#classic-doom-maps-mods
1 messages · Page 8 of 1
I thought it was pretty smart to make the SSG secret monsters teleport so you can't just get it scott free
ohh yeah all of my teleporters will do that i think its fun
more chaotic
shit my nose is bleeding
Tissue time
yup
also in lower difficulties, the room before the bridge has the chaingunner behind the other enemies so they infight
sometimes i get pop ups on discord but theyre in dutch and i cant read dutch so i just press the no button (nee/nu)
That's weird
On the topic of mapping, Romero is streaming Sigil 2 dev rn. He's how I learned a lot of the basics
oh shiiii
He has vods on his YT too which are a great source of learning mapping tools and techniques
Wait, do you not use UDB?
no i use the arguably worse slade
That's kinda impressive that you made the maps you did in slade considering what I've seen of the editor
But then again maybe I just don't know enough about slade
Either way, are you still watching his stream? He had the same issue with monsters not moving that you did lol
oh lol, i had to eat dinner
Filbert come get your dinner

lmao
imma chill and work on map03 after i shower
map03 time 

holy shit
remind me to never make castles like that
but id be such a cool setpiece ugh
also can you not just use the shape tool and make each one line that? and then select those sectors and bring them down
i feel like itd be pretty quick
I just made separate sectors behind them so I could bring the wall behind all the battlements down in one click. Lets me have sky texture behind them and allows for depth of the battlements.
Also the actual battlements themselves didn't take that long to place, I just copy and pasted the sectors for them before I made the sector lines behind them. I just don't like doing them to begin with lol
I also had to do the battlements over the windows differently since, ya know, windows and stuff
yeah
i dont know what to do for the yellow key
@oscult gimme an idea
bruh i dont know how to do @s its been soo long
@hexed jungle
Lemme think
k thanks
@cloud tangle Okay, so maybe you can have a room where when you pick up the key the floor breaks off into platforms and monster shelves open up. Maybe if the player falls into the pit trying to get back to an area where the floor didn't fall down, they have to find a teleporter. Maybe as punishment you can make a linedef trip that opens up a teleporter in a monster closet to teleport more monsters in.
thats fun
i kinda just borrowed the "tall room with other rooms at different heights adjacent to the big main room" idea
Halfway there
taking screenshots to prove my point rq
check #screenshots
Yea that wouldn't be a bad idea
how did smooth doom manage to add in all those extra frames?
wow that's very pretty
castel
sometimes i need to remind myself im not wasting time by making doom maps
because im having fun 
Me who’s spent six months on a map: me too bro, me too
6 MONTHS??
its this time of the year when i have an urge to make a doom wad
this time with custom music because why not
thoughts on this bad boy?
listening time
shit goes very hard
thanks brother
np
hehe
0/10 not enough fireblu

hmm i need a cool wad name/theme
i made a track but no map or wad to accompany it LOL
shploingus
i could make the maps 
WAIT WHAT IF WE ALL COLLABORATED ON A WAD TOGETHER
would be cool but im too unreliable for collabs
Thanks! It has gotten even better now. I'll have an updated version of the WAD with this new section playable soon probably.
the yellow key room is so hectic i love it
I might finish all the modeling december. Then comes the custom sprites and scripting.
oh THAT kinda map
lmao
Nice
is 129 enemies on UV too much for map03?
lets see how many vanilla doom has on uv
...78
uhm
it's alriiiight
also this map does employ fireblu1
you know youre close to the end of a map when youre double checking line specials
im worried this level is so brown people will mistake it for a quake level
i might make this map04 instead of map03
i have now done this
Vry nice
Also 129 shouldn't be too bad
I downloaded ur new wad, I'll try it out soon
alrighty, map04 is still not done, just needs a bit more polish
@hexed jungle this one is playable
map01/02 map04 and map31 all have been changed
map04 and map31 have had significant changes
forgot to add the attachment
yep?
sorry i was enjoying some ice cream
(there appears to be a pattern with me and culinary-related absences)
and the severity of your issue determines how long i will stay up tonight
I still can't figure out how to get into those hallways on map 4 lol
Also there are imps stuck in the middle sludgeway on map 2
And imps stuck in various places in map 4
did things break in map04?
are you running it in gzdoom?
@hexed jungle it runs in gzdoom
i know and it infuriates me
and i dont know what the issue is
also also i know about one imp, where are the others?
anyway, ill be heading to bed now, if you have any issues. dm me so i can see them quicker
toodles! 
how can i extract the maps from a mod?
i want to use another mod with Wolf3D TC, but it's incompatible and i solely want it for the maps only.
You can open the pk3 with slade and take the wad files out with the maps, but you are going to have so many issues because those maps will be expecting all of the custom content, enemies, and textures that the mod adds
oh well i got one that has the custom stuff with me
except the textures i wonder how i can get those
same way?
Take the textures out of the pk3 and put them in a new pk3
simple as that?
whoa. will try. big thanks.
the project has a wolfenstein to doom map converter but you probably have to fix some stuff manually
so idk if it's really reliable
Wait what do you mean
it's like uhh
beautiful doom of wolf3d
Are you expecting the custom enemies from this to perfectly replace the custom enemies in the maps of the other mod?
Because if so, it's not gonna work like that
it usually did with many wolfendoom wads
Oh huh
Maybe I'm mistaken then
Well might as well try it, if it works great, if not, unfortunate
awesome pillow
thanks, its memory foam
already?
it's important to take a break so i guess go and do something else, you'll find some inspiration along the way
i worked on map04 for like 7 hours yesterday
and i dont have much to show for it
gimme like 2 days ig
the superior spotify
Dun worry bro you got this. I ignore my map for like 2 weeks then crank out like 10 hours of work in a day when I'm feeling it.
slade my beloved
okay i thought i didnt save the track i made yesterday but i did
ive noticed an oversight where both the bass and the solo is played on one device resulting in sometimes only one sound playing at once
i will move the solo to a separate device with the same instrument
How does everyone do the skyline to look good on outside levels? Mine looks like shit lol
I was trying to add a chainlink fence but that still leaves a horzion
You mean like how to get the skybox behind terrain?
Like I am trying to make a fully outside city level but after awhile it runs out of grass and goes to the void because I don't want to make the level too large. Right now I have some random greenish brick walls there but they look terrible lol.
Okay, so you're wanting something like how I made the terrain in the castle section of my map to replace the walls then I guess?
No I mean like what to put in place of the green brick walls in the background
Like do I just make the rest of the map grass?
Wouldn't that lag alot?
I wouldn't think it would, I've played plenty of maps that go out into the distance and just end abruptly
I guess if you really wanted it to look fancy you could try making some smaller buildings and then copy and paste them around the edge to make it look like there are suburbs or something in the distance
Hmm. Thanks
map01 of no rest for the living does that really well
I think I remember that. Been awhile since I played NRFTL
Take notes on how they do the final fight. I know it isn't anything crazy, but I've seen a lot of wads where people just throw a spider mastermind or a cyber as the final boss and barely do anything with the map to make them more threatening than they would be as just a random enemy.
thanks
That's not a dig at your dead simple remix btw, I'm just talking about end of the wad levels
it IS only map07, though
Yea but that's the thing, it's only map 7. I wouldn't expect a big wad final fight for a middle of the wad map, so the cyber at the end was fine
also an archie with mancubi
Also I didn't have the bfg, so that's a plus in my book
i intended that
The archie alone was a good move I think too, it forces the player to leave cover
Mancubi help with it, though I killed most of them before the cyber showed up when I played
I am trying to add some friendies to try and help the player on the city map. For some reason they will visualy shoot the player but not deal damage despite having the friendly tag. Does anyone know how to fix this?
The melee only friendlies seem fine
The best thing you could do is using a skybox and have the outside portion of the map surrounded by some buildings
GUYS WE ARE SO BACK IM GETTING IDEAS ONCE AGAIN
Same lol. I just added a ton of stuff. Level 5 might be the last level but it will be huge lol
im just gonna make the end fight of map04 less shit lmao
Nice lol
because lets be honest, the last room kinda sucked, i was getting burnt out
im rewatching civvies unreal video and im getting ideas
Nice.
These files were from the "Divine Shadow" that I am trying to import from realm667 to be the final boss of my mod. I have all the files but these placed in the correct spots but he glitches out during some attacks. Does anyone know where these go?
👍Nice
remade the solo and also made some improvements to one of the basslines
heres the midi if someone has their favorite soundfont
"Always feed your pet Pk3s with delicious map wads" (I know its not a pk3 lol).
wasn't the definitive edition after all (i didnt like the octave-higher solo in the end)
fed it another half a kilobyte
thankfully it's just 11.5kb in MUS format
not that it matters nowadays but its just cool to save space
does whacked4 just not work on windows 11
always gives me python deprecation errors
spun up a w10 virtual machine and it works so i guess ill use it like that
good thing i made a separate partition for my doom wad shenanigans so i can just make a shared folder
Hm, should I make a proper map first or should I make weapon sprites first
What do you want to do more?
can't decide
decided to make this pistol thing
it still looks kinda weird for some reason
was basing it on this suppressed FN FNX
What's the part past the front sight?
Oh okay
I think the suppresor could maybe be bigger
It was hard to tell what it was until you sent that pic
The rest of it looks fine to me
I'd love to see a walther p99 in doom, I always thought that gun looked cool
i'm kinda going for a secret agent turned badass theme for this wad so a suppressed pistol with a tan desert finish is pretty much perfect
Yea that will be cool to see the other sprites you make
Do you know what other guns you're gonna make already?
I've got a few candidates
i think i want to add an automatic shotgun
less accurate but fast firing
honestly looks amazing
also made a sound for it (i have to make the rest of the frames too lol ignore that for now)
holy shit jack of all trades
master of none
Has anyone made an AKS-74U in doom?
I'm looking forward to that, do you have a specific gun in mind?
SRM Arms M1216
i don't think it's automatic IRL but it's a good looking gun so.....
well, all i'm gonna say, plasma rifle is a toy gun so i think i am allowed to have a non-automatic shotgun be automatic
Cod had an automatic version of that I think
well the one i know is Widowmaker from tf2 and it's kiiiinda automatic
ammo is metal, uses 30 metal per shot, and on shot it gives back the same amount of metal as the damage
so if you hit someone for 30 or more hp it's basically infinite ammo full auto
level design is my passion
The design is very bold
great idea i just got
so, death?
i mean if you have the super shotgun you have a 50/50 chance to send him into his pain state
or bfg ig
best i can do is pistol and 50 ammo
damn
Will you throw in an extra 50 ammo if I mail you some warheads candies?
(Potentially missing the sour apple ones)
all the twizzlers are mine and i refuse to acknowledge any other opinions
Give me your twizzlers
no fuck you theyre mine 
Are they cherry or strawberry ones?
Bc I only care about the cherry ones you pull apart
Damn bro, I want some twizzlers now
i eat all twizzlers
i will walk into my local (corporation) grocery store and walk out with like 4 things of twizzlers
v0.50 is ready for testing
Still vanilla gameplay, so no jumping. Mouselook should still be fine. GZDoom only.
the perfect vibe, alone on halloween playing doom
you just gotta iddqd and you'll be fine
this a cyber demon?
nah that's a technodevil
oookay
archvile
i think cyberdemon would be marginally easier but archvile just sets you on fire twice and you're Fucking Dead™
I come to you with a portion of speedmapping.
What is this? This is a big compilation of totally different maps made in a limited time. The idea came about in a crazy spontaneous way, first I pushed @MAN_WITH_GUN to make a map on Discord for his birthday (happy birthday again). Further I was inspired by this idea and decided to try to speedm...
that's a nice megawad
hey i got a question
so doom eternal comes with doom 1 and 2 wad
whats the best program to use those wads to play doom and can i mod them to play my house or total chaos?
Is it part of the computer that lets you play doom 1 and 2?
thanks
oh is that a thing? then maybe
i know that doom 3 also has D1 and D2 wads
for some reason
dang i need to play doom 3 some time
Yeah in doom guy’s room there’s a computer that you can play doom 1 in if you get all the cheat codes
And doom 2 if you put in a password
the id guy who coded the easter egg in after i tell him that source ports exist:
oh crap imagine speedrunning all cheat codes and then speedrunning doom 1 in one run
hey so does anyone know where do i find the mod that makes doom 3rd person and adds the crucifix blade and makes it play like an action game
how to do third person
press ` and then type in either 'chase' or 'chasecam'
i have chasecam bound to f11
guys i cant map im having too much fun with d64 
understandable, have a great time
i am dont worry
ANYONE HAVE THE MOONMAN MOD
no, its probably against the rules
- Do not discuss or promote mods that feature real world religious or political content.
- Do not discuss or promote mods that include hate speech, malicious content, or content that slanders/harasses users.
Bro 💀
I don’t think that’s allowed…
how much yall bet hes like 12
They definitely are
yo check out just found the best mod
its called the eternal slayer and it literally turns doom a 1st person shooter into a 3rd person action game like devil may cry
https://www.youtube.com/watch?v=ZANNxsNQDSY
best mod fr fr
Alpha Final Version
Mods used:
Nashgore
Doomcoop2 mappack
Download Mod:
https://www.moddb.com/mods/doom-eternal-slayer/downloads/doom-eternal-slayer
Support patreon to reach my goal, unlocking more stylish weapons and animations. Boss fight vs Night Sentinel and Icon of Sin.
Follow me at:
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just wish somehow it used the og doom sprites for the slayer because the 3d model contrasts a lot with the sprite enemies
16
also i aint edgy i just wanna see the mod
dumb mf
Play nicely in the sandpit or you'll be sent home
(nobody tell him im the same age as him just *slightly* more mature)
and no i cant play in the sandpit i will eat the sand
Be careful though because the version of the wads that comes with doom eternal is a bit different from the normal ones so it may cause issues with some mods and maps
(nobody tell him im younger than him)
i see thanks for the heads up
also doom fighters is so good
that's the best response to mild toxicity ever im stealing that
holy mother of sin
imagine
i share a birthday with TF2 and doom 2
sometimes i forget that time passes in the real world and not just day by day
thas so cool
im so consumed with the cycle to know anything more
yeah i share a birthday with my favorite shooter its fucking awesome
my birthday's on halloween
October 10th
candy and cake ‼️
october birthdays >>>>>
i was born a day before the launch of xbox 360
it's kind of crazy that x360 is almost 18 then
æöügh im old tf2 is 16 years, 23 days 8 hours and 37 minutes
LMAO 



still better than ow2
I was born before the very first DOOM game even existed and you tell me ur "old"?

yeah
I'm 38 and I'll still kick all of y'alls asses in death match
but if anybody wants to do a round or two of deathmatch i can make a map 
rigged you had more time to practice
also i suck at movement 
So i play Gzdoom Port through ZDL and wanted to play the Batman wad but it has a deh file for textures; since u cant just drag the deh in the same place where the wads/pk go i wanted to ask: whats the command line to load deh files into gzdoom?
If you're using zdl you can load multiple custom files
You should be able to load it in the same load list as everything else
this doesnt work for some reason- like i cant drag it into the window neither do deh files show up when i want to add it to external files; but after some search i finally found the command line for it in the zdoom wiki- it works now
hmmm i'm sure i've managed to load deh patches in ZDL. i'll have to double check when i get home
i just found out that i had some options wrong in my file manager and thats the reason why deh files wouldnt show up in my file folder
guys i have added like one room to map04 im too distracted by doom 64 its SO FUN
i must emulate the difficulty of even simpler from doom 64 its so good
that explains the graying hair
hah, funny you think i have hair on my head 
grandpa gaming? 
male_pattern_baldness.wad
This map is called lulab
does chex quest hd have all 3 episodes?
dude deathmatch seems like so much fun
hwat
I thought you were in your twenties
also is there a server for classic doom deathmatch
Help me out here folks: https://x.com/kbeevans/status/1720577768038309939?s=20
FR WHY IS NOBODY TALKING ABOUT THIS
Oh it does get discussed. There's just a pair of obstacles that insists it's not a universally hated feature
fast travelling in fo4
I feel like that face would make a great "wtf" emoji
"ech"
- Zombieman, in E1M1, 1993
also i wanna test this at some point
im pretty damn confident in my skill, but im nowhere perfect
it's being released tomorrow and we're running a big session for it
oh fuck yes
open to all comers c:
Saturday, November 4th, 2023 @ 4PM EST
Server: [TSPG] Culling Strike Release Party
Port: Zandronum
Be there!
Project thread: https://www.doomworld.com/forum/topic/137962-culling-strike-zandronum-deathmatch-community-project
oh its zandronum dammit
i dont use x but it's bad
first thing i do is disable it LOL
im glad unity ports have no filtering by default
Is there an overview map for Doom 2?
Maybe some mod expands Doom 2 with such picture?
hmmm, doom 1 was divided into clear chapters but doom 2 is just map1-map30
so i dont really know if an overview like that would be feasible
Hi all, thought Id share these in the right place (previously in Doom Editing, original thread here, thought Id repost here as suggested now that its a bit more finished). For the longest time Ive bemoaned the lack of good ol intermission maps in Doom 2, and I see its been tried before a fair whi...
I made a map last night, I didn't know what to do with it so Im posting it here
Run both files for better gameplay
yo that's really cool, I never really get into doom deathmatch but I will set this up
I need a map idea to work with, throw somethin' at me
uh
inner circle, middle circle, outer circle, each one needs keys on outer towers
also its nighttime and dark
@outer scroll
idk if I'm skilled enough to do nighttime theming and take into account things being dark but I can try
ok I've only made like one good map (and one map that wasn't me trying to learn how to even make a map)
shit being in water is a bit much for me lmfao
oh wanna make the same map prompt and see who makes a cooler one?
fuckin sure why not lol
hell yeah dude!
I'll wanna bit tho, I wanna think this shit out a bit
I still wanna make like, a shoot house map
To use for practicing weapons and enemy pack combos
Might actually open up the CoD map to copy the layout
Where does one aquire this?
just google doom fall of mars its fun
also when you play the number that looks the most like a 6 is actually a 5
the 6 and 9 look very... abstract
Yo @hexed jungle what ever happened to your mod? Also when the last level is done can you test level 5 of mine? (Just level 5 as I was not able to figure out how to make the change to level 4)?
@bitter flame You mean this? It's the latest version with the new section
Also yea I can test it sometime soon when you're done with yours
Nice. Will play it when I can
Nice. That is almost ready
A few things need some improvement. Should be done tommorow or tonight if I have time
hey guys is it possible to make a series of falling sector that forms some stairs?
in vanilla / limit removing
You mean like ceilings?
uh like a series of high platforms that lowers with a trigger, forming stairs
Idk if any of the stair action specials build in reverse, but you could in theory use a series of walkable linedefs that lower each platform by a specified amount per a tripped linedef
Either one of the platform specials or a floor special would work, I think the generic should do it but I believe you should have access to a by value action special in like the boom configuration
If you do the linedef thing then I would advise not connecting the linedefs to any of the sectors so you can fine tune the placement of them as needed
ok had a work around working
now I have a lowering secret door with stairs rising seperately
also a sofa made with original doom 2 textures
top-down view:
prefab fiel created using doom builder x
finally actually downloaded UDB to try it out, and wow it's super easy to use. made a few edits to a map I like and added a couple monsters and weapons, that could be my testing map for now. would it be okay to post the modified version here for you guys?
I don't see why not
As long as you aren't claiming others maps as yours I imagine it's okay
LIKE AND SUBSCRIBE
Mods used:
TRAILBLAZER: https://forum.zdoom.org/viewtopic.php...
MAPWAD: Didnt find it :/
METAL SLUG OST: https://forum.zdoom.org/viewtopic.php?t=63557
PROJECT MALICE UPDATE 5:https://github.com/TheBlueSavior/Proj...
My paypal account:
antonio.assub@gmail.com
"You need to kill some demons and activate Windows"
Buy me ...
comfy
well yeah that's the point. So, here is my very very slightly modificated version of a map from 2011, Kurogane. I added a few monsters, a shotgun to start, a plasma rifle and some more rocket ammo to allow the player to use it a bit more, on the added monsters. Now the map has at least one of every non-boss monster type to see what they're like under monster mods. Map originally by Memfis.
Ya gotta do it.
I gotta do it? Uh oh 
Has anyone thought of making a map based off Dante’s Inferno?
Seems like an interesting concept that would fit in a doom megawad
I mean I don’t really remember any nine circles in E3…
Some maps in the Master Levels are on that theme
Honestly it's the most obvious theme for hellish Doom maps, I bet if you search on doomworld you're gonna find some
there's at least one that i've seen (quite old), and i've had an idead for a dante's inferno inspired map for about 15 years lol (it'll finally come ot life in age of hell)
alr guys i beat doom 64 it was wonderful
i call it "objectively the best architecture in any of the official classic dooms campaigns, although kinda easy, even in the hardest difficulty"
oh and yes, i will be taking aspects of its mapping style
my ass got stuck on the 3rd level 
but i agree the maps are beautiful
almost quake-y to an extent
ohh theyre sooo pretty i love them
I couldn’t finish doom 64
Too boring for me
also just started playing Kama Sutra
so fucking fun
Y’all wtf do I do?
looks like zscript errors
What do I do then?
I reinstalled the mod and stuff too
man i dunno
what wad is that?
Alaln
You may have to update GZDoom
Or, on the contrary, look for compatible older versions.
What one should I try?
I really don't know, I'll try to download the Mod and see what versions it is compatible with.
Could you pass me the wad please?
Just checked the read me file and it says it’s been tested on lzdoom
Yea one sec
Ok i'll wait
Can’t send the file it’s to big
Just search up A.L.A..L.N on google
Ok
https://www.moddb.com/mods/alaln-v8 @haughty flower here
Which version of the wad are you using?
The final version
Okay, I'll download it and try it in some versions of gzdoom
(By the way, I love that the wad name is literally a phrase in Spanish)
Wait a minute
What's happening?
https://www.doomworld.com/forum/topic/131698-lost-in-darkness-208/ this is the one I downloaded actually… I though I downloaded the alaln one bruh😭
PLEASE READ THE README IN THE ARCHIVE. Lost in Darkness: This is a unique horror-themed mod that gives you a new feel for an old game. Here you have to survive, save ammo with medicines and move carefully. This mod basically consists of two modifications - A.L.A.L.N and Project malice, and also u...
I’m so fuckin dumb dude🗿
Don't worry, I also confused the mod when I was searching for it on Google
So, is this the mod that doesn't work for you?
Yea
Well, it will take me a while to download it since my internet is not the best
my monkey brain cant handle this
@white blaze And what version of GZ Doom are you using?
The newest version
The Version 4.11.3?
Yea
One hour left 😭
what did vega do
Warn me for to many emojis smh

@white blaze For now I guess the only solution is to use the latest version of LZDoom
Download stopped 
I’ll try it quickly
Okay
Can’t find it anywhere I only see gzdoom and zdoom
A little further down you will find the versions of LZ Doom
Still sone errors when loading in @haughty flower
Damn, Unfortunately I can't help you, I already gave you all the solutions I could have given you, the only thing I can recommend is that you search Google for old versions of GZ Doom
I’ll try alanl since it’s the closest thing to lost in darkness
Guh
How tf do I load this bruh
Yo @haughty flower what the fuck does all this goofy stuff mean🗿
They are the files of the wad, right?
Well, compress it to a pk3 file, it's that easy
How do I do that?
U know... u can do screenshots on windows.. xD
Or wait, GZ Doom also accepts .zip files as Mods, just compress it to a .zip file, and open it with GZ or LZ Doom
To lazy to log into discord lmao
Indeed
Loads Into doom 2 and it has all the guns and stuff but not the map
I think maybe it's just a weapons mod.
That's at least what I saw in the screenshots.
has anyone ever used the gzdoom vr mod? I'm wondering how well it actually works
though unironically I'm not even sure if I could properly play everything gzdoom in vr because of the performance
i dont think a sprite-based game would work well in vr, but thats interesting
it has voxel doom
ah i see
also it's weirdly great
there's also questzdoom, which has better support
I don't own the music
Thumbnail Art:
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DOWNLOAD DEATH'S DICHOTOMY HERE:
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https://civitai.com/posts/596616
My paypal account:
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Bu...

Ya know that vr doom thing?
Does it work with the MM8BDM mod?
Peace is a choice
Be virtous or die a demon
All Rights to the REAL devs of Litdoom
Come to LitDoom discord server slayers!!:
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My paypal account:
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"É necessário matar uns demônios e ativar o Windows "
resourcers
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-bastion main
soul crystal- fr...
On Dooms 30th year anniversary my father is releasing a WAD both him and I have been working on for the past few years. The WAD is called Rebirth of Damnation and will be released on ModDB. Although not necessarily the greatest from a gameplay standpoint (not entirely my fault as I didn't do the overall mapping), it does have a rather heavy focus on detailed environments and unique architecture, using only the default Doom 2 texture set (at least for the maps that is). There are a few minor bugs in the four maps included, but that's going to happen when each map takes around 20-25 minutes to beat... Yeah, they are big maps. There is music composed by my father (as he's an audio engineer), and each map uses some neat tricks utilizing sky or untextured walls/flats (although the visuals only really work in GZDoom hardware accelerated rendering). The maps were made in Doom 2 Doom format so theoretically you could play them in say DOS Box, although I am unsure if you could even run, let alone beat them without no-clipping. It's a bit of a flawed masterpiece, but I would like to watch my father's reaction if this managed to get downloaded/played by more than just his friends he shares it with. I'll post an update whenever it's released.
I hope this doesn't go against any of the rules, fairly certain it said that one can advertise mods in the appropriate channels. I'm pretty sure this is all the information I would like to post about it.
Edit: No jumping in classic Doom/ Doom 2.
can't wait to see it
HYPE
i will play the FUCK outta this dont worry hun
that's cool c:
would be cool to do a community fix if some maps really are unbeatable
community fix for?
it's highly recommended to not release broken maps
...
controversial opinion i know
Every map is beatable in GZDoom with default compatibility settings, in fact I've been recording my playthrough of the Wad with 100% kills & secrets, however I'm currently unsure if the player could beat it with restricted Doom compatibility settings as some sections of maps might be inaccessible due to "infinitely tall actors".
Then you should advertise it as gzdoom format
I did XD
Ah cool
just make it clear what port(s) you've tested it in
gg ez
It's very specifically designed for GZDoom, otherwise the graphics would look awful.
man it's really cool seeing people make absolutely amazing maps in doom engine but i never ould find a proper starting point or tutorial and the ui of the level editors confuse me
it is pretty confusing
but once you get a hang of it it's the only editor you'll ever want to use
anywhere to start
Tutorials on youtube
actually if you have source games like idk tf2, check out Hammer tutorials, it's very similar to UDB
I would recommend that you use Doom Builder 2, however for whatever reason the site is either not currently working or has been taken down.
basically
Ultimate DOOM Builder Masterrace
but in 3D view instead of WASD it's ESDF by default for some reason so be wary of that
You can change the keybinds tho
yea by default
i found this cool guy
Several people have asked me how to get into making Doom levels themselves! In this video, I spend ten minutes explaining the software you'll need and how to set it up, and then wing it through making a small but technically complete level.
If people think this is useful, I could try making more specific ones for other techniques!
Spectacular ...
is it good
chubzdoomer and doomkid have good tutorials about various stuffs
how do i fix this
add the gzdoom.pk3 from your gzdoom installation folder as a resource package

map04 moment
for real ‼️
discord isnt letting me send the file agh
F
real
guess ill just work on map03 now
Hey all. I'm making a Doom II map called "MAYHAM". I'm a beginner to doom modding but after playing doom for numerous years I thought I'd have a go at modding it! I've made music for MAP01. MAP02 is partly finished - it just needs a bit of work. If you want to test it I can make a group and add you to it. 🙂
Here are some pictures:
I'm also trying to follow the rules by John Romero while making these levels so it looks and feels like an actual doom map.
from what i see here, and mind you this is from an ameteur doom mapper; the walls need more texture, add some variation, besides some straight lines, use more lighting, to contrast, and use more decoration objects. besides that, it looks pretty good!
if youd also like a damn good map by another active user in this channel, i recommend Beneath Hell, by @hexed jungle (yes oscult, i am pinging you because im too lazy to find the .wad file)
thanks! i'm getting help from my friend with the stuff now
and, if you ever need inspiration, i highly encourage you play through the original dooms and see what tricks the mappers used there
i have it in a list 🙂
wait, theres a list of rules? i just flung myself into slade at one point and just went from there
yep
I have an updated version, I'll post it in a sec
1. always change floor height when changing floor texture (and vice versa) 2. always add a special border texture when changing wall segments 3. be strict about texture alignment 4. use contrast between light, dark, cramped, and open areas 5. if you can see out of the map, you can somehow get there 6. have several secret areas per map 7. make maps flow naturally so player revisits areas 8. create several easily recognizable landmarks/structures so the player knows where they are when they revisit said areas
Same parameters as before: no jumping, mouse look is fine, gzdoom only. If you anyone has any feedback I'm all ears. The third area is still in early stages but if you wanna explore it then no clip and god mode are your friend.
oh shit i might need to follow these
Will try it. My mod is having some issues. For some reason the exit switch on map 7 will not work lol.
i always forget to select the trigger
Selected lol
was it the issue?
Nope
welp, thats all i could think the issue is
F
misaligned textures look ugly most of the time
yeah, the crates should always be made in multiples of 64 units
i love water based maps, i love water based maps, i love water based maps
I mean somewhere out there someone has to have made a underwater map
Now I wanna do one lol. Maybe have a hole in the ground for entrance to some underwater area, and use self referencing sectors for the deep water effect. In a certain area of the water have a linedef that teleports you to the underwater area, and it could be something like pallette swapped doom 2 textures or a custom set. The underwater area would do 5% damage without suits.
Would definintly be interesting
oh my god ive never gone so hard on a map, this level is gonna slap
its like, these aqueducts you travel through and oh my god it looks so good
might be the zaza talking tho
Nice
add me
what
zaza 🧐🧐🧐
mf on that megasphere high
dude it bleeds doom 64 architecture
(insert map10: the bleeding joke here)
fuck it cyberdemon monster closet
lol
question: would a cyberdemon fight or a giant fight with cacos, barons, mancubi, pain elementals, etc be more fun
i also think the sheer fear factor of a fucking cyberdemon showing up in a place youre backtracking to
depends
u can make both shitty and both fun
but generally i think the bigger fight would be more fun if it's just a singular cyberdemon
both
i mean all at once 
my very very first map!!!11!!!1!
so there are several design choices that might be a bit confusing at the start:
- eye switches are shootable switches
- eye switch with beating heart pillar spawns extra monsters
- gray doors with red edges are not meant to be opened by any way cuz theres nothing behind it
(I know its a s*** design but I wanted to add city levels eventually and there are areas where u r just running on the street) - brown doors are manual doors
- green doors are remote doors
I know for a game like doom, which is supposed to be able to pick up and play instantly, the fact that i have to explain these in the first place is not the best thing in the world but I gotta do it
crap sent that too early
any ideas for my first map ever?
oh also forgot to mention this is the pwad, the iwad is doom2
guys i now know why every 12 year old on this discord is asking how to get brutal doom, it fucking SLAPS
it is VERY stimulating too
I tried it and it seemed boring and dumb
its very high quality, but theres simply wayy too much going on
a very good mod is drla
oh also lasting light that one is so good
not rlly
it only feels like that cuz of how over-the-top the gore and effects are
brutal doom just makes u FEEL like ur doing more
hence why i say theres too much going on
i say there isn't because other mods have way more shit going on relatively
also how much effort is it to implement gore like that
no idea
ive only mucked around w/ movement
too much going on on screen, i mean its overstimulating sometimes
turbo 1000
maybe i have ADHD
i have adhd
its the sounds is what mainly fucks with me
there's definitely more mechancially going on. way more weapons added, way more enemy variants, items, marines to rescue ... it's definitely got a shit load jammed in there
and that's before you get to the sensory overload with all the extra (too loud) sounds and vfx
it's improved a lot but it's still far from good
compare it to something slickly designed like supercharge
that being said i like Insanity Deathmatch which is .... chaotic as hell lol
brutal fate does look good
mark's sprite work is fantastic
and he's gotten really good at vfx
yup
I have been addicted to Brutal DooM for maaany years now. Its one of my favorite ways to purge lifes baggage. I will play it till the day I die, it just doesn't get old for me. I will pick it over ANY AAA title. The legs of the engine are nothing short of amazing. I've even played it in VR, like what the actual 
never tried it, might try it out
anyone wanna test my new wad
yeah, i think it's a neat mod but after a while i also feel like it's too much in a way. i think im just nostalgic for the vanilla feel usually lol
me me me
ill give you the link 🙂
thank you bud
no problemo
Hey all, just recently finished my first map, Blood Processing. I worked on it for a few weeks and am entering into a doomworld community project. If anyone wants to give it a go let me know! (Also, send me your maps-I love to test play and meet other mappers).
holy shit this is amazing
looks kinda interesting
Sure, I will
I'll try yours too
Yo how did you get the blood on the floor? Looks nice
brutal doom
it's an amazing mod
whoops
Nice
Agreed lol
someone spilled their slurpee
Thank you ❤️
Wait where is the doomworld community project? I have not heard anything about this lol
WELCOME TO THE DOOMWORLD MAXIMUM PROJECT 2023! Description This is a project where anyone can submit a map regardless of their level of Doom mapping skill: you have the entire year to submit your own little pile of linedefs and eventually itll be showcased alongside all the other submissions in a...
deadlines end of the year pretty much anyone can join 🙂
Nice
Oh noes
what is your guys' favorite maps/WADs ever?
sunlust
Currently, Auger;Zenith
Oops wrong channel
Aight, caught 'em all. What now?
💖 0
ive never seen this wad, looks cursed af
i was already scared of you before kev and now im even more scared
you've never seen it because I've never released it, and won't release it for a long while
okay then im still scared
Well, it's not really my work. Suddenly, a small part of the community secretly decided to make a megawad. And now I want to share what they've done with you. It was awesome.
https://www.doomworld.com/forum/topic/141703-boom-gift-for-dron12261-a-collective-megawad/
https://doomer.boards.net/thread/3413/boom-gift-dron12261-collective-pack
http://i.iddqd.ru/viewtopic.php?p=136090#136090
Quote A little preface from me. I didnt take any part in the development of this project and didnt know about it until yesterday, when this megawad was sent to me in a private message and I was called to stream it in discord. Its not JokeWad. Despite the fact that the idea of the project revolved...
No Preview Available
Mini-update for Rebirth Of Damnation, the page is currently up, however the WAD will be released December 10th. A trailer and screenshots are currently available to check out.
So I've been trying to mod my No Rest for The Living wad.
There's the community MIDI pack, and the cool intermission screen that's has a map on it (like the intermission in DOOM 1).
What is PISSING ME OFF though, is that I have no idea how to make them work together.
If I load the midi pack first before the intermission mod, the intermission somehow loads the default DOOM 2 music. And if I load the intermission screen mod first before the midi pack, the intermission screens don't appear.
What in the actual hell do I do here?
Does the midi pack have a Mapinfo lump?
Resources overwrite in reverse load order, ie stuff loaded later overwrites things loaded earlier
So I have been working on a Heroes of Might and Magic themed Doom Mod recently :}
I’ve been making the sprites from pre-remders and so far it’s turning out great!
dang..
Heroes of Might and Magic Doom? huh that's a cool idea, keep us posted
Peekaboo, I see you 
heroes of ripping and tearing
he just wanna say hi 
Has someone remade the entirety of another FPS in the GZDOOM engine?
Like Star Wars Dark Forces?
Or what about a demake of sorts
Has anyone done a demake of DOOM64 or DOOM 2016?
yes
doom 64 ce, psx ce also exists
there's also several demakes of doom 2016's gameplay but not the levels
same with dusk, quake, doom eternal, duke nukem, and i think blood
there's also an entire quake fangame, quake champions doom edition, that has even more content than quake champions
never mind there's a nearly complete blood remake
only missing one level it seems
Doom 64 I know for sure is
Dark forces wasn’t remade but I think all of its weapons and enemies made it into Xim’s Star Wars mods
Is the Youtuber Midnight in this server?
And has he found “the most disturbing DOOM mod” for the 500th time? ||(not hatin’ on him btw)||
Despite the clickbait and calling every single wad "the most disturbing doom wad" those videos are still kinda interesting to watch
They are
No they are very good vids
Thats why I said I wasn’t hating
I just think the clickbait names are funny and also I wanted to know if he was in this server
my 5 second attention span ass needs a civvie video
i click of usually
off*
midnight fits his content completely bc it's mid and makes you sleepy
I like midnight his videos keep me hooked
FILBERT
Where your map 4 bro
Been waitin for the drop
In Honor of Half-Life's 25th Anniversary, I've created a remake of "Surface Tension" In DOOM 2016's SnapMap Editor. The Map ID Is SKLL73DT. Enjoy!
yooo nice
Yo @hexed jungle if I dm it to you do you know if you can test my mod? I need another opinion about how difficult it is currently
Sure, I'll try to get to it sometime in the next day
Okay. I will send it to you sometime soon
Yea, I just replayed it a few days ago
I'm still into my first playthrough
And I'm playing the console version, not the current version, but I play the current now and then
I haven't played anything other than the unity version since I had doom on ps4 before I ever got a pc
I know there are a lot of changes between the two for some areas
is there a way to make slopes without converting to UDMF?
They should make a mod like MyHouse except you’re miniature and everything is giant sized and a giant Cyberdemon is chasing you throughout the map, it should be called MyDad and the goal should be to get a soda-textured keycard from the gigantic fridge without alerting the demon
Actually make it a giant Pinky and have him hold a single Sandal, give him a tanktop
LMFAO
working on a map of the area around my school
some resource suggestions would be nice
also could some help me with this ^
I prefer Hexen type maps, it allows slopes too
at least doom is not counter strike
you could look at different texture packs that you can use
there's one named otex that's very popular and it has a lot of cool looking textures
If you wanted, you are free to use my textures and decorations I’ve made for this mod, there’s a good variety in here and they’re all decent resolutions
If you wouldn’t mind crediting me if you do use them though
you pinged the wrong person homie lol
i'll keep your stuff in mind though, i've been working on a map myself but i'm still pretty far from the detailing/texturing phase
Great job, I like the detail on the windows!
Not sure if this is the place to put this but here goes. Bonelab is a physics driven game but what if you could play doom mixed with this as well. It's a start so far as you can fight doom 1 and 2 enemies but no maps yet. Yet being the key word. But yeah check this gem out.
https://youtu.be/8zchTJ-BoKY?si=T2yyJvoycpU2IAtX
The demons of Hell have encroached the land of MythOS, and there is only one man who can stop them. You. Fight the endless onslaught of demons in BONELAB, and put an end to the hell spawn.
Finally, after one and half years of trial and error, I have finally brought DOOM into BONELAB. Originally it was going to be for BONEWORKS, but that idea wa...
hey can anyone help me? im trying to use a doom mod on linux and i cannot get the mod to work
when i try to just launch the mod, i get an error about playpal not found, and if i try and launch it with doom 1, i get an error message about the game being a sharewear version (even though its not)
Explain what you're doing in steps? What sourceport you're running? What mod, how are you launching
Anyone have any idea why "actor enters sector" things and linedef actions wouldn't be working in DSDA 0.27.5 with MBF21? The map format I'm using is doom 2 UDMF and the iwad is DOOM2.WAD. I was under the impression that unlike PrBoom+, DSDA would be able to run UDMF maps, but GZDoom is basically the only sourceport that runs this thing it seems.
I just released the first alpha version of my mod. Any feedback would be appreciated: https://www.moddb.com/mods/project-argent-overload
i got lost mb
(cant consistently be on discord bc of family issues)
or online, period.
fuckers cant take away my school computer so stuff is STILL being done, just a little slow
though motivation has been hard from said family issues
DSDA supports UDMF, but that doesn't mean it supports everything GZDoom does
UDMF is just a file format
zdoom, zandronum, eternity, gzdoom and dsda all support udmf file structures and they all have different featur sets
This misconception drives me crazy
Ah, I see. Thanks for the clarification.
there's a list of the new UDMF related features that DSDA supports somewhere
In my opinion, this kind of misconception is the direct outcome of the community morphing the term UDMF to simply mean “gzdoom format”
me i want sick doom mods
You are very welcome uwu
why would you want to punch the boy kisser cat?
You must kill it
It is the icon's father
It must die
fair enough, what's in hell must upto no good.
Does anyone know if zandronum works with zscript? I wanted eventauly play through my mod with a friend but it uses zscript and I thought I heard somewhere Zandronum only did DECORATE.
im playing the legand of doom mod (tLoZ in doom)
im running the command:
./zandronum -iwad doom/DOOM.WAD -file LegendOfDoom-1.1.0/LegendOfDoom-1.1.0.pk3
zandronum is my launcher, works with other mods and vanilla doom, -iwad tells it whhere the doom wad is, -file tells it where mod pk3 is
im getting the error msg:
Script error, "LegendOfDoom-1.1.0.pk3:zmapinfo" line 122:
DoomEdNums: Unknown top level keyword
oh i see why.
try it with latest GZDoom, might be using some scripting not supported by Zandronum
i set gzdoom up the exact same, but im getting the error
Segmentation fault (core dumped)
i cant find anything about this on google... sorry to bug you more guys
wait, i thought it's all the same.
it's not the same, different ports don't support the exact same things
could be a bug with the mod itself, can you find the mod page and ask the creator about it?
true but i thought most scripting will work with each other.
welcome to doom
https://www.doomworld.com/forum/topic/141905-scythe-reforged-teaser-map20/
http://i.iddqd.ru/viewtopic.php?p=136300#136300
Name: Scythe Reforged - Teaser [MAP20]Format: BoomIWAD: Doom 2Recommended Ports: Doom Retro, Woof!/Nugget/Cherry Doom, DSDA, prBoom+, Eternity EngineSpecial thanks to @dragzxnd (a.k.a Doom Wads), @Track Federal, @RastaManGames and @ShiroiAkuma51 (a.k.a Slavius) for testing. Description and backst...
it does not
Oof. Is there any multiplayer sourceport that does?
i mean, gzdoom does support multiplayer. it's just peer to peer and therfore gets squirrely with more than 2-3 people if they're spread out across the world
but zscript is gzdoom exclusive
at least for now
there are talks of maybe adding zscript support to zandronum but that's a while away (if ever)
aren't they still lacking full decorate support lol
How do I use the gzdoom multiplayer? It was just one person and is close enough we could try LAN if the networking doesn't want to work
that's not really how it works. zandro forked off from gzdoom a decade ago and put the focus on net code. anything new after that point has to work with zandro's netcode, which is why zscript has not been added. that being said there's been a lot of development on zandro the last 12-18 months so work is being done to fold in new features
port forwarding iirc
yeah, i know, i just heard in another modding server that zand doesn't have full decorate support
not sure how true that is though 🤷
there's no definition of "full" support
other than what the port devs decide they want to support
that's fair since we don't have a decorate or zscript standard lol
exactly
it's all very vague
and usually the people who complain just want their own whims catered to
like when i complain zandro doesn't support multi tagged sectors or udmf slope fields
which i complain about a lot lol
i think multi tagged sectors are being added in?
Has anyone made a Dunder Mifflin map?
Hiya guys, I’m finally releasing my first wad internally explodes of exhaustion
Imma link both the thread and the download directly (for lazy people 💀)
https://www.doomworld.com/forum/topic/139171-6066wad-—-can-you-remodel-reality-with-doom/
Make sure to drag and drop both 6066.WAD and 6066TEX.WAD on GZDoom only because of .udmf format!
Hello everyone! It’s time. I’m releasing this a few days before DOOM’s 30th anniversary (so my post won’t get buried too soon), and on December 6th to correspond with the title. This is a DOOM2 map is for GZDoom only because of the .udmf format. Freelook, jumping, and crouching are recommended bu...
WOAHHHHHHHH


7 months down, xx more to go 
All y’all’s sweet comments are my fuel
playing some shovelware wads
this ain't bad, this ain'T half bad
i'll just wait till it becomes shit
How did you change a texture's offset?
put a number in the offset field
or you can move it with the arrow keys in 3d mode
Oh <@&162901871168585728>
Thanks
doom and griddy (still wip)
looks good
Yoo
yes, everyone knows about myhouse.wad
You think there’s someone out there that knows Myhouse.wad that doesn’t know a thing about DOOM?
Like some kid sees a Cacodemon and they think “Oh thats one of the monsters from MyHouse”
Kinda like kids who see G-Man and think “Omg Skibidi Toilet!”
yeah at this point myhouse is it's own thing
55555555
i hate that bullshit these kids have come up with nowadays
blame all these yt kids creators
imagine letting yourself get upset by what teenagers enjoy lol
dont lie to yourself
the gmod shit that was popular at its inception was also terrible in hindsight
Not all of it
Not all…
This is a video I did for a contest machinima.com was hosting some time back
(EDIT: if I remember right, it was a tribute to Eli contest, which I did not even place in because it was rejected for copyright music, right at the start of YouTube really starting to crack down on copyright music). .. That made me make my own silly music, because I ...
Amazing, the first one was perfect !
Happy 30th Birthday, Doom!!
teens don't watch skibidi toilet btw
the audience is mainly tweens n below afaik
at least 50% of the people that played myhouse.wad are like that I'm pretty sure
Yeah I only know a few people who watch it unironically and theyre all below 13
this is a modified Doom 1 IWAD, you shouldn't do that
there's a test map inside it which uses UDMF and ACS, which are not vanilla
Salutations all on this fine day. The time has come for the celebration of Doom's 30th anniversary! I had stated previously that I would post an update when Rebirth Of Damnation was released, and it seems we've arrived.
ROD download:
https://www.moddb.com/mods/rebirth-of-damnation
(calling it an unofficial expansion is a bit of an overstatement. Not my decision as I didn't write the mod summary, although I did write most of the mod description.)
sigil 2 finally released
wooooooooo
Has anyone made the PSX Nightmare spectre for doom 2 mods yet?
Anyone know how to get PSXDOOM with 3DO Music and DOOM 64 sprites?
This it?
PSXDOOM with 3DO music and 64 sprites?
Cool
So, here is the release of Russian Random Speedmap Pack #2. We have made 23 maps, which can show both interesting views with combat and experiments with gameplay.
I am happy to welcome you with the release of Russian Random Speedmap Pack 2. This time within Russian Random Speedmapping Sessions our community has made even more interesting, detailed and varied maps than in RRSP#1. You can find here both highly detailed almost full-length maps, which will rea...
I got the urge to work some more on my WW1 doom mod, so I’m remastering the sprites and adding some more infantry types
I got the German Empire Rifleman completed :}
I completed the second enemy infantry type for my WW1 Mod, the Trench Raider.
If the Rifleman is more representative of the early war, the Trench Raider is much more evocative of the late war. He is donning a steel helmet with darker colors and his uniform is soaked with mud and blood.
He wields the iconic MP-18 SMG.
Hello! I am doing a research paper on how linear algebra was used in the classic Doom Engine since the source code and I have been poking around it but have been struggling to find places where linear algebra is used explcitly, I was checking out r_ files to look for places in the renderer where it could have been used but wasn't having any luck. Any suggestions?
It’s more programmer oriented, but the episodes FOV and Walls in Coder Space’s Doom series has a lot of charts throughout the videos showing implementations of algebra and trigonometry. However the videos are meant for programmers to look and do rather than teaching the math, so it’s up to the viewer to work out the problems themselves. I still have my notes (although a horribly written mess only I can read).
There’s other videos out there of course, but that’s the one I recall with the most math charts in there
thats perfect (i am a programmer doing a project for my linear algebra class)
will check that out!
Anyone here know how to create a doom source port? 
get good at coding
code stuff
????
profit
(i lied, it has to be for free under GPL3 license)
https://github.com/id-Software/DOOM and snoop around
rewrite it in rust 🤑
Wouldn’t it be the source code that has to be free after making major changes to the engine? I’ve heard there had been a couple indie games (and no, not half life or cod) that has a highly modified quake 3 engine, and still sold a game, while at least on of them being open source.. then again, I’m comparing quake 3 over classic doom
Also @brave hemlock, thanks for sending me that, I’ll look into the GitHub source page, but I can’t really rewrite it in rust.
it's only under GPL if you're forking it off the og doom code
you can make it from scratch and just use the doom standard as reference (not recommended tbh)
or you can translate it to another language bc algorithms aren't copyrighted lmao (assuming this is how gpl3 works)
Ok, so forking the code to use as a base, and rewriting practically everything that wasn’t there, and original assets, would still be under gpl, got it.
wdym rewriting everything that wasn't there
the assets aren't gpl, only the code is
the assets are what you pay for when you buy doom
Here’s what I mean:
*additional weapon slots
*different gameplay elements(for example, stamina, food, or jumping systems)
*making original game modes
*secondary attacks for weapons
*etc
Some of these stuff sounds more like it would just be used for quake, as quake has less limitations than doom, but I thought of making a heavily modified engine using the original doom source code as the base.
ah alright
that's doable even without having to do engine programming lol, you can use gzdoom and release commercial projects with it
but it seems like your goal is an engine and not a game so go with it
broom engine
im actually planning on making a quake engine type beat in rust but im addicted to playing video games
real
Doom's source code was released under gpl3, so any ports that use jt must have the same license
You'd get sued into oblivion lol (I know way too much about gpl3, perks of publishing a bunch of gzdoom games)
Well engine wise, I’ll have to follow the gpl3 laws, and release the source code for free, which I am alright with (obviously)
Just the curious question is mainly just say you make a game with the custom engine, it will also have to be free, correct?
Does anybody know how to add Sigil into Brutal Doom?
nope, the game can be sold (there are at least 60 commercial gzdoom games being sold). but any gpl3 code has to remain gpl3. this includes any alterations, or code based off of gpl3 licensed code
for code to not be gpl3, it has to be a clearly identifiable separate program
just checked it out and also watched a little bit of this video: https://www.youtube.com/watch?v=I845O57ZSy4&ab_channel=LexFridman
after hearing them chat, i am gonna look into how the compiled scalars work with moving enemies, it sounds like they would have to use some sort of transformation to get them to scale
John Carmack is a legendary programmer, co-founder of id Software, and lead programmer of many revolutionary video games including Wolfenstein 3D, Doom, Quake, and the Commander Keen series. He is also the founder of Armadillo Aerospace, and for many years the CTO of Oculus VR. Please support this podcast by checking out our sponsors:
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do you guys have any experience with that in the code, im not sure where to look for that
Unfortunately I can’t help you there cause I’ve been too busy trying to get my current silly project to work to continue to research doom to that point haha
no
sell the levels and assets
why do you think doom still costs money
you can 100% sell your game with gzdoom bundled
GPL3 is explicitly a commercial license
Ah, so all I got to do is basically when I’m done making modifications to the code (which will take a while), make my own assets, I could just release a demo of my game, with the source code already on GitHub, and can sell my game.
||Sure, I could just use GZdoom, but I do want to at least attempt myself||
I also noticed that the source code is Linux based, which for the most part is exactly what I’m going to need due to the current ide I’m using… which I won’t disclose that yet
This is not how source code works or even what GPL allows
Language to language is still a form of code copying since you need to look at the original source in order to copy it
If you can intuit a behavior (and maybe by some miracle replicate the behavior identically), that in of itself is not copying the source
The only vector of making a Non-gpl version of Doom is the intuit method. WHich would require a firm understanding of how the code works before any work approaches it
youre kidding
furry doom mod
the question is; do i play it? im oddly intrigued
well yeah
but i mean they're not technically paying for gzdoom
i see, thanks
Would I need to compile all 4 files, or just the first 4?
Wait, I don’t need to compile the readme text, lol 
I tried to see what happens if I used make just as a test on the Linux doom folder and oh boy 👀
it's 1993 code
might be some differences in how you compile it
work off a more cleaned-up and user-friendly codebase, i've heard chocolate doom is more readable and easy to work with
isnt the github source already a cleaned and tidied up of 1993 doom lmfao
id was definitely cooking
i remember reading it was a slightly updated version from like... 1996?
judging from readme.txt it's from 1997
