#classic-doom-maps-mods

1 messages · Page 111 of 1

haughty flower
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i'm just gonna try the mapping thing tomorrow, i feel all unmotivated today for some reason

glacial skiff
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@haughty flower Treat the level as a series of interesting choices the player is presented with and go from there

haughty flower
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by "choices" do you mean like, have branching paths and have the player choose which ways to go? or am i misunderstanding

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@glacial skiff

haughty flower
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thanks for the advice! tomorrow i'll try making a map like that and hopefully it'll turn out good

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👌

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though it'll probably be pretty easy, because i'm sorta kinda... not that great at doom lol

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I cam barely finish doom 2 without issue so I feel you

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but i'm still gonna make that map cuz i have a weird obsession with making levels for every game ever

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I always liked level creation so me and doom mix like peanut butter and marshmallow
(Which is actually a very yummy combination I highly reccomend.)

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i've had peanut butter and marshmallow before and it's weird and incredible and i love it

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Same tho

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maybe i should get started on that map now

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i'm feeling an odd burst of motivation

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Food motivation activate

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Food motivation!

idle shuttle
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^trying to go all out with the third episode of the wad im working on

haughty flower
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woah

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wait why are there crosses if there's also demons everywhere

idle shuttle
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shit there supposed to be upside-down but i guess the closeted christian within took over

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perfection

haughty flower
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maybe you could make some cool like cinematic thing where they slowly turn upside-down all ominously

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like you hit a switch and the door opens and the crosses turn upside-down and its SpOoKy

idle shuttle
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that would be better in a more enclosed area where you may actually notice it but nice idea

glacial skiff
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re: choices: I think you should treat keys as suggestions rather than requirements

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A key may open an optional path that makes the level easier in some way, but the hard way is always there if you dare

haughty flower
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aight for some reason some walls in my map are like invisible to the enemies

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like the wall is there, but a chaingunner on the other side can see through it and shoot you through it

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no wait nvm im just being stupid lol

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yep i fixed it, no worries

haughty flower
coarse yarrow
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DR is able to be used infinitely
D1 can only be used once

haughty flower
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oh that makes sense

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also how do you do the thing where there's water and things kinda sink in to it a little

coarse yarrow
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Tried to get that working myself, no fucking clue.

haughty flower
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alright sorry for all the questions but i have one more: how do you make the wall textures kinda slide across the walls?

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ill try to find an example quick incase that explanation was crappy

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like if you go to this spot in e1m1 you'll see the texture is moving

bold sage
bold sage
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its in the part where theres like door triggers

haughty flower
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the "Special" thing?

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yep found it

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turns out i forgot to check the thing labeled "Scrollers"

haughty flower
haughty flower
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yo i stayed up til like 5 am last night making my map and the result is not good

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like i don't know how tired i was, but none of this makes sense and why did i build it

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Raw deal.

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so so far staying up all night making a map has led to:

  • enhanced creativity
  • dank memes in the files
  • the worst feeling ever im so tired
    noted.
novel sand
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I'm interested, let me know if you manage to cobble together enough people. If not, we could always just do an episode or something.

haughty flower
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i'm an amateur builder except im so amateur that i have no talent coolcaco

novel sand
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Your room in the screenshot isn't bad at all

haughty flower
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i feel like i could've picked a better ceiling texture tbh

novel sand
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Nice detail, but I wouldn't recommend using a wall texture for a flat like on the ceiling

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Yeah but that can be changed easily
Also might be worth using the blue flat texture without the logo for the floor

haughty flower
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im still trying to figure out which textures look good definitely

novel sand
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You'll never stop doing that heheh

haughty flower
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it's tough cuz im kinda trying to stick to the default ones and not adding any custom stuff

novel sand
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I cycle through like three or four different textures for every flat without fail

haughty flower
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i think the reason i use dumb textures sometimes is just cuz i never think there's enough variation :P

novel sand
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You should take a look at Going Down, that wad doesn't use any new textures and does a great deal with the vanilla ones

haughty flower
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i will check that out

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aight downloading...

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finished the first map, that was pretty dope

idle shuttle
novel sand
bold sage
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im so amateur i kinda know how to make a level good but i ended up restarting e1m1 of my wad and its going very slowly and im losing self confidenge oh god

haughty flower
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we are the exact same person

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replace e1m1 with map01 and we are the exact same person

bold sage
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technically its map01

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im trying to figure out if i want to map for 1 or 2

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because i prefer the episodes structure, but doom 2 assets are nice

haughty flower
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yeah i would say making a doom 2 wad and just getting the episodes in there somehow would be the best way

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but that would probably take some kinda custom programmy stuff

bold sage
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theres probably a way, but google sure doesnt want to tell me

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i mean the bfg edition added an episode

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and doom 2 re uses stuff

haughty flower
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how do you tell the door that it's not 20 doors please help

bold sage
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put a wall in front of it

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and make it a roof

haughty flower
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thank you

bold sage
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basically just cover it

tired pivot
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i'm interested

idle shuttle
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that does sound cool ;)

novel sand
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Also, there are no weapons on map 5, making it impossible from a pistol start

glacial skiff
idle shuttle
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i tested it without jumping

steep pebble
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I've only just found out how to edit MAPINFO and I feel like a master programmer

haughty flower
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im trying to decide whether to share my first map now or polish it more and it feels like a very big decision for some reason

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also @steep pebble cool pfp, i like slime rancher too

steep pebble
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thanks

haughty flower
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im gonna share my first map soon, just gotta fix up some texture stuff really quick

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alright im still kinda nervous about sharing this but here it is
(edit: btw the mancubus, baron of hell, and cyberdemon are all supposed to be mandatory fights, but i didn't know how to do that so just fight them for me pls thx)

bold sage
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Bruh.wad

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Ill try it tomorrow

elfin blaze
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how can i play bruh.wad

haughty flower
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it's a doom 2 map

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ive been testing it with gzdoom so you should probably use that

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its probably pretty bad

elfin blaze
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but how do i play it. ive nver downloaded or played a wad

haughty flower
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your first wad should be an actual good one lol

elfin blaze
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bruh

quick flax
haughty flower
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but basically just download a doom source port, and drag the wad over the program

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and it's like "aight loadin wad"

elfin blaze
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oh

haughty flower
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and then dancingdoomguy

bold sage
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You can also use the official steam versions

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Unless your wad is boom or zdoom

haughty flower
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i used zdoom to test mine but it should work in others

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i didnt use any fancy zdoom stuff

bold sage
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What did you select at the start

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Just doom 2

haughty flower
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you mean when i first edited the map right?

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and it has that popup of what base resources or whatever

bold sage
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Yeah when u select the game

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No not the resources the format

haughty flower
bold sage
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No

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Where it says stuff like doom in doom format

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And hexen and strife and stuff

elfin blaze
haughty flower
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oh that

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i picked doom 2

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i think

bold sage
haughty flower
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my memory is a little fuzzy cuz i started this map very late at night

bold sage
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That file path is off memory btw but its close enough

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The wads folder is in there, just drop it there

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Also at that folder u can extract any of the add ons by taking one of the files thats just called a number and renaming it with .wad at the end

haughty flower
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oh btw in bruh.wad i didn't know how to make mandatory fights but your supposed to kill the mancubus, baron of hell, and cyberdemon

elfin blaze
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and how do i open it? just double click the wad?

bold sage
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My only real complaint with the new versions is that they dont say how to add wads at all

bold sage
elfin blaze
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the source port?

bold sage
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Ig yeah

elfin blaze
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whatever the basic one is

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i only changed "the ultimate doom" port

bold sage
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Oh so the steam one with add ons right

elfin blaze
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yea

bold sage
elfin blaze
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i did

bold sage
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Then go to the add ons menu and enable it

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It should have a caco icon

elfin blaze
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its there

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thats pretty simple ngl. thanks!

bold sage
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Np

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It is simple, but for whatever reason they made it really out of the way

elfin blaze
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i would rather have it out of the way. just so i dont accidentally do something

haughty flower
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reaper which wad are you playing

bold sage
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Im saying they shouldve probably put the wads folder where the rest of the game is

haughty flower
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Dont want to cause your pc to explode

elfin blaze
elfin blaze
bold sage
haughty flower
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if you play wow.wad your pc just explodes cuz it wants to at that point

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dude the regular nuts.wad brings my pc to tears

bold sage
bold sage
haughty flower
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Time to play nuts4.wad

elfin blaze
haughty flower
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i sure am quite evil

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btw idk if you saw my previous messages or anything but the mancubus, baron, and cyberdemon in that map are mandatory fights

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i just didn't know how to make them mandatory, but like, fight them pls thx

idle shuttle
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i have allready iced the mancubus but ill keep that in mind for the others

haughty flower
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also do you like the RIP AND TEAR YOUR GUTS difficulty

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it's very fair :)

idle shuttle
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im sure it is

haughty flower
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:)

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anyway once your done with the map remember to give some feedback on it

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so i can git gud

idle shuttle
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i will but at the moment im in hitscanner hell

haughty flower
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you sound like you're having fun

idle shuttle
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i am actually, i like the small rooms packed with monsters

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i use that alot in my wad to add challenge

haughty flower
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btw what diffcutly are you playing on

idle shuttle
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the one above rip and tear

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i just assumed that was UV

haughty flower
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oh you mean wen u setp on legbo?

idle shuttle
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ye

haughty flower
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yeah that ones cool

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i didnt actually know the exact stats for UV or anything so i kinda made up my own difficulties

idle shuttle
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it feels a bit harder than UV but i might just be bad

haughty flower
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imagine being so bad at bruh.wad you cant even beat it on RIP AND TEAR YOUR GUTS

idle shuttle
haughty flower
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that's not really off topic, feedback was what i was looking for lol

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but yeah good to know

idle shuttle
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i think you should really try to play around with lighting to really make areas like this one stand out as the whole map is lit in basically the same way

haughty flower
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yeah i was gonna add in lighting but i wanted to get feedback for the gameplay and stuff so i decided to do it later

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same with decorations, ill add in some of those soon too

idle shuttle
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well the gameplay is pretty great! although i have never liked crate mazes, but that's just my opinion.

haughty flower
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yeah i know crate mazes could be annoying, that's why i made it pretty small

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also the one secret of the map is in that crate maze, idk if you found it yet

idle shuttle
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i did not find the secret

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i did beat the level though

haughty flower
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oh nice

bold sage
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Making secrets is my favourite part of making a map

idle shuttle
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i do like secrets

bold sage
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However my least favourite part is having to make a secret sector large bc the finnicky detection

idle shuttle
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i just hate making doors

bold sage
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I made a small hidden pressure plate a secret sector since it opens a door, but i had to make the room inside the secret which makes it less cool

haughty flower
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omg doors are so annoying

idle shuttle
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they always break for no reason

haughty flower
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there should be a key for just auto-making a sector into a door

bold sage
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Yeah doors can be finnicky, just make sure you dont put in the detail before the door

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Otherwise there will be pain

idle shuttle
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it makes sense why doors are implemented the way they are but they still suck and i hate them

haughty flower
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one time my door's lines were flipped the wrong way and it opened everything except the door

idle shuttle
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yikes

haughty flower
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entire roof of the crate maze was just like "aight cya"

idle shuttle
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roof was boutta head out

haughty flower
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lol

haughty flower
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btw sydes let me know if you find the crate maze secret

novel sand
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Select a sector, Shift+D

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A whirlwind of emotions huh hahah

bold sage
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I really love making doom maps, its simple and making cool stuff with what you got is satisfying

idle shuttle
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i started making maps on Hammer but that shit just takes too damn long for one person

bold sage
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You teally gotta try hard with limited y axis

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Yeah hammer confused me, however i did make a barely functional tf2 map

idle shuttle
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making maps on doom is almost better with having no room on room as you have to make creative solutions around the problem that end up making your maps better

haughty flower
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oh brb guys, gonna go have some food

bold sage
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I think next after finishing my WAD i might make a boom WAD, the options seem interesting and it still jkeeps it pretty vanilla

idle shuttle
novel sand
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Even vanilla format is deceptively versatile in what you can make

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A couple of little tricks like control sectors can get you around the limitations of line actions

idle shuttle
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i tried making a map with gzdoom format with room on room and coloured lighting and all that jazz but i have more fun on vanilla for whatever reason

novel sand
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I love UDMF for the fact that line actions are way more versatile in that format

bold sage
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Whats udmf

novel sand
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But room on room and slopes just look... Wrong

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It's the most versatile format, taking lots of stuff from Hexen, adding new things like coloured lighting/rooms on top of rooms/slopes, and simplifying a lot of the mapping tricks people have been using for years

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You need GZDoom to play maps made in UDMF. You can do some pretty impressive stuff with it, but a lot of people prefer stuff made with vanilla or close-to-vanilla limitations because they're 1) playable on more source ports and 2) feel more "Doomy"

idle shuttle
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yeah mapping with udmf doesn't feel like your making a doom map, wich if you dont want to make doom maps its fine but i like making doom maps

bold sage
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Yeah im really not a fan of gzdoom

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Im not a boomer, i started with gzdoom but i just prefer the vanilla renderer

Apart from how it butchers reds in low lights

idle shuttle
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gzdoom is a damn good source port its just the one people associet with being the "least doomy" but you can still play it in software renderer with strict compatibility so its nearly identical to vanilla

novel sand
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You can make that kind of thing in UDMF

bold sage
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Every time i think if gz doom i think of that gmanlives video on the unity ports...

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“Something simple like brutal doom”

idle shuttle
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the unity ports are fine for consoles but for pc your better off with a fan made port

bold sage
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I disagree

novel sand
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The literal only problem with GZDoom in my book is how bad the performance is compared to something like glBoom+

bold sage
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The widescreen images are cool, and its pretty close to vanilla

idle shuttle
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oh yeah the widescreen backgrounds are awesome

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playing doom on the switch is the coolest shit

novel sand
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It chugs like fuuuck when you play something complex like Eviternity's ice or heaven episodes

bold sage
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Gz doom deafult settings tacodemon

idle shuttle
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yeah its deafults are dogshit

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texture filtering :(

bold sage
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Jumping

novel sand
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Turn off the horrible vaseline texture filtering yeah

haughty flower
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im back now

bold sage
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Also does anyone else have interact in space

idle shuttle
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turns the original graphics to mud

haughty flower
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what did i miss

bold sage
haughty flower
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epic

novel sand
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For me the perfect graphical sweet spot is the vanilla textures without the extreme pixelation at distance of vanilla

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GZDoom or the Booms are good for that with the right settings

bold sage
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I dont like how gzdoom makes dark areas brighter

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Its way easier to see in gzdoom

novel sand
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But sometimes when I play Chocolate Doom I can't see whether it's an imp or a Cyberdemon at the other side of the map lmao
(Exaggeration)

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I think you can change the lighting

bold sage
idle shuttle
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thats why i use gzdoom, so i can play in software renderer and also have 1080p

haughty flower
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i just use gzdoom cuz when i was searching for source ports it was one of the first results

bold sage
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Thats basically where everyone starts

haughty flower
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i kinda just picked a random one tbh, but gzdoom is pretty good so imma keep it

bold sage
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The unity ports are underrated and i will die on this hill

idle shuttle
bold sage
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You dont need it

idle shuttle
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defend that >:)

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yeah but its still there

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lurking scheiming plotting

bold sage
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Its optional and it allows you to get a cool skin in eternal

novel sand
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Unity ports are good but severely lacking in versatility

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Very very few options to play with and they desperately need Boom compat imo if they're going to be the official ports

bold sage
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If someone wants to get modded wads like that they probably already use a source port

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And isnt it still the og code in a unity wrapper

novel sand
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Fair enough, but I stand by what I said about the options

idle shuttle
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its nice to know that if you want to play your mates wad he made you just can

novel sand
bold sage
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Well it depends if youre mates wad is vanilla compatible

haughty flower
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oh i almost forgot to ask, sydes did you find the secret in the crate maze of my map yet?

idle shuttle
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yeah

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i found it

haughty flower
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nice

bold sage
novel sand
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I'm a glBoom+ guy myself but I've been using GZDoom a lot recently to play people's custom wads

bold sage
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At the end of the day its a free upgrade that is just meant to bing the pure doom experience into modern times, and i think they did that wuite erll

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Slopes in doom feel wrong for me

novel sand
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A lot of people seem to kinda default to UDMF when they make custom maps even if they don't need it heheh

novel sand
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I'm doing my speedmap in UDMF but that's only because the wad it's being put in will only work with GZDoom anyway

idle shuttle
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all of episode 2 of my wads maps were speedmap's i hated making them

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somthing about city's in doom just doesn't work for me

bold sage
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Whats speedmaps

novel sand
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So this one I'm doing is "Make a castle-themed map in eight hours editing time with at least 10 secrets"

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I've used 40 minutes so far on one room... Oops lol

idle shuttle
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with my wads episode two it was "get it over and done with even if its shit and move on"

novel sand
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That can be a good approach tbh if you go back and edit it after

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Cities in Doom are rough though you're right

idle shuttle
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i tried to do somthing i wasnt used to doing with more urban style maps but i just like doing demonic temples and hellscapes

novel sand
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Ahahah, I always gravitate towards gothic maps

idle shuttle
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yeah the doom2 texture set is just so perfect for that kinda thing

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although in episode 3 ive tried to implement more custom textures into the maps

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^ a very rough start to e3m2

novel sand
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I might try and do a seven map episode

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Still haven't made my debut, I'm gonna reshape the entire mapping game boys

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(I'm really not lol)

idle shuttle
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i was thinking about doing longer episodes but i dont have the time so i stuck with 5 levels per episode with 4 levels and a boss

novel sand
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I only have time rn

idle shuttle
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im trying to balance a shit ton of coding work i have to do, school and this wad im working on and it fucking sucks

haughty flower
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F

idle shuttle
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F indeed

haughty flower
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Bruh

elfin blaze
haughty flower
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bruh indeed

idle shuttle
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you beat me to it

tulip monolith
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What’s in it

haughty flower
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lol

elfin blaze
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doomguy_grin i had to do it to em

haughty flower
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bruh.wad is my first map basically

tulip monolith
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I have a few joke wads I can dump here if anyone’s interested in playing them

haughty flower
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im trying to learn how to make good maps

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na joke wads are for nerds

elfin blaze
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guess ill download the newest version of bruh.wad

haughty flower
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i just named it bruh.wad cuz i couldnt think of a name

tulip monolith
haughty flower
#

¯\_(ツ)_/¯

elfin blaze
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bruh.wad i cant even download it

haughty flower
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if bruh.wad gets a sequel it will be called ¯_(ツ)_/¯.wad

tulip monolith
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Lol

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I’m actually going to put effort into the next map I made

elfin blaze
bold sage
tulip monolith
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Where DoomGuy shoots up a demon-infested Costco

idle shuttle
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i like the new decorations and stuff but the place is quite dark especially the crate maze

haughty flower
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noted

elfin blaze
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bruh that was fast

haughty flower
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the best decoration by far is the corpse roasting over a flaming barrel at the beginning

elfin blaze
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i wish school wasnt a thing so i could fuck around with wads

haughty flower
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me and my homies all love corpse roasting over a flaming barrel at the beginning

idle shuttle
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yeah

haughty flower
#

certified hood classic

elfin blaze
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more specifically i want to fuck around with doom, but i would probably do wads more

bold sage
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Online classes are shit, i just endure them bc the teachers move way too god damn fast and the work is just brain numbing

idle shuttle
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online classes are the bane of my existance

elfin blaze
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online school just doesnt work tbh. my grades went from high As to like almost failing every class

bold sage
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At least its not as bad as having to go there and sit half asleep in a shitty chair

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Years 7-11 of school mentally destroyed any hope i had

idle shuttle
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oh yeah definatly

bold sage
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And also destroyed my back, who the fuck thought those chairs were ok

idle shuttle
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9-11 just crumples your mental state

elfin blaze
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it's my first week back in school after winter break and i got piled with like 4 projects and had like 2 days to complete them

elfin blaze
tulip monolith
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School is hard

idle shuttle
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word

elfin blaze
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at least i have doom for the last 1 and a half years though doomguy_grin

tulip monolith
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But doom mapping is harder

bold sage
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Its hard, youre not treated like a person and i think ive missed like 2 years of it due to covid

tulip monolith
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My first doom game was 2016 in July last year I think

idle shuttle
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i started on brutal doom 😔

bold sage
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Fireblue moment

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How and why would you start on brutal doom

tulip monolith
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I’ve never played BD

bold sage
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Did you just play e1m1 and think “this would be better with grenades”

idle shuttle
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brutal doom is fun but it isnt doom

tulip monolith
bold sage
#

Fuck

elfin blaze
tulip monolith
#

Fake doomer doomguy_angry

bold sage
haughty flower
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ayo sorry to interrupt but i turned the lighting up a little, lmk if this is better

elfin blaze
tulip monolith
#

Damn 😔
I used GZDoom

haughty flower
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Brutal doom is a fun distraction but I dont consider it "DOOM 3" or something

idle shuttle
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lets face it not a damn one of us played doom when it was originally released so are any of us really true "doomers"

bold sage
elfin blaze
#

i didnt even exist in 1993 doomcry

tulip monolith
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Doom 64 is the real Doom 3, it’s just Nintendo had to swoop in and take it for themselves, trashing the game to fit in their shitty little cartridges. Fuck that company

haughty flower
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I technically first played doom on dos but I barely remember it, first full remembrance of playing it was when I was In like 3rd grade on a friend's xbox360

bold sage
bold sage
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The NES Liscencing agreement was a bruh moment

idle shuttle
#

doom 3 bfg for Xbox 360

elfin blaze
#

oh

bold sage
#

Every game was a forced exclusive

haughty flower
bold sage
#

Also there was doom on xbox live arcade, let me get the wikipedia

elfin blaze
haughty flower
#

I played through the entirety of episode 1

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and then I played that ball game

elfin blaze
#

we should probably move to #general since we are not talking about maps

bold sage
#

Doom (stylized as DooM, and later DOOM) is a video game series and media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series focuses on the exploits of an unnamed space marine operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead.
Doom i...

haughty flower
#

na I'm good i was just saying what I remembered

haughty flower
#

👌

elfin blaze
#

that too

idle shuttle
haughty flower
#

what

idle shuttle
haughty flower
#

😳

idle shuttle
#

brightning up/darkning a certain sector

haughty flower
#

I think like make it gradual instead of sharp 120 - 200 or whatever

bold sage
#

Wait did you not know sector lighting

haughty flower
#

😎 💥

tulip monolith
#

Imagine putting effort into your maps

haughty flower
#

isnt sector lighting just the lighting value in the sector properties

#

cuz that's what ive been using

tulip monolith
bold sage
idle shuttle
#

you can use controll and scroll wheel in veiw mode to easily do it

tulip monolith
#

Le Costco

elfin blaze
bold sage
#

No its horse

tulip monolith
#

They’re made from dead chaingunners

elfin blaze
#

ooh

idle shuttle
#

then you can get stuff like the glow from the torches and the shadows behind the pillar

elfin blaze
#

a delicacy then

tulip monolith
#

The meatbois serve them though, even though they have no hands

idle shuttle
#

why do caco's in 2016 and eternal have arms it allways looks so weird

haughty flower
#

you guys expect me to use all these advanced lighting techniques like bruh i dont even know how to make a switch yet 😭

#

lmao

tulip monolith
idle shuttle
#

the lighting is pretty easy and it drammaticly improves the looks of your maps

haughty flower
#

ill try to make it better

idle shuttle
#

its allready good the looks of it is 👌 it could just use some contrast

haughty flower
#

like what do you mean by contrast

idle shuttle
#

light and dark areas

#

adding some depth

#

god i sound like a GCSE art teacher

haughty flower
#

can you screenshot some specific parts of the map that i need to light better?

#

so that way i can kinda understand it a bit more

idle shuttle
#

sure

haughty flower
#

im having kind of a hard time figuring this out cuz i have this thing called 'stupidity' :P

bold sage
#

Nah your map looks way better than a lot of first wads

haughty flower
#

that's good to hear

idle shuttle
#

yeah for a first wad its damn better than mine

haughty flower
#

hopefully my later wads continue to impress

#

i mean technically this isnt my first map, its just the first ive actually finished and shared

#

i made a few random crappy levels before this just to kinda test things out

#

mostly just for learning the editor tbh

idle shuttle
elfin blaze
#

time to download

haughty flower
#

which iwad which iwad

idle shuttle
#

doom2

haughty flower
#

aight time to play this

bold sage
#

My first real map is coming soon ™️ in valve time

haughty flower
#

well technically its better than mine because you knew how to make switches

bold sage
#

Mega brain

idle shuttle
#

that was the whole reason i made that map

idle shuttle
#

the switch is the most impressive part i can assure you

haughty flower
#

i still dont know how

#

hang on imma google it

bold sage
bold sage
#

-select the linedef that is where the switch is in linedef mode

haughty flower
#

no its fine i found a tutorial

bold sage
#

-give it the same tag as the sector and set the thing the sector will do

haughty flower
#

seems easy

idle shuttle
#

just remember to make sure the lindef has a S1 or SR property

bold sage
#

Thats done, also switch textures automatically do the animation

haughty flower
#

switches confirmed for bruh.wad map02

bold sage
#

Mega brain

#

Doom mapping really becomes mega brain once you figure out fake floors

#

You can make water with depth doomguy_shock

haughty flower
#

how

bold sage
#

Its hard to explain without images

#

And im not at my pc rn

tulip monolith
#

GZDoom allows crazy shit

elfin blaze
#

water with depth? doomguy_shock

idle shuttle
#

yeah i saw people talkin about that a few days ago and i instantly put it into a map

bold sage
haughty flower
#

"...once you figure out fake floors"
"how"
*several people are typing*

bold sage
#

You can see the effect in map 2 or 3 of tnt i forget which one

idle shuttle
#

you can use the same trick to have ceilings with different lignting to there floors

haughty flower
#

neat

haughty flower
#

anyway im gonna start makig bruh map02

idle shuttle
#

its not really usefull unless you want somthing in fulldark with bright platforms

elfin blaze
haughty flower
#

ill improve map01's lighting later™️

idle shuttle
#

yeah doing the lighting while you are atually doing the map is way easier than trying to do it later

haughty flower
idle shuttle
#

par 420... smh

haughty flower
#

also here is the bruh.wad lore so far:
in map01 there's like a uac place that gets invaded by demons and then at the end you jump into that hole and its actually a hole to hell so map02 is hell thanks for coming to my ted talk

idle shuttle
#

i have a whole ass story in my head for my wad that i need to write down in the intermission screens

#

at the moment after you beat the second custom boss it just says "the big bastard is dead" then ends

haughty flower
#

just leave it like that

#

it's incredible it's perfect

idle shuttle
#

i would but i wanna make this wad as professional as i can make it

glacial skiff
#

Again with the 1920x1800 Doom format patches

#

Why

idle shuttle
#

what does that even mean

glacial skiff
#

It means the sprites you included in your wad are ridiculously gigantic

idle shuttle
#

they are all super small

glacial skiff
#

No they are not lmao

idle shuttle
#

they are actually your right

glacial skiff
#

This is the size of every single sprite in the wad, and this is also where 2.3MB of the filesize comes from

idle shuttle
#

they have a bunch of empty space on them where the rest of the sprites i made where on the sprite sheet

#

i fix that later 😎

bold sage
#

That moment when i want to make custom weapons sprites but my arms are hairless noodles

elfin blaze
#

just make the arms be double barrel shotguns

idle shuttle
bold sage
#

I cant sprite good though

idle shuttle
#

it definitely isnt a traced TF2 revolver ;)

bold sage
#

How didnt i recognize that

#

Thats just spy hand

idle shuttle
#

exactly

elfin blaze
#

lmao

#

doom, but i just trace sprites and use them myself

glacial skiff
#

My advice: learn your way around GIMP, there is basically a handful of scripted effects I repeatedly come back to and run over otherwise very simple sprites to make interesting outputs like this:

bold sage
#

Bro ambassador in doom ur such a tryhard coolcaco

bold sage
glacial skiff
#

Learn the tool, particularly look in the different layer modes and filters - - they do most of the work for me. My art is not super amazing, but it is passable I'd say

glacial skiff
#

And it's really like, maybe 30 minutes of work on first pass?

bold sage
#

Technically couldnt being lazy be more accurate to og lol

elfin blaze
#

bro i found a video that i want to share, but i cant doomguy_dead

idle shuttle
#

not groovy

bold sage
#

Its what the devs did
“Yeah bro just edit this picture of a nerf gun

glacial skiff
#

Just depends on what you're trying to do I suppose

#

Most stuff in my iwad is heavily edited photo-sourced stuff

#

(All public domain or royalty-free, of course - but the point remains)

bold sage
#

Yeah but where do u find an image of a gun thats from the 1st person angle

elfin blaze
#

doom is just an amazing game. its 2d but also 3d and it just looks amazing

idle shuttle
#

use toy guns and get your own pictures >:)

bold sage
elfin blaze
glacial skiff
#

You open up Blender, separate it into parts, color the parts each differently pose the weapon and hand, render an image, then manually edit the colored parts

idle shuttle
bold sage
bold sage
glacial skiff
#

Or make one, yes

bold sage
#

If it was 2d you couldnt use momentum to cross gaps

glacial skiff
bold sage
#

If only i had the slightest clue in 3d modelling

idle shuttle
#

blender is a mystery

bold sage
#

Blender scares me

glacial skiff
#

Blender is a non-mystery if you're willing to spend that first hour learning enough of the geometry editor hotkeys to be able to produce some simple polygons

#

After that, everything starts making a lot more sense

idle shuttle
#

the furthest ive got on blender was making a circle apper on the screen and that took at least a hour

elfin blaze
#

what about default cube?

idle shuttle
#

i wanted a circle

bold sage
#

I made a shit gun, and i really mean it was shit

elfin blaze
#

👀

idle shuttle
#

gun was shot 😔

#

america indeed

bold sage
#

Im not allowed to question things

glacial skiff
#

Protips for Blender 2.7x: ctrl+tab, F/E/V to select different types of data (face, edge, vertex); alt-E with an element selected to extrude it; S to scale; right-click-drag an element around to move it and press X/Y/Z while doing this to lock it to an axis

#

And ctrl+F with a face selected to flip its normal

#

With only these hotkeys you can make the equivalent of Quake-like levels in Blender

idle shuttle
#

wait lemme note this down somewhere

elfin blaze
#

lmao

glacial skiff
#

My advice, crack open the tool and try making some simple level-type stuff in it, doesn't need to be anything complete. Try imitating Ultima Underworld or remaking the starting room of E1M1 so that you figure out how to use the goemetry editor, then from there try making other less level-y types of things like a sword or a gun

#

It could be very interesting if you, for example, made a GZDoom level that used lots of pre-made Blender meshes to add complex detail

idle shuttle
#

blender would probably be pretty cool for making textures

#

because using medibang kinda sucks

glacial skiff
#

NeoTextureEdit is an interesting one

#

You generate the output image procedurally by using a series of "generators" and other inputs, mixing them together in different ways, and then ... yeah, that

idle shuttle
#

ill check it out because i want to go all out with episode 3 of my wad when it comes to adding custom textures and props

celest steeple
#

how do I get the eternal mod injector?

#

someone either @ me back, or reply so I can get pinged

tulip monolith
#

comes with a download too

celest steeple
#

nvm I got it

#

thank you though

celest steeple
#

ok...

#

I got the most recent version of it from the doom mod server

#

"DOOM 2016+ Modding"

#

and idk what's happening with my Eternal Patcher

#

I can send a screenshot of my doom eternal local files if you need me to

tulip monolith
#

@celest steeple do you have the game running?

celest steeple
#

no.

#

I know not to run it

#

I closed steam via task manager, I ran the mod injector, and then boom. error.

#

I was missing my DoomPatcher.def

#

I got it!

celest steeple
#

ok they're not working.

#

I have everything, but I don't see a change in my game.

celest steeple
#

if anyone has advice, please @ me

#

I'm going to bed, so I'll see ya'll tomorrow

idle shuttle
novel sand
#

Your aesthetic sense is definitely getting better

#

I liked the custom textures in this one

idle shuttle
#

i still think episode one has the best maps in that wad though

#

there was talks a while ago of getting a bunch of mappers from this channel together and making a mega-wad, i think thats a damn good idea but idk if anyone else would want to do that

novel sand
#

A bunch of us said we were interested yeah

#

idk how many, less than ten

#

We could always make an episode instead

idle shuttle
#

yeah or a wad with 20 levels instead or even smaller if need be

bold sage
#

Its probably be terrible lol but im in

idle shuttle
#

who cares if its bad it will be just fun to do it :)

bold sage
#

Ye

idle shuttle
#

well thats 3 people i guess but we will probably need more for anything larger than just an episode

novel sand
#

You guys wanna do a specific theme or just freeform?

idle shuttle
#

thanks KEKZ very cool

#

If anyone wants in to the community wad that is in the works @ me :)

snow hearth
#

I am not the best at map making but I do enjoy it a lot so I am kind of torn if I should help or not

idle shuttle
#

we not doing this to be "the best wad ever only perfection alowed" just for fun at least thats the idea

novel sand
#

Join us, none of us are like pro mapmakers haha

snow hearth
#

sound good, I am in

torn remnant
#

i really like the idea personally

idle shuttle
torn remnant
#

yeah, im also joining

idle shuttle
torn remnant
#

good

haughty flower
#

wait i just woke up what is everyone joining

haughty flower
#

oh

#

that sounds like it would be fun but i only made one map so far so im definitely not experienced enough

tulip monolith
#

Never said it had to be good doomguy_wicked

haughty flower
haughty flower
#

But if ya want I can make a map.

idle shuttle
tulip monolith
idle shuttle
#

its a GC

tulip monolith
#

Can I get an inv

glacial skiff
#

I'll belt out a map if I'm invited to do so

haughty flower
#

do you need to be experienced at mapping to join or is it just anybody

#

cuz it sounds kinda fun so i'd be down to supply some of my semi-trash maps

idle shuttle
#

you can both join

haughty flower
#

Yea I'll throw you a friend inv

#

poggers

idle shuttle
#

Invite is still good if anyone else wants to join in making a megawad with many others just @ me if you want in

timid storm
#

@idle shuttle id like an invite

tired pivot
#

@idle shuttle id like an invite

tulip monolith
#

I’m in the server, you can ping me too

idle shuttle
#

yeah i keep missing the ping so ping anyone really

haughty flower
#

Can I join

novel sand
#

Sure

haughty flower
#

we got 12 people in here

#

3 more and we can each have 2 maps :DDD

haughty flower
fair bolt
#

I may consider working with my brother to make Descent Into Dis an actual Wad based on Doom 2. We'll see.

#

Planned NEW Demons:
Imperator, Sentry, Shade Gecko, Trespasser, Pouncer, Hell Wocker

white arch
#

Is there a way to make hitscan attacks (not rails) pierce enemies

haughty flower
#

Idk, only way I know is to use rails, make them spawn the bullet puff and hide the rail

white arch
#

I looked into Guncaster's implementation but it uses a fancy projectile and I don't think I'm skilled enough to pull that off without copying basically all the code

outer mountain
#

In snapmap, how do I configure one specific weapon to have infinite ammunition?

haughty flower
#

Yo we still buildin if anyone else wants to join the megawad, we have a few gaps we gotta fill

split hamlet
haughty flower
coarse yarrow
#

@haughty flower any texture packs we need? or is it all Doom 2 textures?

haughty flower
#

PatchTex, along with a few more that SYDES made, the wad is in the lil'server we made

coarse yarrow
#

oh shit, can I join? dm me the link

hushed oasis
#

playing through Switcheroom 2 rn and one of the maps has a MIDI of the bootleg At Doom's Gate from the 2005 film

velvet steeple
#

Is it possible to install custom map on Doom eternal? if it is, is it only possible to install remix of existing maps or possible to install any kinds of maps?

bold sage
#

You can put maps and graphics directly into the wad but why would you

haughty flower
#

( o-o)/ hi yall, we're still looking for authors for
Amateur Levels for Boom II

wad is boom-compatable
with PatchTex textures and a few custom ones

We're missing people for

MAP04 - "Earth" Theme
MAP11, 12, and 14 - "Hell" Theme.

2 more people and we could have the whole list filled!
@ me if you want an inv.

mellow blaze
mellow blaze
#

In the game, press and hold a specific button to activate the shooting mode. In this mode, moving the mouse does not rotate the screen viewing angle, and the crosshair moves freely with the mouse. The position of the front sight is the impact point. The viewing angle of the screen can only be changed by the direction axis of the handle.Release the specific button to return to the traditional operating mode.
One idea is to add an additional camera in the game, which usually overlaps with the original camera, and it can be separated from the rotation when shooting mode. The added camera can only be operated by the handle. There is no need to change the logic in this way. The original camera is usually used, and the additional camera is used in the shooting mode. This can also solve the problem of gun rotation http://www.xianfan.net/dv/dv1.mp4 . Is there anyone who can implement these functions?

torn remnant
bold sage
#

what

coarse yarrow
#

what

bold sage
#

guess we'll never know...

unkempt loom
#

Now I'm curious

bold sage
#

same

candid pelican
#

Isn’t the doomslayer literally to angry to die

bold sage
#

in lore yes

#

however i find that kinda dumb,since he can, well, die

glacial skiff
tulip monolith
#

What

glacial skiff
#

This is a gun, out of which you would conceivably shoot something

#

Therefore, shüt

idle shuttle
#

he's not wrong

tulip monolith
#

SSG for wall peaking

glacial skiff
#

Three barrels, so more like "for wall destroying"

tulip monolith
#

I thought that was two weirdly-angled barrels

coarse yarrow
#

super-duper shotgun

glacial skiff
#

Supposed to be wielded by a barbarian who gives zero fucks whatsoever about precision or subtlety - more bang is more good

#

You might ask "why not 4 barrels then" and my response is... Just, like, shut up, ok?

bold sage
# glacial skiff You might ask "why not 4 barrels then" and my response is... Just, like, shut up...

That line of thinking leads to this, never go down that line

https://youtu.be/tFrkninf8nU

➤It's loud as fuck.

➤Joke Weapon Stat:
[+] X200 Knockback.
[+] +14900% pellets per shot.
[+] +30% chance to destroy headsphone users.

[-] Ammo can only be refilled with Resupply Locker
[-] On Equip: You can't see shit
[-] 1900% less accurate
[-] 50% slower move speed on wearer
[-] Per Shot: -200 ammo
[-] Disables double jump
...

▶ Play video
coarse yarrow
#

you are a man of culture

haughty flower
#

Ok yes but what about 8 barrels

coarse yarrow
#

103 barrels

haughty flower
#

116?

haughty flower
#

Pistol of death

#

Hey, I need some help. I am using Ultimate Doom Builder and i need to figure out what the skill 1-8 flags do as i do not know what skills they affect as there are 5 skill levels in doom 2 and there are 8 skill flags in the editor. doomguy_thonk

novel sand
#

I believe 1-5 correspond to the regular difficulty settings and 6-8 are for custom difficulties

haughty flower
#

thanks

celest steeple
#

does anyone know a good doom 2 multiplayer mod on gzdoom that allows me to play with my friends?

#

if it's not on gzdoom, that fine also

snow hearth
#

It's a source port focused on multiplayer doom

celest steeple
celest steeple
bold sage
#

Yeah gzdoom has multiplayer

#

And zandronum is a fork of gz doom with better multiplayer

snow hearth
celest steeple
#

nice.

haughty flower
coarse yarrow
#

9282881 barrel

hexed hedge
sinful helm
#

bruh im trying to make a map in doom builder but doors are just deciding not to work

bold sage
#

Of it in the editor

sinful helm
#

im trying to get it to activate via a switch

#

what should i send a screenshot of

bold sage
#

So the switch action is S1 or SR, and the switch linedef and the door sector are the same tag

sinful helm
#

oh that worked i didnt know that the letters before the action meant so i had it on D1 or something

#

what do the letters mean

bold sage
#

D1 is direct so basically opening the door

sinful helm
#

oooooohh

bold sage
#

S is switch, w is walk

sinful helm
#

tysm

bold sage
#

I forgot if theres others

novel sand
#

D = directly opens a door
S = remotely opens a door (switch linedef and door sector need the same tag)
W = opens a door when you walk over a linedef (needs a tag)
G = opens a door when you shoot it (only in some formats)

1 = action can only be triggered once
R = action can be triggered unlimited times

haughty flower
celest steeple
#

now that's beautiful.

kind yoke
sinful helm
#

thats actually very cool

nova terrace
#

Ok

celest steeple
#

when can I play this?

haughty flower
#

yo, what's the model id

#

that's sick

sacred onyx
#

I've learned how to make a body of water you can swim in with in-game adjustable levels

#

My water temple is gonna be SICK

night raft
#

Is making doom levels for either eternal or doom 2016 a thing?

snow hearth
night raft
#

So does that mean that doom 2016 is moddable?

haughty flower
#

Technically?

trim gorge
#

Hey all, where would be the best place for me to ask some SnapMap questions??

haughty flower
#

Probably here.

#

Either that or reddit.

trim gorge
#

SnapMap: when using a spawn container, you have 2 location options to spawn an object (explicit location OR activator). Is it a known bug that when using the activator location the spawned object becomes a physics object (ragdoll like) and when using explicit location it becomes that floating/rotating object? And is there a way to specify if you want a floating or physics object?

sacred onyx
#

Can you put apostrophes in map titles?

haughty flower
sacred onyx
#

Wanted to give my map a fancy title lol

sacred onyx
#

also I went back through my map and realised my tag numbers were all over the place, so I've ripped them all out and redone them

proven idol
#

would anyone like to help playtest a map im working on?

echo wing
#

for classic doom? if it is then hell yeah

proven idol
#

yeah d2

echo wing
#

sick, i'll try it

echo wing
#

so guys, in vanilla doom, how do you raise and lower a platform?

#

im remaking the first level of quake under vanilla doom limits, and thats basically all i need to know

#

nevermind i've decided to do teleports instead

bold sage
#

try looking in the floor tab or the lift tab depending on what you need

echo wing
#

i dont see it?

#

i'm trying to make the floor lower

bold sage
#

what are you looking at

echo wing
#

Nevermind, I got it
Thanks bud

eager frigate
#

@proven idol send it to me too!

vital walrus
#

hey i'm a new mapmaker and i'd like to have some tutoring on this

#

like doors

#

i cant friggin make em

#

like i can do 3d floors but not DOORS

#

DOORS!

coarse yarrow
vital walrus
#

well i mean i do good maps but they don't have the necessary functions

vocal crypt
coarse yarrow
#

graf zahl moment

lucid mirage
buoyant field
haughty flower
#

Graf Zahl - "Salty Member"

vital walrus
#

salt

coarse yarrow
#

I'd be salty all the time if I liked texture filtering in early fps games too.

vital walrus
#

whoa. that looks freaking awesome

sage totem
#

Agreed

#

They shoulda had you on their dev team back in the doom 1 days specifically for level design

sacred onyx
#

Oh you guys ❤️

#

Also... dynamic lights + reflective floors + dark rooms = 😍

undone bluff
#

bye muss off

sacred onyx
coarse bane
#

I was but a twinkle in my parents eye

runic hull
#

I have also completed my own doom map. More specifically my very first one. Definitely not as cool as the that one just a pretty short little map and I'm pretty happy with it. Also record and send me a demo of you playing it, I kinda wanna see someones first blind playthrough.

sage totem
#

Haha i wasnt born yet

proven idol
# runic hull I have also completed my own doom map. More specifically my very first one. Defi...

I took a playthrough quickly, didn't record my first playthrough, however I can say a few things (take my critique with a grain of salt I've only got three maps to my name LMAO); there's a lot of Shotgunners spammed throughout, which just end up being click, click, click with the shotgun, same with all the Pinky's, so it feels somewhat bullet spongey, also the blue armour platform went back up too quickly for me to get it and the button doesn't reset. Otherwise; great detail throughout, I really liked it

#

Also if anyone wants to test my wad: Three levels with different layouts based upon your difficulty level, tested with UV originally in GZDoom however attempts to be as vanilla as possible.

  • MAP01 - ||"Quaking in my Boots", a short introductory map with a small boss arena to reach the exit. I'm unhappy with how short it is as of now, feels like it's incredibly outweighed by MAP02, est 5% finished||
  • MAP02 - ||"Lead in Hell", a long Hell and Earth map, the telepads were supposed to be like the transitionary UAC to Hell parts in Doom 2016 SnapMap, however currently considering moving them to be a separate area spit by actual telepads. Has a lot of arenas, Archviles and Arachnotrons, est 65% finished||
  • SECRET01 - ||A large horde-style Cyberdemon boss fight, no ending right now, overall quite rushed, mainly just for testing the layout, est 20% finished||
    Feedback goes here; https://forms.gle/rKkAeFAfF1xhuu7V8
odd kelp
#

does it work with zandronum?

proven idol
#

You can test it but I can't guarantee functionality

vital walrus
#

i wasn't alive when doom came out

coarse bane
#

You were but a twinkle in your parents eye

proven idol
heady knot
#

i would like any criticism

haughty flower
#

it has some good texture use and nice design

#

the only problem i have is that is has too many monsters compared to the amount of ammo and health

#

so i advise either add more ammo and/or health or reduce the monsters

#

you dont have to listen to me you can keep it the way you want

haughty flower
#

you should move the first platform with the sergeants a bit closer to the hallway as i had to use the jump key to get across

#

nice texture use

#

with the door switch

#

different texture to signify a use

trim gorge
#

Hey all. Got my snapmap to a place where I would love to start getting some feedback. I'm curious if anyone can enlighten me on what exactly are the differences between "Publishing" and "Publishing for review", can't find this information anywhere. Ideally, I wanted to be able to just share the map link with a few people, without actually making the map 100% public. Hope that makes sense.

heady knot
heady knot
viral notch
vital walrus
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is that a doom total conversion?

viral notch
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Yup!

vital walrus
#

oh cool i might get it

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does it work for zandronum?

ocean hull
ocean hull
scenic granite
#

I am new to this right, how tf do I make a door work, I have been trying on this for an hour lmao

sinful helm
#

youre using doom builder right?

vital walrus
#

@scenic granite go message @echo wing he taught me how to do doors

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or she honestly idk

scenic granite
viral notch
scenic granite
bold sage
#

Youre using doom 1

haughty flower
#

Bruh moment.

scenic granite
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nah im using doom 2

bold sage
#

Just using the doom 2 wad isnt enough

scenic granite
#

how do you know that you chose it as config

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@bold sage

bold sage
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Because you chose doom i assume

scenic granite
#

is that the option thing when you just open it

bold sage
#

You only have doom objects there

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Yeah its the dropdown

scenic granite
#

yeah I got it

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no sleep last night lol, I appreciate it.

rocky vector
#

nah, tbh looks pretty good

#

whoops

haughty flower
torn remnant
coarse yarrow
wheat crystal
#

that looks great!

novel sand
#

Looking good!

heady knot
#

i need a bit of help from yall, im working on another map, but all the entities i place dont appear in game. if anyone can help id be so great-full

heady knot
#

i use ultimate doom builder btw

bold sage
heady knot
#

ill check that

heady knot
#

that was the entire issue

glacial skiff
#

Moved Ylfe to GZDoom; Doom 64 lighting has made the pain worth it

haughty flower
#

ok i wanna use this mod but how ??

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I never used mod before

glacial skiff
haughty flower
haughty flower
#

plz som1 tell how i use mods in doom 2

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plzcacocutie

sage totem
#

stop being an idiot and do some research, thats how

coarse yarrow
#

yes

haughty flower
#

It's fairly simple once you know how to.

#

There's even 3rd party wad loaders out there.

haughty flower
#

now i can use mods

short ginkgo
#

is this the channel for "Can it run DOOM?" Posts?

unkempt loom
#

Nope

short ginkgo
#

does this server have such a channel?

short ginkgo
unkempt loom
haughty flower
#

do a glory kill mod for classic dooms

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plz plz plz plz plz plz plz plz

unkempt loom
#

There's already some mods for
Just look for them

haughty flower
unkempt loom
#

Nope, I'm kina busy now

haughty flower
#

ok bye

unkempt loom
#

Bye!

sick burrow
celest steeple
#

now that's good. spooky

sick burrow
#

would anyone happen to know why the SKY1 through 3 dont work as skybox textures?

novel sand
#

You need to use F_SKY1

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Use that for the ceiling to make a "skybox"

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If you want to have the sky go down the walls, you need to make another sector around the outside, give that F_SKY1 as a ceiling as well, make the floor and ceiling the same height, and leave the texture blank

sick burrow
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is f_sky1 the only one that works? i wanted to use the same skybox from the hell on earth levels

glacial skiff
#

Are you using ZDoom or a derivative

sick burrow
#

yeah gzdoom doom 2

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oh cool let me test that

#

im still really unfamiliar w most of this, would crtl c and middle clicking preserve these configs to the other lines?

glacial skiff
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Generally yes

sick burrow
#

wait, i could just use copy properties, select all of the lines and paste right

glacial skiff
#

Not sure what you mean

sick burrow
#

hold on let me see if this worked

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oh right

novel sand
#

If you're using a GZDoom format you could just change which sky the level references using Mapinfo...

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Then just use the basic F_SKY1 method to make your skybox

sick burrow
#

I am so unbelievably confused

solar brook
#

Hey @haughty flower please use the showroom for that in the future! Thanks :)

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If you want to notify people in a specific channel about a "Channel Topic related" Stream just write something like:
Hey im doing XYZ on XYZ-Platform now, check it out in #showroom-archive

cunning whale
#

What software you guys use?

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And does it allow to make customable sprites?

bold sage
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I assume youre on about classic doom

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Most people use a variant of doom builder 2 for mapping and slade for whatever else

odd cradle
#

is anyone up for helping with sprites for a mod im making. i cant pay but i can give you nitro

celest steeple
#

interesting. What type of mod are you making?

odd cradle
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dababy mod. i want someone to turn the enemy sprites into different photos of dababy. i already have the soundtrack done

celest steeple
#

that would be awesome!

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quick question, do you have any enemy sprites done already, and what version of doom will this be on?

odd cradle
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doom 2 and no i have no idea how to do sprites but i do have ideas. pls dm me soon so we can coordinate

celest steeple
#

ok

haughty flower
odd cradle
#

YES

cunning whale
eternal tartan
#

Hello can anyone point me into the direction of good guides for learning how to map for Doom 2, and Sprite editing?

eternal tartan
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@cunning whale Should i just stick to learning mapping before even thinking about sprite editing?

cunning whale
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Really now?

cunning whale
eternal tartan
#

@cunning whale Doom Builder 2 is that good for a beginner?

cunning whale
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Ok

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I'll try it out

eternal tartan
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? No I don't know how to map sorry if I confused you I want to learn how to.

cunning whale
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Oh me too

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I especially want to learn sprite making

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Like make my own animations like Brutal Doom did

eternal tartan
#

Ok cool it's crazy how the Doom mapping/modding community is still going strong all these year's later!😀

cunning whale
#

Really now?

cunning whale
#

I sure hope ultimate doom builder doesn't cause computer problems?

cunning whale
#

How do I get the textures for my doom builder?

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Cus I want to get started on the fun

cunning whale
#

Seriously who do you get all the map textures for doom builder?

eternal tartan
#

You need a Wad file i have a physical copy of Ultimate Doom, and Doom 2 on CD from the late 90's.

cunning whale
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actually i got some wads like doom 1 and 2

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but unfornately i don't have characters like Spider Mastermind or Cyberdemon

cunning whale
#

i kinda of got the hang of the doom builder stuff

haughty flower
#

I'm pretty sure they open sources the original doom game files

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@cunning whale

bold sage
#

the doom .wad files arent free

#

you can buy it on steam or pretty much anywhere else

novel sand
#

Doom's source code is open source. The games themselves aren't.

#

It's why source ports are legal

eternal tartan
unkempt loom
#

It's actually whiplash

eternal tartan
#

Whiplash from doom eternal right?

unkempt loom
#

Indeed

eternal tartan
#

Awesome

cunning whale
fair bolt
#

Wait, someone made a Classic Whiplash? Nice.

cunning whale
#

Yep

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And I want to make something like that too

fair bolt
#

Oh? Which demon?

eternal tartan
#

Going to mess around with doom builder after work I made a small wad yesterday lol. It was fun, but I have not figured out how to end the wad so once I killed all the monsters I checked out the atmosphere of the wad.🙂

bold sage
#

Dont think you can do that

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Unless its a specific demon type and on a certain map

eternal tartan
#

I didn't put a switch to end the level so I just walk back through to see if my texture were all lined up. Thanks I will check this out.

trim gorge
#

Hey all, if you feel like booting DOOM 2016 again and having a fresh new experience, please try my map out DOOMBORNE V0.1 (I know, very creative name)

  • Heavily inspired by dark souls and bloodborne (gameplay & level design)
  • RPG progression system : kill demons to collect their souls. spend souls to upgrade specific aspects of your character. repeat
  • Stamina system tied to movement speed
  • Every single enemy and asset is hand placed to create interesting encounters
  • Learn how to melee since you wont have enough bullets to kill everything
  • Leaderboard system based on how well you perform
  • You will die A LOT

If that sound interesting/different enough to you, the map ID is:
LSQNMR9H

#

It's still v0.1 so a lot of room for improvements. Please send me your feedback if you have any!

cunning whale
#

guys

#

i got something called WhackEd4

cunning whale
#

So how do I edit one of the sprites?

cunning whale
#

how do i edit characters on slade?

timid spade
#

Is it possible to program a health pool for doom 2 that is deducted from before armor and normal health? I procrastinate much on doomagicka.

cunning whale
#

Ookk