#classic-doom

1 messages · Page 19 of 1

placid vortex
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Cool

dapper flint
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You can use freedom though lol

finite crag
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Freedoom right? It’s basically the same right

dapper flint
placid vortex
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Yeah same on Xbox but like

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I don’t want those I want to play stupid shit that isn’t like doom

dapper flint
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The steam unity version only has wads that are limit removing. No actual mod support

placid vortex
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So freedoom works with gzdoom

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I’m just gonna buy it I have 12 dollars

azure nimbus
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that's I think that was lxdoom.

placid vortex
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I’m so sad I don get it

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I’ll buy doom 2 if that’s all I need

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Where can I find people to help me

dapper flint
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Get the game first

placid vortex
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Okay

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Doom 2

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Does it matter?

dapper flint
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Doom 2 will be just fine. That's the majority of wads anyways

placid vortex
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K

finite crag
dapper flint
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He wants to play brutal doom im sure

placid vortex
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Nah

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Just random stuff idk

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Ok I bought it

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I really just want to play with a mouse because I’ve only played a little bit with controller

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What does a bethesda.net account do other than give you stuff in eternal 💀

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What do I do now

fickle patrol
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bro fr

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i rember playing all of doom1 on my xbox360

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hell

fickle patrol
placid vortex
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I think I did something wrong

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I want to play doom expdoomcry

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I’m jumping

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How do I turn on mouse look

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Oh it’s on

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Ok I think I did it

dapper flint
placid vortex
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Yay

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Where can I download mods

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So I know they’re not viruses

fickle patrol
placid vortex
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Wait how do I use this

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Oh I had to extract Gert

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Hopefully this can run on my pc

azure nimbus
placid vortex
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This mod is fun

azure nimbus
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usually what people do is post their stuff to doomworld's forums as a release candidate. When some people give feedback and bugs are patched out, the final version is released on idgamesarchive

placid vortex
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What do I do when I die

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No screen showed up

azure nimbus
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Go to a previous save or press the use key to restart the level pistol start.

placid vortex
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Oh

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It wasn’t pistol start but I think I’m ok with that lol

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Thx

azure nimbus
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every level is designed to be beaten pistol start and most mod makers assume that you'll play pistol start so it should be doable

placid vortex
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Doomblade is so cool

placid vortex
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Woah display options

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Should I use Vulcan because it seems like it has more options

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Is there cons

azure nimbus
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you can use whatever you want. But Vulcan looks rather close to vanilla but runs well and doesn't have yshearing when using freelook. I prefer texture filtering off, decals and rocket trails off.

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though I mostly play on dsda where you just put the resoultion to what you like, and play on indexed lighting opengl renderer and everything looks good

placid vortex
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The game stopped and it was just like the action logger

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Said I picked up xp and health and stuff

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Audio was still playing

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Happened again

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It says fatal error

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Kinda unfortunate

azure nimbus
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what wad and engine?

placid vortex
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Doom 2 gzdoom doom exp

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What’s the engine

azure nimbus
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From the download page: ":!: Important :!:
GZDoom 4.6.1 will cause your game to crash to console when requesting the store, initiating slow motion or picking up a time freeze.
Due to the developers choice of getting rid of calling console commands from outside the menu.
It is recommended to use GZDoom 4.6 which you can grab from here."

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gz is the engine. It's kinda another word for the port...kinda

placid vortex
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I still don’t know the store button anyway

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But yeah it said something about slow no

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This mod is really fun

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And I’ll play sunset because that one person said to

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Psionic

azure nimbus
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I haven't heard of a sunset wad. maybe they meant sunlust

tacit remnant
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If you’re even remotely new to Doom, don’t play Sunlust. That’s like getting your yellow belt and immediately going to a karate international tournament

finite crag
tacit remnant
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The Sunlust penultimate map is literally named “Fuck You” and it more than earns the title.

vast reef
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yes

finite crag
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I love the music of e2m4 deimos lab it's so mysterious

placid vortex
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Oh okay

narrow condor
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You wouldn't want to spoil your first experience with Sunlust by diving straight into it without playing others first.

placid vortex
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👍

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Doom exp is really fun

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I have to download a different version of gzdoom because it keeps crashing

narrow condor
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It may be a graphics driver problem. Try the OpenGL backend for the HW renderer instead of Vulkan.

placid vortex
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okay

placid vortex
narrow condor
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Oh yeah, that announcement seems important.

placid vortex
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oh youre definitely right though

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i'm on 4.1

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What is openGL ES

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And what would be affected by using a different IWAD, instead of using Hell on Earth

narrow condor
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What do you mean?

placid vortex
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When i open gzdoom it asks what iwad I want to use, it has doom 2: hell on earth (DOOM2) and then it has tnt and plutonia, and there's doom 2 unity

narrow condor
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Well, what do you want to play?

placid vortex
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oh is that what that does

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I can't shoot

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I can do everything else but I can't shoot

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Mouse works in menus

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I know it's because of my settings but I don't know what

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I reset to default and it works but it doesn't look good. Hardware accelerated is really bad looking compares to doom software renderer

azure nimbus
# placid vortex And what would be affected by using a different IWAD, instead of using Hell on E...

don't use unity's. Always use doom2.wad unless told otherwise. Using tnt or plutonia won't actually break anything though. The only difference between the wads is that plut has some extra jungle textures and tnt has some special tnt textures, If you use doom.wad instead, the dehacked might load but you won't be able to play the right levels. Unless of course the set is designed for doom.wad in which case that's your only choice.

If you want to try freedoom for funzies. Those can be used as iwads and are just texture/sprite/sound swaps of doom.wad and doom2.wad respectively

placid vortex
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Not at my pc anymore, but it was definitely bugging because I reset to default settings and Doomblade wasn’t working

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Supposed to be able to press Q and you use the blade

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There’s a debug option it says to press if that happens so I’ll try that when I get back

ornate vortex
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Sunlust on UV was extremely tough, there were even some mid-game levels that stumped me

vast reef
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haven't tried sunlust on UV yet because i'm scared

torn pivot
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Doom: E3M1: Hell Keep (UV-Fast ,100%) (Crispy Doom)
https://youtu.be/PPhPeiY3W7o

ornate vortex
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I feel like ribbiks has other wads which play similar to sunlust in terms of difficulty. Crumpets i'd say is similar combat wise but just a lot smaller in monster count and also quite short

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and then there's stardate 20x6 which plays similar to late game sunlust

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Once i've done Crumpets, i'm hoping to do stardate 20x6 but it does seem like a huge jump

narrow condor
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What about playing on HNTR first?

tacit remnant
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Sunlust map 2 stumped me on HNTR. I’m very much not ready for the mid levels

dapper flint
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Baby steps

placid vortex
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hello

hexed escarp
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Is it possible to run proper doom on a ti-84 plus?

azure nimbus
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might depend how strict you are about proper. Even the psx can't run doom exactly the way it is on pc

vast reef
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definitely not "proper doom" as in gameplay behaves just like vanilla

hexed escarp
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That just looks like wolf3d

vast reef
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yeah

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wolf3d TC lmao

hexed escarp
vast reef
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i understand the charm of playing on a TI-84 plus but it has its limits

hexed escarp
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But I'd be fine with graphics simplifications

vast reef
hexed escarp
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I mostly just want to put it on a school calculator bc I feel like that would be funne

azure nimbus
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program it to simplify radicals for you

finite crag
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I boot up something with BD or PB, i play it for max. 30 minutes, then i quit and play vanilla doom

finite crag
placid vortex
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I used to be into calculators for some reason

narrow condor
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I had Doom on my HP 50g and it was also a Wolf3D TC in practice.

finite crag
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Don't know why, but there's something in tnt MAP02 & MAP15 music because i love that track,too

pale plaza
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if anyone tried Doom Unloved -from what I see on yt looks kind of neat

placid vortex
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Can I rename mod files

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So I actually know what’s what and put them in one folder

dapper flint
placid vortex
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But this name does not really suggest what mod it is

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If I get multiple mods and their names don’t make sense I won’t know what I’m opening

azure nimbus
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as long as you don't rename doom2.wad, should be fine

placid vortex
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Sounds good

placid vortex
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How do I access the shop in doom exp

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And glory killing lol

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I’ve watched a review and they didn’t say anything about controls

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Ok shop was unbound for some reason

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I bound that but idk the control for gks

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I think I need to choose a different mod because this keeps breaking

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Be pretty fun if it worked all the time

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I’ll try brutal doom

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Figured out glory kills

placid vortex
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It crashed when I open the storedoomguy_dead

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Now it crashed on a glory kill

forest zodiac
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I think I'll be able to deduce the problem here

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give me a minute

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ah, found it

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you're playing Brutal Doom

placid vortex
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I am not

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I’m playing doom exp because I saw a youtube short about it (lol) and it keeps crashing and stuff was unbound before I messed with settings

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It crashes on slowmo I think

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I can turn that off that’s fine

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The problem is I can’t access the store. It says “attempt to execute CCMD ‘pukename storeinfo’ outside of menu code”

forest zodiac
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what version of GZDoom are you using

placid vortex
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4.1.0

forest zodiac
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do you mean 4.10 or are you literally still using 4.1 somehow

placid vortex
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Oh yeah

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4.10.0

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I forgot that mattered

dapper flint
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Scott

vast reef
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i did that and i regretted everything

placid vortex
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Like the individual mods?

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Not gzdoom

vast reef
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just remember what ur mods r called lmao

tacit remnant
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The Unity ports don’t have online play at all right? Not counting remote play on Steam or Parsec or whatever other 3rd party software anyway

tacit remnant
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That’s what I thought

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Just wanted to check

dense plinth
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smoothdoom plays like regular doom just with more frames

vast reef
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yeah

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that's what cosmetic mods do

dense plinth
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and you can get it so that it only smooths the animations for the weapons if you don't like the new enemy animations

placid vortex
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I want to put a bunch of random visual mods together, like lighting and shadows

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Probably look like shit

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How do you do multiple mods at once actually

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Do you just highlight more files and drag them to gzdoom

dense plinth
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ZDL

vast reef
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use a launcher like ZDL, doomrunner, etc.

dense plinth
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yeah

placid vortex
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Oh

dense plinth
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I just use ZDL even when I'm not using mods

placid vortex
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Sounds good

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There’s so many brutal doom versions

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I was on moddb I think

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Idek what brutal doom does

dense plinth
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ZDL's pretty simple to set up, you just select the source port exe in the settings and the iwads to tell it what game to launch, then add any additionall wads for custom mods/maps and whatnot and launch

dense plinth
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adds a couple new weapons and changes how most of the existing weapons act

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also adds reloading but you can turn that off

placid vortex
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What’s the source port exe

dense plinth
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GZDoom

placid vortex
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Oh

dense plinth
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ye

placid vortex
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Makes sense

dense plinth
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ZDL can control multiple source ports with ease, for if you have others like chocolate doom

placid vortex
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high-res texture pack, complex doom, beautiful doom, doomhd sprites

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I just looked up doom visual mods

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Doing anything with modding is significantly harder for me because I not only don’t have any experience with modding or classic doom, but with computers in general

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The most computer experience I have is school chromebooks

dense plinth
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it's really easy once you get used to it, especially with ZDL

placid vortex
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What would happen if I combined all those mods

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Wouldn’t work

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Different sprites so idk how that works

dense plinth
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some mods would be incompatible

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usually if they are mods that do the same thing cause they'd clash

placid vortex
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What is sound caulking

dense plinth
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¯_(ツ)_/¯

narrow condor
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What's the logic behind the cyberdemon's roar? When does it happen other than the times he wakes up?

tacit remnant
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My guess would be when he goes into his pain state

lyric umbra
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guh

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i tried to play no rest for the living but it was too hard for me

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i’m not that good

narrow condor
tacit remnant
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Oh IDK about that one

narrow condor
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It seems to trigger at random, especially when it's crushing small fry monsters during infighting.

finite crag
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I don't know, i tried GZDoom yesterday, i don't really like it

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It messes with the game so much, it takes the vanilla experience away from me

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And it's not optimized well

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I use PRBoom+ and DSDA-doom (or ZDoom

narrow condor
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I find that it's not too different from other source ports that don't try to be vanilla if you configure it accordingly.

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The only mechanic that stands out to me in terms of deviating from vanilla experience is the collision detection (switches and hitboxes).

finite crag
azure nimbus
narrow condor
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Aha, so it's only noticeable for the boss monsters because of the audio priority.

ornate vortex
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Hilarious april fools joke incoming

coarse cradle
narrow condor
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I think myhouse.pk3 should've been released today.

ornate vortex
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i’ll show you when it’s finished uploading

coarse cradle
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i get it now

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it would be less obvious if you didnt add the ""

still torrent
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hello,guys

vast reef
still torrent
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and you passed doom 1993 (full nose?)

vast reef
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yes

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all of the nose

tepid tulip
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Nirvana is definitely THE map on Nightmare fr

ornate vortex
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Insane World Record

tepid tulip
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Congrats my guy

ornate vortex
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Little did you know, it was joker's joke

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The actual world record is like 22 minutes 😭

vast reef
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literally unreal

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maybe even quake

ornate vortex
tepid tulip
vast reef
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as serious as sam

azure nimbus
split jewel
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Holy shit finally, PRO TNT

finite crag
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Not gonna lie. I only use keyboard most of the time. Sometimes I use mouse, but it can be bit troublesome. Is that weird?

vast reef
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you're probs gonna struggle on harder wads though

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keyboard only can be really fun honestly

lyric umbra
dense plinth
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of course he'd drop that on april 1st

formal monolith
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I actually quite like Plutonia Experiment, even though many seem to not

dapper flint
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Alot of people love it

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That's the majority

formal monolith
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I've seen more recent disparaging views towards it

ornate vortex
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I think nowadays people like it less due to the amount of pwads that are out there

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Same here, a lot of them were towards hunted

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but maybe that's because gimmicky maps are an acquired taste

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or gameplay wise it didn't have much to offer (since it was just killing arch viles with an ssg)

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but people can't really deny that plutonia was a very big step for doom

formal monolith
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I think that can be lost in the sea of more modern wads

finite crag
dapper flint
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April fools^

dapper flint
vast reef
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aside from difficulty, i've seen people complain about some plutonia levels being ugly

ornate vortex
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or even habitat?

azure nimbus
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Habitat could've just been a nothing level, but there being a dozen randomly tagged secret sectors and those rando imps make it worse

ornate vortex
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I'm debating whether I actually have a chance at beating Ancalagon's record on Rush map 12

dapper flint
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Only one way to find out

ornate vortex
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Attempts

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This is gonna be a rough map

dapper flint
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Maybe you'll be as good as me some day. I have 2 first place speedrun records in Mighty Doom

ornate vortex
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Speaking of records, I someday need to improve my tangerine nightmare runs

dapper flint
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Ohh man! Loved tangerine !

ornate vortex
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Maps 3 and 4 I have the uv-max record for and I feel like I can vastly improve on them

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I feel like the trick with most maps is that if you're having trouble with timing, then just rush the fights

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There were maps where i didn't have laser focus on specific fights and ended up improving my time by seconds

placid vortex
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If I were touninstall doom 2 what would happen with gzdoom

true mortar
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Wiidoom is better

placid vortex
dapper flint
placid vortex
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So if I uninstalled it from my pc and steam i could reinstall it and it would be fine

finite crag
placid vortex
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Where can I get zdl

vast reef
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ZDL

ZDL is a simple but user friendy and feature rich cross-platform launcher originally written by BioHazard. It has had several modifications and updates since its first launch.
Several versions of ZDL exist (from newest to oldest):

Lcferrum's updated Qt version ZDL 3-1.1
QBasicer's Qt version ZDL 3.2.2.2
WildGoose's update ZDL 3.1a (dead link, m...

placid vortex
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Qbasicers?

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3.2.2.2

placid vortex
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K I got brutal doom and it's working

dapper flint
placid vortex
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I wasn’t planning on it

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But I tried it and it works

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It’s not why I was talking about nodding, the only mod I was trying to get working was doom exp

dapper flint
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Decino more like smellcino am I right

placid vortex
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Doom is hard

dapper flint
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Doom makes me hard *

ornate vortex
zenith berry
finite crag
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Is it weird I find doom movement a little easier with 35 fps cap in crispy doom

finite crag
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E4m1 wasn’t really that bad on my third playthrough
E4m2 is fuggin EXHAUSTING tho

ornate vortex
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Well, that's what I think at least

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I'm not the best when it comes to doom's code or deep mechanics

azure nimbus
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At 35 Hz,each visual frame corresponds exactly to what is happening in game. At multiples of 35 Hz, the time of your inputs compared to either how much of an effect those inputs have or when they take effect is a constant.
So I prefer playing at 35 Hz as well

prime lava
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Yeah I play 35 fps too

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Only time I don't is if I'm playing coop which is when I use a non vanilla port. Since those actually run at higher FPS it doesn't feel weird

ornate vortex
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I don't think i've somehow realised how hard Rush map 12 actually is

meager lantern
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Bro I just got DOOM 1 Yesterday And Bruh I already beat the game

finite crag
meager lantern
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wait theres 4 Episodes?

finite crag
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if you buy the ultimate doom there are 4 episodes, in the 1993 release there are 3, and john romero in the mid 2000s released a fifth episode for it as a wad not an iwad

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@meager lantern

narrow condor
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Ultimate Doom is its own iwad.

formal monolith
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Not a fan of Thy Flesh Consumed

ancient marsh
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Can anyone give me some mod recomendations?

narrow condor
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Do you have any preference in particular?

grizzled swan
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Do you do saves before levels and reload when you die? (1) or do you always pistol start? (2)

azure nimbus
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I'll use saves within a level to practice, but always start pistol start, then play it through deathless pistol start

narrow condor
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As in do I play with saves at all?

formal monolith
ancient marsh
narrow condor
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Nostalgia, Doom 404

ancient marsh
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ok thanks

grizzled swan
narrow condor
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I always play with saves unless it's a short map that I'm confident I can finish without many attempts.

spice radish
finite crag
grizzled swan
spice radish
finite crag
spice radish
finite crag
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Decino did that, too

spice radish
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Naturally of course he did

finite crag
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The bfg is in a corner, and that corner is very very close to the green torch wall in the megaarmor room

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E4M1 and E4M2 took me 1 week

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E4M3 through E4M9 took me 2 days xd

spice radish
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Everything after E4M2 is significantly easier

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I think it was E4M6 that was the only level to give me trouble after E4M2

finite crag
spice radish
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and E4M8 is a joke if you saved up on plasma cells

narrow condor
finite crag
narrow condor
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I just try not to save in the middle of a fight unless I'm frustrated.

spice radish
finite crag
finite crag
spice radish
#

Good ol boomer shooter cruelty rules

finite crag
#

UV-Max (items not included)

narrow condor
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I don't think I could bother to UV-max maps if I couldn't save.

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I may be a bit too impatient.

finite crag
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I realized that i am an amateur player. Then i decided to improve my skills, so from that point i play saveless, pistol start, compatibility on Boom strict, and UV 100% Kills + Secrets

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And soon i will start Speed Of Doom

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I really hate myself

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Guys, what's your opinion on doom 2 MAP27?

finite crag
austere iris
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Hey doom slayers

finite crag
#

Why everybody offline

narrow condor
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I'm content with being an amateur player. UV-maxing Speed of Doom with saves was fun enough for me and I don't feel like exerting effort to redo it without saves for no reason other than leet cred.

finite crag
#

Then probably plutonia 2

narrow condor
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Ancient Aliens and Valiant are certainly doable but you're going to have a hard-time with Ribbiks's maps on UV even with saves.

narrow condor
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I suggest playing on HMP first and then seeing whether you feel like replaying on UV.

finite crag
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I played sunlust on HMP 6 months ago

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Got to map04

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xd

narrow condor
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I finished it on HMP but I'm not interested in trying it on UV.

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It doesn't look like it'd be fun for me.

finite crag
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But now i'm more experienced because i played hard wads with my rules

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So i think i will make it on Uv max

narrow condor
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In that case, good luck!

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What you need the most is just patience to try over and over again.

finite crag
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Beating Sunlust on UV-Max, no saves, pistol start is my final goal yet

finite crag
narrow condor
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👍

finite crag
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I think i will record all of the Ribbiks wads and maps i play after that i make a video where i put in my deaths from every map

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And upload it to my channel

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@narrow condor

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Btw, what source port are you playing on?

narrow condor
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GZDoom

finite crag
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Or if its sunlust map28 and 30 then DSDA-DOOM

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I won't use gzdoom (never)

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Okay. From tuesday afternoon, i will start playing Speed Of Doom (some scythe 2, too), then skillsaw wads, then Ribbiks wads. Wish me luck 🙂
@narrow condor

narrow condor
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Good luck!

finite crag
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I go to sleep, it's 10PM here

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Good night.

fluid lion
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Anybody wanna play classic doom?

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Through odamex, cooperative or deathmatch

azure nimbus
finite crag
formal monolith
ornate vortex
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I'm playing through Crumpets and the first 4 maps aren't actually so bad

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but then it gets a lot harder

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Anyways, attempt 25 and I got like halfway through rush map 12 before dying

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I think beating Ancalagon's record is not going to be possible, so i'm pretty much just gonna aim for a sub 25 run

narrow condor
ornate vortex
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Speedrunning map 2 for Crumpets in under 2 minutes took less than 150 attempts

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Usually whenever I speedrun, on average, it takes like 300 attempts for me to get a good time

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And then there were oddballs like rush map 11 (which took me 1.3k attempts)

lyric umbra
#

whats a good doom 2 wad that isnt extremely unfair

tacit remnant
#

Plutonia, BTSX, Sigil, No Rest For The Living

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There’s 4

lyric umbra
#

ok

fringe dew
#

scythe, machete

dapper flint
azure nimbus
#

all the addons are for both. They changed it some time last year

narrow condor
#

I'd say most Doom wads could be called fair.

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Though not always well-balanced.

ornate vortex
#

Sunlust is pretty fair even if it's hard as shit

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to question whether a wad is fair is very different as to question whether it is hard

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A lot of slaughter maps, yes they seem unfair, but they give you sufficient weapons and ammo to use, and really it's up to the player whether it's fair or not

azure nimbus
#

More than anything, I think it's important that wads are upfront about what they are

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If Valiant map30 was replaced with sunlust map30, it wouldn't be fair.

ornate vortex
#

couldn't agree more, the two wads are in different leagues all-together

lyric umbra
#

what i meant by unfair is extremely difficult for a non veteran

#

im not that good

azure nimbus
#

Skillsaw stuff on HMP might be a good start

tacit remnant
#

I stand by Sigil and No Rest For The Living. Maybe play Sigil on HMP first time though.

fickle patrol
#

any mod that changes ONLY the chaingun model?

#

idk i dont like chaingun look

#

🤓

finite crag
#

Revolution isn’t hard
Syringe is hard but awesome

odd granite
#

Is there enemy weaknesses in Classic like there is in Eternal? I know definitely not as much, but I heard that the chaingun weakness with Hell Knights, Dread Knights, and the Baron in Eternal, came from the classics with the chaingun (specifically for the Demon and Baron).

I've beaten the Ultimate DOOM and played DOOM II but I'd like someone with more knowledge on the classics to answer this question.

tacit remnant
#

Not really

finite crag
#

I literally had to run past the final bosses and crowd of bullshit to the exit coz no ammo

tacit remnant
#

There is a system where every individual hit has a chance to stun and each enemy has a specific percentage of how likely they are to be stunned. Damage per hit doesn’t matter. The shotgun pellets each count as a separate hit

finite crag
tacit remnant
#

Cacodemons, zombies, and pinkies have high pain chances (they are likely to be stunned by a hit) while barons, hell knights, and cybdermons have much lower pain chance. Archevile has lowest pain chance at something like 2%

#

The chaingun and chainsaw can stunlock enemies with high pain chance and shotguns are more likely to stun enemies with low pain chance

#

Oh also cyberdemons and masterminds don’t take splash damage at all

odd granite
#

Ahhh so it's more so a stun system based in enemies instead of weapon weaknesses. It makes sense, because in Eternal the brawler enemies I mentioned get stunlocked to the chaingun due to it's constant DPS output, though re-reading your answer you mentioned damage per hit doesn't matter

#

But yeah that makes a lot more sense, thanks for the answer.

dapper flint
azure nimbus
# odd granite Is there enemy weaknesses in Classic like there is in Eternal? I know definitely...

Two monsters have *resistances. *Cybers and spiderdemons(the big ones) have an explosive resistance. Explosives are from your rockets, cyber rockets, barrels, and archvile zaps. That's it(well ig when the icon of sin dies there are explosions). Other than that, the other attributes that monsters have like pain chance, aggressiveness, health, spacing, determine how you approach them. Like @finite crag said, some weapons are more effective on certain monsters because of the stats, but it's not like those weapons literally deal more damage to them like ballista to pains in DE

#

I suppose you could also talk about how monsters do not take direct projectile damage from monsters of the same species(this includes barons and hell knights) as well. Hitscan does not discriminate this way. It damages everything

tacit remnant
#

As for the infighting thing, just get the enemies to accidentally hit each other and there’s a good chance they’ll infight. Under the hood it’s a bit more complicated but that’s all you need to know to abuse it. That and that projectiles can’t hurt the enemy type that threw them and barons and knights are considered the same for that check

#

Side note: punching pinkies and occasionally zombies is a great way to save ammo. Just have to get a feel for how to do it safely

fickle patrol
dense plinth
#

Sigil, No Rest for the Living and Plutonia are all well made wads

azure nimbus
#

basically the only relevant thing that complicates infighting(there is a super rare thing with barrels that I've seen maybe once in playing for 3 years) is that once an enemy acquires a target by damage, it will have that target locked for 100 of its own steps. After those 100 steps are done, it is liable to switch targets by taking damage. If a monster's target dies, it will focus on you again(granted that you've made a sound its current area). Monsters that switch targets from damage will instantly re-aim their current attack to the new target. Viles do not have the 100 step threshold.

On MBF, monsters start with a threshold on you but not in vanilla, boom, or mbf21 or gzdoom.

Hitscan will autoaim to the nearest shootable vertically but the monster still aims horizontally. That means that a caco laterally between you and a zombie but far above, can still get shot by the zombie aiming for you. Projectile enemies will aim correctly though.

#

So if a cyber just finished killing a monster but is continuing to fire its 2nd and 3rd rocket, you can ssg him during that animation and not have him aggro you via damage(thereby locking the100 step threshold). He'll target you by sound but not damage. This means that he'll still target other enemies when he takes damage from them. But, if a vile is finishing his attack(lengthy followthrough) on a zombie and you hit him during the attack, he will instantly aim at you and target you instead, possibly dealing damage depending on how early the attack was

fickle patrol
#

wha?

atomic dust
#

honestly, NRFTL and Plutonia are better-designed than base Doom II imo

#

not saying base Doom II is bad, but these expansions are more fun

finite crag
azure nimbus
#

Doom2 is good and appropriate for the newest players in a way that plutonia cannot be

formal monolith
#

For me the only bad part is some Sandy Petersen maps cacocringe

atomic dust
#

Downtown and Citadel are the most confusing Doom II levels

formal monolith
#

The Chasm

atomic dust
#

I remember running in circles in Citadel for many minutes before deciding to watch a guide

#

I don't find the Factory to be that bad

#

Inmost Dens and Suburbs are awesome levels

formal monolith
#

Looking at the credits for maps, I think Tom Hall kept Sandy is check often

atomic dust
#

Hall left id before Petersen joined though

#

apparently, Refueling Base was originally a Doom 1 map Hall designed

broken heron
#

I still don't know the intended way to beat Citadel. I always use the secret area with the teleporters.

azure nimbus
atomic dust
#

in regards to Doom II, I consider the spaceport levels as the first episode, the city levels as the second episode and the hell levels as the third and final episode

#

I don't see why people rip on Nirvana so much. I find it to be a fun level

azure nimbus
#

episode 1 is considered 1 through 11, then 12 through 20 is e2 and e3 the rest

#

They have unique skyboxes and textscreens on the transitions

formal monolith
#

All I know is Romero maps are coolcaco

atomic dust
#

the way you find the exit in Spirit World is dickish. it's apparently behind one of the fake fleshy walls

#

there's no way first-time players would figure that out by themselves

azure nimbus
#

it's not a fake wall. It's a shootable

atomic dust
#

I thought it was behind those fleshy walls

azure nimbus
#

If you shoot one of the walls in that area, the flesh wall opens up.

atomic dust
#

whoops

azure nimbus
#

There is another shootable wall in that area that lowers a nonsecret RL

atomic dust
#

do Spectres have their own sprites?

formal monolith
#

That's good question, I don't know how the rendering works

#

There is also the big brother

atomic dust
#

I know him

#

Nightmare Spectre

formal monolith
#

Yeah

finite crag
finite crag
atomic dust
#

I'd say the spaceport levels of Doom II are the best-designed parts of the game

#

everything after that is mixed in quality

azure nimbus
atomic dust
#

interesting

formal monolith
#

That's what I thought, but wasn't sure

atomic dust
#

could it be applied to any other enemy in the game and they have the same effect?

azure nimbus
#

yes

formal monolith
#

What enemies would it be useful, difficult to pick out

azure nimbus
#

Lost souls since they're small, often airborne, and have no wakeup sound

#

And they are their own projectile so it's not like you'd see their missile

formal monolith
#

Ah true, imagine invisible pain elementals that make invis lost souls

azure nimbus
#

Valiant has invisible revs and viles in its secret levels. It's not too bad tbh. But they are used sparingly. I'm playing The Evil Within right now and its invisible enemies are only as powerful as basic zombies but they require different tactics. They are genuinely invisible

atomic dust
#

Invisible Arch-Viles

#

that just screams evil map maker design

finite crag
#

Invisible Revenants?
Why 😭

craggy bone
#

I think the invisible Arch-Viles have a 100% pain chance so they're really not that bad

finite crag
#

Who made that decision, Dario or Milo

#

For the invisible Revenants

craggy bone
#

The Casalis didn't have anything to do with Valiant

finite crag
#

No but that and the archvile that's just evil

finite crag
#

Episode 3 is actually really fuckin hard wtf

#

I can't get past mission 2

dense plinth
finite crag
#

Well that's a good sign lol

dense plinth
#

that downside about Doom 1 is that all the best levels are in Knee Deep in the Dead

#

and each chapter after it is progressively less fun than the previous

#

Inferno may be annoying but it isn't the outright unfairness of Thy Flesh Consumed

#

Doom II is kinda similar in that regard as well, all the good levels are toward the start of the game and it drops off toward the end

calm stump
#

Currently stuck in inferno. I feel like doom 2 is insanely more harder than doom 1 though but maybe I just haven’t played it in a few months to remember right

tacit remnant
#

I honestly consider Episode 2 better than 1. Knee Deep in the Dead is solid but all the levels kind of blur together for me

finite crag
# tacit remnant I honestly consider Episode 2 better than 1. Knee Deep in the Dead is solid but ...

Yeah idk why people go nuts over Knee Deep. It’s so “first level” to me, basic, easy and quick. I think it’s coz the fandom made Romero into their god but I don’t even understand why they did that.

Since my first play through, Shores has been a favorite of mine, it’s where the game picks up the pace, the blue tech base levels are great and beautiful and the upside down cross that starts the episode is iconic. First Cyberdemon too. Deimos my beloved

vast reef
#

most of the time i save at the start and just keep trying unless there's a part that really frustrates me

ornate vortex
spice radish
#

I’ve started another run of Sigil after a few years. Gonna play through it normally once on Hurt Me Plenty and another on Ultra-Violence. Then do it again on UV except without saving

finite crag
#

Arch villes are the most annoying and dangerous monsters.

coarse cradle
#

in every game they're in

finite crag
#

I save everytime I get a secret or progress through the level (UV)

rotund dew
#

I am still on Babylon's Chimera on Sunder. On the second to last fight with the huge pit

#

It's a behemoth of a level, although I start to find the fights a bit tedious

#

One I hated was the one in which IG drops a huge ton of revenants, then mixes in some 15 archviles behind them.

#

And the cybies teleport in way too late in that fight IMO

#

In that fight I truly was savescum and saved every time I dropped down an archvile or two.

#

Didn't have the patience to do it from scratch every time I died

ornate vortex
#

Sunder has quite a reputation for being grindy slaughter (especially the old sunder)

#

But the new Sunder maps are really difficult, like harder than Sunlust imo

#

I remember I had a lot of trouble with Maps 16, 19, 20 and 32

narrow condor
#

I have mixed feelings about Sunder, maybe because of how incongruent the gameplay is. The very first maps feel tight and fair, but the following maps quickly devolve into mindless tedium. Later maps are less tedious but cruel and punishing instead.

ornate vortex
#

The Hag's Finger is one of my least favourite maps in Sunder mainly because of how grindy the fights get (i'm talking about the one that spawns like 200 hell knights)

#

But the idea of The Hag's Finger in terms of map design is something I generally like

#

It was a cool concept that was kinda ruined by grindy mindless rocket/bfg spam

narrow condor
#

My thoughts exactly.

rotund dew
#

I like the factory in old sunder

#

The hell knight part gets a bit boring, but other than that it's the kind of slaughtermap I like, tons of diverse stuff to kill and space to move around.

#

But the best slaughtermap I played was going down map28

#

It has tons of monsters but it doesn't feel unfair, you have plenty of ammo and items to go around.

#

Also sunlust has some good fights

finite crag
#

Started Revolution today
I’m interested coz it’s the oldest wad in the add ons on Steam

finite crag
glossy lagoon
#

Just beat Perfect Hatred on Ultraviolence, starting with 1% health.

azure nimbus
#

geez. That's one of the maps where pistol starting is easier

finite crag
#

continous play makes the maps easier or harder depending on what state you're finished the last map

#

And

#

i replayed doom 2 map30

#

because from now on i play without mouselook

#

i practiced playing without mouselook and how auto aim works

#

and the fckin icon of sin spawned an arch-vile 2 times in a row

#

but playing without mouselook and with auto-aim is good

#

with mouselook i had no autoaim

#

because you know, PrBoom+

glossy lagoon
narrow condor
#

Pistol start refers to a fresh start with 100% health, 0% armour, no powerups and no weapons other than the pistol and the fists, plus 50 bullets.

#

Some maps take continuous play into account and do things like forcing you to exit with 5% health, forcing you to choose between keeping your weapons or restarting with full health. (Or better yet, allow a secret exit that lets you finish the map with full health or with a megasphere etc if you can beat a secret fight).

#

Sunder, for example, gives you a berserk right before the exit so you can't use it to punch anything but you can start the next level at 100% health if you were below 100% by the time you reached the exit.

#

And some wads outright force a pistol start by making you telefrag a voodoo doll on a death exit floor.

#

The most creative form of forced death exit I've seen was one that requires you to propel yourself into a low ceiling exit by killing yourself with a rocket against the opposite wall (because your corpse has a lower height).

vast reef
#

do you remember the wad? wanna try it out ngl

narrow condor
#

It's in the super secret level of Doom in Spain Only, I believe. It's a huge pain to get there and I strongly recommend looking up the secrets of DoomWiki to find the exits to the secret levels.

vast reef
#

thank you

narrow condor
#

No problem. It's a fun wad but it's got a weird gimmick: It pretends to be a bootleg Doom clone that takes place in Spain, developed by a shovelware gamedev company in China.

vast reef
#

that sounds hilarious lmao

#

i saw decino's uploads of it, but i haven't watched any decino gameplay in a looong while

narrow condor
#

It's got some esoteric secrets that are apparently references to old shovelware wads. The references were lost on me because I never played Maximum Doom.

narrow condor
#

Kinda like Benjogami's Down the Drain, whose gimmick is that it's an amateurish wad from '90s ||except it's haunted so the maps get more and more sinister as you progress||.

narrow condor
vast reef
#

that sounds like what i would do tbh

#

aside from being a professional wallhumper, i have trouble finding secrets

narrow condor
#

I developed a bit of an intuition for spotting secrets (it helps that mapmakers often have "signature" styles of secrets) but it only works 60% of the time.

vast reef
#

i only ever find secrets accidentally :P

narrow condor
#

Haha

formal monolith
#

SIGIL is so good

finite crag
azure nimbus
# vast reef damn that sounds interesting

scythe2 map25 does this and it can be used to speedrun plutonia. I think lvl17 but I'm not sure. one of the maps can be skipped almost entirely by doing this trick

finite crag
azure nimbus
#

it's not that bad. It plays like an old school slaughter map where you are gaining ground throughout the full level. Keep on the lookout for secrets and cheese. the ending is scarier than it is hard

finite crag
ornate vortex
#

The start of map 23 is probs the hardest part of the map

#

If you've beaten Speed of Doom, then Scythe II isn't much harder

finite crag
azure nimbus
#

scythe2 is I think somewhat easier

rotund dew
#

and 5 barons if you want to uv-max

rotund dew
narrow condor
#

Haha, that's exactly what I was thinking of.

rotund dew
narrow condor
#

Oh yeah, that one had the fake exit door that just had a face in it.

finite crag
#

👍

#

i love to torture myself

azure nimbus
#

Also, Fractured Worlds map06 into map07 does it in a unique way

zenith berry
#

I just realied that Ty Halderman (rip) is older than John Romero.

finite crag
azure nimbus
#

He was born before Romero

finite crag
#

sorry

#

that was a dumb question

#

he's older in every way

zenith berry
#

Still, I am sure he had lived a great long life.

finite crag
#

does TeamTNT still exist? If yes, who is the leader now?

rotund dew
#

a crapton of revenants and pinkies in that pit arena

#

no cells

#

fun

finite crag
#

then facerocket time

zenith berry
finite crag
#

i thought they have a new leader

finite crag
zenith berry
#

I wish Ty lived another year to see DOOM 2016. I’m sure he would have loved it ❤️

finite crag
#

what if he would see doom eternal

rotund dew
#

revenants are pretty tricky when it comes to dodging their stuff. sometimes the U-turns end out wrong, and that's if I won't end up in the path of a stray rocket

finite crag
remote hare
#

Script error, "woc_v3.2.2.pk3:doommons.txt" line 119:
Invalid parameter 'a_viletarget24'
Why it is so difficult for gzdoom to launch?... any idea?..

finite crag
narrow condor
#

A mod you're using "woc_v3.2.2.pk3" doesn't seem to be compatible with either your GZDoom version or your other mods.

#

I suggest updating GZDoom as well as the mod.

vernal thunder
#

today was the first time ive seen the spider mastermind kill the cyberdemon in GOTCHA! in doom 2

rotund dew
tacit remnant
#

Don’t forget the cyberdemon squads

narrow condor
#

Revenants aren't too bad, they're just rather tricky to deal with.

#

This helped me out quite a bit, especially with dodging constant streams of fireballs and kiting revenants at melee range: https://youtube.com/watch?v=a2DJHSErSdA

The only guide to take you from "I died" to "high five!"

The mentioned decino video:
https://www.youtube.com/watch?v=R1183VuvJ6Q

Wads/maps used:
1 Monster - MAP20
Atmospheric Extinction - MAP05, MAP09
Dimensions - MAP31
Doom 2 - MAP06, MAP28
Going Down - MAP28
Italo-Doom - MAP03, MAP20
Sunder - MAP02
Sunlust - MAP15, MAP18
(And some trash I sl...

▶ Play video
fickle patrol
#

how make good maps in obsidian map generator?

vast reef
#

wdym by "good"?

spice radish
#

Whats better for map making? GZDoom Doom Format or GZDoom UDMF Format?

#

What are the main differences between the two?

hexed escarp
#

The difference is mostly in how the map is stored in a file

#

If you are fine with your map only being compatible with gzdoom, then definitely use gzdoom udmf format

#

It has more capabilities

#

You use doom format if you want your wad to be compatible with other ports but if you are using gzdoom features anyways definitely go for udmf

spice radish
#

Ah got it tysm!

spice radish
finite crag
#

I downloaded Speed Of Doom, from now on the torture marathon begins

narrow condor
#

Speed of Doom isn't so bad, although the secret maps are much harder than the rest.

wraith spade
#

i found my old chinese handheld console. it runs gba,nes,snes games. I decided to run doom in it and it runs fine at around 20 to 30 fps.

#

doom gba

finite crag
#

i got to map03 in speed of doom, and i swear map02 is easier than map01

vale gyro
#

idgames with forced darkmode actually looks fucking sick

vast reef
#

light mode idgames solos

vale gyro
#

I personally do not like light mode in most cases

#

really hurts my eyes

vast reef
#

light mode's more readable for me

#

discord light mode sucks ass though

vast reef
finite crag
#

if there's a website with light mode i force dark mode

vale gyro
#

well, we all got opinions, I suppose

vast reef
#

i only force dark mode on my phone when i'm scrolling with the lights off

vale gyro
#

though, no matter how much I like Edge. It's forced dark mode kinda sucks

vast reef
#

oh yeah, ignoring customizability too since vivaldi trumps everything in that department (unless there's a more capable browser out there)

finite crag
finite crag
#

i've never seen a person in my entire life you would use edge

vast reef
#

edge kind of cheats with startup time though

finite crag
vast reef
#

since it's always running in the background :P

vast reef
#

when was the last time you used edge

finite crag
#

when i reinstalled windows

#

1 month ago

vast reef
#

ah

#

i alternate between the two and edge is mostly leaner

finite crag
#

for that 30 seconds

vast reef
#

i don't like edge's additional shit though (like math solver, etc.)

finite crag
#

until i wrote "DOWNLOAD OPERA GX"

vast reef
vast reef
#

opera

finite crag
#

opera gx is not bad

#

i like it

vast reef
#

opera tries to install itself on suspicious downloads

finite crag
#

the base opera i don't know

vast reef
#

no other browser has been as aggressively marketed on youtube as opera GX

#

i get all the wrong vibes from it

finite crag
#

lol i didn't encounter one of these things

vast reef
#

that's where i got all the opera force-installs

finite crag
#
  • i'm not 11
vast reef
#

torrents tend to be way safer, but 11-year-old me couldn't figure them out

finite crag
#

(it was 6 years ago)

dense plinth
#

so, I only just now learned that dehacked files are a thing, do I need to worry about them if I'm using GZDoom? or is it only for source ports like Chocolate doom and stuff

finite crag
vast reef
#

^

dense plinth
#

ye, but I mean specifying it with a command line

#

I read somewhere you don't have to for GZDoom cause it's got support for them already, but chocolate doom you need to use the -deh command

vast reef
finite crag
#

yeah, you have to put them in the wad

vast reef
#

i don't think i've used dehacked with GZD yet

finite crag
#

but i tested it on boom

#

and gzdoom supports everything so it works with it

dense plinth
#

cause installing Plutonia 2, they have this in the install guide
"Most of the advanced source ports (such as current PrBoom, ZDoom, or JDoom)
support internal DEHACKED lumps (and MAPINFO lumps), so you don't require
any steps before running the game. Just load the PL2.WAD normally in the
command line, drag an drop it onto the executable, or use your usual
PWAD-loading procedure."

vast reef
#

just load the WAD as it says

dense plinth
#

aight

finite crag
#

you don't need anything to do, the dehacked and mapinfo is already in the wad

dense plinth
#

what do dehacked files do anyway?

#

change enemy behaviour or something?

finite crag
#

and item behaviours

dense plinth
#

ahh

finite crag
#

so THING behaviours

dense plinth
#

so rebalancing basically

#

rather than using the default values

finite crag
dense plinth
#

yee

finite crag
#

i don't really understand how you can make a spiderdemon do an archvile blast, i just did bother with the pistol's fire rate

hexed escarp
ornate vortex
#

Im going away for a whole week soon, so probs gonna spend today to get as many runs done as possible.

#

Im thinking maybe doing Lunatic, maybe even try a D2ALL for it

#

since I doubt i’ll get rush map 12 finished

#

Any other runs I could get done?

vast reef
#

since idk what you're familiar with

#

personally i'd go with something that i've already been trying for a while, unless it's something massive that i'm super stuck on

ornate vortex
vast reef
#

i see

#

tbh, you can't really go wrong with picking a run you think would be fun to do

ornate vortex
#

Lunatic is easy but very fun, I reckon I could uv-max all the maps within 24 hrs

#

I could maybe attempt crumpets map 3, since that’s not awfully hard

#

If I still have a lot of time then maybe I could try and uv-max Scythe map 26

ornate vortex
#

That’s a plan coolcaco

vast reef
#

oh wait are you looking for wads to play later today or right now

ornate vortex
#

later today

vast reef
#

ah

ornate vortex
#

I have other stuff I could potentially run on my schedule but it’s either too time consuming (Goetia from Tangerine Nightmare is on my list)

#

or too hard

hexed escarp
# finite crag how?

Basically there is a giant list of frames that has all of the animation frames for every enemy and object in the game

#

And for each one you can select from a list of functions

#

Although if you are doing vanilla format you can only set functions for franes that were already running a function

#

But if you are doing boom or greater you can set a function for any frame

finite crag
#

thanks

hexed escarp
#

Np

#

I'd recommend using the whacked4 editor

#

That way you don't need to just know what all of the options are

finite crag
#

i use that

hexed escarp
#

Cool, you set the functions in the frames window

finite crag
#

In my wad i don't want to change the enemy functions, i will in my second wad, so i will copy paste your description

hexed escarp
#

Cool

finite crag
#

Any young people who play Doom classic?

vast reef
#

my sister's 10 but she plays the game on itytd with cheats so MarauderShrug

finite crag
vast reef
#

lots of young people play classic doom actually :}

#

i have a few friends i play deathmatches with

finite crag
#

I played doom 2016 and it caused me mental and physical pain

#

I don't even think jokingly it was actually unbearable for me

finite crag
#

😭

vast reef
finite crag
#

Like you do the same thing

#

Walk a little
Arena
Walk a little
Arena

#

At least in classic doom I'm constantly engaged in combat

vast reef
finite crag
#

Well for me I just don't like the style of modern doom

#

Also seems like some almost comedic parts have been removed for edgy

vast reef
finite crag
#

I've had more fun in classic doom overall

#

Especially when you have weirdass ones like plutonia 7

#

Map 04 is just

#

Amazing

#

I can't describe it well it needs to be played

#

Well I could describe it

vast reef
finite crag
#

I love map 04 it's so weird

#

You're on a spinning conveyor and you have to kill keens to lower shit

#

Then you like uhhhh
Race demons basically

#

Amazing

vast reef
#

yes

finite crag
#

I can't even describe it well

#

I forgot the part where you're spinning around and everything is shooting at you

#

There's like 4 cyberdemons

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And a bunch of other demons

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I'm always constantly lost in classic doom lol

vast reef
#

finding your way around, i mean

finite crag
#

Press tab

vast reef
#

lmao

finite crag
dapper flint
vernal thunder
#

i have descovered something weird

#

so ya know the way you can load iwads and pwads in gzdoom

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and your only suppose to load 1 iwad

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i loaded 2 and wow

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chex quest breaks when played in ultimate doom

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10/10 experience

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it was chex wiith doom 1 textures

#

very funny

finite crag
#

👍

ornate vortex
ancient marsh
#

Anyone knows how have a sight on GZDoom or a mod for it?

ornate vortex
#

I have yet to beat any maps and i have been speedrunning for 3 hours now

#

Still got like another 5 hours

#

I got close to WR for map 1 of Lunatic, so i'm now planning to grind for world record knowing it's absolutely possible

#

and I am currently attempting Crumpets Map 3

narrow condor
formal monolith
finite crag
#

i never played doom's that are newer than doom 64

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2.I love classic doom

formal monolith
#

It's pretty timeless

#

Impressive to see all you kids playing it

finite crag
#

i played doom 1 for the first time last year, on the original gog version

#

I play Going Down right now, it's really getting on my fcking nerves...

#

map06... i hate it

#

i'm struggling with it right now

#

i died again at the end

formal monolith
#

I'm playing some SIGIL right now, incredible soundtrack

finite crag
#

FINALLY I BEAT IT

#

punching hitscanners without any ammo

#

fun 👍

dapper flint
ornate vortex
#

I got a 1:40 in Crumpets Map 3, gonna submit that

formal monolith
hexed escarp
#

Yay correct person

#

I think that in certain cases mp3 music can fit doom

#

But not in this case

hexed escarp
finite crag
#

1Monster Map12 has a song in a MOD format, and it really fits

hexed escarp
#

What is MOD format

finite crag
#

Module, an other music format idunno what kind

hexed escarp
#

Huh

#

Is it stored as audio waves like mp3 or notes like midi

finite crag
ornate vortex
#

I prefer Midi since it suits doom more

#

but the Bucket soundtrack actually kicks ass on it's own

#

it's good

hexed escarp
#

Altho it's kinda annoying at parts

#

Like Romero one mind any weapon is the auditory equivalent of ADHD

finite crag
ornate vortex
hexed escarp
finite crag
#

huh

hexed escarp
#

I'd have to look up what that is

finite crag
#

If you want i send it to you because it's a really good song

#

although it's a fuckin earrape it's good

hexed escarp
#

Ah just looked it up

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It's like midi, but it includes it's own samples for the instruments

finite crag
#

ah ok

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@hexed escarp you want me to send it to you? it's really good

hexed escarp
#

Sure, can't listen right this minute tho

finite crag
#

@hexed escarp #music put it in slade then you can listen to it

#

Oh were we talking about midi

#

I use PC ad-lib emulated sound thing soooo
Maybe I'm weird

narrow condor
#

MOD is Amiga music, although it's most commonly known for its use in trackers.

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I suppose many source ports support it now.

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It's very easy to implement it after all.

ashen flicker
#

Classic Doom runs surprisingly well on switch but I should have suspected that since it runs in literally anything

spice radish
formal monolith
#

It would be funny if it couldn't

finite crag
tacit remnant
#

The Switch can run 2016 Eternal with some framerate and resolution adjustments

glossy lagoon
#

I have now beaten the entirety of Thy Flesh Consumed via continuous play on Ultraviolence.

#

In other news, I can confirm that I think it's impossible to do in Snail Mode.

glossy lagoon
finite crag
#

so you mixed uv and nm

#

great

ornate vortex
# ornate vortex I got a 1:40 in Crumpets Map 3, gonna submit that

Runner: D0M0
Date: 2023-04-04
IWAD: Doom2.wad
PWAD: crumpets.wad
Category: UV-Max
Map: 03 (Tiramisu)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 1:40.74
Complevel 9 (Boom Compatible)

Fun fact: Did you know that tiramisu is one of my favourite desserts?

Nothing can go wrong with a coffee liqueur sponge that's still wet and vanilla cream ...

▶ Play video
#

Done coolcaco

ashen flicker
#

But of course it’s on switch and when I got to the final arena for the first level my game started to lag

dapper flint
#

Not fun

hexed escarp
#

It was not running on a pregnancy test

#

It was running on a raspberry pi shoved in a pregnancy tester case

ancient marsh
ornate vortex
#

Me after submitting my first ever community project map knowing it’s going to get a lot backlash: cacobased

vast reef
#

the gameboy had a raspberry pi shoved inside it

hexed escarp
#

yeah

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or saying it runs on an nes

#

they put a pi in the cartridge and had it feed video data to the nes

vast reef
#

it's in HUD options

ancient marsh
#

Oh yeah that’s

#

Thanks

ashen flicker
atomic dust
#

I feel like 90% of Ultimate Doom's gameplay is using the shotgun on like everything

finite crag
#

Yes
And it's perfect that way

dense plinth
#

Shotgun on most enemies if they're alone, Chaingun if it's a group of small enemies, pinkies/specters or lost souls, rockets and plasma gun on barons and cacodemons and BFG to room clear pretty much

finite crag
#

Shotgun on everything except barons cyberdemons and spider masterminds

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Maybe I just play weirdly idk

#

I literally never use the plasma rifle cause I wanna save ammo for bfg

#

Honestly depends on situation

vast reef
dense plinth
#

oh yeah

vast reef
#

they can get stunlocked fairly easily

dense plinth
#

chainsaw works on most enemies I believe except barons, cyberdemons and spidermasterminds

#

I died trying to chainsaw a baron and he couldn't seem to get stun locked

#

course you need to be up close for it to work

ornate vortex
#

I never really chainsaw stuff unless it's Doom II Map 1

#

If you wanna stun lock enemies, chaingun all the way

#

or if it's a high tier enemy like an arch vile, then ssg it

#

since the 20 bullets all roll for pain chance

narrow condor
#

Chainsaw is very useful if

  1. You aren't playing with fast monsters,
  2. You aren't surrounded by monsters,
  3. (optional) You're playing on GZDoom.
#

I like to attach myself to a bigger monster like a cacodemon with the chainsaw, then move around and use it as a meat shield from incoming projectiles.

azure nimbus
dense plinth
#

fair, although the plasma gun is generally best for the heavier demons

#

it may do less damage per shot than the rocket launcher, but you get more ammo for it

azure nimbus
#

It's literally lower dps than rockets

dense plinth
#

and it still does a lot of damage very quickly

#

going against enemies like the cyberdemon, you'd generally choose the plasma gun over the rocket launcher

narrow condor
#

The plasma gun's main advantage over the rocket launcher is its flexibility. The rocket launcher is a terrible crowd control weapon when there's little space to move around.

azure nimbus
#

In the context of iwads, it's really good

narrow condor
#

It's great for cutting through crowds to make a path out.

glossy lagoon
#

Generally, I tend to shotgun weaker enemies or Pinkies/Specters, chaingun grouped enemies (or Lost Souls), plasma blast the Cyberdemon, Spiderdemon or Cacodemons (though I often also use the shotgun for the latter), and spare rockets for Barons.

#

Generally, I don't use the chainsaw outside of limited circumstances or Snail Mode.

dense plinth
#

chainsaw is very good against pinkies I find

#

as long as you don't have other demons shooting at you, which you generally do

#

but if you find yourself with just pinkies or spectres just chainsaw them, save some ammo

formal monolith
#

Chainsaw is the pinkie hallway killer

finite crag
finite crag
narrow condor
#

Berserk is much more versatile but the chainsaw is faster when all you're doing is holding down the forward and shoot buttons down a narrow corridor.

rotund dew
#

Chainsaw is useful for encounters with a single caco on UV (no -fast), since cacos have a high pain chance, you save some ammo there

vast reef
#

yup

#

or 2 cacos in a more open space, since you could use one as a meatshield

dapper flint
#

I use chainsaws on cybers

vast reef
#

gigachad

finite crag
dapper flint
#

Pretty sure that was a unity trophy/achievement Killing a cyber with a pistol

finite crag
#

if you have a ton of clipboxes then you can kill it with the pistol

#

@dapper flint

formal monolith
#

Just use fist against Cyberdemon

atomic dust
#

even though the Zombiemen are seen wielding rifles, the rifles are essentially pistols

#

their rifles even make a pistol firing sound

finite crag
azure nimbus
finite crag
spice radish
finite crag
#

And i suck 👌

glossy lagoon
#

Chainsawing the Cyber's possible w/out invincibility?