#classic-doom-maps-mods

1 messages · Page 127 of 1

sacred onyx
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This is a valid question but it also works as a sick burn 🔥 🔥

red zinc
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lovely, looks old school

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map20 of my megawad, still not done

karmic egret
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does anyone know why this texture doesn't show up in ultimate doom builder?

karmic egret
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Like the texture is completely white in ultimate doom builder but in slade it isn't

safe steppe
karmic egret
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Hold on

naive tundra
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how do you make custom decorations in doom builder?

naive tundra
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unrelated, i have a secret door that lowers the floor down so it doesnt go back into the ceiling, but when i interact with the door, it lowers a bunch of other things that it's not even closely related to

whole blade
safe steppe
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If using UDMF I believe you can use DECORATE

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DECORATE is a text-format lump which allows one to define actors that can be placed in a level. DECORATE was originally intended to aid in the creation of decorative objects such as the lamps and torches in Doom and other games without using up extra frames in DeHacked. However, it has been expanded to create virtually anything you want, not jus...

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You can also use ZScript which is newer

safe steppe
whole blade
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Depdns whether they're wanting to make custom stuff from scratch, or just add in an existing new resource (I was operating under the former)

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Most stuff you can get hold of will already have the relevant code with the asset

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And then it's just a matter of adding it as a resource in UDB

safe steppe
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yeah there is that site that has many doom assets

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I think it's realm667

haughty flower
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O just beated valiant map 19 uv pavifist

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And under par time

safe steppe
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damn that's really good

naive tundra
naive tundra
naive tundra
safe steppe
naive tundra
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the door doesnt have a switch, but no

safe steppe
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try to give it a tag and also a tag to the floor you're lowering

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doors don't need tags iirc but lowering/raising floors/ceilings do

naive tundra
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kk

cerulean notch
cerulean notch
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Well, it is not completed, but this is the wad i'm working on:

  • 7 levels from MAP01 to MAP07 are completed
  • Tested in Crispy Doom, PrBoom+ (-complevel 2) and GZDoom
  • Easy, medium and hard difficulty
whole blade
pallid bronze
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does anyone know some alternatives to realm667? I find it's armory lacking a bit

karmic egret
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anyone know how to make a double sliding door?

karmic egret
karmic egret
cerulean notch
cerulean notch
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Since my pc is too old for ultimate doom builder, gzdoom builder is the only one that works

whole blade
unkempt tartan
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Alright, so I got my Doom Map Trilogy edited to the point where it's ready for final testing

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If anyone is up for some Doom Map Testing, either ping me or DM me and I'll send over my wad

unkempt tartan
naive tundra
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might make this into a mod so i guess i'll put this here

night pond
naive tundra
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he is armed, and armed

pallid bronze
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I wanted to share my wip wad with everyone for feedback please enjoy! (gzdoom/zdoom only) this is my first ever wad! (lvl 5 is incomplete)

lusty dove
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Do you guys know if vanilla dooms music system supports notes having velocities?

pallid bronze
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I'm 85% sure it does. Not certain though

karmic egret
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anyone know how to make double sliding doors?

safe steppe
haughty flower
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for a new monster, rendered in blender

lusty dove
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another quick music system question

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i know doom has 9 music channels and one is for percussion, but how many notes can play at a time in each channel

naive tundra
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for some reason, doom builder wont spawn enemies or items when i test the map, but it spawns decorations

lusty dove
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what software do you guys use to make music for your doom WADS

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I was trying to use the software I already knew how to use, called FL Studio, but I couldn't get it to export in a way that doom would read the instruments properly

runic breach
lusty dove
haughty flower
lusty dove
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Nice, I kinda wanna try that now

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They look really good

haughty flower
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yeah, when scaling down the sprites i use a setting called NEAREST NEIGHBOR and i use pain.net to edit them together.

lusty dove
haughty flower
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yep!

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i use that for all spritework, along with keyboard and mouse

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apsrite is an alternative but paint.net is a good one to use for sprite editing

lusty dove
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I’d probably just use gimp cuz that’s what I’m used to

haughty flower
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that too

remote widget
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it's weird how some people think Chex Quest is a mod and not a standalone game

strange mesa
slate maple
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now i feel the need to add a slayer gate to each level.

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they will give a currency, where you can buy weapons, perm upgrades, the unmaykr and maybe even this badass armor:

karmic egret
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anyone have any tips on how to get good at texturing?

slate maple
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just start making your own and practice because that shit is hard

karmic egret
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mhm ok

slate maple
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i would also like to know how to force Adobe PHotoshop

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to use only the doom pallette

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but start with a blank color and slowly add stuff, then use Filter -> Other -> Offets to make your textures seamless

solar brook
karmic egret
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I'll have to try that too

pallid bronze
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Hey, are you finished with this it looks really cool!

slate maple
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I still have lots of work to do, stll need to make EP 5/6 after I add hub, slayer gates to the other episdoes

haughty flower
karmic egret
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nice gatling gun?????

haughty flower
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Cgun

karmic egret
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This doesn't look good does it?

glacial skiff
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No, but mostly because of the scaling filter making it look ultra blurry

crisp dragon
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Oh god filtering

karmic egret
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Er ok

karmic egret
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Then how do I make this look more doom-like

safe steppe
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Or try other methods to scale it down

glacial skiff
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Scale the pistol down and paint the details back in by hand is how I would do it

karmic egret
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Mk

glacial skiff
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Yea, part of what I mean when I say "paint the details back in by hand"

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You probably will also want to cut out the reflex's backdrop and paint in some alpha sheen or something to give the impression

runic breach
orchid dome
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can you make crushers stay down permantly?

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i mean that they go down once and then stay down forever after

karmic egret
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does this look more doom like now?

karmic egret
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actually I did this

karmic egret
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here's a transparent version

haughty flower
cerulean notch
timber skiff
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how do you make wall scroll

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or wall texture

runic breach
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yoooo earthbound profile pic

karmic egret
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how do you make a wall float in mid air

safe steppe
karmic egret
royal wave
glacial skiff
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Is there any actual solution to the playerclass morph duration problem

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(In other words, are we still okay with setting the morph duration to 2 years instead of just "infinite")

glacial skiff
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Ok nevermind, morphing sucks

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I was going to play with the idea of putting class selection in as part of the start map since difficulty and episode selection is already done there, but MorphActor is booty tbh

karmic egret
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I have no idea what that is but ok

glacial skiff
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Morphing is when you, well, "morph" one actor into another, e.g. player morphing into a chicken/pig in Heretic/Hexen

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My game has three player classes, and I wanted to use that feature to have the player choose their class in a Quake-like start level

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A number of problems with the morphing system makes this infeasable 😛

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One of those many problems is that movebobbing stops working

karmic egret
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ok???

glacial skiff
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You know how in Hexen you play as Fighter, Mage, and/or Cleric?

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And you know how in Quake, you don't pick easy/medium/hard from a menu, you do it from the start level?

karmic egret
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yes

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anyone know how to import custom sounds into doom I couldn't find a good tutorial for it

glacial skiff
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Are you trying to replace a sound or add an entirely new one

solar brook
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The moment when you hit a mental roadblock for the layout, so you start decorating and detailing your existing areas FeelsCringeMan

karmic egret
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Cause it's for a door

ionic bear
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Doing my first doom sprite

royal wave
# karmic egret Replace one

Name the sound the exact same name as the sound you want to replace. You can use SLADE to browse the contents of the IWAD you're using as a base to find the name

karmic egret
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Ok

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Thx I'll try that

royal wave
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IE if i want to make Doomguy use a custom grunt without making a new actor class, I name my sound file DSOOF and it'll play my replacement

night pond
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for my episode 1, should i do a tech base with custom textures, or an ancient style since im using plutonia as a base?

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also if anyone has some ancient style texture packs please send them to me

woven birch
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tech bases are common do ancient

glacial skiff
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Nothing wrong with tech bases either mind you

fringe atlas
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You could also argue that ancient is a tad overdone, though perhaps less-so in doom mods

flat pebble
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An outdoors/nature theme would be a good idea if you want a "challenge"-I haven't seen much of any and by default doom lacks much to do such. 🤷‍♂️

Any map theme can be good if you put the effort/make it unique.

glacial skiff
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You should choose whatever theme you feel would make the most interesting layout to express the central ideas (if any) in your level

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Lots of dynamic space = mysterious ancient temple?

karmic egret
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can I ask someone to do something before it drives me nuts

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it sounds very simple but its been driving me nuts

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its to put a texture on top of this box(you don't see it but theirs no texture on top of this box) so who wants to do it?

glacial skiff
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Do what now

karmic egret
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nvm fixed it

blazing crag
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anyone know smooth doom?

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i kinda wanna see if anyone knows if there's a server for that mod

glacial skiff
ivory kettle
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I finished my map05! I hopr you dudes enjoy it!

twin shadow
runic breach
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i know brutal doom is kinda frowned upon, but what brutal doom forks/versions would you guys recommend

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vanilla brutal doom v21 isn't very good imo

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project brutality is pretty cool but runs terribly

glacial skiff
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"Frowned upon" lol

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Play any mod you want! Free real estate

runic breach
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also kinda sucks imo how you can't turn on vertical autoaim to play without mouselook since doom with mouselook feels very wrong to me

runic breach
pallid bronze
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How do you guys get ideas I'm extremely uncreative so I just kinda copy a room from the doom 2 campaign?

runic breach
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brainstorm really hard on how you can use them to make an interesting fight

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once you have a few planned combat encounters, think on how you can string them together coherently

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for the map, think about what you want to do
do you want it to be massive and full of keyhunts?
do you want pathways to be narrower and make movement trickier?
et cetera

pallid bronze
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Thank you! this should help my mapping progress

solar brook
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Some (Early WIP) screenshots of my first doom map ive been working on :x
Any feedback (positive & negative) is highly appreciated!

glacial skiff
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For a "first time mapper", you seem to have a fair grasp on how to use the textures like they're real materials rather than wallpaper - that's a great place to be in for your first time. For your next step, try using non-90 degree walls more often

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Even if it's just 45 degrees, you can make lots of interesting stuff

white saddle
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Looks like Hexen doom

solar brook
trail steeple
solar brook
solar brook
trail steeple
solar brook
trail steeple
karmic egret
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anyone have a good tutorial on how to add new enemies to doom?

karmic egret
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did I even name the files right? (this is the enemy I'm making btw)

haughty flower
karmic egret
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Mhm

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I don't understand how the enemy scripts work in doom

glacial skiff
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Example: TROOA2A8

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You can either rename your sprites, or map them in textures. I strongly suggest you just rename the sprites, it's much easier

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https://zdoom.org/wiki/Sprite#Angles This article, specifically the linked section, explains how everything works

In Doom, a sprite is a series of images that can be used to display a thing. In the original Doom, adding or changing sprites (and flats) was a complicated process involving patches to the IWAD. ZDoom handles these graphics differently, allowing you to easily add or change sprites with a PWAD.

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In most cases, you will probably be worried about either rotation 0, or rotations 1-8

safe steppe
# karmic egret anyone have a good tutorial on how to add new enemies to doom?

This is all I could find, it may or may not be helpful https://zdoom.org/wiki/Creating_new_monsters_or_other_complex_items

Monsters are just regular actors that call some specific monster AI action functions:

A_Look
A_Look2
A_Chase
A_FastChase
A_VileChase
A_ExtChase
A_Wander
It's these functions that make an actor act like a monster but there's a few more things to observe:

Use the Monster property. This sets up all the necessary flags to make an actor act like a ...

karmic egret
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I'm naming the files cato[insert here]

glacial skiff
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No, sprite names must be exactly 4 characters and there must be a frame identifier and an angle number, at a minimum

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ex. ACATA1

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Or CATOA3 or what have you

karmic egret
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oh

glacial skiff
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If you need a visual reference, open doom2.wad in SLADE and look at the series of sprites starting with TROO

karmic egret
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oke

slate maple
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since people are asking me for it

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it is basically the cover art demon from Doom 1, have fun

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two versions, one with Green blood and the other with Red

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it use to be compatible with the OG doom pallette but somewhere in my editing it got lost.

runic breach
haughty flower
pallid bronze
slate maple
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through scripts in ACS

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#include "zcommon.acs"
script 1 ENTER
{
Thing_Hate(1, 2, 2);
Thing_Hate(2, 1, 2);
}

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and then for the "factions" you would do this;

pallid bronze
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Thank you so much!

glacial skiff
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I would like to point out that you can also do this in Decorate, but the ACS method is perfectly good and is still how I usually do it

stuck kite
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am i the only one that got a sick pleasure out of killing this dude

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and now

haughty flower
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Heritic type shit

lyric oar
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i wanated to ask, how do i extract music from a WAD using Slade?

There´s this midi i want, Quantum Strike Map 3, but i can´t find it anywhere and i can´t decompress the wand to search in

karmic egret
pallid bronze
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Yeah, looks good to me. Just need to make the SS_START and SS_END be at the start and end

karmic egret
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ok

glossy hull
runic breach
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is there any way to let vertical autoaim work in brutal doom

pallid bronze
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doesn't autoaim already work for brutal doom? if not just turn up your autoaim in gzdoom settings

runic breach
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i'll just mess around with the code ig

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i pray to god sgt. mark iv didn't write spaghetti code

runic breach
pallid bronze
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Why does it matter if you can look up and down?

runic breach
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i get dizzy because the game feels wobbly with mouselook on

karmic egret
pallid bronze
karmic egret
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Oh

karmic egret
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ae i still don't get why I can't see the enemy in ultimate doom builder

pallid bronze
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I need to see the decorate/zscript code

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if you want me to help

karmic egret
karmic egret
pallid bronze
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How many custom enemies should I put in my custom episode?

solar brook
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Little before/after

crimson oxide
karmic egret
orchid dome
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is it possible to create rising pillars/platform on top of another moving platform?

pallid bronze
upper sun
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98

pallid bronze
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That’s oddly specific

upper sun
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Yes

pallid bronze
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Why 98?

upper sun
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Now do it or else

pallid bronze
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But why 98?

upper sun
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Because i want it so

pallid bronze
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fair

upper sun
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Or else

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Fake ip lol

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Your ip

pallid bronze
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Has anyone made a doom hunter recreation?

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There’s a marauder one just no doom hunter

haughty flower
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dark or bright? which do you like?

solar brook
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btw. great work on the environment!

haughty flower
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🙏 thx for the feedback KEKZ

glacial skiff
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You already appear to be using dynamic lights, so why not use them to highlight the interesting contours visible in the bright shot but without using as much sector brightness to achieve the effect

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(e.g. use the darkened version as a base, then add thing #9800 with subtle values to help simulate natural light bouncing and highlight the cool landscape)

haughty flower
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so glad i asked here-- thank you for your opinion and insight Diema

glacial skiff
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Someone from another server noticed a kind of fun construct with Zscript -- when talking about flags, the expression FLAGNAME==false evaluates to the expected value, just for the wrong reason

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It's neat that you can do stuff like that and even make such a mistake without ever knowing it's wrong

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(For example, passing a flag to A_SpawnItemEx or whatever)

slate maple
haughty flower
karmic egret
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who can actually explain the sprite rotation system I'm so confused by it

haughty flower
karmic egret
glacial skiff
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Open doom2.wad and look at the sprites starting with TROO

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That will explain it 90%

karmic egret
glacial skiff
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That is what the second pair of characters is for - TROOA2A8 translates to frame A8 is horizontally mirrored from frame A2

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You do not have to name your sprites this way if you do not want mirroring

karmic egret
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Oh

spiral orchid
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any suggestions for mods ive just started modding my doom 1 and 2 through ZDL and Gzdoom

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i have brutal doom because i really enjoy it but im looking for mainly wepon and enemie mods

runic breach
# spiral orchid any suggestions for mods ive just started modding my doom 1 and 2 through ZDL an...
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recommendations i instantly think of are high noon drifter and dakka

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hideous destructor is also a pretty cool mod

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epic mapsets would be auger;zenith, diabolus ex, eviternity, and corrupted cistern

karmic egret
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If I can't make the sprite enemy today then I'm going to ask someone to do it cause I've been trying for 3 days

glacial skiff
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If I may be so bold, Doom 64 in Doom 2 is a mapset that I think came out good :)

haughty flower
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Diema, you shouldn't have told me about dynamic lights yesterday 😅

first pic, one hour after Diema educated me on dynamic lights.
second pic, two hours.
third pic, 5 hours 😂 thanks again for that tip!.

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General feedback welcome from all who may view ❤️ thanks for looking

haughty flower
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sick would be the direction I'm heading-- something might be working. thanks Flash 🙏

runic breach
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can't wait to play it (if you intend to release it, of course)

haughty flower
safe cave
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im trying to make a friday the 13th camp crystal lake map and other locations from the friday the 13th films for my Friday the 13th wad DM me

haughty flower
solar brook
haughty flower
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omg, how? 😄

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you can keep your secret a secret, but that's what comes to mind, lol. how did he do that?

shadow trail
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maybe he did it using the line teleport thing

solar brook
haughty flower
haughty flower
safe cave
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hey guys im making a remake of zblood for ultimate doom its called Gzblood dm me if you want to help me...

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i used Zblood as a base... im planning on adding maps from blood and the mods like bloody pulp fiction and death wish etc and midis from other media...

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dm me if intrested...

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and there's custom weapons too!

ebon sundial
solar brook
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Does anyone know how to get the "middle texture" onto 3d floors?

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nvmd, got it

karmic egret
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I just want to ask how come I can't place/pick the enemy in things mode in ultimate doom builder but when I go in-game I can spawn the enemy in

glacial skiff
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Use Y offsets. They work as normal

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Oh nvm

glacial skiff
runic breach
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any mapsets for embers of armageddon eternal?

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i saw a mapset that recreated the first part of doom eternal on yt

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but i can't find it

safe cave
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Can somebody Dm me for my GZBlood project...

glacial skiff
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Having fun with models

haughty flower
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im dissatisfied with the revenant variant of my terminator monster replacer mod, so im making new sprites for him.

haughty flower
glacial skiff
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All assets are custom. The sky is something like 8 3D floors which waggle and 10 or so dynamic lights that pulse in weird timings

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The idea is, take a single 256x128 texture and layer it in different scales and rotations and have them all scroll in slightly different directions. It seems to be a pretty good way to hide the tiling in the low res cloud texture

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Note the decals on the floor, including alpha transparency 😏

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Not something that has never been done before, but something more people should try imo

haughty flower
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can't wait to see that rendered in game doomguy_cautious_l i mean, not just a picture. video or in game footage

glacial skiff
safe cave
#

So i need somebody for my Gzblood project...

elder merlin
crisp dragon
haughty flower
royal wave
runic breach
#

horde mode-ish mod for classic doom?

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i remember the one with shaders that would fry my pc

neon steppe
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how can i put more levels in this wad?

glacial skiff
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File > Save Map Into...

elder merlin
neon steppe
karmic egret
karmic egret
glacial skiff
#

Mapinfo:

  1000 = NewEnemy
}```
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The number on the left is the number you would use when placing the thing in Doom Builder, and the name on the right is whatever classname you chose

karmic egret
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I tried that but all I get is an error

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I'm not really worried about the first error so you can ignore that but idk why the second one pops up whenever I tried to load in the wad

glacial skiff
#

Here is the problem area

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This is corrected

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(In the ZSCRIPT lump)

karmic egret
#

oh

karmic egret
glacial skiff
#

Not really a problem for the most part. Just because the editor can't find something doesn't mean it won't work in GZDoom

karmic egret
#

well fuck

karmic egret
glacial skiff
#

Input its DoomedNum manually if you need to

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In Doom Builder, I mean

karmic egret
#

mk

karmic egret
#

actually I've got an idea

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ima try setting the position of the "cato" to where the enemy is supposed to be

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using utltimate doom builder

karmic egret
#

idk

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nice a self advertiser

solar mica
karmic egret
#

Or why I can't see it in ultimate doom builder but I can spawn it

lost flame
#
unkempt tartan
unkempt tartan
solar brook
glacial skiff
slate maple
#

like the bleeding stones. are they animated? Did you draw those?

deft horizon
#

anyone know why my gzdoom keeps crashing?

safe steppe
deft horizon
#

i found the problem out literally a minute after sending that

haughty flower
#

terminator plasma gatling, i've updated the graphic for the Resistance Weapon Pack

runic breach
#

very cool

karmic egret
#

I'm just curious but I'm wondering if it's possible to load several sprites into doing one action like an animation

slate maple
#

i dont understand, need more info

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you can create many custom states to have a monster enter into, and many different conditions for him to do so.

karmic egret
#

Like those three sprites are supposed to be used for one state only

slate maple
#

merge those three into a single sprite? Not really sure

runic breach
#

each of these bean circle things are 1 sprite and you see them like this in that state?

karmic egret
lost flame
deft horizon
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and its not working it keeps crashing

neon steppe
#

is GZdoom better than Zdoom?

crisp dragon
#

Yes, ZDoom is outdated

deft horizon
#

how do i fix C0000005 error

sinful loom
#

anyone knows how to make a duke nukem 3d pistol style reloading in dehacked?

royal wave
haughty flower
#

imagine someone made doom eternal in doom 2

agile shoal
slate maple
quaint scroll
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anybody knows some less abstract doom wads?

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i just dont like the level designs on the original doom, doom 2, tnt and plutonia, its too abstract

glacial skiff
#

Are you certain you're asking the right audience...?

bright owl
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There’s stuff like Auger Zenith (I think that’s how it’s spelled) but in general there’s a good bit of abstract in Doom levels. Like, as a standard

slate maple
#

OHSA would have a field day

quaint scroll
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and i wanted a wad like that

slate maple
#

Fined for blocking a doorway with a crate and barrel

quaint scroll
slate maple
#

Hell is always abstract

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I posted screenshots?

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Maybe can’t remember

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It’s a lot of tech bases with hellish slayer gates

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Ep1-4 are made, just QA testing right now

bright owl
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Hell should always be abstract because that gives you plenty of leeway to make different locales in Hell feel wildly unique.

unborn lark
#

since the DOOM maps already have classic maps why not replace slayer gates with DooM2 maps in a mod lol.

unborn lark
solar mica
wild oxide
#

Mind if I ask for some quake advice?

haughty flower
#

I love how easy it is to make new things for classic doom

runic breach
#

if it's quake 3 arena or quake live i think i can help

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or quakeworld

sand moth
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So, While I was testing out my WAD I found out that you keep the Weapons from the previous level, Is there any way that I can prevent that from happening in my WAD?

wild oxide
runic breach
wild oxide
#

Demo editing

runic breach
#

can't help

runic breach
#

google "how to force pistol start doom"

sand moth
#

all I see is a mod and some people talking about commands that keep pistol start, I'm making a WAD for other people to enjoy, and i want then to start with a pistol every level without them having to do anything

runic breach
#

i think this can help

sand moth
#

thanks

#

but wait, I already made map02, is there a way to like, rename it, or something?

#

I cant just make map01.5

#

Is there a way I can do something about it? @runic breach

safe steppe
sand moth
safe steppe
#

Open up the map in slade, choose map you want and click F2 to rename

#

If you don't have slade 3 downloaded, download it now

sand moth
#

@safe steppe one more thing i want to ask, how can i make a room super dark?

safe steppe
#

In Doom Builder, you can right click a sector with the sector tool and choose a brightness value from 0 to 256

#

You can also select multiple sectors at a time

#

Or select sectors using visual mode

sand moth
#

thanks

haughty flower
#

just got udb working on linux

safe steppe
#

cool, though be careful as it's really buggy

#

like insanely buggy almost unusable

haughty flower
#

its not that bad

#

its more slow but its not unusable

safe steppe
#

for me the controls are completely broken in visual mode and it crashes often

haughty flower
#

thats strange

safe steppe
#

good thing I have a dual boot

haughty flower
#

im using it with wine i found a tutorial online on how to install udb

safe steppe
#

I compiled a linux native version

#

maybe that's why it doesn't work well

haughty flower
#

but im going to buy an SSD to use windows

#

windows 7

safe steppe
#

you can have two operating systems on one drive

#

if you have enough space*

haughty flower
#

i only have 250gb and windows takes a lot of space

safe steppe
#

Windows 10 takes up an entire 40GB by itself on my pc 😐

haughty flower
#

💀💀💀

#

i have a friend that has 7gb ram ocupied by his wallpaper

safe steppe
#

that's insane how is that possible

haughty flower
#

now im going to remade my school in UDB and add my teacher face to ALL deamons

#

its going to be very funny

safe steppe
#

so your teacher is doomguy

haughty flower
#

no, my teacher is the deamons

safe steppe
#

very edgy ngl

#

I wouldn't even think about doing that if I were you

haughty flower
#

my class makes fun of that teacher because he doesnt explain nothing and doesnt like classes

#

so we make memes about him

#

but yes its very edgy

karmic egret
royal wave
royal wave
haughty flower
marble sentinel
#

what are some mods and wads you guys can recommend that were released (or at least got a major update) after mid-2021
i left the community temporarily from mid 2021 to early 2022, and would like to know if anything major has happened since then

glossy hull
#

TNT Devilution is finally in public beta

slate maple
#

I used noclip and I got stuck here, how do i get out? Its spooky

runic breach
#

kill the walls

upper bloom
#

what is the easiest way to mod classic doom, like sprites, sounds and maps?

glossy hull
#

ultimate doom builder for mapping and slade for editing/adding assets

upper bloom
#

thnx you guys

final yacht
#

I need recommendations for slaughter maps that are more fun than hard, if anyone got any please please share and also tell me which portable source I better use for it

glossy hull
#

Rush

#

cl9, anything boom-compatible

final yacht
#

thank you

steep fern
#

how do i play brutal doom on the doom 2 maps in gzdoom?

solar mica
#

ehehehhee fun times

whole blade
runic breach
#

a mod that lets enemies move while attacking would be sick

upper bloom
neon steppe
#

man, iam bad at texturing

#

oh yeah, it doesnt matter that its ZDoom: doom 2 in hexen format its still gonna work in GZdoom

upper bloom
neon steppe
upper bloom
#

gohdamn

royal wave
heady ridge
#

I haven’t figured out all of the story, but it isn’t “Doom” story wise, instead it’s basically it’s own thing, but uses GZDoom and Doom 2 assets.

#

In fact I might replace almost all of the assets by time it’s done.

dull steeple
#

Hey how do I play Doom 1 in gzdoom?

#

I have The Ultimate Doom and Doom 2 on steam, but only doom 2 is showing up as an option in the gzdoom menu

#

Or does gzdoom only work with Doom 2

solar mica
heady ridge
#

Though why it's not working for you is a mystery to me.

dull steeple
#

these are the only two options when i open gzdoom

heady ridge
#

Good to your GZDoom folder

dull steeple
#

Okay…

#

What now

heady ridge
#

look for a file like this

#

But it should have a slightly different name

dull steeple
#

doesnt look like theres any .ini files, but i might be in the wrong folder

heady ridge
#

Huh

#

Maybe copy and paste your Doom 1 WAD into the folder and see if GZDoom notices it

dull steeple
#

Okay, found this, so just move it into the "gzdoom windows 64bit" folder?

heady ridge
#

Copy

dull steeple
#

yeah copy

heady ridge
#

that way the original continues to work as usual if you wanted to use it that way

dull steeple
#

Ahh I see now

#

Thank you kindly

heady ridge
#

You are welcome

#

I love 3d Floors so much now that I understand how to do this...

dull steeple
#

Yeah I’m trying to play the brutal doom “Extermination Day” wad

#

Not sure if it’s supposed to be for Doom 1 or Doom 2

#

There we go, now it’s workin

#

Only one teensy problem

heady ridge
dull steeple
#

the menu font is oversized. which setting is that in again?

heady ridge
#

Options - Scaling Options

#

Assuming it's the same as Doom 2

dull steeple
#

Nothin. Ah, I can live with it

runic breach
dull steeple
#

It’s that flying shotgunner from Project Brutality. The one based off of the pig cops from Duke Nukem

#

Actually, I think the nazis in brutal doom move while shooting as well

runic breach
#

nice, maybe i'll steal their code

#

iirc there's also one in scythe 2

#

or maybe those were just zombies that moved fast

whole blade
runic breach
#

i know my way around c++ so zscript shouldn't be that hard

#

however i can't find a good doom modding tutorial out there

whole blade
#

Probably the best place to start

#

(You're right though, there is a lack of tutorials for zscript)

runic breach
last burrow
stuck kite
tacit sleet
#

NO GET THAT THING AWAY FROM ME AHHHSOULSPHERE

runic breach
#

is there a list of the A_ functions

#

nvm i think i found it

spiral mural
#

We all know what the best doom mod is.......

runic breach
#

how do you replace a monster using zscript?

runic breach
runic breach
#

are there any good dash mods

#

ddash works great but the cooldown's way too long imo

runic breach
runic breach
#

do you just do the class : otherClass replaces yetAnotherClass

last burrow
#

im stealing these emojis

toxic pier
haughty flower
toxic pier
safe cave
neon steppe
#

i want to play others maps...

blazing crag
#

does anyone have a recommendation for which map plays well with the mod Highway Acceleroid Booster?

grizzled wharf
#

My first try at making a doom "map" with a program (it is just the spawn point. what do you guys think ?

runic breach
#

looking good

runic breach
#

sunlust map 28 was pretty fun wth zmovement but i haven't tested it with HAB yet

loud spruce
runic breach
#

i love the gzdoom engine

whole blade
#

Very cool looking. Although it is very hard to make platformers feel 'right' in gzdoom due to the inherently floaty movement. That looks sharp tho

runic breach
#

how do you even change the perspective

safe steppe
#

There are several types of cameras in ZDoom. The following topics covers them and their uses.

Normal cameras:
AimingCamera looks at a target and its sight follows it.
MovingCamera travels along a predetermined path.
SecurityCamera pans from side to side in a specific area.
Camera functions:
Camera textures display the sight from a normal camera...

runic breach
neon steppe
#

nothing special, i used the normal textures and enemies

#

also it works in gzdoom too

gloomy ore
#

Finished the first map right now its fine for the first one

#

Id add more enemies and a shotgun early

#

Because yknow more enemies

#

Second one done

#

Good job its pretty decent

#

Bro poor demon he was just pooping his things

#

anyhow good job

haughty flower
jovial ledge
#

Berserk in the first level is an objective good thing

royal wave
#

Fweeeeeeep

ivory kettle
#

I made a map you guys wanna try it out?

sturdy badger
#

i need some help, i was trying to fix some parts of this map, but i can't seem to open the map in ultimate doon builder, but is still openable in gzdoom, not to mention i had problems trying to open the map in gz doom, after just editing it in slade...

solar mica
flat pebble
#

How would I go about making a short animation in Ultimate doom builder?(with recording software aside), I want to make something from a 3rd person view, and dialog(I know to use scripts for dialog)

whole blade
#

Camera things, but you can only do it in a port that supports it (zdoom based ports)

#

237:ChangeCamera (tid, who, revert)

tid: Thing ID of the camera to use (0 for normal player's view)
who: Set to 1 if the view change should affect all players
revert: Set to 1 if movement should cancel the special

flat pebble
#

yes, so if I where to make a cutscene, would I just move the camera entity then?

#

But would I be able to move if the view is changed? didn't see revert option

whole blade
#

0 for normal players view in the TID argument

#

It's a separate actor for a moving camera but yes, you can move between different camera points

lusty dove
#

@charred haven

#

there are more wads in the map07fix folder

#

which ones do i use

charred haven
lusty dove
#

oh

#

what about the deh

karmic egret
runic breach
#

yeah

#

only the firing animation though

ivory kettle
#

I made a wad

karmic egret
#

Who tf pinged

noble parcel
#

could be the angle

#

what is it supposed to be

karmic egret
karmic egret
noble parcel
#

got that bit

noble parcel
karmic egret
#

mk

haughty flower
karmic egret
#

How do you make platforms up in mid-air?

#

Like the platform floating in mid air

agile shoal
#

But if you are only targeting gzdoom, then take a look at 3d floors

karmic egret
karmic egret
#

nvm I figured it out

haughty flower
cerulean notch
#

Work in progress megawad

serene dragon
#

Does anyone know how I can create maps for doom 1993 and doom 2?

safe steppe
serene dragon
#

Thanks

safe steppe
#

Here is the link

serene dragon
#

ok

#

And you know which is the "easiest" to use, I have never created maps for doom

safe steppe
#

There are only 2 up to date doom editors

#

Slade 3 is more suited for modding but can be used for mapping, Ultimate Doom Builder is purely for mapping

#

They are both equally easy to use

serene dragon
#

ok

#

Do I need resources to create the maps?

#

@safe steppe

#

send it to DM

#

How do I get the resources for the map?

safe steppe
#

Do you have doom 1 or 2 installed?

#

There should be a doom.wad and a doom2.wad file in your doom directory

serene dragon
#

I'm new to creating maps, I barely know how to put brutal doom on doom

serene dragon
#

?

safe steppe
#

Like did you install doom from steam or where exactly?

#

You need to go to your doom folder

#

and get the "DOOM.WAD" and "DOOM2.WAD" files

serene dragon
#

DOOM 3 BFG edition works?, because it brings doom 1 and 2

safe steppe
#

I think it should work just fine

serene dragon
#

ok

serene dragon
#

My first map, since I was bored I made an impossible one, if you want to try the map, I recommend you to use GZDOOM

serene dragon
hard rapids
#

Ok, do I just drop the .zip for Project Brutality into DOOM 2's base folder?

#

ok so dragging and dropping the .zip into the gzdoom program and running it makes it work

#

Guess it is that easy. Really be overthinking 25 year old software

stuck kite
#

took him down with me

#

yes this is related to a wad im working on

inner epoch
#

Doom E6M5 leak

inner epoch
#

can this be done in doom builder 2?

runic breach
#

what are some good weaponsets and monster packs that work well together?

safe steppe
#

Doom Builder 2 is very outdated

#

Keep in mind however 3D floors are limited only to UDMF Format which is only supported by (G)ZDoom and Eternity engine

neon steppe
inner epoch
inner epoch
#

14 arms

#

And Doom 2016 enemigues

elder merlin
whole blade
inner epoch
# whole blade 8 bajillion things have been added to the editor suite since doombuilder 2 was l...

yes, but doom builder 2 no longer has such big errors, I'm not saying that ultimate is bad, but rather that I feel more comfortable in doom builder 2 because of its interface and because it is somewhat more striking in some aspect or another, the 2 are good for create maps and it depends on the type of map if you want to do something else like classic doom or sigil doom builder 2 is preferable but if you want to do levels like starter pack and etc from wads that have 3d stuff or max brutality mods ultimate is better

whole blade
#

if you prefer the UI that's all good but UDB is straight up better for any format

#

and if you're really attached the DB2 UI there's DBX which is a more direct descendent

whole blade
#

a more stable platfrom, better performance, LUA scripting, active development and bugfixing ...

#

DB2 was last updated ....... 8? years ago

#

10* years

#

it's an antique

inner epoch
#

Yes

#

well then i will download that doom builder x

whole blade
#

worth checking out if you like DB2

karmic egret
#

I just want to ask like if I wanted "your game has been saved" when an autosave is made how would I write that in zdoom code

karmic egret
#

or at least like display an image at the front like in half life

#

but idk how to do that

upbeat path
#

Theres a line action to do that

karmic egret
#

oh thx

royal wave
royal wave
#

Rich presence is now supported. Can be turned on with i_discordrpc 1, off with i_discordrpc 0. This feature is opt in, aka off by default.

hazy lantern
royal wave
sinful pulsar
#

All my doom building programs were corrupted...

upper bloom
#

How do I convert my Doom2 wad to an Iwad?

upbeat path
runic breach
safe steppe
#

It's an IWAD by default but if you somehow made it a PWAD jist change the first byte in a hex editor

#

I for Iwad P for Pwad

haughty flower
last burrow
#

would u guys prefer GZDoom or ZDoom?

whole blade
#

Almost nobody used zdoom anymore except for a few specific things. Hasn't been in development for years.

haughty flower
safe steppe
#

ZDoom is just old GZDoom, no real reason to use it

runic breach
last burrow
#

what about GZDoom Or Zandronum?

safe steppe
#

Zandronum for online play, GZDoom for singleplayer/local

runic breach
#

zandro can't run zscript

#

not every mod will be compatible

royal wave
#

There’s whispers that ZScript is coming to zandronum. Which is funny, because they haven’t even finished full DECORATE support yet

whole blade
#

QZAndronum has zscript support and it's in the process of being merged with the main fork

haughty flower
#

Gzdoom lags like a motherfucker for me

safe steppe
marble sentinel
#

kinda been out of the doom community for a bit, what are some good mapsets/mods that released since december '21?

whole blade
#

don't crush my dreams

trim path
#

Yes, Q-Zandronum has GZDoom features, but only a select few, to further update the outdated Decorate and ACS of Zandronum 3.0. It does not have ZScript however. It doesn't even have full Decorate, just very much updated compared to even Zandronum 3.1

whole blade
#

i thought qzand had zscript

modern aspen
#

It doesn't.

#

And it won't for a very long time.

whole blade
modern aspen
#

Nope, it was to make a dedicated source port for QC:DE.

trim path
#

Not really, only to have a fork of Zandronum with moddable movement for multiplayer mods, as well as a heavily improved netcode featuring clientside prediction

modern aspen
#

To natively add stuff like Quake-like movement and non-laggy multiplayer.

trim path
#

There will be a point when Q-Zandronum merges into Zandronum eventually - or at least most of its features like the very much better netcode - but most of it wont probably be in Zandronum anytime soon, perhaps the netcode will though.
ZScript is theorized and very much thought about for Zandronum, but it'll take a waaaay longer time than the merge to have anything implemented regarding that.

valid slate
#

Hi

trim path
#

hello

valid slate
#

I’m new to this Sever so what are we supposed to do

trim path
valid slate
#

Oh ok thanks

trim path
valid slate
#

Oh I love that game

trim path
#

mainly about classic Doom maps and mods

modern aspen
valid slate
#

I have all of Doom 2016 secrets and Doom eternal

#

It was really hard to do

#

The demonsHappyMaledict

trim path
valid slate
#

The slayerHuGun_Martin

trim path
#

It will be a challenging task to make ZScript close to flawless for 64 player multiplayer, especially with those heavier mods

valid slate
#

Nice

royal wave
#

Shouldn’t you be in bed Kaapeli?

trim path
#

The question is if it's worth all that much to add ZScript, if modders need to provide their own bigass netcode

trim path
royal wave
#

<3

modern aspen
#

It's 5 AM here.

trim path
#

it's the weekend though, I sometimes find myself going to bed at 6, good grief 😬

modern aspen
#

Oh wait, we are in the same time zone.

trim path
#

👀

valid slate
lusty dove
#

i was messing with deh files and i made this one that gives every enemy a bfg

novel owl
#

How to install brutal doom

runic breach
# novel owl How to install brutal doom

Gone and done an updated Doom mod tutorial because I've had a few folks ask me about getting mods working and load orders. So here's a basic tutorial video on GZDoom and ZDL, hope this is helpful to anyone that might need it.

Download links:
GZDOOM - https://zdoom.org/downloads
ZDL - https://zdoom.org/wiki/ZDL#Versions

CONTENTS:
INTRO - 00:00
...

▶ Play video
trail lion
runic breach
rocky zenith
#

Ok Im new and I want to know how to add monsters in project brutality 3.0 i just wanna add carnage

runic breach
#

oh my god it's james rolfe

rocky zenith
#

You bet your ASSS

spiral mural
#

so im trying to use brutal doom monster expansion

#

and i get an error P_startscrip 706 or something

safe steppe
#

what source port are you using?

spiral mural
#

GZ

safe steppe
#

the latest version of it?

spiral mural
#

yeah

#

oh 796 not 706

safe steppe
#

are you launching it using ZDL or dragging and dropping the brutal doom file on gzdoom.exe?

spiral mural
#

ZDL

#

and im using the recommended load order by the mod author

safe steppe
#

I'll see if it launches for me

spiral mural
#

it launches for me its just everytime i start a new level the text shows up and doesnt go away

#

i can play it just fine but i still get thje message

safe steppe
#

iirc you can disable messages in gzdoom's settings

spiral mural
#

oh alright thanks

safe steppe
#

if the error has no impact on gameplay I would do that

spiral mural
#

that worked thanks!

karmic egret
#

does anyone have like a script for breaking boxes?

plush ridge
#

3 years of development.

hushed musk
#

Woah

#

Looks good

sinful moth
#

hello people.

I literally joined this server just to show this lil' map i made in like, 2 days.
It's my first ever map and it's random af.

safe steppe
toxic pier
#

Some absolute madlad recompiled Maximum Doom (the pack-in map compilations that came with Master Levels) into a handy, ZDoom-compatible format, complete with hub-maps for easy selection.

https://www.doomworld.com/forum/topic/129732-v2-maximum-doom-in-one/

lusty dove
neon steppe
#

annd it works like a mod so it doesnt matter that its a wad file

zealous condor
lusty dove
#

It's not on the window because that is a separate texture on an indented part of the wall

#

That's what the texture is supposed to look like

#

And it looks fine in prboom plus

zealous condor
lusty dove
#

But has the gap in winmbf

lusty dove
#

The texture continues normally after the gap

safe steppe
#

99% of people will play mbf maps on dsda-doom/eternity engine so I wouldn't worry about it

lusty dove
#

I want it to be dos compatible tho

#

Just on the matter of principle

safe steppe
#

Try chopping up the texture into 4 128x128 textures

lusty dove
#

How do you stack them vertically tho

safe steppe
#

Or 2 128x256

#

You can create a sector that is only 2x2 bigger around the first sector

#

It will look like it's vertically stacked

lusty dove
#

Oh ok

safe steppe
lusty dove
#

Yeah

safe steppe
lusty dove
#

That makes sense, thank you

safe steppe
#

It doesn't work in all situations but it should be good enough most of the time

lusty dove
#

Yeah, that's what I was doing before but was just wondering if it would be possible to make it one but if not this works fine

safe steppe
#

iirc textures in vanilla have a limit of 128x128 (except skies and some other stuff) not sure what's the limit on MBF, or if there even is one limit and not every sourceport has its own limit

lusty dove
#

I was able to import a really big texture and it was fine

#

It's just the tall one that it didn't like

solar mica
karmic egret
#

does anyone know where the hud files are located for zdoom

safe steppe
#

You mean the hud's textures like doomguys face? It's stored in your doom.wad or doom2.wad IWAD

#

You can replace them with a pwad though

karmic egret
#

mk

#

thx

safe steppe
#

dsda-launcher is pretty cool

lusty dove
#

If I have a set of textures from another game that I want to put into a doom wad, is there a program that I can feed them through that will generate a color palette optimized for that texture set?

whole blade
lusty dove
#

Ok

#

It would probably have to involve some machine learning fuckery

celest copper
#

hey im trying to install crispy doom but i keep getting this error when i try to boot it up and im using the wad file from the steam version of doom 2

late storm
#

i made midi muzak

#

can u guys rate this

ruby quiver
safe steppe
runic breach
safe steppe
karmic egret
#

Anyone know how to make an interactable screen in doom (for example, interacting with a computer so an image or text pops up)

safe steppe
#

Maybe you can do it by changing the texture when you interact with it

#

Kinda like a switch texture

karmic egret
#

hmmm I'll try that

karmic egret
sharp niche
#

Ok, i’m having some trouble getting the DOOM Free Roam mod working, i’m trying to find a log area for GZ Doom but it’s so pointlessly complicated

lusty dove
#

For a custom color palette to be doom or boom compatible, do the colors need to be restricted to a certain color space or can they be whatever

sharp niche
# runic breach what's the issue

I don’t know the game launches to early so I can’t see the error in the log that pops up and the game launches without the mod enabled

safe steppe
#

How did you run the mod?

#

did you use ZDL or did you drag and drop the file?

runic breach
sharp niche
#

Through ZDL Launcher and by dragging it to GZDoom

safe steppe
#

did you extract the .wad/.pk3 from the archive file first?

#

do you have a file called Free.wad?

sharp niche
#

Yes

safe steppe
#

Are you running the latest version of GZDoom?

sharp niche
#

Yes, I downloaded it yesterday

safe steppe
#

alright hold on

#

did you run it with doom2 or doom1?

sharp niche
#

Doom 1

#

Or The Ultimate Doom whatever you want to call it

safe steppe
#

Try again with doom 2, the mod page says it's only for doom II

sharp niche
#

Give me a second so I can have a look at the page

safe steppe
#

this is it right?

sharp niche
#

I can try downloading the original one

safe steppe
#

Do you not have doom 2?

sharp niche
#

No

safe steppe
#

Darn unfortunate

sharp niche
#

Yes, yes I know at least half the good Doom mods are for 2

runic breach
#

almost all actually

sharp niche
#

There are no errors but for some reason it doesn’t want to render the open world stuff

sharp niche
#

Ok, I got Doom II, and I added it to ZDL as well as the newest version of Free roam

sharp niche
#

Is there a way to combine .WADs? I mean a software that takes 2 .WAD files, then combines the two into one .WAD

safe steppe
#

No, wads are made up of individual lumps, a single map or an asset like a texture or sound is a single lump

#

Two wads can have the same lump name so combining them would confuse the source port, for example if you had 2 lumps called MAP01

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You can manually combine aspects of two wads using a wad editor like SLADE 3

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But that requires some basic knowledge on how a wad file is structured

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Although if you're combining two standalone maps it can be very easy

runic breach
fallow elm
sharp niche
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Hey any of you know how to enable the 3D models for the Doom Fighters mod? The one that turns the game into 3D Street Fighters

solar mica
runic breach
safe steppe
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...

trail lion
runic breach
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was something deleted

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i just think the sprite looks really good

vast mural
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would anyone be able to rip the shotgun from bad toys 3d and its sound and animation to be used in a doom wad please? Bad toys 3d is a wolfenstein clone

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i like the shotgun in that game and wanna use it in doom

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if anyone could import the sprite for doom I'd appreciate it please

vast mural
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example of the shotgun here

safe steppe
runic breach
vast mural
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cool thanks, you could also rip the sound too.

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really appreciate it

vast mural
runic breach
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since at the moment i don't know how to rip it

vast mural
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oh well

vast mural
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if it doesn't work out dont worry about it

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maybe you could try to redraw the sprite for more pixles like a replica

runic breach
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gonna try now
finally got the time to work on it

vast mural
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cool thanks, also I never made a doom wad before so idk how I would put the weapon mod into the game

neon steppe
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now, not only the monsters are randomized but the weapons and the decorations too

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and i also added a health

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from clusterfuck

neon steppe
frail quiver
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anyone know how to set up doom wads spent about an hour on useless tutorials

viral notch
runic breach
lusty dove
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how do i make good circles? every time i try it, it sucks

somber anchor
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is this just maps or is it other mods too?

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ok im guessing other mods too

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so i made a mod i call the big friendly game

whole blade
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Can't remember what the original binding is but there's a button on the top toolbar

somber anchor
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1-0

lusty dove
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its really frustrating though because it puts the corners on the top bottom left and right

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is there a way i can make it so that there are edges on the top bottom left and right?

whole blade
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Top bottom left?

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It draws in the direction you drag

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My first tutorial for Ultimate Doom Builder (or GZDoombuilder) on the basics of how to use the ellipse tool, stairbuilder and curve tool. Otherwise known as how to make the perfect pentagram

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lusty dove
# whole blade Top bottom left?

Top, bottom, left, and right, I meant that by default there are points on the four sides, how would I draw it so that there are edges on the four sides instead

final yacht
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need some help with Things Mode, I'm placing some enemies but when I launch the game they don't appear

whole blade
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Either that or rotate the ellipse after you've drawn it with edit mode

lusty dove
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for others, that angle would end in 0.5, and the angle box doesnt let you input decimals for some stupid reason

whole blade
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Then use edit mode

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Which cam take up to at least 2 decimal places (pretty sure it's 3 though)

versed maple
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yo dude wtf is goin on

safe steppe
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Why did you reply to a message from January

trail lion
thick inlet
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prboom runs modded levels right? or am I dumb?

whole blade
thick inlet
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i just downloaded gzdoom because i got annoyed lol

lusty dove
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most levels have a section in the description that says what kind of ports they are compatible with

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there is no such thing as a universal doom mod format, but the most common one is gzdoom mods, and no, prboom+ is not compatible with those

whole blade
safe steppe
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Modded, just means that it was Modified, so a vanilla/boom megawad is called a mod, and a gameplay mod that changes the entire game to something else entirely is called a mod too

whole blade
safe steppe
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Any modification to a game regardless of what it is, is by definition a mod

safe steppe
whole blade
runic breach
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ok so

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there are different types of mods

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dehacked
actionscript
decorate
zscript

these are the ones i am aware of