#classic-doom-maps-mods

1 messages · Page 6 of 1

pale pagoda
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would anyone help me?

pale pagoda
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i don't ant oyu to do it for me i want you to help me

runic breach
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no offense, it's personally not unique enough of a concept to interest me

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i'll help someone who comes up with an idea for a cool gimmick wad

pale pagoda
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sorry that i can't gave you the folder of the wad consepts

loud spruce
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Maybe you should approach the Doomworld forums, but I cannot guarantee.

pale pagoda
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thanks

runic breach
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go to some mapping discords + the zdoom discord

pale pagoda
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ok i will try

loud spruce
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The reason on why Doomworld is a good place because many projects started there, such as Doomkid’s Rowdy Rudy.

mellow coral
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Does anyone know a good place for free to use midis? Not just songs from other games but mostly in general

pale pagoda
grand token
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That's an unfortunately common bug. Try logging in through your Discord account.

royal wave
slate maple
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not the many hours of playstesting to make sure shit works ...

royal wave
haughty flower
signal swift
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Rocks and spikes

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It'll help in making it feel more lived in

lusty dove
slate maple
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beta version of my MegaWad is up

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read all the shit or else you might have a bad time

runic breach
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telescopic i mean

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rocks, just make tiny lil sectors

brave hemlock
signal swift
signal swift
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Yeah

lusty dove
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yeah that could work

gusty plinth
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Got bored of other maps I was working on so I decided to start making a new one. Almost done with texturing so some walls aren't textured yet, there's also going to be an elevator which will take you downwards to a open small court-area like in Quake's E1M1.

heady fog
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Whaa u can make a map how

gusty plinth
heady fog
gusty plinth
gusty plinth
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I'm not actually sure if the Doom Re-release has external mod support, I think your best bet is to use a source port, you can find plenty of tutorials on how to install mods for source ports.

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I believe only the Quake Remaster had external mod support, but I can't really confirm so I may be wrong

sudden hill
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how do i mod on x box

slate maple
gusty plinth
brave hemlock
fierce surge
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Hello everyone

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I'm making a curated list of Wads for a friend group I have. What does everyone consider to be the creme de crop of Doom wads? Like, must play or the most highly recommended ones.

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I have a pretty sizable list already, all nicely sorted too

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But there might always be something that slips on by, you know?

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I would post an image of what I have so far but I don't have image perms and I don't know the etiquette here about posting Discord links to bypass that, so I'll stay on the side of caution for now. I guess you can DM me if you want to know what I have so far listed.

heady fog
hollow meadow
fierce surge
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This is what I've got listed so far, still a work in progress and any suggestions are appreciated

lusty dove
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And add plutonia to the iwads

lusty dove
fierce surge
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Always a good day when you find another Classic Doom Youtuber

haughty flower
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How to make custom armor?

slate maple
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My map is getting free promotions on the Bethesda stream

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I guess I’m a big deal

slate maple
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Well they put me out of the frame. I guess they jelly

lusty dove
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does anybody else just put random bullshit that has no logic or thought behind it and then afterwards come up with all of the reasons that that specific placement is good game design lol?

gusty plinth
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Messed with lighting, currently working on the elevator over there, you now pickup the shotgun from a dead corpse instead of the pedestal, configured some stuff for Ultra-Violence so 3 additional Imps and a Pinky will show up on the difficulty

grand token
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The golden rule

toxic latch
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Any gzdoom mods worth downloading?

runic breach
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go to the cacowards and icaruslives on yt as well

toxic latch
runic breach
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no problem :D

shut crane
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Temple level I am making

brave hemlock
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temple template

teal wyvern
jade osprey
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I need help with Brutal Doom

runic breach
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be specific

jade osprey
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gzdoom.pk3 is overriding core lump engine/commonbinds.txt.

runic breach
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how are you loading it

jade osprey
runic breach
jade osprey
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yea

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am I not supposed to do that?

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or do I gotta do somethin

runic breach
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did you mess with the gzdoom.pk3

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jade osprey
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no, why?

runic breach
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you're on the latest version, right?

jade osprey
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yea

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latest vers

runic breach
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try running it via zdl

jade osprey
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zdl?

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is it uhh

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zandronum?

runic breach
runic breach
jade osprey
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you've gotta be fucking with me

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fuck this im done

real sigil
hexed jungle
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Got some screenshots of my first map that I've had on the backburner for a year

runic breach
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sick

hexed jungle
# runic breach sick

Thanks, I'm still figuring out what textures I can use to break up all that green and still fit the stone theme

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Also might get rid of the minotaur maze, I'm not sure how fun that would be to go through yet

scarlet cape
runic breach
scarlet cape
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Its doom 1 tho

runic breach
scarlet cape
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I was just asleep and as soon as i got this notification i was woken up by an electrical shock

real sigil
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And if y axis look and jumping are too modern for you might was well forget 3D floors (90% of my effort LOL)

scarlet cape
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Nah everything else is fine its just looking up and down and jumping plus u can still see the floors and stuff

runic breach
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giving a shit abt freelook and jumping is stupid when it's their own wad lmao

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lots of wads are intended to have those features

real sigil
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My next wad, though, I want to make a normal doom1 map. Just to take a break from all the unusual-ness I have planned 😂

scarlet cape
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K

ornate wraith
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Just here to ask a hopefully quick question. I have a converor belt connected to a teleporter. Once an enemy teleports at its destination it doesnt move off the teleporter and no more enemies can teleport in. I think a potential solution to this would be to alert the enemies but I can't do that before they exit the teleporter since that'll throw off the timing of the converor belt. Is there a way to automatically alert enemies once they're at their destination? I'm using Doom Builder 2, on Doom 2, with Zdoom (Doom) format.

scarlet cape
ornate wraith
scarlet cape
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Hmm... good point.

ornate wraith
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I looked at the zdoom wiki and there was some scripting stuff, and I put it in the script editor, but I didn't know how to use it

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173:NoiseAlert (target_tid, emitter_tid)

target_tid: Target (usually player). If 0, refers to the activator of the script.
emitter_tid: Thing that emits alert noise. If 0, refers to the activator of the script.
This special alerts monsters of a target's presence. You can specify both the object which is doing this alert and the target which the...

scarlet cape
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Imma try to decode this

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If the target_tid is 0, then the thing that is alerted by the sound is the event that activates the script for that sound and if emitter_tid is 0, then it's the other way around with the event being what puts out the alert sound

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Is what I'm getting from this

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But nothing can't emit that sound, or be alerted by it

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So it has to be something being activated or otherwise to work, I think

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@ornate wraith

ornate wraith
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sorry about not being here, busy, and i have to leave

scarlet cape
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Ok

ornate wraith
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ill come back later. thanks for all the help

scarlet cape
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Np

slate maple
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last chance to play my megawad before i pull the link. I will be putting more work into it, already have tons of changes i wnat to make but probably will not be done till next summer because i have other shit to do

lusty dove
slate maple
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Well for question 1. Becasue of a noob

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only issue is that in active development, i cant edit maps on a PK3,

lusty dove
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i just have the resources pke and then the map wad file separate

slate maple
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probalby smart, im still learning. It just was a bigger issue years ago. DO you just link your PK3 as a resource in doom builder? with all your maps in a wad?

slate maple
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i learned something today

lusty dove
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altho it would be nice in the future if udb could open maps in pk3s and pkes

slate maple
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i asked on the UDB discord about a year os so ago and they said it was technically not possible

lusty dove
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huh

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thats annoying

slate maple
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Does this look right to you?

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oops its a zip

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nothing in there yet. Just need to put every lump in when i get time

lusty dove
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what is hires?

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ah hi res textures

slate maple
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y, but i am not using that

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i made this "base" pk3 a few years ago

lusty dove
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ah

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looks good to me

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for my pke, ive just been adding folders as ive needed them

slate maple
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so some of athe critism i am getting about my mega wad are the guns and the complexity

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i think people are too addicted to the chaingun

royal wave
lusty dove
slate maple
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These completly change how the game is played compared to normal doom. SO i guess i need to change its category into a MOD

lusty dove
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when you guys make arena fights, do you come up with the concept of the fight before you make the shape of the arena? or do you make that first

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i need to put one last arena in my map and i dont really know what to put. I know what i want the general aesthetic of the last room to look like and i have a few ideas for rooms that would look cool

slate maple
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only a few arenas, my maps are layed out like classic doom maps. No slaughter style

lusty dove
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but i dont want to fall into the pitfall of making something completely and then afterward having to figure out what to put in it combat wise

slate maple
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I do use a arena with the slayer gates. they will feel ike Slaughter Lite

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or boss fights

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i suggest drawing it out, and figuring out what demon ingrediants it works with

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but when i make maps, i let my mind just do it automatically. IT usually works ... but only have a little feedback to go on

lusty dove
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huh

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my mind isnt able to "do it automatically"

slate maple
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grid paper is your friend in that case

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with a pencil and eraser

whole blade
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if you have space limitations to start with then thinking about what works in the area you have is a good place to start

gusty plinth
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Working more on my DOOM II map, currently working on the Mineshaft area outside

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really proud of how its turning out

trail lion
gusty plinth
teal wyvern
gusty plinth
teal wyvern
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theme, playstyle, gameplay, etc

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give a description to your ideas basically

gusty plinth
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Ah okay. Its meant to be a part of one big cultist facility (not the entire facility, just a part of it).

The map starts off in a big staircase room with lava and a cross with lava flowing and some Imps, going down the elevator you end up in a big outside area (Partially inspired by Quake’s E1M1 Outside area) with a dirt castle and the entrance to a Mineshaft around the corner. There is also some depiction that the soldiers are clearly at some kind of conflict with the demons with soldier and demons corpses littering the area, a dirt castle which was man-made to fight off the demons, etc. For the gameplay and play style, I want to encourage fast-paced fighting and also exploration, I want it to be quite difficult and also want weapons and items to be more spread out to encourage exploring and hunting for ammo and pickups.

My ideas currently is to have the Mineshaft breach through a part of the facility, as if the soldiers have been literally breaking through parts of the facility just to get to certain places. I’d also like to introduce bigger enemies and weapons through set pieces and scenarios slowly over time, possibly through out more maps.

teal wyvern
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I like those ideas homie

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Is it a UDMF map?

gusty plinth
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I have lots of ideas for this map and more maps to continue off this one in hops of making a semi-short Megawad, like a plot, secrets, set pieces, etc.

teal wyvern
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sorta like a 3-4 map set?

gusty plinth
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I believe so, I’m not sure but I’ll probably check

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I mainly just used whatever the default DOOM II settings for Ultimate Doom Builder are

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I’ve essentially been self-teaching myself DOOM mapping for a little while and have made a few decent test maps, this is my first proper map that isn’t a test map

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I know its crazy to be working on a Megawad as my first proper mapping for DOOM, but I’m actually quite confident I can pull off some good and fun stuff

teal wyvern
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That sounds like a good goal

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I'd say to not pursue such a big project for your first thing, focus on the first map first

gusty plinth
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Yeah, I’m mainly focusing on making the first map, and afterwards once I’m confident the map is complete and is up to my liking I’ll begin with the next map, obviously I don’t want to make a crazy 32 level Megawad, in reality it would probably be 10 but that isn’t a goal, just an estimation. I do like it when maps are decently long so I’d probably go for that which I guess would make up for the length of the WAD

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For the music, I would like to use custom tracks instead of the default DOOM II Soundtrack. GZDoom apparently supports a variety of sound formats allowing for proper non-MIDI tracks, I’d love to make some original tracks with my dad who loves making music with the guitar, but since that usually takes a lot of time I might resort to using some Nine Inch Nail MIDIs, I’ve found some really good ones on a MIDI website and I think are perfect for the tone

teal wyvern
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i got my map down to 21 minutes or so when played by me

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so when i saw others play it they took like 40 minutes

gusty plinth
slate maple
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"your map is broken and X is happening!"

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Me: Are you using custom mods?

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"yes, im playing with brutal doom"

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me: 🤦‍♂️

lusty dove
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bruhhhh

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that happened to me, when I posted my map, i made sure to say "this was made for eternity engine, do not play it in anything else, it definitely wont work" and someone was playing it with gzdoom

whole blade
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Welcome to releasing doom content, enjoy your stay

brisk plank
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BTSX seems very fun when you play with a randomizer mod, the maps look nice but wish they stood out more in ep1

I will play BTSX Ep2 and eh might as well play Ep3 after that

primal charm
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People out here playing mods when I can't :

haughty flower
primal charm
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I don't know what to do with the mods

haughty flower
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Do you have GZDoom?

primal charm
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And I'm on Xbox smhhh

haughty flower
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Ah

primal charm
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Hdhdkdjdndnfbfn trololololollooloodjdhdjdido

haughty flower
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Can't you sideload applications with developer mode? Might be a custom version of ZDoom or somet you could use that way

noble pike
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Sunder is hard

ornate wraith
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Hey! I'm working on recreation of my house in Doom and something seems really off. I've been using a laser rangefinder to calculate distances, and converting every inch into 1.2 map units. Everything was fine so far until I got to my kitchen counters. Is doomguy really that short?

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According to my rangefinder the counter is 34 inches , or 40.8 map units. tall

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Is there a way or a mod to make doomguy taller?

lusty dove
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So height units are bigger

ornate wraith
lusty dove
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I think 1 height unit = 1.5 width units

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Wait no I think I’m wrong

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Gimme a sec

ornate wraith
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Ok. Thanks for your help btw

lusty dove
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No it’s 1 height unit = 1.2 width units

lusty dove
ornate wraith
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Also end result. Doomguy's still a bit of a shortie, but he can see over the counter now.

flat pebble
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Hmm imagine the guy who went through hell and back being short...

slate maple
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i hate to gloat or brag but...

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im just still amazed, that the intro to my mega wad is in the background for some of the quakecon hugo/marty speeches

royal wave
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Got a link to it?

ornate wraith
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Ok. Doomguy is still short, and cannot reach stuff on top of the fridge. Despite all that, the map's looking good. Also is there a mod to make doomguy taller? I would prefer him to be around 6 foot so my map can be more immersive.

runic breach
slate maple
# royal wave Me and a few friends were trying to figure out what wad that was during stream.
teal wyvern
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doomguy is about 64 units tall

ornate wraith
teal wyvern
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make your stuff lower then

ornate wraith
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Ok, off to lower my counter

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(irl)

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But serousily, I'll just stop complaining about doomguy's hieght. It's getting repitive, and if I really want him to be taller then I should look for a mod myself.

teal wyvern
amber silo
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help door confusing

ornate wraith
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Average doom builder user trying to make a door (impossible)

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"I don't have time to play with myself" - John Doom

amber silo
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i try mak door but it just doesnt feel like opening

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i do everyting right

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and its just like nuh uh

ornate wraith
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Ok I'm having a bit of a problem. My custom texture doesn't show up on walls, but it does on floors

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It's 19x13, so maybe it's too small.

real sigil
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This is not from my actual mod I’m working on but from a throwaway wad where I test out stuff first before I risk messing up the real thing.

I learned how to import custom textures recently. My best test subjects I had on hand were some assets from my own game (unrelated to doom). So here’s how they look when out in a doom mod plus a screenshot from the original game

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Pretty quick thing to learn, but I’d say it’s nice and even a bit weird seeing your own textures that you photoshopped and painted in a doom mod

ornate wraith
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Did you use Slade?

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That's what I'm trying to use for my custom texture, and it worked once, but after I did something the texture stopped working.

real sigil
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If you like my gameplay & my channel, please consider leaving a Like & Subscribe! Hit that notification bell to stay updated! ❤️

Sorry for my stupid accent, im not from English speaking country. I hope this video wasn't too fast paced. I didn't want to go into too much boring details & I already spent too much time on this simple video. This vi...

▶ Play video
real sigil
indigo grove
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Hello, I've been playing Doom for quite some time now, spurred by our beloved Dean of Doom, and I've been wanting to try my hand as making a custom WAD. I have downloaded Ultimate Doom Builder but I don't know how this works. Any help would be appreciated.

real sigil
# indigo grove Hello, I've been playing Doom for quite some time now, spurred by our beloved De...

https://ramp2022.teamouse.net
https://discord.gg/afFGdGNhW2

RAMP is a community project running in June, aimed at encouraging beginners to try mapping for Doom! Anyone is welcome to join, and I would love to see what you make.

This covers some basic concepts in UDB, building rooms and placing objects.

▶ Play video
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You can make pretty complex maps with just these basics. The video may seem long because there is a lot of demonstration, but for newcomers, it often helps to see every little thing done visually

ornate wraith
lusty dove
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Where did you get inch = 1.2 units

ornate wraith
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@lusty dove dook wiki said 32 units is a meter

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there's 39.37 inches in a meter, so i rounded down to 39 inches. Then i did something else and got 1.2

lusty dove
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Idk how much that changes things, but it’s worth trying

real sigil
ornate wraith
ornate wraith
real sigil
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No problem : )

ornate wraith
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So do ACS scripts work in ZDoom format or only in Hexen format? If they only work in Hexen format how do I port my map over?

teal wyvern
amber silo
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zdoom is litteraly zdoom

ornate wraith
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So I made the house and I want to add an outer wall to it so I can make an outside area. I've tried making a sector around the house but it just breaks the wall textures. How could I make a wall without creating any bugs?

slate maple
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You need a void space between the inner and outer area's

ornate wraith
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ok

real sigil
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Check out this message I replied to from long ago. Same concept

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You can think of as the rectangle as your house. If I wanted to draw around the rectangle, I would have to retrace the original rectangle to help the editor rethink, then I can make a wall around the rectangle.

ornate wraith
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I fixed my wall problem well enough for now

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Although...

real sigil
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lol highlight the floor and just change it back to grass

ornate wraith
ornate wraith
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Is there a way to do a good glass effect? Right now it just looks odd...

real sigil
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Import a custom transparent glass texture with slade3 then use it as a middle texture

teal wyvern
real sigil
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I’ve tried to mess with opacity myself but it doesn’t seem to respond. Is the setting called Alpha?

hoary wigeon
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alpha is transparency

real sigil
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Yeah I’ve messed with it many times and there’s no response

haughty flower
ornate wraith
teal wyvern
ornate wraith
teal wyvern
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But you will need to make the map into a different format that does support that kind of feature

ornate wraith
teal wyvern
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What port do you use to test maps/play the game?

ornate wraith
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@teal wyvern GZdoom

teal wyvern
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you should use the UDMF map format then

ornate wraith
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Alright

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It isn't the map. Am I supposed to do some conversion process or tick some box somwhere?

teal wyvern
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open two windows of UDB, then on one side open your map normally and on the other create a new map in udmf

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once that's done, select literally everything on your map, copy it and paste it into the new map.

ornate wraith
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Sounds dumb. I love it

teal wyvern
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it is dumb, but it works lol

ornate wraith
teal wyvern
ornate wraith
teal wyvern
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oh alright

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i meant that you could've made the new map inside the wad file that has your textures.

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that way you would've avoided having to re add them

ornate wraith
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eh

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I can use slade later to add in the textures

ornate wraith
ornate wraith
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G L A S S

teal wyvern
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😃

ornate wraith
teal wyvern
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enjoy your new format pal!

ornate wraith
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So what does Communicator Message (174) do? If it displays a message on the screen how do you use it, because I could do Dusk style dialogue.

teal wyvern
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i have no clue what that does. you could look it up on the zdoom wiki, they have all the info about engine functions

ornate wraith
ornate wraith
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It looks like the names for the action attributes changed names, which makes it a bit hard to understand.

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And btw I give up on trying to understand this

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@teal wyvern YOOOO! I copied some guy's script off of Reddit and got it working!

teal wyvern
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you could use the print screen function for that

ornate wraith
teal wyvern
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Ah cool then

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You're learning pretty quickly :)

ornate wraith
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Also...

teal wyvern
ornate wraith
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Least I could do for the help you guys have been

teal wyvern
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thank you <3

nocturne tusk
#

Moon man

real sigil
waxen surge
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nice

waxen surge
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which program did you use to make it?

real sigil
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Ultimate doom builder for mapping and slade3 for custom textures

waxen surge
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nice

hoary wigeon
waxen surge
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i still cannot get myhouse.wad to work

real sigil
hoary wigeon
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your room

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glad I wasn't the only one who thought of hyper detailing their living space when doing their house in doom

real sigil
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Ah

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Well I actually completed the entire house without any hyper detailed textures because I didn’t want to start off with the easy way. I preferred to force myself to experiment with magic tricks and such

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By entire house I mean all the essential furniture and foundations. In the custom texture stage I use customs for everything I absolutely could not do without much pain with only the defaults and sector art

rocky laurel
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I'm looking for someone willing to help me understand Complex Doom, LCA and God Complex

rocky laurel
runic breach
#

oh

smoky wedge
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i did what i needed to do, play Okuplok on ultra violence with an op weapon mod

real sigil
#

This this may be the last interesting one for a bit

Anyways welcome back to another episode of thecringefactor attempts to break the game

jovial nebula
#

hey im trying to find a doom map called, dooms knight, or doomed heretic, i remember playing a long time ago on my ipad, and its basically a mappack for freedoom, but i really cant find much about it, theres one person who put brutal doom on it on youtube, but thats about it that i can find, here are a few screenshots i found, please help

indigo grove
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What fun mega-WADs would you recommend?

lusty dove
runic breach
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fraternity

brisk plank
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Fairly newer wad, but pretty fun if you want a more Doom experience

It's like the same difficulty as I'd wanna say Evilution, bc it's basically called a Plutonia Jr.

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It's a really nice wad to play and it's fun as well, I play it with mods and makes the experience great

Maybe the only issue I have is after each episode arc, you must die and get rid of your weapons but otherwise it's still fine

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If you're a pistol starter this issue is negligible

lusty dove
# lusty dove Eviternity

Eviternity is a recent megawad (2018) and its worlds are very well detailed and immersive, and the soundtrack is impeccable. The combat is also really fun and engaging

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It has a really cool mystical atmosphere

real sigil
# real sigil This this may be the last interesting one for a bit Anyways welcome back to ano...

Bad habit. I thought it was alright for me to post just whenever I do something interesting, but now I finish stuff too quickly and post too often…next time I’ll try to post only when I’ve finished a room. But anyways, I finished this room for now. Certain tiny things like drawers and closet stuff will be done along with other like objects in the house.

https://youtu.be/ZL1gUCHOT_Q?si=MwEIdxzqU4aC4Ti8

real sigil
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Thanks my dude

grave aurora
#

yoooo, this is awesome
i discovered the world of custom wads not too long ago
i'm curious, where can i find the "best wads"?

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is there a website?

agile shoal
# grave aurora yoooo, this is awesome i discovered the world of custom wads not too long ago ...
grave aurora
cursive moat
#

Monkepro2000 / King Nick Presents....

HONK

A brand new doom mod that lets you Rip N' Tear.... as a GOOSE.

Coming out when I feel like it.

chrome girder
cursive moat
#

ill dm u a link of the demo

#

Quick demonstration video soon

#

here it is!!!

haughty flower
#

Is there a website or a place where I can commission with someone to create a Doom mod??

runic breach
#

what do you need a commission for, sprites or scripting?

haughty flower
runic breach
haughty flower
runic breach
#

nothing that i know of sadly

haughty flower
#

Darn. ok

runic breach
#

you mean visual like ue blueprints right

haughty flower
#

Yes

runic breach
#

i think transitioning from visual scripting to traditional isn't that hard

haughty flower
#

hmm ok

#

@runic breach Do you know if there's a simple way of turning DOOM player/enemy sprites into 3D Models?

#

Thats mostly I want to do. Is just replace the Doom sprites into models

grand token
#

Boom scripting is fairly visual, I'd say.

stable swift
#

Anyone know how to set thing visibility to sprite only in UDB without entering visual mode? My editor crashes otherwise

runic breach
#

a 3d model mod already exists

#

and a version made of voxels

frosty walrus
#

guys on the port for playstation (/xbox) what's the best available mods?

frosty walrus
#

anyone?

solar brook
#

Only those curated ones available through the game itself

frosty walrus
#

which of em are the best?

frosty walrus
#

or anyones personal favourites

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i played a bit of the medieval one, rekked

#

and deathlesswas great so far

lusty dove
#

its probably the if not one of the hardest of the curated wads

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but its really fun

misty scaffold
#

what version is myhouse.wad made for?

haughty flower
misty scaffold
#

also how do I install mods for it? new to the game

haughty flower
haughty flower
misty scaffold
haughty flower
#

grab the GZDoom version for your OS here, install it, place your doom2.wad in the folder its installed in, then the easiest way to run the mod is to drag and drop myhouse.pk3 on the gzdoom executable
https://zdoom.org/downloads

lusty dove
#

the doom engine has been modified into many different versions which range from replicating the originals behavior perfectly to being completely different (like gzdoom)

#

gzdoom adds many new modding features but at the cost of the original games behavior

#

there are other modified engine versions like crispy doom or dsda-doom that let you play some maps and mods while being perfectly compatible with the original

#

but myhouse has to use gzdoom

misty scaffold
lusty dove
haughty flower
lusty dove
#

doom2.wad is the file that has all of the games assets in it

misty scaffold
#

aight thx guys

haughty flower
#

speaking of myhouse tho, is there a way to get past the ||area with the dog without a blue keycard or do I need to restart?||

brittle jewel
raven patio
#

yall arent really taking how mysterious myhouse is

#

like bro in "doom physics" and "gzdoom's physics" apparently something doesnt apply to those physics

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and also something in myhouse doesnt apply to the physics of reality.

haughty flower
#

I do wonder how the dev managed to stack floors

#

They seemingly aren't actually physically on top of each other, since doors seem to stop when you aren't on the same floor as them

grand token
#

Silent teleporters that connect otherwise detached rooms.

#

It's an old trick but well pulled off.

teal wyvern
brittle jewel
#

Is there any way to play any mods on the Bethesda version of the games on steam? Cause there you only have a handfull of addons that are not really the ones I'm looking for. I'm super new to nodding in doom so help me out of possible.

#

*modding not nodding

gilded matrix
#

does anybody knows how to install brutal DOOM 64 on the epic games launcher? please i need help

runic breach
#

do you know how to use gzdoom

gilded matrix
runic breach
gilded matrix
gilded matrix
runic breach
gilded matrix
gilded matrix
#

DOOM

#

hey dude but with GZdoom i can mod DOOM 64 on epic games?

lusty dove
gilded matrix
#

well shit then how does it exist brutal DOOM 64?

vale oak
lusty dove
brittle jewel
#

why did I only now learn of myhouse

#

I played it and it was legendary

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I even got the true ending as its called so the real beach ending

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super fun

gilded matrix
brave hemlock
#

ive never played myhouse and i probably never will

mellow violet
gilded matrix
#

Guys i learned how to use GZdoomHappyGuy

#

And i played brutal doomdoomguy_grin

#

But somebody knows how to do the glory killsdoomguy_thonk

gilded matrix
#

I was playing brutal doom and my marines got killeddoomcry

feral juniper
#

Myhouse is just a ctrl c ctrl v of house of leaves

brittle jewel
#

Ik house of leaves tho I never read it but myhous wis just inspired by house of leaves not a ctrl c ctrl v I think

gilded matrix
#

me and the bois
me and the bois on our way to beat the shit out of the icon of sin

runic breach
#

beat him on ur own smh

formal latch
brave hemlock
#

it's way more fun with the gang

runic breach
#

those r npcs

gilded matrix
runic breach
gilded matrix
runic breach
#

yeah no those r the bd npcs megalel

#

also wtfdym school shooting ☠️

tidal steppe
#

Man im ded

gilded matrix
gilded matrix
tidal steppe
cinder harness
real sigil
#

Someone lobotomize me for building these (props for my little sister’s room)

grand token
#

Did you make that makeup box out of sectors?

#

If so, that's quite well done.

real sigil
haughty flower
#

there was supposed to be a phase of how much health the hellsmith has, where fireballs were supposed to rain down inside the boss room

real sigil
#

On the laptop? That’s Animal Jam, namely the old screen back when they were still affiliated with National Geographic kids

haughty flower
cinder harness
#

Currently making a sequel to tnt Evilution

shell sentinel
gilded matrix
shell sentinel
#

sorry then

winter thorn
#

wait you can do animated endDOOMS?

digital trout
#

MyHouse.wad

#

😶

umbral skiff
#

A quick Map21 replacer I whipped up, that started life as a speedmap, but thanks to a few crashes and setbacks, that got thrown out, in favor of me just finishing it up, as to not waste the idea.

A tiny bit more puzzle-y than my usual fare, but I'm hoping that the visual cues I give are enough to not leave players lost.

Tested with GZDoom 4.8.2, so I'd recommend using that, or higher.

Run with DOOM2.wad, obvs

(immediate reupload cuz the vega bot doesn't like m*diafire links for some reason)

hardy scroll
#

Yo how do you get doom mods for Xbox tho(not the in game featured mods)

royal wave
#

You don't

#

Mods for classic Doom are a PC only thing

wind patio
#

Tho even a potato laptop can run classic doom

#

So if you wanna mod it just get like any laptop/pc

royal wave
#

Good video here on how to start: https://www.youtube.com/watch?v=34HfmGvUJIM

Gone and done an updated Doom mod tutorial because I've had a few folks ask me about getting mods working and load orders. So here's a basic tutorial video on GZDoom and ZDL, hope this is helpful to anyone that might need it.

Download links:
GZDOOM - https://zdoom.org/downloads
ZDL - https://zdoom.org/wiki/ZDL#Versions

CONTENTS:
INTRO - 00:00
...

▶ Play video
karmic egret
#

is it possible to run ultimate doom builder on mac?

teal wyvern
royal wave
#

I think I already played that

teal wyvern
#

i don't think you played the final version of it

#

i built up a lot more on that map and submitted it to a competition

#

recently i've been trying to come up with ideas for a new map but no luck

wheat wadi
#

Hello. I need assistance understanding how to use textures in ultimate doom builder. I have very basic experience with making maps using doom2.wad, but now i'd like to use other textures like in the texture packs from doom world or like the textures of Heretic and Hexen. So : I open doom builder, and add doom2.wad as a ressource as usual, and then, Textures pack on doom world are .wad format, so I try to add the second wad as ressource also. But then I have conflicting ressource, like the texture are mixed, or, with a texture wad that works (meaning i can see the texture in doom builder and add them to walls and flats in the editor), but it doesn't works when i try to run the map in gzdoom (it just put a default blue "missing texture" instead). I've seen tutorials where they use Slade to add textures to a wad, but, does it mean that whith a texture pack from doom wolrd i have to add manually all the 500-ish texures one by one ? An even then I don't get it : do I have to add the texture with Slade to the doom2.wad ? to a special .wad ? or to the .wad of my own map i saved with the editor ? I know this is probably very noob questions, but I searched a lot of tutorial and didn't found an answer I can undertand (maybe I cant't get it because english is not my first language, I'm sorry for the bother). Thank you by advance for your help.

real sigil
#

I still have to add the wire-connector-thingys between the pedals. I could just go with the notion “they’re out away in a drawer somewhere” but my perfectionist self would go AAAAHH but accuracy

brave hemlock
#

dang the most impressive thing ive ever done with sectors was a coffee cup

real sigil
#

This was easy. It’s just a matter of if you’re willing to do all the tedious work

#

I still uphold my grand piano and art drafting table (cause of all the weird slope manipulation, finding cheats to force degrees I wanted) as my best ones

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I don’t think I’ll impress myself again until finally touch scripts lol. But this wad is taking months so in a few weeks

frigid bridge
royal wave
#

I am approaching what I am feeling comfortable enough to call version 1.0 of GZChaos. Would anyone like to playtest my mod? Requires GZDoom 4.10

idle flax
#

anyoneknow how to align the highlighted texture without affecting the top one 😁

whole blade
idle flax
# whole blade

thank you now it only looks bad because of texture choice 😁😁

whole blade
#

i'm assuming you mean a multiplayer server in which case you want to use TSPG

royal wave
#

Trailer time

lusty dove
#

Oh god what is this

jolly cargo
#

True depression

royal wave
#

Suffering

crimson rose
#

Is there a mod that adds the original pc music to doom psx? or sounds?

#

I picked up a ps2 today and was wondering

real sigil
crimson rose
#

Its a fat ps2 ready for modding

real sigil
#

Warcrimes against doom

(My sister’s room is done for now, but I have to do the closet. It will have a dollhouse made of 3d floors, but I’m not sure what else to do. I want to model some nerf guns, but that would change the purpose of the closet from my sister’s to ours (cause she doesn’t like guns). I’ll have to mull that over.)

teal wyvern
#

i should learn how to make actual mods instead of just maps

royal wave
#

So many mods, so little time. Enjoy this sandwich of notable Doom mods I've played recently with some Half Life / Devil May Cry 5 flavored filling making up the middle.

▬ Contents ▬▬▬▬▬▬▬▬▬▬
00:00 - Intro / Insanity Edged
04:00 - Devil May Crowbar
06:51 - GZChaos V1.0 / Outro

▬ Downloads ▬▬▬▬▬▬▬▬▬▬
Insanity Edged - https://www.doomworld.com...

▶ Play video
cinder harness
#

Currently making a fix for a bunch of “bad” tnt levels

bold breach
#

im on doom builder x btw

bold breach
#

nvm i got it

whole blade
#

i'm guessing those pillars either side of the door are sectors, not one sided lines

twin rover
#

I'm looking for some resources to make a historically themed Doom mod—textures, sounds, enemy sprites, whatever. Currently, I'm especially looking for right handed/angled sprites for weapons

#

Western-themed weapons and such

teal wyvern
twin rover
#

not yet

teal wyvern
#

do look in there, there's a good chance you'll find almost everything you need there :)

twin rover
#

definitely seems useful for placeholder stuff

cinder harness
runic breach
#

woah

ancient mason
#

How do you make map

runic breach
#

please

lusty dove
ancient mason
#

O k

dawn moat
#

Any recommendations for maps that work well with Brutal Doom?

runic breach
real sigil
whole blade
#

ok that's really cool

grand token
#

Good work!

real sigil
#

Thanks guys! It was almost worth the eight hours of perpetual screen staring LOL

thin swallow
#

Can anyone help me with installing classic doom mods? I can't seem to get them to work

runic breach
# thin swallow Can anyone help me with installing classic doom mods? I can't seem to get them t...

Gone and done an updated Doom mod tutorial because I've had a few folks ask me about getting mods working and load orders. So here's a basic tutorial video on GZDoom and ZDL, hope this is helpful to anyone that might need it.

Download links:
GZDOOM - https://zdoom.org/downloads
ZDL - https://zdoom.org/wiki/ZDL#Versions

CONTENTS:
INTRO - 00:00
...

▶ Play video
thin swallow
#

I’ve already seen it. Tried everything but still couldn’t get them to work

runic breach
#

<@&162901871168585728>

leaden juniper
#

nazi engineers are goofy as hell

#

like imagine playing tic tac toe on the blueprint and your commanders are like

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"absolutely brilliant"

thin swallow
#

can anyone help me install Brutal Doom? I really have no idea why I can't it to work

royal wave
#

Drag and drop it onto gzdoom.exe

thin swallow
#

i have

#

multiple times it just opens regular doom

royal wave
#

did you extract it

thin swallow
#

yes, using 7-zip

royal wave
#

To be clear: You're dragging the .pk3 onto the gzdoom.exe?

thin swallow
#

correct

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well actually brutal doom doesn't have the .pk3 at the end of it for some reason

royal wave
#

you have file extensions turned off

thin swallow
#

it shouldn't look like this right?

thin swallow
royal wave
#

under show/hide

royal wave
thin swallow
#

that's weird because I did the first time and it won't give me the option to

#

everytime i tried to download it it always has the gzdoom icon and its always a .rar

royal wave
#

the extracted file should be 82mb

#

Doom mods are never .rar files. They are either .wad, .pk3, and sometimes rarely .pk7

thin swallow
#

this is how it looks like when i download it, I'm not sure on how to extract it

royal wave
#

Open it up with 7zip

thin swallow
royal wave
#

Inside you will find brutalv21.pk3. Click and drag that onto wherever, wait for it to extract, then drag that file onto gzdoom.exe

leaden juniper
#

speaking of bd

thin swallow
#

the window just closes when i try to open it with 7-zip

leaden juniper
#

am i the only one who thinks it's kinda feature creep?

#

i'd prefer beautiful doom which is very similiar

royal wave
#

Nashgore is all I need

thin swallow
#

Okay i got the mod working, thanks a lot @royal wave!!

#

One more question does brutal doom work on Ultimate doom?

royal wave
#

Works on all main IWADS

thin swallow
#

alright perfect, again thanks a ton!

#

actually another question lol, is it possible to run brutal doom through my steam version?

thin swallow
#

Can I not get gzdoom running on the steam version?

vernal wasp
thin swallow
#

Kuai is scorpion yes, confirmed in the story mode a few times

#

takeda, however, is likely not Hanzo due to what datamines show.

lusty dove
runic breach
runic breach
#

gzdoom is an entirely new engine that just takes resources (levels and graphics) from your doom game

#

they opened the doom engine source code to the public in 1997 but kept the game paid by copyrighting the levels and graphics so users would still have to buy the game instead of just compiling the source code to play for free

gzdoom is just the engine after 25 years of modification, giving it as much capabilities as a full-fledged general-purpose game engine so the sky's the limit with modding

thin swallow
#

Alright I see

#

Thanks

leaden juniper
#

also i wouldn't recommend brutal doom for a first timer

#

may get a lil confusing, start with vanilla or beautiful doom

thin swallow
#

Really? I played it yesterday and thought it was super fun

#

I already played vanilla ages ago

leaden juniper
#

may just be perspective then

#

it's fun but i thought it'd be a little confusing with the tons of difficulties weapons etc

thin swallow
#

Nah I enjoyed it a ton

#

Myhouse is next

leaden juniper
#

my house requires a lot of hours but into it

#

and also you can check out the creator's doomworld page for more lore to understanding the story

thin swallow
#

Yea I’ve heard, I haven’t watched a lot of the videos though since I wanted to play it myself

leaden juniper
#

you return to myhouse after level 2 is finished in an endless loop

thin swallow
#

Like the underhalls? After I beat the map?

leaden juniper
#

yeah

runic breach
#

what doom mods have you played

leaden juniper
#

not much

leaden juniper
#

does syringe have a story?

ornate wraith
#

What format to you recommend if you want to use GZDoom? (UDB)

lusty dove
bold breach
#

submarine

grand token
#

Nice! Is it static decoration or does it do something?

bold breach
#

Just static

#

An actual submarine sounds like a nightmare… and I kinda just started mapping.

grand token
#

It doesn't need to have an interior. You can do fun things like pressing a button that blows up barrels and makes the sub lower as if it's sunk, for example.

haughty flower
#

My friend and I are working on an original TC Doom Wad

lilac gale
#

Noice

haughty flower
#

It's something like this

bold breach
#

its supposed to be a submarine hangar so i was trying to go for a water grate kinda texture

#

these are mostly just placeholder though

leaden juniper
#

i want to rescale levels to be half their size. how can i do it?

teal wyvern
# haughty flower

on the bottom right there's a thingy that says "64mp", that's the size of the grid, making it smaller will allow you to make better fine details or smaller things that aren't 64x64

whole blade
#

or you can click and drag the bounding box after entering edit mode

bold breach
#

does anyone know how to make invisible walls in UDB? the only tutorial i can find is very outdated.

bold breach
#

no

#

like windows

#

alright...

#

alright

#

i'll try it

teal wyvern
whole blade
leaden juniper
whole blade
#

No

#

Just map geometry

leaden juniper
#

cool

whole blade
#

Udmf supports sprite scaling but only if you directly edit the placed actor

leaden juniper
#

i have an old mod that's broken and has double the size on maps

whole blade
#

You'll have to realign all of your textures

#

And it won't change sector heights

teal wyvern
whole blade
#

Prboom supports 50% transparency

lusty dove
royal wave
#

Definitely important to understand that not all mods and techniques work on all source ports

runic breach
#

platform doesn't matter

cloud tangle
#

so, i remade map07, would i be allowed to post the .wad here? i checked the rules and nothing said anything otherwise

#

and i dont see any wads posted in the recent messages

royal wave
#

you are allowed to share wads here

cloud tangle
#

okay, thank you

#

made in slade
udmf
tested in gzdoom
made in chemistry class

brave hemlock
#

chemistry class is the prime spot for creating doom wads

cloud tangle
#

indeed

#

made in slade
udmf
tested in gzdoom
made in health class (we were learning about eating disorders and i got bored, i already know all about those)

#

oh also all my maps are tested mainly in hurt me plenty and ultra violence. im too young to die and not too rough have very little changes

cloud tangle
#

i fixed a few things that i was dissatisfied with on it, probably not gonna change much after this

broken, working on a fix
i have no clue what i did
bruh i found it

cloud tangle
royal wave
cloud tangle
royal wave
#

Try not to fail at the very least

cloud tangle
#

hah, i have an A in the class and have not done any work in class besides the tests 😌

#

agh i broke the final fight in my map again 😭

royal wave
#

you'll get the hang of it. Keep it up

cloud tangle
#

i know what i did

#

my map just has a lot of moving parts

#

oh. i just accidentally moved the enemies out of their little boxes

#

it should be completely working now, thankfully

haughty flower
real sigil
#

Took almost a month 💀

#

I likely won’t make another video like this until I finish the entire house (including outside and secret areas). Then I enter the horrors of scripting and combat

cloud tangle
ornate wraith
cloud tangle
#

oh, thats respectable, what can i do to prove that its not malicious?

#

(i made it on a school computer and cannot use a screen recorder)
you could use wadext to extract the file

ornate wraith
#

or i could just do it right now and look at it, is it for doom 2?

cloud tangle
#

yeah, doom 2, map07

ornate wraith
#

ight

cloud tangle
#

yep, UV and Hurt me Plenty were tested

ornate wraith
#

Ok i killed everything how to get out

ornate wraith
#

I'm geussing I'm quite fucking stupid and can't figure it out

cloud tangle
#

kill the cyberdemon

#

hhhhh unless i mapped it wrong

#

its worked for me after rigorous testing

runic breach
#

also it's a wad 💀

ornate wraith
ornate wraith
runic breach
cloud tangle
cloud tangle
ornate wraith
cloud tangle
#

ok

#

W on you for not letting some random guy restrict what you do because of a convo

#

cant talk today lmfao

runic breach
#

fair

whole blade
#

Even in the dark old days of Terry wad virus bombs, anything malicious was in a pk3 (which is functionally a zip file)

bold breach
#

My map concept art for sub.wad

cloud tangle
bold breach
cloud tangle
#

no clue, but ill give you my two relatively uneducated ideas, its either a doom builder bug (i use slade) or maybe you have two linedefs on the same coordinates?

bold breach
#

imma try closing and reopening doom builder

haughty flower
cloud tangle
bold breach
#

It didn’t work…

cloud tangle
#

i dunno man, does it look like that in-game?

#

it could just be a visual bug
though i am not an expert

lusty dove
#

but that effect that you are seeing is called z-clipping

bold breach
#

fixed it

lusty dove
#

it shows up in any 3d program when two surfaces are in the exact same position as eachother

runic breach
lusty dove
#

What the fuck is z clipping

rain snow
#

Are there any wads that take place during the doom slayer’s time with the sentinels?

leaden juniper
#

it doesn'T have sentinels but

#

i think it shows how he got trapped inside the sarcophagus

hexed jungle
muted stone
#

This is my first ever Doom Map. I'd love to get some feedback on it (Made in Ult. Doom Builder in Doom Format)

cloud tangle
#

i dont think there is ever a traditional monster closet though

fringe thorn
#

Hello, anyone know if there is any program to port a Doom mod on ps1. Any resources at all?

ornate wraith
# fringe thorn Hello, anyone know if there is any program to port a Doom mod on ps1. Any resour...

I think this may be what you're looking for but I'm not sure. I don't do anything with Doom modding, only mapping. https://www.moddb.com/mods/doom-ce/downloads/psx-doom-ce-205-full-version

Mod DB

Contains PSX DOOM CE with graphics and audio addons. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled with GZDoom 4.6.1 for convenience, but you can use an existing installation of it. Read the readme for more details.

twilit sluice
#

Guys

#

Which version of GZDoom is better to Play Project Brutallity 3?

#

The v4.11.0 or 4.5.0

solar brook
twilit sluice
#

The game crashes while im playing

#

So idk if is something whit the version or my computer

frank tree
#

try a diff version

twilit sluice
#

I will

hexed jungle
# muted stone This is my first ever Doom Map. I'd love to get some feedback on it (Made in Ult...

I think this is a well made first map! I enjoyed the layout, texture alignment was good, it flowed pretty well, and the secrets were fun to find. I especially liked small details like the chipped walls in the darker area. Only out of place things I noticed were an imp on a crate that was kinda just chilling, and the texture in that one hallway leading to the hell knight felt like it was kinda tiling compared to everywhere else. I did get a little confused at times due to how similar areas looked texture wise while looking for the last secret, maybe it could use a little more texture variety with more colors to differentiate rooms at a glance. Overall pretty solid. I played it on PrBoom+.

hexed jungle
# cloud tangle h you should like play my map

This was a fun dead simple remix, the start of it and the end with the archie were kinda butt clenching and ammo felt tight in a good way I think. I haven't looked for the secrets yet. It wouldn't run on PrBoom+ but I got it to work on GZDoom. Vry nice 👍

bitter flame
#

Does anyone know how I gather a team to work on a Doom 2 mod? Alot of things will not work correctly and with the size the project is planned to be it would take a very long time without a team to make something good quality.

teal wyvern
#

like an e3 presentation basically

bitter flame
teal wyvern
#

then present it idk here i guess

#

or in doomworld

bitter flame
teal wyvern
#

you also definitely should ask questions about things that you don't understand how to do, people are definitely going to help you

teal wyvern
bitter flame
#

Hmm

#

Should I make like a server for the mod for people to go to?

teal wyvern
#

probably not, at least not for now

bitter flame
#

👍

#

I will have to make a slideshow lol

#

my screen recorder hates gzdoom for some reason

teal wyvern
#

(also that's what i would've done lol)

bitter flame
#

Hopefuly someone sees it

#

The server here hated links so its just a pdf

#

lol the slideshow took longer than it should have to make lol. I tried to get a good pic of the marauder but he just wanted to zoom at 999 mph lol

cloud tangle
#

and so i thought "what if, dead simple, but cyberdemon and archvile"

hallow warren
#
bold breach
#

how do you add resources after creating a map?

hexed jungle
#

Tools>Game Configurations>Add Resource

bold breach
#

thanks

wraith blaze
#

hey guys

#

i have trouble downloading a doom 2 mod,which called the brutal doom ww2 weapon pack, does anyone know whats the problem?

teal wyvern
bitter flame
#

This is my first map. Can someone give me some feedback on how to make it better? Originaly I wanted to add doors and lifts but I could not figure out how to make those work so there are just barrel where doors should be.

#

Also it is for Doom 2

bold breach
#

having trouble figuring how to upload other peoples resources. specifically these bamboo textures by Elend. https://www.doomworld.com/forum/post/2064353

tranquil spruce
#

My DoomBuilder says some textures (startan1, ashwall) are in my doom.wad but my slade can't find them in there

bold breach
teal wyvern
#

you gotta do that when you open the wad in the mapping tool

bold breach
#

there wasnt a wad file

teal wyvern
#

are you sure you're opening the same file in the editor?

bold breach
#

wdym?

teal wyvern
#

well if you added the content to the file you're storing your map in, it should work just fine

bold breach
#

ok...

#

i'll try that out

teal wyvern
#

Click that button that says "Add resource" and select the file where you stored those scripts and sprites

bold breach
#

okay

teal wyvern
#

i hope that works for you :)

wraith blaze
whole blade
bitter flame
#

This is the pk3 that contains my first (and second incomplete map). Alot of the demons I have imported are not showing up in the slade map editor (only the marauder, wraith, chaingun pinky, and Baby Cacodemon) are showing up. Can anyone show me how to fix it so the rest of the demons (excluding the Blood Maykr and Zombie Commando that do not have zscript or decorate files) and the 2 guns show up in the map editor so I can use them? This is just the Pk3 because the credits are in a seperate file so please do not send this around until I put the credits and the pk3 in a zip once they are finished.

stuck epoch
#

i wont get banned if I ask for feed back on a map I made will I?

hexed jungle
stuck epoch
#

thanks

bitter flame
stuck epoch
#

thanks :)

bitter flame
# stuck epoch thanks :)

No problem. Do you know if you could try out mine which is above? Just on the first map as the second is not finished yet.

stuck epoch
#

sure thing, ill do that after i finish walking my dog

hexed jungle
bitter flame
bitter flame
bitter flame
hexed jungle
bitter flame
hexed jungle
#

Just got to the second map. It definitely doesn't need so many megaspheres and blue armors on the first map and could use more shotgun ammo. I didn't go in the cyber room because I'd get destroyed in the hallways if I tried. Texturework and alignment were fine, the best things I think you could do for the map are reduce the maze aspect of it, and add some doors locked by keycards and it would probably be pretty good. I liked all the custom monsters, though the marauder was a pain in the tight hallways. I think the second map has a pretty good start layout and you could definitely expand on that.

Small side note, there is probably a missing texture on one of the dead ends near the cyber room, I was getting the hall of mirrors effect.

stuck epoch
#

ok so in the future i should add more healing and align textures better, noted

#

ill play necros map now

bitter flame
# hexed jungle Just got to the second map. It definitely doesn't need so many megaspheres and b...

Thanks. The issue with the doors was for some reason I just could not get any doors working in slade (hence the barrels). The marauder was supposed to be somewhat contained in the large room by the barrels (although that can be easily broken). The reason there were so many demons in the marauder room was because I intended for the player to grab teh BFG from the Caco room before going there. I will definintly add some more shotgun ammo. What do you mean by Hall of Mirrors effect?

#

Also what should I add to the second map?

hexed jungle
#

Hall of mirrors is that weird visual effect where frames repeat over and over, similar to how a windows screen would streak when the program stops responding

stuck epoch
hexed jungle
#

Also you're using slade to edit the map?

#

Well, not edit, but I mean build the map

stuck epoch
#

np

bitter flame
hexed jungle
#

Interesting, I didn't even know slade could do that. Then again, I haven't used slade because I don't need to edit anything like music yet.

#

I know in ultimate doom builder, you just draw what you want to be a door, then set an action special on the linedefs that the player will interact with

stuck epoch
#

how was the music choice in my map lol

bitter flame
hexed jungle
#

Oh I haven't gotten past the area with all the ammo and stuff yet, I closed the game so I could do my workout set

hexed jungle
#

Was actully nice in midi form

bitter flame
#

I was trying to get the rest of the demons that are in the files into the maps but for some reason they do not appear in the list (although 2 do not have any code but the others should be). The 2 new guns (Bayonet rifle and Doom 2016 pistol) are also not working and I am not sure why.

stuck epoch
#

i just had on my computer and said "screw it itll be funny" guess i was right

hexed jungle
#

Unfortunately I can't answer that either, I've never done anything beyond working on my first map which is all vanilla

hexed jungle
#

It will probably be awhile before I ever mess with doing any kind of actual mod in fact, I'm mostly a vanilla gameplay andy

bitter flame
#

Okay. Also how is this now? I finished the second level and made the changes you suggested to the first (except the mega/soul spheres):

hexed jungle
#

So the first map plays a little better, it really just needs doors and some keycards in place of megaspheres to make some of the rooms more useful. Second map same thing with the doors. Second map could use more texture variation since it's all just green marble. If you go back to change the layouts anymore some height variation and changes to lighting would make it more pleasing visually.

#

Also fighting the marauders is a better experience in the second one naturally because of the open spaces

bitter flame
hexed jungle
#

I didn't really notice if there was a tell for it or not, but I found it on accident

#

I kept randomly taking damage at the start, I'm not sure if it was because of the monsters down the hall or not

bitter flame
bitter flame
#

How terrible was the BFG invincibility room?

hexed jungle
#

Also, it looks like slade works similar to UDB, so when you go into visual mode you just aim the cursor and the floor or ceiling you want to raise/lower and use (I'm assuming it's the same in slade) scroll wheel

hexed jungle
#

This should help with some of the basics

bitter flame
lusty dove
#

what are the benefits of mapping with slade instead of udb

whole blade
#

There's no other real reason to use slade for mapping other than personal preference

lusty dove
#

why is udb windows only, thats annoying

whole blade
#

Because that's what the udb devs have

#

You can get udb working on Linux through Wine

bitter flame
cloud tangle
#

slade my beloved

hexed jungle
#

Hi filbert 👋, made any new maps lately?

cloud tangle
#

nah i lost my mouse and my mother is yet to order one

#

i also dont have many ideas besides generic tekbase

#

im a huge fan of maps changing as you pass through them, like e3m9 or map07

like monster closets, but cool

hexed jungle
#

You might like what I'm working on then

#

I try to make areas change a lot as the player goes through it and I like incorporating that concept into traps

#

I finished the first of four areas if you wanna try it out

cloud tangle
#

id love to, but no mouse, when its done, you could @ me and ill gladly play it then!

hexed jungle
#

Will do! It will be awhile before I get it done though, it's gonna be somewhat big lol

#

I'll probably need playtesters at some point tho

cloud tangle
#

i will happily playtest for you, if need be

wraith blaze
#

since it needs brutaldoom to load

#

but the thing is that the download file for the mod has a pk3.bak and sub addons, idk what they do or what is their use

bitter flame
haughty flower
#

hey, I hope someone can assist me with something I noticed while playing classic Doom 2 with mods on GZDoom, but now that I noticed it, it's driving me insane, because it happens even when I don't have any mods loaded.
My shots will come out at a lower point than the crosshairs on the center of the screen are indicating. Here's a screenshot of map 1 of doom2 with no mods loaded, all of these shots were fired at the exact same aim height, just moving sideways.

#

also happens on Zandronum, but not on other, more vanilla-compliant source ports. (Crispy, DSDA or Retro)

#

I wonder if it's some weird quirk of the autoaim settings on ZDoom

#

the fact that mods like Brutal Doom and Project Brutality do not show this quirk probably means that mods made to be played with mouselook on (and have different monsters locational hitboxes) fixed this internally

cloud tangle
#

ive noticed this before, i just turn off my crosshair

hexed jungle
#

It seems to me that the crosshair just isn't aligned with the actual point of impact

#

But idk, I'm just spitballing here

#

Actually, this might answer your question

bitter flame
#

I am having a ton of glitches and softlocks in TNT (and I have metadoom on aswell). Does anyone know if it is the TNT levels being glitchy or metadoom is effecting it somehow?

haughty flower
# hexed jungle https://forum.zdoom.org/viewtopic.php?t=262

huh, thanks for that. this actually clarifies some mechanics of the engine itself. how Doom is suddenly more realistic in this regard than CoD
guess it's not something to fix then, I'll just have to get used to it like I did in tactical shooters.

whole blade
#

TNT originally had a softlock on map 31 due to the yellow key not having the correct difficulty flags but that was fixed for the steam version

bitter flame
whole blade
#

Yeah tnt works fine apart from that historic soft lock

#

I've never heard of metadoom so I'm not sure what it changes

bitter flame
whole blade
#

easy way to test

#

load the relevant map without the mod and see if it's still bugged

bitter flame
cloud tangle
#

boys mouse arrives tommorow expect some pleasant doom maps

cloud tangle
#

will i go into more detail? ha no

wraith blaze
#

nvm guys, i fixed it

#

i had to do it in order

brave hemlock
#

i miss mapping maybe ill make a wad soon

cloud tangle
#

i wanna make a deathmatch map
and also reimagine map18/the courtyard

cloud tangle
#

oh and if anybody has any map ideas/sketches, feel free to @/dm me

near cave
cloud tangle
#

a map01, didnt really think about progression with this one, it's got a neat secret im proud of

cloud tangle
hexed jungle
cloud tangle
#

alrighty

hexed jungle
left lagoon
#

Yo tell how to pro me nub

cloud tangle
hexed jungle
#

I haven't played Ancient Aliens yet

cloud tangle
#

i just watched the decino video

hexed jungle
#

It's on my long long list of wads I wanna play lol

cloud tangle
#

i just make maps

#

its a great way to waste time in class

haughty flower
#

i made this for a mod im making

hexed jungle
#

Only works in GZDoom rn

#

Currently UV is implemented, lemme know how the ammo tightness feels. Also I recommend the software renderer, lighting looks kinda weird in hardware accelerated as well as the other settings.

hexed jungle
bitter flame
bold breach
#

anyone know how to fix this? it won't let me get rid of missing resources.

whole blade
#

all the information is in the error messages

#

looks like you've loaded the resources via the config set ups

#

F6

bold breach
#

it worked thanks

whole blade
#

np

cloud tangle
bitter flame
# hexed jungle <@778364372963688478> <@539208186620805120>

Shit sorry I got a bit distracted. One of the sides of the blood hole (lol) in the first room is missing the teleport thingy. I feel like the first room needs more heals. Also in the begining room I feel like you should reduce the number of chaingun guys. Ammo wise I punched a hell knight to death. Also I kept finding energy ammo but no energy weapon. After getting the blue skull key the room opened up and I got killed by the hoards as I was at 3% hp. I would definintly add more heals and maybe some more ammo.