#nms-legacy-ships
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but my exotic, with only 2800+, has a speed display of 450 when flying on planet
maneuv โ speed in most cases
what kind of ship? and do u have photonix core?
my interceptor has 3.4k maneuv, but can get up to 650u/s
interceptor, and yes
Yeah. Stats dont mean nada most cases other than jump range
mine is made for turning speed, not pure speed XD
i think the numerical speed display when flying on planets is kinda off, and depends on the planet too (the closer to the sea level u are, the lower ur speed)
if i go all out on speed (but turning become shit) i can reach 600+
yea because friction
airless planets don't do that
friction and grav pull too, yea, at least in theory. but in practice the flight model in nms is not so nuanced i think
in any event, once i raced a friend on a planet, i used my speediest ship while he used his unupgraded hauler, and although he couldnt catch up to me, while i could overcome him, the actual speed difference was much, much lower than what you'd expect judging from the numbers
so what i believe is happening, is that there is a speed cap that is not reflected in the numerical speed
and past that threshold it is only ur turning speed that improves
you can go faster, but it's harder and harder
in my experience it does relate to speed too, but only up to a point
the module placement change that too
yea, its either a hard cap or a soft one (diminishing results)
yeah definitely
a unit in general makes no sense
anyway even if the speeder is meant to be faster in atmos, a good interceptor is faster
if a unit is a meter, then the fastest possible ships in the game are slower than commercial jets
yeah, interceptors seem to be the best all-around, at least for combat, save for their big size and their shield recharge consumables stacking only up to 10 instead of 200
i saw someone trying to calculate the distance and speed in km/h and it was either super slow or insanely fast
shield recharge? pfffff
use phase beam with the upgrade
never run out of shield
while not needed vs sentinels and pirates, against a good player it might define the outcome of the battle
oh this could be good
not sure if phase beam recharges shields in pvp, but even if it does, 200 vs 10 is a great difference
i always forgot that game is multiplayer ๐
i can make a ship with T SC slot pattern
i can leech the shields of my squadron
phase beam? i just have 6849 shield batteries.
parts?
my own ship that got featured in yesterdays hero2u video is T slot and reached 3140.8 manuever ๐
not bad
i saw it
that's a find, make a post to share it with the galaxy/coord
will do
if u want i can send it to hero2u too, but he also looks here on his own
its a great ship! and i know many who love this cockpit
my favourite is the speeder, but i haven't got 4 adjacent on that one yet
i really recommend u make a nice post with glyphs and everything, will make other ppl happy!
one second
uhh
take 2 ๐ there's no rush
is there an official name for the T pattern
T pattern
i call it T, others Tetris T block ๐
yr'oue welcome
pics speak for themselves though
if u find it easier, follow the template of my own post, just replacing the info
S class, T shape Adjacent 4 SC slot custom fighter in Euclid (glyphs in screenshot)
Parts: Needle Fuselage, S-Class Reactor, Hardframe S-Wings (Fin), Mono-Thruster
there we go
i'm gonna make it and try it out now
excellent ๐
my only edit would be to include the word "custom" right in the topic
so that its extra noticeable that this is a custom ship
done :)
perfect ๐
spent 2 hours looking for fan wing
how to get a ship code ?
what do you mean?
Highest maneuv on this thing so far is 2.6k
to get highest maneuver u also need the system with polo+artemis+3 trails
like this:
I just don't want to do more nexus missions honestly ๐ญ
all trails work the same, even the basic ones
wait, how are those layed out?
polo in middle, 3 trails + artemis adjacent to him
I have 4 trails and polo, just not artemis
i use 4 trails but i think it maxes at 3
ah okay
well, artemis does provide adjacency for polo
without her i drop to 3091.2
its a tetris block like urs
which upgrades are which?
for some reason i get 0.2 more maneuver by mixing an s class with the x class
despite the s class only having a max maneuver of +18%
and of the x class, one is 19% and the other 20%
Fighter with biiiiig engine... Chrome/orange with teal accents, Euclid. Found as C-class. Comms station and save point next to it.
out of curiousity, how are you arranging your launch thruster upgrades?
i can't get this fighter to be very fast
I have a few fan wings/fan type wings, are you looking for the normal one? Or a suped up one? I'm at work for another 7-8 hours, but I could try and help you when I get home.
tops out at about 500u/s
in this model i had to arrange the launch thruster and its mods into a line. its not the end of the world to lose some adjacencies for thrusters imo
and btw 500u/s are by no means slow
oh yeah what does u stand for
unit
i usually test maneuverability roughly by how well i can strafe around an object in space while keeping my head on it
yea well, there is no accurate correlation between nms units and our own terran metrics (feet, meters etc) of space
at least not to my knowledge
but they still provide a way of comparison between them, i.e. 500u/s > 350u/s
470u/s to be precise
in my experience this can vary from planet to planet, but id roughly say its quite fast
my interceptor gets >600u/s
Is that with SC pulse engine upgrades?
yep
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currently it goes at 630u/s
but i think you can arrange it to get 650
i just forgot how ๐
it's a really weird one, because the sc slots aren't adjacent
only two of them are
i just want pure speed
yea when it comes to sc optimization, u can never really be sure u're done until u try everything and switch it with everything else! s/x class mods go into 3 sc ofc, but the rest is a matter of trial
Woo! Just got my first dreadnaught, it was S class on the first try ๐
Found this neat thing :D
That's not stat display being off. You genuinely fly slower at lower altitude.
what class
Everyone knows you fly a lot faster in space, but there's differences even in atmosphere.
Missing anything in the front slot, reroll
that might've been me
i did an entire reddit thread on that one
Can anyone share a Fighter Afterburner wing location?
yea i know that's by design, but i was referring to the fact that the actual speed difference (in mp) is not nearly what the numbers would imply between 2 different ships
what do you mean?
barely over 3k bouuuu XD
oh, probably, well it was some really nice work ^^
iam launch the game and start flexing my interceptor
for a non sentinel/solar and without photonix core, u cant get much better than that to my knowledge
yea, its the highest i ever got (not counting solars and interceptors)
Just joking. The only slot that explorer doesn't have filled is front (spectrometer or turret)
solars have a bonus tec so they are cheating XD
yea, but interceptors also get cheaty maneuver rating
dunno how they get that extra 1k, they dont seem that much more agile
at least their turning speed is not like 1k more than fighters or exotic
wha

i do, i main a guppy ๐ but this new custom fighter makes even tightier turns, esp when using free look momentarily
i will send you a pic of my guppy
and i to u ๐
i think it's ** normal ** to have a tech inventory looking like that
Honestly I genuinely don't see a point. AI ships can barely outtturn you even if you're in a hauler.
big numbers go BRRRRR
my guppy ๐
ima send pics of : my best find, my interceptor and my guppy
basicaly my guppy
i must say, what i miss more on my new fighter is the guppy shielding
the fighter has like 320
It is nice
shield is overrated anyway
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but the guppy also has double hyper range and consumes less % with each warp
also cheaper launch costs but oh well
Tbh guppies have what, 6 different parts? One per slot? And 8 color palettes?
explain pls? explorers only have the two wings and body
guppy is a kind of exotic
10 different colors: 5 basic with silver lining and another 5 with golden lining
they may have the different mosquito tail, or the wings that fold above
exotic are either :
Guppy (no nose/top fin)
Royal (big nose and small topfin)
Mosquito (thin nose and big top fin)
Squid (unique model)
and the color of their side weapons differ
ah ok, i thought dragonfly tail would still make it a guppy
albeit a different kind of guppy
Internally, ships have a lot more slots than the game implies. What's shown as the "body" of an explorer is iirc 6 slots - body itself, front center, front sides, and 3 slots of winglets.
nop,, the name come from the front, the wiings/motors dosen't count in
tbh i think guppy and royal are the best exotics
i c
but mosquito can be very good looking
for me guppies r the best ships overall. smallest size among their type too
i have a nice red mosquite, mhhhh, mama
B A L L
only u-ships (rasa+droid) r smaller
is the spectrometer the weird plates?
nop, the bean is smaller
No, that's the side parts. There's also occasionally a front center part
well, when landed maybe, but while flying, nop
hm hm i need to pay more attention i guess
ah right, they retract their legs, u must b right
I mean, idk. Haulers can get pretty smol
haulers can feel small if u r godzilla
interceptor are meant to be way bigger, so hence the hight difference XD
i've found a nice hauler once, i think it's as big as it can be
very long and wide
the biggest is the one with the boxes, no?
btw i just threw an explorer with the big barrel and big fins
No, there's bigger wings than boxes.
i think fan wings are wider if you have all of the filters ect...
the glowy balls?
since those wings can support 3 more parts
ah fan wings right
wait did my color changed?
Balls with winglets, and fan wings with full extensions and cheese triangles.
I dont suppose there is a new chart yet for showing names of parts?
here, see that massive ship XD
Just load the game tbh
And my interceptor's stats ^^
It shows all parts in the crafting interface
only a bit of cheat because i moved a SC slots 1 slot
Yep. Biggest if you go by bounding box.
Yer Im thinking for posting ships without disassembling 3 ships
Mine is only S class XD
i think we will use the old naming convention for a while, since scrapping dosen't allow to really break apart the whole ship (wings for exemple cannot be dismantled)
Wings have most parts given a name, but many other parts don't.
Im just thinking if I post an original fighter, I want to post the parts it breaks into without buying 3 of same ship
Like explorer bodies and their six freakin' slots.
that interceptor lookk small in comparaison to my cargo XD
nice, u went for dmg instead of maneuver ๐
For fighters, engines and bodies are very obvious. You only need the wings.
For haulers, same.
For explorers, basically don't bother.
you want damage? look at that
oops i meant that
All three parts of an explorer tend to be very badly named.
sound engine is litteraly breaking when firing
Hmm Ill try this ship catalogue mod maybe
Honestly I so wish they just fix explorer engines.
I love explorers, but their engine plumes are so awful.
even my staff deals more dmg ๐
you want to go this way?
i have some bads news if you wish to engage
one number: 177k
196 738
๐ช
get gud
I love that DPS info implies you should be firing every attachment at once.
what? no way
it's i think the Absolute Max
pic or it didnt happen
with the modules found by the community
let me get my own pic cause i cant find it
Me with a 3k starter ship in a corner:
whats the easiest way to get a sentinel ship? im trying to start the autophage questline and thats the main roadblock i have
you don't need even that much
ii have an exotic with 1.3k and it's so fun to fly around
alright, thanks โ๏ธ
Kill things
That's the default DPS of the starter fighter. Most of it is the rocket launcher.
Original Orange Hauler, Euclid, Longshore Cockpit, Megalith D-Wings, F-Wing Megalith Engine
found this cute fella
I really need the Afterburner wings for a fighter. I am desperate.
Anyone have a location to them?
maybe serach my posts with fighter you might find something
Or nmsge
I've been doing all of that for 12 hours now
rate my pic
Filters/10
Dark
Hence why Im trying to name parts for each ship I find now, but I need to scrap 3 ships per ship to get all part names
so its a pain in ass
Dude.
Check the ship building thing.
It has every part visible.
It is brutal, my friend ๐ตโ๐ซ
here without useless filters
I want a mod to scrap a ship n get all parts, already have one to scrap on freighter
Friggin PS5
Especially when it craps out and just gives you 3 โExtract Customization Moduleโ
I literally don't see the issue. Haulers and fighters have 3 engines and 6 cockpits. Haulers also have winglet slots on engines, but you just need to know the shape.
Sure, explorers are fresh hell. But they're also badly named. :p
There are 202 different wing parts
which one looks better? (theyre both C class)
Reload your game to get the parts listed right again.
Yes, I am desperate. I've been looking for more than 12 hours now
Left
I like the wing shape, but that's a bad cockpit for it.
I love you long time.
Also mixing engine shapes ew
this one is long
๐
Do you have a location to it?
I like it
Dr doof vibes
Galaxy?
Thank you!! Euclid?
yes euclid
Is it crashed?
its on a trade hub
thought this could help
and this one is a B class
I just want it's wings ๐
here its taking off looks cool
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Orignal Fighter Blue, Euclid
C class. I didnโt get it, just thought it looked neat. Technically speaking I could make that exact ship since I had all the parts to do so lol
lol nice
Is there a channel for showing off custom built ships yet? If so, whatโs the name
this channel I think but please put that its a custom build, I think we making it up as we go along
Noted
nice or trash?
What do you think is what is important
Stats small test.
S reactor
All in the same SS
All same parts and colour
2nd done on a reload, 3rd done after scrapping the first
All done at the MAX damage potential point
@quick herald as you can see no difference. I'm actually surprised i managed to stop it right on the dot on all of them
Working on trying maneuverability
Sorry, did I suggest this wasnt the case? I thought this scenario was repeatable already
I mentioned the stats before and after building were changing
Also, are the stats repeatable if you swap a single part?
Or even just the color
how do you know if they are changing? it shows no values, it only shows the bar for chosing stat balance
Kk
Waiting for the autosave, sec
Engines change. Also reshuffles SC slot placement
still done at the peak "upswing" of dmg
That's... quite the difference
Not just reshuffles. Single engine has a lot less slots.
3+3 less.
and to ensure my active ship wasn't a possible culprit, i switch to base B class explorer
im pretty sure this is just the old UI glitch not showing proper core stats until the ship is the active ship
In my experience, smaller parts do generally give less slots (except for hauler cockpits)
the same thing happens with your current ships in collection when you look with the visor
k, but that bug pulls the stats from your active ship
and i intentionally switched to an explorer to avoid that
if in the end youre getting consistent stats regardless of what active ship you have, it dont matter
just disregard the stats shown before finalization ig
The confusing part is that the stats prior to finalization also stay the same
Btw, no change from changing color if were tracking that
There is likely to be a range of stats on same ship, just like vanilla ships
If they're modified by a glitch, that glitch might just be modifying them the same way.
nope. No change in stats after switching active ships
What matters is finalized, disregard the stats shown pre finalizing
Colors, if I had to guess, are just in a separate system. Ship colors became editable via cheats two major updates ago.
Im trying to say that the pre-finalization stats are erroneous
Which is frustrating if you're trying to spec out a ship a certain way
Without spending the parts
its just a matter of knowing which ship parts give the most bonus on each stat. then balance the stat distribution as you want it
we already knew for example the chunky fighter wings give the most dmg bonus
maybe it just changes the seed which then determines the stats as well ๐คทโโ๏ธ
And the rng algorithm is so terrible it's this predictable?
Highly unlikely. Even C# rng isn't this terrible.
Hmm, finding other strange anomalies now when messing with upgrade seeds
Since minor changes in seed create major changes in ships, it's fair to assume the ship seed is a starting seed for an rng algorithm.
Which is then polled for ship parts and stats
ye but again, not rng. if a seed is based on a 32 bit integer for example, changing one single digit is enough to generate a whole new thing, depending on how you do the procgen
rng algorithm
It's obviously procedural, since our PCs don't carry a quantum rng source.
rng implies there is randomization of the seed, or the outcomes of the procgen.
This isn't the case. the procgen is static
Because the seed is.
the seed isn't randomized, clearly
Minecraft worlds with the same seed are also same.
But the internals use rng to determine specific features.
Because an rng algorithm with the same seed, ran twice, gives the same string of numbers.
there is no randomization of the output of the seed here.
Same seed gives the same results. hence i don't use the term rng ๐คทโโ๏ธ
rng is used for things like, which ship is gonna land next at the sttation, and what class it is
not here
same seed can and does give different stats
The others kind of looked the same but had the wrong name.
This one has the very sought after Afterburner wings that I have been looking for 12+ hours. Thank you, thank you, thank you!!
๐คฉ
I like the ship way it is, just been farming 3 or 4 fighters in that system
Tbh I don't remember specifics
thats why people used to reroll stats on ships, those people that were bothered, pre customisation
You won't go far with the understanding of the way this game works if you don't know the basic of random generation in games, I can say that much. :p
from what ive seen, the preview stats are off, and different each preview, but after constructing it the stats become the same
also the stats anim of the gauges increasing and decreasing doesnt seem to have any bearing on the final stats
thats cause the seed was being rerolled
Are final stats different with different stations?
ofc, since stations change the seed
as someone who has posted shitloads of seeds for ships, thats incorrect
you're talking about the seed for ship design correct?
wait a minute. there is the case of ships of same seed having different stats than others, if they were less than S class and then upgraded compared to natural S (of same seed). i hope ur not confusing this case for that one
should i take it?
nah, sc slots too far away
yes, because core stats would also be rolled on ship generation
I will absolutely not be surprised if a ship is just generated with multiple "seeds" for player inconvenience.
That's because "natural" S is RNG, whereas upgraded S is the natural upgrade progression for the ship seed
yes, but ships of same seed and same class (both natural or both upgraded) should end with same stats, right?
seed for design, then seed for stats
Minecraft also uses multiple seeds. The one you can input is only for map objects and perlin stuff.
("Objects" being dungeons and villages.)
I think the main issue is we're just saying "seed", where the case is that the seed used for ship design (the same you do for save editing) is not the same seed used to roll ships core stats
Any ship upgraded to the next class will have the same stats of any other of the same ship that's been upgraded to that class.
The only difference is if the initial SC slot is in a different location (which i believe only affects interceptors)
then why do all custom ships on same seed (same parts, reactor, station) end up with the same exact stats (disregarding the previewed stats which are off)?
The chunky wings still seem to have the highest damage bonus like before
thats what ive been trying to say.
It seems we can now actually determine ship stats roll, without it being RNG
ahhh now i c ur point
sorry, please clarify
Either way I do believe ship part stats are written down somewhere and not generated.
Just need to find it
we could always know what the ship stats would be when upgraded to a higher class
yea for sure, we used to have certain wings give bonus to one stat or another. like the chunky wings i showed were always a bonus to damage correect?
that part is locked in (haven't tested with built ships yet tbf)
yes, but when hunting for natural S class ships, their stats would diverge even though they r same seed
yes, that's actually the case for all classes though until you upgrade the ship
yes, but since s class cant be upgraded any more, they end up with stats with a random margin
a C class ship upgraded to S will have same stats as an A class upgraded to S if they are the same ship design/seed
Sounds like class upgrade just resets stat seed to 0.
when you upgrade what comes into play its the "class bonus" distribution though correct?
yes. i think we r on same page
i think its a rounding down of sorts?
And it makes sense. Ship stat seed isn't stored.
yeah, that's why i asked @marsh tinsel to clarify. not sure what was meant by only now knowing the stats roll without it being RNG
there was the class bonus distribution for different ship types. I think thats always static depending on fighter, or hauler, or explorer
...Now I wonder if ships you build on different stations and then upgrade converge.
i take it he meant that with the new custom ships, by defining their class via the reactor class chosen, we observe no deviation in their end stats
it's just locked to the seed. it's possible to have a seed with max value in one of the stats when upgraded
yea this is an interesting undertaking
T Shaped Superchargers
Buildable Fighter
EUCLID
Enjoy!
oh, yeah, i guess so. i mean...you could also have just upgraded an A class to have no deviation in the S stats as well
meaning that you can get a specific stat roll, if you do it at a certain station, certain bar stat point, certain design type and reactor
yeah, for sure. that part is certainly more options
Damn. Almost perfect. Shame about that engine.
wait, so u just got afterburner wings some mins ago and churned out a T-sc? ๐ฎ
No, that's for a 4 SQ. Hero needed it for his video
like, the stations setting the stats would not be any different than a multitool cabinet location having max stats for any MT in the case
ah ok
yea
the problem is it's specific to parts selection, so if you wanted that specific ship piece selection, you'd have to go to that specific system to build it.
cause mts found as s have always same stats, right?
no, just those in the same cabinet
yea same cabinet i meant
yea the thing with sharing glyphs for optimal layouts now, is that it implies the person is also going to design the same exact ship
and by same stats, i mean the stats fall high or low on their respective stat range for the MT type
but if i know there's an s class mt with 48.3 dmg there, it would have that same dmg for everyone else taking it from same cabinet, right?
yeah, which afaik is basically the same with MT staves
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im not sure about mt staves, i got one featured in one of hero2u's videos but i think i ended up with a lesser dmg roll
dont remember if it was natural or upgraded to s though
which is important ofc
yea, that's why people are saying the system now feels like the autophage staves system ๐
barring any unexplained anomalies or weirdness that im not aware of, it should be the same.
i used to catalog entire systems at specific cabinets, made my work a lot easier when all the rifles for example had the same dmg
i c. yea its my impression too
yeah, it's close, although don't those set the class based on the head of the staff?
now with custom ships there can theoretically be a consistent way of getting a ship with not only great scs but perfect stats too, which wouldnt b possible with natural s class ship hunting
its the headpiece + the planetary coords of the staff maker machine
that is one cool looking sentinel ship
well yea. now its reactor. whatever, its similar enough lol
we know this cause it was possible to get a different seed (with same headpiece) when staffmaking by moving a few steps around the machine, but they fixed it
i'm surprised the reactor only affects the class.
i tried installing/reinstalling upgrades in another ship prior to building but it only affected the pre-final stats, which dont appear to change anything
but the reactor also affects the seed too, no?
thats a good question, i was only testing with an S class reactor
if i use a class reactor instead of s, ill get a different ship, not the a class of the s class i would get otherwise, correct?
given that all ship parts stack together, i find it weird if someone told me they hold any data of where they came from
not sure, didnt think to check that yet
They don't.
i think i did notice that, but now that u say it i have doubts
If any1 will know about seeds n stuff, or how the game works, it will be MJ, as he has made a bot and tore the game apart
ain't sure about that. honestly not even very curious, if you're gonna build your own ship, why wouldn't you buy the S reactor, its much cheaper than upgrading after
i can verify all parts (of same type) are interchangeable (not affecting the seed), ive even duped em and no change happened
different ship confirmed
Ship parts are same as untouched upgrades, all stack and have no data except item id
my thoughts too, hence why i stopped fiddling with any reactor but S
@marsh tinsel have you made a copy of the same ship after already making it once? does it still produce the same ship, stats, etc
especially since you get a massive discount on S core.
Although it's not like nanites are hard to get.
ill add that ship reactors work in the same way. they are also not excluded from refiner eligibility (unlike mods now), despite their icon being same as hyperdrive mod
just making sure there isnt some "advancing the seed value" nonsense like with ship upgrades
first test i did showed this.
2nd ship done after reload, 3rd ship done after scrapping the second.
So it doesn't reroll seed, like when you're popping upgrades
perfect, thx
To me reactor is just a ship part
hm, u r right, i didnt actually test this. always reloaded before making same ship
ah ok u got this down i c
yea, it basically is
The Reactor Core affects the Decals also
u mean a different-class reactor changes decals?
Yes
but this would conform with the idea that different reactors do change seed
so it is to be expected
Okay, now i have a reason to actually use less than S reactors lol
back to drawing board
no no, its just changing the seed
no?
i mean, its the same as changing a wing for another wing
Where do you get the reactor cores?
i wasn't able to change the decal on some fuselages even after changing parts
Buy tthem
ship tech vendor
from space station ship upgrades merchant
ty you two.
yeah, but then do the stats revert to the seeds upgraded stats?
that is neat the reactor changes the decal color tho
i think not all decals are available via customizing. dont have nearly enough data to say this conclusively, but i tested around 100 ships with droid wings, and never once got the triangle decal
always either the round decal or another but not the triangle
did you try in a different station?
i notice this cause its my fav
yea, around 100 different stations with same parts/reactor
hmm...thats a bummer

triangle decal is "Authentic Ship Badge" lmao
this is so deep now lmao
my ship got featured ๐ cant stop saying it lol
Change the Reactor Core. If you get the decal you want then just manually upgrade the Ship
i will do more testing, still looking for a true 4sc radiant pillar
the thing is, will you get different stats than making an S right off the bat
Tbh it's kinda a bummer how easy nanites are to get now.
yes, cause u would upgrade a ship of a different seed to S
10k nanites used to mean something.
than the ship of the seed u would get directly with s class reactor
yea so just like before
I have one coming as soon as the video gets published
@chrome fable Whats the easiest way to get nanites? I've been doing the infested planets.
if u dont resort to duping, it still means something. like a few mins if u got a mould farm
Bro
a true 4sc radiant pillar? ๐ฎ u beat me to it then
Search YouTube for Nanite Farm.
Lost of people share them
my best was 3+1, i posted it already
its made a little easier, because you can buy modules at high discount and sell it to same vendor for a profit
Buy suspicious tech packages. Open them. Sell suspicious modules. 80k credits into 300 nanites.
don't think that's faster than outlaw station hopping still tbh
i thought you were talking about the orbital changes
yea the process is the same since the outlaw packages were in
Nah, orbital basically didn't change much
it did specially for newer saves / players
last thing i learned on that front is that u can refine hyaline brains into 250 nanites on the spot
^
im actually only getting a round decal, no matter what i choose, so is it locked to the cockpit? only have like 3 to choose from atm lol
i think that other than the round one, i also got another, lemme check some pics
what milwakee was saying is the reactor class can change it
thats with radiant cockpit and droid wings and mono thruster
Only changes the color for me
Remember how excited people were for nanite farming via ship scrapping?
I couldnt get it to change with different wings
same for me
well there are 2 different round decals
one has a triangle inside it, the other has a line that makes it look like a Q
this is the Q:
im talking about the decal on the right wing, in front of the droid
its color does change from station to station, but looking to see if i ever got a different shape
I can change that decals color with the reactor class
yea but can u change the shape?
yea, i was testing around the snout cockpit for a while, never managed to change the decal on it
But i still only get that decal, its never swapped with another
here's another Q decal of different color but same shape
THE BREAKING BAD SHIP
it's cute
thats the one i seem to always be getting yea
its position is probably affected by the wings, but is it defined by the cockpit? or do all custom ships have decal_index=1 or smth?
are sc slots random when building a ship, or is there a way to determine where they will go?
it's on my viper cockpit ship too
Random but depends on the station
its slick
damn, could custom ships always end up with same decals (but differently colored)?
Huge damage difference between stations tbh
anyone has a custom fighter with a decal different than the Q?
ye its gonna sdepoend on the station and the parts assembled
these are preview screens?
well, the manuever of the second one must be so high bc the pulse engine happened to be on sc
the one on the left is probably much better overall
now that is epic
i had a similar case where maneuv was about that high, then saw the pulse engine was on an SC slot, removed it and it dropped to like 490
yea i was only looking at dmg stat peaked at the upswing.
I didn't remove shields modules either
I mean first one straight up has all better stats.
have you tried comparing different ship types between these two stations?
like two identical explorers for example
Even maneuv is better.
hm, i see that all my custom ships ended up with 101.0 hyper actually
so this is not random?
oh, i guess it wouldnt matter, since parts would be different, huh
sounds like no bonus
sry i meant hyperdrive
Probably just a bottom cap
nah i was doing it slow, one stat at a time to minimize amount of variables
thats not the slow way, thats the only way to learn
likely someone has already doing some deeper testing like MilwaukeeScott
ah ok, just curious if the stations themselves can be of lower/higher "tier"
wait...whats the higest base maneuv for fighters now (in game stat)?
this all started because someone in nms chat was underwhelmed with ship customization ๐
For min maxers and people who like to do the science, there's a lot going on with the update tho
multiplayer bug
ah alr
gotta love them teenies
Nice full white X wing shuttle, Euclid [ship is quite rare, it will take some time to spawn]
Does anyone know where to find a dreadnought freighter? I am just wondering cause there isn't a chat for them
highest ive seen so far is 522.3
is that post finalization though
no this is the preview
remember, the pre-final stats are useless
hero2u told me it changed to 499.5 (iirc)
oof
i know but maybe the pre-final stats still follow the correct stat margins?
yeah, ive gotten pre-final stats that show 538 already
omg rly?
yea, highest final stat i think ive seene for maneuver is 511.3
this one was 530
final?
i have a final stat of 518 now
oh thats great!
yeah, this was from my testing earlier, 518.3 for final
very nice
yeah, i have two sets of pre-final stats for this ship, one has 512 maneuv, the other 531.
both finalized ships had 518.3
damage also moved around a bit
oddly, shield stayed the same
might have been coincidence, but ill keep an eye out
maybe the shield stat in particular is consistent from preview to finalization
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seems like the shield stat isn't bugged in this case
also, here's a high maneuv Radiant Pillar i just built
nice! ive got a custom RP with even better slots if u want
I know you can build it but a very nice Vortex in the wild Eissentam
could build, but good luck getting that decal x)
exactly. the decals are like 99% of what makes some ships so unique
also the 5 wing is really nice, i'm not a big fan of the 7 wing
i wish it didn't have a dorsal but i'm not sure if that's an option
.
I really like the design of this ship with the landing gear up, if yellow is your thing, it's in Eissentam
Yellow is not my thing so i passed, but I really like the glider/UFO design
just landing gear down it's a bit tacky, but landing gear up it's really streamlined
Yellow sentinel with red spine
oh yeah i know it just reminds me of a glider or like a stealth bomber but tiny
quiting the starship parts hunt. I'm still getting too many errors. I'll wait till it's ironed out more.
What system do you play on?
PS5
I'm sure it'll be ironed out soon enough and I don't have any ships I wanna exchange with a fabricated ship anymore anyway.
Euclid, white and black Interceptor with those tank legs and top part! Planet glyphs are attached, system is Tier 2 so good luck!
(Posting this as someone wanted the Glyphs!)
that's probably why
no issues on pc
technically there is one but it's tiny
if you enter and exit the starship assembly thing while you have a notification from salvaging another ship on your screen, you'll get stuck in place until the notification goes away
but it's very obscure and lasts about 5 seconds so who really cares
yea i had this happen too!
same thing can happen after previewing the mt on sentinel pillars and dismissing it
u get similarly stuck for some secs, during which u cannot move, and then it puts u back in the sentinel pillar dialog
It isn't an option, swept wings (which is what those are called in the game) all have dorsal fins
yeah i know it stinks ๐ฆ
ah sure
this is my current and only fan wings
looking for a different kinds
I have widebody, bulwark, and longshore fan-wings, and I also have impulse launcher and supercondor wings (which are also fan wings they just don't have "fan-wing" in the name)
widebody and condors would be nice
Ok, dm me your friend code
What would you guys say a good cargo ship would cost for someone with 20 hours in the game?
Ships with a lot of storage can cost a good bit
Haulers are a good bet for storage space, pretty sure decent ones sell for like 10-20 mil?
Sounds good, thank you ๐
My personal starship, though the price is definitely inflated by the class, is ~145 mil credits. It also has max slots so that plays into the price
Pookieโฆ thatโs insane. I got a long ways to go with this game ๐ญ
realized I didn't have economy scanner installed
would have made ship hunting a bit easier
for example:
๐ yeah, just a lil bit
Why does it feel like all the best ships spawn at trade outposts.
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forgot I had one of this
Because itโs arguably far better to hunt for ships at a trade outpost.
This is because trade outposts donโt have set ships that spawn each wave unlike a space station.
So while it may seem the better ships are there, itโs just because it can draw from the 21 ship pool on the first wave as apposed to a set number for that same first wave in stations.
I love your name and want to know the entire backstory hahaha
Ah I see.
For exotic ships do i just have to wait around and hope it lands or
You will be sorely disappointed I worry
Pretty much, use trade outposts and donโt have your ship on a landing pad (allows one more ship to land)
Exotics are a 1 in 301 chance to spawn irrespective of system economy.
If you want efficiency, be at a trade outpost, save in a spot where all pads are viewable or in a location that you can view them easily, wait for the first wave, check for exotic, if none, reload save and repeat.
Try me
Best way to find a trading post?
Either the economy scanner or buy a map for one at the space station using navigation data
Economy scanner lets you find one for free in any system so itโs better imo
Swt
Though you need the blueprint and materials to build
I dont have it on my ship have it on my freighter tho
Donโt think it works with the freighter version
I think certain solar systems will or will not spawn exotics. So I think it depends on the solar system you are in.
Thereโs one exotic per system
Nah we gotta think of a better story, letโs go with, you work on a farm, one of your cows got sick that caused a cow pandemic
Oh ok.
Whether itโs the normal version or a squid
Just question, anyone know how to acquire this ship?
Seen it around latelty and it does look awesome
Previous expedition finally rewarde. Unfortunately no longer available from the expedition but at the end of the year Hg may and likely will do a rerun of that expedition
ah
An alternative way you can get it.
- service bot
- save editing or mod
- another player trading (advise alternatives)
Not really any easy way to obtain now
Iโd argue the service bot is easy, but I get what you mean.
Dunno what service bot is, mostly going off of the other two
Simply put the Service bot would bring the player the ship
found this pretty manta ray Sentinel in Euclid
Teal and Blue Cyclon Pi
w/ antenna, x wing rear, Long Spine,
hilt and vented wings
Very nice find matey, good info aswell 
also, opinions on putting halo on needlepoint?
LawnDart. Looks slick, imo
You could put an eye out with that one. ๐
Damn now I want a lawn dart
Do we have any info about what the max core values are for these new build-it-yourself ships?
i assume it's the same as naturaly generated ships
me lurking because Iโm curious
same
โTwiningโ
found this on pirate space station, euclid galaxy,
Mmm. Gonna do some science with spare ship parts I have.
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hey guys, i like VERTICAL SPACESHIPS in games/videos/movies, what are the best ones in NMS?
and best would be vertically downward (below cockpit)
Iโm picturing what you are probably thinking of, which is something similar to a rocket?
I guess the closest thing would be some models of explorers.
Yep only 1 i could think if but you beat me to it
Way old photo let me get an updated one but thatโs a reference
Like 60% of me was thinking I completely misunderstood the question haha so glad that someone else thought the same
Sentinel design for freighter then also
There's also the lunchbox shuttle.
I didnt like flying those, my view seems obstructed somehow
I think ill try making a max warp explorer
That and explores look to much like knights or exaggerated emojis
Imo donโt kill me ๐ฅน
Also ajaru wings for good measure
Thought that might of been increased, like with fighter maneuverability
Cause best used to be squid, but people are getting higher now with fighters?
Is that with fabricated ships?
holy, those supercharged slots
Lmao, it's missing both of its wings in different ways
i sometimes have this issue
the ships dont load all of their parts immediately, after like realoading a save on a space station and the ships starts coming in
It's not an issue
It's just that explorers can just not have wings in two different ways.
Technically those "caps" still count as separate wing type
Two, the other one is the one on middle right
It could be that as well, yeah
My PC sucks, but i never had the issue of not loading things. Usually it's just the game lagging the hell out in atmosphere.
Nah, should not be a case for ships
Explorers are just wacky
They can have asymetrical wing setup and one side can roll this small cap
And the other side can roll a wing that doesn't exist
Case in point
should i go on #nms-questions if like ships take long to load their models
What's your ram and how old is your hard drive?
ram is 12 gigs and idk like 4 years?
just look at this
some cargo ship can be build verticaly, same for shuttles
ex.
yeah but thats not even close IMO and i HATE the look haha
I mean smthng like that haha
exotics maybe?
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closest you'll get i assume
Exotic might fit.
Closest youโll find is V-Wing exotics
Alsoโฆthatโs EVE ainโt it?
the first pic doesnt look bad
Theyโre about as close as youโre gonna get to what you sent matey
Itโs the same ship
One while flying and the other are while landed
nice, that looks good, now i need to find how i get it haha
the first was meant compaired to the yellow one haha
Youโll need to locate a portal in Euclid, and input the glyphs (symbols) at the bottom of the image.
If none of that made sense you can get a faq for guides on portals by using !faq-portal !faq-portaluse and !faq-portalglyphs paste these in #bot-spam
nice, i have a base next to a portal in euclid ๐
Once you are in the correct system those glyphs lead to you need to locate the ship.
For this ship no information given so use a trade outpost, wait at the trade outpost (without your ship on a landing pad) exotics are 1 in 301 chance irrespective of system economy, youโll likely be there a while.
Perch yourself at a trade outpost in a position you can see all landing pads or can see them easily, save, observe the first wave ship, if no exotic then reload and repeat.
Yep any in that system
ok thx ๐
other questiuon i have, whats the easiest way to get living ships (prefferably 4 different ones) i wan tto use them as my squaddron haha
the last time ive got them was like 60+hours of hustle >.<
Via vanilla means you would need to do the starbirth quest, first mission will be timed and about 5 days, after that itโs 10k nanites per void egg.
or quicksilver ๐
Ok so youโve done starbirth
Quicksilver is how you buy the egg
10k nanites is what it will cost to claim the LS
That means youโll need:
3 200 * 4 QS
10 000 * 4 Nanites
whats ther not vanilla way? haha
Other alternatives if you want to stray from void eggs include.
- player trading a LS
- service bot
- save editor
i tried using nomnom save editor, but io find it useless cuz i coulnd change anything haha
Orange sentinel/interceptor with tank legs, Euclid
Nice find Fifi
Unless you use the LS you got from the first starbirth quest you completed
Then that will make 4
ok thatz bot looks nice
Yep if you use that first and foremost any technical questions are better suited for the bots associated discord, the discord link is within the website that link goes to.
Put simply for the service you want.
For select service select ship delivery then at the bottom for ship type select living ship for ship seed you need to input a seed of a living ship you want, easiest way to get this is head over to the bots associated discord and browse previously shared ones, input that seed exactly there.
Make sure all other areas have been completed and you have followed the guide, start the delivery.
thank you ๐
Cool find but you forgot the glyphs
You have everything else tho
tysm
Anyone give me tips on how to find crashed ships?, preferably ones I can take and salvage?
what class mate
luck based
Class will change every different crash site
it can be C to S
Itโs not consistent across the entire planet
In other words, insert Bugs Bunny โnoโ meme
tip: go into fotomode to see the whole tradingstation xDD (especiall yon an ice planet...)
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lol exotics have very distinct audio when they land, listen for that aswell
well, no audio for fotomod tho, but i can see all 6 platforms all at once ๐
I take it other players are in the system if you are in photo mode?
And yeh Iโm just proving an alternative if you want to do other stuff while waiting
why?
no front from em ๐
Because otherwise while in photo mode the game would freeze the moment you entered photo mode
hm no it doesnt freeze, the ships are landing frequently here haha
Thatโs what I mean, there must be other players
Not relevant at all just making an observation haha
no clue from my end tho haha
ะะฝะต 14 ะปะตั ะฝะธัะตะณะพ ะฝะต ะทะฝะฐั ะบัะพ ะฑัะดะตั ะธะณัะฐัั
All good Iโm just making that observation based of when players are present in the system the game will not freeze when you enter photo mode, when there is no players the game will freeze.
ะะดะธ ะฝะฐั ัะน
Just keep in mind English server, I know there is a Russian server, but I donโt have a link for you sadly.
Ok
ะะดะต
?
<@&590975379678953522>
Translated it to mean โgo fuck yourselfโ
dafuq, what are the odds to have 4x the sam eship on the trading post xDDDDD
!Mute 992682781769482281 Acquaint yourself with our server rules. Be civil. And you must post in English.
@edgy dock
@modern cove (.igorkd) muted indefinitely.
lol was it the exotic?
Because
My man
haha no, then i would be 4x exotic richer haha
Oh haha was about to shock haha, probably pretty likely, I know I have been waiting at a trade outpost and had multiple of the same ship land
ok, no fotomode fo rme anymore ๐
Damn
Solar-Ships kinda cool ๐
They added freighters to ship customizer (april fools ofc)
baaaaad
Looks good anyway
it's also now my best ship
in terms of dps, at least
so it kinda sucks that i forgot to customise the colours...
the parts aren't too rare though i suppose
i could post this one i guess
effort though
Ya could always just get the parts and go back to get the ship with the colours you want
yeah, that might be the plan from here...
2h later, still no exo haha
exo?
exotic ๐
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only 1 part of it
i'm just gonna stick with my old ship
this new one is "better", but i think it looks worse
i'm not a fan of turbine engines
they don't make much sense in space
like the other ships
you mean the barrel nose?
tbh this part looks good sometimes
yeah
turbines and air intakes in general always strike me as odd
why, those ships are meatn to work on a planet too
with the magic never to be seen fuel XD
true, but why would you use a different jet when you already have an immensely energy efficient engine capable of infinite movement
once you take off, fuel is infinite
yup, but why?
maybe the ship is actualy scooping stuff from atmospheres
or really sci fi ones
tbh in space you can have a brick be more maneuvreable than a pointy ship
hmpf, no luck with exos today haha
Completely yellow exotic, Euclid
"Gold Nugget" xDD
Especially if that brick is wide
how much time did you wait for it to appear
So trade hub is the get go when it comes to finding ships?
I was actually going there on a quest. In my experience, all ship locations are the same when it comes to ships
You get a wave of 10 and then you wait like 15 minutes for the next one
If anything, trade hubs are more annoying. You often see the ship you want just fly away because the hub was full.
Trade outposts are preferred when idling for ship hunting, but bother stations and trade outposts work differently and can be catered to the need.
For and example letโs use space stations โFirst Waveโ this occurs in space stations when you load a save while on the Space Station, where stations and outposts vary is that will be a series of ships that spawn out in space that will be consistent. Not all of those ships will land every time, so there is a little bit of variation between what actually makes it to you in the station, but on most reloads you get the same group of ships landing.
Trading Posts are random on what gets spawned, If your ship is not a First Wave at the Station then Trading Posts maximize the number of random ships you see. If you are able to reload quickly then it might be faster to reload rather than wait for ships that have landed to leave before more spawn.
Nice finds matey
4 Square Superchargers
Buildable Fighter
You must purchase Tech slot Row 1, Column 7 to see all the superchargers!
EUCLID
Enjoy!
Pickup truck alert! (70)
wa?
neat!
Aye heโs back, good find bud ๐ฉท
Thank you!!
it ain't a pickup truck
there is no truck parts on it
whats the best tactic to find s class ships?
Go to an outlaw system and wait at the space station or go to a trading post for ships to spawn and check with your analysis visor to see their class
The highest chance for an s class starship to spawn is in outlaw systems
thank you sir
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is it better to go on station or trading posts?
Trading post
Space station limits to 4 npc ships, trade post can have 7, and they cycle faster
thank you
im on a pirate system and uhh i was waiting a bit and everything that comes is c
It can happen, ships have an 85% chance to be c class
Rest is all 5% each
oof
The highest chance for s class to spawn is there, but C class is also extremely common since B and A class are lower rates than usual
how long should i wait till i switch system?
Anyone got a spare s class reactor core they be willing to part with
As long as you want, I wouldnt get an s class just for sake of an s class, find a ship you like look of
Hm
I didn't realize solars replaced other ships instead of being thrown into the system
ask in trade channel maybe?
mainly shuttles I think
Technically this makes outlaw systems also great for ship parts.
lol Id go 1 star, probably cheaper
You get the extra solars, true, but you get a lot less shuttles, which are cheaper per slot, and you get a 5% chance to just get an S-class to sell.
Usually for parts I go for drowned/distress ships.
yer i been dead planets
Drowned are slower, distress eats fuel and, if you want a 100% chance, nav data.
Also I am fairly sure both have reduced chance for haulers.
(Or any bigger non-shuttle ships in general)
For fighters, it makes getting the large wing part difficult. For explorers, basically doesn't matter, explorers are cheap
For some reason
Like, the game puts them on the same per-slot price tier as shuttles.
Honestly the game really wants you to pilot an explorer earlygame.
or you can simply get 3B and go into a buying frenzy and destroy half of the system ship pool before going to the next one XD
btw am i the only one to noticed a reduced ship income in the station even after a reload when i bought and destroyed 5/6 ships
i've saw ships i've destroyed come back, but the spawn seems dimmer
Since I can't do this cause Xbox/MS Store, anyone want to help me out and find the station for four adjacent OC for a single engine + long nose + heavy/tie fighter?
Tbh if I see a part on a cheap ship I just buy it.
...I wonder why I don't see anyone talk about base ship price getting bumped by 4 mil.
I mean it makes sense but still