#nms-expedition
1 messages Β· Page 32 of 1
Excuse me but there are swarms and hostile worms, how to hell am I gonna talk to grave?
But I really was mentioning the Dune version of it. This entire expedition is giving me that vibe.
Do I need to use minotaur?
Mino does make it easier.
Expedition 4 Emergence was all about sand worms
And it went live near the release of Dune movie
Fly in with Mino, talk to, fly out with Mino.
Here's one with rainbows in a chromatic fog planet
I have a killer sandworm clip, but not sure if I can post it.
Note to self, bring a whole lot of bullets when I do that expedition.
Man I'm going to be freaked out on that one a lot.
Yeah somehow could pass that nightmarish location and could talk grave.... Holy s....
is it the one from the pre-release 'trailer'? that one was... very controversial lol
unless its not from NMS
Ha... you should have seen me struggle with the second memory hotspot... ffs that was just agony.
Oh no. It's one I took myself via the Switch video capture.
2nd? I think mine was 3rd. I hate hill planets really.
I had so much trouble in that friggin hole...
Nice, I don't know if its allowed in this channel but there is a channel for it that you could then copy the message link I suppose... #nms-media
I just completed that. Storm activated immediately after engaging with the grave and got corrupted Sentinels. Only didn't die thanks to the terran manipulator.
I was like "welp, down we go, later losers".
First grave was top of hill which I died in my first try.
3rd grave was exactly like this in picture for me as well, it first landed me bottom of hole then I had to climb top of climb ....
In "A Shattered Path" objective what am I supposed to do ? I literally warped 6k light years but I think it leads me to this:
erm, pretty sure you didn't need to do any of that warping, whatever it is that you're chasing...
what does the actual milestone say?
I did mention that its used like one of the 'find a derelict' scanner thingies yeah?
lol
Wait is it derelict one?
It's also not "Path"
Cuz I think there was easy one.
It has been long expedition. π
Anyway, I just finished that one. It's doing a Derelict Freighter.
Just have to pulse.
just use the item, pulse, and it will find a derelict, which you have to finish, doing all terminals
Yeah I think there was easy one in pins.
that item that you wanted to throw away
I'll probably find a portal and go there and do it.
I'd just do any derelict because its just such a hassle to go to a specific system for it, but you do you I guess :P
they're all pretty easy to do as long as you go slow and hug the heaters
I just don't want any robots, swarm or any stuffs in that derelict atm tbh.
there is an easy one, it has a lot ofloot crates too
Iβm farming dioxite first
dioxite + thermal protection shield things is reaaaally nice in there. Not sure if itβs as good on permadeath but worth a try and Iβm in no rush
...Man I was this close to screaming at the screen.
Anyway. Supercharging this is pretty good on the freighter too.
Can't beat an entire 50%.
that works too, tho I didn't take any of the fancy approaches to it, even in survival mode with just the starting techs you have plenty of time to go from one heater to the next
Mine was... not so fortunate ._.
One time I had to clear 4 rooms before I found the next heater. And then the next room proceeded to have 3 in there.
Fair enough
better safe than sorry I suppose. Few things irk me more than losing progress so Iβll just stock up and play it safe
do what you need to do to stay alive and get it done
Exactly. I'll definitely take safest option too.
Like supercharging thermic layer.
So wait I don't use emergency signal scannar but should use A Dreadful Wailing?
yes
And I assume I'm not gonna take emergency signal scanner with me or leave it in my ship and leave it freighter?
it shouldn't matter as long as you don't activate 'em
Alright.
don't activate it and you have it for later
pro tip: collect lots of somnal dust and turn it in, you get a free signal scanner for each batch, or at lesat you used to
these are nice if you want to keep the save later
still true
I ended up with like 10 of the damn things
nice!
I'm really hating this expedition right now. I'm stuck in a system with 2 planets, 1 is a very mountainous hot planet and the other is an aggressive sentinal planet. I have no fuel in my warp drive, no oxygen to make the warp cores, no ion batteries to refuel with...ugh, i might just give up and not do it. π
so what are these optional milestones about? Just keep bringing liquid sun and what not to Polo?
@stark root It gets easier
they're a community effort type thing, whenever an optional milestone gets cleared the expedition becomes easier
Thanks
Weeeeeeeeeee
how does it get easier?
You can always use the station, assuming the system has one, or the anomaly, to teleport to any less annoying system to get the fuel and whatnot
It improves the starting gear and the quality of mods from opening memories with each cleared optional milestone
Done. Here is it is.
#nms-media message
nice, the first few times I got startled by 'em quite a bit
ion batteries, well let's see. you need ferrite dust and cobalt for that, both can be purchased, in the meantime look for plants or sodium to deal with hazard prot, there's wild plants that when harvested will restore some decent percentage
Is it going to be like this until this save becomes a 'normal' save?
That's... honestly annoying...
And expedition done. πββοΈ
I am in so much pain due to the freighter item warp not being there.
yep its pretty inconvenient not to have it
It costs 50. 50.
How long does an expedition usually take to complete?
depends on the player. For me this one was about 4 hours played.
Wait, I created ||Whalesong Flute and found Living Frigate said I'm ready then I returned to save select screen|| am I supposed to say not ready?
I've been playing for a while I'm just coming back so I'm a bit rustyπ
||load the save again :P||
go to your save and see what's up
what the fuck am i suppose to do
you had no real choice but to try to break the loop, did you?
Oh yeah now it is completed, confused me for a second lol.
If you run across an ice planet, stock up on dioxite. You can use it for live support instead of oxygen and save your ox for crafting.
that screenshot tells me nothing about your question
only if you get too close to the ones marked with the red icons (which you already did)
Titan burrows.
yea i can solo
Just avoid them.
oh my god theres 5 of them now
Finally, jumpscares are over. I'm free.
the worms are easy tbh, the accompanying swarms of monstrosities scares me more
that's why it's best to stay away
I mean, on my main save I have an favorite infested I run around for sport, but nooooot here.
no need to engage with them
glad to see you make it through to the other side!
Well it was a bit difficult journey but except gravestones, I enjoyed it.
Especially gravestone 5 was metal.
My favorite thing is something that I guess most people didn't notice
What is it?
||Seeing all the living frigates warp into the atmosphere whenever you approach anchor points and graves||
which is pretty damn rare, if it can even happen, outside of the expedition
||Oh yeah I noticed that, it was quite awesome scenery tbh. I think there were 3 warped.||
For a second I'm even cautious to not get closer in case they attack or smh lol.
I think a number of people noticed that, I saw that not for those locations but at other points along the way on the original run
This is a funny side effect of the expedition huh.
The price actually going out of the orange.
lolol
The price itself is intentional but I suppose you mean the display bug
Anyone else cheated a death by getting into the menu and restoring a previous restore point just in time lol.
nope, but I chickened out of a few encounters by quickly hopping into my ship and GTFO'ing.
Yeah.
Now you gotta farm those nanites.
I only used restore save once. Warped into my A2 base at the worst time possible and was like "Yeah, no".
heh
I had to dig a couple of holes when trying to do the sentinel pillar. I came pretty close to dying there
I actually used save editor to use my latest save or close to latest.
Since I died and my original progress and objectives are deleted.
And kept secondary saves other than game itself with save editor.
I don't feel bad about it, I literally caught it just before my health depleted and was kinda impressed.
I mean for me, out of blue my hazard protection destroyed then I took damage( still don't know what it hit me). I was flabbergasted what the hell happened.
Before I could check then repair I died.
Especially a sentinel in aggressive planet which was close to me and close titan worm burrow didn't help at all.
Yowch.
Yeah, I warped into my A2 base... during a storm and immediately triggered Sentinels. Went to the menu ASAP, as there was no way. (My haz went to zero literally instantly and the Sentinels were barring my ship)
Then I hopped into my ship after resetting and flew to my A2 base manually instead. Lesson learned.
Well first sentinel pillar I found was in aggressive sentinel planet I tried to snipe it quick several times without minotaur sentinel sees me. Failed. Then pirates started to bombard my location, I just was like, meh I'm outta here and found a sentinel pillar in non aggressive planet in next system.
lol
oof that was some bad luck
Worse part Morgeil, if sentinels attack you and you hop your ship, things get worse, they send ships after you.
Hard to shake them off.
different approaches I guess... I just found some random aggressive sentinel planet and murdered waves of sentinels until they deactivated, didn't need to find a pillar at all
pretty easy to shake 'em off actually - just summon the anomaly right in front of you and boost to the glowing circle of safety
Oh yeah, the anomaly is your friend when caught in space battles. Summon it and peace out.
had to do that after slightly pissing off the space sentinels by missing a pirate and bombarding the space station with rockets instead
Sometimes things get in the way to, warped ships, planet approximately etc. But yeah I mostly summon anomaly to avoid sentinel or pirates.
Don't we all do that? XD
yeah, just a minor oopsie lol
i feel like there should be an achievement during this expedition for wiping out a sentinel platoon on an infested planet
you get a pillar map after whacking 5 sentinels, which isn't that bad to do honestly
but also there are a tone of player bases visible now
I can't count how many times I angered fellow miner ship while murdering asteroids or shoot freighter which I was trying to protect lol.
want a pillar? check the teleport list at the space station
is banished glass just hacking a sentinel pillar
like I mentioned, I just wiped out 5 consecutive wanted waves and that shuts them off, but pillars are another way to go
those asteroid miners are just fools, the zip right in front of you or worse yet they sit on the other side of the asteroid where you don't even see them, then get pissed off when they take some hits
fuck the walker bruh
id die
so fast
yes, you don't have to hack the pillar, just walk up to it, interact with the terminal
it's that simple
walkers are easier than quads... o.o
shoot leg armor off, stunned, shoot off the other leg armor, shoot off chest armor, go to town while strafing to get out of the way of lasers
Agree on that, just aim one legs, then aim head then leg then head again. It mostly either dies or pretty damaged.
Quads however really nasty, they move too much, hard to kill them off.
and their slam attack hurts
Oh yeah, it does.
I think minotaur also causes unnecessary enviromental damage and if it lands a hit, oh boy... It can really hurt.
the senti-taur is a bit trickier, that flamethrower can take some chunks of your shield if you're not paying attention
but its pretty easy to dodge by jetpacking
if im in a sentinel fight can i reload an autosave or is that option turned off when in combat
Yeah. I mean easy to avoid tho. Most of time you don't get hit or quickly get outta way.
you should be able to reload
I haven't tried in forever tho so they might have changed that when I wasn't paying attention
It's not hard to blow off a pillar tho. Just take a shot gun, shoot 3 times each, interact with terminal to shut down. No killing anything involved.
you don't have to shoot anything
go to the terminal straight away
shut down sentinels, then do what you want
you don't but it is free loot, tasty nanites from sentinel mods...
Didn't you have to destroy the 3 smaller piillars?
shoot the nodes after, of course
Til ig.
yeah you can hack the pillar without destroying the nodes
the nexus missions are a whole different thing but nope
I'll note for next time :P
unless its for a nexus / space station mission
then you do have to destroy the nodes and fight
this is likely why it's hard to find the pillars, so people can't just walk up idly and turn off the cops
on the other hand if you want to live in some aggro sentinel planet all you need to do is place a secondary outpost with a teleporter next to a pillar and shut them off whenever you're doing stuff at that planet
very handy indeed, enclose the pad (not even the whole terminal) in the base, make sure the teleporter is in that room, bounce in, click, done
da fuzz doesn't even know what hit 'em
I'm curious there was an item from expedition rewards that helps to upgrade exosuit slots.
Can't remember its name. does anyone remember it?
yall are tripping
its one of the memories
exosuit inventory chart or something? or do you mean the exosuit inv slots you can apply?
took me 3 minutes by shooting the quads with a ship and then hacking it
when unpacked it can drop either 5 suit slots, 5 ship slots, or 5 MT slots
Yeah the thing you apply.
those are only an expedition thing, you can't get them any other way
Ah I see.
actually...
you can get the items that the memories unpack into, but not the 'effect' that triggers the slot upgrade screen automatically
so when getting the slot upgrade items in a regular save you'd still have to go to whatever machine would apply that type of slot upgrade
But I don't think you can create memories in normal save tho? You basically don't learn its blueprint in your original save.
not the memory, but you can get the item that the memory unpacks into
suit storage upgrade or whatever its called
So reading the pins ||can I save the Sentinel stuff for after I break the loop? That's easiest, right? Break the loop then go back and mop up?||
because once the expd is over, I expect they give C level stuff again
yes
you certainly can
I mean yeah you can do almost whole stuff then handle ||sentinel kill and deactivate|| related stuffs later.
I did them along the way when I see sentinel here and there when planet wasn't that difficult to survive.
is that a milestone name or what?
optional
community effort completes it
you only help, just like with quicksilver item unlocks
thats a very interesting thing
yeah, entirely optional in terms of getting the account unlocks
after dying the first time, am i required to die again
No and actually you should die at first then avoid to die at all cost.
you are not required to kill yourself
only at the very beginning, that's it, to get it done
It is semi-permadeath save. If you die, you lose already done objectives, items and I think already installed techs.
But your save won't be deleted.
the related pin in here explains what you keep
so just dont die then after the first
Yes.
it would really suck if i was at the end and i died to a predator
you got it
And especially be careful when you're searching for gravestones and after you talked..
unlikely tho, predators are usually easy to deal with... if you're really concerned just keep some creature pellets to throw in case of danger, that calms them right up
original run I died after doing all of 1-2-3 and some of 4
or down?
it was pretty aggravating
probably down.
Probably.
rile them up, calm them down, heh
Okay, popping out for food. When I get back, I'll try to power through A3 and A4.
when I'm tired I start to lose my secondary language skills lol
Might pop over to the storm crystal base I made on the way and stock up. Though my heat resilience is terrible. Might just spend the extra time doing warp cells, dunno.
could be worse, you could lose your thinking skills π
can't lose what you don't have
when you get the minotaur geobay, put that at your base, it will remain in case of... issues
Is Anchor point 2 underground or something? Every time I get there -- look out for the point -- it's always below me
the minotaur makes for a very good portable hazard shelter, too
that's an approximate location, you need to get out and use your visor to find the actual location (or use the pinned messages for coordinates)
Yes, I am, that's the look out for the point
Yeah, I had that problem to. There's a base called Anchor 2 Lookout. That'll give you a better idea where it actually is.
It is not there.
How do I get it to start approx location ? because it isn't doing that at all for this point. It let me find the "to crave the stars" fine
unless your game is having real trouble loading up objects in which case a save and restart would usually fix it
the anchor point is a giant portal, its not, and cannot be, underground.
make sure that the anchor point milestone is set as active, too.
If you're at the lookout base, turn on the target sweep and look in that direction. It's in a valley just beyond it. Once I figured that out, I used my ship to land around that valley.
by clicking on it or console equivalent
Or look down below the lookout base and land near that large structure.
Ohboy IDK if it's me or my pc today, but if I see "Landing not clear" one more time as I'm skimming the flippin' planet flatter than salt flats - Imma lose it.
10 bucks on you losing it.
I literally do not understand it - it's been all day with it - and I've been landing just fine on my main game.
flying really slow mitigates the problem a bit, but doesn't completely fix it.
sometimes it's just gonna be that way
99% of the time -- it is clear, flatter than the salt flats, and I'm skimming the ground practically sending my keyboard into the ground with "e to land" -- Landing not clear! HOW ? Is there a whole bubble I don't see?
some planets the ship auto landing just flat out doesn't like... once I managed to land literally perching on a tree rather than the flat ground all around it
I usually fly slow until the flora spawns and then try.
I have done this with the organic after the update initially. xD So glad that got fixed.
I do something like 20u while trying to circle my ideal landing spot.
Trying again for the 2nd spot .. :I reloaded the entire game from close to restart.
and there's your problem, having ideal landing spots. I just accept that my ship has a mind of its own and let it land wherever it damn well pleases. Its like a well trained puppy, no matter what sometimes its still gonna pee on the couch.
long as I can walk away, it was a good landing...
yep, as long as I don't take lethal fall damage from getting out of the ship, its good enough for me
mmmmm
Okay Pilot lol
hey they still havent' yanked my license, what can I say
maybe that's why those sentinel ships are following me everywhere
54% progress
from 38% earlier in the day, not bad. people doing the weekend mission helping out
Is there a precise star sistem i should use the emergency scanner?
not really, but there's supposedly a system with a particularly easy derelict somewhere in the pins
not necessary, but maybe you want it to be extra easy
albeit off topic but I have severe flight-phobia to a point of needing to be knocked out to even load me up as a patient. I've flirted with the idea of learning to fly just to get through the fear.
and then I walk into the wall corner, and reminded if I drive as well as I walk -- flying is probably just asking for the Reaper to get me LOL
Looking at that... I can feel how annoying mine was when I walked out with 1700+ dust things...
Scorched Earth style, but still.
on the bright side, that's potentially up to 17 useless pieces of packed tech that you can sell for nanites to unlock useful stuff like the emeril drive if you haven't gotten it yet
Eggs aren't hard, just open one, pick up said egg. Fly up on your ship
Was intending on this
...Sadly it was the very last mandatory mission. Aka the end.
well, still worth turning it all in to help along in the community goals :P
Yep, that was done yes. Still annoyed that the 2 AoE sub weapons are trash at actual AoE damage
What were they called, geo cannon and what
plasma launcher?
Yeah that
I died yesterday. I haaattee dying. Usually when I die, I quit to a new save. I couldn't on this one. It saddens me
I lobbed 40 shots into a room and it didn't even kill 2 of the things that spawn from the pods.
And there were 40 in the room
Because I popped 5 sacks
that's a quirk of derelicts tho, a lot of scattered crap blocking the explosions from hitting the enemies... outdoors it should be pretty effective
On the derelicts you can despawn the tiny enemies.
It was a very ffs moment π
the geo canon however I do find kinda pointless... the theory is to dig a pit under stuff to use as a sort of crowd control but it just makes it more annoying to hit the damn things
I dunno what I would use it for outsides tho... not a lot of AoE needed.
in the past I used it more of like a noob tube basically, to very quickly take out annoying enemies like quads and such
properly upgraded with 3 S class mods, it should one shot quads.
It's a sub weapon tho? it doesn't have any upgrade mods
?
whats the easiest way for me to get deuterium considering i cant get a medium or large refiner?
Did you take a look in your freighter
I couldn't find my freighter
i have a freighter??????????
I... what? Why did I never see those mods anywhere.
they're in a lot of space station MT vendors...
It has a large refinert, a good number of Nips too
i cant find a storm crystal planet can someone pls help its the last thing i need
that part is random, mine spawned with a useless outside walkway and a free cargo box
Pins has 2 worlds with them. Storm crystals
see the location pin for a couple
...Yikes, Mine spawned with an entire garden area, 10 Nips even.
here, first random station that I went to check, both plasma launcher and geo cannon mods (albeit C class)
A pair of glass, solarium, fecium, and flower
Man... I feel like I've been blind wtf.
not sure why you thought secondary weapons couldn't have mods lol
only the useless secondary crap doesn't, like the force shield or the scope
Well... because the Terrain Manipulator doesn't. And for some reason I never noticed them
that's not a secondary tho :P
I guess that's what I'll be hunting for on my Survival save though.
Why are all my stuff so much more expensive
I got like 770 nanites for a c class
probably because you're in an expedition save which gets 10 times the price on everything
That's a standard save.
Makes sense
I tend to keep my stuff on expensive anyway
:^)
50 fsm for the matter beam is still π« π« π«
for this particular save it doesn't matter since I'm doing a self-imposed challenge of not buying anything with nanites or units :P
holy shit
thats like the entirety of the fsm needed on normal mode
Yes it's 50. Also Freighter paint costs 50000
I'd have to run the math on that but just the freighter hyperdrive upgrades would eat most of 50 SFMs
sooo no advanced refining for me
What are these community expeditions anyway. I started one last night but didnβt play long, all I know is itβs a pain getting resources all over again lol
Iirc the refinery is unlocked from the start?
!faq-expedition @vapid briar
@vapid briar
to view, enable Link Preview 
(run bot commands in #bot-spam)
β’ Game Mode Explained: Expeditions are an alternate time-limited, season-like game mode with a set of challenges rewarding exclusive items that can be claimed in any and all of your saves, in any game mode account-wide. When you finish the expedition you may convert your save to a pre-determined game mode -- most expeditions convert to Normal, with the exception of Expedition 7 which converted to Survival. At the end of the event, the game forces the conversion.
β’ β οΈ You are required to start your save at least 48 hours before the event ends. Give yourself ample time for completing an expedition.
β’ Save often: Manual save with starship (by getting out) or save beacons/points.
β’ Save before claiming a reward, in case the reward glitches. Save after receiving the reward, in case the game crashes after.
β’ Don't hoard stuff early on. Exosuit storage is not abundant when you start out. Before you can upgrade storage, only keep items for active quests or what you need for survival (e.g., oxygen or life support gel, sodium or sodium nitrate for hazard protection). Sell or discard everything else. Hover over loot you come across, the item card says what you can use it for.
Double check before getting rid of items received from milestones, as they may be useful for other milestone requirements.
β’ Update Multiplayer configurations: Disable PvP and Base permissions to reduce potential headaches, like being griefed by other players. If you experience glitches, especially in heavily populated areas, including the Space Anomaly or warping with your freighter, disable Multiplayer and reload your save. See multiplayer visual guide Β»
β’ For more expedition tips, see Pins
in #nms-expedition.
β’ For gameplay or technical questions, also check #nms-questions.
β’ Bug Reports: Type !HelloGames for HG Helpdesk links, including the bug report form.
β’ Other Commands helpful during expedition events:
!ExpTime - Active Expedition time remaining.
no
At least, I didn't unlock anything and I could build them.
freighter refiner is unlocked as soon as you get a freighter, which in this expedition means from the start, yes.
O
what
See
Told you
no like its not there
You guys know where a sentinel pillar is? (Except the first solar sistem cause i misread and didnt see it was there. I dont wanna waste fuel lol)
@shy dagger kill 5 sentinels
Just use a map.
you can use space station teleporters to go to any previously visited station for free (and then back)
Can just buy one for 1 nav data too. Which is super cheap.
Many stations have like 4-5 nav data just lying around on the desks
are you looking in the right tab of the build menu?
I didnt visit the space stations heh
Gotcha
yeah no i figured it out soon after posting my message
Gotta look closer :P
i thought itd be in freighter technology with the market and what-not
Silly question
well, there you go :P
If I jump of a giant cliff with the minotaur will I die π
some players have already built and uploaded sentinel pillar bases, check those out too in space station teleporter lists
No
Excellent
btw
anyone else getting that weird 124% fuel needed to summon bug?
whats that about
do not post the hello games bug report thing
I didn't notice, but its probably a display error and it should summon if it has 100% fuel
Gamemode
gamemode
blargh
once you have uranium it ceases to matter anyway
yeah but like
thats just an annoying way to make something harder
a stack of uranium lasts a really long time
Though things considered, the fuel needed to call a ship doesn't seem to be scaled down with launch fuel -% mods
since now i have to walk 1000 units to my spacecraft everytime i go out on foot to search for something
or keep the tank full before venturing out on foot
thats annoying to do as well
i mean, its not just me, right?
whats yall's opinion on this
doesn't bother me in the slightest and I play permadeath exclusively :P
to me it just feels like whatever the opposite of QoL is
You can go closer to the destination on your ship you know. Not land 1000u away
making things take longer until you happen upon the right resource is, well, not adding difficulty I guess but adding grind or time
sometimes I'm ok with it, sometimes I'm impatient
that's why launch auto-charger and other such technologies exist, I'm fine with the idea of earning convenience in the harder game modes
its not like I love the added fuel cost but I'm completely, its just 'whatever' for me
unmoved in either direction lol
the launch autocharger is going to cost 10-fold the usual price however. so "earning convenience" is a much steeper slope
it was WAY more bothersome in the days of plutonium... in the days of thamium 9 it was easily circumvented by going to moons and harvesting big patches of th9 flowers which nowadays are oxygen flowers, and it only became increasingly easier to keep it fueled since. Uranium just completely negates the issue.
they were talking about the regular game modes tho, not the expedition :P
oh, I was talking about the expedition, sorry
like normal vs survival and such
I guess this was the users first experience of the harder difficulty settings
in the regular game modes I feel like it's fine, eventually (without too much bother) you get equipped and spend more time grinding salvaged frigate modules instead of ship fuel π
Yep, like I said, its such a non-issue that I'm completely indifferent to it one way or the other... that's only something you notice maybe in the first planet/system and quickly gets sorted out
its a bit different for the expedition, but that's why I spent the first 100k or so in two piles, one of uranium, and one of pyrite, so for the entire expedition the only fuel I had any scarcity of was warp fuel
where oxygen is the big blocker for that
yep
I can almost see planning to just get the hypercore blueprint, and the cost be damned
I think the first rv station had pilots that sold both uranium and pyrite so I got that sorted pretty early
if someone transfers storm crystals to me, will the achievement still finish?
darnsh
nope, and looting 'em from other sources doesn't count either, it has to be from storm crystal formations on planets
ight
I had a bunch from hydrogen geodes and from derelict boxes and neither counted towards it
welp off to bed yet again, safe hourneys everyone still running the expedition, and may you break the loop!
good night! sleep well!
Really hate how 100% hyperdrive doesn't get me to the next anchor without running out.
yep, the path between 3 and 4 is particularly long if I recall
for getting to the anchor points, is it more efficient to get a portal and glyphs and warp to the system or just spam warps with a hyperdrive?
probably portal, if you already have the glyphs and all the crap needed to fuel the first one. If I recall one of the milestones unlocks all the glyphs, so its just a matter of fuel.
got it
hah
Thanks so much game, for parking my ship sideways π€£
this has probably been done to death already but the optional milestones are tied to the loop research tiers? nothing to do but feed polo snacks every now and then?
correct
cool. I can move on with life, then. :)
you're not gonna put a dent on it individually since its meant to be a community thing
yeah but if no one does it it goes nowhere, sooo... :)
This is the hardest expedition that I've done.
That's by design I believe :P
I did the sentinal pillar milestone earlier and thank god someone built a base next to it for people to hide in...if it wasn't for that, i would have died
no such thing tho
yeah that one would be nerve-wrecking.
Okay, in A3 with an 80% hyperdrive and enough warp cells to completely refill it at 0. This better get me a ways.
the milestone is for shutting down sentinels which doesn't necessarily involve pillars :P
I did it by just murdering 5 wanted waves worth as usual
well, they're the ones that make up the laws, so probably.
I just shot all the things around the pillars and then killed a few sentinals and then sat back and waited for them to deactivate so i could shut them down.
you don't need to do that tho
just going straight for the terminal works fine and draws no aggro
then after they're disabled you can shoot the three tower things for a bit of extra loot with no repercussions since sentinels are already disabled :P
hmmm. do I want 5 nipnip buds.
<Initiating cargo scan>
*hides them under the couch*
Hi all, is the whispering omelette needed for anything or just to sell? I ended up with 6
Yes Officer, its for personal use.
Not really needed, just a fun little reference to the milestone objective. :P
How hard is Leviathan supposed to be?
deeply annoying until you stop dying.
I fell off a cliff today a few hrs in.... rip
Its in default settings of Survival Mode, but with the cost of everything multiplied by 10 to force you to acquire tech upgrades by the 'memory' mechanic rather than the usual means.
Isn't it also the one that resets every time you die?
Not everything resets (see pins) but yes.
are storm crystals tradeable in this
Its not particularly hard to do it with only the one death (and you should just die as soon as you can after spawning in to get it out of the way quickly, its needed for a milestone).
Sure, but they won't count for the milestone.
I noticed the memory items are random
somewhat, yes.
christ. I need deutirium.
why? also its just hydrogen and tritium in a medium or large refiner. Usually a freighter refiner, since its unlocked from the start.
cos I got damaged by @!$!!@#@! pirates.
This will be interesting...
Do read the pins beforehand since it has a lot of useful information, and if you get stuck we'll be here. Being well prepared is the best way to avoid unnecessary deaths.
Yeah, the chance of taking tech damage is greatly increased the lower your shields are, usually its pretty rare to take any tech damage if they're above the 50% mark.
having a stack of sodium on hand can be helpful to recharge mid-battle as needed
There are none of those spiky ball creatures that kill you very easily, right?
you already start with your free freighter tho
yeah i know. this one would've been bettererererer :)
My last death in the game was to one of those (I think)
I can't think of any deaths to ball creatures, spiky or otherwise...
or creatures in general really, tho attempting to melee giant dinosaurs does tend to go poorly
I was fighting Sentinels and accidentally shot a ball creature and it started attacking me
I was doing well until the ball arrived
lol
(Note: this wasn't on the expedition, it was my normal save)
Don't mess with balls.
i got scared shitless by the biological horrors that spawned when i got to the end of the first phase
yeah that was fun :)
heh
Hey, gotta find a crashed freight, tho i dont know where, or wich map i gotta buy
I just jumped on my ship and went "EEK! BIOLOGICAL HORRORS!"
Is it the emergency message map?
Yes, found all 7 creatures on a planet, 1750 nanites! Last one was a rare underground one but as underground is safe to wander and you can stock up on oxygen and sodium figured it was worth the risk
now I just need to find my way out lol
=)
Bruh, it wasnt , it gave me an observatory
each type of chart can find multiple things. It will take 5 emergency charts at most to find a crashed freighter, provided you don't fly to any of the found locations to clear their icons.
grumble. need solar panels.
one of the milestones gives you the recipes for every craftable component. I think its the one for getting 500k units.
Buy 5 more emergency charts with navigation data. You can get the needed 5 navigation data by, for example, going to space stations (using the space station teleporter) and clicking on all the glowy geometric shapes and discs scattered about.
And how do i buy it
Talk to the cartographer at any inhabited space station and choose the option to exchange maps. Its the stall closest to the teleporter.
Yeah but it doesent let me exchange 5 navigation data with a map
Maaaan, good thing I located the exact grave location at A3 and then trekked back to my ship and parked right next to it before interacting. Titan worm right in my face.
how rude
Right?
But its 1 map for 1 map
Nope, you pay in navigation data, 1 data for each chart.
Completed everything but making friends with a predatorβ¦ why can you never find them when you need them ?π©π€
I saw earlier someone asked where to go for storm crystals - and someone had said to check... something or another -- can I get a little direction to these, too ?
There are aggressive predators on the second renedvous planet
there's at least one predator type on the starter planet, see pins
Thanks!
Thank you.
Might need to run into them - the one I got from there has the side wing/fins
Uhhh, wait, the only way to get to the second anchor is to buy the engine?
No? o-o I don't think so
I recommend you check the teleport base list⦠there are often bases labeled storm crystals
It requires emeril engine
tyty ! will try this
If you go for the starter planet one, here's a picture: #nms-expedition message
yes
Is the indium one required too?
you can sell packed tech you get from memories at space station mod vendors for 480 nanites each so it doesn't take too long to buy the blueprint, just farm some memories by trading in stuff to polo (which you need to do at least 5 times for a milestone anyway)
nope
Yeye no worries i already had 6k
Thank you, that is very helpful.
Yep, particularly since it is a predator that only attacks other creatures and not the player, so its harder to figure out its a predator at a glance :P
sweet. weekend nexus mission where I get to feed fauna, collect ancestral memories and collect 15 wiring looms. :) I think I've got fauna feed missions as well which give me suit cargo expansions. :)
and if I want I can start a slaughter, too and get some missions done that way, also. whee!
there's also a predator on Atti in the starter system that is only a predator to the other animals, it's a t-rex looking thing with a weird head
Polo just gave me a personal refiner, thank God.
lucky!
Holy shiz, this expedition is auto-permadeath?
Really hope I don't run into fatal bugs
not really permadeath, your save doesn't get deleted, and you get to keep some things - see pinned messages for details
Ok, cool. I was going by the in game message
Did I miss something very obvious? I keep looking through pins but haven't seen anything, I'm looking for a crashed freighter. Last milestone, don't know where to look necessarily
I've been trying to use the distress signal charts
I suppose you're just missing some general game knowledge, but don't feel bad, that's not unusual. You can locate specific types of points of interest using charts, which you can buy using navigation data at any inhabited space station from the cartographer, the npc in the stall closest to the teleporter. It costs 1 navigation data per chart and to be sure to find a crashed freighter you're gonna need 5 or so emergency charts.
Hasn't really been working for me π
You need to not clear the stuff it finds. Spam charts one after the other and it'll eventually go down the list of everything that chart type can find, without repeating. In this case, the emergency charts can find 5 different types of POI, so you need 5 charts tops.
Appreciate you
Usually if I try that it just cuts me off after 2 or 3
when it would repeat it instead gives an error without consuming the chart, so you may have to keep spamming the same chart for a bit until it finds a suitable thing that isn't marked yet.
Also, its important to point out that the option to actually buy the type of chart you want, directly, is the one that says 'exchange'.
the more obvious option just gives you a random one, you don't want to do that
It seems each space station gives you a certain chart every time for the random one
π€π€ can't remember the last time I used charts on my main save, thank you
anyway, like I was saying, its not really cutting you off so much as giving an error because the type of thing the chart would mark, you have a marker for already. So if you keep spamming it, it will keep rolling the dice until you have found one of each type of thing the chart can find. In this case its crashed ships, pilots in need of repair (both marked as 'distress beacon' so you get two of that), abandoned buildings, observatories and crashed freighters. It may take a fair bit of spamming to get it all marked, particularly if you get to 4 out of 5 without finding a freighter (or whatever you're looking for), since it doesn't exclude the already found things from the roll table.
is this expedition compatible with to live forever?
no, that requires real permadeath
since it seems its settings is item deletion upon death not save deletion
yeah
but im thinking it might work if you go through a galactic core BEFORE finishing the expedition?
I mean, at least it wouldn't work before 4.0... no idea how that particular achievement works now that difficulty settings can be changed on the fly somewhat
permadeath cant be selected after the game has started
its not a difficult achievement tho
like, it clears even if you 'get there' via the story shortcut rather than the scenic route
so if you focus on the story you can get it done in a day or two, assuming you're only after the achievement itself
I have an RL friend saying there's a mandatory space battle at some point. Is that true?
there's one close to anchor 2 named tortuga. Teleport back to the anchor 2 system (name is in the pinned messages) and then open your discovery page, tortuga will be on your discovery list by proximity even without having visited it because its a player-discovered system, so you can set a waypoint to it from the discovery page and find it very easily.
Depends on how you define 'mandatory'
you can flee if you want, the anomaly trick works for it... tho it is easier than your average pirate fight imo
I'm guessing it's the "anomaly deterioration" space battle I just used the anomaly to escape from then.
||If it was three living ships then yes.|| Its only 'mandatory' in the sense that it triggers automatically but you don't have to actually fight if you don't want to risk it, you can run from it same as any of the other surprises.
||Does it just happen that once? I just finished everything at A4||
Just the once, yep.
Hmm, I need to make some money so I can get some wiring looms
one of the milestones gives 10 looms, have you burned thru those already?
Aha, no I havenβt used any looms yet
let me see which milestone it is and if I can do that yet
Cant find storm crystal π
I think it was in phase 2 somewhere.
I got a boundary map finally, God I hope I can sneak up on them
Gonna get the minotaur ready just in case
no need to sneak really, you can just go directly to the terminal by the pillar and disable them without aggroing anything, provided the planet itself isn't aggro sentinels
Oh nice, itβs the nanite one which I got but havenβt claimed the reward yet, so now I have wiring looms!
there you go :P easier than you thought
Now to make it to anchor point one
You can also get wiring looms at trade terminals most days depends on if a player didn't empty it before you got there
Theres no Tortuga btw
yes there is.
Cleared A4 and actually popped into my freighter for the first time lol. Taking a break here. Then I'll resupply and summon/equip the Minotaur before staring the Phase 5 stuff.
practically done :P
No need to be stressed, just gotta be cautious.
Well, gotta mop some stuff up after ||breaking the loop||. Crashed freighter, Sentinels, etc. But yeah.
Ah, thereβs ancient bones on anchor 1, time to dig some of those up and make some cash
After you mop up the anchor point 5 + grave, you're practically done with the part where dying would be a problem. After you clear the scrambled milestones that you can't read yet, the whole semi-permadeath thing is over and you can die as much as you want.
Yeah, that's why I've been powering though the anchors. π
Eager to get this done myself! Hopefully this weekend. Yβall may be hearing a lot of questions from me soon haha
Wait so I could of just zoomed through the anchors π
I really
Gotta research more
it is right there in the pins :P
Always read the pins. I learned that quickly lol.
And yeah, 3 and 4 were a cakewalk compared to 2. Biggest problem was carefully scaling cliffs to reach the graves.
in those cases I usually just fly to it after marking it with the visor
one of the early systems, rv1 I think, had pilots that sold pyrite and uranium so I just bought a bunch of that to not worry about launch / pulse fuel.
Yeah, I did that myself. Got the exact location and then summoned the ship and set it there. Then I just hopped in and yeeted away from whatever popped out.
right but what I mean isn't summoning the ship, like if you switch your visor from the locator mode to the regular mode, you can just look for the atlas-shaped grave icon and mark it by holding E (on pc, not sure for switch) and then get back in the ship and fly directly to it instead of climbing and whatnot
Honestly the hardest thing I have left is finding a predator
starter system (name in the pins) and planet (name in the same pin) have one that isn't even aggro to the player
@warm coral #nms-expedition message this guy. You can just use a station teleporter to get back there when you wanna get it done.
Oh man, I had the worst sandworm jumpscare on A4 though. I wasn't in danger, it just completed blindsided me. Was scaling a mountain to the grave. Looked down and a sandworm's mouth was flying right at me. It whizzed past, but yiiiikes.
That was what I was gonna do
Holy fuck it's an abomination
the friends waiting for you after A4 was my jumpscare
I didn't see, I jumped into my ship too fast. A3 spawned a titan worm right in my face tho. Thank God I had my ship parked right next to the grave.
hmm. i figured the events would be similar ones.
Wow this is just such BS. Died to a planetary predator. You didnβt even keep your milestones. More stupidly difficult than this expedition ever needed to be. Taking a break
||A4 is the space one||
This expedition needs such a different play style from my usual one
like Iβm glad to experience it but itβs not one Iβm going to repeat
1st anchor point done and Iβve put a little base down, got some ancient bones so I have a little cash in hand now
only 4 more anchor points to go
Well, for some perspective, that's more or less how I feel whenever an expedition makes me play in normal mode :P
do you just sit there screaming from having to much inventory space?
Ha, each to their own
Does anyone have portal coordinates for the pinned worlds that have storm crystals
the extra inventory space is one of the things that bothers me, because a stack of 9999 say, oxygen, is enough to play for a year without even having to think about life support. The extra time of hazard protection feels like it lasts for ages to me. So basically it takes out all survival mechanics, and I happen to like survival games. But I can empathize with the folks that just want a chill gaming experience.
I get that, complacency since you dont HAVE to do anything other than the first initial farm, and that can kill interest. Its cool that we can both have a situation we like
Yep, always a good thing when a game gives us the options to play it however we like best
Looks so sweet
So if I were to create another save file, just to help with the nexus mission it wonβt effect it anything in a bad way?
It should make no difference one way or another.
Sweet! Yeah I am stocked up on solar rays stuff. I just wanna get those S class memory fragments
theoretically you wouldn't even be able to run into expedition mode players, but that may not be quite the case for this particular expedition
unless you mean another expedition save
Iβll just have to try.. boots game back up lol
a non-expedition save would just get the normal polo dialogue
Yea that
you can keep helping in that expedition save you already have tho
Yeah but if I die I lose everything
What about in difficulty settings there still item loss upon death though
easy enough to test, just keep some bit of carbon or whatever in your inventory and jump off a cliff
anything in ship / freighter / etc should be safe tho
there we go, just tested it and you keep personal inventory too
Oh thatβs whatβs up
the only thing is that some of my tech broke because instead of jumping off a cliff I pissed off some sentinels but other than that nothing lost
I dids it :3
finished?
Well everything but the optional stuff
yeah gotta wait for that. nice work, though. :)
Now I eat chips and watch a show about a depressed horse
hahaha
I didn't die once I'm actually quite proud of myself
I expected that to be way harder
well... you had to die at least once.
fair. :)
Heretic
hehe
It didn't really make me fight anything
The only thing I had to worry about was falling through the map or being overconfident with my jetpack
I can't help but do my own thing so... I died a bit so far. :)
do ancestral memories remind anyone else of potato peels?
honestly everyone keeps complaining about the permadeath
i just keep reloading
if im boutta die i quick reload
so far its worked pretty well
i just
had to reload a lot against some sentinels
that sounds irritating :)
so i have to spend 2k nanites for emeril drive to get to the second anchor?
2k isn't that bad so.
But yes
Or you can just do some ship hunting, and hope it gives you the Emeril drive tech.
I personally never buy it on my non-expedition saves since ship hunting-salvaging is my main source of entertainment in NMS.
Whatβs a good way to get nanites?
I need them to buy the drives to get to the second anchor point as well
I got them by refining a bunch of salvaged data off of a safe planet
Not very efficient but it wasn't dangerous
There are better ways that aren't dangerous somewhere I'm sure
Didnβt even think of that, thanks
You can also just sell the useless memories techs.
I wonder if it's worth trying to fight sentinels for nanites
Like, you are not going to go into water so oxygen redirection / water jets / S translator, those are all trash.
Yeah, I sold my one useless tech for 61 nanites, woo
If you get some salvaged glass, those can give you sentinel upgrades, you might be able to sell those for some Nanaties too.
Given how bullet spongy the ships are in this expedition, though, and how they keep breaking all my tech... Well, can't hurt to try
I dare say having all your weapons break as you fight pirates is a tad irritating. :)
The Vesper sail gets damaged SO OFTEN AAA
first thing to go EVERY time.
IKR?
major grr
It's the 1 reason you drive Solars in the first place and man. It's a lot expensive to repair than other tech too.
I think solar panels and something else annoying.
Wiring looms...
Found some runaway mold Iβll refine
yup. funfun.
I've only had it happen once
Besides it's not hard to repair
Just wiring looms and something else
I always have wiring looms for obvious reasons
And since I typically play survival I instinctively get lotsa repair kits
Agreed. It broke well before I had the blueprints to repair it, lol
easiest way to do the sentinel quest is to get a find the traveller nexus mission
easy safe kills
then you just hit 1 more and run. sorted.
traveller nexus mission?
yeah. lost traveller. part of it is getting a part decrypted and there are corrupt senties guarding it. they seem... kinda stoned so easy to take on :)
yeah. i'm not a good shot so was dreading that without the plasma spitter. sorted now.
ah. rescue stranded lifeform is the quest I think.
I just deactivated the sentinel tower and it gave me both missions πΏ
No
It just counts the ones that are disintegrated when the sentinels are deactivated
It is such an unfitting theme over the holidays. Such a pitty. Im out!
Anchor point 2 done, that was an intense planet
Iβm done for the day now
Is there an easier wyay to get the Emeril drive for Anchor point 2 than grinding out the 2000 nanites to research it? Seems to take longer to get the nanites with the restrictions on this one
You could go salvaging ships, they give you tech and the blueprint could be in one of them.
Maybe nanites won't be so bad. I thought the memory fragments I got from Polo were from completing a milestone. Didn't realize he gives one every time I turn in one of the repeatable objectives. I just got 8 pieces of useless tech I can sell
Thanks though. I forgot I can get ship tech from wrecks
FFFFFFFFFFFFF i just spent the 2k nanites and got killed before i could get to the 2nd point
farm it out, transfer to main with help of friend, hoard for collection purposes
tag teamed by 4 pirates with nowhere to hide, none of my shields or weapons had upgrades D:
You can't seem to run away from space combat anymore
You can summon the Anomaly and just go in.
Well, shiz, why didn't I think of that. Thanks
I don't know whether Switch gets the expeditions. It's a multiplayer feature, and Switch doesn't do multiplayer
Ah makes sense. Sad tho, this is the first one that looked fin
Wait wut? Switch players dont have expeditions? 
They do, I member seeing people posting screens of exp 6 completion
they def do
the expedition has some sort of "checkpoints"? or once I did the first set of missions, I'm bound to redo everything from scrap if I die?
Pretty much most of your progress gets reset
There should be a pinned message about what gets reset and what stays after death
Check if your game is updated
I did. Switch doesn't have online yet, so I guess thats why
I got mixed signals. Freindly fire said that switch peeps where sending exp6 completion pics
Doy you onow how to start expedition? Create new save ,chose expedition mode
Switch people definitely have access to expedition redux - I had a convo here about the quicksilver difference a lil while ago, because switch players got a tonnn more from Blighted to compensate the lack of Nexus missions
Switch dont have multiplayer but you should have expeditions
Yeah I played the other two. ASomeone else sid there was some online element to this one
All expeditions have online element since all players start on same planet
For switch its just solo experiance
This expedition features optional milestones tied with community research
Players can do some tasks, that will progress the community research and unlock optional milestones
Those reward better class of Memory Fragments
there is an online element, since you want a connection to ods to see other player bases, discoveries, and you need to connect to hg servers even to start the save. this is different from multiplayer however. (re: switch and expeditions)
there are pins in here that explain a bit more about the mechanics of this expedition (see e.g. "persistence after death" pin)
tier 1: 78%. maybe it will roll over tomorrow sometime and new loopers will start with B class gear
I dont understand how to do the optional milestones, any guidance?
these are community milestones, like unlocking new quicksilver items at the anomaly, everyone contributes a tiny bit
Oh okay, it's there any way I can contribute more or is it just finishing it?
you can give items to Polo, there is some cutoff per day after which it doesn't contribute to the milestone but you still get whatever rewards Polo gives you (maybe it's 20 per day? )
that is I expect to stop dupers or whatever from just gaming the milestones and rolling them over for everyone in the first day
Okay cool, thank you
I swear HG should default run as walk and make a new run speed.
suggest it to them
I have a feeling that a year later I may be saying the same thing even if they did. maybe.
lol
I'd even be ok with it being part of the exosuit upgrades
yeah. that'd be a good way to implement it.
cos seriously, I run everywhere right now. :/
fauna hunting is a nice thing to do as your landing thrusters recharge
I think I just completed half my quests with jelly fish. ALWAYS get the kill critters quests. Eventually, you'll complete them en-masse.
So the pin talks about reporting bases to get rid of them, but I still can't build a base around the anchor point after reporting all the available bases
Multiplayer turned off
they may technically still be there.
Oh, I see. The way it was worded, it sounded like they would auto disappear for the reporting player
they do in that you can use the landcape for most things you couldn't before. like regain access to quest bits but you can't unilaterally get rid of a base off of nms so they're still /there/.
they do disappear for the reporting player, you should be able to do your own things. you can also save/exit/reload and see if that helps
tl;dr: die right away; do all of phase 1, visit thegraves in 2,3,4, do all of phase 5 and when offered a chance to break the loop, take it; optional milestones are done by the community, not by you alone; read the pins for much more. that is all π
multiple people have been placing bases at these portals, precisely because those bases are not meant to be visible to other players (they should not impact others)... if reoprting them is not clearing the way for someone to drop their own bc, there's something awry, big surprise there though
was thinking of what'd happen if they all upload. big clash, no?
if they upload, the first uploader (I think) wins.
I don't guarantee that but I assume so
uploaded portal bases are not supposed to be visible to other players
that's the theory at any rate
they're not, there's a fairly decent range in which anything built will not render/load at all for anyone other than the owner.
which should mean that uploading one does nothing really
I mean, hg is not going to serve you the base structure via ods or anything
not quite, it stops other people from claiming their own base within base computer range
so its basically just a dick move with no upside for the uploader
see, that can't quite be right, because I 've put base computers down by expedition portals and I wasn't a first day person, seen many others do it too
that sounds non-contradictory
as long as no one uploads you can have infinite bases claimed in the same area by infinite different players
after one of them uploads no new claims go thru
I can 100% guarantee you that in the two days it took me to get to the 4th portal on that expd several someones would have uploaded.
and the upload would have gone out to ods too
not just several someones but hundreds of players would have tried it I am sure
hmm more than two days to be fair
more like 4-5 days
I guess, but keep in mind that those uploaded bases will get pushed out after enough other bases get uploaded in the same planet, and also get moved to normal game mode after the user save converts...
so there's a constant rotation
Don't know what to say, the bases' territorial claims were blocking me from laying my own down even after reporting
But I managed to find a couple spots farther away
save-exit-reload didn't help any?
which is why having pins with 'teleport to base X' is always a temporary thing as they tend to rotate out fairly quickly during expeditions, as we've seen recently
Not completely. Fewer bases, but still some right on top
visibility in the space teleporter list is one thing, the actual claims live in ods regardless, I believe
Maybe if I tried reloading enough
don't worry about it now, you got the job done, that's the important thing
still some bases right on top --> this says that multiple people were able to place and have them visible (how does that happen)... ah ods, when will you not be broken. never
Not visible, but I could see the markers
I'm not so sure, based on my experience from exobiology... I went to one of the bases that I had contributed actual coordinates to that 'find the abyssal horror' milestone a couple days later and the base itself was entirely gone (probably from an auto-converted save)
gotta keep in mind that one of the uploaded bases rule is that each player can only have one uplodaded base per planet regardless of game mode so when the save converts to normal, that base is now a normal mode base, and supercedes the 'expedition' copy of itself on the same planet
:mind fireworks gif:
oh if the base converted to normal mode, then in the good old days when normal mode bases and expd bases were separate, that would definitely be true, but autoconvert doesn't seem to be a thing on this expd (optional milestones) and.... I can see expd bases on creative mode for example. hm maybe I'll put a base somewhere not obnoxious, upload, and see if the reverse is true tomorrow, ask someone to check π
granted that's not gonna help for this particular expedition due to the optional milestones
let's see, where's a good world to find a sentinel pillar and put a base
starter system would be the most convenient for someone else to go help with testing I suppose
or any of the rvs I guess
Olger Alpha has aggro sentinels so I guess that would be the handiest if it sticks
anchor 2
hm I found one there yesterday when I was messing around but didn't mark it, meh. welp. back to do it again
but you're right that if indeed this expedition isn't quite behaving like expedition mode because they overlooked something when setting it as survival difficulty that would make the uploaded bases quite a bit more permanent
sure would
especially since they mashed together creative-to-survival as far as crossplay is concerned...
uh huh
I'll go check one of the bases I saw later (went to visit a fair number, it was entertaining)
Creative mode is also in this shared pool?
I'm still not sure how I feel about that, seems like a weird change even tho luckily it didn't affect me in the slightest as a permadeath-only player
creative, relaxed, normal, survival and custom all play together
perma is in its own group and
in theory expedition is too
I think it's fine to all be together
if it's easier (or harder) for someone else to get resources or do whatever, doesn't bother me in the slightests
wee. I can finally survive for 4 mnutes on a radiactive planet
So there are more resource limitations this expedition? Can only carry 500 of each resource?
Yep
survival mode-ish
Ah. :/
Sure... I mean in practice it doesn't change anything since dupers and save editing people handing out stacks of ai valves was always a thing across the board
And 1k on ship
exactly, and if you wanted to avoid that you just don't take the resources (or discard them once given), nbd
but I still think its weird that infinite free resources from creative mode can now just make its way into the survival mode anomaly with fewer hoops to jump thru
a survival mode player can just dup/save edit their own stuff too. it's about the player's own constraints, always has been
I dunno, I kinda liked the idea of each mode having its own isolated 'economy' so to speak
w00t! I FINALLY get envoy gifts and it lands me a hyperwarp core.
It just surprised me that I had so many cobalt stacks suddenly.
I'm an inclusionist, I want a big all-encompassing community π
me too! include permadeaths! :)
see, that would piss me off a bit more :P
then you'd become Blissless
not really enough to be angry but I'd be a bit annoyed at having wasted so much time building my public farms on permadeath, for permadeath players, and all that effort becoming essentially wasted because I could have just as easily done it in creative
quite a bit more easily actually
eh you know what went into it, that's what counts (well that's how I look at it, as far as for example bases and such)
Oh I didn't know expeditions were limited time stuff
So if I want the space whale I need to complete it by..January 3rd?
they are. 12 days left!
the dates and times are in the pins, you can check at any time for a reminder (they show your local time)
I didn't double check the date but I'll assume you're right
2 weeks total, started 2 days ago
took me 4h08m to finish
as always your mileage may vary
it took me twice as long to die 4 times. YMMV. :)
(you should note that you are an experienced player used to playing on perma)
8-12h i good range imo.
Sure, but its not like I can unlearn the game to see how much time I'd take if I weren't :P
ha yes I'm probably about 1/2 way through after 8ish hours, but I've been taking it slow and steady
no, just that another player can judge better the time if they know your time and experience
I didn't see enough self-reported times from other users to get a 'normal player' average, most people have just posted the 'I finished, woohoo' thing without mentioning how long it took them...
yep, I don't have a sense of it either
Well Iβm an average player and Iβm new to permadeath but i play on the safe side even in normal mode. Which means survival at all times. And it took me 13 hours to finish this expedition.
real time or played?
any deaths beyond the required ones?
I think it depends on your playstyle and how much you think you need to do vs optimisation
Played. It took me two days to get that 13 hours and itβs on my holidays
Alright
Original run took me a little over 9 hours
Dunno how much stuff was left out for redux
still, not that long, I think most people used to the game should be in the 8-9h range
typically expos take me 15-20 hours but I muck about a lot.
It looks like it's basically a series of dying while making milestones along the way, each death opening things up along the way
I guess it should be possible to do it 4-5 no problem
some milestones were shortened, none were removed. fewer sentinels, storm crystals to deal with
My damn power went out
Four deaths. One on the third traveler site. ThingsThings scared the crap out of me
tl;dr: die right away; do all of phase 1, visit thegraves in 2,3,4, do all of phase 5 and when offered a chance to break the loop, take it; optional milestones are done by the community, not by you alone; read the pins for much more. that is all
Yeah I'm looking at a guide really
great
But I'm gonna do this with my partner
I literally had my freighter hang around me everywhere i went. Cuz i had to dump the extra stuff in storage on freighter so that i donβt have to farm again and again
Im only skimming it a tad though because I want to mostly figure it ojt
It's just I will not skip having a space whale
By no means will I under any circumstances not acquire a space whale
keep in mind that guides for the original expedition will not be helpful, other than in terms of 'general' advice rather than specific locations and such, so keep in mind when the guide you're following was posted...
we always get a few 'I can't find planet X' people here that are following youtube videos from the original run
That's all generated I would've thought
And you gotta follow the game's navigation
hello games devs decide on a particular route and pre-discover the planets and systems ahead of time
where the snot do I get an emeril drive from?
buy it at inflated prices
it is, but its also also persistent and consistent for every player. If you go back to the same coordinates on the same planet that I found, say, a sentinel pillar, there's gonna be a sentinel pillar for you there as well.
that's the in-expedition solution? nothing from rewards?
no rewards give it
nothing from rewards
sell off some memory fragments you don't need, to get it
well. good thing all that fauna hunting wasn't a waste of time.
I mean to get the nanites
I suppose some memory might be able to unpack into it, but... that's gonna take way longer than just buying the stuff regardless of inflation
back to the ball I go.
ok, back at the base I was at yesterday, shutting off sentinels, then I'll see if I can find another pillar around
wouldn't it be easier to just kill sentinels until you get a pillar marked?
finding all fauna on a planet gives good nanite bonuses, there's a few on the route that have only 1 fauna which is 250 nanites
will I need the indium?
drive? not for the expedition itself
I got a map already but meh
sweet. thanks.
rather just look around, excuse to see the sights some more
so normally bases have a mode marker by them now right?
these have none. I wonder.... heh
oh, no there is the marker, on the base computer only
I suppose it could potentially be useful if it happens to make the route between anchor points shorter somewhere, but I didn't install it and managed to get to every anchor point no problem... the whole journey does take quite a bit of warp fuel tho
so it's correctly identified as expedition but visible to me right now π
yeah I guess HG slipped up a bit there with the 4.0 changes lol
no worries. I'll see how it goes. freighter has a warp drive so I can always use that if need be but I like the suit storage upgrades you can get from the stations so...
tries their damned hardest not to complain about Waypoint UI changes in yet another channel
lolol
you may find this interesting, since we were talking about portals hiding bases and such, but in one experiment a few months back, some PD user did a large base around the 'graves' planet for starbirth, and parts of the base (which were outside of the 'anti-griefing bubble' around portals) still rendered. The base computer itself which was inside the bubble, did not. The 'visible' parts of the base were still there when I did starbirth again in my latest save.
can't remember. if I exchange multitools does the tech travel?
that's hilarious and also rude that they didn't remove it later π
package up your tech first, put in suit, then do the trade
Not automatically but you can pack up most of it to move to the new one.
I think they intended it as a community service thing. Like the portal was in a valley surrounded by hills so they had a little staircase going to the landing pad area and stuff, but the whole staircase path was eaten by the anti-griefing bubble and just the building on top of the hill remained
Pulse Drive upgrades IIRC
ta