#classic-doom
1 messages · Page 19 of 1
You can use freedom though lol
Freedoom right? It’s basically the same right
It has changes In aesthetic and monsters weapons
Yeah same on Xbox but like
I don’t want those I want to play stupid shit that isn’t like doom
The steam unity version only has wads that are limit removing. No actual mod support
that's I think that was lxdoom.
I’m so sad I don get it
I’ll buy doom 2 if that’s all I need
Where can I find people to help me
Doom 2 will be just fine. That's the majority of wads anyways
K
Sigil, Syringe, Back to Saturn X, all those add-ons are just the custom wads people aready released for free just built in for ease. Wdym “stupid shit that isn’t like doom”. Those add ons are what wads are
He wants to play brutal doom im sure
Nah
Just random stuff idk
Ok I bought it
I really just want to play with a mouse because I’ve only played a little bit with controller
What does a bethesda.net account do other than give you stuff in eternal 💀
What do I do now
he wants to play BLOOD or heretic, but confused with doom
I think I did something wrong
I want to play doom exp
I’m jumping
How do I turn on mouse look
Oh it’s on
Ok I think I did it
Just reminded me I need to finish dusk
good luck
doomworld and idgamesarchive.
This mod is fun
usually what people do is post their stuff to doomworld's forums as a release candidate. When some people give feedback and bugs are patched out, the final version is released on idgamesarchive
Go to a previous save or press the use key to restart the level pistol start.
every level is designed to be beaten pistol start and most mod makers assume that you'll play pistol start so it should be doable
Doomblade is so cool
Probably a setting that I haven’t looked at
Woah display options
Should I use Vulcan because it seems like it has more options
Is there cons
you can use whatever you want. But Vulcan looks rather close to vanilla but runs well and doesn't have yshearing when using freelook. I prefer texture filtering off, decals and rocket trails off.
though I mostly play on dsda where you just put the resoultion to what you like, and play on indexed lighting opengl renderer and everything looks good
The game stopped and it was just like the action logger
Said I picked up xp and health and stuff
Audio was still playing
Happened again
It says fatal error
Kinda unfortunate
what wad and engine?
From the download page: ":!: Important :!:
GZDoom 4.6.1 will cause your game to crash to console when requesting the store, initiating slow motion or picking up a time freeze.
Due to the developers choice of getting rid of calling console commands from outside the menu.
It is recommended to use GZDoom 4.6 which you can grab from here."
gz is the engine. It's kinda another word for the port...kinda
I still don’t know the store button anyway
But yeah it said something about slow no
This mod is really fun
And I’ll play sunset because that one person said to
Psionic
I haven't heard of a sunset wad. maybe they meant sunlust
If you’re even remotely new to Doom, don’t play Sunlust. That’s like getting your yellow belt and immediately going to a karate international tournament
This is 1000x harder than Plutonia Experiment
The Sunlust penultimate map is literally named “Fuck You” and it more than earns the title.
yes
I love the music of e2m4 deimos lab it's so mysterious
Yah
Oh okay
You wouldn't want to spoil your first experience with Sunlust by diving straight into it without playing others first.
👍
Doom exp is really fun
I have to download a different version of gzdoom because it keeps crashing
It may be a graphics driver problem. Try the OpenGL backend for the HW renderer instead of Vulkan.
okay
this is what i was going off of because the error said something about slowmo
Oh yeah, that announcement seems important.
oh youre definitely right though
i'm on 4.1
What is openGL ES
And what would be affected by using a different IWAD, instead of using Hell on Earth
What do you mean?
When i open gzdoom it asks what iwad I want to use, it has doom 2: hell on earth (DOOM2) and then it has tnt and plutonia, and there's doom 2 unity
Well, what do you want to play?
oh is that what that does
I can't shoot
I can do everything else but I can't shoot
Mouse works in menus
I know it's because of my settings but I don't know what
I reset to default and it works but it doesn't look good. Hardware accelerated is really bad looking compares to doom software renderer
don't use unity's. Always use doom2.wad unless told otherwise. Using tnt or plutonia won't actually break anything though. The only difference between the wads is that plut has some extra jungle textures and tnt has some special tnt textures, If you use doom.wad instead, the dehacked might load but you won't be able to play the right levels. Unless of course the set is designed for doom.wad in which case that's your only choice.
If you want to try freedoom for funzies. Those can be used as iwads and are just texture/sprite/sound swaps of doom.wad and doom2.wad respectively
Not at my pc anymore, but it was definitely bugging because I reset to default settings and Doomblade wasn’t working
Supposed to be able to press Q and you use the blade
There’s a debug option it says to press if that happens so I’ll try that when I get back
That's over-exaggerating but at the same time it's not
Sunlust on UV was extremely tough, there were even some mid-game levels that stumped me
haven't tried sunlust on UV yet because i'm scared
Doom: E3M1: Hell Keep (UV-Fast ,100%) (Crispy Doom)
https://youtu.be/PPhPeiY3W7o
The Ultimate Doom
Inferno
E3M1: Hell Keep
100% Secrets and Kills
Difficulty: Ultra Violence
-fast monsters
Downloads:
Crispy Doom ► https://github.com/fabiangreffrath/crispy-doom/releases
Vsmooth ►https://www.doomworld.com/applications/core/interface/file/attachment.php?id=91804
Widescreen hud's ► https://forum.zdoom.org/viewtopic.php?f=46&t=3...
I feel like ribbiks has other wads which play similar to sunlust in terms of difficulty. Crumpets i'd say is similar combat wise but just a lot smaller in monster count and also quite short
and then there's stardate 20x6 which plays similar to late game sunlust
Once i've done Crumpets, i'm hoping to do stardate 20x6 but it does seem like a huge jump
What about playing on HNTR first?
Sunlust map 2 stumped me on HNTR. I’m very much not ready for the mid levels
Baby steps
hello
Is it possible to run proper doom on a ti-84 plus?
might depend how strict you are about proper. Even the psx can't run doom exactly the way it is on pc
definitely not "proper doom" as in gameplay behaves just like vanilla
https://www.youtube.com/watch?v=5-YFP6PNvzs
i don't even think you have a vertical axis
Doom for the TI-84, the best version. I got curious about this but couldn't find any videos of the whole game online.
Level 1 is more green because something fucked up with the color correction but uhhhhhhhhhhhhh just turn your brightness up.
That just looks like wolf3d
Yeah thats fair. I think the way I define proper is it at least has to have height difference and all of the weapons and enemies
i understand the charm of playing on a TI-84 plus but it has its limits
But I'd be fine with graphics simplifications
if you wanna play on a calculator, i think newer graphing calculators out there can definitely handle proper doom
I mostly just want to put it on a school calculator bc I feel like that would be funne
program it to simplify radicals for you
I boot up something with BD or PB, i play it for max. 30 minutes, then i quit and play vanilla doom
Boom is the best
TI-84 plus CE 
I used to be into calculators for some reason
I had Doom on my HP 50g and it was also a Wolf3D TC in practice.
Don't know why, but there's something in tnt MAP02 & MAP15 music because i love that track,too
if anyone tried Doom Unloved -from what I see on yt looks kind of neat
Just name a folder?
But this name does not really suggest what mod it is
If I get multiple mods and their names don’t make sense I won’t know what I’m opening
as long as you don't rename doom2.wad, should be fine
Sounds good
How do I access the shop in doom exp
And glory killing lol
I’ve watched a review and they didn’t say anything about controls
Ok shop was unbound for some reason
I bound that but idk the control for gks
I think I need to choose a different mod because this keeps breaking
Be pretty fun if it worked all the time
I’ll try brutal doom
Figured out glory kills
I think I'll be able to deduce the problem here
give me a minute
ah, found it
you're playing Brutal Doom
I am not
I’m playing doom exp because I saw a youtube short about it (lol) and it keeps crashing and stuff was unbound before I messed with settings
It crashes on slowmo I think
I can turn that off that’s fine
The problem is I can’t access the store. It says “attempt to execute CCMD ‘pukename storeinfo’ outside of menu code”
what version of GZDoom are you using
4.1.0
do you mean 4.10 or are you literally still using 4.1 somehow
Scott
DON'T rename your mod files if you intend to play multiplayer, ever
i did that and i regretted everything
individual mods
just remember what ur mods r called lmao
The Unity ports don’t have online play at all right? Not counting remote play on Steam or Parsec or whatever other 3rd party software anyway
local multiplayer only
smoothdoom plays like regular doom just with more frames
and you can get it so that it only smooths the animations for the weapons if you don't like the new enemy animations
I want to put a bunch of random visual mods together, like lighting and shadows
Probably look like shit
How do you do multiple mods at once actually
Do you just highlight more files and drag them to gzdoom
ZDL
use a launcher like ZDL, doomrunner, etc.
yeah
Oh
I just use ZDL even when I'm not using mods
Sounds good
There’s so many brutal doom versions
I was on moddb I think
Idek what brutal doom does
ZDL's pretty simple to set up, you just select the source port exe in the settings and the iwads to tell it what game to launch, then add any additionall wads for custom mods/maps and whatnot and launch
fundamentally changes the game
adds a couple new weapons and changes how most of the existing weapons act
also adds reloading but you can turn that off
What’s the source port exe
GZDoom
Oh
ye
Makes sense
ZDL can control multiple source ports with ease, for if you have others like chocolate doom
high-res texture pack, complex doom, beautiful doom, doomhd sprites
I just looked up doom visual mods
Doing anything with modding is significantly harder for me because I not only don’t have any experience with modding or classic doom, but with computers in general
The most computer experience I have is school chromebooks
it's really easy once you get used to it, especially with ZDL
What would happen if I combined all those mods
Wouldn’t work
Different sprites so idk how that works
some mods would be incompatible
usually if they are mods that do the same thing cause they'd clash
What is sound caulking
¯_(ツ)_/¯
What's the logic behind the cyberdemon's roar? When does it happen other than the times he wakes up?
My guess would be when he goes into his pain state
guh
i tried to play no rest for the living but it was too hard for me
i’m not that good
No no, I don't mean that short and pained roar. It's the long one that plays at full volume no matter where you are in the map.
Oh IDK about that one
It seems to trigger at random, especially when it's crushing small fry monsters during infighting.
I don't know, i tried GZDoom yesterday, i don't really like it
It messes with the game so much, it takes the vanilla experience away from me
And it's not optimized well
I use PRBoom+ and DSDA-doom (or ZDoom
I find that it's not too different from other source ports that don't try to be vanilla if you configure it accordingly.
The only mechanic that stands out to me in terms of deviating from vanilla experience is the collision detection (switches and hitboxes).
It’s hard yeah, have you beat Doom 1 and 2 yet? What difficulty
monsters usually(not on very large maps if their audio is depeioritized so as to not overwhelm the player) play their wakeup after the thing they were targeting has died.. I think it has to do with falling asleep after beating the target then instantly waking up because it's in a sound tagged sector
Aha, so it's only noticeable for the boss monsters because of the audio priority.
Hilarious april fools joke incoming
let me see it
I think myhouse.pk3 should've been released today.
I “beat” rush map 12
i’ll show you when it’s finished uploading
hello,guys
ok DOOM
Game: Doom II
Difficulty: Nightmare!
Source port: DSDA-Doom 0.25.6 (-complevel 2)
Pistol start.
All secrets and items.
No saves.
Subscribe for more playthroughs!
Link to source port:
https://www.doomworld.com/forum/topic/133096-dsda-doom-v0252-2022-12-26/
Widescreen status bars:
https://forum.zdoom.org/viewtopic.php?t=37960
Doom II Minor S...
Nirvana is definitely THE map on Nightmare fr
Runner: D0M0
Date: 2023-04-01
IWAD: Doom2.wad
PWAD: rush.wad
Category: UV-Max
Map: 12 (The Destination)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 4:43
Complevel 9 (Boom Compatible)
Happy April Fools Day!
I think the majority of you would be very confused as to how a time like this on a behemoth of a map is possible and I can assure yo...
Insane World Record
Congrats my guy
Little did you know, it was joker's joke
The actual world record is like 22 minutes 😭
Indeed, impossible!?
he really nuked that duke
as serious as sam
it's noticeable for everyone. have a rev target an imp. when the ink dies, the rev will scream
GET REAL!
Links:
Patrons see episodes early: https://www.patreon.com/civvie11
Twitter: https://twitter.com/civvie11
#retrogaming #DOOM #FreeCivvie
Holy shit finally, PRO TNT
Not gonna lie. I only use keyboard most of the time. Sometimes I use mouse, but it can be bit troublesome. Is that weird?
nah
you're probs gonna struggle on harder wads though
keyboard only can be really fun honestly
i beat doom 2 on uv
NO WAY PRO TNT
of course he'd drop that on april 1st
I actually quite like Plutonia Experiment, even though many seem to not
I've seen more recent disparaging views towards it
I think nowadays people like it less due to the amount of pwads that are out there
Same here, a lot of them were towards hunted
but maybe that's because gimmicky maps are an acquired taste
or gameplay wise it didn't have much to offer (since it was just killing arch viles with an ssg)
but people can't really deny that plutonia was a very big step for doom
I think that can be lost in the sea of more modern wads
I prefer TNT over Plutonia, because of the atmosphere. TNT had a much better atmosphere, and more realistic levels than plutonia
April fools^
I don't think access to pwads diminishes the quality of the best official map set for most. I've never heard anyone say they dislike plutonia other than beginners having difficulty with it
aside from difficulty, i've seen people complain about some plutonia levels being ugly
And the factory isn't?
I mean that's true haha
or even habitat?
Habitat could've just been a nothing level, but there being a dozen randomly tagged secret sectors and those rando imps make it worse
I'm debating whether I actually have a chance at beating Ancalagon's record on Rush map 12
Only one way to find out
Maybe you'll be as good as me some day. I have 2 first place speedrun records in Mighty Doom
Speaking of records, I someday need to improve my tangerine nightmare runs
Ohh man! Loved tangerine !
Maps 3 and 4 I have the uv-max record for and I feel like I can vastly improve on them
I feel like the trick with most maps is that if you're having trouble with timing, then just rush the fights
There were maps where i didn't have laser focus on specific fights and ended up improving my time by seconds
If I were touninstall doom 2 what would happen with gzdoom
Wiidoom is better
If I reinstalled it would it work
You just need the wad file ive been using the same wad files for years without my physical copy of doom
So if I uninstalled it from my pc and steam i could reinstall it and it would be fine
Nothing, it just won't find the iwad
Where can I get zdl
doomwiki
ZDL is a simple but user friendy and feature rich cross-platform launcher originally written by BioHazard. It has had several modifications and updates since its first launch.
Several versions of ZDL exist (from newest to oldest):
Lcferrum's updated Qt version ZDL 3-1.1
QBasicer's Qt version ZDL 3.2.2.2
WildGoose's update ZDL 3.1a (dead link, m...
K I got brutal doom and it's working
Didn't you say you didn't want to play brutal doom when I said you want to play brutal doom
I wasn’t planning on it
But I tried it and it works
It’s not why I was talking about nodding, the only mod I was trying to get working was doom exp
Decino more like smellcino am I right
Doom is hard
Doom makes me hard *
true fact
Before uninstalling DOOM II you can make a copy of the IWAD somewhere else.
Is it weird I find doom movement a little easier with 35 fps cap in crispy doom
E4m1 wasn’t really that bad on my third playthrough
E4m2 is fuggin EXHAUSTING tho
no because interpolation
I'd say 35 fps is ideal in most situations, mainly because doom's "tics" work similarly to frames per second, and there are 35 tics per second
Well, that's what I think at least
I'm not the best when it comes to doom's code or deep mechanics
At 35 Hz,each visual frame corresponds exactly to what is happening in game. At multiples of 35 Hz, the time of your inputs compared to either how much of an effect those inputs have or when they take effect is a constant.
So I prefer playing at 35 Hz as well
Yeah I play 35 fps too
Only time I don't is if I'm playing coop which is when I use a non vanilla port. Since those actually run at higher FPS it doesn't feel weird
I don't think i've somehow realised how hard Rush map 12 actually is
all of the 4 episodes or just the first 3?
im joking i never beat the game
wait theres 4 Episodes?
if you buy the ultimate doom there are 4 episodes, in the 1993 release there are 3, and john romero in the mid 2000s released a fifth episode for it as a wad not an iwad
@meager lantern
Ultimate Doom is its own iwad.
Not a fan of Thy Flesh Consumed
Can anyone give me some mod recomendations?
Do you have any preference in particular?
Do you do saves before levels and reload when you die? (1) or do you always pistol start? (2)
I'll use saves within a level to practice, but always start pistol start, then play it through deathless pistol start
As in do I play with saves at all?
Alien Vendetta is amazing if you're looking for a vanilla experience
Ashes 2063 is great if you're looking for a whole new game within Doom
ok thanks i will try both
nah
Nostalgia, Doom 404
ok thanks
Yeah
I always play with saves unless it's a short map that I'm confident I can finish without many attempts.
If you decide to play Thy Flesh Consumed (The 4th episode) good fucking luck beating Hell Beneath and Perfect Hatred without wanting to drop the episode
E4M2 made me hate cacodemons
ok
Do you save during the level or just at the start?
You know about the secret teleporter with the BFG?
I grabbed it through the wall in the megaarmor room
Thats… interesting way to get it.
Decino did that, too
Naturally of course he did
The bfg is in a corner, and that corner is very very close to the green torch wall in the megaarmor room
E4M1 and E4M2 took me 1 week
E4M3 through E4M9 took me 2 days xd
Everything after E4M2 is significantly easier
I think it was E4M6 that was the only level to give me trouble after E4M2
I save after every map, but i don't save in maps, and i pistol start each level
and E4M8 is a joke if you saved up on plasma cells
There's no point saving at the beginning of the level since I always pistol start.
I got halfway through E4M6, and then typed "idclev 47"
I just try not to save in the middle of a fight unless I'm frustrated.
I saved scummed through it. I’ve beaten episode 4 on UV but could never do it with no saving
I really hate myself so i don't save in maps, even if it has very frustrating fights
I don't save in maps so if i die in that frickin 20%damaging super hellslime i have to start over again
Good ol boomer shooter cruelty rules
UV-Max (items not included)
I don't think I could bother to UV-max maps if I couldn't save.
I may be a bit too impatient.
I realized that i am an amateur player. Then i decided to improve my skills, so from that point i play saveless, pistol start, compatibility on Boom strict, and UV 100% Kills + Secrets
And soon i will start Speed Of Doom
I really hate myself
Guys, what's your opinion on doom 2 MAP27?
I'm impatient, too
Hey doom slayers
I'm content with being an amateur player. UV-maxing Speed of Doom with saves was fun enough for me and I don't feel like exerting effort to redo it without saves for no reason other than leet cred.
After speed of doom i will play skillsaw wads (first Ancient Aliens then Valiant then i will search what other wads skillsaw made) then Ribbiks wads (Stardate 20X6, SWTW, Sunlust)
Then probably plutonia 2
Ancient Aliens and Valiant are certainly doable but you're going to have a hard-time with Ribbiks's maps on UV even with saves.
I know
I heard about them
I suggest playing on HMP first and then seeing whether you feel like replaying on UV.
I finished it on HMP but I'm not interested in trying it on UV.
It doesn't look like it'd be fun for me.
But now i'm more experienced because i played hard wads with my rules
So i think i will make it on Uv max
In that case, good luck!
What you need the most is just patience to try over and over again.
Beating Sunlust on UV-Max, no saves, pistol start is my final goal yet
If i have inspiration, i will try over again as much as i need to
👍
I think i will record all of the Ribbiks wads and maps i play after that i make a video where i put in my deaths from every map
And upload it to my channel
@narrow condor
Btw, what source port are you playing on?
GZDoom
I play on PRBoom+
Or if its sunlust map28 and 30 then DSDA-DOOM
I won't use gzdoom (never)
Okay. From tuesday afternoon, i will start playing Speed Of Doom (some scythe 2, too), then skillsaw wads, then Ribbiks wads. Wish me luck 🙂
@narrow condor
Good luck!
one of the best maps.
Good luck, Ribbiks wads usually get very tough towards the ends, so don't let the first maps of some wads fool you
I'm playing through Crumpets and the first 4 maps aren't actually so bad
but then it gets a lot harder
Anyways, attempt 25 and I got like halfway through rush map 12 before dying
I think beating Ancalagon's record is not going to be possible, so i'm pretty much just gonna aim for a sub 25 run
I had the exact same impression too.
Speedrunning map 2 for Crumpets in under 2 minutes took less than 150 attempts
Usually whenever I speedrun, on average, it takes like 300 attempts for me to get a good time
And then there were oddballs like rush map 11 (which took me 1.3k attempts)
whats a good doom 2 wad that isnt extremely unfair
ok
scythe, machete
Sigil is doom 93 but I think it's avaliable for the doom 2 unity port
all the addons are for both. They changed it some time last year
Sunlust is pretty fair even if it's hard as shit
to question whether a wad is fair is very different as to question whether it is hard
A lot of slaughter maps, yes they seem unfair, but they give you sufficient weapons and ammo to use, and really it's up to the player whether it's fair or not
More than anything, I think it's important that wads are upfront about what they are
If Valiant map30 was replaced with sunlust map30, it wouldn't be fair.
couldn't agree more, the two wads are in different leagues all-together
Skillsaw stuff on HMP might be a good start
I stand by Sigil and No Rest For The Living. Maybe play Sigil on HMP first time though.
Revolution isn’t hard
Syringe is hard but awesome
Is there enemy weaknesses in Classic like there is in Eternal? I know definitely not as much, but I heard that the chaingun weakness with Hell Knights, Dread Knights, and the Baron in Eternal, came from the classics with the chaingun (specifically for the Demon and Baron).
I've beaten the Ultimate DOOM and played DOOM II but I'd like someone with more knowledge on the classics to answer this question.
Not really
Sigil is only good on HMP
On UV there’s not enough ammo for all the enemies
“Make them in fight” bish I don’t know how, give me bullets
I literally had to run past the final bosses and crowd of bullshit to the exit coz no ammo
There is a system where every individual hit has a chance to stun and each enemy has a specific percentage of how likely they are to be stunned. Damage per hit doesn’t matter. The shotgun pellets each count as a separate hit
Chainsaw pinkies
Chain gun marines and imps
Rocket or super shotgun caco and revenant
Cacodemons, zombies, and pinkies have high pain chances (they are likely to be stunned by a hit) while barons, hell knights, and cybdermons have much lower pain chance. Archevile has lowest pain chance at something like 2%
The chaingun and chainsaw can stunlock enemies with high pain chance and shotguns are more likely to stun enemies with low pain chance
Oh also cyberdemons and masterminds don’t take splash damage at all
Ahhh so it's more so a stun system based in enemies instead of weapon weaknesses. It makes sense, because in Eternal the brawler enemies I mentioned get stunlocked to the chaingun due to it's constant DPS output, though re-reading your answer you mentioned damage per hit doesn't matter
But yeah that makes a lot more sense, thanks for the answer.
Syringe on fast is insane good time
Two monsters have *resistances. *Cybers and spiderdemons(the big ones) have an explosive resistance. Explosives are from your rockets, cyber rockets, barrels, and archvile zaps. That's it(well ig when the icon of sin dies there are explosions). Other than that, the other attributes that monsters have like pain chance, aggressiveness, health, spacing, determine how you approach them. Like @finite crag said, some weapons are more effective on certain monsters because of the stats, but it's not like those weapons literally deal more damage to them like ballista to pains in DE
I suppose you could also talk about how monsters do not take direct projectile damage from monsters of the same species(this includes barons and hell knights) as well. Hitscan does not discriminate this way. It damages everything
As for the infighting thing, just get the enemies to accidentally hit each other and there’s a good chance they’ll infight. Under the hood it’s a bit more complicated but that’s all you need to know to abuse it. That and that projectiles can’t hurt the enemy type that threw them and barons and knights are considered the same for that check
Side note: punching pinkies and occasionally zombies is a great way to save ammo. Just have to get a feel for how to do it safely
you know chainsaw quite still effects against caco and revenant
Sigil, No Rest for the Living and Plutonia are all well made wads
basically the only relevant thing that complicates infighting(there is a super rare thing with barrels that I've seen maybe once in playing for 3 years) is that once an enemy acquires a target by damage, it will have that target locked for 100 of its own steps. After those 100 steps are done, it is liable to switch targets by taking damage. If a monster's target dies, it will focus on you again(granted that you've made a sound its current area). Monsters that switch targets from damage will instantly re-aim their current attack to the new target. Viles do not have the 100 step threshold.
On MBF, monsters start with a threshold on you but not in vanilla, boom, or mbf21 or gzdoom.
Hitscan will autoaim to the nearest shootable vertically but the monster still aims horizontally. That means that a caco laterally between you and a zombie but far above, can still get shot by the zombie aiming for you. Projectile enemies will aim correctly though.
So if a cyber just finished killing a monster but is continuing to fire its 2nd and 3rd rocket, you can ssg him during that animation and not have him aggro you via damage(thereby locking the100 step threshold). He'll target you by sound but not damage. This means that he'll still target other enemies when he takes damage from them. But, if a vile is finishing his attack(lengthy followthrough) on a zombie and you hit him during the attack, he will instantly aim at you and target you instead, possibly dealing damage depending on how early the attack was
wha?
honestly, NRFTL and Plutonia are better-designed than base Doom II imo
not saying base Doom II is bad, but these expansions are more fun
Everyone says that
Consensus of Doomers is D2 isn’t that good and it’s contribution is the eternity of mods and wads that came after it
Doom2 is good and appropriate for the newest players in a way that plutonia cannot be
For me the only bad part is some Sandy Petersen maps 
Downtown and Citadel are the most confusing Doom II levels
The Chasm
I remember running in circles in Citadel for many minutes before deciding to watch a guide
I don't find the Factory to be that bad
Inmost Dens and Suburbs are awesome levels
Hall left id before Petersen joined though
apparently, Refueling Base was originally a Doom 1 map Hall designed
I still don't know the intended way to beat Citadel. I always use the secret area with the teleporters.
it's oftentimes the other way. There are lots of Tom Hall layout levels that Sandy populated like e3m5(the teleport one) and e2m7
in regards to Doom II, I consider the spaceport levels as the first episode, the city levels as the second episode and the hell levels as the third and final episode
I don't see why people rip on Nirvana so much. I find it to be a fun level
episode 1 is considered 1 through 11, then 12 through 20 is e2 and e3 the rest
They have unique skyboxes and textscreens on the transitions
All I know is Romero maps are 
the way you find the exit in Spirit World is dickish. it's apparently behind one of the fake fleshy walls
there's no way first-time players would figure that out by themselves
it's not a fake wall. It's a shootable
I thought it was behind those fleshy walls
If you shoot one of the walls in that area, the flesh wall opens up.
whoops
There is another shootable wall in that area that lowers a nonsecret RL
do Spectres have their own sprites?
That's good question, I don't know how the rendering works
There is also the big brother
Yeah
Factory, industrial zone, gauntlet, barrels of shit
I hate
Spirit World my favorite hell level ever 💖
I'd say the spaceport levels of Doom II are the best-designed parts of the game
everything after that is mixed in quality
No it's a translucency flag, not a separate sprite
interesting
That's what I thought, but wasn't sure
could it be applied to any other enemy in the game and they have the same effect?
yes
What enemies would it be useful, difficult to pick out
Lost souls since they're small, often airborne, and have no wakeup sound
And they are their own projectile so it's not like you'd see their missile
Valiant has invisible revs and viles in its secret levels. It's not too bad tbh. But they are used sparingly. I'm playing The Evil Within right now and its invisible enemies are only as powerful as basic zombies but they require different tactics. They are genuinely invisible
Invisible Revenants?
Why 😭
I think the invisible Arch-Viles have a 100% pain chance so they're really not that bad
The Casalis didn't have anything to do with Valiant
No but that and the archvile that's just evil
Shocking
well E3M2 is arguably the worst level of Inferno
Well that's a good sign lol
that downside about Doom 1 is that all the best levels are in Knee Deep in the Dead
and each chapter after it is progressively less fun than the previous
Inferno may be annoying but it isn't the outright unfairness of Thy Flesh Consumed
Doom II is kinda similar in that regard as well, all the good levels are toward the start of the game and it drops off toward the end
Currently stuck in inferno. I feel like doom 2 is insanely more harder than doom 1 though but maybe I just haven’t played it in a few months to remember right
I honestly consider Episode 2 better than 1. Knee Deep in the Dead is solid but all the levels kind of blur together for me
Yeah idk why people go nuts over Knee Deep. It’s so “first level” to me, basic, easy and quick. I think it’s coz the fandom made Romero into their god but I don’t even understand why they did that.
Since my first play through, Shores has been a favorite of mine, it’s where the game picks up the pace, the blue tech base levels are great and beautiful and the upside down cross that starts the episode is iconic. First Cyberdemon too. Deimos my beloved
not meow, but if i save during the level, i save before opening doors :P
most of the time i save at the start and just keep trying unless there's a part that really frustrates me
Comatose had all monsters in the spectre variant except the arch viles
I’ve started another run of Sigil after a few years. Gonna play through it normally once on Hurt Me Plenty and another on Ultra-Violence. Then do it again on UV except without saving
Arch villes are the most annoying and dangerous monsters.
in every game they're in
I save everytime I get a secret or progress through the level (UV)
I am still on Babylon's Chimera on Sunder. On the second to last fight with the huge pit
It's a behemoth of a level, although I start to find the fights a bit tedious
One I hated was the one in which IG drops a huge ton of revenants, then mixes in some 15 archviles behind them.
And the cybies teleport in way too late in that fight IMO
In that fight I truly was savescum and saved every time I dropped down an archvile or two.
Didn't have the patience to do it from scratch every time I died
Sunder has quite a reputation for being grindy slaughter (especially the old sunder)
But the new Sunder maps are really difficult, like harder than Sunlust imo
I remember I had a lot of trouble with Maps 16, 19, 20 and 32
I have mixed feelings about Sunder, maybe because of how incongruent the gameplay is. The very first maps feel tight and fair, but the following maps quickly devolve into mindless tedium. Later maps are less tedious but cruel and punishing instead.
The Hag's Finger is one of my least favourite maps in Sunder mainly because of how grindy the fights get (i'm talking about the one that spawns like 200 hell knights)
But the idea of The Hag's Finger in terms of map design is something I generally like
It was a cool concept that was kinda ruined by grindy mindless rocket/bfg spam
My thoughts exactly.
I like the factory in old sunder
The hell knight part gets a bit boring, but other than that it's the kind of slaughtermap I like, tons of diverse stuff to kill and space to move around.
But the best slaughtermap I played was going down map28
It has tons of monsters but it doesn't feel unfair, you have plenty of ammo and items to go around.
Also sunlust has some good fights
Started Revolution today
I’m interested coz it’s the oldest wad in the add ons on Steam
The most atmospheric map in commercial doom
geez. That's one of the maps where pistol starting is easier
Genuinely?
that's why i play on pistol start
continous play makes the maps easier or harder depending on what state you're finished the last map
And
i replayed doom 2 map30
because from now on i play without mouselook
i practiced playing without mouselook and how auto aim works
and the fckin icon of sin spawned an arch-vile 2 times in a row
but playing without mouselook and with auto-aim is good
with mouselook i had no autoaim
because you know, PrBoom+
Oh, sorry, thought you were referring to starting using the pistol.
Pistol start refers to a fresh start with 100% health, 0% armour, no powerups and no weapons other than the pistol and the fists, plus 50 bullets.
Some maps take continuous play into account and do things like forcing you to exit with 5% health, forcing you to choose between keeping your weapons or restarting with full health. (Or better yet, allow a secret exit that lets you finish the map with full health or with a megasphere etc if you can beat a secret fight).
Sunder, for example, gives you a berserk right before the exit so you can't use it to punch anything but you can start the next level at 100% health if you were below 100% by the time you reached the exit.
And some wads outright force a pistol start by making you telefrag a voodoo doll on a death exit floor.
The most creative form of forced death exit I've seen was one that requires you to propel yourself into a low ceiling exit by killing yourself with a rocket against the opposite wall (because your corpse has a lower height).
damn that sounds interesting
do you remember the wad? wanna try it out ngl
It's in the super secret level of Doom in Spain Only, I believe. It's a huge pain to get there and I strongly recommend looking up the secrets of DoomWiki to find the exits to the secret levels.
thank you
No problem. It's a fun wad but it's got a weird gimmick: It pretends to be a bootleg Doom clone that takes place in Spain, developed by a shovelware gamedev company in China.
that sounds hilarious lmao
i saw decino's uploads of it, but i haven't watched any decino gameplay in a looong while
It's got some esoteric secrets that are apparently references to old shovelware wads. The references were lost on me because I never played Maximum Doom.
ooh
Kinda like Benjogami's Down the Drain, whose gimmick is that it's an amateurish wad from '90s ||except it's haunted so the maps get more and more sinister as you progress||.
decino was super frustrated with the secret exits. I played before him and my strategy was just looking them up on DoomWiki after five minutes of effort.
that sounds like what i would do tbh
aside from being a professional wallhumper, i have trouble finding secrets
I developed a bit of an intuition for spotting secrets (it helps that mapmakers often have "signature" styles of secrets) but it only works 60% of the time.
i only ever find secrets accidentally :P
Haha
SIGIL is so good
I look for them in the automap. I set the automap to always show the secrets even when i didn't enter the sector yet.
scythe2 map25 does this and it can be used to speedrun plutonia. I think lvl17 but I'm not sure. one of the maps can be skipped almost entirely by doing this trick
Scythe 2... i'm at map12, but i heard that map23 is the map where it starts to get brutal
it's not that bad. It plays like an old school slaughter map where you are gaining ground throughout the full level. Keep on the lookout for secrets and cheese. the ending is scarier than it is hard
i started several wads 3 or 4 weeks ago with continous play, and not long ago i started to play from a pistol start, so the wads i started in a single segment will stay in single segment, but i would rather play them from a pistol start too. And Scythe 2 is one of these wads
The start of map 23 is probs the hardest part of the map
If you've beaten Speed of Doom, then Scythe II isn't much harder
i'm at map12 in scythe 2, i will start speed of doom tomorrow
scythe2 is I think somewhat easier
yes, because hell beneath has something like 8 health bonuses and a piece of green armor.
and 5 barons if you want to uv-max
maelstrom in sunlust is a prime example
Haha, that's exactly what I was thinking of.
not that one, it ends with a death exit but you just fall into a pit
Oh yeah, that one had the fake exit door that just had a face in it.
i will have a very good time UV-Maxing it with pistol start, no saves
👍
i love to torture myself
Also, Fractured Worlds map06 into map07 does it in a unique way
I just realied that Ty Halderman (rip) is older than John Romero.
If you count the years from his death and add it to the age he died he's older then, or if you take the age he died and compare it to johns?
He was born before Romero
Yes, this is what I was referring to.
Still, I am sure he had lived a great long life.
does TeamTNT still exist? If yes, who is the leader now?
already doing that in babylons chimera
a crapton of revenants and pinkies in that pit arena
no cells
fun
then facerocket time
TeamTNT went off when Ty passed away in 2015, however it has been mostly inactive since 2008.
oh, i didn't know that
i thought they have a new leader
do you have rockets, or at least shells?
I wish Ty lived another year to see DOOM 2016. I’m sure he would have loved it ❤️
we have to put a paper in his mouth with this wrote on it: "IDDQD" that would resurrect him
what if he would see doom eternal
rocketed them all to death. now I'm on the last fight, but I'm going to save that for tomorrow 😅
revenants are pretty tricky when it comes to dodging their stuff. sometimes the U-turns end out wrong, and that's if I won't end up in the path of a stray rocket
Revenants became a basic enemy in most of the newer wads, and the problem is i really, really hate them.
Script error, "woc_v3.2.2.pk3:doommons.txt" line 119:
Invalid parameter 'a_viletarget24' Why it is so difficult for gzdoom to launch?... any idea?..
viletarget... Something is wrong with the archvile's target
A mod you're using "woc_v3.2.2.pk3" doesn't seem to be compatible with either your GZDoom version or your other mods.
I suggest updating GZDoom as well as the mod.
today was the first time ive seen the spider mastermind kill the cyberdemon in GOTCHA! in doom 2
Revenants, chaingunners and viles. The triple threat of most hard wads
Don’t forget the cyberdemon squads
Revenants aren't too bad, they're just rather tricky to deal with.
This helped me out quite a bit, especially with dodging constant streams of fireballs and kiting revenants at melee range: https://youtube.com/watch?v=a2DJHSErSdA
The only guide to take you from "I died" to "high five!"
The mentioned decino video:
https://www.youtube.com/watch?v=R1183VuvJ6Q
Wads/maps used:
1 Monster - MAP20
Atmospheric Extinction - MAP05, MAP09
Dimensions - MAP31
Doom 2 - MAP06, MAP28
Going Down - MAP28
Italo-Doom - MAP03, MAP20
Sunder - MAP02
Sunlust - MAP15, MAP18
(And some trash I sl...
how make good maps in obsidian map generator?
you just kinda gamble tbh
wdym by "good"?
Whats better for map making? GZDoom Doom Format or GZDoom UDMF Format?
What are the main differences between the two?
The difference is mostly in how the map is stored in a file
If you are fine with your map only being compatible with gzdoom, then definitely use gzdoom udmf format
It has more capabilities
You use doom format if you want your wad to be compatible with other ports but if you are using gzdoom features anyways definitely go for udmf
Ah got it tysm!
Does the script type matter? I'm using UDMF format and the script type is set to default as ZDoom ACS
I downloaded Speed Of Doom, from now on the torture marathon begins
Speed of Doom isn't so bad, although the secret maps are much harder than the rest.
i found my old chinese handheld console. it runs gba,nes,snes games. I decided to run doom in it and it runs fine at around 20 to 30 fps.
doom gba
i got to map03 in speed of doom, and i swear map02 is easier than map01
idgames with forced darkmode actually looks fucking sick
i didn't really like it, but i guess it'd look interesting if you made it look like doomworld
light mode idgames solos
i also personally like the light mode aesthetic
if there's a website with light mode i force dark mode
well, we all got opinions, I suppose
i only force dark mode on my phone when i'm scrolling with the lights off
though, no matter how much I like Edge. It's forced dark mode kinda sucks
edge is probably the best browser out there if you ignore telemetry and general privacy
oh yeah, ignoring customizability too since vivaldi trumps everything in that department (unless there's a more capable browser out there)
The most searched term in microsoft Edge is : "DOWNLOAD CHROME" "DOWNLOAD FIREFOX" "DOWNLOAD insert browser name here"
lmao
i've never seen a person in my entire life you would use edge
even if that's the case, edge beats chrome in terms of memory usage and startup time from experience
edge kind of cheats with startup time though
but it's much slower than chrome
since it's always running in the background :P
not in the least lmao
when was the last time you used edge
for that 30 seconds
i don't like edge's additional shit though (like math solver, etc.)
until i wrote "DOWNLOAD OPERA GX"
imo you should leave that stuff to extensions
opera tries to install itself on suspicious downloads
the base opera i don't know
plus aggressively markets itself with sponsorships
no other browser has been as aggressively marketed on youtube as opera GX
i get all the wrong vibes from it
lol i didn't encounter one of these things
tbh you probably haven't been a tech-illiterate 11-year-old trying to download pirated software (i'm not 11)
that's where i got all the opera force-installs
i downloaded many games you have to pay for but i downloaded them through torrent
- i'm not 11
yep
torrents tend to be way safer, but 11-year-old me couldn't figure them out
until i was 10 my dad downloaded torrents for me
(it was 6 years ago)
so, I only just now learned that dehacked files are a thing, do I need to worry about them if I'm using GZDoom? or is it only for source ports like Chocolate doom and stuff
it's whatever what are you doing in dehacked files, you can use them in all of the source ports
^
ye, but I mean specifying it with a command line
I read somewhere you don't have to for GZDoom cause it's got support for them already, but chocolate doom you need to use the -deh command
afaik you have to load them in along with the wad, like how you would with a mod
yeah, you have to put them in the wad
i don't think i've used dehacked with GZD yet
i bothered with dehacked in my wad
but i tested it on boom
and gzdoom supports everything so it works with it
cause installing Plutonia 2, they have this in the install guide
"Most of the advanced source ports (such as current PrBoom, ZDoom, or JDoom)
support internal DEHACKED lumps (and MAPINFO lumps), so you don't require
any steps before running the game. Just load the PL2.WAD normally in the
command line, drag an drop it onto the executable, or use your usual
PWAD-loading procedure."
ahh
just load the WAD as it says
aight
you don't need anything to do, the dehacked and mapinfo is already in the wad
and weapon behaviours
and item behaviours
ahh
so THING behaviours
you change the behaviour by writing different numbers
yee
i don't really understand how you can make a spiderdemon do an archvile blast, i just did bother with the pistol's fire rate
You can change what functions get run by which entities at which times
how?
Im going away for a whole week soon, so probs gonna spend today to get as many runs done as possible.
Im thinking maybe doing Lunatic, maybe even try a D2ALL for it
since I doubt i’ll get rush map 12 finished
Any other runs I could get done?
what maps do you think you could pull off within today?
since idk what you're familiar with
personally i'd go with something that i've already been trying for a while, unless it's something massive that i'm super stuck on
that’s rush map 12 in my case, been doing it for a week and havent even completed the map
Lunatic is easy but very fun, I reckon I could uv-max all the maps within 24 hrs
I could maybe attempt crumpets map 3, since that’s not awfully hard
If I still have a lot of time then maybe I could try and uv-max Scythe map 26
get on it!
That’s a plan 
oh wait are you looking for wads to play later today or right now
later today
ah
I have other stuff I could potentially run on my schedule but it’s either too time consuming (Goetia from Tangerine Nightmare is on my list)
or too hard
Basically there is a giant list of frames that has all of the animation frames for every enemy and object in the game
And for each one you can select from a list of functions
Although if you are doing vanilla format you can only set functions for franes that were already running a function
But if you are doing boom or greater you can set a function for any frame
thanks
Np
I'd recommend using the whacked4 editor
That way you don't need to just know what all of the options are
i use that
Cool, you set the functions in the frames window
In my wad i don't want to change the enemy functions, i will in my second wad, so i will copy paste your description
Cool
Any young people who play Doom classic?
i'm 14
my sister's 10 but she plays the game on itytd with cheats so 
Oh nice. And here I am, 20 years old and thinking I'm special lol.
lots of young people play classic doom actually :}
i have a few friends i play deathmatches with
Only doom classic
I played doom 2016 and it caused me mental and physical pain
I don't even think jokingly it was actually unbearable for me
how so lol
lmao
Like you do the same thing
Walk a little
Arena
Walk a little
Arena
At least in classic doom I'm constantly engaged in combat
haven't played d2016 but tbf i don't have a problem with that if the fights in said arenas vary a lot
Well for me I just don't like the style of modern doom
Also seems like some almost comedic parts have been removed for edgy
ngl i love wads that don't give you any time to breathe
I've had more fun in classic doom overall
Especially when you have weirdass ones like plutonia 7
Map 04 is just
Amazing
I can't describe it well it needs to be played
Well I could describe it
live laugh plutonia 7
I love map 04 it's so weird
You're on a spinning conveyor and you have to kill keens to lower shit
Then you like uhhhh
Race demons basically
Amazing
yes
I can't even describe it well
I forgot the part where you're spinning around and everything is shooting at you
There's like 4 cyberdemons
And a bunch of other demons
I'm always constantly lost in classic doom lol
you get used to it
finding your way around, i mean
Press tab
lmao
i'm 16
Oh mama
i have descovered something weird
so ya know the way you can load iwads and pwads in gzdoom
and your only suppose to load 1 iwad
i loaded 2 and wow
chex quest breaks when played in ultimate doom
10/10 experience
it was chex wiith doom 1 textures
very funny
👍
I'm 16, huge sweat at doom
Anyone knows how have a sight on GZDoom or a mod for it?
I have yet to beat any maps and i have been speedrunning for 3 hours now
Still got like another 5 hours
I got close to WR for map 1 of Lunatic, so i'm now planning to grind for world record knowing it's absolutely possible
and I am currently attempting Crumpets Map 3
Fairly sure the majority of Doom players that keep up with new wads and such are under the age of 30.
A sight?
What I really like in Doom Classic is the exploration element, checking all the walls and getting all the pick ups
i never played doom's that are newer than doom 64
1.My PC can't run it
2.I love classic doom
i played doom 1 for the first time last year, on the original gog version
I play Going Down right now, it's really getting on my fcking nerves...
map06... i hate it
i'm struggling with it right now
i died again at the end
I'm playing some SIGIL right now, incredible soundtrack
Which one
Midi over bucket
I got a 1:40 in Crumpets Map 3, gonna submit that
MIDI, only thing that fits classic doom
Yay correct person
I think that in certain cases mp3 music can fit doom
But not in this case
Like Eviternity map30 for example
1Monster Map12 has a song in a MOD format, and it really fits
What is MOD format
Module, an other music format idunno what kind
how do i know
I prefer Midi since it suits doom more
but the Bucket soundtrack actually kicks ass on it's own
it's good
Yeah it's good it just didn't fit the levels
Altho it's kinda annoying at parts
Like Romero one mind any weapon is the auditory equivalent of ADHD
#screenshots @hexed escarp
I can actually agree with that
Huh
huh
I'd have to look up what that is
If you want i send it to you because it's a really good song
although it's a fuckin earrape it's good
Ah just looked it up
It's like midi, but it includes it's own samples for the instruments
Sure, can't listen right this minute tho
@hexed escarp #music put it in slade then you can listen to it
Oh were we talking about midi
I use PC ad-lib emulated sound thing soooo
Maybe I'm weird
MOD is Amiga music, although it's most commonly known for its use in trackers.
I suppose many source ports support it now.
It's very easy to implement it after all.
Classic Doom runs surprisingly well on switch but I should have suspected that since it runs in literally anything
Even the switch isn’t that underpowered it can’t run a 30 year old game
It would be funny if it couldn't
it runs on a pregnancy test so...
The Switch can run 2016 Eternal with some framerate and resolution adjustments
I have now beaten the entirety of Thy Flesh Consumed via continuous play on Ultraviolence.
In other news, I can confirm that I think it's impossible to do in Snail Mode.
ultra-nightmare?
Amended.
Runner: D0M0
Date: 2023-04-04
IWAD: Doom2.wad
PWAD: crumpets.wad
Category: UV-Max
Map: 03 (Tiramisu)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 1:40.74
Complevel 9 (Boom Compatible)
Fun fact: Did you know that tiramisu is one of my favourite desserts?
Nothing can go wrong with a coffee liqueur sponge that's still wet and vanilla cream ...
Done 
I tried 2016 on switch
But of course it’s on switch and when I got to the final arena for the first level my game started to lag
Not fun
The pregnancy test thing was misleading imo
It was not running on a pregnancy test
It was running on a raspberry pi shoved in a pregnancy tester case
I’m Spanish and I use the Google translator it. The translation was sight or scope
Me after submitting my first ever community project map knowing it’s going to get a lot backlash: 
it's like saying doom runs on the gameboy
the gameboy had a raspberry pi shoved inside it
yeah
or saying it runs on an nes
they put a pi in the cartridge and had it feed video data to the nes
Ahh understandable
you mean crosshair?
it's in HUD options
DOOM on the PocketStation, what else is there to say?
Next thing we know is Doom is probably gonna be on something like a car battery
I feel like 90% of Ultimate Doom's gameplay is using the shotgun on like everything
Yes
And it's perfect that way
Shotgun on most enemies if they're alone, Chaingun if it's a group of small enemies, pinkies/specters or lost souls, rockets and plasma gun on barons and cacodemons and BFG to room clear pretty much
Shotgun on everything except barons cyberdemons and spider masterminds
Maybe I just play weirdly idk
I literally never use the plasma rifle cause I wanna save ammo for bfg
Honestly depends on situation
if you don't have rockets, chainguns/chainsaws work well with cacos
oh yeah
they can get stunlocked fairly easily
chainsaw works on most enemies I believe except barons, cyberdemons and spidermasterminds
I died trying to chainsaw a baron and he couldn't seem to get stun locked
course you need to be up close for it to work
I never really chainsaw stuff unless it's Doom II Map 1
If you wanna stun lock enemies, chaingun all the way
or if it's a high tier enemy like an arch vile, then ssg it
since the 20 bullets all roll for pain chance
Chainsaw is very useful if
- You aren't playing with fast monsters,
- You aren't surrounded by monsters,
- (optional) You're playing on GZDoom.
I like to attach myself to a bigger monster like a cacodemon with the chainsaw, then move around and use it as a meat shield from incoming projectiles.
think I'd rather not plasma the baron. I get more damage per shot if I use rockets on him instead of imps(rockets severely overkill imps) so I can use plasma on smaller enemies with less overkill and more use out of stun
fair, although the plasma gun is generally best for the heavier demons
it may do less damage per shot than the rocket launcher, but you get more ammo for it
It's literally lower dps than rockets
and it still does a lot of damage very quickly
going against enemies like the cyberdemon, you'd generally choose the plasma gun over the rocket launcher
The plasma gun's main advantage over the rocket launcher is its flexibility. The rocket launcher is a terrible crowd control weapon when there's little space to move around.
In the context of iwads, it's really good
It's great for cutting through crowds to make a path out.
Generally, I tend to shotgun weaker enemies or Pinkies/Specters, chaingun grouped enemies (or Lost Souls), plasma blast the Cyberdemon, Spiderdemon or Cacodemons (though I often also use the shotgun for the latter), and spare rockets for Barons.
Generally, I don't use the chainsaw outside of limited circumstances or Snail Mode.
chainsaw is very good against pinkies I find
as long as you don't have other demons shooting at you, which you generally do
but if you find yourself with just pinkies or spectres just chainsaw them, save some ammo
Chainsaw is the pinkie hallway killer
I'm surrounded by monsters almost every time, and i'm not playing on GZDoom. So it's maybe useful
berserk is better for pinkies (if the map gives you one)
Berserk is much more versatile but the chainsaw is faster when all you're doing is holding down the forward and shoot buttons down a narrow corridor.
Chainsaw is useful for encounters with a single caco on UV (no -fast), since cacos have a high pain chance, you save some ammo there
I use chainsaws on cybers
gigachad
pistol 👍
Pretty sure that was a unity trophy/achievement Killing a cyber with a pistol
even though the Zombiemen are seen wielding rifles, the rifles are essentially pistols
their rifles even make a pistol firing sound
john trollmero designed it that way on purpose
they do not do the same damage as your pistol, very slightly less on average. Samr for shotgunners. Their gun is less than half as good as your sg
shotgunners are still deadly asf
GZDoom has an option that makes the rifle an actual weapon and something zombiemen drop on death. I don’t play with that setting on but it’s kinda cool
Long ago I used chainsaw vs cyber. Now not anymore because my skills is rusty
And i suck 👌
Chainsawing the Cyber's possible w/out invincibility?






