#nms-the-future
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More species of plants and animals amd such
Maybe more ship parts to procedurally generate ships from? But I'm not quite sure
Probably it would be nice if custom ship appearance is added
Well Experimental claims to have changed Solars again. How many fingers were curled on this monkeys paw already?
Testing shows that the patch does what it says. Old ships that were ruined are restored and new ships have changed.
adding a special machine for Oxygen Hotspots or oxygen harvesters, the atmosphere dispersal unit, by connecting an oxygen hotspot/harvester, to a dispersal unit somewhere on your base , it creates a micro atmosphere that removes weather conditions and decreases all draw on the life support to 0 within your base
It functionally makes your entire base act as if you were inside a building whether your outside or not
Maybe this system could include a way to color the skys within your base so if you wanted to have specific lighting conditions. but that would be superflous compared to not having to worry about buildings not counting as buildings if they are too large, and weather seeping into your base just because
you know Terraforming has been meantioned be intresting to have fail states and the like make it a (fast) but ongoing project
I'd quite like more ambient sounds on planets. It would help them feel more alive
Birdsong on lush, crickets on desert
Whale noises underwater
Maybe some ambient fauna as well that don't count as the usual fauna, flies, bees, small birds
the abitily to build bases in space
I would love to see planet variation. Maybe some parts are plains while others are mountains? Could also have earthlike planets with multiple biomes
Id want two things, destroy all walking cows and get rid of spaghetti leg spiders floating lol
Seriously, I have a uncontrollable hate of those two things
Otherwise, Im pretty dang happy with the game. Id love space stations or asteroid bases, but thats purely a wish, not a need
I'm wondering about planets with mixed biomes. For example lush, but it turns into cold near poles. But I think it is a bit too impossible
I’d rather they give the flying spiders better let animations, or just different legs entirely.
Make them more like tentacles.
That wiggle n’ wave like a jellyfish as they move.
I would like space animals, distant supernovae, and a freighter Update. Maybe add comets too.
As for planets themselves, I think it’s be cool if we could find planetary anomalies. Not like the anomalous planets we already have, I mean things akin to Stonehenge or other mysterious structures from our own world, like the things we find when pulsing through space just on a planet and more permanent.
Structures that make us think about the planets past.
We need a rework on friendly fire mechanics right now the game has a bit of a problem with it. Lets face it ship manuverability in the game is not the greatest neither is aim so when you have pirates attacking you near a station there is a 100% chance of a stray bullet hitting the station and triggering sentinal attacks this really should be looked into because this is not a really well designed mechanic. I would argue there needs to be sustained friendly fire to trigger alerts instead of a random stray shot
Omg yesss would love this
Use the lock on feature
Absolutely that way there is an incentive to explore planets rather then just find one, take a pic and leave
Since they've introduced Squadrons, are they going to update the living ships?
so that we can have them alongside us?
Also would be neat if they updated the sentinel mothership
at least in the PC version can we get some Text inputs for quantity and stack split ? Instead of accelerating increment and decrement buttons I would like to see an enhancement to the PC version where al quantity inputs can be input directly by keyboard by clicking on the number. I would also like to see a search string added to the catalogue and portal destination UI's
things become quickly unmanageable once large numbers of destinations are unlocked adding some basic text inputs and search strings would resolve most of this
It's a good idea to have some special enemies also act like a formation wingman, but with higher damage, which would be an interesting challenge.
In fact I think that if NMS introduce enemies with higher difficulty and health in the future, it can increase the current player's wingman damage, now their damage is low enough to be ignored, but considering the enemies are basically simple and very weak, there is no need to increase them too much s damage now.
when more powerful enemies are added to the game, at least doubling the damage of these wingmen is a must, as they are effectively expensive and useless now
Item
Sorting
Give us the option to just click a button and have all items in an inventory neat-ify themselves. You can leave techs untouched
Is this a good idea?
Needs more, fly around and do what? As it stands we can't dock them anywhere, nor really have combat with them. So it needs some fleshing out imo. How about - new ship ports in space, large enough for freighters to dock - as well as additional commands to fire, deploy squadron and order frigates in battle?
Ooo, if we’re brainstorming ideas for flying freighters around, maybe we could take them into orbit around dead planets/moons and attempt to terraform them?
Perhaps this would require a new room to be placed within your freighter. From there, you could scan for dead planets in the system/systems near by the one your freighter’s in, select one, and leave it in orbit around the planet you’re terraforming. This my isn’t the end of the process though, as occasionally you’ll be called in by your freighter crew to be notified about a problem they’ve encountered during the process. If you do, you’ll get a quest that’ll have you personally go down onto the planet to sort things out. Said quests could include destroying a giant crawling horror hive, shooing away space pirates that are looking for loot on the abandoned planet, etc.
It’s be nice to have more differing quests like this.
Oh, of course when the process is finished, you’ll have replaced the dead planet/moon with a new one with its own vegetation and animals.
I also wanted to say that perhaps you could have sone influence on what plants and animals spawn, like modifying an companion but with a planet instead.
That's the single response I've read regarding freighters that actually makes some kind of sense.
Not the usual "I just wanna fly my freighter" post.
Thank you. Fantastic ideas.
Thanks!
One q9l thing I would love is a freighter coms room, put all the recruitment frigates on the one list instead of zipping back and forth, let us hire someone for it who eves drops on chatter to find us opportunities
That would be very useful
maybe a middle class between freighter and ship thats multicrew that could also a
have an option ofr hiring ai pilots but also players could relace them
an u could walk around and fly them
How about animal capturing to sell live animals on market and big game hunting?
Or perhaps making a business build like a bar or inn for traveling npcs?
very interesting and workable, I think you should submit these suggestions to HG's website or email
Noticed I’m unable to build some of the QS decorations, like the giant skull or bubble pipes, in the freighter. Would be pretty cool if we could
Can we get a chat function guys?
For what?
All I really need is the option to actually warp to your freighter. Even if you place a base teleporter inside of it you can only teleport from it and not to it
I play on Ps4 and we can't chat unless on a mic
You know... I really want some new freighter models. Sometimes more Star Trek inspired would be cool
I hope sometime in the future they add an update where we go back in time and explore ||Korvax Prime||, possibly prevent it's destruction too.
A streamer friendly option for warp screens would be good - right now it destroys bitrates during warp! 😆
I would love to see user made content/missions, with a currency that can be earned by completing what other players create, you then spend the currency on rewards through a new NPC shop.
I'd also like to see visual ship customization
there could be like solar stations or fighter station or hauler stations and you can make that type of ship there
for units and nanites
Yeah - find ship parts through combat, salvaging from crashes, buying at stations and retrofit them onto a base model or assemble your own from scratch.
Since they added capes I would like to double down on my desire to have a longcoat like Starlord.
I feel like cooking needs a buff
It's a super fun system but the food needs to be more useful
The only thing I regularly make is processed meat
please add a way to give all of our food items to the guy in the Anomaly all at once
That and I'd like to be able to display our food as decoration items.
it would help if they drop idea of exactly same crystals of dihydrogen, carbon and sodium and plants with oxygen and sodium on all planets.
they could be in form of bubbles, plants (reverse, like dihyd plant), or maybe even liquids.
Mineable liquids is a good concept too (can use water, possibly make the water from each planet different)
i think things i want from the 4.0 most are space bases and energy shields for planetary bases to protect from weather while not blocking the view around
oh well... deeper underwater would be pretty needed too though, I guess
i don't even need anything changed besides the max depth itself; it should be at least 500u or ideally 1k to make underwater bases and transport way more meaningful
Yeah deeper oceans would be cool
Right now some are so shallow that i keep running into stuff even right below the surface in my nautilus
As rarely as I use it since oceans are kinda boring
so i personally wanna add onto this mostly just with crazy ramblings but i'm dead set on the idea of super deep ocean planets, a big hazard being depth that can potentially damage things when you get super, super deep. massive risk but even greater reward if you know where to look.
bigger depth just needs to exist for underwarer bases and exo to really matter imo
Btw, one thing many players probably requested would be option to start game without main quest. Having things same way as in expeditions - you warp to another system and unlock the anomaly, and there you can do everything you want
just feels tedious to go over the same quest when starting a new save since i know all the plot and just want to skip to progressing
id love if civilizations were more implemented into the game, HG has aknowlewdged alot of them and being ableto physically apply to join a guild and have like guild freindlty territory and enemy guildteritory would be so cool so if ur in an oposing guild u can only raid not build on certain areas and ur areas are safe from other guilds but if ur not in a guild u are basically unnafected by this
As far as I can remember, in first versions you could reject main quest. Then you will be able to explore the system freely. You could find drive schematics. And even if you rejected the quest, you you could find an anomaly or atlas stations
IMO Hello Games should take the time to put all the systems together and make a big overhaul followed by a world reset. There's so many existing features but they don't talk to each other and doesn't matter for progression. What's the point of derelict freighters, companions, cooking, settlements, vehicles? All there things are like hobbies, besides the fact that you can get rich really easy and fast
It all depends on how you measure "progression". This isn't like an MMO with levelling and improving skills. This is a true sandbox environment, where the only real target is to make enough money to survive. This game is closer to Minecraft in space with an RPG-like storyline to follow that only really adds lore and enables you to reach the next galaxy
In someways, its very much like Elite:Dangerous in that its very big gameplay scope, but also very shallow in things to achieve
yep, I know that its a sandbox game, but still I'd like to see some stuff like: certain planets that you can't explore on foot and you need a minotaur, resources that you can only get on derelict freighters, or some useful rewards from settlements...
just a few examples
maybe implement those kind of stuff on survival mode
Imean if you canonly get a given resorce on a derlict freighter, that begs the questrtn how the freighter got it?
And if you look at warframe too much interconnection can be a bad thing. One minute you are happily doing that thing you like and then to make any progrss you need to drop everything and spend hours in your least favorite gameplay becase its 'connected' now
I'd rather the game be a buffet I can pick at than a banquet I had to finish in a set sequence
If i'm crafting something (for example, a warp cell) that requires other things that aren't crafted yet, and I have the resources for everything, the game should craft those sub-components automatically. Inventory management is bad enough as it is without the headache of extra crafting steps
Only thing I would want to see is maybe more storage in exocraft, and maybe a way to transfer items between saves. NMS is practically an MMO at this point, after all
The icon for banned weapons shows what looks like an experimental multitool covered in sentinel armor plates. I really want that as an obtainable MT
Update/big fix request: Please allow us to RESTORE terrain in our settlements... I'm cool with not editing it, but I'd like to repair the potholes from sentinel battles
I haven’t tried it myself because whenever I fought sentinels it’s been away from anywhere important, but have you tried the “restore” tool within the terrain manipulator? If you tap the button/key for the “secondary” weapon on a terrain manipulator there is a restore option that might do the trick!
Edit: I read settlements and thought bases lol I didn’t even consider terrain restrictions on settlements
I wanna see some sort of sub biome variations of planetary biomes, such as a jungle for a paradise planet or a Savannah for a barren planet, and maybe an iceberg ridden ocean in frozen planets
I can't help but think it'd be interesting to have one of those sentinel fighter's as a reward for something, a quest or expedition perhaps
It could even have an exclusive ability to locate portal laylines as well maybe
If you could increase the underground creatures spawn, that would be great. Finding a Rare underground/underwater is 5 times harder than Rare ground/air creature
I honestly think it would be nice to have more color variety in ships. I'd love a black and gold guppy 😍 or even a purple and gold one!
From what I've seen, restore won't bring back grass and such so you're left with an empty patch
Would be great if grass regrew as well when restoring terrain
Pretty sure it does
Grass, flora and rocks all respawn over time
Youknow this might be a 'me' thing but I wish there was a kind of intermediate stage between the Minotaur (too big, cant strafe) and the Exosuit, say something about thes cale of an SC2 marine's armour a proper hardsuit
do you think they will do a universe overhaul at some point? Their update prioritizing system seems to be whatever the community requests most, that's consistent with frontiers (people wanted cities and full cities would have been too much to handle), the sentinel update (combat) and the outlaws update (space combat). Other than those things I can only remember rivers (and water physics) to be another big point and if they want to incorporate them, they must at some point overhaul the universe again right? I know they don't want to destroy players' creations but I feel like they have to do it at some point and there already is a way to save bases (if I remember correctly) so that wouldn't be as much of an issue...
another big request is different biomes on the same planet and that would also require an overhaul of the procedural generation system
Another thing would be planets revolving around the sun and not the other way around, I know they had that in the test stages but I feel like now they could add it back in. and especially because they make their money with game purchases and nothing else it makes most sense for them to make a game that is cool for new players. I think if the update is good enough, even players who have something to lose would be ok with it. I just really want them to be as free as they need to be and not get stopped by the thought that they might destroy something
I think the same way... I would happily start a new save if they drop a big update that can't be used on existing save files
I've been thinking. There are hints in the game that you can override the station. But it is still impossible, as far as I know. Imagine what you could do if you got the whole station (and probably system) under control?
Maybe you could hire mercenaries/ally with sentinels to reinforce order in the system or pay pirates to make system more lawless
Invest your own units/nanites to improve economical situation or use system potential for your own profit, decreasing system wealth as a result.
I think these effects should be active for as long as the system is under your control. If you don't own the system, it will slowly revert to it's initial state
It would be cool to have a online shared economy system
Like if everybody is selling cobalt, with time the price would go down and you need to find another resource to sell to profit
would need to be bouded or you hose new players when the high value pickups plummet in value
Grass does grow back though
Then i just never noticed
Stopped doing much terrain work
How do I politely yell at Hello Games to add a GRAPLING HOOK to the multitool? Like a laser grappling hook that needs carbon to deploy and has upgrades that increase the distance of the line, and that you can use to both scale and repel. I think it would be an absolutely amazing addition
Like, really help with exploration and wouldn’t make the jetpack useless
imagine how much would change if crouching was a thing
fps combat needs more love
i know there's alot of new sentinels to fight
but
cmon
we need pirates as well
Something I'd love is something specific
Space anomalies in between systems that you can get randomly pulled out of hyperspace to see, very rare but even more strange than what you'd normally see. like a MASSIVE alien corpse floating by, or a massive school of those weird space jellyfish things
Or even a rogue planet
When you really get to think about it there’s no wonder making combat more practical is so difficult in no man’s sky specifically
Half of the game would need to be changed In order for any major in character perspective combat update to be made
Like cover based combat would be useless in 99% of environments save for derelict freighters, and all generated structures would need to change, height of the character and body type would need to be taken into consideration and that’s just for trying to make your char try to stand behind a block or something. The game just wasn’t made for an in depth combat system. I doubt it’ll get any extreme love for another 2 years.
Even if it’s not cover based, and stays strafing or adds crouching, then most if not all enemies would need to either adapt to making the game harder, or give every individual instance of a specific enemy type a special move to counter the characters own, or it’ll create even more unbalance gameplay.
But I still have hope that some gigabrained individual at hello games can easily do this with the help of his mates and prove us all wrong.
Also another thing is more plot for quests and stuff
Maybe reintroduce the expeditions as in-universe quests to be discovered?
so this is more something i personally wanna see but shuttles need something, i personally think that should be cheaper repair cost when something breaks. still ultimately useless at later stages of the game but early on you would want a shuttle because you don't have a surplus of literally everything
Anyone think this would be good?
I wrote this up for an NMS community group on FB, i think this would be an epic idea for an epic combat based expedition to follow up on the conclusion of the Blighted
The easiest way to increase combat difficulty is Boss fights, which are lazy as they sound: just some of the same enemies but with longer HP and damage. But considering that there are actually many types of weapons in this game (lasers, machine guns, rockets),two kinds of spaceships (cargo ships with fixed turrets and normal spaceships), and a variety of ground sentinel drones. if there are some reasonable settings, this is very feasible and greatly enhances the fun part of the battle. and it provides a starting point for future comprehensive redesign of the combat system.
Currently, NMS only have three types of flying enemies: turrets on cargo ships, regular ships, and unmanned sentry ships. As well as no more than 10 types of ground enemies (including those in the abandoned cargo ship expedition), simply increasing the HP and damage of the existing enemies to design a more difficult enemy is currently the fastest way to improve the fighting style and encourage coop.
Of course, if it's just this, then this kind of update and laziness will be frustrating, and it's best to update more types of enemies and vehicles to solve this problem. Or an update that includes boss battles will also include other non-combat game improvements.
We honestly need ground combat too, and im not talking about the Sentinels, I mean against other aliens in on the ground pve fights.
That doesn't sound like it currently fits the premise of the peaceful coexistence of the three major space races.
Wouldnt that not saythe same for space pirates?
I think that's pure laziness
I think the ground enemies should be modified along with the faction system
like regimes on planets
Well its still a concept, but it boils down to,is that we fight them in space, it shouldnt be no different planetside.
Or on foot enemy freighter raids.
if there is a diplomatic political system, maybe it can solve this problem, but maybe this is not feasible for a long time in the future
In this way, robbers seem feasible
I don't think there are currently humanoid enemies in this game
So there is no ready-made AI and motion design, this will be a big change
I thought of a way, which I seem to have seen on this channel before, is to design ground enemies based on the player's ground vehicle.
Which makes it thast much more ground breaking, cause all were fighting on planets is Sentinels, and the occasional hostile fauna or player.
we already have large ground vehicles, motorcycles, cars, air bikes
It is possible to design these vehicles as hostile factions or bandits
In this way, we can design a tower defense game and stronghold attack and defense based on the current settlements and bases
Fortifications can be built in settlements and bases
Well it will need its own shield and health, which may prove problematic given that we may go offroad with them and run into stuff.
The enemy will have a camp nearby with some enemy vehicles in it, they will blackmail the settlement, and if the player doesn't pay the fine, they will send waves of invaders to loot the settlement until the player finds the camp and completely destroy them.
Bandit camps in the wild also sound like a viable option.
at present, humanoid enemies are not impossible, and it seems that the player's shooting model can be used as a basis.
But seeing these in the wild sounds very disruptive to normal exploration, if I'm only interested in animals and building bases.
But ya, ground vehicles will need shield and health and handle fall damage and collision without draining shields.
Well it will make exploration more challenging, giving excuse to have turrents and other home defense structures.
get a tower defense games around settlements sounds doable, for now, settlements have very little functionality
Though they should have added settlers to defend themselves instead of relying on us alone.
and bandits camp or hostile factions should be eradicated, so as not to disturb players who just want to build
Yes, if there is such a threat of intrusion, building fortifications and hiring/training security are reasonable functions
Which could be a hotspot for rare loot, MT, Mod, etc.
It is conceivable that we can start building turret buildings like those on cargo ships
and let the settlements have guards, such as the same training cars as the player's vehicles
Speaking of Mt, i recall an alien's action about drawing a 'Multi-Sword.'
NMS doesn't seem to have melee capabilities
Except for whacking things with the multi tool, no. Which there is an avenue to experiment.
I don't see any need to add melee capabilities
Unless your low on fuel for a mining beam or other important resource.
The current shooting system works well enough to provide a sufficient single-player combat experience
well, in that case melee sounds like it would be useful
Excatly, have a back up tool.
I dont know……I think the combat system of this game is enough, what is lacking is the challenging enemies
I mean sentinel helps, but not a lot.
my first thoughts are some suggestions that would work for hello games
I think its pointless if you give some perfect advice that the developers cant done that
Outlaws could have done more, while they control systems, they don't do much planetside.
sure, this is an obvious problem
for example I liked ship raids on settlements, but then I found it was pointless because the raids were just plain annoying
They say system authority is gone, but i still see planets with high count to agressive sentinels there.
It would be better if extortion would be sent to the player ahead of time like encountering pirates in space before attacking a settlement.
yes, there is a big difference between the gameplay experience and the description
maybe Hello Games will improve the faction system next?
Heck they dont do much except blast lasers all over the place.
I hope these pirates attack the settlements with a purpose, like they will let inflict debt on the settlement and retreat after 10 minutes of attack
and if the player doesn't like pirates, they can completely destroy them, such as finding the pirates' cargo ships and bases, and destroying them will completely make these pirates disappear.
For a time..
It's a pity that I haven't seen these features appear at the moment
Probably take longer time and bigger budget
yes
In fact, I'm starting to think that paid DLC of this game is doable
well, NMS was terrible when they first released, they made a lot of unrealistic promises, but so many years of free updates have proven their efforts.
I hope NMS can continue to update to a higher level, maybe some paid DLC will let me accept, if it can help the game continue to develop.
If they pull out the paid dlcs, the fear of NMS going down the live service rabbit hole like al the others...
of course these are some bad examples
like Star Citizen……
Or 76
SC has become an investment market for buying and selling virtual spaceships, which makes me very angry
Which we nearly do here
I'm not quite sure about the Fallout 76's problem
They pulled a p2w stunt with their microtransactions
yeah? I dont really know, it would be sad if it were true
well
anyway, for NMS, it is acceptable for me to sell some paid skin DLC to support the update
Maybe, but there are those a bit too wary about the prospect, least they were smart with quicksilver.
unless the player modifies the save, they will have unlimited quicksilver
Which im sure HG planned ahead by not saving during nexus missions
you have to admit, the mission system of NMS is not particularly interesting, a lot of player are reluctant to farm in this game, I totally understand
There are always those time in most ljve service games, its unavoidable.
so I think it's necessary to update boss battles, or other challenging mission, the current kind of mission will get boring very quickly
Well 76 did something right with their daily ops feature.
almost no one complained about farmer cash in the Elden Ring
I think challenging boss battles are the biggest reason
of course, some players may think that he prefers exploration to combat, but NMS is a game that theoretically can update everything.
I think the hello game will have a well-planned combat part update in the future, considering how unsatisfying it is right now.
The pirates being able to land at settlements and attack the populace the same way the sentinels attack them maybe?
sounds doable
but I still think pirates should be allowed to attack settlements with a purpose, not just waiting to be wiped out
I personally like the way the combat is right now, since the new update, but it could be a bit more engaging I agree
I wish there were anti air defense turrets you could set up, both at settlements and at your bases
maybe the pirates will occupy the settlements for a while and cause huge debts?
Or they are attacking to steal any resources? Maybe? Idk
better to have a source of attack, like mentioned before, a pirate cargo ship - even a battleship
the invasion won't stop unless it is completely destroyed that source
regardless, this settlement-centric tower defense mode does sound challenging, fun, and probably doesn't require a lot of extra work
I decided to write this idea into an email to hello game via the official website as a suggestion, it would be great if it could be implemented
We need ship races
No point maxing out my solar sail speed if I don't have a race course to try is on
Sure I can go 1 million units in under 13 mins
But i want someone to eat my dust whole doing it ;)
@vestal lake that sounds fun
We need flyable frigates
I am wondering if multi-climate planets have ever been run through the planning board
Literally the only thing I can think of missing from the game environmentally is climate diverse planets and the planets actually rotating
I know that they removed it in beta cause people got confused
Yeah, that would make it more realistic, and, in my opinion, a bit more fun
I found frigates in suborbit the other day and I was so annoyed you couldn’t land on them like u can in ur fleet
You know what would be cool? A new boss, like what if when you broke a whispering egg there were waves of B.O.s and the final couple waves would have some more things like flying and armoured ones. The final wave could be some huge, monstrous boss
We already have the Sentinel walker from the new Sentinel update, how cool would it be to have a biological horror update?
I find it strange that we can sell highly illegal goods, (contraband), on any Galactic Trade Terminal, probably the worst place to do so; surely there should be a different means of unloading such items? Like, contraband should only be able to be sold in Outlaw systems, or, to a Black Market dealer, on-world, in a standard system.
If NMS ever got orbital mechanics and a decent navigational targeting system I think it would officially push Elite Dangerous into total obsolescence in my mind.
the threat would be in transportation
it would be cool if you could steal ships and stuff from npcs
There should be ground combat against other npcs
A crouch stance would be amazing! Same with a prone. Lemme crawl through tight caves and dodge sentinel bullets with a well timed duck
Two Three things I would love to see - new characters get a random ship, random race, and start in a random galaxy.
A random ship would be cool, but random galaxy i feel would be a bit too far
I'd just prefer staying in Euclid for the first segment of the game
well, the latest expedition starts in a different galaxy
and that also gives you a random ship
Yeah, but that's the expedition
It would make life more fun starting in a different galaxy. As it is, when I start a new char, the first thing I do is use the anomaly teleporter to get out of euclid
You actually cant travel more than a few systems now in euclid without running into something thats already named and discovered
Any leaks on what 4.0/update 20 will be?
Wdym always the same?
Combat Overhaul, New terrain gen, new species introduced, customize ships and freighters, new ship types, water overhaul, space creatures, player made guild system, economy overhaul
Probably missed a few.
Basically the leaks are like psychics - throw a bunch of darts and something is bound to hit the target
I predict everything will be added to No Man's Sky.
canonically this is what happens
I would like there to be more structures on planets, while this is vague. I feel that No Man’s sky attempts to have some for of civilization, but when I enter a system… There are only a handful of structures. Thus, I request that in addition to settlements, there are more added that aren’t just controlled by the player
I hope we get a few unique structures depending on the system’s dominant race
Additionally, I hope that at some point we get to see the anomalous planets in a more complete state.
Ground settlement sieges would be badass. Get a warning that a large group of ships is landing nearby, and you have a few minutes before a bunch show up with guns blazing
Maybe when asking for language help you could choose a word from what the npc said.
i would love to see more aggressive space combat between capital ships, like you can engage in combat with npc capital ships not by controlling your but by managing frigates to attack other frigates, maybe even the ability to be in a boarding party to really finish off the whole space pirate fantasy
Coulur changing my droid and hardframe
aren't orbital mechanics a removed feature?
A way to abandon/outright refuse to become the overseer in the quest for it would be really nice, also a fully sandbox (but not infinite resources, not creative.) mode that maybe includes up to finding the Anomaly but no further in main quests, apart from the "travel to the centre of the galaxy."
Also, ability to skip sector-charting/base building-removal/observatory and other similar animations. It might look nice at first but it gets annoying after a while
I mean im hoping for Star Wars Inspired expedition. Probably never happen, but can you imagine the rewards? The SSD as a freighter, couples ISD’s as frigates, coming out of hyperspace
What if they also use unique multi-tools and you can get upgrade modules from them
What about varying degrees of weather on single planets, for example; lush planets could have clear “no weather,” light rain that doesn’t affect hazard protection, heated rainstorms, severe rainstorms with extreme elements like the tornadoes and lightning… I also wonder how hard it would be to localize storms rather than have the whole planet affected, it would be neat to look into the vast horizon and seeing a huge storm rolling in
It be cool if there was terraforming in nms in the future
I would love that since my home system lacks a cold and airless planet. But I just don't see it happening. Besides the potential for griefing there's also the issue of terraformed worlds not loading for other players when you're not online since there's no dedicated server for terrain data.
Yeahhh kinda like the storms in old astroneer
There should be multiple weapons for the minotaur, I mean, there is the stasis cannon and regular cannon, but the sentinel hardframes have flamethrowers and rocket launchers; maybe you could use sentinel loot to craft additional weapons (like flamethrowers)
i think terraforming may be too much simply because it will change whole planet for all players, which is a drastic change comparing to just claiming a piece of land for a base
so if someone lands on a moon in offline and then turns the internet on it'd suddenly turn into another planet which would be like woah
on another hand terraforming just your piecr of territory sounds like a nice idea
im telling ya, base energy shields would rock
either ones that just protect from hazardous factors or ones that also terraform the land inside them
I know, we should be able to build defenses like shields and turrets for hostile climates or pirates.
eesh, I haven't played a lot since the outlaw update, I hope the pirates don't annoy you too much/often when you're exploring planets
Mobile support
It's not terrible, it's just one of those things that could happen on occasion. Although it'll be pretty bad if you own a settlement...
Rogue Planets: planets that occur similar to space encounters, but instead of encountering them by pulse driving, you find them by hyperdriving. The biome will look similar to any other biome, but have climates similar to dead biomes and no day/night cycle, making almost the entire planet shrouded in darkness. The flora will all be dead and decomposing, and fauna will all be exctinct, the only evidence of life being fossils. They will have settlements and other structures, but they'll all be abandoned and falling apart. There are no sentinels on these planets, but there are abandoned pillars that still give you loot like regular pillars. Planets with water could have flora and fauna, however it'll all be under deep ice sheets covering the water's surface. Mining any flora will give very little amounts of carbon, but may give other minerals such as cobalt and/or ferrite.
What do you guys think?
object stack sizes that go to 9999 need to be boosted by +1
Deeper oceans.
Also, more asteroid variety and base building on asteroids. Like you can put mining equipment of the industrial variety out there and just let it passively pull in the gold/silver/tritium/platinum depending on the deposit. Mainly I just want the view provided by a space base though. Alternatively, who needs an asteroid? Let us build orbital space stations either around the star or around a particular planet and have little floating bases.
More 👏 fashion 👏
Holding control while walking should make it look like you’re walking, you may say “but it already is walking” no I said LOOK. Right now it looks like jogging. I’m talking about something like lightly holding up on a joystick. I could create so many badass clips if this was a thing
Huh?
Gek Nip Edibles
Highly valuable nutrient processor products containing nip nip, considered contraband
Consuming them should do something funny
Deeper oceans.
yes
dunno what're you talking about, the walking is used in thr trailers and looks normal
Nope there’s now way this game is ever going to, it’s just physically impossible the amount of processing power the generation needs and the foliage shading and the fact that mobile can barely render milkman karlson (by Dani) at a reasonable frame rate. 100% physically impossible unless apple releases a high end gaming iPad or phone
YES that would be so cool
This is also a great idea
Would be difficult to implement
They would have to use some sort of reverse gravity or something
I reckon better water shader, better texture resolutions (is this possible in a random texture), more diverse and deep oceans with subnautica vibes, greater biome detail
Wait, isn't there a sub in this game? How shallow are the oceans currently?
Larger personal ships? Aka things that are more akin to Heavy Fighters? Maybe even large enough to house a Roamer bay.
Also the ability to select where we want the new building in a Settlement to be placed
about 100u max depth
should be 1000, or 500 by the least
max depth of 100 with underwater bases and vehicle is ridiculous imo
Wow, it should be deeper, also more ocean biomes: like a volcanic biome with hydrothermal vents that heat up the water and make it hazardous.
Wish there was a way to craft the 'Trade Items' we buy from the economy markets. Being able to have more involvement in the manufacture of these items would be nice. The economy itself, and the manufacture of things like starships, freighters, etc. Is something I wish we could see and partake in. Would be nice to be able to 'own' a shipyard and produce our own ships
Just the ability to change the paint on our ships/multi-tools would be nice tbh
PvP like search and destroy, capture the flag, domination
A battle royale game mode in nms would be so good and it would make the game main stream
Are there bigger ships you can walk around in and fly it, if not. Anyones thoughts on adding them
Um… this may sound controversial. But I would love to see planet terraformation possible.
If it means being the hardest thing to achieve. But it would be really awesome.
Maybe for terraforming, you can only terraform dead/lifeless worlds but you can change them to whatever kind of planet you want except exotic ones. Depending on the resources you use, you'll get a different kind of planet.
Then you have the choice to leave the planet with no animals or go procure animals for your planet if it matches their home environment. They could also expand on gene splicing stuff by allowing you to extract traits from creatures and put them into eggs to change them so you can make your own creatures for your planet in a way.
This is honestly the one time I think time gating this content would be appropriate as well. Basically, they should use Planet Crafter as an example for terraforming. It should be a decently long process.
There are a lot of endgame ideas I wish were a thing. We have such massive amounts of money late-game and yet nothing to really spend it on. Being able to invest in the means of production, making our own starships and freighters from the ground up, terraforming, making our own space stations in abandoned/empty systems, etc. If I'm a billionaire tycoon why can't I own my own space station or shipyard from where I can make my custom S-Class ships?
Love this.
Yes. Would love to be somewhere in end game. Something to do with all those hundreds of millions lol.
I think NMS has a problem with giving too many avenues to make money but not enough avenues to offload it all.
Yup. They should focus on that next
I think the next several updates should focus on giving us things to spend our money and resources on. But first, I just want massive bug fixes, QOL changes and general improvements.
I agree. Core gameplay is bit more important then features. But still. Having things to spend money on would be great too.
There should be an end-game option to use an absolutely massive amount of units to raise tech overload limits on equipment. What's the point of having hundreds of millions if you can't flex it with a fancy piece of equipment or an absolutely pimped out ultra-specialized ride? I wanna rock a pure "assault rifle" multi-tool all slots stacked with nothing but boltcaster S-Class upgrades, or a fighter ship that has insane guns.
I think this is a great idea as well.
Maybe a 1 time upgrade for each upgrade module, call it "Overclocking" I guess. Depending on the class it can cost a minimum of 300mil. I guess, a 1.5x boost to the stats of the module.
Like, my issue is, there's no current gameplay loop for late-game players. If I have billions already, why should I still be doing the same things people starting out on the grind are? In theory a truly rich player should be buying factories, assembling armadas, owning systems, maybe even taking systems over from Atlas, etc. Somebody with hundreds of millions should have access to a higher level of things to do
See my thing would be, why even stop at a one time upgrade? Just make each upgrade, or each increase to the tech overload limit progressively more and more expensive, like crazy expensive. Wanna raise the cap even once? That'll be 500 million. Instantly lets people know that's an endgame thing. And even an endgame player isn't gonna just think 500 mil is chump change, they actually had to earn it. That way, even if someone does have an absolutely broken OP multi-tool which has 10 upgrades to the Boltcaster for example, they'll have had to sink maybe billions into it and it's one of the most cutting edge pieces of tech in the universe wielded by one of its richest tycoons
Because at that point, they won't be able to balance the game at all for you and everything is already kinda trivial. At this point, I feel it would get to be a bit much. They'll just need to add other money sinks besides the Overclocking stuff. Like purchasing a space station, creating your own space station in abandoned systems, making a station next to a star to harvest a new resource that could be used for overclocking 1 extra time I suppose, making bases on asteroids (once you claim a base on it, it should be invincible to ships firing at it) to get a resource that could allow for you to make your solar station.
Or you know what, make it smaller incremental jumps that reaches up to 2x per module. The last upgrade requires that resource from a star.
I mean, balance isn't necessarily thrown out the window to be honest. Even an S-Class upgrade isn't an absolute game changer, so even if you stacked on an extra 3 it wouldn't really break anything. Pulse engine stacked with upgrades? You move maybe half as faster than other regular maxed ships, which given the billions you'd have to spend on it would be fair in my opinion. Blaze Javelin stacked to the gills? You can take down a Sentinel Walker easy enough, but what about all the other sentinels? The progressive tech overload cap raiser wouldn't be an 'I win' button. Level 4 and 5 Sentinel fleets in space are still difficult no matter how much you might upgrade your ship/tool. It's more of a thing for a player to sink their money into and feel good about. Like having a fancy car. Make the price increasingly scale so hard that it's functionally impossible to unbalance the game
Yeah, that could work. Maybe to even it out, make it go in small increments up to 3x stronger and at that point you start to get diminishing returns and it becomes more expensive and slightly less of an upgrade as time goes on. The price goes up but the power upgrade gets a small decrease each time and past 3x strength you need money AND the unnamed star resource.
Yeah, I agree, that sounds good actually. That way the moneylord players can flex their billion units worth multi-tool/ships while the game is still fair. I figure that if you spend billions on a ship, maybe you've kinda earned it being a little OP. And even then the OP would be situational and for the specific upgrade they've sunk billions into. It would give them a tactical edge in that one thing only, for example, having a massive hyperdrive range, or having a top speed 2-3x higher than a regular maxed out S-Class ship
Maybe depending on what you're upgrading it can be tougher or easier. Like overclocking your multitool is cheaper than your ship and your ship is way cheaper than your freighter.
Then to upgrade your sun station so you can get the unnamed resource faster and in larger quantities, you have to supply it with some of the unnamed resource, some cash and other resources from your asteroid base.
Maybe have a supervisor for it as well.
Agreed. Upgrading a multi-tool is less of a gameplay impact than upgrading a ship anyways and the cost should reflect as such
Just a minor animation tweak I have seen this kind of thing in several games and was hoping that NMS might remove this. I would like to see the frantic flailing animation removed from high altitude falling. Just because it makes little to no sense given the player character has an exosuit with a jetpack module and is capable of arresting said fall however the flailing animation is counter productive and actually serves to distract the player from the precise timing needed for a braking burn when jumping down a large cliff or into a cave and a seasoned explorer would not be panicked in this manner when performing such a maneuver,
And it's stupid too cos' the fall doesn't even kill you... like damn, you'd think the player character would be sleeping by now given that the shield tanks the fall
Yeah, give your player character less character when it comes to animations.
Thats not character tho its actually immersion breaking and unrealistic behavior
so it actually takes away from your characters ... character if such a thing matters
Same thing the emote animations posting stuff in text chat this is also a bad design because it makes assumptions that a gesture means one thing when a player might be intending it in a completely different way
I wonder if its the console catering that's the problem when it comes to bad design decisions, the game has quite a lot of them
Maybe settlements could get bonuses based on species?
Productivity bonus for Gek, construction speed bonus for Korvax, Vy’keen help you fight pirates and sentinels
Like the entire freighter/frigate system?
Because I find it hilarious that your commander in your multi million unit ship is capable of nothing more than delivering your trash to the cargo bay of your ship
And the frigate missions arent even missions, but a UI element that says there's a mission happening somewhere, but it makes it hard to believe those frigates do much when they have no crew members on them
Love the game of course but there's definitely some spots that need some tlc
The entire UI is also this way
It feels like a Ubisoft game
An AWACS system for ships would be great, as an upgrade to ship-based planetary scanning. ||To clarify, this would be used to spot Sentinels. Manufactories and other Sentinel structures would be easier to locate this way.||
i rather thought of such vehicles for in-planet travelling. Mainly cause there is already that big bus-like exo and I expected to be able to walk inside it at least a bit, but could only ride it
No Man's Sky: Stratos
Stratos adds the long-awaited feature of GAS GIANTS, landless worlds where life takes to the sky. explore vast aerial biospheres consisting of huge floating flora or gigantic flying organisms, each supporting its own ecosystem. but beware what lurks beneath the clouds: hostile creatures, violent weather, and extreme pressure. Stratos also brings the Nephele, an aerial exocraft used to scout the atmospheres of these worlds.
I like this idea a lot. How would the Nephele be deployed? Would it be launched from low orbit?
not sure. probably like a normal exocraft
Would there be floating islands?
you'll be able to land on the floating flora or animals
I like the sound of that
Sorta of a necro comment on my part here, but manufacturing ships would be a game changer and awesome. I'm a newish player and never got really beyond getting the specialist and all things considered, I'm broke beyond compare. The ability to have a trading system between players, beyond just giving them things from your inventory, may also be a way to spend a bunch of money.
What are some peoples thoughts. Although things like this may have been said before. Maybe theres a space station - like structure in space, except it is a place where you can buy it, and you can buy lower class ships from npcs, and then put some work into them and then sell the ship for a medium to large profit depending on the ship
I love the idea of being able to build on a giant floating creature.
This is the kind of creativity I wanna see with future planets.
Imagine a variant to these gas giants that’s just a massive gaseous bone yard. At some point the planet was livable, but through external or natural forces, the atmosphere became incredibly poisonous, causing all life on it to go extinct.
Instead of flourishing massive plants and giant creatures, this variant of the gas giants are full of withering plants and the large bones of what use to be.
Be nice to see some sort of sky settlement in these types of planets like that one from Star Wars.
Cloud City that’s it!
Hire this guy for the lore cause he sounds really good lol 😂
I am kinda a story writer I guess but I mean that wasn’t really that good imo, kinda just a basic idea really-
I just want a comunicatiosn offcer on my freighter who will make a list of all the avalable frigates and let me compare them, instead of having to fly about into the insultingly short com rance hope not to miss any hope I recall the good one and how to get to it and hire it on!
Wouldn't that depend on the bones? I'd think if these creatures do have a proper, even if cartilage, skeleton, wouldn't they sink? I'm assuming these creatures have some kind of ballast sacs that keep them afloat when alive. Actually, if the stratosphere and above were to be extremely toxic, but troposphere wasn't, these "bones" could be like whale falls on the surface
You know what I'd like? If the scans in the star systems were a bit more...persistent. "Oh what's this? You're trying to scan the planet? Well I'm not gonna scan it anyways because you accidentally moved your mouse 1mm to the right."
I would love the idea that No mans sky has something like an industrial update so you could farm items in massproduktions and sell them or keep them for yourself
and we need trains in this game*
Trains? Well, trams and elevators would be cool if they ever expand the explorable area within a freighter or station
sentinels seeing a freighter filled to the brim with hydroponics and manufacturing facilities warp into the system, sell multiple tons of geknip remotely, absolutely crashing the market, and warp away in a span of 3 minutes: 👀
i mean you could transport things or could make cool things with it
but I do agree, some sort of automation would be neat, parhaps in combination with the settlement system. It'd be cool to hire workers to maintain my machines, with going from trading post to trading post trying to find farmers/mechanics with good stats.
i would think something like satisfactory if you know what this game is.
that sounds a bit too much
but would be somthing coll but i know what you mean
the systems in nms are varried but don't have too much depth to encourage trying different things, the economy is just "buy trade goods from x system > warp to y system > sell trade goods, buy local trade goods > warp to z system > sell trade goods, buy local trade goods.), some sort of automated transportation would be neat but it should still be simplified.
perhaps having a specified outgoing and receiving cargo box, with the ability to task a freighter to loop between two systems moving the outgoing cargo from one base to the reciving box in another, no need for anything fancy.
hm
Honestly, I'd just adore a series of ships with an interior, either as a micro-frigate you can call down to a planet or more preferably a dropship the size of a hauler with a room behind the cockpit. Just imagine walking around the ship while your friend pilots or having a hold full of drug-procuding hydroponics trays and cargo crates.
Freighter bases are cool and handy but there's nothing more cool than vibing with your pet in the back of your ship
Yeah, it would be cool, but how would you implement so that you stay still while moving? Since you still fly a spaceship
But cool thing I want to see
could you rephrase that, my brain's just been a mess today
Okay, so you want to walk in mobile big spaceships, right?
And you want to go somewhere with your space bus
So you plot a destination
Keep in mind that you are moving
So when you want to walk in a spaceship, you would just be stuck to a wall because the ship is moving
So they need to do smth so that that doesn't happen
You make a good point, the way I've seen it done in other games is that outside movement doesn't affect you while standing in the ship, this is the best way I can explain it.
https://www.youtube.com/watch?v=xWwTl7QSqeI
It would look odd if you're walking around inside a ship flying upside down in gravity, but it wouldn't cause any issues since you can only open the door and exit the ship when it's landed
Thinking about how finicky it would be to walk around a moving ship, I can only see hello games making a ground alternative to the freighter instead of a ship class to go alongside haulers and fighters
probably the same reason you can't pilot freighters, as cool as that would be
I thin I'd like a Frigate rather than a Freighter tbh
Freighter is too large, and it practically requires a fleet to fully operate
An "Exploration Frigate" would be far better, especially if we could take her planetside or even pilot her
oh yeah, I was just comparing it to the size of a frigate with the "call it to teleport in" mechanic of the freighter
Give us reduced cargo and build space, maybe only a single dock and a couple Exocraft bays
But allow us to pilot the damn thing
Maybe hire a dedicated NPC pilot for your own Fighter so it launches and helps with pirate attacks and such
Would be really nice tbh
Kinda going into the X3/X4 territory though
"Too much sandbox and freedom" for NMS apparently
imagine if all nine of your shps could autopilot in combat, plus the 4 in your squadren, all going to a bounty of 2 pirate fighters
There aren't any threats large enough for that
They'd have to introduce faction wars
yep, we can only dream
on a more grounded note, the aesthetic option to toggle the sails of solar ships outside planets. In atmosphere they look so much more smooth and sleek compared to boxy fighters but the sails get in the way when you leave the planet.
No shade towards the sails themselves, they look dope, especially the circular ones. It would just be nice to put them away sometimes.
Something I really want to be able to do is to teleport onto my freighter if i have a portal on it
i mean if i can leave from it, i don't see why i can't come back to it
I would liker there to be cities on the planets which can make the games feel more alive
The game does feel super empty even on obviously civilized planets. Even settlements are underwhelming tbh
It would be cool to have societies that vary from different systems or planets
Makes you feel you are somewhere unique apart from just a visual stand point and gives more incentive to explore a planet rather than fly past it
Or a sort of society that can be founded by players and have a thriving city or country created by players together
Also ps vr support for the ps5 version of the game would be great too
I mean yeah if you apply logic to it but this is the same game where you can find floating land masses, bubbling paradises and creatures clearly meant to be quadrupeds walkin' about on 2 legs all the time. I'm sure you could make a case for the bones to float too, like maybe the gas of these planets are denser than the bones or somethin', allowing them to float on it.
There is unfortunately a limit on what the engine can handle, buidling/voxel wise
We know we cant build significantly large settlements or small towns without causing serious memory problems
this is why the nexus has multiple instances of limited numbers of players, and even that lags
Even the current settlements fall inside the 300U build limits
I've seen videos of star citizen where a small area of the city is actually populated and decorated while the rest is a single big boxy model, that may be posible
A big boxy "city" with a small district you can land in and trade
What if there was a phone app todo frigate missions and such while at work, then you could get home and go through your rewards... ahhhh the daydreams
Yeah that's what I was thinking of. So much of No Man's Sky is still implied and not accessible to us. Why can't I, the player, invest my billion units into owning a power generation system or two and making my own trade products, and then selling them? Or having a whole network of factories I own and they each supply one another? Manufacturing a ship should be super costly, but worth it especially if you customize it to your specifications
I would like to see expeditions expanded and a rework of planets, storms, buildings, ships. Hello games needs to give me a reason to do things cause 95% is still boring as hell.
What about (not totally sure you can or can’t) crews? You could build a community base and all be working together.
can we get like a default order or universal keys for weapons on multi tools and ships? Or a way to set the order in which the weapons cycle? An example would be that 1 is photon canon/bolt caster, 2 is scatter/positron and so on.
I've been wanting a controls overhaul for a while. The easiest way I think they could do it is to ditch the concept of custom-binding every quick menu action to num keys 0-9 and instead give us specific quick menu access keys we can assign at will, thus freeing the number keys for weapon selection, auto-recharges, and the like. and maybe an exosuit mute button
Maybe those quick menu specific keys could be assignable in the control options menu. I would like to be able to set them to my mouse buttons, personally
can you elaborate?
Like player clans or npc crews?
also the 1 and 3 will be triggered if you use the scanner tool and try to switch scanner mode
Yeah, it's pretty annoying! I had to move all my bound actions to keys 2, 4 and on for that reason, it ended up being quite the problem
They could easily fix that by locking you out of your bound num keys when you're holding the visor key as well, but c'est la vie. Maybe they'll sort it someday
I would love this. Player clans. I typically only play multiplayer and things get janky so some mechanics to unjank it would be awesome
uhhhh, player clans / crews, where you can build an own space station on an planets orbit
and when you have a space station you can upgrade your freighter class there :D
Oh yeah I can get behind that, I don't play multiplayer but I've heard the friends system/multiplayer in general is pretty jank.
NMS feels like a singleplayer game with multiplayer elements strapped on (which is exactly what happened lol)
On another note, I can appreciate the simplicity of the trading system (x economy goods goes to y economy goods goes to z economy goods and back agian), however it does feel pretty shallow at that, sprinkling in some alternative goods would be nice (Currently mining systems produce tiers 1-5 goods which go to power generation economies, it would be nice if they also produced 1/2 tier goods that go to a alternative economy, like manufacturing.). It would spice up a pretty straightforward and bland system.
Maybe the Federation of Travellers could become canon, and an actual mechanic?
Yes please. Who wants to DM Sean?
You can do that?
lets find sean ourselves, corner him in an elevator and suggest it to him then
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
For all this time, I've wanted nothing more (lie) than player-controlled factions, adding a more dynamic feel to the politics of the galaxy, and enhancing the player's impact to the lore
player wars with current mechanics would be funny af to watch
two massive fleets of freighters show up, facing eachother in a massive standoff, then 3 ships fly out between em and duke it out
If only you could have cannons from freighters like Star Wars
I'd love that but I can see issues
like calling in your fleet to tackle a bounty of 2 pirate fighters
and absolutely obliterating them from your freighter and 12 frigates
Ha nah I was kidding. I wouldn't suggest it :) He'll just respond with an emoji
I'm afraid this would get rife with gankers and trolls
oh I know, I'm just point out how currently freighter fleets do nothing in combat and just sit there as you go out and fight pirates, player led wars would just be parking lots of freighters with a handful of small fighters doing the fighting
Oh agreed that makes no sense. I don't even use the freighter right now and it ultimately seemed like a parking lot for ships
for real, I only use it to smuggle drugs because the outlaw update made sentinels only check player and ship inventory for drugs, not freighters 😎
That and squadrens, they're cool (though pretty underwhelming)
Yeah if I can just build a bunch of landing pads at my base, I'm likely to not use it at all
If freighters were combat capable, it'd need to be really selective. Like slow af but hits like a truck
Preaching to the choir here, but if they ever rework the lighting system to be linear, i will be so happy
please add the ability to teleport to freighters with the wormhole thing
Ability to dismantle the default photon canon module on a starship this is not a critical component and there is no logical reason one cannot remove this module. Arbitrary game design mechanics like this are kind of offensive since it ensures a wasted tech slot
I like the idea that we could have a clan/crew and everyone could get involved in the building of a "settlement" there could be mission boards and even (I know its a stretch) a crew decal that you could use for the base (or the spaceship would be even better)
there could be an "opt in" where you have to defend you base from other crews (and naturally against Space Pirates)
another idea would be leader boards for the highest performing crew and bounties on members
just a few thoughts on it
I just started messing with settlements myself and wish they would make a QOL change and fix the defective build system to allow the overseers office to work like a base computer and allow building of standard base parts within the outpost if for no other reason than asthetics
its so arbitrary you cant build stuff
in a settlement you basically manage
I mean obviously outpost upgrades will not be removed but just have base parts added to the system
More planet diversity, and bigger creature threats on planets
they should decrease the scanning hitzone for my friendly sentry and animal companion
I can hardly scan anything if any one of them gets in front of me (which is 50% of the time)
Nah, just make hostile sentnel planets have roaming biological horrors, that fight sentinels plus you
food should have more exotic benefits rather than just refuel shields or jetpack
e.g.
• food that makes you invisible for 20 seconds or more
• food that let's you see or sense hotspots for more that just 400 unit distance
• food that decreases buying prices or increase selling prices for 30 seconds or something
that would incentivize players into crafting high value food, rather than just for nanites or something
• maybe food that decreases wanted level by 1
Lightning that comes down closer to the player in storms would add more atmosphere and danger
this goes along with my opinion that the game has a lot of systems that are under used and become hobbies. Cooking is one of them. They should take a look to all that is in game and rethink how it impacts the gameplay. Settlements is another thing... its just a hobby, there's nothing useful you get from managing a settlement.
For settlements, they could provide exclusive upgrades / base parts / whatever that you get from specific buildings or ranks or happiness or whatever you achieve in your settlement
For cooking, at least they could create some nexus missions that requires you to cook and deliver specific recipes
-Eat food to increase selling price
-Dump chlorine supply at magnified price
-eat food to decrease buying price
-buy chlorine back at -90%
More efficient chlorine farming.
Chlorine farming being already broken, I don’t think they would do that
Y'know what would a pretty insane update? Being able to walk around and maybe lightly customize the inside of your personal ship. Obviously this might be difficult with ships like fighters that are meant just for fighting, but haulers? Those big boy ships could absolutely fit two or three other players in them. Imagine going on a trip with your friends in the backseat.
I was thinking about this, I do think they need a better name, a clan just seems generic, and this game is far from generic. But a settlement that all the people in the clan can build in, maybe a community vault/storage container, and in order to take things out you have to contribute, and then that can buy better settlement buildings, or clan ships, things like that
unoffical player clans already deem themselves "civilizations", that might work
That sounds like a good fit
I love the cooking and animal mechanics but they're too light. Def agreed on different bonuses for food. The higher tier stuff could fuel hazard protection modules or something else, but limiting to what it is now, now matter the tier, just doesn't feel finished. Animal taming is the same way; gimme barn and pen mechanics so I can raise these weirdos
Yeah food should have more uses
I dread whenever a mission requires underwater exploration and use of the sub. Last night I was doing an expedition mission which said to find deep sea treasure, so cool, I went to an area with wide open water. After 20 minutes of wandering around in the sub I concluded that this entire part of the ocean was only 10-15 feet deep. 20 minutes of wasted time with the limited time I have to play NMS. The way that ocean terrains are generated needs a massive overhaul. Extremely shallow oceans aren't fun. At the very least, give us a way to scan for deep parts of an ocean on a planet so we aren't wasting our time.
Oh and btw I also lost the resources I used to make the sub spawn hub because I had driven so far away and wasn't about to drive 20 minutes back there so I called my ship instead. Why aren't there icons to locate player-owned objects? I had 30 icons on my screen for a bunch of player bases and save points I don't care about, yet I couldn't even find my own stuff
Curious as to if anyone knows if NMS plans to add a cross save feature?
No Clue
Any idea if there will ever be a auction house? Like a place to buy specific goods or ships off others
I'd love if we could set up shops n' stuff like that, though it might break expeditions or at least make them very easy if it allows people to sell items required in the expedition.
Side note; I thought it'd be cool if we could get some kinda of post-apocalyptic planet type? Like a planet that's somewhere in between flourishing with life and completely dead, one with desaturated, dull colors for what remains of the decaying/dead plants, littered with smaller, scavenger-like fauna and abandoned or demolished versions of normal buildings and settlements.
it'd be nice if the hood had a version fitted for other heads. at least the other main races and traveller 1, since traveller 1 is my usual default but I love the hood
also nice for customization: being able to just not have the armor at all.
Imagine a sort of augment or cosmetic thing to make your exosuit appear invisible
speaking of buying goods, i would really love a trade terminal in the Anomaly
Would love multi player ships, 2 to 4 man ships, maybe starting with just "tail gunners" on haulers or in situ passengers that would just be looking out the cockpit just behind pilot.
Yes please!
But then you're....naked....
Doesn't seem like a great deal to me lol 😅
When constructing additional buildings for an outpost If the building has multiple construction stages the player should be allowed to preload materials for all of the stages and just wait out the time instead of being asked to return multiple times that or simply get rid of multiple build stages and use adjusted timers I don't think anyone minds long build timers for outpost buildings but when you have 3 build stages of over an hour each most players would prefer one longer build stage. When the most common posts regarding this say unplug the internet and start messing with system clock it really does indicate that you have a serious problem in terms of balance there really is rather small limit in terms of what amount of arbitrary time wasting players will tolerate before they start looking for exploits and I cant blame them as someone who is a gamer but also holds a full time job these mechanics damage my ability to enjoy and make meaningful progress in many games.
Wonder if they should go for an abandoned frieghter, like a crashed starship, find em, claim them, and fix them.
Abandoned settlements too, then, maybe some kind of Sentinel attack aftermath. And a way to permanently reduce Sentinels on a planet, if there isn't any yet.
I'd like to see space weather. Superflares and solar storms in red, green and blue systems, which can weaken your shields or destroy some components. Hyperspace storms, which can interfere your hyperdrive and make interstellar flights dangerous or impossible for a short time. Maybe something breaks if you try to jump. Or you are being sent into the wrong system near the one you jump to. And means to protect yourself. Shield upgrades can protect you from superflares or reduce the damage. Better hyperdrive upgrades can make storm effects weaker and so on. Plus there will be a warning and timer, so you could hide before it strikes
Maybe add another system value, which indicates solar activity? Calm systems would never have such storms. Extreme more often
As for storms, I think about galactic hyperlane network. Jumping between conected systems would require only half of normal consumption. Jumping between systems without the lane would consume normal amount. Plus there would be isolated systems. They would not have any hyperlanes. But hyperstorms would not occur there
@gloomy hazel @brazen nova I meant the little backpack lol
I mean so many npcs wear their suits without backpacks so why cant we lol
make space combat bigger like you could have huge cargo ships like freighters and you can drive them but if you see a huge freighter you could land on it and kill everyone there and steal it and then there are bounties like you could go to a space station and look at a bounty board and search for the stolen freighter or you could have a bounty put on your head and other players have to kill you
just use a cape its basically not there
except for
yknow
the cape
We do need a solid QOL 'nothing grand added but conviniance' patch it feels. Shave the rough edgess off stelments and frigates and things
I wanna see a space encounter relating to comets or hyperdrive collisions with another object
Like you need to repair ship components more?
just more space anomalies you find while pulsing around
So automatically pulls you out? Pretty neat
I still want to have customizable ships. But how it could be done? Making a new seed system, which would support selectable parts? Ane when you load the save with old system, all existing would be converted into new one?
Selectable parts would make ship hunting useless
I dont know how many would actually like that
I think they could simply make existing ships a legacy type, so current player ships don't change. Then they can add new fighter/hauler/explorer/etc ship archetypes, perhaps even with new parts to give the old ship types a bit more flair, and have that be the new type with some kind of baked-in support for customisation. No need to worry about old ships changing, and we might even get some cool new things out of it too
I've been wanting a fighter with that enormous top fin that's on the Next cover art for a long long time, but I don't think we can ever get it because a new part will change the seeds. It looks so much better than the current fighter fin type
Really just something that connects players more, like guilds
really curious about what the big update of the year will be. Frontiers was good but IMO it flopped a bit
How many decent sized updates do they put out?
it flopped because it didn't have meaningful gameplay attached to it. it was a very impressive coat of paint over a collection of timer gates to keep you coming back to it
Are there smaller updates like outlaws and then 1 bigger update?
I mentioned this a day or 2 ago, possibly a settlement for a clan, or guild. Whatever the name may be, but each player can deposit and withdraw from a large clan storage system, but in order to have access to it you need to contribute to a building or certain upgrade for the settlement as a whole
I don't want to be connected to other players more, this is still primarily a single player game to me. I think building features like that which only deepen MP and do nothing for SP will be contentious. i would rather them spend time on features that benefit both modes of play
It would be nice to have a clan or guild feature.
If don't like it, just don't use a clan or guild.
Like I feel like there should be some multiplayer update for players to do more as a team. like the clan system, shared ships, shared freighters, but there needs to be some sort of limitations so people don't screw others over
Burger🤤
Yeah exactly nms is almost entirely single player unless you join someone else’s game. With guilds if you don’t want to meet people stay at the edge of the galaxy, if you want to go towards the center. Towards the center you would have guild wars and towards the edge you would have explorers. I feel like there is still so much space both ways can be played
On top of that there are literally 256 galaxies with billions of planets, single player will always be a prominent part of nms
Yeah, i'm exploring the far outer edge of galaxy 90, paholiang. I'm sitting at 1.1M LY from the core
Sentinel starships should be able to land on planets and deploy planetary sentinels
Exactly my point. There is just so much to explore for all those single player people. The problem is those who want to play multiplayer with these game mechanics aren’t able to nearly as well
Yeah, multiplayer still feels very tacked on.
If a friend joins you mid story, it can screw up any progress, and you have to tell them to go away
They need to introduce a larger class of ship between the current ones and the frigates that can be multi-crewed
Like say a corvette class, with three crew seats
But that's the kind of good feature that can have dual purposes. Multi-seat frigates could either be manned by you and your hired NPC crew, or manned by you and the people in your party. I have no problem with that
usually the update around september is more substantial
I mean, there are other gamnes if youwant MP, its getting really hard to find good single player content so these days though
I think it'd be cool if we could craft more advanced and anomalous foods with weird ingredients and properties
Well guaranteed. And I personally prefer single player most of the time to nms multiplayer. But I think since the galaxies are so big and there are so many single player is still absolutely possible with more multiplayer options
like if we could make a cake with storm crystal flour and silicon eggs
and maybe we could feed cooked food products to our companions or livestock so they make weird products that could be used for some sort of advanced crafting
or maybe the different foods would change their stats and appearances even after hatching
heck, we could go full pokemon master / monster rancher and make it so we can upgrade and evolve our companions depending on how we feed and raise them
I think it'd be an interesting way to tie together two systems that, in my opinion, are somewhat underdeveloped
or what if we can make some weird anomalous foods that we can feed to our living ships to grow them, like changing their appearances or adding slots
I wish to be able to start an animal farm/sanctuary type of place. Get all my companions out in one go and let them all chill
Yeah it'd be nice to have them roam around a base
I love all of mine but I feel bad only having one out lol
I wanna see different storms with varying effects instead of just increasing hazard protection strain, such as sandstorms that lower your visibility on barren planets, or some sort of radiation type effect that increases strain on multi tool power, or something with life support even
Or like a heatwave on paradise planets that can drain hazard protection but not as much as storms
tbf, storms in general lower visibility. which i wish we have some way of mitigating somehow. though that's scientifically unrealistic
I just had another idea that I think is pretty interesting
what if you could combine eggs in the anomaly gene splicer?
I wonder what sort of wacky creatures we'd get from combining different fauna like, say, a diplo and a flying beetle
Cross breed
For combat it would be cool to have an exosuit tech where the scanner could work as a laser that would passively target enemies
May have to readjust capes though
Yeah animal farms sound awesome and a possible money income. Fishing should also be added.
So far I would want to see these things added:
-Multiplayer guild system with missions, events, and guild leaderboard.
-Deeper player customization and more unlockables (I want to look like Cad Bane)
-Ship customization
-Better Building/More props and some base defence
-Small performance update
-Animal farm
-Fishing
-Player XP level up that reward unlockables/loot and better status
-Water Physics
-More planet varieties or more points of interests in planets (dungeons would be cool)
-Rare fauna boss creature encounter or mission to kill a legendary fauna in planets
-Building pet homes
-Freighter battles and being able to control the freighter
-Deeper caves/deeper mining level to find rarer materials
yea the water kinda sucks
u cant look up
while in it
i would really love
bieng able to build ur own ships tho
like out of select parts like the appearnce moddifiers or smthing
but still
I thought about making all regular space stations completely different. Something more like an anomaly instead of black glassy hall with blue lines. But now I thought that it would be cool if station would match system economy. For example one station looks like huge refinery. Another is mining base. Third is a shipyard and so on
Honestly space stations should have more interior
Cus honestly the inside just looks like a doctors lobby split up with a ship yard in the middle
Office space
Basically it needs to feel more alive
Now they look like a long passage with dead end. I thought that they should look the way anomaly looks now. Passage which leads into large hall with landing pads. And in this main area should have all services that are present in the space station now. General layout should be mostly the same on all stations. Landing pads. Trade terminals. Different merchants, envoys and so on. But background area should be different depending on system economy
Maybe stations should have different services depending on economy? For example you can customize ship if the station is a shipyard. You can use better refinery if it is mining system. And so on
dungeons is a very good idea, it could be a variant of something like the abandoned cargo ship explore, but on planets, it doesn't sound like need too lot of work to do.
Yep, loved the desolation update and I hope they can explore more of that but on planets
Procedural ruins/caves/dungeons with enemies and puzzles and high rewards at the end
The camera and movement when you are on a derelict freighter are really cool! They should use that more since we just got a combat rework
I know this isn't to big or anything ,but more of a quality of life thing , creative mode should be able to get the quicksilver stuff for free ,if not the atleast cheaper ,of course people can always grind out the stuff ,but like I said , quality of life type deal
I'm not quite sure. I think QS is supposed to work with your account, not only one save. So I think quicksilver items should not be available on other saves if you bought them in creative mode
yall should add the ability to make space stations
I would love the customization aspect, just imagine the level of customization like Elden ring( I hope I can mention other games, if not I apologize). But possibly also allowing the community to make their own designs for customization
I really want something like this as well. I'd like for stations to have racial styles as well
Race styles will be a large update with a lot of content but it can be implemented , Imagine a future where we'll find three races each with their own style of ships, freighters, buildings/cities/settlements, space stations, and special missions and diplomacy with each other, which would be an interesting set of things to develop.
In fact I think there are some things that can be done right now, such as distinguishing between settlements and large buildings in the dominant race system: Vy’Keen, can make their buildings marble styles. Gek, wood styles can be obtained. Korvax, keep the existing metal style.
Even vehicles can get three styles? But these obviously require more effort from developers, not the kind of improvement that can be achieved recently.
woah, simple but fancy
cooking is a great subject... Its just that I think we should get livestock farms first before that.
If hunting was the main source of cooking materials, it would be very inefficient and tiresome repetitive work.
though, hunting is a good element to explore for some particularly valuable ingredients, which to enhance the gameplay of ground exploration.
we have regis grease thing which only has single use to be used for cookinh a pie, which is even called solidified
but im guessing more recipes can come in future as it's just a matter of tackling the crafts a bit
but
anyway
space bases
I really want to see planets being worked on more. After you visit a few it loses a lot of its excitement.
biome diversity is a bit limited right now, i wanna see more color combinations for grass, sky and water, and different assets for different biomes. right now the bog/swamp planet only has one giant tree stump asset which makes every planet of that type feel quite samey, same for firey planets which all have those bat-wing-sail trees, & nuclear planets that have polygonal rocks and stuff. Snow worlds are also quite lacking in appealing, unique scenery. It's like being aidropped in remote canada every time.
I'd like to see multiple biome capacities for planets, with colder biomes to the north and hotter in the south. singular biome planets could have more of their respective biome's resource while mixed planets could have a greater variety but in smaller quantities?
Also, I think the vignettes around the screen when your hazard protection depletes take me out of exploring, especially later down the line where i don't nearly have to check my hazard protection as much but the border around the screen makes it seem like it's urgent. The color coding of hazard borders also makes it seem less varied. Not to mention you wouldn't have yellow mold in your field of vision if you were experiencing radiation sickness. more of a nitpick but still
Another small nitpick, I feel like when your Hazard Protection is triggered, the exosuit AI should say "Hazard Protection Active" instead of "Falling", and the protection falling notice should be moved to when it's about half.
I completely agree with the hazard protection part 100000% the border around your screen completely shouldnt exist if your haz prot is still up I cannot fathom why they decided making the game unplayable during storms
It makes any planet with weather immediately not viable for a long term base too
For me at least
that feeling when you're already left the planet and are walking around a space station and you still have your visor covered in frost
Even in third person too
Third person during storms is just backpack simulator featuring colored vignettes
Single slot performance enhancement for medium and large refiners. IE when refining a single slot item a medium refiner will operate at 2x speeds and when refining a 1 or 2 slot item a large refiner will operate at 3X and 2X respectively
this allows the larger refiners to more quickly process basic recipes in addition to their added alloying ability and would be a good QOL
This might be something purely decorative but i would love to be able to display some of the artifacts I've collected like keys or the racial relics
Maybe hang a vykeen dagger on the wall or put a convergence cube in a display case
Maybe some space encounters give you unique displayable items
Does HG ever add new construction items to the game?
Also, I feel like planets need more things. I'm only 70 hours in and I feel there's really no reason to go to any planet anymore outside of the search for paradise planet and exotic rare planets. Every other planet is just the same stuff
Maybe the child of helios could guve you a floating liquid blob like in submerged ruins
Some with new updates and expeditions
Some only unlock in tiers in the quicksilver shop
Last one i saw was a new chair
more color palettes for character customization would be great, and the ability to paint your ship/customize it in a space station garage would rule.
while scrapping a ship you could choose a piece to hold on to in order to swap parts of that scrapped ship with one on your current ship.
Imo, multi tools from Sentinel Pillars shouldn’t be the same price as ones you can get from space stations - If you go to the trouble of hunting down a pillar, and clearing the area to access it, you deserve at least a bit of a discount
I’d love to see multiple climates on one planet, in the same way we have hotter and colder areas here on earth
Maybe a business update? Different business paths can lead to owning pirate organizations. Which can allow you to hire pirates and they go on expeditions as pirates(like the freighter). your own space station where you can sell spaceships to nps. Or you can own a mining organization where you can hire nps to get materials for you.
Would pair well with a bit more civalisation, theres no way the systems Ive seen are supporting their purported economies
You know, I’d kind of like to see “unlock menus” similar to those used for companions and squadrons applied to ships and multitools
Combined with a fair bit more extensibility for all groups except squadrons
We need far more visible settelments on planet, spread out enough to not upset the memory handling too much though
This game now has significant memory handling problems when theres too much on screen
this is why theres a base parts limit and a max space allowed to build on
Yeah, there doesn’t tend to be much that makes me go “yeah this looks inhabited”
Wonder how feasible “city planets” would be
Really?
Yeah, severe crash issues
Even with a large number of buildings that are just exteriors?
Interesting
What about planets that are otherwise clearly altered by the presence of industry?
A polluted planet type, or an agricultural planet type
The city builds that were tested were players building out bases to the limits as close together as they could
to form effective cities
Ah, that makes more sense as to why it would cause issues
but they crashed as soon as anyone got close
To expand on this, these planets would still have buildings on the sparser side, but would have other features that would point towards their typing
think about how much lag you get when approaching a planetary archive
An agricultural planet might be covered in squares or another shape, representing different plots of land
Similar to how hexagonal planets look
I found two close together the other day, and the lag was real
I’ve never had enough issue with an archive to notice, I suppose
hell, consoles even lag in a decently busy space battle
they literally cant draw everything at once
As for a polluted planet, they’d be covered in dead looking foliage, perhaps with sickly creatures rarely. Dark colors, toxic environments, and industrial buildings at a higher frequency
The weirdest thing is, the newer consoles have plenty of memory, this games memory allocation and handling is just terrible
I suspect they are pushing the limits of the engines capabilities
More likely is that it’s just a lot of code
Seven(?) years of development will do that
I don't know if you know this, but game saves also have limits
My save has started deleting places I've visited off the teleporters and visited Database
If you visit too much, its deletes the oldest stuff (apart from bases) off your lists
That only happens if you register too many teleporters, right?
well, if you visit too many space stations
Like, I've lost all activity I did in Euclid now
and some of Eissentam
Curious
Certainly seems like a strange limitation
All things considered, these are just registers that correspond to a location, no?
its just the game has limits on how much it can store and how much memory it can use
Seems there is a max size for a game save
you arent allowed more than 3000 base parts used in total
I can’t imagine it would be more complicated than pointing to a specific coordinate/seed/what have you, giving it a number, and storing that in something like a text file
However, pulling from that list could lead to menu complications
But you’d think it would be easy to bypass that with a “load next set of locations” button
It gets to the point where you have to wait for the teleporter list to load
like theres a physical wait time
I can imagine
Loading every entry at once would do that
But loading a set number of entries at a time and then allowing the player to cycle through sets of entries would alleviate that
Say in sets of 50
Any website with an arbitrarily large list of entries will do this
Incidentally, what is the entry limit?
I counted 68 visible stations
I might have miscounted though
I apologize if this has been asked, but I just joined here today. Is there any speculation on what the station overrides will accomplish in the future? SS overseer maybe? I have a bunch of them collected from bounty missions.
Nope, nobody knows
Thank you.
I'm surprised they still have those options around ... I thought the forged passports were supposed to be replacements for them lol
It would be great if the station over ride lets you take control over a system entirely
@modest thistle - Well they are new to me after the Outlaws update. Maybe they are more readily available for the 4.0 update?
No Man't Sky - Landlord
I think it would be cool if you could build like a little exhibit of a planet you visit on your freighter and keep an animal from that planet in it so you can bring them on your travels. What do you think?
I hope next release is 4.0 or 3.9 if 3.9 isn't a patch
I wouldn't mind a 3.9 that fixes general stuff, like freighter fuel efficiency modules and eliminating anomaly duping, etc. fix long standing bugs before adding new content
maybe some qol improvements like better galaxy map
maybe fixing the damn traveler eyes finally
Murray should let a couple 3d modeling fans make some new ship combinations out of his preexisting parts. Like, what if a band of scrapper geks decided to make their own ships. Or if a rogue sentinal group tried to become more "traveller" like, and they had rebuilt their fighters to look more like shuttles, or such. I love ship hunting, but id like to find exotic parts mixed in with solars, or fighters, etc...
I think these ships would be very pirate looking
Solar ships might be used by pirates and smugglers. But they look decently constructed. I think these mixed ships would suit pirate and poor systems, where people don't have access to normal ship parts, so they use whatever they can salvage
Agreed, some exotic parts go very well with others and vise versa, a ship with 6 or more wings would be crazy, just all sorts of stuff, now im dreaming
I'd prefer them to add more to what's already here than new stuff
I think it's already a discount
like it'd probably cost more if you didn't have to seek for pillars
omg, that's an awesomew idea
not sure how achievable it is from development side, but having small spaces resembling visited planets is a rad idea
I personally already wanted several times to bring some plants from other planets to my base, but so far you can only purchase prefabricated specimens in quicksilver store
I think I'm gonna share my suggestion mainly on the starship bond
a) make exocraft use teleportation effect when you summon it
b) create bigger teleporter which has to be used to access destinations beyond the galaxy you're in
and for the starship itself
The starship can easily fly to you from across the galaxy and even from another one. What makes it worse is that it just appears without explanations near you when you use teleporters, which doesn't connect gameplay-wise feature with plot at all (at least as of now).
So what I propose is:
- Call station or warped in freighter with installed tech/room has to be needed to call your starship to you anywhere. (because you can't just call it from another galaxy, right?) The pads in space stations and anomaly should have consoles which are able to summon your ship from anywhere (stations are totally big enough and equipped for that).
As for the pads players can built in their bases, I think it would be interesting to make the expensive one (which uses microprocessors in its craft) include possibility to summon the starship, but if it will be able to do that, it needs its model to be altered so that it would also have some sort of antenna, maybe not too big, just to visually prove it's enhanced to connect to your ship through enormous distances.
Whether that platform built on a base would also give player possibility to summon their starship anywhere on that planet is up to HG's choice I think
- If the starship flies to you on its own engine, then it should take about ten seconds of delay while it's supposedly warping to you, before with a flash it appears on the orbit and then proceeds to fly to you. It should also spend portion of the fuel for the launch thrusters and hyper engine. It may not use hyper engine and its fuel when the starship is in your system already, but in that case make sure it doesn't use warping-in effect before landing, and the flight still takes it at least ten seconds (which realistically isn't even long enough if it's on another planet of the system).
Other way to do it is have your ship teleported to you (with corresponding effect, similar to suggestion with exocraft in order to make it look logical), which will not waste the starship's fuel.
I think it would be great to implement both ways, with teleportation one unlocking for you when you install special tech on your starship for that.
- Starship will therefore not be just spawned near you when you teleport via teleporters or portals (like, it's most important for me). If you are not able to summon it to you (not enough fuel, didn't install teleportation tech), you can, well, maybe teleport to it as all teleporters would have your main ship's destination (or all of them)?
- To carry your ship it with you while teleporting, you could use that bigger teleporter I mentioned above for intergalactic travelling
It'd be also better if you'd fly into it manually (same way you walk into portals) rather than teleporting after clicking a UI button
To conclude, i just wanna say that these changes don't seem like something too big, but it'd really improve the gameplay experience and I sure would hope to see it in 4.0
As you continue to grow multiplayer mode
-
More communication between players. Ability to send messages or talk to players who are not in your group.
1.1 You could have an ability for players to ping any nearby players with a select amount of pre determined messages. For example Need Hep!, Need Resources!, Low Health, Low Shield, Low Hazard Protection, or etc... A nearby player with in the same system, planet, or region could respond and be optionally be invited into a group at that point to help the player in need.
1.2 If you built on this some then players could offer services. In which case I think being able to give currency to other players in exchange for their help would be amazing.
1.3 In game message board on space stations or in the anomaly would be another way of doing this. This already happens in the #nms-lfg-or-trades sections of discord. You would essentially be moving this into the game.
-
Ability to leave message or a gift behind in someone else's base.
2.1 This could be as simple as allowing one communication beacon to be built in another person base even when build permissions are off in order to share a thank you message.
2.2 Or leaving like a temporary paper note behind that could be attach to objects and possibly disappear with time or after being seen.
2.3 You could have small community storage containers that allow items to placed or taken by all. That way players could leave behind something in exchange for what they took from the base.
-
This one may be a little bit of an overhaul but I would LOVE to see joint bases. The ability to register friends as base owners as well.
-
The ability to select the type of base you want to establish. In the base computer you could select what the base is. Is it a Mine, Outpost, Settlement, etc....
(spaces between the lines kinda make it more difficult to read)
UI Improvements
-
Numbers where the N and S compass. It would be extremely helpful to have degree listed. SO you could tell your friend a more accurate direction like 33 degrees. In stead of saying North East or North Left..
-
A X, Y, and Z Coordinate system in the Galaxy Map. Again for the same reasons as the above so you can give a friend a number coordinate.
-
This may already be a thing and I just do not know about it. But a Universe map or Reality map a way to see all the Galaxies / Realities you have been to just like the Galaxy Map.
-
This is more of personal pet peeve but Black Holes really need to called Wormholes instead. Then you could do many cool things with actually realistic blackholes.
nah is ok, just feels a bit overwhelming to eyes personally
spaces between lines can usually be used to separate some info paragraphs, but when it;s used between every line it feels sort of redundant
you also don't have to delete your messages I think
Sentinel Pillar multi-tools should be unique Sentinel tools
IMO
Have an exotic look! would be cool!
Well, we already have sleek exotic multi-tools
Which btw this may be a pet peeve but why arent exotic ships called royal ships when its respective multitool is also called the royal multitool
Exotic encompasses both “royal” and “squid” ships
(There might also be some distinction being made between “mosquito” and “royal” styles for ball exotics?)
mosquito refers to a part on a royal ship
I just had an idea for a new deployable technology. Brace yourselves, this one's a bit of a doozy
A portable chair
Ever been walking across a radioactive hellscape for hours and thought, "Man, I wish I could stop and sit on something nicer than this irradiated dirt"? Well this would allow you to deploy a nice portable chair just like you'd place a save beacon, or refiner or whatever. Just use it to take a breather, get nice screenshots, whatever your need may be
lmao
tbh you could probably place any base parts like buildings/furniture without creating a base, which would, well, mean you can't upload it or teleport t it
for example if like I just need to set up a couple containers and battery to power them, then just like that dismantle everything and move on
How bout being able to remove the photon cannon from your ship when you have at least one other weapon installed, also the ability to set a “primary” ship weapon which just makes it so that weapon is equipped upon takeoff (rather than having to switch from the photon cannon every time you start flying)
There really needs to be another way to identify Red, Blue and Green systems in the galaxy map besides color. One for those who are color blind and two because even when you are not color blind sometimes the colors do not look blue, green, or red...
Yes please. Ability to change the order of weapons!!! Is annoying having to scroll through all the weapons to get to the one i want to use.
This for the mining beam as well. Got at least one installed on some other multitool? Then you’re fine
Proposal for Settlements
- Research Station
• The research station should come up as a citizen propsal. It should not produce any productivity and instead increases maintenence cost (e.g. Increase Maintenence Cost by 50,000)
- Purpose of the Research Station
• The purpose of the research station is to turn in components and reasoruces (e.g. Salavged Data, Chromatic Metal...) to produce a high value rare item (e.g. Salvaged Frigate Module, Cargo Bulkhead, Storage Augmentation)
- Examples of items and how they can be produced
+ Cargo Bulkhead
Time Required; 18:00:00
Items requried:
• x500 Chromatic Metal
• x500 Tritium
• x100 Silver
• x5 Salvaged Data
• x1 Poly Fiber
+ Salvaged Frigate Module
Time Required: 10:00:00
Items requierd:
• x20 Salvaged Data
• x2 Circuit Board
• x1 Quantum Computer
+ Storage Augmentation
Time Required: 10:00:00
Items required:
• x250 Silver
• x250 Tritium
• x250 Gold
• x250 Chromatic Metal
- Building the Research Station
Each Stage takes 08:00:00
Stage 1: x500 Magnetised Ferrite
Stage 2: x500 Chromatic Metal
Stage 3: x10 Quantum Computers
- Other Features
• Trade Terminal
if people like this I might submit an actual suggestion
We really need zoos or animal farm, no doubt about that. just how official to make it happen.
We sort of do????
I guess I’ll submit the suggestion later
We don't have zoos but we do have animal farms
I have yet to set one up
there is one. Look at the letters, F/G - yellow, M/O - blue, E - green, and i forgot for the red ones
I've figured out that one obvious thing I needed since the start
NMS needs to upload players' bases' pictures (covers) to its database. Seeing other players' bases with covers made by them would be whole different experience than scrolling through monotone list with only names varying
I think this game needs a few more emotes, and new animated base parts. Sean murray knows what hes doin tho so eff my concerns lol
Chad Sean
I saw this idea online about how you should be able to scrap ships into parts and then build a ship from scratch with all your parts which is a really cool idea bc it would allow customization without killing ship hunting
where are you seeing this? i do not see any letters...
all i see on the green star is E2p...
yes, E
it means it's green
M and K for red
I see.
If you've heard of Risk of Rain 2, you know what I'm talking about, but maybe there could be a crossover where for a limited time, you can buy outfits at the nexus that look like some of the Risk of Rain 2 survivors?
"make exocraft use teleportation effect when you summon it"
not headcannoning it as the freighter exocraft upgrade just chucks exocraft from orbit
i don't totally mind if it chucks it down (although everything appart from minotaur and nautilon doesn't look too much like built to survive such falls), but then they have to fall just like minotaur does and not spawn in from of you like in garry's mod (okay even gmod has some spawning effect afair)
oh yeah, I was just cracking a joke. Some sort of spawn effect would be nice
be it spawning a couple feet away and driving itself up (handwave as it drove itself their), fall from a couple feet up (handwave as it was dropped from orbit) or have a teleport effect
imagining a submarine being shot from orbit is just the objectively funnier option
this makes me remember - base building does need some effect too
Lots of games like subnautica or space builder have that, and while nms is good enough i don't get why the base parts just.. spawn; well, same as exocraft
not the first pls cause it makes it worse for same reason as it is with the starships
That’s actually a pretty neat idea
And with some extra work put in, it might even allow for “scrap ships” made up of parts from multiple ship types
Aside from bio ships, of course
cyborg ship my beloved
Hmm
I suppose it might be interesting to see mechanical parts that fit the form factor of a bio ship as possible additions
(Allowing for some usage of regular upgrades as well, perhaps?)
it'd be really cool but it'd need some major downsides, like unreliability, parts commonly breaking or stat debuffs
Oh I agree, it's just that bioships eat up chromatic metal, oxygen and silver and shit out speed at the cost of limited upgrades, while other ships have plenty of options but require expensive fuels, getting the benefits of both has to come at a cost, having the ship's immune system reject the robotic componets seems like an immersive downside
it's makes it more obvious that you're twisting the living ship in unintended ways by bolting on cybernetic componets
Encountered a bug where the ship will not properly land in the nexus soft locking the game. The ability to abort a landing process or an method of forcibly ejecting from a bugged ship would allow the game to be salvaged in this situation as the ship can by summoned to another pad or the player can take a portal out yeah yeah ejecting from a ship can kill you in space or high enough up but still it needs to be available as an emergency mechanism to salvage a game that soft locks due to a landing glitch there is no reason to loose potentially large amounts of play time over something like this. Alternatively you could also add a fix where if a ship does not complete its landing sequence within X amount of time just teleport it to a different pad or to a valid location on the planets surface skipping the remainder of the animation sequence. No reason this should still be in the game since its first report was in 2019
This glitch happens all the time everywhere I go. I’ve grown a custom to it. If you die because the ship blew up in the glitch the game will not count it as a death. And just reset you.
There needs to be a Stargate and NMS crossover!
what I don't get being in the game in 2022 is ability to fall down into space from frigates and die
like they were making those frigates which hang in outter space and just thought "hm yes they can just jump off it and fall down"
wild
Ever been to a portal?
This is amazing
Yes!!
Where is the best place to get a bio ship? Or increase your chances?
try #nms-questions, but you can only find bio ships in the wild after hatching your first bio ship egg, you get it from the quicksilver trader in the anomoly
you get quicksilver from anomoly missions occasionally, and afterwards you can find them as any other crashed ship
Okay. I have not seen an egg in the quicksilver store…I’ll keep looking
Should be on page 2 or 3
Weapon wheel please
Small weather events that do not necessarily mean a storm. With some updated effects and a bit more variety, it'd be nice if areas of a planet could have a minor weather event that may or may not develop into a true storm.
Best used on non-extreme lush worlds. I'd love a gentle rain shower to chill with, or even on a cold planet with some gentle snowfall...
Yeah it's weird how weather is binary.. Either on or off. And when weather is turned on, it's always a storm.
Yeah I would expect there to not be gravity in space outside any artificial gravity applied to the landing pads or walkways and if you fall off a frigate you should be able to fly back to it with this little thing called a jetpack. You shouldn't take damage in space unless your LS or O2 is depleted
Yeah, like damp planets that have a passive rain effect. Would be super nice to happen sometimes on paradise planets
You shouldn't take damage in space unless your LS or O2 is depleted
obviously. But for that to work, they need to implement ability to fly in space without starship
Updated freighters…
- small scale wars
- different interior cosmetics per class
- raids on your freighters
- area to visit outside of the buildable zone + hangar
I want to see universal chat,
Clan chat, region chat, trading, recruiting. So that it wouldn't feel like a single player game.
Copy what discord has and squeeze it down to a simplistic few channel chat.
Where ate all the ship factories making all these ships
When you land in a station if you attempt to change your active ship it displays Cannot Land Here. Can we please remove this error from the game and just switch out the ship on the landing pad like the game already does when salvaging ?
YES
I hope they add more to the atlas story in the future ||like fixing it or even figuring out what created it||
Settlements should be bases by default, just like freighters
Construction should be instant instead of timegated
You should be able to change the color of buildings
You should be able to make custom buildings of your own
what if in the Atlas Path when you create a star at the end, it actually allows you to make a custom system or planet?
probably will never happen but it would be really cool i think
||yeah, or maybe make it like a post game questline to basically tend to your own system, gathering the resources to have different flora, fauna and minerals from other planets, and you can upgrade it changing the amount of planets and resources that spawn||
that's kind of a spoiler... but yeah there's zero chance HG would do that, NMS will never be a freeform procedural generation tool. though maybe someday a modder could make such a thing
I want a way to have our companions auto-spawn when we leave our ships something like the sentinel companion where we can toggle it on and off
Would be really cool to have a “randomizer” button for traveller and alien heads in the customizer. To generate unique looks like how wild NPCs have
My ideal update:
Multiplayer update:
- multiple freighters per system
- add other owners to bases and settlements
- trading ships (like selling to other players)
- a multi person ship (similar to the concept made in the ship hunting channel a few days ago, just found it here #nms-legacy-ships message)
- an option to join the hosts system so you don't have to immediately go there without a choice
- donating units or nanites or quicksilver (tho this one could lead to some sketchy irl deals like in some other games)
- some actual co-op elements, either in main quests or some standalone one(s) that are actually good not quick nexus ones like kill some angry plants or build a base or something
- saw this recommended by someone else, make it so you can leave gifts or disposable communication stations at other peoples' bases
Just would be a really fun and cool update imo, only update I might want more would be one that makes ships salvageable into parts (saw this online somewhere idk where tho) so you can build a ship out of parts which they could pair with an update that adds a ton of new parts
Hg prob won't see this but whatever I had fun brainstorming ideas :).
Ability to build simulated habitats for your pets as large freighter rooms to keep them happy during long journeys also to allow the player to have pets wandering around and interact with them on the ship as well.
More support for the community. I mean allowing people to design cosmetics, armor. Possibly a contest that allows players to make a ship that’s put into the game
Unlockable but hidden things
For example, types of clothing that are not just closed with a lock but are also not shown by default
Variable weather across a planet, would make more sense as well as provide more habitable or inhospitable regions, we already have differing terrain regions.
Localized storms, a request of mine after each update 
can we have a better walking animation when playing with controller
or slow movement
How about being able to revisit Way Points or places that you actually visited.
Without having to put down a save beacon.
I'd like to be able to bookmark bases, stations, and systems
Having people work for you that you pay with nanites only once undoes any narrative immersion of you actually having squadmates. I want to see players be able to make more meaningful connections with NPCs. If we have to monitor a pet's happiness, why isn't the same afforded to the people who are our hired guns? The NPCs in general are treated too much like disposable props and that weakens other attempts to make NMS feel like a living universe
Fix the freighter battles. Seriously, they change up the space combat but pirates still just fly through freighters when you fight them.
all the time lol
the freighter battles are one of the oldest things in NMS which haven't been touched since launch. there's no emotional resonance or variation to them, they're just the same repeating interaction which quickly becomes tiresome
Same with the derelict freighters....the same set of messages with minor variations, hints at a larger narrative but never anything actually coming together to make it meaningful
No characters to give it a throughline, even the messages are generally cryptic so you have to basically make up your own story with the absolute bare bones dribbled in them
And the crashed freighters too, come to think of it
that's true, but at least they made in attempt with the procedural aspects to make it varied with the derelicts. with the freighters they're literally copy/paste and super simplistic
I never feel any need to visit a crashed freighter, there is nothing in them for me at this point.
The only reason I bother with freighter battles is because I'm still slogging through the RNG obstacle course to get an S class
and let me tell you (and I have no idea what your life situation is like) but with 2 kids, working full time in Devops, a wife who owns her business.... ain't nobody got time for that BS, but there I am, wasting my tiny sliver of free time on that quest
yeah I have never bothered trying to get an S class freighter, because there's no real reason you'd need one other than just saying you have one. maybe someday
You should be able to place at LEAST a couple of permanent waypoints on any planet.... trade center, portal, settlement, favorite base (in addition to your own if you have one). I one time lost a damn drop pod because I flew away for some reason and didn't -checks notes- .... memorize the numerical coordinates. Memorizing coordinates...instead of having some kind of in game notebook, or...you know...any halfway modern solution to that issue
you can deploy a Signal Booster or whatever they're called if you want a kind of bookmark to a location
I know but that is using a hammer to do the work of a scalpel
not to mention when people spam those devices, whether they're save points, signal boosters or comm orbs
i definitely agree with you. though i guess for a long time we had universe resets so the idea of keeping a long-lasting bookmark list of locations didn't make as much sense when entire planets changed
That's fair, it's just such a gap...for instance, why even bother telling me what sector a system is in? Can I search by sector in the galactic map? Nope. Does that information even show up in the discoveries tab? Nope!
so many little WTF issues like that
don't get me wrong, I actually do enjoy the game
I'm just more annoyed because it is so close to being great
so I kvetch
I think system sectors is one of those things that stuck around from their old codebase pre-launch, before they changed a bunch of stuff. I've always suspected that those sectors were going to be the basis for the Faction territories that Sean talked about in interviews
Someday I guess
My ideal update
*a VR body with arms that aren’t 2 and a half inches long
*vr body and menu actually moves with the player
*the ability to go to the center of the universe in vr
- photo mode in VR displays armor and freezes time
*ability to save base and station screenshots in vr
*ability to color base parts in vr
*the ui moves with the players head in vr
*fur on creatures render in vr
*and finally CLOUDS THAT ARE HIGHER RESOLUTION THEN 120P in vr
Also quest 2 support would be nice (I have hope quest 2 as it and the switch have similar processing power)
i imagine most of those will probably show up when the PSVR2 comes out
They should just add a really simple device called a beacon. You can change the color, the icon and the text. Once a beacon is placed you can't put another beacon within a 150u radius. The scanner will have an option to filter the returns so you can scan just for 1 kind of object or beacon type
It would be a stick with a light on the top, you put it in the ground and that's that
Difference with a base is you're not limited in how many you place, and it doesn't prevent anyone from using that space
The placeable landing pads should have a similar animation to trading posts pads
You complaining about derelict freighters? What about the random anomaly ones you can't even loot lol
all those anomaly encounters are basically emblematic of that kind of superficial game design that creeps into NMS now and then. first time you see it = cooool, every other time = not this again.
Yo can we get primitive Civilizationsons on some plants like it’s always advanced there’s never primitives living in mud huts
Well that's just like the frigate flybys when you're on planet... You can fly up to the frigates and fly beside them and all that, but you can't land on them even though they have landing pads
I really wish they would put up a public kanban so we could see what the priorities were, or vote directly on them....feels like we just yell into the void whenever we suggest something
You can write an email or write a suggestion on the nms official website to give hello game
In fact, in this channel, some player will also organize the discussed content together and send to hello game
In a sense, this is a good way to avoid email bombarding HG...you cant make the officials getting dozens of emails a day with suggestions that they can't handle.
I mean... I'm a DevOps engineer and I work on a team that develops web apps so I know there are a lot of ways to get customer feedback... Discord, Reddit and an email black hole are not usually the best practice
They should get the most important and most achievable suggestions and select their most priority parts from them, nms is a huge project, all update directions are possible, officials need to first determine what they are most interested in and able to do part.
You're right, but the official really should reduce the channels for getting advice and avoid getting too much duplicate information.
This is a community channel for ideas, if you want to make sure HG sees them, they have a means to suggest.
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Nice they have something like this
Something that would honestly be pretty cool for me is, since we have planetary raids, and random pilots landing, and a squadron, it would be nice to have more "lively" npc interactions.
Like a Ground Team that would accompany you on your ground expeditions, or even hostile NPCs that start hunting you for some reason or that just encounter you on ground and try to kill you
this could also prompt the possibility of ships for multiple players/NPCs
red shirts! I love it
maybe a whole new ship class or just a component that can be added to the ship
Drop troopers, and a drop ship for planetary assault
Lol, i think if this were to happen it wouldnt be too "militaristic"
Altho i kinda grabbed the idea from certain strategy game where you can land troops on planets.
But i was mostly thinking of a team of NPCs just so you know, roaming on massive planets doesnt feel so lonely all of the sudden
Yeah, fair enough, it would be a cool idea for pirates to come down in drop pods to attack your settlement...would be a nice change of pace from sentinel attacks
You could ask them to just mine things or scout ahead, pretty much like companions, and ofc beat the ever-living heck out of the sentinels 
Ye, i mean NMS is a pretty chill game that mostly revolves around exploring beautiful procedurall views, but ofc there's a combat system and a not so chill side in the game
stares at the space roaches on derelicts
And maybe adding some variety to it would be nice
Wish you could change text color.. Or that it would change automatically based on the background.
It's so hard to read the scanner data in the snow or water sometimes.
i believe there are graphic mods for that, but im not entirely sure
Well, you already get aerial attacks on your settlement, right? Kind of hard to steal stuff if you don't put boots on the ground
And don't forget the frequency of storms. I think it automatically storms when you first enter a new planets atmosphere.
And you have to wait it out... Sometimes upwards of 2 minutes.
True! Besides it would add the chance to add defensive constructions of which im sure some people would like in multiplayer, instead of just straight up removing the door to the indium farm lol
Yeah.. Probably not for consoles. That's all cool PC stuff.
Oh dang
that sucks :c
but personally for me it really doesnt affect me
so
Really. How do you see the text on the white snow bg?
tbh i have no clue since my eyes suck
i just mindlessly read it
altho i get what you mean
you can make suggestions for the game tho, maybe they'll read it
a minor quality of life adjustment to add a more contrasting bg since it's hard to read on snowy planets
I honestly wouldn't use it as I think a group of npcs everywhere would ruin the atmosphere, but it would be a cool feature
I mean, pretty much like the exomech AI and the Squadron, you can summon them and active them
When you want some companny or a pair of extra hands
you can bring them up with you
and when you dont
you simply dont activate them
ig et you cuz sometimes it's just nice some solitude and roam that planet on your own and leight yourself with the sights
Yeah true (tho ai minotaur is a pain to disable, they should really fix that)
unless you have all the keybinds on
oh? is there a keybind for it?
that would be so nice I just construct and deconstruct the upgrade lol
lmao
it's in the quick menu
in the Gear option thingie
there's a option to disable the AI
I figured it out when i first intalled it lmao
i just thought that it would be an awful design if there wasnt a on/off option, like
I just thought it was an awful design lol
lol
well there you go, now you can just press a keybind of the quickmenu and enable it and disable it
thanks for the tip :)!
yw ^w^
When Sentinel was released, the minotaur AI originally didnt have an option to disable it
Funny how it was added later in a patch
In the future, there should be community bases. Where a bunch of people can edit the same base, and it has its own increased build limit.
Aren't those a thing already?
If you build a base, i can edit it, with your permission, only if your in the system.
Im talking a base where 5 people have ownership or whatnot.
Oh!
What if NPCs rode procedural exocrafts just like how we see them fly ships and there was a trading outpost fit for exocrafts.
We could buy or exchange exocrafts with NPCs just like with ships.
And the blueprints to build an exocraft can be replaced with a license to own an exocraft.
Everyone should have the same ship so ut would work
Yet can vary with stats. Haulers being the slowest, Fighters the fastest. Along with modules to help tune up your ship. Space Stations being the main point of the races.
Spectators can even bet with units/ na nites in these races.
I mostly suggested the exocraft thing cause I always found it weird how we're the oly one in the universe with vehicles and none of the NPCs use them at all.. Even though they can sell you upgrades for them 😅
I'd actually like to see NPCs riding exocrafts around and with much more variation to them 👀
sentinel nest terminal dialog option to reveal planet portal
maybe even already fully charged
i'm sure sentinels don't charge up glyphs when they use them
Someone already mentioned wandering traders going around in a colossus, similar to the Jawas in Star Wars.
I imagine the colossus being manned by Gek in black cloaks haha.
Man, it would be awesome to see a race in cloths in a windy desert riding animals or something xD
Alas, any kind of weather on a planet is always considered a storm
I think it would be awesome if we can use camera mode pictures as poster decoration
Might be a little sketchy
I think that would bring the games rating up
Because gambling
Which I don’t think HG would want
We need a patch dedicated to improving multiplayer. Single player has been such a good experience with little to no bugs. Multiplayer on the other hand is the complete opposite😭
What's it matter if it's units and nanites? It's not like it's real money
Actually, with how easy it is to get those... Quicksilver would be a worthy thing to bet with 👀
That's not the point
Sure, it's not real money, but it's still gambling
Which can bring the age rating up
I want this
More NPCs that do stuff on planets apart from archives, and minor settlements
hostile npcs
I'm just real grateful Hello Games is still, after all these years, cranking out updates for the game and adjusting/improving/bugfixing it.
It's remarkable
Plenty of things they could add or tweak, lots of good ideas floating around here.
I absolutely love planning out, and setting up, big mineral / gas extraction plants in this game. Since I have plants set up for all materials I need, there is no need for me to set up any more.
If they'd add more content with that theme in mind, I'd be super happy. No idea how well that kind of update would be received, it might be more of a niche than mainstream idea
I mean theres a whole genre of 'build your automated factory' games that, arent a million miles away from what we have, a little more automation and some end goal for it and you could have system spanning logicitcal chains
I suppose this is just a limitation of their procedural system, but I wish things like system control were dynamic. For instance in Outlaws, pirates control certain systems, but it's static. They can't gain new territory (nor can any of the factions), which undercuts the idea that they are a new presence in the universe that's shaking things up. I want that sense of a living universe on both a micro and macro level.
This sounds cool. I want to be a part of something like this.
Oh, I wasn't aware of that
The only thing that isn't static are the player bases.
Everything else resets.. Terrain, deposits, props..
The whole universe is very static, I'm surprised people think teraforming planets or taking over a space station is realistic