#classic-doom-maps-mods

1 messages · Page 18 of 1

brave hemlock
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there's no actual sliding sadly

subtle raptor
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damn

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have no idea how they did some of those wiggly basses then

brave hemlock
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could always just open an iwad in slade and convert the mus to midi and see how it's done

subtle raptor
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true, think i actually have some doom midis already...

brave hemlock
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like a chord kinda but just transitioning

subtle raptor
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don't think there was much else

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thanks a ton doomguy_grin

knotty fable
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I know I don't talk here like at all but

help?????
I have no idea what causes this
Closest thing to a reason could be that I accidentally ran this with both ultimate doom builder and slade open at the same time but like, surely there's something I can do about it????

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not sure if I need to send my wad file or not for this (if I do, just ask and I'll send it here)

onyx scroll
knotty fable
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that is veryyyyy concerning

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I might just try copying/pasting the whole thing into another file and seeing if that fixes it though

onyx scroll
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are you trying to modify your IWAD or something??

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if so- don't

knotty fable
onyx scroll
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I don't either tbh

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check the hashes of your IWAD just to double check I suppose

whole blade
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on the remote chance it's the port doing something weird, try run it in a different port

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but having the same file open in 2 different programs is a very good way to break things

brave hemlock
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that's only when one's writing to it no?

lost quest
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Hey @onyx scroll, I'm having a problem. I tired to import a couple of textures from Heritic (because they're neat and go with the 'ancient ruins' theme I have for a little side project) but for some reason they won't show up in the 3D viewer (though they will in-game). Let me show you:

There doesn't seem to be a major functional problem, but it is very annoying to work with.

onyx scroll
lost quest
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And in-game:

onyx scroll
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wait

lost quest
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Yeah, it's weird. I mean, I can work with it, it's just annoying.

onyx scroll
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add the WAD as a resource

lost quest
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The whole wad?

onyx scroll
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yeah

lost quest
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In UDB or SLADE?

onyx scroll
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UDB
not Heretic btw

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your PWAD

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that should allow you to see the textures in-editor

lost quest
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You know, that could not have possibly made it worse.

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I removed Heretic from the resources and now I'm back to square 1.

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Oh, I did add my PWAD to the resources, it did not work.

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Also, it's a pk3 directory like how you told me.

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Maybe I could compile my textures as their own WAD and use that as a resource?

lost quest
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Cool. I have no idea how to do that and I probably wont, I'll just live with this weirdness (and it is very weird, because that Ghostbustery level has perfectly working imported textures).

In other news, is there a way to import the Heretic torch and chaneleer Things? I know that is considerably more complicated, but they're cool and I like how they look.

onyx scroll
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I'd assume you'd be replacing sprites of certain decoration Things

lost quest
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Yeah, probably, but that sounds like work, and the whole reason I started working on this is that I was getting a little tired of the Ghostbustery thing (I have this annoying habit of making things way too big and unwieldy, when I really should be sticking a little smaller). I could send you the WIP if you want to see what I've done so far, and maybe give feedback? It's really the ending I'm having trouble with.

onyx scroll
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but I would rather not bash my head into the wall right now trying to get that mess configured

lost quest
lost quest
# onyx scroll no, I just don't like GZ

Fair enough. My level does make extensive use of 3D floors, lineportals, and all that jazz. Though I am going to be cutting back for this side project, and just make a normal "get key to get key" DOOM level for fun.

Well, maybe a few 3D floors here and there... and a portal or two. Ah hell, I'll just wait and see what I do!

thin schooner
onyx scroll
thin schooner
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I see

spark fossil
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Also known as doom if it was infested with modern propaganda

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Oh wow the messages were 2 days old

idle kite
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Propaganda? In my doom?
It’s more common than you’d think.

brave hemlock
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doom propaganda edition

plush juniper
spark fossil
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Curse of non-literal speech

plush juniper
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So how hard is it to learn Doombuilder, are there like tutorials and stuff?

onyx scroll
brave hemlock
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if youve used source hammer before its very similar

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assuming not then it's a bit difficult but manageable

idle kite
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3:<

spark fossil
idle kite
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: (

spark fossil
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can i not be judged for how i speak?

idle kite
spark fossil
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no

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now im feeling horrible

idle kite
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im sorrgy

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apple polish geez

solemn harness
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YES I DID IT!! (im new to gzdoom and i made it so when you pick up the shotgun the walls around you fall down and imps start killing you)

haughty flower
solemn harness
upper drum
brave hemlock
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that's really cool i love when maps do that, gives you a sense of "oh shit"

haughty flower
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I tried to make Disassembly Drones into the style of Doom.

mortal ember
limber grove
lilac belfry
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Does anyone know where I can find a pk3 file for Reelism 1?

haughty flower
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I tried to make the Necronomicon from Evil-Dead into Doom-style

desert pulsar
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Heretic/Hexen vibes, that's dope

brave hemlock
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bombonomicon

raw carbon
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Lol.

wide tendon
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I know this isn't Technically Classic Doom, But I Hope this is a adequate Channel I can get some help

I'm trying to make a retexture of the Doom 3 Alpha Shotgun, but when I load the game up It crashes

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Any idea on what I could be doing wrong?

wide tendon
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I Got it working, Just needed to use a Completly Difrent Model Port

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I tried to make it look a little brighter and less scratchy and steely and remove the details from the Shell ejector
Its Not Great But its a start

mortal ember
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Look at that, my first Doom Map! idgames is being weird, and despite doing everything right, it's not uploading onto the site. So ill just put the wad here for people to play if they want.

sacred onyx
crystal perch
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new wad in progress

wide tendon
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Evil plutonia be like:

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It looks wonderful. I love the colour scheme

wide tendon
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A Update To my D3 Alpha Shotty Retexture

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Rethinked the main body a little bit and added a wood pump

crystal perch
wide tendon
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Thats A First For me, ive never seen somthing like that done in doom before

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besides the secret level in tnt

crystal perch
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epic 2

wide tendon
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Think Ive herd of that, The name sounds familar

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Also I hope I dont get in trouble for posting a doom 3 mod in the classic channel, i have nowhere else to put it

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Tweaked The Satuataion on the wood and gave it a normal map

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Any advice on what I could improve upon it?

crystal perch
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here's some more!

wide tendon
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I am off and on making a little wad myself but it's not the greatest, I think map design isn't my strong suit

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I'm better at making doom cute rather than making a level that feels fun to play, I think

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Texture modding is more my strong suit I think

crystal perch
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I have some doomcute in this

mortal ember
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but I’d love to pitch in to help some if ya’ll need it

wide tendon
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A Retexture Of The Imp For My Doom 3 Mod

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What Do Ya'll think?

verbal sun
wide tendon
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Thank you!

wide tendon
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dw I got that fixed

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I used a difrent port of the alpha shotgun model and edited those textures and it worked perfictly

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No idea why the other one was causing the game to crash

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no?

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why are you asking

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thats Just the idtech launcher

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try the dhwem3 source port

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it suports macOS

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I hope that helps!

haughty flower
idle kite
# wide tendon it suports macOS

I really like it when people take the time to support Mac, I know it’s hard but there are people out there like me who are stuck with Mac.

oblique mountain
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Hello there. How can I launch multiple mods with GZDoom in the recent I + II bundle?

onyx scroll
oblique mountain
onyx scroll
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I overall don't recommend using mines anyways, ZDL has much more documentation behind it and a ton of people use it so you can quickly get help

oblique mountain
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Is that the right launcher?

onyx scroll
oblique mountain
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Thank you, thank you.

onyx scroll
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if you need help setting it up, I can quickly download it and help

oblique mountain
elfin tangle
idle kite
wide tendon
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Doom 3 GE Plus Mancubus Mockup

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Its Based on the Dark ages model with the green eyes of the doom 2 sprite

crimson crescent
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Does anyone know how to change the messages when you exit the game?

brave hemlock
haughty flower
whole blade
crimson crescent
whole blade
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there's an example at the bottom of the page

crimson crescent
whole blade
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np

wide tendon
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for Golden Edition Plus A Few Of the Weapon Sounds In doom 3 Have been upgraded Slightly To give it a extra Unf

wide tendon
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Is anyone familar with extrating files from the BFG Edition?

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Im trying to get Sgt. Kelly's textures out and they dont seme to be in the .resources folder

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theres just.... This

coarse parrot
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Does anyone know how I can export Slade color textures to png?, I want to export some Duke Nukem textures that are in a wad :p

upbeat shard
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Did anybody know that doom could be ran on Kindle tablets with mods?

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Me neither until I found out as a little kid when I wanted to play doom without having to use PC or a console

idle kite
wide tendon
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There's a weird thing where for some reason BFG Edition has their textures in a completely different format to RGB and when I try to extract it, it made the blue values, the alpha Channel and completely fucked up the texture

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So until I can find a way to properly extract it and convert it correctly, it's screwed up

crimson crescent
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Hey guys, a question, how can I make sure that each time a monster spawns, it is assigned the properties of each time it dies, activate the script

whole blade
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but if you want to stick with spawning the monsters in, you can assign spawned monsters a TID

crimson crescent
whole blade
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np

white saddle
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how do you fix this

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the texture going in the ground

tawny gulch
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MarauderSad I was gonna play some Reelism 2 and then this happened, I have no clue what any of this means

delicate nacelle
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hello

desert pulsar
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The magic of people saying hello in random channels will never not be funny

wide tendon
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G'day

slate maple
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i need to finish this first

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6 more levels than i am done,

haughty flower
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doom + doom II lets you post any mod you want but I want to make a TMNT FPS.

spark fossil
desert pulsar
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Make them throw pizzas or something idk I never watched it

high juniper
haughty flower
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Exactly. Instead raph throws ninja stars instead of shooting bullets, and uses his sai instead of punching

spark fossil
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The level with enemies actually existing

spark fossil
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It was to show the general level and even then I almost hit the file size limit for uploading files on discord

solar flower
high juniper
keen valley
crimson crescent
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buenos dias,tardes y noches amigos mios,queria pedirles un favor,si pudiera probar un mapa que esta en mi mod,si no es mucha molestia,es para que me digan que tal esta

whole blade
# white saddle how do you fix this

i'm assuming you're mapping in vanilla/boom in which case you want to draw a sector on the back of the midtex and change the light value by 1. boom/vanilla ports can't increment light by values that small and it'll fix the rendering issue

royal wave
idle hound
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Can someone explain the console logging system to me. How does it cycle the logs and what not....

idle hound
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Oh okay, what about getting your own PC now though?

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Good PCs are cheap enough now these days. I'm playing DooM 3 on Vega 7 Graphics iGPU. It's not as fast moving as I'd like but it's playable anyway.

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I'm using the dhewm3.exe to play through DooM 3 right now. I see some error messages in the console every so oftens so I need to report those to the developers.

idle hound
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Well, it sounds like Mac it is for now then. Maybe you can move to PC in the future if you are inclined. But it's whatever you prefer.

eternal sorrel
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cool mod I found that replaces the chainsaw with a lawnmower, and the alt attack is a can of energy drink

crystal perch
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started something huge

azure lynx
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im playing myhouse.pk3 and i need help filling up the tub, i have all except one sink and cant find it

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wait i just found the shrek pit do i go in the pit or fill the bathtub

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i filled the tub but im still wondering which one

spark fossil
eternal sorrel
crystal perch
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new progress

keen shard
crystal perch
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Thanks!

signal swift
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Haven't seen those since Scythe 2 and Epic 2

worthy crystal
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Couple pics of my maps in NT (necromantic thirst)

plush juniper
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Like big businesses really convinced two whole generations that driving around a gas-guzzling wheelchair that eats plants is based and trad (LOL where did all the bees go?)

azure lynx
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damn i got ingnored by almost 125k people

haughty flower
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Almost it didn’t actually happen?

velvet reef
brave hemlock
plush juniper
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Myhouse is good

final plover
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trying to use dsda doom but it says "no iwad" when i run it or a wad with it but gzdoom doesnt do that
how do i fix this

onyx scroll
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Because if not AND you’re not using a launcher, that is your issue

final plover
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oh i see
weird that woof and gzdoom work fine without doing that
any launchers youd suggest?

onyx scroll
final plover
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ill check that out
ty

pure fern
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o

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help

idle hound
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Is this a channel for DooM 3 modding?

idle hound
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Where is everybody...this is BULLXXXX!!!

azure lynx
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idk if doom 3 is in it, it could be im new to this server

brave hemlock
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i think d3 is counted as classic doom

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its pre-2016

desert pulsar
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I don't think it is, the #classic-doom channel doesn't cover anything post-Final. There isn't one probably because of how D3 modding is not all that popular

royal wave
chrome oxide
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IDK how interested anyone here will be but I'm working on my own soundtrack for DOOM 1993

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Original, not a remix

eternal sorrel
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I just found out if you run freedoom1.wad with any other wad, you can get the same graphics, sounds, sprites as freedoom, if you put freedoom2.wad tho you will be teleported to the first level of phase 2.

bitter solstice
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So I'm making a Lomando.com themed Doom wad and I'm starting to conceptualize the early maps with google slides

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(Yes i am adding the mutants, and the phantasm from blood cause why tf not)

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I haven't gotten the items placed down yet

sudden monolith
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Ok post your mods that you have already made and new mods ya working on.They are different games too .Also can be general,review other people mods,tutorials,troubleshooting whatever. MODIFYINGEVIL.COM

bitter solstice
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I am working on this btw

sour wind
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Who wants to test my map and give feedback, it's my first map and has 2 levels currently and a total of 5 secrets across both, 2 in first level 3 in second

bitter solstice
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I wouldn't be surprised if there was a Kaizo Doom wad like there is Kaizo Mario

gloomy galleon
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Hi I have a detailed Classic Doom coding question - is anyone here familiar with the code base?

magic copper
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hey, could could someone help me figure out what's going on with this error my friend is getting?

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we're trying to play multiplayer using Doomseeker and Zandronum, but she keeps getting this error

whole blade
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Clean install of zandronum might be needed

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Failing that, you're better off asking in the brutal doom server because that's where the error is coming from

haughty flower
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currently working on my first project in a while, do y'all think this area looks good?

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I'm currently working on a way to make this area a little less empty.

cold heath
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my humanoid daisy mugshot and bunny doomguy sprite is up lol, just dropping this here. Feel free to critique or check out, its abit of a hiccup but its the first thing ive released in the public. (Will work on it maybe next year, if i succeed on my final thesis defense).
https://www.moddb.com/mods/hopocalypse/addons/hopocalypse

ModDB
  • Daisy player skin - Buunguy player skin Just gfx for now, no maps yet :'3
cerulean phoenix
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cutee

royal wave
bitter solstice
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I made SHAWN2 from a prototype of doom have monsters and items for my lomando.com wad

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It's map 5 Blossoming Nightmares

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I gave a sphere and a backpack at the start so that it's easier

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That and pistol starting wouldn't be really hard

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Elusive and Psychedelic

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The phantasm from blood

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And the mutants from wolfenstein 3d

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And the enemies from legacy of rust

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Just adding some variety to the unused level

haughty flower
subtle grove
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Morning DeagNilox

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And I don't want to go to school should I skip school

solar brook
dusk steppe
magic copper
sour wind
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I've been making my map in doom format instead of udmf.... I'm going to cry, no I have to go through my maps and redo any circuits

brave hemlock
fervent mesa
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doom shieldsaw mod
please if someone can help me with
i have the file but it only work on doom 1 and i dont know how to use the shield

bitter solstice
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(I kinda think i need more than one invulnerability sphere and add a mega sphere)

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For the main map*

cold heath
bitter solstice
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Is a reference to this

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I have been thinking about redrawing the frames for Lacey when she is playable

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*The arms

solar mica
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alright, ran outta things on my to-do list, imma just go ahead and release a new version of Improvisation right NOW! v0.9 here! >> darsycho.itch.io/improvisation #doom #gzdoom #doommod #modding #mod

alright, ran outta things on my to-do list, imma just go ahead and release a new version of Improvisation right NOW!

v0.9 here! >> darsycho.itch.io/improvisation

#doom #gzdoom #doommod #modding #mod

▶ Play video
crystal perch
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more progress!

drowsy plover
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I’ve been trying to play auger zenith in doom 1+2 but saves for that mod won’t load?

lethal notch
ornate knoll
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how do i make my textures not look like this

bitter solstice
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What do you guys think of the enemy placement?

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Should i move things around

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(Yes, it is all in slides, i dont have a map editor ;^;)

royal wave
solar mica
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"this link is not allowed"
wat. the link was bskyx, i just made a post with bskyx 2 days ago, and nothing happened then

eternal sorrel
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is there any pk3 or wad that shows the uncropped sprites for the weapons?

slate maple
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"too many monsters, too hard" from a player that picks the hardest difficulty. well yah right?

bitter solstice
slate maple
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well if its a slaughter map then yes i would expect that

bitter solstice
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Well...

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I guess it can be that

eternal sorrel
fleet zealot
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hey everyone, i'm making a remake of DatdudesGuns (my gun mod on doomworld), enchancing some stuff, tweaking it, and so far i've got this, report any bugs you find pls

bitter solstice
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How do you mod an enemy from a different game like a mutant from wolfenstein 3d or the Phantasm from blood, just asking, thank you

knotty fable
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Does anyone know how to toggle overtype in the ultimate doom builder script editor?

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I keep turning it on by accident and can’t turn it off, it’s really annoying

sand dragon
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does anyone know any good shitpost mods for doom

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im bored n shit

royal wave
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Mr. Fujiwara’s Office

bitter solstice
bitter solstice
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Nice pfp btw 😊👍

whole blade
whole blade
bitter solstice
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So z script is for gz doom?

whole blade
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Ye

bitter solstice
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Okay

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That's going to be a long time since i don't have any experience in programming, so i was (and still am) waiting for a programmer to help in

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We were also going to plan out a character select screen

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As well

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But I'll have to put that on hold until we get one

sand dragon
bitter solstice
# sand dragon thanks

I have tried out the og game (it's a bullet sponge, and its hard and read the creepypasta)

bitter solstice
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Oh

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(Convenient, but effective)

bitter solstice
gaunt lotus
velvet reef
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idk why but my map on doom builder keeps crashing

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27000 cyberdemons its not that deep bro

royal wave
bitter solstice
iron mesa
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Heyo everyone, a bit of a question,
So I downloaded the Sunder maps but I kinda dunno if Im doing it right, I got the "Doom + Doom II" from steam (Previously just Doom but while being on a long break they added all the episodes etc),
in the menu there i can add wads from my local files.
Seems like I can start the map and play, but then I hear that I should be using "Boom" or "prBoom+" for these kind of maps?

Is this required for maps to not break or can I just run it on vanilla doom?
I dunno how to set up this prBoom stuff so I can play the different wads, so if someone know a good video :D

royal wave
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if you want the easiest method of running Doom mods, try GZDoom

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All you have to do is drag the wad onto gzdoom.exe and it loads

iron mesa
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Ahh I tried GZDoom a long time ago, but then was kind of on a break for several years and forgot

royal wave
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Boom and PrBoom+ still rely on the command line method of getting wads to load

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They're a bit unituitive if you're not familiar with the command line

iron mesa
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oh, so GZ I can play it with mouse look etc?

onyx scroll
royal wave
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If you'd like to use mouselook, you can. Or it can be turned off

iron mesa
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ahh kk

onyx scroll
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can't say for others, though

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my personal opinion is use a launcher no matter what port you're running

iron mesa
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I mean the mouse to look left & right!
I tried free-look on mouse many years ago on a big slaughtermap, but looking around stuff got warped because of some weird perspective

onyx scroll
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also, even the original Doom had mouse support for looking left to right

iron mesa
iron mesa
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ahh okey

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humm, I just downloaded prBoom+

onyx scroll
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PrBoom+ is technically deprecated in favor of DSDA-Doom

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so you may want to check out DSDA

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which also has a hardware renderer that's damn near identical to software

iron mesa
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oh damn so its old stuff now

onyx scroll
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so you can get the benefits of a hardware renderer without sacrificing the look of software

iron mesa
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ahh okey

onyx scroll
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I don't personally use DSDA-Doom but it's more than a solid choice

iron mesa
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Ill check it out gimme a couple of mins

onyx scroll
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I'd say have GZDoom at least installed even if you end up preferring another port just so you have it in case you want to play a mod that requires it

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never a bad idea to have a couple of ports handy at all times

iron mesa
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yeah true, Initially I had the GZDoom to play some map I found, but it was on ye olde computer wich is no longer in use

onyx scroll
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I personally heavily dislike GZ for multiple reasons, all of which basically sum up to me being a turbo nerd

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but I do keep it installed for that off chance I do play something that requires it

iron mesa
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Ive been watching some videos from this Decino guy, who were listing bunch of stuff about the prboom, so thats why I initially got it xD

onyx scroll
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ah

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Decino does use DSDA now just an fyi

iron mesa
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oooooooh

onyx scroll
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I actually planned on using it as my main port until I ran into a couple of issues I could sadly never fix

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the main one being audio issues

iron mesa
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I was watching those Sunder runs years ago, and somehow I found myself rewatching them and wanted to go die myself for a couple of hours thats why kekw

onyx scroll
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ah

onyx scroll
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so I just settled on Woof and recently Nugget Doom

iron mesa
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oh damn so many Doooooms I am getting all confused :D

royal wave
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Just keep in mind there's no correct source port per se, but typically the mods you download will tell you what the "prefered" port is

onyx scroll
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yeah

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or well, preferred renderers in some cases

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like Eraser, which pretty much requires a software renderer to be played correctly

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some mods may tell you to use a vanilla-accurate software renderer, some may tell you to use a hardware renderer

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but there's no wrong in using the "wrong" settings or port

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they're mainly suggestions that the map was built around (or well, unless a map uses features specific to that port)

iron mesa
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hmm but it should be fine to run the Sunder maps on GZ then? ;o

onyx scroll
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it'd probably be better to run it under DSDA-Doom if you got lower specs

iron mesa
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just tried and it runs and all, just dunno if there would be anything weird with I dunno doors or whatever could go wrong xD

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ahh computer is fine I guess spent wayy too much on it D:

onyx scroll
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I'd say it'd be fully playable under GZ

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if you wish to use GZ, I'd say demo it

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just note if you care about it being more vanilla, GZ will never give you that

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even with Doom (Strict) there's too many things changed to be considered vanilla

iron mesa
#

will them demons accidentally fall down ledges on GZ ?

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from rocket explosion

onyx scroll
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I'm not an expert on GZ tbh

iron mesa
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me neither, I more or less always just played vanilla doom up until recently

onyx scroll
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what port did you use, then?

iron mesa
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im on GZ atm snooping around in the settings

onyx scroll
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I mean when you played vanilla

#

or did you just use the DOS executables through DOSBBOX?

iron mesa
#

OH, humm I meant I was playing the vanilla doom hehe, the classic stock levels, only tried one custom map before ever(with GZ, but this was years ago)

onyx scroll
#

oh, that'd be vanilla maps, not complete vanilla

iron mesa
#

oooh okoke

onyx scroll
#

true vanilla is running the original EXEs

iron mesa
#

Im new to all this so I might sound weird in how I phrase everything

onyx scroll
#

but now adays vanilla just mainly means a demo can be replayed through the DOS version

#

so the original limits, movement, RNG, etc.

iron mesa
#

aahh I see

onyx scroll
#

especially the new KEX (Doom + Doom 2) port

#

seeing it uses ID24 and not vanilla

#

... yeah modding can be a tad confusing

#

you'll eventually get used to it, though

#

just takes a good amount of time and research to understand it all

iron mesa
#

aah so the steam version Doom + Doom 2 is "KEX"

onyx scroll
#

yes

#

unless you're running the DOS option

iron mesa
#

naah not the dos option

onyx scroll
#

then that's vanilla as it uses the original EXEs

iron mesa
#

ah okey

onyx scroll
#

Demos are basically just recordings of player input, pretty much

#

due to how the engine works (mainly the RNG), assuming the demo is being played back on the same port it got recorded on, it'll playback just fine

#

however, for example, you try playing back a Boom demo on vanilla, or vice versa

#

the demo would then desync due to the differences in each engine

iron mesa
#

the rng would be all screwed up ?

#

ooooo

onyx scroll
#

yeah, among other things, but RNG is a major factor in desync

#

so that's also why complevels exist in some ports

#

for two reasons
1: You can play back demos properly
2: You can play maps made for any complevel the port supports

#

so if you record a demo in a vanilla accurate port (or complevel), it should play back with zero desync on the original DOS exes

#

However, this becomes an issue as soon as limit-raising/removing ports come in

iron mesa
#

ahh the lost souls :D

onyx scroll
#

they can have everything else vanilla accurate, except the hard-coded limits

onyx scroll
#

although that is another limit that can break vanilla demo compat

onyx scroll
#

so they're usually just called limit-removing in that case

#

and then there's the other complevels like Boom, MBF, MBF21, and ID24

#

if you're not caring much for demo accuracy but want more vanilla gameplay, you could always just run a port like DSDA-Doom or Woof with MBF21 always set as the complevel

iron mesa
#

hmm I saw on a video that the prBoom had quite alot of different comp levels, though since its outdated I shouldnt pay to much attention to that stuff I guess

onyx scroll
#

as the neat thing about all 4 of those standards is that they are fully compatibile with the previous standard (so MBF is compatible with Boom and vanilla, MBF21 is compatible with anything MBF is compatible with, etc)

iron mesa
#

Ill check out the DSDA as well

onyx scroll
#

the concepts transfer among ports usually

iron mesa
onyx scroll
#

and also applies to other ports like Woof

iron mesa
#

at some point Id like to get into the mapping, though I have never ever done it in doom before, just Half-Life, more or less a lifetime ago

onyx scroll
#

your skills with Hammer will somewhat transfer over to Doom Builder

#

you'd just need to learn the formats and what is best for your project and what ports support what formats

iron mesa
#

yes hammer haha, tbh there is probably something newer better nowdays, Ive been gone for too long :')

iron mesa
#

though Im guessing, the formats? depending on what type of wad its gonna be, then different ports would fit better?

onyx scroll
#

a general rule I follow is this

  • Vanilla: pretty much everything with the exception of a few ports that may break a few bugs that are exploited
  • Limit-Removing: anything that removes the limits of the base engine
  • Boom: DSDA-Doom, Woof, anything ZDoom based iirc
  • MBF: Same deal as Boom
  • MBF21: Same deal as boom with the exception not all ZDoom based ports will have compatibility for this as it's much newer
  • ID24: Pretty much only KEX and limited support in GZDoom and Woof atm
  • UDMF: pretty much just GZDoom now adays
onyx scroll
#

that's just the simplest way to explain it without getting into details I may not know myself

iron mesa
#

hmm I see

onyx scroll
#

I would say learn anything other than UDMF or ID24 first

#

ID24 because of it's limited compatibility with ports atm

#

UDMF due to it's extensive feature set

#

so you can get more experience making maps rather than messing with a ton of systems at once

iron mesa
#

Ill give the GZ and DSDA some time, feel stuff out then!

onyx scroll
#

yeah, good idea tbh

iron mesa
#

yeah I dont wanna get overwhelmed right at the start hah

onyx scroll
#

yeah, once you feel comfortable then move to UDMF

#

well, if you wish/need to, that is

#

my personal advice is to pin down exactly what you'll need out of your maps and choose format based on that

iron mesa
#

yeapp, just gonna be something small and very simple to begin with

onyx scroll
#

but yeah, moving from Vanilla to Boom and to Boom to MBF(21) isn't as much of a jump as it is moving straight to UDMF

#

when I say it gives you the most freedom, I do really mean it

#

so yeah, learn gradually

iron mesa
#

alrighty!

onyx scroll
#

I do need to be heading to bed, however

iron mesa
#

yeah same, just gotta fiddle around with this GZ a tiiiny bit more before I go :)

#

Thanks alot for all the information btw, really appreaciate it :D

whole blade
#

(File format is different to port features)

onyx scroll
whole blade
#

Yeah dsda is relatively new

#

Last 12 months or so

#

It's good, unlocks things like flat alignment

onyx scroll
#

I should look into UDMF a bit more, honestly

#

Not really a mapper but still a good idea to look into

whole blade
#

Lots of quality of life stuff

flat harness
# onyx scroll I should look into UDMF a bit more, honestly

UDMF is just the text format that stores map data, the specific features of which you'll be using depend on the target source port's "UDMF namespace". for example, UDMF by default specifies the default "doom" namespace as containing the features from Vanilla, Boom and MBF (not sure myself if it has since updated to support MBF21). other ports however can implement their own namespace with their own features, so ZDoom-UDMF is different than DSDA-UDMF which is different than Eternity-UDMF. the format is so flexible, in fact, it has even seen use in Nightdive's Killing Time Resurrected for its levels

storm charm
pastel seal
#

Hey doom community I want you to give me the best megawads you can think of so I can try them out thx doomers

gentle cedar
#

does any body know how to make a post on doom world?

storm charm
glossy spade
#

I'm getting back to classic doom mappin

#

you guys know how I can flip the sides of a linedef in UDB ?

#

nvm I found lol

whole blade
#

Press 'F' to pay respects and flip linedefs

storm charm
#
#

official thread

slate maple
#

trying to get GPT to make a sprite sheet, not giong so well

whole blade
#

That's because chat gpt is a pile of shit

slate maple
#

yah im trying to train it right now, my work has some "premium" version of it, lets see what happens for fun.

#

my megawad that i plan to finish this year, is a template for another game i want to make.

whole blade
#

Or you could sprite properly

#

MS Paint would do a better job the genai garbage

bitter solstice
#

Finally drawed out what i think what map 30 should be for my mod on the slides

#

And i am planning to add vasagos in the second half of the mod

ebon canyon
#

Will you guys get interested in a map with an underground cult like slaughterhouse ?
Im working on a map in that theme and i need some inspiration aswell in level design if u have anything u like to see in a lvl im open to suggestions

bitter solstice
#

That legit remind me of blood for a second there

quick rose
#

hello from japan
its 0:30 am in Japan!
now I’m making my MEGAWAD’s map

bitter solstice
#

Get some sleep

crimson crescent
#

Hello, good morning, good afternoon and good evening, how are you? I hope you are well, I wanted to ask one of you if you would like to join my project, I am making a parody type mod for zdoom and I would like a little help with what be it, in maps, in script or in slade, please and thank you for reading and sorry for disturbing.

plush juniper
#

Need help finding a Doom wad I played back in...I wanna say late 2017? It was three maps, was made to commemorate a member of the doomworld forums who died. One of the levels had birthday music playing

plush juniper
#

Thank you

royal wave
royal wave
sterile schooner
#

Oh hey, that looks really cool! Reminds me a bit of Moonside from EarthBound, I love it!

royal wave
#

that's exactly the look I'm going for

storm charm
#

UMKDXL will have a new DM arena: The Forest Temple

#

V1.1

dull plume
storm charm
storm charm
lost flame
#
violet thistle
#

making the worst, most abhorrent, downright awful WAD because of a joke in a discord server im in
very early screenshot of gameplay, if you know what this is im sorry

#

i walk 100 rooms of slop

sour wind
#

Mental anguish

bitter solstice
crystal perch
#

More progress!

royal wave
royal wave
brave hemlock
sacred onyx
#

I've made a map that uses OTEX, and I've added the whole OTEX pack to my WAD in Slade, to ensure I don't miss anything out when adding textures.

Except now my file size is huge - what's the fastest way in Slade to delete the parts of OTEX that I'm not using?

whole blade
#

You can sort UDB's texture library to show used textures first

sacred onyx
#

Yeah I already do that

If removing everything from Slade and adding them that way is the easiest way to do it then I guess I'll give that a shot

#

I also had an issue where adding the textures in SLADE caused UDB to not recognize my map, which made me panic! I thought I'd lost everything. Thank god for rolling backups.

sacred onyx
#

Thanks for the advice btw 🙂

sacred onyx
#

Umm, I've tried adding the textures that I'm using but half of them don't show up on the list in SLADE

cedar tide
#

hey guys, I'm trying to make a doom wad however I don't have a copy of the game on my computer, is there another way of creating the maps?

onyx scroll
haughty flower
#

Making a Doom mod based on Murder Drones

#

I'm BACK!

cedar tide
latent hatch
onyx scroll
bitter solstice
#

But 4000 years before

#

Doom 2016 and doom eternal take place there

latent hatch
#

What if they just suddenly exist with no explanation and no lore parity at all

onyx scroll
forest kernel
#

i mean that character

bitter solstice
#

IT IS!:D it's a Lomando doom mod

forest kernel
bitter solstice
#

I got these too

#

@forest kernel wdy think so far?

forest kernel
#

I've been a fan of Lomando at some point and for sure would like to try this out

forest kernel
bitter solstice
#

i like map 9 tbh

bitter solstice
bitter solstice
#

okay...

bitter solstice
#

This is going to be a improved version of an unused e2m8, the exit room with the banshees is my idea

rich sierra
#

hi guys, im creating my first doom map, am i architecturing right?

pastel seal
rich sierra
#

I haven't finished it yet, but it's going pretty well so far

#

A couple secrets a couple tricks... one involving an archvile. But rn I'm working on a bigger more open area that will have several arenas inside

dreamy sundial
#

yo, can anyone name me some weapon sprite swap mods that only(or mostly) affect visuals, like angled doom for example?

pastel seal
storm charm
rich sierra
#

evil ass archvile hallway

storm charm
# storm charm https://www.moddb.com/mods/ultimate-mortal-kombat-doom/downloads/ultimate-mortal...
ModDB

It’s more than just a weapon replacer, it’s a fighting game! This is 1.1.2 of Ultimate Mortal Kombat DOOM XL. This mod pits Kombatants against each other in perilous arenas found in the MK franchise. An Overhauled version of UMKDZ, this version includes...

#

had to update again to address an issue with raiden

covert arrow
storm charm
crimson crescent
#

Hey, does anyone know how to make an ice ball that when it hits the player, they freeze for a while?

crimson crescent
honest tide
crimson crescent
#

Ice damage that temporarily freezes the player

crimson crescent
hearty jasper
haughty flower
#

I made a sound effect for a mod I was working on called: Murder Drones Damnation
This plays when you pick up the chainsaw
Tho only a 1% chance

iron mesa
#

humm, Anyone know if there is any cheatcode/command to be used in the KEX enginge to restart current level?

dry mirage
#

merry christmas yall, I made a snow themed level. awaiting moderation approval on doom forums so i can post the link

bitter solstice
#

Ooo

pliant valley
#

Just read on Doomworld that GZDoom 4.14.0 breaks MyHouse and prevents it from launching. It's fixable by changing a single line in SLADE: find the file called ZScript, and in line 75 replace weapons.push(int(weap)); with weapons.push(weap);

storm charm
#

the street

cedar tide
#

im honestly shocked nobody made a tai tanga megawad

royal wave
brave hemlock
#

i keep forgetting to try this

#

im sorry kev 😭

royal wave
#

Lol, don’t beat yourself up over it

storm charm
#

map by user nomi from the doom community

fierce rapids
#

made this doom 64 inspired hud using flexihud for gzdoom

slate maple
#

need to finish my megawad/mod

old seal
#

Voyage Infernal mod: how do I use this mod´s gore w/ other weapons mods pls? somebody able to delete everything (player fem voice, all guns etc) from Voyage Infernal (using SLADE?) so that only gore graphics/sounds (+maybe machreaper blaster and nades) remain? so that the gore is usable w/ all other weapon mods pls? or add the gore to Obliterator weapons mod. thanks

crimson crescent
#

Hey people, I'm making a doom mod called doomfranx, it's a parody of a youtuber and I would like to have help from people, mostly on the maps, so if anyone would like to help me or support me in something, please send me a message

old seal
onyx reef
#

guys i need some inspiration for my level so the level is centered around the gimmick that the power goes out go out so you can't go into the exit because theres no power to open the doors so so far, there's a crate maze and once you get the blue key, the level turns dark, and a door opens up so you can go into the maintenence area now im stuck

crimson crescent
onyx reef
#

well the level should be longer than a mini puzzle, im thinking more about the enviorment

crimson crescent
onyx reef
#

what i thought about is that you just have to press three switches to turn on the backup generator or something

onyx scroll
#

should be a simple Keen setup

onyx reef
#

doom 1 mod

onyx scroll
#

Voodoo dolls, then

onyx reef
#

also vanilla compatible

onyx scroll
#

well, actually might not really be possible if you're not working in Boom

crimson crescent
onyx scroll
#

hmm, I could think of something in those limitations

#

like if you want to damage the player you could use explosive barrels for the generator switches

onyx reef
#

i was thinking it just lifts up some stairs one step for each switch

crimson crescent
onyx scroll
onyx scroll
crimson crescent
onyx reef
#

nah what happens is some imp scratches the wires so you have to get the steps to it which is in different rooms for some reason

#

switches to the stair

crimson crescent
onyx scroll
#

I guess?

onyx scroll
#

I can think of something, hold on

crimson crescent
#

I don't know, they can use some false technique to give illusions like I normally do, use the color change of the sector combined with a color transfer to a sector and that's it.

crimson crescent
onyx scroll
#

Doom 1 Vanilla format is rough to work in tbh

crimson crescent
onyx scroll
#

like if it was Vanilla Doom 2 I'd know exactly how to implement Ben's multi-switch idea

onyx reef
#

dummy sectors let me do alot of things

#

i think ill just have stairs that are raised up with every swicth

onyx scroll
#

well, I guess you could just block off the door to the generator

onyx scroll
onyx reef
#

each stair will be sent to the next higher floor with a dummy sector (for the win) that has the height it needs to go to

crimson crescent
#

Or I see, they are using the original doom without using some source port like zdoom or something like that for the maps, then yes, it will be more complicated for them

onyx scroll
#

Boom would allow for voodoo dolls and moving floors

#

but well, he's working vanilla-compat so yeah

#

though the voodoo doll thing could maybe work for something

onyx reef
#

if i used boom i would use voodoo dolls so much

onyx scroll
#

like a Half-Life style health station?

onyx reef
#

no

crimson crescent
#

Well, I recommend putting a sector where you have to get into ducts, one where you have to follow the lights of the lamps and another where you have to guide yourself by the light of the sun and so on.

onyx reef
#

but thats a cool idea

onyx scroll
#

it'd be a cool secret imo

onyx reef
#

i already had a vent section in the first level so i'll make this one minimal

onyx scroll
#

you could shove in a hidden berserk or supercharge like that

onyx reef
#

i think it'd be cool to have a health area with a berserk administer that i can use a voodoo doll for

#

ill put that in this level like a med station

crimson crescent
#

Well, I already tried to help, I will continue working on my super trash mod (just kidding, I will go to sleep until something occurs to me and I feel like it), see you later, take care

onyx reef
#

u gonna have EAT DRAWM

crimson crescent
onyx scroll
#

okay, I know you don't wanna use it but I got a concept I wanna share

#

you can find the eye switches to "eat" their eye to regain health

crimson crescent
onyx scroll
#

well, it was also directed towards Ben a bit

crimson crescent
cold heath
#

Daisy companion 1.0 is finally released! She can do more stuff now unlike last time where she can only follow and shoot.

ModDB

Very early release of daisy companion, follows, teleports, fights with you. You can make her stay or make her follow. She will just be a stand-alone companion, gzdoom exclusive (sorry zandronum even tho i love you)

old seal
#

as for the 2 mods (Voyage Infernal's gore + Obliterator weapons) merger: I got it working more or less (gore, sounds etc) when I load Obliterator mod and altered Voyage Infernal mod together. the only problem now is that I can not change weapons using 3,4,5,6,7 and next weapon keys. the correct weapon from Obliterator is selected only when I pick up a weapon or if I run outta ammo. any ideas how to fix the weapon switching pls? something to do w/ the weaponslot definition maybe? somebody able to delete guns 2-7 from the Voyage Infernal mod pls? thanks

cerulean chasm
#

Guys

#

Who have gun test map?

#

For gzdoom 1.9.1

storm charm
#

Johnny Cage Update

sharp panther
#

im trying to add a custom demon and i keep getting this error in udb:
Failed to apply MAPINFO DoomEdNum override "69420 = samplename": failed to find corresponding actor class...
my function is named correctly and gzdoom.pk3 is loaded before my custom demon is loaded

half owl
royal wave
boreal turret
#

am i allowed to post raw wad maps into here? i tried sending them in a google drive folder since i thought it would be strange otherwise

bitter solstice
#

My first map with a help from a friend:3

#

The small train is done by Haidar 07

#

Although the exit might be different cause i forgot to save it

#

It still has the archvile trap

storm charm
#

https://www.moddb.com/mods/ultimate-mortal-kombat-doom/downloads/ultimate-mortal-kombat-doom-xl-13

Changelog
 1.4 - BFG balances
- Tremor's Stilagtite attack now does more aoe damage
- Sektor's BFG Missile now tracks enemies
- Noob's Telefrag Attack now fires a bfg ball.
- Kotal Kahn's bfg Light Beam projectile now explosive.
Features:
- XLMON1.3 will include a new monster to replace the cacodemon, witch is the evil monk.
- Color Remapped the Pain Elemental Sprites
- MK_XL_MAPS_13 has two returning maps: "The Pit", and "The Balcony"
Nerfs:
- After ripping out a monster's heart in the MKMON1.4 monster mod, you will loose Xray after ONE heart rip.```
ModDB

It’s more than just a weapon replacer, it’s a fighting game! This is 1.3 of Ultimate Mortal Kombat DOOM XL. This mod pits Kombatants against each other in perilous arenas found in the MK franchise. An Overhauled version of UMKDZ, this version includes...

haughty flower
sharp panther
#

and decorate is weird and confusing so, yeah idk. doom 2 it is, most people make doom 2 mods more than doom 1 anyway

random bluff
#

Is anyone familiar with the project brutality master build console functions?

pale cloak
prime shore
#

Heck yeah rip and doot until it is done

pale cloak
#

Breaking news: fat supersonic italian pizza man goes to abandoned UAC base with a portal to hell itself to destroy any demons that can possibly destroy his pizzeria, locals say he's crazy, and say that the man claims to have destroyed an entire tower of pizza.

turbid leaf
#

Does anyone know which DOOM mod is as equivalent to this 'movie?'

haughty flower
#

Ive tried playing Postal: Red letter day mod but it doesnt work

#

can som1 help me?

crimson crescent
onyx scroll
#

More than likely just roll back the GZ version tbh

#

if I actually used GZ I'd give you better info if there was any

#

yeah, looks like you need a version prior to 4.11

crimson crescent
#

Hehe I hope this information we gave you helps you, friend @haughty flower

haughty flower
#

I got it there was a demo file I put in too which didnt work

crimson crescent
haughty flower
#

How do i change wad directory on gzdoom, im trying to mod doom 1 and 2, ones from/on steam. and gzdoom choses the directoriy where my wads are for doom I+II

onyx scroll
haughty flower
#

Im going to be modifing the iwads and still want to play the og version on steam and not my own version

onyx scroll
#

Don't modify the IWADs directly

#

that is a very, very horrible idea

#

always use PWADs or pk3 archives for modification

#

hell, I think even Slade will just straight up prevent you from modifying the IWADs

#

but yeah, ZDL is a good choice for what you want

haughty flower
onyx scroll
#

Yeah

#

it ain't much, though

haughty flower
#

Really nice thing you did there.

onyx scroll
#

would barely call it it's own thing to be quite honest

haughty flower
#

But its easier to play my doom mods now

onyx scroll
#

also, if you decide to use ZDL

#

just note I have not used it in a long while, since I've started using my own launcher

#

so my ability to assist with issues on it may be low

haughty flower
#

k

crimson crescent
#

?

pale cloak
crimson crescent
prisma steppe
#

hey, does anyone know what Save Failed attempt to save pointer to unhandled type NativeStruct means and how i can fix it? it only occurs when i use zdl, i was just trying to quicksave but it didn't work, and this pops up instead

bitter solstice
#

Yes this is a part of map 6 and it's not batim but into a doom mod;^;

#

If only...

old seal
#

where are the names of individual maps stored within a wad (other than dehacked and uimapinfo) pls? thanks

crystal vector
#

whoa

old seal
#

+how do I make water in a sector 8 points deep pls? is it determined by floor texture only? thanks

onyx scroll
old seal
#

intermission screen names = CWILVxx graphics

solar flower
runic breach
#

does any1 know any mods or wads with an ultrasaturated cruelty squad-esque art style

bitter solstice
#

It could happen, people can make really cool things by modding really great things

elfin tangle
plucky plume
#

im new to making doom mods and i was wondering if i could get any help as i have no idea what im actually doing i want to make like a tower where you fight your way to the top floor but dont know how to nake layered levels like stairs n stuff

onyx scroll
#

You could get away with Boom silent teleporters but it’d be a real damn thing to set up properly

#

Probably the best example of that I’ve see is with Overboard

plucky plume
#

I only wanna make a mod for gzdoom

onyx scroll
#

I'd help further if I actually knew GZDoom/UDMF specific stuff. When I rarely create stuff, it's exclusively for the former 4 formats I mentioned

#

like I guess you could check the ZDoom wiki but I'm unsure

plucky plume
#

i need someone to make custom weapons for me and item usages the idea is based off of a dream i had lol i want the play to shoot through about 24floors of a building fighting a bunch of junkies to the top fllor where he will be met with a boss fight and i want a crack pipe to the only way to heal up but it also gives you extra damage protection with its own animation to use it

onyx scroll
plucky plume
#

i wanna make my own but idk what the engine uses

onyx scroll
#

if you're referring to the actual scripting (if any, depending on what you're looking for), you could look for ZScript documentation

plucky plume
#

i like the sprites grezzodue 2 uses lol

onyx scroll
#

because depending how simple the weapon is, it could just be a very simple DeHackED patch

#

like if you want to just make the firerate faster, for example

plucky plume
#

i want mainly melee weapons

onyx scroll
#

though for the more complex weapons, ZScript would be your answer

onyx scroll
plucky plume
#

idk how to sript im just a mapper

onyx scroll
#

I've tried looking for good documentation in the past but couldn't find anything good. Though I could just be looking in the wrong places

onyx scroll
plucky plume
#

im trying

onyx scroll
#

I fucking hate saying that because I myself can't make maps myself, but it can be done for most people

plucky plume
#

my main thing is i need to learn how to make a multi floor map that goes up and down

onyx scroll
#

unless your brain just isn't wired correctly to fully understand programming concepts

onyx scroll
plucky plume
#

hopefully but all the videos ive seen mainly using default doom engine or crispy

onyx scroll
#

Maybe this?

This long-awaited tutorial shows how to create "3D floors" in ZDoom. Present in GZDoom and Skulltag for a while now, this feature is finally available in ZDoom and allows you to create true room-over-room structures and more. You can stack as many 3D floors as you'd like, and once you begin working with them more, you'll realize that the only ...

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plucky plume
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ive got like 10 wads connected to the GZDOOM engine shit is so difficult lol

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its mainly textures

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this what im working with rn lol

onyx scroll
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Hmm, you want those gates transparent?

plucky plume
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yeah

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its a new thing im doing

onyx scroll
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basically you'd create a large area around your main building and then create a wall of linedefs (the fence)

plucky plume
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figured

onyx scroll
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you can then change the texture of the linedef to just be that texture

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if you need help I could attempt to make an example

plucky plume
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oh so ill just make the walls on the other side the same and it will be transparent

onyx scroll
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though I'm not exactly sure if GZ does anything weirdly different

plucky plume
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hmm

onyx scroll
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hold on, creating an example

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you just want the WAD for it or?

plucky plume
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yh would be nice

onyx scroll
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but this is basically what you want (the highlighted lines being the fence)

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the extra linedefs in the middle was just a platform I made

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you can safely ignore those

plucky plume
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thanks

plucky plume
plucky plume
onyx scroll
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Np

brazen shell
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is there an official app to make doom maps? because i cant trust any app

onyx scroll
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However, Slade 3 and Ultimate Doom Builder are 100% safe, assuming you get from the right sources

brazen shell
onyx scroll
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Your AV is throwing false positives more than likely

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Vega doesn't allow the Slade link???

brazen shell
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dang

onyx scroll
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Surprising

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though, Slade isn't the best for map making, it's used for WAD/pk3 archive editing

brazen shell
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really hope this is safe

onyx scroll
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basically all of the popular modding tools are

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like I said, your AV is probably throwing false positives as they're not signed applications

brazen shell
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oh ok

onyx scroll
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also, if you're using Norton, stop fucking using it

brazen shell
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what is the best app for making maps?

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nah not using norton

onyx scroll
brazen shell
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is this the right one?

onyx scroll
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Yeah

brazen shell
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aight

onyx scroll
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if you don't trust it, you can also look over the source code for it as it is open source similar to SLADE

brazen shell
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i dont even know c and c++

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aight thx

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wait you cant make doom 1 + doom 2 wads?

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thats aight doom 2 is good too

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the og on steam

onyx scroll
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Well, you can make Vanilla, Boom, MBF, and MBF21 maps and they will work on Doom + Doom 2

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though, most people aren't running the official ports

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they run 3rd party source ports like DSDA-Doom, Crispy Doom, Woof, and a billion more

onyx scroll
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so it's always good to test on those ports as well

brazen shell
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i thought i could make wads and upload it to the game's workshop thingy

onyx scroll
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you can

brazen shell
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but only on the doom II?

onyx scroll
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though like I said, a ton of players won't be playing on the Steam/offical ports

onyx scroll
# brazen shell

Okay, so you can upload your maps to Doom + Doom 2, but not Doom 2

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Doom 2 has a restricted, manually approved mod selection that isn't supported anymore

brazen shell
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Can i on doom 1?

onyx scroll
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Doom + Doom 2 has it's own workshop thing you can freely upload to

brazen shell
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oh ok bc the ultimate doom downloader just simply showed doom 2

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so i didnt know if i could make doom 1 maps with this app

onyx scroll
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you can select Doom 1/Ultimate Doom as well

brazen shell
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i didnt know

onyx scroll
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but it by default only shows Doom 2 maps as they're the most popular

brazen shell
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ok

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is it possible to make custom weapons?

onyx scroll
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you can enable Doom 1 stuff by going into Tools > Game Configurations

onyx scroll
onyx scroll
brazen shell
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kind of like this guy

onyx scroll
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you will need a source port like GZDoom that has scripting capabilities

brazen shell
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wait so which doom was that

onyx scroll
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Okay... so I should explain better seeing you're clearly misunderstanding

brazen shell
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nvm

onyx scroll
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Doom + Doom 2 (more commonly referred to the KEX port) is the currently supported official port

onyx scroll
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No, you can't

brazen shell
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oh ok

onyx scroll
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you'll need to set up a port like GZDoom for massively complex weaponry

brazen shell
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how do i do that

onyx scroll
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you can make more simplistic custom weapons using DeHackED, which every port supports

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but nothing to the level of the weaponry that something like Brutal Doom or Russian Overkill has

onyx scroll
brazen shell
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oh ok

onyx scroll
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but yeah, step back and basically tell me what type of weaponry you wanna make

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because I can direct you to what port you may want

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because you may not even need to use GZDoom

brazen shell
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the shotototgun

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and um a cacodemon that you can hold to see if its possible

onyx scroll
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yeah, you'll need GZDoom and learn ZScript, then

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so yeah, better brush up on your programming skills

brazen shell
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kk

onyx scroll
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also, you'll need Slade for a ton of stuff

brazen shell
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aight

onyx scroll
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  • Custom Textures
  • Custom Music
  • Adding in ZScript files
    • Editing them as well, if you wish to use something other than VSC or Notepad++
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Slade is also used in vanilla/boom/mbf mapmaking for the first 2

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though for the sake of your eyes, write the ZScript files in VSC or Notepad++ because Slade 3 basically lacks a dark mode

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also, when you're making maps for GZDoom, do not expect them to work outside of GZDoom

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because 99.9% of the time it won't

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also, another tip

brazen shell
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?

onyx scroll
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if you plan to make vanilla/boom/mbf maps, don't use GZDoom as it isn't 1:1 to those engines

brazen shell
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k

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it seems like i missd a step before makign doom maps i dont have required stuff like textures

onyx scroll
onyx scroll
brazen shell
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oh ok

onyx scroll
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if you're unsure where it's located, C:\Program Files (x86)\Steam\steamapps\common\Ultimate Doom\base\doom2

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you only need to add DOOM2.WAD as a resource

brazen shell
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k thx

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what about [k3

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pk3

onyx scroll
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just use that for GZDoom stuff tbh

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it will basically tell users that it's for GZDoom and not another port

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as basically all other ports work with .WADs only

brazen shell
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idk where pk3 is

onyx scroll
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also, pk3s give more flexability anyways

onyx scroll
brazen shell
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yes

onyx scroll
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Oh, ignore that

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basically only there when you're adding in another mod as a resource for that map

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you just need to add in DOOM2.WAD

brazen shell
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aight so i just made a new "map" by putting the DOOM2.WAD as a UDMF

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that good?

onyx scroll
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yes

brazen shell
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so now im making a map for only zdoom right?

onyx scroll
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yes

brazen shell
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aight got it so no doom 2 thanks

onyx scroll
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like DSDA-Doom has some limited UDMF support, but the weapon mod you're gonna make isn't supported

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so yeah, basically only GZDoom

brazen shell
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can i put custom images

onyx scroll
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Yeah, with Slade

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although I've never worked with custom textures, and I'm unsure if GZDoom does any weird shit

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and I've also never worked with pk3s so...

brazen shell
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oh ok thx

quiet igloo
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Hi everyone! We released a very unusual MBF21 episode, where project members had to make a map in the style of another random project mapper. You can check it now!
https://www.doomworld.com/forum/topic/150809-who-is-who-community-project-mbf21-8-maps/
https://youtu.be/7L7ErogjdxI

whole blade
onyx scroll
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Honestly, I should just stop trying to help people

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Seeing for the last couple times my information has been dead skewed

whole blade
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Remnant is a good example of this. It's a vanilla compatible map but it uses miko portals, which break in gzdoom (or rather, the overflow that allows for miko portals is fixed)

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A lot of this stuff is only obvious if you're a mapper/have released a few projects

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I've run 2 projects where people could use whatever format/compatibilty they wanted as long as it was tested in the correct port

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So we had vanilla, boom, zdoom and gzdoom maps submitted

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(This was Mapwich 1)

onyx scroll
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@brazen shell ignore everything I said, God knows what information I've given you is wrong or very bad practice. Would advise for you to double check the info I've given you.

whole blade
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Sorry, not trying to beat up on you or anything 😅

onyx scroll
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No, it's fine

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but it's clear I need to quit for the next couple months and either fresh up on information or just pick and choose when to help

whole blade
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i try to stick to things i have experience in. decorate/zscript is something i have very little knowledge about so i'm not going ot proffer too much help on those subjects

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making maps and running projects (which relates to chosen ports and compatibility) i have done a lot of so that kind of stuff is in my wheelhouse

onyx scroll
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I just have a natural urge to help, hence me going into topics I probably shouldn't be helping in

whole blade
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people are appreciative of your help, so hopefully you don't feel like throwing in the towel completely

onyx scroll
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alright

whole blade
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i'm happy to be pinged as well if anyone has questions they think i'll be able to provide insight on

brave hemlock
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doom wads dont exist theyre a figment of your imagination

chrome oxide
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Just opened the udoom wad for the hell of it and apparently one of the wall textures is named AAASTINKY and I'm laughing my ass off rn

royal wave
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AASTINKY is a placeholder due to how the engine works. I'm not sure what the specifics are, I just know it can't access whatever the first listed texture is, so a dummy texture has to be in that first slot

old seal
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my 2 favourite maps would be 01+03

toxic latch
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Hey doomers! Have any doom mods to recommend? I’m mainly looking for total conversation mods

onyx scroll
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Avoid it if you have major anxiety disorders, however

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the WAD will work under anything Boom-compat

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Single, long ass map

onyx scroll
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Also, not a TC but Overboard's really good

toxic latch
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Also idk if it counts as a TC if it’s only one level right?

onyx scroll
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Everything is replaced in Eraser

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Also, there is a second map, but it's an ending map

toxic latch
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Why should I avoid if I have an anxiety disorder

onyx scroll
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and has no real gameplay

onyx scroll
toxic latch
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Ohhhh

onyx scroll
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mainly made to make you feel incredibly uneasy

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also, it's not really a map you can play in one session

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it's incredibly large

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well, you can play in one session, but it'll take you at least an hour or more

toxic latch
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Alright thx

onyx scroll
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if you need the link I can send it over btw

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Also, don't play it in GZDoom. The map basically hinges on the original software renderer and is apparently completely untested in GZDoom

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Actually, it may be fine in GZDoom. But do use the software renderer.

toxic latch
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What would I use instead

onyx scroll
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If you absolutely want a hardware renderer, use DSDA-Doom or Nyan Doom

toxic latch
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Would I still be fine with gzdoom with software renderer

onyx scroll
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like I'm not 100% sure, but I'd assume so after rereading the Doomworld post

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although the most recent version was mainly tested in Nugget Doom

toxic latch
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How would I know it doesn’t work

onyx scroll
toxic latch
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Aight

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I’ll check it out soon

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Thank you

onyx scroll
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but yeah, also Overboard if you haven't played it yet

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like I said, not a TC, but it's still really fun and good looking

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if you liked Going Down, you'd like Overboard

toxic latch
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Never tried going down

onyx scroll
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I've personally been playing Going Down Turbo and I've been liking that over the original