#Pen-Gwen water interaction
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Believe is missing swim animation - the only player unit (outside of naval units) that can attack while on water is the commando who can still fire from his little raftโฆ.
oh, I haven't checked if the commando can fire from water, but I guess the multiplayer folks would have found that to be the case already
in that case, here's a related clip from Savage's stream:
https://clips.twitch.tv/TacitSparklingGrasshopperBabyRage-NRadP4CB953dK5xK
since Gwen can't seem to enter a transport (also neither can Loopwell btw, he doesn't want to get in a Transport Copter), I would hope that sharks don't have an appetite for penguin ๐
Loopwell no air is on purpose (someone had a suggestion somewhere - maybe was beta - to add some text to at least mention it). Loopwell is currently no sea transport as well but that is probably going to change
Gwen probably will also gain sea transport as well.
ahh ๐ yeah, some text to explain that would probably be good ๐ I got the impression from the Transport Copter over Loopwell's place to bring him back home ASAP and go out from there, but it turns out that due to the portals providing build radius and one directly down-right of Loopwell's place being freely exposed, you can just slam factories down there and get started on the opposite side of the map lol
...I take it portals providing build radius is unintentional, yeah? ๐ once they're captured, same as the data centers on level 6, they're, uhh... this ๐
Portals providing build radius is actually a bug - idea for that one is to use the paracannon that was just unlocked to send over mobile HQ or to send troops to support Loopwell
And yup same with the Capture points - both are actually supposed to stop building inside them
right, that makes sense ๐ฎ I can play through the map that way to test its intended design - better data that way. I only just got through 8 and 9, but haven't sorted my clips or written thoughts yet ๐
first thing I did was send Loopwell to a hostile area - the closest bronze star because surely the objectives are guarded - to see if there's any dialogue for getting him killed ๐ and then he was fine in the top part of that objective's circle, so I was like "oh"
they DO stop buildings from being close to them, but then they also provide build radius for further away ๐
Loopwell will have dialog (isnโt hooked up yet) - lot of the late missions had their text updated late so while the basic objective text was updatedโฆ the flavor style arenโt all in.
well, he did have ONE line of dialogue when he was killed for a 2nd time ๐ฎ "I'm back. Yay?" but that was it xD