#classic-doom
1 messages · Page 6 of 1
what is the difference between doom builder 2 and ultimate doom builder
UDB is just a newer fork of doom builder
It started as a project called Doom Builder, that got forked and updated to Doom Builder 2, then GZDoom Builder after that, and finally we get Ultimate Doom Builder
so basically UDB is kind of Doom Builder 4 and GZDB is Doom Builder 3
ah ok
in crispy is it possible to invert the sprint key like in woof or prboom/dsda?
I remember installing the original Doom Builder, and the installer appeared to restart my computer with no confirmation.
lol
l o l
I'm playing 50 Shades of Graytall and, well, I expected it to escalate from simple fights to complex fights but instead the maps got massively bigger.
And the wad's gimmick limitation is becoming an eyesore with such large maps.
oh joy…but i beat it m2 and did m3 and m4 tonight—m3 definitely my favorite so far
despite the frustration m1 was actually kind of cool
Until I got good, E4 wasn't enjoyable for me at all
But after spending some time with its maps, I definitely warmed up to them
It takes time
My advice for E4M1 is to not rush it, and take your time
After all, there's only 9 health bonuses as healing in the level
So you have to be careful
what are some good map wads
Hello
HURT is a good one I’ve seen recently
They're not doom hard, they're fanmade mod hard. Don't flow well compared to the rest
The maps
Not the episodes
I suck at speaking brub
Thy Flesh Consumed is a pain.
I'm almost done, though.
Once I finish replaying my childhood…
did that project brutality map ever get finished
Jeez ultra Violence is too hard and I've lowered it back down to hurt me plenty
Reading people say doom 1 Ultra Violence is easy just makes me feel bad
its all about practice. you got this. 
a wad is the file format doom's data comes in. it stands for "wheres all the data?
so all the graphics, sounds, and music are inside the wad
even the modern console versions use the .wad format
you can use software like the slade 3 editor to open them up and look inside if you want. you can even make your own if you know what you are doing
I feel like I should mention this. IWADs are used for the base game (like doom.wad, doom1.wad, doom2.wad etc.) And PWADs are the maps people make
They both use the same .wad format
How do I use console commands in Doom 2?
If you are using GZDoom click the ~ key to open up the console
Commands for it can be found on the doomwiki
In other source ports you usually use cheat codes since many of them lack a console
i don't know how to use idclip;-;
In GZDoom write "noclip" instead of idclip in the console
In other source ports just hit the keys IDCLIP when unpaused
I'm not a big fan of m3 and m4, I think m6 is really good tho
and the others are also alright
you use a mouse right? haha
Yes
I'm not sure if this is common knowledge around new players, but having always run on is probably a thing you should do by default
there's really no need to just "walk" in os doom
Oh?
Will try
what port are you using? The steam version?
Steam
Especially if you die
And get hit with starting with only a pistol
Some maps are supremely hard
Don't know much about that port but I'm sure there's an always run setting, better turn it on
There is
and why not save between levels or smth? so you can prevent needing to pistol start
I do
Any other advice would be great
I think after this it just comes down to practice
doom is a pretty simple game besides having always run on there aren't many gameplay tweaks
I struggle when a room is full of enemies
Like when you get a key sometimes in uv
if they're hitscanners it's best to not go into the room but do door peaking instead
And the room has like 30 enemies
if they're mostly projectile monsters you should try to get them to infight by circling around them
It's crazy
having always run on will probably help with them -> can run to cover quicker
Yeah I noticed the demons will fight each other
in general it's always best to take the hitscanners out first (shotgun guy, pistol guy)
and then it depends usually I get lost souls after that
and then the rest of the monster cast
I hate
The pink pig demons
And their invisible cousins. They're the toughest
it's a good idea when you're in a room full of enemy demons to kill weaker demons to create some space so you can manoevre around more
haha that's because in doom 1 you don't have a ssg yet, gotta kill them with 3 shotgun blasts
Thanks man
thank you brother.
Yea, keep this in mind with Tricks and Traps in Doom 2. One room you’ll need infighting
I would turn it on
But it fucks with my muscle memory
Just take some time to adjust to it, after a day of playing with it on, your muscle memory will probably be gone
you could unbind shift completely if you dont want muscle memory to be a problem (if you can)
Do you know for sure that the mod is active?
the ui changes
What mod are you trying to run
i've tried: arl, doom 3 in doom 1993, brutal doom, and merciful extermination
honestly can you guys still access the .WAD files if you buy it on steam? Might be worth just downloading a source port
one by one
use gzdoom
yes. right click the game on steam. manage->browse local-> and you'll find doom2.wad in there(or doom.wad for doom1)
all of them don't work
you use GZdoom?
yes
I just click and drag the files I want into the .exe
or if I load a lot of wads I use ZDL
I think you're just downloading gameplay mods
what modpack are you having trouble running?
These aren't level mods
im sure merciful extermination is a level mod as well
oh wait, and augzen
augzen is def a level pack
"-New monster behaviour and attacks
-Glory kills!
-Doom Eternal style chainsaw
-Two mods for every main weapon (WIP!!!)
-Flame Belch
-Shoulder mounted grenade launcher
-DOOM 64 Support
-Some new enemy varieties
-One liner system!
-Meathook! Meathook!!!
-Did we mention the meathook yet?"
Sounds like an inferior MetaDoom
yea
but every mod i use no matter what is is just load me into the original lbase doom level
are you sure you're loading both the files?
you need to select the augzen file as well
what both?
If you aren't getting new levels on augzen, it could be because you downloded the soundchange mod for the pistol instead? But maybe try on a different port, woof, dsda, or just a newer version of gz? install again?
Augzen doesn't change the pistol sound by default so they released a pistol sound mod. I suspect that you have thatinstalled instead
nah
like you're actually clicking and dragging the augzen file as well into gzdoom
and not just your mod
yes
that
wait? am i supposed to click the added episode?
try that
is that where you access the new levels?
coz there's 5 episodes now
so is that the case?
I have no idea what the "episodes" I went to idgames archive, downloaded the thing, and it opens to the augar title screen and I see map01 when I click new game. I tested in woof and gz. but if it works it works
i mean the "knife deep in the dead' thing
It might be for Doom 2 and not Ultimate Doom, jsyk
make sure that you have doom2 loaded, not doom1
for the vast majority of doom level wads, they are for doom2. The only modern exceptions that I can think of are deathless by jimmy paddock, sigil by Romero, No End in Sight, and Double Impact. oh rekkr too
ya aug zen is a d2 wad
Hey i got a question, this isn't really related to Doom but more a mod for doom. It's called obsidian level generator. Does that level generator legitimately pump out infinitely random levels? Is there a chance to run into levels I've already played?
Im wanting to do doom Roguelike thing and im gonna generate a new level everytime i die
the chance for running into a level you've already played is insanely low based on my estimates from how the algorithm works
of course, chances will go up with a smaller level and go down with a bigger one
the odds of the same hand of five cards is next to zero so I wouldn't worry about that too much
@finite crag holy.fucking.shit.
I turned on always run and...I'm absolutely beasting Episode 1 on Ultra Violence.
Maps that were really hard before are butter now.
im gonna atempt speedrunning og doom on nightmare
Nightmare in general is speed running
true


Honestly, either way doesn't matter
If theres repeated levels, then its pretty much a like the other rogue likes i played. If not, just means i gotta stay on my toes
You can't attempt it because speedrunning genuienly is the only method for nightmare
Literal manifestation of "gotta go fast"
👍
i wish there was a way to connect obsidian to a source port so it generates a new wad for you to play whenever you die
there's probably a way for gzdoom, but idk where to find it on the zdoom wiki
Haha yeah man makes it a lot easier to manoevre around haha
You'll be ready for harder wads then
This is going to sound like a totally insane question, but I swear I'm being serious
Is there a way to SR40 in GZDoomVR using Valve Index controllers?
If I can figure out how to SR40 using index controllers, or change my control scheme to SR40 in it, I can 100% UVMax Sunlust in VR
guys how tf do you add source ports in zdl?
Theres a yt tutorial somewhere
If you enjoy my content and want to support what I do, you can buy me a coffee by following this link. Coffee helps the work flow! Any support is hugely appreciated, but absolutely not expected. Much love :) https://ko-fi.com/ultraviolence
Zandronum download (click "Get the latest version for Windows" at the top right):
https://zandronum.com/
...
in general settings, on the left. least for zdl 3-1.1
thanks
Anyone Have Any Tips For DOOM 1 Nightmare?
have your route practiced beforehand. most levels are doable, but a select few are stupidly hard
so know that going in
TY. I Have E1M1 Down But The Rest I Don't Have A Route Yet
Hey, all; Doom-adjacent: has anyone played Prodeus?
Yep its pretty good
Goddamn, is it fun, and beautiful.
Just so exciting to see these Boomer Shooters thanks for Doom.
Doom in VR has been an insanely fun evolution of the genre
It's literally the best VR FPS right now
I should try it some time, I guess; don't have VR gear, though.
first time actually playing classic doom and it seems i like it more then the newer games
is the quake engine built off doom classic or the other way
Quake came Out 3 Years After DOOM
CC1's M32 is quite terrible.
I could immediately tell who made it: Gene Bird. His mediocre Blind Alley series of maps were used to fill blank spots in CC1 and CC2.
His style is easily cheesable fights (eg awkward monster combinations that lends to infighting too easily, often behind doors so you can just open and close the door repeatedly until the fight is over), outdated room design, and a lot of shotgun shells sprinkled around. It's impossible to run out of ammo by just how many boxes of shells he gives you in every room.
His maps were released between 2002 and 2004 but they would fit better in 1995-1996.
Still, I admit I like how the QA is a crapshoot in CC1 and CC2. The clumsy maps serve as palate cleansers against magnum opus fatigue.
CC1, I'll be honest, I only played it for Citadel
I remember literally nothing else about that pack besides a lot of mediocrity and then that monster
Some of the maps are quite nice. I'm looking forward to M29 myself.
(that's Citadel)
Yeah. I thought you were talking about the crappy M32 at first, because it's called 'The Citadel'.
That's for the best. :-P
Citadel At the Edge of Eternity is a well-designed pile of cruelty
I should play it again, or watch Dean of Doom on it lol
I'm playing all four Community Chests at the same time, with the map order interwoven like CC1 M1, CC2 M1, CC3 M1, CC4 M1, CC1 M2, CC2 M2 and so on.
I'm also looking forward to CC2 M24 (The Mucus Flow).
The only thing better than the citadel at the edge of eternity is The Citadel by Sandy
Oh yeah, Mucus Flow is legit
UNF
VFR?
No, classic doom in VR
Oh ok
GZDoomVR
Because vfr is ass
yep, but sunlust in VR is great
especially with voxel monsters
(he's still working on doom 2 voxel monsters tho)
I don't have a PC so I can't lmao
rip
What’s your guys opinion on using savestates to beat a level
I usually only save once at the start and beat the whole level deathless
But sometimes it can be stressful, especially on really hard maps
I think it's fine
comes up a lot and everyone agrees that saving is fine, especially for practice. It's always cool to beat a map single segment, but if you want to move on, that's great too
Whenever someone says that saving is bad I ask for their deathless run of sunder map 16
The best way to play is however you want
Saves no saves mods no mods
As long as you are having fun that’s all that matters
Well said.
My take is that saving is there for you to use it. If you want to limit its use or forgo it altogether, that's up to you, perhaps as a self-imposed limitation/challenge.
Someone who says saving is bad has never tried to master a map
My personal philosophy is, saves outside of fights to learn the fights if I'm going for a UVMax demo, or saves whenever if the wad's totally unfair
If you're not going for a demo run it doesn't matter lol
I am making a megawad that will, ultimately, be relatively fair, even on UV-difficulty. It will be a massive Sunder-style adventure, but with slightly less brutal slaughter gameplay.
However, in exchange for all this fairness, I have decided to make one map just be an absolutely fucking vile troll level that just shits in the doom slayer's mouth repeatedly until he wants to tear his hair out and ragequit. Instant deaths, bullshit traps, inescapable pits, soft locks, a level that looks like a heaven-themed garden level until you hit the switch to reveal it's actually the Gate of Illusion straight out of La Mulana.
If I was going to have one absolute total dick of a level in my 32-map wad, what's the best map slot for it?
(Assuming I already have the secret levels earmarked for plot-relevant secrets)
That kind of map is almost always reserved for M32. Some put particularly egregious maps to M33 and beyond (ie only accessible by directly warping into it).
Deviating too much from the general vibe of the wad in regular maps is somewhat frowned upon after all. If the maps increase in difficulty steadily, I'd put it on M29 if there's a grand finale on M30.
I always save on big sunder-esque maps, after every major fight basically
But thats mostly because they're so long
Yeah, there's also the factor of tedium besides difficulty. The fights may not be particularly difficult but a time-consuming slog instead.
I think saving is even more justified then.
If a map is short but very difficult I probably wont save
try microslaughter community project. I think you'll use some saves, at least at first for map 14
Yeah Ive heard about that map, havent gotten to the mappack tho. I guess theres also dimensions
Hardest Ive finished is probably.... Sod map 32? Or hr map 24 I suppose
mscp14 has one of the hardest individual fights that I've ever played
Ive seen the decino playthrough
That's a fun one
id software and bethesda should remake doom 1 and 2 in the quality of doom 2016 and eternal
it would be cool
you should use gzdoom if you do
its a really good source port
Thanks
i could help you set it up if you want
Depends if you want more of an os feel Id go with dsdadoom
If u want freelook n such u should def go gzdoom
I would say to with Chocolate Doom for vanilla. Crispy Doom for limit removing. Woof if you want the features of Crispy but want to play more than just limit removing PWADs. Or GZDoom if you want mods.
I wouldnt use chocolate at all honestly, rather just go with crispy as closest to vanilla
As a person who uses crispy as my go to port, I can say that not everyone needs the features in it, if someone wants to play pretty much pure vanilla without using DOSBOX, chocolate is a good choice
If the person wants the extra features of Crispy, then that’s the better option
Started EP 2 on UV
Jfc the level containment area is only tough because of lack of ammo
I hear people talking about salvaging for ammo in Doom Eternal but this is definitely a thing in og doom
Level has zero dudes with guns therefore no ammo
Interesting game design lesson to the game
And really makes you appreciate the gun guys
It's much easier if you start it from m1 and save as much shotgun ammo as possible
Does chocolate even support widescreen or higher fps?
I still think e1m3 is the best secret level
What's the best looking og doom
I see some versions with really great lighting and some with blood splatter
Seems ultimate doom has the blood splatter
What do you mean, best looking map?
No improvement to the graphics overall
To the original doom
So a mod?
I dont know many graphic mods tbh
Didn't say anything about a mod. Are the graphics the same across every version of Doom 1?
This has blood splatter
A playthrough of Episode 2, Mission 1 of Ultimate Doom (Deimos Anomaly) on the Ultra-Violence difficulty for the PC. This is played through ZDoom. 100% kills, 100% items, and 100% secrets.
Is it default?
Nah thats just a port thing that you can enable
The blood splatter I mean
Even on doom 93?
Seems steam took down ultimate doom and final doom
I think thats on zdoom or gzdoom if you load doom 1 in that port you can enable those blood splatters
Absolutely
No
Reason: It’s the vanilla engine ported to windows systems
Thats the entire point of chocolate doom
I think those are things people who want to enjoy vanilla would like
Biggest gripe I have with playing og doom 3 right now is that it doesnt support widescreen or higher fps
The higher FPS is only better to look at
The widescreen is why I use crispy (along with the limit removing stuff and some other changes)
I was just saying
That Chocolate Doom is better for people who want pure vanilla
I don’t use it as I like the features of Crispy
But it’s a choice
Also, I kinda hate the smoothness of uncapped frame rate on doom
Even then, the game still updates only 35 times a second
I do prefer the high res rendering though
But, I also like the pixels of OG doom
I only use high res so I can see
Yes. Especially if you are new to custom maps
"doom1993" is ultimate doom. Final doom is included in both doom1 and doom2 on steam
Oh thanks
What exactly are ultimate and final doom
Ultimate Doom was the version of doom1 sold in stores in 1995. Doom1 used to be purchaseable online only. It was rereleased in stores with the new episode as Ult doom. Final Doom is The Plutonia Experiment and TNT Revolution. Both are made by non-ID members but ID bought the 32 lvl mapsets as standalone games with doom2's bestiary and weapons. You can find ult doom from base game "doom 1993" on steam and both halves of final doom from the addons section of either game
Doom 1 used to be purchasable online only?
You mean the original doom that came out didn't out boxed at brick and mortar?
it wasn't sold in stores. You had to call up a number and they'd deliver a floppy
Both doom1 and doom2 are very slightly changed on the steam version. If you want to spend the 5 min on it, you can right click the steam games -> manage -> browse local files -> and take the doom.wad, doom2.wad, plutonia.wad, tnt.wad from your doom1 and doom2 games. Run it in a port like woof or dsda for a more authentic version
Amazing they didn't allow it in stores accused it of being satanic when it's about killing demons
I have no idea what this means. How is the steam version different
Some sprites are changed. The original medikits have red crosses on them. Steam version changes them to green. The secret levels of doom2 have nazi imagery (in reference to ID's wolfenstein 3D) but on steam, the swastikas are replaced with K's for keen. there is a Nine Inch Nails secret in doom1 that just doesn't exist on steam but should. Also, steam has auto sr50. sr50 is the fastest normal way to travel and usually is done in a different way
steam is somewhat more difficult to mod, relatively unstable(crashes), takes forever to menu, doesn't have all the cheats(like idclip), and doesn't have as much power as modern ports
What's woof and dsda
Open source free engines you can download that will play doom(they might play other games too but idk). They more closely replicated the OG game and provide more features and moddability if you are into that type of thing. So it is both more authentic, runs better, and has more freedom/features. I like the steam version as an entrypoint, but there are just better engines to use. Since these are free and very easy to run, there isn't much reason outside of stem/xb1 achievements not to use them
oh and you get to skip the annoying bethesda logos
I doubt it.
It might be possible on some ports but I'd be surprised. Every level can be beaten pistol start, but if you want to finish your continuous playthrough first, that's understandable
Any way to play quake
I bought quake on steam and it gives me an error. I fixed it and the thing has graphic glitches
there are quake ports like quakespasm, but I've never used them
https://www.youtube.com/watch?v=V_dw7znnyn0 dwars made a video on them
This video is my take on some of the source ports that both fans and developers alike have made for Quake. Like Doom, Quake has a long history with source ports, due to the source code being released almost 20 years ago as of this video's recording.
I have some time codes for segments of certain source ports if you want to skip to them:
0:00 In...
No I'd want to finish e2 and then continue on ep 3 on the other ports
Thanks I'll look into it
Bless you
Fuck slowmode. This is stupid.
It isn't necessary to use, but I find it very helpful to use a doom launcher as well. I like to use ZDL 3-1.1 so I don't need to use weird command prompt stuff to run my game. It keeps all my mods and engines organized.
The changes are only present on Bethesda’s official source port, luckily. The original IWAD files with all the original sprites remain intact, which is used for the DOS version included.
That being said, it’s possible to load the original IWADs in the re-release source port, that way you can play Doom and Doom II there with original sprites and even splash screens.
yeah I was saying how to use steam's files to get the og game
is the quake rerelease any good?
I thought it was good playing through, especially with the extra episodes added in but I never played way back when in dos
It's faithful to the original with added content. It's generally considered the best version
Source port isn't needed
ok
and for quake 2 would it be fine to play the rtx version first playthrough?
i played the first level and it was pretty cool
Yes and I believe it's also full screen thank god
yeah i tried playing normal quake 2 and that was the part that bugged me
oh yeah I forgot. nightmare is changed. I'm og quake, nightmare is essentially doom's -fast parameter. In The steam version, it caps your max regular health(without a 100 health pickup) at 50. It seems to be more popular
I WAS FUCKING WITH DEHACKED A WHILE BACK AND TRIED TO MAKE THE CHAINGUNNER SHOOT PLASMA BOLTS
I NEVER FIGURED OUT HOW TO RUN IT UNTIL NOW AND IT TURNS OUT I CREATED A FUCKING NIGHTMARE
it DOESNT stop firing at all once it sees you, and fires plasma bolts at a CONCERNING rate
its terrifying as hell
im not going to play nightmare so its fine lol
can someone send me a screenshot of the files in the ultimate doom folder just in that folder where the .bat files are
doom player discovers the arachnotron
and if youre gonna send it dm me of course
Aren't batch files supposed to be created by the user or am I missing something
i want to play brutal doom in multiplayer with my friend but they don't want to put money in doom but we can at least play freedoom with brutal doom but i don't know how to play in multiplayer so if anyone know how to do it, i would like to know thx
Just download Zandronum (multiplayer doom source port) and join a server that has brutal doom enabled
Zandronum will work with both Freedoom and Doom
Yes, you can host one on your pc (but that requires networking knowledge and port forwarding) or you can get one for free from "The sentinels playground" (search on google)
wait it doesn't work with gzdoom, only zdoom ?
i started playing zandronum again recently: my only gripe is that there isnt enough deathmatch and lots of mods i dont understand how to play :D
Idk about ZDoom but both Zandronum and GZDoom run brutal
no its different than that, it NEVER stops firing, not even after youre out of sight, and it fires them at a super fast rate
its worse than the arachnotron
second question, freedoom is also on android so is it crossplatform with pc with zandronum
No, Freedoom for android runs GZDoom only (an ancient old version of GZDoom even)
OK
You can buy Delta Touch for doom if you want to play multiplayer doom on andoird, if you can't afford it contact the developers they will give you it for free
can someone send me a screenshot of the files in the ultimate doom folder just in that folder where the .bat files are
and if youre gonna send it dm me of course
These?
thanks
yeah i have all of those
but when i pen it up (no bethesda port ) it opens like 1 or 2 black windows and does nothing and the windows disappear
Like you wanna try doom in dosbox?
Try manually installing dosbox and running doom in it https://www.youtube.com/watch?v=Ac-Knv04sPg
How to set up DosBox and the Vanilla Doom EXEs for modern OSes! Includes instructions on playing wads, mods and dehacked files.
Download DosBox: https://www.dosbox.com/download.php?main=1
Download Vanilla Doom EXEs here: https://doomshack.org/~doomkid/doom_vanilla_exes.zip
Download Vanilla Wads, over 500 GOOD wads: https://www.doomworld.com/foru...
For me I can launch the dosbox version from steam AND standalone dosbox
If you messed with doom files try "Verify game files" in steam
hi
ok so vull, i thought that the reason it wouldnt open up was the files from some other stuff in there, but its not that.
The problem is that ALL of the .WAD files now open up in gzdoom because i did "open with" and forgot the turn off for all .WAD files
and now i cant reverse it.... epic
Find any wad file, right click it and choose properties, Then under the "opens with" section you can change the program
Cheello's Voxels + Smooth Doom weapons only + edited Weapons of Saturn HUD + Per Kristian's HQ SFX mod
0:05 E1M1 - Hangar
2:12 E1M2 - Nuclear Plant
6:05 E1M3 - Toxin Refinery
11:25 E1M(9) - Military Base (sikrit lebhul)
15:38 E1M4 - Command Control
19:40 E1M5 - Phobos Lab
24:30 E1M6 - Central Processing
32:05 E1M7 - Computer Station
38:22 E1M8...
cheello is a blessing to this community my god
wtf is that hud
I love how the face is randomly shoved elsewhere.
edited weapons of saturn HUD i pair up with smooth doom
hi og quake
i want both. fast monsters and half health.
I know Nightdive gave Doom 64 a -fast paramater. I wonder if Quake has on too.
Is uv-fast a lot harder? Might give doom 2 a playthrough with -fast
definitely harder but it isn't a joke like nightmare. It's far more doable. -fast isn't possible for every wad, but for sure is for d2
Yeah Im thinking about going through some classics first on fast to see how it goes
Probably doom 2 first and plutonia after, pretty sure pl will be pretty tough with all the chaingunners
I'm also not sure if you can still juke a rev ball/pinky bite on uv fast
rev balls travel the same speed. Revs only attack more frequently. Their attacks are the same. You can juke a pinky bite but it's harder.
I meant juke the punch
If u time the punch wrong u get a rev ball in ur face
oh it's doable but harder. revs roll a number up to 15 to decide how many steps before attacking after a pain. if wake them up with damage or are on fast, it'll be 0 so you need to be in their face immediately
Dang gonna be an adjustment then
heya
I have doom 1 and 2 unity versions basically the steam versions
someone want to play a coop
can't do online multiplayer on unity
It's shit though. Called shareplay always laggy
How does one get a mp game going these days? Been wanting to do some coop with someone
zandronum, odemex
My first map is very, very slowly happening \o/
Oh, right, can't paste links or pictures to share progress D:
You can in #classic-doom-maps-mods
which also happens to be the channel where you talk about mapping and modding
Oh ok
do you guys ever feel bored while playing original Doom maps?
Yes, because modern wads spoilt me rotten.
Resolution fix for unity/console ports when?
damn, he's still at it
Absolutely I always play classic doom in waves
Ill play it for a month and then quit for like 4 months
But I dont do sp games in general
Three months ago, you suggested Fractured Worlds. As of yesterday, I've maxed all of it. https://www.youtube.com/watch?v=PdMUKhlh_Q4&list=PL6z3JwchtJUEHeZ5NXIloQyg60sNfh1VZ. It's an exceptional set
#doom
twitch.tv/mmjp08
So apparently since I started doing the viddumps on my own, we have had audio issues :( If I reupload without commentary, it's fine :(
@azure nimbus I'm proud of you brother. You're an amazing doom player
what do you guys think about my doom 2 modlist? https://www.youtube.com/watch?v=OZuvtSZcxsw
Thats a doom 1 level
looks pretty gross tbh
Nice work however I don't like it
I'm going to go buy a 1976 firebird put a aftermarket exhaust on make it sound like a fart before I take a shit on the hood ( classic doom mods )
I can't believe I didn't think to try D4V with prboom-plus-rt until now. It looks fucking amazing.
https://cdn.discordapp.com/attachments/770838419382337567/1017176248285405225/unknown.png
"Let people enjoy the things they like!!" - 🤓
holy crap i need to try that
Your mom being wise as always. Knock on the door though next time son
I just tried it - got map01 and map02 done and it was fun! (Though fuck that cybie hallway)
Good stuff
saveless? That fast?
This is awesome. Thanks
Okay, I came across the infamous 'archvile protected by a wall of mancubi' fight.
It's difficult if you try to kill the archvile but turns out there's an obvious and simple solution.
You get a lot of freedom of movement once you get a mancubus to hit the archvile (repeat if the mancubus dies, it gets resurrected anyway). After that, it's only a matter of strafing around without shooting until either the archvile kills itself from splash damage or the mancubi friendly fire it to death.
The tragic truth of a lot of Doom fights being 'circlestrafe to win'.
But I wouldn't have it any other way. :-)
Hm, CC3 M32 feels much more dated than CC2 M32.
It feels clumsy and amateurish almost.
Is DeHackEd pronounced dee-hakd or dee-hak-ed
The only reason I would think that it is the second one is the way it is capitalized
De hacked
thats why classic doom deathmatch is so fun, you have to out circlestrafe the circlestrafe :D
You say "that fast", but I probably grinded nearly 200 attempts and a few hours in one specific bowling alley on top of that
Yes, but it killed my motivation to uvmax the rest, basically at my tolerance limit for pain :<
yeah map02 is a meanie. But so is map03, and map04, and especially map05, and map06, and map31, and especially map32
Yeahhhh... I've got my own maps to make, no sadism grind for me
How'd you do the two-tiered vertical fight on map02? I cheesed it. I hit in the purple switch area
Feel free to visit the rest, even if you don't do it single segment
Teleporter fight, I hit the button, shot 7 rockets into the revs while circling clockwise, that let cybie infight, circled again to finish revs, SSGed pinkies for a bit and then plasma focused viles
In my winning run I only had to kill one myself
I skipped around and played 32, which was, in Gazebo tradition, absurdly detailed, truly beautiful and had some just cruel fights lol
Revenant + vile cold storage room stumped me for a while, I'm bad at claustrophobic fights
By my winning run's point I was so good at the purple fight and the blue cybie + Rev + vile + hellknight fight i was going into it with well beyond max rocket count
But it was so hard to make space lol
Holy shit you got so close to being checkmated in purple fight, had a heart attack watching you plasma out
Also, I did purple first for the mega, your strat of, "but what if we just left mid fight?" Is brilliant
If map03 is even harder, yeah, fuck that- I'll play casually with saves
map03 has more consistently hard fights instead of spikes and damaging floor everywhere. 1,4,6,31 are the easiest
bro i was playing with drlax monster pack and obsidian level gen and got a map that has a cyberdemon mk 2 and nightmare cyberdemon in the spawn area💀
i had no choice but to play hide and seek with the two
and there's a fucking baron too
i might be able to beat it tho
beat it
oh god now the next map is full of arcviles, mancubus, anacrotrons, and spider mastermind
me when I'm playing randomly generated levels with gameplay mods and it's unbalanced
the thing is all of that enemies are set to scarce
so they are all rare enemies
I say it both ways lol, De-hacked sounds like it should be right but the capitalization also throws me off
it's deh acked
How does fractured worlds map 32 compare to sunder maps? @azure nimbus
It's about as hard and just as beautiful, but much shorter with a greater emphasis on setpiece fights
If you've beat map20, imagine the final arena, but as a whole-ass map
Havent gotten to that one yet
I guess comparable to sunder map 31 then?
Yeah, that's probably the second-closest
Tons of crazy micro-geometry that any sane human would've taken weeks to intricately design, that he just shits out effortlessly lol
Yeah gazebo is a nut, one of my fav mappers
I'm told that early sunder is less hard by a lot. idk about late sunder. But frankly, it was was one of the least "fair" maps in the set -- there are lots of good fights, but I do warn against the first and last
Played through early sunder and a bit of late sunder
Definitely agree that early sunder is a looooot easier
Still tough by just regular wad standards
But compared to later sunder it's easy
this is what I wrote in my text file for the demo:
suppose huge credit to Vile for actually doing this fast. But I still think it's worth posting with how insanely lucky I got in the end. idk how I survived that rocket.
The first fight is awful. The last fight is also pretty rng heavy. The middle has lots of stuff that is very easy and some that is extremely exacting. Like the rev+cyber section with the falling floor -- you need to be almost perfect to survive.
But the section just after is camping. Still took a while to test out what that best strategy was. I can defend a lot in this map, but the first and last fight(especially first) are nightmares. The first fight accounted for maybe 100 deaths. This was attempt 226. It's also possible to fall off before and after the shhh fight if you make a mistake and go the wrong way. It isn't hard platforming or even platforming but I'd appreciate a railing lol.
How difficult would u rate on /10
This is in the top 3 hardest levels that I've played. All 3 of those are in FW. It's not quite as bad as map05 perhaps, but well....map05 was not maxed by anyone until a month ago
But, ammo is plentiful and so is health -- but you usually can't refill until after the fight.
Mostly just salty about the first and last rooms
https://youtu.be/fuIAhfYhGzc more of the mod showcase
Was the first fight the double vile + hk baron blob + mini cybers in map32?
yep and you have an ssg and rocket launcher
I two shot that casually, weirdly
Rocketed one vile, ran out, got behind cybies, barons infought them, rocketed other vile when it started feeling sketchy and needed space, got behind hk pack and coasted
Backwards rocketing run between cybies and hks is scary but not too bad
I'll see if it kicks my ass when I inevitably grind it lol
Checked your demo, yeah, I left the vile room alone way earlier and longer than you
Tons of space near the cyan armor to bait stuff and dodge rockets for a bit
And you never used the space behind the barons, safest place to clean up from tbh
Oh, and are the mini cyberdemons splash immune? I never rocketed them cause I assumed they weren't and muh ammo efficiency
they are splash immune. I've tried all those and didn't work too well for me. If it works for you, it really might be a tiny movement change
ammo efficiency is nice, but recognize what the map is and who the author is. If you so much as ssg a pinky, you'll be in trouble with Ribbiks. But Insane Gazebo is fine if you bfg zombiemen
I'm classically conditioned lol
And possibly- or maybe I got blessed enemy rng
I will say you're miles better than me from what I watched, so please don't take this as me trying to teach you or anything lol
Just fascinating how different strats and variations play out
A small movement change makes a big difference. There is a reason that I use the right pillar at the first dark blue cyber instead of the rest. The exact spot that I stand at for the rev+cyber dropped floor area matters. You could be doing something just a bit different that helps a lot and would be cool to see if it's consistetn.
Map 05 of FW wasnt maxed? Dang wouldnt think that after the amount of dimension maxes Ive seen lately
I think it's because map05 is much longer. Map05 is maxed now at least lol
Lemme grind the first fight on OBS a bit, see if I can get 2 consecutive clears
I'm considerably worse than you so anything I try is a struggle lol
I only do hard shit through sheer attempt volume
(Thus my name)
realize that this took me 226 attempts
Yeah, you beat that map in less attempts than it took me to do map02
which looks considerably easier in retrospect
Sent you a clip of a "success" (if I wasn't so bad)
I described it really poorly, you back up while shooting the vile and I do some weird movements to try to avoid cyberstrafes
OH
I KNOW WHAT IT'S DOING, because I'm near the side the cybies spawn for so long, the HKs and barons clump there, and you can just run right around the blob that goes into the middle into the baron closet
(I'm gonna call hell knights barons a lot, it's just shorter)
tried your thing -- still can't get it lol. glad I'm done with that level
Dang, I wonder if it is a gzdoom port difference thing
I just played through the rest of Fractured Worlds on HMP, and I think I'm at a really unfortunate skill level right now
I found HMP so easy it was almost boring at times, but UV is an unfun grindfest
I'll test it on dsda doom later
I doubt that it's gzdoom. I think it's just that I did it 100s of times not that way so it'd take some practice is all. I do think that FW looks a lot better in software(it was designed for it). GZ can do software-ish settings in hardware though so it's not like there is much a difference short of demos. Really play on what you want(though my machine can barely run gz lmao)
classic doom was fire
was? New content is being made every day
Trying to pull a Decino and pistol start maps with fast monsters. Managed to do DOOM 1 without Thy Flesh Consumed easy enough, now doing DOOM 2 and so far The Gantlet is the hardest map so far. Chaingunners are just...there aren't even enough words. I didn't even struggle this badly on House Of Pain and I HATE that map. Same with Fortress Of Misery.
i dont get how the man does it
He's really unbelievable. I'm halfway through The Focus after restarting 4 times and I wanna cry lol.
Mmjp was the the first to max one of the hardest map sets. Decino is entertaining
i believe it still is
classic doom is going to be 29 years old...
The Inmost Dens is probably the best city level in the game
it has good design and fights
Agreed tho I like suburbs as well
Ohhhh Im doing this as well when Im home, what port you using?
I like the Unity port a lot, but usually run that port thru GZDoom. I forgot to mention I'm trying to do the multiplayer enemies too. The downside to enabling multiplayer stuff is I get extra ammo from the multiplayer-only pickups but I think it evens out. There's a Cyberdemon in Circle Of Death and that makes the map like, evil and fun. I might not be able to do that with Plutonia though...there's literally a Spider Mastermind in the 2nd area of map 1!
Haha yeah plutonia is crazy with mp monsters
Think hell revealed did that stuff as well
Yeah the multiplayer enemies with fast monsters is just insane, even just in DOOM 2. In Plutonia I might need some special cream, afterwards. Lol.
And pistol start, just...I might legit have to turn off either fast monsters or mp spawns. I don't think I can beat both lol
just a technicality thing, you don't run the unity port through gz. it's just playing gz at that point
I mean it's got the features tho. SR50 is built in just like the Unity port. I move much much faster. But I hear you lol.
are you saying that you have auto sr50 in gzdoom
I'll have to check that out. won't use it, but interesting feature
ok update on the unbalanced levels i had to go through coz of obsidian world gen: it's a one off thing
Does anyone have a wad that makes the game turn into psx doom
All the damn emulators I’ve tried to play psx doom just get stuck on the loading
I mean...it feels like I'm hella faster? I'm able to do speedrun strats easier, unless I just got better?
u can find a TC for gzdoom pretty easily online
Played through it like a month ago pretty fun
cooool
PSX Doom CE is pretty rad. A bunch of options for purists and a bunch for people who like extra effects and gameplay.
Decino likely has tens of thousands of hours of practice playing some of the stupidest shit ever made. Godhood through volume! 😄
Some people have been playing hard shit for literally decades, and are insanely good because of it
I'm jealous, having only started recently :<
decino started playing with doom Eternal 2
Doom eternal 2?!? Damn I missed an iteration
yeah dblade is a hook now
I just like thr shotgun shell hitting the floor effect also shoutout to me buddy Moleeccicco who is hard working and making the psx 64 maps
Legend
The home of my favorite game
why does the imp's corpse have a buttocks shown?
wait until you see its corpse in 64
I have a question about how the BFG works
Do tracers specifically appear around your line of sight or is there more to it that I don't quite understand yet? (up to an angle)
The tracers shoot out of you in the direction you were facing when you pulled the trigger. The exact destinations are determined the instant the ball lands, autoaiming on the monsters in a spread.
If you were facing north when you pull the trigger, then moved elsewhere and turned out to face the south, the tracers will shoot out of you from your back once the projectile lands.
it's the direction the ball goes. you can turn between trigger pull and ball firing
Yes
Whichever cardinal direction the ball goes is the direction the tracers will go.
so if you fire the projectile forward and then move right into a room full of revenants without turning much, I suppose all the tracers will hit them
Yeah, if you don't turn at all, you'll be shooting straight ahead.
pretty much. the tracers cover doom's default fov
Thanks, that's actually helped a lot with my strategy to uv maxing rush map 3
sometimes it helps to bfg in the oppo direction that you circle strafe
There's so much you can do with this oddity. You can do silent attacks like this: Pull the trigger somewhere separated from monsters with sound blocking linedefs and run into the room with idle monsters. Monsters won't hear the tracers (other than the ones that get hurt, obviously).
right. sound for all weapons comes from the trigger pull, not thhe attack
In addition, BFG (and the rocket launcher) has a bit of delay before shooting, so you can actually shoot the ball like this too if you time it right.
Like, pull the trigger and take the teleporter immediately.
and the punch
I kinda needed to understand how the bfg works, since in my successful run of map 3, the tracers were very inconsistent, but now I understand it's probably because I shot the projectile in an odd angle and didn't get close enough for all the tracers to hit
I suppose it's rng as well, since some tracers won't do as much damage
tracers are the most important thing yep
There's also the problem with blockmap bug, so it's possible the tracers actually went in the correct direction but didn't hit the monster.
That bug happens sometimes and it sucks
it's a run killer for sure when it happens
decino has videos on the bfg but a lot is practice. do I focus on dps or tracer value? do I hit the wall so I get tracers out faster or do I need the extra value from the ball? can I stack tracers from a distance?
probably the most dynamic fps weapon
I'm very glad they didn't use the Christmas lights version in the final version.
I learnt about stacking tracers from A1s
the big xmas gun just doesn't have as cool design even if it had comperable dps
Comparable theoretical anyway
I prefer the BFG they used in the final version compared to the beta
but I feel like the unmakyr in doom eternal has some link to the beta BFG
I think it has some link to the d64 unmaker a bit more lol
it doesn't really work the same way though
Was the name of the Doom 64 unmaker ever made official?
is there a unmayker mod for doom classic?
i think there is
only in the rerelease's achievements
Ah
seems legit
theres a mod for everything in doom clasic lol
it is definitely closer to the unmaker than the 80 projectile plasma stream
3 simul attacks that have oscilating spread from a continuous fire weapon is very similar
only thing in common with the BXG is projectiles
I suppose it does look a bit like a different colour plasma ball
bxg
sadly I don't think eternal's unmakyr is as powerful as d64
Big xmas gun
The unmakyr in 64 is ridiculous
oh yeah, d64s is better. part of that has to do with eternal's bfg being better
in d64, it's unmaker. eternal's is the unmaykr
the unmaker with all demon keys equipped makes the otherwise challenging final boss a joke
they patched the whole overdrive unmakyr in eternal
she gets vaporized by bfg all the same
locking the demons spawned and then killing the Mother Demon in seconds
I don't know whether the BFG is more powerful than the unmaker or not
it's really debatable I suppose
the bfg is numerically better but the unmaker is more controlled so better in most scenarios in the game
bfg is faster vs the mother demon. but it's harder to pull off for example
I completely ignored the demon keys when I first played Doom 64 and the unmaker was a good weapon on its own. The final fight wasn't too bad with a BFG and sufficient ammo.
I agree, the BFG does more damage at a faster rate, but the unmaker is easier to use in most fights
Yeah, BFG is a finicky weapon to handle. It's best used tactically.
if d64 had ennormous slaughter fights, bfg would be better but it doesn't
As i've learnt now, the BFG definitely takes a lot of understanding about it to use properly
It's not like D64 has just as much amount of enemies in the levels compared to Ultimate Doom and Doom II
I spent 20 minutes tryna figure out why my BFG shots were being weird
The BFG9000 is a powerful, but complicated weapon. In this video we'll go through its mechanics and tactical usage.
Music:
Massacre Machine by Lippeth
Stealth Mode by Jimmy
Plugged In by Bucket
Patreon:
https://www.patreon.com/decino
new strat for when I use the bfg is to turn slowly so that it doesn't mess up the tracers
or you can shoot slightly behind where you're going so that your new position pairs well with the angle
I sometimes used the bfg on small groups of Mancubi but that's it
imagine that you're looking at the group of monsters that you are circle strafing
you are going to the right(ccw). Shoot the bfg slightly left. So now, that left angle will work when you get to the right side of the monsters
But it's definitely true that if you go slower, you can have a more neutral angle
at least for circ strafe
then firing almost behind would be optimal since by the time the projectile hits, you'll probably reach near the angle you fired at
I suppose it depends on the environment
That's what I like about doom, just endless combinations of environments, monsters and strategies
like here where I shoot slightly left as I travel slowly to the right https://youtu.be/1UGyra-LBiY?t=2100 (these are special quarter health cybers)
#doom
twitch.tv/mmjp08
This one level has been all my dooming since early August. It is ridiculous. I've died everywhere so many times. I might upload both my stream where I got it and a seperate video discussing my strats. Not that they're the fastest or anything, but just how I went about dying over and over.
timestamp 35 min
I'm gonna try and slow down the video so I hopefully see it more
Yep, I see it now
you're slightly facing the left
one of my favorite doom things is the cyber 2tap dance
I know how that works luckily
you just get right into their hitbox as it fires rockets so all the tracers hit the cyberdemon
it's easy to do with practice, and it's better to practice it in nightmare difficulty
since the cyberdemon just constantly fires
or fast monsters
I think I agree with that. always get pain state with a perfect shot but sometimes they don't get pained if you miss a bit and need to be ready. there really is so much going on since it's this weird 2 part triple staggered commital weapon
dang tricks and traps on uv-fast was kinda tough
The first time I got a 2tap in my life was the last fight of FW map02, I was so excited
The timing and spacing is so crazy
Fun fact: the first map in Evilution has a Cyberdemon present that’s flagged for MP
I used e2m8 and cheats to practice that 2tap rhythm a bunch. it's really nice to get your first 2tap and it stays being that way forever. They're always cool. I actually didn't get a 2tap in that last fw 02 room. You can see me running out of plasma and getting lucky on my first ssg
lmao i found an extended version of one of the songs from plutonia midi pack, and the description of the video was obviously either written by a non native english speaker and/or put thru google translate: https://www.youtube.com/watch?v=H1-FkDDHnyY
MAP17: "Massacre Machine" by Lippeth
The Plutonia MIDI Pack is a full soundtrack substitution for The Plutonia Explore, discharged on 8 October 2013. The extend started in Walk 2013 by James Enclosure (Jimmy), who had the thought that one of the most noteworthy separates between Plutonia and TNT: Evilution - the other half of Last Fate - was tha...
there are so many funny things in it
I'm starting to have very first-world problems
My doom VR recordings are all slightly tilted for some reason
I can't figure out if it's becaue the world is tilted, or i I'm just tilted
Jokes aside, Massacre Machine is a banger
I also liked Plug Ugly and Plummeting
If it wasn't for the custom midi pack I probably wouldn't have gotten into doom
Like Plutonia with the midi pack was what got me into doom in the first place lol
just beat doom 1993 with my friend
do it with an enemy
Map 30 of Revolution is supposed to have a secret (and four items) according to the map screen but I can’t find it, and only three items that count. Doom wiki says it doesn’t have a secret but I’m thinking it was added for the Unity port? But I’ve been noclipping everywhere and can’t find it. Any pointers?
iddt help?
Ah yes, forgot about that one. ||One of the pillars in the starting room has a different texture||
Thanks for the BFG info, legit almost got a sub 3 minute run on rush map 3, which is insane
and it's all because of good BFG usage
gambing
Maybe your house has slightly uneven floors?
Is there any reason why OBS makes doom look weird?
I record through obs on my demos and it comes out not as smooth
no
Finished Fractured Worlds on UV
I don't think I'm going to go for single-segment UVmaxes on these, I think I'll need several months of improvement before they become in any way comfortable
hi im trying to run through dos mode since the regular version through steam seems to be really weird and not have the "a secret is revealed thing" as well as not really having actual 4:3 but when i do dos mode my screen has a green tint
the secret message thing is something that source ports added, altho I thought it got backported to the 2019 version in an update?
ah ok
also should i play a source port or the regular version
chocolate doom looks pretty good
Unless you have a specific reason not to, you should use a source port.
@azure nimbus Scythe 2 looks downright relaxing compared to FW lol
Worth playing? I heard good things from MtPain and others
(oh, sorry for pinging you, won't do it again if you find it rude)
is reelism 2 a good mod?
not every set needs to be terribly hard. it's high quality short maps. It's really the father of the modern megawad to me
No Rest For The Living is the best expansion for Doom II imo
the levels are high-quality, challenging and have lots of monsters
what are you including on that expansion list: plutonia, tnt, nrftl, master levels?
yes
I like Plutonia as well but I find NRFTL to be more consistent in terms of balance
the only bad NRFTL map is vivisection. it's too cramped
it's p good
I like how the first level of other Classic Doom games are well-balanced levels that introduce the player to the mechanics, while Plutonia has you deal with groups of Revenants, Chaingunners and some Arch-Viles in the first level
then the second level has an invisible bridge that is activated by shooting a switch
considering Plutonia was designed for experienced Doom players, I can see why the casali bros did those
that's why I think of plut as the grandfather of the modern megawad
Plutonia is one of those ''rage-inducing but also fun'' type of games
a Shotgunner accidentally damaged a Baron and not only he quickly killed him, but also gibbed him
barons are big boys. they cab even throw fireballs behind them
I's amazing how even an Imp's fireball or a charging Lost Soul can gib a Zombieman
''It's easier to count what doesn't gib Zombiemen and Shotgunners than what gibs them''
-decino
but sometimes a direct rocket won't
rng moment
I kinda like how vaguely uncanny the music in the Jaguar port of 1 sounds
I think it'd be funny if someone tried covering the rest of Doom 1's soundtrack and all of 2's soundtrack in the Jaguar style
Shame it only plays on the intermission screens
there's that one hack that adds basically everything back but I don't think there's been any movement on it since 2019
I want to try this mod called reelism 2 but i need to ask is it good?
absolutely
Walkthrough for Map 09 of Final Doom: TNT: Evilution - Stronghold. 100% monsters, items, and secrets on ultra violence with pistol start.
this map is a huge piece of shit. confusing as hell and filled with hitscanners everywhere
anyone know what to do in e3m6?
i think ive explored every corner of the map but i cant figure out what to do
i need a blue key or a blue skull
dont know where to get it
nvm i just figured it out
How many frames or tics long is a mancubus's pre-fire prep stage?
I'll go record and frame-count if I have to, just hoping someone's done the leg work for me. Need it for my "chance to not get totally fucked up trying to trigger a pain chance" calculations
TNT in general just blows
Wut you mean by it’s a piece of shit?
It’s a pain in the ass
I think those are equivalent
Stronghold is also the name of a sort of tower defense mod
at least it's not as bad as those so-called Master Levels
Last night I got high and played classic doom. More fun than classic doom should be 💀
thanks
hey does gzdoom lets you automatically go to sf50?
i know that unity does
waht should i do first? tnt or plutonia???
tnt is easier but has aged worse
k
I still recommend people to play TNT between Doom 2 and Plutonia, if only for once.
It was nowhere near as influential as Plutonia but it was influential nevertheless.
I have Crispy Doom running on my Wii U and I want to know what are some good vanilla-compatible mods to put on it https://youtu.be/Vd4knIJ7EuM
Wii U Crispy Doom port. I will test the Wii chocolate doom port later.
Doom 4 Vanilla
CC4 M32 is super fun. It's not non-linear but still manages to be convoluted, bending over itself and opening up new areas with progression. I was surprised to find that this map (and its soundtrack) is its author's sole published work.
tell me an official Classic Doom level where the Spiderdemon is actually a threat
e3m8 is really the scariest it gets for official stuff
The one at the beginning of Plutonia's first map with coop monsters on
Finally getting around to arrival again
Dare I say this is one of the best soundtracks I’ve heard

Plutonia map05
Idk if other people consider that a threat but I do
I came across a cool trick in an otherwise badly dated map.
A large wall comes down towards the end of the map, so you're expecting a horde of monsters but it's just a single imp. So you just take out the chaingun to snipe it, but shooting anything makes the horde teleport in right behind you.
Bonus: You take out the rocket launcher and make a run for the only safe corridor (no plasma weapons in the map), only to find that there's a singular pinky blocking it just around the corner. With the hell knights quickly catching up, you either panic and facerocket or eat a couple hell knight projectiles in the narrow corridor by the time you get the SSG out.
what map is this
isn't that an arachnotron or am i mistaken
i am mistaken
i apologize for the ping
Doom is actually pretty cool guys
CC1 M16
community chest 1 right
if you pistol start e3m8 on nightmare
plutonia map 1 on ultra violence + or coop
e3m8 is easier on nm
i goofed
yeah without double ammo you have like nothing to kill it with
i pistoled it like 4 times
hey guys i need help with something very silly
can someone please send me the going down level end screen graphic without text?
i need it for a school project
dont change the discussion bruhhhhhh
mine is entryway and into sandys city
also from freedoom its map 08
Holy fuck it's v1 from the hit game dusk eternal 🤯
B R U H
im not kidding btw
nvm lmao
Open the wad in Slade 3 (doom editor) and you'll find it somewhere

Plutonia plus is actually a blast other than map 22
wdym don't change the discussion
there was no ongoing discussion
you said one thing
map 22 in general is an experience...
When I realized I had alot of doom work to do to improve lol
i was asking for help and he suddenly came in and was like "hey guys whats ur fav song"
i domt think he would like it if id do that
Plutonia plus?
Uv plus ( solo net or the solo net plus fast difficulty for unity)
Ah
lmao it's not like it's a problem
people can still see your message
and besides, you can ask again if it ends up getting buried (which happens to everybody on discord anyway)
its almost like you can dislike a map even if its easy
That's a different reason for disliking it
why i dislike thy flesh
there are parts of e4 i really like. like e4m6 is awesome.
my best episode is shores of hell
i am from Azerbaijan
I joined discord because I know English and I love DOOM (I love memes on social media)
doom is the universal language ofc
The game that unites us all. 😌
😀
Welcome to the server!
If you pick up armor bonusses until you get 200% with a green armor, will you still pick up a blue armor?
probably my least fav episode haha
happened to me in the past
best to be certain it aint happening again
Yes, since you still only get 33% protection from green armor/armor bonuses, whereas blue armor provides 50% damage reduction.
yea
thank you 
https://www.youtube.com/playlist?list=PLgS1ZoidySwOI_GaxbEtKcJxgHWbW-xTm
Currently playing through Anomaly Report if anybody wants to check it out
guys what do you think is the best screen recorder to make a DOOM video
my pc : 32 bit windows, windows 7 ultimate, Pentium (R) Dual-Core CPU, 2 gb ram,
And my pc is Compaq Presario 62
I am thinkin' of buying a NEW comp.
lol
have you tested this in a map?
my intuition is that you'd not pick it up. but it's such a rare scenario. I might need udb to check
OBS is probably the best screen recorder in existence
If you are speedrunning doom you actually don't have to capture the screen, you can just record a demo
Truth. Some people are just scared off by now it appears complicated
Certainly
Does anyone know if you can quick switch in project brutality
Yeah
Modern Baron or the 1993 Baron?
Doom 2016 baron
Ooooh cans someone play this with me tomarrow
i mean, those muscles though
did i soft lock myself?
what did you do and on what map
you can find walkthroughs for most known wads (usually means it has a few reviews on idgames) on the doomwiki i believe
if you can't find it you can open it up in doombuilder
Ok, corruption cards are the most fun thing I've played in a LONG time. I'm playing Doom 1 with them (fast monsters enabled of course), and on episode two one of the cards I got was the one for spawning a boss enemy. A cyberdemon has spawned IN THE MAZE IN M2. This is TERRIFYING lol!
with specs like that just record a demo
God, I HATE Command Center. It might be my least favorite map in Doom 1 and that's saying something with Fortress of Misery being in there, and Cathedral of The Damned.
are you on psx or the xbox version or something? what is cathedral of the damned
Sorry, got Unholy Cathedral and Halls Of The Damned mixed. Prolly cuz I strongly dislike both.
Fighting Barons in narrow hallways when fast monsters is on is...not ideal
least command center has the secret exit so you can get outta there in a minute if you dislike it
I'm a masochist and going for UV-Max. Usually I pistol start with fast monsters, but for corruption cards pistol start is too much. I won't spoil the cards but...the effects range from fun to "oh go to hell" territory haha
I mean if you're going for corruption cards, your fate is in the cards
Well fair, but those two maps are just such a slog and convoluted and blech. Pandemonium tho? Epic level
E3M8 music is amazing and its a shame that it got wasted on a boss that you can take down in 10 seconds
idmus38
i love Halls Of the Damned. because this level has one of my favorite DOOM tracks.
this level has too many Pinkies.
It is an excellent level for quality control of the saw😉
My least favorite level is E4M2. I think it's the hardest level in DOOM
here are my favorite DOOM tracks :
Sinister, Nobody Told Me About ID, Dark Halls, Sign of Evil.
sargent d and the SOD is the song it's based on and my god that song and the album it's from are damn good
E4M6 imho is harder
of course
Ironically that's the first place I ever pistol finished the cyber lol
what is ur best DOOM II track bro ?
here my best DOOM II tracks :
The Healer Stalks because of the funky Spanish cadenza
Bye bye American pie ! - Alice In Chains(Them Bones)
The Healer Stalks - Get Them Before They Get You (DOOM version)
Waiting Romero To Play - (idk who compose this. Couldbe Bobby Prince)
No Into Sandy's City?
On top of my head just right away e1m9 e1m4 for damn sure.
From 93
Tons more
Um for 2 map 29 is hammered into my head now
It's a fucking banger though
yea
them bones is a banger
I like how you choose a lot of doom 2 tracks
unpopular opinion probably but I prefer the doom 2 soundtrack over the doom 1
the doom 1 rocks out more but I like the lowkeyness of the doom 2 one
thats a hot take. i agree
Well i got a disappointment tonight
Tried doomDoom on 3ds and it can't run other maps aside from base doom properly
By that i mean custom maps have no music
Shame i wanted to try valiant
It's just not the same without the awesome music
I don't think the 3DS is capable of playing MIDIs, that's why
Bigger Shame
Bobby Prince composed all DOOM tracks. This is an exception with some TNT tracks.
Also fun fact: Waiting for Romero to Play and some other Doom II tracks were initially made for the original Doom. It was going to be the music for E1M3.
thank you
interesting.
I do love the e1m3 ost of doom 1
and e1m2 as well
I think I just dislike a lot of doom 1 maps because in all honesty my ranking goes something like this: E1 ~ E4 > Doom 2 > E2 ~ E3
just finished map 6 now... map 7
23 maps left or 25 maps left if you count secrets
classic doom is...
Solo net or with someone. It's fun solo net so most likely with someone else
I meant with someone else
Lol
Cool, I'm gonna try playing it with my friend later today
In sp I have only gotten to map12 so far and I love it
u playing regular doom 2?
that's fun about doom, most wads are also good for coop
my favorite DOOM song is running from evil.
I've played the first few maps of enter the mapwich2 which runs the supercharge Gameplay mod. Every weapon has manual reloads except for the ssg. this gives the weird experience where I can empty every weapon but wait to reload later(like doom3) by changing weapons except the ssg which forces the reload. The ssg forcing a reload in vanilla feels fine because all weapons are like that. but here, it feels unnatural
can anyone help me set up a multiplayer game on lzdoom
i tried to host and it didnt work
and my friend hosts but still doesnt work
i do the command zdoom -host and it says waiting for players
friend inputs my ip from hamachi still doesnt work
hmmm
hold on it seens my friend has 3.88b and i have 3.88a
ill try that then if it doesnt work ill come back here
ok
still doesnt work
i know how to play multiplayer in ZDOOM
I don't have detailed information about LZDOOM
seems i didnt enable multiplayer from doomrunner menu
but i still havent tried cuz my keyboard stppped working
🤔
what
dont really wanna use those tho
and theyd be the same wouldnt it
same ip based
tried odamex once
also didnt work
yes
Your bio has you self-ID as racist?
what ?!


