I noticed Commandos in bunkers handled everything from the enemy Overlords without issue, so I set some up and observed some amusing AI behavior. the enemy tried to run between the bunkers and barely did any damage at all around 2 mins and 40 secs into the clip (watch the minimap!). is this a bug? ๐
perhaps the AI is a bit unfinished on this map, similar to some other stuff? like how I assume there's supposed to be some nukes dropped at the end
anyway, I was more proactive about leading Loopwell around here, and I threw some air support into the mix. handily met the timed condition, no problem. even forgot to hit the south portal, passed it
so, I guess that might make it too easy, but for funny reasons, and at the same time a bit more difficult than I might expect in other ways, but also for funny reasons
I wouldn't say it's necessary to make the aberrations aggressive on this one as long as they're better arranged to defend more effectively. the portal closest to Loopwell, for instance, needs some coverage on its top side, something I exploited the lack of in both runs. the blue AI could also be a little more competent. if changing up their attack patterns is tricky, how difficult would it be to, say, set up some Gunboat or MG Copter patrols around the map? maybe one of the portals is already subdued, and there's a small Overlords base with a decent amount of defenses surrounding it?
if y'all decide that you'd like Loopwell to be able to board transports after all, the addition of such patrols and adequate coverage of the portals could counterbalance the mobility afforded by a Transport Copter
I don't mind him not being able to board transports since the portals are 'captured' rather fast, but can't we put him in a bunker, please? ๐ muh peace of mind!
uhh... I noticed the water elementals spawning on land again even though their portal's in the water. I guess that's most likely a bug. other than that, I'm not sure anything else occurs to me for this one