#classic-doom-maps-mods
1 messages · Page 111 of 1
@haughty flower Treat the level as a series of interesting choices the player is presented with and go from there
by "choices" do you mean like, have branching paths and have the player choose which ways to go? or am i misunderstanding
@glacial skiff
Have it be kinda like a sandbox, have multiple places to explore. Only one way might have the key, but by going the other ways that aren't the "Main Way" you can get weapons and ammo and more baddies to shoot and sights to see.
And dont lounge on secrets, either. 2-3 per level should be good, but at minimum try to have one in a level.
thanks for the advice! tomorrow i'll try making a map like that and hopefully it'll turn out good
👌
though it'll probably be pretty easy, because i'm sorta kinda... not that great at doom lol
I cam barely finish doom 2 without issue so I feel you
but i'm still gonna make that map cuz i have a weird obsession with making levels for every game ever
I always liked level creation so me and doom mix like peanut butter and marshmallow
(Which is actually a very yummy combination I highly reccomend.)
i've had peanut butter and marshmallow before and it's weird and incredible and i love it
Same tho
maybe i should get started on that map now
i'm feeling an odd burst of motivation
Food motivation activate
Food motivation!
shit there supposed to be upside-down but i guess the closeted christian within took over
perfection
maybe you could make some cool like cinematic thing where they slowly turn upside-down all ominously
like you hit a switch and the door opens and the crosses turn upside-down and its SpOoKy
that would be better in a more enclosed area where you may actually notice it but nice idea
re: choices: I think you should treat keys as suggestions rather than requirements
A key may open an optional path that makes the level easier in some way, but the hard way is always there if you dare
aight for some reason some walls in my map are like invisible to the enemies
like the wall is there, but a chaingunner on the other side can see through it and shoot you through it
no wait nvm im just being stupid lol
yep i fixed it, no worries
what's the difference between 'DR' and 'D1' doors
DR is able to be used infinitely
D1 can only be used once
oh that makes sense
also how do you do the thing where there's water and things kinda sink in to it a little
Tried to get that working myself, no fucking clue.
alright sorry for all the questions but i have one more: how do you make the wall textures kinda slide across the walls?
ill try to find an example quick incase that explanation was crappy
like if you go to this spot in e1m1 you'll see the texture is moving
im gonna steal that idea take inspiration 
its when u right click on a sidedef
its in the part where theres like door triggers
the "Special" thing?
yep found it
turns out i forgot to check the thing labeled "Scrollers"
I was asleep when you asked this so mb but I have an old explanation really far up you can see with this link: #classic-doom-maps-mods message
yo i stayed up til like 5 am last night making my map and the result is not good
like i don't know how tired i was, but none of this makes sense and why did i build it
Raw deal.
somehow i managed to make this cool crack design in the floor
so so far staying up all night making a map has led to:
- enhanced creativity
- dank memes in the files
- the worst feeling ever im so tired
noted.
I'm interested, let me know if you manage to cobble together enough people. If not, we could always just do an episode or something.
i'm an amateur builder except im so amateur that i have no talent 
Your room in the screenshot isn't bad at all
i feel like i could've picked a better ceiling texture tbh
Nice detail, but I wouldn't recommend using a wall texture for a flat like on the ceiling
Yeah but that can be changed easily
Also might be worth using the blue flat texture without the logo for the floor
im still trying to figure out which textures look good definitely
You'll never stop doing that heheh
it's tough cuz im kinda trying to stick to the default ones and not adding any custom stuff
I cycle through like three or four different textures for every flat without fail
i think the reason i use dumb textures sometimes is just cuz i never think there's enough variation :P
You should take a look at Going Down, that wad doesn't use any new textures and does a great deal with the vanilla ones
i will check that out
aight downloading...
finished the first map, that was pretty dope
first level of episode 3 is basically done
Enjoy the rest of it. Going Down gets pretty brutal pretty quick, so good luck

im so amateur i kinda know how to make a level good but i ended up restarting e1m1 of my wad and its going very slowly and im losing self confidenge oh god
we are the exact same person
replace e1m1 with map01 and we are the exact same person
technically its map01
im trying to figure out if i want to map for 1 or 2
because i prefer the episodes structure, but doom 2 assets are nice
yeah i would say making a doom 2 wad and just getting the episodes in there somehow would be the best way
but that would probably take some kinda custom programmy stuff
theres probably a way, but google sure doesnt want to tell me
i mean the bfg edition added an episode
and doom 2 re uses stuff
thank you
basically just cover it
i'm interested
that does sound cool ;)
Is jumping intended in this wad? Because the bit where you have to go across the red platforms above the super-damaging floor on E3M1 seems impossible
Also, there are no weapons on map 5, making it impossible from a pistol start
you just diagonal strafe
i tested it without jumping
I've only just found out how to edit MAPINFO and I feel like a master programmer
im trying to decide whether to share my first map now or polish it more and it feels like a very big decision for some reason
also @steep pebble cool pfp, i like slime rancher too
thanks
im gonna share my first map soon, just gotta fix up some texture stuff really quick
alright im still kinda nervous about sharing this but here it is
(edit: btw the mancubus, baron of hell, and cyberdemon are all supposed to be mandatory fights, but i didn't know how to do that so just fight them for me pls thx)
how can i play bruh.wad
it's a doom 2 map
ive been testing it with gzdoom so you should probably use that
its probably pretty bad
but how do i play it. ive nver downloaded or played a wad
your first wad should be an actual good one lol
bruh
.wad
but basically just download a doom source port, and drag the wad over the program
and it's like "aight loadin wad"
oh
and then 
i used zdoom to test mine but it should work in others
i didnt use any fancy zdoom stuff
you mean when i first edited the map right?
and it has that popup of what base resources or whatever
...this?
how?
C:/Users/(you)/saved games/id software
my memory is a little fuzzy cuz i started this map very late at night
That file path is off memory btw but its close enough
The wads folder is in there, just drop it there
Also at that folder u can extract any of the add ons by taking one of the files thats just called a number and renaming it with .wad at the end
oh btw in bruh.wad i didn't know how to make mandatory fights but your supposed to kill the mancubus, baron of hell, and cyberdemon
and how do i open it? just double click the wad?
My only real complaint with the new versions is that they dont say how to add wads at all
No, what are you using to play doom
the source port?
Ig yeah
Oh so the steam one with add ons right
yea
Go there and put it in the WADs folder
i did
i would rather have it out of the way. just so i dont accidentally do something
reaper which wad are you playing
Im saying they shouldve probably put the wads folder where the rest of the game is
Dont want to cause your pc to explode
talk to valve lmao. they did the same thing with sourcemods
none yet
Not gonna happen unless the wad youre putting there is nuts 4
if you play wow.wad your pc just explodes cuz it wants to at that point
dude the regular nuts.wad brings my pc to tears
At least that kinda had an excuse, they showed up seperate in the library
But its nuts 4 that actually causes an explosion
Time to play nuts4.wad
but theres more. there are 2 sourcemod folders. one in the actual steam library files, then the actual one thats seperated
this door is fucking evil... i love it
i sure am quite evil
btw idk if you saw my previous messages or anything but the mancubus, baron, and cyberdemon in that map are mandatory fights
i just didn't know how to make them mandatory, but like, fight them pls thx
i have allready iced the mancubus but ill keep that in mind for the others
im sure it is
:)
anyway once your done with the map remember to give some feedback on it
so i can git gud
you sound like you're having fun
i am actually, i like the small rooms packed with monsters
i use that alot in my wad to add challenge
btw what diffcutly are you playing on
oh you mean wen u setp on legbo?
ye
yeah that ones cool
i didnt actually know the exact stats for UV or anything so i kinda made up my own difficulties
it feels a bit harder than UV but i might just be bad
imagine being so bad at bruh.wad you cant even beat it on RIP AND TEAR YOUR GUTS
off topic but i do really like the design of this area
that's not really off topic, feedback was what i was looking for lol
but yeah good to know
i think you should really try to play around with lighting to really make areas like this one stand out as the whole map is lit in basically the same way
yeah i was gonna add in lighting but i wanted to get feedback for the gameplay and stuff so i decided to do it later
same with decorations, ill add in some of those soon too
well the gameplay is pretty great! although i have never liked crate mazes, but that's just my opinion.
yeah i know crate mazes could be annoying, that's why i made it pretty small
also the one secret of the map is in that crate maze, idk if you found it yet
oh nice
Making secrets is my favourite part of making a map
i do like secrets
However my least favourite part is having to make a secret sector large bc the finnicky detection
i just hate making doors
I made a small hidden pressure plate a secret sector since it opens a door, but i had to make the room inside the secret which makes it less cool
omg doors are so annoying
they always break for no reason
there should be a key for just auto-making a sector into a door
Yeah doors can be finnicky, just make sure you dont put in the detail before the door
Otherwise there will be pain
it makes sense why doors are implemented the way they are but they still suck and i hate them
one time my door's lines were flipped the wrong way and it opened everything except the door
yikes
entire roof of the crate maze was just like "aight cya"
roof was boutta head out
lol
There is
btw sydes let me know if you find the crate maze secret
I really love making doom maps, its simple and making cool stuff with what you got is satisfying
i started making maps on Hammer but that shit just takes too damn long for one person
You teally gotta try hard with limited y axis
Yeah hammer confused me, however i did make a barely functional tf2 map
making maps on doom is almost better with having no room on room as you have to make creative solutions around the problem that end up making your maps better
oh brb guys, gonna go have some food
I think next after finishing my WAD i might make a boom WAD, the options seem interesting and it still jkeeps it pretty vanilla
;)
Even vanilla format is deceptively versatile in what you can make
A couple of little tricks like control sectors can get you around the limitations of line actions
i tried making a map with gzdoom format with room on room and coloured lighting and all that jazz but i have more fun on vanilla for whatever reason
I love UDMF for the fact that line actions are way more versatile in that format
Whats udmf
But room on room and slopes just look... Wrong
It's the most versatile format, taking lots of stuff from Hexen, adding new things like coloured lighting/rooms on top of rooms/slopes, and simplifying a lot of the mapping tricks people have been using for years
You need GZDoom to play maps made in UDMF. You can do some pretty impressive stuff with it, but a lot of people prefer stuff made with vanilla or close-to-vanilla limitations because they're 1) playable on more source ports and 2) feel more "Doomy"
yeah mapping with udmf doesn't feel like your making a doom map, wich if you dont want to make doom maps its fine but i like making doom maps
Yeah im really not a fan of gzdoom
Im not a boomer, i started with gzdoom but i just prefer the vanilla renderer
Apart from how it butchers reds in low lights
gzdoom is a damn good source port its just the one people associet with being the "least doomy" but you can still play it in software renderer with strict compatibility so its nearly identical to vanilla
Every time i think if gz doom i think of that gmanlives video on the unity ports...
“Something simple like brutal doom”
the unity ports are fine for consoles but for pc your better off with a fan made port
I disagree
The literal only problem with GZDoom in my book is how bad the performance is compared to something like glBoom+
The widescreen images are cool, and its pretty close to vanilla
oh yeah the widescreen backgrounds are awesome
playing doom on the switch is the coolest shit
It chugs like fuuuck when you play something complex like Eviternity's ice or heaven episodes
Gz doom deafult settings 
Jumping
Turn off the horrible vaseline texture filtering yeah
im back now
Also does anyone else have interact in space
turns the original graphics to mud
what did i miss
Talking about source ports
epic
For me the perfect graphical sweet spot is the vanilla textures without the extreme pixelation at distance of vanilla
GZDoom or the Booms are good for that with the right settings
But sometimes when I play Chocolate Doom I can't see whether it's an imp or a Cyberdemon at the other side of the map lmao
(Exaggeration)
I think you can change the lighting
Simple, memorise every monster spawn
thats why i use gzdoom, so i can play in software renderer and also have 1080p
i just use gzdoom cuz when i was searching for source ports it was one of the first results
Thats basically where everyone starts
i kinda just picked a random one tbh, but gzdoom is pretty good so imma keep it
The unity ports are underrated and i will die on this hill
they use bethesda.net
You dont need it
Its optional and it allows you to get a cool skin in eternal
Unity ports are good but severely lacking in versatility
Very very few options to play with and they desperately need Boom compat imo if they're going to be the official ports
I kinda disagree, there are plenty of vanilla wads
If someone wants to get modded wads like that they probably already use a source port
And isnt it still the og code in a unity wrapper
Fair enough, but I stand by what I said about the options
its nice to know that if you want to play your mates wad he made you just can
Yes, it's pretty much identical to vanilla. Maybe Chocolate Doom is a bit more faithful but you're splitting hairs at that point
Well it depends if youre mates wad is vanilla compatible
oh i almost forgot to ask, sydes did you find the secret in the crate maze of my map yet?
nice
Yeah but te unity port is much more updsted with nice features while still being faithful to vanilla
I'm a glBoom+ guy myself but I've been using GZDoom a lot recently to play people's custom wads
At the end of the day its a free upgrade that is just meant to bing the pure doom experience into modern times, and i think they did that wuite erll
Slopes in doom feel wrong for me
A lot of people seem to kinda default to UDMF when they make custom maps even if they don't need it heheh
No disagreement here, I think the Unity ports are pretty popular tbh
I'm doing my speedmap in UDMF but that's only because the wad it's being put in will only work with GZDoom anyway
all of episode 2 of my wads maps were speedmap's i hated making them
somthing about city's in doom just doesn't work for me
Whats speedmaps
Maps made within a time limit, often with limitations or rules
So this one I'm doing is "Make a castle-themed map in eight hours editing time with at least 10 secrets"
I've used 40 minutes so far on one room... Oops lol
with my wads episode two it was "get it over and done with even if its shit and move on"
That can be a good approach tbh if you go back and edit it after
Cities in Doom are rough though you're right
i tried to do somthing i wasnt used to doing with more urban style maps but i just like doing demonic temples and hellscapes
Ahahah, I always gravitate towards gothic maps
yeah the doom2 texture set is just so perfect for that kinda thing
although in episode 3 ive tried to implement more custom textures into the maps
^ a very rough start to e3m2
I might try and do a seven map episode
Still haven't made my debut, I'm gonna reshape the entire mapping game boys
(I'm really not lol)
i was thinking about doing longer episodes but i dont have the time so i stuck with 5 levels per episode with 4 levels and a boss
I only have time rn
im trying to balance a shit ton of coding work i have to do, school and this wad im working on and it fucking sucks
F
F indeed
.wad
bruh indeed
you beat me to it
What’s in it
lol
i had to do it to em
bruh.wad is my first map basically
I have a few joke wads I can dump here if anyone’s interested in playing them
guess ill download the newest version of bruh.wad
i just named it bruh.wad cuz i couldnt think of a name
¯_(ツ)_/¯
¯\_(ツ)_/¯
bruh.wad i cant even download it
if bruh.wad gets a sequel it will be called ¯_(ツ)_/¯.wad
just make bruh.wad but its mirrored
Can you even call files that
Where DoomGuy shoots up a demon-infested Costco
i like the new decorations and stuff but the place is quite dark especially the crate maze
noted
bruh that was fast
the best decoration by far is the corpse roasting over a flaming barrel at the beginning
i wish school wasnt a thing so i could fuck around with wads
me and my homies all love corpse roasting over a flaming barrel at the beginning
yeah
certified hood classic
more specifically i want to fuck around with doom, but i would probably do wads more
Online classes are shit, i just endure them bc the teachers move way too god damn fast and the work is just brain numbing
online classes are the bane of my existance
online school just doesnt work tbh. my grades went from high As to like almost failing every class
At least its not as bad as having to go there and sit half asleep in a shitty chair
Years 7-11 of school mentally destroyed any hope i had
oh yeah definatly
And also destroyed my back, who the fuck thought those chairs were ok
9-11 just crumples your mental state
it's my first week back in school after winter break and i got piled with like 4 projects and had like 2 days to complete them
yes. i peaked in middle school doing other stuff, but high school is just numbing
School is hard
word
at least i have doom for the last 1 and a half years though 
But doom mapping is harder
Its hard, youre not treated like a person and i think ive missed like 2 years of it due to covid
i started on brutal doom 😔
I’ve never played BD
Did you just play e1m1 and think “this would be better with grenades”
brutal doom is fun but it isnt doom
It’s actually fireblu
Fuck
so its just "brutal" then
Fake doomer 
I dont play gz doom that by deafult makes me real
ayo sorry to interrupt but i turned the lighting up a little, lmk if this is better

Damn 😔
I used GZDoom
Brutal doom is a fun distraction but I dont consider it "DOOM 3" or something
lets face it not a damn one of us played doom when it was originally released so are any of us really true "doomers"
Sorry i physically didnt exist in 1993, i shall never play doom again
i didnt even exist in 1993 
Doom 64 is the real Doom 3, it’s just Nintendo had to swoop in and take it for themselves, trashing the game to fit in their shitty little cartridges. Fuck that company
I technically first played doom on dos but I barely remember it, first full remembrance of playing it was when I was In like 3rd grade on a friend's xbox360
Ngl nintendo always kinda sucked apart from their games themselves
xbox 360 had doom?
The NES Liscencing agreement was a bruh moment
doom 3 bfg for Xbox 360
oh
Every game was a forced exclusive
Some kind of xbox, I know that for certain.
Also there was doom on xbox live arcade, let me get the wikipedia
ohhhhh i know there was an original doom port to the original xbox
Doom (stylized as DooM, and later DOOM) is a video game series and media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series focuses on the exploits of an unnamed space marine operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead.
Doom i...
na I'm good i was just saying what I remembered
More like #classic-doom
👌
that too
you should add in some sector based lighting to make some of the decorative mad details pop out more contrasting bright areas with dark ones ;)
what
😳
brightning up/darkning a certain sector
I think like make it gradual instead of sharp 120 - 200 or whatever
Wait did you not know sector lighting
😎 💥
Imagine putting effort into your maps
isnt sector lighting just the lighting value in the sector properties
cuz that's what ive been using
Old screenshot of my upcoming map
Yeah but its doing it in a cool way
you can use controll and scroll wheel in veiw mode to easily do it
Le Costco
where are the $1.50 hotdogs. and are they made of cacodemons and/or pain elementals?
No its horse
They’re made from dead chaingunners
ooh
then you can get stuff like the glow from the torches and the shadows behind the pillar
a delicacy then
The meatbois serve them though, even though they have no hands
why do caco's in 2016 and eternal have arms it allways looks so weird
to do this: 
you guys expect me to use all these advanced lighting techniques like bruh i dont even know how to make a switch yet 😭
lmao
I just assume they’re vestigial
the lighting is pretty easy and it drammaticly improves the looks of your maps
ill try to make it better
its allready good the looks of it is 👌 it could just use some contrast
like what do you mean by contrast
can you screenshot some specific parts of the map that i need to light better?
so that way i can kinda understand it a bit more
sure
im having kind of a hard time figuring this out cuz i have this thing called 'stupidity' :P
Nah your map looks way better than a lot of first wads
that's good to hear
yeah for a first wad its damn better than mine
hopefully my later wads continue to impress
i mean technically this isnt my first map, its just the first ive actually finished and shared
i made a few random crappy levels before this just to kinda test things out
mostly just for learning the editor tbh
this was my first proper map and its 
time to download
which iwad which iwad
doom2
aight time to play this
My first real map is coming soon ™️ in valve time
well technically its better than mine because you knew how to make switches
Mega brain
that was the whole reason i made that map
Do you know how to now
the switch is the most impressive part i can assure you
-select and right click the door/thing and right click in sector kode
-give it a new tag
-select the linedef that is where the switch is in linedef mode
no its fine i found a tutorial
-give it the same tag as the sector and set the thing the sector will do
seems easy
just remember to make sure the lindef has a S1 or SR property
Thats done, also switch textures automatically do the animation
switches confirmed for bruh.wad map02
Mega brain
Doom mapping really becomes mega brain once you figure out fake floors
You can make water with depth 
how
GZDoom allows crazy shit
water with depth? 
yeah i saw people talkin about that a few days ago and i instantly put it into a map
Its not gz, its vanilla
"...once you figure out fake floors"
"how"
*several people are typing*
You can see the effect in map 2 or 3 of tnt i forget which one
you can use the same trick to have ceilings with different lignting to there floors
neat
Now that i didnt know
anyway im gonna start makig bruh map02
its not really usefull unless you want somthing in fulldark with bright platforms
i cant wait for your fourth map lol
ill improve map01's lighting later™️
yeah doing the lighting while you are atually doing the map is way easier than trying to do it later
E3M1 (map11) is complete and E3M2 (map12) is Work in progress
it begins
par 420... smh
also here is the bruh.wad lore so far:
in map01 there's like a uac place that gets invaded by demons and then at the end you jump into that hole and its actually a hole to hell so map02 is hell thanks for coming to my ted talk
i have a whole ass story in my head for my wad that i need to write down in the intermission screens
at the moment after you beat the second custom boss it just says "the big bastard is dead" then ends
i would but i wanna make this wad as professional as i can make it
what does that even mean
It means the sprites you included in your wad are ridiculously gigantic
they are all super small
No they are not lmao
they are actually your right
This is the size of every single sprite in the wad, and this is also where 2.3MB of the filesize comes from
they have a bunch of empty space on them where the rest of the sprites i made where on the sprite sheet
i fix that later 😎
he do be ballin doe
That moment when i want to make custom weapons sprites but my arms are hairless noodles
just make the arms be double barrel shotguns
my solotion: Robot hands
I cant sprite good though
it definitely isnt a traced TF2 revolver ;)
exactly
My advice: learn your way around GIMP, there is basically a handful of scripted effects I repeatedly come back to and run over otherwise very simple sprites to make interesting outputs like this:
Bro ambassador in doom ur such a tryhard 
Yeah im still shitty at gimp
Working smarter, not harder 
Learn the tool, particularly look in the different layer modes and filters - - they do most of the work for me. My art is not super amazing, but it is passable I'd say
And it's really like, maybe 30 minutes of work on first pass?
Technically couldnt being lazy be more accurate to og lol
bro i found a video that i want to share, but i cant 
not groovy
Its what the devs did
“Yeah bro just edit this picture of a nerf gun
Just depends on what you're trying to do I suppose
Most stuff in my iwad is heavily edited photo-sourced stuff
(All public domain or royalty-free, of course - but the point remains)
Yeah but where do u find an image of a gun thats from the 1st person angle
doom is just an amazing game. its 2d but also 3d and it just looks amazing
use toy guns and get your own pictures >:)
I mean the game is 3d, there is height
its nerf or nothing now
You open up Blender, separate it into parts, color the parts each differently pose the weapon and hand, render an image, then manually edit the colored parts
if theres height then why cant i go under a cacodemon
You mean get a model of the gun or something?
Because theyre infinetely tall, pretty sure to save on space, since later doom engine games dont have that
Or make one, yes
If it was 2d you couldnt use momentum to cross gaps
Example of this workflow; rendered image:
Converted to game. Animations suck, but this is fine enough to use as a standin
If only i had the slightest clue in 3d modelling
blender is a mystery
Blender scares me
Blender is a non-mystery if you're willing to spend that first hour learning enough of the geometry editor hotkeys to be able to produce some simple polygons
After that, everything starts making a lot more sense
the furthest ive got on blender was making a circle apper on the screen and that took at least a hour
what about default cube?
i wanted a circle
I made a shit gun, and i really mean it was shit
👀
Im not allowed to question things
Protips for Blender 2.7x: ctrl+tab, F/E/V to select different types of data (face, edge, vertex); alt-E with an element selected to extrude it; S to scale; right-click-drag an element around to move it and press X/Y/Z while doing this to lock it to an axis
And ctrl+F with a face selected to flip its normal
With only these hotkeys you can make the equivalent of Quake-like levels in Blender
lmao
My advice, crack open the tool and try making some simple level-type stuff in it, doesn't need to be anything complete. Try imitating Ultima Underworld or remaking the starting room of E1M1 so that you figure out how to use the goemetry editor, then from there try making other less level-y types of things like a sword or a gun
It could be very interesting if you, for example, made a GZDoom level that used lots of pre-made Blender meshes to add complex detail
blender would probably be pretty cool for making textures
because using medibang kinda sucks
NeoTextureEdit is an interesting one
You generate the output image procedurally by using a series of "generators" and other inputs, mixing them together in different ways, and then ... yeah, that
ill check it out because i want to go all out with episode 3 of my wad when it comes to adding custom textures and props
how do I get the eternal mod injector?
someone either @ me back, or reply so I can get pinged
comes with a download too
ok...
@tulip monolith , or someone else help.
I got the most recent version of it from the doom mod server
"DOOM 2016+ Modding"
and idk what's happening with my Eternal Patcher
I can send a screenshot of my doom eternal local files if you need me to
@celest steeple do you have the game running?
no.
I know not to run it
I closed steam via task manager, I ran the mod injector, and then boom. error.
I was missing my DoomPatcher.def
I got it!
i think i've pretty much finished e3m2
Your aesthetic sense is definitely getting better
I liked the custom textures in this one
i still think episode one has the best maps in that wad though
there was talks a while ago of getting a bunch of mappers from this channel together and making a mega-wad, i think thats a damn good idea but idk if anyone else would want to do that
A bunch of us said we were interested yeah
idk how many, less than ten
We could always make an episode instead
yeah or a wad with 20 levels instead or even smaller if need be
Its probably be terrible lol but im in
who cares if its bad it will be just fun to do it :)
Ye
well thats 3 people i guess but we will probably need more for anything larger than just an episode
You guys wanna do a specific theme or just freeform?
thanks KEKZ very cool
If anyone wants in to the community wad that is in the works @ me :)
I am not the best at map making but I do enjoy it a lot so I am kind of torn if I should help or not
we not doing this to be "the best wad ever only perfection alowed" just for fun at least thats the idea
Join us, none of us are like pro mapmakers haha
sound good, I am in
i really like the idea personally
you want in?
yeah, im also joining
ive sent a freind request so you can join the group chat we have
good
wait i just woke up what is everyone joining
I think this #classic-doom-maps-mods message
oh
that sounds like it would be fun but i only made one map so far so im definitely not experienced enough
Never said it had to be good 

That was me, mostly just an idea.
But if ya want I can make a map.
there is 5 people at the moment all doing 2 maps each and all working on the secret level so if you want to make 2 maps and a peice of a secret level then you can join
I’m in. Is there a server?
its a GC
Can I get an inv
I'll belt out a map if I'm invited to do so
do you need to be experienced at mapping to join or is it just anybody
cuz it sounds kinda fun so i'd be down to supply some of my semi-trash maps
you can both join
Invite is still good if anyone else wants to join in making a megawad with many others just @ me if you want in
@idle shuttle id like an invite
@idle shuttle id like an invite
I’m in the server, you can ping me too
yeah i keep missing the ping so ping anyone really
Can I join
Sure
I finished the walking animation of the mandalorian, it took 4 days of spriting.
I may consider working with my brother to make Descent Into Dis an actual Wad based on Doom 2. We'll see.
Planned NEW Demons:
Imperator, Sentry, Shade Gecko, Trespasser, Pouncer, Hell Wocker
Is there a way to make hitscan attacks (not rails) pierce enemies
Idk, only way I know is to use rails, make them spawn the bullet puff and hide the rail
I looked into Guncaster's implementation but it uses a fancy projectile and I don't think I'm skilled enough to pull that off without copying basically all the code
In snapmap, how do I configure one specific weapon to have infinite ammunition?
Yo we still buildin if anyone else wants to join the megawad, we have a few gaps we gotta fill
Sounds interesting.
If you still need someone can I get an invite?
Yea, FR me and I can hook you up.
@haughty flower any texture packs we need? or is it all Doom 2 textures?
PatchTex, along with a few more that SYDES made, the wad is in the lil'server we made
oh shit, can I join? dm me the link
playing through Switcheroom 2 rn and one of the maps has a MIDI of the bootleg At Doom's Gate from the 2005 film
Is it possible to install custom map on Doom eternal? if it is, is it only possible to install remix of existing maps or possible to install any kinds of maps?
You can put maps and graphics directly into the wad but why would you
( o-o)/ hi yall, we're still looking for authors for
Amateur Levels for Boom II
wad is boom-compatable
with PatchTex textures and a few custom ones
We're missing people for
MAP04 - "Earth" Theme
MAP11, 12, and 14 - "Hell" Theme.
2 more people and we could have the whole list filled!
@ me if you want an inv.
Hi,
We are to create a brand new gameplay, I need your help to customize a Mod for Doom3 BGF. Here are the demo videos for new gameplay: http://www.xianfan.net/dv/demo1.mp4 and http://www.xianfan.net/dv/demo-2.mp4
In the game, press and hold a specific button to activate the shooting mode. In this mode, moving the mouse does not rotate the screen viewing angle, and the crosshair moves freely with the mouse. The position of the front sight is the impact point. The viewing angle of the screen can only be changed by the direction axis of the handle.Release the specific button to return to the traditional operating mode.
One idea is to add an additional camera in the game, which usually overlaps with the original camera, and it can be separated from the rotation when shooting mode. The added camera can only be operated by the handle. There is no need to change the logic in this way. The original camera is usually used, and the additional camera is used in the shooting mode. This can also solve the problem of gun rotation http://www.xianfan.net/dv/dv1.mp4 . Is there anyone who can implement these functions?
what
what
guess we'll never know...
Now I'm curious
same
Isn’t the doomslayer literally to angry to die
Shüt
What
he's not wrong
SSG for wall peaking
Three barrels, so more like "for wall destroying"
I thought that was two weirdly-angled barrels
super-duper shotgun
Supposed to be wielded by a barbarian who gives zero fucks whatsoever about precision or subtlety - more bang is more good
You might ask "why not 4 barrels then" and my response is... Just, like, shut up, ok?
That line of thinking leads to this, never go down that line
➤It's loud as fuck.
➤Joke Weapon Stat:
[+] X200 Knockback.
[+] +14900% pellets per shot.
[+] +30% chance to destroy headsphone users.
[-] Ammo can only be refilled with Resupply Locker
[-] On Equip: You can't see shit
[-] 1900% less accurate
[-] 50% slower move speed on wearer
[-] Per Shot: -200 ammo
[-] Disables double jump
...
triple barrels look cool, quad barrel is overdone
you are a man of culture
Ok yes but what about 8 barrels
103 barrels
116?
Pistol of death
Hey, I need some help. I am using Ultimate Doom Builder and i need to figure out what the skill 1-8 flags do as i do not know what skills they affect as there are 5 skill levels in doom 2 and there are 8 skill flags in the editor. 
I believe 1-5 correspond to the regular difficulty settings and 6-8 are for custom difficulties
thanks
does anyone know a good doom 2 multiplayer mod on gzdoom that allows me to play with my friends?
if it's not on gzdoom, that fine also
...doom has multiplayer already
Download Zandronum
It's a source port focused on multiplayer doom
I said on gzdoom. so I can mod.
does it support modding?
Yeah gzdoom has multiplayer
And zandronum is a fork of gz doom with better multiplayer
Yes its badically GZdoom but multiplayer
nice.
Give us a quintuple barrel you p*ssy
9282881 barrel
i think it's just he's immortal by age but can be killed like any other god
bruh im trying to make a map in doom builder but doors are just deciding not to work
Send a screenshot
Of it in the editor
So the switch action is S1 or SR, and the switch linedef and the door sector are the same tag
oh that worked i didnt know that the letters before the action meant so i had it on D1 or something
what do the letters mean
D1 is direct so basically opening the door
oooooohh
S is switch, w is walk
tysm
I forgot if theres others
D = directly opens a door
S = remotely opens a door (switch linedef and door sector need the same tag)
W = opens a door when you walk over a linedef (needs a tag)
G = opens a door when you shoot it (only in some formats)
1 = action can only be triggered once
R = action can be triggered unlimited times
made this on roblox studio
now that's beautiful.
pog
thats actually very cool
Ok
when can I play this?
I've learned how to make a body of water you can swim in with in-game adjustable levels
My water temple is gonna be SICK
Is making doom levels for either eternal or doom 2016 a thing?
in DOOM 2016 you have the snapmap feature, in Eternal there is no official support for custom maps but I think you can still modify which enemies spawn in current maps
So does that mean that doom 2016 is moddable?
Technically?
Hey all, where would be the best place for me to ask some SnapMap questions??
SnapMap: when using a spawn container, you have 2 location options to spawn an object (explicit location OR activator). Is it a known bug that when using the activator location the spawned object becomes a physics object (ragdoll like) and when using explicit location it becomes that floating/rotating object? And is there a way to specify if you want a floating or physics object?
Can you put apostrophes in map titles?
Yea, why?
Wanted to give my map a fancy title lol
also I went back through my map and realised my tag numbers were all over the place, so I've ripped them all out and redone them
would anyone like to help playtest a map im working on?
for classic doom? if it is then hell yeah
yeah d2
sick, i'll try it
so guys, in vanilla doom, how do you raise and lower a platform?
im remaking the first level of quake under vanilla doom limits, and thats basically all i need to know
nevermind i've decided to do teleports instead
its just in the linedef actions
try looking in the floor tab or the lift tab depending on what you need
i dont see it?
i'm trying to make the floor lower
this keeps coming up. i haven't even got a switch in there
Nevermind, I got it
Thanks bud
@proven idol send it to me too!
hey i'm a new mapmaker and i'd like to have some tutoring on this
like doors
i cant friggin make em
like i can do 3d floors but not DOORS
DOORS!
Probably the most useless guide but whatever. If i can do it, anyone can do it even better.
Download: https://forum.zdoom.org/viewtopic.php?t=66745
Zdoom Wiki: https://zdoom.org/wiki/Main_Page
1.How to get Doom Builder - 0:04
2.Setting up a map - 0:18
3.Explaining the Tools - 0:53
4.Simply Building the Map - 1:25
5.Textu...
well i mean i do good maps but they don't have the necessary functions
https://www.youtube.com/watch?v=1UtTtrwMQHI
not me ofc but eh.
graf zahl moment
wow
hi.
i made a game project for school. we did a retro fps. i decided to share the assets here just in case anyone wants to use them in a mod. they're pretty sloppily done but maybe someone gets some use out of them.
here's a video showing what's in the google drive folder:
https://drive.google.com/file/d/12npHuHwlLGmogUpYxjimzV87Y5tmvGYM/view?usp=sharing
and here's the folder itself.
https://drive.google.com/drive/folders/1epOR1QnVXjXa6RutjS0IljL5D0_lFhmO?usp=sharing
Graf Zahl - "Salty Member"
salt
I'd be salty all the time if I liked texture filtering in early fps games too.
whoa. that looks freaking awesome
Agreed
They shoulda had you on their dev team back in the doom 1 days specifically for level design
Oh you guys ❤️
Here's a link to the Doomworld thread that features a download link: https://www.doomworld.com/forum/topic/119316-gzdoom-singleplayer-cest-la-vie/
Cest La Vie - my first GZDoom release. A single map that I made to familiarise myself with a few of the more advanced editing features. I took some inspiration from the Killer Colours map from Alien Vendetta - I made three distinct zones, representing green, red and blue. Theyre connected to a ce...
Also... dynamic lights + reflective floors + dark rooms = 😍
bye muss off
I was eight years old when Doom came out, lol
I was but a twinkle in my parents eye
I have also completed my own doom map. More specifically my very first one. Definitely not as cool as the that one just a pretty short little map and I'm pretty happy with it. Also record and send me a demo of you playing it, I kinda wanna see someones first blind playthrough.
Haha i wasnt born yet
I like it! 🙂
I took a playthrough quickly, didn't record my first playthrough, however I can say a few things (take my critique with a grain of salt I've only got three maps to my name LMAO); there's a lot of Shotgunners spammed throughout, which just end up being click, click, click with the shotgun, same with all the Pinky's, so it feels somewhat bullet spongey, also the blue armour platform went back up too quickly for me to get it and the button doesn't reset. Otherwise; great detail throughout, I really liked it
Also if anyone wants to test my wad: Three levels with different layouts based upon your difficulty level, tested with UV originally in GZDoom however attempts to be as vanilla as possible.
- MAP01 - ||"Quaking in my Boots", a short introductory map with a small boss arena to reach the exit. I'm unhappy with how short it is as of now, feels like it's incredibly outweighed by MAP02, est 5% finished||
- MAP02 - ||"Lead in Hell", a long Hell and Earth map, the telepads were supposed to be like the transitionary UAC to Hell parts in Doom 2016 SnapMap, however currently considering moving them to be a separate area spit by actual telepads. Has a lot of arenas, Archviles and Arachnotrons, est 65% finished||
- SECRET01 - ||A large horde-style Cyberdemon boss fight, no ending right now, overall quite rushed, mainly just for testing the layout, est 20% finished||
Feedback goes here; https://forms.gle/rKkAeFAfF1xhuu7V8
does it work with zandronum?
You can test it but I can't guarantee functionality
i wasn't alive when doom came out
You were but a twinkle in your parents eye
updated wad, please play instead thank <3
this is my first doom map. it isnt good, but i kinda tried
i would like any criticism
nice wad
it has some good texture use and nice design
the only problem i have is that is has too many monsters compared to the amount of ammo and health
so i advise either add more ammo and/or health or reduce the monsters
you dont have to listen to me you can keep it the way you want
It's pretty good for a first map
you should move the first platform with the sergeants a bit closer to the hallway as i had to use the jump key to get across
nice texture use
with the door switch
different texture to signify a use
Hey all. Got my snapmap to a place where I would love to start getting some feedback. I'm curious if anyone can enlighten me on what exactly are the differences between "Publishing" and "Publishing for review", can't find this information anywhere. Ideally, I wanted to be able to just share the map link with a few people, without actually making the map 100% public. Hope that makes sense.
Wait what that was entirely unintentional
Also the reason it was so far was that you needed to press the switch in the room with the hell knight. I guess I should've signified that better
Take a look at our brand-new logo for #thespacepirate, featuring art by @zyxy_yuri!
You can now find TSP on https://t.co/XdG4eTx3IB, along with our first devlog re-introducing the project to the world.
is that a doom total conversion?
Yup!
All publishes are public. The only difference between "Publish" and "Publish for Review" is that "Publish for Review" also adds it to the "Review Queue" section.
The only way you could share maps to specific people, would require you and the people you're sharing with to be on PC, and then you can send eachother the map file
I am new to this right, how tf do I make a door work, I have been trying on this for an hour lmao
youre using doom builder right?
@scenic granite go message @echo wing he taught me how to do doors
or she honestly idk
ye
thanks
GZDoom only (currently!)
Minimize charge time with POWER BANK. #thespacepirate https://t.co/DHYaPGp4Q1
why are the things missing weapons and monsters in Doom Builder
Youre using doom 1
Bruh moment.
nah im using doom 2
Did you select doom 2 as a configuration
Just using the doom 2 wad isnt enough
Because you chose doom i assume
is that the option thing when you just open it


that looks great!
Looking good!
thanks for the clarification!
i need a bit of help from yall, im working on another map, but all the entities i place dont appear in game. if anyone can help id be so great-full
i use ultimate doom builder btw
You might have set them to only appear on one difficulty
ill check that
that was the entire issue
Moved Ylfe to GZDoom; Doom 64 lighting has made the pain worth it

stop being an idiot and do some research, thats how
yes
It's fairly simple once you know how to.
There's even 3rd party wad loaders out there.
yeha thank you for that information
now i can use mods
is this the channel for "Can it run DOOM?" Posts?
Nope
does this server have such a channel?
thank you
Not directly, but If you want to show that you managed to play it on different devices then welcome to #showroom-archive
There's already some mods for
Just look for them
can you plz forward them ??
Nope, I'm kina busy now
ok bye
Bye!
just got into map making, gonna start by making something neat
would anyone happen to know why the SKY1 through 3 dont work as skybox textures?
You need to use F_SKY1
Use that for the ceiling to make a "skybox"
If you want to have the sky go down the walls, you need to make another sector around the outside, give that F_SKY1 as a ceiling as well, make the floor and ceiling the same height, and leave the texture blank
is f_sky1 the only one that works? i wanted to use the same skybox from the hell on earth levels
Are you using ZDoom or a derivative
If so, you have two options; one of which is line effect 190
yeah gzdoom doom 2
oh cool let me test that
im still really unfamiliar w most of this, would crtl c and middle clicking preserve these configs to the other lines?
Generally yes
wait, i could just use copy properties, select all of the lines and paste right
Not sure what you mean
If you're using a GZDoom format you could just change which sky the level references using Mapinfo...
Then just use the basic F_SKY1 method to make your skybox
I am so unbelievably confused
Hey @haughty flower please use the showroom for that in the future! Thanks :)
If you want to notify people in a specific channel about a "Channel Topic related" Stream just write something like:
Hey im doing XYZ on XYZ-Platform now, check it out in #showroom-archive
I assume youre on about classic doom
Most people use a variant of doom builder 2 for mapping and slade for whatever else
is anyone up for helping with sprites for a mod im making. i cant pay but i can give you nitro
interesting. What type of mod are you making?
dababy mod. i want someone to turn the enemy sprites into different photos of dababy. i already have the soundtrack done
that would be awesome!
quick question, do you have any enemy sprites done already, and what version of doom will this be on?
doom 2 and no i have no idea how to do sprites but i do have ideas. pls dm me soon so we can coordinate
ok
will the dababy convertible be an enemy please
YES
Is there a link to it or something?
Hello can anyone point me into the direction of good guides for learning how to map for Doom 2, and Sprite editing?
You want to do that too
@cunning whale Should i just stick to learning mapping before even thinking about sprite editing?
Really now?
If so what is the name of the software that can you map?
@cunning whale Doom Builder 2 is that good for a beginner?
? No I don't know how to map sorry if I confused you I want to learn how to.
Oh me too
I especially want to learn sprite making
Like make my own animations like Brutal Doom did
Ok cool it's crazy how the Doom mapping/modding community is still going strong all these year's later!😀
Really now?
I sure hope ultimate doom builder doesn't cause computer problems?
How do I get the textures for my doom builder?
Cus I want to get started on the fun
Seriously who do you get all the map textures for doom builder?
You need a Wad file i have a physical copy of Ultimate Doom, and Doom 2 on CD from the late 90's.
really how get i that?
actually i got some wads like doom 1 and 2
but unfornately i don't have characters like Spider Mastermind or Cyberdemon
i kinda of got the hang of the doom builder stuff
now i want to do something like this
I'm pretty sure they open sources the original doom game files
They're probably on archive.org
@cunning whale
no theyre not
the doom .wad files arent free
you can buy it on steam or pretty much anywhere else
Doom's source code is open source. The games themselves aren't.
It's why source ports are legal
That custom demon looks interesting.
It's actually whiplash
Whiplash from doom eternal right?
Indeed
Awesome
Correct
Wait, someone made a Classic Whiplash? Nice.
Oh? Which demon?
Going to mess around with doom builder after work I made a small wad yesterday lol. It was fun, but I have not figured out how to end the wad so once I killed all the monsters I checked out the atmosphere of the wad.🙂
I didn't put a switch to end the level so I just walk back through to see if my texture were all lined up. Thanks I will check this out.
Hey all, if you feel like booting DOOM 2016 again and having a fresh new experience, please try my map out DOOMBORNE V0.1 (I know, very creative name)
- Heavily inspired by dark souls and bloodborne (gameplay & level design)
- RPG progression system : kill demons to collect their souls. spend souls to upgrade specific aspects of your character. repeat
- Stamina system tied to movement speed
- Every single enemy and asset is hand placed to create interesting encounters
- Learn how to melee since you wont have enough bullets to kill everything
- Leaderboard system based on how well you perform
- You will die A LOT
If that sound interesting/different enough to you, the map ID is:
LSQNMR9H
preview of the map
It's still v0.1 so a lot of room for improvements. Please send me your feedback if you have any!
So how do I edit one of the sprites?
how do i edit characters on slade?
Is it possible to program a health pool for doom 2 that is deducted from before armor and normal health? I procrastinate much on doomagicka.
Ookk


