#classic-doom

1 messages · Page 15 of 1

azure nimbus
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personally I felt more overwhelmed at 4

narrow condor
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Tangentially, I think of all Plutonia-based mappacks, Cydonia captures Plutonia's spirit of 'mean but fun challenge' the best.

spice radish
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Hunted was where I dropped Plutonia

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Gotta continue it

narrow condor
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Huh, really? I thought Hunted was really fun. But I suppose it's one of the more polarising maps.

spice radish
narrow condor
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The trick is abusing the archvile's greatest vulnerability: The fact that it's immobile when attacking.

dapper flint
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Oh there's some epic archies based maps out there that put that gimmick to shame

narrow condor
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The moment you see an archvile, make your way to a corner and shoot at it until its attack is close to completion, then duck back, reveal yourself again and repeat. A shot from the SSG is highly likely to trigger the pain state, so you can make use of it as you dash towards a corner. Make sure not to stay in cover when it's not attacking or it'll walk straight up to you.

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The map gets so much easier once you grok the timing of archvile attacks. Though that alone won't help you with the maps Gougaru is talking about. :-P

hexed escarp
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i really want to continue plutonia and eventually get thru the whole thing

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but this map is just so BS

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im trying to pistol start them all on uv

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to improve at the game since up until this point ive been playing on hmp on continuous with a save at the beginning of each map

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i have been saving in this playthrough, but i have started every map from pistol start

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and ive tried not to save too much

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altho ive been saving a ton in this map because it sucks

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every other map ive played in plutonia so far has been difficult, but fair

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and also really fun, but not this one

narrow condor
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I think it's totally fair game to savescum in grindy maps.

azure nimbus
hexed escarp
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what are some good wads that can be played on dosbox

azure nimbus
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doomkid's content is almost always fully vanilla compat

viral moth
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how long is a pain state

narrow condor
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One tic

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I just checked info.c to make sure and it looks like it lasts for two tics actually.

hexed escarp
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doesnt it depend on the enemy?

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in onslaught ive gotten to the part where i hit a switch and the archviles come out and start reviving shit and a bunch of bullshit spawns

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what is the best way to handle that section

narrow condor
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From what I can see, it's possible for monsters to have variable pain state frames but they all have two.

zenith berry
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or as I like to call it, “Knee Deep in ze DOS”.

azure nimbus
narrow condor
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Aha, so I wasn't reading it right after all.

azure nimbus
narrow condor
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AFAICT they all have two frames but only caco has two individual sprites for the frames. Though I guess this tells nothing about the tic length.

azure nimbus
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maybe then one of the frames that's a copy is universally given one or two tics and the other sprite gets the rest of the time. Whatever the case, the actual time frozen is monster dependent

narrow condor
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Makes sense.

narrow condor
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I gave in to curiosity and found out that the actual pain state lengths are all over the place for different monsters.

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*_PAIN and *_PAIN2 states where the third slot of each state struct holds the tic count for that state.

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So that's 10 tics for revenants and archviles, 4 and 6 for other monsters.

ornate vortex
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oh god they quadrupled the arch vile count

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I managed to do a deathless run of Plutonia (non pistol starting) on UV, and I was real proud of that

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same with doom II

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which now reminds me of when I failed the deathless run at the penultimate level doomguy_dead

narrow condor
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I'm not a huge fan of Plutonia 2. I think it's quite decent (and certainly more coherent than PRCP) but I always felt it leans too far into Plutonia's shticks. Not really a sequel to Plutonia as much as a reimagining with its beloved/loathed elements amplified, if that makes sense.

ornate vortex
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I feel like personally plutonia 2 is known to me as “the same as plutonia but purposely more difficult”

finite crag
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Idk I think plutonia 2 is a pretty damn good wad

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especially considering it's from like 2008

stark acorn
narrow condor
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Is there a name for the age-old cheesing strategy of walking into a room, waking up all monsters, walking back out, then repeatedly opening and closing the door until all monsters kill each other?

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I feel like it should have a name since it's such a well-known mapping mistake (when the door doesn't lock behind you or the monsters can't open the door to flow out).

stark acorn
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cheesing

narrow condor
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Sure.

stark acorn
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yw 👍

prime lava
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I generally call it door fighting or door combat and have seen others refer to it as such

narrow condor
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The door fighting I know is more like peekaboo shooting, whereas this one doesn't involve any sort of fighting at all. You just hide and let everything die over time.

azure nimbus
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more modern mappers prefer switches over doors for this reason

spice bronze
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Honestly I wish they kept infighting in Doom Eternal, would have been cool to see people beat the game killing as few demons as possible

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Another thing I wish they brought back in Doom Eternal was more thorough ammo management, like I remember in Classic doom I’d find myself thinking “oh crap if I get jumped by demons I’m not gonna have enough bullets to fight them off”

dapper flint
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Actual infighting not sets. But I can see why they didn't. Everything would be fighting eachother in 20 seconds

prime lava
narrow condor
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That's 50% of all Doom fights once you can circlestrafe. ;-P

dusty totem
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Idk i prolly would find infighting in doom eternal less interesting

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Also much less consistent to accomplish with the more mobility that enemies has

dapper flint
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There would have to be a set pain threshold or everything woulf be attacking eachother and you'd be swinging around like an idiot

azure nimbus
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My speculation is that infighting with be less likely since eternal makes more use of vertically so monsters are less likely to hit each other. it would be a cool experiment but the game isn't designed around it

dapper flint
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I have to disagree. Because of the spam attacks in all directions you'd get enemy hits plus large area of effect

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Just wouldn't work

silk stump
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why always i get stuck on one or two missions in doom 2 and i just get di anything about it

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i started over and now im stuck on the second mission where you get the shotgun. i just dont understand what i gotta do.

narrow condor
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Follow where the map leads you until you get the red keycard, then trace back your footsteps to open the red bars and continue from there until you find the blue keycard. Then open the blue door and exit the map.

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Many early stock maps boil down to opening doors with keys to reach the exit and incidentally killing monsters along the way.

azure nimbus
hexed escarp
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What would you guys say is the single hardest doom 2 map

ornate vortex
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The Catacombs

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The chaingunners and revenants just violate you

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Then after that it's a tie between Barrels of fun and Refuelling Base

dapper flint
broken heron
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Barrels of Fun if 100%ing from a pistol start

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At least on UV

hexed escarp
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Ohh that was unclear, I meant of all maps including fanmade

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Not just doom2.wad

azure nimbus
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it's gotta still be barrels of fun. nobody's made a more difficult challenge.

outer sage
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Map09 on UV, too many chaingunners

woven heart
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Any ways to not feel motion sickness while playing?

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I’ll probably get over it, but just incase.

sturdy gyro
woven heart
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Nope

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I’ll try that :), Thank you!

sturdy gyro
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No problem! I always turn motion blur off in games, it’s truly a game changer (literally)

woven heart
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Sweet!

sturdy gyro
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@woven heart Any luck with disabling it?

woven heart
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Not yet, I’m charging my switch since it’s dead

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But I’ll let you know :)

sturdy gyro
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Gotcha. Sounds like a plan :)

woven heart
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Switch acquired doomguy_grin

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Would it be in options under video or gameplay?

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Got through one level without being sick, which is surprising

sturdy gyro
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Swag. I believe it’s under video, but I could be wrong. Either way, it should be one of the first things you see.

sturdy gyro
woven heart
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The first one

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Thank you for helping me btw! You are a life saver :)

sturdy gyro
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You’re welcome! Any time 👍🏻

woven heart
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I remember I spent a whole digi lesson getting lost around the map and I was like “shit I’m getting dizzy”

sturdy gyro
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I can only imagine. I really don’t get why most games have motion blur as “on” in the default settings, shit makes anyone dizzy af.

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I remember playing Overwatch for a while and realized it was always giving me headaches. Had no idea why, until I realized something — every time I looked around, my screen went insanely blurry. Then I immediately realized motion blur was the cause

woven heart
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Wow

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Good thing you figured it out lol

sturdy gyro
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Yeah, definitely lol

woven heart
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I can’t play minecraft for shit because it gave me a headache, Plus never was really into it

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Also may I friend you?

sturdy gyro
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Absolutely!

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And yeah, Minecraft can get really fun with others but it’s boring af singleplayer

woven heart
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Sweet! :D

woven heart
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To be fair I only used it to blow shit up lol

sturdy gyro
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Lol I did something similar

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A friend of mine ghosted me out of nowhere. However, I still had access to his Minecraft realm. I think you can guess what I did next.

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Blew that shit up to oblivion

woven heart
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That’s fucking cool!

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He honestly deserved that

sturdy gyro
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Definitely. I’m not usually the type to do petty shit like that, but it didn’t really hurt anyone.

woven heart
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Yeah, after all it’s a minecraft server

sturdy gyro
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Exactly

woven heart
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It’s not like you blew an actual place up lmao

sturdy gyro
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LMAO that would be an entirely different story

woven heart
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LOL yeah

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Imagine if the guy walked into some place with bombs strapped on him and he went “THIS IS FOR MY MINECRAFT SERVER!!”

sturdy gyro
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HAHAHA

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He was an online friend, I’d be more surprised if he knew where I lived if anything lol

woven heart
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Lol fair

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I’ve only blown up my friends farm on accident

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This was in stardew and I thought “I can surely place a bomb there to put this thing in my inventory” I didn’t think it would explode destroying the crops 😭

sturdy gyro
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Oh man 😭 I never played that game but that is absolutely something I would accidentally do

woven heart
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It’s a great game! It’s pretty calm tbh

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It’s like animal crossing minus that annoying Tom nook

sturdy gyro
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Makes sense

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What other games do you play btw?

woven heart
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Picos school

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(Mostly newgrounds games)

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I’m thinking of getting half life and halo lol

sturdy gyro
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I’ve never actually heard of picos school and newgrounds. I heard Half Life and Halo are really great though! I play on PS5, so I can’t really play them lol

woven heart
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Nice!

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Newgrounds is free, you can play games that people have made

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And listen to music they make along with art lol

sturdy gyro
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That actually sounds really dope

woven heart
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And you can also make your own!

woven heart
sturdy gyro
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You play Overwatch by any chance? I’ve been looking for actually good teammates

woven heart
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I was considering it lol

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Don’t really have a computer atm tho

sturdy gyro
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Oh that’s right, you play on Switch. I think it’s on Switch too

woven heart
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Is it free?

sturdy gyro
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Yeah!

woven heart
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Oh sweet!

sturdy gyro
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It can be really fun, but can also get incredibly sweaty though.

woven heart
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I bet lol

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Do you like team fortress 2 by any chance?

sturdy gyro
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I haven’t played it in a super long time, but I liked it when I played it

woven heart
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Nice

sturdy gyro
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Overwatch is actually inspired by TF2

woven heart
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Really?

sturdy gyro
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Yep

woven heart
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I would’ve never guessed lmao

sturdy gyro
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The gameplay is basically an advanced version of TF2

woven heart
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Sweet

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I’ll get it in that case lmao

sturdy gyro
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Lol nice

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Anyways, I’m gonna call it a night. I did not realize how late it got lol. Have a gn, and I’ll ttyl!

woven heart
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Goodnight and sleep well!! :)

sturdy gyro
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Thank you, you too!

vast reef
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just ask some top players about the hardest map they've played

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iirc for david asaad it's a poogers or d5da2 map

narrow condor
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It's not easy to define "hard" too. Does it count tedious and grindy maps that are doable but not worth the time and effort? (Like UV-maxing nuts.wad) Or RNG-heavy maps few people are willing to try over and over again?

ornate vortex
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(Flashback to Comatose)

narrow condor
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Hahah

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Yeah, that was a tedious job too.

ornate vortex
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It really was tedious due to pretty much all monsters being spectre variants

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if you missed even 1 monster, it could add minutes onto your time

narrow condor
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Theoretically, it's not that hard to finish the map without restarting once if you have an infinite amount of time and motivation to play it like a Sunday stroll.

ornate vortex
narrow condor
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UV-maxing at a snail's pace, I mean.

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Yeah, getting it all under 30 minutes is the real problem.

ornate vortex
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Yeah, if you're like me and wanted to max in 30 mins

ornate vortex
narrow condor
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Have you seen the UV-max speedrun of nuts.wad?

ornate vortex
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You mean the TAS one Zero Master did?

narrow condor
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Yeah. That's the epitome of tedium, even as a TAS.

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Does that make it a hard map? I don't know.

ornate vortex
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The whole idea of difficulty really is vague

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Rush Map 2 is a great example of this

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Casually, it's pretty easy

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but when you uv-max speedrun it, holy crap does it become a nightmare

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It took medi like 11k attempts to get 3:46 on it

narrow condor
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Wow.

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I guess the moral of the story is: Don't rush! :-P

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(I'm sorry.)

ornate vortex
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🥁

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I ended up giving up on rush map 2, and just finished it in like 7 minutes and called it a speedrun

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I wasn't as experienced when i played that map

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But the first area was basically complete rng

narrow condor
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Maybe I'll give it a try too. I'm not too fond of slaughtermaps but I enjoy the 'siege' type of maps popularised by Alien Vendetta where you slowly, piece by piece do away with the monsters.

ornate vortex
narrow condor
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How do you define it?

ornate vortex
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Well, it's classified as a slaughter wad, however, back when the term was used, it was usually associated with very tough maps

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Well, slaughter imo is just high monster count, big arenas where you fight tons of monsters

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Example being the final arena of God Machine

narrow condor
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Yeah but there are many different types. For example those that take place in wide open arenas where you deal with waves of monsters spawning in. Or the siege type I mentioned where you walk into a giant room with clusters of monsters and have to prioritise the map into different chunks.

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Or the more technical ones that are essentially combat puzzles with massive amounts of monsters.

ornate vortex
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Rush probably fits the Siege type in that case

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Rush is also pretty short

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There's 12 maps, and they usually take around 5-10 minutes to beat each

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(except the last one, which takes over an hour)

narrow condor
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Ah, lovely.

vast reef
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lots of things define difficulty

ornate vortex
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There is one argument I actually have with this

vast reef
ornate vortex
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and it's what I call, the Dimensions Dilemma

vast reef
vast reef
ornate vortex
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Like, would DImensions be defined difficult in all categories?

narrow condor
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To be fair, all the technical ones I've seen appear as set pieces in larger maps rather than standalone ones.

ornate vortex
narrow condor
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I think Micro Slaughter Community Project is a particularly good example of a mapset packed with technical slaughter fights.

ornate vortex
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Upside down platforming, highly aggressive slaughter gameplay

vast reef
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that's on my to-play list

narrow condor
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(Disclaimer: I haven't played it but I've seen a playthrough of it.)

ornate vortex
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Darkest Room I feel like would be technical slaughter

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idk if it's classified as slaughter exactly

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the fights are pretty low in scale

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but a lot of fights consist of having all the enemies shown to you beforehand, and then you having to figure out what to do without waking them all up

dusty totem
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If you could remove one limit of the doom 2 engine/game, what would it be?

narrow condor
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Well, limits that are genuinely annoying have already been removed in most ports.

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Visplane limit is an infamous one that makes intricate maps really difficult to port to vanilla Doom.

dusty totem
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I thought more of the logical limitations like doors moving sideways or being able to build more than two floors under eachother

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Or add more kinds of triggers

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As in unlimited

azure nimbus
narrow condor
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I like how KDiKDiZD circumvented that by putting invisible barriers in front of doors that instantly and silently lower once the player reaches the correct key.

lilac knoll
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What's the cleanest doom 1 and 2 source port you would advise me ?

narrow condor
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What do you mean by clean?

lilac knoll
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Not upscaled.like brutal DOOM but with a clean overlay

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Like in CIVVIE'S video

narrow condor
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Brutal Doom is just a mod, not a source port. (It runs on the source port GZDoom.) You can simply not use it when you play Doom.

lilac knoll
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O i didn't know.that

narrow condor
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Enjoy!

azure nimbus
lilac knoll
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Oh thanks

unborn meteor
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Does anybody know where I can get plutonia and the other infamous custom levels?

dusty totem
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In Unity port (current retail version), go to addons and download plutonia

unborn meteor
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What about the steam version

dusty totem
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The steam version is the Unity port

dapper flint
unborn meteor
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O

dusty totem
# unborn meteor O

For more custom levels than unity offers, you will need to download a sourceport like gzdoom and the custom levels from doomworld

dapper flint
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Moddb also

frosty dove
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I’m suprised there hasn’t been a doom PSX re release for the Unity ports of doom
Especially since that has its own unique levels due to the ps1 having different ways of rendering

dapper flint
proper bough
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ultimate doom, UV. What are your top 3 hardest maps?

ornate vortex
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e2m5 isn't really hard because of monsters, more hard because of navigation and eh map design

proper bough
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i played with a friend too and we died so much lol

ornate vortex
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oh yeah, e4m2 as well

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I find that level forgettable

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All I know is that e4 is way harder than any of the three episodes

proper bough
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so true

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this is totally unrelated, but im using this thing called dsda-launcher to play. i tried to go to a specific level of doom2 and it wont start... but when i try to start on level 1 it boots up just fine

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any ideas why?

narrow condor
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What do you mean by 'won't start'?

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Does it throw an error?

pearl osprey
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@molten iron ^

molten iron
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hi

molten iron
proper bough
# narrow condor What do you mean by 'won't start'?

it doesn't throw an error to my knowledge. what happens when it works is i hit "launch" and the screen goes black for a second, then doom boots up. when it doesn't work, the screen goes black for a second, but doom does not start up it just takes me back to the launcher

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let me try and run it again but i'll check the console

proper bough
# molten iron What does it say in the console?

thanks for saying this! after checking console i realized it was trying to play a demo file and thats probably what was preventing it from starting.... what's weird though is it had no problem starting the games from the beginning. having the demo file there only effected it when trying to select a level

molten iron
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There were some problems when running demos and trying to warps to levels on prboom+
dsda-doom decided that if you were warping to a level which was not present in the demo, then it would not run

For the next version of the launcher Im going to make the console show up whenever an error is detected.

proper bough
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@molten iron did you make the launcher???

pearl osprey
proper bough
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whoa! @molten iron idk how much help i could be but i do programming stuff too and i've always been looking for projects to contribute. lmk if you think of anything i could possibly do to help!!

silver rose
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What's ur favorite level in the first doom

molten iron
proper bough
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@molten iron are you ok with me DMing you? i dont want to spam this channel + the slowmode

molten iron
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Sure

stark acorn
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especially on UV

azure nimbus
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It's hard to overestimate how important launchers are for accessibility, especially when considering that they're one of the more straightforward things to program(I believe it's something something writing a batch file and running the batch at its core). While dos doomers might be comfortable with a command line, I can't imagine players who grew up with Graphic user interfaces like me writing or a text command to play a game

pearl osprey
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I specifically love dsda-launcher because it does some extra stuff that can't be easily done with the terminal

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The launch history is my favorite

narrow condor
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But you can always use the shell history. That's what I do. I press C-r, type, say, surge and it brings up gzdoom -iwad iwad/DOOM2.WAD -file Resurge.wad -file mods/levelinfo.pk3.

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Not saying launchers aren't useful, just to be clear.

pearl osprey
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fish shell does actually allow me to auto complete previous commands

hexed escarp
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is there a universal doom launcher that works with any doom port?

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that lets you select a port, wads, and mods and other parameters?

pearl osprey
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I think doomrunner and ZDL both are

molten iron
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ZDL is prabably the best for multiple source ports

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I still plan on forking dsda-launcher to make it support multiple source ports

pearl osprey
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That'd be cool to see

hexed escarp
molten iron
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yes

pearl osprey
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Ye

hexed escarp
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oh coool

molten iron
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but it doesnt have complevels

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nor demo support

hexed escarp
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oh damn

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i just had an interesting idea

azure nimbus
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or at least not in the ui exactly. But there is an "extra commands" section of zdl where the required line can be added to do demos or comp levels

hexed escarp
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i just had a really cool idea for a thing to make, but idk if its something that i want to do

pearl osprey
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spill the beans

dapper flint
hexed escarp
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basically, dosbox doom launcher
it is integrated with dosbox, and allows you to select which dos executable you want to use (you could have like a folder with ultimate doom, doom 2, final doom, and boom and whatever others you want) and then you can select parameters and wads, and maybe even select a dehacked file and it would generate the new executable

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that way you dont have to go thru the hassle of setting up dosbox

pearl osprey
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I'd just use chocolate doom in that case tbh

hexed escarp
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idk i still think it would be cool

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for those hardcore purists out there

pearl osprey
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what if the launcher was instead a dos program

narrow condor
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I'm inclined to believe such hardcore purists would take pleasure in painstakingly setting up Doom, but I do see the appeal/niche for it.

amber aurora
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Hey, y'all. I have a question about telefragging. I was explaining to some people how i managed to kill a boss in Dusk by telefragging him, and i mentioned examples of Telefragging in doom. And the question came up whether telefragging is something that delibrately programmed into the game or if it's just something that happens if y'all get what i mean. Like is it a feature you have to put in, or is it just part of how teleporters and hitboxes and stuff works?

proper bough
pearl osprey
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If you somehow get stuck inside another enemy, for example if you create a map where you spawn in inside a monster you get stuck instead of it dying

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It probably originated as a bug

dapper flint
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Ya most likely

pearl osprey
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And a simple fix was to create telefragging

pearl osprey
amber aurora
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Alrighty, so it was created to solve a problem is the answer pretty much?

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Thanks guys

azure nimbus
amber aurora
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I wasn't prepared for that when i played the level. I teleported, expecting to BFG the cyberdemon, but i turn around and i just see bloody hoofs

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E4 was just so painful for me. I'm really bad at games and e4m2 and e4m6 both took me like the better part of a day to finish

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Just constantly saving every time i killed an enemy without taking too much damage

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Now i'm kind of burnt out on classic doom for the forseeable future. I played 70 hours in like two weeks and now i don't want to touch the game again.

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I played TNT: Evilution up until map 30 until i got to the Icon of Sin and just quit the game and decided to do something fun instead like ripping my toenails out

azure nimbus
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hopefully you revisit it eventually. The game has a lot to offer

amber aurora
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Yeah, i kind of want to play some other Megawads, like Sigil and Plutonia and stuff

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Speaking of which

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Is there a way to put the Doom II wads into the Unity version of Ultimate Doom?

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Because i haven't actually played Doom II. When i launch Final Doom, it asks me, do you want Final Doom, Plutonia or TNT? I say i want Final Doom and then when it opens Dosbox it loads me into Plutonia

azure nimbus
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doom1 on steam has access to plutonia

amber aurora
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Yeah, but i want to play Doom II

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And that's why i fire up Final Doom

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But it loads me into Plutonia instead

dapper flint
amber aurora
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I see

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Then where do you go to get Doom II?

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Oh wait

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For some reason i had Doom II hidden in my steam library, so when i browse through my list of games looking for it, it wasn't there

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So that kind of explains why i was so confused about where Doom II was

hexed escarp
#

if something shoots a bfg ball and then dies before it hits anything, will tracers still be fired?

proper bough
royal heron
frosty dove
serene garnet
azure nimbus
ornate vortex
#

since this year is doom’s 30th anniversary tho, I might end up doing episode speedruns for the original 3

vast reef
#

also lets you add parameters to the command line

#

haven't used ZDL in a year so i can't remember if it had that feature

dapper flint
#

Love map haha nice

narrow condor
#

Boy, ALT sure is something else. I went back to play the secret maps and one of them has this:
||After finding all keys, you use them to enter the final room with mandatory supercharge, invulnerability and blur sphere. The room has ten archviles lined up with a cyberdemon in the front, all have their backs turned. I forgot this was ALT and punched the air to get the cyberdemon to wake up, but I noticed they were in invisible boxes with sound-blocking linedefs. So I pressed the switch right in front of the cyberdemon, which just opened a room full of pathetic zombiemen shooting each other. From there you continue to the actual ending room and the cyberdemon + archviles fight never actually happens. It's not possible to get 100% kills.||

hexed escarp
#

is it possible to make crispy doom save demos to a different folder so that my crispy folder doesnt have 2 pages of demos?

azure nimbus
#

Magnolia does that too

hexed escarp
#

lmao i love watching demos and just sitting in a random part much later in the level and watch the enemies just doing their thing, and then you start to hear firing noises

#

and then you hear a door open, and you see the guy standing right at the turn in the hallway get shot and then doomguy comes around and starts fucking up all of the demons in there

dapper flint
#

Absolutely. Playing through the way id did with it. Fantastic

dapper flint
#

Well I feel some wads might be broken because of how more aggressive and fast d4 monsters are

dapper flint
#

That's epic man! Keep it up !

slim glacier
#

hey

#

i am playing doom for the first time playing the 1993 one its so fun

azure nimbus
#

das bradical

sleek hornet
#

Never too late

sleek hornet
#

Hello all

#

Where can I download PrBoom + ?

#

Thx for the help 🙂

narrow condor
#

There's a 'Releases' section on the sidebar. If you click that, it'll take you to the page that lists all released versions, starting from the newest one. (You know it's the newest version if it says 'Latest' next to it.)

#

If you're using Windows, download the one named like prboom-plus-version-w32.zip under the release of the version you want to get.

sleek hornet
#

Thank you so much !

molten iron
#

Decino recently switched to dsda-doom. You should take a look at it

sleek hornet
#

What are the differences ?

molten iron
late berry
#

I'm having the biggest skill issue to beat E3M2

#

pls someone help me

narrow condor
#

IIRC most of that map is optional.

#

Simply grab the blue key and make haste to the exit. But secrets will make things easier. If you're struggling, I say go ahead and look up where the secrets are on the wiki and try beating the map with them.

hexed escarp
#

is it possible to make crispy doom save demos to a folder inside the crispy folder so that my crispy folder doesnt get filled with a billion demos?

royal heron
#

So maybe you make a new folder in the crispy folder

#

Then you could rewrite the path the demos go to to that folder

hexed escarp
royal heron
#

I assume you're on windows so I'm not of much help since I use mac, but essentially you want to find the path that leads to the crispy folder, then add the extra folder name at the end before then entering the desired demo name to be recorded?

#

I'm not totally sure how to explain this without pictures

#

And I'm actually not at home rn so I don't have access to a computer

#

I guess I could supply some sort of example

#

I use the dsda-launcher which is pretty convenient for recording demos but basically I first have it look for a path for my recorded demos to be stored in

#

I usually store it in a folder called "Doom Stuff" which has a "demos" folder in it, which also has a "recording" folder in it

#

The path written out in order to get to that would be Users/(my account name)/Desktop/Doom Stuff/demos/recording/demoname.imp

hexed escarp
royal heron
#

Ah

#

Then unfortunately I don't know how to help you :(

frosty dove
#

Do you guys think Romero will make sigil 2

dapper flint
frosty dove
#

Oh wow ok
I actually did not know (I’m suspended off twitter because well, twitter)

dapper flint
hexed escarp
proper bough
#

BigMacDavis and decino doing a video together would be really awesome

azure nimbus
#

they're both itempilled now

finite crag
#

These days, it's great to play doom zero.

dapper flint
green inlet
#

can u do an update for doom 1 and 2 for androids/ios soon?

azure nimbus
#

ok I'll get on it

narrow condor
#

What kind of update? To add jumping and crouching?

azure nimbus
#

what kind of doom game is complete without wave dashing

dapper flint
#

I need the bullet time update now!

copper stump
#

Doom & Quake: more than just video games is the video series which sets the goal to unite and expand Doom & Quake communities.

This is episode #1: Characters and connections: https://youtu.be/qOuANm1W78A

❗ Attention, this video contains spoilers.

Welcome to the video series 'Doom & Quake: more than just video games' !

 No matter if you are a doomer/quaker or a newbie, in this video series you have an opportunity to go on a journey to the world of Doom and Quake (with some random stuff on the background, haha)!

Here I narrate about tho...
▶ Play video
dapper flint
#

Officially chainsawed my first cyberdemon today

narrow condor
#

Nice. Did you manage to paralyse it?

dapper flint
narrow condor
#

Impressive!

dapper flint
#

I have it recorded. I'll upload it tmw

finite crag
dapper flint
autumn marsh
#

wait there was a green card??

#

but can somone tell me how to play online easily?

i cant figure it out

narrow condor
azure nimbus
#

you have to find the green card (zandronum, woof, zdaemon, odemex) are all ways to play online. doomseeker is a good resource too. If you look those up, you'll find some video guides I'm sure

fathom trench
#

Just found out classic doom is on EmuVR

halcyon willow
serene garnet
#

you missed one step

#

you'll need to place DOOM2.wad into your zandronum folder

azure nimbus
#

there might be some freedoom servers idk but yeah you gotta use doom2.wad from your steam

serene garnet
#

freedoom2 resources should theoretically be compatible with doom2 servers but yeah, better to have DOOM2.wad

autumn marsh
#

well i have it and

#

i followed a online guide and now it wont even launch

serene garnet
#

@autumn marsh is it possible you downloaded the 32bit version instead of the 64bit? or vice versa?

sleek hornet
#

EmuVR works on Meta Quest ?

dry niche
#

i'm starting to make doom maps, any advice?

#

i'm going to make them vanilla

ornate vortex
#

I recommend if you want to make vanilla maps you check out doomkid’s work

#

he’s been a main contributor to wads like rowdy rudy’s revenge which are very impressive in terms of vanilla

#

and just know there’s quite a few limitations when it comes to making vanilla maps

fathom trench
viral moth
#

i forget, does the shotgun only use 1 ammo to shoot?

#

bc its 7 pellets

sleek hornet
#

The shotgun yes, the Supershot Gun use 2

viral moth
#

thx

finite crag
autumn marsh
#

i just clicked one that said reccomended

autumn marsh
#

ok

#

what doom multiplayer port you reccomend

odamex

zaedameon

zandronum

green inlet
#

i think add more options

#

in the settings

narrow condor
#

Namely?

green inlet
#

idk

#

hm

narrow condor
#

👍

green inlet
#

maybe change hud in og doom

narrow condor
#

With what?

ornate vortex
#

we’re not devs for doom, so we wouldn’t know how to update the engine on ios

#

we’re just doom geeks that know a lot about the game mechanics

amber aurora
#

Finally beat TNT: Evilution

#

I kind of quit at map 30 because i was getting frustrated with the Icon of Sin. I was getting really frustrated again today because i fired like 70 rockets at the icon and nothing happened 💢

#

I guess there's a pretty specific spot you have to stand. Like just on the edge of the stairs and not up against the far back wall?!?!?!?

azure nimbus
#

It's on the third stair. Your rocket lands lower on the icon of sin wall texture than other wads because they're goobers

royal heron
#

Ye

spice radish
amber aurora
#

Excellent design. Like i was firing 70 rockets and wondering how many it would take. So i watched a youtube video and the guy fired 8 rockets and it was done, so i took his cue and stood where he stood and lo and behold, after just a few rockets i got the victory screen pogtruger

spice radish
amber aurora
#

So now i can officially say i've beaten TNT: Evilution. Now i can focus on Doom II, and maybe Plutonia if i feel like getting slapped around some more.

halcyon willow
autumn marsh
#

Ok

#

I will do it when i get home

#

Ive been wanting to play doom online for a long time

gritty tartan
#

Anyone wanna play Doom Shareware together?

stark acorn
finite crag
#

Or just press f1 in your shareware copy of DOOM

wooden aurora
#

ive returned
is this still the GZDoom hate circlejerk channel?

zenith berry
azure nimbus
#

I take credit for most of that and even I say it's fine. I just wish people used it for heavily modified Gameplay or pk3s that require it instead of a general use vanilla but inaccurate

zenith berry
#

I play with GZDoom but I configure it to be similar to vanilla (jump unbinded, no freelook and no texture filtering…)

#

And of course, using the AdLib music.

wooden aurora
#

well then, i've come to say that...

#

CRISPY DOOM IS BETTER

minor zephyr
#

potato+ calculator doom > crispy/ choco/ gzdoom

proper bough
dapper flint
stark acorn
#

pr

dapper flint
#

Generally play the way you want and let other people live their lives

azure nimbus
#

Do not let other people live their lives. Choose more battles. Just make sure that it's not you left on the hill -- Ghandi

vast reef
atomic stag
#

Anybody know why my shareware version of Doom and Doom II doesn't have any music?

narrow condor
#

But Doom 2 doesn't have a shareware version.

wooden aurora
atomic stag
#

MSDOS

wooden aurora
atomic stag
#

The sound works its just no music

#

Its like playing Doom horror game mode

wooden aurora
#

make sure music is properly set up in the setup program

#

for some it'll be off by default

atomic stag
#

Welp I wish I knew this 20 years ago when I was trying to figure it out

ornate vortex
#

I got impatient at waiting to speedrun Sunlust

#

I'm now doing HMP-Max for the 32 maps

#

Since i'm not skilled enough for Ultra Violence

#

I assume you can submit Hurt Me Plenty Max runs for doom wads on DSDA, not that i've seen many

azure nimbus
#

Yeah that's fine

narrow condor
#

Are you going to pistol start each map or go for a continuous playthrough?

vale gyro
azure nimbus
#

they were playing with texture filtering

fleet hearth
finite crag
spare musk
#

just beat E1 on DOOM 93

proper bough
spare musk
#

W

ornate vortex
#

Hurt Me Plenty is kinda nice early game, it doesn’t throw too many high tier monsters at you

#

but it is still ever so hard late game

#

i ended up just starting the hmp runs because i realised that I don’t really like eviternity after speedrunning it

coarse igloo
#

https://youtu.be/q3NQQ7bPf6U

Multi monitor with DOS Doom, wow 😄

Doom originally supported multimonitor gameplay through the most overkill method possible by using a separate computer for each monitor. Even if you have the hardware, it's a lot of work to set up, but I've always wanted to give it a shot. So today I finally did!

Chcocolate Doom's Three Screen Mode: https://www.chocolate-doom.org/wiki/index.p...

▶ Play video
finite crag
#

is there a way to implement it in virtualbox

#

I'm going to try it

#

so I will create 3 different DOS VMs

#

I'll keep you updated

finite crag
#

for some reason, when I have more than 1 VM open, it lags af. Gonna try VMware, and then DOSBox

pearl osprey
#

Isn't there a way to run a game in multiple monitors in graphics driver settings?

#

You can probably have just one source port or dosbox instance running and enable surround monitors

finite crag
#

in doom unity?

pearl osprey
#

Doesn't matter what doom port it is

finite crag
#

I'll try

pearl osprey
#

Nvidia cards have "surround monitors" and AMD cards have Eyefinity multi-display

#

Should work in any game

finite crag
#

I don't think it'll work on my GPU bcz it's a laptop AMD, and it's kind of old

coarse igloo
#

well if a sourceport is allowed then it probably works already out of the box with gzdoom
but the interesting part is, that in the video he did it with the doom 1.1 dos version of id

proper bough
hexed escarp
#

you might say donna to the rescue, but no, if you listen its a different melody

pearl osprey
#

Have you tried shazaming it?

hexed escarp
#

its a midi

#

and it uses the same start as e3m2

#

but when the melody comes in its a different melody

finite crag
finite crag
hexed escarp
#

yeah since its a midi its probably not in any song databases

finite crag
#

It sounds like it

hexed escarp
#

no this is a remake of the original midi

#

the one in the video is a different midi that uses the same base riff but has a different melody

spice radish
hexed escarp
#

the one in the video i sent sounds similar to that but it has a different melody

spice radish
#

Nothing comes to mind anyway

hexed escarp
#

starts at 20 seconds

spice radish
hexed escarp
#

its not a different soundfont, but yeah its definitely a remixed version, im just trying to find the remixed version

#

thats why i asked here

tepid tulip
#

Currently playing Evilution with the final Doomer mod on

#

Kinda enjoy Evilution so far, even in three levels

stiff oak
#

can anyone tell me why obsidian level generator maps always crash with PRBoom+?

spice radish
#

Maybe there just not compatible with PRBoom+?

stiff oak
#

well the thing is, obsidian has a PRBoom compat setting, along with a boom compat setting

narrow condor
#

PRBoom compat as in -complevel 12 through 16?

hexed escarp
#

the fact that dario casali worked on half life makes the frustration of on a rail make much more sense lol

autumn marsh
#

yo i got zandronum after a long time of trying to get it working

autumn marsh
#

if anyone wants to play doom 1 on zandronum you can join now on coop mode

tepid tulip
#

Yeah

#

I think I like TNT Evilution more than Doom 2

#

Only map I find a bit overcomplicating itself was Map08 (Metal) but I think it was fun but yeah that was a slog

torn pivot
#

Doom - Atari Jaquar (Calico-v2, PC port) Ultra Violence (Part 2) 100% Secrets
https://youtu.be/zx9j3i4MGJw

#doom #atarijaguar #retrogaming
Playthrough of the next 7 Levels of Doom for the Atari Jaquar. I have gotten all the secrets 100% kills is not possible on a few maps. Its played through a port that uses the Atari Jaquar rom made playable on the PC with keyboard and mouse.

The hardest thing to get use to is no music period, akward quietness at...

▶ Play video
rain tusk
#

i bought classic doom on steam because I thought it was gonna be like duke nukem and it was amazing

rain tusk
#

1

keen crag
#

i'm pretty jealous that you got to play it for the first time

#

both 1 and 2 are completely awesome and hold up really well

dapper flint
#

There's a reason they call them classics

hexed escarp
#

zdoom without the g has only software renderer right?

hexed escarp
#

completely unrelated to my last question above lol, is there something like otex, but for decoration sprites instead of patches and flats?

narrow condor
#

Just played Poison Oak (M32 of Resurgence) and I think it's much better than Poison Ivy II (M23 of SoD). Very spacious and comfortable to play, unlike the maps it's a pastiche of. Even constricted fights like the final fight feel fair and balanced.

merry cypress
#

Does anyone know a doom modder that understands scripting? ACS, ZScript or Decorate might be needed!

What we are trying to create:
When the player is in a really dark place he should get hallucinations like: some acid overlay, some ghosts or flowers should spawn near him, the soundtrack should change and then after staying for really too long he should pass out, the screen should be black, and then he should come back in the same spot near a pool of vomit, and the soundtrack should come back to normal again

hexed escarp
#

sorry, all i know is dehacked, and that wouldnt be able to do this :/

serene garnet
#

only counts the sectors light level though, not dynamic lights, not color, etc

tepid tulip
#

Yeah

#

I'm having alot of fun playing TNT Evilution with Final Doomer+, I feel pretty badass playing it

I know TNT Evilution does have a slump but when does it slump?

#

I usually heard it's around map20s or something

#

I am excited for Mt Pain stage in Map27

finite crag
tepid tulip
#

I am playing on HMP

#

Also follow up question

#

Map14 is weird for me to figure out

Am I supposed to use the hazmat (I say this as to time it, I don't wanna waste it for nothing) to cross the crushers?

finite crag
#

ah no idea I'd look at a walkthrough if I were you

tepid tulip
#

That's fine

lyric siren
#

chibidoom :

tepid tulip
#

Okay so I did figure it out blind but yeah I think Map14 TNT might be one I don't care for

hexed escarp
#

Could you make a map that is three different maps depending on which skill you are playing on by having difficulty specific player starts?

azure nimbus
#

you could have the default HMP setup be that one teleporter is blocked so you take the other. But a lost soul on UV/NM in some closet trips a linedef that blocks the HMP teleporter and opens the other. That way, doomguy takes separate teles depending on difficulty at the start. open up fractured worlds in the editor. It uses this technique for difficulty dependent platforming

pearl osprey
spice radish
tepid tulip
royal heron
#

Map18 is shit

tepid tulip
#

I will say there are stages I don't care for or on vanilla I'd probably struggle with alot more

royal heron
#

And so is map22

#

Trust me you'll hate those maps

tepid tulip
#

My only least favorite so far is Map14

#

It's weird

#

I do like Dead Zone alot

royal heron
#

Map18 literally looks the same everywhere

#

There is no sense of direction

#

Ans the encounters are lackluster

tepid tulip
#

I do like pharaoh, and I am currently planning on going through Caribbean

royal heron
#

Map22 is horribly built
You can literally finish the map in less than 20 seconds which is a godsend because it's like map18 but 1000x worse if you take the normal route

tepid tulip
#

I do think that I should've played this on UV instead of HMP bc I dunno why but I feel underwhelmed

#

Maybe bc I watched MtPains reviews and say "why there isn't a cyberdemon in map13" or "why isn't there a spider mastermind in map14"

#

But then I realize, I'm playing on HMP

#

But tbf I play a mapset on HMP to get a feel of the map, bc if I did it lower I wouldn't feel a challenge or baseline, but if I put it too hard, I wouldn't be familiar with stuff like the map beforehand

summer oxide
#

ultra violence is sort of the default difficulty. it's what most maps are designed around, just on a basic level. I think it's the difficulty where things are most balanced and ofc you don't get the full experience for most maps and custom wads without it due to different enemy spawns. Don't be afraid to challenge yourself if you think hmp is too easy, if you're experienced with other fps games it probably is.

dapper flint
#

It's neat to see some maps built around hmp

ornate vortex
#

a lot of ribbiks maps are built around all difficulties really

#

sunlust recommends people who aren’t confident to try hurt me plenty or even not too rough

#

but tbf, uv sunlust is designed for those who are pretty experienced at doom in general

hexed escarp
#

is it possible to do silent doors in the mbf21 complevel (includes mbf and boom)

narrow condor
#

I really appreciate mapmakers who bother to implement all three skill levels in their maps.

#

Even though 75% of people will only play them in UV.

azure scaffold
# hexed escarp is it possible to do silent doors in the mbf21 complevel (includes mbf and boom)

if im not mistaken then yes since all sector sounds starts from the vertex of that sector with the lowest index (as indexed in the vertex table), including door sounds. have the door merged with a sector 3km away from the door (with the lowest index far away) then the player wont hear it. this is how silent insta raise bridges is done, so its doable in not just boom or mbf21 or mbf but also vanilla

hexed escarp
#

cool thx!

hexed escarp
#

how do i make the texture not clip thru the floor

fringe quiver
#

DOOM 1 has to be the best out of any DOOM game released before 2016

#

If I'm being honest

keen crag
spice radish
sleek hornet
#

The infamous chaingunners level is in Plutonia or TNT ? I have a doubt.

narrow condor
#

Plutonia is the one known for its chaingunner and revenant traps.

sleek hornet
#

Thx 😉

#

I have to play these two.

narrow condor
#

They're definitely worth playing, at least once. 👍

next drum
#

once i completed the very first level in doom (1993) (steam) on the hardest setting, it was only the first level, E1M1

sleek hornet
#

https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/

If I had more time, i'd love to play all these wads to pratice in HMP and then UV.

tepid tulip
#

Honestly with the mod I'm using, it'll probably feel better to play UV

azure scaffold
sleek hornet
dusty totem
#

I just started playing ashes

#

Is that doom?

sleek hornet
#

Is there any speedrun or playthrough online on map mode ? I mean with the map on overlay ? It would be a cool challenge, I think some players already done this.

azure nimbus
#

Doom uses the demo format where the game saves your inputs to recreate the run. But demos don't actually store map usage. So not really. But you can be the first to install a weird youtube challenge

sleek hornet
brazen canyon
#

Doomguy runs a 36 37 or 38 mph

summer oxide
summer oxide
dapper flint
#

When it comes to mods I highly recommend corruption cards. Really spices up maps you've played to death

tepid tulip
#

I don't necessarily need extra stuff to make it difficult, it's still challenging for me in spite of me sounding like I'm underwhelmed, I was mainly me looking at what UV is

#

And forgetting monster placement can be different in different difficulties

ornate vortex
#

You know it's rough when you have to put up a short video saying "I haven't enjoyed speedrunning eviternity as much as I thought I would"

#

I suppose that's the cons with just a lot of things, there are some wads that you just don't enjoy

dapper flint
#

Eviternity in general is overrated. And I've played it 3 times.

ornate vortex
#

I played it once casually

#

I enjoyed casual playthrough, but speedrunning it has been a real pain

dapper flint
#

You want to play a real gem give Heartland a play.

#

Haven't seen any speed runs of that yet

ornate vortex
#

I was planning on finishing Rush, but yeah, I suppose I could give that a go

#

idrk how the eternity engine works or how to set it up

dapper flint
#

It's just like any other port. Download toss it in a folder and then throw it on zdl

#

And bam you're ready to go

ornate vortex
#

That's an idea i'm gonna note down, Heartland genuinely seems amazing

#

like it's basically everything Skillsaw has develloped up to

dapper flint
#

It's absolutely perfect in every way. I've played it 11 times now. It's fantastic from start to finish I couldn't find a complaint if I tried

ornate vortex
#

It's like my relationship with Rush, i believe speedrunning it has been my 6th time playing through the wad

#

Short Slaughtermaps are something I enjoy

grizzled swan
#

Is the dlc chapter worth doing?

narrow condor
#

No Rest for the Living?

grizzled swan
tepid tulip
grizzled swan
#

Im replaying it now but in my initial playthrough i only did the first 3 chapters

narrow condor
#

Oh, Thy Flesh Consumed. That's not a DLC.

tepid tulip
#

No Rest for the Living is a standalone right?

narrow condor
#

Yeah, it's worth playing, although it's considerably harder.

#

No, it's a Doom 2 pwad.

tepid tulip
#

I wasn't saying it was part of Doom 1 just saying standalone in general

#

Inferred is Doom 2

narrow condor
#

Standalone means iwad to me, like Adventures of Square.

#

Or Chex Quest

tepid tulip
#

I would like to try Memento Mori down the line, I haven't done it yet but I like the osts

#

Especially MM2 (mainly the Klem tracks)

narrow condor
#

MM didn't age very well IMO but it's solid for its time.

tepid tulip
#

Yeah I heard it didn't age compared to modern contemporaries

#

And it's more focused on coop

Like I've seen the dean of Doom review on that featuring decino

#

And was it stewboy?

#

Might've been stewboy or doomkid

grizzled swan
narrow condor
#

What id did is a bit complicated. It would've been called an expansion pack, since DLCs been around for about a decade only. But it's a standalone iwad that contains all three levels plus the new one. So it's like "deluxe edition" if that makes sense.

narrow condor
tepid tulip
narrow condor
#

Oh I haven't played MM2, so I can't say anything about that one.

ornate vortex
#

No Rest For the Living is pretty decent

#

the only thing that might bug you is the secret hunting, some maps have ridiculous secrets

#

I've played through crumpets casually twice now and I can happily say that the first couple levels don't actually seem so bad, the last levels on the other hand are quite menacing

grizzled swan
signal cairn
dry niche
#

i love doom's labyrinthic design, but eviternity's maps are so big, it's easy to not know what to do

hexed escarp
dapper flint
#

I mean it's not horrible. It's good. But it isn't the end all be all wad like some think

narrow condor
#

I really enjoyed Eviternity the first time around but I don't see myself playing it a second time.

hexed escarp
#

Yeah the gameplay is not my favorite

#

But I just love the ost so so much

#

I wish someone would make an instrumental cover of it

tepid tulip
#

I will say I like Doom maps when they have some labyrinth like mazes

#

Too big and you will get lost and honestly I won't lie I get lost in Eviternity

finite crag
#

Anyone know how to play the full classic doom game on the 3ds?

flat mason
#

guys guess what i found my old doom 2 classic disc with both games on it :0

ornate vortex
#

Speedrunning eviternity has been really demanding on me and it’s just made me give up a bit tbh

narrow condor
#

What do you think of speedrunning mappacks with smaller/shorter maps?

ornate vortex
#

i think i prefer it tbh, going into whole wads can be exhausting

#

that’s why I thought wads like crumpets and nrftl would be good

lilac knoll
#

guys i wanna play D4D but it won't launch wityh the .bat file wth

vast reef
#

also just use a launcher, .bat files work but they're usually way more inconvenient

lilac knoll
#

so i put all the files from the .rar in my gzdoom folder w/ the doom2 WAD

#

and when i kaunch it it's a "fatal error"

#

Script error, "D4D.pk3:decorate/weapons/grenades.aed" line 837:
NewPlasmaBallNoDamage: Attempt to jump to non existing state index 4

#

it's highlighted in red

vast reef
#

slr but what's your GZD version

ornate vortex
#

are there any maps that people recommend me to speedrun?

#

I kinda need more ideas (it just can’t be way too hard)

#

and for the love of god, please don’t say comatose

azure nimbus
# ornate vortex are there any maps that people recommend me to speedrun?

https://www.doomworld.com/forum/topic/132281-deadliest-demolition-the-most-rocketful-vanilla-mod-near-complete-playtesters-wanted/?page=2 you play as a cyberdemon(rocket based weaponry with a super rocket launcher, rocket launcher instead of pistol, double plasma, and a super fast super shotgun with higher RoF

lilac knoll
spice radish
tepid tulip
#

Honestly JPCP is kinda challenging for me

#

But I don't know on the difficulty scale it is, btw I'm playing on HMP I don't think I'd play UV anytime soon bc HMP kinda hands me my ass

And I am using Final Doomer with this

#

Woodexial always that one map that kinda puts me out of playing the mapset

azure nimbus
#

That'll mess with the balance

tepid tulip
#

I feel like it's kinda harder? With the custom weapons

Well the custom weapons are very fun as hell, but I think the shotgun replacements are kinda making me have a harder time with the map

But then again getting mauled by Woodexial is a pain, I'm not gonna blame weapons it's just a drag for me

vernal thunder
#

Who designed E3M8 cuz its not very good and i need someone to be annoyed at for it being so easy

#

nvm i found it

tepid tulip
#

It's honestly underwhelming

vernal thunder
#

damn it petersen

#

petersen maps in doom 1 are either really good or really boring

tepid tulip
#

Like for the endgame of each fight

I always have E1M8 tied with E2M8

Huge gap

E3M8

#

But I favor E1M8 alot more for presentation

vernal thunder
#

atleast e3m8 isnt drawn out

#

12 seconds isnt that long

tepid tulip
#

Yeah it is short but dull

#

I just remember E1M8 alot more fondly bc of it's design in the map

i can be improved but honestly it's fine as it was at the time

vast reef
azure nimbus
#

it's certainly the strongest boss map

narrow condor
#

v4.10.0 seems to be the newest version still.

finite crag
#

I like arachnotrons

#

Plasma just looks cool in my opinion

narrow condor
#

I'd've liked plasma more if it weren't so loud. :-P

regal pike
#

holy shit

#

beat doom 1

#

thy flesh consumed gave me so much trouble lmao

#

e4m6 was a nightmare

#

also question—for the add-on packs, does it matter if it’s on doom 1 or 2? they’re the same lists on both so just wondering

narrow condor
#

Not sure how they appear in the in-game menu but mappacks are either for Doom 1 or Doom 2.

regal pike
#

alright so maybe it’ll just give me an error if i try to download

#

well, for now, time to start 2

#

quite excited! i took a break for a few months but i’m back in my doom franchise journey

dapper flint
lilac knoll
#

But still thanks for the help guys

lilac knoll
#

No dw you could't know

finite crag
#

I can understand why he is such a legend

#

I usually can't tell what map petersen was going for in e1m8

#

For me the e3m8 map felt like an arena which makes sense

#

While the e2m8 seems to look like the top floor for tower of babel which would make sense

#

Its weird how shit bosses is almost a legit tradition for id software

#

Atleast the modern boss fight look like an actual boss fight

azure nimbus
#

the cyber or spooderdemon might not be great boss enemies(without some more specific level design at least), they're still great monsters

atomic dust
#

Episode 2 is my favourite episode in Ultimate Doom

#

it has quite a bit of cool levels, like Containment Area, Command Center, Refinery, Spawning Vats and especially Tower Of Babel

finite crag
#

But their mechanics are so easy to counter and how the player moves so fast to the point it reduces it

#

Cyberdemon with hordes of enemies especially with archvile can be a challenge

-Plutonia intensifies-

#

Imagine spider mastermind with arachnotron and chaingunners

#

If i have time to learn doom builder i would create plutonia 2.0 doomguy_grin

#

Also fuck lost souls

vast reef
#

plutonia 2 exists

finite crag
#

Tnt evilution?

vast reef
#

no

#

literally just plutonia 2, look it up

finite crag
#

0.0

#

Alr im convinced

tepid tulip
#

A cyberdemon in a cramped space for me is genuinely frightening

I don't know where I'd place a spider mastermind, but a greatly placed arachnotron will give a run for your money

narrow condor
#

Using the spiderdemon is hard to get right, but it works the best as a central turret that oversees a large portion of the map, forcing you to take cover in specific points.

#

In my experience at least.

tepid tulip
#

Yeah I feel like it benefits better at that part

#

Well I finally finished Woodexial

#

I don't wanna do that again lmao

tepid tulip
#

"damn why is map07 JPCP so hard" and then I proceed to realize I'm playing this map in the worst way possible

#

Imagine killing the mancubi inside the room from outside, then activating that trigger to open the rest of the mobs, instead of heading in and getting the items later

#

I'm a damn idiot

zealous void
#

Kinda ass ngl

tepid tulip
#

Nah it's a good dead simple clone, but its a pain

#

Especially the start I really like

#

Arachnotrons and revenants can blow it out their asses tho

#

Well I'm at 54-pit now

#

Isn't this map one of the good parts of JPCP?

finite crag
#

I was thinking of spidermastermind with chaingunners but i realize plutonia already did that

#

I always like the hell knight design in classic doom

#

Basically just a reskin for baron of hell

#

But the color palette makes it look like an actual goat (If you wanna imagine it, gladiator is already the design)

tepid tulip
#

Yeah I like its design too

#

Even if it's a recolor

finite crag
#

Baron of hell color looks like an actual hell goat so it makes sense it would be present in hell world

#

While hell knight is basically the opposite of baron of hell

dapper flint
#

I like fighting hellknight hordes. Never understood the hate

finite crag
#

To the point that getting damaged by its attack is your own fault

dapper flint
#

One of my favorite hellknight fights

#

Super well done

hexed escarp
#

Why did the Casali brothers just give up on picking music for maps 22-26 of plutonia lmao

tepid tulip
#

3world is finished

#

I think it is a unique take on tricks and traps but it does feel like it was being more itself than being strict on it

The start was alright, the ending was great

#

Just feels a bit more novice but that's just me

#

Tricks and Traps is one of my favorite maps in Doom 2 so maybe I sound a bit more critical on it

tepid tulip
#

Maybe I was harsh on Woodexial

#

Odd Encampment is a horrid map

#

Like it's well designed, but the monster placement is a pain in the ass

#

I'm literally stuck in that archvile trap room and can't get out

finite crag
#

Unf

tepid tulip
#

Unf?

finite crag
#

Unf

tepid tulip
#

Okay so get this, I realized getting out you had to not cross a line and go avoid touching them to activate the doors

#

If I need to look up this stuff, for it to be so frustrating

tepid tulip
#

Yeah JPCP Map10, you're one of the worst maps I played atm (maybe the second or third time might not be that bad)

#

Somehow a Doom map really angered me , I respect it but damn it genuinely gotten me pissed the whole time

#

It isn't easy to make that trap go work easily

#

Okay thank God Map11 right after is like a hug after being slapped across the face

stark acorn
#

ultimate noom fuilder

tepid tulip
#

Map13 of JPCP is pretty good

#

Like it is weird and clustery in design but I think I like it bc it does fit the title "Bad Morning"

dapper flint
#

Definitely has that vibe

finite crag
#

I always think that doomguy's hometown is based on texas

tepid tulip
#

Map31 JPCP, it's like too neat where it's honestly boring

Secrets are weird, some are laughably obvious, and some are hidden in a dumb way that I don't think people would realistically find on their first try

This map feels like the equivalent of stale white bread

#

It's like plays it too safe yet too drawn out, I don't know how to explain it

#

It's not terrible but it drained me, and it's not hard either

Map10 gave me more hassles on HMP

#

That's the word, generic

hexed escarp
#

where can i find decoration sprites for foliage

#

like bushes and stuff

#

i looked on realm677 but they had an incredibly limited selection

narrow condor
#

You can pilfer from existing wads if there's a permission in the readme.

#

I remember Lost Civilization having a rich selection of greenery.

hexed escarp
#

cool

dry niche
#

what's the difference between ultra violence and ultra violence+?
it's an extra difficulty i found on the unity ports of doom

narrow condor
#

UV+ in the Unity port refers to UV with fast monsters and coop monsters.

#

It's not an established term in the community, however.

dapper flint
#

Originally uv plus was just a name for solo net

finite crag
#

I sometimes think uv plus being between uv and nightmare where its still uv but the monsters seems to be on nightmare

narrow condor
#

Nightmare monsters aren't just fast monsters; they also have an instant reaction time.

finite crag
#

When i look onto it with e1m8, i found the pinkies and spectres being fast like in nightmare but still keeps the uv feeling (i think)

finite crag
#

Truly a nightmare

#

I usually cannot tell if uv and nightmare have same monster counts in some levels since i never play nightmare anyways lol

narrow condor
#

Nightmare is essentially

  1. UV monster and item placement
  2. Fast monsters
  3. Instantly reacting monsters
  4. Respawning monsters
  5. Double ammo pickup
  6. No cheats (can be overridden in some source ports)
#

An advantage the instant reaction provides is that as long as ranged monsters can see you, they remain stationary as they're constantly shooting at you. This makes archviles very easy to deal with. The cyberdemon becomes a death turret that continuously spews rockets but if you can circlestrafe around it, it's trivial to take it down since it won't move around.

#

Hitscan monsters become your worst enemy though.

finite crag
#

From the very beginning, especially when they are alot

narrow condor
#

Yeah

finite crag
#

I played plutonia so getting fucked by dozen of hitscanners especially chaingunners made me gets used to it

#

Plutonia is like vietnam

#

It gives you nightmarish flashbacks

narrow condor
#

Yeah, I can't imagine playing Plutonia on nightmare.

dapper flint
#

It's even worse on uv plus believe it or not

finite crag
#

I can see why some people like doom 2 rather than doom 1 in terms of creating maps with default textures

narrow condor
#

Nightmare requires a much different playing style than the other skill levels that I find too stressful myself.

finite crag
#

The additional textures, monster and the addition for super shotgun really helps

narrow condor
#

Yeah, I'm way too used to Doom 2's roster and arsenal.

finite crag
#

You literally have to be fucking tactical especially from hitscanners

dapper flint
narrow condor
#

Sounds about right, really.

finite crag
#

Im not going to imagine sigil 2 being worse than plutonia

#

It seems like sigil is basically a complete opposite of plutonia

#

If plutonia taught me anything, its that you have to get good HappyGuy

royal heron
#

Due to a mod I'm using alongside my playthroughs lmao

finite crag
#

They would be pain in the ass to deal with just as the chain gunner

dapper flint
royal heron
#

You've just described the SS lmao

finite crag
royal heron
#

Secret levels

dapper flint
royal heron
finite crag
#

Its kinda sad how you can only use the skybox texture by its ceiling in doom builder 2

#

I tried to put the skybox from the walls, seems like they aren't effective 😦

#

I remember from one of the concept art where spidermastermind was suppose to have 2 chaingun

real slate
#

How i can play doom 2 online?

dapper flint
dry niche
#

most of the servers are modded, tho

real slate
dry niche
real slate
dry niche
real slate
tepid tulip
#

Honestly the first few stages of Plutonia wasn't very fun for me

#

But it is a skill issue

dry niche
real slate
#

ok

tepid tulip
# dry niche plutonia sucks imo

It does, at least I will play it with final Doomer to somewhat improve the experience, but I'll be honest me going through JPCP even with it's weapons tends to be difficult at times

#

I fear of what Plutonia has, I didn't like it's first few levels, imagine the rest, easy filtering on HMP for me

hexed escarp
#

whats a good quake source port that doesnt change anything but just allows me to run at full res

dry niche
#

don't tell me i didn't warn you

tepid tulip
#

Maybe after I finish up TNT and JPCP I will attempt that bc it's next on my list but let's just say I dunno if I wanna play on not too rough this time around

#

HMP filtered me hard, but at the same time I wanna put all the carnage in regardless of it's shit maps

halcyon willow
#

Japanese Community Project is much harder than Plutonia so if you're struggling with title difficulty of plut then be warned rocketnom

grizzled swan
#

How many bosses are in doom 2?

halcyon willow
#

One, the Icon of Sin

turbid elk
#

guys

#

I need help with bethesda net

dapper flint
turbid elk
#

I entered wrong email

#

And I cant change it

dapper flint
# turbid elk I entered wrong email

If you wish to change the email address associated with your Bethesda.net account, log in to your Account Management page and click Edit. From here, click on the Email Address field, enter your new email address, and click Save Changes at the bottom of the page to confirm.

turbid elk
#

I entered the wrong email in the game

dapper flint
turbid elk
#

okay

halcyon willow
#

it's really good

#

but there are some spicy maps there

spice radish
hexed escarp
#

like doesnt change the gameplay at all

#

like idk if quake has demos, but the equivalent of vanilla demo compatible for doom

spice radish
#

Then again those are the only 2 Quake source ports I know by name

hexed escarp
#

cool

turbid elk
#

does not work

dapper flint
# turbid elk does not work

So you signed up for bethesda with a email that you don't use and after clearing memory and uninstalling it somehow remembered everything and didn't work?

turbid elk
#

idk

dapper flint
turbid elk
#

no

#

I unistal Id software and and a folder from locallow

#

maybe steamcloud?

dapper flint
#

Yes

turbid elk
#

and what to do?

tepid tulip
#

Woodexial is too much of a drag for me

#

If JPCP is harder and I'm tolerant of it more than Plutonia, maybe it's all in my head and can actually best Plutonia with some trial and error

turbid elk
dapper flint