#classic-doom-maps-mods

1 messages · Page 121 of 1

wispy relic
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oh yeah, there are also puzzle/exploration focused kinds of maps

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and probably tons of others
I think if you want to make a "fun" map, you first gotta decide on what kind of map you wanna do, and then keep certain design elements in mind from there

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speaking to my own opinion, I find maps more interesting that are closer to the vanilla style - mostly medium-sized, occasional switch hunting here and there but mostly a focus on getting keys for progression through the level, and it has an open design that allows the player freedom in getting around

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in addition to this, "blind switches" (when you hit a switch and have absolutely no idea what it does) are easily frustrating imo; for the most part, I think it best to keep switches to doing actions nearby (raising stairs or opening a door close by) so that the player can see what they've done. Anything where a switch opens up something halfway or all the way across the map is just dumb.

*note that this only applies to mandatory map progression; switches in plain sight that open up secrets or optional areas are (usually) fine

trail steeple
wispy relic
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also to PB's first point there, I think it helps to be able to see other parts of the level you haven't reached yet as you play
episode 1 of the original Doom is really good about this; you can constantly see outside or through windows to places you haven't gotten access to yet, and then later when you do reach them, you can look back on where you've been and get a sense of reaching somewhere

wispy relic
wispy relic
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though you don't want to make it too predictable; if getting every key opens up a monster closet or w/e, then the player's not really going to be surprised by it

trail steeple
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thanks for advice

crisp dragon
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Yeah, once again it depends

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Some people like challenging maps, some are straight up masochists, other people prefer relaxed and puzzle heavy gameplay, etc.

trail steeple
crisp dragon
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Maybe, and Ribbiks may be one of them too 👀

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Stardate 20x7 and sunlust serve as some good examples

safe steppe
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As much as I love Ribbiks maps I have to admit I never got past sunlust map06, I don't think I am the kind of person to enjoy maps THAT difficult

trail steeple
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why do midi files sound so similar to each other

safe steppe
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Midi has its limitations

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Creating a unique midi that stands out from rest can be challenging

trail steeple
stoic hatch
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"Extract all", or "Run"?

trail steeple
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from the .rar file

stoic hatch
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"Fatal Error"

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"Execution could not continue. Cannot find WAD."

trail steeple
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oh wait you've already unpacked gzdoom ok

stoic hatch
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Am I moving too fast?

trail steeple
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dunno let me guide you through launching the thing for the first time

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so launch gzdoom.exe

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this window will pop up

stoic hatch
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It friggin' isn't!

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How do I take a screenshot of what I'm looking at? I need to show you.

trail steeple
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press the printscreen key at the top of the keyboard

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it's above the insert key

crisp dragon
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Wait!

stoic hatch
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Great. I think I took a screenshot. Let me show you.

crisp dragon
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Daisy, do you have a game WAD?

stoic hatch
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I just downloaded PRoject Brutality.

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If that counts.

trail steeple
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we are talking about the games like doom 1,2

crisp dragon
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Hm, you're going to need something called a game wad to play Project Brutality

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Because it can't run by itself.

stoic hatch
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Of course!

trail steeple
stoic hatch
crisp dragon
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Yeah, and you can get them on steam, and then you have to learn how to extract the file.

trail steeple
stoic hatch
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That's in my files folder?

trail steeple
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steam/steamapps/common/doom or doom 2

stoic hatch
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If you're asking me if I've downloaded the original Doom from Steam, I haven't. Do I need to?

trail steeple
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yeah

stoic hatch
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Holy shit. OK! Be right back, ladies and germs.

trail steeple
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doom2 also works

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once you've downloaded doom 1 you should be here:

stoic hatch
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Will Ultimate Doom work?

trail steeple
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as i said,doom 2 and final doom (plutonia and tnt) will also work

stoic hatch
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Gonna be cheap and just go for the five dollar version.

trail steeple
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doom 1 is cheap

frozen slate
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hi guys i just played temple of the lizardmen and its really good actually

trail steeple
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that's true

crisp dragon
stoic hatch
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A moment while I download this game.....

crisp dragon
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Because most mods/ map sets are better with doom 2, although Ultimate Doom will also work.

stoic hatch
trail steeple
crisp dragon
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^

trail steeple
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it's also cheap

sacred pine
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I prefer Doom 1's level design but yeah, that's not that related to this theme.

stoic hatch
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Aaand she's downloaded!

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Now what?

trail steeple
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ok

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we should go here

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DOOM.wad is what we are interested in

stoic hatch
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You're in a different language.

trail steeple
sacred pine
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It's just your Drive and Program Files (x86)

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The rest should be the same

stoic hatch
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Ah! I see it now! I'm in the folder above! What do I click on next?

trail steeple
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so copy this file

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go to the folder where you've unpacked gzdoom

stoic hatch
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Your icon for that program is different than mine. Mine is just a blank sheet of paper, while yours is that pretty G in blue. Will that be an issue?

stoic hatch
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Here goes nothing!

trail steeple
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so paste the DOOM.wad file into your gzdoom folder

crisp dragon
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Gotta find the gzdoom folder first or create one, don't forget that.

stoic hatch
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Just copy and paste that doom.wad file?

trail steeple
crisp dragon
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Yep

trail steeple
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after doing that try launching gzdoom.exe

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pick this

stoic hatch
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Great. I'm playing classic Doom now. Oh, joy.

trail steeple
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so now we have to tweak some stuff

crisp dragon
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Mhm

trail steeple
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so first,go to options

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display options

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turn off texture filtering

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texture filtering makes the game look like someone was playing it in dirty glasses

sacred pine
stoic hatch
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Whenever I open gzdoom (and that's what it says, it doesn't say gzdoom.exe) it just boots up Classic Doom.

stoic hatch
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Well, not if it won't let me play Project Brutality, it ain't!

sacred pine
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It's because you don't have any more IWADs there, it will just boot on the one it detects

stoic hatch
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But, I downloaded Brutality. I think.

trail steeple
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for the next option we'll have to launch a level in the game

trail steeple
stoic hatch
trail steeple
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since you only have the doom1 IWAD (main game file) it will launch it

stoic hatch
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Boy, I sure am getting a lot of instructions!

crisp dragon
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The reason why you don't see this menu is really simple. It's because you only have 1 game, so it automatically launches that game because there is no reason for there to be a selection screen.

stoic hatch
trail steeple
sacred pine
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Freedoom also works but if you have the original games it's not as useful.

trail steeple
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so now let's tweak the default settings

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go to options,then display options and turn off texture filtering

stoic hatch
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Or am I just supposed to open Doom?

sacred pine
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Open Doom and go to the in-game options

trail steeple
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go here

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and turn off texture filtering

crisp dragon
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Yep.

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For reference, this is how the game looks with texture filtering.

stoic hatch
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"nearest mipmap?"

trail steeple
stoic hatch
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That's done. Next step?

trail steeple
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for the next option we'll have to turn on a level to see it take effect

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your hud may look very small

crisp dragon
trail steeple
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we are going to fix it

stoic hatch
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It don't look bad.

trail steeple
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so ugly

crisp dragon
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Here, I make a comparison between the game with texture filtering and without.

trail steeple
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so again,options

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now we go to scaling options

crisp dragon
trail steeple
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i've personally set it like so

crisp dragon
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The difference is huge. And another user also did a test.

trail steeple
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i can do a test of texture filtering even now

stoic hatch
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I just wasted some zombie guys. They look like the classic sprites. Not those abominations from above.

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But this is Doom Lite. I want raw brutality!

trail steeple
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texture filtering on

stoic hatch
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So, how do I get my hands on Brutal Doom and Project Brutality?

trail steeple
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texture filtering off

trail steeple
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just drag the pk3 file onto gzdoom

crisp dragon
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It's as simple as that.

crisp dragon
trail steeple
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you can load any other mod that is a .pk3 this way

stoic hatch
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Holy muthafuckin SHIT!!!

trail steeple
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yeah,it's that easy

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honestly it's good to first play a bit of normal doom and then jump into mods

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personal opinion

stoic hatch
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I'm having to learn to play all over again. And fuck me, I need to decrease the difficulty level. This ain't no JOKE!!!

crisp dragon
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Yeah...

trail steeple
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no need to immidiately play on ultra-violence

stoic hatch
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@trail steeple @crisp dragon @sacred pine I thank thee all. With you thy guidance, I would not currently be knee deep in the dead right now.

trail steeple
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play the way you want,and have fun

stoic hatch
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I'm just on Harsh!

sacred pine
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It's no problem to help, although they did more than me

trail steeple
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texture filtering is the most useless option in gzdoom

crisp dragon
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^

stoic hatch
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How do I reload? R, right?

trail steeple
crisp dragon
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I'm gonna have to go out on a limb and say that I like filtering in some places though. With super high res models with a lot of pixels, I think it's better to use filtering to make it look smoother. But unfortunately, t the same time, because doom is very pixelated on a small scale, it makes the level textures look like shit.

stoic hatch
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I noticed that there were three different options when it came to playing this.

crisp dragon
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This is what I hate, because with the mod pack that i'm playing I think filtering looks good with the HUD but it makes the rest of the level look like shit, because again the wide pixels of classic doom levels.

trail steeple
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i personally don't understand why people make 3d mods for doom

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3d models don't really fit original doom that well

stoic hatch
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How do I get to the fan made levels? The levels made by the players?

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DraugraKs Discord https://discord.gg/u53TCrZUSv

By HippCelt
Running Doom Mods + GZDoom + ZDL Easy How to Guide
https://youtu.be/onUkX9U0bh0
Give him a shout out and help him gain more Subslayers!

MUSIC
Quake Champions: Doom Edition - Original Soundtrack (v2.5)
SONGS
Wolfenstein Metal Remix
Doomed
Crusade

MEDIAFIRE
DraugraKs Build v3.4
https:/...

▶ Play video
crisp dragon
trail steeple
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idgames archive has some

stoic hatch
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But the basic Brutal doom and PRoject Brutality WAD are essentially just the old Doom maps and enemies, only the blood and goor have been dialed up to eleven? And we get to experience the joy of reloading?

trail steeple
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ig

crisp dragon
trail steeple
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there are plenty of map-packs on the web

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knee-deep in zdoom is cool

stoic hatch
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Also, when I click on the gzdoom icon, it still just takes me to classic Doom. I have to click and drag the PRoject Brutality pk3 file and drop it on the gzdoom icon in order for Brutality to fire up.

stoic hatch
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And is there a list of weapons I can look at for Brutality?

stoic hatch
trail steeple
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i think there is a list somewhere

trail steeple
stoic hatch
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And how do I perform those gnarly executions I see on Youtube playthrough videos? That Bethesda totally didn't rip off?

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Also....
Project Brutality
Classic V20B
Traditional

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What do these all mean?

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And holy fucking balls, I suck at this!

crisp dragon
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Don't be scared about playing a lower difficulty btw, doom is supposed to make you feel like a demon killing machine doomguy_grin

crisp dragon
haughty flower
stoic hatch
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It's late at night. I'm cooking dinner, then I'm going to bed.

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But tomorrow!
Tomorrow, I'm probably going to spend all goddamned day playing this!

crisp dragon
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Nice!

stoic hatch
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But for now, I'm on this Coursera course about the basics and fundamentals of IT.

trail steeple
# stoic hatch "Freedoom". What on earth is that?

freedoom is a fan project that aims to make a free doom 1 & 2 IWAD. it uses the doom's source code,but 90% of the assets are entirely custom (some of the simpliest textures or the ones that couldn't really be replaced are as in regular doom,some have just the swapped UAC logo for something else,and the rest of the textures and stuff is completely custom)

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and before you ask,yes,original doom is open-source

wispy relic
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oh yeah baby, now we're cooking with plasma

vast citrus
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Why did Bethesda pick Double Impact as the first official addon package for D1R?

trail steeple
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D1R ?

vast citrus
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Doom 1 remaster

vast citrus
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Wasn't it used as the final episode of a core package that only dissidents use?

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those who absolutely, vehemently loathe Bethesda use the "free" core packages with their ports of choice

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and the "phase 1" of the thing has 3 own episodes + a copy of Double Impact

trail steeple
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what is the "PR Lost Soul" and "MBF helper dog" in UDB ?

vast citrus
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Marine's Best Friend - AI buddy

vast citrus
trail steeple
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hm,makes sense

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what about "MBF Helper Dog" ?

vast citrus
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that is an AI buddy - but also usable as an enemy since actually being derived from Wolf3d dogs

trail steeple
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oh,so that's what the "friendly (MBF Logic)" is for

past ocean
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YuraConst

vast citrus
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if you remove the friendly tag, the MBF dog can be used as a strong enemy in a megawad where oremoR aka Icon of Sin sends the Marine back in time to a Nazi-infested Wolfenstein or other castle saying "even I am tired of their meddling!" before exploding

trail steeple
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interesting

vast citrus
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the Friendly tag in Z-family mods enables the Friendly logic

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this allows you to build a game using Strife "game mode" with actually friendly guards (since you're the mayor's son), etc - but mostly using Blasphemer assets

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in a TD map set on Doom, you can actually have spawn grenades for friendly towers (immobile mobs)

trail steeple
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yeah,i noticed that you can make a entity an ally using the MBF or Strife logic

vast citrus
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speaking of which, would be interesting to see a sort of Mann vs Machine TD mode

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using the Realm667 Strife style turret enemies turned into allies that come out of spawn grenades

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Can the Spawn Cube and Grenade actually be turned into a single thing, the Spawn Grenade?

shadow trail
trail steeple
shadow trail
trail steeple
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oh ok

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cool ig

idle flax
vast citrus
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Damn, why can't I make Eternal on FreeDoom into a fully Vanilla compatible IWAD? When I try fusing, I get a Boom IWAD

wanton wasp
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Hello there, people! I'm completely new to the Doom modding universe and I'm trying to learn stuff... there's one particular thing I'd like to do: make custom death animation for the player (something like death scenes in Dead Space, with monsters brutally slaying the player)... is it even possible?

safe steppe
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It is possible in (g)zdoom engine but I don't think you will find a tutorial that specific, your best bet is to ask on the zdoom forums or open a mod in slade that has that feature and try to look for the lump that does the trick

wanton wasp
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Thank you c;

vast citrus
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this is the "remapped" version of Doom2 running with HD and 3D models

vast citrus
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as of death animations, IIRC even Brutal doesn't do that

fallen panther
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this mod is much better than when I last used it

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it now functions far more like a level select in a modern game

when you select a level while in another it'll go through the end level screen so you get to keep you weapons into the next level . compared to the level warp commands that just pistol starts you useful for if a level exit process doesn't work properly
(valiant vaccinated map 7 was like this with brutal doom)

there's even a function that will return you to the main menu which I found interesting

whole blade
wispy relic
whole blade
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Other way round I think

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"Map" command resets inventory

fallen panther
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that's why I just prefer menu mods like that

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simplifies things and removes the need to memorize alot of commands

wispy relic
whole blade
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No you said
“Map” command lets you keep your weaponry

wispy relic
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that's only part of the sentence
"using the console command “Changemap” instead of the IDCLEV cheat or “Map” command"

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ig I didn't make it clear enough, but Changemap is the one that lets you keep your stuff
IDCLEV and Map don't
that's what I was trying to say

trail steeple
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what does the "unholy bible" in UDB do

gilded bobcat
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ok so it looks like this

trail steeple
gilded bobcat
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but in GZDOOM and every other sourceport it's not stretched out like that check it

trail steeple
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hm

gilded bobcat
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It wasn't like that before when I used PRBOOM

trail steeple
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is there anything in the options related to skybox

trail steeple
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quite weird since the skybox looks normal in unity port

gilded bobcat
gilded bobcat
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video settings none of em seem to change anything with the skyboxes, hmm

trail steeple
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very weird

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i dunno,maybe try reinstalling the thing

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🤷‍♂️

gilded bobcat
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I was hoping that was a last resort but I suppose I'll have to

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thanks for the help though I appreciate it

trail steeple
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👍

agile shoal
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I recommend dsda-doom

wispy relic
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so yeah, I would def double check w/e sourceport is that you're using for an option like that

safe steppe
gilded bobcat
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I just uninstalled everything and it looked normal, then I set up all my settings and it was still good, closed the game and problem came back.... :sadge:

safe steppe
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which version of prboom are you using? Prboom or Prboom+

gilded bobcat
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I should also mention I use the PRBOOM Launcher to launch the game. Prboom+ 2.5.1.4 is what I use

agile shoal
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Try dsda-doom

gilded bobcat
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alright

agile shoal
safe steppe
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I just checked prboom+ 2.5.1.4, it seems on both the hardware and software renderers the sky is appearing as it should be, it might be something in your game settings

gilded bobcat
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hmm I’m thinking so too

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I might set everything to default again and see what is causing the change

trail steeple
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does dsda-doom require standard prboom+ to run

safe steppe
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uh.. no? why would it

gilded bobcat
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ummmmmmmm

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so I found what causes the skybox to be stretched.... and it's the mouselook option...

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.-.

gilded bobcat
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lmao

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but here's the thing I turn on that option so DoomGuy would stop walking around with the mouse movement

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so how do I turn that mouse movement off?

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nvm I figured it out! LETS GO

crisp dragon
gilded bobcat
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damn, that really gave me a headache trying to fix it and it was the smallest thing too.

vast citrus
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GZdoom 3D models do suck, but with sprites I feel the motion sickness much sooner

crisp dragon
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I think it's because since normally the sky gets cut off when using mouselook, the sky stretches to compensate but now we have engines advanced enough to actuakly render sky without it stretching

whole blade
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Models are as good as the person who made them

haughty flower
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Having an issue playing Sunlust using Project Brutality 3.0. When dragging and dropping PB and Sunlust to GZDoom, the shotgun skin reverts to the original.

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When loading through ZDL instead, shotgun skin is fine, but the floor and door textures are totally out of whack

whole blade
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it'll probably be a load order issue

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welcome to using mods

vast citrus
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but still, with models I feel slightly less motion sickness as compared to pure sprite-based mode

haughty flower
vast citrus
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Is it possible to have an Ataxx/Hexxagon clone written in Zdoom scripts, to present as a lock screen in a map set's training facility, in homage to Prince's work on Hexxagon?

upbeat path
trail steeple
# upbeat path

holy shoot
if that purple icon of sin wall wasn't there i would think it's a screenshot from an entirely different game

upbeat path
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thanks 😄 just a GZDoom map with some pretty lights is all 😛

trail steeple
#

👍

safe steppe
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that one is fake btw

shadow trail
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especially the textures

haughty flower
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any software recommended to make music like classic DOOM?

whole blade
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Sekaiju seems to be the go to midi creater

dusk bay
#

Yall can never unsee this map design user error, enjoy.

crisp dragon
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yeah I saw it ages ago, it was an oversight

dusk bay
dusk bay
haughty flower
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damn now i cant unsee it anymore

vast citrus
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Doom1 megawads are hard to find, especially good ones

haughty flower
trail steeple
vast citrus
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Double Impact, 2002 A Doom Odyssey, Sigil... the only Doom1-based ones I can think of

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FreeD♾️M actually includes DI

wispy relic
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I mean the largest thing is that there's not much reason to make an Ultimate-doom megawad when Doom 2 basically has everything and more

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the only stuff "missing" from doom2 is a few textures and music
otherwise doom2 has every weapon/monster/thing and more

safe steppe
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You can even make a doom 1 style megawad while using the doom2 iwad

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but not the other way around

vast citrus
#

if it's as you claim, why was Deathless made as a Doom1 PWAD?

wispy relic
#

hang on a second, let's look at what you actually started with
"Doom1 megawads are hard to find"
There are some, sure
but what Vulldozer and I were getting at is the underlying reason why it's the case: for most intents and purposes, it's better to just use Doom 2 as the base

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We're not saying people **have **to make PWADs using doom 2 or w/e, just that most of the time it's preferred

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Someone may come along wanting to specifically tinker off of Ultimate doom, and it looks like that's what happened with Deathless

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Jimmy ig just decided he wanted to make an ultimate doom megawad; I can't really say any more than that as to why he chose Doom 1 instead of Doom 2

safe steppe
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My point wasnt that doom1 wads are pointless but rather that using doom2 as the iwad is usually the go to when making a new wad

haughty flower
wispy relic
#

imagine I'm yelling in all caps here,
I've done it woo hoo

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I've set up non-euclidean geometry in a level

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What purpose does it serve you might ask?
None whatsoever

whole blade
vast citrus
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Well, with Doom2 you can't just plop the shareware on top of FD to hide most of FD's assets

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since Doom2 had no SW

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could you tell that this was running on top of FD but with the Shareware applied as a PWAD?

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seriously

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my feelings about FreeDoom are mixed

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Better initial weapons than in Doom, but FreeDoom allows Doom sourceports to load mods without registering, INCLUDING treating shareware IWAD as a RWAD between the Doom1 IWAD and the level pack PWAD

trail steeple
shadow trail
#

some snow mountain im making

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its also wip so the final result will be better

vast citrus
#

Why the hell didn't Bethesda add Steam Workshop and a Unity port of Slade to the Unity port?

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if I was in charge of Doom classics at Bethesda, I'd remove Ultimate, Final and Master Levels (DOSbox wrapped original with DoomIt) and instead sold Classic Complete Lite (Doom95 with Ddraw patch and all 4 IWADs) and Doom Classic Complete Reborn (Unity port with an actual launcher-menu that loads the Doom engine-routine with the selected IWAD and PWAD, with full Workshop integration instead of the honk-bonk BethesdaNet

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oh, maybe even have Doom Classic Lite as free base with doom 1 Shareware IWAD, with the 4 full IWADs as a single DLC

trail steeple
whole blade
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the shit you're listing? meaningless garbage that no one knows about

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what the fuck even is a "unity port of slade".
slade is a 3rd party resource editing utility that has absolutely nothing to do with any port

trail steeple
safe steppe
#

Imo the unity port does exactly its job

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Its exactly what bethesda wanted it to be

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An easy to use version of doom for people who want to try it without the hassle of setting up a source port

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Sure it might take a PC user like 2 mins to install

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But for someone who doesn't use a pc often they could potentiallly waste a lot of time and not get it to work

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Also wtf is a unity port of slade?

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Slade is a doom editor

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As long as the source port supports doom format (which the unity port obviously does) current slade works for making wads for the unity port

vast citrus
vast citrus
trail steeple
safe steppe
#

The dosbox version existed before the unity port

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It just there as an extra option incase someone needs it

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More choices is always a good thing

wispy relic
#

Also iirc, it’s uh
considered a rather shitty one at that

trail steeple
wispy relic
#

Idk, I just know I’ve seen several old hands on Doomworld dunking on Doom95

vast citrus
remote widget
#

Doom 95 is buggy lol

vast citrus
#

also, apparently Doom Plus executables can be distributed with corresponding FreeDoom phases and any vanilla-compatible PWAD(s)...

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FreeDoom2 works with Plus but not vanilla

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some secrets still need Boom, but if the player has a 32-level megawad that doesn't matter

vast citrus
#

you can actually turn Doom 1 TWID into an IWAD with FreeDoom and Doom1 SW

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the shareware WAD has missing textures, not just levels

#

that's why FreeDoom as rootstock

still dagger
#

The Unity port is absolutely fine

crisp dragon
#

Yeah

safe steppe
#

I blame all the unity port hate on gmanlives

trail steeple
safe steppe
#

he made a very terrible and misleading video reviewing it that got a lot of attention and that he eventually deleted

trail steeple
#

what were his points about it being bad

safe steppe
#

my favorite line of the video gotta be: "The unity port can't run simple mods like brutal doom"

trail steeple
#

unity port is not that advanced

safe steppe
#

The video is deleted but you can probably still watch a video reuploaded by someone else

trail steeple
#

and brutal doom is not a "simple mod"

safe steppe
#

and then there is a response video by (DoomKid I think) that explains why that video got it wrong

trail steeple
#

imagine considering brutal doom a "simple mod"

safe steppe
#

the video is so bad it's hilariously funny tbh

trail steeple
#

that's like saying that sigil is a total conversion that drastically changes the game

trail lion
safe steppe
#

feel free to share them

whole blade
#

making progress on a thing

safe steppe
#

this looks like something straight outta quake

crisp dragon
#

^

#

Doesn't even look like doom lmao, that's how good it is

#

Quite amazing what you can do with GZDoom

trail lion
#

I feel like it's made with gold source engine because of the torches

safe steppe
#

It turns out you can actually install Ultimate Doom Builder on GNU/Linux, all you need is to install wine mono

#

@agile shoal this might interest you as you always said you wanted MBF support on slade, you can just install UDB on linux

#

It seems the mouse input is a bit laggy but other than that I can actually make maps save them and run them

shadow trail
#

winter is coming

agile shoal
safe steppe
#

Macs dont have a dual boot feature?

#

Oops never knew that

#

Although

#

I think there is a version of wine that runs on macOS

safe steppe
#

I don't have a mac myself so I cant test it out

agile shoal
#

Intel Macs can dual boot. But I have a M1 Mac, which cant (so far)

#

The wine you link also doesnt run on m1 macs. The only wine that does work on m1 macs is paid

#

Thx for your help, but as of now, its not possible

vast citrus
#

What's the general stance on WildWeasel's Stranger?

#

Stranger gives Pain Elementals a new attack independent of the LS limit

vast citrus
#

Thatcher's Techbase starts with a bizarro descent thing and the first actual level is a clusterblunder

trail steeple
vast citrus
#

There's an issue with the daggers in WildWeasel's Stranger mod

#

Dropped daggers seem to give two daggers

#

What's causing that?

trail steeple
#

maybe a coding oversight 🤷

vast citrus
#

Sometimes it works fine and sometimes it dupes

#

in both GZ and LZ

#

when it dupes, its initial supply is 6 daggers. When it works normally, it's 3 (out of 10 max)

#

ah, seems a difficulty bug specific to Easy

trail steeple
#

ITYTD adds more ammo to every thing that you pick up

#

so that may case the issue

vast citrus
#

Is there a fix?

#

or would the dagger simply need a rework to be melee only? (melee is altfire)

upbeat path
#

Ask the mod developers

outer rivet
royal wave
royal wave
trail steeple
haughty flower
#

best played with ZANDRONUM

whole blade
#
remote widget
#

rocket launcher replaced into a grenade

vast citrus
#

LOL, Kaiser's DSV looks kinda funny without his chosen weapons but with the MINIWAD.WAD used as the IWAD file

#

crispy-doom -iwad miniwad.wad -file dsvmapsl.wad

vast citrus
#

with PRBoom+ it's even easier - rename miniwad to doom2.wad and set DSV maps for Legacy as WAD 1 in config

#

DSV map 1 room 2 on Miniwad

vast citrus
#

It's time Doom TWID and FreeDoom merged and did everything to dissociate from Doom franchise while staying as just Boom compatible Doom map sets

#

ShooT: The Way Dallas Did

trail steeple
vast citrus
#

Stay fully compatible with content made for vanilla Doom but drop the word Doom

#

I'm serious, since ID is now under Bethesda (and that is now under MS), it might be best to drop the Doom name just to be safe

#

Also, imagine Hideous Destructor and Yomi projects merging - with Yomi expanding into a 64-level (2-"episode") thing that runs on GZDoom+FreeDoom

#

Could "The Destructive Abomination" (that being the title of the combined game) have any chance of selling on Itch as a NYOP game?

#

or would no one actually pay?

trail steeple
safe steppe
#

Microsoft/Bethesda don't have any reason to sue the FreeDoom creator(s) for copyright infringement, it would just hurt there reputation and not serve any actual purpose, besides FreeDoom is already different enough from Doom.

trail steeple
vast citrus
#

and then again, a commercial NYOP game with no bottom limit - so it would still be downloadable for free

#

besides, other FOSS projects on Github already DO offer an Itch NYOP option - and some actually suggest Itch as recommended method of getting Windows binaries

#

C-Dogs SDL, which is a free 2D shooter game, does exactly that

whole blade
#

Do you know why no one uses freedoom? Because it's poor quality. And the doom iwads are so cheap they might as well be free. Go spout your weird obsession in the freedoom discord. No one here cares

trail steeple
haughty flower
#

imo it's not poor quality but it's something I'd expect from it being a free version of Doom

safe steppe
#

FreeDoom is actually very good

#

It's just that it's purpose isn't necessarily to be a doom competitor, it's supposed to a doom replacement, incase anyone wants to play doom mods without actually owning doom, or if someone wants to make a commercial game and decides to use ZDoom as their engine, they can pair it with freedoom

#

And hey after all, freedoom is completely free (free in price and free as in freedom), you can't really complain about that

haughty flower
#

that too^

trail steeple
#

and iirc freedoom is a community project to wich you can submit your own content to make it for example look better

upbeat path
#

3D model exporter is the bomb dot com

trail steeple
rain snow
#

I’m really enjoying meta doom

#

It’s like a compilation of the best parts of every doom game

trail steeple
#

how can i make a moster/ an item spawn only in a specific difficulty level in UDMF format ?

haughty flower
#

ok so, place a new thing. on the side of the menu that pops up, there are flags that you can check to have it spawn in a specific difficulty (i.e skill 1, skill 2, skill 3, skill 4, skill 5)

wispy relic
#

with UDMF ofc, you can have skills 1-5 with an even more graduated scale of adjustments made
but I think that following the way Vanilla difficulty differences work is a tried and true method of balance

#

UDMF also supports up to 8 or 16 different difficulties (UDB has flags for 8 different difficulties, but the ZDoom wiki says the format can handle 16, so idk which is right)
In any case though, if you flag Things for more than the standard 5 difficulties, you'll have to define those new difficulties in MAPINFO in order for them to actually function

shadow trail
# tender garden mod name?

its a short wad im making for someone
i really have no plans to make it public but hey i can do it if anybody is interested

vast citrus
#

Imagine a Doom Musou game...

#

combo-based melee, ranged weapons mainly consisting of thrown ones... and 3rd person camera unless you select said thrown weapon

tender garden
wispy relic
#

Escher would be proud

shadow trail
vast citrus
#

Which megawad goes best with WildWeasel's Batteries Still Not Included?

#

For Stranger, the choice is pretty obvious - it's the Yomi add-on episode

remote widget
#

damn i probably converted the doom hud incorrectly

agile shoal
#

Nah, it looks good

trail steeple
viral notch
haughty flower
#

My first map

remote widget
shadow trail
trail steeple
vast citrus
#

Took me ages to realize that FreeDoom was built with level flipping in mind

#

The unusual G shape in FreeDoom becomes a D when flipped

#

like this

#

MDA means Monochrome Display Adapter

quick crag
#

i couldnt get every monster to drop different kinds of ammo with dehacked

#

so infrequent use of idfa is kinda required depending how long it takes you to get bored of the single ugliest map i have ever made

#

when you're ready for the level to be over take the lift, go through the tunnel, and shoot the icon with the ssg a few times

vast citrus
#

like in Brutal/Magop

quick crag
#

yeah, the "dropped by monsters" tag in dehacked didnt seem to do anything

#

but for the endless thing itself monster spawners are pretty handy

vast citrus
#

doesn't work with "shmuppy" monsterpacks

vast citrus
#

seriously, Endless is already hardcore, more so on "shmup type" monster packs

vast citrus
#

Woah, T64 mod is hard!

#

It randomly reanimates decorative corpses!

shadow trail
#

the monsters are in vans now
they are coming to your location to kill you

remote widget
#

and i cannot look at Crispy DOOM the same way man

trail steeple
remote widget
#

noice

trail steeple
remote widget
#

tho i'm still saving for spaces

#

i just like recovered a lot of gbs after i updated it to 20h2

#

funny thing is that i don't call grezzo 2 a mod but rather a game

trail steeple
#

isn't grezzo2 standalone

remote widget
#

yea

#

standalones are kinda stated as a game rather than a mod

#

"MARINE DOOM STANDALONE DEMO" a project i was making back in NOV or DEC 2020

round granite
#

Hi friends, has anyone run Doom rtx with Brutal doom?

trail steeple
round granite
trail steeple
#

texture filtering on doom sprites does not look good

haughty flower
#

it's a matter of opinion doe

#

some people think it looks okay but then others can think it looks like horrible

safe steppe
#

Jokes aside, no, texture filtering on the stock doom textures literally makes no sense, it just blurs the textures

vast citrus
#

I think Lost Civ actually uses Serious Sam sprites, heavily downscaled

#

all that grass...

trail steeple
upbeat path
trail lion
remote widget
#

Texture filtering reminds me of sunday morning

crisp dragon
#

not pleasant

remote widget
#

nah sunday morning to me isn't pleasant, it reminds me of a laptop overheating from GZDOOM's texture filtering

vast citrus
#

Why are weapon randomizers so common?

#

Magnum Opus and Stranger both belong to this class of mods, as do T64 and Brutal and its offshoots

vast citrus
upbeat path
vast citrus
#

even for PRboom it's kinda hard to get a monster pack...

vast citrus
#

Texture filtering can get obnoxious, that's it

#

On GZ, Serious Doom kinda fits Lost Civ, especially the out-of-city portions

white saddle
#

why cant i make a key activated switch

whole blade
wispy relic
white saddle
whole blade
#

Are you in vanilla, boom, udmf etc

#

Because vanilla you can't make a keylock for anything other than a door open action

#

Preetttyyy sure that's the same for boom

#

Well, you can get around it in boom by making voodoo dolls

wispy relic
#

if you're using UDMF, there are a couple of ways to handle it

whole blade
#

Easiest way is to set the lock field

#

You can apply that to any action

#

Works with custom lockdefs too

white saddle
whole blade
#

Yeah you can only make locked doors in boom, unless you set up a voodoo doll that rhen activates something else

white saddle
#

wtf why

whole blade
#

Because that's how the engine works

#

If you don't like it use a more advanced format

tender garden
bright owl
#

What is the height limit for steps?

whole blade
#

24 going up for the player

#

It's more complicated for enemies. The size of their hitbox impacts their ability to travel vertically up and down

#

Essentially it works out as 24 for monsters, but that cannot be over a horizontal distance less than their hitbox. And because hitboxes don't rotate, you need really wide stairs for angled movement of big monsters

bright owl
#

Okay that’s more than I figured when plotting out my map earlier. Thanks.

whole blade
#

Np

#

Most step heights are 8 or 16 (those are common texture heights)

bright owl
#

Where is a good place to get textures besides the vanilla Doom textures?

whole blade
#

Realm667

bright owl
#

Okay thanks

safe steppe
# white saddle Boom

In boom and doom format, instead of making a key locked switch you instead make a regular switch and place it inside an area only accessible by entering a key locked door

safe steppe
trail lion
tender garden
#

Thanks

sick elk
#

do i use prboom or gzdoom with sunlust
i think i heard prboom removes the enemy limit
but i wanna play with extreme weapons pack so i have to use gzdoom

crisp dragon
#

And both remove the enemy limit btw

sick elk
#

ok thanks ill use lzdoom then
i thought it didnt remove enemy limit

vast citrus
#

I'm kinda sad that the angled pistol didn't make it into FreeDOom

versed palm
#

guys

trail steeple
#

🤨

quick crag
trail steeple
versed palm
#

was trying to play grezzo 2 on coop but doomseeker says this to me and I honestly don't know what to do

trail steeple
#

i dunno

try playing it in zandronum or something

haughty flower
#

guys go to voice chat 1

haughty flower
#

My first wad

haughty flower
safe steppe
haughty flower
#

Yes

#

Grezzo 2

#

In the game files , there is an executable to play it in multiplayer

versed palm
#

@haughty flower I think I partially solved the issue but I'm not sure about setting up a thing. Would you help me in call eventually?

haughty flower
#

What do you mean by "call"?

versed palm
#

@haughty flower solved everything

haughty flower
#

Good

wispy relic
#

Grezzo 2 😓

#

it is quite the mod

haughty flower
#

2GB

sacred pine
upbeat path
wispy relic
#

love the color choice there

limber pewter
trail steeple
vast citrus
#

Does Crispy Doom support autoloading dehacked files?

#

Apparently DEH in autoload is supported but DEH in WAD isn't

#

but it's somehow bugged on some levelsets

vast citrus
#

also, why the fleeb does Insane turn prop corpses into lost souls?

random matrix
#

Any mods that add mecha elements?

vast citrus
#

I doubt there are mods that add playable mecha, but Serious Doom adds enemy biomechs

white saddle
#

So basically I can’t make a key switch on boom but I was playing through my map05 in my wad and there was a key switch but I made that map with boom

#

And now I can’t make key switches ?

safe steppe
#

Maybe you accidentally had UDMF format for that map

#

key switches just don't exist in boom format

#

just make a keyed door that leads to a switch

wispy relic
#

It should say something like "You need a red key to activate this object", and it opens all doors of a specific tag

#

But that's all that vanilla doom/Boom support as far as key switches go

#

Can't have a locked switch lower a floor, or teleport the player, or anything else

haughty flower
upbeat path
bright owl
#

Are skull keys and keycards interchangeable? If not, then could they be used together to have more than 3 lock/key sets?

wispy relic
bright owl
#

What format is Doom Builder?

wispy relic
#

Doom Builder lets you choose from a bunch actually

#

When you choose to make a new map in doombuilder, you should see a drop down list that says "game configuration" like this

bright owl
#

Oh that’s cool. Thanks for the help

wispy relic
#

You can also change this while editing your map, but I would only advise it for moving between similar map formats
(example vanilla Doom -> Boom or vice versa, or from (G)ZDoom "doom in hexen" -> (G)ZDoom UDMF or vice versa)

#

Things can get dicey if you try to move between one of the older map formats to one of the newer ones

bright owl
#

That sounds liable to cause problems yeah

#

I was trying to build an outdoor level the other day but the platforms came out all screwy for some reason. Is there some trick to making proper platforms that I don’t know?

wispy relic
#

Which format are you using? The default behavior's a bit different betw them

bright owl
#

The default format

#

Is a specific format recommended?

wispy relic
#

Honestly the big 3 are just vanilla doom, Boom, and UDMF

#

so it depends on what you want to do p much

bright owl
#

Is one more straightforward than the others?

wispy relic
#

Vanilla's the simplest
Boom's still pretty simple, but allows you to do some QoL things not supported in Vanilla
UDMF gives you like, total freedom, but it's more complex than the others

bright owl
#

Okay thanks

#

With those options I think I’ll use Boom

#

The main issue I ran into when building that level is that the sides of the blocks were way taller than they were supposed to be, so it looked weird and the stairs just didn’t work

wispy relic
#

Hmm

#

If you can upload your wad, I can take a look at what's going on

bright owl
#

Okay one moment

wispy relic
#

Just wanna make sure I'm looking at this right

bright owl
#

yes that looks like I remember

wispy relic
#

Alright, so this might be a little difficult for me to explain

#

With doom maps, you're not actually drawing 3D geometry in the level editor

bright owl
#

it's a floor plan. right

wispy relic
#

So you're not constructing this pyramid for example out of like, a bunch of blocks stacked on top of each other or anything

#

Yeah, exactly

bright owl
#

I figured the problem was ceiling/floor heights but changing them didn't fix it

wispy relic
#

What you've got going on here is a bit of that, and also a bit of an issue with your line flags

#

If you'd like, I can make some changes to it right quick and let you take a look and see the difference
If you're okay with it, of course

bright owl
#

sure

wispy relic
bright owl
#

my internet is slow so it takes a minute to download and run

wispy relic
#

Gotcha

bright owl
#

you did it. thanks

wispy relic
#

So a few things

  1. Most lines that aren't touching the boundary of the map/the "void" don't need middle textures
  2. Similarly, most lines don't need the "Impassable" flag. This flag doesn't make just the middle texture block the player/monsters, but the entire height of the line
  3. Skies are still limited to the height of the sector. There's a simple workaround to avoid making the farthest walls really tall though
bright owl
#

so I need to put a texture on the low but not mid and leave off "impassable"?

wispy relic
#

That's the largest thing, yep

#

Middle-textures are 90% of the time only on one-sided lines that touch the boundary of the map
The remaining 10% is mostly when you want to use one of those see-through textures, like bars for a cage

bright owl
#

ok that makes sense. thanks

haughty flower
trail steeple
#

@junior lance so first,we go here,this is the download page

#

those are the links that allow you to download the mod,pick the one wich is closest to you and let it download

#

so now let's drag the .rar file onto the desktop

#

the file should look like this:

#

let's unpack it

#

those are the files that are inside

#

we are interested in this one right here (my bad,this isn't a .wad file but a .pk3)

#

now we just drag it over onto gzdoom.exe (or a shortcut if you made one)

#

then,we pick doom 1 aka ultimate doom

#

if it works,that means you've done everything correctly

#

you just have to left-click to turn on the menu with new game and stuff

#

decided to update one room in my wad,thoughts ?

median juniper
#

ok but if we don't get a nuts 4, santa wont be the only one flying from the roof

wispy relic
#

the 64x64 tiling on a wall is unnatural/very noticeable imo

wispy relic
#

largest map I've built yet

trail steeple
trail lion
vast citrus
#

Does Insane Weapon Pack's dual angled pistol feel kinda awkward to anyone else?

#

TIL: Maker of the Insane Weapons Patch (and one of the iterations of Aliens TC) worked at Raven

#

He also helped do the .DEH portion of AHIBL

wispy relic
wispy relic
glossy cloak
glossy cloak
haughty flower
bright owl
#

What are the differences between building a level off the Doom 1 WAD and the Doom 2 WAD?

upbeat path
wispy relic
# haughty flower dang bro I really like this

Thanks. It's gonna be the next part of a project I've been working on; if you wanna give the rest of the set a shot, I have it up on Doomworld https://www.doomworld.com/forum/topic/124086-doomwave-name-subject-to-change-project-thread-episode-2-uv-complete-927/

wispy relic
# bright owl What are the differences between building a level off the Doom 1 WAD and the Doo...

The main things:
• Doom 1 expects maps named ExMy, where x is the episode number and y the level number. Doom 2 expects MAPxx for its map names
• As far as normal map features go, Doom 2 supports more stuff than Doom 1 (Fast elevators and doors for example are only in Doom 2)
• Doom 1 and Doom 2 share most textures, but there are a few unique to Doom 1 and several unique to Doom 2
• Doom 1 has different map-specific specials from Doom 2. This is stuff like how killing all Cyberdemons on E2M8 ends the map, or the Dead Simple triggers with Mancubi and Arachnotrons. In Vanilla/limit-removing, these are hard-coded for the specific map slots (not sure if Boom lets you get around them somehow)

#

Oh right, the largest one for gameplay balance: Doom 2 has more monsters as well as the Super Shotgun. Doom 1 doesn't.

#

For the most part, I would recommend building off the Doom 2 wad

bright owl
#

That’s what I’ve been doing

#

Is there a way to use Doom 2 enemies and the SSG in Doom 1?

wispy relic
#

Pretty sure the answer is no

#

Again, I'm not too familiar with Boom so it may let you pull it off, but in Vanilla/limit removing the answer is for sure no

#

the Zdoom-based ports are insane in their compatibility so you could do it there with ease

#

hell, you could even throw in Strife and Hexen stuff if you wanted to

#

but at that point you're less "working in doom 1" and more "working in Zdoom", if that makes sense

bright owl
#

Yeah that makes sense

#

I basically want to use the episode format but have Doom 2 assets

#

Could I import them the same way as custom monsters?

wispy relic
#

Did a little digging around, and I'm 99% sure if you're putting in custom monsters, you're going to be working in ZDoom

bright owl
#

Okay I’ve been running on ZDoom so that should be fine

#

Thanks for the help

wispy relic
#

You can do 1 of 2 things:
load Doom2.wad as a resource with Doom1.wad as the main wad (potentially less stable)
or you can dump all the monster sprites from Doom 2 and import them (using the SLADE editor) into the same wad with your custom maps (less hassle in the long run)

#

The only thing is that if you dump the monster sprites and put them in your custom wad, then you can't (legally) distribute it for others to use

#

hmm

#

Actually, I've been thinking about this the wrong way

#

You can just build off of Doom 2 and still use the episode format, instead of worrying about importing resources into Doom 1.
You just need to make a "MAPINFO" entry for your wad (using SLADE), and you can directly define important information about the levels that way

#

If you want to just use the standard 9-level episode format from Doom 1, I can even go ahead and mock-up the file for you pretty easily, and all you have to do is paste it into your wad using SLADE

#

(apologies if this is a lot to take in)

whole blade
wispy relic
#

They support additional monsters?

#

I thought you were limited to replacements, even with Dehacked

whole blade
#

Technically yes but you can still have a larger bestiary by replacing things like the dead lost soul

vast citrus
#

Corpses literally playing corresponding death anims and then spawning LS

bright owl
#

Sadistic mappers

#

A cruel idea along those lines: mod pain elementals to spawn Pinkies or tiny Cacodemons or something

#

I especially like the mini Cacodemon thing

trail steeple
# bright owl I basically want to use the episode format but have Doom 2 assets

as Mulder9527 said,you can use SLADE editor to make a MAPINFO file that allows this,and if you need doom 1-exclusive textures,i'm pretty sure there is a texturepack like that on realm667 (i think there is also a fixed version of it somewhere on the web,that fixes an issue with some textures not wanting to work,but i forgot the link to it)

remote widget
#

i'm literally getting stressed at this error, i can't change the offset type in slade

vast citrus
#

I think that Starcraft mod for Doom should have focused on just the Zerg first, going for different factions based on the iwad/megawad in use

#

For Lost Civ, use various Infested Terrans

wispy relic
remote widget
#

well the errors are TallGreenColumn at has no frames

remote widget
#

well i found a reason, i have to sacrifice the other sprites inside it and it kinda worked

white saddle
#

how can i run memento mori

#

i need to use DOS and i dont know how

#

i mean it workedbut i dont know what it means by

#

and yes i own doom II

safe steppe
#

just enter the path where doom2 is installed

#

If you haven't yet you have to mount a folder from windows to dosbox

#

that folder should contain the doom2 installation

#

if you have doom2 on steam you can find the original dos version if you browse local files

white saddle
#

whats a path

#

and how i copy it

white saddle
#

i found out how to copy the path

fallen panther
#

Why dos 🤔

safe steppe
#

I am guessing the mod uses an old dos exe and not a wad file

fallen panther
#

Pretty sure momento Mori works on source ports

#

Like it wouldn't matter what exe it uses 🤔

vast citrus
#

Is it technically feasible to have a Weekly Brutal Challenge, where Obhack is configured to generate a new megawad every week, built specifically with Brutal Doom in mind?

#

Centralized Obhack generates the DOom2 style Brutal-optimized megawad that the clients download and run with latest Brutal on top of Doom2

#

Brutal or Doom Roguelike Arsenal, or... anything of that kind

trail steeple
#

were any PWADs commercially sold ? (no,i am not talking about stuff like D!ZONE)

haughty flower
#

Perdition's Gate and Hell To Pay I think

#

and maybe Hacx?

vast citrus
#

In fact, with HACX's IWAD being freeware, I consider Hacx to be the legal IWAD / DEH counterpart to the Doom source.

remote widget
#

I even have HACX installed in my pc running in Chocolate DOOM lol

#

and this is a worse soil texture i have ever added

vast citrus
#

What's generally considered better: Death Foretold or Embers of Armageddon?

fallen panther
#

Death for tolds progression system especially with how random it is means there's really no consistency to it

The glory kills also can be unresponsive if you accidentally overshoot a target because it doesn't snap onto them like the in the actual doom 2016

#

The price for making d4t compatible with zandronum

vast citrus
#

there's a DEH-based version, Deh4t

#

also, Embers seems to break if some custom monster packs are used

fallen panther
vast citrus
#

T64 Monsters - even the Base version (without loading the Custom ones)

#

even with ALL of the cool features off, like LFD-style hitscan replacer

#

IIRC there was another one that also caused EOA to honk out

trail steeple
white saddle
haughty flower
#

tho if I must say I would have paid for Perdition's Gate back then, even if I had to have bought Doom 2 as well in order to play PG

vast citrus
#

Imagine M$ buying PG and making it an official DLC

wispy relic
#

do people actually use the automap

vast citrus
#

I had to examine the installers of Perdition to figure out what to load in sourceports and Doom95

#

basically, those not having access to DOS version needed to use pg-raw-x.wad

trail steeple
agile shoal
white saddle
safe steppe
#

There are people who don't use the automap??????

wispy relic
#

Dw, I was just complaining since I didn’t want to clean up its display

#

but I went ahead and did it anyway

vast citrus
#

I would've organized the DOS archive of D4V very differently

#

basically, put every mod's main and fix into a subfolder, and weapon DEHs into another

#

and packed in BOOM instead of using DEH

shell sentinel
#

do i get anything for beating map30 in sunlust without having the slightest idea what am i doing with russiaan overkill on permit to kill dificulty?

#

(for people who dont know, map30 in sunlust is h a r d, russian overkill, makes you overpowered and gives you cool weapons and permit to kill dificulty you instakill anything and you get instakilled by anything too

safe steppe
#

If you're looking for bragging right you probably have to uvmax it in a non-zdoom port with no extra mods

shell sentinel
#

ok

sadly im so bad at videogames, i cant even beat doom 2 without saving every 5m miliseconds

also thanks for telling me, im stupid

safe steppe
sacred pine
haughty flower
#

who doesn't use the automap I'd like to know

normal dome
#

cooming soon...

bright owl
#

Oh cool

safe steppe
#

This looks promising

vast citrus
#

the Woolball series is weird

#

especially the clever mixing of shareware and preultimate behaviors inside the first game, you need an actual full game to play all 3 episodes

royal wave
#

you need a full copy of the game to play any mod to begin with...?

vast citrus
#

if you just specify Shadow of Wool Ball as an IWAD, you get shareware behavior

#

however, Zdoom only has full official recognition for Rise of Wool Ball

royal wave
#

Shadow isn't even an iwad to begin with...?

#

ZDoom doesn't need to hard code support for iwads, it checks the first 4 bytes of a wad to see if it's flagged as one

vast citrus
#

yes it IS flagged as an iwad - and in that form acts as shareware

royal wave
#

I can show you right now it's not

vast citrus
#

to play all 3 episodes, you need Doom 1 - and need to load as PWAD

royal wave
vast citrus
#

It seems to have the iwad tag in a script

royal wave
#

you're loading it in incorrectly, that's why you're getting different behavior

#

Don't know how, but it's not an iwad, and loading it in as such gets you unspecified behaviors

vast citrus
#

A PWAD has no IWAD tag and will say "IWAD tag not found" if it's not in a script, DEHfile or the header of WAD

#

In fact, IPK3/IPKE/IPK7/IPK(?) files for Z-series ports all need to contain the tag in a script or deh

royal wave
#

What dehacked file

#

That's not a Woolball thing, that's a native Doom thing

vast citrus
#

one of the SCRIPT files

royal wave
#

Scripts don't tell the engine if it's an IWAD or not

#

Only one thing is guaranteed to tell any Doom engine if it is an IWAD

#

If the first 4 bytes are iwad, it's an IWAD

#

the .ipk3/.iwad extension was added to zdoom as a user friendly method to make .pk3 formatted wads to be recognized as standalone

#

Here's the titlemap script, show me where it's telling the engine that you need the trilogy

vast citrus
#

it gotta be in one of the lower scripts or something.

royal wave
#

Nope

#

That's the only script that would get loaded on engine launch

vast citrus
#

I'm not even sure how it manages this, but most normal PWADs - even "total" ones - lack at least one of the crucial files to actually be loaded as standalone in addition to lacking the iwad tag

royal wave
#

That's not how wads work

#

it's literally the first 4 bytes

#

you're loading the wad incorrectly

vast citrus
#

but most recent GZdoom doesn't seem to check those anymore for some reason

royal wave
#

Yes it does

vast citrus
#

else it would have just thrown the standard "no iwad tag"

royal wave
#

Yes, it does

#

you can literally use a hex editor and change that P to an I and GZDoom will magically detect it as a standalone

vast citrus
#

instead of the "no iwad tag" or "game mode indetermiante", it goes on until it runs into a resource-not-found error

royal wave
#

What I'm guessing is you used a .ipk3 that lists woolball as a needed wad

#

Since shadow doesn't have the full 27 levels that GZDoom checks for to make sure you're using the retail version, it defaults to shareware

vast citrus
#

Thatcher is not an IWAD either, yet it does load into some broken state instead of throwing the not-iwad error in GZdoom 4.7.0

royal wave
#

That's not standard behavior

#

That behavior is on your end. Whatever it is that's causing this is a problem on your machine

vast citrus
#

LZ gives "no iwad found" even when you -iwad thatcher.wad - but once you provide Doom2.wad, it loads

royal wave
#

That confirms it then. The issue lies between keyboard and chair.

vast citrus
#

I just ran those tests on Thatcher to see - yes, GZ has some broken behaviors that LZ doesn't

whole blade
#

You're broken

#

Not gzdoom

royal wave
#

It's amazing what you can learn when you trust people who know what they're talking about

vast citrus
#

with Thatcher, LZ tells you it's not an IWAD

#

With Shadow of the Wool Ball, even LZ loads into the "shareware state"

royal wave
#

It's not an IWAD

#

full stop

whole blade
#

Funny how things break when you don't load them properly

#

Who would've guessed

vast citrus
#

even funnier is that the author of Wool Ball KNEW that people would try to load incorrectly

royal wave
#

No, they didn't

#

There's none of this detection you're imagining

#

Zero. Zilch. Nada. 404 Not Found

vast citrus
#

it just uses the d1 table, which triggers "shareware" if insufficient levels

royal wave
#

it doesn't use any table

#

I don't know how to make this any more clear to you

#

This is not how these engines work

#

and I know you've been shown plenty on other servers that you have a poor understanding of how these engines work

vast citrus
#

The author of that wad, by the time it was completed, however... had a perfect understanding of Zdoom 2.8.1

royal wave
#

What you're doing right now is called "moving the goal post"

#

or "grasping at straws" more specifically, take your pick between the two, they both apply

vast citrus
#

trying to shape a new goal post out of the straws

royal wave
#

Go ask on the ZDoom forum if you don't believe me.

#

If anyone has a better understanding of how any Doom engine works, they'd be it

#

Never mind I've been using zdoom since, well, since I wanna say the 1.8 days

vast citrus
#

and MSPaintR0cks is one of them, one of the more knowledgeable I'd think

royal wave
#

And @whole blade Here who's making his own gzdoom based game

#

Let's just ignore the fact that we know what we're talking about

vast citrus
#

I'm a zero, and MSPaintR0cks is a German mastermind.

whole blade
royal wave
#

Well I was being polite about it

whole blade
#

@vast citrus you're pretty much pushing unfounded conspiracy theories about creators now which will net you an official warning if it happens again

whole blade
crisp dragon
#

ayyyy

wispy relic
#

getting a glitch where I have this weird hole in the floor while playing on one of my maps (UDMF, GZDoom)

#

always in this specific spot with these dimensions, but it's a visual glitch only

#

any ideas what could be causing it?

whole blade
#

If it's still there then draw a new sector where it's appearing. It'll be coming off existing vertices so usually you just need to draw a couple of lines

#

It's gzdoom's version of a slime trail

bright owl
#

So I’m able to walk through the locked doors in the level I’m working on. How do I fix this?

royal wave
#

wdym?

bright owl
#

The texture is there but it’s basically just a fake wall instead of a door

wispy relic
#

You'll need to put textures on the upper part of the lines

bright owl
#

Okay that makes sense
Thanks

bright palm
#

I’m looking to get into mapping, dose anyone know of a good tutorial that will teach me the basics?

vast citrus
#

SMMU with Doom 4 Vanilla and Doom 64 for Doom 2 (the Doom 2 mod trying to replicate Doom 64 in a vanilla compatible way) seems to be skipping level 1

#

this happens with both Doom2 and FreeDoom2 (ahem, freed2 per the DOS limits) IWADs

#

Running D4V on SMMU without a level PWAD results in a crash

wispy relic
#

And ofc, you can always ask for help here

bright palm
#

Thanks! I will definitely be back here soon

vast citrus
#

Toxic, I'd recommend starting with the FreeDoom levels

#

but both phases of FreeDoom use turret-like trapped guards a bit too liberally

#

also, turns out that it's the "megawad fixer" that was causing SMMU to skip level 1

#

but the author of Doom 4 Vanilla isn't here

trail steeple
bright owl
#

Same

trail steeple
#

doom 1 maps have suprisingly alot of texture misalignments

crisp dragon
#

Yeah you can see some of em

shadow trail
#

if yes then thats rad

haughty flower
#

i've reduced the number of spikes with my latest build because i wanted to allow clearance for the players to fight in a hazardous environment

crisp dragon
#

nice

shadow trail
#

a mortal kombat mod would be awesome

#

i think there were another mortal kombat wad
which let you play mortal kombat 2 in arcade in doom

normal dome
#

its very brutal

safe steppe
#

You can't just tell a beginner who knows nothing about mapping to "use freedoom" they probably don't even know what that is

haughty flower
#

this^

vast citrus
#

though I question the legality of playing them without owning the corresponding edition, you can learn mapping from those two once you do

#

such as placing non-flying ranged enemies in a spot that covers more than one part of the level

whole blade
#

Do not use freedoom to make maps if you already have doom 2

vast citrus
#

FreeDoom2's Map 1 perfectly explains this technique, but to a TD player it should be obvious

whole blade
#

Stop

vast citrus
#

There are two Imps that attack both the second room and a later part of that same room.

whole blade
#

This isn't your diary where you can muse endlessly about whatever random thoughts are flowing through your head. Go start a blog

vast citrus
#

Generally, Toxic, play some tower defense games and read SLADE's documentation. FD phase 2 just uses a technique borrowed from TD.

whole blade
# bright palm I’m looking to get into mapping, dose anyone know of a good tutorial that will t...

Perfect place to start
https://youtu.be/c4-5d10dCyQ

In this video I cover some basic principles and talk through my creative process in a map that I put together in just over half an hour of real time.

I believe anyone can make a Doom map.

Join my JOY OF MAPPING Discord server:
https://discord.gg/Ascc59b

SUPPORT ME via PATREON: https://patreon.com/jamespaddockmusic
BUY ME A COFFEE: https://ko-...

▶ Play video
safe steppe
#

What are these stupid uneducated opinions

#

Please do not give advice if you have no idea what you're talking about

#

Toxic, stick to the advice given by Bridgeburner and Mulder

#

This guy makes no sense at all

trail steeple
# vast citrus Generally, Toxic, play some tower defense games and read SLADE's documentation. ...

dude wtf do tower defence games have to do with doom ?

@bright palm,if you are reading this,don't listen to YuraConst,he is making up weird stuff that doesn't even amke sense at all

stick to advice given by Mulder9527,or me or Vulldozer

have some good doom vids:
https://youtu.be/EucWtn__O8Q
https://youtu.be/6arDCzmhONY

Several people have asked me how to get into making Doom levels themselves! In this video, I spend ten minutes explaining the software you'll need and how to set it up, and then wing it through making a small but technically complete level.

If people think this is useful, I could try making more specific ones for other techniques!

Spectacular ...

▶ Play video

From my experience playing beginner maps, some advice about guiding the player gently through a map by making choices about textures, flats and so on in your map elements!

www.patreon.com/davidxnewton

00:00 Science
04:05 Doors
06:25 Switches
10:15 Shootable switches
11:10 Bars
13:05 Platforms
14:05 Teleports
15:15 Damaging floors
17:20 New con...

▶ Play video
#

i swear,YuraConst has some sort of a sick obsession with freedoom