#classic-doom-maps-mods

1 messages · Page 8 of 1

cloud tangle
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i wanted that room to kick your ass

hexed jungle
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I thought it was pretty smart to make the SSG secret monsters teleport so you can't just get it scott free

cloud tangle
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ohh yeah all of my teleporters will do that i think its fun

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more chaotic

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shit my nose is bleeding

hexed jungle
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Tissue time

cloud tangle
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yup

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also in lower difficulties, the room before the bridge has the chaingunner behind the other enemies so they infight

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sometimes i get pop ups on discord but theyre in dutch and i cant read dutch so i just press the no button (nee/nu)

hexed jungle
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That's weird

cloud tangle
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yeah

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i know

hexed jungle
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On the topic of mapping, Romero is streaming Sigil 2 dev rn. He's how I learned a lot of the basics

cloud tangle
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oh shiiii

hexed jungle
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He has vods on his YT too which are a great source of learning mapping tools and techniques

cloud tangle
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but he uses udb

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oh neat udb shows the sprite angle too, not just an arrow

hexed jungle
cloud tangle
hexed jungle
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That's kinda impressive that you made the maps you did in slade considering what I've seen of the editor

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But then again maybe I just don't know enough about slade

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Either way, are you still watching his stream? He had the same issue with monsters not moving that you did lol

hexed jungle
cloud tangle
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lmao
imma chill and work on map03 after i shower

cloud tangle
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map03 time tacodemon

cloud tangle
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👀 it looks weird now but youll see

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and its supposed to not show a lot information

hexed jungle
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Epic

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Dude battlements are a bitch to make

cloud tangle
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holy shit

hexed jungle
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I hate em but they gotta be done

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Been putting off mappin because of this lol

cloud tangle
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remind me to never make castles like that

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but id be such a cool setpiece ugh

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also can you not just use the shape tool and make each one line that? and then select those sectors and bring them down

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i feel like itd be pretty quick

hexed jungle
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I just made separate sectors behind them so I could bring the wall behind all the battlements down in one click. Lets me have sky texture behind them and allows for depth of the battlements.

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Also the actual battlements themselves didn't take that long to place, I just copy and pasted the sectors for them before I made the sector lines behind them. I just don't like doing them to begin with lol

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I also had to do the battlements over the windows differently since, ya know, windows and stuff

cloud tangle
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yeah

cloud tangle
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i dont know what to do for the yellow key

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@oscult gimme an idea
bruh i dont know how to do @s its been soo long

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@hexed jungle

hexed jungle
cloud tangle
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k thanks

hexed jungle
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@cloud tangle Okay, so maybe you can have a room where when you pick up the key the floor breaks off into platforms and monster shelves open up. Maybe if the player falls into the pit trying to get back to an area where the floor didn't fall down, they have to find a teleporter. Maybe as punishment you can make a linedef trip that opens up a teleporter in a monster closet to teleport more monsters in.

cloud tangle
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thats fun

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i kinda just borrowed the "tall room with other rooms at different heights adjacent to the big main room" idea

hexed jungle
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Halfway there

cloud tangle
hexed jungle
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Yea that wouldn't be a bad idea

leaden juniper
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how did smooth doom manage to add in all those extra frames?

teal wyvern
brave hemlock
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castel

cloud tangle
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sometimes i need to remind myself im not wasting time by making doom maps

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because im having fun tacodemon

real sigil
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Me who’s spent six months on a map: me too bro, me too

cloud tangle
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6 MONTHS??

brave hemlock
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its this time of the year when i have an urge to make a doom wad

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this time with custom music because why not

cloud tangle
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listening time

cloud tangle
brave hemlock
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thanks brother

cloud tangle
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np

cloud tangle
brave hemlock
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0/10 not enough fireblu

cloud tangle
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oh

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youre in luck

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play map31 of this, its not the latest version but try it

brave hemlock
cloud tangle
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actually fuck it imma update my wad for yall

brave hemlock
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hmm i need a cool wad name/theme

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i made a track but no map or wad to accompany it LOL

cloud tangle
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shploingus

cloud tangle
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WAIT WHAT IF WE ALL COLLABORATED ON A WAD TOGETHER

brave hemlock
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would be cool but im too unreliable for collabs

cloud tangle
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so am i

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lmao

hexed jungle
cloud tangle
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the yellow key room is so hectic i love it

real sigil
real sigil
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yyeah skull_red

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Totally worth my lifespan maybe

cloud tangle
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lmao

cloud tangle
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is 129 enemies on UV too much for map03?

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lets see how many vanilla doom has on uv

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...78

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uhm

brave hemlock
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it's alriiiight

cloud tangle
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you know youre close to the end of a map when youre double checking line specials

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im worried this level is so brown people will mistake it for a quake level

cloud tangle
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i might make this map04 instead of map03
i have now done this

hexed jungle
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Vry nice

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Also 129 shouldn't be too bad

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I downloaded ur new wad, I'll try it out soon

cloud tangle
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alrighty, map04 is still not done, just needs a bit more polish

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@hexed jungle this one is playable
map01/02 map04 and map31 all have been changed
map04 and map31 have had significant changes

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forgot to add the attachment

hexed jungle
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@cloud tangle filbert MaledictPog

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Help pls

cloud tangle
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sorry i was enjoying some ice cream
(there appears to be a pattern with me and culinary-related absences)

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and the severity of your issue determines how long i will stay up tonight

hexed jungle
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I still can't figure out how to get into those hallways on map 4 lol

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Also there are imps stuck in the middle sludgeway on map 2

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And imps stuck in various places in map 4

cloud tangle
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did things break in map04?

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are you running it in gzdoom?

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@hexed jungle it runs in gzdoom

cloud tangle
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and i dont know what the issue is

cloud tangle
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anyway, ill be heading to bed now, if you have any issues. dm me so i can see them quicker
toodles! arach_dance

leaden juniper
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how can i extract the maps from a mod?

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i want to use another mod with Wolf3D TC, but it's incompatible and i solely want it for the maps only.

lusty dove
leaden juniper
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oh well i got one that has the custom stuff with me

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except the textures i wonder how i can get those

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same way?

lusty dove
leaden juniper
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simple as that?

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whoa. will try. big thanks.

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the project has a wolfenstein to doom map converter but you probably have to fix some stuff manually

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so idk if it's really reliable

lusty dove
leaden juniper
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it's like uhh
beautiful doom of wolf3d

lusty dove
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Because if so, it's not gonna work like that

leaden juniper
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it usually did with many wolfendoom wads

lusty dove
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Maybe I'm mistaken then

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Well might as well try it, if it works great, if not, unfortunate

haughty flower
cloud tangle
cloud tangle
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im burned out with mapping

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😭😭😭

brave hemlock
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already?

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it's important to take a break so i guess go and do something else, you'll find some inspiration along the way

cloud tangle
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and i dont have much to show for it

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gimme like 2 days ig

brave hemlock
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the superior spotify

hexed jungle
cloud tangle
brave hemlock
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okay i thought i didnt save the track i made yesterday but i did

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ive noticed an oversight where both the bass and the solo is played on one device resulting in sometimes only one sound playing at once

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i will move the solo to a separate device with the same instrument

bitter flame
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How does everyone do the skyline to look good on outside levels? Mine looks like shit lol

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I was trying to add a chainlink fence but that still leaves a horzion

cloud tangle
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wdym by horizob

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also send ss

hexed jungle
bitter flame
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Like I am trying to make a fully outside city level but after awhile it runs out of grass and goes to the void because I don't want to make the level too large. Right now I have some random greenish brick walls there but they look terrible lol.

hexed jungle
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Okay, so you're wanting something like how I made the terrain in the castle section of my map to replace the walls then I guess?

bitter flame
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No I mean like what to put in place of the green brick walls in the background

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Like do I just make the rest of the map grass?

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Wouldn't that lag alot?

hexed jungle
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I wouldn't think it would, I've played plenty of maps that go out into the distance and just end abruptly

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I guess if you really wanted it to look fancy you could try making some smaller buildings and then copy and paste them around the edge to make it look like there are suburbs or something in the distance

bitter flame
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Hmm. Thanks

cloud tangle
hexed jungle
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I think I remember that. Been awhile since I played NRFTL

cloud tangle
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i havent beaten it i need to

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the civvie video sings praise of it

hexed jungle
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Take notes on how they do the final fight. I know it isn't anything crazy, but I've seen a lot of wads where people just throw a spider mastermind or a cyber as the final boss and barely do anything with the map to make them more threatening than they would be as just a random enemy.

hexed jungle
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That's not a dig at your dead simple remix btw, I'm just talking about end of the wad levels

hexed jungle
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Yea but that's the thing, it's only map 7. I wouldn't expect a big wad final fight for a middle of the wad map, so the cyber at the end was fine

cloud tangle
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also an archie with mancubi

hexed jungle
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Also I didn't have the bfg, so that's a plus in my book

cloud tangle
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i intended that

hexed jungle
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The archie alone was a good move I think too, it forces the player to leave cover

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Mancubi help with it, though I killed most of them before the cyber showed up when I played

bitter flame
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I am trying to add some friendies to try and help the player on the city map. For some reason they will visualy shoot the player but not deal damage despite having the friendly tag. Does anyone know how to fix this?

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The melee only friendlies seem fine

teal wyvern
cloud tangle
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GUYS WE ARE SO BACK IM GETTING IDEAS ONCE AGAIN

bitter flame
cloud tangle
bitter flame
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Nice lol

cloud tangle
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because lets be honest, the last room kinda sucked, i was getting burnt out

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im rewatching civvies unreal video and im getting ideas

bitter flame
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Nice.

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These files were from the "Divine Shadow" that I am trying to import from realm667 to be the final boss of my mod. I have all the files but these placed in the correct spots but he glitches out during some attacks. Does anyone know where these go?

hexed jungle
leaden juniper
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Am pumped

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(sigil 2 is near)

brave hemlock
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remade the solo and also made some improvements to one of the basslines

brave hemlock
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grew 4 KB in size (i feed it well)

bitter flame
brave hemlock
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wasn't the definitive edition after all (i didnt like the octave-higher solo in the end)

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fed it another half a kilobyte

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thankfully it's just 11.5kb in MUS format

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not that it matters nowadays but its just cool to save space

brave hemlock
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does whacked4 just not work on windows 11

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always gives me python deprecation errors

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spun up a w10 virtual machine and it works so i guess ill use it like that

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good thing i made a separate partition for my doom wad shenanigans so i can just make a shared folder

brave hemlock
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Hm, should I make a proper map first or should I make weapon sprites first

hexed jungle
brave hemlock
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can't decide

brave hemlock
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decided to make this pistol thing

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it still looks kinda weird for some reason

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was basing it on this suppressed FN FNX

hexed jungle
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What's the part past the front sight?

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Oh okay

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I think the suppresor could maybe be bigger

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It was hard to tell what it was until you sent that pic

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The rest of it looks fine to me

brave hemlock
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oh yeah i widened the suppressor

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it looks better definitely

hexed jungle
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I'd love to see a walther p99 in doom, I always thought that gun looked cool

brave hemlock
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i'm kinda going for a secret agent turned badass theme for this wad so a suppressed pistol with a tan desert finish is pretty much perfect

hexed jungle
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Yea that will be cool to see the other sprites you make

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Do you know what other guns you're gonna make already?

brave hemlock
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I've got a few candidates

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i think i want to add an automatic shotgun

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less accurate but fast firing

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honestly looks amazing

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also made a sound for it (i have to make the rest of the frames too lol ignore that for now)

cloud tangle
brave hemlock
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master of none

bold breach
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Has anyone made an AKS-74U in doom?

hexed jungle
brave hemlock
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SRM Arms M1216

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i don't think it's automatic IRL but it's a good looking gun so.....

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well, all i'm gonna say, plasma rifle is a toy gun so i think i am allowed to have a non-automatic shotgun be automatic

hexed jungle
brave hemlock
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well the one i know is Widowmaker from tf2 and it's kiiiinda automatic

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ammo is metal, uses 30 metal per shot, and on shot it gives back the same amount of metal as the damage

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so if you hit someone for 30 or more hp it's basically infinite ammo full auto

brave hemlock
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level design is my passion

hexed jungle
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The design is very bold

brave hemlock
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great idea i just got

cloud tangle
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so, death?

brave hemlock
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no totally not 😃😃😃😃

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just dont suck and you will beat him

cloud tangle
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i mean if you have the super shotgun you have a 50/50 chance to send him into his pain state

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or bfg ig

brave hemlock
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best i can do is pistol and 50 ammo

cloud tangle
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damn

hexed jungle
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(Potentially missing the sour apple ones)

cloud tangle
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all the twizzlers are mine and i refuse to acknowledge any other opinions

hexed jungle
cloud tangle
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no fuck you theyre mine SuperShotgun

hexed jungle
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Are they cherry or strawberry ones?

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Bc I only care about the cherry ones you pull apart

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Damn bro, I want some twizzlers now

cloud tangle
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i eat all twizzlers

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i will walk into my local (corporation) grocery store and walk out with like 4 things of twizzlers

hexed jungle
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v0.50 is ready for testing

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Still vanilla gameplay, so no jumping. Mouselook should still be fine. GZDoom only.

cloud tangle
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the perfect vibe, alone on halloween playing doom

bitter flame
brave hemlock
tribal copper
runic breach
tribal copper
brave hemlock
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archvile

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i think cyberdemon would be marginally easier but archvile just sets you on fire twice and you're Fucking Dead™

quiet igloo
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brave hemlock
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that's a nice megawad

serene lava
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hey i got a question

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so doom eternal comes with doom 1 and 2 wad

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whats the best program to use those wads to play doom and can i mod them to play my house or total chaos?

brave hemlock
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GZDoom is the most painless

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also thats weird that it does

bold breach
serene lava
brave hemlock
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i know that doom 3 also has D1 and D2 wads

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for some reason

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dang i need to play doom 3 some time

bold breach
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And doom 2 if you put in a password

brave hemlock
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the id guy who coded the easter egg in after i tell him that source ports exist:

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oh crap imagine speedrunning all cheat codes and then speedrunning doom 1 in one run

serene lava
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hey so does anyone know where do i find the mod that makes doom 3rd person and adds the crucifix blade and makes it play like an action game

cloud tangle
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i have chasecam bound to f11

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guys i cant map im having too much fun with d64 arach_dance

brave hemlock
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understandable, have a great time

cloud tangle
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i am dont worry

tiny jewel
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ANYONE HAVE THE MOONMAN MOD

cloud tangle
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no, its probably against the rules

tiny jewel
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sorry for caps

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brutal doom?

cloud tangle
#
  • Do not discuss or promote mods that feature real world religious or political content.
  • Do not discuss or promote mods that include hate speech, malicious content, or content that slanders/harasses users.
hollow meadow
bold breach
cloud tangle
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how much yall bet hes like 12

hollow meadow
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They definitely are

serene lava
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yo check out just found the best mod

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its called the eternal slayer and it literally turns doom a 1st person shooter into a 3rd person action game like devil may cry

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just wish somehow it used the og doom sprites for the slayer because the 3d model contrasts a lot with the sprite enemies

tiny jewel
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also i aint edgy i just wanna see the mod

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dumb mf

whole blade
bold breach
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lmao

cloud tangle
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and no i cant play in the sandpit i will eat the sand

lusty dove
bold breach
serene lava
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also doom fighters is so good

brave hemlock
leaden juniper
brave hemlock
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holy mother of sin

cloud tangle
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i share a birthday with TF2 and doom 2

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sometimes i forget that time passes in the real world and not just day by day

runic breach
cloud tangle
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im so consumed with the cycle to know anything more

cloud tangle
runic breach
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my birthday's on halloween

cloud tangle
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October 10th

runic breach
cloud tangle
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october birthdays >>>>>

brave hemlock
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i was born a day before the launch of xbox 360

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it's kind of crazy that x360 is almost 18 then

cloud tangle
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æöügh im old tf2 is 16 years, 23 days 8 hours and 37 minutes

brave hemlock
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still better than ow2

solar brook
whole blade
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I'm 38 and I'll still kick all of y'alls asses in death match

cloud tangle
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well see

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(i have played consistently for a year, im fucked)

cloud tangle
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but if anybody wants to do a round or two of deathmatch i can make a map arach_dance

whole blade
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We're actually releasing a dm map pack this weekend c:

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31 maps

brave hemlock
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also i suck at movement doomguy_dead

warm hornet
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So i play Gzdoom Port through ZDL and wanted to play the Batman wad but it has a deh file for textures; since u cant just drag the deh in the same place where the wads/pk go i wanted to ask: whats the command line to load deh files into gzdoom?

whole blade
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If you're using zdl you can load multiple custom files

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You should be able to load it in the same load list as everything else

warm hornet
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this doesnt work for some reason- like i cant drag it into the window neither do deh files show up when i want to add it to external files; but after some search i finally found the command line for it in the zdoom wiki- it works now

whole blade
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hmmm i'm sure i've managed to load deh patches in ZDL. i'll have to double check when i get home

warm hornet
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i just found out that i had some options wrong in my file manager and thats the reason why deh files wouldnt show up in my file folder

cloud tangle
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guys i have added like one room to map04 im too distracted by doom 64 its SO FUN

cloud tangle
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i must emulate the difficulty of even simpler from doom 64 its so good

haughty flower
solar brook
brave hemlock
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male_pattern_baldness.wad

near cave
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This map is called lulab

leaden juniper
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does chex quest hd have all 3 episodes?

cloud tangle
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dude deathmatch seems like so much fun

wind patio
cloud tangle
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also is there a server for classic doom deathmatch

royal wave
cloud tangle
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FR WHY IS NOBODY TALKING ABOUT THIS

royal wave
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Oh it does get discussed. There's just a pair of obstacles that insists it's not a universally hated feature

solar brook
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BRUHHHHHHHHHHHHHH

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Looks like a buggy LOD lmao

cloud tangle
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fast travelling in fo4

hexed jungle
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I feel like that face would make a great "wtf" emoji

cloud tangle
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"ech"

  • Zombieman, in E1M1, 1993
cloud tangle
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im pretty damn confident in my skill, but im nowhere perfect

whole blade
cloud tangle
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oh fuck yes

whole blade
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open to all comers c:

cloud tangle
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oh its zandronum dammit

brave hemlock
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first thing i do is disable it LOL

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im glad unity ports have no filtering by default

round birch
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Is there an overview map for Doom 2?

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Maybe some mod expands Doom 2 with such picture?

brave hemlock
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hmmm, doom 1 was divided into clear chapters but doom 2 is just map1-map30

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so i dont really know if an overview like that would be feasible

leaden juniper
gray glen
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Run both files for better gameplay

haughty flower
whole blade
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we had about 20 people in the server today

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it was chaos

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but very fun chaos

cloud tangle
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woah buddy not cool

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yall ever play doom fall of mars

outer scroll
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I need a map idea to work with, throw somethin' at me

cloud tangle
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uh

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inner circle, middle circle, outer circle, each one needs keys on outer towers

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also its nighttime and dark

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@outer scroll

outer scroll
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idk if I'm skilled enough to do nighttime theming and take into account things being dark but I can try

cloud tangle
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cool

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doom 64 textures would prob help the mood

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im thinkin its also in water

outer scroll
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ok I've only made like one good map (and one map that wasn't me trying to learn how to even make a map)

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shit being in water is a bit much for me lmfao

cloud tangle
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oh wanna make the same map prompt and see who makes a cooler one?

outer scroll
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fuckin sure why not lol

cloud tangle
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hell yeah dude!

outer scroll
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I'll wanna bit tho, I wanna think this shit out a bit

cloud tangle
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get backt'ya in a few days tho

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im loading up slade rn ive already got ideas brewin

haughty flower
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I still wanna make like, a shoot house map
To use for practicing weapons and enemy pack combos

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Might actually open up the CoD map to copy the layout

bitter flame
cloud tangle
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just google doom fall of mars its fun

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also when you play the number that looks the most like a 6 is actually a 5

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the 6 and 9 look very... abstract

bitter flame
#

Yo @hexed jungle what ever happened to your mod? Also when the last level is done can you test level 5 of mine? (Just level 5 as I was not able to figure out how to make the change to level 4)?

hexed jungle
# hexed jungle

@bitter flame You mean this? It's the latest version with the new section

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Also yea I can test it sometime soon when you're done with yours

bitter flame
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A few things need some improvement. Should be done tommorow or tonight if I have time

grave flare
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hey guys is it possible to make a series of falling sector that forms some stairs?

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in vanilla / limit removing

grave flare
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uh like a series of high platforms that lowers with a trigger, forming stairs

hexed jungle
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Idk if any of the stair action specials build in reverse, but you could in theory use a series of walkable linedefs that lower each platform by a specified amount per a tripped linedef

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Either one of the platform specials or a floor special would work, I think the generic should do it but I believe you should have access to a by value action special in like the boom configuration

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If you do the linedef thing then I would advise not connecting the linedefs to any of the sectors so you can fine tune the placement of them as needed

grave flare
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ok had a work around working

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now I have a lowering secret door with stairs rising seperately

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also a sofa made with original doom 2 textures

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top-down view:

haughty flower
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finally actually downloaded UDB to try it out, and wow it's super easy to use. made a few edits to a map I like and added a couple monsters and weapons, that could be my testing map for now. would it be okay to post the modified version here for you guys?

hexed jungle
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I don't see why not

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As long as you aren't claiming others maps as yours I imagine it's okay

near cave
brave hemlock
haughty flower
# hexed jungle As long as you aren't claiming others maps as yours I imagine it's okay

well yeah that's the point. So, here is my very very slightly modificated version of a map from 2011, Kurogane. I added a few monsters, a shotgun to start, a plasma rifle and some more rocket ammo to allow the player to use it a bit more, on the added monsters. Now the map has at least one of every non-boss monster type to see what they're like under monster mods. Map originally by Memfis.

west tapir
#

Ya gotta do it.

hexed jungle
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I gotta do it? Uh oh jerryscrewed

bold breach
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Has anyone thought of making a map based off Dante’s Inferno?

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Seems like an interesting concept that would fit in a doom megawad

leaden juniper
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i think that's like

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the entire inferno chapter of doom 1

bold breach
haughty flower
whole blade
cloud tangle
#

alr guys i beat doom 64 it was wonderful

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i call it "objectively the best architecture in any of the official classic dooms campaigns, although kinda easy, even in the hardest difficulty"

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oh and yes, i will be taking aspects of its mapping style

hexed jungle
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Vry nice

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I still need to beat Doom 64

brave hemlock
#

my ass got stuck on the 3rd level Cacoawkward

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but i agree the maps are beautiful

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almost quake-y to an extent

cloud tangle
bold breach
#

I couldn’t finish doom 64

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Too boring for me

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also just started playing Kama Sutra

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so fucking fun

cloud tangle
#

dark citadel can fuck off tho

white blaze
#

Y’all wtf do I do?

brave hemlock
#

looks like zscript errors

white blaze
#

I reinstalled the mod and stuff too

brave hemlock
#

man i dunno

haughty flower
white blaze
haughty flower
#

You may have to update GZDoom

#

Or, on the contrary, look for compatible older versions.

white blaze
haughty flower
#

Could you pass me the wad please?

white blaze
#

Just checked the read me file and it says it’s been tested on lzdoom

white blaze
haughty flower
white blaze
#

Just search up A.L.A..L.N on google

haughty flower
white blaze
#
Mod DB

A mod with a bit high difficulty, less ammo, health etc. It forces the player to act in a tactical way even in relatively easy maps, having to aim for the head to save ammo and administrate the inventory. The mod counts with 9 weapons, besides the fists...

haughty flower
#

Which version of the wad are you using?

white blaze
haughty flower
#

Okay, I'll download it and try it in some versions of gzdoom

#

(By the way, I love that the wad name is literally a phrase in Spanish)

white blaze
#

Wait a minute

haughty flower
#

What's happening?

white blaze
#

https://www.doomworld.com/forum/topic/131698-lost-in-darkness-208/ this is the one I downloaded actually… I though I downloaded the alaln one bruh😭

#

I’m so fuckin dumb dude🗿

haughty flower
haughty flower
haughty flower
#

Well, it will take me a while to download it since my internet is not the best

noble sable
haughty flower
#

@white blaze And what version of GZ Doom are you using?

haughty flower
#

The Version 4.11.3?

white blaze
#

Yea

haughty flower
#

One hour left 😭

white blaze
#

@stone gale fuck you

#

Smh

brave hemlock
#

what did vega do

white blaze
brave hemlock
haughty flower
#

@white blaze For now I guess the only solution is to use the latest version of LZDoom

#

Download stopped doomcry

haughty flower
#

Okay

white blaze
haughty flower
#

A little further down you will find the versions of LZ Doom

dark crown
white blaze
#

Still sone errors when loading in @haughty flower

haughty flower
#

Damn, Unfortunately I can't help you, I already gave you all the solutions I could have given you, the only thing I can recommend is that you search Google for old versions of GZ Doom

white blaze
#

I’ll try alanl since it’s the closest thing to lost in darkness

#

How tf do I load this bruh

#

Yo @haughty flower what the fuck does all this goofy stuff mean🗿

haughty flower
#

They are the files of the wad, right?

#

Well, compress it to a pk3 file, it's that easy

white blaze
solar brook
#

U know... u can do screenshots on windows.. xD

haughty flower
white blaze
haughty flower
white blaze
haughty flower
#

I think maybe it's just a weapons mod.

#

That's at least what I saw in the screenshots.

blazing solar
#

has anyone ever used the gzdoom vr mod? I'm wondering how well it actually works

#

though unironically I'm not even sure if I could properly play everything gzdoom in vr because of the performance

cloud tangle
#

i dont think a sprite-based game would work well in vr, but thats interesting

cloud tangle
leaden juniper
#

also it's weirdly great

cloud tangle
#

really?

#

shit then i might need a vr headset to play exclusively that

leaden juniper
#

there's also questzdoom, which has better support

dark crown
celest sandal
#

Ya know that vr doom thing?
Does it work with the MM8BDM mod?

near cave
atomic drum
#

On Dooms 30th year anniversary my father is releasing a WAD both him and I have been working on for the past few years. The WAD is called Rebirth of Damnation and will be released on ModDB. Although not necessarily the greatest from a gameplay standpoint (not entirely my fault as I didn't do the overall mapping), it does have a rather heavy focus on detailed environments and unique architecture, using only the default Doom 2 texture set (at least for the maps that is). There are a few minor bugs in the four maps included, but that's going to happen when each map takes around 20-25 minutes to beat... Yeah, they are big maps. There is music composed by my father (as he's an audio engineer), and each map uses some neat tricks utilizing sky or untextured walls/flats (although the visuals only really work in GZDoom hardware accelerated rendering). The maps were made in Doom 2 Doom format so theoretically you could play them in say DOS Box, although I am unsure if you could even run, let alone beat them without no-clipping. It's a bit of a flawed masterpiece, but I would like to watch my father's reaction if this managed to get downloaded/played by more than just his friends he shares it with. I'll post an update whenever it's released.

I hope this doesn't go against any of the rules, fairly certain it said that one can advertise mods in the appropriate channels. I'm pretty sure this is all the information I would like to post about it.

Edit: No jumping in classic Doom/ Doom 2.

runic breach
#

can't wait to see it

brave hemlock
#

HYPE

cloud tangle
whole blade
#

that's cool c:

brave hemlock
#

would be cool to do a community fix if some maps really are unbeatable

whole blade
#

community fix for?

brave hemlock
#

the 30th anniversary mod

#

IF

#

they're really unbeatable

whole blade
#

it's highly recommended to not release broken maps

brave hemlock
#

...

whole blade
#

controversial opinion i know

atomic drum
# whole blade it's highly recommended to not release broken maps

Every map is beatable in GZDoom with default compatibility settings, in fact I've been recording my playthrough of the Wad with 100% kills & secrets, however I'm currently unsure if the player could beat it with restricted Doom compatibility settings as some sections of maps might be inaccessible due to "infinitely tall actors".

lusty dove
atomic drum
lusty dove
#

Ah cool

whole blade
#

gg ez

atomic drum
#

It's very specifically designed for GZDoom, otherwise the graphics would look awful.

leaden juniper
#

man it's really cool seeing people make absolutely amazing maps in doom engine but i never ould find a proper starting point or tutorial and the ui of the level editors confuse me

brave hemlock
#

it is pretty confusing

#

but once you get a hang of it it's the only editor you'll ever want to use

brave hemlock
#

Tutorials on youtube

#

actually if you have source games like idk tf2, check out Hammer tutorials, it's very similar to UDB

leaden juniper
#

wait i already know hammer well enough

#

so udb is like, hammer lite or smth?

atomic drum
#

I would recommend that you use Doom Builder 2, however for whatever reason the site is either not currently working or has been taken down.

brave hemlock
solar brook
#

Ultimate DOOM Builder Masterrace

brave hemlock
#

but in 3D view instead of WASD it's ESDF by default for some reason so be wary of that

solar brook
#

You can change the keybinds tho

brave hemlock
#

yea by default

leaden juniper
#

i found this cool guy

#

Several people have asked me how to get into making Doom levels themselves! In this video, I spend ten minutes explaining the software you'll need and how to set it up, and then wing it through making a small but technically complete level.

If people think this is useful, I could try making more specific ones for other techniques!

Spectacular ...

▶ Play video
#

is it good

brave hemlock
#

chubzdoomer and doomkid have good tutorials about various stuffs

leaden juniper
#

how do i fix this

solar brook
leaden juniper
#

i did yeah

#

stoobid me

solar brook
cloud tangle
#

fuck it yall can have an updated map04 today

#

work has been slow going

brave hemlock
#

map04 moment

cloud tangle
cloud tangle
#

i uh, forgot to update the map for yall

#

(theres some things that need to be fixed)

cloud tangle
#

discord isnt letting me send the file agh

bitter flame
cloud tangle
cloud tangle
#

guess ill just work on map03 now

indigo vigil
#

Hey all. I'm making a Doom II map called "MAYHAM". I'm a beginner to doom modding but after playing doom for numerous years I thought I'd have a go at modding it! I've made music for MAP01. MAP02 is partly finished - it just needs a bit of work. If you want to test it I can make a group and add you to it. 🙂
Here are some pictures:

#

I'm also trying to follow the rules by John Romero while making these levels so it looks and feels like an actual doom map.

cloud tangle
#

if youd also like a damn good map by another active user in this channel, i recommend Beneath Hell, by @hexed jungle (yes oscult, i am pinging you because im too lazy to find the .wad file)

indigo vigil
#

thanks! i'm getting help from my friend with the stuff now

cloud tangle
#

and, if you ever need inspiration, i highly encourage you play through the original dooms and see what tricks the mappers used there

cloud tangle
indigo vigil
#

yep

hexed jungle
indigo vigil
#

1. always change floor height when changing floor texture (and vice versa) 2. always add a special border texture when changing wall segments 3. be strict about texture alignment 4. use contrast between light, dark, cramped, and open areas 5. if you can see out of the map, you can somehow get there 6. have several secret areas per map 7. make maps flow naturally so player revisits areas 8. create several easily recognizable landmarks/structures so the player knows where they are when they revisit said areas

hexed jungle
hexed jungle
cloud tangle
bitter flame
# hexed jungle

Will try it. My mod is having some issues. For some reason the exit switch on map 7 will not work lol.

cloud tangle
bitter flame
cloud tangle
bitter flame
cloud tangle
leaden juniper
cloud tangle
#

yeah, the crates should always be made in multiples of 64 units

cloud tangle
#

i love water based maps, i love water based maps, i love water based maps

bitter flame
hexed jungle
# bitter flame I mean somewhere out there someone has to have made a underwater map

Now I wanna do one lol. Maybe have a hole in the ground for entrance to some underwater area, and use self referencing sectors for the deep water effect. In a certain area of the water have a linedef that teleports you to the underwater area, and it could be something like pallette swapped doom 2 textures or a custom set. The underwater area would do 5% damage without suits.

bitter flame
cloud tangle
#

oh my god ive never gone so hard on a map, this level is gonna slap

#

its like, these aqueducts you travel through and oh my god it looks so good
might be the zaza talking tho

signal crescent
#

add me

cloud tangle
#

what

brave hemlock
#

mf on that megasphere high

cloud tangle
#

(insert map10: the bleeding joke here)

cloud tangle
#

fuck it cyberdemon monster closet

bitter flame
#

lol

cloud tangle
#

question: would a cyberdemon fight or a giant fight with cacos, barons, mancubi, pain elementals, etc be more fun

#

i also think the sheer fear factor of a fucking cyberdemon showing up in a place youre backtracking to

runic breach
#

u can make both shitty and both fun

#

but generally i think the bigger fight would be more fun if it's just a singular cyberdemon

grave flare
#

my very very first map!!!11!!!1!
so there are several design choices that might be a bit confusing at the start:

  • eye switches are shootable switches
  • eye switch with beating heart pillar spawns extra monsters
  • gray doors with red edges are not meant to be opened by any way cuz theres nothing behind it
    (I know its a s*** design but I wanted to add city levels eventually and there are areas where u r just running on the street)
  • brown doors are manual doors
  • green doors are remote doors

I know for a game like doom, which is supposed to be able to pick up and play instantly, the fact that i have to explain these in the first place is not the best thing in the world but I gotta do it

#

crap sent that too early

#

any ideas for my first map ever?

grave flare
#

oh also forgot to mention this is the pwad, the iwad is doom2

cloud tangle
#

guys i now know why every 12 year old on this discord is asking how to get brutal doom, it fucking SLAPS

#

it is VERY stimulating too

lusty dove
#

I tried it and it seemed boring and dumb

cloud tangle
#

its very high quality, but theres simply wayy too much going on

#

a very good mod is drla

#

oh also lasting light that one is so good

runic breach
#

it only feels like that cuz of how over-the-top the gore and effects are

#

brutal doom just makes u FEEL like ur doing more

cloud tangle
#

hence why i say theres too much going on

runic breach
#

i say there isn't because other mods have way more shit going on relatively

cloud tangle
#

also how much effort is it to implement gore like that

runic breach
#

ive only mucked around w/ movement

cloud tangle
#

too much going on on screen, i mean its overstimulating sometimes

cloud tangle
runic breach
cloud tangle
#

its the sounds is what mainly fucks with me

whole blade
#

and that's before you get to the sensory overload with all the extra (too loud) sounds and vfx

runic breach
#

yeah

#

bd isn't a bad mod

whole blade
#

it's improved a lot but it's still far from good

#

compare it to something slickly designed like supercharge

runic breach
#

mhm

#

tho i am a bit hyped for brutal fate, sgt mark's new game

whole blade
#

that being said i like Insanity Deathmatch which is .... chaotic as hell lol

#

brutal fate does look good

#

mark's sprite work is fantastic

#

and he's gotten really good at vfx

runic breach
#

yup

pearl brook
#

I have been addicted to Brutal DooM for maaany years now. Its one of my favorite ways to purge lifes baggage. I will play it till the day I die, it just doesn't get old for me. I will pick it over ANY AAA title. The legs of the engine are nothing short of amazing. I've even played it in VR, like what the actual coolcaco

indigo vigil
indigo vigil
#

anyone wanna test my new wad

indigo vigil
urban flame
urban flame
indigo vigil
#

ill give you the link 🙂

urban flame
#

thank you bud

indigo vigil
#

no problemo

urban flame
#

Hey all, just recently finished my first map, Blood Processing. I worked on it for a few weeks and am entering into a doomworld community project. If anyone wants to give it a go let me know! (Also, send me your maps-I love to test play and meet other mappers).

indigo vigil
indigo vigil
brave hemlock
hexed jungle
bitter flame
indigo vigil
#

it's an amazing mod

#

whoops

bitter flame
bitter flame
indigo vigil
#

someone spilled their slurpee

urban flame
bitter flame
urban flame
#

deadlines end of the year pretty much anyone can join 🙂

bitter flame
#

Nice

plain sundial
indigo vigil
#

what is your guys' favorite maps/WADs ever?

runic breach
#

sunlust

haughty flower
#

Currently, Auger;Zenith

crude vapor
#

Oops wrong channel

brave hemlock
#

ive never seen this wad, looks cursed af

#

i was already scared of you before kev and now im even more scared

royal wave
#

you've never seen it because I've never released it, and won't release it for a long while

brave hemlock
#

okay then im still scared

quiet igloo
#

Well, it's not really my work. Suddenly, a small part of the community secretly decided to make a megawad. And now I want to share what they've done with you. It was awesome.

https://www.doomworld.com/forum/topic/141703-boom-gift-for-dron12261-a-collective-megawad/
https://doomer.boards.net/thread/3413/boom-gift-dron12261-collective-pack
http://i.iddqd.ru/viewtopic.php?p=136090#136090

atomic drum
#

Mini-update for Rebirth Of Damnation, the page is currently up, however the WAD will be released December 10th. A trailer and screenshots are currently available to check out.

Link: https://www.moddb.com/mods/rebirth-of-damnation

Mod DB

Fight your way through a locked down UAC base, and close the portals to hell in this unofficial expansion sequel for Doom 2! On December 10th, I'm releasing a PWAD for Doom 2 to celebrate 30 years of Doom! Using only the original Doom 2 texture set and...

haughty flower
#

So I've been trying to mod my No Rest for The Living wad.
There's the community MIDI pack, and the cool intermission screen that's has a map on it (like the intermission in DOOM 1).

What is PISSING ME OFF though, is that I have no idea how to make them work together.

If I load the midi pack first before the intermission mod, the intermission somehow loads the default DOOM 2 music. And if I load the intermission screen mod first before the midi pack, the intermission screens don't appear.

What in the actual hell do I do here?

whole blade
#

Does the midi pack have a Mapinfo lump?

#

Resources overwrite in reverse load order, ie stuff loaded later overwrites things loaded earlier

junior hollow
#

So I have been working on a Heroes of Might and Magic themed Doom Mod recently :}
I’ve been making the sprites from pre-remders and so far it’s turning out great!

brave hemlock
#

dang..

junior hollow
haughty flower
#

Heroes of Might and Magic Doom? huh that's a cool idea, keep us posted

junior hollow
#

Will do :}
I’m working on a bone dragon right now

hexed jungle
#

Peekaboo, I see you oldcaco

brave hemlock
#

heroes of ripping and tearing

brave hemlock
junior hollow
eternal scroll
#

Has someone remade the entirety of another FPS in the GZDOOM engine?

#

Like Star Wars Dark Forces?

#

Or what about a demake of sorts

#

Has anyone done a demake of DOOM64 or DOOM 2016?

runic breach
#

doom 64 ce, psx ce also exists

#

there's also several demakes of doom 2016's gameplay but not the levels

runic breach
#

there's also an entire quake fangame, quake champions doom edition, that has even more content than quake champions

runic breach
#

only missing one level it seems

junior hollow
eternal scroll
#

Is the Youtuber Midnight in this server?

#

And has he found “the most disturbing DOOM mod” for the 500th time? ||(not hatin’ on him btw)||

hollow meadow
#

Despite the clickbait and calling every single wad "the most disturbing doom wad" those videos are still kinda interesting to watch

haughty flower
#

They are

eternal scroll
#

No they are very good vids

#

Thats why I said I wasn’t hating

#

I just think the clickbait names are funny and also I wanted to know if he was in this server

cloud tangle
#

off*

runic breach
#

midnight fits his content completely bc it's mid and makes you sleepy

plucky marlin
#

I like midnight his videos keep me hooked

hexed jungle
#

Where your map 4 bro

#

Been waitin for the drop

crystal perch
#

In Honor of Half-Life's 25th Anniversary, I've created a remake of "Surface Tension" In DOOM 2016's SnapMap Editor. The Map ID Is SKLL73DT. Enjoy!

haughty flower
#

yooo nice

bitter flame
#

Yo @hexed jungle if I dm it to you do you know if you can test my mod? I need another opinion about how difficult it is currently

hexed jungle
bitter flame
haughty flower
#

Has anyone played Doom zero?

#

I just wanted to talk about it

hexed jungle
haughty flower
#

I'm still into my first playthrough

#

And I'm playing the console version, not the current version, but I play the current now and then

hexed jungle
#

I haven't played anything other than the unity version since I had doom on ps4 before I ever got a pc

#

I know there are a lot of changes between the two for some areas

bold breach
#

is there a way to make slopes without converting to UDMF?

eternal scroll
#

They should make a mod like MyHouse except you’re miniature and everything is giant sized and a giant Cyberdemon is chasing you throughout the map, it should be called MyDad and the goal should be to get a soda-textured keycard from the gigantic fridge without alerting the demon

#

Actually make it a giant Pinky and have him hold a single Sandal, give him a tanktop

haughty flower
#

LMFAO

bold breach
#

working on a map of the area around my school

#

some resource suggestions would be nice

bold breach
junior hollow
#

I prefer Hexen type maps, it allows slopes too

brave hemlock
teal wyvern
#

there's one named otex that's very popular and it has a lot of cool looking textures

junior hollow
# teal wyvern you could look at different texture packs that you can use

If you wanted, you are free to use my textures and decorations I’ve made for this mod, there’s a good variety in here and they’re all decent resolutions
If you wouldn’t mind crediting me if you do use them though

https://www.moddb.com/mods/mall-trip-map

ModDB

Mall Trip is a custom Doom map set in the 1980s with unique textures, sounds, and sprites built in for an atmospheric and suspenseful playthrough. It uses vanilla weapons and enemies so feel free to pair it with your favorite replacers. Choosing Ultra...

teal wyvern
#

i'll keep your stuff in mind though, i've been working on a map myself but i'm still pretty far from the detailing/texturing phase

junior hollow
fading zephyr
#

Not sure if this is the place to put this but here goes. Bonelab is a physics driven game but what if you could play doom mixed with this as well. It's a start so far as you can fight doom 1 and 2 enemies but no maps yet. Yet being the key word. But yeah check this gem out.
https://youtu.be/8zchTJ-BoKY?si=T2yyJvoycpU2IAtX

The demons of Hell have encroached the land of MythOS, and there is only one man who can stop them. You. Fight the endless onslaught of demons in BONELAB, and put an end to the hell spawn.

Finally, after one and half years of trial and error, I have finally brought DOOM into BONELAB. Originally it was going to be for BONEWORKS, but that idea wa...

▶ Play video
uneven thistle
#

hey can anyone help me? im trying to use a doom mod on linux and i cannot get the mod to work

#

when i try to just launch the mod, i get an error about playpal not found, and if i try and launch it with doom 1, i get an error message about the game being a sharewear version (even though its not)

haughty flower
#

Explain what you're doing in steps? What sourceport you're running? What mod, how are you launching

hexed jungle
#

Anyone have any idea why "actor enters sector" things and linedef actions wouldn't be working in DSDA 0.27.5 with MBF21? The map format I'm using is doom 2 UDMF and the iwad is DOOM2.WAD. I was under the impression that unlike PrBoom+, DSDA would be able to run UDMF maps, but GZDoom is basically the only sourceport that runs this thing it seems.

royal wave
bitter flame
cloud tangle
#

(cant consistently be on discord bc of family issues)

#

or online, period.
fuckers cant take away my school computer so stuff is STILL being done, just a little slow

#

though motivation has been hard from said family issues

whole blade
#

UDMF is just a file format

#

zdoom, zandronum, eternity, gzdoom and dsda all support udmf file structures and they all have different featur sets

lusty dove
hexed jungle
whole blade
#

there's a list of the new UDMF related features that DSDA supports somewhere

lusty dove
#

In my opinion, this kind of misconception is the direct outcome of the community morphing the term UDMF to simply mean “gzdoom format”

runic breach
#

me i want sick doom mods

haughty flower
#

You are very welcome uwu

mellow granite
sterile prism
#

It is the icon's father

#

It must die

mellow granite
bitter flame
#

Does anyone know if zandronum works with zscript? I wanted eventauly play through my mod with a friend but it uses zscript and I thought I heard somewhere Zandronum only did DECORATE.

uneven thistle
# haughty flower Explain what you're doing in steps? What sourceport you're running? What mod, ho...

im playing the legand of doom mod (tLoZ in doom)
im running the command:

./zandronum -iwad doom/DOOM.WAD -file LegendOfDoom-1.1.0/LegendOfDoom-1.1.0.pk3

zandronum is my launcher, works with other mods and vanilla doom, -iwad tells it whhere the doom wad is, -file tells it where mod pk3 is
im getting the error msg:

Script error, "LegendOfDoom-1.1.0.pk3:zmapinfo" line 122:
DoomEdNums: Unknown top level keyword

runic breach
#

boykisser neg diffs doom slayer

haughty flower
uneven thistle
#

i set gzdoom up the exact same, but im getting the error
Segmentation fault (core dumped)
i cant find anything about this on google... sorry to bug you more guys

mellow granite
haughty flower
#

it's not the same, different ports don't support the exact same things

haughty flower
mellow granite
quiet igloo
bitter flame
whole blade
#

i mean, gzdoom does support multiplayer. it's just peer to peer and therfore gets squirrely with more than 2-3 people if they're spread out across the world

#

but zscript is gzdoom exclusive

#

at least for now

#

there are talks of maybe adding zscript support to zandronum but that's a while away (if ever)

runic breach
bitter flame
whole blade
# runic breach aren't they still lacking full decorate support lol

that's not really how it works. zandro forked off from gzdoom a decade ago and put the focus on net code. anything new after that point has to work with zandro's netcode, which is why zscript has not been added. that being said there's been a lot of development on zandro the last 12-18 months so work is being done to fold in new features

runic breach
#

not sure how true that is though 🤷

whole blade
#

there's no definition of "full" support

#

other than what the port devs decide they want to support

runic breach
whole blade
#

exactly

#

it's all very vague

#

and usually the people who complain just want their own whims catered to

#

like when i complain zandro doesn't support multi tagged sectors or udmf slope fields

#

which i complain about a lot lol

#

i think multi tagged sectors are being added in?

eternal scroll
#

Has anyone made a Dunder Mifflin map?

real sigil
#

Hiya guys, I’m finally releasing my first wad internally explodes of exhaustion
Imma link both the thread and the download directly (for lazy people 💀)
https://www.doomworld.com/forum/topic/139171-6066wad-—-can-you-remodel-reality-with-doom/

Make sure to drag and drop both 6066.WAD and 6066TEX.WAD on GZDoom only because of .udmf format!

real sigil
#

7 months down, xx more to go skull_red

#

All y’all’s sweet comments are my fuel

leaden juniper
#

playing some shovelware wads

#

this ain't bad, this ain'T half bad

#

i'll just wait till it becomes shit

severe swift
#

How did you change a texture's offset?

whole blade
#

or you can move it with the arrow keys in 3d mode

real sigil
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Oh <@&162901871168585728>

real sigil
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Thanks

leaden juniper
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doom and griddy (still wip)

whole blade
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looks good

obsidian schooner
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Yoo

haughty flower
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yes, everyone knows about myhouse.wad

eternal scroll
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You think there’s someone out there that knows Myhouse.wad that doesn’t know a thing about DOOM?

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Like some kid sees a Cacodemon and they think “Oh thats one of the monsters from MyHouse”

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Kinda like kids who see G-Man and think “Omg Skibidi Toilet!”

brave hemlock
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yeah at this point myhouse is it's own thing

wispy bobcat
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55555555

indigo vigil
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blame all these yt kids creators

whole blade
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imagine letting yourself get upset by what teenagers enjoy lol

brave hemlock
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dont lie to yourself

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the gmod shit that was popular at its inception was also terrible in hindsight

eternal scroll
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Not all…

brave hemlock
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okay this animation rocks

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this would be impressive for sfm

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but it's all in gmod

whole blade
haughty flower
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Amazing, the first one was perfect !

timid flume
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Happy 30th Birthday, Doom!!

runic breach
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the audience is mainly tweens n below afaik

sterile schooner
real sigil
ancient mesa
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this is a modified Doom 1 IWAD, you shouldn't do that

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there's a test map inside it which uses UDMF and ACS, which are not vanilla

whole blade
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distribution of the iwads is also not allowed here

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edited or otherwise

atomic drum
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Salutations all on this fine day. The time has come for the celebration of Doom's 30th anniversary! I had stated previously that I would post an update when Rebirth Of Damnation was released, and it seems we've arrived.

ROD download:
https://www.moddb.com/mods/rebirth-of-damnation

ModDB

Fight your way through a locked down UAC base, and close the portals to hell in this unofficial expansion sequel for Doom 2! On December 10th, I'm releasing a PWAD for Doom 2 to celebrate 30 years of Doom! Using only the original Doom 2 texture set and...

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(calling it an unofficial expansion is a bit of an overstatement. Not my decision as I didn't write the mod summary, although I did write most of the mod description.)

quasi willow
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sigil 2 finally released
wooooooooo

bitter flame
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Has anyone made the PSX Nightmare spectre for doom 2 mods yet?

eternal scroll
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Anyone know how to get PSXDOOM with 3DO Music and DOOM 64 sprites?

valid basin
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afadoomer com/wolf3d/files/Wolf3D_TC_3.1.zip

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(add a period between before the com)

eternal scroll
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PSXDOOM with 3DO music and 64 sprites?

valid basin
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no

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that's a wolfenstein 3d tc

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really cool and better than ecwolf imo

eternal scroll
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Cool

quiet igloo
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So, here is the release of Russian Random Speedmap Pack #2. We have made 23 maps, which can show both interesting views with combat and experiments with gameplay.

https://www.doomworld.com/forum/topic/142098-russian-random-speedmap-pack-2-23-new-interesting-maps-happy-birthday-doom/

junior hollow
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I got the urge to work some more on my WW1 doom mod, so I’m remastering the sprites and adding some more infantry types
I got the German Empire Rifleman completed :}

I completed the second enemy infantry type for my WW1 Mod, the Trench Raider.
If the Rifleman is more representative of the early war, the Trench Raider is much more evocative of the late war. He is donning a steel helmet with darker colors and his uniform is soaked with mud and blood.
He wields the iconic MP-18 SMG.

primal charm
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Hello! I am doing a research paper on how linear algebra was used in the classic Doom Engine since the source code and I have been poking around it but have been struggling to find places where linear algebra is used explcitly, I was checking out r_ files to look for places in the renderer where it could have been used but wasn't having any luck. Any suggestions?

real sigil
# primal charm Hello! I am doing a research paper on how linear algebra was used in the classic...

It’s more programmer oriented, but the episodes FOV and Walls in Coder Space’s Doom series has a lot of charts throughout the videos showing implementations of algebra and trigonometry. However the videos are meant for programmers to look and do rather than teaching the math, so it’s up to the viewer to work out the problems themselves. I still have my notes (although a horribly written mess only I can read).

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There’s other videos out there of course, but that’s the one I recall with the most math charts in there

primal charm
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will check that out!

mystic ibex
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Anyone here know how to create a doom source port? bad_boy

whole blade
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get good at coding

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code stuff

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????

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profit

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(i lied, it has to be for free under GPL3 license)

brave hemlock
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rewrite it in rust 🤑

runic breach
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or room

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or doust

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or ruom

mystic ibex
# whole blade (i lied, it has to be for free under GPL3 license)

Wouldn’t it be the source code that has to be free after making major changes to the engine? I’ve heard there had been a couple indie games (and no, not half life or cod) that has a highly modified quake 3 engine, and still sold a game, while at least on of them being open source.. then again, I’m comparing quake 3 over classic doom

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Also @brave hemlock, thanks for sending me that, I’ll look into the GitHub source page, but I can’t really rewrite it in rust.

runic breach
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you can make it from scratch and just use the doom standard as reference (not recommended tbh)

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or you can translate it to another language bc algorithms aren't copyrighted lmao (assuming this is how gpl3 works)

mystic ibex
runic breach
runic breach
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the assets are what you pay for when you buy doom

mystic ibex
# runic breach wdym rewriting everything that wasn't there

Here’s what I mean:
*additional weapon slots
*different gameplay elements(for example, stamina, food, or jumping systems)
*making original game modes
*secondary attacks for weapons
*etc

Some of these stuff sounds more like it would just be used for quake, as quake has less limitations than doom, but I thought of making a heavily modified engine using the original doom source code as the base.

runic breach
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that's doable even without having to do engine programming lol, you can use gzdoom and release commercial projects with it

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but it seems like your goal is an engine and not a game so go with it

brave hemlock
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im actually planning on making a quake engine type beat in rust but im addicted to playing video games

haughty flower
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real

whole blade
whole blade
karmic egret
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Yay my first ever doom mod

mystic ibex
icy delta
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Does anybody know how to add Sigil into Brutal Doom?

whole blade
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for code to not be gpl3, it has to be a clearly identifiable separate program

primal charm
# real sigil It’s more programmer oriented, but the episodes FOV and Walls in Coder Space’s D...

just checked it out and also watched a little bit of this video: https://www.youtube.com/watch?v=I845O57ZSy4&ab_channel=LexFridman

after hearing them chat, i am gonna look into how the compiled scalars work with moving enemies, it sounds like they would have to use some sort of transformation to get them to scale

John Carmack is a legendary programmer, co-founder of id Software, and lead programmer of many revolutionary video games including Wolfenstein 3D, Doom, Quake, and the Commander Keen series. He is also the founder of Armadillo Aerospace, and for many years the CTO of Oculus VR. Please support this podcast by checking out our sponsors:

  • InsideTr...
▶ Play video
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do you guys have any experience with that in the code, im not sure where to look for that

real sigil
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Unfortunately I can’t help you there cause I’ve been too busy trying to get my current silly project to work to continue to research doom to that point haha

runic breach
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sell the levels and assets

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why do you think doom still costs money

whole blade
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GPL3 is explicitly a commercial license

mystic ibex
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||Sure, I could just use GZdoom, but I do want to at least attempt myself||

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I also noticed that the source code is Linux based, which for the most part is exactly what I’m going to need due to the current ide I’m using… which I won’t disclose that yet

royal wave
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Language to language is still a form of code copying since you need to look at the original source in order to copy it

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If you can intuit a behavior (and maybe by some miracle replicate the behavior identically), that in of itself is not copying the source

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The only vector of making a Non-gpl version of Doom is the intuit method. WHich would require a firm understanding of how the code works before any work approaches it

cloud tangle
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the question is; do i play it? im oddly intrigued

runic breach
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but i mean they're not technically paying for gzdoom

mystic ibex
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Would I need to compile all 4 files, or just the first 4?

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Wait, I don’t need to compile the readme text, lol cacodemon

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I tried to see what happens if I used make just as a test on the Linux doom folder and oh boy 👀

runic breach
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might be some differences in how you compile it

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work off a more cleaned-up and user-friendly codebase, i've heard chocolate doom is more readable and easy to work with

brave hemlock
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isnt the github source already a cleaned and tidied up of 1993 doom lmfao

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id was definitely cooking

runic breach
brave hemlock
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judging from readme.txt it's from 1997