#ptb-discussion

1 messages · Page 30 of 1

stark summit
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That would be because nobody plays them much, because they are nerfed into the ground so badly you can't even do nothing with them lmao

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Customs. Usually one at surv another as killer. Usually I see it just as a "watch me loop this person over and over again for 15 minutes until I decide to leave"

arctic light
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Ohhhh

cyan imp
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I agree that your concern shouldn't get blown off, but at the same time it's good that people are using these bugs a lot in the ptb to get them patched before live.

hazy kraken
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Ig ptb never updates for the same patch?

stark summit
robust tendon
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Oh I know this one, encountered one group of survs abusing this earlier

lavish prism
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Is the ptb fun?

robust tendon
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Apparently not a hack, but a plot twist bug that just give you perma haste (tried it myself) aka BHVR spaghetti code fk up again

hazy kraken
# stark summit Wym

Like we won't be able to test what they'll exactly bring next patch after postponing lethal for the game changes or?..

stark summit
# hazy kraken Like we won't be able to test what they'll exactly bring next patch after postpo...

As far as I have read and heard, they are postponing only the anti-tunnel, anti-slug, and perk changes. Krasue and Vee are most likely still on track for release, but the new major changes will be postponed until a further ptb to be tried again. Unsure about the Myers Rework, they haven't said one way or the other if it is still going forward.
I believe that the changes will be held off until they can be tested again, and nothing else will change until then. They want to work on them some more and continue getting feedback on the current state of the ptb, and rework the anti-systems they had planned to make it more manageable and fair.

hazy kraken
stark summit
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I hadn't really thought about if we see real changes, because so much goes into a ptb and only certain things make it out. I definitely think this ptb is a learning moment for them, and they take their time on things and dont rush to put everything in one ptb. I think they should do things in smaller batches, if that makes sense. Try out anti-slug first. Then in another ptb, anti-tunnel, etc. There needs to be individual focus on the changes / new content.

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I think right now, with the current ptb, they're going to keep it as is to keep getting feedback until Krasue releases, but I honestly believe that the Anti-changes will go on the back burner until they take the time to work on them more.

hardy dew
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Top ranking practically means you have no life outside of DBD

lavish prism
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Wait do all my dlcs not carry over to the PTB? 💔

winged kraken
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no but the game gives you 12k auric cells so you can just buy it back

lavish prism
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That's good atleast

high comet
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u forgot to get 12 hooks before getting a kill ✌️

long escarp
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first game in ptb and i have two cheaters and i get dc'ed when picking one up

fathom bane
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Did they have plot twist and conviction?

lethal trail
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another hard tunneling me out ( other one he tunnneld earned it with spam flashligting to get tunneled) but i didnt do shit .

long escarp
fathom bane
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Its not external cheating then

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As for for the dced when picking one up, that is the most unfortunate bad timing i have heard

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They did not make you dc, lmao

long escarp
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is pt and conviction a bug?

fathom bane
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Yeah,

long escarp
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but they never picked eachother up

fathom bane
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^

fathom bane
long escarp
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what they hell

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How on gods green earth do they just pull that off

fathom bane
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The variation where they pick each other up just stacks it. It is common to naturally get the bug during regulsr gameplay

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With those perks

pulsar belfry
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No mither, plot twist, conviction is what I’m seeing and I’ve trolled every single one of them 🙂‍↕️

fathom bane
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^ thats the speedy methos

pulsar belfry
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I just leave them on hook myerssmile

fathom bane
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.

fathom bane
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Oh unless you mean as a survivor. I thought you meant killer

pulsar belfry
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As a survivor

somber horizon
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What did they do to you 😞

pulsar belfry
quick panther
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I’ll see you all in four years when they revisit the anti tunnel stuff

somber horizon
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I liked the 90 seconds recovery because ordinary killers aren't going to slug you for 90 seconds

merry drum
long escarp
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I love the ptb because only steam players can use it, so theres no console players who are deaf and mute and cant chat

merry drum
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Real

long escarp
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I guess i could turn off crossplay, but then queue times would be forever

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just went against a killer tunneling in the anti tunneling ptb 💔 are we lowkey slow

proven cradle
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I would like to play as The Krasue, just not in the PTB.
but sadly, that is not possible unless I wait 2 more weeks

proven cradle
untold lark
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Same thing, but kept slugging us all until we bled out

slate robin
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thank you BHVR! 🙏

snow tusk
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What did they run? Knockout?

snow tusk
young forum
young forum
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if you're playing killer in the ptb and NOT tunneling then you're kinda just wasting the survivors time (and your own because you don't get anything for playing the ptb other than testing the stuff being added)

slate robin
snow tusk
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If Krasue ever get added to 2v8 in the future, in human form, she kinda look like a survivor. Add a Wesker, it’s a massacre party Among Us

proven cradle
young forum
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they changed knock out to an anti shift-w perk and it doesn't even work as that since it's so bad

proven cradle
spare zinc
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What is ptb

valid plinth
# spare zinc What is ptb

It stands for player test build, they use it to soft launch updates before they get released essentially

fathom bane
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M1 krause is actually viable. LMFAO

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Since apart from the initial 6 mushrooms, mushrooms only spawn when swapping forms.

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You can keep the survivors in perma broken injured after a few good hits

fleet lagoon
arctic light
spare zinc
long escarp
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this new killler is highkey ass

graceful gazelle
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Wow the ptb

restive wind
fathom bane
# fleet lagoon what's your build? with thanatophobia?

Im still yet to refine it/ find the "Best" build for this, so its moreso generalized stuff currently - im in the theorycrsfting process still, playing games testing builds:
Thanatophobia, No Way Out, Bamboozle, Brutal Strength

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Keep in mind, not a "proper" vuild yet.
Also with the addon that starts them leeched + the addon that gives them blinds/hindered

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Bamboozle and Thana are probably keystone to the build though, so im definitely keeping them

merry drum
fathom bane
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Nothing but misery? Isn't that the one that applies hindered on hit

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Which would be useless if they are injured and broken

merry drum
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oh yeah im fucking stupid

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im still getting used to her abilities so i forgot

fathom bane
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Not even out for two weeks

merry drum
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fireup instead of Brutal would be good

fathom bane
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And im already playing stupid meme builds on the new killer.

merry drum
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extra vault speed

fathom bane
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Oh true

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Yeah it would be.

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The main issue with this build, is vaults. A few pallet issues, but mostly vaults

merry drum
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Remember me instead of NWO too prob

fathom bane
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Nah, i'd get less stacks

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I'd have to slug the obsession twice to get 5 stacks.

merry drum
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true

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could troll and BW

fathom bane
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I suppose. But im looking to actually make this a good build

merry drum
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are you looking for a late game or early game build?

fathom bane
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Neither. Just an all around build

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Which is why im keeping thana + bamboozle.

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The one issue with this strat, is you need chase power

merry drum
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then keep brutal and either do another gen slowdown or keep NWO

fathom bane
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I have thana

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Perma -20% gen speed to all survivors that they can't cleanse

merry drum
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i love running undying ruin and blood favor with dissolution

fathom bane
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Dissolution is usless here

merry drum
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yeah im talking about with head

fathom bane
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Oh with head, ic

merry drum
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pure melee tho id say just run Thana Bam NWO or an info perk and Brutal

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Actually switch fire up if you run NWO and if not and you do an info instead then run Brutal

fleet lagoon
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I think thanata, dying light? fire up, something like that and play for middle game

normal spindle
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I just found out why i hated slaughtering strike so much

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If you’re using a controller you can’t steer, meaning you just dash in a straight line

fleet lagoon
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kbm is fine?

opaque fjord
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Halo x DBD PTB when

hazy kraken
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So ig ptb for same chapter never updates until release?

fluid sky
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how do i report cheaters on ptb??

fleet lagoon
fathom bane
jovial saffron
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is it me or does PTB have different matchmaking

dusky jay
winged fjord
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guys how do i get more auric cells in ptb?myerssmile

dusty edgeBOT
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@raven flume 🚫➡️ Your message content contains flagged text

thorny brook
raven flume
limber tiger
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Jim. Jim Beam.

upbeat thistle
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A bug to some, a hero to others

thorny brook
random cargo
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I love when people recommend builds and at least 50% of the perks are paid

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This should not be a pay to win game

red fable
random cargo
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Okay Virgin By Daylight

red fable
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I would love to hear how this game is Pay to Win when every perk in the game can be acquired without spending real money and just playing the game.

calm wagon
wispy grotto
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Trying to get the exact perk you want from shrine is a nightmare

calm wagon
red fable
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A lot of the top tier perks are free perks. So idk.

fathom bane
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I'd argue survivors are luckier in the "P2W" aspect

fleet lagoon
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it's true that if you're f2p you won't get access to many perk choices quick

fathom bane
fleet lagoon
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both killers and survivors could have a f2p meta build just fine

red fable
red fable
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So there are many F2P perks you can use to have a pretty damn good build.

fleet lagoon
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and killer?

red fable
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That's without taking into consideration how they pair with other certain perks.

random cargo
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Yeah it's just annoying when everyone recommends paid perks assuming i bought every killer 😭

red fable
# fleet lagoon and killer?

Killers unfortunately get the shittier end of the stick when it comes to F2P perks but they still have a nice amount. Just no where near as much as survivor.

random cargo
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I'm unemployed I dont even have $5

fleet lagoon
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the problem now is killer meta perks are gen regression perks, because you cannot win a game without stopping gens blowing up, and that makes good chase perks overshadowed

calm wagon
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artist and death slinger off the top of my head

fleet lagoon
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there are certainly good perks that are not gen regression

random cargo
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Pain resonance when you're on The Game and they all decide to spawn miles away from the gens the survivors are working on 💩

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I stopped using Pain Res when I got the scourge hooks spawning off in the boonies 50% of the time

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It's good when the hook spawns are good. But it's incredibly painful when the rng hits just right

fleet lagoon
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no where to hide? pretty good info perk
coup? free down in loops so that's good

but do you run them? no because 1 perk on chase = -1 perk on gen progress control

random cargo
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At this point I just use Ruin so I can avoid having to deal with gens at all for at least a little while

red fable
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What I can think of for killers F2P perks is, Brutal Strength, Agitation, Enduring, Thanat, Ruin(Usually killer dependant), Overcharge, Bam, Pop, SPirit Fury, Discordance(Killer dependant as well), Corrupt, Im all ears, Furtive, Surge, Mindbreaker, DMS, Undying(If doing hex build), Oppression, Pain res, Grim Embrace, No where to hide, Forced Hesitation,

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I could be missing some once again, but those are all the F2P killer perks I can think of that are actually good.

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You get two of the best slowdown perks for free so that's huge.

fleet lagoon
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killers have a lot of good perk choices, but the game has been designed that you can't run <2 gen perks or you are going to lose unless you are super dominating chases

red fable
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You just run Pain Res, DMS, Brutal, and Enduring. Run it on every killer, chew through every single pallet and watch the survivors sweat and get scared as you dont respect a single pallet and get rid of every single pallet in the matter of minutes. Lol

fleet lagoon
red fable
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Nothing is more scary to a survivor than a killer who refuses to respect a single pallet and just goes through every single one with no fear at all. LOL

fleet lagoon
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that's just bubba gameplay

random cargo
random cargo
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Also lightborn because it's doubly annoying to be blinded

fleet lagoon
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enduring is good for short swinging

red fable
random cargo
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People say anti-annoyance perks are only for noobs but stamina and intimidation is ur greatest ally

random cargo
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The less annoyed I am the more kills I get

red fable
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Dont let it annoy you. You have to get past that. It's whatever. You should be happy when they blind you. They are losing distance by sitting there blinding you unless they have CoL which isnt often what so ever.

random cargo
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There's a very strict inverse correlation between my annoyance and the number of kills I get

random cargo
red fable
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Well you need to look at things in a more positive way. Someone blinding you means they are giving themselves less distance to get to the next pallet, which benefits you more.

random cargo
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Unfortunately I cannot positive mindset myself out of being flashed with the power of the sun

red fable
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This is why Flashlights are considered amongst one of the worst items in DBD.

random cargo
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Especially when it's repeatedly and I get completely disoriented 😭

red fable
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Most people who bring Flashlights use them in a way where it hurts them more than doing anything positive.

random cargo
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One of my most despised things though is when the game decides to just not register my mouse inputs when I could've avoided the blind

fleet lagoon
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lightborn is ok, just play your own game and play what you feel comfortable

red fable
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I personally just think Lightborn is a waste of a perk slot since you can just listen to survivors while blinded and know where they are from that.

random cargo
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People call half the perks a waste of a slot

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And I raise you, mediocre skill level with a desire to experience joy

red fable
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I mean Bhvr has done a good job on making a handful of perks useless. Lol

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Hey if you like Lightborn i wont shit on you for it. I just personally dont see good enough value in it to use it.

random cargo
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"just run a b c, d is useless, so is e-" okay what if I don't have 2,000 hours, steve, what then

red fable
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So I wont suggest it to people, because i wouldnt use it myself.

random cargo
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That's just my gripe with the community as a whole LMAO

fleet lagoon
random cargo
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Half of the advice sums up to "just be better at the game"

red fable
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I dont blame you at all homie. Let me make it clear. I dont care what perks people run, I just wont recommend perks to people I avoid using. Lol

random cargo
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yeahhhh

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At the end of the day it all comes down to somebody's personal strengths/weaknesses and skill levle

red fable
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Yeah and if running Lightborn means you'll have more fun with the game, than fuck it. Run it. That's what matters the most at the end of the day.

random cargo
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Either way I personally care more about intimidation and aura farming than kills

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Even if everyone escapes I know I've Asserted Dominance, they'll be telling stories about me years to come

red fable
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Enduring/Brutal Strength is the best for that LOL

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Especially on Legion

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Enduring, Spirit Fury, with Iri Button. You can take out Brutal becuase of Iri button and you get to have a blast.

random cargo
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Enduring, Brutal Strength, Lightborn, etc

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I saw recently a guy who had a bunch of terror radius perks who became basically undetectable in the opposite direction

red fable
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On Legion you dont want to run Lightborn since you can use survivors blinding you as an advtange ironically enough. Lol

calm wagon
red fable
calm wagon
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more than half actually

random cargo
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"lightborn is useless" meanwhile I'm not crashing out over being blinded every 2 seconds

calm wagon
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but perks matter a lot less on surv

red fable
random cargo
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I've been trying to work in starstruck because I've been getting a lot of people shoving themselves in front of me

red fable
random cargo
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I just tend to adjust my perks based on what I seem to be getting for survivor behaviors that day

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Flashlight squads? lightborn, annoying loopers? bamboozle

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tired of kicking gens 20 times in 1 minute? ruin

red fable
random cargo
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I have no set build i simply go with vibes

red fable
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Just play Blight with Agitation and run it.

fleet lagoon
red fable
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Blight is just so strong, I feel bad running Slowdown on him. You dont need it at all.

random cargo
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I love those kinds of rush/lunge killers because the ones I get always run into walls

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I hid in a corner with Wesker and the guy kept trying to hurl himself at me and bounced off invisible barriers every time

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Wesker when you aim one pixel too far to the left 👶

red fable
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Yeah Blight, Wesker, Billy, they all get screwed to crouching

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You can crouch around certain corners and stuff to make it so they miss you.

random cargo
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ALSO TRICKSTER

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I had the funniest round the other day where I kept looping a newbie trickster and just crouching to dodge all his attacks, to the point where every time I stared him down across a loop, he just turned and ran away absolutely refusing to do it again

red fable
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Trickster needs to be deleted. That's all I'll say about that shit killer. LOL

random cargo
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I forget the other ranged attack killer but I did the same thing in the freddy fazbear's notorious ballpit/basement infinite loop and it was like. 3-4 times

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And the last time he ran into me I ran straight back to that room, he stared at me for like 3 seconds before turning and walking away

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I keep getting awful teammates so I end up with lesser skilled killers half the time and I almost feel bad for torturing them with loops

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The pained stare of "not this shit again"

warped coral
red fable
crystal citrus
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Can you play ptb on Epic Games?

thorny sage
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i try to play ptb but my progress is fully reset and when i queue it says cant validate anticheat, can anyone help please

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and how long will this ptb last

red fable
thorny sage
thorny sage
red fable
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Well of what I'm aware of, they said in the PTB patch notes, you need to go open your Bloodweb on ANY character initially to have all your progress load into the PTB. You dont keep any survivors you bought with Iri shards in the PTB but you'll have all the perks and stuff unlocked so it wont matter.

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If you're still having issues after having all your assets load in, I'm not 100% sure whats going on from that point forward.

thorny sage
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thanks, now i need to redownload whole ptb again, and im really thanks

red fable
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Well I wouldnt thank me yet since we dont know if this will 100% fix it. LOL

thorny sage
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it thankfully worked, u were right

royal flower
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uuuh, anyone elses ptb that just got deleted from existence?

native aspen
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It's probably closed

sacred falcon
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I guess so

misty mango
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It's over already? Damn I didn't get to play more :(

paper knot
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I mean why to play if nothing goes live from this scrap xd

obsidian dagger
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Krasue?

fleet lagoon
hollow ore
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I know it's not a thing, but I wish PTB was available on PS5...

frank obsidian
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anyone knows when the ptb is going off?

native aspen
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The 9.2.0 PTB is now closed.

The patch is currently scheduled for September 23rd - check the pinned messages here for feedback links and other communication regarding the patch. Thank you!

native aspen
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The 9.3.0 PTB is scheduled to open on November 4th!

Note: There are not currently any patch notes, but we have reopened this channel for focused discussion/feedback on this upcoming PTB.

carmine nimbus
inner wren
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was anything bout tunneling in the stream?

knotty relic
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And slugging and face camping

inner wren
knotty relic
inner wren
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and im js curious if they made it miserable again

knotty relic
inner wren
knotty relic
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Killers got bonuses for ¨unique hooks¨ aka hooking a diff survivor than the last survivor u hooked

lyric urchin
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Did they mention dracula

grave goblet
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bloodlust 1 for 15 seconds 😭

lyric urchin
#

Wat

grave goblet
# lyric urchin Wat

it's from the live they made yesterday, about the tunneling changes, and i'm pretty sure that what they meant is that all the killers get for unique hooks is bloodlust 1 for 15 seconds (or 5% haste)

grave goblet
lyric urchin
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Good thing I use rapid brutality religiously

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all my homies love rapid brutality

tranquil zealot
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What was the run down for the new PTB?

inner wren
simple void
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killers getting slapped and being told to take it like a good boy/girl and survivors getting nice pets and hugs

tranquil zealot
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Oh so the usual..

simple void
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and scratch marks can have their colors changed, which is super cool, and the settings UI is changing and imo improving

quiet cobalt
simple void
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skull merchant's basically getting reverted to her before she got gutted, which is very funny that they had her like this for the duration of nearly a year, only to pretty much undo all of it 😭

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she still only has one scanline though

simple void
tranquil zealot
brittle mantle
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Wait so is there no punishment to tunneling survivors

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Only buffs for not

simple void
# tranquil zealot Eugh so she is still trash

i mean she was always "mid"
she wasnt really ever that strong but it seems survivors genuinely did not know how she worked, and i'll admit that's not entirely their fault

its not as intuitive as other killers

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though i do think the refusal to learn is absolutely a problem

knotty relic
tranquil zealot
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Yeah I agree but 2 scan lines allowed for some tech

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I wish her rework would come

loud ether
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that new autohaven looks gorgeous, i'm so excited for the change

simple void
#

yellow

brittle mantle
tranquil zealot
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Idk she's been growing steadily a very niche community that enjoy playing her and only her and they are always complaining how terrible she is in her current state. Its just something to chew on til the main course.

quiet cobalt
brittle mantle
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I see

quiet cobalt
fresh flicker
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No notes yet, right?

quiet cobalt
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only preview/overview

misty yew
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I think the 20 meters for the unhook mechanic is a little too much. Specifically for set up killers, who usually need to stay around a specific area to ya know, function correctly. So, if you hook someone in your web or plan to make a web there, you'll tell all the survivors your there since they'll see the meter fill up and increase the anti-camp so they're completely free to keep doing gens, or you waste time carrying them far enough away from your area and waste valuable time to leave and return to your web.

I'm fine with the idea, genuinely, I think it's a fine workaround, I just think it should be reduced a bit.

warm copper
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Oh finally they opened this channel. Took them a while,,,

quiet cobalt
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there wasnt anything to discuss until a few hours ago 😛

warm copper
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I was checking this channel during the live. It opened hours later like why 😆

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Anyway though! I’m really looking forward to use the new bugs tool on discord. That sounded pretty good.

inner wren
proven cradle
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Skull Merchant Buffs

carmine nimbus
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This is gona sound crazy but adaptive light on buffed skull merchant needs to be nerfed aswell

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If it stays than skull merchant can be perm undetecable wich belive me wont be funny

fickle crane
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Is there a place I can find this information? Is it a stream or a dev post or...?

native aspen
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They went over it all in the dev stream today; there will be more detailed notes when the PTB is closer to being playable.

fickle crane
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Got it, I see

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Wait

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I'm stupid, that was from 9.2.0 wasn't it

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Wait. Never mind again. I'm stupid, I just completely missed it

snow tusk
proven cradle
native aspen
fickle crane
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It's been a while since we had a midchapter without a survivor, right? Or maybe I'm just remembeing poorly

snow tusk
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Licensed stuff isn’t until next year = gonna be a dry season

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Guess I wait for OTZ or Hens release their opinions on the dev stream

carmine nimbus
native aspen
carmine nimbus
#

Stealth without add on: 6 sec
With :7,2 sec

native aspen
carmine nimbus
native aspen
#

Usually they adjust addons when they buff base kits

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But we'll just have to wait and see

carmine nimbus
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I hope they dont touch vtp at all

carmine nimbus
native aspen
near nimbus
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Name of the Killer: The Headless Mule "an extremely badass Brazilian folklore legend", her power is called "hellflames" when she activates this power she gains 5% speed until the power ends "lasts 20 seconds, and takes 30 to charge" her feet start to catch fire and she gains 5% speed, whenever she makes a turn a flame mark is left as if it were a car skidding, the survivor who runs over it will have the burn effect 3 "and will take a hit", in this effect the next time he jumps a pallet the pallet will start to catch fire, and when he jumps that pallet again he will take another hit, if the mule hits his head on a pallet while in the power of the hellflames the pallet explodes and melts, the mule loses the power for 10 seconds, if she is stunned in the power, she is without the power for 20 seconds, the medical kits can remove the burn effect, or they can remove the effect with an ointment found on the ground hidden in the maps, if she kicks a generator while in in power the mule sets the generator on fire, making it grow 5% more and leaving survivors who touch it for the next 20 seconds in flames 3.

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What do you think?

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and an idea, but it can still be improved, balanced, add more things, and maybe "well maybe even" be added to the game

snow tusk
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Jokes aside why is this getting posted here of all places?

near nimbus
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I was very disappointed to see that instead of adding the headless mule, a symbol of Brazilian folklore, they added Adriana who held tri gen for 1/2 hour, please Behavior, PLEASE.

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and a legend of a headless mule, her head catches fire and blah blah, but it would be much cooler than Adriana, not to mention that it is literally a symbol of Brazilian folklore, as I said it is an idea, and needs adjustments, but I think it is a good idea

snow tusk
#

Again why are you posting this in PTB discussion?

wary hamlet
#

Damn trickster getting a rework?

near nimbus
wary hamlet
#

I hope the knives still remain a central part of his ability I practiced for eons on my aim and im on console bro 🥀

#

But other than that its good news they have a chance to do something actually related to his music with his rework

near nimbus
#

and an idea, and I'm asking why behavior did that, you know? I don't know if this is an idea or a discussion, but I think this is the right place in the group to post these ideas.

wary hamlet
#

That isnt JUST blade spam

near nimbus
#

I should actually post this in community polls-'

quiet cobalt
#

k

snow tusk
near nimbus
#

Actually, I wrote this in the wrong place, but I'm too lazy to erase it and write it again, lol

snow tusk
near nimbus
#

ok, and because I joined the group now man, I don't know where I should write these things

#

I should write in game discussions or in game questions, AAAAAAAAAAAAAAAAA

queen carbon
#

Killer players are only here for survivors pleasure at this point💀

  1. Survivors can heal in less than 12 sec,
  2. rushing gens is easy af
  3. Behavior made almost every map a pallet town, with connecting loops
  4. Now we can't counter flashlight saves or sabo squads cuz they can just pick themselves up, wasting your time
  5. Anit camping changes are also unfair, since if you see them hanging around the area where the survivor is hooked, you can't do anything about it
    So generally speaking
    Huge buffs for survivors, massive nerfs for killers
    And all of that without nerfing any aspect i talked about abover_laugh
#

All I'm saying is, if you want to nerf killers that much, then add some tweaks for killers favour like nerfing healing and gen making speed,

upbeat schooner
#

I'm curious to see how the bloodlust changes will feel, one of the things that makes a lot of killers "weak" is their lack of mobility, so hopefully being able to move faster will help!

queen carbon
#

Sounds like a Nice addition, tho we would need more than this (and who the hell cares about bp bonus for not tunneling XD)

maiden fog
#

Wait a new ptb

lofty glen
#

apparently brazillian woman is getting buffed, is it any good?

tall prawn
gray night
#

Her changes will be pretty massive for the few of us that main her.

Vault immunity removal being a giga buff.

Hinder increase and rotation speed increase are nice as well.

Im unsure why they are nerfing her undetectable but shell be in a better spot for sure.

tall prawn
gray night
#

makes using monitor probably a bit more mandatory with nerfing her already pretty poor stealth

gray night
tall prawn
#

It's as simple as not moving, crouching or interacting with anything. I don't see any situation outside of chase where you'd be giving scans

gray night
#

You probably shouldnt be for any iteration of her. Its not meant to be a skill you just get free scans with

#

Ever since her one beam change you dont really passively use drones. You change their direction constantly

tall prawn
#

Point is, the buffs are nice yes but her herself as a character overall is still pretty bad

gray night
#

Yea but the reason for it is not how you describe. Im not sure what you want when you say you wont be getting scans outside of chase

#

would be pretty silly to just get scans for free cross map left and right

tall prawn
#

I never said she should be getting free scans, I'm just saying her drones are easy to avoid

gray night
#

Outside of chase. Yes

#

Which i dont understand why that matters

round abyss
#

I don’t have access to the PTB. Does anyone know where I can read up on the changes?

tall prawn
lofty glen
#

the changes are from the livestream they did earlier

gray night
round abyss
snow tusk
gray night
queen carbon
gray night
#

scan rotation is basically the addon, and if the addon wasnt nerfed than they will be pretty fast as well

snow tusk
tall prawn
gray night
queen carbon
#

Might be the case

snow tusk
tall prawn
queen carbon
#

Now it's just feel like a role, so survivors wouldn't get bored

snow tusk
queen carbon
#

Like, devs completely ignored why tunneling and camping even happens

gray night
#

there is no reason outside of that

round abyss
#

frank stone skin canceled ://

gray night
#

it happens at 3-5 gens regularly so theres nothing to really argue for "needing" to do it

queen carbon
#

There is a hell lot more reasons for it

snow tusk
gray night
#

is 3v1 which is not balance in dbd

tall prawn
gray night
#

If you think it is then start asking for 3v1 mode since you think its so necessary

snow tusk
gray night
#

I went 18 in a row 3-4k wins as SM last ptb ill be fine I think

tall prawn
#

Thats just low mmr games

round abyss
snow tusk
gray night
#

Believe in yourself

queen carbon
#

The main reason for tunneling is Rushing gens, but usually it's not even survivors fault as they have no other objectives in game. on top of that, they added more resources for survivors to use, so i usually see people pre drop pallets like crazy

snow tusk
#

And what do I do with this information? It doesn’t change how playing killer is simply a worse experience

gray night
queen carbon
#

And yeah, those pallets are usually connected to other loops

snow tusk
#

I play clown mind you and I play fine on him sometimes

gray night
queen carbon
gray night
#

Clown wins every loop in the game

snow tusk
#

Tis each their own

gray night
#

because they can, and have been allowed to

snow tusk
queen carbon
#

+1

gray night
#

you just asked why it happens. I just answered you

#

twice even

snow tusk
gray night
#

So you are drawing the line at 3 gens now? Where did that value come from

tall prawn
snow tusk
#

Why are you playing with my words? Semantics isn’t an argument

gray night
#

you realize an early 3 gens done means they did all the safe ones right? And now they are stuck with mid gens or a 3 gen at worst

#

Unless you let them do mid gens in your face then idk

snow tusk
#

A lot assumptions and words I’ve never typed

#

Interesting

gray night
#

Idk it seems you dont really understand what you type at me

#

you ask why do killers tunnel>

I answer you twice

snow tusk
#

I’ll leave it to you then Gif cuz it’s you who don’t understand

gray night
#

You put down 3 gens for a kill.

And then I ask you where you got that number from

#

and you go "stop twisting my words"

snow tusk
#

If I present a hypothetical to you, you wouldn’t know what it is unless I slap it across your face with it

queen carbon
#

Listen, if you want the game to change you can't just punish only one side, and left the other one unpunished

queen carbon
# gray night ? what

Punishing killer side for specific tactics like tunneling or camping without acknowledging the fact that it happens because of the Gen rush

gray night
#

Just because one side got a nerf to something doesnt mean the other has to have it happen.

Thats not how balancing works.

#

Unless you want to go back in time. And tell the devs "hey remember all those nurse nerfs? where were the survivor nerfs to go along with it"

queen carbon
#

But then killers getting strongly punished, and survivors can keep up at scummy tactics 🤷🏻‍♀️

gray night
#

Scummy tactics ?

No idea where you are pivoting to now

queen carbon
#

Gen rush

gray night
tall prawn
#

True

gray night
#

Open chests? Cleanse dull totems?

queen carbon
#

Am i talking about that survivors should do something?
All im saying that the devs should punish both sides for using scummy tactics

#

Not only killers

snow tusk
# queen carbon Gen rush

Killers will complain if survivors gen rush and the opposite is true for bringing four slow downs. Point being both sides will never be satisfied or happy

gray night
#

core mechanics okay.

Killer core mechanic nerf changes.
-Cant hook grab anymore
-Cant down right after an unhook anymore (baskit BT)

Go back in time and ask the devs for some survivor nerfs

gray night
queen carbon
wet stream
#

I feel like I am watching 4 people say the exact same thing with different words and talk right past each other

gray night
queen carbon
#

Like idk, deadlock in the base kit for example

gray night
queen carbon
copper ermine
queen carbon
#

And they made it basekit

snow tusk
gray night
#

Just will make this conversation end if you want that changed back

gray night
#

If you think basekit bt is unfair.

Say now please

copper ermine
#

u just need to adapt to perks based on what killer ur running im litrally a killer main i dont touch survivor unless i have to do a quest theres a few perks that works well with even the weakest killers that can stop hard gen rushing u just got to play smart

queen carbon
#

No, im saying that dead lock should be basekit for killers

wet stream
queen carbon
snow tusk
gray night
#

Yea thats not been true for the last... christ

Ever since kaneki was released. Survivors have NOT been catered to

wet stream
#

But also, basekit killer changes is a terrible idea for the same reason pallet changes were a terrible idea.

Going up against a nurse/blight/ghoul with more inbuilt slowdown is going to be a pain, and vs trapper/pig/legion it will do nothing anyway.

queen carbon
snow tusk
queen carbon
#

I play on high mmr lobby, and you cannot prevent gen rush every time you play

gray night
#

Grim AND flower nurse. Both banger skin sets

queen carbon
gray night
#

So cut the "im high mmr everyone is 2k hours in my lobbies BS"

copper ermine
#

in the odd time i play survivor i see a lot of ez mistakes most killers do like targeting clearly a good looper instead of breaking off the chase and switching to a less skilful looper but some killers are stubborn and rather spend half the game killing one good looper instead of killing the 2 bad loopers who stick to gens if that makes any sense im not saying killers have it ez cos theres some games i get played good not defending survivors either but from what i have seen when i do play survivor majority of killers make ez mistakes

gray night
queen carbon
copper ermine
#

suvivors rage bait hard i’ll have good looping survivors try get my attention and take me to a dead zone and keep flashing me tryna get me to chase em so the rest of the team can do gens i ignore the rage bait and focous on the gennys

gray night
#

Oh yeah theyll point, flash, bag.

Its all trying to break your mental

queen carbon
wanton coral
#

why tf was both rpd maps voted top 5 fav?

gray night
#

This is under the assumption that one caused the other.

Which has been shown to not be the case

queen carbon
#

Exactly what i tried to say (im not that good with English tho 😂)

gray night
#

thats not what you tried to say at all lmfao

copper ermine
tall prawn
#

people don't just tunnel for fun

gray night
queen carbon
tall prawn
gray night
#

unfortunately for you killers tunnel regardless of pressure on them.

Which is why its getting a change

#

Aka "because they can" response above

queen carbon
tall prawn
gray night
tall prawn
gray night
#

I didnt say that

#

The fact that it DOES happen though. Breaks your theory of cause and effect

queen carbon
#

I wish I could think in such a simple and trivial way as you

gray night
#

Its simply "because I can" being the reason

tall prawn
gray night
copper ermine
#

i will agree if u go against a 4 person team all using coms it’s extremely difficult to win unless ur playing an s tier killer i personally dont play s tier killers i play characters like executioner or pin head if i wanna try hard ill play spirit i personally thing executioner is under rated hes perfect against rage bait teams but ik ppl would rather play wespr that requires less skill but if u can get executioner skill down its ez games

tall prawn
gray night
#

I already supplied the answer so it would be hard to get it wrong

queen carbon
#

😂

tall prawn
gray night
tall prawn
#

Theres no objective fact to what you're saying is true

gray night
#

Stop pressing wasd on repeat. Its a really easy answer

tall prawn
#

And it's more widely agreed on that gen rushing is more the cause then just "doing it for fun" which ive honestly never heard or seen of

gray night
tall prawn
gray night
tall prawn
queen carbon
gray night
tall prawn
gray night
#

the hole is just dug deeper

queen carbon
snow tusk
gray night
tall prawn
gray night
#

Survivor main even though I literally main SM

queen carbon
tall prawn
copper ermine
#

ik this is something that won’t change due to most survivors having a stockpile of equipment but if it was harder to obtain flash’s tool boxes ect through the blood web and hex totems wasn’t so easy to find that would be a way to maybe extend how quick gens get done cos survivors would spend more time opening chests or tryna find a totem as if rn chests are basically pointless and totems majority of the time spawn next to the survivors at the start of the game which leads survivors to only focous on gens at the very least they could work on hex totems a bit more making em harder to find or less obvious it would split the attention on survivors for a bit longer hope that makes sense

gray night
queen carbon
gray night
#

did not say that.

Link where I say all cases of tunneling are just for fun

#

what I said right here ill ss it

tall prawn
#

99% of the reasons are genrushing from what ive seen

gray night
#

@real iron

queen carbon
#

😂😂😂

tall prawn
queen carbon
#

No way he pulled it out again

gray night
tall prawn
gray night
#

For example im typing at you because I can

Its not fun at all

tall prawn
#

Typing is different from playing a game

queen carbon
#

Then don't, who told you to sit here?

gray night
#

Because someone can =/= because its fun

tall prawn
gray night
#

Pretty obvious statement but here we are.

tall prawn
gray night
#

because they can and are allowed to.

Emotional investment wise, fun, rage, done with the match, has to, etc.

We dont know those

tall prawn
gray night
queen carbon
#

That wouldn't make sense, considering people play games for fun

tall prawn
gray night
#

first it was Survivor main.

Now its

Out of touch

#

Wonder what the next one is

tall prawn
#

You find those to be personal insults?

gray night
#

Why are you saying them to me?

#

Im not a survivor main. Pretty obvious.

Not out of touch. Play more than the regular person

celest hare
#

Why is this open

snow tusk
#

So defensive, is your ego a soft spot?

snow tusk
queen carbon
gray night
#

People upset about anti tunnel still.

tall prawn
celest hare
#

Next 2v8 BHVR should give survivors endurance or invincibility (I'm for endurance but invincibility would be a little less intrusive) for 2.5s when freshly injured to prevent double tapping. Default weapon wipe time, and that of every 2v8 killer, is 2.7s so it wouldn't be noticeable in any regular situation. Double tapping isn't even efficient for killers, there's no argument for it, it's a crappy playstyle that can easily go. It would also bring it closer to 1v4, as going from injured to downed within that 2.7s is only very situtionally possible there

gray night
#

Im just glad for 2v8 legion is out of it.

Might actually play the mode a bit more idk though. With the changes to SM ill be busy for sure

snow tusk
celest hare
#

I'd take legion over once a match being unavoidably downed, but it's okay design because "the killers waste* time" lmaoo

queen carbon
celest hare
#

No that's Nov 4?? No?

celest hare
gray night
#

Doesnt matter either way. Its rightaround the corner

queen carbon
#

Then 4 sry, but 2vs8 wasn't announced yet

celest hare
#

It was 😭

gray night
#

Just excited to get back into this streak

queen carbon
#

I missed something then?😭

celest hare
#

It has pyramid head and Dracula as well this time idk if that was announced

celest hare
dusty edgeBOT
#

@shadow owl 🚫➡️ Your message content contains flagged text

celest hare
#

But like leaked to the point it's basically confirmed their cosmetics and everything lmao idk if it's a secret

celest hare
#

Nw haha, and this time Legion isn't in it because people hate them

queen carbon
celest hare
#

I didn't mind Legion nearly as much as getting instadowned minimum once per match

celest hare
queen carbon
celest hare
#

🥹💔

#

I honestly don't think legion deserved being deleted from it enough but I mean a lot of killers aren't in the mode and I guess a LOT of people hated them

gray night
#

Too oppressive honestly in that mode

celest hare
#

Maybe my legions were just ass

#

It felt 1v4-y, I did notice my teammates got deep wounded a lot more than me

queen carbon
celest hare
#

Anyway good he's gone now fix double tapping

gray night
#

Wonder if they fixed weskin on that mode lol

shut pier
#

Where do I find patch stuff?

celest hare
celest hare
celest hare
gray night
#

he would become unplayable after power and the person he grabbed wouldnt beable to be saved or anything

celest hare
#

Oh fuck I remember that now

shut pier
#

Is the newer patch notes out somewhere yet?

queen carbon
gray night
#

live stream. Theres a post I can dig up here

celest hare
#

Poor Wesker
I thought it was a tiny bit funny because Wesker was particularly annoying me with how many free glitched injuries he'd get through pallets and things like that at the time but I hope it's fixed lmao

gray night
shut pier
#

Thx

gray night
#

excited for the SM changes. Vault immunity gone. So fking GOOD

#

tired of that crap for the longest time

celest hare
#

I wonder how likely the rework is now*

gray night
#

I honestly hope not.

The idea they had cooked up ... with like heat seeking drones like some missles or whatnot.

I dunno. Not sure id like it

celest hare
#

Yeah it sounded goofy lol

#

The drones should be able to be ai controlled or manually controlled simple as that the power should revolve around that

#

You don't make a drones killer and then not have the drones move at all fuck you bhvr 😭

#

If she does get reworked

gray night
#

We will see with the rotation speed increase how oppressive around loops they are as well.

Especially since I use the speed addon already

#

Feel like it will be pretty hard to counter around loops

celest hare
#

As someone who only got her adept, I hope she does, current her is uh interesting but trash lmao

celest hare
#

There's like 2 sm's anyway I'll live

gray night
#

Yea and hinder increase as well. Gonna be exciting

#

But probably still low tier killer for sure. Not many people will play her opposed to now id imagine

celest hare
#

Man I actually really want a rework now

#

If she can use her drones like Houndmaster uses her mutt to search along with whatever else she'd be so so so much cooler

#

That wasn't even in the preview right

#

It was just the dash slop lmao

simple void
#

honestly skull merchant back then didnt need to be nerfed (or at least so hard)

she was a very simple killer to counter, but most of the time i found that people were complaining about 3 gen merchant (which no longer existed after they made gen kick limits) and refused to learn how she works. so paired with people jumping on the bandwagon and people not caring about misinformation, she got treated like she was anything more than a C tier killer

#

i think the one scan line and fast rotation is good though. i wasnt a major fan at the beginning but i'd say it somewhat gives the killer a bit more skill expression if you can successfully pull off multiple scans, and gives the survivors a bit more time to get towards their target or the drone

#

currently skull merchant's scan lines are so slow, iirc, that a well timed survivor can actually just run right past it when its in rotation

chrome dust
#

Does the anti tunnel apply for Onryo considering her condemning?

snow tusk
#

It’s just easier for survivors to lose the killer off hook

#

And harder to slug

quiet geyser
#

So they did nothing about the pallet density shit. Wow

summer knoll
#

Can developers do something to help survivors ?! Got killers playing toxic where’s the anti slug and anti tunneling protection?! The way these killers are playing is making a lot of people quit playing this game. It’s very much killer sided all the buffs and reworks are going to killers and nerfing too much to the survivors perks

cloud socket
#

everyday i pray for the devs to revert the pallet density thing and give me back my godrock

celest hare
cloud socket
celest hare
#

Oh on paper it sounds like good players can force the killer to break it lol

cloud socket
#

On lerys theres always a pallet in the corner in the shape of half a rectangle with a pallet. If you play it correctly its 100% safe however a good killer can definitely get a hit on it

celest hare
#

Oh? 😭 100% safe but not against really good killers?

#

I wonder how many pallets are like that

cloud socket
celest hare
#

I thought there's umm what do you call it, when the killer crosses a line you vault and it's as simple as that

celest hare
#

So it is checkspot

cloud socket
#

godrock is checkspottable on low ping

celest hare
#

I thought checkspot was when you check where the killer is with your third person

celest hare
cloud socket
#

checkspot is also just ways to see the killer on tiles in the safest way 🤷

#

godrocks really werent that unbalanced compared to the new rng that just gives you a free 30s chasetime or max distance with a pallet around watertower or logs

celest hare
#

Yeah LOL I know that much

celest hare
#

I'd think so anyway lol

fast talon
#

why is DBD so badly tryina insert tunneling and slugging updates, the game is decent as it is, dont ruing the killers bro

celest hare
#

If they fuck it up then they fucked it up and that's a different story but I think the ptb is promising in regards to not killing killers

carmine bobcat
#

Still gonna tunnel at 5 gens

shadow mesa
#

Cant find a list of the new changes and Google Is failing me, where Is It?

fickle crane
shadow mesa
raven flume
dusty edgeBOT
#

@elder parcel 🚫➡️ Your message content contains flagged text

#

@hidden bridge 🚫➡️ Your message content contains flagged text

warped coral
#

(survivors make me mald worse)

autumn mirage
#

Honestly good and bad things on update

#

Well PTB but will have to check, the anti tunnel changes are good but i would change the wallhacks when unhook only

#

Anti slugging is better but i feel could be still abuse a bit but will have to see on PTB

#

Anti camp is my biggest issue i feel at least for how they talk it could go either really bad or good

#

And skull merchant deserves more buffs rather than QoL or just continue on her rework, the things sounded like nothing burger which yes are helpful stuff she deals with but also will move her to be above Legion myersnosmile

slow venture
#

My main issue with the changes is they don’t shift the meta away from tunneling, camping, and slugging. The best strategy after these changes is still to tunnel someone out early, all the devs did was make it harder to do. They should reimplement the basekit gen regression for fresh hooks even if the values are less than last time since that actually made it more possible to win while 12 hooking.

warped coral
#

I do genuinely think that for solo queue, tunneling will always stay

slow venture
warped coral
#

The amount of communication you get from swf alone makes the kill rate of DBD killers go from 70% to 60%

#

You can hide if you're a swf

#

hide names, make friends list private, don't go in matching anything, etc

#

I swf with consistently good people and I've gone to solo queue just to see what happens

#

the amount of times I've hit 2nd state or died on my 1st hook in solo queue is relatively high

slow venture
warped coral
#

I wonder how a swf based disadvantage would fair on the DBD servers

#

maybe 5 seconds added to each gen

#

doesn't sound like a ton but they add up

slow venture
#

I think a better solution would be to put a cap on gen progression speeds. That could lead to more issues though

twilit pond
#

The skull merchant buffs genuinely annoy me.

So she can place drones slightly faster and the lines move slightly faster? Really?

"Oh no, I need to crouch 10% more!"

What a joke. Shes gone from F tier to F tier. People have been waiting FOREVER for a rework

echo gate
#

Hi! Does anyone know how I can share images here? Is that possible

gray night
twilit pond
brittle elm
#

Why did i got pinged

dusty edgeBOT
#

@chrome sandal 🚫➡️ Your message content contains flagged text

lethal trail
#

so i am 41 mins into the community stream and they said they listened to the feed back but yet .....there is still no punishment at all for extream and hard tunneling out the gate " only incentives" when 90 precent of even killer base was like the mechs were fine just decreses numbers needed?! soooo they didnt listen to the whole community only the small bit of killers who were like dont tell us how to play the game even though HARD tunneling (aka from beinging of match ignoring everyone around the player for a kill) is bad. and toxic. and not a strat. its a skill issue on the killers part ( coming from a killer yall) and again...survivors are getting their perks hacked to counter these things? again...sooo they dont really care about the community

#

they also have their stats that legit show tunneling and slugging are why people are uninstaling and its not just new players yall i have seen people who have been playing for years be like yall are not actually helping with bad things going on

#

sooo we are simply rewarding for unique hooks when killers dont care about these rewards at all it does not deter them from tunnleing.... there is no detering tunneling ok cool.

#

this is rediculous. seriosuly. the killer has little to no reason to not tunnel. as a killer if i were to tunnel i would do it cause these are shitty rewards. we remopved base kit bbq and removed gen reges bounus? really?! those would have been more rewarding to not tunnel then fking blood points.

#

you want to let players play how they want...including toxic ways. its one thing to letting players play how they want WHEN it respects everyone. survivors can not dc because they are not having fun because their punished. they cant unhook them selves now unless they bring an offering/perk. these were put in place cause it " was wasting killers and team mates times" yet tunneling is a strat? dcing was a strat. they didnt want to continue that match and wanted to go next. but we PUNISH that so much that now survivors who are catuall playing but get tunneled get punshished for being tuneled out of the game losing grades because their dc pens are shit.

lethal trail
#

120 seconds to fil lthe bar?! are we kidding right now?! seriously?! at that point just abandon its faster. and you cant recover while crawling?! seriossly....they took that out?! soo the anti slugging is littearlly nothing at all. its botched. SO key points. anti tunnel? shit now. anti slug. shit now. so they made it even worse.

Sooo killers can ignore the anti tunneling mechs and perks!
killers can still slug people and hold the game hostage.

way to go!

they have fixed absolutely noting for tunneling or slugging the only w i have seen so far is the anti camp updates. kinda.

auto haven is kinda a w i think.

ok i agree ded dog is one of my favs

glad their working on more randomness of maps

Scratchmarks thats great!

was that a first person pov field of vhision bar?!
ok no video after first time yes thank you.

wait trickster rework!? hello!?

Yes fix the bugs!!!fix head on and perks

an offical bug report system IN discord?! where! when!

Alright i gfinished the stream these are my notes for the ptb to come up.

i am not thrilled and honestly very disspaointed in the dev team

brittle mantle
#

Tbh I think tunneling is only bad if you are hooking the same survivor repeatedly. Hooking them after hooking someone else is fine imo as (especially as lower tier killers) I’ll have scenarios where they’ll just happen to run into me and obviously I’m not gonna just ignore them, so I get them, hook and after matches get called out for hooking

There’s def a fine line that both need to account for. Killers shouldn’t be hooking the same person after a hook, but survivors should not be risking getting in situations where they can be chased/hooked shortly after. Like I try my best not to tunnel and I almost always go for a different survivor especially on hook saves. But if I hook someone else and you get seen somewhere by me of course I’m gonna go after you

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Though that’s just my two sense

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PTB changes don’t seem to fix anything tbh

lethal trail
#

they completely guttted it and gave us dog shit

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this was a spit in the faces who said this was an issue and why they were unistalting the game.

tidal vessel
lethal trail
#

the pallet update wasnt bad at all it was needed. there were way to many dead zones

brittle mantle
#

Imo all they really need is some temporary debuff (let’s say a 10% decrease in movement for 15 seconds) if you hook the same survivor again. (Though shouldn’t apply on endgame) though maybe that’s too much

tidal vessel
lethal trail
tidal vessel
brittle mantle
#

They are not that good, and hence need to

lethal trail
tidal vessel
reef portal
#

Which is still really shitty for a killer although not as horrible

brittle mantle
#

I wouldn’t mind that. Though at least for lower tier killers the issue isn’t tunneling/camping more so the killers are just not good to begin with

lethal trail
#

i can get a 4 man slug if i wanted to in under 2 mins and hook them all.

reef portal
lethal trail
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no thats toxic as fuck

reef portal
#

That's what's supposed to happen

tidal vessel
lethal trail
#

no its not

reef portal
#

Survivors can VERY EASILY play around slugging in most situations and certain killers are designed around slugging

tidal vessel
#

and why is slugging a problem to Survivors??

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like considered toxic?

reef portal
#

Onis literal entire kit is dedicated to slugging

lethal trail
#

because we came to play the fking game not be on the god damn ground

tidal vessel
reef portal
#

Although the main issues with slugging are when it's done by killers who are very powerful

lethal trail
#

slugging for pressure is not what we are talking about

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we are talking about slugging just to go lure people in to slug others and that player doesnt get to do shit the entire game

reef portal
#

Getting slugged by nurse or blight sucks ass yeah but that doesn't mean slugging needs to be outright removed or that every killer should have to deal with punishments for problems that come primarily from top tiers

brittle mantle
#

My opinion has always been that tunneling, camping and slugging etc are only “necessary” for a lot of killers because said killers have little to no map pressure at all

lethal trail
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again slugging for pressure is one thing .

reef portal
#

Same happened with the pallet changes their solution to killers who can eat pallets/ignore pallets was just punishing every killer who couldn't do that

tidal vessel
lethal trail
#

we are not talking about that. we are talking about sluggin just to slug

reef portal
lethal trail
reef portal
tidal vessel
lethal trail
reef portal
tidal vessel
lethal trail
reef portal
#

If you NEED to pick them up work with your team to be at 2 health states and just have that last person heal

tidal vessel
reef portal
lethal trail
tidal vessel
brittle mantle
#

A lot of problems I think could be fixed by simply just buffing killers that don’t have the map pressure (trapper, hag, Myers, etc) which would mean less of a reason to slug/tunnel

lethal trail
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they are on the floor the whole game. they didnt pay to get slugged to the point of not playing the game

reef portal
#

You have a ton of time to get saved or atleast get the other survivors out of the match

tidal vessel
lethal trail
#

most matches now have become that dude

brittle mantle
tidal vessel
reef portal
#

While it isn't fun it's also almost never happening and regular basic slugging should not be nerfed just because of the possibility of someone hard slugging

tidal vessel
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at most 3/10 matches have sluggers

lethal trail
#

and it shouldnt

reef portal
tidal vessel
tidal vessel
lethal trail
#

point is . it needs to be stopped.

reef portal
tidal vessel
reef portal
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Sitting next to a slugged survivor just to bait other survivors

lethal trail
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you may not have a problem with it. but MAJORITY who are unistaling the game say it does need to be stoped

reef portal
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And letting them sit on the ground for ages until they bleed out

brittle mantle
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I generally have only slugged when I absolutely have to (primarily endgame) as killers with no map preassure

lethal trail
#

if you have to hard slug/tunnel to get the "win:" you didnt win you just lazy killed.

tidal vessel
reef portal
#

I wouldn't even mind alot of these changes if they just reverted the pallet stuff

lethal trail
reef portal
#

Or atleast lowered kick times/basekit fire up or something like that to actually compensate for it

lethal trail
#

and ints not entitlement its WE ALL PAAAYED to oplay the same game. if im not getting to play because killers want to cheepen the kill and make it easier on them? then i want a refund

brittle mantle
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When I play Blight, singularity, knight or even Springtrap I can’t remember last time I actively slugged a team

As trapper or Myers. A fair amount due to the game getting late with no options

lethal trail
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go back at 41 mins of the community stream and hes says the top 3 reasons people unnistal and leave is tunneling and slugging

reef portal
#

I'm genuinely doubtful about alot of the devs stats considering they seem to be extremely inconsistent about what defines slugging and tunneling

tidal vessel
reef portal
#

And if we really wanna get rid of slugging and tunneling why not

lethal trail
#

he was very clear on what they say is tunenling and slugging

tuneling- going after the same player all game to get them out. fast.
slugging more then one on the ground and not to apply pressure

reef portal
#

Actually address the reason people need to slug and tunnel

lethal trail
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and it increased when the devs refused to release the anti mechanics

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because they were emboldend. now they are told nope we wont punish you now so thet will increas again. which i already called they were going to do this shit. walk back on the anti mechanics make them dog shit and then not ever release it .

reef portal
# lethal trail because they can!

Because survivors are extremely powerful compared to killers currently and lower tier killers need to rely on these strategies to get consistent wins

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If more options were actually viable for the majority of the killer roster it would be alot less common

lethal trail
reef portal
tidal vessel
reef portal
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Playing a match of doctor or pig is unbearable in the games current state

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Even mid tiers are struggling quite a bit especially with the changes to pallets

tidal vessel
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even if you get to pick someone up, you have to make sure not to get flashlighted, and that the other survivors dont break the hooks

brittle mantle
#

To not sound like a killer main, but it is quite literally a 4v1, the killer needs to be strong as you are doing all your own work.

Survivors are 4 individuals meaning their power should come from working as a team. The fact that single survivors can be as good as they are is a bit absurd to me. Which isn’t to say there should be no skill ceiling to survivor and solo’s shouldn’t be good. But survivor gameplay in general I feel is just far too forgiving for something that’s supposed to be a team effort

reef portal
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More if the team is actually using good perks

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With both sides using kinda fun/gimmicky perks matches tend to be alot more fun but with more and more of these changes killers are forced to use meta shit which leads to survivors using meta shit and a feedback loop of nobody having fun

tidal vessel
brittle mantle
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Unfortunately

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I know the game will never actually be fixed to be good. But I really wish we could turn the clock back and revamp a lot of the game

reef portal
tidal vessel
reef portal
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And alot of people don't wanna take the risk of a game where they are just getting thrown around for 15 minutes

brittle mantle
lethal trail
#

so lets go over killer advantages first.

1- they get to stategize and pick their lobies.
they can see what the survivos bring, see what items they have, see if they are a crew the want to go agaisnt. if not they get to leave.
2; hex totems go all across the map cant be heard by survivors hard to see. and find most times unless really lucky spawn waisting survivor times looking for them
3; addons do not have conditions and go through out even endgame. and do not deplet.
4; their perks have very little conditions and no counters to them.
5; some have effects that last untill the do certain things like caging making it harder.
6 no perks turn off in endgame
7 even have end game perks that make escaping almost impossible. which ok fair but dont play like they have to camp in end game when they really dont.

lts go over survivors

1 items deplete
2; perks that "are anti mechs" that killers legit ignore.
3; totems can be found and have been fucking gutted so much they are almost unuseable especialy large maps. (their radius is shit )
4; have no reall way to counter tunneling and sluging and have to risk real perks to be able to use to further the game to counter thes mechancins taht are nmow in ever match
5; glitcehs to their perks . like head on.
6 having to figure out how vaulting is going to fuck them over because we have 5 different stlye of vautling.
7; any time we get a god anti perk? like unbreak able. it gets gutted because killers cry its to op.
8; all most all builds get useless in edngame cause their turned off.
9 anti camp turns off in endgame giving an hand out to killers at end game because pat pat.

tidal vessel
lethal trail
#

survivors are getting shit on and you dont care but one day you will when there are none left because they have all gone to killer.

tidal vessel
lethal trail
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no its not because again. not everyone has the same fking skill base!

tidal vessel
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and dont call me sad, youre the one who is complainng about this becuase you died a couple times

brittle mantle
#

Ideally survivors should be at their lowest when they try to take a killer head on, but as a team they can be very strong which should then come to the killer to single out targets

#

But there’s no real way to fix these things without resetting the clock

reef portal
# lethal trail so lets go over killer advantages first. 1- they get to stategize and pick the...

1-you see survivors items and literally nothing else (which they are also able to swap to different items right before the match starts

2-hex totems are entirely RNG dependant and if they get snuffed out they lose out on a perk slot entirely, most tend to also just be not very good perks

3-most add-ons are alot more toned down/have downsides to compensate compared to item add-ons

4-so do survivors

5-no clue what you are talking about here

6-neither do survivors??? And technically any gen slowdown perks DO get disabled in endgame

7-the only endgame perks I can think that you could be talking about are maybe perks to close off the gates for a bit which while yeah there are a few builds with very long times to open the gates they usually compensate by having 0 gen slowdown at the same time

lethal trail
reef portal
#

Time to get to the survivor portion

tidal vessel
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Simping CareTaker System should main killer for a month to see what we are talking about

lethal trail
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I am a killer main bro!

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i am just objectively look at it from both sides.

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yes a killer should in fact be a stronger part. BUT THATS THE WHOLE POINTthe killer is the stronger an should be able to resort to mechanices that are cheep and lack skill to win!

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and everytime survivors get anti tunnel/slug perk. killer mains complain till its nerfed into the ground and useless.

brittle mantle
#

Ehhhhh, idk about that last part

reef portal
# lethal trail so lets go over killer advantages first. 1- they get to stategize and pick the...

1- yeah no shit they are items
2- genuinely have no clue what you are talking about here
3- yeah because behavior is bad at balancing and they were super oppressive
4- the counter to tunneling and slugging is either having anti tunnel/slug perks or just letting your team finish gens, a 1k is still a killer loss
5- please play twins
6- yeah that's the mechanic and that's the skill ceiling/floor
7- yeah because some of these perks are oppressive
8- maybe if your only running gen rushing perks, use some healing or endgame perks I guess
9- yeah because endgame is when survivors are least split up and can most easily coordinate a hook save

tidal vessel
brittle mantle
#

I don’t think killers even if strong, should have to rely on cheap tactics to win

tidal vessel
reef portal
brittle mantle
tidal vessel
reef portal
lethal trail
#

or maybe as a killer main i know whats fair and whats not. as a killer main i dont resort to tactics that are cheep and just accept that i got out played

reef portal
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Unless killers just got unbreakable given to them

lethal trail
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thats what your are stuck on? really?

reef portal
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I'm just pointing out that this is very clearly biased twords survivors

tidal vessel
reef portal
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You literally said items depleting was a downside to survivors

lethal trail
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slugging isnt out playing wtaf

tidal vessel
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if youre getting slugged, it means you got outplayed by the killer and got downed because of it

lethal trail
lethal trail
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again killers ignore anti slug/tunel perks like crazy

tidal vessel
lethal trail
tidal vessel
#

its a direct counter to slugging

tidal vessel
lethal trail
lethal trail
tidal vessel
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which is so easy if you are getting slugged

lethal trail
reef portal
tidal vessel
lethal trail
tidal vessel
#

you keep contradicting yourself

lethal trail
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i gave the counters to the killers advantages.

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also i am getting frustrated and over stimeed so i may acctually be contridciting my self i will admit that

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i am tryin to make a point and its getting losed having two different convos

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so i will only be focusing on one subject.

tidal vessel
lethal trail
#

yea thats the best idea thanks for being understanding though

tidal vessel
#

i also get overstimulated easily

tidal vessel
reef portal
#

Genuinely curious to hear what you think

lethal trail
#

sruvivor advantages?

oh easily

have coms for swif unless solo.
16 perks over the 4
and there is 4 people. over the 1
the point of views ( which is why krasue is so loved because that evened the playing fieeld between survivor and killer honestly)

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i think the biggest advantage and i agree its frustrating is swifs in coms. easily cordinated but i know when i do play survivor we are not always seirous and it does distract alot! like alot alot

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but give me a moment to calm down and refucos i truely am over stimmed

reef portal
#

Alright

tawny sable
#

How yall feel about this upcoming ptb, simplified?

reef portal
# tawny sable How yall feel about this upcoming ptb, simplified?

I'm fine with the anti tunnel stuff and the incentives are decent if a little bit mediocre, the anti slugging stuff I can see being a problem and I'd still rather not have basekit unbreakable but won't know until it drops, still no mention of pallet changes getting reverted which is unfortunate

tawny sable
#

I thought they were talking about reverting some pallet changes

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Also new anti-slug req isn't so bad, survivors rarely get halfway to bleedout

reef portal
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Iirc we haven't gotten a word about it other than the survey

reef portal
tawny sable
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Oh for each? I thought it was 33% if all 4 were slugged

reef portal
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Because that's a pretty big deal for killers like oni

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I thought it was 33% per additional survivor

tawny sable
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That would make more sense

reef portal
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If I'm wrong then that's good and that's fine

tawny sable
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Honestly if the anti-tunnel incentives make it to live I'd love it

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Cuz the blood point bonus alone should solve the casual tunnelling issue

reef portal
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No it's for each

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Each survivor is 33% additional speed to the timer

tawny sable
#

Also how will the bloodlust on hook work if you're running that one alien perk?

reef portal
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Bloodlust on hook is very nice

tawny sable
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Its nice but idk if instinct will be anti-synergy

reef portal
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That's going to be extremely helpful to get a headstart on finding people

reef portal
tawny sable
reef portal
#

Yeah

tawny sable
#

How long does Oni's rage last for?

reef portal
reef portal
tawny sable
#

Yeah exact same duration as the slug timer if it's a quad slug

reef portal
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Which is gonna be ROUGGHHH for oni in late game

tawny sable
#

That should still be 3 free hooks though, with one survivor injured and bleeding

reef portal
#

Since it doesn't reset most likely

tawny sable
#

Didnt they say it's affected by other survivors or was that the anti-tunnel thing

reef portal
#

Wdym

tawny sable
#

not anti-tunnel, anti-camp

tawny sable
# reef portal Wdym

One of the changes is affected by nearby survivors getting up (or self unhooking? If im mistaken)

#

When is ptb again?

reef portal
tawny sable
#

Also if any skull merchant mains peek in here ping me and lmk how the buffs to her look so far

lethal trail
# reef portal Ok then what are the advantages of survivor

Let me be a bit more with survivor advantages.

  1. The biggest one is coms. Swifs are soo hard to go against especially bully squads trust me ....I hate them just ss much as the next killer. Especially when I am amore chill killer if I win I win if I lose I lose. I play to have fun not a competition. If I want a comp I will go to customs.

  2. Items are only an advantage If they time it right and position well. I have ruined so many saves by swifs by making sure I my self am positioned right. ( I run a semi aura bulld) but also will keep a chase going till I find a wall to kick them down at and save from a flash light save. And alway smake sure to know where the hooks are doesn't always work but it's my strat.

And I make them waste their items quickly as possible.

One perk I have seen other killers hate is built to last but I don't really worry about it much as it's such a rarely.used perk in my experience.

3.; totems can be replaced vs hex. ( but again easily snuffed and found and such a short radius that I don't see many using them anymore)

4; numbers is an advantage. But only if you can get everyone to understand what to do. If you have. Solo/duo/trio/ it is so hard to coordinate where as killer only has to rely on self and no fighting or some one failing to follow through. But numbers is def an advantage if proper coordination can happen.

5; pov and mobility.
While killers are faster. Survicors do have oiv in the bag. I can't tell you how many times i have duped a killer or been duped by a survivor becauae they have a way to find hiding spots before killer and can,see killer in other directions.

Again why krasue is so controversial/loved.

Because that killer crosses that gap. And takes away this advantage.

6; speed may be lacking but survicors can move more smoothly and have almost lo limit mobility wise.

7; being able to vault with out issues. Killers having to have a whole ass animation to go through is kinda ridiculous but also understandable.

Yet even with all these it doesn't really balance out ( which I know it's not truely.supppsed to ) However.

When strategies are being used as crutches/the only way to win. And taking overboard. ( again I have said I want to only stop hard tunneling and overslugging )

The anti mech perks are useless in 80 percent of the cases of these things happening.

Sorry I took so long

reef portal
#

Toolboxes speeding up gens is literally never a waste

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Fast or instant heals with medkits are never a waste

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The only item that's commonly used that's easily wasted is flashlights and those tend to be more gimmicky then anything anyways

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You didn't mention like at all survivor perks though

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Or how fast gens can pop if a team is actually working on them

lethal trail
#

But I also did t talk about killer perk in general only that they have little to no conditions not their functionality. Otnet then end gameperks which I said was fair but still an advantage.

reef portal
#

You also forgot to mention exhaustion perks

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And how they just allow you to completely leave/ignore chases at times

lethal trail
#

I generally.sont talk on perks because my.own personal knowledge of them is limited so I don't talk about on things I don't know about.

reef portal
#

Or immediately leave a deadzone

reef portal
#

Which leaves killers who cannot apply constant pressure (like 60-70% of the killer roster) to have gens popping on them constantly

lethal trail
reef portal
#

It's not that simple

lethal trail
#

I have played every killer I can and I can ( don't have money for every killer. ) but I won't talk on every killer I have played simply because I don't like their playstyle so I don't kmow them well enough so let's use. A simple one. Trapper.

#

Trapper. Can have huge gen pressure. If you do it right( I suck with him but. Have seen pros get it done even against swifs ) but ya gotta learn how to do it. Remember killers do have more advantages over survivors. By desig. Ans because thet havr to so yes. Even with God teir looping unless baby killer or new to that specific. Miller you are not gonna stay up and not get hooked at all

#

But. Her is another killer advantage that surcicors no longer have. BecauE killers complained. And ended up gaining probably the biggest advantage. That is spawning in

reef portal
#

Other than 3 gening he just does not have the movement to apply that amount of pressure/prevent a competent squad from popping gens

lethal trail
#

Now all suevicors unless a offering is brought. All spawn together and ij solo q? That is fucked up in ways that aren't thought about. But that's a other topic.

Spawn is a huge killer advantage over survivor advantage. Because you know they will all be together you know generally where they will be. So you work your way there. And you place traps in the best spots. For trapper some maps are horrid and offer no cam for gens so yeah.

But working with this knowledge. Trapper can place traps at every gen close to him and then start chases. Also there is a strat of aura farming there are many ways to still get the win. Especially with end game perks.

#

But again I don't play with many and would be willing to conceded that maybe it is harder to win as these killers.

reef portal
#

Just like plainly that is not possible

lethal trail
reef portal
lethal trail
#

True. But it also gives es you notifications to get to th3m so there is that too

reef portal
#

You can't like place them directly on top of a gen or something

lethal trail
#

Again some maps don't work with this strat! Like oh rpd. Is a bad map for traper

reef portal
lethal trail
#

No but they do remove it so no one else does. Plus aura buold.in trader is such a ghoat plus there are strategies perks to stop gen rushing.

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That are more perm then anti tunel/slug perks

#

Which is why so many scream more ab9ut tunneling and slugging.over gen rushing.
Is gen rushing a bitch?! Yes. But it is not as hard to counter as tunneling and slugging.

celest hare
#

And if they did then killers should receive side grades

celest hare