#the-dark-ages
1 messages · Page 338 of 1
well it means they are working on it but that dose not mean they will release it
well all the console unlocker does is unlock the in-game dev/debug tools that are available to the id guys
so while they might have been testing a single player NG+ campaign, there's no guarantee they'll actually produce it
Try to fight a komodo with any other big enemy. It's painful as he'll always throw you to hell
my first ripatorium experience was a komodo + baron + leader cyberdemon
took me a few tries lol
but the komodo is probably the most "bully-like" of all the heavies
which is odd, because the baron kinda feels like a bully with his attacks but in reality you can stand and bang with him no problem
if you try to stand and bang with the komodo you're just gonna get run over 
Well Hugo said "something very fun with master levels on the way" and since they haven't released the master levels yet it's obvious that it leads in this direction
Bang who?
Yeah well Im thinking they might make ng+ and that's basically the master levels or it could be both
They are basically the same!
bruh 
stand and bang is just another way of saying stand and fight
a slugfest, if you will
This would be amazing, but considering how long each eternal master level took to release, and they’ve got double the levels to work with this time around, I wouldn’t get too excited
But if they manage to pull off an actual NG+ mode and turn every single campaign level into a master level, holy shit that’d be something
I can't get to the kreed maykr. There's a blue forcefield in the way now and I'm not sure what to do.
Doom the bug ages
Wait a minute do I need to shoot it with plasma weaponry? I'm out of plasma ammo.
where abouts
At the maykr's ship. I'm trying to go kill him.
Apparently his boss fight was made tougher.
They might streamline it and get rid of the mech levels
I hope so.
Oops stupid suggestion nvm
Only one full mech level
The rest are intergrated into a level
Idk I am confused
yeah, it's a current bug since the update
it dose
I'm out of ammo.
Remove mech and make the levels grounded slayer combat vs titans instead lmao
Welp, time to report this.
They added infinite ammo respawns in eternal for these, but forgot to here apparently.
wut
does it actually remove it?
cycler? or accelerator?
bruh
how are they gonna make a plasma shield but not refill your plasma ammo to break the shield 
I forgot the name the one with double barrel
Yeah they forgot to put down a respawning plasma ammo item.
this isn't the one though
this
I know I broke the first one before I was recording
so they all break by shooting with cycler??
or accelerator.
its weird I dont think its supposed to be in the game
what about this red one? does cycler break it also? - #screenshots message
Its this one he must have shot at it with a plasma gun then stopped or ran out of ammo
this is kinda goofy ngl
feels like they were testing some ML thing and they forgot to remove it
I reported it to the team and suggested they put down a respawning plasma ammo item.
uuh anyone know how to fix an issue where i load into a level and then the mech just doesn't load in
wdym
it wont let me send a video of it u mind if i dm a recording?
I dont mind
(idk if it'll embedd properly so i might send a yt link instead)
context: i weas doing a un run in the new update. died, so like the sane person who just wants to do it for the skin and not the challenge. i alt+f4'd so save the run, i then encountered this
yeah they've systems in place to prevent alt f4ing from working IIRC.

what
As in, the very moment you die, the moment the save goes bye bye.
Even if you alt f4, the game manages to delete it anyway.
still doesnt do that in tda
yet
oh
I thought this meant that alt-f4ing when you encountered a bug wouldn't work
damage to player down to min
damage to demons up to max
500% game speed
should only take a couple hours
rip
in pepperoni
am i allow to send a link to what i mean or is that not allowed
Definitely feels unfinished and probably shouldn’t be in the level. Doesn’t really add any real value to the gameplay, it’s just there to slow you down for the hell of it
Fight the old one on foot lmao
any cmds or anything that can make me summon the atlan?
i can kill everything fine, but i cant press "g" on the pillars/towers 😭
no but if you enable dev checkpoints you can tp to the boss and fight him
somebody needs to make an artwork with regular-sized doomguy climbing up the massive weapon pods from the atlan sections lmao
Dang UN is super lenient for this game. Being able to use sliders, no alt f4 failsafe, dev commands being allowed. Kind of wild
ui_menu_devmaps should work may need ot reload the level
and steam f12 crashed the game when i tried to take a screenshot lol\
How?
Do the devs play with double jump?
Are they planning double jump falters
That would be huge
I dont think they are planning on adding it
"show the devmaps option in the root menu"
this game does not need double jumps
Well I know that but you would get infinite falters
Doubt it, most likely double jump was something they experimented with in the very beginning and scrapped early on
Sounds kinda cool
yeah it also enables dev checkpoints
we already have a 1.5 jump
Ye I guess
they wont add double jump its a left over from eternal
tysm
https://youtu.be/Ph3kk3oDZYI here it is in game lol
pm_alwaysallowdoublejump 1
that will turn it on
do you guys know about the axe weapon?
yep cuthulu insta kills 😭
I’ve been at work all day and haven’t gotten a chance to try the new update, so I’m curious for the new horde mode are you required to use the menu to customize what demons you fight? Or is there a way to just fight randomized demons
Ye you gotta configure it for now
But it's in 1.0
We'll get some qol changes later on
Hopefully
I understand why they wanted to hold off on a lot of these changes till the major quakecon update, but I feel like certain things like the slow mo slider could have been patched in earlier
I just hope that in the future it isn’t a similar situation of waiting around for features that are already completed
Only way I can see them doing that is to add separate sliders for melee and parrying. But I’m happy it’s finally here
I don’t really see why anyone would want separate values for each, but more options are always better
Also might just not be possible to do that due to how it’s coded, I have no idea
no?
Possible with kaibz mod I believe
dang
Bro has access to everything
enjoying the ripatorium
@spare valve is there a cmd to kill enemy ai? getting one shotted by cuthulu aint that balanced
wish they would just end the encounter when there was like a couple zombie left instead of making you find them
whats the default value?
and use the bfg
for azrak fight
I mean on the diffuculty settings
aah
you can do god 1 and you wont die
and give all gives you a cut weapon that shoots balls
real
In that case, I’m not sure why they didn’t make two separate options. But again, I’m happy it’s there in the first place
There's also the fact that it's not 100% no slo mo there's a bit of slo mo
Like a smidgen
Randomized endless mode for the ripatorium is a must imo. Obviously I haven’t played it so I don’t know how it works, but I can only imagine fighting the same demons endlessly will get old quick
I mean true but you can change up the encounter each time the problem is that there is no customizing waves after the first
just sets me to 20 health
But they'll add it I trust
That’s what I mean. No point in enabling endless mode if it’s just gonna be the same demons wave after wave
yeah but you should not die
Ye I'd avoid endless mode honestly I have way more fun when there is a goal
But I agree a randomizer would be sweet
You will. It's a punishment for cheating so you can be one shot in UN mode.
You still take damage.
rip it doesnt
weird it should do
aah
Nah, that's how it was in Eternal.
Something akin to ultrakill’s cybergrind would be amazing, with escalating difficulty
At least we have one and it's free
At least they'll expand on it
At least they listen
Instead what you want to do is set a certain console variable where the multiplier for player damage is set to 0.
IDK what it was again, but that's effective to god mode without the punishment.
god mode works for me
All very true. Excited for this update, I kinda got burnt out on the game after launch so I’m excited to revisit it
Unfortunately doesn’t surprise me
So I'd avoid the ssg
And the campaign might have more slog moments now with its maintains
I read thru the patch notes, seems like they made it less effective overall but what’s the bug with it?
bruh i cant even get to the azark fight cuz i can GK the cuthulu boss 😭
Smt like you can't cancel any animation with it
you sure you did god 1
all it does (in un) is set me to 20 health
you have to wait for the reload animation to finish to block
There you go
I don’t mind the maintains and the beefier enemies honestly. Lots of the demons in tda felt very weak to me so I think this is a good change
the dev checkpoints for azark dont spawn him in either sadly
yeah dev checkpoints just teleport you to the location
In theory but I was watching Devo's stream and he didn't like it even tho he's super skilled which was weird to me
So I assume they overcorrected?
I only have an issue with the ssg nerf, which I've already modded out
everything else I'm chill with
I thought the whole fucking point was that you could now animation cancel reloading to block, wasn’t that just how it was before?
Honestly I feel like I can't even do that
nah that was a bug with shield throw, not block
but they're fixing the block problem as well
Maybe I'm wrong
Gotcha, that makes sense
Usually better to form your own opinions anyways
Waiting till I play it to say for sure what I do and don’t like
Well I haven't played yet right, but if a skilled player thinks it's a slog then that worries me
Like it's not "fun" challenging I'm gathering
idk mr devostation is cracked at the game
but he also plays at 150% speed no slow mo
is there a cmd to mark a level as complete?
im not sure
so I'm not sure his experience really matches up to me as a casual lmao
what about a cmd for a double jump?
I don’t know, I just don’t see how slightly buffing the health of some heavy demons could lead to this. I also tend to take “super skilled” players’ opinions with a grain of salt because their views typically don’t align with the other 95% of the playerbase. But again I’m waiting to form my own opinions
the armored mancs feel a bit too overtuned tbh
I know I know but there has to be a reason a skilled player thinks the buffs made the encounters a slog
I just need some reasoning or explanation
So far it's the statement I just wanna know why now
rip still cant gk it, last hope. is there a command to give me the reward items?
And I think that reason is that “I’ve been playing on 150% speed all sliders maxed and snorting a line before each level, and now that my gameplay has been slowed by 0.004% I’m upset”
I dont think so
#screenshots message
Hugo just popped in the announcement vid look what's on top lmao
type listcvars and it tells you all of them
But I’m just making assumptions at this point, I don’t know the guy and I don’t know what the changes are till I play with em myself
He seems like a real chill dude
I think he also talked abt the skill ceiling not being as high or the game being kinda limited
I just wanna know whyyyyy
Hear it out
I also came to this conclusion with <100 hours on the game
I think freecam is coming soon
there are some new commands for it I think im not sure tho
I wouldn’t say the game is limited, but the skill ceiling is absolutely not as high as eternal’s
But is it impossible for the game to raise the ceiling?
What if they implement melee swapping
Katsu knows what's up
Did they change the parry timing on enhanced asscrack or is it just me
What's a skill ceiling again
Like someone go through thr comparison between the two games
Honestly I thought the point was to add more enemies not overtune the enemy type
bro aggadons are cooked wtf
you can be right on top of them and they all of a sudden use their unparryable red projectile
they did something with their AI
Maybe marginally, but the gameplay is just by nature simpler with mechanics that are easier to master imo
Didn't hugo watch your vid with Allstin?

What if they had melee swapping
And rune swapping
kaibz mod would like to know your location
How is that mod?
How does it feeeel
That's what I thought too! I personally don't think the solution for TDA balancing is to increase enemy health or resistance to certain weapons, but to instead increase the enemy count. Some of the larger fights still feel relatively empty, I think there's plenty of opportunities to make up for weaker enemies with high counts
So what happened why did Hugo just ignore that
they did both things tbf
Ye but that explains the slog some ppl feel
yea it does for sure
Alr well if we speak up enough they'll revert them relatively soon
Like maybe 2 weeks
Did anyone see my message from earlier
well if you want to you can bind a bunch of keys to all your different weapons instead of switching weapon classes
also you can switch runes/melee in real time using hotkeys
also you there's gameplay mutators, so you can turn omni-sprint on and stuff
Abt Hugo
The main thing is that in eternal, maximizing DPS means mastering quick swapping, which takes a lot of skill to master, and there’s a very high ceiling for this even between high level players. In tda you can attain a very high DPS by only using one or a few weapons, so rather than switching to maximize DPS, you’re switching to use the right tool for the right job.
Damn what could they do then
You can't quickswap
honestly you kinda can now
not like super well but better than before
still a boring strat for TDA imo though
that's where the good shit is at
Ye I shield throw constantly now
shooting an enemy and using the daze to absolutely unload on them with melee is just such a fun time
The increased speed made it so fun to use
Truthfully, nothing. And that isn’t a bad thing, not every doom game has to have a ridiculously high skill ceiling, dumb fun is okay too. To increase the skill ceiling in tda you’d have to just make harder levels
Maybe it depends on thr enemy type no?
in TDA the encounter difficulty raises exponentially depending on how many pressure units you include
In eternal it was your character
In dark ages it's the enemies
Am I right or wrong
Right on the money
like the difference between 1 revenant and 2 revenants in TDA is enormous
So what should they do moving forward
make encounters with harder enemy comps
I got a pinky statue!!!
Make new, harder levels
I.e. dlc, master levels and endless mode stuff
not necessarily
enemies can sometimes need buffs but I think they might have overdone it this time around in a couple areas
And add them in a balanced and challenging way
hey I was gonna say that too! I like that TDA is just flat out fun, feels like 2016 but better (in regards to balancing)
I really doubt that cacos actually needed 40% extra HP
They did say they are adding new stuff to raise the ceiling for dark ages
In dlc
Forgot to mention that
I definitely think that some of the enemies needed the health buff. Hell knights, mancubi, probably a few others that I can’t remember off the top of my head. Cacodemons, less-so lol
Or this of course
You don’t have to triple their health, but I do think that they needed to be a little more tanky
they should have just increased hell knights' HP instead of nerfing the ssg against them tbh
One shotting hell knights with the SSG was ridiculous, and I’m not sure if the solution was “nerf ssg damage ONLY against hell knights”
Read my mind lol
like there is no reason for hell knights to take 54% reduced damage against the ssg
Now you can't have 6 mancs cuz they're too tanky
but still insta-stagger with a charged chainshot
It just feels so silly
That’s a little insane ngl
yeah they used to take 40% reduced damage after update 1 but they made it even sillier
Even after a whole vid with Allstin and Horde talking over it in a clear and concise manner they still stumble on some non existent issue
Where is Hugo getting the criticisms, Reddit?
I just hope they don’t get too carried away with tuning and buffing/nerfing stuff, which it seems like they’re doing. The game was NOT in a terrible spot balance-wise at launch, it needed some tweaking but it wasn’t horrific. Now it kinda seems like they’re just throwing shit at a wall and seeing what sticks, and they’ve really gotta settle soon
I don't wanna come off as ungrateful btw I'm just lost
Like the answer was there and they just ignored it
It’s not healthy (imo) for a singleplayer campaign to have such frequent balancing changes, to the point where you need to check a fucking website every day before you hop on to see what values may have gotten tweaked
I know they have like a bunch of procedures and stuff
And it takes longer than some person who can code it in on their free time
But they spent 3 months listening
It’s not just Hugo, there’s a whole studio behind these changes and (I would certainly hope) playtesters seeing what works and what doesn’t. It’s much more complicated than Hugo listening to criticism, and you can’t please everyone. Especially for a game as divisive as this one lol
But I understand what you’re saying
This is entirely my opinion, but my running theory is that they're doing a bit of post-launch backtracking after the general response was "everything is so busted that I only use one weapon, this isn't like Eternal"
I really liked the idea I thought it was solid
The whole have more of the same enemy type
Ye hard to take feedback when half your community can't and won't articulate and just spout out buzzwords
I definitely agree, but the way they’re going about balancing is just so fucking weird. Just very strange changes instead of simply “x enemy has more health” it’s “well this weapon is weaker against these 3 enemies, but not anything else” and it just seems overly complicated
That's like eternal but the opposite
Instead of weakness you have resistance
But it's never mentioned
So suddenly you have to change how you play
My opinion, but when the weapons are too overpowered, the solution isn’t to nerf the weapons, it’s to make the enemies stronger. This was quite literally the mindset that made eternal what it is and why it became such a fantastic game
Or have more enemies
It can handle that
The game is kinda empty in some places
So it would solve that issue as well
Also worth noting, more enemies means worse performance, and tda’s already isn’t great
I'm trying to encourage people to speak up more as well. The other day we had a conversation in here with the fella that really liked 2016's multiplayer mode and wanted more of that, which is a common opinion - that wasn't expressed until after they switched to battlemode. Too many people are dead silent until it's too late
I'm just worried that buffing some enemies limits how many are placed
Ye so many ppl liked 2016's
They just didn't speak up
I mean I had the 60 cap and it ran wonders on the ps5
Superheavies fodder and all of that
I’m not running a budget system by any means and I still experience noticeable frame drops in some of the denser arenas
Well it doesn't need to have that many more enemies
Like say instead of one mancubus you have three
Certainly not to unplayable levels, but definitely enough to throw me off
And instead of three, to six
I do agree with the sentiment though
I'm confident abt the new content they're adding but not so much the balancing rn
This game plays similar to classic doom, and a staple of really hard classic doom mods were the slaughter maps, levels with hordes of hundreds of enemies. We need more of that in this game
Ye that's also what made classic doom so hard
It's the enemies
The hardest maps use the best demon combinations and uses a ton of them
Exactly, enemies on their own were basically harmless for the most part if you knew how to dodge. But throw them in the mix with eachother and increase the numbers, then you have a real challenge
Like you can't have 5 archviles for the casual player
Just like you can't have 5 cosmic barons
It depends on the arena and the enemy
Lots of cover can hide archvile fire
They could take some notes from the game they're trying to take inspiration from lmao
Absolutely
Working till 2am at the earliest lol
Security can be a bitch but fuck it, I’m making bread here
Been here since 1PM
Yeesh
The same people who claim to love 2016's multiplayer never hop on to play it.
Should be outta here by 3AM, then an hour and a half commute
And that's how we are where we are now.
Isn't it dead
True…
No one to play with really
To me it just seems like all these claims about how 2016 is perfect are just immediately kneejerk reactions to playing Eternal and TDA because they started out with it.
2016 walked so eternal could run. That game was so much fun for its time but I really don’t see how people think 2016 is better than eternal
I don't feel that way about either game. I do favor Eternal overall but even I can understand the game has its own shortcomings. Thing is DE has mod tools and one can work around stuff with enough patience, 2016 and TDA don't have that luxury.
What did dark ages do lmao
Jog
TDA is fucking zooming. I mean man I'd kill to be that fast in the previous two games.
WHY ARE YOU WALKING DOOMGUY.
You do run pretty fast
base sprint speed is very satisfying in tda
I THOUGHT YOU WERE BLESSED WITH SUPER SPEED DOOMGUY.
DID YOU FORGET HOW TO MOVE LEG FAST.
Every game has shortcomings, but I feel that there’s very little that 2016 does better than eternal. Besides maybe it’s aesthetic which is 100% subjective
Oh I do prefer 2016's heavy industrial vibes. Too bad that's only felt for the first 5 levels. But people act as though the entire game was like that for some odd reason.
Foundry and Argent Facility are still the peak of the new trilogy imho.
Idk I loved Hell the most there
Felt ethereal and spacious
Boondocks of Hell someone said
Interesting. Personally I thought 2016's hell was pretty barren.
The environments are definitely a bit samey. But I love the grittiness, wasn’t a fan of eternal’s arcadey aesthetic. So I fucking love tda’s style
(Most as a level type in 2016, not hell in the entire series)
To me it felt like they put all their efforts into designing the shit out of corridors for the first 5 levels of 2016 then slacked for the other 8.
The level of detailing and environmental design from Res Ops to Argent Tower is near OCD tier.
You're forgetting the intro level.
I definitely liked 2016’s Hell depiction. We spend most of our hell time in argent d’nur if I’m correct in my lore understanding, so it makes sense why it’s kinda just a barren wasteland
Oh ye
I could make love to TDA's hell.
I love that it marries aspects from both 2016 and Eternal.
It's barren but in an appealing and less, idk, featureless way? For me anyway. But also has that gothic architecture with tons of greebles from Eternal that are really gorgeous to look at.
TDA's last level (Reckoning?) is fucking peak.
And it has cool enviromental story telling
Like the fact that Ahzrak crahsed tf out and crucified all his titans lmao
The flesh catwalks had me teary eyed. TDA hell my beloved.
The imagery of all those crucified titans is probably one of my favorite scenes out of every single doom game
Cuz his titans did a piss poor job
We need more of that good ol’ classic doom gore. 2016 did a fantastic job of this, give me some crucified barons on the walls fr
Anyways I'm just waiting for some reverts to the changes made on some things
Not completely revert but tone tf down
That was a really nice homage
I liked the hanging barons
I can get behind that. They need to chill with the constant balancing changes because again, it’s crazy that you need to stay up to date through Bethesda’s fucking website to see which demons are gonna be stronger/weaker on a given day
Weird sentence
Ye you have to change how you play each month not cuz it's fun but cuz it's a slog to expirement otherwise
In a game where you're encouraged to have some fun
When it's not that type of game to have you use your entire arsenal
Exactly, midway through a playthrough all of a sudden “oh pinkies now do 300% more damage. Guess I’ll go fuck myself”
I was making up an example for comedic effect, but I do like the pinky changes. Also excited to see how they changed the animation
The pinky bite damage is some bullshit.
They're not any more lethal or hard to fight during normal play but the damage is bonkers.
I'd block immediatly after
it ignores death protection 
Or flank from behind
so does the imp's melee lunge
They definitely needed more of a tell when they were about to bite, whether visual or audio
yeah there's a visible wind up now which is nice
I keep wanting a new Doom game where the enemies deal sensible damage, attacks are clearly telegraphed and projectile speed doesn't require me to be on aderall. Then I remember classic Doom exists. Oh well.
lmao
Kinda only possible with those games
although I'm not sure chaingunners deal what you'd call "sensible damage"
True… never a fucking question whether or not an Archie is attacking you in classic doom
In a certain capacity
Just take cover.
Wasn't there that one secret in doom 2 where there's like 30 of them
well that's never a question in eternal either...
because your health goes down by 100 in like a second and your screen goes orange 
It took ID 3 games to realize 'oh shit maybe taking cover is actually an integral part of the combat in these games and we made a mistake by calling it stupid to do so'.
In a secret door
Also extremely real
2016 is lowk a cover shooter
Ye I like hiding behind cover but everytime I mention it someone says it's not doom enough
But the same ppl hate doomguy as this god
So like what do you want fr
2016 on nightmare honestly forces you to take more cover than TDA does lol
I like that they brought back hitscan for TDA but they have no idea how to balance it. It's not supposed to be 100% accurate sniper AI.
People who say this shit are not real doom fans because you’d know if you played the classics that using cover is an integral part of the games
I think it's like that cuz of the shield
'I hAtE ThAt EtERnAL fORCeS yOU tO tHINK'
Yeah this is also real. There needs to be an offset to catch you while you’re strafing, not just laser you
Can that work?
Again, something the classic games did very well
Can they add that omni sprint now pls
I think the arachnotron and cyberdemon are balanced well
they're accurate but they aren't such insane damage that you just lose a bunch of health immediately (though cybers can really mess you up if you don't block quickly)
the buffed chaingunners, on the other hand...kinda bullshit
It's called spread and damage falloff. In TDA an arachonotron/chaingunner is just as effective at 150ft distance as it is 2ft distance.
It's pretty fucking stupid.
Oh I see what you mean
Ye that is kinda goofy
A good idea to share honestly
Being fair, 2016 and Eternal had stupidly accurate chainguns too.
Make it less effective at distance
The Eternal chaingun is basically a sniper at long distances.
I think like 2 weeks is enough for them to take feedback and revert some stuff
Or fix stuff
Right now what's driving me crazy is melee/weapon upgrades/weapon class selections resetting after checkpoint loads/resets.
I don't want the mace, game.
yeah that pisses me off
I had switched to the flail but after beating a leader fight it auto-switched me back to the gauntlet
And then you have to build all charges again.
Very cool.
How have they not added a quick melee/rune hotswap option already?
Idk but they should
The game wasn't built for weapon swaps but rune and melee swaps?
Would make the game feel much smoother
Instead of the menu
idk
I keep harping about kaibz mod for pc users because it has rune/melee hot swap
console players have it rough man
Hugo was hesitant at first cuz he wanted the game to have builds but like idc lmao
Just being honest
like me as a pc player, I just have the option to make a custom mod that reverts the ssg nerfs if I want to
but you guys are stuck with the iffy balance changes
Idc abt that
I think rune swapping is a bit much, but melee swapping is definitely needed.
Interjecting quick~I'm gonna lay down but feel free to ping me if anything dumb happens in the channels~ The other mods are MIA for a bit
I mean I'd rather have melee swapping so I'm fine with that
it's not really a "build" type of game like an rpg is
because you can switch stuff at any time in the menu and you get enough currency to upgrade pretty much everything
so it's more of a "feel free to experiment" type of game
Each melee weapon has much different utility, it shocks me that they haven’t added it or hadn’t planned to from the beginning
Ye exactly so get rid of all the hinderances
It's so annoying
rune hot swapping is P E A K
I WAAAAANT IT SO BAAAD
It’s not like “each melee option is generally good in their own rite” they each have different specific uses that they excel at
daggers for when I'm stacked up on resources but switch to ground fissure when I need armor 
I'm missing out.
AUAUAHSHSUS
Now I gotta wait like a long time before I get any answers
And school starts in 3 weeks
Then I get basically no time
Damn
🐴
holy shit the ripartorium just ripped my torium
I stay ground fissure at all times.
also it's so much better than eternal's damn
R u fr
yea from what i remember from eternal it's literally just a room with a bunch of enemies
30 fps 
Skilll issue
What's difference from horde mode and this
from horde mode idk i didnt play it
What the
why so angry man
Trust
what the hell
It's stinky poo poo
😭
Rest n come dawg
Samir in his ragebait arc
holy shit the no shield block during ssg reload is fucking ass i see where people are coming from
What r u saying
He’s tired of all the TDA slander
no
I bought it for 50 bucks man even if it's bad I gotta think good Abt it
Ngl it's kinda fun
0/10 i thought u were high
No my ragebait lmao
i knew it was bait from the start
🫡
No you didn't
fuck i cant play with the ssg no more this is ass
You were clearly confused
Damn it he saw through me
i dont like how when you get resurrected all the people that did it disappeared
Say what now
what do you wanna see valen's cheeks in game
nah i mean it would b cool to see them all standing around
yo what enemy spawn should i do for ripatorium
Man I can't boot up the game rn
bro how can you all even react to all ts i cant handle 2 cosmic barons fisting me arse
I'd try 1 vagary champion, 1 komodo champion and 1 agaddon champion , some stalkers, some shield soldiers, zombies, pinky riders
all zombies
naw man that's death
game is like 10 times harder now i feel
Imp stalkers and pinkies are good for that
and its so brutal on no slow mo
now i just need to see if kreed is harder cause i saw someone said
Anyways try my idea I wanna see if it works
Or what it looks like at least
Cuz I was pondering on it for a while
bet
cosmic realm background and into the void soundtrack
there's no way im gonna be able to do this
u should
i feel my reaction time is improving
im doin a pandemonium run and knew there were limited lives but i didnt know u had to restart the whole level
i'm getting closer to doom god
Uh oh
its all so much hard on low fps
i feel you
this ripartorium shi is getting me to the 30's
even like high 20's
bro i missed all my parries rn
DAMN IT I DIED BEFORE I COULD GET DA HEALTH
how did people say this game was the easiest at launch this is so much harder than 2016
yea i have less than the required vram so that's that
I see
Would be great to have a Ripatorium chat room where ppl would share their presets
im just not that good at making encounters
How was it
fuck these cacodemons i'm getting rid of the cacodemons
ok since when the fuck does a aggadon just have an unblockable swing up close
it aint doable without bfc
killed everything but the vagary and aggadon
No watch me beat it trust
i literally cant beat komodos for shit
the delayed overhead?
I just gotta be there lmao
Wait.
idk i think it was just a bug
it does destroy your shield charge if blocked
AGGADON DOWN
gotta parry it
Hell ye
BRO I FORGOT ABOUT THE BFC
yeah fuck komodos how the fuck do you kill them
killing them
like actually fuck the komodos
ya they are very tricky
Uh accelerator
accelerate my balls
i wanna actually turn into the slayer and kill the nearest reptile
all super heavy is mostly parry. trick is finding the combos between parries to take them down quickly
shit i put the campaign difficulty at hurt me plenty and not ultra violence
well iguess this is gonna be easier probably
Where's Mr. Marlicked
post
ok i did it
How was it
it's very tricky its a matter of deciding what to target first like in the beginning of belly of the best
its pretty good and it makes you panic
I take out the aggadon first cause he's the easiest and then keep distance from vagary as thats the biggest threat i feel
I call it "oops! All champions"
well that was easy as hell
im sure if it added a cyberdemon champion and 2 cacos it would be impossible
There aren't no cyberdemon champions tho
i suppose he means leader
i meant leader
i hope in a future update they add bosses to it
imagine fighting ahzrak and the witch with cosmic barons and shit
omg i should add cosmic barons
NOOO
could completely be ok if i use the ravager carefully
I know that's what's fun
But 3 cosmic barons c'mon
30 zombies 5 energy shield soldiers 2 stalkers 2 pinky riders and now 3 cosmic barons with aggadon, komodo, and vagary champions
you mean asscrack and the bitch
basically
rip and tear
Same
Anybody has good ripatorium setups to try?
Lol horde mode gaming posted this one
"Oops! All Armor!"
5 Heated Shields, 10 Unheated Shields, 10 Energy Shields, 3 Chaingunners, 4 Imp Stalkers, 3 Battle Knights, 2 Battle Knight Leaders, 3 Armored Pinkies, 2 Pinky Leaders, 3 Armored Arachnotrons, 2 Mancubi, 2 Mortar Mancubi, 2 Armored Mancubi, 2 Mancubus Leaders, 2 Vagaries and 1 Vagary Champion
Berserker trophy finally popped, got em all now :))
Kreed maykr boss music aren't in the ripatorium jukebox aren't they? I really hope they added those tracks on there later on
Btw im looking to post about this on twitter, what's ur @ so i can credit ya?
I got beserker with only upgrading my melee to max did I get a bug
Am i the only one for who the game crashes quite often on ripatorium on PS5 ?
couple of things i took from ripatorium is that: if my shield breaks then take full advantage of back damage reduction and circle the arena all day long (within time limit!)
is there a way to move the mission HUD up? its like a big ass smudge on my screen
id suggest dont make it unplayable (i tried)
the first thing I did, maxxxed all superheavies, lord am I having fun, hahaha
- nightmare xD
That's extremely helpful, in the beginning I thought that once I lost my shield, that's it I'm done for but when I discovered that you take less damage when turning back, it saved some of my UN runs.
I love using the dreadmace in the Ripatorium cause it’s actually balanced there :)
Those first two levels were way more intense 😳
Maybe i just forgot how to play but it didn't feel like a tutorial in the way it used to
What the sigma, NG+
???
What is a Mortar Mancubus
where doom 
Its kierandotc
Here
unarmored mancubus that shoots the fart bombs at you like vagary
might try that later
glad to see that spreading around lol
Can’t wait for the sequel “Oops! All leaders!”
lmao
Hahah yeah already had a couple ppl say its fun
Ill try it myself later
W, keep having fun
Mine was "oops! All champions!"
@dark thunder said it was tricky but fun
I mean this basically confirms what master levels they're working on
And why it's taking them a while
While they out in bug fixes and update the ripatorium
hope they update the game TODAY with a quick hotfix cause the responsiveness of the shield is driving me insane man
Thry're working on one big update for the Singler Player New game Plus
singler player
The shield feels responsive to me now again
wait really?
wait thats probably it
YEAH thats whats driving me insane
i did notice how the chaingun works fine but ssg doesnt
OOOHHHH yeah everyone hates that
Bug fix first thing monday
yeah they should fix that in a hotfix cause the weapon is borderline unplayable now
Along with the nerfs it's just unfun
yeah the ssg did not need a nerf like wtf
Doesn't even have any special perks either
So like why take away it's beeg damage
Here's the champions loadout
30 zombies, 5 energy soldiers, 2 stalkers, 2 pinky riders, 10 shield soldiers, 1 aggadon champion, 1 komodo champion, 1 vagary champion.
Tip: do not add 3 cosmic barons, thank me later
Speaking of which, I wish we did have Ahzrak and the Witch as an enemy for Horde Mode
They can’t match the BFC
So if anyone wants to try it go ahead I think I found something fun
Yeah i do hope that ng+ is just master level campaign
I think when we are making loadouts we should strive to make a tough but fair encounter not just ridiculous stuff
This game gonna be even more peak
They are master level campaigns essentially
It all leads to one thing
Oh man i cant wait for all the content
Man so that's more than I'm asking for
Yup
W Id
I think with this update we can FIRMLY put to bed this game being "Le slower than Eternal" this game gets JUST as hectic and overwhelming as Eternal could
I’m so used to the slow motion goddamn
Ye I feel that sugar rush again
Lmao me too it'
Seems so far like there's been a big update every one and a half month so far?
What was the last one?
Sadly I think this means we don't get a DLC reveal at quakecon, hopefully by Sept/October we can get news
I never thought DA was slow it just felt CLUNKY with the constant slowdown and slow weapon swap and not being able to block at times
Better time than most games that put out updates
Have you seen the dev commands photo?
NO WHAT PHOTO
Mainly path tracing i guess but thats still labeled as "update 1" and this one was "update 2"
I suppose, but that was kinda bs since it affects a very small niche of players
Was never expecting any dlc stuff yet
Read the bottom
It included other stuff also im pretty sure
I'm gonna doom all over the place
I think it was that update at least
Me too
Nah there will be people with rose-tined glasses who deny the truth
People say it ain't confirmed but if they're working on master levels, this is what makes sense
Holy shit
Yeah I agree
Wait “Zoos?” What, the slayer will see the wild demons in an exhibit? 😭
I am one of the biggest Eternal fanboys out there and I really liked Dark Ages but it came with so many caveats that iD is legitimately looking to iron out. I cannot say enough how much I love and respect iD for their work on the Doom games and their community. I hope Hugo can see this discord sometimes
Kierandotc
Is it just me or do mancubuses have more hp now?
Somehow it takes a long time to kill on initial missions
Probably a testing ground for mech and dragon?
Based
Might be the model inspector and stuff lmao, codename maybe
Dammit, got excited
Eternal had good community work, but we are officially starting Dark Ages with this support that Eternal got. I also firmly believe mod support will once again be the bookend for this game's updates. Doom is STILL a paragon for video game modding
This stuff all seems very cool. Super excited for future content.
Also covid isn't here to damage the development. So unfair what Eternal and the team had to deal with
Me too
I’m an Eternal fanboy but the direction TDA is going with is what I really wished Eternal had
He also found double jump as a left over from eternal look how bouncy it is
Covid so annoying
Excitement is all I feel, I just want MORE. I want to fight in this game for a THOUSAND YEARS
Im just so happy to see all the stuff that id is cooking, we getting more content than i expected
Oh I actually know what that entails, so basically a zoo in game dev terms is usually a testing ground for enemies in the game, basically line them up or spawn them with commands to test their ai.
Makes sense
I generally don't notice double jump missing. The only time I get annoyed is when you have that heavy bouncing around/trimping in the game due to the sheer momentum of the slayer's fat ass
I was so disappointed when I found out what they had actually planned for TAG 2, if it weren’t for COVID we would have been feasting
I had MULTIPLE times in this game where I just trimped off a fucking ledge. I don't think I died but it was quite ridiculous
I actually would prefer omni sprint to double jumping
Like are we serious? The DOOM SLAYER is tripping over rocks
I loved tag 2, especially when they announced with TOMMOROW, But yeah, disappointing final boss
But they aren't adding it so far which is a bummer
I think the sprint is largely unintrusive in this game, but it does feel conflicting with the idea of Doom always being at full pace
That was fucking insane
Omni sprint is running in all directions not just forwards
And I would really like it
“I wonder when this’ll come o- TOMORROW?!”
I see. Yeah I think we should get a blend of the speeds. It's because the large levels are so big
Also bc it would raise the skill ceiling since you can avoid more projectiles
So you can add more enemies
And the enemies are what raises the skill ceiling not your time to kill with your loadout
Tomorrow was absolute cinema
Definitely made it up with TDA bosses. Enhanced Azhrak feels like Davoth’s fight fully realized.
Ye im totally fine without it
I knew it
Dude did more damage than the creator of the universe 😪
Lmao ye cuz i said it before
This ripatorium mode is so fun. A bit bare bones atm but it’s entertaining me a ton


Try my loadout

What is it?
I am excited to see what the skill ceiling for TDA really is, if Eternal’s was based around mobility, air movement and quickswapping, no doubt TDA would involve us doing gnarly tricks with the shield
Here's the champions loadout
30 zombies, 5 energy soldiers, 2 stalkers, 2 pinky riders, 10 shield soldiers, 1 aggadon champion, 1 komodo champion, 1 vagary champion.
Beautiful. Will do 
The shield saw makes me wanna say things I’m not allowed to say, in a good way
I'm focused on making more fun encounters that are tricky and challenging but fair instead of the masochist one's
Ooo champions. My style, mind if I borrow this
What I hope for is that we get to shoot the shield for it to do something while it’s flying
Maybe you can like shoot the shield when you throw it and it becomes super heated
Yeah same here. It’s a bit difficult with how the waves are set up. Continuously spawning without trigger demons can cause a lot of unintended chaos.
Ye for now I would just use one wave
I don't bother with a second wave
Yep lol
is there a time limit for this
And given what happened in the previous game, the functions of each weapon will be most likely be taken into account. Maybe we have to use the Haste function for the Pulveriser for a specific reason,…
Slayer uses shield saw to floss his teeth
But it won't be forced
Jeez
How unconventional is that
Yeah, like we’ll be given an incentive to use it more maybe
You gotta angle it just right
Ye it's more so enemy weaknesses or armored baron stuff
You gotta work with what you got
Where there's multiple ways
Man I’d love for there to be actual challenge presets to try out in the Ripatorium. Completing them rewards a skin or plaque of some kind.
This
How's my loadout so far
Pretty challenging but fair
I think someone else was able to beat it so it's not impossible
I can’t try it out atm but I’ve saved it to play later today 
There was one loadout I tried yesterday and it made my PS5 lag lmao
Honestly Davoth overhated...
Actually no clue, might be 5 mins, can u confirm @warm ibex
I’m still traumatised from the cosmic baron and Aggadon hunter loadout that I had
When is some masochist gonna do all superheavies
I just find him mid. That's all
He's somewhat fun to fight
Somewhat
The atmosphere was there, I just hate lifesteal on a boss and the traffic light system was thoroughly played out
I expected Davoth to have a more epic fight given who he is. Hugo knows this given what they had planned
I love the marauder which is why I liked davoth
Mid is the best word to describe the Davoth fight lol
I thought the presentation was top tier but the actual gameplay was lackluster.
Hugo talked how a bossfight takes them quite a few months to make so theres that
Doesn't ahzrak technically have the same type of arena
At least in eternal
Marauder is fine
Davoth not imo
It feels good to actually have trust in a game developer nowadays
only thing I liked aws the cutscenes regarding Davoth
and covid doesn't help
Yup
yaeh Asscracker had best boss. I have not tried the revamped Kreed yet
Given he is the ruler of Hell. Weakened sure, but still a bit disappointing. WFH definitely fucked up tag’s production big time.
Another reason why dlc won't come for a while
Yeah well development time is shorter with this game but i think its more about programming and testing more than doing the visuals and etc
He's also weakened and playing like that because ritual combat. Davoth is a bit more honorable, whereas Azcrack is a smug snake who goes from taunting people to beggin for his life. The fact that Doomguy still went relatively kind on Davoth (who did not beg, did not cheat, and accepted defeat, while also having much more sinister plans than Asscracker) is quite telling
If we want at least 2 it'll take them 4 months alongside other work doing the bosses
4 or 6
And bossfights go through many iterations
another issue with davoth is that it's a five-phase fight but the phases don't offer much new each time outside of lore and some extra ghost enemies
Didn't the slayer blueball him with his "no"
Most definitely. It’s exactly what id wanted Davoth to be but couldn’t due to WFH, resource and time restraints.
Even Hugo wanted Davoth to transform into a gnarly demon later on in the fight. They just didn’t have the ability to fit that into TAG’s scope.
Words hurt
Alright I gtg, have fun guys! :>
Alr since I can't play dark ages since I think I'll revisit 2016
I'll try my best to keep time and see how long it takes with almost all exploration
Play hexen and heritic 
How the fuck is eternal 5 hrs long
it was just a quick stab, whereas Azrack got beheaded with blunt force
It's that short
what
Btw if you didn't know, spam clicking/firing is like 5x faster than holding shoot on dragon
It's clear slayer disliked davoth, but he did not feel the need to torture
This is with all slayer gates
Oke that cap
It's a short ass game
That's cap as fuck
U live on mercury where time goes by faster or smth
First playthrough, not 5 hours
I did note ven beat all slayer gates. as a matter of fact I don't think I ever did
ah ok that makes sense
Still lmao
Maybe you just suck
given how quicc those 100% UN glitchless speedruns can be, I can believe that there's really skilled people here (tehre are)
Uhm, no 
its ok i did it already
had more than a minute left
Do y'all think I'm lying
Idk i think eternal takes me 8+ hrs when i play it and i play it fast
the longest game is still silent hill 2 remake
shit took me 17 hours on first playthrough
was fairly diff ngl
Do you put on a stopwatch
No
Ok in all seriousness, my longest first playthrough in a game was dark souls 2. It took me 60+ hours before I got to the final boss
Was my first soulsborne so I sucked
I didn't think so
But i also usually dont just play games in one sitting
I usually get interrupted with other stuff
Yur mum
whats the time limit
Whatever you want
Not me
nah I'm kinda slow and it doesn't take me more than 6 hrs to beat eternal
👍
nope
difficulty?
Ok next time i play eternal ill time it but im surprised
I assume yall play on nightmare or
of course
I tried to do all heavy demons, thinking I could survive on Ultra Violence... nope.
Nightmare
I play UV or Nightmare. On my yesterday run (killing 10 cyberdemon leaders in 10 minutes, 1 per round), I picked Nightmare with 500% damage to me and 50% to enemies for extra challenge
it was really fucking fun
Yes
wait only 1 aggadon champ, okay
I usually play UV but I did do a Nightmare no-slider altered run recently... without weapon upgrades. It was fun
That's all you can do
Champions are the gold bosses
So there's one for three of them
I also tried max-difficulty cyberdemon but I'm really bad at smallest parry window rn
ik,there's 3 aggadon champs in the settings tho
No there are 3 different types of Aggadon hunters
Normal, leader, and champion
Agaddon hunter only
No, do vagary only. Ok jk that is abusive. Or komodo only- ok that's worse
enforcers? not yet

