#ptb-discussion
1 messages · Page 49 of 1
the guaranteed timer doesnt kick in until survivors cleanse
And you say it should be full cleansable lmao
yes it should be, it can take twice as long if needed for balancing
Also are you seriously acting like its take a long time to find a clock???
on some maps yes they are intentionally placed on the map away from everything else
you clearly havent played enough on survivor to know that fact
Bruh I’m so tired of cringe ass fucking cocky shitheads who sit at the exit gates the entire fucking endgame just leave goddamn
I have. But in my time playing they are usually close nearby. Not halfways across the map like you are acting they are
Bro idk what maps this dude playing on, when i am playing vecna or survivor i find one less than 10 seconds
Yea no this is a terrible idea lmfao
y’all can already remove basically 75% of his duration with practically zero effort just press m1 and wait, that’s plenty enough as is.
Bro people like these, they just want every killer put down or something. Just play against him or as him to learn how to play
His shots are already hard to hit anyways and only injure when in that mode so being able to remove it entirely with no effort would just gut him
like y’all don’t even need to hit skill checks to remove it that’s how fucking easy it is
they also need to tweak his aiming when it comes to verticality because it’s fucking atrocious trying to hit someone on a hill from the flat side. Legit had survivors heal under hook in front of my face while I’m in world breaker mode because it wouldn’t properly go where I wanted it to.
It just kept getting stuck at the edge of the hill in front of me instead of going further
thats literally a skill issue
its the same reticle system as nurse and cenobite
Right yea no it’s a skill issue when the game will not put it further in front of me for some reason, totally!
so Pinhead should still get a minute and a half of chain hunt even after a survivor goes to a corner of the map to cleanse it
infallible logic
Pinhead has COUNTERS to the cleansing
Bro stop addressing him, he cant see logic so just stop atp
Pinhead’s chain hunt is wildly different to Creel’s world breaker mode. Pinheads chains don’t directly injure survivors or have the ability to down them, and you can counter it after being notified where they are.
Creel has to be in world breaker mode for his power to do any damage and he doesn’t get notified of clocks being used with killer instinct so he can’t do anything to prevent his uptime being shortened.
THIS
THANK GOD
If Pinhead’s chains could injure survivors but only in chain hunt and his chains didn’t bind survivors but instead progressed chain hunt , and he didn’t get notified of the survivor trying to do his box, then yes I’d say he should get the same duration of chain hunt remaining as Creel does with worldbreaker mode. But that isn’t how his power works so it’s not an equivalent comparison.
Not being notified is the biggest thing. They progress so fast and you cant do anything about it because you have no idea where the clocks even are
And I mean even if you did know where they are, it goes so fast that you usually probably won’t be able to do much about it anyways. Maybe catch them at the very end but it doesn’t really matter at that point.
Exactly
They essentially can kill 2/4th of you power at command, and people are asking for all of it to be cleansible
and even if you DO manage to get them off of it early on, another survivor can just get on a different clock and be at the exact same spot the first one left off at.
Isn’t it closer to 3/4th? At least the visual clock at the top looks that way, maybe it’s a weird difference of visual vs actual time
I like how perfectly useless this addon is because at 32 meters you aren't gonna be able to get to that clock before its over lmao
That doesn't sound too bad?
It is since you cant exactly stop all survivors from cleansing, so it will be a waste of an addon slot
Yea like even if you stop one survivor, another can just get on a different clock and start right where they left off lol
love another killer thats almost impossible to counter!
Really? Thats what took you so long to respond? An iridescent addon? Which only does 1 of the things mentioned?
this
"its ok guys he can miss" head ass ptb discussion
Only injures them, can’t down them, and it doesn’t bind them with that initial hit and reduces the chains they do get bound with to only 1.
This also doesn’t require him to be in chain hunt to work and does not remove the killer instinct from the box and if anything it makes it easier to counter the box because if they’re healthy, you wouldn’t just stop them from solving it with a chain hit you’d also be getting an injury, AND it works 25/8 as long as the survivor being hit is healthy.
Also. Its an iri addon lmao
That too
Does anyone have a resource showing Henry’s addons?
iri addons are meant to be strong and potentially op because they’re the rarest ones and you probably won’t be running them every match unless it’s the only killer you play and you just have a stockpile of them.
some iri addons SUCK tho, but generally speaking the idea is they’re meant to be the strongest ones
Also you really can’t compare a killer’s base kit with another killer who requires an add on to be even remotely in the realm of similar
and that last part is being generous, even with the iri fang pinhead is not that similar to creel
He’s really not
Have someone get on a clock as soon as you can after his worldbreaker mode is activated and you’ve already countered him by removing the majority of his power duration.
As far as his m2 goes, it’s not that hard to dodge. Generally speaking, avoid throwing pallets and avoid vaulting at all until you absolutely need it because he’s 4.4 and also gets slowed down when holding his m2. His m2 has a long range, but a god awful radius so if you path a bit weirdly you’ll increase the chances he misses.
Very similar to pyramidhead in that regard, you never wanna be locked in an animation or be forced into a bottleneck if you can help it because that’s where he’s basically guaranteed a hit.
His undergate attack is even easier to avoid than his m2 imo, it has a big radius but it’s a fairly slow expansion rate and he can only move for a bit of it, just at the end before it goes off he can’t move at all so nine times out of ten you shouldn’t be getting hit by it unless you’re backed into a corner with nowhere to go.
Just a quick question since I havent played the ptb yet, are the 2 new gen perks really that strong with their 5% bonus? If so do you see them become meta as soon as they hit live?
Remember that he is 4.4 m/s and has to hit 2 Vines or a very committal Undergate just to start damaging. In addition to the fact that the clock realistically leaves him with a quarter of worldbreaker (Idk how long it is, it feels like 60ish seconds). You are correct that once he has everything set up he by far one of the best chase Killers Imo, just gives someone enough time to get good with him. His counter really is the fact that he has poor macro capability, and easy to mess up power
Also contrary to popular belief, he DOES have a decent cooldown on his m2, when playing as him you definitely feel it at pallets and windows when trying to vault or swing through.
When out in the open it doesn’t feel like he does and maybe he doesn’t have as much of a cooldown on chaining m2’s, but he definitely has a cooldown between an m2 and being able to vault/m1 and it is noticeable
Yes, I just ran a build setup with some friends friend that allows for a +45% gen speed. That is a 35 second gen.
play against it
Damnnnn
I want you to really fill me in on the counterplay when they hold M2
It’s crazy because survivors don’t need any more gen speed perks at all
Gotta start prestiging my main killers to have discordance then
And killers who can easily tp to gens will also prob climb the tier list like freddy ig
Well if they’re holding it for an extended period of time, try and gain distance while moving unpredictably. Basically nurse counterplay. He’s 4.4 and slowed for as long as he’s holding his power which is why so many players will go for quick shots instead of holding it for a while because ultimately they’ll lose distance if they hold it too long.
ah yes...the counterplay to a nurse holding blink is to hold w. spoken like a true survivor player. 100% believable
Mind you I’m a killer main 💀
I play both sides, but I main killer
I disagree, that power is akin to a Nurse blink and shouldn't really be considered counterable until people play more
and yes the counterplay to nurse INCLUDES(but is not limited to) holding w AND moving unpredictably. It’s not the only thing, but it is part of it.
Not really. They are basically worse deja vu and there are infinitely better gen perks
If it’s not counterable, nobody would be dying to it lol
so then why are you saying it shouldn’t be considered counterable???
People ARE countering it already
Because people aren’t good with his power yet
3 days of playing vecna is not top tier vecna gameplay
Dawg it’s been 3 days
Right well nobody specified top tier, all that was said was “good”
Top tier gameplay, people are good but not peak potential yet
Maybe in a solo q game but I think if you have 2 ppl running them with prove thyself and deja vu they could do them as fast as the hyperfocus build without needing the skill to hit great skill checks after stake out runs out of tokens so newer players might be drawn to that
right so if its hard to beat good Vecna's it'll be pretty hard to beat insane vecna
Still don’t see why that means we can’t say he’s counterable
Could be very strong against m1 killers like trapper with no mobility
if they have counterplay, they are counterable. It just depends on people’s skill.
Yeah maybe
Actually i disagree, i saw builds people running and they did a gen in around 23 seconds
So if an extremely good player cant be countered, should the killer not be toned down because of the skill ceiling?
Maybe i'm just severely underestimating the 5% lol
No, if a player is able to bring out the extremes of a killer, its because of skill which not everyone has
Right, but if you can't counter them at all, is it balanced?
Who’s to say an extremely good player can’t be countered? Theres what, like 8 billion people on this planet? Surely someone exists or will exist that is a better player and will outplay them.
(5%+5%)x2 is 20% with an additional silent gen and bigger good skill checks
Give me a situation, Even Hens cant hit those shots consistently i was watching his stream,
On top of that deja vu stake out hyperfocus
Seems very strong since many players will probably buy the whole pack and newer players who come from the show will also probably buy them
Right, but after 3 days of playing a killer, we can't decide that extremely good players can't achieve that level of domination
there's no way we're complaining about Deja Vu
Even if hens plays all day and cant win every match doesnt mean in the future we wont see that
and it doesn’t mean that in the future we won’t see a player better than this hypothetical best player
Deja vu is windows level imo
Hens isnt a Nurse player omfg
how about you go watch Knightlight play him for the love of god
you’re talking about making changes to a killer and making them weaker because of a purely hypothetical scenario that, even if it were to become true, would require so much time and dedication from the player to achieve that level of skill.
Maybe not, but he is a very good player with good overall knowledge of the game and how it works, and with a lot of hours.
Both teamworks (10%), Prove Thyself (10%), Friendly Competition (5%), Resilience (9%), Déjà Vu (6%), Quick Gambit (5%). Divide up among 2 people and have a third run Quick Gambit for +45% bonus gen repair speed. Mind that this is after 2 people are on the gen
I dont think he comlained tbh but just said a potential perk combo for a gen rush build since deja vu is one of the easiest perks to increase repair speed
Im gonna need to buy springtrap and prestige him before it hits live
My usual mains wont be that good compared to killers like him
A decent repair bonus for free, plus the ability to see the current 3 gen. It is very good
Yea like it’s not op, but to act as if it’s dog shit would be foolish lol
Survivors also don’t even need more perks for gen repair speed so idk what behaviour was thinking with these ones in the ptb lol
The guy is just pissed since i called out his idiocy on vecna
If I had to give a correct ranking it would be A to B tier
Id say its a solid a tier since it always gives value and doesnt have any criteria to be activated and doesnt deactivate till the end game
Also I’ll say it is very funny(not funny haha) to see behaviour so ready to punish ‘tunneling’(aka the killer speeding up their objective) yet continue to incentivize ‘gen rushing’ by adding more gen perks
Loot bag my beloved ❤️
like they’d never do anything to punish survivors for completing gens too fast, but when killers reply in kind to that by trying to get a kill as fast as possible suddenly they’re evil and dicks and need to be punished lmao
Im predicting a huge increase in springtraps
Like almost as many as on release
I still think the extra anti tunnel protections are total bs lol. 10 seconds of base kit bt was plenty, they really did not need to buff it to 15 seconds and add haste on top of it.
I dont exactly agree with you fully, killing a guy off the hook thats evil imo but if there are 3 gens left and 4 alive then sure go for the tunnel
Or at the very least the haste was unnecessary
Most killers without any mobility or ranged attack like trapper, ghost face, etc will have such a hard time to get 8 hooks before endgame
I just think it’s illogical to assign morality to a tactic in a videogame unless it can be proven that said tactic was being used in an immoral way(such as tunneling only black characters for example)
Gen rushing is the most insane bs ever conceived. Why would you ever get mad at survivors for doing their objective? If the gens go too fast that’s a skill issue or bad game design. Plus killer perks are strong in their own right
Why would you ever get mad at the killer for doing their objective?
Exactly, anti-tunnel is already prevalent
I think you missed the point of my thing lmao
Oh mb
Both ‘tunneling’ and ‘gen rushing’ are just each side trying to do their goal as fast as possible
you called out nothing
but behaviour only ever punishes one side for it and actively incentivizes the other side to do it.
the biggest counter to being tunneled is to be a good looper. If a killer tries to tunnel you, but you juice them, it becomes a detriment to the killer.
I cant wait for KnightLight and SupahAlf to start posting their absurds streaks with this character and for the peanut gallery in here pretending he isnt ungodly strong to dissapear
People who are running gen rush builds usually dont last long in chase since they dont have many chase perks
but instead of making better in game tutorials and incentivizing learning how to loop properly and utilize tools at your disposal, behaviour would rather hand hold survivors and continue adding more protections to survivors
Yup, the the Second Law of Otzdarva
This is usually true yes, but at that point they can’t really complain tbh since they chose to bring only gen perks
I would like to see a casual match that, if a casual does then sure he is broken but if they cant
Thats so true but many newer players who dont know how to loop are the ones who are the loudest in my experience
If you run a gen rushing build and have no chase perks and end up going down in chase and getting tunneled, you really only have yourself to blame.
Yep and unfortunately behaviour tend to be fairly spineless and will listen to people if they whine loud enough
Yipyip
It’s not killer or survivor specific either, it’s just whoever complains the loudest lol
Personally I believe the game would be more fun if killer (as a whole) was buffed and survivor communication was buffed equally so
Unfortunately they can’t just buff killer as a whole because s tier and a tier killers will just become that much stronger and anyone lower will just become marginally stronger
Buffing communication is way too hard since console players and pc players will still not be abled to communicate at the same level and as soon as you buff communication with stuff like pings swfs and sabo squads are gonna be even harder to deal with
Theres a reason you need perks or keys just to see the aura of another survivor while healthy/injured
A good SWF is already omnipotent I’d argue
Fair point but to specify, just a system to communicate your goals or plan or smt with more than the 2 gestures
One of the players complained about me tunneling when he went for the unhook at 2 hooks and an ada in his team still had 0 at the end game
They all had 2 except ada
On the topic of tunneling, if you unhook in the killers face neither you nor the one unhooked can complain about tunneling lol
Not base kit Empathy but more like “don’t heal me I have Resilience”
Tbf with perks like resilience they could just add it on the hud next to the survivor with it. Like the perk icon next to their name the same way the broken status shows.
Well the unhooked person might know that if they stay on the hook they can’t be farmed like that but they don’t really get a say, do they?
Smth like this will still be somewhat hard to do since even with a message wheel youll only be abled to convey a certain amount of stuff
it would also be nice if you could see teammates perks when you pause the game
I still don’t think they should complain about being tunneled lol
Yea
Don’t blame the killer for an action that your teammate made possible and encouraged
But sometimes your teammates genuinely sandbag you, they are a 4th a the team after all
Yea but my point is you can’t get mad at the killer or blame them for it
Yeah they should get mad at the teammate, for getting them tunneled
I don’t think it would necessarily be wrong to be upset but I do think the best course of action is just get better at looping so it won’t matter if you get tunneled
I cant send screenshots but if you go to the comments on my profile and take a look at lekarz comments section youll see that people even in swfs complain about that
And not taking the opportunity to get one of them out of the game at 6 hooks when hes already injured is just loosing you the game
It’s weird because a lot of players get mad if you don’t follow the survivor rulebook and play with their fun in mind but they don’t give two shits about your fun lol
The game as a whole rn is very survivor sided
Imo just play the game instead of thinking about others, not saying tunnel anyone just play for fun stop thinking about winning 24/7
The game as a whole is bullshit sided
Killers just have strong tools to get like 1/2 out but getting 4ks is getting way harder by the patch
Eh for some people winning 24/7 is what they find fun but otherwise I agree
I cant wait for vecna to release
I just like to get cool clips lol
I think overall players would enjoy the game more if they did focus less on winning every match tho. Set random win cons like get a head on flashbang combo and that’s your “win”, or as killer maybe you hit a certain trick shot or something and you can consider that match a “win” even if you don’t technically win based off the scoreboard.
pack it up bhvr d riders
or maybe just embrace delusion and count every match as a win even if you don’t win lmfao
survivors should be able to win just as much as killers
Impossible especially since many survivors never even tried playing killer and dont know what the game looks like from their perspective
“I won”
“But you got killed??”
“But I say I won, so I won.” Like what are they gonna do? Tell you you’re wrong? XD
I think they do?
Players should win if they have the skill to win
Devs want the kill rate at 60% and I agree
Especially considering that it’s 1 killer vs 4 survivors. Killer should realistically be the power role and it should take teamwork for survivors to ‘win’ since there’s more of them than the killer.
True
Remember that there are 4 times as many survivors as there are killers, surely you don’t mean a 25% kill rate?
that’s not to say killers should be steamrolling every match though just to be clear lol
Vecna can be bullied and i love it, his attack makes bully squads obsolete
When playing solo q as a surv I usually take chase most of the time and just by keeping it going for like 3 gens on average the other survivors dont need to do anything except gens even tho most of the time they dont even do that and instead cleanse dull totems
Can we just remove that? Like it serves no purpose
Taking chase or what?
Why can you cleanse empty bones other than to be very very niche and counter N.O.E.D.?
Some perks require cleansing/blessing and if you’re not running a boon it’s the only way to get it up
Its good when you know they are playing fortunes fool
there are a lot of perks that proc from cleansing totems and it awards a lot of BP
Eleven is like 10/10 likeness wise but lobby animations wise a little less, they seem a bit off/lower quality, and her textures, her skin looks slightly too clay-y and her eyes too unrealistic, like PS3 video game type eyes lol, just me?
not the generic perk name im crying it’s so bad 😭
at high levels of play totems are usually ignored until they cant be ignored
Not everyone is playing at high level tho
I'd say Nancy is a 10/10 across the board for DBD standards
They did the Fortnight thing where all of the new characters have ants in their pants and absolutely REFUSE to sit still for more than 3 seconds (thank you all for convincing me about full totems)
You dont wanna see me with my see how they run and keep them waiting
I hate it when they get out of my grab with their will to live
LMAO that's true omg
Wait the survivors start going around hitting people with the wille
You dont know the perks see how they run and keep them waiting?
Great generic perks
Luckily they are available for everyone without prestiging any killer
They’re making them reflect the average 10 year old 😭
That’s the only semi good thing about licensed chapters leaving 😭
The names are so bad tho💔💔💔💔
I like the idea that survivors can just lose their Will to Live because the were forced to do a gen 💀
Ds now being will to live sounds so unserious
They’re going to be crying and how their willie is gone 😑
we cannot have a serious conversation about balance if you're going to cry about the 1 hour Vecna vs. 1 hour Eleven on january 27th
we cannot have a serious conversation if you think I genuinely care about generic perk names and wasn’t just being funny
Sound like them too apparently loll, evident with Eleven
Why does he look utterly gorgeous here umm
is this edited
I don’t know if it’s edited or not but I know they had him looking so damn gorgeous in that season for some reason
LMAO
DBD Steve doesn't capture his beauty enough
I was hoping they'd update his and Jonathan's models too
He's like maybe barely passable (model quality wise), but Jonathan... no
nah the portrait just sucks
youve seen him in the lobby
He's always been gorgeous
why is everyone jst glazing bro
Because he's goated
ok.
has anyone noticed that secret project activates when the exit gates are powered?
yeah its cause the generators get blocked by the entity
I dont feel like the gens blocking should activate it
yeah I had no idea that was even a trigger until today
yeah just had it happen in a game
I meant generator blocks triggering it
The effect is fine it should just state that it happens at endgame in the description
I'd do something else
Because he's super cute
Hes a silly little guy
I hope they get rid of the undetectable at the start of the match being a possibility, it's corrupt intervention and secret project right?
They're not wasting any perk slots, both being good perks, and on some killers I'd imagine it'd be pretty busted with lethal especially
3 perks to optimally use 30 seconds of undetectable at the start of the match
And it would only help you get an easier first hit
Doesn't seem even good on paper to me but its hard to know how effective an '' early game build'' would be
Except corrupt by itself is probably one of the strongest perks in the game and secret project isn't bad with hex builds
Can you imagine a blight/nurse with 30s of stealth AND corrupt at the start of a match lol
Like it's not necessarily busted, I'm just 99% sure it's not healthy for the game
You would hear both of them using their power, but yes they would likely get a sneaky first hit, then continue chase without utilising undetectable
There are only a couple of killers who can have stealth immediately and they're balanced around it, now it's every killer
Corrupt is good because it hinders survivors gen progress, but if you use three perks which will deactivate at the beginning of the match then you will have almost nothing to pressure gens throughout the whole match
Worst case scenario you have s tier killers who trade a meta slowdown build for an annoying start build
Would probably make the match overall more pleasant for survivors
To me it's kind of also like if they wanted to have a way for any killer to have undetectable at the start of a match, they'd have made a perk for it by now ¯_(ツ)_/¯
But yeah it's not that bad
Maybe they just hadn't thought of it
Also blight does have an undetectable add on
the only unfortunate thing about secret weapon is that it basically requires you to bring a second perk to make it function
only one killer has an add-on that naturally blocks generators...and its a killer who's entire identity is being undetectable
it's definitely fun and unexpected like unforeseen with almost no tells that you have it.
True, but perks like undying exist which are accepted as '' support'' perks
I wonder if there's going to be a killer in particular that uses it like Deathslinger with unforseen + iri Coin
im playing ghostface, sorry to whoever teamamte I get
THATS MY HUSBAND
I mean that is quite literally how the second half of the perk works lol, anytime a generator is blocked you get 30 seconds of undetectable
I think people are overestimating how strong undetectable is
Yeah, most killers are pretty loud
yeah I just took a survivor off a gen with that, easy
😲
When is ptb live
3 days ago
Meant public
27th
waited 20 mins for a killer match just to get disconnected from dedicated server, good gameplay right there
Rofl
shhhhh
I mean it can be fairly decent but vecna is a fairly loud killer all things considered, especially on the killers end I swear his chase music is louder than normal and the noise from his upside down traversal is so fucking loud on the killers end 😭
Like genuinely I can’t hear gens when using his traversal because of the noise, I have to come to a full stop just to be able to hear them.
waiting for the second half of this to become an actual perk 🙏
That would be HORRIBLE for killer
Wait actually it wouldn’t be as bad as I was thinking
But that would still suck
There’s no reason for such perk to exist
We had something similar with original PTB version of Background Player
And it was called out immediately
This would allow someone to unhook infront of the killer and get away without being downed
good game
Someone please tell me if Knockout Remix is finally fixed next patch
unironically nemesis is terrible in 2v8
I wanted to see the 4 zombies in play, THE FUCKING DRACULA WAS AFK THE WHOLE DAMN MATCH
3 healthstates for a down is rough
oh so there is 4? I was like
why are you always here Norman
the one down Ive had tn was from a zombie rave bro
camped my vault
Wait 2v8 is out?
yeauh
Peakkk
I sometimes wish at least some of those changes would be given to Chuck globally
bro I waited 20 fucking minutes just to get a afk teammate killer, fucking sucks man
For some reason last few games were found in minute or two to me
And I'm not sure if deathslinger I played here will see it here, but he was great
thats the point of 2v8. The buff the killers so that its more interactive v8
there's also no add ons
1v8 unlocked
yueah
I mean you're right there are no add ons but only for killers
so I will tell you
most matches of 2v8 are actually 1v8
I just looped a nemesis for the entireity of a match, and his Chucky blew through the other 7 survivors
I died to a Zombie (shocker) and on first hook
thats just how this works, you gotta be ready to carry
on both sides
uh, Nemmy and Wesker are kinda bugged in 2v8, at the start of the match they might get stuck in a really weird position, and then youre unable to attack, use power, or even move :D. so thats kinda nice. also idk if this can happen on other killers aswell, but ive js been noticing it on those 2.
The amount of killers that DC in the PTB
Vecnas that aren't even doing bad/too bad
Didn't had any like that tbh
Yeah ik... but Chucky's far from his prime now
Doesn't the map completely decide if good Vecnas win or lose over his weird design
Like small pretty open maps, win
Or very indoorsy maps cough cough Hawkins
Is 2v8 only available in the ptb rn? I can’t play ptb due to being on epic :(
Would it not be a good idea for the closer the vine attack is to Vecna, the smaller the range is? Nothing too crazy
Not linearly
Yes
just run into him then and make it near impossible to hit
Not that small
I think it's a good idea
they need to fix eddie's bangs
father daughter activities
yeah
They need to fix Eddie PLAYERS apparently, this delusional one said I was 'bming' and got everyone else to not rescue me (I still got 4% anyway but wanted to be morid so I stayed behind) and then wouldn't heal me next match. I blew the mfs gen up, got the Vecna on him, and insulted him post game lmao
And just barely escaped that match too, it didn't say he left I bet he wanted to talk shit if I didn't escape. He wouldn't explain himself the three times either, mf's got me taking the ptb seriously now 😭
$ptbfeedback if you want you can voice your opinion here as well, forums is where devs are more likely to see your opinion
and also this is crucial why there are PTBs in the first place; to gather feedback from the community
Got feedback for the PTB? Head on over to :link: https://forums.bhvr.com/dead-by-daylight/categories/9-4-0-ptb-feedback
truthfully didnt know where to head to so thank you
@steep patio @modern gust @misty panther whats yall users? Ill add
Yeah I'd imagine open area slugs against 8 survivors that might have flashlights would be significantly more annoying LMAO
@modern gust cmaan oon hyva
I can tell this is the best game tutor because they have the best pfp
it's one of the most important qualities of a GT i can confirm

ARE WE FUCKING SERIOUS I WAITED 25 MINUTES FOR THE KILLER MATCH JUST TO GET AN ERROR SAYING SORRY THERE WAS SOMETHING WRONG WITH YOUR MATCH
the fucking guts to even say gg when this teammate cant do 3k

I can't believe people actually play 2v8 ESPECIALLY in the PTB 🥀 quests don't even matter
2v8 feels like an insult to anyone with over 100 ish hours. But I'm negative so lol
@ornate meteor I dont have mic is that fine I hear thought
relax LOL
2v8 is fun tho imo
Gamer had fun despite the outcome of the match. We should aspire to be like them.
Absolute bots in this PTB 
Vecnas that don't mori and survivors that bm
gives killer mori
gets hooked
Really curious how live Vecna will be
Parts are way overtuned in the right hands
his iri add on goes crazy if you know what you are doing
NO!!!!
NOT IN MY LOBBY!!!!
Ngl the underground AOE dodging gameplay is really stupid. Am I wrong
man what the FUCK
in what sense
Nooo he trapped
eh a good vecna can still miss
its more of a matter of getting used to how each individual survivor dodges
so its a game of who adapts better
I was dodging my ass off and running in a straight line right after each dodge I spaced out decently to have a better chance at keeping my momentum and I got hit almost every time, against this clearly really good Vecna, it felt very stupid
Dodging it feels dumb already, I just don't like its design
Also why does it sound like a pallet's being dropped when the worldbreaker event's over lol
NOBODYS DOING A FUCKING GEN, DONT BRING 2V8 IN OFFICIAL SERVER, FUCK
in PTB people are more likely trying out the new things rather than play seriously, regardless of the game mode
obviously this isn't the case for everyone but i wouldn't even expect having "normal" games in the PTB for this reason
I like this 2v8, bringing back herbs is cool and Chucky is really fun
Buff Pyramid Head in it though
2 billion auric cells please
So Nemesis and Chucky in 2v8 is actual dogshit
the 4 zombies are so unbelievably annoying
Nemesis is a teamplayer cuz zombies xd
they do interupt gen progress and pinpoint survivors
Jim
ermm does anyone need a duo to play the ptb with? it's lowkey boring to SoloQ😭
oh oops wrong channel i'm slow
Nuh uh 🥀
Nemesis is always a pest
2v8 probably does just make him more of one
I wouldn't know cause istg every Nemesis I got had like 2 hours on dbd, played like it lol
new killer is nothing more than anti loop slop
a m2 power that has the audio consistency of broken headphones at that
and a goofy map wide interactable that survivors have to mess with or suffer
Really feels like BHVR lost it with killer powers
Maybe they never had it. Anyway he's still a lot of fun at least lmao
there's a bug in 2v8 right now where even though you get rescued from a cage, the game still considers you caged and you straight up cannot move
they do too much bro. its 6 v 8
tf are we supposed to do as survivors when a zombie shows up
flashlight stun, pallet stun
They are slow af xd
even with the speed boost they're still a nuisance at most
he didn’t run away this time
stop it man
@north cloak 🚫➡️ Your message content contains flagged text
I feel like turn back the clock perk is pretty bad unless its for quick damage and safely from blast mine but thats about it really, doesnt go with other gen perks it seems, only for a kick
is everything okay? is that guy bothering you?
OH i get it lmfao
that's a good one lad
can i get more auric cells after i run out?
maybe im think every time theres ptb
so before updates?
cuz i spent them all on skins lol
in the ptb version probably yeuah
DAMN DAMNNNNN
and i want MORE

:(
Any duos/swf that can make a custom game and test something out? Im sadly on console
remote DMS combo is quite solid
Who is that 😭
thats eddie from the hit show weirder stuffs
Eduardo Mutton
I'm stuck at 1484 auric cells which means i'm 1 auric cell off from buying a legendary skin 💔
what build would be good on vecna?

hive mind, play thing, pentimento, secret project and for add ons electroshock collar, iridescent citrio chip
I have learned something that ST Vecna has in common with DnD Vecna aside from name. THEY BOTH FUCKING SUCK AT HIGH PING 😭
i still want vecna and vecna 2v8
It's honestly really stupid that escapist on survivor has a 30 second cooldown but fearmonger and enforcer on killer have 60 second cooldowns
Trapper x Vecna for infinite mori
I decided to sit in the 2v8 killer queue and wait out the 26 minutes. This was a mistake.
26m? That's the equivalent of 2 hours actually
Like 48s means 16 minutes for some apparent reason
Wdym I have a 2second expected q time and I waited for 5 mins minimum lmao
Also please give me back my queue priority requeue when my killer match doesn't start </3
Of its cancelled during loading it counts as the match having ended and I go back to 40m q
But eh it's 2v8 and it's so damn fun, I don't mind THAT much
Is it possible for 8 survivors to have a flashlight in 2v8? I’m curious because I don’t have access to the ptb
i think they should give eleven a telekinetic pallet drop and her nose bleed no side effects from bleed and there's a 1 minute and 5 second cooldown i feel like this would be great for eleven
Also if laurie strode has decisive strike I think there's nothing wrong with a telekinetic pallet drop only and alot of people agreed with me in discord about this idea
A remote pallet drop would be virtually useless
Yeah
max of 4 survs per class
not the place to discuss suggestions
how do i install ptb?
You have to be on Steam for that. Locate the game in your library, right click on it, select Properties, then Betas. You'll find a tab here called Beta Participation with a drop-down menu that lets you select and install the PTB.
I don't think I've ever experienced anything more obnoxious than nemesis having 4 zombies
I don't think I've ever experienced anything more obnoxious than Sprint Burst/ Dead Hard ;D
Flashlights exist. Use them.
Or would you rather that Nemesis, who is a mid-tier killer, and already struggles in normal matches from time to time, is weaker in a 2v8 setting?
The textures on the Hawkins hook are messed up on the PTB 💀
So the PTB introduced the most broken stealth build on killer
Let's get active
The most broken stealth build is sadly worse than the worst gen regression build
Hi!
The PTB is very laggy for me (20fps) even if steam says i'm on 120fps
I reinstalled the base game, when i opened it 1st, it was also laggy, but when i opened it again, it was normal.
Reinstalled the ptb again, and laggy like before.
I don't really know why i have that, and how to fix it. (didn't see anyone with this issue)
Any ideas?
Thanks :)
Yeah the first time I ran this last match I got bullied in EGC
"imagine not playing Vecna in PTB"
Yeah I'm going back to ghoul
Welcome back to ghoul gaming sister
So many survivors on the ptb get irritated when you try to TEST the new features
I'm starting to notice something when playing DBD
I can't run fun builds or characters.
Because if I do I'm going to get steamrolled, bullied, or harassed in egc
Like I want to play ghostface
I want to play Demo
These killers are fun to play with but they're so weak that you barely have any fun with them
Also another thing that I noticed
If you bought a character in the PTB before this update you don't get vecnas perks
The secret to playing goofy builds is to take several intoxicating substances before your match
This games community is notably hostile
I don't really like running gen regression all the damn time, because when I do and I win, I get yelled at in EGC
When I do it, and I don't win, again, yelled at in EGC and called ass
Especially as a Ghoul
I don't know why people are still mad at this character for existing despite the most broken glitch with them being patched months ago
The most importantly is don't let it get to you, you're basically giving them satisfaction. just act like you don't care and they will be annoyed
Neither do I, I want to run my damn trail of torment and my other fun perks. But you gotta do what you gotta do!
You really need to be on some illicit substances to enjoy this game
Is vecna the result of the last grimoire we had? Or is that going to influence the next killer?
He is not. the grimoire is for a new original killer
So I found the hatch and I'm just going to be standing over it for a while Until the sabo guy gets to it, or not
This isnt the "got you" you think it is since im not a survivor main. You cannot equip a flashlight in lobby unless youre using the new class, and running around the whole match looking for one in a chest also isn't viable.
Can you switch between the PTB and live freely without having to reinstall / update each time?
no 🙁
No
Frustrating!
At this point you need to grow thicker skin, don't allow people raging in a game to affect your behaviour
What is PTB
It's not even the whole thick skin thing
It's just exhausting
playable test beta
Have you tried vigil?
Vigil seems like an op perk to me, yea I tried vigil
Lfg 2v8 anyone NA experience chill please ptb only
love how they buffed neme but not deathslinger..?
Nemesis is an easy buff, you just plop two more guys down
Deathslinger doesnt need a buff, you just need to stay with your teammate
its an insta down everytime you land a shot
Iri coin should be part of the innate power buff
I dont think he should have to rely on your teamate to get downs consider you could both be on either side of the map as any other killer
hell no
thats a team problem
you shouldnt be 1v1ing the survivors unless you're like Oni or Nurse
I mean compared to the rest of the killers I believe that’s reasonable, Deathslinger mainly lacks a way to deal with several people at once and coin does not change that weaknesses it only makes his chases shorter sometimes
Objectively, it is better to split up and double your pressure
if you're oni, huntress, or nurse
everyone else should be within proximity of their teammate
Shadow class exists, you're not fooling anyone
To shorten chases? Instead of having your teammate disrupt other survivors and prevent gens from being done? And shadow class has almost nothing to do with this because it’s just a conditional insta down, compared to killers like Oni, Ghostface, or Huntress which can insta down survivors much faster and consistently along with scaling to the survivor population better
Huntress can pretty easily 2 tap with your teammate from across the map, not to say she has iri head
anyone having any trouble getting into 2v8 killer games? it's been saying estimate queue time 1 minute for like 15 minutes
stop trying to 1v8 on a killer thats countered by predropping safe pallets and holding W
play into your teammate
I play Daethslinger in 2v8, I am a P100 on the character
the isntadown is in your teammate
And you believe that the best way to play for the game to be played is for your teammate to follow you, the slowest character in the game for the whole match just to make your power better?
This also directly contradicts what you said previously as you mentioned some killers are good without their teammate and should separate from them
Is it still optimal for a an Oni for example to follow you around and m1 your shots or use their power and use their killer at its maximum potential?
Is it normal that I don’t have my regular save ? It’s my first ptb so idk
why would the oni follow you
you follow the oni
you give him free blood around the map with your shot
As a 4.4 killer with no mobility?
Deathslinger is very much a support killer in that mode
you follow up with the auras they give you, you shoot healthy survivors near them and you insta down with them
and maybe if you're cracked you get a down solo here and there
what do you think the M1 killers do dude
He isn’t really an M1 killer, he is a 4.4 m/s ranged killer and you only have an 18 meter range, literally every other killer in the game has some form of mobility they would have to be not using to stay in your vicinity
I’m not going to argue Slinger doesn’t get injures quick you aren’t wrong, but it doesn’t scale with the amount of survivors that healthy at a time
Deathslinger has one of if not the best 1v1 chase power in the game but to compensate he has the worse macro, which is definitely the key to 2v8
Vecna's M2 is bugged on stairs
the hitbox is much larger than what it shows it is
so its either a visual bug or a hitbox issue
Deathslinger is a 1v1 killer
it is not 1v8, it is 2v8 play into your teammate
why are stairs bugged in DBD so much to begin with
if you land your shots and youre within that 18m range of them, or if you chorale survivors to them, you'll have plenty of success
Slinger comboed with ghost face in 2v8 is neat
Ghost Face marks people and slinger downs them
Deathsilnger is not an instadown killer
he has an intadown add on, and so do a bunch of other killers
Even the lore is bugged 😭 (big ass spider god)
Oh please we all know the entity actually looks like Mathieu.
I feel like smashed cassette deck addon on Henry gives you free info where about survivors at right the start. Since I heard them scream
Tried to play bubba in the PTB, all 4 survivors rage quit
can I not try new perks on bubba?
because people wanted to see Vecna which is why they will dc instant if it not vecna
Is 2v8 coming out for everyone or just PC? And when can we expect stranger things part 2 update for PlayStation and Xbox???
Pc only ptb and chapter 2 prob coming out late January
its dumb as well cause
new perks, they're great for low tier killers for information and can save time kicking gens and such
like I use the new gen kick perk on bubba since I can begin chase while also regressing the gen, giving some game control you couldn't get with bubba before
and these survivors will play sable or dwight, I wanna hear and see new survivors man but I ain't gonna dc 😭😂
Do hook offerings stack, I got some devious plans
And does mist offering enable to end chases faster?
Thanks, I was really hoping for the 2v8 but I guess we'll see it next time
Are Vecna's perks bugged? I was hoping to test some freddy games with his new hex and I can't seem to find them on anyone
yeah thats dbd lol
Won't be long I honestly can't wait for his perks
You opened the blood web with venca? It unlocks all his perks for all other characters
^
Yep, I got him to P6 and still haven't been able to use them, and I prestiged freddy to see if I had to get them from his bloodweb and still nope, can't access them at all
Might be bugged then
Figured, wasn't sure if anyone else had this problem, because alot of his perks I want to try out on other killers and see if they're worth running when they get in game
What were you thinkin with freddy? I main him :D
I know you may have looked them all but when I try to find his perks by searching his name the first, it doesnt come up so I just put vecna instead and shows both vecna killers perks
I was gonna try Secret project + hivemind with maybe ruin and pentimento then focus add-ons with thinner+swing chain, I would've evolved on it as I played though to see what works and what doesn't
I could see that being solid, only thing I'd swap personally is pentimento for a gen block perk, since then you have constant access to undetectable
Smth like DMS or Deadlock
Thanks to secret project making all gen block perks grant undetecable
I like tremors but deadlock would be good also
True, 30 seconds UD after every hook is solid af
Tbf I do wanna try a Corrupt intervention + secret project + lethal pursuer build
Just try win as early as possible XD
Maybe on bubba or even the first with the "all survivors start with a token" addon
I'd try that on sadako for more pain on the survivors
True, if only the tvs were able to be used right off rip
Ah it ain't like you can test anything in the PTB anyway, the survivors will just DC
Thankfully I've only had one go next team on vecna so far but tbh I don't even blame them
Like healing builds on him are kinda unfair
I had a team
I shit you not
3 of them left before a chase even started
I hadn't even gotten close enough for my terror radius to be hearable
They saw bubba on the pre-game screen
And just left instantly
I believe it, it took three of them to be hit after I saw them on nurse's calling, I'm sure if I did anyone other than vecna it'd be instant go next
Nurses calling has been by no.1 perk for vecna
Its a free 2 hits at any given moment if they're even slightly close to you
It's so nasty especially if you build aura around it
With the anti-heal addon for the vine hits
Maybe even couldraphobia XD
I do the addon plus Thana
I see it
Force em to heal to get rid of thana
I wonder if krasues perk could be good with him 🤔
Wandering eye
Probably tbh I forgot her perks existed
I just was in a lobby of people complaining how they got a bubba and ragequit
dude no one wants to do anything but practice the new killer
if you want to test the perks get 4 friends and make a custom
Was it a sable per chance?
a TTV Sable
Most of my friends play xbox or through gamepass
Sadly I only got 1 mate on steam
just play the new killer, play 2v8, or go to live servers
none of the perks are revolutionary
one of them replaces pop
one of them replaces surveillance
Nah there's a ton of fun interractions with em
The secret plans perk makes for stealth builds with actual slowdown
The new pop perk helps with playing killers with less map pressure, and hex hivemind is really fun to play with since it provides great early-mid game info
unforseen exists
its just flavor text
Hive Mind is mid game
you have to hook someone to activate
Turn Back the Clock is Deadman's proc
new killer is Nurse
Either way, The PTB is for testing things
So why am I no matter who I select, up against a sable with Adrenaline Windows Resil DS half the games?? And not new characters and new perks
Testing new things
Bubba is not new. You're literally being a hypocrite
New perks??
Vecna is not a killer you can run memes against
the new perks are memes. blame the devs
There's no point arguing this at this point XD
tbh dont they were like this the day the ptb dropped you will just go in circles
"You must go the new killer and you MUST only face meta survivor builds that don't run anything new or test anything new cause the goal of the PTB is win every match!" XD
why are you entitled to do things that arent what the PTB is for
testing the new killer. You can just wait till it goes live.
go play a bot lobby
I'm asking the exact same questions to the sables and steves with full meta builds that exist in live right now, but are using em in PTB 🤔
Vecna is either S or A depending who you ask
Cool 👍
why should they throw their matches by running dumb perks. The Vecnas arent memeing
Ahhh okay got it
You're one of those players
Have a good night :D
Is the 2v8 experience unbearable for anyone else?
I just waited for over an hour for a killer game, after which ppl kept leaving last second in lobby, then had a 5 min loading screen, got a “something went wrong with your game” message, get thrown out with everyone else in the match, and get to wait another expected hour in queue
Didn’t even get to play
I'm just waiting till live for the 2v8 cause the que times is gonna be hell
Its not really that different to the last 2 2v8's, the tonics are ight but the new reworked classes are pretty fun
Nemesis having 4 zombies is funny too
Only played a few matches of it but it was a decent time overall
I wish I could experience it still but apparently the game doesn’t want me to
Yea but "if you don't play chucky you shouldn't play the 2v8
"
I think trying the new killer is fun but tbh I just want to play killer with a friend Idrc what killers we play
are ya'll trying to play ptb chat 🤓
Play venca or don't play at all because new perks aren't hard meta 
ok?
Dw I'm takin the piss outta someone from earlier
oh
They think if you play the PTB and you're not on vecna
You shouldn't get to play against real players XD
isn't there like barely anybody on the play test?
There's an alright amount
Able to get a surv + killer game fairly quickly
there a bug i got with vecna where while using the ground attack by getting pallet stunt right after i was stuck all game in the underground and couldn't do anything but move around... surprinsingly it happened after i got stunt by a Eleven and i was blocked underground all game with nothing to do 25minutes queue btw..
@plush elbow
ngl this ptb made me a first main
He is a very fun killer! I do hope they tune him down a little though as he is quite powerful in chase ontop of his fairly fast map mobility 😅
the zombies are so fing annoying with nemesis in 2v8
usually i never complain as surv since it's the easy role but wdym they're so fing many
also there many disconnection
Yeah it's wild I tested knight because the killer gets buggy with every patch so I tested him just incase anything new happened
Used to be a leigon main, every patch was a new bug XD
What I found out with knight is his fade in after using a guard has been removed idk if that intentional or a bug
It just immediately flips
Might be connected to dracula being bug fixed
The screen properly goes black in bat form now, some of that code might have messed with knight somehow XD
I wouldn't be surprised since I remember the patch twins fully broke knight was also broke
Anyone down for some ptb swf?
Tbf
They're probably made using the same code
Like how fighting games will use one character to base everyone else off XD
Yeah true lol
Where can I find tech guides for wesker?
vecna is just horendous
im not playing him man hes just i hate him so mcuh dude
already my rounds are bad with him
ngl I've just been using demogorgon
is there no ptb kyf people rn
i just saw a genrush build that completes gens in 20 seconds bro..
Anyone else keep DCing a lot in PTB? It's like three times in a row now trying to play killer.
Not sure if it was patched
The killer power can cause dc's
Unless you mean suvivors dc'ing, in which yea
Thats why live que has a penalty
No I keep getting disconnected.
I literally can't play a full match with the killer today.
Anyone up to do 2v8 in a bit?
It usually seems to happen when I pop out of the ground from the Undergate Attack.
Playing live feels so empty now. I miss going against the Henry already
Yup. But guess what they r gonna ignore that but nerf the new killer who is almost balanced.
i like vecna^2 but some aspects def feel lightly overtuned, still definitely my most favorite killer out of the 3 most recent
but yeaaah i have a feeling that they arent gonna do jack about these new genrush perks
His basekit is balanced tbh the only problems r the addons. If they nerf them perfectly balanced.
They haven't done anything to hyperfocus and stake out combo so yeah obviously won't do anything about this too.
I feel like a lot of his addons need to be buffed like Supercom and Rollerskates.
Most of his add-ons def don't need a nerf besides maybe Rabbit Remains and the Window blocking one.
Nerf the underground AOE and it'll only hit survivors messing up
Buff it and it'll be utterly unavoidable with decent enough killers
I feel like right now if the Vecna is good enough you just can't dodge it already
This is why I don't like its design
Also on indoor maps it's extra annoying
Dodging the undergate is fairly easy tho in outdoor map. It's just too slow.
The only mistake survivors can make is if they vault something which they don't have to do and just hold w to avoid it.
But in indoor maps it's very strong. Yes
That addon that breaks pallets and damages generator also needs nerf.
But yeah most addons r not problematic only few
This is just wrong though, against good enough Vecnas I'm not even sure you can realistically dodge it at all. Maybe atp it's just down to pure luck if you pair the best survivor dodging possible against the best at the attack
I should get a clip of me trying to dodge it from a Vecna that really knows what he's doing
Maybe lag affects it, does lag affect it at all? That could be it
It's a guaranteed dodge wdym? It's only not avoidable when a survivor vaults something or gets slowed down by something.
Every single time i did undergate attack on outdoor maps survivors always dodged it. No matter where I start the attack.
It only hits when they vault a pallet or window.
Where did you get this info though lol it's 100% not guaranteed
Maybe lag makes the attack way harder to deal with
It's not about info tho, iam speaking from my experience. If so many survivors already know how to dodge it it's not a problem.
Probably
I'm 99% sure you're just not using it at its max potential
It doesn't look easy to use at all
Why? Does the damage generator action from the undergate attack inflict perk effects like Eruption and Pop?
It's still stupidly designed to me because no matter how its balanced, it's either (assuming the survivor and killer are doing perfectly), a guaranteed dodge or a guaranteed hit, I don't see how it could be otherwise. Maybe it could be slightly random, I don't like any of these possibilities though
I don't know about those ones It definitely activates dms tho.
I feel like the best would be how you're describing it, if it's only gonna hit survivors forced to vault or whatever, but I'm 99% sure it's not like that (and it'd still suck like that to me)
I don't see how DMS makes it OP, DMS got heavily nerfed a little while ago so it isn't that good anymore.
Hmm? Damn. I have tried to do that attack in almost every angle lol they just hold w and ggs.
What if they make the aoe effect area smaller but attack faster? Like he comes out of the ground faster to attack but the area is smaller. But than I think it would be more easy to dodge nvm
But it feels just too op like holding a 3 gen with that power is very powerful.
Just come up from the ground and damage gens.
I literally don't know that's the thing a lot of this killer's design's weird to me lmaoo
Two things I reckon, 1 make the underground attack quicker and the radius smaller, but in a way so that survivors basically WILL dodge it if they're able to double back unpredictably(?) and only run in straight lines, and 2 the vine attack could become a bit smaller the closer it is to the killer (not linearly scaled) so that being close to him isn't SUCH a death sentence against even subpar Vecnas. Maybe the attack could also take like a tiny fraction of a second longer to take effect but not sure
But I sorta just don't know loll
rn it'll hit if you're even a little bit in front of them when you activate it, it's a reaction check for them to keep double backing. Otherwise you just use it to zone
I don't think it needs to be quicker though, because if it's quicker vecna starts chase with less distance, and he's plenty lethal as is
Why didn't this cross my mind. He's so hard to wrap your head around LMAO
finally, close or far doesn't really matter to his power, if you're stuck in an area that's the thing that kills you. At that point just act like he can't m1 and if he does you get tons of distance because of weapon wipe
Maybe just decrease the radius by just a bit, because rn it's just just either unavoidable or feels luck based when the Vecna is really good at it
like don't stay on a garbage pallet with full visibility, straight up run past him and take the injure
👍
a tiny decrease would be good to make up for the way survivor hitboxes lag behind their visual due to running not changing them
but nothing more than that, because the purpose is that it always hits if it spawns near center on them
But nerfing that vine radius will nerf him to death. As he is 4.4.
They should nerf the cool down INSTEAD nof the radius of the vine attack.
This is what it feels like
he needs to hit 2 attacks before he starts to injure, he needs fast shots
it's a big part of his identity and what makes him so interesting
Yeah but the idea's it'd only be if it's really close to him, at a distance it'd basically be unaffected
if he lost his fire rate he'd essentially be worse nurse. don't get me wrong he's worse than nurse right now, but fire rate is the one thing he has making him not a strict downgrade
What's annoying is some sort of early game aura (lethal but I think there'd maybe be addons or idek) secret project corrupt Vecnas lmao, because you either run into them or close to them since he's not meant to be a stealth killer, it's why I find corrupt+secret project an unhealthy combo for the game. But womp womp
nurse's power is essentially the same with a longer cd but the ability to adjust, lunge (making the aoe "bigger"), and close distance across walls
And tbh no matter how strong he is right now, it's balanced because the gens r still flying! If you commit longer chases ur still cooked.
I mean it's a 2 perk combo for 30s of undetectable at the start
I think it's actually really good, constantly dodging. It is the right play to drop pallets where possible inbetween the cd if you can get away with it right? Or is it supposed to be never lol
play super super greedy when he's in endlag from his power, it gives multiple seconds where he can't swing and is slower
Yeah but they're not bad perks, there's a reason not every killer has stealth on start and 30s isn't little
predicting*
secret project requires things to spawn hexes or block gens, and 2/4 of your perks are already accounted for.
if you use lethal with that that's 3/4 of your build dedicated to earlygame
yeah it's surprisingly long, it's sort of annoying how they do that with killers cause I underestimate how long it is often lol (springtrap)
you can straight up vault into him if he tries to hit you during pallet drop endlag and you can vault back safely
Early game really matters to some killers (can't really name any erm, Oni? lol)
Wow 
oh it def does, but 3/4 is overkill on all of them
usually you just run lethal (fast killers who can down easily) or corrupt (slow killers who need time to build momentum)
Yeahh
I'll cope with the possibility of every killer starting with 30s undetectable lol
the other issue is that the undetectable lends itself more to fast down killers who are scarier with it, but those killers don't want corrupt as much
You're supposed to be careful anyway before you know who it is so sure 🥀
Why exactly is undetectable so fearsome to you
I mean it's a powerful status effect, with any los blocker you can start chase super close
Because every killer has access to it at the start of the match now
Yes?
With a decent and great perk so not much is being sacrificed, I don't see how it's healthy at all but it's sort of whatever ig
corrupt is bad on killers that want undetectable early
so it's 2 perks for one effect at match start
I suppose the survivors wouldn't know you had undetectable though
imo the best synergy with it is grim embrace
yeah it makes the first chase very easy, but lethal does that better for half the perks
Why did that send lol I didn't give it permission tf
like if I want undetectable early im playing a killer like deathslinger or bubba who can quickly instadown people
with these killers I'd rather use lethal to find someone walking into a bad area and just zone them
Yknow I don't think I like lethal period come to think of it 
Having stealth at the start of a match MAYBE gets you one free hit then the rest of the chase is more-or-less normal
It's pretty busted feeling on temu Vecna
eh fair, I like it personally because I hate any point of the game where I'm not able to find a chase
Yeah it's nice that way, but blight billy ghoul idfk who else REALLY don't need to see you immediately
like I lowkey use ruin for info so I can see from far away when people are on or hop off gens
But it's just dbd so lmao
Well something like sf endurimg might seem op when it works, even though over the full course of a match isn't really helping
Survivors can be cautious and still get screwed over by you seeing them, them not knowing where you are, and you being able to get your insane chase power very quickly
speaking of, it's unrelated but I hate vigil's effect on the game so much
So it think bhvr should let the meta settle before considering changes
Me too. It's like old tinkerer in a way no? Just affects what it shouldn't
the trick with vecna is going off the sound que to double back, not visual
yeah. I actually like it a lot for exhaustion perks, I think that's cool, but it means I legitimately cannot bring starstruck / ravenous, two really fun perks, because every match has 2-3 vigil users
If you're not caught entirely off guard though, plus if they see you they could still predict that, it just gets you caught in a super unfavourable position immediately
Ugh I want it reworked
Do you think if vigil only worked on exhausted that it would still be useful
Especially since the right play is run to centre gen and do it first no
ehh catching people off guard is just a feature of undetectable, and mindgames are the core of all ranged killers
He is already 4.4 that means if you miss ur attacks ur cooked. Plus to notice how many God damn pallets there r in the map if one survivor goes to pallet and pallet the other survivors can rush gens pretty easily. So committing to one survivor is a mistake with vecna if you aren't able to land a hit.
Now he is balanced because survivors are able to dodge the vine attacks pretty consistently as well. And undergate is pretty easy to dodge too most of the time.
It's literally like when people didn't know the counterplay to krasue Or ghoul they thought it's broken but after knowing those killers still gets destroyed by a good survivor team even if not swf.
So new vecna imo is perfectly balanced. A little nerfs to some of the addons and it will be even more balanced.
That's what I mean, undetectable on temu Vecna immediately for 30s is pretty foul
BUT it's not the end of the world and it's not a crazy good combo for him anyway blah blah I'll cope lmao
useful, but not fun
honestly I'd have vigil split into two perks, one of which has the current effect on exhaustion and one of which has all the other effects
I actually don't mind specific perks to hate on builds/killers, I just don't want them to have some ubiquitously good other part that makes everyone run them
The other effects are unhealthy in a very stupid way and just has no place in the game to me, feels dated
it is actually quite good with unforeseen, it's still 30s but you can get it multiple times for one perk
I get that, but hate pieces are a core part of design tbh
mft counters slinger/ghoul/legion
calm spirit/hardened counters doc
etc
Not to this degree though, except yeah maybe calm spirit/hardened lol
have you ever ran around a rock for like 50 seconds as slinger because you're a 110 chasing a 103 survivor
But they feel more indirect than just, oh you happen to have your power involve status effects? No thanks
most killer powers are indefinite effects, so it doesn't work on them (e.x. ghostie and myers)
3% does that much on loops like that? Dayum
survivors have a smaller hitbox so they can hug circular objects tighter, essentially acting as haste
combined with 3% and going against a 110 you're absolutely fried
Not a fan of this either design wise
Yeah I wasn't aware 3% made that so much worse oof lol
iirc there are some videos of doing this against huntress with mft dead hard lol
Feels like it's just luck whether or not vigil will effect things anyway. It's just such a weird perk design idk man 😭
Let's not have the made for this discussion again in 2026
What do you guys think?
yeah it kinda sucks that a perk is so game changing that if I had a perk whose only effect was "turns off vigil" it would be viable
This sweaty Vecna kept getting his power off of a weak teammate, immediately leaving them, and using it on us all. Pain loll
I mean I agree I think some nerfs would make him fine ¯_(ツ)_/¯
yeah this is the one issue I had with his design, he has the plague problem where one guy can singlehandedly lose the match
I was thinking it'd be cool if it were designed around his attacks can only injure the specific survivors, and quickly thought up maybe only 1 no injury attack and then injury attacks after but he can only injure them some shit like that idek loll
making him unable to down would entirely kill him
This is worded so well ik :)
Not what I meant LOL holup umm
my thought was that if someone has zero stacks they gain a stack upon being hit instead of injury, even in worldbreaker
Like he goes in world breaker but only for specific survivors kind of like old Freddy, his power doesn't work on everyone, but it's easier to get it for specific survivors
this imo would need some compensation though, like maybe giving that survivor tremendous hindered
Maybe yeah, I really don't know he's really hard to understand that way for me
Hmm. Some vecnas I faced in the ptb didn't even know how to hit the vine attacks lol. And it really tests your reaction time unless you are vaulting or doing some action than it's a hit no matter what.
I was able to dodge the vine attacks but than again the cool down is zero so like it's a very spamable power but it's not sooo forgiving like ghoul and other Broken killers like nurse. Like if you miss you will definitely get slowed down.
tbh I do think he can survive with the plague problem (tm) because it's a team game anyway
I see it as only reactable if you're caught on the edges, otherwise it's only predictable if that makes sense
this is how ranged killers are as a rule
-# survivors need quick chat
on god
Fr
Yeah true never thought of it like that lol, I mean not ALWAYS but often. Not always would be correct right? Say like slinger at a distance, it's 100% reactable even if you're right in the middle of it or whatever
I'm a slinger main, it's still prediction at iri coin range. It's only reactable at like 16-18m, and you can only react to him shooting, not where the shot's going
I've gotta eat 😔 food 💔
Adding voice chat is a bad option( it's obvious why 💀 imagine dbd had a voice chat feature i would love to hear the trash talk in endgame comms) so quick chat is perfect.
"you rock!"
"cancel that!"
Yeah true this sounds right
vecna can't reach that range anyway, so it stays pretty constant
Literally and dbd mobile had it, bhvr's just lazy or lack ambition or idfk there's no reason for it to not be in dbd
tbf most of the casual playerbase doesn't want it for risk of dbd becoming more unfriendly towards casual / new players
and I actually do agree just because I don't feel like micing up every game
What's that one offering that's like escape cake but for killers I genuinely forgot and I'm trying to help a friend
🤣. It would be funny if survivors could talk to the killers? Like not chats like giving info and saboyung your own team but like.
“Stop tunneling! " Or some other it would be really funny.
survivor pudding
also I don't see enough people talking about how awesome vecna's iri chess piece is
Pudding Deez nuts in you
I'm too tired for this shit man what am I doing
i see fellow Paladins player here
close, I'm referencing smite
oh... wanted to play it once but for some reason it didn't work. it was at least the same for a long time in Paladins too cuz... same dev
God imagine pig was in 2 v 8 and you add Vecna
Vecna and demo together would be peak
And survivors from St.
So sad that demo got no buffs
hi rez is very good
https://youtu.be/WBs4BZr2cqM?si=mU9Fe9g3y6FU9lfQ&t=464 found an example btw
Check out my MAIN Channel! ► https://www.youtube.com/@UCxcG2jWGnfQN-jJc7cMtRFA
Watch me LIVE ► https://www.twitch.tv/puffalope
SOCIALS:
TikTok ► https://www.tiktok.com/@thepuffalope
Discord ► https://discord.gg/puffalope
Twitter ► https://twitter.com/PuffalopeDBD
Instagram ► https://www.instagram.com/puffalopedbd/
#dbd
timestamp in link, it's 5% from power of two so it's much worse here but point stands
a bit sad tho they've abandoned Paladins tbh
indeed, it looked pretty cool, although I didn't really play it
Is Henry's TBTC hard-bound to 'E' on kb and can not be remapped?
I mean I was wondering about just 3% 🥹
if u go to settings and controls, look at killer controls and im pretty sure your talking about secondary power interaction
which i rebinded
do note, its ALL killers seconmdary power, GF crouching, Oni power, etc
nope. Also I meant Turn Back The Clock (perk) not Underground attack. Any Killer can use it
I don't think you can bind that
What I thought too..which is bs
oh that perk, yeah unless they add specialty keybinds for certain perks i dont see that happening sadly
afaik it's your survivor ability button
yeah I tried to find a video on it but unfortunately I can't
All good, it'd be safe to assume it makes an annoying difference with how effective 4.4m/s 'abuse' already is haha
generally you can get hit after a little bit of bloodlust 1, or earlier if the survivor isn't hugging right
also chat what are we thinking about using the 5 second hook delay as a trap
https://medal.tv/games/dead-by-daylight/clips/lSPq1VaZleaSx-Rdq?invite=cr-MSxMNTQsNzAyMTY2MzI&v=15
Watch Untitled by Beaustroms 31556 and millions of other Dead By Daylight videos on Medal. #deadbydaylight
I can see this being tech
5 second hook delay?
Ohhh I see it
Damn that's cool
yeah it’s good to know that it’s 5 seconds
Dude I realised it can actually be used strategically and that pisses me off 😭
Midwich was a mistakr
you Gremlins got me fucked up if you think Im playing against this on the PTB
Ive had a Xeno, Bubba, Springtrap, and now Ghoul all try to insert themselves into Stranger Things pt 2
getting on the ptb to play ghoul is insane
It's so funny knowing they queued that long just for the whole team to DC. Gives me a lot of joy
I'm finally playing Vecna for the first time 💀 he was REALLY easy against the bots, we'll see with players lol
Yeah they weren't amazing but he's definitely overtuned lmao
TORCHBEARER OMG HEAVEN
Vecna needs a lullaby
this stealth nonsense is actually a problem
his character model makes 0 sound
the game is about to be in an ungodly awful spot if this goes live like it is
He has a very distinct breathing sound
can you hear it within range of his attack? Im sure Trickster and Huntress make breathing noises at 2 meters away
Lol not really. He is perfectly balanced. People just didn't find the counter yet just like with ghoul and various killers who were getting called broken but now gets destroyed.
the majority of players do not understand the game enough to even stand a chance against it
I just played a match wher emy 3 teammates got picked off rapidly as I did 3 gens, and I then I looped him for almost 6.5 minutes
the games are just gonna be awful for a really long time
Actually they do. I played a lot of matches and almost all survivors were very consistent at dodging the vine attack.
Even I myself when I played as survivor I dodged it many times before getting hit.
If you miss your special attacks with him ur cooked cause u get slowed down a lot.
Since he is 4.4
But they will still nerf him it's what they do. After getting all the sales the hard nerf is coming
His attack has a separate sound
And it’s one of the most loud and obvious sound effects in the whole game
the wind up has a sound, the cast of the circle is .6 seconds
all Im saying is there are a lot of unhealthy aspects to his design that are going to be very awful for a lot of people
every other top and high tier makes some amount of noise even when undetectable
the most obvious: Nurse,
A lot fo other high tiers have distinct walking noises like Singularity
He is literally silent
I just said he’s not
Why does Vecna have better stealth than Ghostface or Wraith
His very rare skin on the other hand is basically fully silent, but there’s hope that gets fixed before the release
Short range lullaby for when Vecna is in undergate mode for accessibility pleasee, 0 reason not to do this
this
That would be welcomed
Im thinking cause of how dangerous being close to him is even a lullaby period but meh
Sadako has a lullaby
I find it weird they didn't do it already, but BHVR lol
like...what are we actually doing with this design
But even then he’s not really a threat while in the upside down, you have all the time in the world to run out of the circle when he starts coming out
I can't help but agree 🥀 but we'll see on releaseee it's a ptbbb blah blah blahhh
Sadako is nowhere near as oppressive as Vecna and survs get a heads up shes on the other side of a wall
That’s Sadako’s issue
you really dont
If he does it right on top of you istg he'll get you no matter what, I keep seeing different things on this
Her lullaby is overturned
Like really good Vecna matches, I double pack unpredictably and only run out in a straight line, and it feels unavoidable unless you get lucky
You have to juke the power and run in a straightline, and if the Vecna overshot you have barely enough time to get out of range
and Vecna has an add on that counters SB bait
it really isnt as simple as a bunch of you are implying
That's what it feels like and people saying otherwise has me going crazy 😭 i actually wonder if lag plays a role in it feeling that way for me atp but I don't think it's lag
It does
you have to juke him, or the Vecna whiffs. That power should land everytime with patience from Vecna
You cannot judge from Vecnas that don't use it properly
correct
Well then it's bs cause I juke and predict and stuff my ass off and still get hit if the Vecna is very good
So either lag fix or range nerf
please
it has infinite duration, you can literally just bait and bait and bait until a survivor messes up their movement for a split second and then the hit lands
there's also a lot of environments where you cannot avoid it because of how maps are designe
The Game for exampel often has a lot of gens next to compeltelyt walled in areas
Said this here before but that's my issue with it, balance wise it either is a guaranteed hit or guaranteed miss when used perfectly by the killer and countered as much as possible by the survivor
you cant get away from it unless you prerun ahead of time
Exactly what it feels like
I should've clipped it but once istg I was dodging as perfectly as possible and still got hit, and my ping isn't amazing but it's not bad iirc like ~50
Afaik you can still just double back on a straight line the whole time like in a corridor but it can get a lot more annoying, what do you think
AHHH right I shouldve read on lmfao
eventually the Vecna will guess right at the right moment and you cant get out of it in time
and then he's in power for at minimum like 2 full minutes
You're right, I feel like giving it a lullaby would make that significantly better though if you have trouble hearing it so you can get in a better position but not sure if it'd help in some situations like that
it doesn't need to be a massive warning, just something
Yeah he's 100% overtuned rn, playing as him proved this to me, I don't get why people say he's so hard the survivors I went against weren't INSANE but it was so easy my first two matches
there are a lot of ambient sounds in the Worldbreaker ambience that sounds like his under attack
so you cant really guage if he's actually coming half the time
I dont hate the power I just think there is a lot that needs to be adjusted to make it more interactive
Oh I think that's at least preventable if you listen for the map wide queues for in and out (both right?) but yeah still can see that being annoying, and shouldn't be a thing. Lullaby should 100% happen I think it'd make plenty better
Im tired of spaghetti man levitating silently on top of me, Im tired of getting M1'd 2 times after he whiffs 30+ times because he's always within range of me
Im a P100 Slinger man
He’s not silent
I can miss maybe 2 times before I have to just give up a chase at max range
What do you think of my idea that idk why but on paper it sounds great to me but nobody really shares the idea lmao, if the vine attack range is decreased exponentially the closer it is by just a bit
he just gets to never stop sending projectiles
its not a range issue, its a cooldown issue
you can learn the range and actually call the bluff of a Vecna
Constant projectiles incentive interaction
bc often times they try to make you run backwards into it
If you make cooldown too long that’ll just result in Vecna playing too safe
so then remove Nurse fatigue
If you make his cooldown half, he will turn into a sort of nemesis imo where the guy will only use ability when the survivor is animation locked
she'll get to blink as often as she wants, surely thats more "interactive"
This and zoning
the good ones already do
Nurse already has a very short cooldown
thats just how zonign works. there isnt a problem with that part fo it
So you agree if we make the cooldown longer good vecnas will just play safe?
its the zoning AND the neverending barrage of missed hits
It’s either one or the other
they will actually have to use their brains in chase
You can’t do them simultaneously
instead of just spray and praying
there is no punishment for just sending over and over
Imagine if Pyramidhead had like a 6 second cooldown after using his punishment, how fun would that be
I dont find a problem with his cooldown at all, the only problem i see with him is that he cant be pre ran
every other projectile killer has either a charge or reload system that requires them to be precise to be effective
huntress has 7
They could give him a longer cooldown after actually hitting a survivor to avoid double taps, but that’s a different thing
Slinger has to reload
idk what the number is for Trickster, its like almost 50 or something
44
This might actually just solve the issue, but they will have to make another animation for that, so most likely wont be done imo
where if they miss all of their shit, they have to relent briefly
this killer never relents, ever
We’re talking about power cooldown, not the slowdown after using it
At least I hope we are
If you kept the power as is
but gave him 4-5 charges he could use before going into a recharge period
I mean amongst other things tho 🥀
it would make the chase so much healthier
As for ptb Vecna is practically perfect, we just have to see how he ends up performing in the long term
there just isnt any punishment for missing, you're always in range
You lose distance if you miss. Lose distance as a 4.4 killer when playing against him
considering he has to fire 2 to evne start damaging, his cooldown kind of compensates that, atleast i think that was the logic behind the cooldown
its really not as much as you're trying to make it out to be
That’s another thing I’m not sure if I’m fond of, the timer seems a bit too high
I implore you to try and play Slinger or Huntress the way this killer can be played
never stop sending shots and see how much distance and actually balanced projectile killer loses from missing
my queue time says 1m for 10 minutes now.
If his timer can be killed by around 75%, I think the timer is pretty much balanced, survivors have to interact with side objectives or pay for it. Good design
even Artist eats a severe cooldown for overcommitting birds
That’s the thing, it’s 50% actually
Both phases last for 60 seconds
?
I dont know who told you that
