#classic-doom

1 messages Ā· Page 20 of 1

finite crag
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it stunlocks him, so maybe if you don't fear that he will shoot you suddenly

glossy lagoon
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Damn, that's actually very useful.

narrow condor
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The pistol was originally going to be a rifle but it was changed before the release. The player sprite is still depicted as carrying a rifle.

finite crag
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pistol

narrow condor
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I agree. I think it directly led to the modern FPS arsenal of melee + pistol + main arm + specialised weapons.

finite crag
narrow condor
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You can just make the rifle a sucky weapon. Quake 3 gives you a roundsaw gauntlet and a machine gun as the starting weapons and the machine gun is so weak that it's borderline useless. (It's only good for sniping.)

finite crag
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oh ok

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but still it was a better decision to change to pistol

narrow condor
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Yeah

finite crag
# narrow condor Yeah

the pistol is a lame weapon, but it makes more sense to start with it because it's the basic weapon of all of the shooter games (except doom eternal)

red token
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Doom > Doom 2

finite crag
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doom 1 was so much better in music and level design

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1 thing is wrong with it: it doesn't have the super shotgun

red token
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The only things I like about Doom 2: super shotgun, new enemies and more modding supporting

dapper flint
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Hot shit take if there ever was one

finite crag
spice radish
dapper flint
wispy pike
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Hola

red token
dapper flint
red token
dapper flint
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I think the majority of fans will agree doom 1 has amazing map design. But that's one aspect. 2 introduced some great things and for that I have to say it comes on top.

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Nice wiki awnser

red token
dapper flint
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100 percent agree dooms levels are overall more memorable and fun.

red token
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My greatest issue in doom 2 are just the levels, overall it's good because of the addition of more enemies and super shotgun

dapper flint
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Definitely. I think I've put more hours into sigil than anything else at this point

red token
dapper flint
red token
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I don't understand why Romero didn't want to put Doom 2 things in Sigil

spice radish
spice radish
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Chasm and most of the city levels lol

red token
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When I first played Doom 2 I was excited for City Levels

Then I played them, at first I didn't even know those were levels set in a city

dapper flint
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Looked like a city when I was a kid hahaha

finite crag
halcyon willow
spice radish
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Limbo can fuck right off

halcyon willow
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which is a shame because limbo looks cool and is a good idea

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just poorly executed

finite crag
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and hell keep

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and slough of despair

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and fortress of mystery

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and refinery

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and-

tacit remnant
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I actually like Slough of Despair except for the stupid lost souls at the end

true mortar
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Bruh

tacit remnant
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It’s quick but makes you feel very very weak and vulnerable without denying you the tools to prevail. That’s an achievement

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I can even respect maps like Tricks and Traps for trying something unconventional and interesting, even if they don’t stick the landing. My favorite Doom 1 episode is Shores of Hell in large part because it has so many experimental levels that are usually decently fun

finite crag
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like e2m6

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it's a very good level

tacit remnant
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Episode 1 is fine, but I always felt that the levels blur together too much. Episode 2 is my favorite due to the aforementioned reasons and I like how Episode 2 on manage to feel oppressive without modern graphics or being especially hard

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Episode 3 is a mixed bag. The levels are very experimental and sometimes work but sometimes they just don’t

finite crag
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probably e3m2, e3m3, and e3m6 got that hellish feeling

tacit remnant
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I like Slough of Despair fine, Pandemonium is good, House of Pain is amazing, but then you have Limbo and Unholy Cathedral bringing down the whole thing

finite crag
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e3m5 and e3m7 are one of the worst maps in doom

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e3m4 is good

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and e3m6 is the best in ultimate doom

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in my opinion

finite crag
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Whenever I replay doom I skip episode 4

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I'm trying to have fun when I play it

forest zodiac
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it's a wonder that they swapped around 2 and 3

finite crag
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with long suffering but i beat it on UV-Max

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with saves

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thy flesh consumed is

finite crag
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certainly something

finite crag
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like the maps in this order doesn't make sense

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like e4m1 and e4m2 will kick your ass hardly

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e4m3 is average

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e4m9 and e4m4 are dead easy

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e4m5 is boring

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e4m6 is hard as fuck and i don't think i will ever play it again

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e4m7 has cool atmosphere, and i think it's the best in episode 4, but again, e4m2 would have make more sense as a penultimate map

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e4m8 is a good boss level, because it's an actual level

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e4m8 is so good

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why is that one last
😭

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the last two maps are the best in episode 4

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e4m8 is good, but e4m7 is even better

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e4m1 deserves a fucking Z for Grade

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i hate that map so much it makes the chasm play like skillsaw made it

tacit remnant
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There is something fitting about e4m1 making you cry for resources. It’s kind of a joke at the player’s expense. That doesn’t make it good, but I can respect the audacity

finite crag
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I like American McGee's maps, but e4m1 is an exception

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But it's not the worst map in commercial doom, it's the second worst

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doom 2 map30 is worse

tacit remnant
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True. I’d still say that e4m1 is better than Unholy Cathedral. That map is just needlessly confusing

finite crag
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i think e3m6 is the best in all of ultimate doom

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it's wide open, and open world

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and it's the only level in ultimate doom that doesn't take place indoors (maybe e4m3 can be an open world level)

tacit remnant
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I actually don’t like Mt Erebus at all. It’s way too mazey to be allowed to have super lava

finite crag
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i like it

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there is a ton of rad suits

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but, disagreeing is part of the fun, as mtpain27 says in all of his videos

tacit remnant
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I never seem to find them. I also don’t like sandboxy levels much anyway

finite crag
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@tacit remnant do you like doom 2 map27?

tacit remnant
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I don’t remember which one that is

finite crag
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monster condo, with those dark areas

tacit remnant
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Oh it was alright

finite crag
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it's my favourite in doom 2, the most atmospheric in ultimate doom or doom 2

glossy lagoon
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It's very distinctive, but that's all the praise I really want to give.

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Well, not mazey, but just...there's not enough telegraphed.

finite crag
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btw, which part of final doom do you guys (& girls) prefer?

tacit remnant
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Plutonia no contest

finite crag
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i prefer TNT

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for it's scenery

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and realistic levels

tacit remnant
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I can respect good atmosphere and such, but I mostly just want good combat encounters and to not get too lost

finite crag
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yeah, tnt suffers from overly long levels

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map20 is insanely long but in the good way

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map20 is my favourite in TNT

glossy lagoon
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I can't even get Sigil to properly download doomcry

finite crag
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honestly, i played sigil before thy flesh consumed

tacit remnant
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Sigil is both a masterpiece of making Hell feel like the inside of LotR’s Mt Doom, and a thorough punishing of gamer hubris. I can’t ask anything more of Romero’s triumphant return to Doom mapping

finite crag
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i don't really trust romero, because doom 2 map26 is not that good, and he designed it

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okay, sigil is very good

tacit remnant
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Romero is usually good. He’s the only mapper I know who is at his best when being dickish with his traps

forest zodiac
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there's a Cyberdemon in one map of Sigil on UV

finite crag
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but i don't know if he'll make that mistake what he did in doom 2

glossy lagoon
tacit remnant
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Quick reminder that Doom 2 was made in a major time crunch

narrow condor
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Romero made a lot of maps.

finite crag
forest zodiac
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big-ass arrow on the styrofoam packing peanut ground in Map13

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that map is horrendous

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fucking annoying on pistol start

narrow condor
tacit remnant
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Plutonia is noticeably harder

finite crag
narrow condor
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I played in this order too, but played Sigil the last because... Well, it came out much later.

finite crag
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i didn't want to play TNT because i heard very bad things about it

narrow condor
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It's overhated. It's not great but it's not that bad either.

finite crag
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Last month i decided to give TNT a try, and i haven't encountered a bad level yet (maybe map10 because it's forgettable), i'm at map21, and i know that map22: habitat, and map25: baron's den will be the worst maps of TNT

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@narrow condor

narrow condor
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Then again, I wasn't a part of hhe community at the time I played the official iwads, so I went in with zero preconceptions.

tacit remnant
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I found TNT really boring and quit halfway through myself. At least it isn’t bullshit like Doom Zero

tacit remnant
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Don’t remember. Was 2-3 years ago

finite crag
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i almost gave up at Mill, MAP18

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that one is large and very complicated

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i spent an hour running around in the halls

narrow condor
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That's probably the biggest problem with TNT. The bad maps in the other iwads aren't as long and tiring.

tacit remnant
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I don’t think I got that far

finite crag
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and because of mill i can't listen to it's music anymore

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it's called "Infinite" by Tom Mustaine, i heard it over, over, over and over again, again, and again...

finite crag
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I just some how managed to squeeze glide in doom 2 map 22. I really don’t understand how I did but I did

formal monolith
finite crag
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I just wanna say

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romero is ABSOLUTELY going to hell for against thee wickedly

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most of thy flesh consumed is easy but I gotta say, hell beneath and against thee wickedly caused a sensation akin to sleeping on a bed made of boiling water

pallid urchin
ashen flicker
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I was at lunch and one of my school administrators comes up to me ( I was wearing a Doom shirt) and he says ā€œSo when does the Doom music kick in?ā€

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I wish I was joking

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When you get the super shotgun

dense plinth
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Sigil UV seems to be made intentionally unfair

craggy bone
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I've never gotten past Prison in TNT

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I lose interest

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And the multi-sided teleporter in the damaging floor to get to various parts of the level is just so very irritating

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TNT is so mid. Even the famous maps like Wormhole are extremely mid

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And about half of the original music is annoying doomcry

hexed escarp
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The prison music is really good

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It makes me nostalgic of something

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What exactly, I’m not sure

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Is it weird that as a teenager who wasn’t even alive when they were first made I like the classic doom games much more than the new ones and am super interested in them?

finite crag
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@ashen flicker no way is that the mancubus from doom?

vast reef
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no it's the shambler from quake

finite crag
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Really? I woulda mistaken it for Hans Grosse

finite crag
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Modern doom is not as interesting

vast reef
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tbh i think lots of teens out there like games older than them

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a good portion of my friends do, mostly because we can't run newer games lol

finite crag
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I don't like modern doom as much

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It's just not as replayable or entertaining for me

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Classic doom is fast paced and stuff goes by quickly

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Also the modding scene is
Certainly something

vast reef
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classic doom has one of the biggest modding scenes out there

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or at least, dedicated modding scenes

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still pretty sure it's up there in terms of amount of mods though

tacit remnant
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I like both old and new.
The classic games are simple in a way that squeezes a lot out of their ruleset, and they are great for mods.
The newer games have a unique atmosphere and its own fun system, albeit a more complicated one.

finite crag
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rommero made 2 of them

finite crag
finite crag
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What are some good short wads?

I don’t always have time for a 30 (or 4x8) map campaign

echo tartan
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how do i turn off the option to look up and down on GZdoom?

finite crag
echo tartan
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thanks

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i wasnt sure how its called

finite crag
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in gzdoom its called freelook

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but in other ports it's called mouselook

vast reef
finite crag
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i swear i hate map02 more than map01

vast reef
finite crag
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dimensions

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@vast reef

vast reef
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god damn

finite crag
vast reef
finite crag
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map01 had like 90 attempts

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or more

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map02 had 34

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map03 i don't even know

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several hundred

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hundreds

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@vast reef

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i played swim with the whales too

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i couldn't dare to start map03

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map02 had more attempts than 150

vast reef
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hard wads can drain hours out of my time because i keep trying even if i know they're out of my league

torn pivot
finite crag
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finally finished TNT MAP21... 28 minutes wasted of my life

finite crag
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DOOM 2’s UV is kinda hard doomcry

vast reef
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Sure.

finite crag
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doom 2 is one of the easiest wads i have played

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even on UV

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Compared to the other commercial wads tho

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doom 2’s UV is a huge step up from doom 1’s

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doom 1 is easier, but doom 2 is still a child's play

dapper flint
finite crag
finite crag
finite crag
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except for map27 and 29

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and 9

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I absolutely refuse to believe that you didn’t have trouble with UV on your very first time with it

atomic dust
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not saying Classic Doom is bad, but I don’t find it as great as people make it out to be

finite crag
dapper flint
finite crag
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but the most trouble i had was on map7 and 29

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i played it for the first time last year summer

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obviously now i'm blazing through it

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So you had trouble on dead simple but not the pit or refueling base doomthonk

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map10 has a lot of recovery items

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it's not bad

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Yellow key room is hitscan hell tho

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i don't remember the pit giving me much trouble

dapper flint
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Uv doom 2 was hard when I was a kid and never played a fps before. But I seriously doubt anyone that has any remote skill in a fps at all would have issues with doom 2 on uv. Just would be absolutely bizzare unless you're 12

atomic dust
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I did enjoy my time with Classic Doom games and finished them a few times, but they didn’t really age well imo

formal monolith
finite crag
dapper flint
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Might just be classic isn't for you. I played alot of Mario and I'm still bad at it. So there's a point there

finite crag
finite crag
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tru

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yesterday i suffered through it on UV-Max with saves (not savescumming)

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I would rather eat nails than UVmax episode 4, ur a braver soul than me 🫔

finite crag
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  • savescum
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Have a burgcubus, a reward for your perseverance

formal monolith
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I'm a hater of Thy Flesh Consumed, but I know many people like it

finite crag
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I like they will repent and unto the cruel

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Hell followed is kinda boring

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i like it because of it's atmosphere

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and cool music

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e4m8 is good because it's the best boss level id ever released

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I know this might kinda be a sin but I don’t actually listen to the doom music when I play doom

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WHA-

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Plus I sawed the demons and Into Sandy’s city are the only classic doom songs I really like

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The rest feel kinda samey and boring

formal monolith
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SIGIL is just the real 4th episode cacobased

finite crag
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all of doom 1's songs are different and good

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except e2m4,e4m6,and e1m4 music

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doom 2 has barely any songs that are iconic

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the only iconic songs in doom2 are Running From Evil, Shawn's Got The Shotgun, and Into Sandy's City

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btw, which do you guys prefer? Doom 1 or Doom 2?

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i prefer Doom 1 because it's soundtrack and level design is better than doom 2, and Doom 1 feels like a story, and Doom 2 just feels like it's just random maps thrown on each other.

formal monolith
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I agree with that, both have different strengths

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Some maps on Doom 2 feel like they randomly just placed rows of enemies and things

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Doom 1 has the sense of feeling like an actual world

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If we count SIGIL as part of the Doom 1 experience, it might be unfair right? doomguy_thonk

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Only really episode 1-3

finite crag
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both episodes are hellish

dapper flint
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Sigil plan old uv is just a joke these days. Can't really go back from uv plus fast

finite crag
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He wanted to make doom feel like a story, that's why doom 1 has episodes, and an intermission screen which shows you that you progress forward. Sad that under the making of doom 2 Tom Hall left ID software

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Tbh I like the episodic structure of doom 1 better than the linear structure of doom 2

finite crag
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doom 2 feels like random maps thrown on top of each other

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I feel like it enabled the different episodes to be different thematically which was a plus imo

finite crag
finite crag
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What were Tom halls ideas for doom 2? I don’t know the id lore

finite crag
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episodes, storytelling

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an actual intermission screen

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but eventually he left

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It’s pretty clear that doom one has more of a story with how many people know the plot of doom 1 vs the ā€œplotā€ of doom 2

finite crag
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Is thy flesh consumed canon?

finite crag
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I mean It didn’t really do anything for the story anyways

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Sort of just an intermission between doom 1 and 2

finite crag
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I guess they just needed to make ultimate doom appealing so people who already owned the game would buy it

finite crag
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iirc ultimate doom was a physical retail release where originally doom 1 was mail order only?

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they just wanted to make more money with releasing the worst episode in ultimate doom šŸ‘

forest zodiac
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Some of the maps he did like E2M7 were retained but his name was removed from the credits

finite crag
forest zodiac
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I point out E2M7 in particular because that was one of the iterations for the very first map

finite crag
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but doom 1 had a big tom hall influence that's why it feels like a real world

finite crag
forest zodiac
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Episodes 2 and 3 were swapped very late in development

finite crag
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if we do not count sigil, the last two episodes are the worst

forest zodiac
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The Doom Bible gives off vague System Shock vibes to me

finite crag
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The teleporters in dark citadel hurt my brain

finite crag
forest zodiac
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E3M5 is annoying

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Tied with Map13 as my least favorite maps in 1 and 2 combined

finite crag
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doom 64 map13 is called dark citadel

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i think you thought doom 2 map19

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the citadel

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Wait I’m stupid I meant unholy cathedral

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oh

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e3m5

forest zodiac
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Why the hell did they include that map in the October beta

finite crag
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god pls fuck this chat-slowing thing it's fucking annoying

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Maybe if you pray to daddy kex he’ll turn it off

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šŸ™

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@forest zodiac @finite crag did you try Going Down?

forest zodiac
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Yeah

finite crag
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map06 took me like 30 attempts

forest zodiac
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I’m in the middle of a Going Down playthrough with NTMAI

finite crag
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i'm at map07

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map06 took me like 30 attempts

forest zodiac
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I can’t remember

finite crag
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I’m absolutely dreading tnt, it looks so boring

forest zodiac
finite crag
finite crag
finite crag
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Not on tnt yet

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Still playing doom 2 doomcry

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if you will play tnt, i warn you, map01-09 are not long but has a lot of hitscan, especially map09

forest zodiac
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Civvie’s been going through it map by map via Youtube Shorts

finite crag
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and map18 and 20 will be long asf

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I’ve only played map01 of tnt

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map18 was a huge roadblock to me

finite crag
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I like that it has a berserk pack

forest zodiac
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Fun fact: there’s a Cyberdemon there in multiplayer

finite crag
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putting a berserk in the first map will make your players smile

finite crag
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berserk packs are epic and cool even though they are just glorified medkits on harder maps

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Decino is galaxy brained

finite crag
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I guess he’s just really really passionate about it

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I think it would be cool if he did quake analysis videos too tho

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I guess it’s a little off topic but quake is wayyyyy easier than doom, beat the whole thing on nightmare

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i played incredibly difficult wads like dimensions and swtw and they burnt me out for a few days

forest zodiac
finite crag
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Originals

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What’s the difference?

forest zodiac
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The remaster’s is just hard mode but player health is capped at 50

finite crag
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@forest zodiac i like how Going Down's maps are small and packed with enemies, not like most of the wads which have big maps

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okay map20,23 and 28 is an exception, they are big, but the rest of the maps are small

kindred acorn
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A

atomic dust
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B

narrow condor
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mouldy is really good at frugal and efficient use of space in general.

finite crag
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me when i plan 2 32 map and 1 11 map megawad to make when i haven't finished map02 of my first wad yet: šŸ™ƒ

narrow condor
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I think trying to put out a megawad as your first mappack is a bad idea.

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32 maps is a lot.

finite crag
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it will have a total of 30 levels: 27 normal, 3 secret

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i have planned the 2 sequels of it, but they have 32 maps, i wrote all of the maps names down on my phone, but i wrote the song which it'll use in the first, because in the others will have jimmy paddock, stewboy, and some kind of other songs not just tnt, doom2, and heavy metal musics converted to midi

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@narrow condor

formal monolith
atomic dust
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I always felt like the secret levels in Ultimate Doom were testing levels that id included as secret ones in the final game so the effort put into them wouldn’t be wasted

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especially Fortress Of Mystery. It just has 2 rooms with Barons and Cacodemons and nothing else

ornate vortex
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Speaking of which, I had many projects I never finished on doombuilder

azure nimbus
ornate vortex
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I guess MP27 didn’t realise that when he made his script

finite crag
finite crag
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i know i'm crazy

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but i will try to pull of a TNT MAP02 Nightmare 100% Secrets + Kills run

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ok i give up

pallid anchor
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That was quick tbh

forest zodiac
tepid tulip
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Well TIL that Doom is A LOT more diverse in terms of being inspired by different bands than I expected

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and that E1M1 just coincidentally sounds like Metallica but I could count that if is sounds similar to them

vast reef
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a common metal thing

tepid tulip
# vast reef e1m1 is just

Yeah bc it isn't solely Metallica as another song sounds similar

I did watch Doomkids video on it so that's probably why I asked here

coarse cradle
finite crag
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i won't record it because with Streamlabs OBS it's sometimes lagging, and i don't know how to record demos

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and i don't want to watch a 10 minute long video about it

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oh my fucking god

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i failed like 25 times already

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i get hit from every possible direction

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i got through the outside area for the first time lol

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i give up

finite crag
finite crag
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I got past refueling base MaledictPog

azure nimbus
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nice. that's a big level with limited ammo per monster

spice radish
# vast reef a common metal thing

The first game’s soundtrack takes heavily from bands like Metallica. Wouldn’t be surprised if the E1M1 riff was taken from Master of Puppets or No Remorse

forest zodiac
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Actually, Bobby Prince said that was one of the few songs not directly based on any pre-existing song

spice radish
hollow flax
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Hey guys, I'm trying to remember a megawad name for doom 2

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It was like a reimagining
but the only thing I recall from it was that the first section of the MAP01 of Doom 2 (the initial hallway with the hallway before going to the room with the imps) is extended and now has a lot of small corners with hitscanners

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There was also a stuck door iirc

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I looked up "doom 2 reimagined" but the wad that came up wasn't it

red token
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I am new to Doom Classic custom campaigns and levels. But what's the difference between a slaughter map and a normal level?

atomic dust
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slaughter maps are usually very long and contain hundreds to thousands of enemies

red token
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So are just normal maps with a lot of enemies?

atomic dust
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no

spice radish
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Okuplok is a slaughter map while Going Down isn’t

red token
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Ok thanks

azure nimbus
formal monolith
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Not a big fan of Slaughter Maps

hollow flax
forest zodiac
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The Ultimate Doom 2

formal monolith
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What's the hardest but fair wads you guys have played?

dapper flint
azure nimbus
hollow flax
forest zodiac
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Doom 2 ReBuild-t

finite crag
vale gyro
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Totally did not spend an hour on E3M8 on Nightmare! to just get a time of 36 seconds tops

finite crag
finite crag
halcyon willow
dapper flint
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It is

dapper flint
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This is like saying plutonia is slaughter because of map 32

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I see what you're trying to say with decino videos. But as someone that actually plays doom going down is definitely not a slaughter wad. When you decide to play wads instead of watching you'll find actual slaughter wads

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Okay noob

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Sure bud

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And you're 12

azure nimbus
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GD definitely has some bloody maps but it just isn't in the same category as these massive slaughter wads

spice radish
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Going Down is set of maps not all of which are slaughter mappy. Okuplok on the other hand is one massive map.

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so my original message still applies to some extent

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Ok but not every map in Going Down is a slaughter map

hollow flax
vast reef
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welcome

finite crag
#

Anyone have any tips for dealing with the archvile on circle of death? (UV)

azure nimbus
# finite crag Anyone have any tips for dealing with the archvile on circle of death? (UV)

use the cover between you two. If you're close, it baits out an attack which has the effect of keeping him still so you can stay in the same area with good cover. You only need to break line of sight for the frame that he hits his attack. So you'll have time for two or three shotguns between hits. If your body is up against low cover between you and him, you'll take greatly reduced damage too

dapper flint
#

I think the main issue here that made your butt hurt is the difference between large fights in a wad compared to actual slaughter which you clearly have never done

azure nimbus
#

Maybe we can say that some of GD is a sort of slaughter-light. It is a lot of monsters, but not the truly massive density in some unabashed slaughter. Even fractured worlds map02 is often considered slaughter, but doesn't have a huge amount of monsters in any single fight(just that it has 20 cybers at once lol)

dapper flint
#

Definitely agree great way to put it

vapid sky
finite crag
finite crag
#

How does modern doom get multiple channels but classic doom gets one smh

#

Where's the Plutonia channel

finite crag
#

The rest of the maps aren't that slaughtery as Sunlust, dimensions etc.

vast reef
tepid tulip
#

I think it's better to group all of them together

Plutonia is STILL Doom 2 and TNT Evilution

spice radish
vast reef
#

my guy

#

if godown was a slaughter wad, scythe 2 would also be one

ornate vortex
finite crag
#

Man I just played maps 1 and 2 of TNT on uv and there’s already a lot of chaingunners. Not that different then Plutonia really

ornate vortex
#

I think the term ā€œslaughter wadā€ is stupid because so many wads are just labelled as slaughter when half of the maps aren’t even that type of gameplay

ornate vortex
finite crag
#

he wrote it under his video

finite crag
#

Plutonia map01 already has mancubi, pain elementals, cacodemons, and archviles

ornate vortex
finite crag
#

i heard about it

#

but what kind of wad is that

#

i think slaughter if it took 1000 attempts

ornate vortex
#

A superb wad for people who want to indulge in fairly easy slaughter maps

finite crag
#

maybe i will try

ornate vortex
#

the last 2 maps are pretty brutal

#

Mouldy’s work in general just leaves me speechless

#

Overboard has become one of my favourite wads to speedrun

#

but I think half of the fun was how competitive it was

ornate vortex
#

Half of the maps I was fighting for the record on uv max

ornate vortex
finite crag
#

i'm at map07 in going down, and i hate map03 and map06 so much

ornate vortex
#

Map 3 was a bit weird in terms of navigation but map 6 i thought was great

#

Secrets and Lies I think had to be my least favourite map

finite crag
#

i don't like running in tight areas with an invisibility and hell knights shooting from higher points

#

and that's what map06 is

#

with invisibility is even worse

#

you want to use it for hitscanners, but you'll mow them down with ease, but the projectile-shooting enemies will hit you with every fireball from every direction

ornate vortex
#

Now that i’ve played harder wads, coming back to going down, it’s not actually so hard

finite crag
#

i don't say map06 is hard, it's annoying

ornate vortex
#

Necropolis has a high monster count but it’s nice in terms of ammo and invulns

ornate vortex
#

Im looking forward to playing Scythe II later this year

finite crag
#

but i don't even want to know how i'll success on map17

ornate vortex
finite crag
#

i'm at map15

#

map01's music is good, but it's looped for 1 minute straight

ornate vortex
#

i’m trying to get into harder wads in terms of speedrunning because I feel as if it would benefit me

finite crag
#

I'm almost at the end of the third episode: Industry (Map11-15) and i can say that Industry is the worst episode in Scythe 2 so far

#

in midi it's looped

ornate vortex
#

i started off with rush because it’s not too hard but the last levels give a taster of what’s in the future

#

some thread I saw a while back said the destination was one of the hardest maps they’ve played

#

single segmenting it on its own is almost like playing a mid sunlust map

finite crag
ornate vortex
#

if you’re speedrunning, you’re forced to pistol start, so usually i do pistol start each map

#

plus I think rush intends pistol starting

finite crag
#

now i'm starting on map22 in TNT...

gusty falcon
#

I'm definitely late to the party he released the enhancement mods he uses last year

Finally a better vanilla weapon sound mod than the psx sounds

finite crag
#

And Revenants
And archviles

hexed escarp
#

do you guys think civvie is gonna release a full pro tnt video or is it just gonna be the shorts?

unreal summit
#

who wants to do deathmatch in doom 2?

jagged glade
#

So, what do y'all think is the best soundfont?

vast reef
#

how the fuck would you use the term "slaughter map" disparagingly

#

doesn't that mean when you say something with little respect to who/what you're addressing

azure nimbus
#

Some people do. They use it as an insult.

#

"Like wow, the first third of Sunlust is fun but then map15 is just slaughter. Too many monsters. Real doom is when corridor shooter techbasse secrets too many monster no bfg spam fun"

narrow condor
#

Some people outright refuse to use the term slaughter map because of that negative association, overuse to the point of meaninglessness and the lack of a concrete definition.

spice radish
#

At the end of his No Rest For The Living episode he said expect Doom content very very soon and I hope it’s not these TNT shorts but I think it is

finite crag
hexed escarp
#

Only problem with arachno is the guitar sound is really obnoxious

forest zodiac
#

this specific SC-55 soundfont in particular

jagged glade
forest zodiac
#

because it has the highest quality samples

#

by default GZDoom uses the really low quality SC-55 synth Windows has built-in

jagged glade
jagged glade
narrow condor
#

I don't even bother with soundfonts and just use plain OPL emulation.

#

I'm a SoundBlaster fan.

finite crag
#

and that's one of the reasons i'm not using GZDoom

jagged glade
finite crag
#

in prboom+ the default fluidsynth is perfect

narrow condor
#

It's extremely easy to set up the music playback on GZDoom.

jagged glade
narrow condor
finite crag
narrow condor
#

I use Nuked OPL3 in particular.

jagged glade
#

So, I'm seeing all kinds of stuff here, FluidSynth, OPL Synthesis, WildMidi, Timidity++, no idea what's going on

finite crag
#

these are midi players

narrow condor
#

OPL synthesis is the odd one out. It's not a software MIDI player but a software-level emulation of an FM synthesis sound chip by Yamaha that was popularly used by sound cards like SoundBlaster in '90s.

jagged glade
narrow condor
#

Yeah but I don't associate Doom with crystal clear perfect audio samples.

#

I like the crunchiness of DOS game music.

jagged glade
#

So I'll take the higher quality stuff.

#

No offense.

narrow condor
#

I'm not in it for nostalgia either, it's just what I like myself.

#

For the same reason I don't use HD texture replacements.

jagged glade
forest zodiac
#

I use VirtualMIDISynth to control the soundfonts I have

finite crag
jagged glade
narrow condor
#

MIDI players play back the pre-recorded audio samples stored in the soundfonts. Roland SC was a hardware MIDI player with its own soundfont. (And pretty much nobody who wasn't making music owned one.) OPN and OPL are comparable to the more famous audio chips like AY-3-8910 or SID if you're familiar with those in that it generated the audio through waveforms rather than just playing recorded samples.

#

Hope that clarifies the distinction.

jagged glade
#

Also, I'm asking about sound fonts because I tried Arachno but it makes Ancient Aliens sound wrong to me.

forest zodiac
jagged glade
#

So is it mostly just Roland SC55 a d Arachno, then? I heard about fonts like Compifont or Timbres of Heaven?

finite crag
#

Do you guys have wads which have slaughtermaps?

#

with challenging, but not too hard slaughtermaps

jagged glade
#

I think a YouTuber called Dean of Doom had a video about that?

finite crag
#

sry

#

A youtuber called MtPain27 has a series called Dean of Doom which probably has a video about some kind of wads i talked about

jagged glade
#

Yeah, him. My mistake.

#

I think it's called Sawed Off Wads?

finite crag
#

yeah, i watch that now

jagged glade
#

There's also the DAKKA mod for GZDoom which I recommend, it makes you a bit more powerful while staying fun

finite crag
#

Or at least on compatibility set to Boom (strict)? @jagged glade

jagged glade
#

It supposedly works on ZDoom 2.8.1 with a compatability patch, but besides that, you need GZDoom 2.2.0 or higher, or Zan 3 or higher

finite crag
#

ZDoom is buggy for me, and i hate to use Zan or GZDoom

#

oh well

#

whatever, i'll use GZDoom

jagged glade
#

To be honest, I find it difficult to use anything else

dapper flint
#

Gz needs alot of tweaking when you first get it but the time put in is definitely worth it

finite crag
narrow condor
#

GZDoom tuned for a vanilla experience came to be the most comfortable source port for me.

dapper flint
finite crag
#

Dsda doesn't has the options i like in prboom+

#

like fov setting

dapper flint
#

Ya it does suck I'm very used to 100 fov

finite crag
#

and in DSDA doomguy is much slower than in Prboom+

dapper flint
#

I don't think that is true. I think the illusion of moving faster is tied to fov

finite crag
#

i tested it

#

and i don't use controller so whatever

#

i'll use prboom+

dapper flint
#

If that was true you wouldn't have the ability to submit prboom demos

finite crag
#

i dunno how to record demos lol

dapper flint
#

It would essentially make every run using that port cheating

finite crag
#

interesting

#

you're right a bit

#

maybe it's the fov

#

i dunno im confused

dapper flint
#

Ya I mean you should submit those times if you've done research

#

That would be very interesting

azure nimbus
finite crag
#

whatever

#

i'll stick to prboom cus i'm used to 130 foc

narrow condor
#

It was made on Roland.

finite crag
#

fov

narrow condor
#

I don't think id Software produced Doom with the expectation that the players would have Roland SC available at their disposal.

finite crag
narrow condor
#

That's a bit of an understatement.

#

I don't believe there was any reason for anyone to have had a Roland SC at the time for a reason other than making music.

azure nimbus
finite crag
azure nimbus
#

idk about notepad ++ but whatever text editor you use should work fine

jagged glade
#

https://youtu.be/4U0E0xrqvSY Does anyone know how to get this kind of playback in game?

#

He says it's a soundfont combo mix, but he doesn't say if he's using multiple soundfonts at once, or one for each song, or which one he's using for each track, or what

forest zodiac
#

the title screen music in Doom 1 actually has an alternate version for FM devices

finite crag
#

i dunno, doom 1 feels much more uncanny than doom 2

#

doom 1 has much more depressing levels than doom 2

#

like e3m4, e1m8

#

etc.

vale gyro
#

I restarted my Doom 2 run recently (computer switch)

#

And I got scared when I started Map10

finite crag
#

map10 no scary

vale gyro
#

Thankfully, it's extremely easy if you have every weapon except BFG

vale gyro
finite crag
#

map10 is killing a lot of demons spread over the entire map

vale gyro
#

I had to restart it like 100 times

finite crag
#

why did you get scared?

#

got*

vale gyro
#

well

#

Because I remembered the level kicking my ass constantly

#

but that was with a pistol start

#

with this run, it was a breeze

finite crag
#

what difficulty

vale gyro
#

HMP

finite crag
#

oh

vale gyro
#

I cannot do UV as I'm absolutely shit at the game (like everything else)

finite crag
#

I can beat doom 2 on UV with fast monsters enabled from pistol start

#

and the only hard maps i can think of in fast monsters is map04, 22, &29

vale gyro
#

well

#

I'm just starting Doom 2 tbf

dapper flint
#

29 on nightmare is definitely a fun challenge

vale gyro
#

And with me just sucking at games generally

finite crag
#

just UV -fast

vale gyro
#

I have actually beat two levels on nightmare

#

E2M8 and E3M8

dapper flint
finite crag
vale gyro
#

I only have a demo for E3M8 sadly..

finite crag
#

got killed 54 times on e1m9

vale gyro
#

that's when I was speedrunning it

finite crag
vale gyro
#

I actually struggled with it on HMP

#

found it easy half the time on nightmare (thanks double ammo)

vale gyro
#

I still found it hard

finite crag
#

ITYTD and Nightmare gives you double ammo

vale gyro
#

but It was manageable

#

it was a fun challenge, ended up with a time of 36 seconds at the end

#

it's not a fast time for E3M8, but still

finite crag
#

not long ago i speedrunned doom 1 episode 1-3

#

i think i got 30 minutes or smth

vale gyro
#

also

#

I regret playing E4 before doom 2

#

I now have an infamous hatred for it

#

I absolutly hate E4, and I refuse to play it again

finite crag
finite crag
vale gyro
#

I hate E4 though

#

You cannot describe my hatred against it

finite crag
#

have you tried E5? (Sigil)

vale gyro
finite crag
vale gyro
#

I got to a certian level

#

got scared of cyber that time, have not played it since

finite crag
#

You can telefrag him

vale gyro
#

mainly because I haven't got around to it again

#

but uhm

#

is BTSX extremely hard?

finite crag
#

I actually played sigil before E4

finite crag
vale gyro
#

Looking at playing it'

gusty falcon
#

Btsx really hard? Not really

vale gyro
#

so if you could compare it to E4 (literally the hardest map set I've played pretty much), how would you rate it against that?

#

I assume it's harder than E4 to some extent

finite crag
vale gyro
finite crag
#

E4M3 is average

#

E4M9, E4M4 are dead easy

gusty falcon
#

Uh hahaha you think episode 4 is the hardest mapset?

Honestly btsx is nowhere near perfect hatred

finite crag
#

E4M5 is boring

#

E4M6....

#

I can describe it in two words

#

actually, one word and one letter

vale gyro
#

I said it was personally one of the hardest I've played

gusty falcon
#

You said literally the hardest mapset

#

You just said that

finite crag
#

My two words about E4M6:

#

Grade: F

gusty falcon
#

But i understand

vale gyro
finite crag
#

šŸ¤“

#

but you're right

gusty falcon
#

E4 is nothing honestly nothing compared to the hardest community maps

#

Which is kinda scary

#

Okupluck I recommend looking up game play if it just to see the insanity of difficulty that the community can cook up

narrow condor
#

Did you beat it?

finite crag
#

But i have two words about okuplok

#

and this time it's two words

#

Shit-design

gusty falcon
#

Yep it's very much just a gauntlet of let's chuck a million at the player as far as I've seen

finite crag
#

I like slaughtermaps, but not slaughtermaps that are like Okuplok

#

Okuplok is long, has crappy design, and it's insanely fucking hard, scarce ammo

#

I've played a lot of hard community wads

#

so i'm experienced

#

write what you wanted

#

Like, 23000 enemies?

#

how are you supposed to beat it without 7 saves/min

#

and i got sick of the midi

#

while i played it

#

I never want to hear it again

#

so yeah

#

I've played Dimensions too

#

that one is much better than okuplok

azure nimbus
spice radish
#

I had more trouble with Plutonia and Sigil then BTSX

azure nimbus
#

most of the challenge comes from navigability and secret finding. But fights are not doo bad

finite crag
#

bro

#

they say that in scythe 2 map31 you need to collect all 3 keys within 11-12 seconds to access the exit to map32

azure nimbus
#

technically it's not the keys but rather touching within the region around the key so you could miss one but basically yeah

finite crag
#

but i did it in almost the same amount of time and the fuckin secret exit locked its ass

azure nimbus
#

So what's the contradiction? You said almost so...

finite crag
#

i dunno what was erik thinking

#

this map is worse than scythe's map28

#

and

azure nimbus
# finite crag this map is worse than scythe's map28

#doom
twitch.tv/mmjp08
There are two ways to beat this map: acquire all keys then use the switches and leave. Feel free to kill all redguys OR the secret exit is unlocked by collecting all keys(or getting close to all 3) then hit that special door. The door has to be opened within 11 s.

A UVmax only requires all kills and secrets. Secret exit...

ā–¶ Play video
finite crag
#

the other thing

#

i play on PrBoom+, and there the Evil Marines are regular zombiemen

#

and it works in GZDoom, but i basically cant turn properly in GZDoom

#

@azure nimbus

azure nimbus
#

strange. idk, I would just use dsda

finite crag
#

i will try on dsda

#

now

azure nimbus
#

remember -complevel 2

finite crag
#

doom 2?

narrow condor
#

If you play it on a lower difficulty, it won't put up much resistance.

spice radish
#

It’s visuals are pleasing I love it’s look a lot

narrow condor
#

Yeah, I love the visual design in BTSX. It's amazing how much they managed to accomplish under vanilla limits.

#

The soundtrack is great too.

azure nimbus
narrow condor
#

Tough Skin River is a very memorable map and its epilogue The Unsinkable Fats Domino is probably the best closer for a mappack I've ever seen.

azure nimbus
#

Think I'd give that to FW07

limpid tendon
#

hey guys, can someone help me find my save files for doom GOG version? where are they stored

dapper flint
#

I like btsx when I was a console only owner. I just don't think it holds any water now that I'm on pc with the options available

narrow condor
#

Maybe it's just because the first chapter is one of the first custom wads I've ever played. I don't plan on replaying it, lest I realise it didn't age well.

limpid tendon
#

@dapper flint where is that?

dapper flint
limpid tendon
#

im trying to delete my saves

finite crag
#

@azure nimbus in dsda they are zombiemen, too

azure nimbus
#

they aren't even zombiemen in the dehacked. They're dehacked wolfenstein guys

#

Where did you get your doom2.wad

finite crag
#

gog

#

and i set the default complevel to 2

azure nimbus
#

I think it has something to do with the iwad or GOG. You have green crosses on the medikit too. It's gotta be something with that

finite crag
#

w

azure nimbus
#

The crosses should be red

finite crag
#

maybe gog changed it

#

because i bought it from gog

dapper flint
#

Gog uses unity so that would have the change

finite crag
#

but it's interesting that the A-frit shows up in map26 @azure nimbus

azure nimbus
#

because Afrit's replace Keens (and also cube spawner frames). It's wolfenstein guys that are sometimes changed in official ports that change the game

finite crag
#

guess i'll suffer with it in GZDoom

#

or just noclip to the exit

narrow condor
#

That sounds like the BFG edition to me. BFG edition removes all Nazi iconography, including the Wolf SS guys.

finite crag
#

no

#

the wolf ss are in the game

dapper flint
#

Unity

finite crag
#

the nazi imagery isn't censored

#

i tested it on doom 2's secret levels, the wolf guys are there

narrow condor
#

The Unity version adds them back but with a different wake-up sound.

dapper flint
#

Gog steam ports are both unity

narrow condor
#

Aha

finite crag
#

wait WHAT

azure nimbus
#

idk how to do it form gog, but on steam: manage game -> files -> doom2.wad

finite crag
#

So, in Prboom and Dsda, the wolf guys are zombiemen, but the nazi imagery isn't censored. In GZDoom there are the original wolf guys. BUT! in Going Down in Prboom, the red mastermind replaces the Wolf SS, and it isn't a zombiemen, it's the red mastermind

#

wdh

#

i tested it in the original Doom 2 enhanced app, and the wolf guys are there

#

@azure nimbus

#

no it's the zombiemen again in gd

azure nimbus
#

the...enhanced app?

finite crag
#

Yeah, doom 2 enhanced GOG version is the original app

#

but the fricking nazi symbols aren't censored

#

it works in GZDoom but not in Boom

#

well crap

#

whatever

#

i will look it up if a wad has a enemy witch replaces the wolf ss

#

then i'll play with gzdoom

#

i'm so confused

#

so i bought the BFG Edition, which is considered the Enhanced Gog Version

#

ok then

#

fuck BFG Edition

azure nimbus
#

don't use bfg

finite crag
#

i swear i will download the original for free somewhere

#

but wait

#

In valiant, the Wolf SS is turned into a chainguner to drop clips

#

and they drop clips

#

Have you tried the wad file that comes with the dos version? Should be unchanged, and you can test that out with a source port to see if you still get the issues.

#

i didn't, i tried the wad file that comes with the 25th anniversary enhanced version

#

in the original it surely isn't censored

#

Correct, thus the suggestion to use the dos wad file since GoG included that as an option.

#

in scythe 2 and going down it's a zombiemen, but in Valiant it's the enemy it's supposed to be

#

maybe the complevel

#

because i set it to latest PrBoom before testing valiant

#

Valiant makes use of MBF where the others don't. Going Down uses Boom, and Scythe 2 is just limit removing. Basically MBF is bypassing the issue with the way MBF works. Thus it not having the issues the other two have.

#

then i'll use MBF on wads if they are not specified to one

#

if they are and they have an enemy replacing the Wolf SS then i'll use GZDoom

azure nimbus
#

mbf11 will change the game mechanics significantly re infighting. If you choose to always run mbf, may as well run mbf21 because it plays more vanilla oddly enough

finite crag
#

i will

finite crag
azure nimbus
#

It raises the default infighting threshold(on spawn) from 0 to 60(or maybe 80)

finite crag
#

i looked it up

#

it isn't a problem to me

#

"Granular control over monster infighting and projectile/splash damage susceptibility (e.g. you can make barons and knights infight, or make imps immune to cacodemons and barrels, and all sorts of funky combinations)"

azure nimbus
narrow condor
#

It wildly changes the way a lot of combat puzzles work.

#

A cyberdemon teleports in and gets hit by the mancubi behind him. Does he turn back and shoot as you run or does he splatter you immediately?

azure nimbus
#

It's one of the main reasons the boom standard was stuck to until mbf21

finite crag
azure nimbus
#

that's not how it works. It's not like he just delays his reaction. He has to get hit after that period

finite crag
#

then i change to mbf when the wad has a enemy which is replacing the wolf ss guy

sand pelican
#

Icon of sin hard as hell

#

The new icon is a cupcake compared to this thing

azure nimbus
# sand pelican Icon of sin hard as hell

try using a crosshair. Most ports including steam and modern consoles have it. Crosshairs help a ton for the icon and can help for lining up ssg shots on faster targets as well

finite crag
craggy bone
#

The Icon is the same on UV and HMP, no?

azure nimbus
tacit remnant
#

Key question: is this just for fun or with the eventual goal to submit a record? If the latter you really need to use a vanilla port for it to count (unless there’s a Brutal specific category but I don’t think there is)

vast reef
#

nobody speedruns doom with brutal doom

#

brutal doom barely makes the game faster, just makes it feel faster for the most part, but i'm not going to go into that

#

anyway, if you want shortcuts, just watch the world record speedruns

finite crag
#

There's an easy doom shortcut

#

So basically you type idspispopd

#

Ok done

tired dawn
#

guys

#

nah nvm

finite crag
#

But the problem is that DSDA doesn't have a high quality resize option, neither the SCALE4X texturing

finite crag
#

i booted up DSDA and it wrote this #screenshots fuck bfg edition

#

but MBF helps me out luckily

grizzled swan
#

If i liked doom 1 and 2, will i like quake?

forest zodiac
#

yeah

grizzled swan
#

Alr thanks

spice radish
#

Though the boss fights suck

finite crag
spice radish
finite crag
#

True

spice radish
#

Shub Nigeria is mildly better but could be improved

finite crag
#

You beat both of them simply by running forwards and occasionally turning

#

Other than that fun game tho, episode 3 is definitely my favorite

manic rose
#

Is quake worth giving a shot if I liked doom and HL?

grizzled swan
forest zodiac
#

what platforms do you have

dapper flint
grizzled swan
spice radish
spice radish
spice radish
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Could definitely be way WAY better though

grizzled swan
manic rose
spice radish
forest zodiac
#

way more efficient, supports loading in the remaster content

spice radish
worn nebula
#

I just finished the og 3 doom episodes on Ultra Violence for the first time

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Was not expecting the mastermind to go down so quickly, I thought it’d take more than just hammering at it with a bfg for 5 seconds to beat it

vast reef
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ironwail had some technical issues on my old laptop

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either way, there are way better ports than quakespasm

azure nimbus
worn nebula
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Seriously?? Didn’t know that was the case, still, you’d think they’d at least give the spider more than a hitscan chaingun and a few Cacos and Barons.

Then again my only other experience trying to beat doom as a kid was doom on the Saturn, and idk wether it was the lack of frames or the lack of field of view but it felt so much harder as a kid

spice radish
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Well the early console ports where less then desirable

grizzled swan
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I found doom 2 way harder than doom 1 tho, even tho i played doom 2 on hurt me plenty, the levels and new enemies are so much more difficult

tacit remnant
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Doom 2 is marginally harder

worn nebula
grizzled swan
#

Also the chasm

finite crag
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i don't know why so many people like it

grizzled swan
finite crag
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in my first playthrough i fell down like what, 20 times?

tacit remnant
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Chasm isn’t great but it’s not terrible.

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I appreciate having to be extra cautious about my movement once in a while

finite crag
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i'd say that Barrels O'Fun is harder

grizzled swan
tacit remnant
#

Barrels O Fun is pain

finite crag
#

the map before the chasm

grizzled swan
#

Oh i remember that one

finite crag
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Pistol starts made me hate it

grizzled swan
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The one with like 3 quadrillion barrels and even more enemies

grizzled swan
finite crag
grizzled swan
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I played doom 1 with pistol starts but outside of that there are too many enemies and not enough ammo

finite crag
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MAP23 gives you a shotgun, and you have to go through the two rooms with a ton of enemies with the shotgun

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and not enough shells

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but MAP23 is not the hardest in doom 2

tacit remnant
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Archeviles, chaingunners, and Revenants are nasty but Doom 2 isn’t nearly as dickish with them as it could have been

finite crag
#

for me, atleast

grizzled swan
tacit remnant
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See also: Plutonia is where shit gets real

finite crag
grizzled swan
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Oh that one

tacit remnant
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The Living End is my favorite Doom 2 map

finite crag
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with those dark rooms with flashing lights, it's very atmospheric

grizzled swan
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I didnt find that one too bad, but i suppose by that time i had full ammo on almost all weapons bc i didnt do pistol starts so i probably just bfgd everything

grizzled swan
finite crag
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with that you can skip the whole level

grizzled swan
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Oh

tacit remnant
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My favorite commercial classic Doom map is probably Tombstone despite how much trouble I had with it

tacit remnant
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Plutonia map

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Don’t remember the number

grizzled swan
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Oh

finite crag
tacit remnant
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There you go

grizzled swan
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Is doom 64 considered ā€˜classic doom’?

coarse cradle
finite crag
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And because doom 2 MAP23 was so popular, TNT, and Plutonia MAP23 also had the "Bye Bye American Pye" music

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and i hate that song

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it's just like Kitchen Ace from doom 1

grizzled swan
finite crag
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It would be cool, but it turns out bad

tacit remnant
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I don’t remember the music playing. I think I played a lot of Plutonia without sound while listening to YouTube content

finite crag
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i still haven't played Plutonia lol

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but i played much harder wads

coarse cradle
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are there any wads that are similar eternal's levels? i heard there was a hell on earth one but couldnt get it to load so im tryna find some more

coarse cradle
finite crag
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i don't think so

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eternal's levels are too large and have too much stuff in them i don't think anybody can make it in classic doom

coarse cradle
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yeah