#protection
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How much crit do you have as well
I’m hovering at 40% so I’m more likely to be cool with other stats
But more is always better, that minmaxing at this ilvl won't make or break you
Crit is very good defensively until you got like 300 of it
with that 298 neck im at 35%haste and with crit neck at 31
How much crit?
Im sure has been asked b4 or might be in pins (cannot find) but what is the best tool to SIM as a tank? Raidbot etc?
In numbers please
You cannot sim tankyness if that's what you're asking
To sim dmg, you use raidbots like anyone else
Figured
677 crit with haste versa neck atm
I have also healer in the past and RB was of no help but other sites were created for healing throughput
This late in the expansion, I’m mostly just wearing biggest ilvl and chillin
I'd go for the haste vers neck but it doesn't matter too much either way razzix
It's pretty simple to have the best defensive setup anyways as a warr
which would you Dinar?
Ilvl > haste > crit until 300 > vers
depends if you want damage or defensive power
(you want defensive power)
is it really like an absolutely amazing amount of defensive power?
Fusion amp is for like…. nothing you’re doing is hard and all you want is big parses
I was also considering for Fury if I ever spec it (I fuckin don't)
Sfa sucks donkey dick in keys for dps warrior
I don't think rdm dmg sims properly anyways altho I might be wrong on that
Pure st trinket absolute ass
Pretty sure the simulated dmg intake is too low
just getr dm
Yeah pretty much
Psure in m+ rdm just does more dam
if you’re really thinking about offspec just look at gavel/jaithys
Just gavel really
ty for advice, RDM it is
nothing i can do if i get hit with the nightmare sleep circle after the fact myself correct
potion maybe i guess
might be inspired
i got hit with the stun, and then there was some kind of red arrow above me, and then i died pretty much
i took green to cursor
sometimes you can tell a pug isn't gonna make it on the first pull
Don’t walk into sleep circle
that creeping sob has caught me a few times ill admit
does it count when you cant see the ground from aoe effects
How do you all handle Attumen shared suffering ability at 21+? Do you just have to cheese with immunities and build a group around it?

Sure… but if you don’t phase he just casts again… which you can intervene I guess to range… but is that really our only option?
GS
Gs?
but yeah go high enough and avoiding it will be best
guardian spirit from the hpriest
O ya
yep, cheats can get overwhelmed
Well you can’t soak it with mortal strike debuff
hunter on 13 gd "im in awe of how much healing you do"
Did you leash him
no, just priest a few times
it wasn't very clean at all, ate over 9000 what i assume to be a dirt/fire conal frontal triangle attack or a circle
and then, there is a cart with 2 packs, and some how both got pulled and that got ugly
final boss is really cool
yeh, i take 25% less dmg for 30 seconds at the cost of the healer might die
just link the log youll know what killed you
i have 1 better than logs, out played
just, rewind that shit back to instant shit started to go wrong, see exactly why
i dont even undeerstand what you try to say
it records the game play as a movie
At least 1 melee and just have a range or two run in
why do you even ask a question if you have the answer already then ? i dont even get it
4 ppl soaking didn’t take any dmg, could prob solo it with shield wall and 2 IP stacks, shield wall by itself prob could as well tbh
Solod it with shield wall on tyran week
spell reflect reduce the dmg
That too
next time i go to run GD whats the thing in the train cars sets my gtfo off 10 million times
It’s a 10% reduction so might be the difference
like, what am i looking for to move out of
Grimrail is aids just because of that one pack
plenty off things, grenade, fire aoe
Before second boss
the one that sets off GTFO dbm noises is thje one that kills me
check your feet and cc the gunner
its on some kinda trash
Sounds like a good way to lose your dps one at a time
Grenadiers do a frontal and another mob drops fire
normally we blast the gunner during a shockwave, int shout
How?
hard for me to visualize whats going on in that fight from tank pov
mage is no problem, just stand 40 yards and send bolts
3-4 soakers is more than enough to live it on a 21 fort
21 fort it doesnt hurt enought yet
I mean it’s doing like 300k? Your getting in pretty dangerous territory
4 soakers on a 21 fort didn’t even do any damage to me
Or the dps
Did like 15k to them maybe
which one would you use ?
Interesting. You have a log of this? I forgot to log my last 21 lower. So don’t have numbers unfortunately 😞
the 298
couple hundo hps from the leech or a dozen dps from the 304
I’ll check didn’t log it though so maybe someone else did
you could kite the shared suffering too with a intervene , leap away
as long as your not in melee range he wont cast it
Yeah but keeps recasting unless you phase is the problem.
i dont get the point of kiting bc he simply recasts it if it doesnt hit anyone
on fort its not hard
and then your intervene and leap are down for the mext one
@oblique garnet @mortal brook thanks👍
in a coordinated group i would kite and have an immunity stand in to get hit
that does work.
its your lucky day
Is it possible for prot wars to solo soak shared suffering?
yes
ignore the fact that I was running ITF forgot to change it
I don't think you can solo if you had MS debuff
youre almost guaranteed to have the ms debuff
it hit the fury and ele for close to 50k each time they didnt pop defensive
thats value before absorbs
oh crap didnt removed absrob haha
I don't think i can solo soak at +20 just with wall or spellreflect.
you can
I solo soaked 20 tyran with just SW
So I’m reading your taking 90k ish a hit before defensives?
with shield wall, on the 21 fort and my IP I took 5k dmg
I’m kinda log stupid. Still learning sorry
plus prob spell reflect
How much is the others taking though? If you live but everyone else dies… not winning? 😅
how can i find an old fight on details?
if you attempt to start a key with 4, or even 5 stacks of scars, it will reset like lust and other things correct?
like, so you just walk in and nuke a bunch of adsd
its the hit off the npc then it get spreaded or reduced
Or 170k split?
k so thats overall
the ability itself do 170k
Gotcha that’s not NEARLY as bad as I thought it was
neither you or your group wont die to group soaking on anything below 25
if you have shield wall you can survive that weasily with last stand together
as solo
i would keep that for in case nobody come soak
and if your really worried fleshcraft during it
oh yah fleshcraft is stupidly strong with the 20% reduce dmg
you can still sprell refelct shield blockb efore casting
either you complete cast and get a 60k absorb, or it goes off during cast and you take 20% reduced dmg on top of what absorb you already have
they nerfed opera again is it live
Hey thanks for all your help guys backed with logs! Group was really worried that everyone just died if they soaked. Or they would say “well the BDK just ate it themselves”
yah bdk can solo soak np
Yeah my response was “cool I’m not a BDK… so moving on”
i play both class and i like my war for the warlord dungeon
the only thing dk can't do without externa profession is blood lust
grim rail is so fun as protwar
and wear a sheild
What makes it more fun specifically?
if a dk can wear a shield and cast blood lust i quit
you have more cc as port and the moboility help a lot
and theres more physical dmg in wrarlord dungeon overall than like karazhan
so shield block become even stronger
that huge guys in the train is so easy to tank as prot
critical block is critically underrated
Yeah watching the big guy get to 20+ stacks because I forgot that only some classes soothe… but not caring because it tickled is a good feeling
yah my wife play bm hunter and does her tranq, but all the survival i saw never ever do it
bm hunter is pretty easy if it didn't change too bad from bfa
bm dmg is solid on aoe and st situation
bm hunter is amazing if the player has a brain, or can hit buttons, and its not dual exclusive or whatever
shadow priest are crazy now too but ppl dont even speak about it ?
you just, macro your shots to tell pets to start attacking, and then the odd time gcd is free nothing to do you tell them to special attack or execute bite
they got a buff at start of s4 and now they are strong
the downside fof bm is that some fight the pet get bugged
2 pets attacking, and autoshot, from 40 yards away, FD MD if you get aggro problems, turtle other bs away, life is good
hunter is like mage in that there is no bad hunter spec
What’s your strat for mana wyrm in upper? Do you tank in the corner and soak as many as you can of the go, clear then rinse repeat?
Or let group sort it out?
yolo, but thats a 20 so higher keys prob just the corner strat is best
easy to mess up tho
corner strat for people that can immune, ran out and played it normal when no immunes available
but then you accidentally do it wrong and suddenly the boss is at 90% mana after one cast lol
definitely practice it before doing it on high keys
how can i make sure to not have the mortal strike effect on me before shared suffering?
leap out / intervene to make sure the debuff fades
Wait when do you do this? That seems huge to get rid of MS effect before
when shared suffering is about to finish
he just recasts it afterwards if he doesnt mount up
why can you not just leap instantly he moves so slow
yeah so you cancel shared suffering once and not actually leap/intervene when mortal strike is happening
i mean leap at start of shared suffering
he isnt slow but feel free to find that out on your own
leaping last second has less chance of him driveby sniping your group too
and what if i leap, charge back and he mortal strikes again before 2nd shared suffering
is he always phased on that 2nd shared suffering then?
if you cancel shared suffering he just starts recasing it not adding mortalstrikes or anything in between afaik
has never done that to me ever, literally just recasts shared suffering, sometimes he'll mount up sometimes he'll finish his cast
I tried the leap out only once, did it at the very end of the cast, and he just followed me and casted it again and killed me
yeah since the phasing is on timer you can see if hes about to phase so you know its easy to just cancel shared suffering and save defensives
not sure if I was unlucky or how reliable the timing is
it's always a fixed timer?
ya
you can probably also nitro boost dodge him i guess
oh didn't know that
well the burn phase is always the same time
so I guess you can know in advance if you can leap out by looking at bigwigs or something
but its entirely dependant on your dps when you get to "burn" phase
on moroes i had the problem that the last add would suddenly aggro my healer before moroes reaches 60 % and instakill him
did the trap time out?
All mobs are CC immune when Moroes is a 60%? Ish?
could be cc expiring too
when is ksh? thought it was 2400?
Dumb as hell
🤷
do i need lower leap cooldown talent for attumen?
no
No u cant leap twice in a row anyway for that phase and the TC talent has a lot of value in lower
what about with Leaper legendary
Leaper leggo is bis
leaper is love leaper is life
why cause its uncapped?

only issue with this is that theres no way that amount of targets fits in the radius of heroic leap so cant even get the value from leaper
if you could snap sure, but then you wouldnt be able to use leap
is there a way to save an instance so the skip remains open after everyone logs?
cause logging out in the instance wouldnt work
Reprisal bis in prepatch tho
OWS bis for m+ even considering all the haste we got from affix?
Yup
✅
how do i tank on the murlocs in first boss kara?
if i melee them to stack i just die to water bubbles
so i dont stack boss on them?
this is how we do it
and bubbles always go to rangeds
Try to move the murlocs closer to the center of the room so the DPS don't get hit by the waves and it's super easy
is it me or are spell reflect not listed as the warrior damage in logs for raid bosses?
I wanted to check obliteration arc damage I did yesterday on Dausegne but I can't find it, pretty sure I did a couple during the fight
It doesn't count towards your dmg
Cuz it wasn't you who dealt the dmg
It's the mob dealing dmg to itself
It only shows up on details as your dmg cuz the author wrote it that way
hey, i was wondering if the shield from junkyard is bad compared to other normal shields at the same ilvl?
yes it is
do you guys affix for haste as well? vampirs?, i dunno which stat you guys typically choose, i pick crit and mastery the least

Hey how good or bad is NF compared to Necro in 20-25Keys? Do you notice a big difference?
it wont matter but its around a 30% dps decrease and u loose a tone survivability more than 30%
For the 30% you need a Uptime to nearly 100% with necro? Or it is enough to reach for 60-80%?
you get the str buff whenever banner is active so youre incentivized to keep it up as long as you can. generally 80% in dungeons and 100% in raid, depending on the fight, are good goals
same hold W route for gambit?
Yeah
Hello all, been having issues with the Mediv fight. He seems to destroy me mid figth. Can anyone share some info on how to approach this encounter.
Spell reflect the last ticknof arcane missiles
Use cd liberally
Wear your brown pants
main pain point i have in gambit is the double pull after first boss
got that stupid water lift spell for one. hurts.
I like the pulls in gambit. I don't like dps that don't try to kill runners tho.
the 2 final guys before final boss solo dudes that shoot the thingy, those can suck to double pull as well
That one can be tough
can't risk it in un-coordinated pugs, easily
yesterday i had a group of dps that refused to hit the totem
damn that was a fucked up run
Hey, I'm not really a tank player, but prot warrior has always been my favorite to heal and just the most thematically appealing. I have to ask, why does it seem so much better now? I have felt them struggling all expansion in keys, but recently their damage intake feels way better.
i guess since 4 set + necrolord legendary makes them really tanky if played properly
we already were tanky if played correctly
Someone was saying something about ignore pain buffs
no
thats has nothing to do with it
can be necro lord for sure
but also the scaling of this season is just less things dont hit as hard etc
so it covers the bad play more
Ah, gotcha
The base issue of SL has been unfavourable dungeon design and the fact that it's much harder to play for the average Joe. It relied more on a well playing group than other tanks to a certain degree
Pwar was decently ever since the reprisal rework back in 9.0.5
But with 4pc + necrolord it got a huge chunk of power to address our weaknesses
well my point was nome majority for warrior we do see dont get that benefit near enough as they should
Yes, l2p is the biggest thing for pwar
so its a combination of a few things
The skill floor is just alot higher than other tanks
my friends calling me an elitist because i dont advocate for cheat death trinkets and high vers on pwarr 
because "the goal is to stay alive so why go against that"
then they arent your friends
Hey now I heard vdh and brm are super complex now, they've got 2 buttons
Call him an elitist for saying that he thinks those are needed
It's funny how every tank got easier with tierset and double leggo, except pwar, pwar got harder
its more like "why wouldn't you if you need it" and i say "sure play how you want, but just know its not needed if you play properly"
Need is a strong word
Literally those things carry an opportunity cost in all proper gameplay situations that increase your risk of death
My main argument against cheat death trinkets is "playing cheat death is planning for failure"
its like never taking off training wheels from your bike because then you'll never fall
but ur never gonna learn how to bike properly
Legit only cheat death I ever used was al'ar annd that was to troll my melee by trying to kill them in trivial content
if youre not maximizing dmg before survivability then what are you even doing
limit test with max dps setup then go back from there
I only use cheat in JY cuz you can get wombo'd in gunker area pretty easily
I like cheat death trinkets in pug keys where there won't be communication on stops and not knowing what the healer plans on doing, but in a coordinated team always push that dam
And losing bots is just not worth
What even is the context @blazing condor
Like what key levels
in general
Que
like context is just principally
That's a really dumb argument then
if cheat deaths and playing for survivability is good or nah
obviously you wanna survive but like, min/max damage AND surviving
instead of just turtling
surviving is just playing well 
Stacking vers was a meme thing that happened in late BFA and has refused to die
Every stat makes us take less damage
Haste crit best stats change my mind
Why would we
Nothing to change
best is whatever my sim tells me

I wish pwar mastery was cooler, but just block harder
im gonna troll and gem mastery i think
If you aren't goblin or gnome do you even wow
Read it again, the real gem is the AP buff
Every tank gets that tho with mastery don't they
It's still there
Imagine MoP vengeance buff in m+

Tanks would be top dam easily
I mean we had that in bfa
I only came back end of bfa, on a hpal 😦
No one could touch prot war for m+ dmg
We were also insanely hard to play
Relied on cycling rage fast enough to reduce major CDs to below 1 min
Because we e had massive gaps in SB uptime
Also, ranged shit was unblockable so it trucked us
Our skill floor was in a castle floating in the stratosphere meanwhile you had brm who could literally not press buttons and not die.
Aside from lack of OP dmg output and being dumbfuck easy to play
Pwar is pretty giga right now
does warrior tank also play jaithys/gavel?
Wat
I mean you probably could. I think revenge can be used with a 2h
Why you would, however is a totally different subject
Lol
Sword and board baby
Yeah idk, not online and was wondering if an easy switch from fury to prot was easy xD
Could be if you go single minded fury
It’s the pure fury spec
Then the 2h weapons wouldn’t be a problem xD
I’m anti 2h fury myself
But thank you for the answers:3
TG has been the fury standard longer than 1h
Just saying that smf is the wrong direction
What they need to do is just give prot 2h with shield
I remember players wanting 2h fury dual weild in vanilla. I remember og vanilla 2h fury with the untamed blade also. And titans grip
And eliminate the need for 1h on warriors
2h dw fury was in high demand for a hot minute
I don't know, the fantasy aspect of sword and board is kind of awesome. And dk is a 2h tank already
Let dk dual wield tank like they used to
My dk buddy agrees with that. He hates that blood is now tank and frost isn't
But he also took a multi year break
i took a end of panda, all of wod, and all of legion long break
I have a deep seated dislike for smf because of cataclysm
didn't play for 24 hours that entire time
Wod was fun for me. I got aotc on the first raid tier while guild less using lfg
They couldn't make tg and smf work blanced against each other so they just turned fury to a pile of dogshit and were like "LOOK ARMS IS TOP DPS, go play that"
overthinking it greatly lol
i didn't play for more than 24 hours, in the years that i took a break, as listed above
I wasn’t wrong I was just revolutionary 
So I have two Logic Loops of Recursion. Both have sockets, but the 298 one has leech. The other is just a plain w/e socket 304
this implies 2h+ shield or gun/bow + shield, both sound extremely uncomfortable
Na
Sounds fine
definitely leech
Wellll tertiaries usually don't equate to regular stats
ye
still would trade 10 secondaries for 57 speed anyday
dont think ill notice the 0.1% haste
Has this season felt super terrible to pug in M+? Like 15s last season were ok and this season, it has just been the worst.
Im having more fun this season than the past the past 3 seasons
Just glad shadowlands dungeons are a thing of past, never to return, a distant memory
I actually have this exact problem, gloves with speed on them and like 8 less haste
I am wearing the higher haste ones atm
especially on tank
Id probably take the movement speed tbh
I prob cant tell difference from .32% haste
.3% is like
so little
Until curse of the old gods or what ever they call patch 11.0
People don’t know the dungeons as well as they did after 18 months of playing them
Yeah, but if you know the dungeons well enough, usually you can still manipulate the situation enough to carry a 15 enough that as long as the other players exist, you’re timing it.
Only weeks it can be a little sus is tyr on certain bosses where you can’t accommodate the same way. Or upper in general when people can’t not stack or stay still on flame wreath
i just had a +20 attumen where i heroic leap shared, charge back, he does mortal strike and then again shared instead of phasing
how is that fair
i thought he can only cast once after shared before phasing
he will keep trying to cast it until he either successfully gets it off on someone or if he phases
which is when the horse gets to full
its like 30 seconds or something iirc
for a phase
couldve been like 1s difference on timing or something who knows
if he starts casting it he probably doesnt stop to phase
hell just do it after
He does stop to phase mid cast
just unlucky then
i just timed a +20 lower kara with 10 secs remaining
finally done all
fukin cancer dungeon
yall hear about the queen?
proof you dont need 4 set to time all dungeons on +20
how do you even do 20s without having your tier
like how do you do that many dungeons
i used only 2 set
and not convert your pieces
its only 8 dungeons isnt it?
8 dungeons at +20
unless you just started soing 20s immediately with no prior prep work you should be able to just tier all your youe
you can definitely do 20s without 4 set
i just wanted to save my currency for pvp
and 4set isnt that strong from what i see?
2 set is but 4 set
ik u possibly can
but like why?
just tier your items
i mean 4 set is just one ip every minute and 10 % dmg a bit
every 45 seconds at this point
and 10+ DR
10% dr and 10% damage
you have like a 60% uptiem on avatar or something
but 2 is definitely more impactful
any ilvl upgrade in shield in decent
All you care about on your shield is ilvl
So going from 288 to 304 is quite massive
Quick question. does spell reflect work on Dausagne in Sepulcher? Can you prevent death from the arcs if i spell reflect one of them?
Use the shield and find out
but
Hint, it's bad
So you never use the proc?
Pmuch keep it in defensive mode 90%++ of the time
The shield is quite substantial but you can only use it every 3 minutes
@chrome falcon
Is enforcers stun grenade any good? It is 20% vers on a 2 minute CD. It seems pretty decent for damage and on demand Dr
It’s ok
It isn't defense matrix good, but it seems to be a good filler
its the second best dungoen trinket which means very litter
It helps some. There are a few burn phases in raids that deal damage at same time.
It’s 10% dr
But yeah
It’s good on like lords of dread
It’s just that prot warrior doesn’t burst hard enough
Our damage is relatively flat except at execute
your should check DF channel for pre patch 👀
We did lords of dread, rygalon, and jailer and I have done those as monk and DH and t
Prit warrior gelt so incredibly better than those two
what happens to my 4/5 stack of scars if i attempt to start a key
my plan is to set it to 4 , or 5 if the first pack is very close to start, run in with bomb on head
u loose them
lame, but i figured as much
i wonder about leash buff now, if i can pre-leash a target before starting key
PIN READERS LETS GOOOOOOOOO
na man, I asked first and then read pin, still not intelligent move xd
Still better than avg
that´s what I tell myself every night :<

Is the wall worth taking? I am not very fond of the charging legendary the more I play it
<3
Its worth it in Upper
I heard old warriors soul got nerfed a time ago, still worth taking as prot? pin says yes but the pin is quite old
yes it's still very strong
thanks 
It is incredible. On top of an str trinket. You can easily get 250 haste out of it and the healing a party member is just extra goodness
Thanks 
its your best damage trinket
pins are usually always up to date
Ows is my next tank trinket. I took the aegis as my first for a major ilvl upgrade
I think I should have probably gone ows first but what's done is done
Idk if I am ever going to take a tank trinket, somehow I never needed them when I was tanking
Aegis is my second trinket although I really like enforcers stun grenade. I don't know if I need much more defense honestly. Prot warriors are incredibly sturdy right now
Prot slaps, bit of a learning curve to be a brick train though
Improving is part of the fun
Would suck if you were done after a few keys
And knowing a few spell reflect cases is already a lot of fun
Revenge dumps into big packs = lolz dps
is aegis the 2nd best dinar option behind OWS if I'm not raiding to get upgrades?
id say rdm more
more versatile trinket and aegis is only really better at super high keys
what you guys think
didnt they said devastator will be come baseline or just devastate ?
ahh should had wrote trhat in dragonflight my bad haha
i'm probably only gonna do +25s i'm guessing on my warrior. i have a soleahs which i figure is a decent all around option. I'm not sure how that would compare with a 278 RDM
is upper problematic this week
hmm might sim that one. RDM does provide healing that soleahs wont but not sure how the normal scaling is
Numbers wise for 25 and below, RDM wins. But some people like having a panic button in Aegis.
To me, Aegis is competitve only if I use it correctly. RDM is competitve and is purely passive.
pretty good summation
ya that makes total sense. I think the other consideration is just how does 278RDM compare to 298 soleah w/ haste
if you end up getting rdm can just take it for a whirl in a dungeon and see how much healing a normal one does and go from there
dps wise unsure
ya its very easy to check logs and see the effect of RDM. its harder to quantify the dps and healing added from more haste of soleah
i'll try a couple keys with both and just see how it feels. my gut tells me that if i can keep banner uptime without the soleah haste then RDM will win but if i need the haste to keep up banner then RDM's benefit won't outweight banner downtime
Very doubtful that the soleah haste will be the deciding factor in your banner uptime
You can sim yourself with an upgraded versus 288 So Leah's
Also, the tangible benefits of RDM include defense and damage. More haste arguably does that too, just not as directed
hi, I'm a little new to prot warrior, currently attempting to gear in +10s range at 270 ilvl. I'm feeling extremely volatile compared to other tanks I've played and tend to fall over quickly when pulling multiple packs at a time, or when fighting Zul'gamux. Is there a metric you generally look for on prot to gauge competency, as I'm not sure whether I'm somehow playing with less than competent healers all the time or the issue is with me, and I'm not sure what to identify
typically as paladin/dk/bear I'd look to my hps/shields but I recognise that doesn't really work with war
should note my tanking experience is predominantly on paladin, but I feel I can play guardian and brewmaster to a a competent degree
Blocked melee hits %
Banner uptime
Cpm and dps are generally the things we look at
How does one see block value? Details doesn't seem to parse it
don't have access to logs as I'm doing keys
You can log keys
i see details has an avoidance tab but it doesn't seem to work
Doesn't work for block as block isn't avoidance
seems to show info regarding block but fair enough regardless
i've never tried logging myself but I'll give it a shot and possibly be back
Without logs I can only give blanket answers like:
-make sure to actually hit your rotational buttons on CD, very popular for people to onl feel like they hit it on CD
- not using reprisal enough
- not using CDs
- not kicking
- overspending and overcapping rage at the same time
...actually that's a lie on my part i use fflogs all the time and it's literally the same thing... i should be able to make this work
Pwar is much harder to play than any other tank and is not very well equipped to deal with misplay
Yeah, I just feel I'm making some fatal misunderstanding of sb+ip that's wrecking me
Well
If you play optimally, you cast alot of IP just for the sake of not overcapping rage
Just to give you some rough overall details numbers
SB uptime can be North of 85%
Ip uptime can be North of 95%
And thats just numbers for someone focusing on dmg
...ah.
The goal of warrior is generating and spending as much rage as humanly possible
The entire class revolves around that
Which is why it's also 15-20cpm faster than other tanks
yeah, i've just been caught off guard by how incompetent I feel on it
Yeah it's quite the opposite of brew and guardian
considering I feel comfy as heck on paladin for sake of example
i know I don't have as much ilvl yet on warrior but I'm sure I shouldn't be fighting for my life as much as I am
in 10s, no less...
Absolutely not no
With 270 you should be fine in 15s with proper play
But
If you're doing sub 15 keys, chances are excruciatingly high that your group isn't gonna do you any favours either
and again like, it could be nothing and the problem is coincidentally all the pug healers I've been playing with
but I don't have the metrics or spec confidence to say that for certain
and the last thing i want is to be That Guy
Nah you shouldn't really need to rely healers in those key ranges
It's more the dps than the healers
yeah, very much used to being 'healer optional' as paladin...
Certainly can’t do any crazy pulls or anything but more than fine to time 15s
Like in my comp i don't play with a healer at all
So yeah, get some logs, work on your buttons pressing (it's guaranteed gonna be that) and come back for actual insight beyond generics 
yeah, appreciate the time. i'll come back with something productive
How do you guys deal with dispell mechanics? Just use CDs? @strong forum
Kujo is spicy
Any other debuff in the game doesn't really matter
And 4 of us are dwarves anyway
So if there's something spicy, we dwarf it off
But s4 dungeons have basically no scary debuffs compared to s1-s3
So dwarf isn't nearly as useful as it was there
Plaguefall alone has had more debuffs than all of s4 dungeons combined that are worth to dwarf
I feel like certain dungeons you have to run a healer tho
like upper
medivh and mana devo are going to wreck your dps
Nome plays 5 tanks 
that explains it
Medivh doesn't finish a single cast and dk practically solos mana devourer cuz they're very balanced

But yes, in s4 your group is in alot more danger of dying to "random" mechanics than the tank
He also doesnt play with any dps tho 😂
S4 is much more of a dps and group survival check than a tank survival check
So our solution to that problem is, take the dps survival out of the equation and only deal with the dps checks by just going with 5 tanks 
Multiple dks is inting
roll with 5 dps
More than 1 is just inefficient
You bring pwar for the dmg, reflect and block on scary mobs
Vdh for aoe dmg and silence/purge
Pally for utility/offheals and avengers shield
Bdk cuz bdk, but requires to actually get hit frequently to deal dmg
Bear would be nice in lower Fort weeks to remove entire pulls instantly but ah well
Monk is terrible for 5tank
2nd warrior it was
me again. Am I doing anything glaringly badly in this key? It felt largely comfy but
- it was literally a 9
- still got hectic on a couple of pulls, namely right at the start and on the packs before Hooktail
https://www.warcraftlogs.com/reports/V7Bc4qFjv1W98daJ/
that link doesn't go anywhere
he has the log set to private
@worn vector make your log public 🙂
oh. frick
i forgor
edited
sorry, forgot the difference between private and unlisted
and that... affects my survivability? not sure i understand
referring back here
oh ok never saw any of that
but yes both of those things impact your survivability
necrolord is significantly tankier
anyway
you blocked 75% of hits which is fine but also it was only a 9 so everything should die quite quickly so blocks should be more like 85+
you charged 29 times in 26 minutes, considering you could be charging 3x per minute you should be closer to 70+ charges
your intervene casts are better, you're intervening roughly once per minute, but that's still low considering you can theoretically intervene twice per minute
you cast last stand more times than you cast shield wall
which is pretty insane since shield wall is roughly half the cooldown and SIGNIFICANTLY stronger
(you're also not running the last stand conduit which is a mistake)
you're running multiple arms conduits
booming voice is much stronger defensively than best served cold
you used 31 outbursts on thunderclap and 21 on shield slam
it should be more like 40 on shield slam and 10 on thunderclap
but you're running UF (which is incorrect, ravager is better) so i understand why you did that
you wasted almost 600 rage which could have all been IPs which would be more outbursts, more avatars, and more shield walls
so yeah
ill echo what hesays about use more sw
sooner you use it, means less time between thenext one because of am
- start playing necrolord because it is significantly stronger
- charge more to get more rage and shield block uptime
- spend more rage
- spend outbursts on shield slam, not thunderclap
- stop playing unstoppable force, start playing ravager
- if you're struggling with zulgamux it's your healers fault for no dispelling you, but you can spell reflect one application of her debuff per 20 seconds
when and what is interupt final boss gambit
wipe, healer says interupt, deplete complete
the adds
that teleport
their cast is a 1 shot insta wipe
i dunno how you uhhh
i dunno how you don't know that but yeah
oh and 7)
even if you don't swap to necrolord
please don't play arms conduits
i dont know alot of things
so im looking at it now its called shuriken blitz, just gotta work out if its the small adds that do it
i blame i deleted kick and reflect wa's
nope
those WAs were the problem to begin with
you never learned what any of the mechanics actually do because you just did what someone elses' weakaura told you
i literally just told you that it's the small adds that do it
waiting on the ui patch so i can ditch tukui tbh
they can be stunned? swave and stomp (racial normal cow) still aint unlocked high mountain
thought it may be something boss does while it spawns adds, possibly, i just play the game and something goes wrong i try to ask what happened
boss immune to stuns, so id have to have another plan if that was true
noted, the conduits were more an oversight due to having just got off arms
rest is food for thought, ty
I want to start tanking but hate the reprisal play style so i'm going to play with seismic. i'm just looking to get KSM and maybe try for 20s for the portals. how much will I struggle without reprisal?
Well, Reprisal is literally directly the band-aid fix for you ability to not die lasting as long as you need it to, so I'd wager it'd probably feel pretty rough
The biggest benefit of reprisal is really the extra shield block time
It's 100% able to be done
it'll just feel bad
Im gonna send seismic for now and see how it feels. if i'm really struggling i'll swap over. thanks for the answer!
playing with seismic feels absolutely rancid
reprisal is just infinitely stronger
but you could full clear 15s with no covenant, no tier, and no legendaries
really? how come is it just lack of survivability
much lower rage generation
much lower SB uptime
fucks your banner
fucks your block
and banner/block uptime are what this entire class is built to do
ahh gotcha well like i said i'll try it out and just go back if i hate it. leggos are cheap enough
in other news, all tanks are shit except for bdks, they can't even do 15s, ask random key holder #452
i thought the content creators hyped the shit out of us why am i getting declined from groups left and right again
well, i found a group
i, uh, saw some pump today from a couple of survival hunters
it's been a hot minute since i've felt almost entirely pointless
I got removed from a 20 upper Kara this week because I wasn’t a bdk
one of these days i'll bother to gear up my bdk
it'll probably be next expac to be honest
but wow, it's wild seeing how hard people listen to the meta on everything
even more specifically content creators on it or something
i dunno i don't know how this all works
Imma tell you how it works:
You Queue up to the key
5 secs later he changes the title into a BDK/PRIEST
You look again
Yes, it is a +5 JY
You are disappointed and start wondering what’s wrong with the world
Because some dude on the internet said that bdk is 0.1% superior
i need to just start doing 5 tank keys
+5 was just an example cause I happen to remember it
5 JY and dude goes full meta
Priest, bdk, lock sv and fire mage
ya but if he knew enough about the game to know better he wouldn't be stuck doing +5s
That’s also a point of people not inviting off meta
People just read meta is that, don’t get explained at what keylevel and what situation etc
And now they only want meta, cause everyone does negative dps 
Till 20-25 you see it pretty rarely tho
Starting from there is does becomes more often the way to go for people, still pugable tho
by 5 i mean all tanks
not the level of the key
@potent anvil hi friend, I hope you are well today
I am, ty friend. 

Sense, I use RDM as bdk 
But don't laugh at me for playing bdk 
Deadwind rising 
play wat you want, dont matta

Sense here too ❤️ Hi friend, hope you are well too!
i am, same for you
Why is the wall legendary not suggested more? I struggle with 2 minute banners and I just did a 4:30 banner like it was nothing with the wall over reprisal
sounds like figure out whats the problem while reprisal
I do not like reprisal. It is tough to use in some situations. The wall is just so much easier and smoother.
Sure why not
that again is a you problem, reprisal is just better
Play what you like
wall can do shit fine just not as good as reprisal, so reprisal is recommended
the wall isnt suggeste dmore bc reprisal is objectively better in 99% of situations
This is one of those times where you put a heavy disclaimer:
"REPRISAL IS ONLY BETTER IF YOU PLAY IT PROPERLY".
I suck with reprisal I think. I am not doing high end content. Just my 15-20s and heroic bosses and the wall may be my go too.
If it was earlier in the expansion id say learn reprisal
^
But like.. It's not in DF nor is SL here for long
Although admittedly wall doesnt change gameplay as much as repri does
I saw somewhere it was mentioned wall shield walls the party. Is that true? It isn't in the tool tip
Ah OK.
I was able to slam shield wall nearly every pull and multiple times a boss fight. It was actually pretty fun
Know what else is pretty fun?
Getting a ton of rage/damage from Reprisal.
You can also do that with reprisal but it's work
While also still keeping SW on a relatively low CD.
More rage = more am
i just got my second set bonus as tank, is that good?
Yes
Eh to be fair
The rage gen from reprisal isn’t that much more impressive than the wall
It’s like 5-10% looking at senses log
@ionic fern hi ily
Good morning Ghash.
Morning my friend. How are you doing
so im changing my action bars and keybinds up, wich abilities is the one prot only uses
and the less used once
Revenge shieldslam ignore pain are your main 3
Keybinds are a personal thing just mess with it till it makes sense for you
Yeah im aware of the keybinds, i just dont want to keybinds ability thats not used or thats not important
will i ever use whirlwind in prot?
why yyou lieeee
Can you solo farm Stratholme as a prot warrior?
Im trying at 70, and I can easily delete the mobs. But they do hit me, and it does hurt. Fresh 70, maybe itll be easier with full Brut gear. Shrug?
This is me wondering abt the big slam/ww + put them on a CD node, doubt it's good for pwar
Im sure the folks in the classic equivalent of this discord can help, youll find the invite link pinned in #mop-discussion
Appreciate it
dude there is just to many abilities
Just wait till u see Outlaw's spellbook
Or feral druid (so many buttons and they all suck)
Shield slam, ignore pain, shield block, devestate, dragon roar, shockwave, covenant, execute, edemor shout, rallying cry, spell reflect, intevene, charge, last stand, avatar, thunder clap, revenge. Its way more then i ever seen on other tanks
Devastate and droar arent gna be used
why not
Because you always run devastator talent that replaces it
Same goes for dragon roar, other options are way better
Id recommend that you check out the wowhead guide
It covers a lot of this very well
Far better than i can
ill check it out
damn ive been using the totally wrong talents LOL
Yep that's the guide
thanks
Doing fine - can't wait for the weekend.How about you?
How are we thinking DF is gonna play out for US both as tanks and dps?
nvm found it
Check out the dragonflight channels
Devestation as a filler, even the guide says it should be used?
Huh?
No.
Well, i guess if you don't take Devastator. BUT YOU SHOULD ALWAYS TAKE DEVASTATOR.
the talent right
Yes
ill give it a shot ^^
Removes a button from your keys
nothing better then that
Devastator grants you more shield slam resets, thus more rage, thus more revenge/IP casts and so on
And that row only shows up if you don't setup the talent inside the rotation guide
If you select devastator on wowhead above this rotation, it'll remove devastate from the list
for m+ / dungeons you take ravager over into the fray usually
for raid into the fray is goo
d
the rest seems good
i will do mostly m+
its not that bad : )
but i checked a youtube video, wich says "charge, thunderclap, and revenge" is enough to keep agro
you'll get the hang of it
shieldblock usually bit more important to press than thunderclap
still keep pressing it though
uh
shield slam
mean
lets say if yhou are in gambit
the first packs, you want alot of agro on all those mobs
yes
ravager
helps a lot there
and you can always use challenging shout if you really need it
so maybe put ravager on the first pack, charge to the next pack and thunderclap and shockwave the next
Let them die
Stop overcomplicating it.
Aggro is not that much of a issue as long as you press your buttons properly.
That's the way they learn
Ravager->Charge->TC/Revenge
Charge->TC/Revenge
Doesn't matter. All of them will get you aggro as long as you hit all of the enemies.
mwah i aam complicating it, because the guide terlls you to open with charge, vatar demorolizing
hell, ill just go in an try and error
A devastating combo to be sure
TheSteve is a devastating combo
https://tenor.com/view/surprise-welcome-one-sure-gif-13921142 everytime steve shows up
Gif war 
The yellows/blues/oranges here are that color for a reason
TY For the help people
well...let's not go that far
wow, not using devestator ability was so like, confusing, but i managed to keep agro ^^
aggro isnt an issue in classic ither
it was just a timewalking dung, magister terrence.. The biggest issue is that people keept pulling stuff so i had a hard time gathering
w/e
but i guess thats not my fault, thats theirs right?
It makes my dps warrior life hell but at least I dont need a threat meter
victory rush, usefull?
Yes

https://i.imgur.com/0N1xerS.png is this useable for tanking tho
yer its okay
Is better than soleahs, so yeah it's a solid statstick
i had fury as loot when i used my timewalking weekly quest, but i guess its better then a 236 trinket
Trinket makes you cry
Tfw there was a trinket that had some dude talking to you and telling you not use him as a battery
lol
Can't remember the name of it
Question: What make you enjoy tanking more then dps?
That I control the pace of the pulling and I feel quite impact full by enabling my DPS to pump through big pulls.
because i never want to gamble that there might be a bad tank in the run. i want to guarantee it by being the bad tank 👍
cant argue on that lol
Really just boils down to playstyle for me, I like the idea of tanking fundamentally. Being the guy who takes all the hits and in most cases the decision maker.
good stuff. What makes you think a group is viable for a big pull? do you demand that on your first pull?
I would say in the average pug group I'd feel out a few pulls and see how they move
If things are being interrupted and crowd control is being done nicely, then I usually op for bigger pulls
In a way shows they are capable of more
But not always
Sometimes it just depends on the dungeon
If you think about gambit, atleast the first part until the first boss, thats more of a dps /healing check right?
More of interrupts and cc check
Fishsticks, the murcloc warcrys
Pufferfish
Idk how often people pull the giants but usually 1 at a time is fine and doesn't warrant much issues
Obviously dps matters but you save a lot more time preventing problematic casts from going off
Question: I curently have 39% haste... probobly to much. I mostly do Mythic+. Should i work on chaging that to vers or crit or is it fine and just pick a diferent stat in M+ buff?
sim
and you always pick haste affix
The buff from the affix is flat %, not rating, so it’s not hit by DR — and scales really well with high haste
I'm of the opinion that most of the time you can tell what the dps is capable of doing after 1 to 2 pulls.
To use gambit as the example, if that first pull + the pat isn't melted quickly, doing massive pulls may not be a good idea etc
I had a 16 Kara lower wed night. Pulled the first ghost and it took a good bit to kill it. I knew the run was fucked
I've heard of pwar's that thought you only used revenge with procs, but I found one in the wild that didn't use revenge at all. They also had UF, ITF, and HR. Aoe threat was nonexistent.
imagine my shock
I definitely asked them to visit.
Pretty good survival tech really, just have the Ret tank all the trash.
Sometimes people think what they are doing is working and is just fine. Takes being exposed to others doing it differently or better to change

