#classic-doom
1 messages · Page 10 of 1
join the EoA server 👍
how?
hold on, i left it, gonna see if i can get a link off google
does anyone want to talk about the history of doom
Pistol Start/No Saves, all kills and secrets. Using a controller. Played on Ultra-Violence PLUS difficulty(Added monster)
-Boom strict
true
ive beat doom 2 20 times already cause i only have the unity ports
Ascend
console
First time I went to pc classic was on a poop top probably cost 100 bucks at that point
Yeah 111 usd not bad
How many of Jimmy's sigil tracks were made specifically for sigil
I asked him he said -- just two, those being the title and intermission tracks ("Lands of Ire" and "Big Guns")
Ah ok
They fit so freaking well that I honestly couldn't tell
We're the Buckethead tracks made specifically for sigil?
can someone help me set up gzdoom
@calm cradle can i have help setting up gzdoom from the command line
What do you mean set up?
Yeah those were because I remember watching a documentary on it. Romero just emailed him and asked
Really? I just saw a doom world post where someone said only Buckethead e5m1 was made for it
The rest were just preexisting tracks
I'm sure he just had tracks laying around
If you look some of them are called part 2, part 6 ect
Just run "cd path/to/gzdoom" and then run "gzdoom -iwad DOOM2.WAD -file MOD.pk3"
dudes a real life npc
very
Cool
uh oh
What
you know your fucked when you type in a command and it says bash
this is what i was greeted to when i put it in
-bash: cd: path/to/gzdoom: No such file or directory
Bruh put the actual filepath where gzdoom is not path/to/gzdoom
i just checked i didnt even have the file in the linux files smh'
enator can i call you so i can show my screen
No I am at school
you dont get thanksgiving break
thats retarted
Yeah
what would i put for the file path cause i download the file then drag it to my linux files
Idk how to get the filepath of a Linux folder
Is there a thing you can right click at the top of the file window to copy the path or smthn?
it say go to file location
im on a chromebook
Oh can't help you there
I don't know if gzdoom even works on a Chromebook
I've never used one that isn't on the highest level of lockdown before
its cause theres a special file on gzdoom called source code
Oh, did you compile it?
no
You can't just run it from the source code if it's not compiled
And I wouldn't recommend trying to compile it if you don't know what you are doing
how do you compile it
I can't help you with that, compiling requires installing other tools and I have no clue how to do it on a Chromebook
your making me think if i mess up conpiling the file my computers gonna turn into a russian bomb
No but it's gonna take a lot of set up and screwing around to work properly
ok well ill tell you how it goes
Searching online shows chromebook allows you to run Debian 10, if that's the case all you have to do if follow GZDoom's compile instructions on linux
Open a terminal and copy and paste the whole code box for each step.
Chromebooks run on cheap ARM chips, right? I think GZDoom was ported to ARM for Apple M1 so it's theoretically possible if you can build the dependencies.
It's significantly easier to port simpler ports like Chocolate Doom.
Nuts3 is making me suffer tryna uv max it
Just pains me when I lose 15 minutes of my life to some stupid cyberdemon getting stuck
hey,do you know a good source port for more classic style doom?
Crispy doom is the go to for most people
Or chocolate doom
If by classic you mean vanilla
yeah
Isn’t chocolate doom designed for that?
because i got bored of using zdoom and i want to play more vanilla like
There's ways to emulate vanilla which I do but for real chonk crispy is the way to go

losbter
Ahhhhhh
guys what's a Terry's mod?
Something that you don't want to play
basically any shitpost mod
Terry is a pseudonym for a group of Doom mappers known for creating a genre of maps called "Terrywads". Terry debuted with UAC Military Nightmare and has since released a stream of single level wads utilizing the "terry trap" - a Doom map equivalent of an Internet screamer. Because of this, many community members consider this collective identity to be one of the worst wad authors in existence.
you gave me a terrifying idea
Most likely just for you
Depends on your pc though. Cpu gpu all that
Gz runs better than anything for me
Oh dear lord, i've only just gone and beaten nuts3 on uvmax (god help me)
hold on
i have some settings for you
this worked for me well
Preffered Rending API: Vulkan
Resolution Scale: Lowest Possible Scale
Fullscreen: No
Verticle Sync: Off
If you're looking for vanilla Doom, Chocolate is way better for that than GZ.
that too
Can't run big mods on it though
Yeah, can't run SIGIL, apparently. Something with the MIDI
try sigil_compat?
Yeah, those didn't work either.
You can run it on Crispy Doom though.
Which is like Chocolate but has widescreen and stuff
You can set it to super boomer mode too but it has a little more wad support.
Ah, well I'm re-installing GZDoom on my MacBook (which is probably the reason GZ runs like shit).
Hold on.
Vanniles I had this same shit happen to me while trying to do Linux GZDoom.
Forgot what I did to fix it if I ever did
If I try to record on any other port than gz with its 30 or uncapped frame option it looks like dog shit in a blender
send me your favorite doom mod and ill review it
Sunlust
9.9/10 from the bit i played i really like the map design and combat but after awhile i starts to feel boring but other then that amazing mod
have you played flotsam or Legion of the Balls of Steel
nah im new to the modding scene lol
One of my favorites right now is knee deep in knee deep in z doom
Really fun
That and 1000 lines community project 3
lil bit
hey guys, recently I've been thinking about wanting to port some of the maps from reelism 1 over to reelism 2. does anyone have any idea how I would go about doing this? and would it be hard?
not really sure what your meaning put hopefully this could help a little bit https://www.doomworld.com/forum/topic/118592-how-can-i-pack-multiple-maps-into-one-wad-file/
Hi, sorry if my question is dumb, Ive been buildings Doom maps for 2 or 3 weeks, mostly just learning the basics though, and I have created 3 maps so far, only 1 of them finished, its a small one but it has working enemies, doors and a working exit. When I finish the level and I press the exit bu...
reelism is a series of reel-based enemy wave type mods, and my question is that I would like to take some of the maps from the original mod, edit them a little, and put them into a submod which works for the new mod, if that clears things up a bit
also I will save that
You're better off asking the mod creator. Kinsie I believe but check the credits file.
It is kinsie but idk how I could do that
I guess Twitter or the forums
If there’s a discord that would be easiest I think
Discord, doomworld, zdoom forums, Twitter. Lots of options
I made a collection of mods with pbr graphics and terrain splashes and A LOT MORE if u want to try it just ping me (gzdoom and gles 3.2 only)
Im not gonna lie, i had a really big blast when playing doom 1993
even without mods it's brilliant
Especially *
classic will always stay a classic
It was fun
Pistol starting all of E1 made me appreciate more how exquisite it truly is, meanwhile pistol starting E2 & 3 made me double down on my negative opinions towards those maps generally
agreed.
E4 has its issues in the form of levels 1 through 3 but it was quite nice
3 wasn't as bad, but I really had to strategize to get a hundred percent
yea
I couldn't even get all the kills on e4m1
I probably could've but I just did not wanna put up with trying
I must say however, DOOM classic was a great game overall
With that said I did get all kills all items and all secrets on literally every other map
On fast monsters no less
Doom 1 and 2
I gave up on secrets. too many
Doing TNT Evilution and god I already hate it
this should not have been a commercial release at all
Not because they promised for it to be free originally but because it's so fucking awful
I can get Plutonia costing money
TNT Evilution?
But I should be getting paid to play this trash
One of the two halves of final doom
Oh, the dlc's. my bad
Really? I had fun with it, although there are a few very stupid sections
I never played final doom.
Play Plutonia
I have no way of playing it which is sad.
I’m in the middle of plutonia rn and it is destroying me
it's hard but fair, like sergeant hartman from full metal jacket
Plutonia is sick so far because each combat encounter feels like a puzzle to think your way out of
Which is one thing tnt definitely doesn’t have to be fair
if you have doom2, final doom comes with it. It even comes with doom1 now. I suppose if you're on some old version outside of steam or new consoles, you won't get it
You can download it
Let's check
There’s an add on menu
Honestly, this is about my first time texting in a public discord server and on my favorite games so, the fact that the community is friendly is epic
I checked, nothing, I even searched up final doom.
Add on menu in the game’s main menu? It should have like 10 different add ons you can download. Two of which are the Final Doom expansions.
it'll be listed as The Plutonia Experiment and TNT Evilition
k let's check
@tardy raven it is in the addons menu
I'm searching
I heard TNT
Final Doom was a collection of TNT: Evilution and The Plutonia Experiment
the worst maps in TNT are easily the mill and habitat
Can't find it. is it on xbox series S/X?
It's Just TNT and Plutonia in the addons menu
it's on pc but it's also on xbox. I have the same series S as you
Oh.
Final Doom is just what they're called bundled together
Yeah...
by themselves they're TNT Evilution and The Plutonia Experiment
Yup, Xbox
I can't find them, what do I search on xbox?
Wait, I think I realized why you cant find it. There are two tabs for addons
TNT Evilution is just bad, but if you want to play it for the experience go ahead
Plutonia is considered the hardest IWAD so you better buckle up and polish off your skills
one is "installed" and the other is "available". you need to look in the available tab
Alright.
accessed through I believe left bumper(could be right)
we ARE talking about doom 2 classic not doom 2 right?

Not the 360 XBLA port
so doom 2 (classic)?
The ports from 2019
It's probably called that. If it's in 16:9 widescreen then yeah that is it.
I'm looking at full library, can't find it.
This is quite aggrivating
It's in the game itself
yea, the 2019 port.
Not very many options in unity should be easy to find
theres a "addons" option on the same screen where you would hit "singleplayer"
Alright, let's try once more then.
lemme see
I see it.
I'm just dumb, thanks. I found the addons
EASY first try
You need to link a Bethesda.net account for addons btw. Which is shitty but 🤷♂️
Just gotta download and activate them
least on pc you don't have to deal with any of the bethesda nonsense. right click to manage files and pull out doom.wad, doom2.wad, tnt.wad, plutonia.wad and toss them into a modern fanmade source port(that is frankly more loyal to the classic 1990s versions while also running better and having more features) and you never have to deal with the annoying bethesda stuff again(idk how to pull the files from the xbox app on pc though)
You can also steal the other unity wads too on PC 
Got my wad files from actual physical copies. They are pure
@tardy raven also worth it are Sigil and No Rest For the Living
Which is stupid and kinda pointless but you can do it.
Not worth it is no end in sight
yeah doesn't unity use the bfg edition wad files despite having the original files in the folder
no end in sight is legendary!!!
no end in sight ended when I got bored 😎
it uses its own wads
which have most of the BFG changes but they made E4M1 able to be 100% completed
and green crosses instead of pills on the medikits
wolf levels censored but theres actual wolfenstein enemies now
oh was e4m1 NIN secret completely inaccessible in bfg whereas in unity it just doesn't have the NIN symbol
yeah pretty sure it was entirely broken. would need to double check again
I always laugh when I see “wad”
I'm gonna install them then
honestly wad is such a creative name
I prefer to see it in immature 12 year old ways
in the end it's all just a bunch(a wad) of data 
one of the weirdest things for unity is that there is a separate keybind for weapon 8 despite it not having any purpose. At least in boom, you can have your weapon 8 and weapon 1 binds meaningfully do different things because of the way swaps are coded in boom. Sr50 being automated does make sense for a casual port. But then not allowing custom binds on console(ie not having binds for bfg or pistol or fist/chainsaw) is ridiculous when there are custom binds for everything on pc even with controller AND the console port for doom64 has binds for everything
and I don't think it has a VMM option
At this point unitys Controller is probably like 4th best I've tried so far
So glad Nerve Software is clearly done making ports. Nightdive did Doom 64 and Quake and I am much happier with their work.
Nerve is an inverse TNT. NRftL is great but their port is...questionable
BFG Doom is definitely odd yeah.
TNT's tnt -- my opinion on that is known, but boom is fantastic.
Yep, can't hate Team TNT. They made Boom.
I like the new quake port but I've never played the dos version or fanmade ports so it's not like I'd know how loyal it is. Though I did have occasional lag and deathmatch was unplayable with heavy lag
What's the BEST addon for doom 2? funniest I mean
It has some noticable differences but it doesn't feel not Quake.
It feels pretty nice. Some of the enhancements don't like cooperating though.
funniest? maybe Jimmy's Deathless? Sigil or BTSX is probably the strongest sets on the list though
Noted
If you like what you see, consider getting the game on pc. it goes on sale for what, $5, every so often and that gives you access to 30 years of fan content. What fans have done is really amazing. If you check out decino's ||or my|| youtube, you can get a peak at what modern mappers have made. On console, you're limited to whatever small selection the devs give you
Sigil, No Rest for the Living, Plutonia, BTSX 1 and 2, and Syringe I think are the "best" on Unity in terms of addons. Opinion based assessment.
also noted
syringe is bad cuz it's hard to spell
True!!
are the doom 2 addons cannon?
yes
Guess I'm playing them as well when I'm done with doom 2
some are
the canon is a mess. don't worry about it
You're not playing a narrative thriller here. The "story" is whatever Tom Hall wrote in the doom bible and then was mostly scraped combined with whatever Sandy Peterson wrote in text screens combined with whatever John Romero tweets every so often
True
near the start of the room with the red key is a switch. it changes the lights in the hallway of the previous room. But near that switch is a tiny box. step on it to lower a crate in the center of the room which acts as a lift to the red key
Really just know 1, 2, and 64 are confirmed canon. Anything else, just use your imagination I guess.
k, thanks
2016 and eternal are 100% cannon
and doom 3 is apparently an alternative universe
Oh yeah! I was meaning for the 90s games though.
Doom 3 is an alternate universe yeah. Doesn't really fit anywhere
It fits.
In it's own world.
doom3 is on the moon whereas doom1 is canonically in Yangshuo China
Achstually Doom 3 is on Mars City 🤓
is that not on mars
Not trying to um aktually you. I did not pay attention to the story at all
Real Doomers know where SKY1 was photographed
Is it fr? I Thought doom 1 was on mars
real doomers took the sky1 photograph
Doom 3 isn't a Mars moon it is actually Mars
Doom 1 takes place on both Mars moons and Hell. Or that's what the UAC wants you to believe!!
SHIT
yeah but the first moon of mars is in a chinese cave
Mars is inside China
just one of the moons
True
Yo, join me in a call and show me what to do, I'm show you my screen
afk quickly
Voice 3. That's where I am./
Plutonia is a Canon
It's in the manual
Poor guy hahahahah
Why does doom 1 and 2 have such peaceful music for a game like how it is
They wanted the music to be more suspenseful than action-packed, I suppose.
Yeah I’ve always found that weird, cause IMO songs like At Doom’s Gate, Kitchen Ace, and Running from Evil are what ideal doom music sounds like
Just matches the experience perfectly
But to be fair those songs also play during very fast paced levels, as opposed to more suspenseful songs for levels where you’re carefully clearing out a facility or something
I just got doom mobile, time for some easy WRs 😎
Oh no I didn’t think that the stick and door opening button would be on the same side
I think you can hook up a controller
There's a mobile variant?
I fr didn't know that.
i wanna play mobile doom
I didn't know doom had a mobile port even
i mean i knew that it was possible do make a port of doom to mobile
and there was a doom game long time ago in mobile
What was the name? I'd never heard of it.
doom RPG i think
and there was a game called mighty doom (idk if it even was on mobile)
It was a thing but iirc it's region locked
I believe only some parts of US
gonna have to look it up
You can get both Doom 1 and 2 on google play, but if you own them already on PC you can instead buy Delta Touch, an app that not only can run doom I and II but any doom IWAD or mod
Noted
Most of the music is inspired by 90s heavy metal actually Metallica and so on. Maybe the fact they're in midi form is confusing you
Yeah
Probable
midis are cool
Not yet. Right now I'm playing through Plutonian Sunrise which is a cool Autumn themed wad.
Is it hard?
Its like this
Level 1 is easy, level 2 is medium to hard, level 3 medium and level 4 is ultra nightmare
And i was playing on hmp
Overall quite difficult

I should replay it
Its really fun tho
Cruel but fun, something like a mix between plutonia and sunlust
I will check it out. Thanks!
Yeah
Looks like it was updated to have five maps.
anyone here played no sleep for the dead? its a 10-map wad that replaces EP1 (and e2m1) of Ultimate Doom, and its incredible
although, e2m1 is brutal and completely unfair
is it worth checking out? doom1 pwads are exceedingly rare
its really good, and really has that doom ep 1 feeling
e2m1 is absolutely brutal though, according to ultimate doom builder there's 52 imps, 23 shotgunners, 13 pinkies, 9 cacodemons, 6 barons, and 5 specters.
i had to punch one of the barons to death, although you do get a berserk pack so it wasnt too risky
i should clarify, thats on UV
that's not that much no?
I suppose if you get little ammo. ugh If I'm saying it doesn't sound too bad I should try it to back that up
just try it lmao
don't need to load the dehacked separately right
complevel 3 gaming
lmao nice
I'll make a video for this. gimme a minute lamo
aight
#doom
twitch.tv/mmjp08. This is an episode replacement for e1 and I heard the bonus map is hard. It's pretty solid.
watchin
its processing goddamit
ill check again after breakfast
gj goddamn
since uv max, I assume you played it through a few times before recording that?
i think thats the DSDA source port?
I usually like to practice a map a few times before recording. This map looks pretty doable blind though
hello there! i bought the 1993 edition yesterday since its for sale and looked kinda cool (im into old stuff), i enjoy the game so far. i am at the "second chapter" i guess? Its called "The Shores of Hell". However, i found 2 exits in 1 level, do they lead to different levels or smth? for 1 i needed 1 key, for the other one 3.
There are secret levels in Doom
Although there is one level that has a fake exit which could be e2m1
I don’t remember for certain though
I just played it once blind then recorded
try the single key one ||it's a trap ||
yup! 2 ran straight into my face lol
i found 1 already, may play it again and look for more
Ive finished The Shores of Hell now and it said the last chapter (Inferno) is starting now, eventhough there is another one called "Thy Flesh Consumed". whats up with that?
the original 1993 release was not sold in stores and only had three episodes. After doom2 was sold in stores in 1994, ID decided to rerelease doom1 as "ultimate doom" in stores with an extra fourth episode
ohh
i see
this game is really good, thinking about its release date
do you guys think the new ones are worth it too?
All doom games have something to offer
tnt offers empty space
I had fun with it
It isn’t perfect but I will defend its name
Tons more fun than something like doom 3 imo
Heresy
They all amazing

Doom 3 is only for the epic people
Aince you liked Doom 3 you'll especially enjoy 64 haha.
Not a fan of the soundtrack but doom 64’s level design is absolutely top notch
Some of the most consistently good in the series actually
the hell knight
after chapter 1 (1993) the levels get really long & tricky
some times i need 10+ mins eventhough par says 5
In the doom community we usually refer to them as episodes
Those are set by Romero running they as fast as he could after making them even adding 30. no worries if you're new
what are the red flying balls called?
cacodemons
tomato
Meatballs
those would be the pain elementals. Don't let the "standing in the same x,y position as a monster"/"monster over monster" fool you, monsters have a height and z position
after trying to get a 9 on E1M1 again, I am reminded as to how much the run sucks balls
ever considered going for records of old versions like e1m1
you might be interested in tyson demos. other weaopns can be picked up but not used on enemies(I think firing them is allowed, not sure). rules are only fist, chainsaw, pistol
that's not really a thing. Submit demos if you like but it isn't a category on dsda yet
Speaking of speedrunning, I made a sort of in-depth tutorial for anyone who's struggling or want to try the E2M6 void glide, which I'll soon post in #speedrunning
It's definitely interesting, considering shotgunners and chaingunmers alike dropping shotguns and chainguns respectively
If you're not careful, you could accidentally pick them up
having played more doom -- shotgunners are so weirdly designed. zombiemen are too weak to pose a threat outside of massive massive hordes. So that leaves shotgunners and chaingunners as the pressure unit hitscan: shotgunners, since they fire in bursts are much more variable compared to chaingunners as well as still being somewhat too weak and they drop way too much ammo(more than 9 times the damage required to kill them is returned to you as shell ammo) whereas chaingunners don't overstock your ammo and are a threat but also don't instagib you if you get unlucky with an insta 40 -- thought about this after playing some doom1 today re nosleepforthedead e2m1
https://youtu.be/boXSIaiVgVo?t=656 big jump here. sr50 is a good idea
First in the series where I beat all levels in doom1 and doom2 NM100s. All levels played pistol start on WOOF engine(CL3) with controller.
I streamed all my attempts on twitch.tv/mmjp08. I mostly play custom mapsets on there uvmax.
Special thanks to Megasphere and Decino, their videos helped me route, even though I deviate from their route some...
when you sr50, you'll land at the central edge of the green part of the hud. If you are on console or the pc unity port(the one on steam), it's as simple as running diagonally(W+D or left stick diagonal top right). On other ports more faithful to the original release like dsda or woof, you'll have to also have "strafe on" active and either moving the mouse to the right or using a separate turn right key.
Basically, doom will do vector addition on your horizontal and forward movement. So if you go the maximum forward speed of 50 and the maximum normal strafe speed of 40, you'll be traveling at a <50,40> vector. But doom from the beginning had two ways to strafe right: press strafe right OR use the turn right key while strafe on is active(strafe on makes your turning keys into strafe keys). If you use both simultaniously, your rightward movement will be 50 units
What if there are maps that requires you to pick a weapon like it or not to progress throughout?
picking up weapons is banned but jumping isn't lamo
diagonally
you'll go sqrt(2) * normal speed
the coop is local only
Is infinite from the tnt OST in the time signature of 15/4?
Did they patch share play? Used to be a laggy mess
When you get doom 2 on switch do you get all of the add-ons available in the PC version?
Yeah all you need is a bethesda account and you’re good
Good choice
I would suggest messing with the settings a little
I don’t like the defaults much
The control settings?
Yeah stuff like that
And just the volumes and stuff
Is Doom 2 basically without any story, like Doom 1?
The engine is identical, but there are a ton of new enemies and one new weapon
And in general the levels are much larger in scale
I’m planning to start it soon
yeah
even less i would say. theres not even an episode selection its just one long campaign with a few text screens here and there
I’m probably going to start it after I finish rage
god, I have not played doom in a while, raged at map10 I think and just quit for a bit
map10 be like "hmm today I will have 3 hidden nonsecrets and triple tag another
Is Quake 1 generally the same idea as Doom? No real plot, just basically fighting monsters who have invaded earth?
it's even less clear what's going on tbh.
quake justifies massive changes in texture style by "dimension warping"
yeah basically
Soldiers, demonic “otherworldly” creatures, the usual?
I don’t mean that in a bad way at all
So “Quake” is the name of the evil monster race itself. I never knew that.
I thought quake was the boss monster at the end
I remember playing Quake 4 back when it came out. I can’t remember if I finished it or not. Either way, I was clueless about the series.
Quake is even worse than Doom in terms of plot because they recycled the trademark Quake for completely unrelated games just for brand recognition.
Quake 3 lightly retconned some plot connection between Quake, Quake 2 and Doom through parallel universes and stuff but it practically has no plot to speak of itself. Quake 4 continues Quake 2's plot but it's developed by Raven Software instead of id Software, so they just gathered what they could and ran with it.
So the 'Quake plotline' is a combination of Quake's plot, Quake 2's plot (and its non-id sequels' like Quake 4 and Enemy Territory: Quake Wars) and copious amounts of plot glue combining the two (with some implication that all id games share the same multiverse, starting from Commander Keen).
Yeah Quake isn't really a series.
In the same way Doom is
Doom has a set standard of who you are fighting and what you're fighting them with. Quake kinda goes all over the place.
not "kinda"
quake is all over the place
the only thing that connects across games is the strogg
and being multiplayer-only
Small Question :
Im Currently Playing the OG Doom but now in E3M6 i have gotten myself Stuck in a Building and i cant get Out, maybe im Just Not Seeing Something but i cant seem to be able to open the door.
Anyone know Something that could Help me ?, Are some Screenshots or recordings needed ?
Nevermind,i found the Hidden exit
Just shoot and kill the bad things
Sounds right
Which map is best for deathmatch including all of the maps in doom 2 and in the official add ons
I tried some of the sigil ones and they were fun
Idk if they are the best tho since I have nothing to compare it to
e1m5 is a popular choice. think map11 is good too(mostly the Romero maps)
hey guys, i am wondering if there's anyone here who would like to try out classic doom multiplayer
i'm even ok with 1v1, just wanna get a feel for what the game is like
Which is why a Quake 1 reboot could set a new foundation. Give us a good single player and multiplayer. Not to mention there would be much more creative freedom for lore and world building since Quake 1 is pretty bare
i might at some point, if you ok using Chocolate or Crispy
in doom modding what type of sound file type do I need for adding custom sounds
Doom itself uses raw PCM to store sound lumps (technically an obsolete format called DMX). Modern source ports support audio encoded in formats like OGG Vorbis, so it depends on what port you're targeting.
vanilla and gzdoom
(at least gzdoom)
you can use slade 3 editor to make .wav files into doom sound files
music has to be .mus or .mid format on vanilla
gzdoom has very few (if any) audio restrictions
if only mp3 would work on it
MP3 has been historically avoided like the plague in free software because it was covered in patents until 2017, which is why OGG Vorbis and FLAC used to be the only popular encoding options you could have.
Pretty sure GZDoom supports MP3 music today.
Or rather the sound library it uses.
I think ill try using ogg
if I forget to do the whole using slade to convert sound files
i feel bad about this, but ima save scum the cyber demon on map10
nevermind
did not have to
still feel bad that i have a habit of save scumming
just sucked that I kept losing tons of progress over and over again
ofc, I make exceptions when I’m on a boss or on the first 4 levels
where I do not save scum
otherwise, I do regrettably keep the habit
I feel like with doom it's a slightly less egregious sin, most source ports make it incredibly fast to save and it's not like the base game gives a crap if you cheat anyway (unless you're on higher difficulties) I wouldn't sweat it personally
play the game in whatever way makes you happy
Are flying enemies being sent flying backwards after being hit a Gzdoom thing
No
I have heard GZDoom worsens it but I've had it happen on Boom ports and even a bit on more accurate ones like Crispy.
explosions only have horizontal push. the thing that looks like an exception to this but isn't is Archie zaps: the damage pushes you horizontally. the direct hit is hardcoded to have vertical thrust. If gz has monsters bouncing vertically from rockets, that is not vanilla physics. Also, cacoa having "infinite height" (monster height has always been finite but they can't stack so whatever) means that cacos not at the back of the caco cloud don't get pushed far. but in gz, if you have infinite height off, they can get pushed farther if they gave a different height that than the ones behind them
What’s the most vanilla settings to play gz on then
vanilla strict + various cosmetic settings to emulates software rendering(hardware can do a pretty decent job at emulating software tbh)
Anyways it’s annoying on the pushback thing because I shoot a caco with the bfg and the mf gets launched so far away the tracer shots miss
with that said, to me the point of gz is two things: use hardware to get freelook and ~fly to take screenshots for YouTube thumbnails. 2. play fact mods that heavily modify doom Gameplay.
if you want a more faithful emulation of the doom engine, you're probably better off playing woof or dsda
It’s been my port of choice, I have been thinking about trying PrBoom tho
prb is outdated. its successors are prb+ and dsda. Prb will still work ofc.
You can try out a bunch, see what you like. they take like a minute to download and extract and will work with zdl and it's very fast to do your settings. (unlike gz) since these ports rely on emulation standards so you don't have to mess with it at all
WAD suggestions?
what are you looking for
A wad that is breathtaking
One that's similar to Eternity, Ancient aliens ect
Oh, a hell castle theme wad would also be nice, I'm surprised I haven't seen a lot of those
fractured worlds (start on hmp) for more abstract visuals, struggle may be closer to evit, and those wads you played are good prep for sunlust if you're interested in giving that a go
I play stupid hard maps all the time lol
I always play on UV
And I've played sunlust, really really loved it, never got to finish it tho
I stopped playing cuz I had like 1 fps on a level, and it took like an hour to load the map
oh then you're good to try fractured worlds
try dsda or woof instead of a zdoom derived port if you haven't. it'll run smoother
I use it for controller support and the blocky spectres(dsda spectres are very hard to see at higher resolution)
I've still seen enemies fly and slide like crazy in gz with boom strict infinite height
And gz will run sunlust ect better than woof and so on with vulkan enabled with hardware acceleration if your pc isn't a lemon. If you have a low performance pc it probably best to stick to ports what preform better with software rendering.
I'm pretty sure gz is pretty taxing with gpu use
Gpu usage depends on the wad
But even gzdoom is still mostly bottle necked by cpu
Should have seen me try to play lullaby with my potato top
I've heard this before but there are alot of high demand maps and wads out there. Some have some of the most amazing detail and structure I've ever seen in a game
Yeah that'll be be of the more gpu taxing wads. Models use the gpu more which lullaby has a lot of.
Dynamic lights, certain types of 3dfloors, portals all increase load on gpu
Yeah no but I play with mods, and I also run the scaling at x4
Gz just doesn't like it ig, my specs is pretty solid imo. 3070 ti, r7 5700x, 32 gb
No that'll be the mods and 4x scaling lol
Even beautiful doom can tank frame rate in slaughter maps (too many extra sprite gibs)
anyone got recommendations for mods which make the guns punchier and the game gorier that arent brutal doom?
well like brutal doom alternatives
Project brutality
Project brutality is cool but like it doesn't let you play in the doom dance
I loooove death4told
Supercharge
Do you have any mods loaded
Mods = anything that changes the actors or behaviors in the game
As opposed to purely additional maps and visual additions
Both
Download a fresh version of gzdoom
Try changing the renderering library
Try Vulkan/OpenGL/GLES and see which one works best
If in doubt, reinstall
^ yeah try a fresh install
Shouldn't do
larger fov does mean that more needs to be rendered at once but it shouldn't matter all that much
or a zip or a pk7
beautiful doom is pretty good
personally though? smooth doom, hd sounds, and bolognese do it for me
if you want stuff like BD that isn't BD though, look into its forks
brutal doom platinum and schism are pretty good imo
All zombies use the same sounds. In fact, a lot of monster sounds are reused throughout the game.
For example, the mancubus uses the same roaming sound as the zombies.
cuz bobby prince made them the same. idk what lore reason we could really ask for here. shotgunners, chaingunners, spiderdemons, and I think wolfss guys also uses that sound
I've looked into beautiful doom and I think that might be the right thing for me thanks
Never knew, played on PS4 port
do they not on ps4?
They do
yeah ps4 didn't randomly change the sounds
Does anyone have the link for the doom source code?
I’m new to programming and I thought it’d be cool to see it
Be warned trying to compile this is a pain in the ass
If you just want to take a look go ahead but if you actually want to poke around the code and see what happens you should probably look at Chocolate Doom instead
why not crispy?
they're going for the original doom source code that choco sticks more closely too
Playing through final doom has shown me that the seventh level of every classic doom game since 2 is based off of dead simple and I am not complaining
Every map seven is always a blast to play through
A mega wad that is just Dead Simple 32 times. Nothings changed from the original. It’s just Dead Simple
Still think it would be funnier if it was just the original Dead Simple 32 times
That probably exists
If it doesn’t I’ll make it
it wouldn't work in vanilla. Dead simple uses a hardcoded map07 tag: when all mancs die in any map07, sectors tagged 666 lower. And when all arachnos die in a map07, sectors tagged 667 rise. You could apply the keen 666 tag to either of them but I don't know how you could emulate the 667 effect
Or create your own sourceport just for it
Dead simple source port
jokes aside you can do it in GZ
yo im kinda new to classic doom, ive played through like most of official doom games, doom, doom 2 plutonia ect, sigil, does anyone have any more reccomendations for good doom level packs
i know sigil isnt official im not sure why i said that idk i enjoyed it
My source port of choice by default for map making
Alien Vendetta and Valiant are pretty good. I also highly suggest Pirate Doom
decent selection between vanilla wad from the 2000s(AV), a modern "triple A" vanillaish wad with some gameplay changes(Valiant), and a gz total conversion that is mostly for da goofs. Someone trying each of these would have a good idea about the types of levels that they want to play
Do you mean from the add on selection?
AV my beloved
it doesnt have to be like an offical addon just anything
Which source port are you using
gzdoom
Three of my favorites I've played lately are lullaby, hurt, and tartarus. Absolutely amazing and only for gz. It'll change your world. You'll need a decent pc though to run them
making it is not as easy as what you think. there may be tricks and traps.
Hahahaha
hell nah they twinkified the zombie shotgunner
jesus christ that looks good for classic doom
Whole map is stunning. Great vibe and Midi too
are those non-right angles in my doom???
damn my pcs struggling to run it 💀
i can run half life alyx and elden ring but cant run doom mods
nvm its cause i had the renderer set incorrectly
Doom engine wasn't made for this sort of geometry
so it struggles a lot with high detail maps
i suspect alyx is also pretty well optimised
Lullaby is pretty taxing
it isn't the doom engine. gz doom is not doom2.exe.
Yeah if you port these maps to source 2 they will perform better
So it's struggling to run on a more advanced engine
Lullaby is actually the main reason I decided to retire the laptop and build a pc. Ran like dog shit
damn
FYI: Doom source really isn't the best code to read as a beginner. It's old, it uses outdated practices and there are esoteric performance hacks. (And there are much cleaner rewrites out there.) If you still want to dig into it, I highly recommend the book Game Engine Black Book: Doom as a guide. Without such help, Doom source can be impenetrable for newbie C programmers.
Ah cool thanks man

I just wish the combat was a bit spicier
Same with Hurt
But stunning maps regardless
Yeah the combat isn't there. More like eye candy than anything
Tartarus definitely has combat though
Chester makes spicy maps
He's the lead level design for hellslinger now
Hi there, I'm new at this Community. I was wondering how to put Mods on Classic Dooms in Steam. Does anyone know some guide to do it?
That's fucking epic !
Download ZDL and a source port
Extract doom.wad and doom2.wad from the steam folder
Throw it into the sourceport folder. Launch zdl and add the wad files and the soureport you're using
If you're using mods you'll want to get GZdoom
remember to put doom2.wad in the iwad section and your"mods" in the other spot. probably"files" or "pwads"
Uh, sounds a little confusing. What is a source port and GZDoom?
A "source port" is a fan made Classic Doom port built off of the Doom source code that exist to make the game playable on modern computers. Almost all of these ports have enhancements in some way for more advanced modding and a more customizable game by adding in a ton of new options. To put it simply: enhanced unofficial versions of Doom with more options and mod support. The cool thing, there are a ton. There are multiple lineages of ports with different enhancements and default settings, and more nerdy stuff.
GZDoom is one of these ports and easily has the most advanced modding capabilities. You can play the majority of things made with it.
Sounds really cool in your world. So, GZDoom is one of those Source Ports, and I need it to play with mods with ZDL. There's an official page to download them? And, does Steam add up the hours of gameplay when playing Doom with these applications?
steam only adds up hours if you play on its version. I would include anything that isn't the dos release as a "port".
The most final download page for mods is idgamesarchive. You can often find work in progress releases on doomworld forums though. Depending on what mod you want to play, that affects which source port is most appropriate. Heavier gameplay changes like piratedoom will only run on gzdoom whereas a mappack like scythe will run fine on a more "vanilla" port like dsda. ofc, if you like jumping and freelook, just use gz all the time
Uh, more than anything, I want to use Mods to make the gameplay experience faster like in Doom 2016, and how you put it, to jump and look free. But I'm also interested in some kind of remastering of the maps and weapons to make them look a bit more stylized without abrupt changes, like Brutal Doom.
The only real mod like Brutal Doom would be Project Brutality I guess
There are a ton of great weapon overhaul mods though
Oke, I download ZDL from moddb.com? I found a ” ZDL Final Fox Version ” from 2017
But, there's a 2019 version too, the 3-1.1
ah, damn. What should I download?
3.1
Uh, so, I guess I should choose the Win_x86.zip, and the Source code (zip) right?

I'm so bad at this game but I love it
I know I’m late and you already figured it out probably, but you only get the x86 version (or the version for your system), the source code is an un-built version of the other file you downloaded
Also, ZDL is (heavily) recommended but not needed, as I don’t use GZDoom often, I use .bat files to load everything as I like suffering
Hello, I just bought a gaming laptop
How do I play doom with all the custom maps
Need help setting it up
What do you mean by “all the custom maps”
people make levels outside of official id levels and addons. look at the last conversation. happened to be on that topic
Gone and done an updated Doom mod tutorial because I've had a few folks ask me about getting mods working and load orders. So here's a basic tutorial video on GZDoom and ZDL, hope this is helpful to anyone that might need it.
Download links:
GZDOOM - https://zdoom.org/downloads
ZDL - https://zdoom.org/wiki/ZDL#Versions
CONTENTS:
INTRO - 00:00
...
my go-to source of fast-paced doom mod fun for a saturday afternoon is zmovement, a monster randomizer mod, a slaughtermap i can handle, and probably trailblazer
zmovement lets you emulate movement from other games
i personally find it a bit lacking with the options sometimes but hey! dusk movement in doom!
First off, you need a map. Most maps are for Doom 2, but some (like Sigil) require Ultimate Doom, and you would need to figure out which complevel the map needs, which that info can be found in the txt of the map you downloaded. You’ll need a sourceport like PRBoom+ or Woof to emulate the complevels, although, I think GZDoom can emulate those complevels if I’m correct
i feel like i advertise project malice too much, but it's one of my favorites, if not my favorite monster randomizer
but then again i've tried like four of them :P
to add on to this, maps are stored in .wad or .pk3 files, but the former's much more common
.pk3's usually used for mods, and maps that just happen to have a lot of fancy features are stored in .pk3 files
complevels are short for compatibility levels, and that's not that complicated
basically there are quite a few versions of the doom engine
they all behave in slightly different ways, and the complevel decides on that behavior
if you're looking for a slaughterwad, check out nosp2(no reason's second speedmapping session). There is a new infinite rocket launcher introduced in ||a secret in map11|| and generally large numbers of enemies killed quickly, a better than valiant chaingun, and vastly increased ammo capacity across the board
ooh, thanks a lot!
tfw i'm playing ashes afterglow and accidentally press fire instead of use so instead of disarming a pipebomb i blow myself up with it 
Idgames on doomworld usually has the wads, or alternatively you could go on dsda and search up the wad, and then click on the title to then get the zip file
New slaughter map I just played called 200 lines massacre the slaughtering. Goofy slaughter fun
Also, idk if im gonna sound crazy for asking this, but would anyone even consider uv maxing comatose to be possible?
“After the first massacre to save Earth from invading hellspawn, a lone marine annihilated the evil source, closing the demon realm from within. Decades later, after the reconstruction headed by the UAC corporation, strange readings echo from within the barren realm. The UAC has tasked you to sco...
is it this? https://dsdarchive.com/wads/comatose
Doomwiki says it's for prb+ but the dsda run is in cl2(vanilla limit removing) so I'm not sure what engine I would use. if I can figure out what to use, I'll consider trying it
List of Comatose speedrun demos
dsda would work, since it is prboom related. However i think it only works on opengl
the idgamesarchive release says cl2 so I'll use that
though woof is software only so if that doesn't work, rip. maybe I try it and it's way too hard idk but the stats page doesn't look that bad
I mean, nobody's done a recorded demo of comatose for uv max
maybe because it's ludicrous
Wait 20+ secrets...
23 secrets and all enemies invisible
oh
.. ok nevermind lmao
Yh, this seems crazy
I cry when there is a single spectre
and the fact it's opengl as well
You'd barely see them
I think for someone to do a uv max of it would be pretty insane
Ah that's the level on Dean of doom right? Interesting
yeah, mtpain definitely reviewed it at one point
Dig the creepy vibe. I'll definitely give it a go some day
Yeah, im gonna try and uv max speedrun it
it’s gonna probs take a lot of planning since the map is huge
it's definitely one of the creepiest wads out there
You have a youtube channel? Always like to support speed runners
I do
It's definitely possible, just very very tedious.
I imagine it requires quite a bit of preparation though.
definitely, the map is huge, the enemies all need to be found in a guaranteed way and the secrets need to be utilised so that it doesn’t lose any time
i was thinking maybe splitting the map into smaller sections that I could focus on each before I exit the map
but at the same time, i need to prioritise getting weapons
What are you configuring
I think I watched a video you made on this exact map actually, might try this now I know the name
Actually, nevermind
thinking of the wrong thing
my ||(pretty fucking stupid)|| mistake
https://www.youtube.com/watch?v=yq2Z6IVxvYM& I did do the first level. I've beaten the first 11 so far but only posted the first. the rest are coming soon
#doom
twitch.tv/mmjp08these maps have lots of enemies. There are some dehacked changes: spooderdemons no longer have blast resist. there are cybruisers now(1000 health monster with baron hitbox and real667 cybruiser sprite. Instead of a fireball attack, it shoots a rocket then a fireball and has blast resist). Ammo capacity is changed. Ammo dro...
I was thinking of your most recent video you made, the infinite rocket launcher reminded me of it
ah. that's part of why I'm playing nosp2 now, since it has that thing that was in legion and spectrum
wonder why people put it in their maps if it bugs the shell ammo count
if you have an infinite rocket launcher, shells aren't really a concern(particularly if you don't even put shotguns in your level)
though if you would like to get rid of that bug, A1s is running a community project using the weapon but with the mbf21 standard which fixes the issue
know what would be kinda fun?
Infinite rocket launcher, ton of cybers
no what, with my recently acquired mapping skills, I could do that
cybers not taking splash means youre still spending 40 or so rockets per cyber so keep that in mind
one of the major draws of the inf rocket launcher is the fire rate. gimme super fast plasma lol
oh
I will make it even faster firing than the original
the map will have no point except to just murk cybers
How can I make Steam accumulate game hours while playing GZDoom?
Library -> Add a game -> Add a Non-Steam Game...
Keep in mind you have to launch GZDoom from steam every time
alien vendetta kinda sucks
Done with sunlust. The viles up in the towers, in the last arena, deserve a special place in hell just for them.
still better than tnt but
that isnt saying much at all
and I hated the baron of hell fight, spam rockets at tanky enemies until they die, that was pretty boring
its like if plutonia and tnt hate fucked
if you want a fun wad play going down
already did, good shit
also played doom 2 in name only/in spain only
cant remember if i played doom 1 in name only tho
but yeah, not a big fan of av
AV is a decent set but it definitely shows age at times
its not even the fact that its basic looking, its just that i hate some of the other design aspects of it
seriously, its the type of megawad that cant decide what kind of megawad it wants to be
one map youll face at most a hundred enemies and then one or two later youre up against half a thousand
not to mention some of the straight up asshole level design
literally got jumpscared by a revenant in a tight narrow corridor and immediately punched for half my health
most influential wad of all time my ass
if you want the gargantuan challenge, might as well go all out sunder
that one was actually influential, insane slaughtermaps with nice architecture and doom's engine pushed to the limit
recent ones I played were plutonia2, sunlust, going down, overboard, currently playing the doom2 in spain wad
sunder also shows its age in terms of slaughter. stuff like late sunlust, combat shock 2, fractured worlds, nosp2, are less likely to delve into more repetitive slaughter like 2009 sunder
sunlust has some bad fights, the one in map 30 where it's you and a rocket launcher vs a bazillion barons is boring
but other ones are pretty good and creative, the prime example is the archvile room in map29
it would be boring if it was easy. But that's the hardest fight of the map imo
it's lengthy on cleanup ofc but I think it earns it with ammo being relevant for both weapons(bfg/rockets), and how tense each turn around is and that they made use of a harder to use enemy
it's boring because the enemies are so tanky imo, but it's not easy ofc
it's pretty easy to get surrounded there, or when you want to turn around and they end up blocking your path
das da point
the second to last fight gives extra satisfaction when you finally kill those archviles in the towers
and the pain elemental / lost soul cloud is a sight to behold
complevel9 gambing
sunder isnt rly my thing but at least it doesnt lead you on and decide halfway through it wants to be hard as nails without any gradual buildup in difficulty
kinda hate when megawads do that honestly
almost disagree. the first several levels of sunder are long but not crushingly hard. new sunder is very hard though
that's fair yeah. "this will be big map gaming"
quite literally softlocked on this shitty ass level too btw
only have four health and the next area (that has hundreds of pinkies and other enemies that teleport in too) has little to no health
that of which i cant even reach without killing everything without taking damage
god this is fucking ass
its not even my fault either, the level deliberately screwed me over in the most unfair way imaginable
look, take a break
putting an archvile in a narrow ass corridor with no cover
your going to make your heart implode damnit
taking a break = outright quitting the wad = feeling like i not only completely and utterly wasted my time, but also left a bad taste in my mouth
no thanks
oh yeah, and if you get too close to any of the walls they lower and reveal a ton of hitscanners
A break is always a good idea
Not always
But in this case, yes
Also, how would you rank the difficulty of map11 of doom 2?
It's my professional opinion. Taking a breather when a runs not going well is always a good idea
Map 11 is probably like a 4 out of 10 in terms of doom 2 maps
Ok
So maybe not too hard?
Still gonna save scum a bit though
That’s what I do with levels I have no experience on
Currently doing a no save scum run of Episode One actually, just as a side note
Savings perfectly normal even for practice before a saveless run
Autocorrect screwed up that one sentence up pretty bad
Still, gotta improve on my saving habits
Just used to modern games with checkpoints
kinda hard
beat it first try pistol start on fast monsters tho
what a fucking journey that was
you can slam the chasm all you want but quite frankly barrels o fun is the single worst commercial doom level ever made barring half the maps from tnt
actually scratch that, barring all of tnt
because comparing doom 1 and 2's worst levels to tnt's is like comparing solid gold shit to regular old shit
map11 is one of the easier maps due to the bfg, heath, and bottlenecks, but secret tagging is all over the place. 3 key items are untagged(soulsphere, bulk cell, bfg) but the invis is
for the longest time (aka until october of this year) i never knew about the soulsphere behind the wall in the staircase room
i was scouring the map for dozens of minutes looking for the last item and said fuck it and loaded up a decino vid
saw him run through the wall into the small alcove and audibly made that one avgn face
mind you ive been playing doom since i was fucking FOUR.
do you want a reaaally hidden item: ||there is a rocket launcher in map28. You have to shoot one of the walls(in the room that you shoot a wall that opens up the exit room). One of the walls lowers a pillar with an untagged RL||
for the longest time (aka until october or november of this year) I never knew about th rocket launcher in the pillar in the sigil room. I was scouring the map for dozens of minutes looking for the RL because there were rocket boxes around the level until a mod in chat told me where it was. Mind you, I've been playing doom2 since late 2020
idk. It wasn't even an evidently ridiculous way for you to say the thing. I just thought it mapped pretty well syntactically and that was funny enough (ie not knowing every nook and using a video every so often is fine and normal and a thing I do)
gonna play tons of doom tomorrow after i finish my work
just save
nothing wrong with saving. nobody is forcing you to do no save runs or anything else more on the serious side
Just walk away from the computer
take a breather
and then come back with a refreshed mindset
can't decide between barrels or living end for the hardest doom2 commercial map, but barrels is nasty once you enter the teleporter and spot the pain elementals
Barrels is also a mess of a map
at least for nightmare(excluding final doom), I found 22 to be by far the hardest
Living end is way harder, barrels just feels luck based
8 or 9 might be the hardest to uvmax
living end gives you a bajillion cells so it's not too bad
That is a fair point
I suppose you gotta know about the plasma for that but that's doom
how do i kill the imp
you shoot to the sky, give him a punch and insult his fat mother while flipping the bird
the start of map4 in doom2 is also pretty nasty
lots of hitscanners, a chaingunner facing you, and no weapons in sight save for the ones in the zombies
It's so weird you think that. Might need to replay I guess.
Is there any real difference between the green hairs and the guys that look like they have no hair?
Green hair are zombiemen that wield a pistol, Bald are shotgunners who use shotguns
Shotgunners do more damage
Oh ok. I didn’t even notice the different guns
Do the chain gunners have a unique look too?
yes
they wear red, are more muscular (or fat, up to you to decide from the sprite), are black, and have beards
Interesting
THAT WAS A BEARD?
i thought it was blood
how to kill
i think it's a beard
now that i think about it it looks way more like blood
Sup fam
hello
Beard or Blood? Sounds like the name of a game show.
Acthutttly they have assault rifles mmkay
most underrated weapon.
So, 3 different soldiers
mostly. 3 zombies all with slightly different stats and ai. I the||secret levels, there are wolfenstein ss guys who act as weak chaingunners||
Do the secret levels serve any purpose?
They're levels that are secret
There really just extra stuff. Not any real purpose
Guess you could say there a reward for exploring levels thoroughly
Bought the entire game, gotta play the entire game
The most helpful parts of the secret levels is knowing that every secret exit in a pwad will be in the same level slot unless they're willing to mess around with advanced editors
EXPAND FOR LINKS
Doomworld thread: https://www.doomworld.com/forum/topic/132792-microdose-14-new-maps-tricky-wacky-times/
Direct download: https://drive.google.com/file/d/1GCBsyXqb_qzv0ejvbqkBxgGbvGYjF-rv/view?usp=share_link
Sandstream that I took clips from: https://youtu.be/MqVfC2OzQWM
check it out!
My Random ID Games live 50 stream: http...
Hey I know you
just like santa delivering gifts I delivered this vid to 30 doom servers lol
I’m trying to run Hell Revealed on PrBoom+, and the mod loads in right but the Doom 2 soundtrack plays instead of the WAD’s. How do I fix this?
Is there a particular map where the “new” doom 2 demons show up?
As early as 3 you get chaingunners
Hell Knights I know show up in 5
I won't spoil the first Archvile encounter
map06 starts a string of maps that introduce monsters (oh yeah Ig map05 cuz the h^ck knight is new lamo
Oh man. Hell Knights.
Haha your right. Exact same.
I wanna try and get through 2 and 64 before year ends
Does 64 have anything unique in terms of demons?
Doom 64 ex and ce have new demons. Not base 64 where it's less than doom 2. It does have the mother demon though
the boss enemy ig. while it has otherwise the same bestiary by name, most doom2 enemies are changed significantly to be either slightly or much stronger
I’m pumped to get started tomorrow.
honestly, first archvile on HMP was not too bad
be prepared. doom 2 has some stinker maps
yet again, this was on HMP, not pistol starting
Hell, the doom 1 maps threw me off. I was completely lost most of the time.
doom 2 goes bigger and often more weird. good luck
Those 1993 graphics had me stumped
Doom 1 is a maze. Doom 2 is a maze, but at least you have some room to move
doom 2 has better combat at least
With the side affect of it being 10x harder than E3, but still not as annoying as E4
super shotgun and more demons really does a lot
God damnit, I’ll never let go of that grudge on E4
imo level design is a step down from 1 but thats pretty subjective
That reminds me
Have not played Sigil in a while
got scared off by the Cyber in one of the levels
I was gonna play Sigil, but I decided I should at least do all the base games first.
eh, I say Sigil is good to play while your playing Doom 2 here and there
Coming from a person who never finished Sigil
At first, I was wanting to do everything chronologically story wise. But none of these games have story anyhow.
Story, pfft. Who needs story when there are demons to kill?
Basically just map packs
I beat tangerine nightmare map 6 now
But ive heard goetia is next
How the hell am I gonna uv max goetia without forgetting to do something?
special key gaming
it's especially cool goetia uses a 4th key since it's in vanilla
They loosely do. Plutonia and TNT especially. Same with sigil. Personally I really like sigil simple story
I did end up doing the first couple of Sigil maps before I decided to hold off on the rest. But it was good stuff.
yeah, that secret is really cool
The level itself seems like it should take an hour on casual, but how it plays is pretty interesting
plus roofi did a demo (which I believe took them 17 mins)
Played the first 5 maps of doom 2 so far
It goes downhill after the first 8 if i remember
No it doesnt
It’s been fine so far. Then again, I’m pretty clueless what constitutes a good map or not.
Just met my first Revenant, Mancubus, and Arachnotron 🥳
What’s with map 8 all the sudden lol
read the map name
I missed it
map name should be shown on the automap. can access it with the tab button
How clever
Made it through map 11. And my first Archvile. 😆
Call me insane but plutonia map 11 might be my favourite doom map
The concept is just so awesome and menacing
Then you'll love the over-the-top homages to it, such as the map on the same slot in Plutonia 2.
To be fair Plutonia 2 is Plutonia 2
Fair point.
Normalize Hunted clones but not on map 11.
Idea: a megawad where every map is a clone of the most iconic map in its slot
So obviously 07 would be Dead Simple, 11 would be Hunted
entryway clone
Icon of Sin clone :-P
You all forgot about Circle of death and Living end clones
does gzdoom have support for rooms above rooms?
assuming it does since in qcde there are rooms above rooms
I don't think even GZDoom supports real room-over-room, but it's got enough smoke-and-mirror tricks to accomplish something similar.
thanks
anybody know the name of that one song from the ost (I think doom 1)
that starts with like beeps and boops
doomwiki has the song names
I'll check that out
wtf
I just found out that he xbox version of the ultimate doom has an entrance to the secret level in E1M1
also may i ask how close the chocolate doom source code is to the original?
is it comparable to a rewrite that runs on modern systems or does it just replicate the bugs artificially
it is not the same secret level btw. they added that in for just the xbox version. it is not the original secret map, e1m9
yeah I ended up watching a video on it
some guys making the port put them in secretly cuz they had the opportunity
doom2 on xbox has an extra secret map on it. both are trash
There are plenty of maps made in the 90’s that aren’t trash.
the first good map was made 2001 January 1st :(
It's a rewrite based on the original source release that deliberately replicates bugs.
thanks
is the rewritten code more organized than the og engine?
I'd say so, yeah.
i would read it but i haven't had much time lately
could you keep me updated on what you find for the different distance calculations. I know that explosion radius uses the Chebyshev metric but I hear that other distance calculations use a linear approximation of the Euclidian distance
