#classic-doom
1 messages Ā· Page 20 of 1
Damn, that's actually very useful.
The pistol was originally going to be a rifle but it was changed before the release. The player sprite is still depicted as carrying a rifle.
i think it was a better decision to change the rifle to pisotl
pistol
I agree. I think it directly led to the modern FPS arsenal of melee + pistol + main arm + specialised weapons.
the rifle is much more powerful and i don't think it's good to start with a bit powerful weapon
You can just make the rifle a sucky weapon. Quake 3 gives you a roundsaw gauntlet and a machine gun as the starting weapons and the machine gun is so weak that it's borderline useless. (It's only good for sniping.)
Yeah
the pistol is a lame weapon, but it makes more sense to start with it because it's the basic weapon of all of the shooter games (except doom eternal)
Doom > Doom 2
yeah
doom 1 was so much better in music and level design
1 thing is wrong with it: it doesn't have the super shotgun
The only things I like about Doom 2: super shotgun, new enemies and more modding supporting
Hot shit take if there ever was one
what?
Naw baron railguns take on 2016 was way worse
I stopped reading the nonsense a while back. Can't imagine why he's there
Hola
Doom 1 is better than Doom 2 by a mile. Doom 2 starts good as Doom 1 but then it starts to have worse levels
Not a fan of doom 2 map 29? Even with its banger of a midi and absolutely brutal gameplay?
Definetely not a fan of gimmicky level design
With those underwhelming City levels
Doom 2 feels like a mod, I like it but it definetely is worse than Doom 1
We all know why it turned out that way, most of the levels were made by Sandy Petersen
I think the majority of fans will agree doom 1 has amazing map design. But that's one aspect. 2 introduced some great things and for that I have to say it comes on top.
Nice wiki awnser
Sandy isn't bad but some levels feels like something made as a filler
100 percent agree dooms levels are overall more memorable and fun.
My greatest issue in doom 2 are just the levels, overall it's good because of the addition of more enemies and super shotgun
Definitely. I think I've put more hours into sigil than anything else at this point
Isn't sigil made only with Doom 1 iwad? I don't think Romero put things from Doom 2
Yeah all doom 93 I believe the orginal plan for sigil 2 was doom 2 assets but he decided to stick to doom 93
I don't understand why Romero didn't want to put Doom 2 things in Sigil
Some of the levels are fine but there are lot more levels with questionable level design then Doom 1
Nirvana š
Chasm and most of the city levels lol
When I first played Doom 2 I was excited for City Levels
Then I played them, at first I didn't even know those were levels set in a city
Looked like a city when I was a kid hahaha
the chasm can go fuck itself in the deepest place of hell, in the boiler room of hell
DOOM 1 is full of gimmicky level design. see: all of episode 3
Limbo can fuck right off
which is a shame because limbo looks cool and is a good idea
just poorly executed
and unholy cathedral
and hell keep
and slough of despair
and fortress of mystery
and refinery
and-
I actually like Slough of Despair except for the stupid lost souls at the end
Bruh
Itās quick but makes you feel very very weak and vulnerable without denying you the tools to prevail. Thatās an achievement
I can even respect maps like Tricks and Traps for trying something unconventional and interesting, even if they donāt stick the landing. My favorite Doom 1 episode is Shores of Hell in large part because it has so many experimental levels that are usually decently fun
episode 1 is great, but the high point of episode 2 are better
like e2m6
it's a very good level
Episode 1 is fine, but I always felt that the levels blur together too much. Episode 2 is my favorite due to the aforementioned reasons and I like how Episode 2 on manage to feel oppressive without modern graphics or being especially hard
Episode 3 is a mixed bag. The levels are very experimental and sometimes work but sometimes they just donāt
episode 3 is a large disappointment
probably e3m2, e3m3, and e3m6 got that hellish feeling
I like Slough of Despair fine, Pandemonium is good, House of Pain is amazing, but then you have Limbo and Unholy Cathedral bringing down the whole thing
e3m5 and e3m7 are one of the worst maps in doom
e3m4 is good
and e3m6 is the best in ultimate doom
in my opinion
it's a wonder that they swapped around 2 and 3
episode 4...
with long suffering but i beat it on UV-Max
with saves
thy flesh consumed is
true
like the maps in this order doesn't make sense
like e4m1 and e4m2 will kick your ass hardly
e4m3 is average
e4m9 and e4m4 are dead easy
e4m5 is boring
e4m6 is hard as fuck and i don't think i will ever play it again
e4m7 has cool atmosphere, and i think it's the best in episode 4, but again, e4m2 would have make more sense as a penultimate map
e4m8 is a good boss level, because it's an actual level
e4m8 is so good
why is that one last
š
the last two maps are the best in episode 4
e4m8 is good, but e4m7 is even better
e4m1 deserves a fucking Z for Grade
i hate that map so much it makes the chasm play like skillsaw made it
There is something fitting about e4m1 making you cry for resources. Itās kind of a joke at the playerās expense. That doesnāt make it good, but I can respect the audacity
I like American McGee's maps, but e4m1 is an exception
But it's not the worst map in commercial doom, it's the second worst
doom 2 map30 is worse
True. Iād still say that e4m1 is better than Unholy Cathedral. That map is just needlessly confusing
e3m6 is a reward for the confusion of e3m5
i think e3m6 is the best in all of ultimate doom
it's wide open, and open world
and it's the only level in ultimate doom that doesn't take place indoors (maybe e4m3 can be an open world level)
I actually donāt like Mt Erebus at all. Itās way too mazey to be allowed to have super lava
i like it
there is a ton of rad suits
but, disagreeing is part of the fun, as mtpain27 says in all of his videos
I never seem to find them. I also donāt like sandboxy levels much anyway
@tacit remnant do you like doom 2 map27?
I donāt remember which one that is
monster condo, with those dark areas
Oh it was alright
it's my favourite in doom 2, the most atmospheric in ultimate doom or doom 2
Agreed. Mt. Eberus just feels too mazey, and the level design feels almost random at times.
It's very distinctive, but that's all the praise I really want to give.
Well, not mazey, but just...there's not enough telegraphed.
btw, which part of final doom do you guys (& girls) prefer?
Plutonia no contest
I can respect good atmosphere and such, but I mostly just want good combat encounters and to not get too lost
yeah, tnt suffers from overly long levels
map20 is insanely long but in the good way
map20 is my favourite in TNT
Haven't played it yet, cannot comment.
I can't even get Sigil to properly download 
honestly, i played sigil before thy flesh consumed
Sigil is both a masterpiece of making Hell feel like the inside of LotRās Mt Doom, and a thorough punishing of gamer hubris. I canāt ask anything more of Romeroās triumphant return to Doom mapping
i don't really trust romero, because doom 2 map26 is not that good, and he designed it
okay, sigil is very good
Romero is usually good. Heās the only mapper I know who is at his best when being dickish with his traps
there's a Cyberdemon in one map of Sigil on UV
but i don't know if he'll make that mistake what he did in doom 2
I've mostly got the intention of following through sequentially. Ultimate DOOM ---> Sigil --> DOOM 2 --> Final DOOM, correct?
Quick reminder that Doom 2 was made in a major time crunch
Romero made a lot of maps.
No, i played it like: DOOM (1993 release, just 3 episodes) ---> DOOM 2 ---> Sigil ---> Final DOOM TNT ---> Ultimate Doom episode 4
big-ass arrow on the styrofoam packing peanut ground in Map13
that map is horrendous
fucking annoying on pistol start
That seems to be the most popular order of playing, with TNT before Plutonia.
Plutonia is noticeably harder
i played plutonia but much more earlier than tnt
I played in this order too, but played Sigil the last because... Well, it came out much later.
i didn't want to play TNT because i heard very bad things about it
It's overhated. It's not great but it's not that bad either.
Last month i decided to give TNT a try, and i haven't encountered a bad level yet (maybe map10 because it's forgettable), i'm at map21, and i know that map22: habitat, and map25: baron's den will be the worst maps of TNT
@narrow condor
Then again, I wasn't a part of hhe community at the time I played the official iwads, so I went in with zero preconceptions.
I found TNT really boring and quit halfway through myself. At least it isnāt bullshit like Doom Zero
which map did you quit at?
Donāt remember. Was 2-3 years ago
i almost gave up at Mill, MAP18
that one is large and very complicated
i spent an hour running around in the halls
That's probably the biggest problem with TNT. The bad maps in the other iwads aren't as long and tiring.
I donāt think I got that far
mill was the biggest roadblock in TNT for me so far. I know that map21 will be very long but at least it has more action in it
and because of mill i can't listen to it's music anymore
it's called "Infinite" by Tom Mustaine, i heard it over, over, over and over again, again, and again...
I just some how managed to squeeze glide in doom 2 map 22. I really donāt understand how I did but I did
I've come to prefer the enemy variety of 2 over 1, but 1 is a tighter experience for sure
I just wanna say
romero is ABSOLUTELY going to hell for against thee wickedly
most of thy flesh consumed is easy but I gotta say, hell beneath and against thee wickedly caused a sensation akin to sleeping on a bed made of boiling water

I was at lunch and one of my school administrators comes up to me ( I was wearing a Doom shirt) and he says āSo when does the Doom music kick in?ā
I wish I was joking
When you get the super shotgun
it's much better and more balanced on hurt me plenty
Sigil UV seems to be made intentionally unfair
I've never gotten past Prison in TNT
I lose interest
And the multi-sided teleporter in the damaging floor to get to various parts of the level is just so very irritating
TNT is so mid. Even the famous maps like Wormhole are extremely mid
And about half of the original music is annoying 
The prison music is really good
It makes me nostalgic of something
What exactly, Iām not sure
Is it weird that as a teenager who wasnāt even alive when they were first made I like the classic doom games much more than the new ones and am super interested in them?
@ashen flicker no way is that the mancubus from doom?
no it's the shambler from quake
Really? I woulda mistaken it for Hans Grosse
Literally me
Modern doom is not as interesting
no :)
tbh i think lots of teens out there like games older than them
a good portion of my friends do, mostly because we can't run newer games lol
I don't like modern doom as much
It's just not as replayable or entertaining for me
Classic doom is fast paced and stuff goes by quickly
Also the modding scene is
Certainly something
classic doom has one of the biggest modding scenes out there
or at least, dedicated modding scenes
still pretty sure it's up there in terms of amount of mods though
I like both old and new.
The classic games are simple in a way that squeezes a lot out of their ruleset, and they are great for mods.
The newer games have a unique atmosphere and its own fun system, albeit a more complicated one.
and perfect hatred
rommero made 2 of them
get through map07, map08's music is the best in tnt
What are some good short wads?
I donāt always have time for a 30 (or 4x8) map campaign
dimensions š
how do i turn off the option to look up and down on GZdoom?
go to options, then search for "freelook" then set it to "Off"
lmao
i swear i hate map02 more than map01
what wad
god damn
i played the first 3 maps, haven't played the secret maps yet
very impressive that you can play dimensions
map01 had like 90 attempts
or more
map02 had 34
map03 i don't even know
several hundred
hundreds
@vast reef
i played swim with the whales too
i couldn't dare to start map03
map02 had more attempts than 150
hard wads can drain hours out of my time because i keep trying even if i know they're out of my league
Doom 64 32x - Staging Area - Rom Hack
https://youtu.be/b6BE7H7tmJ0
So I stumbled across this a while ago and thought it would be cool to play through, the level doesn't have an exit but it does showcase most enemies and weapons with doom 64 sprites, I captured the emulation of this on my Original Xbox that is soft modded.
Downloads:
āŗ Original Video and guy that hacked the rom
His video has all the download...
finally finished TNT MAP21... 28 minutes wasted of my life
DOOM 2ās UV is kinda hard 
Sure.
Sure.
wdym
doom 2 is one of the easiest wads i have played
even on UV
Compared to the other commercial wads tho
doom 2ās UV is a huge step up from doom 1ās
doom 1 is easier, but doom 2 is still a child's play
It's almost like it has more monsters or something
Yeah but like, a lot more
Maybe childās play for a child who does steroids and cocaine lmao
i didn't have trouble with it
except for map27 and 29
and 9
I absolutely refuse to believe that you didnāt have trouble with UV on your very first time with it
to me, itās the opposite. I like 2016 and Eternal more than Classic Doom
not saying Classic Doom is bad, but I donāt find it as great as people make it out to be
i didn't have much trouble. I had trouble with maps 7,9,19,26,27 and 29
You're most definitely a nu doom player though. It's just well established lore at this point
but the most trouble i had was on map7 and 29
i played it for the first time last year summer
obviously now i'm blazing through it
So you had trouble on dead simple but not the pit or refueling base 
map10 has a lot of recovery items
it's not bad
Yellow key room is hitscan hell tho
i don't remember the pit giving me much trouble
Uv doom 2 was hard when I was a kid and never played a fps before. But I seriously doubt anyone that has any remote skill in a fps at all would have issues with doom 2 on uv. Just would be absolutely bizzare unless you're 12
I did enjoy my time with Classic Doom games and finished them a few times, but they didnāt really age well imo
2016 is my favorite Doom experience, but classic doom is not too far behind.
2016 probably did the best job feeling like the modern take on classic doom style gameplay
Okay so like, I did doom 1 UV just fine, beat all the modern doom games on UV so I doubt Iām objectively bad at fps games
Might just be classic isn't for you. I played alot of Mario and I'm still bad at it. So there's a point there
Probably just me being bad at vertically-oriented levels, I had some struggle with perfect hatred and against thee wickedly in doom 1 for that very reason lmao
doom 1 episode 4 is hard and terrible
tru
yesterday i suffered through it on UV-Max with saves (not savescumming)
I would rather eat nails than UVmax episode 4, ur a braver soul than me š«”
me when i beat dimensions map03 on UV-Max after 300+ attempts: š
- savescum

Have a burgcubus, a reward for your perseverance
thanks
I'm a hater of Thy Flesh Consumed, but I know many people like it
i hate every map of it except E4M7 and E4M8
I like they will repent and unto the cruel
Hell followed is kinda boring
i like it because of it's atmosphere
and cool music
e4m8 is good because it's the best boss level id ever released
I know this might kinda be a sin but I donāt actually listen to the doom music when I play doom
WHA-
Plus I sawed the demons and Into Sandyās city are the only classic doom songs I really like
The rest feel kinda samey and boring
SIGIL is just the real 4th episode 
all of doom 1's songs are different and good
except e2m4,e4m6,and e1m4 music
doom 2 has barely any songs that are iconic
the only iconic songs in doom2 are Running From Evil, Shawn's Got The Shotgun, and Into Sandy's City
btw, which do you guys prefer? Doom 1 or Doom 2?
i prefer Doom 1 because it's soundtrack and level design is better than doom 2, and Doom 1 feels like a story, and Doom 2 just feels like it's just random maps thrown on each other.
I agree with that, both have different strengths
Some maps on Doom 2 feel like they randomly just placed rows of enemies and things
Doom 1 has the sense of feeling like an actual world
If we count SIGIL as part of the Doom 1 experience, it might be unfair right? 
Only really episode 1-3
sigil feels like a sequel to episode 3
both episodes are hellish
Sigil plan old uv is just a joke these days. Can't really go back from uv plus fast
But all of this is because doom 1 had a big Tom Hall influence
He wanted to make doom feel like a story, that's why doom 1 has episodes, and an intermission screen which shows you that you progress forward. Sad that under the making of doom 2 Tom Hall left ID software
Tbh I like the episodic structure of doom 1 better than the linear structure of doom 2
doom 1 feels like a story in a real world
doom 2 feels like random maps thrown on top of each other
I feel like it enabled the different episodes to be different thematically which was a plus imo
Yeah I def agree with that
doom 2 would have been so much better if the other id guys weren't against Tom Hall's ideas
What were Tom halls ideas for doom 2? I donāt know the id lore
The same as for doom 1
episodes, storytelling
an actual intermission screen
but eventually he left
Itās pretty clear that doom one has more of a story with how many people know the plot of doom 1 vs the āplotā of doom 2
the plot of doom 2 is doom 1 basically
Is thy flesh consumed canon?
hell nah
I mean It didnāt really do anything for the story anyways
Sort of just an intermission between doom 1 and 2
i doesn't make sense that you make an expansion for your previous game when you already released your current game (ep4 was released in 1995, doom 2 was released in 1994)
I guess they just needed to make ultimate doom appealing so people who already owned the game would buy it
yeah
iirc ultimate doom was a physical retail release where originally doom 1 was mail order only?
they just wanted to make more money with releasing the worst episode in ultimate doom š
Actually, he left midway through 1ās development
Some of the maps he did like E2M7 were retained but his name was removed from the credits
i think they released doom 1 again with the 4th episode called ultimate doom
oh
I point out E2M7 in particular because that was one of the iterations for the very first map
but doom 1 had a big tom hall influence that's why it feels like a real world
I feel like removing someoneās name from the credits is a dick move lmao
Episodes 2 and 3 were swapped very late in development
that's why episode 3 is the second worst episode in ultimate doom
if we do not count sigil, the last two episodes are the worst
The Doom Bible gives off vague System Shock vibes to me
The teleporters in dark citadel hurt my brain
doom 64 map13?
Other dark citadel
doom 64 map13 is called dark citadel
i think you thought doom 2 map19
the citadel
Wait Iām stupid I meant unholy cathedral
oh
e3m5
Why the hell did they include that map in the October beta
god pls fuck this chat-slowing thing it's fucking annoying
Maybe if you pray to daddy kex heāll turn it off
š
@forest zodiac @finite crag did you try Going Down?
Yeah
map06 took me like 30 attempts
Iām in the middle of a Going Down playthrough with NTMAI
what map
I canāt remember
Iām new(ish) to classic doom, still playing through all the official wads on UV
Iām absolutely dreading tnt, it looks so boring
God I still want a Doom Shock game
what map is you at?
Refueling base
in tnt
Not on tnt yet
Still playing doom 2 
if you will play tnt, i warn you, map01-09 are not long but has a lot of hitscan, especially map09
Civvieās been going through it map by map via Youtube Shorts
and map18 and 20 will be long asf
Iāve only played map01 of tnt
map18 was a huge roadblock to me
map01 is the best starter map in commercial doom
I like that it has a berserk pack
Fun fact: thereās a Cyberdemon there in multiplayer
putting a berserk in the first map will make your players smile
i know, i watched decino's video
berserk packs are epic and cool even though they are just glorified medkits on harder maps
Decino is galaxy brained
i wonder how he isn't sick of doom yet
I guess heās just really really passionate about it
I think it would be cool if he did quake analysis videos too tho
I guess itās a little off topic but quake is wayyyyy easier than doom, beat the whole thing on nightmare
i played incredibly difficult wads like dimensions and swtw and they burnt me out for a few days
The originalās Nightmare or the remasterās Nightmare
The remasterās is just hard mode but player health is capped at 50
@forest zodiac i like how Going Down's maps are small and packed with enemies, not like most of the wads which have big maps
okay map20,23 and 28 is an exception, they are big, but the rest of the maps are small
A
B
mouldy is really good at frugal and efficient use of space in general.
me when i plan 2 32 map and 1 11 map megawad to make when i haven't finished map02 of my first wad yet: š
I think trying to put out a megawad as your first mappack is a bad idea.
32 maps is a lot.
it's not my first ever, but in my current megawad "franchise" it's the first i make now
it will have a total of 30 levels: 27 normal, 3 secret
i have planned the 2 sequels of it, but they have 32 maps, i wrote all of the maps names down on my phone, but i wrote the song which it'll use in the first, because in the others will have jimmy paddock, stewboy, and some kind of other songs not just tnt, doom2, and heavy metal musics converted to midi
@narrow condor
I always felt like the secret levels in Ultimate Doom were testing levels that id included as secret ones in the final game so the effort put into them wouldnāt be wasted
especially Fortress Of Mystery. It just has 2 rooms with Barons and Cacodemons and nothing else
32 maps is still a lot tho, just donāt burn yourself out. How I try and prevent burnout is that I make sure I know the idea behind each level as well as the layout
Speaking of which, I had many projects I never finished on doombuilder
supposedly e2m9 was designed by Sandy to show off just how useful infighting is as a mechanic
I guess MP27 didnāt realise that when he made his script
I wrote the maps down to my phone, i have ideas for it. I work on the map until i feel tired, then i close the builder and continue tomorrow/a few hours later
i know i'm crazy
but i will try to pull of a TNT MAP02 Nightmare 100% Secrets + Kills run
ok i give up
That was quick tbh
Fun fact: thatās the final map in the Jaguar port
Well TIL that Doom is A LOT more diverse in terms of being inspired by different bands than I expected
and that E1M1 just coincidentally sounds like Metallica but I could count that if is sounds similar to them
e1m1 is just
a common metal thing
Yeah bc it isn't solely Metallica as another song sounds similar
I did watch Doomkids video on it so that's probably why I asked here
i try it again
have fun
i won't record it because with Streamlabs OBS it's sometimes lagging, and i don't know how to record demos
and i don't want to watch a 10 minute long video about it
oh my fucking god
i failed like 25 times already
i get hit from every possible direction
i got through the outside area for the first time lol
i give up

I got past refueling base 
nice. that's a big level with limited ammo per monster
The first gameās soundtrack takes heavily from bands like Metallica. Wouldnāt be surprised if the E1M1 riff was taken from Master of Puppets or No Remorse
Actually, Bobby Prince said that was one of the few songs not directly based on any pre-existing song
Really? Iām surprised. Can kinda see how that happens though. In ULTRAKILLS Act 1 ost the track āInto The Fireā has the E1M1 riff in the background and fans thought it was an Easter egg till the dev said it was just a coincidence.
Hey guys, I'm trying to remember a megawad name for doom 2
It was like a reimagining
but the only thing I recall from it was that the first section of the MAP01 of Doom 2 (the initial hallway with the hallway before going to the room with the imps) is extended and now has a lot of small corners with hitscanners
There was also a stuck door iirc
I looked up "doom 2 reimagined" but the wad that came up wasn't it
Doom 2 the way id did
I am new to Doom Classic custom campaigns and levels. But what's the difference between a slaughter map and a normal level?
slaughter maps are usually very long and contain hundreds to thousands of enemies
So are just normal maps with a lot of enemies?
no
Slaughter Maps are massive and filled to the brim with enemies. For example look up a play through of a map from Going Down and then a play through of Okuplok and youāll see the difference
Okuplok is a slaughter map while Going Down isnāt
Ok thanks
though there is a wide variety within the slaughter category from careful constructed gauntlets like fractured worlds, to adventures in late sunlust, to infight heavy low ammo fights like much of Ribbiks levels, or simple bfg spam like junkfood
Not a big fan of Slaughter Maps
No that's not it either
It's like the lab part of doom 2 map01 was extended not the hallway itself
The Ultimate Doom 2
What's the hardest but fair wads you guys have played?
Fractured worlds @azure nimbus actually did a full playthrough very impressive
Either map03 and map05 of FW that or map01 of Flotsam. NoSp2 has some really challenging maps but I don't think they're...all fair. They're speedmaps after all
I believed it was that but apparenty not
The first section doesn't have tight lab corridors with hitscanners
Doom 2 ReBuild-t
it has the highest enemy count in Doom 2
doom 2 the way we remember it
Totally did not spend an hour on E3M8 on Nightmare! to just get a time of 36 seconds tops
For me, it's a tie between Dimensions & Sunlust
It certainly felt like it, 283 enemies I think 
Around that
Interesting because I'd say Dimensions is much harder than Sunlust
It is
This is like saying plutonia is slaughter because of map 32
I see what you're trying to say with decino videos. But as someone that actually plays doom going down is definitely not a slaughter wad. When you decide to play wads instead of watching you'll find actual slaughter wads
Okay noob
Sure bud
And you're 12
GD definitely has some bloody maps but it just isn't in the same category as these massive slaughter wads
Going Down is set of maps not all of which are slaughter mappy. Okuplok on the other hand is one massive map.
so my original message still applies to some extent
Ok but not every map in Going Down is a slaughter map
maps of chaos?
Yup that was it, tyvm
welcome
Anyone have any tips for dealing with the archvile on circle of death? (UV)
use the cover between you two. If you're close, it baits out an attack which has the effect of keeping him still so you can stay in the same area with good cover. You only need to break line of sight for the frame that he hits his attack. So you'll have time for two or three shotguns between hits. If your body is up against low cover between you and him, you'll take greatly reduced damage too
I think the main issue here that made your butt hurt is the difference between large fights in a wad compared to actual slaughter which you clearly have never done
Maybe we can say that some of GD is a sort of slaughter-light. It is a lot of monsters, but not the truly massive density in some unabashed slaughter. Even fractured worlds map02 is often considered slaughter, but doesn't have a huge amount of monsters in any single fight(just that it has 20 cybers at once lol)
Definitely agree great way to put it
The part about only having to break line of sight during the attack frame actually really helped, I always knew that breaking line of sight negated the attack but I never knew which frame to actually avoid thanks man! 
How does modern doom get multiple channels but classic doom gets one smh
Where's the Plutonia channel
Only Map28 is an actual slaughtermap, + 20, and probably 24
The rest of the maps aren't that slaughtery as Sunlust, dimensions etc.
bff
bfg
in fairness all the og doom games (doom 1, doom 2, and final doom) were the same game with different levels, except for doom 1, because it doesn't have all the enemies + lacks the SSG
I think it's better to group all of them together
Plutonia is STILL Doom 2 and TNT Evilution
There also isnāt a big enough difference to warrant giving Classic Doom, Doom II, and Final Doom there own separate channels
I swear it took A1s like thousands of attempts
Man I just played maps 1 and 2 of TNT on uv and thereās already a lot of chaingunners. Not that different then Plutonia really
I think the term āslaughter wadā is stupid because so many wads are just labelled as slaughter when half of the maps arenāt even that type of gameplay
705
i agree that a lot of maps in going down are definitely slaughter, mouth of madness, bridge of blood, all of these maps are giant arenas in which hundreds of monsters unfold themselves
he wrote it under his video
From map03 it's easier
Plutonia map01 already has mancubi, pain elementals, cacodemons, and archviles
yikes, and it took me over 1000 attempts to beat rush map 11 š
What's rush
i heard about it
but what kind of wad is that
i think slaughter if it took 1000 attempts
A superb wad for people who want to indulge in fairly easy slaughter maps
maybe i will try
the last 2 maps are pretty brutal
Mouldyās work in general just leaves me speechless
Overboard has become one of my favourite wads to speedrun
but I think half of the fun was how competitive it was
and necropolis
Half of the maps I was fighting for the record on uv max
Andrea is a much better player than I am tho, so the records didnāt really last that long
i'm at map07 in going down, and i hate map03 and map06 so much
Map 3 was a bit weird in terms of navigation but map 6 i thought was great
Secrets and Lies I think had to be my least favourite map
i don't like running in tight areas with an invisibility and hell knights shooting from higher points
and that's what map06 is
with invisibility is even worse
you want to use it for hitscanners, but you'll mow them down with ease, but the projectile-shooting enemies will hit you with every fireball from every direction
Now that iāve played harder wads, coming back to going down, itās not actually so hard
i don't say map06 is hard, it's annoying
Necropolis has a high monster count but itās nice in terms of ammo and invulns
i'm looking forward to play it
Im looking forward to playing Scythe II later this year
but i don't even want to know how i'll success on map17
as in uv max speedrun it
i'm playing that too
i'm at map15
map01's music is good, but it's looped for 1 minute straight
iām trying to get into harder wads in terms of speedrunning because I feel as if it would benefit me
I'm almost at the end of the third episode: Industry (Map11-15) and i can say that Industry is the worst episode in Scythe 2 so far
in midi it's looped
i started off with rush because itās not too hard but the last levels give a taster of whatās in the future
some thread I saw a while back said the destination was one of the hardest maps theyāve played
single segmenting it on its own is almost like playing a mid sunlust map
do you play it from a pistol start?
if youāre speedrunning, youāre forced to pistol start, so usually i do pistol start each map
plus I think rush intends pistol starting
now i'm starting on map22 in TNT...
Overload is a challenging WAD by EPICALLL! https://www.doomworld.com/forum/topic/133489-overload-full-release-is-here
Join or view the request list:
http://doom.teamouse.net/request
http://doom.teamouse.net/list
Title artwork by https://twitter.com/foxboy83arts
My visual WADs are available at https://forum.zdoom.org/viewtopic.php?t=76306
I'm definitely late to the party he released the enhancement mods he uses last year
Finally a better vanilla weapon sound mod than the psx sounds
And Revenants
And archviles
do you guys think civvie is gonna release a full pro tnt video or is it just gonna be the shorts?
True
who wants to do deathmatch in doom 2?
So, what do y'all think is the best soundfont?
how the fuck would you use the term "slaughter map" disparagingly
doesn't that mean when you say something with little respect to who/what you're addressing
Some people do. They use it as an insult.
"Like wow, the first third of Sunlust is fun but then map15 is just slaughter. Too many monsters. Real doom is when corridor shooter techbasse secrets too many monster no bfg spam fun"
Some people outright refuse to use the term slaughter map because of that negative association, overuse to the point of meaninglessness and the lack of a concrete definition.
damn lmao
Heās probably just gonna do the shorts. Heās still giving in to the people who wanted a TNT video though lol
At the end of his No Rest For The Living episode he said expect Doom content very very soon and I hope itās not these TNT shorts but I think it is
There is no best soundfont, SC-55 is what everybody is used to, and Arachno makes the songs dramatic (which is not bad)
Only problem with arachno is the guitar sound is really obnoxious
this specific SC-55 soundfont in particular
So, why that one specifically? Is that GZDoom default, or what?
because it has the highest quality samples
by default GZDoom uses the really low quality SC-55 synth Windows has built-in
I was asking what everybody thought it was, I'm just locking for recommendations.
Ah, so it's just a high quality GZDoom default, okay. Thanks for explaining.
I don't even bother with soundfonts and just use plain OPL emulation.
I'm a SoundBlaster fan.
and that's one of the reasons i'm not using GZDoom
Can't say I'm familiar.
in prboom+ the default fluidsynth is perfect
It's extremely easy to set up the music playback on GZDoom.
I use mods via ZDL, so...
ZDoom's OPL emulator replicates Yamaha OPL2 or OPL3 chips. It is the one of software synthesizers offered by ZDoom which does not use sound fonts. While the Doom music, for example, was composed on and for a Roland Sound Canvas, most gamers at the time had a more affordable Sound Blaster card and the OPL emulator can seem "more authentic" (or at...
me too
I use Nuked OPL3 in particular.
So, I'm seeing all kinds of stuff here, FluidSynth, OPL Synthesis, WildMidi, Timidity++, no idea what's going on
these are midi players
OPL synthesis is the odd one out. It's not a software MIDI player but a software-level emulation of an FM synthesis sound chip by Yamaha that was popularly used by sound cards like SoundBlaster in '90s.
I heard SoundBlaster was lower quality than the Roland stuff though?
Yeah but I don't associate Doom with crystal clear perfect audio samples.
I like the crunchiness of DOS game music.
Ah, okay. I'm not here for nostalgia, I'm Gen Z.
So I'll take the higher quality stuff.
No offense.
I'm not in it for nostalgia either, it's just what I like myself.
For the same reason I don't use HD texture replacements.
So, is fluidsynth the best of them, or are there other differences I should be aware of?
I use VirtualMIDISynth to control the soundfonts I have
Fluidsynth plays it perfectly. Microsoft GS Wavetable Synth is similar, but OPL plays it like it was in the original DOS version of Doom, so don't use OPL
Control how?
MIDI players play back the pre-recorded audio samples stored in the soundfonts. Roland SC was a hardware MIDI player with its own soundfont. (And pretty much nobody who wasn't making music owned one.) OPN and OPL are comparable to the more famous audio chips like AY-3-8910 or SID if you're familiar with those in that it generated the audio through waveforms rather than just playing recorded samples.
Hope that clarifies the distinction.
Also, I'm asking about sound fonts because I tried Arachno but it makes Ancient Aliens sound wrong to me.
it lets me load in multiple soundfonts and enable and disable them at will
So is it mostly just Roland SC55 a d Arachno, then? I heard about fonts like Compifont or Timbres of Heaven?
Do you guys have wads which have slaughtermaps?
with challenging, but not too hard slaughtermaps
I think a YouTuber called Dean of Doom had a video about that?
uh
sry
A youtuber called MtPain27 has a series called Dean of Doom which probably has a video about some kind of wads i talked about
yeah, i watch that now
There's also the DAKKA mod for GZDoom which I recommend, it makes you a bit more powerful while staying fun
Can i run it on PrBoom+?
Or at least on compatibility set to Boom (strict)? @jagged glade
Nope, doesn't look like it.
It supposedly works on ZDoom 2.8.1 with a compatability patch, but besides that, you need GZDoom 2.2.0 or higher, or Zan 3 or higher
ZDoom is buggy for me, and i hate to use Zan or GZDoom
oh well
whatever, i'll use GZDoom
To be honest, I find it difficult to use anything else
Gz needs alot of tweaking when you first get it but the time put in is definitely worth it
I used it for a couple months before i tried PrBoom+
GZDoom tuned for a vanilla experience came to be the most comfortable source port for me.
Dsda has fantastic controller support these days so I've been using that more
Ya it does suck I'm very used to 100 fov
and in DSDA doomguy is much slower than in Prboom+
I don't think that is true. I think the illusion of moving faster is tied to fov
If that was true you wouldn't have the ability to submit prboom demos
i dunno how to record demos lol
It would essentially make every run using that port cheating
Ya I mean you should submit those times if you've done research
That would be very interesting
what are you talking about. It's possible that...sorry if this is patronizing, didn't realize that you had always-run off when you played dsda or are completely making things up
maybe
whatever
i'll stick to prboom cus i'm used to 130 foc
It was made on Roland.
fov
I don't think id Software produced Doom with the expectation that the players would have Roland SC available at their disposal.
whatever i'll stick to PrBoom, i'm used to 130 fov
That's a bit of an understatement.
I don't believe there was any reason for anyone to have had a Roland SC at the time for a reason other than making music.
you can raise the fov in dsda as well. It's in the dsda.cfg file
can i open it with notepad++?
idk about notepad ++ but whatever text editor you use should work fine
https://youtu.be/4U0E0xrqvSY Does anyone know how to get this kind of playback in game?
All songs composed by Stuart Rynn (stewboy).
https://stuartrynn.bandcamp.com/album/doom-ancient-aliens-ost
Download: https://drive.google.com/file/d/1UTblB6ZSf0f2NfzAgXy8Y6Wv1n8Y7AN8/view?usp=share_link
WAD: https://drive.google.com/file/d/1Td9VwEOGEbXaOANP-mY84uCwK2pappAE/view?usp=share_link
SoundFonts used:
- Arachno SoundFont (https://www.ara...
He says it's a soundfont combo mix, but he doesn't say if he's using multiple soundfonts at once, or one for each song, or which one he's using for each track, or what
the title screen music in Doom 1 actually has an alternate version for FM devices
i dunno, doom 1 feels much more uncanny than doom 2
doom 1 has much more depressing levels than doom 2
like e3m4, e1m8
etc.
I restarted my Doom 2 run recently (computer switch)
And I got scared when I started Map10
map10 no scary
Thankfully, it's extremely easy if you have every weapon except BFG
scary for me as the first time I got to that level
map10 is killing a lot of demons spread over the entire map
I had to restart it like 100 times
well
Because I remembered the level kicking my ass constantly
but that was with a pistol start
with this run, it was a breeze
what difficulty
HMP
oh
I cannot do UV as I'm absolutely shit at the game (like everything else)
I can beat doom 2 on UV with fast monsters enabled from pistol start
and the only hard maps i can think of in fast monsters is map04, 22, &29
29 on nightmare is definitely a fun challenge
And with me just sucking at games generally
i don't dare to play on nightmare
just UV -fast
You should one day. Just generally a fun challenge
i tried doom 1
I only have a demo for E3M8 sadly..
got killed 54 times on e1m9
that's when I was speedrunning it
e3m8 is dead easy even on pistol starts
yea
I actually struggled with it on HMP
found it easy half the time on nightmare (thanks double ammo)
yeah
I still found it hard
ITYTD and Nightmare gives you double ammo
but It was manageable
it was a fun challenge, ended up with a time of 36 seconds at the end
it's not a fast time for E3M8, but still
also
I regret playing E4 before doom 2
I now have an infamous hatred for it
I absolutly hate E4, and I refuse to play it again
i would say the similar but without the last two words
E3 & E4 are the worst in doom 1
I kinda liked E3
I hate E4 though
You cannot describe my hatred against it
have you tried E5? (Sigil)
gave up
I hate it too
You can telefrag him
I actually played sigil before E4
dunno, haven't tried it yet
Looking at playing it'
Btsx really hard? Not really
so if you could compare it to E4 (literally the hardest map set I've played pretty much), how would you rate it against that?
I assume it's harder than E4 to some extent
E4M1, E4M2 will kick your ass hardly
indeed
Uh hahaha you think episode 4 is the hardest mapset?
Honestly btsx is nowhere near perfect hatred
E4M5 is boring
E4M6....
I can describe it in two words
actually, one word and one letter
I never said it was
I said it was personally one of the hardest I've played
But i understand
actually, two words, one letter, and one symbol
E4 is nothing honestly nothing compared to the hardest community maps
Which is kinda scary
Okupluck I recommend looking up game play if it just to see the insanity of difficulty that the community can cook up
Okuplok...
i played that
Did you beat it?
almost
But i have two words about okuplok
and this time it's two words
Shit-design
Yep it's very much just a gauntlet of let's chuck a million at the player as far as I've seen
I like slaughtermaps, but not slaughtermaps that are like Okuplok
Okuplok is long, has crappy design, and it's insanely fucking hard, scarce ammo
I've played a lot of hard community wads
so i'm experienced
write what you wanted
Like, 23000 enemies?
how are you supposed to beat it without 7 saves/min
and i got sick of the midi
while i played it
I never want to hear it again
so yeah
I've played Dimensions too
that one is much better than okuplok
nope
Thereās difficult segments but I wouldnāt say extremely hard
I had more trouble with Plutonia and Sigil then BTSX
most of the challenge comes from navigability and secret finding. But fights are not doo bad
bro
they say that in scythe 2 map31 you need to collect all 3 keys within 11-12 seconds to access the exit to map32
technically it's not the keys but rather touching within the region around the key so you could miss one but basically yeah
but i did it in almost the same amount of time and the fuckin secret exit locked its ass
So what's the contradiction? You said almost so...
#doom
twitch.tv/mmjp08
There are two ways to beat this map: acquire all keys then use the switches and leave. Feel free to kill all redguys OR the secret exit is unlocked by collecting all keys(or getting close to all 3) then hit that special door. The door has to be opened within 11 s.
A UVmax only requires all kills and secrets. Secret exit...
the other thing
i play on PrBoom+, and there the Evil Marines are regular zombiemen
and it works in GZDoom, but i basically cant turn properly in GZDoom
@azure nimbus
strange. idk, I would just use dsda
remember -complevel 2
BTSX is a very well-rounded mappack.
If you play it on a lower difficulty, it won't put up much resistance.
Itās visuals are pleasing I love itās look a lot
Yeah, I love the visual design in BTSX. It's amazing how much they managed to accomplish under vanilla limits.
The soundtrack is great too.
yep. scythe2 is vanilla limit removing
Tough Skin River is a very memorable map and its epilogue The Unsinkable Fats Domino is probably the best closer for a mappack I've ever seen.
Think I'd give that to FW07
hey guys, can someone help me find my save files for doom GOG version? where are they stored
I like btsx when I was a console only owner. I just don't think it holds any water now that I'm on pc with the options available
Idclev enter map number
Maybe it's just because the first chapter is one of the first custom wads I've ever played. I don't plan on replaying it, lest I realise it didn't age well.
@dapper flint where is that?
Ya basically me here
Just start a new game type In idclev and what map number you were on
im trying to delete my saves
@azure nimbus in dsda they are zombiemen, too
they aren't even zombiemen in the dehacked. They're dehacked wolfenstein guys
Where did you get your doom2.wad
I think it has something to do with the iwad or GOG. You have green crosses on the medikit too. It's gotta be something with that
w
The crosses should be red
Gog uses unity so that would have the change
but it's interesting that the A-frit shows up in map26 @azure nimbus
because Afrit's replace Keens (and also cube spawner frames). It's wolfenstein guys that are sometimes changed in official ports that change the game
maybe
guess i'll suffer with it in GZDoom
or just noclip to the exit
That sounds like the BFG edition to me. BFG edition removes all Nazi iconography, including the Wolf SS guys.
Unity
the nazi imagery isn't censored
i tested it on doom 2's secret levels, the wolf guys are there
The Unity version adds them back but with a different wake-up sound.
Gog steam ports are both unity
Aha
wait WHAT
idk how to do it form gog, but on steam: manage game -> files -> doom2.wad
So, in Prboom and Dsda, the wolf guys are zombiemen, but the nazi imagery isn't censored. In GZDoom there are the original wolf guys. BUT! in Going Down in Prboom, the red mastermind replaces the Wolf SS, and it isn't a zombiemen, it's the red mastermind
wdh
i tested it in the original Doom 2 enhanced app, and the wolf guys are there
@azure nimbus
no it's the zombiemen again in gd
the...enhanced app?
Yeah, doom 2 enhanced GOG version is the original app
but the fricking nazi symbols aren't censored
it works in GZDoom but not in Boom
well crap
whatever
i will look it up if a wad has a enemy witch replaces the wolf ss
then i'll play with gzdoom
i'm so confused
so i bought the BFG Edition, which is considered the Enhanced Gog Version
ok then
fuck BFG Edition
don't use bfg
i swear i will download the original for free somewhere
but wait
In valiant, the Wolf SS is turned into a chainguner to drop clips
but here they are, they aren't zombiemen #screenshots
and they drop clips
Have you tried the wad file that comes with the dos version? Should be unchanged, and you can test that out with a source port to see if you still get the issues.
i didn't, i tried the wad file that comes with the 25th anniversary enhanced version
in the original it surely isn't censored
Correct, thus the suggestion to use the dos wad file since GoG included that as an option.
in scythe 2 and going down it's a zombiemen, but in Valiant it's the enemy it's supposed to be
maybe the complevel
because i set it to latest PrBoom before testing valiant
Valiant makes use of MBF where the others don't. Going Down uses Boom, and Scythe 2 is just limit removing. Basically MBF is bypassing the issue with the way MBF works. Thus it not having the issues the other two have.
then i'll use MBF on wads if they are not specified to one
if they are and they have an enemy replacing the Wolf SS then i'll use GZDoom
mbf11 will change the game mechanics significantly re infighting. If you choose to always run mbf, may as well run mbf21 because it plays more vanilla oddly enough
i will
it changes the mechanics completely, or just a bit?
It raises the default infighting threshold(on spawn) from 0 to 60(or maybe 80)
and does it make harder to get enemies to infight?
i looked it up
it isn't a problem to me
"Granular control over monster infighting and projectile/splash damage susceptibility (e.g. you can make barons and knights infight, or make imps immune to cacodemons and barrels, and all sorts of funky combinations)"
yes. Enemies will not target each other until they've taken a few steps. In vanilla, the infighting threshold only activates once a monster is damaged by a new target or yourself
It isn't a problem to me
It wildly changes the way a lot of combat puzzles work.
A cyberdemon teleports in and gets hit by the mancubi behind him. Does he turn back and shoot as you run or does he splatter you immediately?
It's one of the main reasons the boom standard was stuck to until mbf21
as mmjp08 explained, the mancubus hits him, it takes a couple steps (a couple seconds) to the cyberdemon to retaliate
that's not how it works. It's not like he just delays his reaction. He has to get hit after that period
oh
then i change to mbf when the wad has a enemy which is replacing the wolf ss guy
try using a crosshair. Most ports including steam and modern consoles have it. Crosshairs help a ton for the icon and can help for lining up ssg shots on faster targets as well
Itās much worse on UV or Plutonia
Doom 2 HMP itās just timing
The Icon is the same on UV and HMP, no?
The only difference from HMP to UV is the revenant at the front. Easy(ITYTD and HNTR) also have some invulns and a slower monster spawner(monster spawners are half-speed on -skill 1 and -skill 2
Key question: is this just for fun or with the eventual goal to submit a record? If the latter you really need to use a vanilla port for it to count (unless thereās a Brutal specific category but I donāt think there is)
probably is on speedrun.com
you're probably either not used to the lower FOV, or you had autorun off in DSDA
nobody speedruns doom with brutal doom
brutal doom barely makes the game faster, just makes it feel faster for the most part, but i'm not going to go into that
anyway, if you want shortcuts, just watch the world record speedruns
I tried DSDA and changed the FOV in dsda.cfg and it's the same as in PrBoom+ (what i've used to)
But the problem is that DSDA doesn't have a high quality resize option, neither the SCALE4X texturing
i booted up DSDA and it wrote this #screenshots fuck bfg edition
but MBF helps me out luckily
If i liked doom 1 and 2, will i like quake?
yeah
Alr thanks
Definitely. Quake is really fun
Though the boss fights suck
Assuming there are any
There are like 2 and there both mid
True
Shub Nigeria is mildly better but could be improved
The āboss fightsā
You beat both of them simply by running forwards and occasionally turning
Other than that fun game tho, episode 3 is definitely my favorite
Is quake worth giving a shot if I liked doom and HL?
What platform should i play it on?
what platforms do you have
š³š¬
Switch or xbox
It plays more or less the same on both. I mean the games coming up on 27 years old
I enjoyed it. If you like or played most of the big 90ās FPS games yet you havenāt played Quake you should definitely give it a shot
Yeah. Though I kinda like how you have to go inside Shub Nile River to defeat her and it ends with you telefragging her.
Could definitely be way WAY better though
šļø
I see, ive looked into it and it seems the wolfenstein dudes who ported it to switch made a new expansion for the port, so ig my decisions been made for me
What's the best way to experience quake?
The remastered version thatās now sold everywhere is really well done but if you want a source port I recommend Quakespasm
Thx
nah, Ironwail is newer and better
way more efficient, supports loading in the remaster content
Oh. I never heard of this source port before good to know. Hey @manic rose check this one out as well.
I just finished the og 3 doom episodes on Ultra Violence for the first time
Was not expecting the mastermind to go down so quickly, I thought itād take more than just hammering at it with a bfg for 5 seconds to beat it
ironwail or vkquake yeah
ironwail had some technical issues on my old laptop
either way, there are way better ports than quakespasm
each level was designed to be beaten pistol start. Considering that the bfg is far far more powerful than plasma, it makes balancing for continuous play harder.
Seriously?? Didnāt know that was the case, still, youād think theyād at least give the spider more than a hitscan chaingun and a few Cacos and Barons.
Then again my only other experience trying to beat doom as a kid was doom on the Saturn, and idk wether it was the lack of frames or the lack of field of view but it felt so much harder as a kid
Well the early console ports where less then desirable
Now play doom 2
I found doom 2 way harder than doom 1 tho, even tho i played doom 2 on hurt me plenty, the levels and new enemies are so much more difficult
Doom 2 is marginally harder
Oh yeah, if it wasnāt for the super shotguns existence chaingunners and archviles would put me in therapy. I donāt own DooM 2 on anything se for through DooM eternal so my sole experience in recent memory with doom 2 monsters is Revolution!, and revolution! is horrible
yeah, she's pathetic
chasm is horrible
i don't know why so many people like it
I actually really enjoyed it, but damn was it hard
in my first playthrough i fell down like what, 20 times?
Chasm isnāt great but itās not terrible.
I appreciate having to be extra cautious about my movement once in a while
i'd say that Barrels O'Fun is harder
Which one was that?
Barrels O Fun is pain
Oh i remember that one
Pistol starts made me hate it
The one with like 3 quadrillion barrels and even more enemies
I just didnt do pistol starts
for a while now i play from a pistol start in every wad i play
I get that thats how the game should be played but ammo management is a real pain
I played doom 1 with pistol starts but outside of that there are too many enemies and not enough ammo
MAP23 gives you a shotgun, and you have to go through the two rooms with a ton of enemies with the shotgun
and not enough shells
but MAP23 is not the hardest in doom 2
Archeviles, chaingunners, and Revenants are nasty but Doom 2 isnāt nearly as dickish with them as it could have been
for me, atleast
What is
Abandoned Mines PTSD
See also: Plutonia is where shit gets real
The Living End, MAP29
Oh that one
The Living End is my favorite Doom 2 map
My favourite is MAP27, Monster Condo
with those dark rooms with flashing lights, it's very atmospheric
I didnt find that one too bad, but i suppose by that time i had full ammo on almost all weapons bc i didnt do pistol starts so i probably just bfgd everything
The archviles in that one tho, i hated it
when i speedrunned doom 2, i used the archvile at the exit door with the red key to open it for me
with that you can skip the whole level
Oh
My favorite commercial classic Doom map is probably Tombstone despite how much trouble I had with it
Which one was that?
Oh
It's MAP23 in plutonia
There you go
Is doom 64 considered āclassic doomā?
i would say yes personally with it's gameplay style
And because doom 2 MAP23 was so popular, TNT, and Plutonia MAP23 also had the "Bye Bye American Pye" music
and i hate that song
it's just like Kitchen Ace from doom 1
Was good
It would be cool, but it turns out bad
I donāt remember the music playing. I think I played a lot of Plutonia without sound while listening to YouTube content
are there any wads that are similar eternal's levels? i heard there was a hell on earth one but couldnt get it to load so im tryna find some more
eternal doom, or doom eternal?
like wads that are like eternal's levels for classic doom
i don't think so
eternal's levels are too large and have too much stuff in them i don't think anybody can make it in classic doom
yeah