#classic-doom
1 messages · Page 12 of 1
Oof
I got very close on attempt 4
I was on 272/345 kills and 21/23 secrets (I was extremely close to getting the final 2 secrets)
And I died on 22 minutes
I'm pretty annoyed abt that
I was going to finish off one area, then go in the building with the two secrets, and then I could enter the final area and finish the map
I find old dooms better than new dooms
Their all the sam amazingness to me
I managed to get 35 minutes on comatose after 16 attempts
I skipped a linedef and struggled to find 4 monsters
so if everything went to plan, probs would've been like 28 mins
(linedef had about 8 imps so i went around the whole map and checked)
Classic ***
they are old though 😔
Kids these days probably think eternal is old now also
Classic and modern is better terminology, Doom eternal and 2016 aren't new versions of doom, they are sequels with modern gameplay
modern gameplay is when energy shield god mode more than half the time
That shits lame. Never use it. It's on my no no list like rich get richer
Remember seeing a guy here say DOOM 2016 needs a remaster
Fucking gert moment
Doom2016 BFG edition
And then it's just doom 2016 but with a flashlight
leave gert alone hes beautiful and pure
hi
Hiiiii
I know I posited this question earlier for the Cacodemon, but we’re the Zombie Soldiers and shotgun guys modeled before being pixelized? Cause I know that’s the strategy they used for larger demons and possibly Doomguy himself, and I figured the zombie men used recolored Doomguy sprites
the zombies are all based on doomguy and doomguy has a clay model so kinda
i beat this game in less that 10 mins
make sure to submit your certainly real time to dsda since it's record
its not exactly 10 mins is just and estimate.
I am 14 an i think not
And*
Idk just being contrary i guess 😂
Haven’t played much of anything past Final Doom because I made the mistake of going down the huge rabbit hole of community stuff
It’s never ending
I’m playing all the base games before starting any of that stuff
wow!
it isn't a mistake :)
TNT sure is though
lol yeah
Worth it for Revilution and Devilution
Devilution’s technically not done yet but close enough

anyone know this? www.bilibili.com/video/BV1nV4y1F7zX
sorry for Chinese
https://www.youtube.com/@user-zr5xi6uw4k/videos that's their youtube, idk will they post the doom video there (Chinese warning)
Pharaoh has gotta be one of the coolest official maps
Pharoah is great
I think it plays better, but it also has the Pit, so it evens out
Fortress of Mystery is kinda fun as a shitpost map
Four Barons, and a room full of Cacos.
halls of the dammed may be the most popular choice of favorite level. while fortress of mystery doesn't play well, it teaches very new players about infighting. it's a tutorial.
I think that's a good idea because the base levels feel really clunky and dated once you're spoilt by modern maps.
And I think everyone should play the original maps at least once to get an idea.
My personal favorite is containment area
With against thee wickedly a close second
Playing solo chillax is absolute insanity
30 minutes of my life down the drain
missed 1 enemy and was on track to beat it in 29 minutes
(This is Comatose UV-Max btw)
comatose takes most people an hour after a few playthroughs so this is pretty impressiv
Wait what’s comatose
Quickest it took me on casual playthrough was like 50 minutes
My comatose speedrun won’t be super impressive, but it’ll be cool seeing as nobody has really attempted it
the problem I always run into is that there’s always 1-4 missing enemies at the end
ive tried counting up each area but it’s actually pretty tough
We play a game with speedrunning tracked for thousands of wads. Half of it is stuff like vanilla maps that have been played nearly to tic perfection and the other is tablefilling/challenge runs. no problem with that
Well, nobody has recorded a uv max “speedrun” of comatose so far
technically im the first to do it (with a time of I believe 35mins 24secs)
but i wanna get sub 30 so i am not gonna submit it to the demos archive
Defeated the cyberdemon today
pretty wacky considering how tall he is
I’m a plebeian and play Classic doom on Switch but I gotta say the music on the first map of John Romero’s Sigil map pack goes hard
It’s called Hate Machine I thin
I need help on the final level of the Doom II master levels. Everytime I kill the enemies where the blue key is, it won't drop down to where I can get it. Is my game bugged or am I doing something wrong? Playing on Xbox Series X.
I posted a screenshot of it too
killing enemies doesn't trigger anything. watch decino's video on the master levels or read along with doomwiki.
It's extremely rare for kills to trigger events in classic doom. It can be done through a few specific triggers but it is exceptionally rare
I think in the second secret wolfenstein levels you have to kill all four commander keens to finish the level (how do you even access those anyway
an involved secret in map15 takes you to map31. There is an alternate exit that acts as a triple secret next to the regular exit that takes you from 31 to 32. Yes, when all commander keens are dead, they trigger the 666 tag
idk if to ask here but in gzdoom u can look up and down which u can’t in classic doom is there any way to stop this in gzdoom or just use a different port ???
in the option search, look for "freelook." turn it off(or play another port)
alright thnx
Don't use woof though it's for sissys
- dsda doom denier
you know you want mbf21 gougaru
I sure love it when a cyber forgets to infight !

I just started playing the first doom on the Xbox I got for Christmas and wow I wish my generation had more games like this I’m a gen z-er if you didn’t guess
Im on the final mission of the first part
I can’t believe this game is almost 30 years old
It is a classic alright.
Partaay
what's the most obscure classic doom port you're aware of? official or unofficial
Doom for Pocket PC (aka Doom PDA)
The DooM 2 map where you kill commander keen is messed up fr 
Either doom 2 on gba or nokia n gage
That one port for this monitor you can twist vertically
Especially since keen is his father

Keen is his father?
mfw retconned lore

I hate it
this is #classic-doom sir
I hate the lost souls in the cyber demon boss fight
yeah. but just keep your distance away from them
they added the lost souls because you have to use the RPG. and due to lost souls charge at the player the splash damage might hurt you or kill you (depends on hp)
but if a lost soul hits a wall they will forget about you so make them hit the wall or a pillar
Thanks for the tip
and also get the supercharge
I passed Doom 2 on nightmare difficulty! On my Xbox because my cell phone came with failures
nice!
But even though I've passed Doom 2 on that difficulty I can't pass it on the easiest difficulty
How
I don't know
I've been playing Doom for a while and I passed it for a strange reason and I can't pass it on the easiest difficulty of all
imma be honest. i started playing doom 2 master levels with doom 2016 music and its a banger (played some wads too)
The Master levels are difficult for me
How about I try to beat Doom 1 on the highest difficulty?

God help you if you do.
do not listen to it. nightmare is remotely fair
What‘re your guy’s least favorite demon because mine is the Archville those things are the bane of my fucking existence
Agreed, never met one in the first doom yet, just started the third episode but In eternal they are fucking annoying
They’re the absolute fucking worst
I had 7 extra lives on Tara Nabad and that fucker spawned so many extra that I lost 4
I just finished getting the crucible back and I can’t take this scene seriously with Doomguy in a Santa outfit hahahaha

Good God man
I just save a big shot for him
I know I couldn’t find that asshole
I used all my bfg ammo
Oof
Xd
Blame Adrian Carmack for that.
He hated making cutesy games under Tom Hall's creative vision and he added it to the second game after Hall left id.
He was probably the edgiest id member.
I've decided i'm gonna attempt the plus levels on overboard in terms of UV-Max speedrunning
It's gonna be funny because I said in a post i'm most likely not coming back to overboard in terms of speedrunning
Is the classic doom and the first dooms worth getting currently? ive only tried doom eternal but ive loved it. That steam winter sale going around, it would be cheaper too. Should i get them?
If you feel like you wanna give classic doom a go, then sure
not sure if its worth it though, its still an old game and i could spend my money on other ones that i might enjoy
but that i liked doom eternal ill probably like the other ones
If you're looking for a game that resembles Doom Eternal, the first Dooms will disappoint you.
yeah
They're entirely different games.
there's not really any similarity between the two games
i dont want them to be exactly similiar i know that they are different
But I always recommend that you give it a try.
quite alot different too from what ive heard
The thing about classic doom is that after you're done with the IWADs, if you want more to play on classic, there's always the community wads that usually have a lot to offer
if it was free id deffinetly play it but that it has a price and im buying such an old game idk
i mean im buying the game with the guy from fortnite so actually ill just buy it
LOL
I remember that being a big discussion here at some point
it includes doom slay which is from fortnite so im gonna buy it
I never thought that marketing gimmick would actually work...
doom slay
Yes. I like the vanilla maps but it's true that they've aged. However, the game as a set of mechanics is timeless. there are 30 years of community made content that improves on the vanilla level design. People make high quality fan content to this day. So get the game on pc so you can play everything. Bethesda let's you play some community content on console but not much
That's usually my biggest concern with recommending Doom to people. It takes some time investment to begin enjoying it for real. Not just to play the original maps but to internalise the (now) unorthodox mechanics.
you mean limited 3d things? no freelook no thing over thing?
one thing I try to highlight for entering players is that there is no fluff.
it's only the application of game mechanics to levels and how those levels look
I do appreciate how it's so easy to grasp all the mechanics though. Everything is very well-documented and I can come up with tactics on the fly based on hard stats and there's little wiggle room despite the RNG.
I can go, say, "I have just the right amount of shells to take down the archvile, the chaingunners' attacks won't reach this spot and the splash damage radius of the missiles from the infighting cyberdemon is narrow enough to let me pass behind the barons"
simply calculate what frame you're on when the rev fires a missile
Hah
It's less feasible than shooting a sleeping monster on its second idle frame to kill it without waking it up.
I'm so annoyed
I went over the demo to see what monster I missed and it was such an obvious one too
There was one room I forgot to check in this behemoth of a map (The dark room with the spectre in the building behind the supermarket)
So if I checked that room, it would've been it
oh well, I know what to do now
can you juke a revenant when fast monsters are enabled? I mean like the punch dodge thing
yes. fast monsters does not affect melee. Also, it does not remove the deadzone that revs have where they don't fire missiles(without pain state)
I'd expect them to reach a state where they fire a rev ball quicker
or maybe I'm confusing it with juking a pinky bite
I'm probably just inexperienced in uv-fast
What's probably happening is that you're not having forgiveness for being slightly off with your jukes. It still works, just harder if you're triggering pain state
fair
Comatose ain't looking so good
3 close attempts
1 was where I missed 2 hitscanners (could've beat the map in 31 minutes)
another was extremely close and probs would've got me 27 minutes
I ended up dying to a cacodemon that somehow managed to get into a building
34 attempts now
Not bad for most runs but an hour map 34 is stressful
It was really painful
because with the run where I died to the cacodemon
i hadn't missed any monsters
It was on the 24th minute and I was basically going towards the last area
Damn
you win some you lose some
should i buy the doom classic bundle on steam? or should i just buy another game? instead of getting 4 old games i might not like, i could get 1 new one that ill probably like
Buy whatever you want
yea i dont know what i want thats why im asking
also why are you in the doom server ralsei
Well, classic doom gameplay is still good by today's standards
It's a very enjoyable experience, has near infinite mods, it's an important piece of history, and all round a solid game
IMO doom is a must-have, but if you aren't into old titles go for whatever you want
Doom is far and away the best money to gameplay investment you can make with how many mods there are. If you even have a chance of liking movement shooters, you should play classic dom
What the f*ck
You can say fuck on the internet buddy
Buy it
The old games are great even to this day
And even if you don't like it, you can change the gameplay and experience by using mods
There are basically infinite mods and map packs to play around with when it comes to the classic dooms
You can play the old games without mods over and over again and not get bored of them
Classic
I finished playing Nostalgia today. Very solid mappack.
I'm starting Hydrosphere now.
The classic games are still amazing today
I've gotten a crazy amount of mileage out of Doom 2 and Final Doom
TNT is a mixed bag, but the good half or so maps have aged really well
Maybe more like two thirds. I can only think of a few outright bad levels from memory.
I remember on Hurt Me Plenty there was like a room of a hundred demons and a total of 393 in the level, I wanna say it was TNT or Plutonia
Sounds like maybe Stronghold
Gonna be real with you, yeah, TNT is mostly decent or good
It is hitscanner heavy and there’s a few awful maps but it gets a worse rep than it deserves
That’s why I like Revilution and Devilution, they build on the good bits and do more with them
Devilution is huge though, every other map has 300 or so demons
Working my way through Revilution right now. Blanking on the name but map 12 is my current favorite Doom map
Same
I liked Map 20 for the same reason
Devilution map 30 might be my new favorite, it’s wild
I know it was one of the two final doom episodes because it was the Switch version before it had a few other map packs
Yeah you definitely played Stronghold
They were all shotgunners and chaingunners right
I have a whole bunch of wads im gonna play next year
im planning on speedrunning my first ribbiks wad (Which will obviouslybe Crumpets since it’s a lot easier compared to his other work)
but im hoping that by the end of the year, I can finish scythe II via speedrunning
If you want to go insane from playing doom, then comatose is the wad for you
I’m just getting into the wad scene
First ones I’ve tried are SIGIL, Plutonia 2, Revilution, Devilution, Perdition, Hell to Pay, and Deathless off the top of my head
solid wads
if I could recommend wads, i’d recommend Rush (mainly for the fact it’s slaughter based and i’m into that sort of thing)
well Rush is great to begin with for slaughter
it’s not too hard compared to others
(with the exception of map 2 being a pain in the rear to speedrun a uvmax for)
anyone?
You can also try Micro Slaughter Community Project
Thanks, I’ll try that
200 lines the slaughtering is a great time also
for gzdoom how do I not have blurry npc textures?
go install Zandronum. You'll find a decent amount of people playing. You can also register an account at The Sentinels Playground and set up free servers
Turn off texture filtering
hi, I'm back
**Junkfood RC1 has been published! **Downloab here:
https://www.doomworld.com/forum/topic/133208
Wad trailer:
https://www.youtube.com/watch?v=Ayst8F-LZXg
Junk Food is a Boom compatible Speedmapping Community Project held in Meowgis Community Discord Server. The basic premise was to make Junk Food slaughter ala BFG spammy, high monster count maps where not a lot of time is spent deliberating about layout/detailing/fight design/other things that can...
Junk Food is a Boom compatible Speedmapping Community Project held in Meowgi's
Community Discord Server. The basic premise was to make "Junk Food" slaughter
ala BFG spammy, high monster count maps where not a lot of time is spent
deliberating about layout/detailing/fight design/other things that can
bog a mapper down. It's just good BFG fun.
Do...
Fantastic intro definitely will play it
finally pistol start single segment UV maxed map 20 of sunlust, only took 247 attempts! :P, can see it here: https://www.twitch.tv/videos/1692882822
xenophon55 went live on Twitch. Catch up on their DOOM II: Hell on Earth VOD now.
pistol start gambing
Attempt 39 was another close one
Comatose is starting to give me a headache
I basically missed a monster that was infront of me and I ended up not being able top find it within the last 2 minutes
The fact i'm 39 attempts in is soul crushing for a huge map like this
(On average, the short attempts are like 15 minutes long, where I end up usually dying to something stupid)
So i've been grinding this map for hours, and it's beginning to drive me a bit nuts
Having never tried any crazy classic doom challenge I can recommend a break cause your skill will only suffer if you just keep throwing yourself at it
I agree — taking a break would be better for your nerves too.
I really do wanna get this out by tomorrow
but it’s no big deal
Ill stop for today and ill just have to continue tomorrow
Why tomorrow? So that you can say you did it in 2022? 😛
Pretty much
i said I wanted to end the year on a really cool achievement
and i suppose uv maxing comatose in under 30 minutes is pretty impressive
I consider killing a normal spectre in software impressive
hah
then killing 343 monsters has gotta be somewhat impressive
It's not that high of a number but that they're invisible and from what I can tell, easily lost in such an open level
there’s 343 spectre monsters, and 2 arch viles which aren’t spectres
the level itself isn’t actually that hard
you get a bfg too however I only really use it on the arch viles
I thought the gimmick was that everyone is invisilbe
well, it pretty much is
but the arch viles aren’t
im so annoyed about the previous run tho, the last enemy was right infront of me in one area and it then got stuck in some bushes
and because you can’t hear their roaming noises, it’s super annoying to find them
no sound? that's terrible
All I can really say is don't uv max comatose
Difficulty wise it's not too challenging, but getting all kills and all secrets is what makes it brutal
That's why it's a worthwhile challenge!
I'm really enjoying Hydrosphere so far. Very clean and crisp map design with lots of cannon fodder monsters.
Such a shame it's such a short mappack.
Yesterday i killed 5,739 demons. that's the most i've killed all month
in a single day
what map?
no map in specific, just in general.
Just beat Doom 2, level design was confusing at times lol, but phenomenal nonetheless :>
That's a common complaint of Doom II, poor level design
Fair enough, although I must say it was really satisfying when you finally figure out where ur going lol
Hell I still get lost playing Doom 1
Although I didn't like the Archviles and Pain Elementals, other than that it was awesome :>
Lel xD
I got wore out on Doom 2 halfway through
i think the only level i had trouble with was the chasm
Yeah same tbh, I got 18 minutes on that one, I think that was 6 times the par time XD
The only level I got better than the par was the final bossfight
and monster condo
I quite enjoyed that one tbh
I gotta replay Doom II
Although the archviles always gave me trouble, I just used the bfg on them bc I wanted them dealt with quickly lol
hell yeah 😎
They take 3 SSG shots to take down and have either the second lowest or lowest pain state chance in the game, which means they're hard to interrupt
Yeah, it's just annoying trying to get out of their line of sight quickly enough when I shotgun them
And considering they deal like 70 damage by the explosion they're extremely dangerous, not even counting the fact they can revive enemies
I didn't even realise they could revive enemies :00
Yeah I don't think the game often puts the archviles in situations where there's a lot of dead demons
Thank goodness lol, an archvile on it's own is annoying
It always was a feeling of relief whenever I managed to kill one
As there should be
Another thing to note, Archviles can't revive other Archviles, to my knowledge
I like a lot of Doom 2 but it’s a bit hit or miss once you reach the Pit
If you have an SSG and you fight an Archvile and you can keep them trapped somewhere you’re usually good, Plutonia Hunted helped me get good at killing them
They’re completely defenseless up close and the fire attack leaves them open for an SSG shot and then finding cover
yep, get up as close as you can so all the spread goes onto the archvile, and then try to run and find cover when it does the flame attack (or you can tank the hit if you think you have enough but it's not recommended).
Fair enough, I'm jus bad at finding cover after that lol
Nobody likes pain elementals
Lmao yeah I can see why
obviously
people who hate archviles dont understand the terror that is a pain elemental
at the back of a horde of over a hundred demons
Yeah, I think archviles and pain elementals are the worst enemies imo lol
Best
the pain elemental is a baller
no the pain elemental is da ball
The sacred video proclaimed them Meatball Daemons
wait till you play the plutonia experiment
Revenants and Archviles everywhere
the revenant is probably my favourite enemy
Revenants are so frustrating to me because of how terrible I sometimes am at dodging the missiles.
Archviles and pain elementals are much more predictable in comparison.
revenants just make the combat so much more interesting
either that or the mancubus, it’s fireball pattern is fun to learn as well as me thinking ages ago that it was telling me to “humpyamom”
I can’t unhear that
I also wanna publish a wad next year and i always have the problem of burning out too fast
Hol buenas noches
una pregunta
Como puedo iniciar un iwad desde la consola de doom
estoy utilizando zdoom
se lo agradecería soy nueva
I'd just get zdl. Just makes life easier
ZDL me marcaba un error y lo elimine
Yeah most versions never work. Try ZDL 3.2
@dapper flint Could you pass me the download link
I get the following message
Failed to launch the process
Have you tried both zdl 3.1 and 3.2 ?
Yes, and in no case does he execute me, therefore I do not know what else to do u_u
I'll dm you some options
Thanks a lot.
I like the dread knights
Pinke
Imagine if green key cards existed. They wouldn’t change at all from the others but green looks cool
real
happy new year! doom 1 turns 30 at the end of this year
vroooom
hello I am new to classic doom
I just beat Tricks & Traps on UV, I was going for 100% kills but ended up bailing leaving a few Barons left alive because it just took me so long
people like that map, right? I don't think I do but it may grow on me overtime
the barons kept paralysing the cyberdemon so a lot were left over by the time it went down
on one run it ended up teleporting to the central area
that was scary
@ornate vortex Are you going to upload a recording of the demo to YouTube?
yes
I'm uploading a commentated version and a non commentated version because the demo is super long
Tricks and Traps is my favorite in Doom 2 but you have to go about the rooms in a certain order on a pistol start run
Inmost Dens is also really good and probably the most normal map
Epic man!
I went Cacos -> Pinkies -> Let caco out of tunnel -> pain elemental room -> Imps -> Barons -> clear tunnel -> Red key room -> end
That’s about how I went
You get the BFG and ammo from the pinkies and it prepares you for the rest
I tried to get the pinkies from the secret area to infight with any cacos that decided to wonder into the room
I think pinkies infighting other demons looks funny
cacos->pinkys->barons-> second invuln room, pains, impd.
cacos then pinkys to get bfg, then the main thing is grabbing invulns for the pains. the rest can fit mostly wherever
Pinkies are just funny
Love it when you walk into an empty, cramped room with a rocket launcher in the middle and the moment you grab it the door closes behind you and the walls open to release groups of pinkies.
Happy new year from the UK
Yup, same here
is Zdoom banned here?
no
i see
why would zdoom be banned
maybe...... here is id's official server?
It’s Classic doom it’s shareware anyway
Yeah but talk about source ports and mods ain’t banned
Doom has been supporting mods since like the beginning
Your all good don’t worry
DOOM is 30 years old now
Nope
Runner: D0M0
Date: 2022-12-31
IWAD: Doom2.wad
PWAD: comatose.wad
Category: UV-Max
Map: 01 (Comatose)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 28:39.17
complevel 2 (Doom II)
Comatose... a prolonged state of being deeply unconscious, which can vary between days and even months. This is usually caused by someone being in severe injury or...
Just watched the one with commentary. Well done!
It's indeed ridiculous to UV-max speedrun a map intended to be a slow-burn atmospheric exploration experience, which makes it all the more impressive.
It's not hard but it sharply deviates in specific ways from mainstream Doom mapping.
All monsters are invisible, for example.
yooo
And they have no idle/roaming sounds, so you can't rely on that either.
like spectre invisible or invisible invisible?
Spectre invisible, fortunately.
That's the biggest reason why UV-maxing is so tedious — you need to memorise where they are if you want to get 100% kills because it's very easy to miss stragglers.
It won't give you a particularly hard time if you play it the way it's intended, as an atmospheric horror game.
You likely won't even see everything there is the first time around.
Oh, not only that, but you are also pretty much forced to play on OpenGL, since it can't handle the original doom
And it makes seeing spectres so much harder
and not only that, but you have to find a whopping 23 secrets along with 343 enemies all being spectre variants
Trust me when I say this, do not UV-Max Comatose. It is absolutely brutal
Open gl doesn't work at all with my rig.
Hello there! I'm the Delinquent of Doom and this is The Delinquent of Doom, the show where we have never given grades to classic or contemporary Doom wads. Why now? Because it makes for a good gag. Welcome to the finale, final episode, final season of Delinquent of Doom finale. Today's episode will be dedicated to Sunlust, a map undoubtedly crea...
Took his gag to the next level by having him make a whole episode 🤣
Wasn't there already such an episode for April Fools?
he reviewed mock 2 then
No, the other one.
Welcome to Dean of Doom, the show where we give grades to classic and contemporary Doom wads. Why? Because ranking things is fun. Today’s episode was made in two days and under very unusual circumstances, so I hope you’ll bear with me. On the 28th of March, I received an email entitled “BPRD Megawad” from someone claiming to be his friend. For t...
pain elementals on sunder map 5 are sooooo annoying
as if all that platforming wasn't enough, you must kill them in a way that they don't knockback to the far edge of the map
it was designed with freelook in mind but nowadays is played on boom. 2009 sunder is weird
Sunder map 8 was fun af
Playing through sigil and it is incredible
So glad I don’t have to download 1 or 2 and can just play them trough eternal
anyone know dos.zone?
this site can run doom
no, i do not know abt that site
Now that i’ve beaten comatose, the next map I have to worry about is Anagnorisis, but i probs won’t be finishing that till quite far away from now
oh, and Goetia
Hey, do you all play multiplayer of classic doom?
I used to play years ago but forgot what I used to play it
never tried multiplayer until recently. i'm using a few ports and doom explorer
finished map 10 uvmax
interesting map, lots of secrets
another trivial cyberdemon encounter though because 2 invuls are available and there's plently bfg ammo
even now, I still waste so much of it cuz he teleports around
map10 is one of the biggest offenders of secret tags not being placed right. The shotgun at the start, the bfg, and the chaingun are all not marked as secrets meanwhile the megasphere is tagged three times
Ah yes I think it was Doom Explorer I had used, I will try that later thanks
We got different source ports for multiplayer over the years, now the most used port for multiplayer doom is Zandronum
Is that a new port?
Depends on your definition of new. It came out a decade ago.
It's the spiritual successor of Skulltag.
no prob! have fun :)
Playing DOOM online is easy! Downloads below:
Doom Explorer - http://doomutils.ucoz.com/
Zandronum - https://zandronum.com/
ZDaemon - https://zdaemon.org/
Odamex - https://odamex.net/
Doomseeker (alternate server browser) - https://doomseeker.drdteam.org/
If you are using Android, you will need Delta Touch: https://play.google.com/store/apps/de...
my progression plan regarding megawads is as follows:
Doom 2 -> Ultimate Doom -> No Rest for the Living -> TNT -> Sigil -> Plutonia
order rework suggestions welcome
by ult doom do you mean ep 4?
or all of doom 1
all of doom 1 'cause I skipped it for some reason and am too committed to doom 2 now lol
Of course once I best Plutonia I intend fully to dive in to the endless sea of community wads
potentially starting with something like Ancient Aliens or something
I hear that's good
lol
if i played doom 1 after 2 i'd probably miss the SSG and added monsters
Hi. It's possible play Brutal Doom on Doom 1993?
no
shit
Download GZDoom
Depends. Some fantastic maps and wads for doom. Balanced well with a great challenge. Done right you don't notice no ssg or other demons
If you own doom 1993 you can download GZDoom, a source port with mod support and run Brutal Doom on it
Brutal doom probably runs mostly fine with the freedoom2 iwad anyway since BD changes so much
but i don't need have original doom?
you can do as mmjp said above and use freedoom instead of doom
shiet
You can get doom for 2.19 cents cad right now
Whole bundle is 4
brutal doom, as well as the huge majority of doom mods are for doom2.wad and not doom.wad. With that said, these are 30 year old games that are super cheap so it shouldn't be too bad to spend the five dollars
but zdoom it's free
(G)ZDoom is just the engine
all the assets (textures, sounds, etc...) are owned by Bethesda
So when you buy doom or doom2 on steam, you get the doom.wad or doom2.wad files respectively along with the unity port and access to steam achievements. The unity port is pretty weak relative to fanmade ports.
The code for doom was released in the 90s and is fully free. That's why gzdoom, dsda, woof, zdoom, prboom, boom, mbf, mbf21,.... are able to exist. However, the art assets, textures, sounds, sprites, music, sound effects, levels were not ever released for free. That's the important part of the purchase when you buy the games and is the part in the wad files
wait, you still need the original game for play?

If you would rather not pay for the game, you can run the code using whatever port you choose but with the assets from freedoom2.wad.
Different ports are designed for different things. DSDA for example is an extremely faithful recreation of the original code but includes other UI and QoL features. GZdoom does not actually use classic code or emulate it really. While the gameplay is similar, GZ is focused far more on more game changing modifications that it allows for you to play.
i have the orginal doom, so i think this is why i can play zdoom
yes
Yeehaw! I just got Doomslayer Chronicles to work in gzdoom 4.8
Fun fact: You’ll get Doom monsters and weapons anyway with a twist if you play BD with Freedoom.
Back before I bought Doom I tested it.
John Romero is streaming some more Sigil II mapping,
Wait, he’s making Sigil II?
Sigil is one of my favourite examples
Even thy flesh consumed makes awesome use of doom 1’s cast of monsters
that's very true
Yes it is fantastic
I finally got around to playing Speed of Doom. I don't know why I put it off for so long because it's a lot of fun. Just finished M31. It was tiring but still much more fun to play than M31.
map 31 was more fun than 31? My guess is that you meant you liked 32 more than 31. If so, idk 32 was such a drag for me with the closed in cybers on the bridges but it was still good
You haven’t truly experienced map 31 until you’ve played map 31
and it's pretty cool. Somewhat easy with all the ammo and space but cool
Oops yeah, I meant I found M32 more fun.
It's very hectic at times but it felt less 'circlestrafe to win' than M31.
And yeah, since I'm playing with saves, I ended up with leftover megaspheres. It looks very difficult at first glance and the starting fight is kinda scary but once you break out of the first room, the rest is actually doable if you don't headbutt stray rockets as much as I do.
It kinda felt like it was actually pulling punches in some places. Like it released a handful of archviles at the last second but they were nowhere near corpses — they were stuck with a spider mastermind on top of the pyramid and kept infighting it.
you have to be careful on that final approach -- only landing tracers on viles that you kill lest they get mad at you and blow you off the ziggaraut
I let all of them infight the spider mastermind (without intending to actually), then poked them one by one with the chaingun to lure them to the back of the building and killed them with rockets.
Probably not the most efficient way to do it but it was a safe approach.
don't think i've gone through speed of doom before, sounds like a blast
I've beaten only half of it yet but I'm enjoying it so far.
At the secret maps of TNT 2 now, so far the first one was great ||instead of an Egyptian level it’s an Ancient Greek temple. The next one is Egypt||
The way you get there is great too, map 15 is this awesome city and ||there’s a Del Caco you can go inside, you lock yourself in the fridge and eat salad dressing which sends you there||
For anyone who's read Masters of Doom, is it worth getting if I'm already pretty familiar with the story behind the Id team?
yes
Doom in discord. a bot running Doom 1993 but with emojis
pretty sure map 31 is Egypt themed based on the Pharaoh(misspelled Pharoah) title
Completely new to doom here
I got a question, is there any reason i should use the pistol once i get the shotgun?
to save shells
Speed of Doom is definitely a good wad to playthrough. The fights do become slaughter heavy towards the end though
I'm curious as to where people would say the average doom player is at in terms of difficulty
thanks for the heads up!
How do you guys like to play? Are you guys just about clearing the map, or are you more into uv max?
I'm definitely a UV-Max person, seeing as it's really the only category i speedrun
It suits me because i'm very much a completionist when it comes to video games
I’m only about the killing, get as many kills as possible and then end the level
Hi. Doom64 it's just a port of the PC game, or it's different?
different game and levels but similar mechanics. should be incl in classic colection
Guys who knows a tactical mod for gzdoom like brutal doom but with less action?
Mods called hideous destructor
Not sure about its gore levels but if it isn't enough just use Nash gore also and max it out
yep
Thanks bro
Hey, I really appreciate your words, but it's not what I wanted, but still, this is great mod and worth playing!

No worries
I try to UV-max at a casual pace. I skip secrets if I can't find them and rarely skip monsters if there's not enough ammo.
MAP 4: Loathesome Mortuary, pure combat. Pistol start, all kills and secrets/no saves. Using a controller. Played on Ultra-Violence.
omg its confused. hi!!
So many wads you have to Download to play online
what mod is?
It's just a vanilla compatible wad
but the HUD looks different
you can change the hud in slade for the specific wad
how this wad called?
just redraw the STBAR lump and youre good
200 lines massacre: the slaughtering
Has some cool things in it. Custom enemies and my favorite gibable pinkys
-1000 points for archvile
?
It’s a Vargskelethor Joel reference
he did 2 doom mapping contests and joked that the maps lost major points every time an archvile was used considering how much of a pain they are to deal with
Ahh gotcha. Yeah this one I had down in practice I wanted to kill it right away with the rockets but rockets and roaming archvile always go wrong
nightmare logic maybe?
do you want to turn doom into singleplayer CS:GO?
there are some br00tal dhewm forks that are more tactical i believe
oh yeah i just remembered that exists lmao



Why does my PC lag playing classic DOOM in GZDOOM?
because it isn't the best engine performance-wise
change your renderer to GLES or Vulkan
lower your resolution
I try LZDOOM and Zandronum and It gives me a Black screen saying "out of range"
it's how i get mine to 60+ FPS, at default i'll hit like 30 maximum
yeah i get that too
your monitor can't handle the resolution it's asking for
i had to screw with the config file to get LZDoom working
it crashes
Funny cause isn’t LZDoom supposed to be a less intense version of GZDoom?
AFAICT LZDoom is practically abandoned
GZDoom is poorly optimized
i recommend Prboom+, it's better performance wise
GZDoom is mostly used for mods
Or use DSDA when is essentially the more updated version of prb+
dsda has cool features i don't use much
i use it because fsr it's way less screwy with resolution settings
prboom used to break on me a lot because of my uncommon 1400x900 that would stop working even at the right settings
It so weird that I hear gz is poorly optimized when most issues come from people with potato pcs. There's wads now that only gz can handle and are absolutely stunning.. if you try to play them with a 10 year old rig yes you're going to have issues. Not the best to blame a whole port. I've tried playing wads like lost civilization with other ports and the performance just isn't there. You're getting options for insane frame rates in gz visual optimization and so on. If you want a vanillia experience or have a poor pc then yes I wouldn't recommend gz.
Optimization though? Gz is constantly being optimized. I don't think I've seen a port that gets as many tweaks and updates constantly
the doom engine simply wasn't made for the kind of mods and maps being created today
while GZDoom runs slower than other engines, in reality none of the source ports we have were originally made for large maps and complex mods
besides, if you have a powerful computer you can run many mods with no slowdown
I also have issues recording with other ports which is why I use gz mainly now. Not sure if it's because of the new higher frame rate monitor but ports that only have the option for 30 and unlimited fps will have stutters all over the place when recorded even when I switch my 144hz monitor to 60.
Whenever I record Doom footage I also use GZDoom. I think it just looks better for viewing qualities.
Not to bash on other port’s it’s just my preference
so we’re all saying in the first DOOM game’s cover that the dude fighting the demons at the moment is doom guy
but who is the other guy in the background? just some other marine?
That's doomlad
prboom isn't even fucking similar
it's a completely different thing
also it's optimized well enough
Well Doomguy did go to Phobos with other marines (who all ended up dying before the game starts) I’ve seen others say it represents multiplayer
Doom was originally going to have multiple playable characters with names and backstories.
There are screenshots of that from the Doom tech demo I think
Kinda wonder what Doom would have been like if the team went with Tom Halls vision
Honestly, I think it would be worse. Some elements of Hall's vision aged pretty badly. The restrained and trimmed down Doom as we have it today allows for greater expression of fan content, in my opinion.
Yeah they made the right call to slim down the story
It has a better pacing without it
I think of it less as "lore" and more as history of the devs' and their process
Doom if it had been a Build engine game
Doom on the Build Engine would be cool
Someone’s probably done that already
Yes, I just remembered
A mod called Nobody Told Me About Id
Imagine if we had jumped from Wolfenstein 3D to Duke Nukem 3D and Build existed but Doom did not
I just finished the base campaign of Duke Nukem 3D and looking at the mod it captures the feeling. I suppose it would be better to go Duke than Shadow Warrior or Blood but I would like to see someone have those takes on it
Smacking down the Cyberbog
that would be rad
The mod for Doom or for one of the Build Trinity? I’ll have to take a look at that
Enjoy 1 month of SkillShare for free: https://skl.sh/mutantmods09221
⚠️ MODS:
Nobody Told Me About id 0:00
https://forum.zdoom.org/viewtopic.php?t=67319
Duke 3D Style Kick: https://drive.google.com/file/d/1r61Tb4CqGNOte7pt_MDOsq8l5AEusm3y/view?usp=sharing
WAD: DBP 10
1 Month Free SkillShare 3:55
Doom Delta 4:49
https://pyspy.neocities.o...
I love NTMAI.
I imagine Rise of the Triad partway answers that question. After reading about what a character Tom Hall was in those days, the wackiness of ROTT makes so much more sense.
Guess so yeah. Didn’t he also work on Daikatana? Wonder what he does now
Cause he was an employee at Ion Storm for a bit
I'm actually at about that point in the timeline in Masters of Doom right now. I'll let you know soon if someone else doesn't answer sooner.
Looks like at the time he was working on his own game, Anachronox. He also was a producer on Deus Ex
His creative approach is clearly best suited for immersive simulations.
At dooms gate by e1m1 holds a special place in my heart
For me it’s either Nobody Told Me About Id, I Sawed the Demons, or Running from Evil
anyone know this? https://github.com/Emupedia/emupedia.github.io/
Gone back to speedrunning rush and im so not used to it, the maps are way harder than the previous stuff ive done
already on 300 attempts for map 7 
and that's the issue, considering the fact that DOOM is a game from 1993, any PC should be able to run it. but with GZDoom on lower end systems that's not the case. which i think is fair to call it poorly optimized or an issue with GZDoom. it's still a great source port and has great compatibility, but it doesn't run well on lower end systems
Great point!
gz is poorly optimized compared to other engines that is
lots of unity games that do what gzdoom does run infinitely better
^
Lots of general purpose game engines run surprisingly well, if someone coded doom in them I reckon it would run better than most source ports
at least with modern large open maps
yep
how do we fake the software rendering though
i'm sure there's a way
yeah
dsda doom
has software lighting in hardware mode
oh damn i never realized
make sure to update it
Well enough where I played a wad that only works properly with software rendering
it's like how i never realized doomguy was left-handed until i tried smooth doom for gz
yeah
software mode's rendering quirks being used for cool effects should be normalized
i'll always love seeing the weird shit people do with engine exploits
like if you have a texture go beneath the floor it glitches out a bit. this has been used for reflection effects and stuff
I actually have a pic of that
yes
what kind of exploration and key/switch hunts do you guys find fun
i like things to feel at least a little puzzle-y, like zelda but not quite
Humping walls until something opens
Wow, how is this done
linear maps are fine if the fights are good of course
According to the map maker she flipped the spirits and then put them in the floor. Basically
yes
smart
That floor look’s immaculate
It was stained with the blood of my enemies. ( fight was actually super lame.. 8 hellnights and barons some chaingunners )
Yeesh, got 3:50 after around 390 attempts on rush map 7
I definitely think I can do a lot better, since i've realised a tactic
is the DOOM sale still going on Switch eShop?
gonna grab either 3 or Ultimate DOOM/1993
i gotta make some goofy rooms like that sometime
Just make it beautiful with one caco


So I just learned the Tiger electronics Doom watch from the AVGN video wasn't real. Would have been the ultimate accessory.
I've done that recently but only with saves. Really fun wad though it gets a bit samey by the second half.
What reminds me. I think I'm raising a little Casali. My older kid likes to watch me mapping and make suggestions, and his most common suggestion is "more skeleton traps."
What source port has the longest derivation (list of what ports were based on what to show how it went from og source code to it)
Boom maybe?
No because many things derived from boom
I’m saying which one was derived from the most things
Not which one has the most things derived from it
Like which branch of the port tree is the longest
ohh
maybe mbf21? though that is less a port and more of a compatability standard
The longest branch I can think of is eternity and woof
Final Doom -> Boom -> MBF -> SMMU -> Eternity Engine
There are probably longer branches though
what's smmu? It is kinda weird that final doom ends up being the last branch(since it has bouncing lost souls) despite everyone using the d2 iwad
SMMU (Smack My Marine Up) is a source port created by Simon Howard. Deriving from the MBF codebase, it introduced several new significant features including a new scripting language, FraggleScript. Version 3.21 was the basis for the Eternity Engine.
Looks like it's MBF with scripting
ya can't go unfraggled
Man I really hate the doom fandom wiki
The text is so hard to read
and all the pages are basically just copied from the doomwiki
You shouldn't use it at all. It's full of mistakes
as already said, doom fandom wiki is full of errors and genuinely isn’t good to use compared to doomwiki
And yet google places fandom results higher than doomwiki
fandom is a bigger site overall, hosting fandoms for a lot a lot of stuff so it is favored just cuz it's larger
I love source ports
multiplayer is fun. love the chaos that comes with deathmatch
Does anyone know what Limit Removing is? I've seen it a lot recently but I haven't really understood what it means
I assume it's just another way of saying vanilla
The original doom had a limit on how many visplanes there are on the screen, how many linedefs, sectors there are in the map
Any map that is ever so slightly detailed or had a bunch of doomcute wouldn't run
Limit removing is vanilla doom but without these map limits
Which I guess explains "Limit Removing"
What does that mean
It's explained above
I mean yeah it's explained I just have no idea what visplanes, linedefs, and sectors are from a technical standpoint
Think of it like drawing shapes
Vertexes are dots
A linedef is the line between two vertexes
A sector is a shape made of 3 or more linedefs
sectors act as the floor and ceiling, linedefs are walls
Simply put, if a map is too detailed it won't run or will crash in the original doom engine
Ok so limit removing is just an improvement on the original doom engine for the sake of map geometry and other such features?
Exactly, just removes the mapping limits without altering the gameplay
nuts.wad moment
The gameplay doesn't change at all besides from allowing larger/more complex maps. With that said, doom is a computer game. There is no true limit removing port. All we can do is expand the finite limits.
That is true ^
I actually made a map that surpassed the limits of all source ports but GZDoom
And eternity I believe
I was frustrated at first that my map wouldn't run on modern source ports, but then I realized having more than 60k linedefs in a map is probably a bad idea
- Enter the local multiplayer tab
- Press both shift and tab to bring up the steam overlay
- Right click on the friend you want to play with
- Click remote play together
Make sure your friend is using a controller as the player 2 because you both cannot use a keyboard
Can the human brain run Doom
me running doom in my mind but at double speed so I know which missile is 80
Wouldn’t be surprised
Ever since I got into mapping, half my dreams have been my brain feeding me Doom levels
I’ll be working at my job and the dream about working, like bro I’m not on the clock
anyone know this? https://www.youtube.com/watch?v=INZR9P_SnjY
This is not my work!
You can see full details of the hack in the following link:
http://www.contextis.co.uk/resources/blog/hacking-canon-pixma-printers-doomed-encryption/
Ever wanted to play the original DOOM on your digital camera? I sure have! At least ever since I learned about Digita OS cameras like the Kodak DC260. We'll also play some MAME arcade games and MP3s, too!
● LGR links:
https://www.patreon.com/LazyGameReviews
https://www.twitter.com/LazyGameReviews
https://www.facebook.com/LazyGameReviews
● Link...
I installed classic doom on my grandad life support, because I got bored
I need help with E1M8
Technically, that is impossible without, y'know, removing the life support from your grandpa. Because it shouldn't be attached to someone before someone can hack it to play Doom
This trend is overrated 😭
Yes, it's cool to see doom being played on bizarre devices, but who in their right mind would want to play doom on any of these
people who want to play doom on any of those devices
and this is coming from someone who speedruns on a Macintosh build of a doom engine
I need help on E1M8, how do I get past the dark room full of demons?
aka the barons of hell
the one after that
not the star shaped room
you mean the room that ends the level
that you can't clear because of damaging floor
you go up the stairs
and walk on the demon face. you get ambushed and the map ends
oh
thats supposed to happen
so i will have to start a new game on e2m1?
yes. doom is split into episodes.
it doesnt continue on. you have to select the next episode afterwards
btw, what is the best song of each main continuity game?
idfk
i like my midis raw
I know and I did that.
e1m8? it takes a lot of exploring
what are the "ideal" settings for playing sunder?
as in, how the mapper intended
just asking because I'm in map 7 in the last fight and there's a TON of pain elementals at the back of a wall of imps, pinkies and other nasties
and if I leave the lost soul limit off, it quickly becomes hell, pretty much the entire arena becomes crowded with lost souls and it's insanely hard to BFG the elementals, most of the tracers end up in lost souls
I was able to clear the lost soul wall in sunlust, but this is a totally different animal
sunder was designed with zdoom and freelook in mind -- however, it is considered a boom mapset for the purpose of speedruns. So do what you like with regards to freelook. Definitely leave lost soul limit off though. Freelook is debateable, but pain elementals should not be limited here
I don't use freelook
theoretically, we have the power to do all of the operations required
the problem is utilizing it
based
For Doom episodes, yeah Episode 1 is always the best
Tho, E2M1 as a stage I find better than E1M1, theme and map, but sadly E2M2 falls off hard.
I probably would argue E2M6 is one of the best stages in episode 2 bar none if it wasn't for the annoying dark maze, but even then you get night goggles so it really isn't that bad
E3M1 is pretty weak opener, great theme tho
4s always going to have a special place for me. Pretty sure that was the first episode I played as a kid
I think E4M1 has a very unique design in terms of the level layout
I don't remember much of E3 but there is a stage I'm sure people would agree sucks ass
That stage with the four teleporters
Granted I did figure out the trick, but doesn't excuse the fact that it's an awfully made stage in the level design department
Was it E3M5?
Yup
The human brain can run doom it’s just terribly unoptimized to it
Yea, especially my brain. Only running on Firmware Alpha 1
hello classic doom fans, looking for some assistance getting a private match going with some buddies, does this function still exist ?
it does
its been since the 9600baud / 28.8 / 33.6 days that I since played classic doom2 with .wad files loaded via command line
now im trying to figure it all out again for preset day
mainly 2 .wad files to setup a sever and play with buddies, etc.... trying to find the correct methods to perform this
how does one 'does' this 🙂
Unholy Cathedral
Awful, awful level.
I actually really like most of Episode 3's levels. It's just Unholy Cathedral and Limbo I dislike.
i have to track down the .wad files again, i think i saved them just have to remember where
stargate.wad
ambushdm.wad
I think Ep2 and 3 have a few bunk levels and some great ones, I do like some ep3 levels but I'd have to play that again
I do wish E3M1 had better oomph tho
Soundtrakc's one of the biggest things that keeps Doom 1993 so far above Doom II for me.
broccoli
I like that theme so much that I listened to the inspiration
any assistance would be appreciated, no rush really, i will continue to use the Google machine to see if i can figure this out 🙂
It's kinda funny how, Doom 2 I only mainly listen to Running from Evil (I do get why some don't care for it, well, mappers lol)
Doom II really fumbles its soundtracks. Levels that are supposed to be in-your-face and impactful have elevator music for soundtracks. The game's best songs, like Into Sandy's City, are never reused.
The rest are kinda meh
Oh yeah sandy city is great
Too bad the pit, it's the pits
But one of my top favorite maps is tricks and traps
Really reeeeally sucks when you go into Hell for the first time in Doom II and it's supposed to be this big deal, and then when you get there, it's playing this shit: https://www.youtube.com/watch?v=w7HNtSDPd5U
Special thanks to MusicallyInspired for his SC55 recordings.
Composed by Robert Prince.
The pit isn’t a bad level, but it’s just exhausting to come back to
Tricks and Traps is good.
Dead Simple to Tricks and Traps really does feel peak Doom 2
Tricks and Traps is overrated imo
WHY the FUCK doesn't Into Sandy's City play in Downtown? It's literally a city made by Sandy.
Having that song play would make Downtown almost bearable.
Yeah it ain't that bad, but just not always that fun to me
Well, I am glad we have MID the Way ID did bc honestly I would take the fanmade soundtrack on Doom 2, not to say Doom 2 has bad soundtracks just a bit too dry for my taste
My favourite level with doom has always been dead simple
Doom as a soundtrack does stand firm
it’s just straight to the point
I love dead Simple
I haven’t played any iwads in a while
been busy on doing stupidly complicated speedruns
I do wish Doom 2 has a better middle game, or at least the city stages aren't my cup of tea
the last levels aren’t great either
Barrels of Fun and the Spirit World are just not great
I do plan on doing a UV run sometime
I've seen the MtPain review and while I'm glad I never gotten there I don't think I'd like that stage at all
Even if I don't intend on pistol starting
I like Spirit World. Barrels of Fun is dog-ass.
I'm mainly referring to barrels of fun
People make the assumption that pistol starting makes you better at the game
Or in this case barrels of fuck
I'm so glad Plutonia exists because it honestly is such a massive step up from Doom II in terms of level design and actually using the new monsters to good and meaningful effect.
Plutonia is pretty good for 90s standards
I kinda prefer the continuous feel of having my inventory rather than getting rid of it all the time
With the only exception of Cyberden
I would still try pistol starts when I do get better at Doom
Same
Pistol starting isn't my thing.
I speedrun individual maps so I am basically forced to pistol start
Well I do have ep2 to go through and I've been heavily studying decinos playthrough of that campaign
Bc I want to mainly 100% kill everything, not really for secrets tho
The only one I dread a bit is Ep3 bc I think it is one of my least favorites as a campaign, Ep2 does have some good qualities
Ep4 honestly I do like more than those two
My rating is Ep1 > Ep4 > Ep2 > Ep3
But there isn't like huge gaps
Base doom gameplay is very fun that it isn't really that bad of a drag down
Shall we discuss plutonia map 11?
I started to get into all of the classic doom and blood games because of civvie11
I Wonder what doom would look like if it was made with the build engine, I’d think it’d be more like blood or even modern doom.
episode 4 is a rollercoaster in UV.
map1 - hard
map2 - hard
map9 - not hard
map3 - not hard
map4 - we don't talk about that one
map5 - not hard
map6 - hard
map 7 and 8 - not hard
I like the classic experience of being unable to look up or down
especially chaingunners, revenants and viles.
plutonia LOVES chaingunners and revenants
Yeah it is inconsistent but then again for ep4 I only played on HMP
I have yet to practice UV
That's usually my baseline, but since I heard Doom isn't too menacing even on UV if you practice well
I might as well give it a shot
I'm okay with it but not on first playthrough.
First playthrough of the older games should be as vanilla as possible. Freelook is fun on replays.
the first map is pretty hard on UV, especially if you're going for UV 100% kills
you have all those enemies and the only health you're getting is 8 health bonuses and 1 green armor
||and in those enemies there are 5 barons||
(the spoiler is because I don't know if you are aware of what you'll be facing in UV, and I'm going to let you find out)
then after a serious beatdown in map1, there comes map 2, in which you have very limited health and are facing a lot ot nastiness again
EXPAND FOR LINKS AND INFO AND BOY IS THERE A LOT!!
Thanks for joining guys: @sandwedge @wilsterwonkels7384 @DarkPuIse @snaxalotl6909
Opening clips and that end one were from my 50th live episode - catch those and more in this playlist of previous ID Games adventures!! https://youtube.com/playlist?list=PLr22EDZy4iMYbZ-LrOmjD1MSbbeHlG3Nn
@snax...
More Sigil II mapping,
If Doom was made on the Build Engine I don’t think it would be like the other Build games in the sense it would have its own identity
Just like how Duke Nukem 3D is so different from Blood
So that very same Sigil (Doom Ep5?)
Has a sequel upcoming?
Do you even call it Doom Ep6 or you call it Doom Ep5 Part 2?
Whatever Romero decides. I think it's actually up to him what to call it
Yeah I rather it be up to him, I just was curious how would it be lol
I do wanna try Sigil whenever I gain more experience too in Doom
It's not to bad. You'll be fine
True, I guess I mean it in a UV context
Yeah me also
Maybe I could do that after doom 2
But I don't think I want to do 100% kills for Doom 2, just a regular UV session
I do want to play Scythe, and some other maps for vanilla afterwards
Given how Sigil II is designed with Ultimate Doom in mind, I think it's safe to call it Episode Six.
i also forget about Final Doom levels, but damn Plutonia is rough for me to do
I rather start with Evilution first
It is kinda nice to see Ultimate Doom still getting a canonical Episode 5 and 6 even after so long
Definitely deserves it, especially Doom being 30 this year
On year of the rabbit no less lol
Canonical to the point of Sigil I becoming an official addon for the Unity port.
And Romero's also making some new textures for Sigil II, I've heard.
I think maybe when I get up there completely through Ultimate Doom and Sigil, honestly would love to have a blind playthrough and record myself playing Sigil II when it releases
I feel like that's realistic
I'm curious if Romero will put the secret exit in map 3,5,6, or 2 so that it can be made compatible for less advanced ports that can't handle umapinfo
I'm just hoping it also has co op monsters
are there any useful tips for not burning out when it comes to doom mapping?
Since one humanity didn't I'm not sure
How many maps are in episode 1 of the first doom game
how to reach the 9th map?
Its a secret level i think
e1m3 has a secret exit. Decino's video(or mine), or doomwiki detail how to get there
the ninth level of each episode is found via secret exit of one of the main rotation levels within the episode
I got softlocked in doom 2 map 20 and had to redo the whole game
or you could have went to map20 with level select
how'd you get softlocked
every map can be beaten pistol start. In particular map20 that equips you with a bfg
You didn’t have a save to reload?
You also could have just done pistol start
No
Pain elemental and cacos
Playing through TNT Eviloution and i gotta say, some of these maps really suck
Some of my least favorite maps are map 13 or Map 7
Level structure is convoluted, music is just awful on some levels. Monster placement is OK. Some levels can go from baby levels of easy to painfully difficult.
Sometimes I find myself running in circles because I don’t know what to do or how to solve a puzzle, needlessly backtracking to earlier areas.
Sigil II is being made for Doom II
I’ve also found myself being bottlenecked by enemies. On map 15 I opened up a secret that led to a revenant in a small corridor, which was totally unexpected. The revenant punched me and I died now I don’t know about anybody else but if I go into a secret area, I don’t expect to see a revenant inside said secret area
Unless he switched games? It says in the stream it's for "the original doom" but the map he released is for doom 2...????
I played through tnt once a while ago
I've tried to play through it again multiple other times and I just can't bring myself to
It's so dry
Not even dry the levels just… stink
I just can’t get over a map 13’s music, it just sounds like a 12-year-old trying to play guitar.
Sure some of the music is good, but it’s sure not doom 1 levels of quality.
It’s taking me way longer to beat this than it took me to beat doom 2 because it’s just so tiring, like this is just not fun to play.
I’m sorry to any TNT fans out there but I’m just trying to be honest about my experience and opinions towards this game
But props to them for seeing something in it that i can’t
no it isnt. hes making sigil 2 for doom 1 and also working on a doom 2 wad on the side
Sigil 2 was initially announced for Doom 2 (and One Humanity was supposed to be a map out of it) but Romero later decided to make Sigil 2 a Doom episode.





