#classic-doom

1 messages · Page 12 of 1

ornate vortex
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But in casual playthroughs i’ve had to backtrack so many times due to missing monsters

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one time it was even due to skipping a linedef

agile junco
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Oof

ornate vortex
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I got very close on attempt 4

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I was on 272/345 kills and 21/23 secrets (I was extremely close to getting the final 2 secrets)

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And I died on 22 minutes

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I'm pretty annoyed abt that

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I was going to finish off one area, then go in the building with the two secrets, and then I could enter the final area and finish the map

coral sentinel
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I find old dooms better than new dooms

agile junco
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Their all the sam amazingness to me

ornate vortex
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I managed to get 35 minutes on comatose after 16 attempts

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I skipped a linedef and struggled to find 4 monsters

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so if everything went to plan, probs would've been like 28 mins

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(linedef had about 8 imps so i went around the whole map and checked)

dapper flint
slim willow
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they are old though 😔

dapper flint
slim willow
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lmfao

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it released almost 3 years ago guys. so nostalgic!

pearl osprey
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Classic and modern is better terminology, Doom eternal and 2016 aren't new versions of doom, they are sequels with modern gameplay

azure nimbus
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modern gameplay is when energy shield god mode more than half the time

dapper flint
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That shits lame. Never use it. It's on my no no list like rich get richer

spice radish
dapper flint
azure nimbus
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Doom2016 BFG edition

pearl osprey
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And then it's just doom 2016 but with a flashlight

slim willow
granite flower
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hi

forest quest
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Hiiiii

spice bronze
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I know I posited this question earlier for the Cacodemon, but we’re the Zombie Soldiers and shotgun guys modeled before being pixelized? Cause I know that’s the strategy they used for larger demons and possibly Doomguy himself, and I figured the zombie men used recolored Doomguy sprites

azure nimbus
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the zombies are all based on doomguy and doomguy has a clay model so kinda

mighty bane
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i beat this game in less that 10 mins

azure nimbus
mighty bane
agile junco
dapper flint
agile junco
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Idk just being contrary i guess 😂

west knot
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Haven’t played much of anything past Final Doom because I made the mistake of going down the huge rabbit hole of community stuff

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It’s never ending

finite crag
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I’m playing all the base games before starting any of that stuff

west knot
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Yeah good idea

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I don’t know when to stop and move onto Doom 3

vast reef
vivid vine
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TNT sure is though

vast reef
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lol yeah

west knot
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Devilution’s technically not done yet but close enough

unreal dawn
unreal pike
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sorry for Chinese

finite crag
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Pharaoh has gotta be one of the coolest official maps

west knot
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Pharoah is great

west knot
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I think it plays better, but it also has the Pit, so it evens out

west knot
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Fortress of Mystery is kinda fun as a shitpost map

sturdy laurel
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Four Barons, and a room full of Cacos.

azure nimbus
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halls of the dammed may be the most popular choice of favorite level. while fortress of mystery doesn't play well, it teaches very new players about infighting. it's a tutorial.

narrow condor
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And I think everyone should play the original maps at least once to get an idea.

west knot
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With against thee wickedly a close second

vocal jetty
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Playing solo chillax is absolute insanity

ornate vortex
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30 minutes of my life down the drain

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missed 1 enemy and was on track to beat it in 29 minutes

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(This is Comatose UV-Max btw)

west knot
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Longest map I’ve played so far is TNT 2 map 6

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Took me like an hour

azure nimbus
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comatose takes most people an hour after a few playthroughs so this is pretty impressiv

spice bronze
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Wait what’s comatose

dapper flint
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It's a dark wad with invisible monsters

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Map*

ornate vortex
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My comatose speedrun won’t be super impressive, but it’ll be cool seeing as nobody has really attempted it

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the problem I always run into is that there’s always 1-4 missing enemies at the end

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ive tried counting up each area but it’s actually pretty tough

azure nimbus
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We play a game with speedrunning tracked for thousands of wads. Half of it is stuff like vanilla maps that have been played nearly to tic perfection and the other is tablefilling/challenge runs. no problem with that

ornate vortex
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Well, nobody has recorded a uv max “speedrun” of comatose so far

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technically im the first to do it (with a time of I believe 35mins 24secs)

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but i wanna get sub 30 so i am not gonna submit it to the demos archive

queen sail
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Defeated the cyberdemon today

azure nimbus
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pretty wacky considering how tall he is

spice bronze
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I’m a plebeian and play Classic doom on Switch but I gotta say the music on the first map of John Romero’s Sigil map pack goes hard

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It’s called Hate Machine I thin

winged lotus
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I need help on the final level of the Doom II master levels. Everytime I kill the enemies where the blue key is, it won't drop down to where I can get it. Is my game bugged or am I doing something wrong? Playing on Xbox Series X.

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I posted a screenshot of it too

azure nimbus
spice bronze
azure nimbus
north nebula
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idk if to ask here but in gzdoom u can look up and down which u can’t in classic doom is there any way to stop this in gzdoom or just use a different port ???

azure nimbus
dapper flint
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Don't use woof though it's for sissys

slim willow
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you know you want mbf21 gougaru

dapper flint
slim willow
tender star
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I just started playing the first doom on the Xbox I got for Christmas and wow I wish my generation had more games like this I’m a gen z-er if you didn’t guess

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Im on the final mission of the first part

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I can’t believe this game is almost 30 years old

slim willow
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It is a classic alright.

finite crag
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Partaay

chrome path
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what's the most obscure classic doom port you're aware of? official or unofficial

slim willow
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Doom for Pocket PC (aka Doom PDA)

shrewd kindle
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The DooM 2 map where you kill commander keen is messed up fr doom_slayer

warped jungle
west knot
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That one port for this monitor you can twist vertically

tender star
shrewd kindle
tender star
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It’s true

shrewd kindle
slim willow
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mfw retconned lore

shrewd kindle
weary crescent
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Hi i am new and this server but I've been playing Doom for a while

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What?

shrewd kindle
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I hate it

slim willow
shrewd kindle
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Oh whoops sett

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Sorry

weary crescent
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нацисты

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My Russian side came out

queen sail
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I hate the lost souls in the cyber demon boss fight

formal latch
queen sail
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Yeah I kept running around

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But it sucked being in a room full of en

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Em

formal latch
# queen sail Yeah I kept running around

they added the lost souls because you have to use the RPG. and due to lost souls charge at the player the splash damage might hurt you or kill you (depends on hp)

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but if a lost soul hits a wall they will forget about you so make them hit the wall or a pillar

queen sail
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Thanks for the tip

formal latch
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and also get the supercharge

weary crescent
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I passed Doom 2 on nightmare difficulty! On my Xbox because my cell phone came with failures

weary crescent
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But even though I've passed Doom 2 on that difficulty I can't pass it on the easiest difficulty

queen sail
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How

weary crescent
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I don't know

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I've been playing Doom for a while and I passed it for a strange reason and I can't pass it on the easiest difficulty of all

formal latch
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imma be honest. i started playing doom 2 master levels with doom 2016 music and its a banger (played some wads too)

weary crescent
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The Master levels are difficult for me

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How about I try to beat Doom 1 on the highest difficulty?

opal falcon
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God help you if you do.

slim willow
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do not listen to it. nightmare is remotely fair

tender star
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What‘re your guy’s least favorite demon because mine is the Archville those things are the bane of my fucking existence

queen sail
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Agreed, never met one in the first doom yet, just started the third episode but In eternal they are fucking annoying

tender star
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I had 7 extra lives on Tara Nabad and that fucker spawned so many extra that I lost 4

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I just finished getting the crucible back and I can’t take this scene seriously with Doomguy in a Santa outfit hahahaha

weary crescent
oblique fulcrum
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I just save a big shot for him

tender star
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I used all my bfg ammo

oblique fulcrum
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Oof

weary crescent
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Xd

narrow condor
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He hated making cutesy games under Tom Hall's creative vision and he added it to the second game after Hall left id.

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He was probably the edgiest id member.

ornate vortex
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I've decided i'm gonna attempt the plus levels on overboard in terms of UV-Max speedrunning

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It's gonna be funny because I said in a post i'm most likely not coming back to overboard in terms of speedrunning

paper heart
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Is the classic doom and the first dooms worth getting currently? ive only tried doom eternal but ive loved it. That steam winter sale going around, it would be cheaper too. Should i get them?

ornate vortex
paper heart
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not sure if its worth it though, its still an old game and i could spend my money on other ones that i might enjoy

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but that i liked doom eternal ill probably like the other ones

narrow condor
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If you're looking for a game that resembles Doom Eternal, the first Dooms will disappoint you.

ornate vortex
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yeah

narrow condor
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They're entirely different games.

ornate vortex
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there's not really any similarity between the two games

paper heart
narrow condor
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But I always recommend that you give it a try.

paper heart
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quite alot different too from what ive heard

ornate vortex
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The thing about classic doom is that after you're done with the IWADs, if you want more to play on classic, there's always the community wads that usually have a lot to offer

paper heart
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if it was free id deffinetly play it but that it has a price and im buying such an old game idk

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i mean im buying the game with the guy from fortnite so actually ill just buy it

ornate vortex
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I remember that being a big discussion here at some point

paper heart
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it includes doom slay which is from fortnite so im gonna buy it

narrow condor
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I never thought that marketing gimmick would actually work...

paper heart
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doom slay

azure nimbus
narrow condor
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That's usually my biggest concern with recommending Doom to people. It takes some time investment to begin enjoying it for real. Not just to play the original maps but to internalise the (now) unorthodox mechanics.

azure nimbus
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you mean limited 3d things? no freelook no thing over thing?

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one thing I try to highlight for entering players is that there is no fluff.
it's only the application of game mechanics to levels and how those levels look

narrow condor
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I do appreciate how it's so easy to grasp all the mechanics though. Everything is very well-documented and I can come up with tactics on the fly based on hard stats and there's little wiggle room despite the RNG.

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I can go, say, "I have just the right amount of shells to take down the archvile, the chaingunners' attacks won't reach this spot and the splash damage radius of the missiles from the infighting cyberdemon is narrow enough to let me pass behind the barons"

azure nimbus
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simply calculate what frame you're on when the rev fires a missile

narrow condor
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Hah

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It's less feasible than shooting a sleeping monster on its second idle frame to kill it without waking it up.

ornate vortex
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I'm so annoyed

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I went over the demo to see what monster I missed and it was such an obvious one too

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There was one room I forgot to check in this behemoth of a map (The dark room with the spectre in the building behind the supermarket)

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So if I checked that room, it would've been it

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oh well, I know what to do now

finite crag
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can you juke a revenant when fast monsters are enabled? I mean like the punch dodge thing

azure nimbus
finite crag
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or maybe I'm confusing it with juking a pinky bite

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I'm probably just inexperienced in uv-fast

azure nimbus
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What's probably happening is that you're not having forgiveness for being slightly off with your jukes. It still works, just harder if you're triggering pain state

finite crag
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fair

ornate vortex
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Comatose ain't looking so good

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3 close attempts

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1 was where I missed 2 hitscanners (could've beat the map in 31 minutes)

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another was extremely close and probs would've got me 27 minutes

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I ended up dying to a cacodemon that somehow managed to get into a building

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34 attempts now

dapper flint
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Not bad for most runs but an hour map 34 is stressful

ornate vortex
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It was really painful

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because with the run where I died to the cacodemon

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i hadn't missed any monsters

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It was on the 24th minute and I was basically going towards the last area

royal heron
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Damn

ornate vortex
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you win some you lose some

paper heart
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should i buy the doom classic bundle on steam? or should i just buy another game? instead of getting 4 old games i might not like, i could get 1 new one that ill probably like

pearl osprey
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Buy whatever you want

paper heart
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yea i dont know what i want thats why im asking

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also why are you in the doom server ralsei

pearl osprey
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Well, classic doom gameplay is still good by today's standards

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It's a very enjoyable experience, has near infinite mods, it's an important piece of history, and all round a solid game

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IMO doom is a must-have, but if you aren't into old titles go for whatever you want

azure nimbus
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Doom is far and away the best money to gameplay investment you can make with how many mods there are. If you even have a chance of liking movement shooters, you should play classic dom

weary crescent
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What the f*ck

pearl osprey
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You can say fuck on the internet buddy

royal heron
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The old games are great even to this day

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And even if you don't like it, you can change the gameplay and experience by using mods

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There are basically infinite mods and map packs to play around with when it comes to the classic dooms

west knot
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You can play the old games without mods over and over again and not get bored of them

dapper flint
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Classic

narrow condor
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I finished playing Nostalgia today. Very solid mappack.

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I'm starting Hydrosphere now.

spice radish
dense jungle
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DOSE ANYBOBY PLAY DOOM 2 WITH ME?

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caps

broken heron
west knot
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Same

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I’ve even played TNT a lot

broken heron
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TNT is a mixed bag, but the good half or so maps have aged really well

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Maybe more like two thirds. I can only think of a few outright bad levels from memory.

spice bronze
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I remember on Hurt Me Plenty there was like a room of a hundred demons and a total of 393 in the level, I wanna say it was TNT or Plutonia

broken heron
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Sounds like maybe Stronghold

west knot
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Gonna be real with you, yeah, TNT is mostly decent or good

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It is hitscanner heavy and there’s a few awful maps but it gets a worse rep than it deserves

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That’s why I like Revilution and Devilution, they build on the good bits and do more with them

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Devilution is huge though, every other map has 300 or so demons

broken heron
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Working my way through Revilution right now. Blanking on the name but map 12 is my current favorite Doom map

west knot
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Same

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I liked Map 20 for the same reason

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Devilution map 30 might be my new favorite, it’s wild

spice bronze
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I know it was one of the two final doom episodes because it was the Switch version before it had a few other map packs

west knot
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Yeah you definitely played Stronghold

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They were all shotgunners and chaingunners right

ornate vortex
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I have a whole bunch of wads im gonna play next year

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im planning on speedrunning my first ribbiks wad (Which will obviouslybe Crumpets since it’s a lot easier compared to his other work)

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but im hoping that by the end of the year, I can finish scythe II via speedrunning

west knot
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I actually managed to find Perdition’s Gate and Hell to Pay

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Perdition is really good

ornate vortex
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If you want to go insane from playing doom, then comatose is the wad for you

west knot
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I’m just getting into the wad scene

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First ones I’ve tried are SIGIL, Plutonia 2, Revilution, Devilution, Perdition, Hell to Pay, and Deathless off the top of my head

ornate vortex
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solid wads

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if I could recommend wads, i’d recommend Rush (mainly for the fact it’s slaughter based and i’m into that sort of thing)

west knot
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I haven’t tried a slaughter one yet

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I’ll play it

ornate vortex
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well Rush is great to begin with for slaughter

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it’s not too hard compared to others

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(with the exception of map 2 being a pain in the rear to speedrun a uvmax for)

west knot
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I believe it

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I never start with UV max anyways

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Might try Alien Vendetta next

dense jungle
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anyone?

royal heron
west knot
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Thanks, I’ll try that

dapper flint
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200 lines the slaughtering is a great time also

fast mirage
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for gzdoom how do I not have blurry npc textures?

calm cradle
# dense jungle anyone?

go install Zandronum. You'll find a decent amount of people playing. You can also register an account at The Sentinels Playground and set up free servers

dapper flint
vast reef
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has anybody beaten doom blindfolded

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even just a level

weary crescent
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hi, I'm back

edgy drum
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**Junkfood RC1 has been published! **Downloab here:
https://www.doomworld.com/forum/topic/133208

Wad trailer:
https://www.youtube.com/watch?v=Ayst8F-LZXg

Junk Food is a Boom compatible Speedmapping Community Project held in Meowgi's
Community Discord Server. The basic premise was to make "Junk Food" slaughter
ala BFG spammy, high monster count maps where not a lot of time is spent
deliberating about layout/detailing/fight design/other things that can
bog a mapper down. It's just good BFG fun.

Do...

▶ Play video
dapper flint
junior karma
azure nimbus
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pistol start gambing

ornate vortex
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Attempt 39 was another close one

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Comatose is starting to give me a headache

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I basically missed a monster that was infront of me and I ended up not being able top find it within the last 2 minutes

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The fact i'm 39 attempts in is soul crushing for a huge map like this

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(On average, the short attempts are like 15 minutes long, where I end up usually dying to something stupid)

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So i've been grinding this map for hours, and it's beginning to drive me a bit nuts

spice bronze
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Having never tried any crazy classic doom challenge I can recommend a break cause your skill will only suffer if you just keep throwing yourself at it

narrow condor
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I agree — taking a break would be better for your nerves too.

ornate vortex
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I really do wanna get this out by tomorrow

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but it’s no big deal

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Ill stop for today and ill just have to continue tomorrow

narrow condor
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Why tomorrow? So that you can say you did it in 2022? 😛

ornate vortex
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Pretty much

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i said I wanted to end the year on a really cool achievement

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and i suppose uv maxing comatose in under 30 minutes is pretty impressive

azure nimbus
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I consider killing a normal spectre in software impressive

narrow condor
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hah

ornate vortex
azure nimbus
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It's not that high of a number but that they're invisible and from what I can tell, easily lost in such an open level

ornate vortex
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there’s 343 spectre monsters, and 2 arch viles which aren’t spectres

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the level itself isn’t actually that hard

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you get a bfg too however I only really use it on the arch viles

azure nimbus
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I thought the gimmick was that everyone is invisilbe

ornate vortex
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well, it pretty much is

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but the arch viles aren’t

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im so annoyed about the previous run tho, the last enemy was right infront of me in one area and it then got stuck in some bushes

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and because you can’t hear their roaming noises, it’s super annoying to find them

azure nimbus
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no sound? that's terrible

ornate vortex
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All I can really say is don't uv max comatose

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Difficulty wise it's not too challenging, but getting all kills and all secrets is what makes it brutal

narrow condor
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That's why it's a worthwhile challenge!

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I'm really enjoying Hydrosphere so far. Very clean and crisp map design with lots of cannon fodder monsters.

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Such a shame it's such a short mappack.

vocal jetty
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Yesterday i killed 5,739 demons. that's the most i've killed all month

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in a single day

azure nimbus
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what map?

vocal jetty
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no map in specific, just in general.

stiff cargo
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Just beat Doom 2, level design was confusing at times lol, but phenomenal nonetheless :>

spice bronze
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That's a common complaint of Doom II, poor level design

stiff cargo
#

Fair enough, although I must say it was really satisfying when you finally figure out where ur going lol

spice bronze
#

Hell I still get lost playing Doom 1

stiff cargo
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Although I didn't like the Archviles and Pain Elementals, other than that it was awesome :>

stiff cargo
finite crag
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I got wore out on Doom 2 halfway through

vocal jetty
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i think the only level i had trouble with was the chasm

stiff cargo
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Yeah same tbh, I got 18 minutes on that one, I think that was 6 times the par time XD

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The only level I got better than the par was the final bossfight

vocal jetty
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and monster condo

stiff cargo
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I quite enjoyed that one tbh

spice bronze
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I gotta replay Doom II

stiff cargo
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Although the archviles always gave me trouble, I just used the bfg on them bc I wanted them dealt with quickly lol

stiff cargo
spice bronze
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They take 3 SSG shots to take down and have either the second lowest or lowest pain state chance in the game, which means they're hard to interrupt

stiff cargo
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Yeah, it's just annoying trying to get out of their line of sight quickly enough when I shotgun them

spice bronze
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And considering they deal like 70 damage by the explosion they're extremely dangerous, not even counting the fact they can revive enemies

stiff cargo
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I didn't even realise they could revive enemies :00

spice bronze
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Yeah I don't think the game often puts the archviles in situations where there's a lot of dead demons

stiff cargo
#

Thank goodness lol, an archvile on it's own is annoying

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It always was a feeling of relief whenever I managed to kill one

spice bronze
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As there should be

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Another thing to note, Archviles can't revive other Archviles, to my knowledge

stiff cargo
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Thank goodness for that XD

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I cannot imagine the chaos that would ensure

west knot
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I like a lot of Doom 2 but it’s a bit hit or miss once you reach the Pit

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If you have an SSG and you fight an Archvile and you can keep them trapped somewhere you’re usually good, Plutonia Hunted helped me get good at killing them

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They’re completely defenseless up close and the fire attack leaves them open for an SSG shot and then finding cover

vocal jetty
#

yep, get up as close as you can so all the spread goes onto the archvile, and then try to run and find cover when it does the flame attack (or you can tank the hit if you think you have enough but it's not recommended).

stiff cargo
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Fair enough, I'm jus bad at finding cover after that lol

stiff cargo
#

Lmao yeah I can see why

formal latch
slim willow
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people who hate archviles dont understand the terror that is a pain elemental

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at the back of a horde of over a hundred demons

stiff cargo
#

Yeah, I think archviles and pain elementals are the worst enemies imo lol

dapper flint
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Best

azure nimbus
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the pain elemental is a baller

finite crag
vivid vine
#

The sacred video proclaimed them Meatball Daemons

ornate vortex
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wait till you play the plutonia experiment

west knot
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Revenants and Archviles everywhere

ornate vortex
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the revenant is probably my favourite enemy

narrow condor
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Revenants are so frustrating to me because of how terrible I sometimes am at dodging the missiles.

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Archviles and pain elementals are much more predictable in comparison.

ornate vortex
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revenants just make the combat so much more interesting

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either that or the mancubus, it’s fireball pattern is fun to learn as well as me thinking ages ago that it was telling me to “humpyamom”

spice radish
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I can’t unhear that

ornate vortex
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I also wanna publish a wad next year and i always have the problem of burning out too fast

peak beacon
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Hol buenas noches

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una pregunta

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Como puedo iniciar un iwad desde la consola de doom

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estoy utilizando zdoom

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se lo agradecería soy nueva

dapper flint
peak beacon
#

ZDL me marcaba un error y lo elimine

dapper flint
peak beacon
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@dapper flint Could you pass me the download link

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I get the following message
Failed to launch the process

dapper flint
peak beacon
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Yes, and in no case does he execute me, therefore I do not know what else to do u_u

peak beacon
#

Thanks a lot.

tender star
lilac iris
#

Pinke

west knot
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Weird dog

finite crag
pastel dove
spice radish
finite crag
#

real

junior karma
#

happy new year! doom 1 turns 30 at the end of this year

ornate vortex
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I DID ITTT

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I ACTUALLY BEAT COMATOSE

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with a time of 28:39

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im so happy

azure nimbus
#

vroooom

pastel matrix
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hello I am new to classic doom

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I just beat Tricks & Traps on UV, I was going for 100% kills but ended up bailing leaving a few Barons left alive because it just took me so long

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people like that map, right? I don't think I do but it may grow on me overtime

ornate vortex
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it’s cool, I don’t really like tricks and traps

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nor do I like the pit

pastel matrix
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the barons kept paralysing the cyberdemon so a lot were left over by the time it went down

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on one run it ended up teleporting to the central area

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that was scary

narrow condor
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@ornate vortex Are you going to upload a recording of the demo to YouTube?

ornate vortex
#

yes

#

I'm uploading a commentated version and a non commentated version because the demo is super long

west knot
#

Tricks and Traps is my favorite in Doom 2 but you have to go about the rooms in a certain order on a pistol start run

#

Inmost Dens is also really good and probably the most normal map

dapper flint
pastel matrix
west knot
#

That’s about how I went

#

You get the BFG and ammo from the pinkies and it prepares you for the rest

pastel matrix
#

I tried to get the pinkies from the secret area to infight with any cacos that decided to wonder into the room

#

I think pinkies infighting other demons looks funny

azure nimbus
#

cacos->pinkys->barons-> second invuln room, pains, impd.
cacos then pinkys to get bfg, then the main thing is grabbing invulns for the pains. the rest can fit mostly wherever

west knot
#

Pinkies are just funny

dapper flint
#

Sure until all you get is a rocket and fight a horde of them

narrow condor
#

Love it when you walk into an empty, cramped room with a rocket launcher in the middle and the moment you grab it the door closes behind you and the walls open to release groups of pinkies.

ornate vortex
#

Happy new year from the UK

finite crag
unreal pike
#

is Zdoom banned here?

slim willow
#

no

unreal pike
#

i see

slim willow
#

why would zdoom be banned

unreal pike
#

maybe...... here is id's official server?

spice bronze
#

It’s Classic doom it’s shareware anyway

spice radish
#

Doom has been supporting mods since like the beginning

#

Your all good don’t worry

prime moon
#

DOOM is 30 years old now

pearl osprey
#

Nope

ornate vortex
narrow condor
#

Just watched the one with commentary. Well done!

#

It's indeed ridiculous to UV-max speedrun a map intended to be a slow-burn atmospheric exploration experience, which makes it all the more impressive.

pastel matrix
#

how new friendly is that map

#

I've heard about it, I wanna try it

narrow condor
#

It's not hard but it sharply deviates in specific ways from mainstream Doom mapping.

pastel matrix
#

I literally just beat The Pit UV Max lol I'm pretty green

#

that was tough

narrow condor
#

All monsters are invisible, for example.

pastel matrix
#

yooo

narrow condor
#

And they have no idle/roaming sounds, so you can't rely on that either.

pastel matrix
#

like spectre invisible or invisible invisible?

narrow condor
#

Spectre invisible, fortunately.

#

That's the biggest reason why UV-maxing is so tedious — you need to memorise where they are if you want to get 100% kills because it's very easy to miss stragglers.

#

It won't give you a particularly hard time if you play it the way it's intended, as an atmospheric horror game.

#

You likely won't even see everything there is the first time around.

ornate vortex
#

Oh, not only that, but you are also pretty much forced to play on OpenGL, since it can't handle the original doom

#

And it makes seeing spectres so much harder

#

and not only that, but you have to find a whopping 23 secrets along with 343 enemies all being spectre variants

#

Trust me when I say this, do not UV-Max Comatose. It is absolutely brutal

dapper flint
#

Open gl doesn't work at all with my rig.

gusty falcon
#

Took his gag to the next level by having him make a whole episode 🤣

narrow condor
#

Wasn't there already such an episode for April Fools?

rotund dew
narrow condor
#

No, the other one.

rotund dew
#

as if all that platforming wasn't enough, you must kill them in a way that they don't knockback to the far edge of the map

azure nimbus
#

it was designed with freelook in mind but nowadays is played on boom. 2009 sunder is weird

vocal jetty
#

Sunder map 8 was fun af

finite crag
#

Playing through sigil and it is incredible

halcyon mortar
#

So glad I don’t have to download 1 or 2 and can just play them trough eternal

finite crag
#

I mean yeah that’s true

#

I found that so funny when I found that out

unreal pike
#

anyone know dos.zone?
this site can run doom

ornate vortex
#

no, i do not know abt that site

#

Now that i’ve beaten comatose, the next map I have to worry about is Anagnorisis, but i probs won’t be finishing that till quite far away from now

ornate vortex
#

oh, and Goetia

finite crag
#

Hey, do you all play multiplayer of classic doom?

#

I used to play years ago but forgot what I used to play it

timber garnet
#

never tried multiplayer until recently. i'm using a few ports and doom explorer

pastel matrix
#

finished map 10 uvmax

#

interesting map, lots of secrets

#

another trivial cyberdemon encounter though because 2 invuls are available and there's plently bfg ammo

azure nimbus
#

even now, I still waste so much of it cuz he teleports around

#

map10 is one of the biggest offenders of secret tags not being placed right. The shotgun at the start, the bfg, and the chaingun are all not marked as secrets meanwhile the megasphere is tagged three times

finite crag
pearl osprey
finite crag
#

Is that a new port?

narrow condor
#

Depends on your definition of new. It came out a decade ago.

#

It's the spiritual successor of Skulltag.

timber garnet
pastel matrix
#

my progression plan regarding megawads is as follows:

#

Doom 2 -> Ultimate Doom -> No Rest for the Living -> TNT -> Sigil -> Plutonia

#

order rework suggestions welcome

vast reef
#

or all of doom 1

pastel matrix
#

all of doom 1 'cause I skipped it for some reason and am too committed to doom 2 now lol

pastel matrix
#

Of course once I best Plutonia I intend fully to dive in to the endless sea of community wads

#

potentially starting with something like Ancient Aliens or something

#

I hear that's good

vast reef
#

if i played doom 1 after 2 i'd probably miss the SSG and added monsters

pastel matrix
#

I will

#

I did just finish map 10 uvmax

#

I guess there's time to go back

digital grail
#

Hi. It's possible play Brutal Doom on Doom 1993?

pearl osprey
#

no

digital grail
#

shit

pearl osprey
#

Download GZDoom

dapper flint
pearl osprey
azure nimbus
#

Brutal doom probably runs mostly fine with the freedoom2 iwad anyway since BD changes so much

digital grail
pearl osprey
#

you can do as mmjp said above and use freedoom instead of doom

digital grail
#

shiet

dapper flint
#

Whole bundle is 4

azure nimbus
#

brutal doom, as well as the huge majority of doom mods are for doom2.wad and not doom.wad. With that said, these are 30 year old games that are super cheap so it shouldn't be too bad to spend the five dollars

digital grail
#

but zdoom it's free

pearl osprey
#

(G)ZDoom is just the engine

#

all the assets (textures, sounds, etc...) are owned by Bethesda

azure nimbus
# digital grail but zdoom it's free

So when you buy doom or doom2 on steam, you get the doom.wad or doom2.wad files respectively along with the unity port and access to steam achievements. The unity port is pretty weak relative to fanmade ports.

The code for doom was released in the 90s and is fully free. That's why gzdoom, dsda, woof, zdoom, prboom, boom, mbf, mbf21,.... are able to exist. However, the art assets, textures, sounds, sprites, music, sound effects, levels were not ever released for free. That's the important part of the purchase when you buy the games and is the part in the wad files

digital grail
#

wait, you still need the original game for play?

dapper flint
azure nimbus
#

If you would rather not pay for the game, you can run the code using whatever port you choose but with the assets from freedoom2.wad.
Different ports are designed for different things. DSDA for example is an extremely faithful recreation of the original code but includes other UI and QoL features. GZdoom does not actually use classic code or emulate it really. While the gameplay is similar, GZ is focused far more on more game changing modifications that it allows for you to play.

digital grail
#

i have the orginal doom, so i think this is why i can play zdoom

azure nimbus
#

yes

jaunty glacier
#

Yeehaw! I just got Doomslayer Chronicles to work in gzdoom 4.8

zenith berry
#

Fun fact: You’ll get Doom monsters and weapons anyway with a twist if you play BD with Freedoom.

#

Back before I bought Doom I tested it.

sturdy laurel
spice bronze
#

Wait, he’s making Sigil II?

finite crag
#

Even thy flesh consumed makes awesome use of doom 1’s cast of monsters

slim willow
#

Sigil is how you do Doom 1 maps

#

It's awesome

finite crag
#

Yes it is fantastic

narrow condor
#

I finally got around to playing Speed of Doom. I don't know why I put it off for so long because it's a lot of fun. Just finished M31. It was tiring but still much more fun to play than M31.

azure nimbus
finite crag
#

You haven’t truly experienced map 31 until you’ve played map 31

azure nimbus
#

and it's pretty cool. Somewhat easy with all the ammo and space but cool

narrow condor
#

Oops yeah, I meant I found M32 more fun.

#

It's very hectic at times but it felt less 'circlestrafe to win' than M31.

#

And yeah, since I'm playing with saves, I ended up with leftover megaspheres. It looks very difficult at first glance and the starting fight is kinda scary but once you break out of the first room, the rest is actually doable if you don't headbutt stray rockets as much as I do.

#

It kinda felt like it was actually pulling punches in some places. Like it released a handful of archviles at the last second but they were nowhere near corpses — they were stuck with a spider mastermind on top of the pyramid and kept infighting it.

azure nimbus
#

you have to be careful on that final approach -- only landing tracers on viles that you kill lest they get mad at you and blow you off the ziggaraut

narrow condor
#

I let all of them infight the spider mastermind (without intending to actually), then poked them one by one with the chaingun to lure them to the back of the building and killed them with rockets.

#

Probably not the most efficient way to do it but it was a safe approach.

timber garnet
#

don't think i've gone through speed of doom before, sounds like a blast

narrow condor
#

I've beaten only half of it yet but I'm enjoying it so far.

west knot
#

At the secret maps of TNT 2 now, so far the first one was great ||instead of an Egyptian level it’s an Ancient Greek temple. The next one is Egypt||

#

The way you get there is great too, map 15 is this awesome city and ||there’s a Del Caco you can go inside, you lock yourself in the fridge and eat salad dressing which sends you there||

broken heron
#

For anyone who's read Masters of Doom, is it worth getting if I'm already pretty familiar with the story behind the Id team?

slim willow
#

yes

cedar trail
#

Doom in discord. a bot running Doom 1993 but with emojis

azure nimbus
#

pretty sure map 31 is Egypt themed based on the Pharaoh(misspelled Pharoah) title

sturdy sleet
#

Completely new to doom here

#

I got a question, is there any reason i should use the pistol once i get the shotgun?

prime lava
#

to save shells

ornate vortex
#

I'm curious as to where people would say the average doom player is at in terms of difficulty

timber garnet
#

thanks for the heads up!

pastel matrix
#

How do you guys like to play? Are you guys just about clearing the map, or are you more into uv max?

ornate vortex
#

It suits me because i'm very much a completionist when it comes to video games

vocal jetty
digital grail
#

Hi. Doom64 it's just a port of the PC game, or it's different?

azure nimbus
faint blade
#

Guys who knows a tactical mod for gzdoom like brutal doom but with less action?

dapper flint
#

Not sure about its gore levels but if it isn't enough just use Nash gore also and max it out

royal heron
#

yep

faint blade
#

Thanks bro

faint blade
dapper flint
#

No worries

narrow condor
dapper flint
slim willow
finite crag
#

So many wads you have to Download to play online

digital grail
dapper flint
digital grail
#

but the HUD looks different

ornate vortex
digital grail
#

how this wad called?

slim willow
#

just redraw the STBAR lump and youre good

dapper flint
#

Has some cool things in it. Custom enemies and my favorite gibable pinkys

clever vault
dapper flint
clever vault
# dapper flint ?

It’s a Vargskelethor Joel reference
he did 2 doom mapping contests and joked that the maps lost major points every time an archvile was used considering how much of a pain they are to deal with

dapper flint
vast reef
#

do you want to turn doom into singleplayer CS:GO?

#

there are some br00tal dhewm forks that are more tactical i believe

zenith berry
#

There’s literally a CS:GO mod for Doom.

#

Counter-Strike: Martian Offensive

vast reef
#

oh yeah i just remembered that exists lmao

sonic island
silk marten
pseudo portal
faint mason
#

Why does my PC lag playing classic DOOM in GZDOOM?

vast reef
#

change your renderer to GLES or Vulkan

#

lower your resolution

faint mason
#

I try LZDOOM and Zandronum and It gives me a Black screen saying "out of range"

vast reef
#

it's how i get mine to 60+ FPS, at default i'll hit like 30 maximum

vast reef
#

your monitor can't handle the resolution it's asking for

#

i had to screw with the config file to get LZDoom working

faint mason
spice radish
narrow condor
#

AFAICT LZDoom is practically abandoned

prime moon
#

i recommend Prboom+, it's better performance wise

#

GZDoom is mostly used for mods

azure nimbus
#

Or use DSDA when is essentially the more updated version of prb+

vast reef
#

dsda has cool features i don't use much

#

i use it because fsr it's way less screwy with resolution settings

#

prboom used to break on me a lot because of my uncommon 1400x900 that would stop working even at the right settings

dapper flint
#

It so weird that I hear gz is poorly optimized when most issues come from people with potato pcs. There's wads now that only gz can handle and are absolutely stunning.. if you try to play them with a 10 year old rig yes you're going to have issues. Not the best to blame a whole port. I've tried playing wads like lost civilization with other ports and the performance just isn't there. You're getting options for insane frame rates in gz visual optimization and so on. If you want a vanillia experience or have a poor pc then yes I wouldn't recommend gz.

#

Optimization though? Gz is constantly being optimized. I don't think I've seen a port that gets as many tweaks and updates constantly

pearl osprey
#

the doom engine simply wasn't made for the kind of mods and maps being created today

#

while GZDoom runs slower than other engines, in reality none of the source ports we have were originally made for large maps and complex mods

#

besides, if you have a powerful computer you can run many mods with no slowdown

dapper flint
#

I also have issues recording with other ports which is why I use gz mainly now. Not sure if it's because of the new higher frame rate monitor but ports that only have the option for 30 and unlimited fps will have stutters all over the place when recorded even when I switch my 144hz monitor to 60.

spice radish
#

Not to bash on other port’s it’s just my preference

cobalt perch
#

so we’re all saying in the first DOOM game’s cover that the dude fighting the demons at the moment is doom guy

#

but who is the other guy in the background? just some other marine?

azure nimbus
#

That's doomlad

vocal summit
#

it's a completely different thing

#

also it's optimized well enough

spice radish
narrow condor
#

Doom was originally going to have multiple playable characters with names and backstories.

#
DoomWiki.org

The Doom Bible is the original design document for Doom, written by Tom Hall in 1992. Much of the content seen in the document is not featured in the final version of the game. There have been several attempts by fans to make custom WADs based on the content seen in the document.

spice radish
#

Kinda wonder what Doom would have been like if the team went with Tom Halls vision

narrow condor
#

Honestly, I think it would be worse. Some elements of Hall's vision aged pretty badly. The restrained and trimmed down Doom as we have it today allows for greater expression of fan content, in my opinion.

spice radish
#

Yeah

#

Kinda funny how many initial ideas changed

west knot
#

Yeah they made the right call to slim down the story

#

It has a better pacing without it

azure nimbus
#

I think of it less as "lore" and more as history of the devs' and their process

vivid vine
#

Doom if it had been a Build engine game

spice radish
#

Someone’s probably done that already

vivid vine
#

Yes, I just remembered

#

A mod called Nobody Told Me About Id

#

Imagine if we had jumped from Wolfenstein 3D to Duke Nukem 3D and Build existed but Doom did not

#

I just finished the base campaign of Duke Nukem 3D and looking at the mod it captures the feeling. I suppose it would be better to go Duke than Shadow Warrior or Blood but I would like to see someone have those takes on it

#

Smacking down the Cyberbog

timber garnet
#

that would be rad

spice radish
vivid vine
zenith berry
#

I love NTMAI.

broken heron
spice radish
#

Cause he was an employee at Ion Storm for a bit

broken heron
#

I'm actually at about that point in the timeline in Masters of Doom right now. I'll let you know soon if someone else doesn't answer sooner.

broken heron
#

Looks like at the time he was working on his own game, Anachronox. He also was a producer on Deus Ex

narrow condor
#

His creative approach is clearly best suited for immersive simulations.

late frost
#

At dooms gate by e1m1 holds a special place in my heart

finite crag
#

For me it’s either Nobody Told Me About Id, I Sawed the Demons, or Running from Evil

unreal pike
ornate vortex
#

Gone back to speedrunning rush and im so not used to it, the maps are way harder than the previous stuff ive done

#

already on 300 attempts for map 7 doomguy_dead

prime moon
vast reef
#

lots of unity games that do what gzdoom does run infinitely better

pearl osprey
#

^

#

Lots of general purpose game engines run surprisingly well, if someone coded doom in them I reckon it would run better than most source ports

#

at least with modern large open maps

vast reef
#

how do we fake the software rendering though

#

i'm sure there's a way

pearl osprey
#

probably can be done with post processing

#

GZDoom fakes it well enough

vast reef
#

yeah

slim willow
#

has software lighting in hardware mode

vast reef
slim willow
#

make sure to update it

vast reef
#

i just only realized now

#

somehow

dapper flint
vast reef
#

it's like how i never realized doomguy was left-handed until i tried smooth doom for gz

slim willow
#

software mode's rendering quirks being used for cool effects should be normalized

vast reef
slim willow
#

like if you have a texture go beneath the floor it glitches out a bit. this has been used for reflection effects and stuff

slim willow
#

yes

dapper flint
vast reef
#

what kind of exploration and key/switch hunts do you guys find fun

#

i like things to feel at least a little puzzle-y, like zelda but not quite

dapper flint
#

Humping walls until something opens

pearl osprey
vast reef
dapper flint
vast reef
pearl osprey
#

smart

spice radish
dapper flint
#

It was stained with the blood of my enemies. ( fight was actually super lame.. 8 hellnights and barons some chaingunners )

ornate vortex
#

Yeesh, got 3:50 after around 390 attempts on rush map 7

#

I definitely think I can do a lot better, since i've realised a tactic

zenith berry
#

is the DOOM sale still going on Switch eShop?

#

gonna grab either 3 or Ultimate DOOM/1993

slim willow
dapper flint
slim willow
hoary ether
broken heron
#

So I just learned the Tiger electronics Doom watch from the AVGN video wasn't real. Would have been the ultimate accessory.

grand sorrel
#

I pistol started all of plutonia on ultra violence

#

Jk I’m not that skilled lol

broken heron
#

I've done that recently but only with saves. Really fun wad though it gets a bit samey by the second half.

#

What reminds me. I think I'm raising a little Casali. My older kid likes to watch me mapping and make suggestions, and his most common suggestion is "more skeleton traps."

hexed escarp
#

What source port has the longest derivation (list of what ports were based on what to show how it went from og source code to it)

slim willow
#

Boom maybe?

spice radish
#

Definitely Boom

#

Boom and ZDoom I would guess

hexed escarp
#

No because many things derived from boom

#

I’m saying which one was derived from the most things

#

Not which one has the most things derived from it

#

Like which branch of the port tree is the longest

slim willow
#

ohh

azure nimbus
#

maybe mbf21? though that is less a port and more of a compatability standard

pearl osprey
#

The longest branch I can think of is eternity and woof

#

Final Doom -> Boom -> MBF -> SMMU -> Eternity Engine

#

There are probably longer branches though

azure nimbus
#

what's smmu? It is kinda weird that final doom ends up being the last branch(since it has bouncing lost souls) despite everyone using the d2 iwad

pearl osprey
#

SMMU (Smack My Marine Up) is a source port created by Simon Howard. Deriving from the MBF codebase, it introduced several new significant features including a new scripting language, FraggleScript. Version 3.21 was the basis for the Eternity Engine.

#

Looks like it's MBF with scripting

azure nimbus
#

ya can't go unfraggled

pearl osprey
#

Man I really hate the doom fandom wiki

#

The text is so hard to read

#

and all the pages are basically just copied from the doomwiki

dapper flint
#

You shouldn't use it at all. It's full of mistakes

ornate vortex
#

as already said, doom fandom wiki is full of errors and genuinely isn’t good to use compared to doomwiki

pearl osprey
#

And yet google places fandom results higher than doomwiki

azure nimbus
#

fandom is a bigger site overall, hosting fandoms for a lot a lot of stuff so it is favored just cuz it's larger

finite crag
#

EMULATION IS EPIC!

#

Makes it so easy to play DOOM

tepid tulip
#

I love source ports

timber garnet
#

multiplayer is fun. love the chaos that comes with deathmatch

limber mortar
#

how do i remote play with my friend on doom 1993

#

via steam remte play

ornate vortex
#

Does anyone know what Limit Removing is? I've seen it a lot recently but I haven't really understood what it means

#

I assume it's just another way of saying vanilla

pearl osprey
#

The original doom had a limit on how many visplanes there are on the screen, how many linedefs, sectors there are in the map

#

Any map that is ever so slightly detailed or had a bunch of doomcute wouldn't run

#

Limit removing is vanilla doom but without these map limits

ornate vortex
#

Which I guess explains "Limit Removing"

spice bronze
#

What does that mean

ornate vortex
#

It's explained above

spice bronze
#

I mean yeah it's explained I just have no idea what visplanes, linedefs, and sectors are from a technical standpoint

pearl osprey
#

Think of it like drawing shapes

#

Vertexes are dots

#

A linedef is the line between two vertexes

#

A sector is a shape made of 3 or more linedefs

#

sectors act as the floor and ceiling, linedefs are walls

#

Simply put, if a map is too detailed it won't run or will crash in the original doom engine

spice bronze
#

Ok so limit removing is just an improvement on the original doom engine for the sake of map geometry and other such features?

pearl osprey
#

Exactly, just removes the mapping limits without altering the gameplay

spice bronze
#

nuts.wad moment

azure nimbus
#

The gameplay doesn't change at all besides from allowing larger/more complex maps. With that said, doom is a computer game. There is no true limit removing port. All we can do is expand the finite limits.

pearl osprey
#

That is true ^

#

I actually made a map that surpassed the limits of all source ports but GZDoom

#

And eternity I believe

#

I was frustrated at first that my map wouldn't run on modern source ports, but then I realized having more than 60k linedefs in a map is probably a bad idea

cerulean field
# limber mortar how do i remote play with my friend on doom 1993
  1. Enter the local multiplayer tab
  2. Press both shift and tab to bring up the steam overlay
  3. Right click on the friend you want to play with
  4. Click remote play together
    Make sure your friend is using a controller as the player 2 because you both cannot use a keyboard
spice bronze
#

Can the human brain run Doom

azure nimbus
#

me running doom in my mind but at double speed so I know which missile is 80

spice radish
broken heron
#

Ever since I got into mapping, half my dreams have been my brain feeding me Doom levels

spice bronze
#

I’ll be working at my job and the dream about working, like bro I’m not on the clock

unreal pike
quick rover
#

I installed classic doom on my grandad life support, because I got bored

wispy radish
#

I need help with E1M8

wispy radish
ornate vortex
#

This trend is overrated 😭

#

Yes, it's cool to see doom being played on bizarre devices, but who in their right mind would want to play doom on any of these

wispy radish
ornate vortex
#

and this is coming from someone who speedruns on a Macintosh build of a doom engine

wispy radish
#

I need help on E1M8, how do I get past the dark room full of demons?

slim willow
#

the boss room?

#

you have to kill the 2 bruisers

ornate vortex
#

aka the barons of hell

wispy radish
#

not the star shaped room

ornate vortex
#

you mean the room that ends the level

#

that you can't clear because of damaging floor

slim willow
#

and walk on the demon face. you get ambushed and the map ends

slim willow
#

thats supposed to happen

wispy radish
#

so i will have to start a new game on e2m1?

slim willow
#

yes. doom is split into episodes.

#

it doesnt continue on. you have to select the next episode afterwards

ornate vortex
#

E1 is probably the best episode imo

#

E2 and E3 are forgettable for me

slim willow
#

i like e2 a lot

#

but thats a pretty unpopular opinion

wispy radish
#

btw, what is the best song of each main continuity game?

slim willow
#

idfk

ornate vortex
#

Me who enjoys the remix versions more

#

aka project: doom

slim willow
#

i like my midis raw

quick rover
rotund dew
#

what are the "ideal" settings for playing sunder?

#

as in, how the mapper intended

#

just asking because I'm in map 7 in the last fight and there's a TON of pain elementals at the back of a wall of imps, pinkies and other nasties

#

and if I leave the lost soul limit off, it quickly becomes hell, pretty much the entire arena becomes crowded with lost souls and it's insanely hard to BFG the elementals, most of the tracers end up in lost souls

#

I was able to clear the lost soul wall in sunlust, but this is a totally different animal

azure nimbus
# rotund dew what are the "ideal" settings for playing sunder?

sunder was designed with zdoom and freelook in mind -- however, it is considered a boom mapset for the purpose of speedruns. So do what you like with regards to freelook. Definitely leave lost soul limit off though. Freelook is debateable, but pain elementals should not be limited here

rotund dew
#

I don't use freelook

vast reef
#

the problem is utilizing it

vast reef
tepid tulip
#

For Doom episodes, yeah Episode 1 is always the best

#

Tho, E2M1 as a stage I find better than E1M1, theme and map, but sadly E2M2 falls off hard.

#

I probably would argue E2M6 is one of the best stages in episode 2 bar none if it wasn't for the annoying dark maze, but even then you get night goggles so it really isn't that bad

#

E3M1 is pretty weak opener, great theme tho

dapper flint
#

4s always going to have a special place for me. Pretty sure that was the first episode I played as a kid

tepid tulip
#

I think E4M1 has a very unique design in terms of the level layout

#

I don't remember much of E3 but there is a stage I'm sure people would agree sucks ass

#

That stage with the four teleporters

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Granted I did figure out the trick, but doesn't excuse the fact that it's an awfully made stage in the level design department

#

Was it E3M5?

dapper flint
#

Yup

spice bronze
#

The human brain can run doom it’s just terribly unoptimized to it

vale gyro
#

Yea, especially my brain. Only running on Firmware Alpha 1

snow lynx
#

hello classic doom fans, looking for some assistance getting a private match going with some buddies, does this function still exist ?

uncut minnow
#

it does

snow lynx
#

its been since the 9600baud / 28.8 / 33.6 days that I since played classic doom2 with .wad files loaded via command line

#

now im trying to figure it all out again for preset day

#

mainly 2 .wad files to setup a sever and play with buddies, etc.... trying to find the correct methods to perform this

snow lynx
finite crag
#

Awful, awful level.

#

I actually really like most of Episode 3's levels. It's just Unholy Cathedral and Limbo I dislike.

snow lynx
#

i have to track down the .wad files again, i think i saved them just have to remember where

#

stargate.wad
ambushdm.wad

tepid tulip
uncut minnow
#

and boom

tepid tulip
#

I do wish E3M1 had better oomph tho

finite crag
#

The song's great at least.

#

Love Untitled

tepid tulip
#

Indeed, that's what keeping it up there

#

Ah yes the beloved Mouth of War

finite crag
#

Soundtrakc's one of the biggest things that keeps Doom 1993 so far above Doom II for me.

uncut minnow
#

broccoli

tepid tulip
#

I like that theme so much that I listened to the inspiration

snow lynx
#

any assistance would be appreciated, no rush really, i will continue to use the Google machine to see if i can figure this out 🙂

tepid tulip
#

It's kinda funny how, Doom 2 I only mainly listen to Running from Evil (I do get why some don't care for it, well, mappers lol)

finite crag
#

Doom II really fumbles its soundtracks. Levels that are supposed to be in-your-face and impactful have elevator music for soundtracks. The game's best songs, like Into Sandy's City, are never reused.

tepid tulip
#

The rest are kinda meh

#

Oh yeah sandy city is great

#

Too bad the pit, it's the pits

#

But one of my top favorite maps is tricks and traps

finite crag
ornate vortex
#

The pit isn’t a bad level, but it’s just exhausting to come back to

finite crag
#

Tricks and Traps is good.

tepid tulip
#

Dead Simple to Tricks and Traps really does feel peak Doom 2

ornate vortex
#

Tricks and Traps is overrated imo

finite crag
#

WHY the FUCK doesn't Into Sandy's City play in Downtown? It's literally a city made by Sandy.

#

Having that song play would make Downtown almost bearable.

tepid tulip
#

Well, I am glad we have MID the Way ID did bc honestly I would take the fanmade soundtrack on Doom 2, not to say Doom 2 has bad soundtracks just a bit too dry for my taste

ornate vortex
#

My favourite level with doom has always been dead simple

tepid tulip
#

Doom as a soundtrack does stand firm

ornate vortex
#

it’s just straight to the point

tepid tulip
#

I love dead Simple

ornate vortex
#

I haven’t played any iwads in a while

#

been busy on doing stupidly complicated speedruns

tepid tulip
#

I do wish Doom 2 has a better middle game, or at least the city stages aren't my cup of tea

ornate vortex
#

the last levels aren’t great either

tepid tulip
#

Map15 is great

#

Yeah I heard the last levels are much worse

ornate vortex
#

Barrels of Fun and the Spirit World are just not great

tepid tulip
#

I do plan on doing a UV run sometime

tepid tulip
#

Even if I don't intend on pistol starting

finite crag
#

I like Spirit World. Barrels of Fun is dog-ass.

tepid tulip
#

I'm mainly referring to barrels of fun

ornate vortex
#

People make the assumption that pistol starting makes you better at the game

tepid tulip
#

Or in this case barrels of fuck

finite crag
#

I'm so glad Plutonia exists because it honestly is such a massive step up from Doom II in terms of level design and actually using the new monsters to good and meaningful effect.

ornate vortex
#

Plutonia is pretty good for 90s standards

tepid tulip
ornate vortex
tepid tulip
#

I would still try pistol starts when I do get better at Doom

finite crag
#

Pistol starting isn't my thing.

ornate vortex
#

I speedrun individual maps so I am basically forced to pistol start

tepid tulip
#

Well I do have ep2 to go through and I've been heavily studying decinos playthrough of that campaign

#

Bc I want to mainly 100% kill everything, not really for secrets tho

#

The only one I dread a bit is Ep3 bc I think it is one of my least favorites as a campaign, Ep2 does have some good qualities

Ep4 honestly I do like more than those two

#

My rating is Ep1 > Ep4 > Ep2 > Ep3

#

But there isn't like huge gaps

#

Base doom gameplay is very fun that it isn't really that bad of a drag down

grand sorrel
#

Shall we discuss plutonia map 11?

#

I started to get into all of the classic doom and blood games because of civvie11

#

I Wonder what doom would look like if it was made with the build engine, I’d think it’d be more like blood or even modern doom.

rotund dew
rotund dew
rotund dew
#

plutonia LOVES chaingunners and revenants

tepid tulip
#

I have yet to practice UV

#

That's usually my baseline, but since I heard Doom isn't too menacing even on UV if you practice well

#

I might as well give it a shot

finite crag
#

First playthrough of the older games should be as vanilla as possible. Freelook is fun on replays.

rotund dew
#

you have all those enemies and the only health you're getting is 8 health bonuses and 1 green armor

#

||and in those enemies there are 5 barons||

#

(the spoiler is because I don't know if you are aware of what you'll be facing in UV, and I'm going to let you find out)

#

then after a serious beatdown in map1, there comes map 2, in which you have very limited health and are facing a lot ot nastiness again

ionic sable
sturdy laurel
spice radish
#

Just like how Duke Nukem 3D is so different from Blood

tepid tulip
#

So that very same Sigil (Doom Ep5?)

#

Has a sequel upcoming?

#

Do you even call it Doom Ep6 or you call it Doom Ep5 Part 2?

azure nimbus
#

Whatever Romero decides. I think it's actually up to him what to call it

tepid tulip
#

Yeah I rather it be up to him, I just was curious how would it be lol

#

I do wanna try Sigil whenever I gain more experience too in Doom

dapper flint
#

It's not to bad. You'll be fine

tepid tulip
#

True, I guess I mean it in a UV context

dapper flint
#

Yeah me also

tepid tulip
#

Maybe I could do that after doom 2

#

But I don't think I want to do 100% kills for Doom 2, just a regular UV session

#

I do want to play Scythe, and some other maps for vanilla afterwards

sturdy laurel
#

Given how Sigil II is designed with Ultimate Doom in mind, I think it's safe to call it Episode Six.

tepid tulip
#

i also forget about Final Doom levels, but damn Plutonia is rough for me to do

#

I rather start with Evilution first

tepid tulip
#

Definitely deserves it, especially Doom being 30 this year

#

On year of the rabbit no less lol

sturdy laurel
#

Canonical to the point of Sigil I becoming an official addon for the Unity port.

#

And Romero's also making some new textures for Sigil II, I've heard.

tepid tulip
#

I think maybe when I get up there completely through Ultimate Doom and Sigil, honestly would love to have a blind playthrough and record myself playing Sigil II when it releases

#

I feel like that's realistic

azure nimbus
#

I'm curious if Romero will put the secret exit in map 3,5,6, or 2 so that it can be made compatible for less advanced ports that can't handle umapinfo

dapper flint
#

I'm just hoping it also has co op monsters

ornate vortex
#

are there any useful tips for not burning out when it comes to doom mapping?

dapper flint
#

Since one humanity didn't I'm not sure

wispy radish
#

How many maps are in episode 1 of the first doom game

wispy radish
weary vine
#

Its a secret level i think

azure nimbus
#

e1m3 has a secret exit. Decino's video(or mine), or doomwiki detail how to get there

#

the ninth level of each episode is found via secret exit of one of the main rotation levels within the episode

weary vine
#

I got softlocked in doom 2 map 20 and had to redo the whole game

azure nimbus
#

or you could have went to map20 with level select

#

how'd you get softlocked

#

every map can be beaten pistol start. In particular map20 that equips you with a bfg

tepid tulip
#

I enjoy E1M3

#

E1M3 and E1M6 my beloved

spice radish
#

You also could have just done pistol start

weary vine
weary vine
vocal jetty
#

Playing through TNT Eviloution and i gotta say, some of these maps really suck

#

Some of my least favorite maps are map 13 or Map 7

#

Level structure is convoluted, music is just awful on some levels. Monster placement is OK. Some levels can go from baby levels of easy to painfully difficult.

#

Sometimes I find myself running in circles because I don’t know what to do or how to solve a puzzle, needlessly backtracking to earlier areas.

warped jungle
vocal jetty
#

I’ve also found myself being bottlenecked by enemies. On map 15 I opened up a secret that led to a revenant in a small corridor, which was totally unexpected. The revenant punched me and I died now I don’t know about anybody else but if I go into a secret area, I don’t expect to see a revenant inside said secret area

warped jungle
warped jungle
#

I've tried to play through it again multiple other times and I just can't bring myself to

#

It's so dry

vocal jetty
#

Not even dry the levels just… stink

warped jungle
#

I actually am a big fan of most of TNT's music tho

#

Especially map02

vocal jetty
#

I just can’t get over a map 13’s music, it just sounds like a 12-year-old trying to play guitar.

#

Sure some of the music is good, but it’s sure not doom 1 levels of quality.

#

It’s taking me way longer to beat this than it took me to beat doom 2 because it’s just so tiring, like this is just not fun to play.

#

I’m sorry to any TNT fans out there but I’m just trying to be honest about my experience and opinions towards this game

#

But props to them for seeing something in it that i can’t

slim willow
narrow condor
#

Sigil 2 was initially announced for Doom 2 (and One Humanity was supposed to be a map out of it) but Romero later decided to make Sigil 2 a Doom episode.

hexed escarp
#

I'm so excited to see sigil 2

#

Do any ports even support an episode 6?