#the-dark-ages

1 messages · Page 358 of 1

exotic jetty
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Yessir

scenic lichen
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everyone told me steam wouldnt crash and silksong community isnt that big

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my brother in christ steam has been cooked for an hour and 40 minutes, look whos laughing now...

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Are there any patch notes for TDA? Can't see em on steam

merry sapphire
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SICK

solemn mauve
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Ok hato, seems like you are right, the damn update has finally arrived kekw

merry sapphire
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now i can play the game while waiting for steam to fix itself so i can play silksong

solemn mauve
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5.3 GB on series x fyi

harsh egret
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i think i had trouble buying cyberpunk iir when that came out but it wasnt this long

cursive grotto
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What's this new update

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No notes on steam

harsh egret
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ssg shield bug fix

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added ammo and health/armor pickups in rippatorium

cursive grotto
harsh egret
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other than that we dont know exactly

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i felt a dmg increase for the ssg at least towards some demons but not sure

solemn mauve
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Yeah I'm waiting for the patch notes

harsh egret
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probably some checkpoints that were broken asf also

solemn mauve
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Gonna try shooting some mancubus with the ssg asap

cursive grotto
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It'd be really nice if they could just drop these patch notes

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By the way

harsh egret
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they always take like a couple hrs

cursive grotto
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How much FPS do y'all usually get in dark ages

hard thistle
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SSG bugfix here??

solemn mauve
cursive grotto
harsh egret
hard thistle
harsh egret
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120-140

cursive grotto
harsh egret
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5070ti 12600kf, 1440p dlssQ max graphics no PT

frank turtle
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they fixed it?

warm ibex
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I knew something was up when I opened chat and the first message I saw wasn't about the SSG

cursive grotto
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I get 70-90 FPS

harsh egret
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i mean thats not bad

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not everyone spent 1k for a gpu

solemn mauve
merry sapphire
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wheres the patch notes

harsh egret
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they always take a few hours kekw

cursive grotto
harsh egret
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apart from like major updates

cursive grotto
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My performance could be way better if i had a PC and not a laptop

harsh egret
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yeh

cursive grotto
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I have a 4060 though which isn't bad

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Just would be way better if it wasn't a laptop 😭

cursive grotto
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Though i drop to 30-40 FPS if i turn off dlss which is pretty crazy

warm ibex
hard thistle
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anyone got link to the patchnotes?

warm ibex
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read up like four messages bro

warm ibex
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ah sweet

harsh egret
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4 gigs on pc

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THERE ARE NO PATCH NOTES YET

I REPEAT

NO PATCH NOTES

IT ALWAYS TAKES THEM A FEW HOURS TO RELEASE THEM, IDK WHY

NO PATCH NOTES YET. NOT YET.

solemn mauve
# harsh egret yeh

The funny thing is today was the day I installed Eternal cuz of this waiting. Imagine my shock when ID fixed the damn ssg, did I jinx it? kekw

warm ibex
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I see what's going on here, id software

exotic jetty
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Ha funny

harsh egret
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i mean u could speedrun the whole game and see whats changed before the patch notes

merry sapphire
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game finally feels so much better holy shit

cursive grotto
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I hope some performance improvements are included

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Would be nice if i could push 100 FPS

solemn mauve
merry sapphire
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and it NOW SAVES YOUR LOADOUT IN RIPATORIUM 🙏

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FINALLY

harsh egret
solemn mauve
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WHAT

exotic jetty
harsh egret
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THANK FUCK

solemn mauve
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Ok ok ok ok

merry sapphire
cursive grotto
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I'm somehow getting less FPS in the main menu now

cursive grotto
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Goddamnit what

merry sapphire
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Finally man id software locked in

exotic jetty
cursive grotto
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I have 40 fps in settings

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Oh boy

harsh egret
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turn em laptop fans to airplane mode

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its not kekw, thats literally what they sound like

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i know first hand

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also it seems like they added Variable Rate Shading

warm ibex
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"Have you tried using performance mode?"

The performance mode in question:

harsh egret
exotic jetty
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This is the greatest day in DOOM history

harsh egret
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with Variable Rate Shading on I get 10 more fps ish

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so like 7% fps increase?

warm ibex
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loud as hell

solemn mauve
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SSG is doing ridiculous damage to mancubus lmao kekw kekw

exotic jetty
cursive grotto
uneven mortar
harsh egret
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hell nah

solemn mauve
uneven mortar
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SSG doing bad damage against mancubi felt so wrong

cursive grotto
exotic jetty
harsh egret
lament lotus
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Link to the patch notes while I wait for install?

warm ibex
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was not a fan of the manc becoming a damage sponge

harsh egret
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its a new setting

warm ibex
solar drift
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Patch notes are up on the Slayers Club. (I'd link but can't remember if links are permitted.)

shadow flame
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uh TDA is getting updated for me

warm ibex
harsh egret
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"Fixed the issue where Champion Vagary had a chance to spawn when the base Vagary was selected "

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"Reverted the Cacodemon health buff applied in Update 2" @frail bloom

Y.E.S.

frank turtle
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0% slow mo is actually 0% now

harsh egret
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absolute cinema of a patch

exotic jetty
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Frfr

uneven mortar
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They fixed the game! Excited to wait for content updates now

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Will replay after silksong

warm ibex
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"Increased Super Shotgun damage vs. Hell Knight and Battle Knight
Increased Super Shotgun damage vs. Cosmic Baron
Reverted the damage adjustments against Mancubus and its armor applied in Update 2
Increased Super Shotgun damage vs. Pinky Rider and Armored Pinky Rider
Increased base Super Shotgun (without upgrades) damage vs. Vagary armor"

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there we go

harsh egret
solid nacelle
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"Update 2.1 hotfix 1" what are we doing here guys was 2.2 not available lmao

shadow flame
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so will you finally be able to block right after a SSG shot

harsh egret
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yes.

shadow flame
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damn finally

harsh egret
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Reduced Impaler damage vs. Cyberdemon
Reduced headshot scaling of empowered Impaler projectiles (via Salvage and Chronospike upgrades) vs. Whiplash
Reduced headshot scaling of non-empowered Impaler projectiles vs. Revenant

solemn mauve
harsh egret
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Shield Charge AOE (Area of Effect) will now cause health to drop from killed enemies

nice

wind pike
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Holy shit SSG is cooking again

harsh egret
wind pike
solemn mauve
harsh egret
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thank you so much for the patch hugo

wind pike
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I heard Hugo has an 8-pack guys

shadow flame
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can the Cacodemon no longer shoot the green projectile without wind up??? worst shitty bug of that enemy

wind pike
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That he’s shredded

merry sapphire
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they also fixed the shield bash into a group health bug

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they actually locked in for this patch holy shit

exotic jetty
exotic jetty
harsh egret
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Ancestral Forge

Resolved issues where additional combat encounters could be triggered erroneously
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thank god for that, that level was cooked

exotic jetty
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Imma play tda rn

frank turtle
green estuary
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wait wtf did I miss

merry sapphire
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amazing

green estuary
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let's goooo

harsh egret
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huge patch

ssg bug fix and ssg buffs
ripatorium pickups and loadout saving now
balance improvements or reverts from patch 2
and fuck ton of bug fixes

wind pike
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Someone cooked here

harsh egret
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you hugo, you cooked

green estuary
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holy shit shotgun armor breaks now cause a falter too?
ssg enjoyers are eating goood today

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"Equipped Guns, upgrades, Melee weapon, and Shield Rune are now retained when reloading checkpoints during the campaign and when transitioning between missions"

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FINALLY

harsh egret
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this might be the last patch where we get balance stuff until like dlc and so on

wind pike
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I’m happy with that

green estuary
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you know I was actually losing a little faith in id for a second

harsh egret
green estuary
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how silly of me

harsh egret
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thats what ive been saying man, idk why ppl just didnt wait xD

shadow flame
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damn the ssg is usable now

harsh egret
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sure the ssg fix being added earlier by itself wouldve been nice

solemn mauve
harsh egret
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but if u knew this patch would come with all of this, then u would have been waiting im sure kekw

green estuary
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dude the shotgun armor break falter is actually enormous

harsh egret
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pretty good update you could say

green estuary
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and they reverted the caco HP buff HappyGuy

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although the manc HP buff probably should have stayed

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they're kinda supposed to be tanky as balls

exotic jetty
harsh egret
solemn mauve
exotic jetty
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Ts is the besy day of September 2025

solemn mauve
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But srsly good update ID HappyGuy

green estuary
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I think whiplashes and acolytes are the tankiest heavy demons again lmao

meager vortex
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ssg is back!

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ssg is now armored demons on shot kill

green estuary
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we are so back

scenic lichen
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noooo why did they revert the manc hp buff?

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more like every manc change

scenic lichen
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they juyst needed to fix the ssg's effectiveness towards them not nerf them to the way they were before

green estuary
scenic lichen
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well mancs are gonna be squishy again

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:/

meager vortex
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ripatorium ammo pac+ health pack+armor pack arena

scenic lichen
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i get the caco hp revert but why did every single manc change get reverted? i felt like it actually helped them be more threatening

green estuary
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"Shortened the delay for the player to interrupt Rocket Launcher and Grenade Launcher firing animations to Shield Block/Parry or Melee"

harsh egret
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damn man the ssg is feeling good

green estuary
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so based

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rocket dueling superheavies is gonna feel so good

solemn mauve
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Yup, this will help alot against barons now

hard thistle
scenic lichen
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i understand removing the resistance to the ssg for the manc and i guess to an extent i can understand the hp nerf but why the projectile size/speed and flamethrower revert? was it really that big of a problem for people?

exotic jetty
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Question would it be cool if we got a giant sword for the atlan

solid nacelle
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I wish they'd have kept the size changes for manc fireballs

scenic lichen
green estuary
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they went a little far with the mancs

harsh egret
meager vortex
scenic lichen
meager vortex
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hey guys do you want 1960~1970 classic movie version doom the dark ages?

scenic lichen
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they died quickly while their projectiles were super easy to dodge

green estuary
hard thistle
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can someone play with the new updates and tell me if things feel better and snappier now? i won't be able to play until like next week doomcry

meager vortex
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you guy go to the color option make a 100% color option

solemn mauve
scenic lichen
meager vortex
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you guys can play 1960~1970 classic movie style doom the dark ages

solemn mauve
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Sword and Shield, yes HappyGuy

green estuary
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also I heard they added variable rate shading?

green estuary
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anything to help my weak ahh laptop 4060 out

harsh egret
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For me it was about 5-7% fps increase I'd day

meager vortex
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if color option 100% checked play final misson ahzrack dead scene he will be wasted just like gta5

green estuary
shadow flame
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uh guess this game is even easier now lol
how much harder is the game on pandemonium/nightmare compared to UV
(also just checked and I guess both UN and Pandemonium are just Nightmare with a bunch of mechanic tweaks?)

meager vortex
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100%color option demons color is red

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items is blue

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object is green

green estuary
solemn mauve
harsh egret
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I think that should be like the one difficulty slider that should be fine setting on easiest on UN and stuff lmao

green estuary
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yeah the atlan dodge window is fucking insane if you lower it

harsh egret
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Ye

green estuary
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I ain't never touching that one

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also holy crap they actually removed all the slow mo when you have slow mo set to zero

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let's go

solemn mauve
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Noice

meager vortex
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100% color option and played 21 chapter dragon dead scene very very sad

topaz oasis
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So

upbeat junco
topaz oasis
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the final upgrade on the CS and SSG, more pellets per shot... what's that even supposed to mean? more damage? more range? doomguy_thonk

green estuary
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the old one can either be a fun fight with a kickass soundtrack or damn near impossible if you mess with the sliders lmao

upbeat junco
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can't believe im seeing this question but its the internet

green estuary
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so point blank damage with the ssg goes from 14300 to 16500

upbeat junco
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anyone got the link to patch notes ? HappyGuy

topaz oasis
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I honestly dont notice the difference in damage doomguy_thonk

upbeat junco
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Merci

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Just got off work im too tired to look it up

green estuary
upbeat junco
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health and ammo pickups in ripatorium

green estuary
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also it's just a flat 15% increase in damage which is nice

solemn mauve
green estuary
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now I don't have to face rocket myself in order to heal lmao

meager vortex
solemn mauve
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Yes that too

meager vortex
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ripatorium=ripandtear

upbeat junco
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made me appreciate the rocket launcher even more

green estuary
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yeah but I'd rather use my rockets to damage enemies and heal myself instead of just running away and shooting rockets into the ground

upbeat junco
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true

green estuary
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although the ravager is goated for that reason

upbeat junco
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oh finally the selected rune/melee stay

green estuary
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constant health drops is insanely underrated

solemn mauve
meager vortex
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if new neighbor join your next door but they are demons what are you going to do?

green estuary
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yes

solar cairn
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Pls say yes

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YEEEEA

meager vortex
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ssg is returns

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now the old one is dead

upbeat junco
meager vortex
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ssg is now killing demons easy

solar cairn
meager vortex
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nope

green estuary
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this has never been a thing lmao

upbeat junco
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🤣

meager vortex
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ah i forgot impaler nerf

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impaler is reduce damage again

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now impaler is smallpaler

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but don't warry ssg handle this!

solid nacelle
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The shield still has this really awful buffer when taking damage

warm ibex
lusty shale
warm ibex
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heyy there we go!

lusty shale
hard thistle
green estuary
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there was a slight one
occasionally if you were rocket dueling a cyber or a baron you could miss a parry even though you queued the input on time

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I originally chalked it up to the explosion cloud obstructing my view slightly but I'm glad I wasn't imagining things

harsh egret
# lusty shale https://youtu.be/g56M156NXis nice

also one thing i havent seen many ppl talk about is the halo-ing effect especially around characters in cutscenes
it seems like it has been reduced a lot, saw that in that video and went in game to check myself and it looks alot better

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that was like my one complaint about the cutscenes

solar cairn
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I caught a lock during the mission in the city of Aratum, I can’t ram the door, restarting from the control point doesn’t help, do you have any ideas?

I don’t want to start the whole mission from scratch

harsh egret
exotic jetty
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I did a lil bit of ripatorium I'll put some images in #screenshots

solar cairn
solid nacelle
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Oh yeah consoles still don't have that frickin double tap weapon class feature

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Why???

storm shadow
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Holy peak

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Almost every bug that was fucking me up fixed and super shotgun buffs?

rocky badger
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So Impaler definitely got a nerf?

exotic jetty
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Kinda

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It doesn't feel as good

upbeat cipher
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So what’s this update just fixes and etc ?

upbeat cipher
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Ty 😁

delicate shard
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PC player here, anyone else having an issue with Pandemonium where if have to restart the campaign on the Village of Kalim that the lives aren't respawning?

drowsy aurora
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I did a run in UN and they respawned after I swapped back after dying there

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Also, let’s goooooo! They reverted almost all the horrid buffs to demons and brain dead nerfs to SSG. Thank you for listening to us iD

green estuary
drowsy aurora
green estuary
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I thought once your run ended your save file was automatically deleted

drowsy aurora
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Yeah, and sometimes the sigles don’t respawn either

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It’s really bizarre

shrewd bridge
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Do you guys have a game problem with the Heath shield soldier sometimes not dropping armor shards when you throw your shield on them? (when their shield is overheated)

green estuary
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that’s a weird bug

solemn mauve
green estuary
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I’ve never gotten it but I’ve seen some people get it

shrewd bridge
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It's especially in first 10 lvls.

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I have this problem

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Basically

solemn mauve
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Huh, I honestly didn't encounter this yet, I'm at siege part 1 rn, I just shield throw 2 rows of metal shield soldiers in succession, they drop armor with no issues so far

compact dock
green estuary
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yeah it's very hit and miss

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99.9% of players never encounter the bug for whatever reason

shrewd bridge
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I've seen steam post mentioned same issue.

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It is weird yeah

strong moth
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Hey look I beat campaign on Nightmare Update 2 “pre nerf” lol. Glad to see some of the things people didn’t like get fixed.

I noticed something on my fight with Ahzrak last night (during The Final Battle). It seems my Power Gauntlet third strike (kick), which I thought was a guaranteed Falter, didn’t Falter him. He used my fourth hit animation commitment to hit me with his point blank AoE several times. Has anyone else noticed this?

hasty stone
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i wonder how much more buffing/nerfing hugo's gonna do...

harsh egret
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at least until dlc

rocky badger
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They should just delete the Impaler altogether now

harsh egret
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no

green estuary
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oh no, it doesn't two-shot stagger every heavy in the game now 😭

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what am I gonna do

green estuary
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unironically, chronostrike impaler headshots used to deal almost as much damage as a point-blank SSG blast with every single pellet landing

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AND IT HAS FRICKING AIM ASSIST doomguy_angry

arctic pagoda
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Doomz

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Technically if you watch a film in your native language, you're watching your language

hasty stone
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i just beat the first valgary guy on nightmare it and was WAY easier but that;s goood

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because its the introduction..and only 1 mancubus this time, 2 was TERRIBLE

green estuary
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that fight already only had 1 mancubus since update 2

arctic pagoda
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Monchibus

green estuary
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although now that the mancs have been nerfed it's easier than it was before

hasty stone
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yeah its fine now

arctic pagoda
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The Narcubus

hasty stone
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2 was annoying af i died so many times

arctic pagoda
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The Big Chungusbus

green estuary
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cool mechanic that they don't really menton in the tutorials
if you aim for the arms, the demon still takes full damage, but they lose that limb once it's dealt enough damage

arctic pagoda
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All demons?

hasty stone
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that's to mean

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they have families too

arctic pagoda
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It's justice for what they did to Daisy

green estuary
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well, most of the heavy demons with arms that produce attacks
hell/battle knights, imp stalkers, and mancs

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with imp stalkers they're not tanky enough for it to matter, but it still works with them

hasty stone
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have mercy on there chungu's assses..

arctic pagoda
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I'm sad the Razer didn't come back

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Could've buffed him to be a sniper, but no

green estuary
#

in all honesty, the regular soldiers are basically hell razers with their charged projectile attack

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and besides, hell razers didn't appear in eternal either, although it would have been cool if they did

harsh egret
solid nacelle
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Fyi guys the cacodemon parry projectile is not fixed

green estuary
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for fuck's sake

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so he still does it without a windup sometimes?

solid nacelle
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Yes

frank turtle
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day 300 of no ssg fix

cunning slate
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It is fixed

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New patch out now

frank turtle
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ugh please nerf the ssg doomguy_profile_l

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jk

solid nacelle
warm ibex
green estuary
fervent maple
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How much does Salvage do?

green estuary
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salvage works differently, instead of buffing the direct damage of the projectile, it adds 1500-3000 splash damage to it
So it should deal between 11500-13000 damage with a headshot and 6500-8000 with a body shot

fervent maple
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Ahh

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That explains a lot

warm ibex
fervent maple
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I still think it's better than Chronospike by virtue of the DPS you can get out of it

green estuary
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Just slightly broken

fervent maple
#

I've done two Impaler focused runs out of my six playthroughs thus far, one with Salvage and one with Chronospike

The free slow mo was alright, the consistent long range damage was good as well, but I found myself really struggling against big guys like Cyberdemons

warm ibex
fervent maple
#

Whereas Salvage was slightly less consistent but more powerful, not to mention more engaging

green estuary
#

yeah salvage does seem to have a higher average DPS in exchange for no slow mo

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Although cyberdemons are kinda tricky to get headshots on when you’re up close just because you have to basically look straight up lmao

hasty stone
#

stream finally on

fervent maple
#

I didn't really try this as a test, but I did two Ripatorium runs with the Impaler (one Salvage, one Chronospike) against a wave of like every Hell Knight type? Including three respawning Barons

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I flat out died using Chronospike but did it nearly damageless with Salvage

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The splash damage is really useful

fervent maple
solid nacelle
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Hugo just confirmed that ripatorium presets will be sharable in the future

harsh egret
#

HUGO CONFIRMED THEY ARE WORKING ON THE DLC NO WAY

hasty stone
#

master levels when

wintry forge
#

Just waiting on a leaderboards system now

solid nacelle
#

Well I guess we're never getting weapon class double tap on consoles

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Which to me makes zero sense

harsh egret
#

officially we got hugo to blame for no daisy easter eggs

rugged hill
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ight so does parrying feel fucked up with the new update or is it just me?

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ALSO HUGO
STOP ENCOURAGING THE PLAYER TO GET UP CLOSE AND FIGHT AND THEN GIVING THE ENEMY AN AOE

harsh egret
#

if thats what u mean

rugged hill
flat plinth
#

why is dark ages so horribly optimized

harsh egret
rugged hill
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it looks great on my pc

harsh egret
flat plinth
rugged hill
#

and i dont have a fancy ass pc tbh

flat plinth
#

2016 and eternal run fine

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but this game runs like shit

rugged hill
#

genuinely dont know how someone can play dark ages on ultranightmare

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ultraviolence is really fucking hard lmao

half marlin
proud vine
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you will get the hang of it eventually

rugged hill
#

tbf im probably too old lmao

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im pretty good at this game if I say so myself but holy hell lmao

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my reaction time is already slow as hell at my age

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there definitely are moments tho where my parries arent hitting

proud vine
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that happens sometimes

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for some reason

rugged hill
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i feel like the game was in a way better state at launch tbh

harsh egret
#

even after todays patch?

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i could understand if u said that yesterday but i feel like its good now

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some small things here and there still but

proud vine
#

only thing i would miss are the mech changes

solar cairn
rugged hill
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no they got it right with the quality of life stuff but I think whenever they add things to the game, it breaks another aspect of the game

proud vine
kind heath
#

oh my god ssg is actually useful now

rugged hill
#

holy fuck its op in this update DONT CHANGE IT

proud vine
#

you should have seen it on release

rugged hill
#

it was so much better in release

proud vine
#

it was glorious

kind heath
#

me watching in horror as hugo nerfs the ssg to deal 3 damage for pellet

proud vine
#

one shotting hellknights will never get old

harsh egret
#

i think thats too much lol

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im surprised it oneshots arachnotrons but oh well

proud vine
#

but it did feel good

uneven dragon
green estuary
# rugged hill it was so much better in release

The only nerf done between now and release was that on release it did more damage to hell knights
Unless I’m missing something, the ssg is actually buffed now compared to release, because now if you break an armored demon’s armor with the ssg/combat shotgun, they falter like with other weapons

proud vine
#

like chainshot level of damage

green estuary
#

bro it already one shots every heavy demon’s armor except mancs

#

How much more damage can it possibly do

rugged hill
harsh egret
#

technically u still do, u just gotta kick them in the face to finish them off

green estuary
#

if anything it’s nicer against hell knights now because you get health drops

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a gibbed hell knight doesn’t do me any good

unreal terrace
#

SSG FIX MY BELOVED

strong moth
#

I thought Cacodemons and Mancubus…es… felt too meaty on my Update 2 playthrough but didn’t remember them having been buffed.

sudden stump
#

damn they should have kept the manc buffs imo, reverting the SSG was enough

dark thunder
#

SUPER SHOTGUN FIXED LFG

sleek hawk
#

New fix update is fire

sleek hawk
void eagle
#

Super Shotgun fixed??

Am I reading this right??? What happened

#

Cleaving Mancubi in 2 shots was my favorite thing to do…

Then it became 3 shots to put them in glory kill state and an additional 4th to cleave them in half 😭😭

solar spoke
#

I still can't believe the gaslighting in that stream lol. Had Hugo and Josh looking for 5 minutes 😂

wintry forge
#

That was great

sleek hawk
# void eagle Cleaving Mancubi in 2 shots was my favorite thing to do… Then it became 3 shots...

Yeah super shotgun is fixed. There was a bug for a while ever since the ripatorium was released where you couldn't block/parry when reloading the SSG. It's been patched now and is 100% confirmed fixed.

Also came with these buffs:

Increased Super Shotgun damage vs. Hell Knight and Battle Knight

Increased Super Shotgun damage vs. Cosmic Baron

Reverted the damage adjustments against Mancubus and its armor applied in Update 2

Increased Super Shotgun damage vs. Pinky Rider and Armored Pinky Rider

Increased base Super Shotgun (without upgrades) damage vs. Vagary armor

void eagle
#

I might actually cry, thank you 😭😭

sleek hawk
void eagle
#

Wait - they didn’t do that before if muscle memory recalls. So actually - not only did they revert the changes, they buffed it?!

wintry forge
#

Yeah the ssg is great again

barren warren
#

played every level post chapter 13 twice, game balance seems to be in a good spot

#

genuinely hoping they don’t make any major changes besides qol

frank turtle
#

did hugo say anything in the stream

#

I didn't get to watch

green estuary
#

they're working on the DLC and apparently he's been playing it

#

says it's awesome

barren warren
#

flying komodos please

scenic lichen
#

yall did they change the swap speed of weapons btw?

#

or am i tripping

warm ibex
warm ibex
#

saving and sharing Ripatorium loadouts is on the way

stray urchin
carmine pilot
#

Are there any console commands that could help me past a soft lock?

drowsy aurora
#

Ahhh, SSG feels so good to use again.

drowsy aurora
#

I just got to Siege 1 in my Pandemonium run and destroying Mancubi with it feels so rewarding

lament lotus
#

ngl I think TDA had a small missed opportunity to make the pistol relevant for the first time since Doom II

#

Like it would've been interesting to use the Shield Saw as a riot shield, even if it'd be niche

gleaming vortex
#

but yeah it is missed

lament lotus
#

I mentioned Doom II only because Entryway gives you a shotgun towards the end of the level in a secret and it's not even that big of a level

#

And not counting Doom 3 because twenty minutes of exposition isn't exactly a fun place to use it.

merry jackal
green estuary
#

mostly just reverted to how it was before the big update 2 nerf

#

although now it deals a bit more damage to vagary armor when un-upgraded, and it also now causes a falter whenever you break armor with it like other weapons

dark thunder
#

the game is so much better with the ssg being fixed omg

#

i love id i can never hate on them

obsidian shard
#

@storm forge I found Another refrence in the DOOM TDA OST

#

Infernal Chasm has "Running From Evil" from DOOM II

#

9 Refrences now i Think

hearty edge
#

wait the ssg got fixed and no one told me

#

bro istg i've died twice on the last encounter of hebeth now i'm sick of restarting the level all over again

#

gonna beat final battle in one go again out of spite

#

this time with my super baby

frank turtle
#

I'm excited to try the new ssg

#

only on chapter 3 rn tho

hearty edge
#

man thought dead beats up retired old man in a mech suit

frank turtle
#

the ssg is so much better now Jesus

wheat sigil
topaz oasis
#

oh man, UN in this game is so intense

#

made it to mission 10 MarauderHype

frank turtle
topaz oasis
#

I'm afraid of the Komodo champion in Neratul, he's gonna carve me up doomcry

frank turtle
#

Just make sure ur picking up as much health and especially armor as you can

topaz oasis
#

I wanna punch him with the 4 piece combo on the fist but ehh... sometimes that whiffs on Komodos for no reason

#

ugh, those guys are annoying

#

when do they actually falter?

#

you gotta land 2 parries in a row or something like that?

#

it works like that for tyrants and aggadons but I cant get Komodos to falter consistently

frank turtle
#

I usually just damage until they falter kekw

sturdy crater
#

did the update fix the trophy glitch? I still don't have my plat

#

I feel left in the dust, people who experienced this bug before had it fixed, but I swear the August update broke the melee and berserk trophies again, and I only finished the game in mid August

alpine pilot
#

where doom doomguy_neutral

warm ibex
north spire
#

holy shit this is SOOOO much better than before

#

the super shotgun now feels like the super shotgun again :)

rotund smelt
#

Hello, where should I contact the Doom Dark Age bug? Can I do it here??

solar cairn
#

I hope these are the last edits on the balance sheet

#

Because you constantly have to learn from scratch how many shots you need for a particular demon

rotund smelt
#

Have any of you in this community experienced a bug where you complete the ripatorium and still don't get a "perfection skin"??

merry jackal
#

How do u get it

rotund smelt
# merry jackal idk how i got it tbh

I didn't get the perfection skin either. I was told that I could get it by clearing 3 ripatorium maps, but I couldn't get them even though I cleared all 3 maps dozens of times. That's why I wanted to inquire about the bug, so I told the community here.

heady mica
#

Atlan not spawning has softlocked my UN 100% run and everything around me was too expensive to break, lord have mercy 😢

#

Pray for me yall im losing it

sturdy crater
#

ig I'll submit a support ticket

#

oh wait I see it now, I was blind... but then how is the bug still not fixed for me TAT

#

don't tell me I need to start another play through.. it would be my 3rd

carmine pilot
# warm ibex what's the soft lock?

Basically, mission 5, holy city of aratum. During the tutorial section, you land and dismount the dragon for the first time, then you throw your shield at a chain to open the gate. Once this is done, a small cutscene of the dragon flying through occurs, and then once you regain control of the slayer, the door in front of them SHOULD open. But it does not. It never does. I've restarted map a dozen times, various reboots, loading other missions, loading on different platform (from XSX to PC). Tried the weapon wheel glitch but nothing. As I've 100% every level up to it, my sanity can't handle restarting on a new save in the hope it doesn't break again.

sturdy crater
#

ah I know exactly where you're talking about

upbeat junco
cursive grotto
#

So

#

Fellas, i have a question for y'all

#

This is a topic of discussion i've seen pop up alot after yesterday's update

#

It looks like the majority of the community thinks the devs and balancers don't know what they're doing, and they feel like they're playing a new game every 2 weeks

#

And that the balances are happening too often

#

And that it almost seems like the devs themselves aren't confident in the combat loop of dark ages compared to eternal

#

What do you guys think though?

upbeat junco
#

fuck cacos so their hp reverse was ok, i wouldn't mind the manc hp reduction if it kept its buffed up projectiles

#

either like make them tanky with current projectiles or make them a bit weaker with fatter and faster projectiles

#

and super shotgun feels like a super shotgun again so all g

cursive grotto
#

I swear they can't just decide what they want to do with mancubi

#

It keeps switching between weak slow fat guy to actual tanky high damaging demon

upbeat junco
#

Yep

#

I've gotta say it feels so refreshing pulling the my wife refused to give me my 7th cold beer series on a cacodemon and putting it into execution state

covert goblet
#

I was replaying Gears of War last night (OG 2006 cuz why tf not)

I can't help but feel they took heavy inspiration from the lancer assault rifle for the shield saw.

uneven dragon
#

and personally i believe it has only gotten worse as time goes on :P

#

i think the devs kneeled a bit too much to ppl who wanted it to be more like eternal

sturdy crater
#

it's never gonna be like eternal, it's completely different

solar spoke
#

The whole point of The Dark Ages is that it's meant to be a separate game with a new combat loop. I'm glad Id are keeping it fresh with every release and I'm excited to see how they shake it up for the next game

long heath
#

Just gotta wait 9 more hours till the flight to Canada arrives

Then I can return to ripping and tearing demons in the dark ages

cursive grotto
#

Wahh no quickswapping

uneven dragon
#

yea like

#

the fact they nerfed the weapons and added quickswapping just feels like they wanna appease eternal fanboys

long heath
#

Weaponswap combos are still there but they're very different

#

I've heard of some combos recently

burnt finch
wheat sigil
mental grotto
#

Very good way to put it

cursive grotto
#

I personally really like dark ages

#

I find it more fun than eternal

#

I just don't know why it keeps getting so many balance changes

#

I don't feel like i'm playing ''a new game'' as other people are putting it, but it throws me off a bit

burnt finch
#

I dont have a problem that dark ages getting content
it should get content but I dont think there should be balance changes cause it feels like live service game like new meta new
balance changes it doesnt need that let the player have fun let the player choose their playstyle
if someone wants a challange dont use super shotgun but if player wants to use let their use
dont nerf it, at least they changed again

The only problem was nerfing mancubus other than that the update is good

drowsy aurora
#

I think Mancubus were fine at launch, then made way too annoying in the previous update, so I'm kind of glad they got rolled back a bit.

mental grotto
drowsy aurora
#

Eternal Mancubi die pretty pretty quickly in the midgame. They're only really a threat until you get chaingun

#

ANd in DOOM 2, they can be dispatched easily with SUper SHotty

cursive grotto
#

But they did both

#

Now they feel really weak

cursive grotto
drowsy aurora
#

I play the game at 150% speed, so maybe that's why I find them so annoying

cursive grotto
#

Cause their damage relative to your beginning HP is insane

#

You get 2 shot

#

Early game eternal is just really boring and frustrating to me in general

#

You die to a sneeze and have none of your fun stuff

#

I don't feel that way with dark ages

#

The game feels fun and powerful from the getgo

drowsy aurora
#

This might be a hot take, but I think TDA has better balancing than Eternal all around.

#

Even with the uncalled for Super Shotty nerf

burnt finch
cursive grotto
cursive grotto
#

It doesn't feel like the game itself is stable when you play one day, then 2 weeks later you play again and an interaction you know is completely different all of a sudden

drowsy aurora
#

I disagree tbh. Projectiles that move that fast and track that well are super annoying. Esp on Nightmare difficulty. That's the best movement Slayer had and it still felt like those shots were like missles.

#

Then again, I just genuinely do not like the Mancubus in any game he is in.

cursive grotto
#

Ssg soft falter > pb arm cannon break 1 for falter > ssg > pb arm cannon break 2 > ssg > dead

wheat sigil
drowsy aurora
#

Yeah

cursive grotto
#

He's literally just stunlocked while you dish out damage

wheat sigil
#

eternal manc projectiles don't have any tracking, their damage is halved by destroying the arm cannon, and you get 2 free falters by destroying thr arm cannons too

#

the manc is never overpowered

#

or even close to it

drowsy aurora
#

Overpowered, no.
Annoying, Yes

burnt finch
# wheat sigil balance is important though

Yes its important but everytime changing balances is feels like online live service game
bug fixes and content enough I think

If something is too easy then buff
if something too hard then nerf
but not everytime

drowsy aurora
#

Kind of like Revs and Cacos in this game.

cursive grotto
#

And i think the mancubus serves to teach the player a good habit of weakpoint breaking to ease long distance pressure and close up weakpoint breaks for keeping him in a falter state. Not only that, if you get too close, he's easily top 3 deadliest enemies in the game, so you get your shit kicked in if you're careless, which is what he should do. I literally never get tired of seeing mancubi in big fights

drowsy aurora
#

Cultist Base is just why I don't like them, and I'm pretty sure when I attempt UN there, I'm only going to hate them more because of that one cursed encounter

cursive grotto
#

He's in my opinion the most safe and essential enemy to include in big fights along with the arachnotron

wheat sigil
#

truth

cursive grotto
#

Mancubi there are so whack

wheat sigil
#

you can very easily kill a manc anf make him not a threat

#

you can also very easily avoid its projectiles

#

but, unless you destroy the weak points, they do deal high damage yea

cursive grotto
#

Yah

#

It wouldn't make sense for him to not deal high damage with fully functioning arm cannons now would it

#

That and close range falter locking are good incentives for you to actually target his cannons

wheat sigil
#

he's also not really a super big issue in cultist base

#

just use the blades to instea kill the mancs in the first encounter with them

cursive grotto
wheat sigil
#

then you get rhe rocket launcher, and you can kill them very easily

cursive grotto
#

I can do it easily later on but i get hit by like every single mancubus fireball in cultist base

wheat sigil
#

rocket->pb weak point->rocket->pb weak point->rocket, dead without being able to do anything

cursive grotto
#

You can also sub out the rocket for the ssg once you get it too

#

Assuming you're decently close to him of course

#

But you'd probably just want to stay safe and use rockets instead in cultist base

wheat sigil
#

you can use the mwb/heat blast to use the ssg in close range

#

or just do pb weak point->ssg close range->pb weak point->ssg, dead

cursive grotto
#

My cowardly cultist base strategy in ultra nightmare is "break weakpoints with pb, lob everything while running around like an idiot"

cursive grotto
cursive grotto
#

Cause unlike grenades, you'll always have those 2 available to you

#

Microwave beam a cyber manc for a brief second, blood punch, ssg, dead

long heath
#

Manacubus are easy to kill

#

Frag grenade blood punch and a rocket

cursive grotto
#

I prefer saving my frags for small crowds or to combo super heavies

#

Cause again i just don't see why i would waste a frag to falter a cyber manc when a brief second of microwave beam achieves the same result and is always available

wheat sigil
long heath
#

Wait what

cursive grotto
#

Especially cause the frag takes a little bit to explode aswell

long heath
#

I thought it killed them

wheat sigil
long heath
#

On the big demons

I haven't learnt how to use them perfectly but I'm getting there

#

I can't measure how many times ive died in the cultist base corridor on UN

#

With the manacubi

cursive grotto
#

Why use an entire frag that you can instead save for comboing

long heath
#

I actually learnt the mwb tech right after I finished UN

#

So i couldn't really use it and had to rely on grenades

cursive grotto
#

Microwave beam is my favorite mod in the entire game tied with full auto

#

Not even joking

long heath
#

My favorite weapon mod is the meathook

#

I can just pair it with the ballista to zoom around the entire map

cursive grotto
#

I don't really know if i count the meathook as a mod

wheat sigil
cursive grotto
#

I consider it part of the base weapon

long heath
#

I mean it's a mod

cursive grotto
#

Not a seperate addition like the other mods

#

The game considers it a mod yeah

long heath
#

It functions the same way it's an alt fire and binded to the same button as any weapon mod and it has the same upgrade system

cursive grotto
#

I personally don't

#

It comes on arrival when you first pick up the ssg

long heath
#

If not that probably PB

cursive grotto
#

And it's so fundemental to the gun and general gameplay that it feels weird calling it a mod

long heath
#

Its saved a lot of my UN runs

#

Ice grenade and spam PB rockets to get your health back

cursive grotto
#

Wait why did this become eternal chat lmfao 😭

long heath
#

Let's go to eternal

cursive grotto
#

@wheat sigil go over there

frank turtle
#

cuz m1 has a crippling eternal addiction kekw

wheat sigil
#

pfft

deep umbra
#

Doom the gay ages

wheat sigil
#

yas 💅

lament lotus
sturdy crater
#

I submitted a support ticket, but what I'm gathering is that the trophy glitch still isn't fixed, I got 2 repsonses:
Greetings!

Thank you for contacting Bethesda Customer Support.

My name is Alex and I will assist you in regards to the Melee Expert Milestone.

We are aware of an issue where the Melee Expert Milestone is not showing as complete for some players who have acquired all melee weapon upgrades, and not unlocking the corresponding achievement or trophy. This will be resolved in a future patch.

We thank you for your continued support and if you have any further questions, please don't hesitate to ask. We will be more than happy to assist you.

2nd response:

Greetings!

Thank you for contacting the Bethesda Customer Support Team. My name is Chase.

I understand you are contacting us regarding an issue with the Melee Expert Milestone in DOOM: The Dark Ages.

As of now, we are still investigating the issue for a fix in a future patch, we apologize for any and all inconvenience this causes you in your gameplay at this time.

If there is anything else we can do to assist you further please feel free to reach back out.

#

they said "as of now", so unless that is a copy and paste response (heck, it might be), they are still working on it

alpine pilot
#

Any ripatorium mashes suggestions that are nightmare-like difficult but not completely unbalanced?

oak scaffold
#

First time on doom eternal nearly at icon of sin should I save bfg ammo and tips anyone?

obtuse oyster
#

jesus fucking christ is anyone expecriencing issues with walking

#

it's like the slayer stops sprinting for a brief second

drowsy pulsar
#

Ripatorium enemy count bug is unfortunately still in existence. The game no longer crashes from this, but now whenever the game hitches like it used to do before crashing, all the enemies disappear and the Ripatorium is completely empty. What a weird bug this is, to survive a hotfix like that.

carmine pilot
green estuary
vivid light
#

The ssg is so back

green estuary
#

Too bad they nerfed the mancubus along with it

#

Now whiplashes are tankier than mancs for some reason kekw

topaz oasis
#

guys

#

advice for Komodo?

#

I fear no demon, but that thing... it scares me

#

do I just shoot at it until it dies?

drowsy pulsar
topaz oasis
#

I just hate it when he forgets he has green attacks and starts sprinting in your face to ram you with his big ass arm doomguy_dead

torn fox
#

Komodos a bitch for sure

topaz oasis
#

well, I'm gonna have to improvise something

#

anyways. time to continue with the UN run HappyGuy

#

mission 10 here I go doomguy_angry

solemn mauve
upbeat junco
#

Hope for the graviton arm slam first cause that's one of his falters if parried

topaz oasis
#

Oh, it's a guaranteed falter if you parry that move?

upbeat junco
#

His spear horizontal slash has 2 variations, one falters if parried, one doesn't

topaz oasis
#

fuck

upbeat junco
#

and his spear charge attack doesn't falter upon parrying

#

I think his tail spin also falters

topaz oasis
#

oh, nice, gotta remember that

#

that one is hard to parry tho doomguy_dead

#

but thanks for the intel fam HappyGuy

upbeat junco
#

The spear slash where he does 2 in a row doesn't falter even if both are parried

#

the faltering slash has a subtle difference in his stance so watch for it

topaz oasis
#

he doesnt do anything else after the spear charge so I could go for a melee after parrying that one, couldnt I?

#

I'll take a moment to see what he does and how he reacts and then I'll go from there

solemn mauve
topaz oasis
#

I just hope he doesnt guardcrush me jerryondrugs

topaz oasis
#

I shoot him with the impaler tho, not the accelerator

solemn mauve
topaz oasis
#

... I dunno which weapon is the accelerator kekw

#

the first version of plasma rifle?

solemn mauve
topaz oasis
#

oh yeah, I havent upgraded it at all, I prefer using the cycler tbh

solemn mauve
topaz oasis
#

Hmm

#

I'll keep that in mind then

topaz oasis
upbeat junco
#

can confirm

solemn mauve
topaz oasis
#

well, thanks for the advice fellas

solemn mauve
topaz oasis
#

let's see if I can make it to the komodo first

#

I'm on forsaken plains right now lol

upbeat junco
solemn mauve
upbeat junco
#

i think hitting three parries on a leader/champ komodo falters him

#

just like the cosmic baron

#

not 100% sure cause i save the ezmace for komodos and just eviscerate them the moment they spawn

#

why bother when i can just despawn him faster than he spawned in

solar spoke
frank turtle
pearl patrol
#

My favorite lvl is the dragon turoial one cause littrelly just ride a dragons and RIP AND TEAR!

light summit
#

Is the premium upgrade worth it?

#

I plan on purchasing the game once i finish the ancient gods pt 1 and 2

green estuary
#

well
I'd wait for the game to go on sale
even though it's probably my favorite in my steam library its got a pretty steep price, especially for the premium version

#

before quakecon the game was around 52 bucks or so which is way better than the normal 70

light summit
#

yeah, I might wait for the fall or winter sale and pick all of those up

green estuary
#

although I hope you didn't pay full price for the ancient gods dlcs

light summit
#

I havent purchased them yet

green estuary
#

ah
well I wouldn't really recommend buying them for 20 bucks each either
eternal is a good value at 40 but the dlcs don't have anywhere near the same amount of content for the same price

light summit
#

yeah, It did feel like i paid way more than 10 dollars when I got it

solar cairn
#

Judging by the frequency, the next patch is in mid-October

#

Of course, Ripatorium lacks different chips

#

Randomizer would be..

solar spoke
#

went back to UAC Atlantica in Eternal and it honestly makes sense that that massive sea monster at the bottom is a cosmic realm creature now lol

frail bloom
#

Hello I'm back

#

What did Hugo say I stopped after 40 min in

#

And I kinda forgor

#

What do we think of update 2.1

solar spoke
# frail bloom What do we think of update 2.1

well the chat effectively gaslit him and Joshua into thinking there was a Daisy EE at the end of the Marshes lol. The new update is good, feeling pretty fluid. They're pretty much done tuning the game until the DLC releases

frail bloom
#

Lol

#

Sounds cool but I'm not exactly playing yet

#

I'm waiting for new stuff

#

Is it me or is the dlc gonna release before the master levels?

#

Bc hugo didn't mention master levels at all

#

You'd think he'd mention it first

#

What did he say abt dlc, can be anything

hearty edge
frail bloom
#

Kinda funny tho I'm seeing ppl say it's too strong now

solid nacelle
solar spoke
hearty edge
frail bloom
solar spoke
frail bloom
#

They still have a ton of stuff to do maybe they finished the first 2 or 3 levels or smt

solid nacelle
frail bloom
#

That's what I want

#

I like it but I wanted to laugh a little more

#

So serious all the time

#

Also btw are they making community presets IN dark ages or in the discord

solid nacelle
#

Within dark ages

solar spoke
#

tbf the game as it is is quite large. Eternal had 13 levels and Battlemode so there was wiggle room for a master level or 2 at launch. DA has 22 levels and got Ripatorium 3 months after launch so it could be taking a little longer

frail bloom
solid nacelle
#

It can be done within the console or something he said

frail bloom
frail bloom
#

And I guess it's gonna have other stuff too

#

Like customizable waves

#

More arenas

#

Or at least I can customize the enemy count better

#

What if I want 60 hell knights

#

Gimme the option

solar spoke
brave spoke
#

Just finished ultra nightmare let’s go

frail bloom
frail bloom
#

The SP NG+ thing

solar spoke
frail bloom
#

But ye at least allow the option

#

And if it goes bad it goes bad

#

But ye I ain't playing till they add some new stuff

solar spoke
#

Imagine the option if they ever port to Switch 2...

hearty edge
#

imagine 60 cosmic barons at the same time

frail bloom
#

It would be awesome

hearty edge
#

at least with the 60 demons maxed

frail bloom
#

Well they can limit it then

#

Sadly

#

Would be a worse product but

#

Idk does it need to be there

solar spoke
#

though Elden Ring doesn't bode well if that's any indication

cedar ingot
#

i just realized serious sam 4 is better than dark ages, more hordes and more harder, each enemy can two shot me, meaning i have to react very fast, very sweaty, in fact more sweaty than all doom games,

solid nacelle
#

You can make dark ages sweaty also

cedar ingot
#

serious sam 4 survival mode throws a clusterfxck billions of enemies to you and each individual can either 2 or 5 shot you to death that you have to sweat real damn hard i even asked myself is this a joke and i like it

solid nacelle
#

You do know there's more to the sliders than just bumping up max game speed right

cedar ingot
#

serious sam 4 is a more and an absolute sweatfest

solid nacelle
#

Ok you have fun with that

frail bloom
#

Ye have fun with that or smt

#

Weird but ok

cedar ingot
#

just saying i dont sweat in dark ages as much in serious sam 4

stoic forge
#

Can we talk about how there needs to be an asterisk next to that whole “stand and fight” instruction?

frail bloom
#

Idk the phrase "I just realized" just sounds weird tho like when was this an epiphany or smt

green estuary
frail bloom
#

But yeah hope you have fun man

#

Serious sam is goated for sure

frail bloom
#

Y'know you can melee and interrupt an ssg reload too

#

Genuinely sounds fun

#

I mean for update 2.1, is it better than the mod you use

daring terrace
#

I’m such a fucking hard ass. I refuse to use a single fucking extra life, but this goddamn level is testing my patient hell even if I save up the extra lives, they just disappear if I don’t play the game after a day or two

green estuary
warm ibex
#

glad they don't take like four SSG shots anymore

green estuary
#

imo they should have kept the mancubus HP buff
the removal of the ssg damage mitigation against them was enough

frail bloom
#

Or was that someone else

#

Idk they do one thing and then ppl don't like it they should do polls or smt instead of their goofy data

#

Erm the data says

#

Nah do a poll

#

But hey it ain't no marauder dog glitch

#

I hate that one

#

But seriously it's kinda annoying to see ppl switch up all the time(not saying you Katsu) so it makes the process of trying to balance things really hard

#

Ok imma post an animation snippet I'm getting there

#

It has to be like 5 min total

#

I got like 1 min 34 sec total so it's moving along slowly

topaz oasis
#

OMG

#

I did it!

#

completed UN without using BFC and doing all the combat challenges

river eagle
green estuary
frail bloom
#

Ye ok so it was someone else

green estuary
#

I thought the manc health buff was a good idea, but I didn't like the ssg damage mitigation against it

#

along with the armor damage nerf, it made the ssg feel like a peashooter against armored mancs especially

drowsy aurora
#

Super Shotty has been getting me through Pandemonium now. I love it.

warm ibex
#

TDA's whole thing is armies of demons but they don't take advantage of that as often as they should imo

drowsy aurora
#

It's shredding through everything like it should. Shield Bash + SSG shot is such a nutty combo.

green estuary
scenic lichen
#

Mancs rn just don’t feel threatening enough

#

On my 75% DMG to demons playthrough they’re done with two blasts of the default SSG

#

All the mancubus needed was the removal of his SSG resistance

green estuary
#

that's funny, because it takes at least 2 point blank ssg shots to kill a manc at 100% damage

scenic lichen
#

yeah imo they shouldn’t be that squishy

#

I get it they’re not made of steel and they’re just blobs of meat at the end of the day but I found update 2 mancs really fun to fight aside from the SSG being bad

#

They felt a lot more like the classic doom ones

#

With huge and fast projectiles

solid nacelle
#

Was anybody even complaining about the projectile changes? I thought that one was perfectly fine

warm ibex
#

although I think the whiplash needs a health nerf if anything

green estuary
#

yeah it probably does

drowsy aurora
#

I don't mind Mancus being weak

#

But that's because they can make other encounters really toxic if they shoot at juuuust the right time.

#

ABout lost a life today during my pandemonium run because I had one spam its barrage fire while I was handling a Cyberdemon

#

As long as SSG stays this powerful for the rest of the game, I'll be fine with whatever they do though. Sweats be damned!

topaz oasis
#

Mancubus?

#

More like Man, cute boobs

#

sorry, I had to say it

wheat sigil
#

wait no

#

i don't, i misinterpreted

vagrant path
#

what if the mancubus was womancubus

hearty edge
#

what

hearty edge
#

bro this one so fun

#

i'm not even that good at the game yet feels super balanced

#

also the heaven splitter rune is just the best one for ripartorium no questions asked

wheat sigil
hearty edge
#

too late it's recorded in history now

torpid stump
#

Hey i got a quick question. Is there something i need to do to obtain life sigils? I will walk into them and nothing will happen. You can walk into any other obtainable item and it gives you it, except life sigils.

warm ibex
#

If you don't have any and still can't pick them up, take a look in the options and make sure you didn't accidentally lower your maximum capacity

frank turtle
#

hi chat

wheat sigil
#

hi

frank turtle
#

have u beaten tda yet m1?

wheat sigil
#

uhm

#

i'm on the grind

#

might beat it this weekend if eternal, school, and whatever the hell else i wanna do doesn't take priority

frank turtle
#

nice

#

I took a break when the ssg was broken

wheat sigil
#

same here yeah

upbeat junco
#

now im rustier than an Opel but at least the super shotgun is super shotgunning

wheat sigil
#

how the hell did i only get 5/153 gold😭

frank turtle
#

collecting gold in tda

wheat sigil
#

yuup

merry sapphire
#

yeah sure man

frail slate
#

Does the resource value slider affect how much you heal yourself with the rocket launcher self heal? Also Does Blood Sacrafice upgrade (increased splash damage with rocket launcher) increase the heal you get?

green estuary
# frail slate Does the resource value slider affect how much you heal yourself with the rocket...

I don't believe the resource value slider affects the healing, as it's tied to the rocket's splash damage, though I haven't tested that
but yes, blood sacrifice rockets heal you significantly more than regular ones do--regular rockets heal you by around 11 HP but blood sacrifice rockets heal you by 17-18, which makes sense because a normal face rocket deals 50 damage to you but a blood sacrifice rocket deals 75
and this applies to parry charged rockets as well--the cooked upgrade doesn't actually increase the rocket's splash damage, only its direct impact damage, so the healing is the same there as with a normal un-cooked rocket

#

just one more reason why blood sacrifice is the better upgrade dealguy

frail bloom
#

Hey is the melee slowdown slider still only on 100% speed

#

Instead of being tied to the game speed slider like the kaibz mod does

frail bloom
#

I'm not saying blood sacrifice is worse but I'm sticking with parry rocket

green estuary
#

parry charged is obviously better for particular enemies
but blood sacrifice just decimates everything consistently

frail bloom
#

Is blood sacrifice gained by melee parrying or projectile parrying

green estuary
#

blood sacrifice has increased splash damage 100% of the time

#

doesn't require a parry

frail bloom
#

Oh so it just exists

green estuary
#

yeah it's just a straight upgrade

frail bloom
#

Ok well I guess I can try it

uneven mortar
#

I missed a wraithstone, do I really have to do Spire of Nerathul all over again?

#

I can't just pick it up and exit

green estuary
#

one at the top of the spire and the other one through a passage at the bottom

uneven mortar
#

Man

#

Those dragon sections really are the weak link

#

I don't mind the gameplay but expecting me to actually find secrets with serrat, especially on replays, is just abysmal

green estuary
#

well both areas appear in the automap
they're no different than other secret areas that can't be accessed once you pass a point of no return

uneven mortar
#

The map is borderline useless

green estuary
#

🤨

uneven mortar
#

It has icons that appear and disappear without a clear language in the serrat bits

#

Like the two arrows seem to apply to stuff that's inside infrastructure and there isn't a clear difference between story progress vs secret

green estuary
#

every landing zone is marked, and the marking changes once you visit them

#

it's fairly simple

#

the ones that aren't required aren't marked by the waypoint diamond

uneven mortar
#

Idk, it doesn't seem intuitive to me even on replays