#the-dark-ages
1 messages · Page 351 of 1
11th dec
thats realistically when and where the dlc would be announced tho
Ye
feb 30
I cant remember was Indiana Jones full raytracing? Cause if so then dark ages is 100% coming to switch 2
So what's the date
the fact that i checked to see if that date is on a thrusday...
Feb 30 or dec 11
i think he meant dlc release
Hmmmmmm
game awards is on the 11th of dec
Idk abt that
I'm leaning towards March
They would have had 7 months of work in, plus some prep work
Until the december announcement
We will see
For now I finished my summer work so my time has freed up!
By 2 hrs to do different school work
Fun times
Anyone find any cool presets?
Or made any?
That swipe attack the agaddon does is just stupid
He does it when I'm in his face too
Makes fighting him feel janky
Had it happen to be the other day on level one. Only way to avoid it for me is to let the end level screen play out completely, no skipping
the only solution I've found is to not get super close to him
that way you won't get hit with the initial red slash swing and you only have to block the projectile
So I have to bait him
Marauder mf
no you don't need to bait him
just take a little step back from where you normally stand to engage him
yeah it's annoying
it's like when the marauder is running at you acting like he's gonna swing his axe but instead teleports in front of your face and blasts you instead
I used to think it was punishment for now engaging him but nope you can't even stand and fight without being punished
Yeah it's way too close for an attack like that
it's his "fuck you" attack
Basically
Guys I just fought Agaddon on UV and he’s really hard I kept dying
Does not bode well for the rest of the run lol
What are you dying from
Timing parries or his projectiles
So far I really like how they added an orange wall in city of r'yuul
Kathrual stayed the same pretty much
I wonder how the next one feels
Temple of Lomarith
so i’m currently on chapter 6 i need to close the 5th and last portal but i can’t get to the enemies
theres the red wall blocking me. i would send pic but no perms
am i screwed? do i just have to reset the mission? or is there a way around it
Send it in #screenshots
Hmm
Reset checkpoint?
Or check if theres any enemys
Check first. If theres none then reset checkpoint
i tried resetting checkout. going to main menu etc
and i didn’t see any enemies but i can look again rq
Reload the game?
tried that too. nothing
Are you on playstation or xbox
laptop
Oh
?
I haven’t tried laptop ever
oh
Srry
it’s alright
I think check to see if theres any updates
i’m going in circles rn looking for an enemy to unlock or smt
Thats all i think
alr
i just walked around hella and no enemies nothing
and no updates
😢
ill wait until tmr morning. see if anybody else has an idea but otherwise i’ll is restart mission
Is anyone else having the issue of not being able to shield block when firing the super shotgun sometimes, and other time being able to?
That's a common issue at the moment
so common that everyone has it in fact
Wait
Is josh in this server
If Hugo doesn't see the stuff we talk abt maybe Josh does
Idc if it's stupid to state the chat's been sleeping for awhile
Just discussion
Yeah his @ is tokyopunchout
I feel like this is the speculation channel lol
I saw there’s a new update for dark age? Whah is it
Mostly from losing my shield and not noticing or standing in Mancubus poison
nothing really important
Any new skins..?
That's all you can do really
'Tis true
Zhare vid when you're done it looks funny
There's not much tda animation vids if any at all so by all means pls post it here aswell
It's not necessarily an animation video, but there are a few small animations/gags in it, it's a 2 and a half hour long exploration type video
I think you will like it
Oh I'll still take it 100%
The dark ages drought is real
Gotchu hoping to release on Sunday at some point before I go back to school
This is the best doom game I think we ever had
seeing the doom slayer hold giant weapons with one hand is surreal
Best modern game imo
Classics are my fav for now
Actually, I think 2016 is slightly better by no means that I can argue
Dark ages has my fav combat tho
I can easily see dark ages my fav after either ng+ or dlc
who else is still waiting for markiplier to play this
not really waiting
it'd be cool to see him do it because he's pretty comfortably the best fps player out of the huge let's play channels
but he's going more of an indie game route which is cool
his playthrough of eternal was legitimately pretty damn good, whereas I watched jackscepticeye play through it (no offense to him, love his stuff) and it was pretty painful
Love mark but his confusion with the lore when he got sentinel prime broke me lol
yeah that was a little goofy
gameplay was good though which is all I can really ask for
I don't think Mark is ever playing it
He's a huge doom fan too he hasen't even mentioned it
The truth is, this gme wasn't as lucky as eternal
hello
For some time I would replay the campaign but with the sliders being slightly more difficult on each attempt
My first ever playthrough took me around 15 hours or so
I disagree. This game captured a bit of the feel of OG Doom, while maintaining the graphics and mechanics we liked from Eternal, and adding more robust melee gameplay.
Maybe he heard ppl’s mixed opinions on the game which i hate =(
Idk I feel like YouTubers at his stage just want to do things they want to do instead of following the hype. But also I feel like Eternal had more marketing, especially after it was delayed
forgot how goofy & fun bouncing the shield saw off of energy shield soldiers was
hopped into the ripatorium to mess around with it and found out it'll instantly daze hell knights
also they made it sound like you could animation cancel weapon swaps and parry while switching weapons, but in my time messing around with update 2 so far that doesn't seem to be the case
Pinky riders too. It's surprisingly strong
yep, even instakills imp stalkers
hugo went to markiplier and T-Pain’s houses for them to record/stream
Wonder why he didn’t pick up TDA, being a fan of Doom and all. Maybe he didn’t like the direction the series went in.
Is the SSG fixed
He was working on iron lung movie a bit ago, maybe he is just very busy
I'm also sad he didn't
SSG not fixed still useless
God damn :((
My main weapon to use when fighting Agaddons and Battle Knights on Nightmare but the reloading sequence blocking you from parrying or blocking their incoming attacks makes the fights drawn out and it's a pain in the ass after the new update with these enemies receiving constant respawning support
Yeah its really upsetting to have such a cool gamewide difficulty increase and then to handicap the player by breaking the ssg
Initially i know it was unintentional but when they unfixed it because a few people were exploiting that really upset me
Feels a bit like ruining everyone's experience because some unintended stuff was possible, very nintendo move dare i say it
You should see the encounter I had on Ancestral Forge, fought 2 Agaddons and game sped up twice on 2 of 3 encounters, first was the encounter nearest the Wraithstone, just above it and the second one was with Cyberdemon guarding the other switch.
first Agaddon was the one waiting at the entrance of the forge and the other was at the wraithstone
Luckily I was streaming so I have proof but yeah the SSG is a sad story. I played last week Wednesday and it was fixed then I played over the weekend and it changed again
please doom fix the ssg shield shotgun
Tbf, he’s making a movie
So his schedule is very busy rn
They should really have sliders for weapon tunables. Let the player adjust the damage multiplier for each weapon to specific enemies and armor
Wouldnt suprise me if he just played it on the side, mark is a super huge fan of doom.
Sometimes creators just dont want to fully commit to a youtube series
Yea probably
im all for customization but this is a bit too much
knowing which weapons to use on every demon based on damage is something thats been in doom since the first game
if you let people just make one weapon op and then never touch the other ones
i js restarted the mission. hopefully its good now
yeah sometimes creators jus wanna play games casually because they love thme so much, not make a whole ass series out of it or anything, they want a full experience raw
hi chat
Testing out some new weapon pairings
The Accelerator + Auto Turret is actually really fun ngl
It shreds through armoured enemies, especially pinkies and mancubus’
Pair that with the flail and you’re good on both health and armour
shredder with ricochet + rocket launcher
thats one I've been using lately
Same with switching weapons
The game punishes you for switching weapons too much, you have to disengage or stun a brawler enemy if you want to switch up what youre fighting it with
Yeah the swing he throws from over head is top tier ragebait if you wait he gets you instantly and if you parry early he breaks your shield so stressful to get it right
Yeah you can't even parry mid quick switch
I LOVE THIS GAME
AND DARE I SAY I KIND OF ENJOYED IT MORE THAN ETERNAL
Only by a hair
it's truly peak
I really enjoy how this game adapts the older methodical gameplay while retaining eternals pace of combat
One of my main critisisms of eternal is a kinda prevelant "unpolished" feeling with a lot of its systems though that might just be on my end. This game however does an incredible job at feeling very cohesive all around. I do genuinely agree with hugo saying this is the most polished experience they've ever put out
Anyone else having issues with the Melee Expert and Berserker achievements? I've 100%ed the game but these two don't seem to want to pop
Yeah several people here have the same issue
I got all the achievements when the game came out so something might have broken since then
Any news on SSG fix? It's been like 2 weeks
might actually have to hop on before the ssg fix lmao
Damn that's annoying. Anywhere you know that I can follow for patch updates? I don't see a channel in here that seems to have the last TDA ones
Throwing another log on the fire! Melee expert achievement bugged for me on PS5
hugo said friday or monday
where did he say that?
Maynarde's livestream from coupla hours ago
ah

Infernal Chasm is such a good song
Could you please link? I'm interested to see
With timestamp if possible
he didnt say anything interesting other than that ngl, but i can confirm hugo did say that
sure let me just look through the almost 7 hour livestream just to find the minute where he said that
😐
@uneven mortarhttps://www.youtube.com/watch?v=V4-yVqLKCd0&t=8060s
Pandemonium Run of the brand new free update from id Software!
Tons of changes, too many to list so look at em yourself HERE - https://store.steampowered.com/news/app/3017860/view/509588190910218628
Where doom 
i highly doubt that they're gonna reveal anything about the dlc at gamescom today, but who knows
There’s no point in waiting before the end of the year
In December there will be The Game Awards, it seems, this is the only major event where the trailer can be presented
Way too early for actual dlc reveals give like 2 months
So TDA allows us to recolor parryable attacks, but could we maybe get an option to do the same for non parryables?
fair enough
the main show was yesterday
also if u followed what hugo's been saying then its pretty obvious that the dlc isnt close to release
if you didnt well now you know :d
i didn't know before, tbf
all good
well tga is where i would expect it
if not, then at the xbox show whatever its called early 2026
It would be cool if the DLC was divided into 2 parts, the more content, the better
2 parts isn't necessarily more content
^
just let them make one bigger one and thats it, and let them move on to the next game
I think 2 DLCs would create a lack of cohesion like TAG1 and 2, where they mostly avoided mechanical callbacks and balanced them weirdly
Yeah seperating tag caused more problems than anything
No you can block or parry to cancel a switch animation so you don't get bopped, that was one of the updates
But you can't dual block in a sense
Have they specifically mentioned a NG+ campaign at any point?
Nice
I miss when you could just buzz through a game over and over with max gear and have a balanced experience
And the devmenu says NG+
Dev menu?
Nevermind I figured it out
What is "Sp"???
Single player
Enabling "World Desaturation" fixed my issue
Ohhh
Ye it's all coming together
That's awesome
If they add a NG+ it will definitely cement TDA as my favourite FPS ever
It all lines up despite some doubting debbies
My biggest problem with a lot of games is having to start from zero again for a balanxed experience
-working on master levels
-taking a long time
-has heard abt requests for NG+
-their literal menu has NG+ on it
I think ng+ is a code name for just the master level campaign
I used to play dead space 2 over and over because you could just NG+ ad infinitum
That is what we want
How do other games do it
If that's the case I kind of hope the master levels aren't quite as insanely hard as eternal's
(which im fine with, master level campaign would go crazy)
I would like a more balanced experience if that's like, the campaign from NG+ onwards
Well if it's not that's kinda an issue since dlc won't be insanely as hard as tag 1
Hmm true
Players need some challenge
I guess I could just knock difficulty down to HMP
they already said they will keep those stuff for master levels
Ofc dlc is going to offer a lot of that but I mean masochistic stuff
The real tough stuff
I think it's so weird that a big recurring opinion on TDA is that it feels like a weird experiment/spinoff thing, like this is very much THE campaign FPS, it's so fully developed in its ideas
A separate campaign from the master levels sounds like a brain explosion
My theory is that dlc is going to have the best encounters in game and won't have as much dead spaces in between like tag 2 with the fodder wavs
If anything eternal felt kind of undercooked by comparison
i wonder if they are prepping these things for game awards or smth
imagine they pull up with:
- master level campaign/ng+ whatever the fk
- dlc announcement
- switch 2 announcement
That usually comes from not understanding the lore and not jiving with the gameplay
Usually ppl have one playthough and then they move on
Maybe
We are waiting for the Christmas stream with Hugo
That would be special
i wont be surprised if we dont get anything too big until game awards
I honestly hope it doesn't come to switch 2, I'm sick of third party games getting handicapped so they don't kill the switch
Improvements for the Ripatorium should be
I mean it would look bad but just look at 2016 and eternal on switch 1
Ye maybe just that in between the announcements
I feel like they'd have to include less enemies
better than not existing, and im not crazy into how the handhelds work but it was being played on the rog ally x or smth at gamescom yesterday
I don't know abt that
in some areas sure
I don't know where enemy count has affect on something
puts strain on the cpu alot of the times afaik
Honestly I don't know if it's better than not existing even as a huge switch fan. So many games in the last decade have been scaled down or handicapped so they can run on the switch or the xbox series x lite s mini or whatever
I'm sick of budget consoles slowing software development
Hm
Alr imma post another sneak peak cuz why not
If you can guess why the imp is orange I'll give you a cookie
Because orange taste better than key
Its crazy they managed to port eternal to switch at all honestly. If they bother porting dark ages to switch 2 i imagine the fog is going to be quite noticable.
Im a little doubtful a port will happen though given dark ages is one of their big titles to promote gamepass on xbox
How the heck this stupid pandemonium bug happening 3 times in a row
this shit makes me wanna stop playing
and also shield bash is broken
I target at staggered mancubus it goes to imp
skill issue
is this irony?
No idea, I was just messing around
But shield bash isn’t buggy as far as I know
Because if it was you know people would be everywhere complaining about it
Just like they are with the ssg bug
Probably just got unlucky with enemy placement
yeah i havent seen issues with the sheild bash lol
Maybe, it happens rarely though annoying
well i have no clue at least
Only thing with sheild bash is its sometimes inconsistant with the built up bash charge being used
I might just not know enough about the mechanic
Guess
Is it normal that you can't bring up your shield with the ssg until the reload finishes?
When are they going to fix that it's been way too long
Genuinely the ssg is unusable
Should be fixed friday or monday
They did fix it last week but it allowed for quickswapping really fast which is a no no
Bro do people only use the ssg against superheavies or something 
are people over-reliant on the ssg? 
Its useful for finishing off enemies like arachnotron and mancubus
Sheild bash + ssg is still a reliable combo since it typically staggers the targetted enemy anyhow
I did a whole playthrough with the bug now and it was kinda nice learning to rely on other weapons, though i still really miss its reliability
Cycler + impaler is so goated
I'd honestly say the fully upgraded combat shotgun is better than the ssg in combat rn tho
The burn for armour is great and it isn't bad for dps on imps
Ssg just puts you in such a huge disadvantage with how you can't protect yourself
I mean the tradeoff back then was still that it takes longer to block but it wasnt a literal handicap on the weapon
Thank god I haven't finished pandemonium yet so I can finish UN with the SSG fixed
Also is Pandemonium bugged? I didn't lose my entire save after dying with 0 extra lives
There is a stupid bug in pandemonium or normal campaign bug
I'll send it to videos
And I dont know why some life sigils doesnt exist in level
Lol that update introduced sooo many bugs that weren't in the game before
Maybe balancing is almost done but they got a lot of bugs to fix
there's a glitch or bug that constantly makes me become invincible
you don't only need to parry against superheavies
you have to parry a lot in the parry-based game
I wasn't aware 
but outside of trying to use it against barons or cyberdemons I legitimately never have problems using it
calling it unuseable is an enormous overexaggeration
not really
no outstanding damage, no long range capabilities in tandem with the block-bug makes it severely worse in almost all situations compared to other choices
and then you also have to consider the fact that swapping out of it is a pain, making it even more of a commitment
very large commitment + no big benefits just makes it very weak
having weapon with large commitment is fine, as that forces accountabillty on the part of the player and is a way to balance an otherwise overpowered weapon
however, the commitment with the ssg is not being able to engage with a fundamental aspect of tda's combat loop, and you can't swap out of it easily to utilize other portions of your arsenal, which feels very clunky
and with it not being overpowered there's no real reason to commit to it
I never really used it as a delete-everything weapon
but the ability to just instantly remove incredibly opressive pressure units (arachnotrons, revenants, whiplashes) is just really valuable even with the nerfs
that said, I modded my game to revert the nerfs anyway lmao
and I would agree with the nerfs it's pretty damn unuseable early on
because every early game heavy has big damage mitigation against it
it puts you in a very awkward position however, and often that isn't a worthile trade-off for being able to nuke something slightly faster
you can replace the ssg almost everywhere with little downside, but you can't put yourself in a volatile and more uncertain position with minimal downsides
and with minimal restacking, any damage is very costly
sure, pressure units will also increase chance of damage, but you can for the most part avoid a lot of things with the slow enemies, and again, you can replace the ssg
👍
samir the concise
Exactomento
Ngl felt a little sad there
same
i have used the ssg like 10 times on this playthrough
makes me realize how good the impaler chainshot and rocket launcher are
if you go back and replay a level the sigils stay gone too
chainshot prob the weakest at higher level play, but nice for the armor break. especially if you play low damage to demons
higher level play meaning like @inner cradle , i’ve talked to him about the chainshot in a comment a little before
I want to use omni sprint like muricaneagle does but Hugo is being stubborn
Rooooaar
yea i'm mostly a casual
and i use the impaler and rocket more anyway
Hello
I use it exclusively for Vagaries.
Absolutely hauls them.
may give that a shot. grenade launcher works well too. rockets as well with parries
chainshot though def could with the armor
I'm a big casual and I was wondering if it's normal that I keep finding 0 collectibles and 0 secret at the end of each stage? 😭
Are they just like super well hidden?
theyre around the map, not really at the end or start
if you look everywhere, youll find stuff
i got all of them with basically no help on my first playthrough but i might be js a weirdo so idk
i always use the minimap
Oh yeah I barely used the minimap so far. I'll try spending more time in each level I guess
But at the same time I don't want to linger around too much, I want to keep the momentum going
blasting through the levels as fast as possible
I completed doom tda on UN
hello
Platnuming TDA on ps5
22/29 trophies
Alr let's play a game
What demons are stronger or weaker in dark ages compared to eternal
(Road trip ahhh questions)
Whiplashes come to mind as being stronger in dark ages
All of them in TDA are weak
Unless you’re talking about early game
Falseee
Lets start with the zombie
No comment.
Eternal
At least health wise, I think they might actually be easier to deal with though
I think pretty much all the fodder are weaker
My charged shield bash and chain shot say otherwise!
Bruh you can one tap ssg the pinky in eternal
True
He's usually just manuever then blast
Now since there are no prowlers
We can compare the prowler to the stalker
Stalker takes more to bring down, but since the prowler teleports and is rather elusive, I say the prowler wins as a more tough enemy
Alr eternal hell knight vs dark ages hell knight
Fodder in TDA are glass cannons which is fair. Problem is their basic attack is fine but their charged 'specials' are annoying and shitty.
Ik the eternal hell knight had some high framerate shenanigans
Ye that's why you gotta sweep them asap
Looking at you tesla coil wall bullshit that blocks projectiles and homes in on you.
Ye he's the winner
Dark ages manc or eternal manc
This one is obvious
Eternal breaks above 60FPS lol.
Melee from enemies is genuine horseshit.
The Eternal manc is easily its most lethal incarnation since the classics. And even then in classic Doom his projectiles are easily dealt with.
Alr moving on to the next enemy
Im going to say dark ages manc because of the mortar variant
Hmmm nuh uh
Plus I love its design. I love that it looks ready to chew you up and spit you out.
Alr dark ages lost soul vs eternal lost soul
This one is easy
Who's tougher to fight
C'mon keep going I'm having fun😢
Aw man
YIPEE
Eternal lost souls have smaller hit boxes but I think the ones in dark ages can be funny sometimes
Eternal lost souls don't function really
Imma give it to dark ages
Alr what's a tougher first boss, vagary or doom hunter
Yeah theyre honestly kinda pathetic in eternal
Ye sad
The vagary I think has less going on than the doom hunter did
Ye it might take you 20 sec if you know what you're doing
Eternal's hitboxes are so ridiculously tiny it sometimes pisses me off.
Cyberdemon.
I appreciate the Tyrant for attempting to bring back the OG design but they changed it too much. It looks like a giant pale hamshank instead of a roided out beeftank like the original.
The cyberdemon has crazy long range power
Up close he's kind of a joke
The Cyberdemon is also funny to kill because he's hopeless.
Buffed/possessed Tyrants are great.
Alr battle knight or dread knight
The 2016 Cyberdemon is a fun boss fight even if design wise he looks like a geriatric golem with a bad back.
This one is tough
Battle knights are pretty easy to read most of the time so they're generally a non threat
BKs feel better to fight and have a better design in all honesty. DK looks like an action figure.
Ye dread knights are on crack most the time
We mean in terms of difficulty not what you prefer overall
(But yes I agree)
Yeah DKs are bullshit because you literally can't read their ground pound attack half the time. They just appear to hit you whenever they like.
Alr eternal whiplash or dark ages whiplash
The AOE is annoying as hell too and deals ridiculous amounts of damage.
Who's tougher
I think it's a tie. DE Whiplash is annoying as hell but TDA's is way tankier than it should be.
Ye if you're not careful eternal can take you out but most the time I lean on dark ages
Also TDA's can slither around the floor and randomly ignores stun effects.
Jank as hell.
Having the shield makes them fairly easy to deal with I think
Lock on or ice bomb should do the trick for eternal
I've had Whiplashes break out of stun with HS.
Or microwave beam
This was pretty annoying I'm pretty sure melee just doesn't work at all when they're in this state
Simply because they felt like not being stunned anymore.
Riot soldiers are a joke, even though the chaingunner can have his shield broken he still has high damage and aggression
Cyber mancs in eternal are a joke with the blood punch
Literally just meathook into a shotgun blast then blood punch for a free glory kill
Ye unless you don't have a bloodpunch
Manc variants are kinda pointless across 2016 to TDA.
Armored mancs are just monstrous
Literally the same enemy but with an added AOE that's easily dodged.
Hmmm, agaddon hunter or marauder
In TDA they do nothing except shoot an easily parriable attack.
Oh boi this one
I think it's a tie honestly but AHs are more fun to fight.
Agaddons are much more polished, marauders are on crack sometimes
Marauder's design and attitude are peak though.
I think it might be a tie too
FUCK BUFFED/POSSESSED MARAUDERS.
Those are just broken they don't work
They're not fun to fight at all
And they insisted on doing multiple times across TAG 1 and 2.
I hate how TAG leaned into the worst aspects of Eternal. The base campaign was fine but they changed too much story wise and balance wise both DLCs were all over the place.
I like when they run right up to your face so you think he's gonna swing his axe but he's actually thinking of using his shotgun. And because you attacked him at the wrong time he's going to also summon his wolf
They should've just been a single level pack consisting of 7 maps. No story/plot, no new enemies.
Ye there was no middle ground
Which one
I hate the hybrid cacodemon
Marauders are a nice concept but execution wise they're total shit. Not hard, just either INHUMANLY annoying or a cakewalk depending on the circumstance.
I got a good one
That thing is just legitimately bugged
I truly enjoyed tag 1, but tag 2 was kinda ass
Leaned way too hard into the “this demon can only be killed 1 specific way” gimmick
TAG 2 is shit from the butt. Reclaimed Earth and Immora look cool though.
Which demon, besides the cursed prowler
Aesthetic-wise tag 2 is amazing.
In dark ages they actually pose a challenge for once
It also fed into the myth that the entire campaign was like that when it wasn't. Eternal never forced you into a particular way to dispatch enemies in the base campaign but they actively leaned into it for the new enemies.
Ok cosmic baron or eternal baron
TDA's Revenant is also the only one in all 3 games to be permanently airborne around despite not having a jetpack like 2016 and Eternal. It's so funny.
It also isn't a joke like in either game.
Ye he's a spooky ghost
Although DE's Revenant can fuck you up if you're careless. 2016's just looks cool but does nothing.
Stone imps = absurd resistance to every gun except auto shotgun
Armored baron = need precision weapon unless you wanna waste half ur mag of plasma
Cursed prowlers obviously
Screechers don’t have this problem, but seriously? Recolored zombies?
Obviously spirit is tag 1 but Im also critical of the fact that they can ONLY be killed with the microwave beam
Ohhh ok
Makes sense
TDA's Baron is terrifying and I love it but it's a little overtuned, applies WAY too much pressure. Eternal's just jumps around and 2016's is just a bigger, slower, dumber imp with easily avoidable attacks.
Alr what else am I missing
With the way the parrying and falter system works it's kind of easy to dispatch a cosmic baron, provided no interruptions
Ye but if you have 3 that's horrifying compared to 5 barons in eternal
True
Eternal baron is kinda lame. Missed opportunity to make him pink with green blood like the classics (like how caco had blue blood)
Should've been in dark ages too
But bygones are bygones
What other demon am I missing
Oh!
Acolyte or archvile
Yeah I don't understand why they changed the Cacodemon to be more like its classic iteration but changed the Baron. I get that it's to make its damage more easily readable but it's not visually interesting. Just a rock golem that bleeds lava. Same for the Archvile.
I can forgive them for wanting to add some cosmic-themed enemies. Cosmic baron is pretty cool and I appreciate them changing some things up. You can only go “look guys this game’s demon designs are all classic!” So many times
Gotta have variation between the games
The Gladiator was so fucking peak.
Ye was soooo awesome
Yeah I definitely agree with this.
Fav boss fight across all 3 games honestly, up there with the Mastermind.
Both are pretty big pressure units but I think the archvile can get more chaotic
Ye I agree
Hmmm
Kreed mayker or khan mayker
I gotta disagree. His design is really cool but he’s kind of just a big marauder
The Vile is lethal if left unattended. Acolytes exist I guess.
Acolytes have this purple attack out of the ground which drain your health but otherwise really weak
They leaned on Marauder style enemies a little too hard for both it and Davoth. The Hell Guards in 2016 were also big Marauders and sucked dick to fight lol.
Since I can't have a classic baron, I'm hoping for a classic archvile and cosmic pain elemental
In dlc
I bet you somebody down the road is gonna make a regular baron skin mod for the cosmic baron
But they can't model it
I love that the Gladiator fight plays out like an actual gladiator arena 1v1. You wittle him down bit by bit. The punches and jabs inbetween shots are cool as hell.
The problem with eternal’s boss fights is that you could dish out such a high DPS that the only way for them to make good boss fights was to either A. Give the boss a massive health bar or B. Restrict you from dealing damage to the boss until certain criteria are met. Eternal’s mid boss fights are a product of its gameplay unfortunately
ID hasen't made a classic baron yet in the modern games
Dude the hell guards were awesome
The first phase was a little boring but the second phase where they both went ham is sick
Wrong channel but which combat shotgun mastery should i get first(eternal UN)
Closest is 2016 but he is more buglike
Sticky bombs
5 spot is goated
What abt heavy cannon when i get to it
I don't know, I'm indifferent toward the HGs because their design is just so bad.
pb mastery isn't very useful, if you use mm it's useful though
What about the mini bombs(forgot its name)
Headshot blast is kinda cool but unnecessary because it does the same thing as a sticky bomb
Baby rock golems controlled by RGB worms that swing giant rattlers around and shoot neon green attacks. It's the most confusing moment tonally in 2016.
What would a cosmic pain elemental look like
Hell guards were pretty weird but I liked them I guess
Hopefully we won’t get to see
Because ideally the dlc would give us new scenery
Imps are the bane of my existence
14 yr old me was not thinking about this when fighting them lmao. I just saw something new to kill on the screen and enthusiastically did so, but yeah they are pretty weird
Screw you I want a pain elemental, cosmic or not
Alr how would an archvile work in dark ages
I'm making an animation abt it so I have my version fleshed out
Give it the classic attack where you need to run for cover in time or else you get zapped? Might work well with tda’s horizontal gameplay if the levels are designed around him
Ye I agree 100%
He needs an unparryable zap
You can block it but you'll have little shield health left
Or maybe he could summon lines of fire towards you that would linger on the battlefield and block off escape routes
Chainshot and ssg in the corner:
Also doing that
How would he handle enemies
Just thinking out loud
Yeah I don’t mind a pain elemental
Cosmic I do mind because that would mean they’re reusing stuff, as much as I liked the cosmic realm
TDA is big on enemies telegraphing attacks which is cool. I could see something like the classic Vile working perfectly.
Hm so do you think we shouldn't visit the cosmic realm anymore
Y'all are reading my mind
Y'all gonna like the animation I'm making
Nah, wanna rip and tear the cosmic realm again
for daisy…
Ok bruh
Before they added a shitton of respawning enemies to the game, I’d say give him the ability to resurrect demons like the classics. We aren’t quite at the technical level yet where we can have corpses remain on-screen but we’re close, limbs don’t despawn anymore
Anything but summoning bigger and worser demons😔🙏
You can make him resurrect from the limbs, and make them ghost enemies like davoths enemies
How davoth makes those orange dudes
I should show y'all an example
But if enemies can respawn, Archie shouldn’t be able to directly resurrect anyone. I’d say make him buff demons in the arena, maybe via a telegraphed attack (parryable to deny the buff?)
That’s not a bad idea either
This is the only peak of the archvile y'all get
Okay thats just op
Lmao
Imagine if he has to wipe his ass 💔🥀🥀
Ye I was thinking he takes body parts and reconstructs them as weaker ghost variants
Ok that’s fine
horrible fate, would not wish that on my most hated demon 🙏
we need him to buff demons until the encounter is over, even if he dies
10x stacked marauder
He also can't be shield bashed stunned or shield throw locked
He just backhands your shield throw
And tanks your shield bash
(Like all superheavies)
Then there will be one hope
THE CHAINSHOT!!!
Good luck
I don’t hate this idea, I think this goes well with giving him a telegraphed buffing attack that can be parried to prevent it
I’ll take anything as long as its weakness is the chainshot
Nope
transitory buffing just means hiding rhe archie and rhe player rushing for him
He has no weaknesses, you gotta fight him fr
Chainshot still gonna cook em
And btw he walks reallhy fast a lot
This is true, because this is exactly what I did in eternal lol. Archvile on screen, complete fucking tunnel vision
I don't wanna hide the archvile
In my version he's there front and center and commands the field
What if you had an archvile that could not only resurrect demons from the limbs that lay on the battle field, but can also combine parts from different demons to make create monsters with differing attack patterns
Ok the latter is too much
But I already animated the former
But I deleted it
Biggshane is the only witness
And Sink I guess
ya exactly
Gave bro some TALONS lmao. I like it though, keep up the good work man
Gotta deflect that throw somehow
I was thinking he parries your shield throw and you have to catch it which causes a shock wave
What are your thoughts on a tda archvile having a parryable buff attack? And if you fail to parry it, they get buffed for the duration of the encounter. Kinda thinking out loud here, that may be too punishing
Just thinking of ways to make the archvile a high priority target that demands your attention
I'm unsure on it
I really like the idea of an enemy that parries your shield throws back lmao
just make him resurrect stuff
and the stuff he resurrects is a buffed version of that demon
and give him the doom 2 line of sight attack as well
So far he can:
-deflect shield throw
-tank shield bash
-resurrect enemies
-doom 2 zap attack
-fire hazards
-fire projectiles
ooooh, maybe some sort of projectile that can absorb some of the slayer's strength (kinda like a dot effect) that buffs a demon for a bit if u fail to block it
A buff seems like too much
if u fail to block it a random demon gets big damaged
or the archvile thatd make more sense
spell redirection
an attack directed at the player, which if not parried will buff everything?
i uh, sure
so far we only got the most boring ass buffs
Something along those lines
yayy... more hp..!
I want him more classic like
So no buffs
An indirect way of doing it is for him to ressurect an enforcer demon
nahh make the resurrected demons have speed/attack buffs
The blue guys
But weaker hp
nah give em full HP
Nope
aka boring ass buff
bab for short
I don't want any buffs
why not
#DownWithTheBABs
Convince me otherwise
Like he puts his arms up and there’s a visual/audio indicator and if you don’t rush him and parry it point blank, the buff will activate. Not sure how this would work in practice just throwing shit at a wall seeing what sticks
Daisy buff. Increase demon jump height 500%. Death from above
Raining pinkies
Maybe that's when shiel bash is effective
Alr I throw in the towel
I mean his summoning could be interrupted by just about anything in eternal, same could be in TDA for his resurrection
but his line of sight attack could maybe only be interrupted by a shield bash, but you'll need to be prepared to parry a couple melee attacks afterwards
He can now buff demons in a telegraphed attaxk
This is a really solid idea, shield bashing him knocks him out of the devil-magic animation but he has a follow-up parryable melee combo
noooo remove the telegraphing
make people deal with buffed demons
He fires a slow moving projectile towards other demons that can be dissipated by parrying it
But they have to deal with his hazards and zaps, what if you want two archviles?
I want to telegraph it
He can already ressurect demons when he wants
welp then you just gotta take one out before the other one is able to resurrect too much stuff
Insider info from Hugo Martin: archvile in the DLC will sprint towards your character and whisper in your ear “doom fart ages” which will instantly kill you, crash your game, and brick your computer. Bravo, id!
Fine but no health buffs
10/10
well yeah health buffs are boring asf
I kinda agree with m1 here there have gotta be more creative buffs than “increase x stat”
Idea: part of the archvile buff makes demon attacks un-parryable? This might be so fucking ass in practice
Archvile plus baron would be an unbeatable combo lol
agaddon shield bash
Nope
That sounds horrible
He already does a bunch
No offense
bruh
Agreed, like I said throwing shit at a wall seeing what sticks
It's alr I have what I need
what's he doing
Well im moreso brainstorming for what he might look like in tda if he were to be added, not necessarily saying he needs to do everything we listed
Well he can:
-parry your shield throw
-tank your shield bash
-resurrect ghost enemies
-buff other enemies with a speed buff by existing
-throw fire hazards that stick
-throw fire projectiles
-zap you with an unparryable telegraphed yellow zap
His health is a bit below a cosmic barons
Just to compensate
Now throw a couple chaingunners and revenants and you got a plutonia encounter
dam he's overpowered
i freaking hope not
Too late
Azhrak already got his winter soldier reference
Guys I'm starting to think Hugo Martin watches too many marvel movies
wait him catching the shield was a winter soldier reference?
I'm kinda stupid huh
does anyone else hope they split the resource slider into 3 sliders? 1 for health, 1 for armor, 1 for ammo
i find that at lowest resource option ammo is fine but health and armor are harsh
The fact that im better on UN than UV
what
Ye well if you lower the sliders then that throws things off
if you unironically lower the sliders for UN I kinda respect you a little less ngl
so
you did better on your ultra nightmare run than you're currently doing on ultra violence? or am I missing something
because if that's the case then the math ain't mathing
Ultra violence being harder than UN is crazy
nah it isnt
For me it is
i havent died nearly as much rn on nightmare but thats js bc i'm better at the game
honestly same
Thats why im not taking that much dmg
didnt see it that well but u kinda just fall to the ground
i think an arm fell off
and the screen glitches
Think I found my favorite way to deal with Komodos.
Shock them with the Cycler, then switch to the accelerator and heat blast the shit out of them.
imma try that when i get to level 12
Just finished ch 1 UN
bro was calling UN easy but he's only done the first level 😭
Hey dude on UV I wouldn’t stop dying😔
same
Said it was ez cause it was nothing compared to eternal & 2016
honestly i think the first level from 2016 is the hardest first level in any doom game
On UN yeah but otherwise, nah
Went through it ez
yea i was talking un
but still i found the 1st level in eternal and tda easier
actually maybe eternal outside un is a bit harder
Js got shield saw😎
foundry and resource ops are harder
1st level isn't too bad
Excluding getting sniped by imps, 1st level isn’t too bad like you said
why am i doing so badly on the atlan wtf
ya
Perfect dodge and dodge behind to use your palm attack
im trying but im always getting those backshots
Very nice way to mix affects or your arsenal, you can use the gauntlets aswell
yea fuk them imps
in 2016 and here
in eternal they arent bad i hate the gargyoles more
I like how almost no one references chainshot
That gun carried my runs
Holy s##t that rhymed
i like it
but i prefer others
ahem impaler
Chainshot + dreadmace = good boss and super heavy demon combo
id prefer the rocket launcher there
Forgot that existed in TDA
the rocket launcher would unironically be great against ahzrak
but the goddamn explosion particle effects actually makes it a little hard to read his attacks lmao
I love meatriding chainshot ❤️
Get the projectile parry upgrade on reocket and it's a beast against ranged demons.
I find rocket to just be ok for close range fights, its more of a healing tool there
Power surge shield upgrade is peak
which one is dat one
Isn't that form the dark ages?
Bounces off to nearby demons from shield throwing energy shields
we are on the dark ages channel
Second shield upgrade
Just realized
oh yea its very fun
I feel like kreed maykr was useless mid game
kreed maykr is a fraud
“I worked for kreed maykr. Hes a fraud” ahh
yea
holy shoot you finished 2 already
ig i'm slow for getting all the secrets every time
Yeah. On the armored titan part of 3 now
Ez ch 3
yea chapter 3 takes like 10 minutes
Hopefully the champions easy
Should be an enemy in doom ngl
Big titan humanoid
For me 5 or less
I'd be more scared of the chaingunners
Does anyone else use the electrical stomp???
Well duh
i do now that the atlan is harder
Shock them for free and then run
Wdym duh? No one i seen ever did it
its sometimes a life saver fr
Who the hell you looking at
Seriously now
Where are these statistics coming from
well tbf on my first playthrough i didnt use it
granted i was on uv and the atlan was easy peasy
the vagary ez af
the aggadon might be some trouble bc they added some mancubi
komodo idk
yea
the hell knight is literally js the evolution of 2016 and eternal
i wish they have kept the triple slash for the whiplash tho
instead of the standard jump and kill
yea
The only way is to randomise the arial glorykills
So more variety with less angles involved
Js got the impaler😈
But it's too late, might as well move on
its way too op i use it almost all the time
but i think the rocket is funner to use
oh wait actually i would say the accelerator is my favorite
don't step in the acid and lose all of your health
how
Speedrunning ig
well tbf if i didnt go all the time looking for all the secrets i would probably complete the levels in 10-20 mins
except siege 1 that's the largest level i think
UN so easy tbh
Ye I don't believe you one bit
Ig im just good
Thats why i said UN is easier
Nvm Its only hard if your new
Does anyone believe this guy
i gotta say i feel like this game has the best difficulty curve in nu doom
I think so too
2016 starts out hard and gets easy bc of siege and double ssg
eternal starts out ok but then the dlcs make it a huge skill ceiling
Levels get gradually harder, there are no spikes
and this one starts easy and ends harder
after update 2 for sure
2016 is absurdly hard at the beginning but can be trivialized afterwards
eternal has randomly difficult levels in between not-so hard ones
but tda is fairly consistent
ya exactly
alr imma keep playing the campaign
no u are not
I think I'm on resurrection which I heard had the biggest changes
So can't wait to see that
oh cool i wanna see that too
im still at level what like 11
updated resurrection is peak
Ye I'll tell you if I notice
oh you'll notice lmao
Did reckoning change at all?
this agaddon leader just violated me
Lock in
The day I don't skip cutscenes is the day ID has made the best story for doom
no i will lock out
i didnt skip them on my first playtrough but afterwards i do it every time
Same
But I mean for like 5 more playthroughs
although when i get to harbor of souls i wont skip it bc they are rage brutal without mercy
Hi
I HAVE GOT THE CYCLER
DEMONS BEWARE
Wow the vagary encounter was much better
accelerator better
Real good so far
I have now gotten ssg
I feel more stalkers
Of the nightmare variety
Damn the leader komodo has like 5 mancubi now
Pretty tough
A komodo and a cyberdemon is a good idea!
Too bad there's a berserk there, so I just spammed mace
But good idea nonetheless
Dude the agaddon just completely ignored my kick wtf
That can happen rarely
I’VE GOT THE CHAINSHOT
I just had another glitch with the agaddon where he went into daze but his shield was active so I couldn't do anything. My stupid xbox won't let me record shit
damn tda is buggy on console huh
It came out 3 months ago what do you expect
Seems like it. There's this other bug where if my controller disconnects or dies or whatever then the game will reset my custom binds back to default and I have to set them all again
just the distinction between console and pc
because I've basically never encountered any in-combat bugs when playing on steam
there have been the occasional weird checkpoint soft-locks but nothing actually in-combat for me
that happens to me all the time even when my controller is perfectly fine
like it'll be the middle of a fight and boom all my weapon binds are gone
Wym im using it rn
I wonder how Kreed feels now
Dead
I mean the fight but haha funny joke
Scared

UN is surprisingly ez
Why is the old one so hard all of the sudden
Not for me. The only consistent bug I’ve had is an animation issue. If you’ve got auto sprint on and complete a climb or interactable animation, the Slayer doesn’t go back into his running animation until after a 1-2 second delay.
So he just sorta glides across the floor for a sec
q ajaiajjajzjs
Other than that, my game’s been pretty bug free. A couple softlock issues but nothing strictly tied to the console version of the game.
FINALLY
They added some dumb attack in the ahzrak fight
It's some homing red diamond that you can't dodge and it breaks your shield instantly
Ok reckoning time
?
I took like 15 min on the old one boss fight
Is that SSG block delay fixed yet?
Should be friday
Oh good
source?
Hugo said it on last maniard stream
Should be friday, or monday
92 hrs in dark ages
I'm all campaigned out
I think I have a couple ripatorium stuff I might try, then I'm done
Until they release new content
the fuck
I have no clue why it was so hard
Maybe I was rushing too much
He kept hitting me on my stomp attack
Nothing could ever beat the doom franchise
mario might
mario does
maybe zelda
150 game speed + small parry is hell bro istg
Old one boss fight respawn spawns you with one shot health for some reason
Its really stupid
official hitless challenge (but just for this bossfight)
2 hrs huh
It literally says yesterday but nuh uh
I still live
No it's been an hr
What's broguette cooking
I'm gonna post something, and it'll be gone in a minute
It'll be gone soon
Wow
Yup
