#4.0 Waypoint Update

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rare current
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A ship with the green laser power that never overheats would be so broken

faint shadow
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And it would really help living ships

rare current
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Most underrated change of 4.0 is that increasing standing with a race increases there mission rewards. Needs testing

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But I have a 6 standing with gek and got two missions with frigate modules

winged epoch
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they still didnt fix the bug where the reward displayed isnt the one you receive

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its been there since forever

faint shadow
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Some exceptionally good fixes have been pushed to experimental.

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Really happy about this.

pallid ridge
faint shadow
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And the spawning sac drop rate increase is soooooo nice.

rare current
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This patch makes the update good for me, also explorers are useful now

faint shadow
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Exactly. I will have to go searching for an S class explorer now. 🙂

rare current
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Now with the patch this update gives people reasons to do things, and the people who don’t like it, why

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Min maxers have more to do now that upgrades can be stronger so there’s even more of a reason to get that maxed out stuff

kindred gull
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Imo you can't "fix" something that wasn't an issue but ok

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And the permanent difficulty option doesn't make the game harder

tacit flume
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something not an issue for one person may be a substantial issue for another player. shrug

kindred gull
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Yeah but i just don't see why you would see it as an issue

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Anyways, not going to start an argument

tacit flume
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yep, agree to disagree, if the lock works for people, good!

silent palm
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So can you basically cheat now with the difficulty sliders? like you can eliminate grinding by making everything free and then just toggle it back to normal when you're done?

jade lion
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You can play however you want, I don't think it's cheating if it's sitting there in the options gunter_shrug

silent palm
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Well yeah but in the past you had to decide if you were doing creative mode or normal mode. and if you were in normal mode but wanted to bypass some grinding you had to use a trainer or something.

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Anyway It seems cool. I'm gonna try not to do all that. I just started fresh on Switch.

jade lion
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You can also lock yourself out from making any changes if the temptation is too strong

silent palm
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I might just mess with "goods availability" from time to time so I don't have to hunt for whatever I need to buy so much. but Ill still engage with the economy to buy the stuff.

winged epoch
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These dont seem to be working

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I have the same stats as before even after installing new mods just in case

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and didnt really notice in feel

small drift
winged epoch
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Well that's annoying

eternal hedge
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yall the new update got rid of most of my technology 😨

outer lake
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@eternal hedge join the club lolPepeHands

lucid hollow
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I think the main thing here is that we are getting somewhere, just gotta keep asking for 3+3 being added as a difficulty option

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they added difficulty lock

keen hatch
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I highly doubt the probability curves are different for different difficulty settings
I suppose u got a wrong impression from a small sample size

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Additional chances for perfect-ish X class rolls were introduced in Outlaws, and they absolutely were mode-invariant

faint shadow
oak totem
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But thats just my viewpoint

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But who knows

tacit flume
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I'd like to see them address the nerf frigates on missions took next (i.e. give the freighters some love, now that some tweaks to starship upgrades and exosuit have been made)

olive jewel
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yeah

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frigates and freighter upgrades would be great

oak totem
olive jewel
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or a total re work 😄

tacit flume
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a big rework is likely not coming any time soon, given the recent (Endurance) update that reworked base parts, fixed the longstanding fuel efficiency unit bug, etc. but some tweaks would be good, considering the impact of 4.0 on all those upgrades.

olive jewel
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i know but more functions for it would be nice

oak totem
keen hatch
timid garden
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When is the expedition? Does anyone know?

pallid ridge
timid garden
tacit flume
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there might not even be an expedition with this update, we'll know when we know. they might decide to do another rerun instead of 5-8 later in the year

lucid hollow
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frankly i figured they were gonna just run expansions regularly in 6 batches of 2 month long events on a cycle, that way you can hard code it into the game and keep it going even without online capabilities

small drift
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So has anyone been able to get a derelict freighter ticket from Helios since 4.0? It seems like they just removed that and now we're forced to buy them

pallid ridge
small drift
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A NMS streamer I talked to and a couple people in there haven't been able to get them either

tacit flume
tacit flume
pallid ridge
tacit flume
pallid ridge
small drift
winged epoch
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Fixed an issue that could cause Exosuit Upgrade Chart hints to continue displaying after the chart had been used or sold.
ah finally no more of this annoyance

pallid ridge
winged epoch
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oh what the fuck this supercharged tech scales super hard with some tech but not others

lucid hollow
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i dunno, supercharged slots feel cool but really out of place

jade lion
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Seems like big stat boosts don't get as much gain as little stat boosts

winged epoch
lucid hollow
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yes it feels cool, but if this is to help "fix" losing 3+3, i think a ton of people would prefer the consistancy than a random slot in tech having this supercharged attribute

winged epoch
lucid hollow
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very odd

winged epoch
lucid hollow
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most people who cared enough about ship stats to do adacency anyway

winged epoch
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now its more interesting as you can build in a certain pattern to utilize those slots and get even more power

lucid hollow
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i get that, just hoping this isnt their "solution" to 3+3, and just its own thing they decided to add

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i think alot of people just want to be able to use all their tech they had again, and not just exact numbers since they put a ton of time into getting it

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and splitting it between your ships is not a solution to wanting to use it all

winged epoch
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ok it seems like a flat bonus modifier, for eg one of my life support tech went from 62% to 78%, and another one went from 64% to 80%

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hmm maybe not

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3% solar panel became 28%, 27% solar panel became 58%

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lol some stuff doesnt get supercharged

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damage is the same

lucid hollow
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hmm what if the supercharged slots just bring a modules bonus up to the max for its type, damage bonuses for Pulse spitters dont go higher than 3% as far as im aware

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but have a bare minimum bonus

winged epoch
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It won't increase even the 1% damage modifier

lucid hollow
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seperate thing

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tell me if THIS sounds right to you

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they nerfed activated indium down to 165 right?

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Activated Indium - 165 per unit

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gold has now been nerfed below activated indium it is now 163

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Gold - 163 per unit

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SILVER is 186 UNITS

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now silver is more expensive than gold

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all because they nerfed activated indium for some reason

winged epoch
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Gold is 353 units

lucid hollow
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huh odd

jade lion
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Platinum, gold, silver, then ai

oak totem
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i mean im not against a softcap tbh

keen hatch
# winged epoch

Damage might be not same in absolute numbers, but same in rounded percentage

keen hatch
rare current
lucid hollow
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i just really want 3+3 and inventory tech back

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I like big number, this big number but both is even bigger number

rare current
lucid hollow
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again this is where my opinion differs, 3 for tech is fine and i prefer having inventory with a 3 cap limit to, there is a trade off to it

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you give up space, for power. thats a fair trade off to allow for twice the maximum amount of tech

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and i consider it a fair trade off, especially prior to 4.0 where they had much less inventory space

rare current
lucid hollow
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you put tech in inventory, tech works.

rare current
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I didn’t realize I had a tech inventory because the tab was very small in VR, and so I put stuff in general until I found it like 8 hours later. It’s not very intuitive as new players will have to watch guides to find out how to effectively use both

lucid hollow
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i mean.... objectively thats not super confusing, and the new inventory ui would have solved that since you have both on one page as is.
I think thats more an issue with UI clarity than tech in inventory itself

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the way you described your issue, i dont think you would have even realised that you had a way to install tech if it was in the tech slots by default. Since the issue wasn't that tech could be installed in the inventory, but you literally couldnt see the Tech Tab

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and effectively using both is the same as effectively using one, since you just do the same thing for both sides.
The fundamentals haven't changed, just how far you can take them has been taken way back for no reason

small drift
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Personally I wish the upgrades were uncapped, but a fixed (and probably smaller than current) number of max tech slots. If people want to go all-in in upgrading one stat then let them, but it will be at the expense of other things. I think allowing players to customize their build while enforcing tradeoffs makes the game better

small drift
grand marten
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hey

frozen pier
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Is it me or after the latest patch update, Permadeath now have two save slots like the rest of the game modes ?

pallid ridge
frozen pier
pallid ridge
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i'll have to check my perma save later to see if it changed for me. if true, it's probably best to report it to HG's Zendesk

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!hg

meager lionBOT
rare current
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How does supercharged tech work and with a sixty slot inventory how many do you get

grand marten
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also it can make a bad X class a top tier

rare current
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What? So s classes get 4 while c classes get 1?

grand marten
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thats what Ive heard

rare current
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You get 4?! That’s insane, could you put three of the same tech (ex: 3 shields) in three separate slots and sacrifice adjacency for supercharge (I don’t know which is better)

grand marten
rare current
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I know, I’m saying could you scatter your tech and not go for adjacency

grand marten
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true tbh its better to have 1 every 2nd space then every 2nd space down too

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that way you can buff the main parts of 4 things at once

rare current
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Could the rng bless you with a cluster of supercharges

winged epoch
rare current
grand marten
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only since core tech doesnt have a number attached thus hard capping cept via cluster buffs

small drift
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watching this all play out is like watching a good bill get introduced in Congress, only for people to complain and it finally passes as something no one is very happy with

rare current
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Wouldn’t super charging core tech only be more effective then charging tech if your upgrades are high stats?

rare current
winged epoch
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Seems to work with practically any tech that has an effect that could be scaled

rare current
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Does it affect sentinel upgrades with the same stat? Ex: Jetpack tanks

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Wait, this means there’s actually a reason for people to go for S class freighters besides it’s few perks, as they have more supercharged slots then normal freighters

winged epoch
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yeah sentinel upgrades also work

rare current
winged epoch
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also man I hope they add a way to upgrade freighter class too, I really dont want to spend hours to get one

rare current
winged epoch
rare current
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If your willing to get perfect upgrades I guess

winged epoch
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good thing about it as it gives much love to exocrafts and multitools

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exocrafts ZOOM hard

rare current
winged epoch
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went from 31u to 40u on the nomad and I really feel it

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but it seems like an exponential upgrade as the colossus nearly doubled in speed

rare current
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Might need to finally get all the exo crafts

grand marten
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Sohaiil do you not want to spend the time rerolling X classes

winged epoch
rare current
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😳😳😳

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Colossus has always been useful in VR, it moves up and down less making it easier to steer, and it also is higher off the ground which is huge for VR as you can see further and tell what’s happening

winged epoch
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it also sticks to the ground better if you dont want to be floaty

rare current
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They should add a small decoratable room with base parts in the colossus that friends can go in. Maybe pet storage in there and you have to transport them to buyers

grand marten
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or just like the Dropship insides from shooter games

rare current
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Maybe supercharging core tech was unintended because it’s kinda broken (especially with photon)

oak totem
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wonder when supercharged comes to stable

lucid hollow
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you could just be stuck with a really shitty roll of slots, and i feel thats something that should again, have been player choice

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this is why I advocate for 3+3 over something like this, players like to be able to choose their power. It shouldnt be forcibly restrained and it definately shouldnt be rng outside of slight variations in s class modules and the purposefully rng x class modules

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i fail to see why they think taking away player choice is a good thing in an update about player choice

grand marten
rare current
small drift
grand marten
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in fact me and quite many others think it would have been nigh impossible if they had not done the 4.0 tech stuff if they were to add more combat related content

lucid hollow
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I dont feel balance is at all a good reason to introduce these changes when you've given the choice of "balance" to the players with the difficulty menu, so make 3+3 a menu option, it should be our choice if everything else is.

grand marten
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ok so you wana go code that yourself then?

lucid hollow
grand marten
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and its not all the changes due to balance, its to balance the new players against the vets not the NPCs
the reason I suspect they did it was for more combat related updates

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have you ever seen a game with which an experimental build doesn't contain prep work build for more major updates?

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I havent

lucid hollow
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several, again thats not a valid argument.

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your giving the reason of i should code it when im not the game developer, and speculating that they might make other features down the line for "balance", when im talking about the here and now.

grand marten
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but again Im saying "now" is prep work

lucid hollow
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the "you should do it then" argument should have stopped being used after grade school

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i get that its prep work, but why not make 3+3 an option since everything else is

signal raven
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hey, I'm loving the FSR 2 implementation, but it seems like photo mode uses the internal resolution before upscaling to take images, is there any setting I can change?

grand marten
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atleast what Ive seen on Exosuit and MT

lucid hollow
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3+3 is the mechanic where tech can be installed in the inventory for an extra 3 max tech modules

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that is what im refering to

grand marten
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so you really just want more tech modules for more min/maxing

lucid hollow
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well everything else is an option, including inventory stacks, so why not?

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balance is player choice at this point, you can have invulnerability and infinite everything if you want, so let us just have 3+3 back

grand marten
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I mean at this point I somewhat agree but then again like I wanna see whats coming without complainig

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yes I know the convo is about here and now

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but this is still an evolving game

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so there is likely more stuff relating to these reasons to come

timid garden
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So what’s up with the super charge? I ask because I don’t have it 🥲

jade lion
rare current
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I want to try getting multiple supercharged jet pack upgrades and then getting max boost power and then punch jump and rocket jump at the same time. You’d go so fast

near otter
simple creek
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As of now, I dont understand the change, why it was made and especially that there was no warning of this

near otter
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Yeah the bad part isn't even the change per say (even if for those who farmed for days to get the perfect X class, it sucks) but the lack of warning

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also the fact that I need to reorganise all my inventories ohbby

grand marten
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i like the pew pew of pew pew

near otter
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Wait so supercharged slots are randomly there? You can't "create" one?

near otter
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It makes this feature 9000% less good..

raven dove
# near otter It makes this feature 9000% less good..

It honestly adds some much needed depth to tech layouts. Even with 3+3, tech layouts in the late game become pretty homogeneous as everyone settles on the agreed upon best layout. With tech only going in the tech Inventory, this problem would only get worse as everyone would again gravitate towards whatever the most optimal layout is for 6 rows of 10 slots and max tech upgrades.

By adding this bit of randomness with the supercharged slots, it forces players to figure out what’s the optimal layout for them rather than just copying from Reddit, Twitter, Discord, etc. Players will need to puzzle out how to arrange their tech to make the best use of both the supercharged slots and adjacency bonuses. It also forces the players to prioritize what tech they want to supercharge since they won’t have enough to supercharge everything.

It’s almost like an RPG system where players can build into certain specializations based on how they allocate their stats. Like jetpacking a lot, supercharge your jet pack upgrades. Like exploring extreme hazard planets, supercharge your hazard protection. Want bonkers damage on your favorite weapon, supercharge that weapon and it’s upgrades.

I for one welcome the additional depth added by this new system. It makes deciding how you arrange your tech matter more.

near otter
lucid hollow
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now they can optimize their builds by giving themselves the most optimal supercharged slots

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people want to claim save editor this save editor that, but modding is a whole other thing and much harder to safely do.
this is a literal direct advantage that other players could never obtain without 1 in a hundred thousand odds by the much easier process of save editing

grand marten
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but wouldnt they then also have to add the ability to add more superslots

grand marten
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otherwise the only difference now would between the two would be how long it takes both parties to get "optimal setups"

lucid hollow
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and im just talking about positions of the slots

near otter
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I mean, I don't know how save editors are coded, but I feel like giving the ability to just supercharge all your slots wouldn't be too hard to do..

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Which then makes Okuyashoe right, in that now save editor users will have a clear advantage over "vanilla" players

small drift
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advantage of what? no one is competing with anyone in the game, and player vs. player combat isn't exactly what this game is good at

raven dove
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I mean, if you wanna bring up the Save Editor argument, then remember that they've always had the advantage of letting players literally do whatever.
What I was talking about was within the bounds of the game mechanics and regarding those players who choose not to use external tools like save editors.
If we take the new Supercharged Slots mechanic on it's own, ignoring save editors (which, again, have always allowed circumventing intended game mechanics/balance), then I believe my point still stands.

keen hatch
lucid hollow
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Actually it is a pvp game to an extent

Second if we shouldn't care then why remove 3+3 it's how I want to build my ship, and it only affects me. Balance shouldn't be a problem if it's only me to worry about

tacit flume
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pvp only works if it's consensual and done with players you trust, and organizing such things takes work. it's not at the core of nms.

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3+3 was removed, but now you have difficulty sliders and (soon) supercharged slots.

grand marten
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not many but likely atleast a handful

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also PVP is a secondary objective of a secondary part of the game

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like Multiplayer is a secondary part of the overall point of the game which is solo space explorer, and then PVP is a secondary part of multiplayer

lucid hollow
tacit flume
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feel free to suggest it to hg

lucid hollow
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Already have

grand marten
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one for high val items

proper hemlock
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Oh wow switch got the update already 😂

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That's quick

keen hatch
# lucid hollow Yes but why not both especially when 3+3 was already a major aspect many players...

Bcoz having a general page and lots of upgrades (therefore enormous tech pages) is now clearly against HG vision of how inventory should work
Ppl were upset about stats nerfs - they buffed certain stats (ignored defense and warp range, so its also clear they dont want them as high as before for everyone) and indroduced a tool for players to further buff stats of their choice
I see that as a nice compromise

keen hatch
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About tech overload cap sliders,
So far the difficulty sliders follow the idea "keep player strength constant, tune surrounding factors difficulty"
U don't need more defence or weapon upgrades if u can tune ur enemies strength.
As for QoL stats - well, we got our ship agility back, and lets be honest, we dont need 3000+ warp range, 1000 is enough to take u from one t3 system to another (and we still have freighters with almost 5000 range), and we also didn't need so much life support gauge (i dont remember when i charged it last time lol).
The only question is jetpack, but after 3 patches its clear we have to compromise on that one, HG doesn't want us to remain in the air for 18s for some reason. And soon we'll be able to supercharge it.

timid arrow
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As someone who spent a lot of time getting good X class rolls, seems to me they are reaching a nice compromise point.
Eg my jetpack has a little less flight time now, but the recharge seems faster.
Looking forward to the supercharged slots.

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I can fly across the main lobby of the anomaly and up by Polo easily, so that seems like a good baseline lol

naive shadow
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i think overall you can never make everyone happy

timid arrow
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Oh for sure
😅

small drift
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I think most people who want super OP gear are forgetting that HG has to balance the game for everyone. Yes there's difficulty options, but most people will play the game standard on Normal. So either endgame players will never be challenged by current or future content, or the large percentage of people playing the game casually will suffer with overtuned enemies. Or we can move to enemies that scale with player gear, which I imagine most people don't want.

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Personally, although I would change some things, right now is a good compromise. I don't like the supercharged slots because they again disrupt the game balance and they feel like a quick attempt to placate players who were leaving negative game reviews. Maybe if they significantly nerfed the enhancements of supercharging they might be ok

rare current
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Free purchases isn’t that different then without it tbh

lucid hollow
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ok? if thats how people want to play let them, again not wanting to give that choice yet making every other game breaking thing a choice is plain ridiculous.
Game balance wise, if your argument is that people will most of the time play on normal, then making it an option makes perfect sense. since most wont touch it except the people who want it knowing it will destroy "game balance", just like the people to turn on invincibility, infinite everything, and not needing several pieces of tech like color star drives and teleport reciever/matter beam

winged epoch
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yeah it really is a weird hill that HG wants to die on, I dont think most people would care about toggling the number of allowed tech aside from legacy players that preferred it

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although some stuff will literally break the game like having 6 S class exocraft engine modules, I guess that might be why

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actually yeah now that I typed that out, it might be the reason they arent allowing it back

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and not allowing this for only exocrafts and tools sounds weird

lucid hollow
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to be fair its up to the player already if they want to "break the game"

rare current
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Yeah… it wouldn’t work that great. They should add a Experimental tab to difficultly maybe next big update with settings like tech limits and funny settings like mutators (tiny characters, speed, jump power, no starter Multi-tool, no starter ship/expedition 3 exotics) just settings for messing around

small drift
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I still think the best compromise would be to let upgrades be unlimited, but massively reduce number of tech slots. So if you want 9 warp upgrades then great go for it, but you're going to have to drop shields or weapons to do that. Allow the freedom, but force hard choices in how the player builds their ship/exosuit/exocraft

winged epoch
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or negative damage

raven dove
# small drift I still think the best compromise would be to let upgrades be unlimited, but mas...

Supercharged slots are effectively the same thing as that. They grant amazing bonuses to stats, but the limited number mean the player has to decide what stats they want to prioritize.

I was testing it on experimental the other night and my exosuit had the super slots not connected to one another. I wanted a broad set of bonuses, so I put two sentinel upgrades in two super slots and the third super slot had an X class hazard upgrade that buffed each of my 4 hazard protections. If I wanted to buff my jet pack instead, I could do that, but it would be at the expense of those better stats on my hazard protection.

My other main game is Destiny 2 and it has a “build crafting” system where we apply different mods to our armor pieces to augment our character stats, like damage reduction, agility, ability regen, etc. I see this new supercharged slots concept as a step in that direction for NMS, where we can build craft our travelers to specialize in different things depending on what stats we choose to buff with the supercharged slots.

small drift
white trout
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Did the inventory management in 4.X get nerfed? it looks like they tried streamlining it by giving us less options. I thought you had more storage capacity the old way vs the new one. In addition to limiting what installed tech you could use. Also what happened to the ability to access exocraft inventory remotely? Was that removed in 4.X? Is the text/inventory ment to be harder to read? Or was that a unintentional design error, and will be changed in the coming 4.0.X update?

timid arrow
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There is much more storage now, but you will have to unlock it.
You can have less tech but tech got buffed and more changes are on the way.
You can still access exocraft inventory afaik.

white trout
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Same as ship inventory? with that module installed? Or its just standard on active exocraft now? Yeah i didn't feel it was more spacious, maybe its on the switch i haven't explored past the 4.0.3 and above updates on the other platforms, or on pc yet. So im not sure if im walking into a crap sandwich. Alot of the stuff on the switch build seems lagtastic/unstable though, when its running fine its awesome. Is this experience the same on pc tho? Did they release experimental on steam only or is gog included on the experimental releases?

timid arrow
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Storage is massive across the board now.
Current releases are pinned in #nms-questions

white trout
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On switch build how do we do missions for quick silver/cosmetics? I didn't see the options just a preorder zone in the anomaly. On the PC build (im only slowly turtling through it right now) i see we still have missions and rewards. Is this stripped out on the switch build? Or am i missing where its at on switch? Same spot as on pc builds right?

timid arrow
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I dont have switch but I recall seeing other people reporting the same thing, all I can say is hang tight

white trout
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Thanks!

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ahh okay so thats why it feels like the storage is massively limited, i thought they severely screwed the pooch so to say. I see there is a slider on pc build on switch i don't see it. Good to know its not me

timid arrow
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Storage is absurd now lol
Even the buildable storage units got a major buff
Exocraft too

small drift
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If they had reduced the backpack cargo slots, perhaps people would actually use exocrafts for hauling again. but as it stands they are just mobile storage units

raven dove
# small drift If they had reduced the backpack cargo slots, perhaps people would actually use ...

Considering we also have remote access to our freighter inventory with the right tech installed, it’s gonna take more than that to make exocrafts actually useful. As it stands, I only use the mech, both for its built in hazard protection that doesn’t need recharge, and the cool factor. As for the other exocraft, they sort of fall into a niche. If a destination is far enough, it’s easier to just hop in the ship. If it’s close enough, we can just jet pack our way there. There’s a very small window where an exocraft may be useful getting from point A to B. Aside from that, the only other reason to use them is just because you want to joy ride around a planet. Here’s what I would suggest:

  • let us do target sweep from within our exocraft, or at least in the exo-mech.
  • unify exocraft and exo-mech technologies (aside from mech specific tech like the jets)
  • let us access our exocraft inventories in some sort of tabbed interface accessible from the exocraft materializer terminal on the freighter. Easier to check our exocraft inventory without needing to deploy planetside
  • either from the exocraft terminal or the scanning room interface, let us choose a planet to “deploy mech” to. That would transition us to piloting the mech in “titan fall” at a random location on the chosen planet. Trade off being we don’t need to fly directly to the planet, but we can’t choose where we land. (Or give us POIs to choose from in the discovery screen)
  • better base top speeds on exocraft (boosted slots might somewhat address this)
  • on the Roamer and the Colossus, let a second player ride along as a passenger.
raven dove
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Lmao. Even Foxxcon wants 3+3 to come back.

winged epoch
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oh this is neat

raven dove
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I want that as a wallpaper

near otter
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Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.

YES THANK YOU

small drift
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^ Still don't know why it's not just on a separate tab but hey I'll take it

near otter
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Yeah separate tabs were fine imo, but I'll also take it

timid arrow
#

Well I have a ship with ~2400 maneuverability now, and an MT with > 24k damage potential.
That's without even trying lol

#

5116 for freighter range, so that's still a little less than before

raven dove
winged epoch
#

Wish it was persistent, then it wouldn't be extra steps

#

Like always show my cargo for other inventories too when I expand that, when I know I won't be dealing with tech for quite a while

night aspen
night aspen
#

instead of all this space being wasted for a model of your ship or bag

#

the model could be displayed up there and inventory show up horizontally

timid arrow
#

Nice

night aspen
#

At least we could eliminate scroll for cargo this way

timid arrow
#

Looks much nicer imo

grand marten
#

hey Boo, hows SC slots

night aspen
#

op

#

fun

raven dove
#

SC slots make exocraft actually semi-useful

small drift
# night aspen

yeah I'd be ok with this, although I still find the icons to be too small to read at a glance now. at least on console

timid arrow
faint shadow
#

The SC slots have given me a whole new reason to hunt ships now. Finding one with a layout I want has opened up opportunities for interesting builds.

You can also supercharge the bobbleheads which I find pretty funny.

raven dove
faint shadow
#

Yeah. And a description on the polo and Artemis figurines getting adjacency bonus with the custom starship trails.

grand marten
#

heheh our inventory of tech becomes all SC but 4 slots

graceful elk
rare current
#

Kinda want a semi auto shotgun

timid arrow
graceful elk
#

I'll probably get used to it, still melts sentinels at an obscenely rapid rate

urban lagoon
#

Hey guys, quick question. What does HG mean by an 'increased level cap' in their update description?

#

I've played on and off since release, mostly coinciding with updates and expeditions in recent times, and I don't recall there being explicit 'levels' to things beyond the letter scale for ships/equipment/upgrades/etc. Did they add like an 'S+' or something?

pallid ridge
#

There've been a few patches so I'm not sure which note you're asking about. Here's HG's Release Log for reference where you can see all the updates: https://www.nomanssky.com/release-log/

urban lagoon
#

I'm not allowed to post images in this thread, otherwise I would send a screenshot.

pallid ridge
pallid ridge
urban lagoon
#

I'll clarify that I am merely confused/curious about what they could be referring to-- I'm not upset about anything. I recall there being substantial amounts of drama regarding changes to progression on the subreddit, and I don't intend to stir the pot.

grand marten
#

where are the FUL FULL patch notes
where all the patch notes are like separated by section and just marked with dots like the following
Inventory
-Redesign of UI
-Stack sized increase for Perma
-number changed for changing location of single stack

#

nvm

#

found em

urban lagoon
pallid ridge
grand marten
#

yea 48->120 iirc is certainly MUCH better since a separation of tech/cargo

#

48 general section not countint 27 of tech, and 48 cargo area (that holds 2x more then general per single slot

#

Back to Skyrim

urban lagoon
timid arrow
#

Re the cap/progression, for example

white trout
# small drift If they had reduced the backpack cargo slots, perhaps people would actually use ...

I'd rather have the extreme buff of storage in player suit cargo slots. The exocraft buffed like the base storage inventory is nice, but helps as a sort of rolling mobile inventory, as for the tech... wish they'd take it a slightly different direction, say you have 12 modules same tech, but want 3 groups separated by space and not touching each other. Then you can so long as it's not 5x touching just 4x and then spaced away from that one group and a additional 4x

white trout
#

Is there a way to teleport our companions to planets and with us ? On the switch version, is local teleportation supposed to be broke and not work with teleportation cables?

tacit flume
#

you go to a planet, check the quick menu and summon your companion there

#

SRTs should work but I have heard of players with issues on the Switch, I would just report it as a bug to hg

#

!hg

meager lionBOT
white trout
white trout
#

Is the minotaur ai supposed to at random go on purging rampages and kill local wildlife (if their not hostile) is there a enable/disable for rampage mode outside of uninstalling the ai portion on the minotaur?

tacit flume
#

you can disable the ai pilot in the quick menu

#

I believe it's under the gear (utilities) section

fluid whale
white trout
fluid whale
white trout
#

Hmm posted it in help since it's disabled here

fluid whale
#

So, I'm speaking with one of my frigate commanders and I see an icon for feed vessel... Looks like it wants an S class Hermetic Seal??
What is that and where do I get?

white trout
#

It's hilarious though. Running around mining and I see local green wild life being ravaged by the ai. Now the ones that have red paw I get because it's protecting me. But it's comical because it's going to town on non hostile wildlife too

white trout
fluid whale
white trout
#

Really?

#

It basically wrecked monstrosities for me while I ran around collecting their eggs/horrid stuff

#

Granted it did sustain some module damage since it ran infront of me while I was under poison spitfire but I mean it took a ton of damage before it suffered module damage

faint shadow
timid arrow
outer lake
#

I completely forgot about the exocraft

small drift
#

fun maybe but still lack a reason to exist at this point

raven dove
# small drift fun maybe but still lack a reason to exist at this point

They need to overhaul both the exocraft along with the base building side quest. The base NPC’s you recruit are largely made redundant by the upgrades you get from the anomaly. By the time I recruited the Exocraft specialist, I had already unlocked all the exocraft from the anomaly. And once you’ve completed all the quests, the base NPC’s and their terminals are basically just decorative.

small drift
jade lion
tacit flume
#

fun is why we play games 😛

winged epoch
#

Exocrafts could do with more love but even in their current state they're quite useful for certain playstyles especially survival now that they have actual cargo I can use and not taken up by upgrades

#

They're better for collecting tons of mining resources than doing it on foot

#

If you're playing on expensive difficulty they're cheaper to use than starships

raven dove
winged epoch
#

Try on a new game, it's actually very interesting

#

I unlocked the roamer quick and started using it on my base planet, real damn helpful even with minimal upgrades

small drift
# jade lion Fun *is* a reason

Fun is a reason, but fun doesn't account for (I think) 5 different exocraft vehicles. And they certainly weren't about just fun when they were introduced. But HG hasn't kept them relevant to the gameplay as the game around them changed

tacit flume
#

hmm I find 'em all ok but the colossus which is basically just more inventory

#

the roamer is your classic all terrain vehicle and fun to drive for that alone. the nomad glides well and does great over water. the pilgrim zips around on land dodging all obstacles. and the minotaur is the minotaur

#

shrug

small drift
#

well I will end discussion on this here as it's veering off of 4.0 topic, but needless to say I agree to disagree with that. the exocrafts can be fun, but should primarily serve a gameplay purpose and each one should have their own use.

white trout
#

So glad to see on the 4.0.4 switch build alot of fixes. Still needs polish but it's getting better. The disappearing inventory on ship salvage (ex I have 2 ships one with inventory full another I'm salvaging the one being salvaged has nothing in its inventory the one stored doesnt) after 4.0.3 update to 4.0.4 on switch my ships missing inventory miraculously reappeared when I reloaded my survival save. Lots of goofy missing glitched out graphics on recharging exocraft vehicles or their tech disappeared too. So that's a improvement.

Crashing... has gotten worse though, and if you are too fast to get in and out of any exocraft or even your ship, you can cause the game to crash (luckily saving is fast enough that in my vase I've suffered no data loss)

#

Also on switch build 4.0.4 a new fun thing has appeared. The exocraft minotaur great purge. For whatever reason with ai enabled, it goes on rampages and annihilates hostile, non hostile local wild life, in addition to its help during sentinal attacks. Great fun to see in action but it absolutely needs a enable aggression on hostile only toggle besides packing up the ai tech to stop it from its extinction level event course of action on any planet w/local wildlife period.

#

Trying to tame local wildlife why minotaur exterminates the fed animal can.. be a annoyance

lucid hollow
#

as far as im aware you still cant trade players repackaged technology modules like they said you could

raven dove
lucid hollow
#

i already reported it but not many people are aware its even a thing

keen hatch
#

I hope HG havent gone on vacation already

#

Being left with non-tradeable packaged tech, bugged exploration journal mission, broken base difficulty icons and no hotkeys for tech/cargo page expansion would be a bummer

#

But a week without experimental uppdates is not a good sign

winged epoch
#

Will be in next year's update 👍

white trout
white trout
white trout
timid arrow
#

That feature was added in a patch, seems lots of people overlooked it.

lucid hollow
uncut herald
#

@uncut herald - get subscribed.

#

Of course, of course...my multi-versal counterpart.

viral harness
#

Fellow Interlopers...!

#

Is there a way to manually supercharge your slots?

outer lake
#

I am afraid not, otherwise my infra-knife would be seriously deadly

viral harness
#

Unfortunate

tacit flume
#

this just adds another reason to hunt for specific multitools or ships, so that you can find the optimal sc slot layout for your needs

faint shadow
#

So I picked up a very special Multitool today. >:D
I'm glad the community was able to find this beauty. Cause I've been wanting to play around with one of these that has 4 slots adjacent to each other.

timid garden
faint shadow
# timid garden I’d love to have one of those 😩

RARE S-Class Alien Rifle Multitool with 4 Touching Supercharged Slots! | Pink Lipstick Crystal | No Man's Sky

#multitools #nomanssky #multitoolhunting #sclass #austintacious #multitool #nomansskymultitools

This is in EUCLID GALAXY.

Turn OFF multiplayer BEFORE using a portal to enter the system.

Glyphs are galaxy specific. So in order to arr...

▶ Play video
#

No need to reload either. It's in Euclid and is on the planet. There's a base labeled S class Multitool that's near it.

#

Haha. Nearly 700k on one animal scan when you put the scan mods in the slots.
And the range is nuts!

small drift
#

Looking at that video, all I can think is that I don't know how HG will ever be able to release challenging content. I feel bad for whoever there has to do game balancing, having to deal with supercharged slots

winged epoch
#

is it really that godly

rare current
small drift
# winged epoch is it really that godly

It looks pretty OP to me, absolutely. But more importantly the slots increase the power level spectrum dramatically, making it potentially very difficult to release content that is challenging for end gamers but doesn't also roll over newbies and midgamers. NMS (so far) doesn't have the luxury of gating content for endgame play (i.e. raids and such) -- most all content is available for all players who have progressed past the beginning hours of the game.

lucid hollow
#

can we trade repacked tech yet?

#

or is it still bugged?

tacit flume
#

I didn't see a fix for that listed in the experimental patch notes, so I imagine it's still broken

keen hatch
#

Still broken

#

Tbh at this point i dont believe they will ever fix that

finite cape
#

The Switch patches are taking very long to approve

keen hatch
#

Yikes

pallid ridge
timid garden
timid garden
#

& switch tbh it does it on both

pallid ridge
timid garden
#

And switch doesn’t support multiplayer at all so

pallid ridge
timid garden
#

Which I think sucks because it makes it to where you can’t do quicksilver missions at all

timid garden
pallid ridge
pallid ridge
# timid garden I have series s and yes I updated it this morning

Ouch. So the videos are after the patch? super_sad I'm also assuming you reported it to HG right?

I remember trying to help someone get to the anomaly for a ride I was giving them, they were on Xbox too, and reported a similar issue. Disabling MP helped them. I'll try testing it on Series X altho I don't recall experiencing this issue recently, since 4.0 sad

pallid ridge
pallid ridge
open ravine
#

CSI is also still available and dropping the same amount as before, x100

timid garden
#

How do I get the stellar ice to show up? I haven’t came across any yet is why I ask

pallid ridge
#

!SearchNmsce Stellar Ice

meager lionBOT
pallid ridge
#

Let's see... SilvInspect

#

That link should work ✅

graceful elk
rare current
#

I think the weapon bonus by supercharging the main module is a bug. Because unlike everything else, weapon upgrades aren’t multiplied and are instead added bonuses (from xaines video) but it multiplies the basic tech module instead of adding which seems like a bug

keen hatch
#

Main module has, say, 70 dmg. Upgrades have, say, 3 dmg each.
So we have 70*1.25 +3+3+3 without adjacency

small drift
#

at the very least it seems like a bad decision from a gameplay pov, because I don't think there's a reason to ever use a supercharged slot on anything other than the base tech

near otter
#

The bad decision imo is to make them random and so few of them
I feel like I'm gonna use a save editor when they're out so I can get the suit I like, or ship I like, and that's not.. the best way to play

tacit flume
#

I think having them differ based on seed adds another factor when hunting ships or multi-tools. most people won't care about having the absolutely perfect layout, that's more of a minmaxer thing

west spoke
#

I'm just loving the difficulty options

#

You can make a survival/creative sort of gamemode

tacit flume
#

yep; you want tons of damage and no resource grind? you can do that. you want the opposite? you can do that too!

timid arrow
#

Agreed, totally unexpected and a great feature.

tacit flume
#

I wonder if people will be able to tweak the settings to some degree on expeditions (so those who want them to be super combat-tough can have that and those who want them to be a more chill experience can have that)

kindred gull
#

Where did expeditions go

#

I feel like this update would be the perfect one for a new expedition because of all the balance and qol but ig they're waiting for some proper content first

tacit flume
#

they might be stickign to 4 per year, with late nov through new year's as a quietre time for the devs (i.e. rerun). we'll see

timid arrow
#

They apparently devoted quite a bit of time/effort to ironing out bugs and perceived balance issues, which is great imo.

near otter
#

Yeah, if the expedition followed the launch of 4.0, it would have been a bit of a disaster imo
But if it's done after a few patches, new minor features like the supercharged slots, it's cool, it helps us discover it properly

rare current
#

Here’s hoping that we’ll get an expedition in a month or two and it’s on the level of emergence and leviathan

lucid hollow
#

Still haven't fixed being able to trade repackaged tech modules as far as I'm aware

timid garden
#

Are there capes on switch yet? 😭

tacit flume
#

no

white trout
white trout
# lucid hollow its a listed feature in the update

I didn't see that. Then again on the switch version mp isn't available. So no trading to begin with. I assume it's on the pc and mp enabled versions though.

Edit: no way it's in the switch menu I didn't see that before

white trout
white trout
timid arrow
#

It's under the utilities cog

white trout
#

But yes i see it there now, honestly didn'tcheck pc build just switch Also glad to see super slots are in 4.0.7 thats awesome in multitool and the equipment grid

white trout
#

Wait a minute. On nms do our fleet ships level up based on # of missions we send them on? I didn't see that in any of the update notes. If it was mentioned can someone point it out too me? Or do we currently have to buy higher ranked ships for our fleet and discard/dismiss the lower ranked ships?

timid arrow
#

Otoh for organic frigates they all start at 0 expeditions, so buying at S is advised

white trout
tacit flume
#

yes, you will want to replace them over time and improve your fleet

white trout
#

My god so much has changed. So wait we can still only have 1 capital freighter right? Can we upgrade our capital ship class? I got the body of freighter i want and the right crew i want but i thought we could upgrade the classes now

timid arrow
timid arrow
white trout
#

dang thanks for answering my questions all

timid arrow
#

@white trout sure np, also this might be helpful

white trout
#

I always looked at expeditions i had it so wrong thought more successful expeditions was preferred not unpreferred

timid arrow
#

Generally 4 or less is good for C class

white trout
#

Well great purge there goes 190mil lol can we salvage the credits we sank into the class C ships from buying them?

timid arrow
#

Not afaik

white trout
#

well nuts im just gonna have to replace them slowly then. have like 12 class c's and 3 class a and 1 class b. Time to start buying new and filtering out old when i hit what was it 30 freighter limit?

#

driving me nuts as they keep coming back from expeditions totally wrecked or in critical, despite being sent on low tier missions and matched appropriately.

tacit flume
#

still only 1 freighter, that's right (system or capital, whichever)

#

you can transfer all your tech over if you get a new one though. just not cargo bulkheads

crude hornet
#

anyone realy want ship customisation in the next update?

tacit flume
pallid ridge
#

@green kiln Ty for the awesome summary of 4.0 updates in #no-mans-sky: <#no-mans-sky message>

Do you mind if you post that here, where I can pin it. In #no-mans-sky, we'd probably lose track of it more easily. z_ZERO_thinkharder I'll ask @jade lion and @open ravine to take a look at it when they're on in case it needs any edits or additions.

green kiln
#

Yes. This is a good place to put things down. It will also be easier to point others to the thread instead of trying to guide them to either look at the pins in channel, or pasting the message link. Thank you @pallid ridge HeartLouvre

pallid ridge
# pallid ridge <@307367785246228480> Ty for the awesome summary of 4.0 updates in <#21205163479...

gdiv 4.0 Update in a Nutshell gdiv

  • Inventory Overhaul
    General and Cargo inventories were merged into one. Excluding Exocrafts, all Tech and Cargo inventories can now be upgraded up to 60 and 120 slots, respectively. Where applicable, class limits both max tech and cargo upgrade limits, with different cargo limits applied per ship type. Storage containers now have 50 slots.

  • Slot Overhaul
    Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technology or modules installed in those slots. You can recognize a supercharged slot by its bluish lit color with bright border.

  • Technology Packaging
    We can now "package" installed tech and upgrade modules, preserving their stats, effectively allowing players to migrate entire builds to other gear (existing or newly acquired). Packaging can also be used to prevent tech and/or upgrade modules from being damaged.

  • Module Limitations
    An old, exploited bug that previously allowed 6 upgrades (3 in tech, 3 in general) has been fixed, in turn restricting us to 3 upgrades of the same type + however many available blueprints. With the new supercharged slots and some upgrade module types having their stat ranges rebalanced, the assumed "nerf" can be compensated to a degree. Starship specialization bonuses have also been raised.

  • Inventory Overview
    Through toggle buttons on the left, the inventory UI provides item and tech filter overlays to reduce the time spent managing inventory. Expand buttons can toggle between minimized and expanded displays, to show full Technology or Cargo inventory grids.

  • General GUI Overhaul
    The game GUI has been changed to look more streamlined and tabulated, making it easier to navigate.

  • Difficulty Settings
    Update 4.0 also introduced robust Difficulty Settings, giving us the ability to thoroughly customize our gameplay experience. Except for Permadeath and Expedition, all other game modes (Creative, Relaxed, Normal, Survival, and Custom) can play with each other in multiplayer.

gdiv
Contributor: @green kiln, Singular Gleam#4977, bkay201#1943
Last Updated: Feb 9 2023
Note: Please reply to this if you identify any errors or information missing that should be updated. Thank you.

green kiln
#

🥹

#

Thank you

pallid ridge
jade lion
#

Tweaking a bit

oak totem
#

Idk

#

Oh nevermind was an answer

#

I didnt spot the @ reply

pallid ridge
# oak totem Oh nevermind was an answer

Yeah. Some folks are still shocked when they get back in the game after a long while, by all the changes without a clear in-game run-down of why their inventory looks so "broken". We want to reduce the post-4.0 trauma with a helpful recap blobsmilehappy

oak totem
pallid ridge
pallid ridge
oak totem
#

ah ok

pallid ridge
faint perch
#

can threads be archived?

#

if yes, itd probably be good to lock these older ones

jade lion
#

They say as they revive the thread

pallid ridge
#

There's actually an important pin in this thread that we may redirect members to. So this type of thread could get unarchived now and then.

Members are welcome to unsubscribe from threads anytime if they don't want them to show for them.

near otter
#

Sooooo.. all those tech I kept after the big inventory mess update, should I just get rid of them or are they useful somewhere? thonk

jade lion
#

If they aren't for the suit you could keep the, for another ship/tool. Suit ones aren't going to be any use

near otter
#

What does a maxed out suit tech looks like now? Can I have an inventory screen? o:

#

Just to know if I'm missing something or if I'm good with that:

#

oooh they added an expand button so we don't have to scroll all the time, nice

meager lionBOT
#

discorddev to view, enable Link Preview downarrow

NmsAtlas Ideal Layout for Exosuit Synergy
See image below Âť

pallid ridge
#

In case that helps z_ZERO_thinkharder

pallid ridge
near otter
#

Wait, you can get so many hazard shields now?

#

Same with jetpack stuff?

oak totem
#

Uh correct me if im wrong but dont admins have perms to completely lock a thread? @jade lion @pallid ridge

jade lion
#

Yep, we haven't intentionally

#

Lol, why is everyone concerned with this thread all of a sudden

pallid ridge
oak totem
#

Allright

#

Sorry

pallid ridge