#the-dark-ages
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The Unn-Ma'kr
dude rlly throwing lost souls like dodgeballs at ya
I'm probably wrong but it almost looks like maykr angels
might be the pattern recognition striking again
uhh what
Uhhh, look up the loss meme, it still somehow keeps showing up nowadays
Do we know in seconds or less than seconds how long parry window is? Defaults?
these guys specifically
Minimum is 200ms, then 250, 350, 500, and 600
So basically default is way too forgiving and minimum is actually the way it should be imo
these guys look so cool, shame we only get to fight makyr drones, blood makyrs are cool enough i suppose
There are some modded maps that use āpure blood maykrsā as custom AI
huh
atleast they managed to get out of the concept art stage which is already cool
true
these guys are blood maykrs
so technically we do fight them
yea it looks so off how on base nightmare u can parry from like 3 meters away
so arch vile huh. will it be cosmic or hellish?
Iām inclined to believe itāll be hell-based
id prefer hell, but ill take both
Itād make sense since Archviles are ādescended from the eldest race of demonsā and all that
that wouldn't necessarily matter since cosmic hybrid demons are a result of some forbidden otherworldly gene splicing
but they already have a cosmic summoner adjacent demon. so probably a hell archvile
Hey man thanks for this. A lot.
No problem
katsu remains relatively goated
āRelativelyā lmao
Somewhat goated with a little bit of sauce
I'm not letting his nightmare imp hatred slide. WE will get the FUCK slapped out of us and WE will ENJOY it
Of all the DOOM64 OG enemies the chose to bring back, it was the nightmare imp. Like they couldāve chose the pain elemental or Mother Demon. But nope, it was the stupid nightmare imp.
they're awesome
Theyāre cool and all but it couldāve been way cooler
this is such an odd "either or" type thing
it wasn't like they chose the nightmare imps over the pain elemental or mother demon lmao

Fair point
im just kidding katsu, deep down I understand your pain
though I will absolutely commend them for putting a nearly invisible imp in a game with the strongest shadows lol
good trolling, fair game

Hugo at his peak
just wait until the dlc has spectres without the rider
nah nah nah. WITH
Invisible riders
nah, makes them too easy to see
Nightmare whiplashes 
and too big, they gotta be able to fit around corners and use that huge bite of theirs
Unironically would be so evil lmao
won't accept nightmare whiplashes until they've finally fully fixed the whiplash shield embed and parry issues
Master levels release and thereās like nightmare old one or some shit
In my heart of hearts, thereās a part of me that wants a full cosmic roster and a full Hell roster. Fighting both a Cosmic Baron and a traditional Baron of Hell would be great fun. Iād love to see that cosmic Mancubus tank in game
That cosmic tankubus is nuts
the idea of a superheavy manc is already scary as fuck without being cosmic
And an armoured variant at that too? Killer. I can imagine it would function similarly to Eternalās DOOM Hunter
wdym, what issues
i dont recall anything that wasnt on purpose related to the shield embed or parrying in general
is this a joke or are you being fr
im being serious lol
oh lol
am i completly forgetting something lol
That would be awesome and before release I thought smt close to that was gonna happen
But you learn a lot in a year and now I know not to think that ever again
More than Cosmic enemies I wish we'd gotten more Maykr enemies in the series. In general I want more non-Hell enemies.
Literally 1984
ohhhh lmao
Ye it's a ton of enemy types
When it's slithering or transiting into or from a Slither they are immune to the embed
^
Well ig the nightmare variant won't exist then
cursed whiplash
Please tell us what is happening Horde š
Lettem cook
He's writing an essay on DLC speculation
horde u know sending messages is allowed right
they have protection against shield throws while slinking on the ground, which is entirely valid, but much like the cacodemon shield issues it was activating too early and staying too late for a while. they did fix this for the most part a few months ago but I'll still have instances where a whiplash is fully out of the slink and rearing back for an attack, and the shield still bounces off.
and like with a lot of the other enemies, parries are not always consistent and sometimes result in practically no reaction. This isn't a huge problem since often the player doesn't take any damage from this and it's relatively uncommon, but it still bugs the shit out of me when I successfully parry an attack and get nothing in return.
Until both issues are fixed I want nothing to do with an invisible whiplash lol
damn
Mf's theorizing abt the civil war dlc
Sometimes the shield doesn't get stuck until a demon finishes jumping off the ledge
It's a bit weird
that too. much like weapoints not breaking until an enemy is finished jumping in eternal
hm, id have to go to the ripatorium and test
Ye exactly that
i like always have no problem parrying them atleast
issues while parrying them are rare, that issue is mostly with hell knights
but I have had those sorts of fake parries with whiplashes before
I got one where a demon jumps (usually mancs) and when you shoot them and the shot is supposed to kill them.
A: they die immediately from the shot (like usual)
B: The die after they land
And it's funny when they die after they land cause it looks like they just stopped doing anything
Also I hope they add a shake effect for when demons jump
Like The cyberdemon makes nothing when he jumps and it's kinda... Awkward
like in eternal where weak points dont get destroyed on demons that are in the middle of some of their animations
(I've been thinking about writing up a concept post for a Jekkad prequel with a cast of Maykr enemies. Not really sure if I'll do that though. The world isn't ready for it. But man it would be so cool.)
More maykr enemies would definitely be interesting. Some of the early concept art pieces make me think of Hell's organic ships.
I'll settle for half mayker half demon
I don't see why not
I suppose that places less emphasis on Urdakās intrinsic evil if the denizens are hybridised with demonspawn. Having wholly angelic enemies ensures the message that everyone is equally evil is communicated rather than the corruption of good, as it were
Well in the idea I'm having Jekkad would be the good guys.
Specifically the idea I have is playing as Davoth during a war against the Maykrs, probably soon after Jekkad is sealed away.
AI in doom games have had that problem since 2016
They have to finish their elevation change before theyāre allowed to get part of their body blown off
- Play as Davoth alongside a troupe of Immorans, with your own red suit reminiscent of the Slayer's.
- Fight against the Maykrs, who are redesigned and look significantly less angelic as they have yet to rewrite history.
- Jekkad has been sealed away from Creation, and Davoth wishes to undo the seal by finding an ancient artifact related to his creator, whom he does not know.
- Davoth is a pragmatic but decent man who slides into immorality as he becomes more willing to invade the newly-created worlds of the Father in search of this artifact and in spite against the Maykrs.
- Artifact plotline unfortunately does not end well for Davoth, who is misled into contacting another mysterious realm and does not find what he wants. The realm later goes on to form a pact with Prince Ahzrak.
- Final boss is the Father. You know how that ends.
yh lol
Just a weird quirk of id tech
I think something like this would be sick. But I don't think they would do it because you wouldn't really be fighting demons.
i wonder if thats smth they are looking into actually fixing at some point lol
Well also cuz I assume davoth is gonna talk quite a bit
cuz i assume they would rather not have it be like this
People like the silent protagonist angle
Idk it might be s good spin off game
But a main entry? I'm not sure
I actually would only have him talk a bit. Never during gameplay, sometimes during cutscenes.
I really doubt it
Itās kinda on the same level of engine quirks as rail boosting, which has also been a thing for 10 years at this point
didnt they want to add multiple playable characters in eternal?
It'd definitely have to be marketed as a spinoff.
like I remember something about a dlc from the perspective of an ARC soldier
Why not
DLC from different perspectives was the original intent for Eternal, yes
But imagine that! Imagine the game starting off with Immoran companions, like a group of elite warriors, and as they die in combat, Davoth resorts to infernal magic to revive them as much worse monsters. Establishing a system to recycle their souls and revive their bodies as better beings, and you realize this is the beginning of what will soon become armies of demons. Shit like that.
Ohhhh man. That would be so cool.
I could see it being TDA's length, personally. Maybe with a DLC.
2 dlcs? š
ricochet i must sincerely apologize, I was not familiar with your game
now that ive maxxed the shredder, I might honestly consider it one of the best ways to deal with unarmored heavy demons
like, it sort of fixes its own tunnel vision problem with the shield saw by, yknow, damaging the demons not in your tunnel vision
i was shooting some whiplash and unknowingly killed a hell knight nearby
ricochet is absolutely unoptimal for super heavies doe
Just back from seeing LoTR in cinema for its 25th anniversary. Damn is the extended edition long or what? nearly 4 hours of cinematic greatness 
ask in #general
sorry
its impressive how the quality of gameplay in belly of the beast plumments to fucking abysmal when you reach that acid arena
I mean it's a pretty clunky arena that makesno sense whatsoever but it ain't too egregious
it is quite annoying tbf
being forced onto the low ground around enforcer-buffed fodder while having shit rained down on top of you is pretty bullshit
please SEND IMMEDIATELY when finished if you do decide
I can imagine The Father resembling Pazās archangel form from Metal: Hellsinger. I desperately want a game like that now
Oh man that would look so cool!!!
I definitely will!
do you have a picture + is that game good? its been sitting in my library for a little while
Nice reference, and VEGA would be far less annoying than Paz
Metal: Hellsinger is very good, definitely play it because itās a lot like DOOM
Andrew Hulshult even did some of the music
Nah. All the music was composed by Two Feathers. Andrew Hulshult's tracks are part of a licensed music pack featuring some of his pieces from Dusk
Funnily enough, I was convinced Two Feathers were the composers behind The Dark Ages before Finishing Move were announced
I remember your comments about that!
Really thought I was going somewhere too lol. I'm glad we did get FM though, they're great
knocked it out of the fuckin park
who knows, maybe two feathers will work on doom next
you might be right one day
One day in an alternate universe perhaps
You know itās kind of weird to casually talk to you and then go listen to my usual DOOM The Dark Ages gamerips, and then realize oh yeah, that was the guy that made this
I also had a revelation, I think maybe the unused giant lost souls are going to be use for master levels (assuming they arenāt in the DLC), because remember those UAC turrets in the Mars Core master level that were exclusively in that?
are the giant lost souls unused?
we shoot them in the turret section at the start of siege 2
No those are just bigger lost souls, there is an entirely separate model for giant ones
And I donāt recall ever seeing them in game
#artwork message
We ain't fighting giant lost souls unless we're in a mech
Well depends on how giant they are
They probably were supposed to replace the big lost souls from the turret sections
Or if there's turret sections but something tells me they ain't doing that ever again
Itās more likely than a dragon section
They were for the Turret sections, but were cut
Hopefully they use them at some point
It'd be pretty cool if they were the Lost Souls of the Titans that we kill. The morphology doesn't match 1:1, but it's a neat thought regardless
Cooking as always Dino
But ya that would be pretty rad
Anybody here got doom on steam?
yes
Mind testing a game save file for me, been experimenting with converting a game pass save game file to steam.
Think I figured it out.
Classic DOOM to Eternal i can
i cant for TDA at the moment
oh sorry, forgot to specify TDA
I've got every doom on steam except TDA, which I got on game pass since it was crazy expensive (atleast for me lol) on launch
Just want to see if I can transfer my game save over to steam before buying it
Hey fellas, reckon it's worthwhile releasing updated mixes? V2's of songs I've already published, that kind of thing?
i'll listen to em dude
Btw all the new enemies should get their own toys this time
If I want to see the blood mayker in 1440 p on my big screen dammit I will
Yo guys anyone have any ideas in when abouts the dlc will release for dark ages?
Nope
Hell yeah brother
Especially since you actually have access to the gameās sound files now
They should do more plutonia style secret encounters
Like the one's in ancestral beast
A line of gold and then you get ambushed
Runneth thy pockets, Slayer !
Start with Battle on the Blackened Tide or Into the Void or Iām unsubbing
(Iād never do that lmao)
Your and Slad3ās mixes are probably the best mixes since Koma
I just bought Dark Ages, but the demons are all red, how do I turn this off?
Maybe it's the world desaturation settings?
I thought it was just to make the colors stronger š¤
its def that
Well, thank you
I like to see where the demons are, but kind of kills the immersion
You'll get used to it
The default settings that is
Not as visible as eternal but still doable
Getting ready to fight Azhrak on the highest difficulty. Am I cooked?
Or however you spell his name
Max sliders?
Absolutely!!!
A few notes I wanna hear is more bass/percussion sections and then the no percussion sections!!!!
(Also have you seen my mixes? I want pointers from you dawg)
First time I fought him I was on ultra violence and he kinda beat my ass
Heās better than Davoth tbh
Well what did you learn to do from your last playthrough
Time my parries right
Yo Jaycool!
Dude the bass sections were so prominent in the actual game, it amazes me that there are so few mixes online that actually include them
And, learn to be patient
Don't stay too far from him
Yep
I KNOW, I wanted to include them HEAVILY in my mixes, Ruff has those "Full game-rips" which are great,
Anecro (Great guy) also includes them in his mixes, and I think he made some "Bass Only" Mixes too!
Ye idk why they don't they're the grooviest part of those tracks
They're one of the highlights ngl
They fit so well in Hellspawn Rift
where do i go for technical support for The Dark Ages??? I just reinstalled the game and i lost my save data
Iāve seen a few of his! Heās like the only one ho does that, that Iāve seen at least
Where are your mixes at?
They COOKED at Hellspawn rift!
The "No percussion" section's in Steel Beyond the Grave is a fuckin simple genius, and I Need whoever thought of that's autograph!!!!
My mixes are @obsidian shard on Youtube
My domain
cooking on Atlan Battleground and Unholy Siege RN
I havenāt heard that mix of Steel. Iāll check it out!
Sweet, all my mixes start with ambiance/pre-combat -> Light combat -> Heavy combat, then its a pretty "standard" track mix from their.
I think my best ones are Steel Beyond the Grave, Blood Red, Hellspawn rift and Pursuit of Demons
Awesome. Thatās hype af!
(Also MASSIVE Thanks to @green estuary for sending me the files, absolute goat š
)
where doom 
Hi Polech
Dark Ages gave me headache
Literally XD
Same happened with Doom 2016 when I first played, I almost threw up during my first time. Took a while until I got used to the game
I wonder how many will I need to get used to Dark Ages. Maybe I should increase the gama levels as well
Dang, like a motion sickness thing? Might be from the speed
Should I slow down the game?
Do whatever helps
Maybe turn off motion blur
Slow the game down a bit if you want
Use the options to best fit you
i remember seeing some people say that they had motion sickness from 2016 and eternal but not from tda
If itās doing that, absolutely. Maybe 80% speed? Whatever suits you until you can get used to it!
differs from person to person obv
Itās in the settings menu
I had from 2016 and now from TDA, but not from Eternal
damn
Got it
Thank you
Heck yeah!
I know a guy or two that had the same problem. Just a fast game is all, not everybody is used to it
Whatever suits your playstyle, probably keep it at 90% just to get a feel for the loop before getting used to it
We got a real funny guy
I think most tend to believe Infernal Chasm is the standout track of TDA, but I think my favorite track might be Unholy Siege at the moment.
Dark Ages has too many stand out tracks
I adore Ancestral Beast
I would consider what Lies Below to be the most standout, it doesn't feel like anything else in game
With the drum pattern and riffage
might be my nr1 track atm
But my fav might be from the ashes or unholy siege
It is a fantastic track and I think the buildup and tone of the track is so good. The title of the song places the whole "siege of hell" framing at the forefront but as I listened to it in-game it felt more like a track signifying the return of the Slayer, as a Sentinel warrior and not a slave to the Maykrs. An excellent track to pick as the Slayer's first fight in the game he is taking of his own free will.
Atlan Battleground
Infernal Chasm
WTSFL
Unchained Predator
What Lies Below
Into The Void
Unholy Siege
Blood Red
Battle On the Blackened Tide
And From the Ashes
Yup those are the certified bangers
Like if my brain were to encapsulate who the Slayer is to the Sentinels as a hero, Unholy Siege is the perfect descriptor.
Of course their are the boss tracks as well
Colossus Unleashed is so fkin good
Pursuit of Demons, Hellspawn Rift and Colossus Unleashed are also magnificent tracks, and are quite memorable and fit their level perfectly imo, but the other ones are just certified 10/10 BANGERS for me
Hmmm
The chanting 
Eh
Ancestral Beast is my fav because it gives me Quake II vibes, that's literally the only reason
all of those bangers are certified PEAK
3:07 on colossus unleashed is too good
What Lies Below is fucking awesome.
Atlan Battleground is one of my favourite!
its like a BFG Division with more guitars in the lead
also how ya doin M0no?
My three favorite tracks are probably Unholy Siege, What Lies Below, and Apotheosis. That last track rocks so hard and fits the tone perfectly.
Infernal Chasm convinced me to buy the game
What Lies Below was my favourite when I first played it. It's still solid, but I've grown on other tracks since. There's this one part in Atlan Battleground that sticks out a lot to me
I'm alright. Been seeing the 25th anniversary showings of LOTR this weekend; second one starts in 20 minutes.
oh yeah i forgot about apotheosis lmao that one is also such a banger
GooDude's mix goes crazy
SWEET, My brother watched the first yesterday funny enough
But yeah Apotheosis nails the tone of feeling like it is coming straight from how fucking terrified Ahzrak must be during that final boss phase. The screeching guitar and stuff is so good.
The inverse of Wolfenstein's "Prototype"
mine are Unholy Siege, Unchained Predator, What Lies Below, Into The Void and Apotheosis
reason of Apotheosis is because Ahzrak knew he fucked up bad during the boss fight
ill need to update my tier list
Also From the Ashes is great. Giving the Slayer his own motif is so good.
did y'all also know the four notes when the slayer approaches Ahzrak before killing him was Serrat's theme? pretty awesome detail
Yeah it feels overwhelmingly like Ahzrak's "holy shit I'm so fucked" track.
yeaaaah, it's so good!
Really cool detail to emphasize why Ahzrak lost, a reason he can't understand.
Also Ancestral Beast is a banger too.
ancestral beast is so great, the drums in the beginning though
I love it the main melody being sourced from Nobody Told Me About Id, fits thematically
That whole level is just BIG, like fucking big, purely from a visual perspective, and the track elevates that even more
alright I've updated my tda track tier list
#screenshots message
Yes!! Ugh makes me wish more TDA tracks had classic doom motifs
love Blood Spill, you can feel that Ahzrak's confidence is slowly fading away as fight goes on
Maybe it's just me but I have a lot of trouble recognizing the classic references in TDA's soundtrack. Hoping to find a video that points them out.
I didn't recognize it in Ancestral Beast at first either
Actually, do you recognize it now? I can point you to what it is if not
I'll have to listen to it again and I'm at the theatres. I will later.
Never let bro rank again š„
Blood Red in C is a crime
too repetitive for me xd
Blood Red is repetitive, but I love it nonetheless
Slipknot in Doom is fucking awesome
Itās got the same 4 notes the whole track
Iām not hating by any means. Itās tied for first imo, but I think itās still more repetitive then Blood Red
the repetitiveness is also why i dont really like infernal chasm
and ive heard that track so much non stop in every big fight in every hell level that i just grew tired of it even in my 2nd playthrough š
Thatās kinda fair
I will defend Blood Red til I die
The OST version of Blood Red kinda sucks, it doesn't sound nearly as good to me
Itās not the best mix of it, I agree
I donāt think itās a bad mix, just far from the best
In-game it's really good, but I dunno what happened with the mixing of the final one
Absolutely
I hope the DLC gets a proper OST release
The OST mix of Apotheosis suffers the same issue
And doesn't have as much odd mixing
Iām sure it will! They had the main game completely figured out right with the launch. If FM is doing it, Iām sure itāll be fine
Apotheosis, Ancestral Beast, and Blood Red feel very... I dunno, empty? Not only are chunks of them missing, the mixing on them makes the percussion really loud compared to every other instrument (at least on my setup)
A lot of important segments are missing in every one of those. Their probably heavier on percussion because their not as compressed as they are in game, different mixing. and on top of that, the OST release probably tries to maximize the cinematic effects
I figured that they're cut down mostly to accommodate for time. I'm guessing they still get paid for minutes and allocated all that beforehand. I could be completely wrong, though.
Waiting for it feels like torture
Bc I know they're cooking up some gourmet

More Cosmic Realm riffs incoming
Infernal Chasm is top 3 DOOM tracks man š
š¤·āāļø
it has like a 20 sec segment that i like then the rest feels like the same thing over and over
but yh like Icon said, repetitiveness isnt always bad, its just that specific track for me
Idk man, Andrew and David only had a month for TAG1 and they delivered big time
Ik, no one should only have a month to do such a big task, imagine the stress
They deserved more time then that
That was only for 3 levels (6-7 tracks) so Iām sure double that size with 4 people theyād have much more time than a month
They likely started it before TDA launched
Id imagine, at least
I just hope it's going well, Ik the music is gonna be bangin
also it was 2 ppl who worked together but from home, these 4 guys r prob in the same studio working together which is alot more efficient
ā6-7 tracksā Iām sorry
Tag 1 had intro, Atlantica, blood swamps, maligog, the holt, samur, and credits theme
Not to mention all of Davidās cutscene tracks
So like, 10 ish tracks
No I was making a 67 joke
What have I doneā¦
Ik it's different and all but we can all agree that they should have atleast 3 months to work on them
Ok well I don't speak for all but using reason I would hope for atleast 3
Ye they're cooking up sum crazy cosmic delicacy and I have yet to hear it
Still behind on streams. Time to watch the last one soon. Iāll be making doom levels while listening
Need to finish this megawad so I can move onto other doom projects like eternal modding
Is there any new info on DLC
Shouldn't it be the Eternal logo because the archvile appears in Eternal not The Dark Ages
its coming to dark ages tho
Also, semi-unrelated, but I just played Wolfenstein for the first time
has anyone ever gotten rag dolled out of the first arena just after collecting the blue totem in Harbour of Souls by the Komodo before? I got knocked out of bounds by it and spawned in the point after the arena with the lift and couldn't get back in
I thought the trailers are only supposed to say "character will return" for a movie that the character is in, so that the fans of the character will see the other movie as well
Is this real?
yyes
ye
Awesome
its based on the Doomsday ones
55 archviles 55 barons 55 cyberdemons 55 komodos
I stopped caring about marvel a while ago so I don't know what those are
I wonder if Archviles will be super heavies
presumably
I hope theyre tanky
Its kind of funny how insanely weak hell tanks are
what if the archviles were the hell tanks all along
Probably the weirdest appearance to actual health ratio in the game
Archviles summoning more dragon levels
Awesome movies are coming, guys!
This is literally epic
They should make a doom movie that isnt buns
Just make it like an animated john wick
you know who the archvile can't resurrect?
Serrat
Zombie dragon levels where hes half the speed
Another Arch-vile š¤
yet
Someone has probably modded it in somewhere
#merch-showcase for peak 
Imagine TDAās Archvile summoning champion Vagaries/ Komodos
I'd imagine they'll go the ressurecting route
At least I'd hope so
No idea. They didnāt really last game. Itās hard to do that when dead enemies disappear, but weāll see
Well the gibs stay and I had the idea that he ressurects orange hologram versions from the gibs, and they'd be like davoth's spectral minions. Noooo idea if that's possible
Gibs disappear after 15 or so seconds right?
I've never seen the gibs disappear
I think they do, Iāve seen them disappear
They just stay considerably longer than the previous gamesā
If thatās the case tho, maybe thatāll be the small window the Archvile will have to resurrect them
I'm off to watch Lord of the Rings in theater but wanna say hi guys
Hello and have fun watching peak of peak
Yooo enjoy!
ty!š„
I think that's balanced
Make him run around like mad man
Incorrect, gibs stay
Iāve seen them disappear wym šš
Iāve seen cyberdemons disappear after fighting, lots of heavies as well
Iāve seen fodder stay for the most part but
I wonder what the conditions are for staying then. Iāve seen some stay, but many of them go. Hmmm
I want skinwalker vibes
Tall and lanky, quick af
The corpses disappear, it's the small pieces that get shot off that stay
I feel the same too
Erratic, unpredictable, fast
Hmm, maybe theyāll Archvile can work with that then
A demon that will make me scared
And not scared bc he'll end my un run
That's different
I havenāt had a demon genuinely scare me since the og Archvile
I take it back, the first baron appearance in Kadinigr Sanctum scared tf outta me. It didnāt hit as terrifying, but it was spooky
I take it as badass
Except he was fighting fodder so idk anymore
Def intimidating
It's def hard to do bc we're so powerful but if he's fast enough I'll be afraid to deal with him and remember his pattern
But at some point I gotta learn
Yeah, Iām trying to think of a time in Eternal that caught he off guard but the Slayer was too effing strong to make me feel an ounce of fear
He's too much of a coward in Eternal, constantly teleporting, cheaply hitting me through geometry. He's scary cuz he might end my run, not bc he's a challenge
He's also goofy as hell he's scared of the slayer
The first appearance of the Old One as well as the Cosmic Realm hit some Megalophobia and thalassophobia parts of my brain, but thatās not really much of a spooky demon experience lmao
Makes me wanna kill him
Heās just standing around so much š
That's more of that atmospheric Doom 3 stuff I like
Ye occasionally turns his head and then tries spawning demons while looking at me. He's missing half his brain ngl
Literally. Thatās what made doom 3ās Hell the scariest Doom Hell to date
I like how he has walking animations but doesn't actually walk around
He better be hard to catch in TDA DLC. Teleporting AND running around like a madman
hell nah
Me personally no teleporting
we already have one teleporting asshole
I want him to just be so fast he might aswell be teleporting
I just need him to have a big health bar and a tough moveset
I want something I can heavily abuse in my ripatorium presets
I feel like I'm asking for a lot
For one enemy too
Idk that's his legacy he needs to be cool
He needs to
I just want him to not stand around that's literally it
Ye atleast be fun to fight
And have the design be intimidating and terrify me a bit
Wait
Imagine he ran on all fours and it had like a 5% chance of happening
I'd crap my pants
Boi that's terrifying
heavies and fodder stay, and I think bits and pieces of super heavies. you can get the imp stalker's head and right arm to stay sometimes, pretty sick https://cdn.discordapp.com/attachments/892238793174818848/1462218438297780387/image.png?ex=696d648a&is=696c130a&hm=3ad5c4a9fafecc9e0a7bc9ff05936d571fe95a9633cdd8b9cdd99952dea1e388 https://cdn.discordapp.com/attachments/892238793174818848/1462218457583190088/image.png?ex=696d648e&is=696c130e&hm=79b2a19ae64b471b853d3f68cad351ec6b3b6913c59dac420b025306f13521bb
Stuff stays more in the Ripatorium I notice
Thatās sick! I wasnāt sure of the conditions. Thatās interesting
I hope the Archvile can take advantage of that stuff
Do they disappear for certain after the arena encounter?
it would be really sick if the archvile would resurrect the demon but instead of the whole model being revived, it would use all the bits and pieces of the demon still present on the ground and then fill in the "gaps", so to speak, with some hellish magic effect
I've noticed that too, although those two screenshots are in the campaign
It would be so peak
I believe those screenshots were taken after I finished the arena, moved on and then came back
so it seems like they stay until you cross a point of no return
I remember playing DOOM 3 for the first time and feeling dread when I first saw the Pinky turn up on that railing. Didn't last long but still memorable
Thatās awesome. Iāll do some testing myself as well
Is it random? Or just every heavy
Ye like I said, Davoth spectral demons
I did jump a little when he broke through the glass
yeah, tries the door first an then he tricks me with the window
not sure exactly what causes them to stay or if it's only limited to certain demons, I haven't tested unfortunately
I very much doubt he'll have armor
my gut tells me he'll be treated somewhat similarly to the cosmic baron
no variants or minibosses, just the enemy
the gib possibilities are awesome though https://cdn.discordapp.com/attachments/892238793174818848/1462220331291906090/image.png?ex=696d664d&is=696c14cd&hm=fc5c42aa9e0125bf93cdea5b63de6f84354fd898a873510ab80a67499fa8a691 https://cdn.discordapp.com/attachments/892238793174818848/1462220358030725332/image.png?ex=696d6654&is=696c14d4&hm=f8db360b00b7a70f26ae84dab2fe62095ae086d39417c19cfe1adabb6c20a462
I've never seen that
I believe I've seen the cyberdemon head/arm before. I don't normally stick around and look though, and super heavy gibs might not stay for more than a few seconds
Oh makes sense
give those demons some new torsos and a bit of Archvile wizardry and they're good as new
Now post the mancubus one
this render specifically is just hilarious
dont show jay
I wonder if gibs stay for body parts that get blown off while the demon is still alive. Like the Hell Knights and Mancubi when theyāre still waltzing around without their arms lmao
Jaycool after he 1v1s Horde at QC
are the mancubi and the hell knight the only demons that can be dismembered?
Thatās a good question. Maybe the Barons too. Id have to go check cuz I donāt remember off the top of my head
Imp stalkers too I think?
"Oh... that's gore of my comfort character"
speaking of jay lmao
WHY WOULD YOU DO THAT
IT WASN'T ME
aw HELL nah, what did they do to jaycool
Not if I eat him first
Beloved Mancubus of the DOOM Community, SneakyJaycool, murdered after a gruesome encounter with the Slayer. Please send thoughts and prayers for the demon community at this time.
this reminded me that glory kills in Shadow Warrior 3 let you pull off part of an enemy and use it as a weapon. genuinely awesome spin on the glory kill format
Nah dw you can resurrect as the cyber mancubus
Thatās sick af
Honestly I thought of something like this before tda was revealed, like I was wondering how theyād innovate and keep the gk system fresh in the next doom. I thought about something similar to that. I also remembered the cut shotgun gkās from 2016.
That wouldāve been awesome to see if id software didnāt decide to change it entirely
Ahhh helll naw
Lmao
wait do you mean me or no?
It looks like the blobfish meme lol
Your poll is blasphemous
BLASPHEMOUS
61% Hell Archvile
Democracy has spoken
Pulling a mancubus arm canon off and using it as a weapon would be cool as Hell
Ye use it for like 10 seconds before it explodes and you got to throw it
I'd love to be able to take the whiplash whip and use it against other demons
Iām about to do Dark Ages on nightmare is there any tips on certain things I should do throughout my play through?
Parry
Oh you might be right
Prioritize pressure units like the arachno
Ok thanks
Dark ages is boring to me 
Doom Dark ages DLC when

im debating on trying the dark ages again, the first time I played it I had a really hard time getting into it. Anyone else have the same issue?
Yea my friend said he likes it but also said itās a bit boring compared to the other games
Iām his friend and I agree
Try it
Had lots of updates since then
I have it dowloading right now.
dark ages is peak
Is it normal for Doom the Dark Ages to have a tiny blip in the frametime every couple minutes when GPU bound? It's super flat and smooth other than those tiny blips here and there. I feel like I'm going crazy worrying it's a problem with my PC and that I need to do a Windows reinstall. However, Kingdom Come Deliverance 2 is perfectly flat with its frametimes even when moving the camera for 10 minutes straight while being GPU bound.
Yeah, and when you try to cater to everyone you end up catering to none (something most companies these days still can't learn)
can i get some help with a ingame issue dm for more infor and the screenshot
Doom slayer in DOOM the Dark Ages is a tank
I went through the game on Uber now and I did not think it was as bad as you guys are describing tbh
still tough as balls tho
It was easier than I expected, honestly. The final fight wrecked me and so did the hangar area in London but nothing else really comes to mind
There was a lot of leaning tho yeah
Big contrast to TDA where I got through the first level on UN by just not being careful at all
hangar in london nautica is actually not bad , however when you get back there after the moon... that one is a real ball buster
barely any ammo , no armor
you die almost as soon as you peek out
first time completing through siege 1 deathless 
it's not terrible
but a lot of that comes from knowing what's coming in the fights
if I took my current skill level and did a blind playthrough of something like eternal on nightmare versus TNO on uber, TNO is undoubtedly harder
but if you have even just a general idea of how the fights are structured, then TNO becomes much easier because the mechanical complexity it has to offer is much lower than something like a modern doom game
I keep getting so close to beating Arachnophobia but it goes wrong everytime on round 5 
anyone know what the root file of Doom The Dark Ages is?? (Steam version)
I deleted my save by accedent can i reverse it
what platform you on?
On pc?
Playstation
If itās on pc you might be able to find it In your local files, but itās not guaranteed
Hmm. I donāt think so. Is it backed up in the cloud?
How do you do that
you go into the PS+ menu and check your cloud storage. If you have autosynch enabled then your save file should be accessible at the top of strorage or near the top
okay im convinced
the arachnotron with the mines is singlehandedly the worst enemy in the game
it literally blocks out an area and deals stupidly high dps
at least the vagaries spit has less range
but im fighting this guy and a aggadon but nope! Mine spam yippe! Bye to your shield and then the aggadon gets a free hit in
and i die
like, idk theres a particular set of enemies in this game that baffle me
acolyte, both arachnotrons (especially the mine one), invisible imps, Komodos, Cacodemon Hybrid
every time i die to them it feels like complete bs
when I die to the others I can look at myself and go 'I fumbled'' but with these guys not so much
belly of the beast puts these mine arachontrons next to a vagary and later to a aggadon and its so fucking annoying
honestly belly of the beast sucks
these arenas are just the most annoying enemy combos
acolyte leader and cosmic baron? yay, its either a five second encounter or a long, deadly one, bc the acolyte has that window before it starts playing hide and seek which is lame
Nah
okay i exxagerated
so does that mean i should put 3 cosmic barons with 3 aggadon hunters in a single ripatorium encounter
its one of the worst
Ye look at the essay you wrote
rookie numbers, add acoyltes
why cant people elaborate on their points
You can I'm just making fun of you
ok
ight bet
i think its a tie between caco, acolyte, mine arachontron and some others
like seriously who tf likes fighting the acolyte
yay hide and seek in my modern doom game!
me
good for you
It's not that bad c'mon now
we interrupt your combat to find a lil bitch that hides away
Arachnotron has very little health
thats not the problem
its the same thing with the archville, the acolytes hide and seek and the combat just loses the flow bc now you have to look for glass cannon enemy
I mean you could just not like that type of enemy
I dislikethe acolyte not bc it's "terribly designed"
i think the acolyte is way better than the archvile
It makes its own areas of denial and you gotta juggle other demons while looking for the copy
luckily i didnt say that hes terribly designed, I find them unfun to fight
That's fair
I dislike fighting him too
at least when the archville isnt hiding its sort of a fight if you arent using the ice bomb and double lock on burst combo
when you find the acolyte its over
theres not even a possible reward combat encounter after
im more pissed off at the tda demons I find unfun to fight bc theres just so many i adore fighting
the only enemy i dislike are arachnotrons because they got a thing for 3rd partying
lame af yeah
I like the 3rd partying it keeps me on my toes
i find it lame
I like dealing with it
Especially bc his health is so pathetic
It gives me that classic doom feeling of trying to run around behind other demons so I don't get sniped by the hitscanners
Having the shield helps
omg the same garbage again
i kill the arachnotron and the bombs they leave kill my shield and a super heavy gets a free lick in
I WENT FIRST FOR IT, but it just wasnt enough
and i die
yeah no this enemy is my least favourite, these isolated incidents just drive me nuts genuinenly, I ALREADY KILLED IT and it still kills me like 5 seconds after with its mines
when this guy appears the encounter just loses so much fun factor its silly
they LOVE putting him when theres a super heavy around too
from the grave
avoid the mines 
arachntron and acolyte and sometimes even revenants just kinda boil down to ''ignore the other enemies kill them first'' and its kind of lame
the whole point of target prioritization is to give a choice, not a order of what to do
if you DONT hunt these guys down first then good luck
Nah, the WOAT is the Imp Stalker. They vex me to no end
revenant is better bc theres an actual choice in prioritizing him though
you can leave him in the background and parry his shit while fighting other demons
but acolyte and the mine arachnotron? Choose NOT to hunt them down first and your experience will be 10 times worse
doom eternal and tda already have good target prioritization choices but they add these extra garbo demons that dont give a choice, but force you to hunt them down first and foremost
How dare you
My second fav enemy

bro only likes them because they have aura
tbh you can say the same about Archvile in classic Doom - either you take it out right now or he will fry your ass while resurrecting dead enemies, making your life miserable
Nah they're fun to fight too
I could kill 60 of those
On loop
Forever
yeah but Doom 2 is old, they were still learning
I can't wait for him to do the same in this dlc
nowadays youd think they would learn these ''kill them now'' enemies arent that great
The doom 2 archvile has been masterfully used in many wads since doom 2
He's a great enemy
I guess the only difference is that he's more naturally implemented
And his simple nature works in many contexts
wall opens to reveal 5 fucking archviles near the fresh baron and revenant corpses
yeah I just seen enough of similar setups that i stopped flinching long ago
I remember one wad where he's on a raising platform and you gotta hide behind other platforms and it was weird and fun
Wait I think it was the master levels wad
That's actually pretty cool use for gameplay you wouldn't expect
Ye point is he works in a lot of contexts
i remember that Doom Zero had these levels where you had to sneak without alerting monsters all while having 1 hp
Yes and you had 3 keys to choose from for 3 rooms
And a mastermind at the end
Masterful wad, impeccable
Yo and the boss??
yeah i enjoyed playing it as well
Cool as hell
The boss actually looks like a titan from the modern games
#Doom Zero witch boss for atlan in the dlc
It takes plenty of nudoom actually, it even ends with entombment
Ye loved every second of it
i just remembered that one level near the end of Eviternity 2 iirc, where you had to pass various trials in order to progress
like shoot without alerting monsters, kill cyberdemons with single bfg shot and etc
or even direct a barrel lmao
it also had a whole ass literal puzzle in it, had to arrange an image
Finally got the Dark Ages set for performance and fuck it feels badass to play.
lets go!!
I'm holding back my opinions about the story until I complete it.
How far have you gotten now?
I got through chapter two . . . Yes, I am slow but that's what I plan on doing, I'm taking my time onto this, its also due to playing several other games too.
honestly if they removed the demons in the lowest tier entirely i would be happy but i know thats not possible
they are THIS close to being somewhat comparable to Tag 2 garbo
especially the arachnotron, caco and acolyte
I strongly dislike this games cacodemon
The design is fine but the gameplay is not it
Doesn't help that one of his attacks is bugged
This guy should be known as The Ancient Gods - Part Two Hater
my problem with the demons in the lowest tiers is they INTERRUPT the combat, Im forced to give them nearly all my attention and soon, or else the encounter becomes a pain in the ass
i prefer when im fighting all the demons, not ONE and mostly ignoring the others to kill it
tbf though the invisible imp i just find annoying, thats it, like ''woah game you caught me'' for the 500th time, it loses its charm fast
this tier list is so truthful, I hate the arachnotrons (i think that's what they're called) i hate them with a passion
yeah thats what they are called
okay thanks lol, been a while since i've replayed TDA
legitimately they scored so many Ws with the demons gameplay design and then theres like 4 that are complete dookie
at least Eternal waited until the second dlc to introduce crap demons
eh actually the archville and whiplash were always there
Archvile crap ok man
They're lanky and beefy and you know what that means
The bigger they are the bigger they fall
Super satisfying kills even if they're cheap š
anyone think we'll get some new jumping glory kills for the archvile or just reused animations from the imp stalkers for killing them?
Definitely some new ones, archvile is different from imp stalkers
I like archviles but the whiplashes are definitely not it
Me too dude
It feels like half the time i'm just sitting around waiting for the long ass plasma beam sequence to end
Unable to do anything
what's even worse is that to avoid that you have to shield saw him before he starts the stupid purple wall garbo
meaning you have to shield saw him, focus him with whatever weapon until he dies and that's boring
max shredder is good for that cause at least you can deal damage to the sorroundiimg demons while the game forces you to lock down onto the Cacos
yeah lol
accurate except whiplash goes in the bottom tier
and i dont mind the acolyte that much
no wait i just remembered my incidents with it yea fuck it too
Whiplashes would be in bottom tier if they used their ranged attacks more frequently
those ranged attacks are why i absolutely hate them in ripartorium
i feel like they get u from max to like 50
Just beat the game
right
ironic how everytime i die its bc of the bs demons
its never due to the good ones
this is so annoying legitimately
like could a cosmic baron or cyberdemon kill me for a change?
these arenas become so fucking dull when all im doing for the first 40 seconds is hunting down all the arachnotrons holy
if i dont do that then i get spammed with mines
stuff like this is why ill never believe this game is better than Eternals main campaign
these enemies, in Eternal, as bullshit as the whiplash and carcass could be for example, I could use my air mobility and speed to avoid their bs, here im forced to deal with it head on
have you considered perhaps killing them from something further away than point-blank range
give me examples
you have a shield throw
what would that do against a armored demon
i need to remove its armor first
i suppose i could use rockets? but they are so slow and the arachnotrons could just dodge half of them if they felt like it from afar
im not sure the impaler is that good against armor
chainshot is mid range unfortunately
the range on the mines aren't that extreme
me personally i haven't died to arachnotrons that much but imp stalkers, cacos, and acolytes yea
arachnotrons in this current patch are used far less liberally than they were in previous ones--in the main campaign they're really not much of a threat outside of a few arenas here and there
I ended up 100% completing chapter one, and damn its a solid start to the game, not as manic as the opening for DOOM (2016) but pretty damn good.
your missing the point, its not the mines that are a problem in a 1v1, its the fact that i have to kill the arachnotron and its a chore or else the mines will jumpscare me while im fighting another demon
please tell me you play on nightmare like me
how do the mines jumpscare you? they appear on your hud?
lock on rockets gg ez
I've UNd the game on 300% damage and min parry, so yes
I'll have to say, hunting for secrets is easy in this DOOM title.
im fighting a super heavy and suddenly the ground is full of mines, my shield is gone and the super heavy gets free hits and I die
spire of nerathul:
this happened twice
and if that doesnt happen im suddenly at 5 health
i feel that mostly boils down to you having the whole minimap from the start
outside of some badly balanced ripatorium presets I've never had that happen tbh
so many arenas in harbor of souls and the following levels force me to kill every arachnotron before anything else or else ill get suprised by 6 mines out of nowhere
although I'll be the first to admit that I don't particularly like arachnotrons in TDA
I could take my chances sure, but its a ballsy gamble
Beginning of a fun journey
The stressful kind of fun
I wished they kept earning a weapon earlier than expected like in DOOM (2016), was a real fun part of secret hunting.
tbf though just now i got killed by a caco, the mfer just appearned nearby, started the purple wall bs while i was getting backshotted by some demons and i legitmately could not parry anything
my shield died and i went with it soon after
Oh definitely, It's a blast so far.
Yeah I just beat it like an hour ago and I really enjoyed it
you know what would help with these garbo ''kill them before you kill anything else'' demons?
A radar, or something that tells me ''hey heres how many of these pricks your forced to kill are in the arena''
How's the Super Shotgun in this one? Still a solid choice?
You can 2 shot a mancubus with it
Itās pretty damn good
Even more important question, how does it feel?
bc not only am i scouring for arachnotrons, but also cacodemons
It feels good to blast demons into next Tuesday
And itās really good against the armored demons youāll find as long as you upgrade it
whatever im pissed off, ima go back to Eternal for now and when i get tired of that one ill go back to TDA, thats what ive been doing thus far and it works best when i quickly hop between both games
Damn, id Software nailed this game too it seems like, really nice job.
slayer said run! demons
Super shotgun firing feels even better than in Eternal
While the ssg is very powerful all the guns are so fun that youāll want to spread out your weapon use
Oh for sure, just thought that would be important to ask seeing as its my favorite weapon in the entirety of DOOM.
true
now that i think of it i believe that didnt even happen in eternal
Absolutely, I canāt this stress enough when people say the game gets boring, and theyāre only using one weapon the whole time
absolutely my main except for the like month after update 2 when it was unusable
And a little tip, the combat shotty essentially becomes a form of flame belch when you upgrade it, but donāt expect huge amounts of armor
we don't talk about update 2
Even though you technically donāt have to swap weapons as much, it still makes the game a whole lot more fun when you do really often
Yeah, Iād never go a big fight without using most of the loadout
update 2 will be remembered as the SSG nerf and arachnotron spam update
wouldnt say really often but it does make it way more dynamic and fun when u know when to use each one
at least we got slow mo slider
Yeah there was a lot of greatness in the updates
I think we need a multiplayer update in the future.
I hope
I donāt think there will be one unfortunately
that would be very difficult i fear like
i think the whole engine was based around sp so
if I had a nickel for every time update 2 to a modern doom game did something that really pissed people off, I'd have 2 nickels
which isn't a lot, but it's weird that it happened twice
But thereās always Painkiller, which is a co-op game with similar weapons like the impaler
And also DOOM multiplayer and Quake Champions
I fucking wish that Quake could get the DOOM treatment, it deserves such.
chat i'm trying out pandemonium and i am on the part where u get to the first gold chest what upgrade do i get
Thatās what I hope is next, a singleplayer Quake game
quake 5 2027 trust
No it wouldnāt continue the original games Iām sure
by the end of hebeth, I always made sure I had the first shield upgrade and ricochet
bet
Bet on what?
just bet
Hebet
h
Yeah, we need to let DOOM breath and take a good break from any new DOOM games for a bit, let them focus onto Quake now, a reboot like what DOOM (2016) did would help revitalize the series for sure.
Absolutely, where they left off the Slayerās story is a good ending point
ngl i feel it'd be a bad decision to leave doom's ending point at the end of a badly received dlc
Let them improve upon The Dark Ages, remaster Quake III Arena and Quake 4, and make a new Quake game focused onto fixing and rebooting the series into a better direction.
Well receive it better, supposed fan
but i do agree they should focus on other stuff rather than doom
I loved The Ancient Gods
starting work for my next preset rn
dont get me wrong i love tag especially tag 1 but still i would like an actual game to be the ending point of the saga rather than a dlc
TAG should've been the third nuDOOM, not TDA
@thin hound what are your thoughts on that?
The DLC is just a continuation of the story though, if someone didnāt play it thatās their own fault
I totally think they should keep going in the general direction of Quake Champions but with singleplayer, also take a lot of inspiration and elements from modern DOOM
'better direction'? are you implying that quake needs a better direction, other than it's old? ;o
Maybe they can have Quake heavily tie into the Cosmic Realm, and have you play as a different character with unique abilities in each mission
Having multiple main characters to play as would differentiate it from DOOM I think
- Quake III Arena, Quake 4 are showing their age badly, they need a proper remaster and giving Quake III Arena a proper campaign wouldn't hurt.
- Quake Live & Quake Champions aren't what true Quake fans wanted and was the reason why Quake isn't as popular as it used to be, turning a boomer shooter series into a competitive shooter wasn't the best idea at all.
- They need to not oversaturate the market with so many DOOM titles, it will wear people out at some point.
I watched some Quake 4 gameplay and it didnāt look like a better direction, Iāll say that
Maybe we could get Nine Inch Nails and Andrew Hulshult back involved with the new gameās music
I think a Quake III campaign would help tie in the events of Quake II to Quake 4 would be perfect, and yeah I think Nine Inch Nails and Andrew Hulshult would be solid pics
DOOM The Dark Ages is also the perfect transition game between the demonic elements of DOOM and the Lovecraftian Quake stuff
Problem is that the market for Quake is minuscule
If they market it the same way as DOOM it should be more popular than DOOM was in 2016
Hence why a proper remaster of the two along with a reboot would be perfect.
Exactly.
Let people know that this game was made by ID Software and has that DOOM FPS spark
Thatās not intrinsically true. The stock market dictates what games are made and when. Because DOOM already fills the niche of AAA movement shooter, any subsequent Quake release will be in the shadow of DOOMās already established foothold in the industry. Because of the bad press that Quake Champions has (in that it shares practically nothing with the original game, instead being a competitive shooter, a genre popular at the time; direct competition to Overwatch and CSGO), that has further tainted Quakeās name outside of our very tight knit community. As a result, Quake doesnāt have the same positive reputation as DOOM. A modern Quake runs the very high risk of flopping tremendously, and thatās a risk most execs arenāt willing to take
We just need to show our excitement and support for it as much as possible then
That doesnāt mean much to the stock market. Vocal community support doesnāt get AAA games made, money does, and lots of it at that
Wasnāt it a risk to make DOOM though?
yes
but without that risk, id would've possibly gone under
now they are in the direct opposite situation--already maintaining an extremely successful game franchise, so the incentive to take another huge risk like that isn't really there
That was the biggest clutch in gaming history then
On the contrary, they have a ton of success and support so they can be confident that fans will buy and love whatever they make
ehhhh
doesn't really work like that
obviously fans will tend to look at id games more favorably than games from other studios as a result of their reputation, but they still have their own opinions
Yes. But that doesnāt mean it wonāt be riskier to make another Quake game. Games are never made to cater to the fans. When they are developed, they are made to suit a general audienceās abilities
Sure, but donāt be so pessimistic
We can always hope
Iām not, Iām being realistic
And honestly Iām not sure itās realistic for them to continue making DOOM games with the way the story is
oh they will
I guess they could, but then the Slayer would have like the busiest life possible during his time with the Sentinels
General audiences will skip cutscenes and story to get to the action in a DOOM game. id Software doesnāt have the same narrative-driven story telling of Rockstar. Despite how much they try, their niche is movement shooters
Well it sounds like they are changing that in the DLC to some degree and if that's something people enjoy more than the base game then they are likely going to pursuit that
I donāt think they will change the story itself, just the way they do cutscenes
and besides I don't think I'd even want current id to do a Quake reboot, they'd probably "superheroify" it and glaze up Ranger into a lovecraft slaying God as well, when that just isn't what Quake is. Quake shouldn't be badass heavy metal pounding every five seconds, it should be uncomfortable, foreboding, unnerving
Also I'm not sure whats so wrong with "the way that the story is"
Like I said, they could have you playing as multiple Quake Champions characters throughout the campaign
I think Quake 1 is the only example where thatās true. Every subsequent Quake has been heavy metal superheroes
Nothing wrong with it, it just kind of leaves less room for more DOOM games
that's true but ideally if they do a Quake reboot, I don't think anyone would want it to be another Strogg game. And I like the Strogg but c'mon
They either need to do a prequel or pull the Slayer out of retirement
But they need that heavy metal though, I donāt want some pure horror game
Nine Inch Nails and Hulshult!
Depends on what the stock market dictates. If it dictates that there needs to be a horde shooter, easy fodder would be the Strogg. DOOM is already doing the Lovecraftian horror thing, so I really doubt theyād dip back into that well
But what if they introduced the Cosmic Realm to familiarize people with it before a new Quake?
that's the thing as well, now that DOOM's doing lovecraft stuff too, it basically guarantees a Quake 1 reboot ain't happening any time soon
Maybe Ulsamir will be the main villain of the next Quake
a little bit, but not like constantly. Most of Quake's OST is not even close to heavy metal, it's DOOM 64 style ambient stuff
Again, that doesnāt mean much
I honestly think a Quake 1 reboot could work as a game along the lines of titanfall 2
a solid single-player campaign but with more of a focus on multiplayer
No matter how many times Hugo says this game has nothing to do with quake, ppl still wanna draw connections
Even before release
Outright said had nothing to do with it
I'm not drawing any connections between tda and quake lol
Not you
To be fair, I was on that train as well
Also I'ma be real, if there is a new Quake, I don't think id will be making it
At most it references some quake things
Isnāt the Quake IP outsourced to Raven Software?
I thought it was just microsoft who owned it
who also happen to own both id and raven
yeah its microsoft now
Hell, the Upcoming Quake Boardgame has no id Software logos on it (so far)
I guess the point Iām making is that it wouldnāt be developed by id
Confirmed it is Microsoft, since they own ZeniMax and therefore id
Hovertank 3D reboot when?
I'm never gonna give up hope until they specifically tell us they're not planning on doing a quake 1 reboot
Softdisc can give me the rights
and even then I'll still probably find some copium to inhale
Idk I just remember Hugo giving off "if you wanna play quake, go play champions" vibes
Wdym aged badly? Quake 3 still runs perfectly when you have ppl to shoot with, it doesn't LOOK flashy, but who cares? the mechanics are still holding and will hold for years to come. it's still an excellent shooter. A campaign could be fun tho? But what will it say? Lol. Quake Live was awesome while it was free browser game. It only lost it's pop when it was monetized. Quake Champs tried hard to compete with Overwatch because it was the time of hero shooters. Still is. And... that's why it didn't go well with the old fans. And didn't go well with the new fans, probably cuz it somewhat ran like Q3.
As for the last statement - Yeah. Yeah that is going to happen most likely. T_T
(sorry for the ages late reply btw)
No one talks about Quake Wars 
I TALK about Quake Wars! I loved Quake Wars even if it was like Halo and nobody else liked it, but... that was the first time I could play a stroggy. T_T
Quake III isn't built for 1080p moniters, doesn't have controller support, and the lack of support for the game is telling, along with the single-player just being a shitty arena but with AI bots isn't good, no real campaign nor does it carry over what made Quake good
Quake and Quake II are games that aged like fine wine.
It's a game where John Carmack wanted a multiplayer so he sacrificed one of his coolest, most experimental IPs for a multiplayer only game, I thought it was an actual sequel, not a cheap multiplayer game.
They had RAGE, right? That would've been a good IP to be multiplayer only.
But no, RAGE flumped and now it's a dead IP.
This convo reminds me of people complaining that TDA has no multiplayer.....
games that don't rely on multiplayer will always age better than games that do
Quake was a single-player shooter first, and a multiplayer last.
They took Quake and made games that didn't have the charm nor the stuff that made Quake popular at the time and they kept on making more Quake games that weren't what people actually wanted and - thankfully - we get to see at least SOME new proper Quake with the Nightdive remasters and the new expansions for such.
I know you guys hate leaving this channel but this really should be in #general
please
Mass reacting to my stuff feels passive aggressive ngl
I agree
š
@tropic adder Reacting to comments like a troll on top of your already continual rude behavior is not going to do you any favors here
Now that you mention it, it feels like a second general chat
I think because itās separated from the others
But it started off because we were relating Quake to The Dark Ages
it's because general chat is usually, uh
a cesspool
Good. Trash took itself out
yeppers peppers
Dude was 'bout to test my patience.
Dude has been testing my patience for months now. Being civil is not that hard.
wait me?
no
oh he gone lmao
Honestly I like talking in here because in general theyāre usually just talking about classic games and Hexen, which there are channels for already
Dude was incapable of speaking abt games without being a condescending prick
-# rlly hope i dont turn into him in the future
Cyclone youāre cool
nah you're good
Yeah your cool in my book
You said youāre only a fan of the new games, right Cyclone?
I beat 2016 and Iām doing it again on UV
The classics look really cool, but Iām trying to get the new ones done first(TDA is out of my reach)
Itās nice to have someone to relate to, I also only play the new games
sick
The Dark Ages canāt be processed by your hardware Iām assuming?
Switch OLED gamer right here
But at least we got deluxe eternal(havenāt downloaded it yet)
i hope you will get a hardware compatible with the Dark Ages š«”
same here
as a handheld PC user I'm glad my library is in my palms reach
whether classic Doom or The Dark Ages
Think the steam machine might be worth it?
It has decent specs so for stationary machine with convenient design pretty good choice
no idea what the price will be tho, ram shortage did a massive hit
gonna be hella expensive
well it was delayed due to the ram prices, so it depends on if anything changes in the coming months prob
I am hoping the prices for PC parts will lower sometime in the future, it sucks and I'm fearing that I will be far behind in current gen gaming
same here

