't have the high quality resize option
and things in the distance look pixelated
Idk if that's just software rendering or whether that's normal
For me i can see things pretty well from a distance
and I use OpenGL
me too
@ornate vortex #screenshots
i put the wad in the launcher
but it works with prboom
You need MBF21
there are two different parameters: -solo-net and -coop_spawns (yes with the hyphen on one and underscore on the other). solonet maintains the changes made for multiplayer: you can't pick up multiple weapons of the same type and weapons do not despawn after picked up and the doomguy face has a greenbackground as though you were player1. coopspawns simply spawns things with the multiplayer only flag
It had to be done. That which once seemed impossible is now accomplished. This is the world's first non-TAS single-segment MAX run of Okuplok on the I'm Too Young To Die difficulty setting. Even though most of the tricks and strategies used here are feasible on Ultra-Violence, some of the later fights are a pure RNG grind, especially the Crossfi...
I might wanna watch this whole thing but still impressive to do this saveless even if it's on ITYTD
Coins an ass but good for him. Great run
Eh, there's some stuff I find funny that he has for videos and I did get inspired to play Plutonia with Corruption Cards bc I liked that series he had
I usually like watching Decino more
Oh I've had a ton of fun with corruption cards !
Gets wild with the just friends deck
I've never done Plutonia bc I gotten filtered by Map02, but getting past that part I did find it fun even if it has its ghoulish traps
I really enjoy Aztec and the Dead Simple replacement (I might have really liked that Archvile teleport game before the end section) but I have yet to beat Map08
I've been, stuck there for a bit
I’ve heard Evilution and Plutonia suck
Hi
Plutonia kinda set the template for hard classic Doom. Plutonia itself is moderate difficulty but it demonstrates what the Doom 2 cast are capable of when placed intelligently with malicious intent
Also part of why Plutonia is considered moderate difficulty instead of fairly high difficulty is that its levels are pretty short
Oh i played tnt map22 habitat
It sucks but it isn't long
TNT suffers from very long levels
Like Mill (which i don't like), or Central Processing (reused name + my favourite in tnt) or Administration Center (weird map with the most overused tracks in doom)
What? Both are good
And Plutonia really push off people who want to make difficult maps
Yeah nowadays we have much more harder stuff than Plutonia
Evilution has a lot of levels with bad design. Plutonia is just hard and has far better map design
It uses monsters much MUCH better
I find Plutonia better in some parts like the maps
Yes but why
I like TNT Evilution for its own soundtrack
Was curious because I didn’t see them in addons. Checked level select and found them there.
But after watching Civvies videos on it, he is kinda right with how TNT can fall apart at times
I don't like Metal Works
Not a fan of the Master Levels
Yeah they got pretty average reception
Idrc though the more content the better
Master levels
😭
There are literal thousands of mappacks on /idgames better than the master levels, so I wouldn't really worry about the scarcity of content.
Don’t have that many options on consoles unfortunately
Just a lot of the big name mods like Sigil, Plutonia, and Evilution
Wait, they put the master levels on the consoles too?
yes
Yeah. When starting a new game you can either pick the main campaign or the master levels.
Master Levels came out with the Doomsday disk right?
The master levels that bad?
It's a mixed bag, some of them are okay for their time but others are lazily put together and outright untested.
It's an impossible position for them imo: It's official content so they kinda have to include it in some capacity. But selling it separately would be embarrassing. But including it in the base game can turn away potential fans of custom content
Mm, fair point. Although I always worry that putting it in a very accessible place as if it's just a regular expansion of Doom 2 sours players from trying more maps.
yeah exactly
Does a corpse get crushed if it's on a lift that's going down and its point of origin is between the lift and the platform? Or does it simply stay on the platform? I think it's the latter with Boom but not sure how the vanilla engine handles non-player actors on platform edges.
Don’t bother with the Master Levels. Even on console you have dozens of better map sets thanks to addons
TNT, Plutonia, No Rest For The Living, No End In Sight, Deathless, and Sigil are all pretty good
And that’s not by any means exhaustive
TNT suffers from long levels. Plutonia levels are fairly short
Some of them are really good (example: MAP19: Black Tower) but others are so bad that TNT laughs at them (Chris Kile levels)
D5DA3 notifications be like 
Civvie didn't even reach the maps full of dark cave tunnels to pad levels
He is going to absolutely destroy TNT on habitat and barons den
Or maybe TNT will have destroyed him by then
Actually after replaying TNT I'll give Habitat a pass just because you can skip the entire map and not suffer compared to the maps around it
TNT destroyed Civvie
Yeah, but who go for 100%, they fucked up
at least Habitat isn't long
unlike Baron's Den
Tbh 100% in TNT is like begging to suffer
Especially blind
Don't some secrets need vile jumps lol
map15 has two monsters that never wake up unless you push a caco above them so you can do the rocket infinite height trick
Yeah good luck finding stuff like that without help/cheats/editors
Yellow key
2 more maps to UV-Max for YUM until I can upload the runs
Maps 3 and 4 are the only ones I haven't done yet to this date
Green Pink Rubbish is a very stylized arena map by JJBOREN, and is part of Demons Ripped My Flesh! https://www.doomworld.com/forum/topic/133775-demons-ripped-my-flesh-udmf-episode-for-doom-2/
Join or view the request list:
http://doom.teamouse.net/request
http://doom.teamouse.net/list
Title artwork by https://twitter.com/foxboy83arts
My visual...
Finally decided to sub to David and damn there's a rabbit hole i learned about
Like him being they author of bd lite and vulkan inc
He also gets alot of new mappers in the door, beautiful
Have you seen this interview with American McGee?! He chats about id Software, DOOM, Qauke, and of course Alice games! https://www.youtube.com/watch?v=ADpXfOlS_HE
American McGee is a hugely respected video game designer who created the infamous Alice titles. He started his career in gaming at id Software, working on numerous DOOM and Quake games. Out of the blue he got sacked, which led him to join EA and fall down the rabbit hole to create the highly acclaimed American McGee's Alice!
American reflects o...
Oh, Patreon links aren't allowed here either, huh.
Anyway, you can google 'American McGee end of the adventure' to find his last post on Alice, published about ten days ago.
tl;dr: EA doesn't want to make another Alice game but doesn't want to sell the IP rights to American either so he's completely abandoning the Alice series.
McGee's maps destroyed me on fast monsters
I've also decided that i'm gonna eventually UV-Max Heartland, whether it's via speedrunning or via commentary idk
I've downloaded the eternity engine and set it up to my preference
Do i speedrun it, or do I do a casual playthrough and then commentate over it like i have done with Rush 2?
I prefer the latter myself but both are fun to watch.
Alice: Asylum is under development right?
man
I thought they shut it down?
Ah yeah seems so, was just this week announced
That's really sad to hear
If only Bethesda could get the rights from EA
Need to try it with psx ce
E3M6 has no right having this many cacodemons and lost souls
I feel like Rush map 3 should've been called "oops all revenants" instead of "frozen tech"
There's 172 revenants on ultra violence 
It makes up like 50% of the monster count
I've also come to the conclusion that i'm going to do commentary videos of Heartland
Speedrunning it might come as a big task for me, since the wad is fairly tough and the last few levels on casual playthrough take 30 minutes to beat. Plus I did a quick statistics sample in order to see what the majority of people wanted, and about 80% of people preferred commentary videos
Maybe someday i'll speedrun heartland in the future
E3M6 has rights being the best map in Ultimate doom
na E4M2 is
Hello, I have been looking at the Valiant megawad for Doom II for a while. It has been my goal ever since I started playing Doom roughly 1 year ago but every time I try it on Hurt me Plenty I ragequit. So, I was looking for a few people to join/help me get through this. I was thinking of having a session every weekend or so. If your are interested please ping/dm me. Looking forward to some co-op!
Do you get no rest for the living if you buy doom 2 on ps4?
E4M1 and E4M2 are the second and third worst maps in ep4
I wasn't being serious when I said it
In my opinion - Episode 4 best map: E4M7, 2nd best map: E4M8, hardest map: E4M6, worst map(s): E4M1 & E4M6 (that's how bad episode 4 is, it has two worst maps)
E4M7 is good, but it's the only good map in ep 4 in my opinion
e4m3 and e4m8 are average, and the rest is just ridiculously bad
Seriously? Always had a good time with thy flesh
Probably nostalgia though
My favorite would be episode 2
I wasn’t a really big fan of episode 4, especially E4M2
I wish there was a doom wad were you could run the internet inside doom, it's for a joke.
Doom inside doom inside doom x♾️
i mean yeah but that wont run AO3
Age Of Empires 3 i think
no not that
i somehow imagined an E after O
noooo
archive of our own
it's the web test now i guess
so we have doom, bad apple and now ao3
basically you read fanfiction on it
Thy Flesh Consumed is cool because it’s ridiculously evil on UV
Like it’s so malicious it’s not fun to play, but I can respect it too
Also playing through Doom 1 really makes me miss the super shotgun
And the pain elementals were a lesser evil somehow
If you like to experimenting with the SSG in doom 1 you should check out any version of the Playstation Doom (Mods, or something else). It includes Ultimate Doom & Doom 2 either, with the same weapons.
One of us
No. Just the official Unity port. It’s a decent port though.
ZDoom isn’t made or owned by Id or its parent companies, so that’s not happening
The Unity port is more faithful to the original DOS version anyway. Not as faithful as Chocolate Doom but still
I like doom
Same
same bro
Why is it so annoying to download Sigil?
There are several different WADS of varying forms within the files of the game, and yet GZDoom chooses to recognsie none of them!
Do you have it linked to Doom 1?
there are files in sigil that are specific comaptibilty patches for playing on vanilla ports
You need the appropriate IWAD to run a PWAD like Sigil
IWAD?
yeah gotta run it on doom 1
iwad is the core game asserts. doom1, doom2, plutonia, tnt are all iwads
custom content is a pwad
Unless you have default texture filtering on...
that runs over the top of the iwad
vaseline mode
How that hasn't been removed ill never know
I'm looking at the instructions provided by Sigil's download, and I think I see the issue; I don't seem to have the SIGIL_SHREADS folder.
OH
JUST REALISED WHAT IT MEANT
just completed YUM.wad except the secret maps 
another wad ticked off my to do list
My personal comments for it are that if anyone wants to get good at movement and projectile dodging, as well as planning strategies for fights, i'd highly recommend YUM
or if you wanna get better at movement/platforming, then try NoMo
Romero must’ve been possessed by the devil when designing E4M2
Seriously what the fuck
Lol. Apparently he made it in something like 6 hours
I know he placed those barons with malicious intent
Have you played Sigil yet?
That part in the level where you find the blue key is like the worst thing ever
I will after finishing Thy Flesh Consumed on UV
I hate E4
Is sigil good?
Sigil is good but it’s fairly sadistic
I like E4 for the most part but M2 is the worst
Sigil, is actually easier and looks better in my opinion (havent finished it though)
Sigil is visually amazing
But Sigil also has a cyberdemon maze with narrow corridors and ribbed walls
even if you gave me 50% of Elon’s worth
hell, give me a country and I’ll still not like it
I’m saving so I can’t imagine completing TFC with only pistol starts
I recommend playing Sigil on HMP
I’m playing it on UV now and it’s suffering
Gives me a feeling of the map and let’s me have some fun
On my first run through E4 I did bump the difficulty down from HMP because it was kicking my ass
But I didn’t even know sprinting was a thing until E4M2 
Lol
I’m very smart
Sigil on UV has more cyberdemons than all 4 official episodes combined. Not kidding
Oh
ESM5, Abbadon’s Void, has 2 cyberdemons with a clear view of much of the level and you’re not really expected to fight them
ESM6, Unspeakable Persecution, has the aforementioned cyberdemon maze where if you bump into the wall while dodging you probably won’t be able to dodge the next rocket
Discord on iPadOS has always been wack
IDK what you’re talking about tbh
Discord decided to randomly start a call with ya
the IOS version is completely fine for the most part
the iPadOS version is a pain in the ass to deal with
Oh I don’t think it connected anyway
Anyway John Romero likes cyberdemons almost as much as he likes not giving the player much room to maneuver
agreed
How do I go fast enough to get the E4M3 skip
I’m guessing SR50
I have limited knowledge of E4 in general
so, that’s really all I got
Ok I finished E4 on UV
Honestly after the first 2 levels it really wasn’t that difficult
Liked a lot of the maps
Funny how the spider mastermind gets 2 underwhelming boss fights though
This was better than the episode 3 boss at least
Doom 2 demotes her to a normal enemy for a reason