#the-dark-ages

1 messages · Page 469 of 1

split gate
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Doom: The Duck Ages

plush idol
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i need that

twilit stone
split gate
real flume
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Does the dark ages ever go on sale on ps5?

foggy fable
real flume
split gate
real flume
foggy fable
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However often most ps5 games tend to go on sale

My next guesses would be a spring sale soonish. Or summer games fest.

Spring sale more likely

foggy fable
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Or may for the 1 year anniversary

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Since it just had a sale probably not this month but still possible

grim cloud
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i wish there was a more bronzer armor recolor for the TDA doomslayer armor

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time to grind the weapon skins

elder raven
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ohhh thats cool

heady trout
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hmm im wondering if World Spear is like the only Doom Eternal level that could be ported to TDA without the arena design being too much of a problem cause like, most world spear arenas are TDA like (super flat)

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the arenas that are too vertical (aka good for Eternal, bad for TDA) could just be skipped/no combat in them

stuck basalt
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there is stream?

harsh egret
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sometimes they announce it pretty late

frosty roost
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it'll be at 10pm because timezones went back an hour

stuck basalt
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hey its twitter news guy

harsh egret
harsh egret
frosty roost
harsh egret
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nah for u in the uk it would be 10

stuck basalt
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oh so 8pm for me

frosty roost
harsh egret
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Norway

frosty roost
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oh damn

grim cloud
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are they going back to doom 3? also we really need a full 2016 Run

solar spoke
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Is the Hugo launching tonight? Wanna see him tackle some more ripatorium HappyGuy

harsh egret
stuck basalt
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i get it a 3pm nvm

frosty roost
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w hordemode though

humble furnace
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I hope Serrat comes back. I enjoyed the flying sections.

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I mean Serrat survived worse according to the entry.

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Plus I doubt they spent so much dev time on the flying sections only to use them so little.

harsh egret
harsh egret
humble furnace
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It lowkey didn't have too much impact. It was in the last minute and it felt kinda cheap.

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I just want harder, bullet hell like flying sections ngl.

harsh egret
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maybe they'll bring those sections closer to what they were supposed to be before they stripped them down later in development

harsh egret
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it is supposed to be an impactful moment, whether or not they achieved it is smth else but thats nothing to do with the actual death itself

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him being killed off felt like a definitive thing

humble furnace
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Changing the context to him being grievously wounded rather than fully dead would still keep the impact. If the Slayer would've lost that would mean certain death for the dragon. I see your point but this fucking dragon, I can't let go. He's so cool and underutilized. Give him a second chance Hugo!

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HUGO MARTIN, BRING SERRAT BACK IN THE DLC AND MY LIFE IS YOURS!

stuck basalt
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ng+?

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what

harsh egret
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it was teased at a while back

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not fully confirmed yet

unkempt dragon
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hi guys

warm ibex
unkempt dragon
warm ibex
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waiting on the hugo stream, what about you bro?

hazy pasture
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Howdy LM and Horde

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And Howdy to all

harsh egret
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hello yall

unkempt dragon
unkempt dragon
hazy pasture
unkempt dragon
supple oracle
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Oh wait we in official doom server, I though we in another server LOL

unkempt dragon
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hope you're having a good day too

hazy pasture
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Gotta hit a necessary all nighter but we chilling

hazy pasture
obsidian shard
hazy pasture
harsh egret
supple oracle
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I wonder what the one word DLC nugget that contain two words but somehow it one word

harsh egret
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napped for a few hrs until there was a fire alarm randomly started in our apartment building

harsh egret
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idk, it stopped right after so it was solved quick lol

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student apartment building moment

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i cant begin to count how many times ive heard this alarm the past 4+ years

hazy pasture
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Literally whatever a person must experience once entering student apartments

hazy pasture
harsh egret
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u have no idea how ass it feels to wake up to this loudass alarm, its insanely loud

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but yeah back to dark ages kekw

supple oracle
hazy pasture
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Saleem ball knowledge required to understand the statement made by Goat

supple oracle
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I think my knowledge can't go futher then this lol

warm ibex
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you need saleem lore to decipher the secret message

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that's what doc was saying 🤫

hazy pasture
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Only a selected few have this knowledge

supple oracle
obsidian shard
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DOOM time

solid nacelle
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Since countdown to death is one round I imagine this might be a shorter stream

warm ibex
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yeah, 60 minutes

frosty pine
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I forgot there was a stream lol

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Any dlc hints yet

obsidian shard
harsh egret
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hub* kekw

obsidian shard
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Autocorrect lol

wintry forge
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I wonder if the hub is different from what we expect 🤔 the discussion of the design of it sounds like it’s something we haven’t seen before.

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Obviously it could easily refer to new parts of the Kreed’s ship that we have yet to see, but it still makes me wonder

harsh egret
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Just sounds like theres things you can unlock, secrets u can find, etc

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Similar to Eternal's hub really

solar spoke
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did the stream start an hour earlier than usual today? Logged in and I'm an hour behind lol

obsidian shard
dark thunder
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HORDE MADE IT

solar spoke
alpine pilot
solid nacelle
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Bro they've just been yapping for a straight hour

frosty roost
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give me the nuggets please

warm ibex
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NOOOOOO william bao is moving to a different studio

harsh egret
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That's crazy man doomcry

frosty roost
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wait who?

obsidian shard
harsh egret
stuck basalt
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james something

solar spoke
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Indeed, his Signature clothing item is probably my favourite in the collection

stuck basalt
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and uh why was it only an hour?

frosty roost
warm ibex
# frosty roost give me the nuggets please

Slayers Club Live Chapter 22 Stream Notes:

HUB expands and unfolds in interesting ways, with some secrets to find. Exploration tied to the new tool, which people are “starting to figure out”.

Small mention of the Kreed at the beginning of the DLC, will also go into the politics of the Khan and how she feels about certain things

warm ibex
stuck basalt
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back to the mines guys

hazy pasture
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Buh bye William Bao, your contributions will be remembered for eternity

solar spoke
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Annoyed with myself for missing most of the stream but at least it wasn't a very long one. Can probably get caught up tomorrow

frosty roost
harsh egret
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Sounds like they are working overtime like crazy lol, surely can't be that far away now

obsidian shard
stuck basalt
stray pollen
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Shoutout to William Bao

warm ibex
harsh egret
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He mentioned they got a milestone coming up, aka the release of the dlc. Idk from him talking it doesn't sound too far away

hazy pasture
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Hmm perhaps a May release would be very likely

warm ibex
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this is funny lol. every other stream we alternate between "probably won't see it until like june" and "it's coming next week"

harsh egret
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Fr lol

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May does sound more and more likely tho

warm ibex
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atm yea May sounds more likely

solar spoke
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the DLC will release on the 31st of April kekw

warm ibex
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trailer at the end of this month or early next month? maybe

hazy pasture
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A trailer maybe in April?

stray pollen
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Yeah I think we'll actually see something late April at the earliest it seems

hazy pasture
harsh egret
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Im very surprised they haven't been showing any sort of concept art for the dlc since the first one

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Could be something small

obsidian shard
warm ibex
harsh egret
hazy pasture
stray pollen
harsh egret
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Yh I just meant instead of the nuggets

hazy pasture
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We'll be experiencing a meltdown here first hand

stray pollen
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Oh word, yeah at this point I'm excited but also worried about how much are we gonna know about the DLC before we even see the trailer at this point. The good thing is that it sounds like they're just about wrapping up in the final stages I think

stuck basalt
tribal hamlet
harsh egret
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no but uh... can't be much else, can it

tribal hamlet
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Ok

harsh egret
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@warm ibex do u randomly have a timestamp of when he mentioned the milestone thing

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someone commented on my post saying that the milestone is the 10th anniversary for 2016 but i wanted to make sure he specifically talked about the milestone related to the dlc lol

warm ibex
harsh egret
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also rewatching the part about the hub, sounds like the new "toy" will be unlockable in the hub similar to the unmaykr in eternal's hub

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at least thats my interpretation

stuck basalt
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yeah actually what does milestone mean lol sorry

harsh egret
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was talking to someone just now, doesnt necessarily mean release

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can be just progress milestones not related to any release or announcement

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either way, the dlc is getting closer and closer for sure

warm ibex
harsh egret
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ye idk i was just tunnelvisioned onto the release or some potential announcement, mb

warm ibex
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ur good bro

obsidian shard
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DOOM: The Dark Ages has won 4 awards at Navgtr! (Only 3 are shown atm)

harsh egret
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never heard of them before lol

warm ibex
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hell yeah!

elder raven
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was busy, you guys get the new dlc nuggets?

obsidian shard
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  • Best Lighting
  • Best Texturing
  • Best Engineering
  • Best Control Precision
elder raven
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feed me

warm ibex
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HUB expands and unfolds in interesting ways, with some secrets to find. Exploration tied to the new tool, which people are “starting to figure out”.

Small mention of the Kreed at the beginning of the DLC, will also go into the politics of the Khan and how she feels about everything.

elder raven
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all good lol

obsidian shard
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Dark Ages was the third most awarded game for their show (E33 was first)

swift peak
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Is DOOM Tda special

obsidian shard
swift peak
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why does it have its own category

obsidian shard
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So we can share our Pre-sets

elder raven
obsidian shard
ancient atlas
vapid lodge
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@obsidian shard hey bro, didn't Hugo say today that the DLC will have 27 hours worth of gameplay? Or have I misunderstood? I left the video play in the background so idk

vapid lodge
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yeah I was skeptical too

unkempt dragon
ancient atlas
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ok i tried to design my first preset for ripatorium and figured out that acolyte + 2 agaddon hunters is too much

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but it's doable

warm ibex
ancient atlas
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yeah

warm ibex
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an acolyte and two hunters might be easy as hell

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as long as the acolyte spawns within shield throw/bash range and the hunters don't spawn on top of you

ancient atlas
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well looking at city of ry'uul and how it's the most claustrophobic arena this might be a problem as well

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on other arenas it's gotta be easier cause you have more space for movement

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i mostly play on ry'uul tho

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just wanna design some really hard encounters

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tho shocker rune is like a legal cheatcode honestly lol

green estuary
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heaven splitter and holy swarm are so much stronger than the other two it's not even funny

ancient atlas
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i think shoulder gun is the weakest one

green estuary
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yes

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the problem with the ripatorium is that a preset can be balanced around certain runes/melee but at the same time be 3x harder with different setups

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if you're using holy swarm or heaven splitter + dreadmace, any given encounter is just going to be flat out easier than using even the gauntlets + ground fissure

ancient atlas
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well you can choose runes and melee during fight

green estuary
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obviously
my point is that the rune and melee balancing sucks

ancient atlas
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but there's an issue with melee

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if you change it you lose all of it's points

green estuary
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on paper the gauntlets might be around the same level as the dreadmace, but in practice in a crowded arena the two aren't even close
the mace just requires one swing and you can often get it off even if the target isn't faltered, while gauntlets actually require commitment and timing to use
and don't even get me started on the flail

ancient atlas
green estuary
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not really

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the hotkey is just meant to simulate going to the menu and manually changing melee

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it's not meant to change the gameplay paradigm

ancient atlas
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i'll get if there was a thing only for dreadmace

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but at least you need to have at least one melee point for power gauntlet and flail

green estuary
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like I said, it's a convenience option, it's not meant to turn melee and rune swapping into a part of combat

swift peak
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holy shit its hordemodegaming

final dune
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so what did hugo say

final dune
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thanks

marble tulip
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Hellooo👋 Hellooo👋 Hellooo👋 hiii

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They debunked time travel

heady trout
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okay what in the fuck why are my parries lowk not working

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im at max speed, i click the parry button and it just doesnt work and my shield breaks? I have the parry at minimum window but im legitimately lost when my parry misses cause i dont know what I do wrong, sometimes I pull it at the last possible second and it breaks, sometimes I do it right when it seems the enemy is attacking but it just breaks, like whats this telegraphing i legitimately dont understand this, it happens alot with aggadons and cosmic barons third attack (ground slam)

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like my problem right now is that i dont understand what counts as a failed parry

ebon lynx
fading bone
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150% is also known to be a bit buggy with the parries at times since its not exactly meant to be played at that speed originally

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and there is a bug sometimes where youll get the parry but the damage will go through anyway

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but its still just about learning the timings. i see plenty of ppl play at 150% and consistently parry

solar cairn
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Maybe they are already at the final stage of development..

wide siren
fading bone
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yeah like the ripatorium is just a fun sandbox mode. hard to balance that when its not the main part of the game

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and i dont think there should be any need to balance it either

warm ibex
solar cairn
wide siren
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well they have to get it ready for wednesday

random sand
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What happens wednesday

fringe comet
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Did they reveal anything yesterday on stream?

wide siren
random sand
heady trout
wide siren
heady trout
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originally i thought it was I held the shield up for too long, so i decided to opt for clicking instead of holding the parry

heady trout
wide siren
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so you feel like something changed in the timing or has it been a consistent problem for you?

heady trout
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ever since i started playing on 150% speed something has been amiss with the parries and I don't understand what im doing wrong

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i have the smallest parry window too

wide siren
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prob just the 150% being that way. for some reason i start fumbling the cyber demon parries at that speed. no problem at lower speeds or with other enemies lol

heady trout
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the parries that are 50/50 on 150 speed always tend to be either Cyberdemons, Barons or Aggadons

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I'll seem to do everything right but my shield breaks I just don't understand why

twilit dune
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hey, is this a bug or a feature in the game: i have completed the campaign once before and i stared a new campaign months later and it whenever i check the automap in the beginning of a mission it shows i have already picked up rubies, powerups from bosses and the gold but whenever i run around they clearly aren't picked up

ionic glade
twilit dune
alpine pilot
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Where doom doomguy_neutral

fading bone
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under your desk! LOL!

frosty roost
wintry nexus
regal vault
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I just want a good gameplay personally, i couldn't care less about story in a doom

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Just make a good dlc without rinse and repeat gimmicks or turrets section or whatever and i'll be sold

hasty escarp
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in spire of nerathul theres a landing spot just off-map, is it a secret or a bug?

marble tulip
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If they didn't know how to do a good fight against a Titan on foot, they should have animated a short cinematic where the Slayer one-shots it

hasty escarp
hasty escarp
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its in the flying section though

elder raven
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you gotta get there using serrat

hasty escarp
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but its outside of the map. far outside

warm ibex
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will display as an image

warm ibex
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Have you gone through the tunnels with the dragon

hasty escarp
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yeah, the one in the nearest tunnel leads to a locked gate that blocks a landing pad that is marked as complete

warm ibex
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There are two wraithstones that you don't have yet, might be related to those. I honestly can't remember

hasty escarp
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thanks!

warm ibex
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no problem!

potent parcel
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oh yes I remember that one

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it took me a while to find it too

violet pasture
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DOOOOM

stray pollen
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You guys think that since the DLC is confirmed to have Metroidvania elements that the levels will be few but massive?

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Like Returnal, the game has like 4 levels but they're huge and some parts of the map can't be accessed until you have a tool or ability of sorts

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At least thats the mindset I'm gonna expect, either way I'm still hyped for what ids been working on

harsh egret
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we shall see coolcaco

heady trout
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okay so my new early game strat is to slaughter the fodder before the heavier demons bc lowk their fire will be more dangerous than the heavy fire

sleek topaz
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Oh oh, "that" happened.

heady trout
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fodder fire is so dangerous in early game in comparison to most heavy sources of fire

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i played hebeth with this new mindset and got pretty far

potent parcel
heady trout
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I love not dying once in a stage but having low health so many times I question if i deserved to survive

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sentinel barracks is pretty cool but much like every modern doom game the Slayer is made of paper mache at the start, 150% speed with other non beneficial sliders at max can be troublesome in the early game more than late game

potent parcel
vernal dirge
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I made this after the game came out but never thought of sharing it here

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Before any patches or ripatorium

obsidian shard
# vernal dirge https://youtu.be/2iOL7K9nonU?si=TGwk0zFs8NFR_g0N

A new one since all the updates would be good,

Just skimmed thru the vid and pretty good vid

Tho the "Beat the game in a week" bit is really funny to me cause Requiem is a "Short" Game and it didn't get much hate for that like Dark Ages did

Music I Agree with, it was MID at launch, Update 2 improved it alot and its became my fav OST since! (mixing and loudness was greatly improved-still think its too quite but its fixable in the settings)

vernal dirge
obsidian shard
heady trout
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holy city of Aratum still my favorite early game level

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massive, varied, you unlock the ssg, it's just so awesome

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its so awesome infact even in my hasty first playthrough it felt amazing

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i lowk forgot what level came next

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oh seige part 1

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actually no, I don't have much problem with this level anymore, here I go

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this may be the new cultist base but god damn it is it cool

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but since now I don't use the chainshot much it may be a problem who knowd

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i absolutely adore the concept of siege to its very core, "they're around the city, kill them"

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i forgot ahzrak aura farms here lol

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and i died to one arachnotron mine spam, i charged at him and the cocksucker threw the mines and i was down to 5 health almost instantanousley and they got a free hit in after

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legitimately the mines can go kill themselves why do they deal so much damage

potent parcel
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yeah I love Aratum
my only little gripe is having to repeat the dragon tutorial segment every time

green estuary
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it's not even the damage, it's the absolutely absurd range/area they can cover with them

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in outdoor open arenas they're not horrendous but in enclosed areas it's almost unavoidable damage at times

heady trout
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basically

green estuary
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I finished sentinel command station with the unbalanced randomizer a couple days ago
the number of armored arachnotrons that spawned was pure pain

heady trout
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oh i just survived a really stupid occurence, basically the leader mancubus was moving forward and attacking me while the cyberdemon was on my ass, so i couldnt go close range and I had to stick to impaler mid range and ocasional close range parry while the unkillable mortar mancubus was on my ass

green estuary
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you mean armored mancubus

heady trout
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yeah that one

green estuary
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ah yes, one of the few enemies hardcoded to have their projectiles pass through other enemy AI
for some godforsaken reason

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this is how you know these guys are the same people who coded the marauder lmao

heady trout
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i survived, but if i was less experienced id say the game was giving me the middle finger for some reason

green estuary
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and the funniest thing is that I know for a fact that it's on purpose

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because the projectile file literally has a line that says
passThroughEnemies = true;

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ragebaiting of the highest order

heady trout
#

indeed

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okay i just beat seige part 1 without dying again, without chainshot, every encounter and all gold, honestly this level is awesome if a hassle on first playthroughs

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better than aratum? Idk but its still pretty fucking awesome

heady trout
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much like Doom Hunter Base, Seige part 1 is basically the ''busts your balls on the first playthroughs but after you get good their really fun''

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kinda same for cultist base but well, Doom Hunter Base is just better by a noticeable margin

green estuary
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on my first playthrough of eternal I only found the very first big arena of doom hunter base to be hard

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oh and the stupid red electric wall part

heady trout
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i found doom hunter boss hard bc i wasnt paying attention to anything the game told me

green estuary
heady trout
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these days when im slacking the only ''hard'' part of hunter base is the first arena

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otherwise, yeah, fun much like seige part 1 after practice

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now, for part two, lets see if i survive the final arena first try lol

green estuary
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the final arena of siege 2 is fucked

heady trout
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indeed

green estuary
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that goes for any arena that's long and narrow like that

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one of the arenas in ancestral forge with the cyberdemon is cooked for the same reason

heady trout
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one thing i love about seige and alot of tda missions in general is that the killing of demons is the achievment, not getting some doohickey or just killing part of an endless horde, by killing in lets say seige part 1 you are literally giving the Sentinels time to escape

green estuary
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real

obsidian shard
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Cultist Base pit emoji_10

green estuary
#

the sheer number of environmental hazards in eternal pisses me off

heady trout
green estuary
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especially the ones in between combat arenas

heady trout
green estuary
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real

heady trout
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clearly traumatized by stage hazards

green estuary
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because not missing jumps in 2016 isn't actually that hard

heady trout
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i personally love eternals enviromental hazards

green estuary
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in eternal there's a million different platforming sections and istg half of them have some sort of fire walls or damaging floor

heady trout
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i love em

green estuary
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in the later levels they're little more than an inconvenience, but in cultist base where you've got manc fireballs that deal your whole health bar, they're a bit more than that

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the difference between starting a fight with full armor vs low or no armor is enormous

potent parcel
versed quarry
potent parcel
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like you're also achieving something bigger just by killing the demons

green estuary
versed quarry
#

I’m just bad at gaming idk

green estuary
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they wouldn't even be that bad in cultist/DH base if the goddamn game let you get a sentinel crystal before cultist base instead of blueballing you and then giving you 2 before SGN

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me ranting about eternal because the early game UN is such a pain

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plus it hits you with a potentially run-ending bug like every 30 minutes khanbakr

heady trout
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this is true though, arc complex fucked me over twice with glitches in my un runs

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also i ABSOLUTELY stomped the final encounter holy shit

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not even low health, no orb required

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yeah i love this level now

heady trout
# heady trout also i ABSOLUTELY stomped the final encounter holy shit

trick is to shield saw the fodder first, keep it mid to close range with the Cyberdemon and watch for the hellknights, then once the leader battle knight shows up you need to pull back to an emptier area of the arena so its a 3 v 1, no fodder and you just focus on parrying+ssg with armor breaking upgrades and you should be good

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i did it so fast the arachnotron didnt even show up in time to do anything

green estuary
#

I should probably try it again on 250% damage and see how easy it is

heady trout
#

EXULTIA IS FINE EVEN IF ITS MIIIIDDD I SWEAARRR

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im just biased cause its on argent d'nur and i like how it looks

green estuary
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exultia is mid
but sans the slayer gate it's also not very difficult

obsidian shard
heady trout
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im dark aging rn

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honestly my most fun playthrough thus far and its the hardest one ive tried too

green estuary
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300% damage is the true way to play nightmare, I'm convinced

heady trout
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game really starts becoming fun once you reach aratum and some arenas in sentinel barracks are cool ig

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im fine with 250% damage to player like im doing rn

green estuary
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I used to not like aratum that much because the dragon was annoying when you didn't know where you were going

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but now I know where to go the dragon is just another way of getting from point a to b, so it's fun

green estuary
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UNing tda on 300% damage might be my best gaming achievement ever tbh

green estuary
#

I actually don't think there are any attacks in 2016 that deal that much damage

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well, scratch that

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the cyberdemon's blade attack deals 120 for some fucking reason (and he tosses out three of them in a row in his second phase)

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but I honestly think that's it

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but some of the superheavy parryable attacks in tda can get pretty absurd

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I know the agaddon overhead swing and the komodo ground smash deal absolutely absurd damage if they somehow end up hitting you

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y'know, I should make a little list of the hardest hitting attacks in TDA
would be interesting

heady trout
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noooo the arena ending right as the best part of unchained predator playeeed nnooooo

split fog
#

have we gotten any new info on the dlc release date?

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feel like ive been waiting forever

obsidian shard
heady trout
#

aggadon champion boss fire as always

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abyssal forest fun level too

quasi abyss
#

Bro w boss better than eternal's

heady trout
#

i was fighting a cybedemon and right as i was about to kill me a mancubus appeared behind me and left me at 5 health but i survived

heady trout
quasi abyss
#

Like no offense final sin is goated but ahzrak n witch is peak

heady trout
#

my favourite eternal bosses are doom hunter and gladiator anyways, final sin is good enough but not much more than that

quasi abyss
#

Plus chapter 21 is the old one and enhanced ahzrak

heady trout
#

khan makyr is too much of a joke to be considered a boss

quasi abyss
#

Hot take but when they make "bosses" become common occurrences it's lowk annoying and ruins the hype 4 me

heady trout
#

true hot take

#

i love when bosses become normal enemies, showcases your increase in power and adds to the gameplay loop

#

when you first fight them its a boss due to your current slayer power, but when you fight them again stronger, they become a mini boss

#

okay ancestral forge is just a little less interesting than the previous four levels

#

it also has like two arenas that are a bit odd but manageable

#

ancestral forges main drawback is that due to the fog and pov inside the corpose of the ancestral half of the level looks like a incomprehensible mess of a cave with nothing too remarkable

#

its the most basic mine at face value, it has some cool details but it just looks like the average cave for most of the level

#

it only gets interesting once you near the mechanical parts of the stage

#

The cyberdemon leader seeing me steadily kill every single support demon around him as the inevitable 1v1 arrives

swift peak
swift peak
#

Did they add a voiceline to the end of the Khalim?

#

"All of hell will know of your victory here today"

frail bloom
#

Who said this?

swift peak
#

no idea, subtitles are of

#

Oh it might be because of KaibzMod which I have skipped turret sections on

obsidian shard
swift peak
#

I guess it just got added cuz i skipped the trret section

obsidian shard
#

Ye

swift peak
#

i'm so good at doom tda that my 'hey wouldn't it be funny if i did a UN run out of nowhere with no practice?' just crashed at the final arena in holy city of aratrum

obsidian shard
swift peak
#

siege is honestly easy

#

i'm more worried abt part 2

obsidian shard
#

MMM 2 minute turret section

#

That only happen twice

heady trout
#

I love turret totally yay

swift peak
#

i have the turrets sectioned skipped

#

its kind of cheating but meh

#

they don't really add anything substantial to the game

heady trout
#

seige part 2 worst part is uhh the last arena bc it requires a more tactical approach

swift peak
#

(No offense meant)

obsidian shard
#

I do not understand the hate for em, they last like no time and it's fun to shred down enemies

swift peak
#

what is the last arena anyways

swift peak
heady trout
#

one thing abt dark ages early levels and the levels before cosmic realm is adopting a mentality to kill fodder first bc their way more threatening here than meets the eye

green estuary
heady trout
obsidian shard
slender night
#

Yall complain about TDA turret and dragon and atlan stuff but Quake 4 has a section where you roll around in a giant hamster wheel

swift peak
#

four levels in an hour

green estuary
heady trout
obsidian shard
swift peak
#

100%

#

i wasn't going for 100% each level but I wasn't ignoring secrets, I was secret hunting

slender night
heady trout
green estuary
#

true

swift peak
#

although I had dragons and turrets turned off so that saved some time

heady trout
#

how it feels to finally play on max speed

obsidian shard
#

Takes me like 15-25 mins for Khalim
30-45 for Hebeth
5-7 mins for barrier Core
30-1 hour for Sentinel Barracks

green estuary
swift peak
#

the levels are larger but honestly you can get through them quickeri n eternal

thin hound
#

I just go along for the ride and have fun, all sections are great

heady trout
heady trout
green estuary
#

no lol

swift peak
#

TDA levels might be bigger laid out but Eternal has more smaller-arenas that all have combat

heady trout
#

what speed do you play on?

green estuary
#

I play anywhere from 100 to 120

twilit stone
swift peak
#

Anyways dragon sections, the mech sections, and the turret sections are all honestly a little weird. You can die but the risk of death feels really gone (ignoring the mech levels). I legitimately never felt like I was going to die in the Serrat sections and I don't think I ever had, even on max damage, smallest frame to dodge. I think i've only died once on the turret sections too

green estuary
#

other than the few levels I tried 150 on in my second playthrough and hated it

obsidian shard
heady trout
#

mech peaks at the old one fight

green estuary
#

rn it's 120

slender night
green estuary
#

usually it's 100

#

but I do like 120 a bit more, even though it's kinda pushing the envelope for me

swift peak
#

I think the Mech sections are probably the worst though. Theres only three-four enemies iirc, your health-on-kill is now suddenly gone so every hit you take is permanent until you take down pretty tanky enemies

#

And dodging is also pretty wonky, I should've gotten hit a lot more times then i was

#

Serrat just takes you from point A to point B with nothing really threatening you. The turret sections are just an activebore

twilit stone
swift peak
green estuary
#

the only problem about the dragon sections for me was not knowing where to go

#

once that was figured out they were decently fun

#

and the mech sections even on 300% damage never felt like I wasn't able to heal through some damage

twilit stone
#

i just wish we got to use it for actual sky battles and like it's main attack was actual firebreath instead of a minigun like what??

obsidian shard
#

I just think their cool lil gimmicks that split up gameplay, although they have flaws, they are still decently fun

heady trout
#

i wish we got dogfights with the dragon, since we clearly chase dogfight style but don't evade dogfight style attacks from other ships

heady trout
#

kind of how the Dark Lord boss is its own level

swift peak
#

I think the final battle with the old one should've been with Serrat

#

not the mech

twilit stone
#

EXACTLY, then it would've had maybe some actual impact when he died

heady trout
#

i think it should have been both

#

mech and serrat

swift peak
#

idk

#

have the first level be with the mech, the old one destroys it so Serrat comes in clutch and has an actually good section, then Ahzrak ices them her immediately instead of after the second or third cutscene

fading bone
#

well if they wanted 3 phases it works to use serrat dying as the motivation for the slayer for the 3rd phase

#

would feel weird if he sees serrat die and he still struggles for 3 whole phases to kill asscrack

scenic lichen
#

Serious Sam 4’s vehicle sections are an example of absolute dogshit

swift peak
#

Ahzrak killing Serrat before the fight starts wouldn't change anything

upper mauve
#

the ssg is the best gun ive ever used in a video game dare i say

#

on par with the roundabout from cuphead

fading bone
slender night
#

I thought we would have gotten a Maledict boss fight using Serrat when the reveal trailer first dropped

fading bone
#

its a much more compelling narrative than serrat dying first and then he struggles through 3 phases. it just wouldnt really make sense

swift peak
#

He'd probably get more into it though

fading bone
#

i mean he legit got stabbed, is down and out, sees serrat die, it focuses in on his face seething with rage, and then he owns asscrack

slender night
#

Nobody said he gets stronger, Gemini said motivated by rage which is absolutely what happens

fading bone
#

how is that not fueled by rage?

#

yeah it drives him to keep going

swift peak
#

thats mb

#

I still think Serrat should've died before the fight

heady trout
#

i like how at one point after playing enough Doom you start craving the optional/secret encounters more just for the love of the combat and not even the secrets. This happened both with TDA and Eternal to me. Initially I only did what was necessary to get secrets but now I go out of my way to handicap myself AND kill as much as possible. It's as if you gain the Slayers lust for demon blood

#

i played foresaken plains, looking for as much demons to kill in the extra encounters and the ruby rewards were more like "oh i forgot doing these optional fights gives rewards and it's not just mindless killing"

potent parcel
#

IKR

fading bone
#

yeah i got for 100% every run anyway, but i know theres certain encounters i could skip to do it faster if i wanted but im just like nah i want to kill all this shit anyway

slender night
#

Bro's immersion is on another level

potent parcel
#

weasel-in-the-chicken-coop mindset

heady trout
#

the late stage Doom experience is having Doomguys bloodlust with no interest for the rewards that come with it

potent parcel
#

terminal doomlust

heady trout
#

so true

heady trout
#

the story structure and level objective structure helps

slender night
#

TDA just improved pretty much everything imo

#

Post-game content (atm) and subtitles are the only downgrades

heady trout
#

while i prefer Eternal, TDA is close

#

favourite games are like

  1. Doom Eternal
  2. Doom: The Dark Ages
  3. Team Fortress 2
  4. Black Mesa
  5. Mario Odyssey
fading bone
#

i am just so obsessed with tda man

#

every time i finish a run i just want to start a new one and improve on the last one

slender night
swift peak
slender night
#

Yes.

swift peak
#

Apart from the lack of stealth…why?

heady trout
slender night
swift peak
#

Fair I was gonna say we should move there too

heady trout
potent parcel
#

yeah I find them really close

fading bone
#

prolly more tbh

heady trout
#

god bless

#

admittedly i replay the late game levels ALOT

#

since the Slayer power is basically the same fundamentally for the last 4 levels

green estuary
#

I'm scared to ask how many hours you have

#

I've got maybe 8 runs under my belt (not counting my UN fails) and I have 171 hours

fading bone
#

oh im counting the UN/pandemonium fails in there too

bitter vault
#

Help, the game crashes on loading with an Intel Core i7 3770 and RTX 3060 TI.

#

literally a black background and a crash

wary raven
#

I started a mission i never done,
One challenge was done, and all the gold and some ressources were already at 1/1..
How is this possible ? A bug ?
I swear its the first time ever i start this mission

#

Secret also 5/5 ..

cedar plover
#

somebody know how to play on GTX?

harsh egret
#

u dont

swift peak
#

Join the crowd buddy

hearty edge
hearty edge
obsidian shard
hearty edge
hearty edge
heady trout
#

man spire is a hard level

#

even though my arsenal is mostly filled with max upgraded stuff im always at low health in the arenas

#

and now i died due to that bs spike ground stomp from the cyberdemon

heady trout
#

oh my god this one arena with the cyberdemon and imp stalkers has killed me twice in a row wtf is wrong with it

green estuary
#

the one with the cyberdemon next to the sentinel shrine and the two nightmare imps next to it?

heady trout
#

im going back to eternal for now, with unremarkable consistency spire has been the level i truly start suffering in and then it goes away once i enter cosmic realm

heady trout
#

spire is full of arenas that piss me off

#

okay so all I had to do was charge at the arena as soon as possible and i cleared it in like 15 seconds fuck off

#

last no death spire attempt, if I die in this one im quitting TDA for the day

daring linden
#

have we gotten anything on the DLC

heady trout
#

oh my god i got super far, got through many of the encounters id consider the hardest and and died to bullet hell nonsense spam

#

im switching back to eternal until I get tired of that and then ill come back to this

#

spire legitimately might be one of my new least liked levels bc i dont know what they did here to make the level so consistently annoying in comparison to the stages that come after and before

glad hinge
#

Oh, Vega says I'm posting links too fast :< guess I'll have to wait before I can post the download

hard thistle
#

runeswap and melee swap sound cool and all, but other than a minor convenience, is there any real utility in it? like is there any reason to sacrifice any of your buttons to do a rune swap/melee swap?,

green estuary
#

you don't need to sacrifice a button, just put it on a function key like your equipment in 2016

#

but yeah it's convenience

green estuary
#

how many buttons do you have on controller?

#

as long as you have 2 extra ones you shouldn't have to give any up

hard thistle
mystic barn
#

Hey guys, if you haven’t seen, I’ve just released a new music video for my remix of Blood Spill from TDA. It was edited by Kruge, who has been making killer DOOM videos for years now. Check it out if you like https://youtu.be/Vr50nzrzNQY?si=bGSILl2yuTcxIXhN

DISCLAIMER: I own none of the music featured in this video. It belongs to Bethesda/id Software and Finishing Move. This work is transformative, and is therefore protected by Sections 47 and 47AA of The Copyright Act 1968 (Australia) and Bethesda's own policy on reposting their videogame soundtracks (https://bethesda.net/en/article/3XrnHrB0iAesac...

▶ Play video
warm ibex
bitter vault
#

Let me explain. There are these instructions called avx2. Many people hate them. People mostly either emulate them or create a patch. My CPU doesn't have these instructions. This game is the only one that doesn't have a patch for this instruction.

#

For example, developers can implement a patch that will allow the game to run without these supposed tools.

#

Basically, people who understand mods created patches for such games.

elder raven
#

made even better because of @subtle heart 's awesome editing

wintry forge
obsidian shard
marble karma
#

hi dose anyone know how to play dtda without raytracing and on a igpu

frosty roost
#

you can't

fleet spruce
#

yes, get a steam deck

#

it's literally the bare minimum

hearty edge
#

like 30fps bare minimum

green estuary
fleet spruce
#

shhhh

alpine pilot
raw violet
#

Release TDA
Say DLC will come out same year
Doesn't come out due to complications
"Yeah so instead of just delaying it and releasing what we had in mind, its pretty much going to be a sequel sized DLC"
Common Hugo W

#

I love ID Software

fading bone
#

so excited for it

slender night
#

Release TDA
This was already a W enough to last them the rest of the decade

#

Phenomenal game, best one so far, massive improvement over Eternal imo

raw violet
#

Eternal is all about speed speed speed, optimization and skill

#

TDA goes back to true to form DOOM

fading bone
#

well he did say in his opinion

slender night
#

Not talking about purely the gameplay but yeah I do also prefer how TDA plays

raw violet
#

The story is also a huge step foward

#

Really takes what we only read in codexs to the big screen

#

I am super excited to how they bridge the original games to TDA if they do

#

Because all we know is he wandered hell for so long he found himself in a portal that ended up on Argent D Nur

#

They found him, threw him into the Pit and he proved himself to become a Knight Sentiel

#

And thats pretty much all we got.

raw violet
twilit stone
#

Yeah i dunno man like.. okay. the game's story isn't bad, it's just not really anything special either. Like i just don't really feel like it lived up to the legends were we told about in 2016 and Eternal. The Sentinels are pretty useless and don't even kill any demons on screen, a lot of levels are filler (especially in the Cosmic Realm), the cutscenes, while pretty, are mostly just exposition dumps and "aura farming" moments, with rare substance here and there. Plus things like Serrat's death had little impact on me because the Slayer and him only had like 3 scenes together, along with some of the side characters just being sorta.. there

#

Plus the codex entries are just kinda dry compared to 2016 and Eternal. It's still not bad, just passable

raw violet
#

Thats actually fair criticism

#

You weren't overzealous or douchey about it so thats 100% respectable

#

But at the same time, I say with what is to come next it may make the original content better in a way?

#

Or rather, make more of an oomf

#

Gameplay wise though, absolutely peak

fading bone
#

thats the whole point of them

slender night
#

Unfortunately

#

I thought TDA told an actual story though instead of Eternal where the story was merely an excuse for the Slayer to go to these diverse and wacky environments

fading bone
#

all i want/need is aura farming

slender night
#

And TDA built the Slayer out as a character while I feel like Eternal actively made him a worse character

green estuary
harsh egret
#

me when i lie

twilit stone
south pilot
#

a lot of dark ages story was not needed

#

like adding shock to a doom game like serrats death or doom guys death thing wasnt needed

slender night
#

You can tune out a good story if you just want to play, you can't tune out a bad story if you want a good story...

slender night
south pilot
#

it was an ending tho

slender night
#

What does that change

south pilot
#

i really thought doom guys death in dark ages was silly

#

it felt like a repeat of wolfenstien

slender night
#

Character dying and coming back is not something Wolfenstein invented 😭

#

If anything, this is sourced from the first DOOM

south pilot
#

no but it was silly in wolfenstien so why did they do it again

#

its so cutscene heavy

twilit stone
# slender night And TDA built the Slayer out as a character while I feel like Eternal actively m...

I don't think so. I think both equally attributed to his character. Eternal simply built off of what 2016 established with his rebellious and rowdy "no bullshit" personality, plus things like his room in the fortress further humanizing him. The photo of his family on the floor is grrat environmental storytelling. TDA had him struggle a bit more and gave him a bigger variety of facial expressions which was also nice

slender night
south pilot
#

you can make him struggle in tda but the story was messy. in 2016 and eternal a todler could tell you what ur doing and thats what i liked. its just straight forward whereas in tda its so dragged on

slender night
south pilot
#

plus the last lvl of tda was annoying

slender night
#

You have the right to hold any opinion but I disagree so so hard lol

#

Reckoning is cinema

south pilot
#

its the first doom game with a last level where it still has puzzles and shit blocking ur way you have to get around

south pilot
#

every last level before was just a run up to the boss and only demon slaying

slender night
#

A story being able to be explained by a toddler is not the good thing you say it is

south pilot
#

who tf plays doom for the story?

twilit stone
slender night
#

Wanting a deep story does not mean it's all you care about brochacho

south pilot
#

no one says " i liked doom cuz the story"

#

so why did dark ages leen into it so much

twilit stone
slender night
#

Your counterargument to TDA having a deep story is "nobody plays doom for the story"

south pilot
#

it wasnt needed

slender night
#

...okay? That's true but that implies if you have a deep story you can't have ANYTHING else be good

slender night
south pilot
#

not really

slender night
#

If you don't like it then that's fine but holding the fact the game had a deep story to its throat is a bit silly

twilit stone
# south pilot not really

That's preference my dude. I don't think DOOM is better or worse without or without a story. It's just about if it's actually good or not

south pilot
#

there are some levels in doom tda where i genuinally couldnt tell you whats going on

twilit stone
#

I've never really had that issue with any of these games

south pilot
#

yeah

slender night
south pilot
#

except tda

harsh egret
#

thats on u tbh

twilit stone
south pilot
#

everything else is fine abt tda

#

just the story and lore are too heavy in tda

slender night
south pilot
#

ruining the flow

slender night
#

But this is an issue that Eternal introduced, that's an issue with Eternal

south pilot
#

ts is why eternal is a 10/10

#

its so clean

harsh egret
#

lol

south pilot
#

it literally is

slender night
#

In your opinion

south pilot
#

there isnt a single main thing wrong with it.

slender night
#

TDA shows him caring for the lives of his comrades while Eternal has basically nothing along those lines

split gate
#

As much as Doom is not regarded for its story, people were still invested in the characters and lore introduced after 2016. Doom never had a large lore and story until 2016 was made. They could choose not to address it but making a game leaning into a story isn’t a surprise. It’s one of the ways the world they created can be addressed

south pilot
#

whereas dark ages has flaws

slender night
harsh egret
#

"eternal is flawless"

slender night
#

This screams bias

south pilot
twilit stone
slender night
slender night
south pilot
twilit stone
slender night
#

I do not hold the 30+ year old games to 2020 standards lmao

south pilot
split gate
# south pilot go on whats wrong with it in ur opinion?

For me, the pacing of the campaign, the gritty gnarly atmosphere 2016 had was gone, the ost is subjective but I preferred the direction 2016 had for it than the one we have for Eternal, Horde Mode is not a traditional horde mode, final boss is a sponge bullet, Samuel Hayden’s character was downgraded

slender night
#

Also I didn't say gritty atmosphere I said that there is basically zero atmosphere, the only levels with it are Urdak and Final Sin

slender night
south pilot
#

2016 and eternal are like an apple and an orange but both are really good

#

i never once said 2016 was bad

twilit stone
slender night
#

The atmosphere is on the level of late 90s expansion packs lmao

south pilot
slender night
#

"Such a stupid point" when I'm using your logic

#

This is such a silly argument

south pilot
#

keep pixalated graphics why tf would they do that

#

its 30 years

#

do you genuinally think tda is better than eternal?

slender night
#

Yes

twilit stone
split gate
twilit stone
#

It's a sidestep

slender night
# south pilot keep pixalated graphics why tf would they do that

You said earlier that it's GOOD that Eternal had ass story because the originals did too, and it's part of the reboots. So by your logic, keeping the same level of quality as the old ones is good, so that means pixelated graphics would be based because it's a reboot

south pilot
#

the skill ceiling is lower in tda aswell

#

hence why masterlvls might not be as common

slender night
#

I am quite literally using the logic you yourself used earlier and you're calling it stupid

south pilot
#

story =! graphics

#

they couldve added a detailed story in the classic ones

#

they just didnt

slender night
#

Why can't they improve story but can graphics

#

No actually good story was not widely seen in games at the time

#

Excuse plots were the only plots

south pilot
#

plots dont matter if the whole game is purely abt demon slaying

#

out of everyone ik irl that has played them they barely talk abt the story when praising it

slender night
#

You enjoyed TDA's gameplay right?

south pilot
#

so why add a story later on?

south pilot
#

i never said it was bad

slender night
#

Then why are you acting like incorporating a deep story sacrifices the gameplay

south pilot
#

also

twilit stone
south pilot
#

if they did lean into the story so much

#

they didnt even get anywhere

#

they didnt cover much of what people wanted to see

#

i hope they do ts in the dlc

split gate
# south pilot so why add a story later on?

Because it was an opportunity to give an insight to the lore they made since 2016. They didn’t have to but it’s a choice that’s not made out of nowhere because 2016 was where they added the lore.

slender night
#

Adding story is EVIL (all cutscenes are skippable)

south pilot
#

no one who plays ts casually cares abt the story

harsh egret
#

yes we do

twilit stone
#

(Its even technically expanding on 3's plot cuz of the whole Martians going to war with Hell thing)

slender night
#

Like I genuinely have no idea what you're complaining about, that they made the story not basic? 😭

harsh egret
#

bold assumption man

south pilot
#

most people arnt like " i cant wait to see the story in tda"

#

out of everyone i have talked to abt this game

harsh egret
#

bruh

slender night
south pilot
#

they care more abt the combat

twilit stone
split gate
slender night
#

Your argument about a more in-depth story being bad is that people played the game for the gameplay and didn't care about the story

#

So that means the story didn't intrude, right? If nobody talked about it?

south pilot
#

you mention bias earlier. this whole server is biased in favour of the story cuz ur literally in a doom discord talking to me abt doom rn.

#

ofc u care abt the story

#

u dont play it as casually as most people

south pilot
#

how tf do i respond to everything

slender night
#

The chat went to a standstill when I sent that message

slender night
south pilot
#

ofc people in this server are going to favour story

split gate
south pilot
#

u do not play ts casually

#

you are mostly a minority

slender night
#

I never claimed to

south pilot
slender night
#

So you want DOOM games to appeal to non-fans more than fans???

#

Genuinely what point are you trying to make here

south pilot
#

am tryna debate with this guy and ur in my ear like a fly parroting what he says

south pilot
south pilot
#

and it should lean more into that than story

slender night
#

The game is an 8/10 in your opinion despite you disliking the story

#

It, quite literally, leaned into the combat

twilit stone
south pilot
#

again what u said the story dosnt matter as much all i said was it was too intergrated. i was talking to u alone now 2 other randoms are parroting you

slender night
#

We make different points, we're just on the same side

south pilot
slender night
#

You went from gameplay to gameplay, and you like gameplay, why aren't you happy

twilit stone
south pilot
#

cuz i like the story. i just dont like how its so intergratrd. i read the lore and shit and i care. but on my first playthrough even after reading hours of doom lore prior i had 0 clue what i was doing

#

whereas when i first played 2016 it was like "blow up tower" "stop meltdown" "blow up vega"

#

or eternal "stop nest from consuming earth" "kill priest" "kill big goat monster"

#

then i play tda and am in some fucking abyss with pirate ships floating everywhere

#

with 0 explanation

slender night
#

I play Eternal and I'm suddenly in this blue world surrounded by floating islands

twilit stone
south pilot
slender night
#

TAG 2 blew the story even harder than the rest lol

south pilot
#

i didnt like tag2 story

twilit stone
#

i did ;-;

south pilot
#

it was lazy

#

the final boss shouldve been satan or some shit

slender night
#

But I'm confused now, your initial point was that they focused too much on the story, now you're saying they didn't make the story clear enough

twilit stone
south pilot
#

the dark lord

#

who is a clone of you

twilit stone
#

well no it's more like Doomguy and the Dark Lord just look similar

south pilot
#

it should been some massive mfing demon who had a fight lasting a whole level

#

not an enhanced maruader

twilit stone
#

I can't even remember what the fight was originally like, I modded it to hell and back to make it actually good lol

slender night
#

Most underwhelming final boss fight since RtCW

twilit stone
#

or the Seraphim

south pilot
#

seraphim wasnt bad

slender night
#

Idk if I'd call him a final boss

south pilot
#

it was just so fucking stressful

slender night
#

Like yeah he's the final boss of TAG 1, but like, that's part one of a two-part DLC, I think they're meant to be treated as one product and Davoth is the final boss of that

#

Anyway if we wanna continue talking about Eternal I'm happy to go to #doom-eternal or #general with you guys

slender night
#

Is it that they made the story too confusing or that they just put too much focus on it?

south pilot
#

the story was leaned in so hard. yet i still dont understand half the shit. i just felt like doom guys death and shit wasnt needed

#

confusing

#

serrats death wasnt needed

#

he couldve come back for dlcs

#

or something

slender night
#

Doomguy's death yeah I guess, I can see how that can be off-putting because it made the lore around Hell a bit confusing, but Serrat's death? How come?

twilit stone
#

I think DOOM's storytelling style should take more inspiration from Half-Life than like.. Resident Evil (which is what it kinda feels like with TDA)

#

he died too early

south pilot
twilit stone
#

and with not enough buildup of their relationship

south pilot
#

and yeah

#

theres like 4 parts where u actually fly him

slender night
#

That's fair

south pilot
#

he couldve been expanded upon

#

instead of wasted as shock value

slender night
#

Honestly now that you made your points more clear (which is a bit ironic) I understand your point of view

twilit stone
#

like they should've given us the ability to like pet him or smth whilst he's on the ground or smth, anything

slender night
#

At first it just seemed like you were arguing that it's a bad thing it tried to have a good story

covert thistle
#

if you want to learn the story, you should read the codex entries cause thats a major portion of learning the story in any of the doom games across the board.

#

if you watch the cutscenes in full, and read the codex enteries, the story is explained in depth pretty well i'd personally say.

austere spoke
#

I know most people don't care at all about this, but I want to start a petition to change the name of Dark Ages' platinum trophy from "Trophy Master" to "In The Dark". I just find it so disappointing how generic that name is, when most other Doom games have actually really cool names for their plats, and I think this Doom II reference is a very good choice, but I'm also looking for other people's suggestions

green estuary
#

more than the name, I just want some more eclectic achievements instead of the really standard stuff

slender night
#

Bring back difficulty achievements

green estuary
#

real

#

even though people will cheese them with sliders, who cares

slender night
#

I love beating a game on the hardest difficulty and getting rewarded for it

#

Hardly any incentive to do it otherwise

austere spoke
slender night
#

Well yeah don't do achievements for UN imo

green estuary
#

well by eclectic I mean varied and possibly goofy, not necessarily UN achievements

slender night
#

But like, NM, that's doable, it'd spice it up

austere spoke
slender night
#

I'd propose something along the lines of "get 10 succesful parries in a row"

austere spoke
green estuary
# austere spoke Oh, okay, fair enough. What do you have in mind?

maybe killing an agaddon using only the gauntlets or something
completing every optional gore nest
kill the old one without taking any damage
use the bfc to kill only a single enemy
perform a shield saw execution on every common enemy type
clear the campaign with sliders higher than default nightmare

#

kill x number of enemies with a single dreadmace swing, etc

austere spoke
#

I vibe with most of them, honestly. The sliders one is the only proposal that I'm not too keen on since I don't want to play the game on 2x speed, since I'll either die instantly or throw up

green estuary
#

well "higher than nightmare" could be anything
increase the projectile speed, damage to slayer, lower the damage to enemies, increase the game speed to 110, etc

austere spoke
#

That reminds me of an achievement from Shovel Knight Pocket Dungeon where you have to beat the final boss with the chaos bar that fills up with every hat you wear, which are gameplay modifiers, completely full. So, everything is extremely nonsensical, but you get to pick your poison. Not a bad idea if it's implemented this way

slender night
#

Sonic 4 e1 has an achievement for beating the final boss damageless and this would be kinda cool for Ahzrak if you could fast travel to him

austere spoke
#

You could just reload the checkpoint right?

slender night
#

Maybe but you'd need to go through the whole ass level just to reach him

austere spoke
#

Still better than having to do that every time you mess up

split gate
#

I hope they have creative secrets in the DLC like the cosmic levels where they had you running in circles or turning the room upside down

#

Or that other one where a pathway magically appears out of nowhere

swift peak
#

Or just straight up non-euclidean geometry that isn't aprat of secrets

split gate
#

Most we had was swimming

heady trout
#

the cosmic realm secrets and puzzles were absolutely peak

split gate
#

What creeped me out was those long legged jelly fish looking things at the distance, I understood what they meant by incomprehensible beings

alpine pilot
#

Where doom doomguy_neutral

neon gust
#

the cosmic realm is by far my favorite part of TDA

green estuary
#

I quite like harbor of souls + resurrection

#

amazing music + beautiful visuals + banger fights

heady trout
#

harbor of souls, resurrection and reckoning are the peak of the game foe me

ancient atlas
heady trout
#

dude i fucking hate spire

#

its like a random diffuclty spike of a 100 and then it goes back to normal

slender night
fleet spruce
#

TDA is just so fucking metal

heady trout
#

idk this level just makes me mad, just when I think I got it figured out I die yet again to spam

#

Eternal in its best arenas had the common courtesy to not let every single demon fire at you at once, not only bc it was impossible due to the walls separating you and the demons but bc they just didnt attack all at once, most of the times TDA succeds at not giving you every single enemy projectile all at once bc obstacles block enemy projectiles, but for some reason in spire theres 5 quintillion enemies and little cover in all these arenas so if you miss one parry or do one wrong move you get bullet-helled to death cause for some reason no enemy just stays back and doesnt fire like other levels? Whats wrong with this stage?

green estuary
#

idk, I never found spire particularly hard
sorry

#

I had a much greater amount of trouble in something like sentinel command station or belly of the beast in my UN runs

#

the only difficult part about spire for me is the fact that it's easy to lose focus because it's very drawn out

#

although the revenant leader fight with the komodo can be a little spicy

fading bone
#

the komodo/BK near the sigil is annoying af

heady trout
#

omg the fight with the leader cyberdemon can go fuck off

#

i killed it yeah but every single time its a chore, much like most arenas in this level, always barely making it with low health and having to take cover every five seconds

heady trout
heady trout
# heady trout i killed it yeah but every single time its a chore, much like most arenas in thi...

the main reason why i wont ever put TDA over Eternal is this fundamental contradiction in what im supposed to do that comes when doing these arenas due to the exsistence of non parryable projectiles, yes I could go for the cyberdemon and start parrying but then the whiplash will start throwing those unbereable non parryable long range projectiles, if I go for the whiplash first ill be busy dealing with the Cyberdemons non parryables and spike ground attack, so what ends up happening is this akward back and fourth thats not fun at all while my shield keeps breaking and i have to continually go for cover, yes i survived but that wasnt fun at all

#

normally this isnt an issue due to the size of arenas spacing enemies out, but when you put these two together it becomes very unfun

#

same happens for that Komodo and battle knight arena, it would be PERFECTLY fine if the komodo couldnt shoot those stupid non parryable fireballs

#

same happens for the cacodemon too, if it only went for the parryables it would be a fine enemy, but no

#

im not saying all enemy fire should be parryable, im saying that much of this games design is kind of bs in many arenas and enemy setups

#

Eternals movment allowed me to swim around the bs basically, which is why i forgive more bullshit there, but here all I can do is either hide/have my shield constantly broken or pray the enemies im not fighting dont start shitting out non parry-able projectiles

green estuary
#

idk, I just have to remember that dodging projectiles is still very much a thing in this game
like yeah, I think the tracking on some enemies' projectiles is a bit excessive but you can still dodge almost all projectiles, especially on default projectile speed
obviously hitscan does circumvent that, but only 3 enemies in the game have hitscan, and those enemies are dealt with a certain way

heady trout
#

and i died to the revenant leader and komodo arena

green estuary
#

and while there are situations I can get myself into where my shield's broken in a sea of enemies and I'm a sitting duck (with the exception being a select few occurrences that I can count on one hand) this is almost always my fault

#

much like eternal, where you can just get hitstunned to death and it feels like shit, but it was at least indirectly my fault

heady trout
green estuary
#

are you on default projectile speed?

heady trout
#

triple speed

#

im also playing 150% speed

green estuary
#

so maxed out projectile speed

heady trout
#

if the solution is to not play like this im all ears

#

bc while i like challenge, that doesnt mean i like bullshit

green estuary
#

well unfortunately max projectile speed is inherently bullshit, sorry

#

there's no getting around that

#

at that slider, the projectile speed is literally doubled relative to normal

heady trout
#

no no ill forgive the game that bc its an optional setting

#

like, it isnt forced upon me in any intended difficulty

#

like the game isnt designed around that basically, so I wont mind turning it off

#

if im playing at 150% should I just have slowest projectile speed and call it a day? I dont mind suggestions I just want to have fun in the end of the day

green estuary
#

personally I think the second highest projectile speed slider is the bleeding edge of what can be considered fair

#

because that's 150% projectile speed

#

and even then, you can still get outrun by rev skulls and certain other things

#

I just use my mod to get 125% projectile speed (the sweet spot of difficulty imo) and crank the damage up to 300

#

they did a poor job with the projectile slider I think

heady trout
#

which projectiles don't get affected by projectile speed change

green estuary
#

I think virtually all of them do

#

I'm not sure which ones aren't though
but empirically speaking I can't point to a single one that isn't noticeably affected

#

I think even stuff like acolytes' purple rain is affected, which makes the tell almost impossible to react to

heady trout
#

I'll try playing with minimal projectile speed, and if i still find things unfun I'll lower the speed to 140%

fading bone
#

oh wtf you've been playing with maxed projectile speed this whole time?

#

no wonder you think parries are impossible to time lmao

heady trout
#

lmao

#

the komodos fireballs are so much more digestible

#

yeah my b

#

maybe the sliders could have like ''umm this level of sliders might result in an unbalanced experience'' warning, just generated by the players

#

probably not, just a lil indicator that no, streching the game this way makes it play not as intended

slender night
#

Isn't that kind of obvious

heady trout
#

no unfortunately