#nms-the-future

1 messages · Page 84 of 1

river cliff
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too bad that full time jobs exist... I'd love to explore full time

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this is the game I wanted as a kid

brazen nova
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More species of plants and animals amd such

coral sandal
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Maybe more ship parts to procedurally generate ships from? But I'm not quite sure

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Probably it would be nice if custom ship appearance is added

vital lichen
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Well Experimental claims to have changed Solars again. How many fingers were curled on this monkeys paw already?

vital lichen
short abyss
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adding a special machine for Oxygen Hotspots or oxygen harvesters, the atmosphere dispersal unit, by connecting an oxygen hotspot/harvester, to a dispersal unit somewhere on your base , it creates a micro atmosphere that removes weather conditions and decreases all draw on the life support to 0 within your base
It functionally makes your entire base act as if you were inside a building whether your outside or not

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Maybe this system could include a way to color the skys within your base so if you wanted to have specific lighting conditions. but that would be superflous compared to not having to worry about buildings not counting as buildings if they are too large, and weather seeping into your base just because

prime wharf
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you know Terraforming has been meantioned be intresting to have fail states and the like make it a (fast) but ongoing project

elder bramble
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I'd quite like more ambient sounds on planets. It would help them feel more alive

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Birdsong on lush, crickets on desert

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Whale noises underwater

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Maybe some ambient fauna as well that don't count as the usual fauna, flies, bees, small birds

carmine imp
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the abitily to build bases in space

radiant sage
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I would love to see planet variation. Maybe some parts are plains while others are mountains? Could also have earthlike planets with multiple biomes

gloomy plume
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Id want two things, destroy all walking cows and get rid of spaghetti leg spiders floating lol

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Seriously, I have a uncontrollable hate of those two things

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Otherwise, Im pretty dang happy with the game. Id love space stations or asteroid bases, but thats purely a wish, not a need

coral sandal
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I'm wondering about planets with mixed biomes. For example lush, but it turns into cold near poles. But I think it is a bit too impossible

spark sky
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I’d rather they give the flying spiders better let animations, or just different legs entirely.

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Make them more like tentacles.

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That wiggle n’ wave like a jellyfish as they move.

lunar briar
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I would like space animals, distant supernovae, and a freighter Update. Maybe add comets too.

spark sky
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As for planets themselves, I think it’s be cool if we could find planetary anomalies. Not like the anomalous planets we already have, I mean things akin to Stonehenge or other mysterious structures from our own world, like the things we find when pulsing through space just on a planet and more permanent.

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Structures that make us think about the planets past.

ionic coral
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We need a rework on friendly fire mechanics right now the game has a bit of a problem with it. Lets face it ship manuverability in the game is not the greatest neither is aim so when you have pirates attacking you near a station there is a 100% chance of a stray bullet hitting the station and triggering sentinal attacks this really should be looked into because this is not a really well designed mechanic. I would argue there needs to be sustained friendly fire to trigger alerts instead of a random stray shot

spark sky
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Use the lock on feature

radiant sage
polar hedge
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Since they've introduced Squadrons, are they going to update the living ships?

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so that we can have them alongside us?

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Also would be neat if they updated the sentinel mothership

ionic coral
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at least in the PC version can we get some Text inputs for quantity and stack split ? Instead of accelerating increment and decrement buttons I would like to see an enhancement to the PC version where al quantity inputs can be input directly by keyboard by clicking on the number. I would also like to see a search string added to the catalogue and portal destination UI's

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things become quickly unmanageable once large numbers of destinations are unlocked adding some basic text inputs and search strings would resolve most of this

fallen badger
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It's a good idea to have some special enemies also act like a formation wingman, but with higher damage, which would be an interesting challenge.

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In fact I think that if NMS introduce enemies with higher difficulty and health in the future, it can increase the current player's wingman damage, now their damage is low enough to be ignored, but considering the enemies are basically simple and very weak, there is no need to increase them too much s damage now.

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when more powerful enemies are added to the game, at least doubling the damage of these wingmen is a must, as they are effectively expensive and useless now

sly prawn
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Item
Sorting
Give us the option to just click a button and have all items in an inventory neat-ify themselves. You can leave techs untouched

torpid mason
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Is this a good idea?

hot flame
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Needs more, fly around and do what? As it stands we can't dock them anywhere, nor really have combat with them. So it needs some fleshing out imo. How about - new ship ports in space, large enough for freighters to dock - as well as additional commands to fire, deploy squadron and order frigates in battle?

spark sky
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Ooo, if we’re brainstorming ideas for flying freighters around, maybe we could take them into orbit around dead planets/moons and attempt to terraform them?

Perhaps this would require a new room to be placed within your freighter. From there, you could scan for dead planets in the system/systems near by the one your freighter’s in, select one, and leave it in orbit around the planet you’re terraforming. This my isn’t the end of the process though, as occasionally you’ll be called in by your freighter crew to be notified about a problem they’ve encountered during the process. If you do, you’ll get a quest that’ll have you personally go down onto the planet to sort things out. Said quests could include destroying a giant crawling horror hive, shooing away space pirates that are looking for loot on the abandoned planet, etc.

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It’s be nice to have more differing quests like this.

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Oh, of course when the process is finished, you’ll have replaced the dead planet/moon with a new one with its own vegetation and animals.

I also wanted to say that perhaps you could have sone influence on what plants and animals spawn, like modifying an companion but with a planet instead.

gloomy hazel
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That's the single response I've read regarding freighters that actually makes some kind of sense.
Not the usual "I just wanna fly my freighter" post.

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Thank you. Fantastic ideas.

spark sky
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Thanks!

prime wharf
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One q9l thing I would love is a freighter coms room, put all the recruitment frigates on the one list instead of zipping back and forth, let us hire someone for it who eves drops on chatter to find us opportunities

leaden peak
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That would be very useful

light wolf
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maybe a middle class between freighter and ship thats multicrew that could also a

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have an option ofr hiring ai pilots but also players could relace them

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an u could walk around and fly them

dreamy field
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How about animal capturing to sell live animals on market and big game hunting?

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Or perhaps making a business build like a bar or inn for traveling npcs?

quick minnow
nocturne kraken
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Noticed I’m unable to build some of the QS decorations, like the giant skull or bubble pipes, in the freighter. Would be pretty cool if we could

little lark
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Can we get a chat function guys?

gloomy hazel
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For what?

dense shore
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All I really need is the option to actually warp to your freighter. Even if you place a base teleporter inside of it you can only teleport from it and not to it

little lark
tender coral
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You know... I really want some new freighter models. Sometimes more Star Trek inspired would be cool

polar hedge
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I hope sometime in the future they add an update where we go back in time and explore ||Korvax Prime||, possibly prevent it's destruction too.

grizzled nebula
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A streamer friendly option for warp screens would be good - right now it destroys bitrates during warp! 😆

serene ice
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I would love to see user made content/missions, with a currency that can be earned by completing what other players create, you then spend the currency on rewards through a new NPC shop.

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I'd also like to see visual ship customization

carmine imp
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there could be like solar stations or fighter station or hauler stations and you can make that type of ship there

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for units and nanites

serene ice
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Yeah - find ship parts through combat, salvaging from crashes, buying at stations and retrofit them onto a base model or assemble your own from scratch.

gloomy hazel
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Since they added capes I would like to double down on my desire to have a longcoat like Starlord.

rotund stratus
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I feel like cooking needs a buff

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It's a super fun system but the food needs to be more useful

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The only thing I regularly make is processed meat

timid belfry
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please add a way to give all of our food items to the guy in the Anomaly all at once

spark sky
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That and I'd like to be able to display our food as decoration items.

hexed cosmos
# brazen nova More species of plants and animals amd such

it would help if they drop idea of exactly same crystals of dihydrogen, carbon and sodium and plants with oxygen and sodium on all planets.
they could be in form of bubbles, plants (reverse, like dihyd plant), or maybe even liquids.
Mineable liquids is a good concept too (can use water, possibly make the water from each planet different)

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i think things i want from the 4.0 most are space bases and energy shields for planetary bases to protect from weather while not blocking the view around

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oh well... deeper underwater would be pretty needed too though, I guess
i don't even need anything changed besides the max depth itself; it should be at least 500u or ideally 1k to make underwater bases and transport way more meaningful

granite cosmos
rapid charm
hexed cosmos
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bigger depth just needs to exist for underwarer bases and exo to really matter imo

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Btw, one thing many players probably requested would be option to start game without main quest. Having things same way as in expeditions - you warp to another system and unlock the anomaly, and there you can do everything you want

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just feels tedious to go over the same quest when starting a new save since i know all the plot and just want to skip to progressing

light wolf
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id love if civilizations were more implemented into the game, HG has aknowlewdged alot of them and being ableto physically apply to join a guild and have like guild freindlty territory and enemy guildteritory would be so cool so if ur in an oposing guild u can only raid not build on certain areas and ur areas are safe from other guilds but if ur not in a guild u are basically unnafected by this

coral sandal
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As far as I can remember, in first versions you could reject main quest. Then you will be able to explore the system freely. You could find drive schematics. And even if you rejected the quest, you you could find an anomaly or atlas stations

elfin wigeon
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IMO Hello Games should take the time to put all the systems together and make a big overhaul followed by a world reset. There's so many existing features but they don't talk to each other and doesn't matter for progression. What's the point of derelict freighters, companions, cooking, settlements, vehicles? All there things are like hobbies, besides the fact that you can get rich really easy and fast

static ridge
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In someways, its very much like Elite:Dangerous in that its very big gameplay scope, but also very shallow in things to achieve

elfin wigeon
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yep, I know that its a sandbox game, but still I'd like to see some stuff like: certain planets that you can't explore on foot and you need a minotaur, resources that you can only get on derelict freighters, or some useful rewards from settlements...

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just a few examples

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maybe implement those kind of stuff on survival mode

prime wharf
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Imean if you canonly get a given resorce on a derlict freighter, that begs the questrtn how the freighter got it?

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And if you look at warframe too much interconnection can be a bad thing. One minute you are happily doing that thing you like and then to make any progrss you need to drop everything and spend hours in your least favorite gameplay becase its 'connected' now

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I'd rather the game be a buffet I can pick at than a banquet I had to finish in a set sequence

toxic slate
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If i'm crafting something (for example, a warp cell) that requires other things that aren't crafted yet, and I have the resources for everything, the game should craft those sub-components automatically. Inventory management is bad enough as it is without the headache of extra crafting steps

turbid stump
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Only thing I would want to see is maybe more storage in exocraft, and maybe a way to transfer items between saves. NMS is practically an MMO at this point, after all

autumn mist
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The icon for banned weapons shows what looks like an experimental multitool covered in sentinel armor plates. I really want that as an obtainable MT

ornate jackal
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Update/big fix request: Please allow us to RESTORE terrain in our settlements... I'm cool with not editing it, but I'd like to repair the potholes from sentinel battles

vivid otter
# ornate jackal Update/big fix request: Please allow us to RESTORE terrain in our settlements......

I haven’t tried it myself because whenever I fought sentinels it’s been away from anywhere important, but have you tried the “restore” tool within the terrain manipulator? If you tap the button/key for the “secondary” weapon on a terrain manipulator there is a restore option that might do the trick!

Edit: I read settlements and thought bases lol I didn’t even consider terrain restrictions on settlements

bold socket
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I wanna see some sort of sub biome variations of planetary biomes, such as a jungle for a paradise planet or a Savannah for a barren planet, and maybe an iceberg ridden ocean in frozen planets

gentle totem
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I can't help but think it'd be interesting to have one of those sentinel fighter's as a reward for something, a quest or expedition perhaps
It could even have an exclusive ability to locate portal laylines as well maybe

past dove
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If you could increase the underground creatures spawn, that would be great. Finding a Rare underground/underwater is 5 times harder than Rare ground/air creature

gritty hill
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I honestly think it would be nice to have more color variety in ships. I'd love a black and gold guppy 😍 or even a purple and gold one!

granite cosmos
rotund stratus
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Grass, flora and rocks all respawn over time

prime wharf
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Youknow this might be a 'me' thing but I wish there was a kind of intermediate stage between the Minotaur (too big, cant strafe) and the Exosuit, say something about thes cale of an SC2 marine's armour a proper hardsuit

alpine leaf
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do you think they will do a universe overhaul at some point? Their update prioritizing system seems to be whatever the community requests most, that's consistent with frontiers (people wanted cities and full cities would have been too much to handle), the sentinel update (combat) and the outlaws update (space combat). Other than those things I can only remember rivers (and water physics) to be another big point and if they want to incorporate them, they must at some point overhaul the universe again right? I know they don't want to destroy players' creations but I feel like they have to do it at some point and there already is a way to save bases (if I remember correctly) so that wouldn't be as much of an issue...

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another big request is different biomes on the same planet and that would also require an overhaul of the procedural generation system

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Another thing would be planets revolving around the sun and not the other way around, I know they had that in the test stages but I feel like now they could add it back in. and especially because they make their money with game purchases and nothing else it makes most sense for them to make a game that is cool for new players. I think if the update is good enough, even players who have something to lose would be ok with it. I just really want them to be as free as they need to be and not get stopped by the thought that they might destroy something

elfin wigeon
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I think the same way... I would happily start a new save if they drop a big update that can't be used on existing save files

coral sandal
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I've been thinking. There are hints in the game that you can override the station. But it is still impossible, as far as I know. Imagine what you could do if you got the whole station (and probably system) under control?
Maybe you could hire mercenaries/ally with sentinels to reinforce order in the system or pay pirates to make system more lawless
Invest your own units/nanites to improve economical situation or use system potential for your own profit, decreasing system wealth as a result.
I think these effects should be active for as long as the system is under your control. If you don't own the system, it will slowly revert to it's initial state

elfin wigeon
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It would be cool to have a online shared economy system

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Like if everybody is selling cobalt, with time the price would go down and you need to find another resource to sell to profit

prime wharf
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would need to be bouded or you hose new players when the high value pickups plummet in value

granite cosmos
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Then i just never noticed
Stopped doing much terrain work

somber ravine
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How do I politely yell at Hello Games to add a GRAPLING HOOK to the multitool? Like a laser grappling hook that needs carbon to deploy and has upgrades that increase the distance of the line, and that you can use to both scale and repel. I think it would be an absolutely amazing addition

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Like, really help with exploration and wouldn’t make the jetpack useless

vestal lake
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imagine how much would change if crouching was a thing

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fps combat needs more love

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i know there's alot of new sentinels to fight

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but

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cmon

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we need pirates as well

heady quail
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Something I'd love is something specific

Space anomalies in between systems that you can get randomly pulled out of hyperspace to see, very rare but even more strange than what you'd normally see. like a MASSIVE alien corpse floating by, or a massive school of those weird space jellyfish things

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Or even a rogue planet

finite steeple
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When you really get to think about it there’s no wonder making combat more practical is so difficult in no man’s sky specifically

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Half of the game would need to be changed In order for any major in character perspective combat update to be made

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Like cover based combat would be useless in 99% of environments save for derelict freighters, and all generated structures would need to change, height of the character and body type would need to be taken into consideration and that’s just for trying to make your char try to stand behind a block or something. The game just wasn’t made for an in depth combat system. I doubt it’ll get any extreme love for another 2 years.
Even if it’s not cover based, and stays strafing or adds crouching, then most if not all enemies would need to either adapt to making the game harder, or give every individual instance of a specific enemy type a special move to counter the characters own, or it’ll create even more unbalance gameplay.
But I still have hope that some gigabrained individual at hello games can easily do this with the help of his mates and prove us all wrong.

heady quail
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Also another thing is more plot for quests and stuff

turbid stump
rapid charm
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so this is more something i personally wanna see but shuttles need something, i personally think that should be cheaper repair cost when something breaks. still ultimately useless at later stages of the game but early on you would want a shuttle because you don't have a surplus of literally everything

grizzled heart
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Anyone think this would be good?

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I wrote this up for an NMS community group on FB, i think this would be an epic idea for an epic combat based expedition to follow up on the conclusion of the Blighted

fallen badger
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The easiest way to increase combat difficulty is Boss fights, which are lazy as they sound: just some of the same enemies but with longer HP and damage. But considering that there are actually many types of weapons in this game (lasers, machine guns, rockets),two kinds of spaceships (cargo ships with fixed turrets and normal spaceships), and a variety of ground sentinel drones. if there are some reasonable settings, this is very feasible and greatly enhances the fun part of the battle. and it provides a starting point for future comprehensive redesign of the combat system.

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Currently, NMS only have three types of flying enemies: turrets on cargo ships, regular ships, and unmanned sentry ships. As well as no more than 10 types of ground enemies (including those in the abandoned cargo ship expedition), simply increasing the HP and damage of the existing enemies to design a more difficult enemy is currently the fastest way to improve the fighting style and encourage coop.

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Of course, if it's just this, then this kind of update and laziness will be frustrating, and it's best to update more types of enemies and vehicles to solve this problem. Or an update that includes boss battles will also include other non-combat game improvements.

slim notch
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We honestly need ground combat too, and im not talking about the Sentinels, I mean against other aliens in on the ground pve fights.

fallen badger
slim notch
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Wouldnt that not saythe same for space pirates?

fallen badger
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they are pirates

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what type of ground enemy do you expect? robber?

slim notch
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On ground raiders

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Have like random skirmishes planetside

fallen badger
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I think that's pure laziness

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I think the ground enemies should be modified along with the faction system

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like regimes on planets

slim notch
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Well its still a concept, but it boils down to,is that we fight them in space, it shouldnt be no different planetside.

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Or on foot enemy freighter raids.

fallen badger
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if there is a diplomatic political system, maybe it can solve this problem, but maybe this is not feasible for a long time in the future

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In this way, robbers seem feasible

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I don't think there are currently humanoid enemies in this game

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So there is no ready-made AI and motion design, this will be a big change

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I thought of a way, which I seem to have seen on this channel before, is to design ground enemies based on the player's ground vehicle.

slim notch
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Which makes it thast much more ground breaking, cause all were fighting on planets is Sentinels, and the occasional hostile fauna or player.

fallen badger
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we already have large ground vehicles, motorcycles, cars, air bikes

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It is possible to design these vehicles as hostile factions or bandits

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In this way, we can design a tower defense game and stronghold attack and defense based on the current settlements and bases

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Fortifications can be built in settlements and bases

slim notch
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Well it will need its own shield and health, which may prove problematic given that we may go offroad with them and run into stuff.

fallen badger
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The enemy will have a camp nearby with some enemy vehicles in it, they will blackmail the settlement, and if the player doesn't pay the fine, they will send waves of invaders to loot the settlement until the player finds the camp and completely destroy them.

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Bandit camps in the wild also sound like a viable option.

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at present, humanoid enemies are not impossible, and it seems that the player's shooting model can be used as a basis.

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But seeing these in the wild sounds very disruptive to normal exploration, if I'm only interested in animals and building bases.

slim notch
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But ya, ground vehicles will need shield and health and handle fall damage and collision without draining shields.

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Well it will make exploration more challenging, giving excuse to have turrents and other home defense structures.

fallen badger
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get a tower defense games around settlements sounds doable, for now, settlements have very little functionality

slim notch
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Though they should have added settlers to defend themselves instead of relying on us alone.

fallen badger
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and bandits camp or hostile factions should be eradicated, so as not to disturb players who just want to build

fallen badger
slim notch
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Which could be a hotspot for rare loot, MT, Mod, etc.

fallen badger
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It is conceivable that we can start building turret buildings like those on cargo ships

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and let the settlements have guards, such as the same training cars as the player's vehicles

slim notch
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Speaking of Mt, i recall an alien's action about drawing a 'Multi-Sword.'

fallen badger
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NMS doesn't seem to have melee capabilities

slim notch
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Except for whacking things with the multi tool, no. Which there is an avenue to experiment.

fallen badger
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I don't see any need to add melee capabilities

slim notch
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Unless your low on fuel for a mining beam or other important resource.

fallen badger
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The current shooting system works well enough to provide a sufficient single-player combat experience

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well, in that case melee sounds like it would be useful

slim notch
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Excatly, have a back up tool.

fallen badger
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I dont know……I think the combat system of this game is enough, what is lacking is the challenging enemies

slim notch
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I mean sentinel helps, but not a lot.

fallen badger
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my first thoughts are some suggestions that would work for hello games

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I think its pointless if you give some perfect advice that the developers cant done that

slim notch
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Outlaws could have done more, while they control systems, they don't do much planetside.

fallen badger
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sure, this is an obvious problem

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for example I liked ship raids on settlements, but then I found it was pointless because the raids were just plain annoying

slim notch
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They say system authority is gone, but i still see planets with high count to agressive sentinels there.

fallen badger
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It would be better if extortion would be sent to the player ahead of time like encountering pirates in space before attacking a settlement.

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yes, there is a big difference between the gameplay experience and the description

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maybe Hello Games will improve the faction system next?

slim notch
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Heck they dont do much except blast lasers all over the place.

fallen badger
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I hope these pirates attack the settlements with a purpose, like they will let inflict debt on the settlement and retreat after 10 minutes of attack

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and if the player doesn't like pirates, they can completely destroy them, such as finding the pirates' cargo ships and bases, and destroying them will completely make these pirates disappear.

slim notch
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For a time..

fallen badger
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It's a pity that I haven't seen these features appear at the moment

slim notch
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Probably take longer time and bigger budget

fallen badger
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In fact, I'm starting to think that paid DLC of this game is doable

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well, NMS was terrible when they first released, they made a lot of unrealistic promises, but so many years of free updates have proven their efforts.

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I hope NMS can continue to update to a higher level, maybe some paid DLC will let me accept, if it can help the game continue to develop.

slim notch
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If they pull out the paid dlcs, the fear of NMS going down the live service rabbit hole like al the others...

fallen badger
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like Star Citizen……

slim notch
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Or 76

fallen badger
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SC has become an investment market for buying and selling virtual spaceships, which makes me very angry

slim notch
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Which we nearly do here

fallen badger
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I'm not quite sure about the Fallout 76's problem

slim notch
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They pulled a p2w stunt with their microtransactions

fallen badger
slim notch
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It did

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Take a deep look at 76, and i mean at start.

fallen badger
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well

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anyway, for NMS, it is acceptable for me to sell some paid skin DLC to support the update

slim notch
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Maybe, but there are those a bit too wary about the prospect, least they were smart with quicksilver.

fallen badger
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unless the player modifies the save, they will have unlimited quicksilver

slim notch
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Which im sure HG planned ahead by not saving during nexus missions

fallen badger
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you have to admit, the mission system of NMS is not particularly interesting, a lot of player are reluctant to farm in this game, I totally understand

slim notch
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There are always those time in most ljve service games, its unavoidable.

fallen badger
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so I think it's necessary to update boss battles, or other challenging mission, the current kind of mission will get boring very quickly

slim notch
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Well 76 did something right with their daily ops feature.

fallen badger
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almost no one complained about farmer cash in the Elden Ring

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I think challenging boss battles are the biggest reason

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of course, some players may think that he prefers exploration to combat, but NMS is a game that theoretically can update everything.

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I think the hello game will have a well-planned combat part update in the future, considering how unsatisfying it is right now.

grizzled heart
fallen badger
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but I still think pirates should be allowed to attack settlements with a purpose, not just waiting to be wiped out

grizzled heart
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I personally like the way the combat is right now, since the new update, but it could be a bit more engaging I agree

grizzled heart
fallen badger
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maybe the pirates will occupy the settlements for a while and cause huge debts?

grizzled heart
fallen badger
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better to have a source of attack, like mentioned before, a pirate cargo ship - even a battleship

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the invasion won't stop unless it is completely destroyed that source

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regardless, this settlement-centric tower defense mode does sound challenging, fun, and probably doesn't require a lot of extra work

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I decided to write this idea into an email to hello game via the official website as a suggestion, it would be great if it could be implemented

vestal lake
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We need ship races

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No point maxing out my solar sail speed if I don't have a race course to try is on

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Sure I can go 1 million units in under 13 mins

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But i want someone to eat my dust whole doing it ;)

regal swallow
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@vestal lake that sounds fun

gloomy hazel
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We need flyable frigates

final harness
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I am wondering if multi-climate planets have ever been run through the planning board

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Literally the only thing I can think of missing from the game environmentally is climate diverse planets and the planets actually rotating

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I know that they removed it in beta cause people got confused

gloomy hazel
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Yeah, that would make it more realistic, and, in my opinion, a bit more fun

final harness
gloomy hazel
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You know what would be cool? A new boss, like what if when you broke a whispering egg there were waves of B.O.s and the final couple waves would have some more things like flying and armoured ones. The final wave could be some huge, monstrous boss

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We already have the Sentinel walker from the new Sentinel update, how cool would it be to have a biological horror update?

low hill
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I find it strange that we can sell highly illegal goods, (contraband), on any Galactic Trade Terminal, probably the worst place to do so; surely there should be a different means of unloading such items? Like, contraband should only be able to be sold in Outlaw systems, or, to a Black Market dealer, on-world, in a standard system.

fair raven
low hill
north snow
#

it would be cool if you could steal ships and stuff from npcs

gloomy hazel
#

There should be ground combat against other npcs

nocturne kraken
#

A crouch stance would be amazing! Same with a prone. Lemme crawl through tight caves and dodge sentinel bullets with a well timed duck

static ridge
#

Two Three things I would love to see - new characters get a random ship, random race, and start in a random galaxy.

gloomy hazel
#

I'd just prefer staying in Euclid for the first segment of the game

static ridge
#

well, the latest expedition starts in a different galaxy

#

and that also gives you a random ship

gloomy hazel
#

Yeah, but that's the expedition

static ridge
#

It would make life more fun starting in a different galaxy. As it is, when I start a new char, the first thing I do is use the anomaly teleporter to get out of euclid

#

You actually cant travel more than a few systems now in euclid without running into something thats already named and discovered

sharp hamlet
#

Any leaks on what 4.0/update 20 will be?

hot flame
#

Nah, but I can predict the leaks now if you'd like

#

Always the same

sharp hamlet
#

Wdym always the same?

hot flame
#

Combat Overhaul, New terrain gen, new species introduced, customize ships and freighters, new ship types, water overhaul, space creatures, player made guild system, economy overhaul

#

Probably missed a few.

#

Basically the leaks are like psychics - throw a bunch of darts and something is bound to hit the target

spark sky
#

I predict everything will be added to No Man's Sky.

median socket
#

canonically this is what happens

violet ice
#

What if we could put food on plates?

#

Like actual food not something like wheat

signal niche
#

I would like there to be more structures on planets, while this is vague. I feel that No Man’s sky attempts to have some for of civilization, but when I enter a system… There are only a handful of structures. Thus, I request that in addition to settlements, there are more added that aren’t just controlled by the player

spark sky
#

I hope we get a few unique structures depending on the system’s dominant race

#

Additionally, I hope that at some point we get to see the anomalous planets in a more complete state.

eternal spade
feral rose
#

Maybe when asking for language help you could choose a word from what the npc said.

rapid charm
#

i would love to see more aggressive space combat between capital ships, like you can engage in combat with npc capital ships not by controlling your but by managing frigates to attack other frigates, maybe even the ability to be in a boarding party to really finish off the whole space pirate fantasy

light wolf
#

Coulur changing my droid and hardframe

fallen hawk
bronze jackal
#

A way to abandon/outright refuse to become the overseer in the quest for it would be really nice, also a fully sandbox (but not infinite resources, not creative.) mode that maybe includes up to finding the Anomaly but no further in main quests, apart from the "travel to the centre of the galaxy."

#

Also, ability to skip sector-charting/base building-removal/observatory and other similar animations. It might look nice at first but it gets annoying after a while

gloomy hazel
#

I mean im hoping for Star Wars Inspired expedition. Probably never happen, but can you imagine the rewards? The SSD as a freighter, couples ISD’s as frigates, coming out of hyperspace

gloomy hazel
vivid otter
#

What about varying degrees of weather on single planets, for example; lush planets could have clear “no weather,” light rain that doesn’t affect hazard protection, heated rainstorms, severe rainstorms with extreme elements like the tornadoes and lightning… I also wonder how hard it would be to localize storms rather than have the whole planet affected, it would be neat to look into the vast horizon and seeing a huge storm rolling in

gloomy hazel
#

It be cool if there was terraforming in nms in the future

trim pebble
#

I would love that since my home system lacks a cold and airless planet. But I just don't see it happening. Besides the potential for griefing there's also the issue of terraformed worlds not loading for other players when you're not online since there's no dedicated server for terrain data.

wary acorn
gloomy hazel
#

There should be multiple weapons for the minotaur, I mean, there is the stasis cannon and regular cannon, but the sentinel hardframes have flamethrowers and rocket launchers; maybe you could use sentinel loot to craft additional weapons (like flamethrowers)

hexed cosmos
#

i think terraforming may be too much simply because it will change whole planet for all players, which is a drastic change comparing to just claiming a piece of land for a base
so if someone lands on a moon in offline and then turns the internet on it'd suddenly turn into another planet which would be like woah

#

on another hand terraforming just your piecr of territory sounds like a nice idea

#

im telling ya, base energy shields would rock

#

either ones that just protect from hazardous factors or ones that also terraform the land inside them

gloomy hazel
#

I know, we should be able to build defenses like shields and turrets for hostile climates or pirates.

hexed cosmos
#

eesh, I haven't played a lot since the outlaw update, I hope the pirates don't annoy you too much/often when you're exploring planets

torpid mason
#

Mobile support

gloomy hazel
gloomy hazel
#

Rogue Planets: planets that occur similar to space encounters, but instead of encountering them by pulse driving, you find them by hyperdriving. The biome will look similar to any other biome, but have climates similar to dead biomes and no day/night cycle, making almost the entire planet shrouded in darkness. The flora will all be dead and decomposing, and fauna will all be exctinct, the only evidence of life being fossils. They will have settlements and other structures, but they'll all be abandoned and falling apart. There are no sentinels on these planets, but there are abandoned pillars that still give you loot like regular pillars. Planets with water could have flora and fauna, however it'll all be under deep ice sheets covering the water's surface. Mining any flora will give very little amounts of carbon, but may give other minerals such as cobalt and/or ferrite.

#

What do you guys think?

timid belfry
#

object stack sizes that go to 9999 need to be boosted by +1

delicate garnet
#

Deeper oceans.

delicate garnet
#

Also, more asteroid variety and base building on asteroids. Like you can put mining equipment of the industrial variety out there and just let it passively pull in the gold/silver/tritium/platinum depending on the deposit. Mainly I just want the view provided by a space base though. Alternatively, who needs an asteroid? Let us build orbital space stations either around the star or around a particular planet and have little floating bases.

gloomy hazel
#

More 👏 fashion 👏

violet ice
#

Holding control while walking should make it look like you’re walking, you may say “but it already is walking” no I said LOOK. Right now it looks like jogging. I’m talking about something like lightly holding up on a joystick. I could create so many badass clips if this was a thing

spark sky
#

Huh?

violet ice
#

How do I manage to mix up control and escape

#

They are not even close on the keyboard

tawdry storm
#

Gek Nip Edibles

#

Highly valuable nutrient processor products containing nip nip, considered contraband

#

Consuming them should do something funny

hexed cosmos
hexed cosmos
umbral hazel
# torpid mason Mobile support

Nope there’s now way this game is ever going to, it’s just physically impossible the amount of processing power the generation needs and the foliage shading and the fact that mobile can barely render milkman karlson (by Dani) at a reasonable frame rate. 100% physically impossible unless apple releases a high end gaming iPad or phone

umbral hazel
umbral hazel
#

Would be difficult to implement

#

They would have to use some sort of reverse gravity or something

#

I reckon better water shader, better texture resolutions (is this possible in a random texture), more diverse and deep oceans with subnautica vibes, greater biome detail

bronze jackal
#

Larger personal ships? Aka things that are more akin to Heavy Fighters? Maybe even large enough to house a Roamer bay.

bronze jackal
#

Also the ability to select where we want the new building in a Settlement to be placed

hexed cosmos
#

should be 1000, or 500 by the least

#

max depth of 100 with underwater bases and vehicle is ridiculous imo

gloomy hazel
exotic arrow
#

Wish there was a way to craft the 'Trade Items' we buy from the economy markets. Being able to have more involvement in the manufacture of these items would be nice. The economy itself, and the manufacture of things like starships, freighters, etc. Is something I wish we could see and partake in. Would be nice to be able to 'own' a shipyard and produce our own ships

bronze jackal
#

Just the ability to change the paint on our ships/multi-tools would be nice tbh

lethal wigeon
#

PvP like search and destroy, capture the flag, domination

#

A battle royale game mode in nms would be so good and it would make the game main stream

gloomy hazel
#

Are there bigger ships you can walk around in and fly it, if not. Anyones thoughts on adding them

muted rose
#

Um… this may sound controversial. But I would love to see planet terraformation possible.

#

If it means being the hardest thing to achieve. But it would be really awesome.

dense basin
#

Maybe for terraforming, you can only terraform dead/lifeless worlds but you can change them to whatever kind of planet you want except exotic ones. Depending on the resources you use, you'll get a different kind of planet.

Then you have the choice to leave the planet with no animals or go procure animals for your planet if it matches their home environment. They could also expand on gene splicing stuff by allowing you to extract traits from creatures and put them into eggs to change them so you can make your own creatures for your planet in a way.

This is honestly the one time I think time gating this content would be appropriate as well. Basically, they should use Planet Crafter as an example for terraforming. It should be a decently long process.

exotic arrow
#

There are a lot of endgame ideas I wish were a thing. We have such massive amounts of money late-game and yet nothing to really spend it on. Being able to invest in the means of production, making our own starships and freighters from the ground up, terraforming, making our own space stations in abandoned/empty systems, etc. If I'm a billionaire tycoon why can't I own my own space station or shipyard from where I can make my custom S-Class ships?

muted rose
dense basin
#

I think NMS has a problem with giving too many avenues to make money but not enough avenues to offload it all.

muted rose
dense basin
#

I think the next several updates should focus on giving us things to spend our money and resources on. But first, I just want massive bug fixes, QOL changes and general improvements.

muted rose
exotic arrow
#

There should be an end-game option to use an absolutely massive amount of units to raise tech overload limits on equipment. What's the point of having hundreds of millions if you can't flex it with a fancy piece of equipment or an absolutely pimped out ultra-specialized ride? I wanna rock a pure "assault rifle" multi-tool all slots stacked with nothing but boltcaster S-Class upgrades, or a fighter ship that has insane guns.

muted rose
dense basin
exotic arrow
#

Like, my issue is, there's no current gameplay loop for late-game players. If I have billions already, why should I still be doing the same things people starting out on the grind are? In theory a truly rich player should be buying factories, assembling armadas, owning systems, maybe even taking systems over from Atlas, etc. Somebody with hundreds of millions should have access to a higher level of things to do

exotic arrow
# dense basin Maybe a 1 time upgrade for each upgrade module, call it "Overclocking" I guess. ...

See my thing would be, why even stop at a one time upgrade? Just make each upgrade, or each increase to the tech overload limit progressively more and more expensive, like crazy expensive. Wanna raise the cap even once? That'll be 500 million. Instantly lets people know that's an endgame thing. And even an endgame player isn't gonna just think 500 mil is chump change, they actually had to earn it. That way, even if someone does have an absolutely broken OP multi-tool which has 10 upgrades to the Boltcaster for example, they'll have had to sink maybe billions into it and it's one of the most cutting edge pieces of tech in the universe wielded by one of its richest tycoons

dense basin
#

Because at that point, they won't be able to balance the game at all for you and everything is already kinda trivial. At this point, I feel it would get to be a bit much. They'll just need to add other money sinks besides the Overclocking stuff. Like purchasing a space station, creating your own space station in abandoned systems, making a station next to a star to harvest a new resource that could be used for overclocking 1 extra time I suppose, making bases on asteroids (once you claim a base on it, it should be invincible to ships firing at it) to get a resource that could allow for you to make your solar station.

#

Or you know what, make it smaller incremental jumps that reaches up to 2x per module. The last upgrade requires that resource from a star.

exotic arrow
#

I mean, balance isn't necessarily thrown out the window to be honest. Even an S-Class upgrade isn't an absolute game changer, so even if you stacked on an extra 3 it wouldn't really break anything. Pulse engine stacked with upgrades? You move maybe half as faster than other regular maxed ships, which given the billions you'd have to spend on it would be fair in my opinion. Blaze Javelin stacked to the gills? You can take down a Sentinel Walker easy enough, but what about all the other sentinels? The progressive tech overload cap raiser wouldn't be an 'I win' button. Level 4 and 5 Sentinel fleets in space are still difficult no matter how much you might upgrade your ship/tool. It's more of a thing for a player to sink their money into and feel good about. Like having a fancy car. Make the price increasingly scale so hard that it's functionally impossible to unbalance the game

dense basin
#

Yeah, that could work. Maybe to even it out, make it go in small increments up to 3x stronger and at that point you start to get diminishing returns and it becomes more expensive and slightly less of an upgrade as time goes on. The price goes up but the power upgrade gets a small decrease each time and past 3x strength you need money AND the unnamed star resource.

exotic arrow
#

Yeah, I agree, that sounds good actually. That way the moneylord players can flex their billion units worth multi-tool/ships while the game is still fair. I figure that if you spend billions on a ship, maybe you've kinda earned it being a little OP. And even then the OP would be situational and for the specific upgrade they've sunk billions into. It would give them a tactical edge in that one thing only, for example, having a massive hyperdrive range, or having a top speed 2-3x higher than a regular maxed out S-Class ship

dense basin
#

Maybe depending on what you're upgrading it can be tougher or easier. Like overclocking your multitool is cheaper than your ship and your ship is way cheaper than your freighter.

#

Then to upgrade your sun station so you can get the unnamed resource faster and in larger quantities, you have to supply it with some of the unnamed resource, some cash and other resources from your asteroid base.

#

Maybe have a supervisor for it as well.

exotic arrow
#

Agreed. Upgrading a multi-tool is less of a gameplay impact than upgrading a ship anyways and the cost should reflect as such

ionic coral
#

Just a minor animation tweak I have seen this kind of thing in several games and was hoping that NMS might remove this. I would like to see the frantic flailing animation removed from high altitude falling. Just because it makes little to no sense given the player character has an exosuit with a jetpack module and is capable of arresting said fall however the flailing animation is counter productive and actually serves to distract the player from the precise timing needed for a braking burn when jumping down a large cliff or into a cave and a seasoned explorer would not be panicked in this manner when performing such a maneuver,

exotic arrow
spark sky
#

Yeah, give your player character less character when it comes to animations.

ionic coral
#

Thats not character tho its actually immersion breaking and unrealistic behavior

#

so it actually takes away from your characters ... character if such a thing matters

#

Same thing the emote animations posting stuff in text chat this is also a bad design because it makes assumptions that a gesture means one thing when a player might be intending it in a completely different way

bronze jackal
#

I wonder if its the console catering that's the problem when it comes to bad design decisions, the game has quite a lot of them

tawdry storm
#

Maybe settlements could get bonuses based on species?

#

Productivity bonus for Gek, construction speed bonus for Korvax, Vy’keen help you fight pirates and sentinels

worn idol
#

Because I find it hilarious that your commander in your multi million unit ship is capable of nothing more than delivering your trash to the cargo bay of your ship

#

And the frigate missions arent even missions, but a UI element that says there's a mission happening somewhere, but it makes it hard to believe those frigates do much when they have no crew members on them

#

Love the game of course but there's definitely some spots that need some tlc

bronze jackal
#

It feels like a Ubisoft game

bronze jackal
#

An AWACS system for ships would be great, as an upgrade to ship-based planetary scanning. ||To clarify, this would be used to spot Sentinels. Manufactories and other Sentinel structures would be easier to locate this way.||

hexed cosmos
neon kernel
#

No Man's Sky: Stratos
Stratos adds the long-awaited feature of GAS GIANTS, landless worlds where life takes to the sky. explore vast aerial biospheres consisting of huge floating flora or gigantic flying organisms, each supporting its own ecosystem. but beware what lurks beneath the clouds: hostile creatures, violent weather, and extreme pressure. Stratos also brings the Nephele, an aerial exocraft used to scout the atmospheres of these worlds.

autumn mist
#

I like this idea a lot. How would the Nephele be deployed? Would it be launched from low orbit?

neon kernel
autumn mist
#

Would there be floating islands?

neon kernel
autumn mist
#

I like the sound of that

sudden willow
gloomy hazel
#

What are some peoples thoughts. Although things like this may have been said before. Maybe theres a space station - like structure in space, except it is a place where you can buy it, and you can buy lower class ships from npcs, and then put some work into them and then sell the ship for a medium to large profit depending on the ship

spark sky
#

Imagine a variant to these gas giants that’s just a massive gaseous bone yard. At some point the planet was livable, but through external or natural forces, the atmosphere became incredibly poisonous, causing all life on it to go extinct.

Instead of flourishing massive plants and giant creatures, this variant of the gas giants are full of withering plants and the large bones of what use to be.

gloomy hazel
#

Cloud City that’s it!

gloomy hazel
spark sky
#

I am kinda a story writer I guess but I mean that wasn’t really that good imo, kinda just a basic idea really-

gloomy hazel
#

Nah that pretty good 👍

#

*was

prime wharf
#

I just want a comunicatiosn offcer on my freighter who will make a list of all the avalable frigates and let me compare them, instead of having to fly about into the insultingly short com rance hope not to miss any hope I recall the good one and how to get to it and hire it on!

bronze jackal
bronze jackal
#

You know what I'd like? If the scans in the star systems were a bit more...persistent. "Oh what's this? You're trying to scan the planet? Well I'm not gonna scan it anyways because you accidentally moved your mouse 1mm to the right."

sweet bronze
#

I would love the idea that No mans sky has something like an industrial update so you could farm items in massproduktions and sell them or keep them for yourself

#

and we need trains in this game*

autumn mist
#

Trains? Well, trams and elevators would be cool if they ever expand the explorable area within a freighter or station

quaint berry
sweet bronze
quaint berry
#

but I do agree, some sort of automation would be neat, parhaps in combination with the settlement system. It'd be cool to hire workers to maintain my machines, with going from trading post to trading post trying to find farmers/mechanics with good stats.

sweet bronze
#

i would think something like satisfactory if you know what this game is.

quaint berry
#

that sounds a bit too much

sweet bronze
#

but would be somthing coll but i know what you mean

quaint berry
#

the systems in nms are varried but don't have too much depth to encourage trying different things, the economy is just "buy trade goods from x system > warp to y system > sell trade goods, buy local trade goods > warp to z system > sell trade goods, buy local trade goods.), some sort of automated transportation would be neat but it should still be simplified.

#

perhaps having a specified outgoing and receiving cargo box, with the ability to task a freighter to loop between two systems moving the outgoing cargo from one base to the reciving box in another, no need for anything fancy.

sweet bronze
#

hm

quaint berry
#

Honestly, I'd just adore a series of ships with an interior, either as a micro-frigate you can call down to a planet or more preferably a dropship the size of a hauler with a room behind the cockpit. Just imagine walking around the ship while your friend pilots or having a hold full of drug-procuding hydroponics trays and cargo crates.

#

Freighter bases are cool and handy but there's nothing more cool than vibing with your pet in the back of your ship

main hound
#

Yeah, it would be cool, but how would you implement so that you stay still while moving? Since you still fly a spaceship

#

But cool thing I want to see

quaint berry
main hound
#

And you want to go somewhere with your space bus

#

So you plot a destination

#

Keep in mind that you are moving

#

So when you want to walk in a spaceship, you would just be stuck to a wall because the ship is moving

#

So they need to do smth so that that doesn't happen

quaint berry
#

It would look odd if you're walking around inside a ship flying upside down in gravity, but it wouldn't cause any issues since you can only open the door and exit the ship when it's landed

#

Thinking about how finicky it would be to walk around a moving ship, I can only see hello games making a ground alternative to the freighter instead of a ship class to go alongside haulers and fighters

#

probably the same reason you can't pilot freighters, as cool as that would be

bronze jackal
#

Freighter is too large, and it practically requires a fleet to fully operate

#

An "Exploration Frigate" would be far better, especially if we could take her planetside or even pilot her

quaint berry
#

oh yeah, I was just comparing it to the size of a frigate with the "call it to teleport in" mechanic of the freighter

bronze jackal
#

Give us reduced cargo and build space, maybe only a single dock and a couple Exocraft bays

#

But allow us to pilot the damn thing

#

Maybe hire a dedicated NPC pilot for your own Fighter so it launches and helps with pirate attacks and such

#

Would be really nice tbh

#

Kinda going into the X3/X4 territory though

#

"Too much sandbox and freedom" for NMS apparently

quaint berry
bronze jackal
#

There aren't any threats large enough for that

#

They'd have to introduce faction wars

quaint berry
#

yep, we can only dream

#

on a more grounded note, the aesthetic option to toggle the sails of solar ships outside planets. In atmosphere they look so much more smooth and sleek compared to boxy fighters but the sails get in the way when you leave the planet.

No shade towards the sails themselves, they look dope, especially the circular ones. It would just be nice to put them away sometimes.

tepid hawk
#

Something I really want to be able to do is to teleport onto my freighter if i have a portal on it

#

i mean if i can leave from it, i don't see why i can't come back to it

muted dagger
#

I would liker there to be cities on the planets which can make the games feel more alive

sick crown
#

The game does feel super empty even on obviously civilized planets. Even settlements are underwhelming tbh

muted dagger
#

It would be cool to have societies that vary from different systems or planets

#

Makes you feel you are somewhere unique apart from just a visual stand point and gives more incentive to explore a planet rather than fly past it

#

Or a sort of society that can be founded by players and have a thriving city or country created by players together

#

Also ps vr support for the ps5 version of the game would be great too

quaint berry
#

y'all don't get that?

#

wow, thought that'd be pretty intuitive for a ps4>ps5 port

spark sky
static ridge
#

We know we cant build significantly large settlements or small towns without causing serious memory problems

#

this is why the nexus has multiple instances of limited numbers of players, and even that lags

#

Even the current settlements fall inside the 300U build limits

quaint berry
#

I've seen videos of star citizen where a small area of the city is actually populated and decorated while the rest is a single big boxy model, that may be posible

#

A big boxy "city" with a small district you can land in and trade

flint gate
#

What if there was a phone app todo frigate missions and such while at work, then you could get home and go through your rewards... ahhhh the daydreams

exotic arrow
# sudden willow Sorta of a necro comment on my part here, but manufacturing ships would be a gam...

Yeah that's what I was thinking of. So much of No Man's Sky is still implied and not accessible to us. Why can't I, the player, invest my billion units into owning a power generation system or two and making my own trade products, and then selling them? Or having a whole network of factories I own and they each supply one another? Manufacturing a ship should be super costly, but worth it especially if you customize it to your specifications

tardy rapids
#

I would like to see expeditions expanded and a rework of planets, storms, buildings, ships. Hello games needs to give me a reason to do things cause 95% is still boring as hell.

summer forum
#

What about (not totally sure you can or can’t) crews? You could build a community base and all be working together.

regal locust
#

can we get like a default order or universal keys for weapons on multi tools and ships? Or a way to set the order in which the weapons cycle? An example would be that 1 is photon canon/bolt caster, 2 is scatter/positron and so on.

unkempt shell
#

Maybe those quick menu specific keys could be assignable in the control options menu. I would like to be able to set them to my mouse buttons, personally

quaint berry
#

Like player clans or npc crews?

queen crystal
unkempt shell
#

They could easily fix that by locking you out of your bound num keys when you're holding the visor key as well, but c'est la vie. Maybe they'll sort it someday

sudden willow
queen crystal
#

uhhhh, player clans / crews, where you can build an own space station on an planets orbit
and when you have a space station you can upgrade your freighter class there :D

quaint berry
#

NMS feels like a singleplayer game with multiplayer elements strapped on (which is exactly what happened lol)

#

On another note, I can appreciate the simplicity of the trading system (x economy goods goes to y economy goods goes to z economy goods and back agian), however it does feel pretty shallow at that, sprinkling in some alternative goods would be nice (Currently mining systems produce tiers 1-5 goods which go to power generation economies, it would be nice if they also produced 1/2 tier goods that go to a alternative economy, like manufacturing.). It would spice up a pretty straightforward and bland system.

serene furnace
sudden willow
serene furnace
#

You can do that?

quaint berry
#

lets find sean ourselves, corner him in an elevator and suggest it to him then

quaint berry
misty irisBOT
serene furnace
#

For all this time, I've wanted nothing more (lie) than player-controlled factions, adding a more dynamic feel to the politics of the galaxy, and enhancing the player's impact to the lore

quaint berry
#

player wars with current mechanics would be funny af to watch

#

two massive fleets of freighters show up, facing eachother in a massive standoff, then 3 ships fly out between em and duke it out

serene furnace
#

Yeah

#

We'd need a serious overhaul of player visuals.

radiant sage
#

If only you could have cannons from freighters like Star Wars

quaint berry
#

I'd love that but I can see issues

#

like calling in your fleet to tackle a bounty of 2 pirate fighters

#

and absolutely obliterating them from your freighter and 12 frigates

sudden willow
sudden willow
quaint berry
sudden willow
#

Oh agreed that makes no sense. I don't even use the freighter right now and it ultimately seemed like a parking lot for ships

quaint berry
#

for real, I only use it to smuggle drugs because the outlaw update made sentinels only check player and ship inventory for drugs, not freighters 😎

#

That and squadrens, they're cool (though pretty underwhelming)

sudden willow
#

Yeah if I can just build a bunch of landing pads at my base, I'm likely to not use it at all

#

If freighters were combat capable, it'd need to be really selective. Like slow af but hits like a truck

sly prawn
#

Preaching to the choir here, but if they ever rework the lighting system to be linear, i will be so happy

wooden summit
#

please add the ability to teleport to freighters with the wormhole thing

ionic coral
#

Ability to dismantle the default photon canon module on a starship this is not a critical component and there is no logical reason one cannot remove this module. Arbitrary game design mechanics like this are kind of offensive since it ensures a wasted tech slot

summer forum
# quaint berry can you elaborate?

I like the idea that we could have a clan/crew and everyone could get involved in the building of a "settlement" there could be mission boards and even (I know its a stretch) a crew decal that you could use for the base (or the spaceship would be even better)

there could be an "opt in" where you have to defend you base from other crews (and naturally against Space Pirates)

another idea would be leader boards for the highest performing crew and bounties on members

just a few thoughts on it

ionic coral
#

I just started messing with settlements myself and wish they would make a QOL change and fix the defective build system to allow the overseers office to work like a base computer and allow building of standard base parts within the outpost if for no other reason than asthetics

#

its so arbitrary you cant build stuff

#

in a settlement you basically manage

#

I mean obviously outpost upgrades will not be removed but just have base parts added to the system

strange slate
#

More planet diversity, and bigger creature threats on planets

gloomy hazel
#

they should decrease the scanning hitzone for my friendly sentry and animal companion

#

I can hardly scan anything if any one of them gets in front of me (which is 50% of the time)

main hound
gloomy hazel
#

food should have more exotic benefits rather than just refuel shields or jetpack

#

e.g.
• food that makes you invisible for 20 seconds or more
• food that let's you see or sense hotspots for more that just 400 unit distance

#

• food that decreases buying prices or increase selling prices for 30 seconds or something

#

that would incentivize players into crafting high value food, rather than just for nanites or something

#

• maybe food that decreases wanted level by 1

small gulch
#

Lightning that comes down closer to the player in storms would add more atmosphere and danger

elfin wigeon
#

For settlements, they could provide exclusive upgrades / base parts / whatever that you get from specific buildings or ranks or happiness or whatever you achieve in your settlement

#

For cooking, at least they could create some nexus missions that requires you to cook and deliver specific recipes

gloomy hazel
#

Chlorine farming being already broken, I don’t think they would do that

cedar nexus
#

Y'know what would a pretty insane update? Being able to walk around and maybe lightly customize the inside of your personal ship. Obviously this might be difficult with ships like fighters that are meant just for fighting, but haulers? Those big boy ships could absolutely fit two or three other players in them. Imagine going on a trip with your friends in the backseat.

gloomy hazel
quaint berry
sudden willow
radiant sage
#

Yeah food should have more uses

toxic slate
#

I dread whenever a mission requires underwater exploration and use of the sub. Last night I was doing an expedition mission which said to find deep sea treasure, so cool, I went to an area with wide open water. After 20 minutes of wandering around in the sub I concluded that this entire part of the ocean was only 10-15 feet deep. 20 minutes of wasted time with the limited time I have to play NMS. The way that ocean terrains are generated needs a massive overhaul. Extremely shallow oceans aren't fun. At the very least, give us a way to scan for deep parts of an ocean on a planet so we aren't wasting our time.

#

Oh and btw I also lost the resources I used to make the sub spawn hub because I had driven so far away and wasn't about to drive 20 minutes back there so I called my ship instead. Why aren't there icons to locate player-owned objects? I had 30 icons on my screen for a bunch of player bases and save points I don't care about, yet I couldn't even find my own stuff

sudden coyote
#

Curious as to if anyone knows if NMS plans to add a cross save feature?

hot flame
#

No Clue

elder gust
#

Any idea if there will ever be a auction house? Like a place to buy specific goods or ships off others

spark sky
#

I'd love if we could set up shops n' stuff like that, though it might break expeditions or at least make them very easy if it allows people to sell items required in the expedition.

#

Side note; I thought it'd be cool if we could get some kinda of post-apocalyptic planet type? Like a planet that's somewhere in between flourishing with life and completely dead, one with desaturated, dull colors for what remains of the decaying/dead plants, littered with smaller, scavenger-like fauna and abandoned or demolished versions of normal buildings and settlements.

left oasis
#

it'd be nice if the hood had a version fitted for other heads. at least the other main races and traveller 1, since traveller 1 is my usual default but I love the hood

#

also nice for customization: being able to just not have the armor at all.

bold socket
#

Imagine a sort of augment or cosmetic thing to make your exosuit appear invisible

gloomy hazel
#

@bold socket Like a cloaking device right?

#

If so that exists and it's pretty cool

toxic slate
#

speaking of buying goods, i would really love a trade terminal in the Anomaly

hidden rock
#

Would love multi player ships, 2 to 4 man ships, maybe starting with just "tail gunners" on haulers or in situ passengers that would just be looking out the cockpit just behind pilot.

brazen nova
#

Doesn't seem like a great deal to me lol 😅

ionic coral
#

When constructing additional buildings for an outpost If the building has multiple construction stages the player should be allowed to preload materials for all of the stages and just wait out the time instead of being asked to return multiple times that or simply get rid of multiple build stages and use adjusted timers I don't think anyone minds long build timers for outpost buildings but when you have 3 build stages of over an hour each most players would prefer one longer build stage. When the most common posts regarding this say unplug the internet and start messing with system clock it really does indicate that you have a serious problem in terms of balance there really is rather small limit in terms of what amount of arbitrary time wasting players will tolerate before they start looking for exploits and I cant blame them as someone who is a gamer but also holds a full time job these mechanics damage my ability to enjoy and make meaningful progress in many games.

slim notch
#

Wonder if they should go for an abandoned frieghter, like a crashed starship, find em, claim them, and fix them.

bronze jackal
#

Abandoned settlements too, then, maybe some kind of Sentinel attack aftermath. And a way to permanently reduce Sentinels on a planet, if there isn't any yet.

coral sandal
#

I'd like to see space weather. Superflares and solar storms in red, green and blue systems, which can weaken your shields or destroy some components. Hyperspace storms, which can interfere your hyperdrive and make interstellar flights dangerous or impossible for a short time. Maybe something breaks if you try to jump. Or you are being sent into the wrong system near the one you jump to. And means to protect yourself. Shield upgrades can protect you from superflares or reduce the damage. Better hyperdrive upgrades can make storm effects weaker and so on. Plus there will be a warning and timer, so you could hide before it strikes

coral sandal
#

Maybe add another system value, which indicates solar activity? Calm systems would never have such storms. Extreme more often
As for storms, I think about galactic hyperlane network. Jumping between conected systems would require only half of normal consumption. Jumping between systems without the lane would consume normal amount. Plus there would be isolated systems. They would not have any hyperlanes. But hyperstorms would not occur there

bold socket
#

@gloomy hazel @brazen nova I meant the little backpack lol

#

I mean so many npcs wear their suits without backpacks so why cant we lol

carmine imp
#

make space combat bigger like you could have huge cargo ships like freighters and you can drive them but if you see a huge freighter you could land on it and kill everyone there and steal it and then there are bounties like you could go to a space station and look at a bounty board and search for the stolen freighter or you could have a bounty put on your head and other players have to kill you

carmine imp
#

except for

#

yknow

#

the cape

prime wharf
#

We do need a solid QOL 'nothing grand added but conviniance' patch it feels. Shave the rough edgess off stelments and frigates and things

bold socket
#

I wanna see a space encounter relating to comets or hyperdrive collisions with another object

inland quiver
#

Like you need to repair ship components more?

bold socket
#

just more space anomalies you find while pulsing around

inland quiver
#

So automatically pulls you out? Pretty neat

coral sandal
#

I still want to have customizable ships. But how it could be done? Making a new seed system, which would support selectable parts? Ane when you load the save with old system, all existing would be converted into new one?

green badge
#

Selectable parts would make ship hunting useless

#

I dont know how many would actually like that

unkempt shell
# coral sandal I still want to have customizable ships. But how it could be done? Making a new ...

I think they could simply make existing ships a legacy type, so current player ships don't change. Then they can add new fighter/hauler/explorer/etc ship archetypes, perhaps even with new parts to give the old ship types a bit more flair, and have that be the new type with some kind of baked-in support for customisation. No need to worry about old ships changing, and we might even get some cool new things out of it too

#

I've been wanting a fighter with that enormous top fin that's on the Next cover art for a long long time, but I don't think we can ever get it because a new part will change the seeds. It looks so much better than the current fighter fin type

radiant sage
#

Really just something that connects players more, like guilds

elfin wigeon
#

really curious about what the big update of the year will be. Frontiers was good but IMO it flopped a bit

gloomy hazel
#

How many decent sized updates do they put out?

toxic slate
gloomy hazel
gloomy hazel
toxic slate
#

I don't want to be connected to other players more, this is still primarily a single player game to me. I think building features like that which only deepen MP and do nothing for SP will be contentious. i would rather them spend time on features that benefit both modes of play

icy onyx
gloomy hazel
#

Like I feel like there should be some multiplayer update for players to do more as a team. like the clan system, shared ships, shared freighters, but there needs to be some sort of limitations so people don't screw others over

wise aspen
#

Burger🤤

radiant sage
#

Yeah exactly nms is almost entirely single player unless you join someone else’s game. With guilds if you don’t want to meet people stay at the edge of the galaxy, if you want to go towards the center. Towards the center you would have guild wars and towards the edge you would have explorers. I feel like there is still so much space both ways can be played

#

On top of that there are literally 256 galaxies with billions of planets, single player will always be a prominent part of nms

static ridge
gloomy hazel
#

Sentinel starships should be able to land on planets and deploy planetary sentinels

radiant sage
static ridge
#

Yeah, multiplayer still feels very tacked on.

#

If a friend joins you mid story, it can screw up any progress, and you have to tell them to go away

#

They need to introduce a larger class of ship between the current ones and the frigates that can be multi-crewed

#

Like say a corvette class, with three crew seats

toxic slate
#

But that's the kind of good feature that can have dual purposes. Multi-seat frigates could either be manned by you and your hired NPC crew, or manned by you and the people in your party. I have no problem with that

elfin wigeon
prime wharf
#

I mean, there are other gamnes if youwant MP, its getting really hard to find good single player content so these days though

indigo oxide
#

I think it'd be cool if we could craft more advanced and anomalous foods with weird ingredients and properties

radiant sage
#

Well guaranteed. And I personally prefer single player most of the time to nms multiplayer. But I think since the galaxies are so big and there are so many single player is still absolutely possible with more multiplayer options

indigo oxide
#

like if we could make a cake with storm crystal flour and silicon eggs

#

and maybe we could feed cooked food products to our companions or livestock so they make weird products that could be used for some sort of advanced crafting

#

or maybe the different foods would change their stats and appearances even after hatching

#

heck, we could go full pokemon master / monster rancher and make it so we can upgrade and evolve our companions depending on how we feed and raise them

#

I think it'd be an interesting way to tie together two systems that, in my opinion, are somewhat underdeveloped

#

or what if we can make some weird anomalous foods that we can feed to our living ships to grow them, like changing their appearances or adding slots

rare stream
#

I wish to be able to start an animal farm/sanctuary type of place. Get all my companions out in one go and let them all chill

rotund stratus
#

Yeah it'd be nice to have them roam around a base

#

I love all of mine but I feel bad only having one out lol

bold socket
#

I wanna see different storms with varying effects instead of just increasing hazard protection strain, such as sandstorms that lower your visibility on barren planets, or some sort of radiation type effect that increases strain on multi tool power, or something with life support even

#

Or like a heatwave on paradise planets that can drain hazard protection but not as much as storms

gloomy hazel
#

tbf, storms in general lower visibility. which i wish we have some way of mitigating somehow. though that's scientifically unrealistic

indigo oxide
#

I just had another idea that I think is pretty interesting

#

what if you could combine eggs in the anomaly gene splicer?

#

I wonder what sort of wacky creatures we'd get from combining different fauna like, say, a diplo and a flying beetle

slate ridge
#

Cross breed

#

For combat it would be cool to have an exosuit tech where the scanner could work as a laser that would passively target enemies

#

May have to readjust capes though

slate ridge
slate ridge
#

So far I would want to see these things added:
-Multiplayer guild system with missions, events, and guild leaderboard.
-Deeper player customization and more unlockables (I want to look like Cad Bane)
-Ship customization
-Better Building/More props and some base defence
-Small performance update
-Animal farm
-Fishing
-Player XP level up that reward unlockables/loot and better status
-Water Physics
-More planet varieties or more points of interests in planets (dungeons would be cool)
-Rare fauna boss creature encounter or mission to kill a legendary fauna in planets
-Building pet homes
-Freighter battles and being able to control the freighter
-Deeper caves/deeper mining level to find rarer materials

torn nexus
#

yea the water kinda sucks

#

u cant look up

#

while in it

#

i would really love

#

bieng able to build ur own ships tho

#

like out of select parts like the appearnce moddifiers or smthing

#

but still

slate ridge
#

Ship factory?

#

Business opportunity thoughts?

coral sandal
#

I thought about making all regular space stations completely different. Something more like an anomaly instead of black glassy hall with blue lines. But now I thought that it would be cool if station would match system economy. For example one station looks like huge refinery. Another is mining base. Third is a shipyard and so on

slate ridge
#

Honestly space stations should have more interior

#

Cus honestly the inside just looks like a doctors lobby split up with a ship yard in the middle

#

Office space

#

Basically it needs to feel more alive

coral sandal
#

Now they look like a long passage with dead end. I thought that they should look the way anomaly looks now. Passage which leads into large hall with landing pads. And in this main area should have all services that are present in the space station now. General layout should be mostly the same on all stations. Landing pads. Trade terminals. Different merchants, envoys and so on. But background area should be different depending on system economy

#

Maybe stations should have different services depending on economy? For example you can customize ship if the station is a shipyard. You can use better refinery if it is mining system. And so on

fallen badger
elfin wigeon
#

Yep, loved the desolation update and I hope they can explore more of that but on planets

#

Procedural ruins/caves/dungeons with enemies and puzzles and high rewards at the end

#

The camera and movement when you are on a derelict freighter are really cool! They should use that more since we just got a combat rework

desert lichen
#

I know this isn't to big or anything ,but more of a quality of life thing , creative mode should be able to get the quicksilver stuff for free ,if not the atleast cheaper ,of course people can always grind out the stuff ,but like I said , quality of life type deal

coral sandal
#

I'm not quite sure. I think QS is supposed to work with your account, not only one save. So I think quicksilver items should not be available on other saves if you bought them in creative mode

haughty ferry
#

yall should add the ability to make space stations

gloomy hazel
autumn mist
quick minnow
#

In fact I think there are some things that can be done right now, such as distinguishing between settlements and large buildings in the dominant race system: Vy’Keen, can make their buildings marble styles. Gek, wood styles can be obtained. Korvax, keep the existing metal style.

#

Even vehicles can get three styles? But these obviously require more effort from developers, not the kind of improvement that can be achieved recently.

quick minnow
#

cooking is a great subject... Its just that I think we should get livestock farms first before that.

#

If hunting was the main source of cooking materials, it would be very inefficient and tiresome repetitive work.

#

though, hunting is a good element to explore for some particularly valuable ingredients, which to enhance the gameplay of ground exploration.

hexed cosmos
#

we have regis grease thing which only has single use to be used for cookinh a pie, which is even called solidified

#

but im guessing more recipes can come in future as it's just a matter of tackling the crafts a bit

#

but

#

anyway

#

space bases

gritty iron
#

I really want to see planets being worked on more. After you visit a few it loses a lot of its excitement.

biome diversity is a bit limited right now, i wanna see more color combinations for grass, sky and water, and different assets for different biomes. right now the bog/swamp planet only has one giant tree stump asset which makes every planet of that type feel quite samey, same for firey planets which all have those bat-wing-sail trees, & nuclear planets that have polygonal rocks and stuff. Snow worlds are also quite lacking in appealing, unique scenery. It's like being aidropped in remote canada every time.

I'd like to see multiple biome capacities for planets, with colder biomes to the north and hotter in the south. singular biome planets could have more of their respective biome's resource while mixed planets could have a greater variety but in smaller quantities?

Also, I think the vignettes around the screen when your hazard protection depletes take me out of exploring, especially later down the line where i don't nearly have to check my hazard protection as much but the border around the screen makes it seem like it's urgent. The color coding of hazard borders also makes it seem less varied. Not to mention you wouldn't have yellow mold in your field of vision if you were experiencing radiation sickness. more of a nitpick but still

#

Another small nitpick, I feel like when your Hazard Protection is triggered, the exosuit AI should say "Hazard Protection Active" instead of "Falling", and the protection falling notice should be moved to when it's about half.

worn idol
#

It makes any planet with weather immediately not viable for a long term base too

#

For me at least

quaint berry
#

that feeling when you're already left the planet and are walking around a space station and you still have your visor covered in frost

worn idol
#

Even in third person too

#

Third person during storms is just backpack simulator featuring colored vignettes

ionic coral
#

Single slot performance enhancement for medium and large refiners. IE when refining a single slot item a medium refiner will operate at 2x speeds and when refining a 1 or 2 slot item a large refiner will operate at 3X and 2X respectively

#

this allows the larger refiners to more quickly process basic recipes in addition to their added alloying ability and would be a good QOL

granite cosmos
#

This might be something purely decorative but i would love to be able to display some of the artifacts I've collected like keys or the racial relics
Maybe hang a vykeen dagger on the wall or put a convergence cube in a display case
Maybe some space encounters give you unique displayable items

queen wyvern
#

Does HG ever add new construction items to the game?

Also, I feel like planets need more things. I'm only 70 hours in and I feel there's really no reason to go to any planet anymore outside of the search for paradise planet and exotic rare planets. Every other planet is just the same stuff

granite cosmos
granite cosmos
#

Last one i saw was a new chair

gritty iron
#

more color palettes for character customization would be great, and the ability to paint your ship/customize it in a space station garage would rule.

while scrapping a ship you could choose a piece to hold on to in order to swap parts of that scrapped ship with one on your current ship.

gloomy hazel
#

Imo, multi tools from Sentinel Pillars shouldn’t be the same price as ones you can get from space stations - If you go to the trouble of hunting down a pillar, and clearing the area to access it, you deserve at least a bit of a discount

dense shore
#

I’d love to see multiple climates on one planet, in the same way we have hotter and colder areas here on earth

gloomy hazel
#

Maybe a business update? Different business paths can lead to owning pirate organizations. Which can allow you to hire pirates and they go on expeditions as pirates(like the freighter). your own space station where you can sell spaceships to nps. Or you can own a mining organization where you can hire nps to get materials for you.

prime wharf
#

Would pair well with a bit more civalisation, theres no way the systems Ive seen are supporting their purported economies

fallen hawk
#

You know, I’d kind of like to see “unlock menus” similar to those used for companions and squadrons applied to ships and multitools

#

Combined with a fair bit more extensibility for all groups except squadrons

static ridge
#

We need far more visible settelments on planet, spread out enough to not upset the memory handling too much though

#

This game now has significant memory handling problems when theres too much on screen

#

this is why theres a base parts limit and a max space allowed to build on

fallen hawk
#

Yeah, there doesn’t tend to be much that makes me go “yeah this looks inhabited”

#

Wonder how feasible “city planets” would be

static ridge
#

not feasible at all

#

its been looked at, tested and dismissed

fallen hawk
#

Really?

static ridge
#

Yeah, severe crash issues

fallen hawk
#

Even with a large number of buildings that are just exteriors?

#

Interesting

#

What about planets that are otherwise clearly altered by the presence of industry?

#

A polluted planet type, or an agricultural planet type

static ridge
#

The city builds that were tested were players building out bases to the limits as close together as they could

#

to form effective cities

fallen hawk
#

Ah, that makes more sense as to why it would cause issues

static ridge
#

but they crashed as soon as anyone got close

fallen hawk
static ridge
#

think about how much lag you get when approaching a planetary archive

fallen hawk
#

An agricultural planet might be covered in squares or another shape, representing different plots of land

#

Similar to how hexagonal planets look

static ridge
#

I found two close together the other day, and the lag was real

fallen hawk
#

I’ve never had enough issue with an archive to notice, I suppose

static ridge
#

hell, consoles even lag in a decently busy space battle

#

they literally cant draw everything at once

fallen hawk
#

As for a polluted planet, they’d be covered in dead looking foliage, perhaps with sickly creatures rarely. Dark colors, toxic environments, and industrial buildings at a higher frequency

static ridge
#

The weirdest thing is, the newer consoles have plenty of memory, this games memory allocation and handling is just terrible

#

I suspect they are pushing the limits of the engines capabilities

fallen hawk
#

More likely is that it’s just a lot of code

#

Seven(?) years of development will do that

static ridge
#

I don't know if you know this, but game saves also have limits

#

My save has started deleting places I've visited off the teleporters and visited Database

#

If you visit too much, its deletes the oldest stuff (apart from bases) off your lists

fallen hawk
#

That only happens if you register too many teleporters, right?

static ridge
#

well, if you visit too many space stations

#

Like, I've lost all activity I did in Euclid now

#

and some of Eissentam

fallen hawk
#

Curious

#

Certainly seems like a strange limitation

#

All things considered, these are just registers that correspond to a location, no?

static ridge
#

its just the game has limits on how much it can store and how much memory it can use

#

Seems there is a max size for a game save

#

you arent allowed more than 3000 base parts used in total

fallen hawk
#

I can’t imagine it would be more complicated than pointing to a specific coordinate/seed/what have you, giving it a number, and storing that in something like a text file

#

However, pulling from that list could lead to menu complications

#

But you’d think it would be easy to bypass that with a “load next set of locations” button

static ridge
#

It gets to the point where you have to wait for the teleporter list to load

#

like theres a physical wait time

fallen hawk
#

I can imagine

#

Loading every entry at once would do that

#

But loading a set number of entries at a time and then allowing the player to cycle through sets of entries would alleviate that

#

Say in sets of 50

#

Any website with an arbitrarily large list of entries will do this

#

Incidentally, what is the entry limit?

static ridge
#

I counted 68 visible stations

fallen hawk
#

That’s surprisingly small

#

And a weirdly arbitrary number

static ridge
#

I might have miscounted though

junior karma
#

I apologize if this has been asked, but I just joined here today. Is there any speculation on what the station overrides will accomplish in the future? SS overseer maybe? I have a bunch of them collected from bounty missions.

static ridge
#

Nope, nobody knows

junior karma
#

Thank you.

modest thistle
#

I'm surprised they still have those options around ... I thought the forged passports were supposed to be replacements for them lol

digital fractal
#

It would be great if the station over ride lets you take control over a system entirely

junior karma
#

@modest thistle - Well they are new to me after the Outlaws update. Maybe they are more readily available for the 4.0 update?

#

No Man't Sky - Landlord

weary flare
#

I think it would be cool if you could build like a little exhibit of a planet you visit on your freighter and keep an animal from that planet in it so you can bring them on your travels. What do you think?

sharp hamlet
#

I hope next release is 4.0 or 3.9 if 3.9 isn't a patch

zealous bluff
#

I wouldn't mind a 3.9 that fixes general stuff, like freighter fuel efficiency modules and eliminating anomaly duping, etc. fix long standing bugs before adding new content

#

maybe some qol improvements like better galaxy map

left oasis
#

maybe fixing the damn traveler eyes finally

flint gate
#

Murray should let a couple 3d modeling fans make some new ship combinations out of his preexisting parts. Like, what if a band of scrapper geks decided to make their own ships. Or if a rogue sentinal group tried to become more "traveller" like, and they had rebuilt their fighters to look more like shuttles, or such. I love ship hunting, but id like to find exotic parts mixed in with solars, or fighters, etc...

coral sandal
#

I think these ships would be very pirate looking

#

Solar ships might be used by pirates and smugglers. But they look decently constructed. I think these mixed ships would suit pirate and poor systems, where people don't have access to normal ship parts, so they use whatever they can salvage

flint gate
#

Agreed, some exotic parts go very well with others and vise versa, a ship with 6 or more wings would be crazy, just all sorts of stuff, now im dreaming

gloomy hazel
#

They should add manta ray creatures

#

or rays type creatures

safe sparrow
#

I'd prefer them to add more to what's already here than new stuff

hexed cosmos
hexed cosmos
#

I think I'm gonna share my suggestion mainly on the starship bond

#

a) make exocraft use teleportation effect when you summon it
b) create bigger teleporter which has to be used to access destinations beyond the galaxy you're in
and for the starship itself
The starship can easily fly to you from across the galaxy and even from another one. What makes it worse is that it just appears without explanations near you when you use teleporters, which doesn't connect gameplay-wise feature with plot at all (at least as of now).
So what I propose is:

  1. Call station or warped in freighter with installed tech/room has to be needed to call your starship to you anywhere. (because you can't just call it from another galaxy, right?) The pads in space stations and anomaly should have consoles which are able to summon your ship from anywhere (stations are totally big enough and equipped for that).
    As for the pads players can built in their bases, I think it would be interesting to make the expensive one (which uses microprocessors in its craft) include possibility to summon the starship, but if it will be able to do that, it needs its model to be altered so that it would also have some sort of antenna, maybe not too big, just to visually prove it's enhanced to connect to your ship through enormous distances.
    Whether that platform built on a base would also give player possibility to summon their starship anywhere on that planet is up to HG's choice I think
#
  1. If the starship flies to you on its own engine, then it should take about ten seconds of delay while it's supposedly warping to you, before with a flash it appears on the orbit and then proceeds to fly to you. It should also spend portion of the fuel for the launch thrusters and hyper engine. It may not use hyper engine and its fuel when the starship is in your system already, but in that case make sure it doesn't use warping-in effect before landing, and the flight still takes it at least ten seconds (which realistically isn't even long enough if it's on another planet of the system).
    Other way to do it is have your ship teleported to you (with corresponding effect, similar to suggestion with exocraft in order to make it look logical), which will not waste the starship's fuel.
    I think it would be great to implement both ways, with teleportation one unlocking for you when you install special tech on your starship for that.
#
  1. Starship will therefore not be just spawned near you when you teleport via teleporters or portals (like, it's most important for me). If you are not able to summon it to you (not enough fuel, didn't install teleportation tech), you can, well, maybe teleport to it as all teleporters would have your main ship's destination (or all of them)?
#
  1. To carry your ship it with you while teleporting, you could use that bigger teleporter I mentioned above for intergalactic travelling
#

It'd be also better if you'd fly into it manually (same way you walk into portals) rather than teleporting after clicking a UI button

#

To conclude, i just wanna say that these changes don't seem like something too big, but it'd really improve the gameplay experience and I sure would hope to see it in 4.0

hollow hill
#

As you continue to grow multiplayer mode

  1. More communication between players. Ability to send messages or talk to players who are not in your group.

    1.1 You could have an ability for players to ping any nearby players with a select amount of pre determined messages. For example Need Hep!, Need Resources!, Low Health, Low Shield, Low Hazard Protection, or etc... A nearby player with in the same system, planet, or region could respond and be optionally be invited into a group at that point to help the player in need.

1.2 If you built on this some then players could offer services. In which case I think being able to give currency to other players in exchange for their help would be amazing.

1.3 In game message board on space stations or in the anomaly would be another way of doing this. This already happens in the #nms-lfg-or-trades sections of discord. You would essentially be moving this into the game.

  1. Ability to leave message or a gift behind in someone else's base.

    2.1 This could be as simple as allowing one communication beacon to be built in another person base even when build permissions are off in order to share a thank you message.

    2.2 Or leaving like a temporary paper note behind that could be attach to objects and possibly disappear with time or after being seen.

    2.3 You could have small community storage containers that allow items to placed or taken by all. That way players could leave behind something in exchange for what they took from the base.

  2. This one may be a little bit of an overhaul but I would LOVE to see joint bases. The ability to register friends as base owners as well.

  3. The ability to select the type of base you want to establish. In the base computer you could select what the base is. Is it a Mine, Outpost, Settlement, etc....

hexed cosmos
#

(spaces between the lines kinda make it more difficult to read)

hollow hill
#

UI Improvements

  1. Numbers where the N and S compass. It would be extremely helpful to have degree listed. SO you could tell your friend a more accurate direction like 33 degrees. In stead of saying North East or North Left..

  2. A X, Y, and Z Coordinate system in the Galaxy Map. Again for the same reasons as the above so you can give a friend a number coordinate.

  3. This may already be a thing and I just do not know about it. But a Universe map or Reality map a way to see all the Galaxies / Realities you have been to just like the Galaxy Map.

  4. This is more of personal pet peeve but Black Holes really need to called Wormholes instead. Then you could do many cool things with actually realistic blackholes.

hexed cosmos
#

nah is ok, just feels a bit overwhelming to eyes personally

#

spaces between lines can usually be used to separate some info paragraphs, but when it;s used between every line it feels sort of redundant

#

you also don't have to delete your messages I think

safe sparrow
#

IMO

hollow hill
safe sparrow
#

Well, we already have sleek exotic multi-tools

bold socket
#

Which btw this may be a pet peeve but why arent exotic ships called royal ships when its respective multitool is also called the royal multitool

fallen hawk
#

Exotic encompasses both “royal” and “squid” ships

#

(There might also be some distinction being made between “mosquito” and “royal” styles for ball exotics?)

rapid charm
autumn mist
#

I just had an idea for a new deployable technology. Brace yourselves, this one's a bit of a doozy

#

A portable chair

#

Ever been walking across a radioactive hellscape for hours and thought, "Man, I wish I could stop and sit on something nicer than this irradiated dirt"? Well this would allow you to deploy a nice portable chair just like you'd place a save beacon, or refiner or whatever. Just use it to take a breather, get nice screenshots, whatever your need may be

hexed cosmos
#

lmao

#

tbh you could probably place any base parts like buildings/furniture without creating a base, which would, well, mean you can't upload it or teleport t it

#

for example if like I just need to set up a couple containers and battery to power them, then just like that dismantle everything and move on

maiden orchid
#

How bout being able to remove the photon cannon from your ship when you have at least one other weapon installed, also the ability to set a “primary” ship weapon which just makes it so that weapon is equipped upon takeoff (rather than having to switch from the photon cannon every time you start flying)

hollow hill
#

There really needs to be another way to identify Red, Blue and Green systems in the galaxy map besides color. One for those who are color blind and two because even when you are not color blind sometimes the colors do not look blue, green, or red...

hollow hill
fallen hawk
stark vortex
#

Proposal for Settlements

- Research Station
• The research station should come up as a citizen propsal. It should not produce any productivity and instead increases maintenence cost (e.g. Increase Maintenence Cost by 50,000)

- Purpose of the Research Station
• The purpose of the research station is to turn in components and reasoruces (e.g. Salavged Data, Chromatic Metal...) to produce a high value rare item (e.g. Salvaged Frigate Module, Cargo Bulkhead, Storage Augmentation)

- Examples of items and how they can be produced
+ Cargo Bulkhead
Time Required; 18:00:00
Items requried:
• x500 Chromatic Metal
• x500 Tritium
• x100 Silver
• x5 Salvaged Data
• x1 Poly Fiber
+ Salvaged Frigate Module
Time Required: 10:00:00
Items requierd:
• x20 Salvaged Data
• x2 Circuit Board
• x1 Quantum Computer
+ Storage Augmentation
Time Required: 10:00:00
Items required:
• x250 Silver
• x250 Tritium
• x250 Gold
• x250 Chromatic Metal

- Building the Research Station
Each Stage takes 08:00:00
Stage 1: x500 Magnetised Ferrite
Stage 2: x500 Chromatic Metal
Stage 3: x10 Quantum Computers

- Other Features
• Trade Terminal
stark vortex
#

if people like this I might submit an actual suggestion

fallen badger
stark vortex
#

I guess I’ll submit the suggestion later

safe sparrow
stark vortex
#

I have yet to set one up

hexed cosmos
hexed cosmos
#

I've figured out that one obvious thing I needed since the start

#

NMS needs to upload players' bases' pictures (covers) to its database. Seeing other players' bases with covers made by them would be whole different experience than scrolling through monotone list with only names varying

flint gate
#

I think this game needs a few more emotes, and new animated base parts. Sean murray knows what hes doin tho so eff my concerns lol

stark vortex
#

Chad Sean

carmine otter
#

I saw this idea online about how you should be able to scrap ships into parts and then build a ship from scratch with all your parts which is a really cool idea bc it would allow customization without killing ship hunting

hollow hill
#

all i see on the green star is E2p...

hexed cosmos
#

it means it's green

#

M and K for red

hollow hill
vernal bronze
#

If you've heard of Risk of Rain 2, you know what I'm talking about, but maybe there could be a crossover where for a limited time, you can buy outfits at the nexus that look like some of the Risk of Rain 2 survivors?

quaint berry
hexed cosmos
quaint berry
#

oh yeah, I was just cracking a joke. Some sort of spawn effect would be nice

#

be it spawning a couple feet away and driving itself up (handwave as it drove itself their), fall from a couple feet up (handwave as it was dropped from orbit) or have a teleport effect

#

imagining a submarine being shot from orbit is just the objectively funnier option

hexed cosmos
#

this makes me remember - base building does need some effect too
Lots of games like subnautica or space builder have that, and while nms is good enough i don't get why the base parts just.. spawn; well, same as exocraft

hexed cosmos
fallen hawk
#

And with some extra work put in, it might even allow for “scrap ships” made up of parts from multiple ship types

#

Aside from bio ships, of course

quaint berry
fallen hawk
#

Hmm

#

I suppose it might be interesting to see mechanical parts that fit the form factor of a bio ship as possible additions

#

(Allowing for some usage of regular upgrades as well, perhaps?)

quaint berry
fallen hawk
#

Probably

#

I suppose I’m just tired of only having two guns on a bioship

quaint berry
#

Oh I agree, it's just that bioships eat up chromatic metal, oxygen and silver and shit out speed at the cost of limited upgrades, while other ships have plenty of options but require expensive fuels, getting the benefits of both has to come at a cost, having the ship's immune system reject the robotic componets seems like an immersive downside

#

it's makes it more obvious that you're twisting the living ship in unintended ways by bolting on cybernetic componets

ionic coral
#

Encountered a bug where the ship will not properly land in the nexus soft locking the game. The ability to abort a landing process or an method of forcibly ejecting from a bugged ship would allow the game to be salvaged in this situation as the ship can by summoned to another pad or the player can take a portal out yeah yeah ejecting from a ship can kill you in space or high enough up but still it needs to be available as an emergency mechanism to salvage a game that soft locks due to a landing glitch there is no reason to loose potentially large amounts of play time over something like this. Alternatively you could also add a fix where if a ship does not complete its landing sequence within X amount of time just teleport it to a different pad or to a valid location on the planets surface skipping the remainder of the animation sequence. No reason this should still be in the game since its first report was in 2019

hollow hill
#

There needs to be a Stargate and NMS crossover!

hexed cosmos
#

like they were making those frigates which hang in outter space and just thought "hm yes they can just jump off it and fall down"

#

wild

fallen hawk
gloomy hazel
hollow hill
hollow hill
quaint berry
#

you get quicksilver from anomoly missions occasionally, and afterwards you can find them as any other crashed ship

hollow hill
quaint berry
#

Should be on page 2 or 3

spark sonnet
#

Weapon wheel please

unkempt shell
#

Small weather events that do not necessarily mean a storm. With some updated effects and a bit more variety, it'd be nice if areas of a planet could have a minor weather event that may or may not develop into a true storm.

Best used on non-extreme lush worlds. I'd love a gentle rain shower to chill with, or even on a cold planet with some gentle snowfall...

pastel minnow
#

Yeah it's weird how weather is binary.. Either on or off. And when weather is turned on, it's always a storm.

ionic coral
carmine otter
hexed cosmos
silver cove
#

Updated freighters…

  • small scale wars
  • different interior cosmetics per class
  • raids on your freighters
  • area to visit outside of the buildable zone + hangar
shrewd gazelle
#

I want to see universal chat,
Clan chat, region chat, trading, recruiting. So that it wouldn't feel like a single player game.
Copy what discord has and squeeze it down to a simplistic few channel chat.

untold prism
#

Where ate all the ship factories making all these ships

ionic coral
#

When you land in a station if you attempt to change your active ship it displays Cannot Land Here. Can we please remove this error from the game and just switch out the ship on the landing pad like the game already does when salvaging ?

hexed aurora
#

I hope they add more to the atlas story in the future ||like fixing it or even figuring out what created it||

tawdry storm
#

Settlements should be bases by default, just like freighters

#

Construction should be instant instead of timegated

#

You should be able to change the color of buildings

#

You should be able to make custom buildings of your own

cedar onyx
#

probably will never happen but it would be really cool i think

hexed aurora
toxic slate
#

that's kind of a spoiler... but yeah there's zero chance HG would do that, NMS will never be a freeform procedural generation tool. though maybe someday a modder could make such a thing

vivid otter
#

I want a way to have our companions auto-spawn when we leave our ships something like the sentinel companion where we can toggle it on and off

nocturne kraken
#

Would be really cool to have a “randomizer” button for traveller and alien heads in the customizer. To generate unique looks like how wild NPCs have

carmine otter
#

My ideal update:
Multiplayer update:

  • multiple freighters per system
  • add other owners to bases and settlements
  • trading ships (like selling to other players)
  • a multi person ship (similar to the concept made in the ship hunting channel a few days ago, just found it here #nms-legacy-ships message)
  • an option to join the hosts system so you don't have to immediately go there without a choice
  • donating units or nanites or quicksilver (tho this one could lead to some sketchy irl deals like in some other games)
  • some actual co-op elements, either in main quests or some standalone one(s) that are actually good not quick nexus ones like kill some angry plants or build a base or something
  • saw this recommended by someone else, make it so you can leave gifts or disposable communication stations at other peoples' bases

Just would be a really fun and cool update imo, only update I might want more would be one that makes ships salvageable into parts (saw this online somewhere idk where tho) so you can build a ship out of parts which they could pair with an update that adds a ton of new parts

Hg prob won't see this but whatever I had fun brainstorming ideas :).

ionic coral
#

Ability to build simulated habitats for your pets as large freighter rooms to keep them happy during long journeys also to allow the player to have pets wandering around and interact with them on the ship as well.

gloomy hazel
#

More support for the community. I mean allowing people to design cosmetics, armor. Possibly a contest that allows players to make a ship that’s put into the game

quasi valley
#

Unlockable but hidden things

#

For example, types of clothing that are not just closed with a lock but are also not shown by default

small gulch
#

Variable weather across a planet, would make more sense as well as provide more habitable or inhospitable regions, we already have differing terrain regions.

hot flame
#

Localized storms, a request of mine after each update pepecryinghands

quasi valley
#

can we have a better walking animation when playing with controller

#

or slow movement

tepid pasture
#

How about being able to revisit Way Points or places that you actually visited.
Without having to put down a save beacon.

indigo oxide
#

I'd like to be able to bookmark bases, stations, and systems

toxic slate
#

Having people work for you that you pay with nanites only once undoes any narrative immersion of you actually having squadmates. I want to see players be able to make more meaningful connections with NPCs. If we have to monitor a pet's happiness, why isn't the same afforded to the people who are our hired guns? The NPCs in general are treated too much like disposable props and that weakens other attempts to make NMS feel like a living universe

dense basin
#

Fix the freighter battles. Seriously, they change up the space combat but pirates still just fly through freighters when you fight them.

toxic slate
#

the freighter battles are one of the oldest things in NMS which haven't been touched since launch. there's no emotional resonance or variation to them, they're just the same repeating interaction which quickly becomes tiresome

cinder void
#

Same with the derelict freighters....the same set of messages with minor variations, hints at a larger narrative but never anything actually coming together to make it meaningful

#

No characters to give it a throughline, even the messages are generally cryptic so you have to basically make up your own story with the absolute bare bones dribbled in them

#

And the crashed freighters too, come to think of it

toxic slate
#

that's true, but at least they made in attempt with the procedural aspects to make it varied with the derelicts. with the freighters they're literally copy/paste and super simplistic

cinder void
#

I never feel any need to visit a crashed freighter, there is nothing in them for me at this point.

#

The only reason I bother with freighter battles is because I'm still slogging through the RNG obstacle course to get an S class

#

and let me tell you (and I have no idea what your life situation is like) but with 2 kids, working full time in Devops, a wife who owns her business.... ain't nobody got time for that BS, but there I am, wasting my tiny sliver of free time on that quest

toxic slate
#

yeah I have never bothered trying to get an S class freighter, because there's no real reason you'd need one other than just saying you have one. maybe someday

cinder void
# indigo oxide I'd like to be able to bookmark bases, stations, and systems

You should be able to place at LEAST a couple of permanent waypoints on any planet.... trade center, portal, settlement, favorite base (in addition to your own if you have one). I one time lost a damn drop pod because I flew away for some reason and didn't -checks notes- .... memorize the numerical coordinates. Memorizing coordinates...instead of having some kind of in game notebook, or...you know...any halfway modern solution to that issue

toxic slate
cinder void
#

I know but that is using a hammer to do the work of a scalpel

#

not to mention when people spam those devices, whether they're save points, signal boosters or comm orbs

toxic slate
#

i definitely agree with you. though i guess for a long time we had universe resets so the idea of keeping a long-lasting bookmark list of locations didn't make as much sense when entire planets changed

cinder void
#

That's fair, it's just such a gap...for instance, why even bother telling me what sector a system is in? Can I search by sector in the galactic map? Nope. Does that information even show up in the discoveries tab? Nope!

#

so many little WTF issues like that

#

don't get me wrong, I actually do enjoy the game

#

I'm just more annoyed because it is so close to being great

#

so I kvetch

toxic slate
#

I think system sectors is one of those things that stuck around from their old codebase pre-launch, before they changed a bunch of stuff. I've always suspected that those sectors were going to be the basis for the Faction territories that Sean talked about in interviews

cinder void
#

Someday I guess

pale zealot
#

My ideal update
*a VR body with arms that aren’t 2 and a half inches long
*vr body and menu actually moves with the player
*the ability to go to the center of the universe in vr

  • photo mode in VR displays armor and freezes time
    *ability to save base and station screenshots in vr
    *ability to color base parts in vr
    *the ui moves with the players head in vr
    *fur on creatures render in vr
    *and finally CLOUDS THAT ARE HIGHER RESOLUTION THEN 120P in vr

Also quest 2 support would be nice (I have hope quest 2 as it and the switch have similar processing power)

toxic slate
pale zealot
#

Probs

#

Exited for psvr2 but I don’t imagine it will be compatible with ps4

cinder void
#

They should just add a really simple device called a beacon. You can change the color, the icon and the text. Once a beacon is placed you can't put another beacon within a 150u radius. The scanner will have an option to filter the returns so you can scan just for 1 kind of object or beacon type

#

It would be a stick with a light on the top, you put it in the ground and that's that

#

Difference with a base is you're not limited in how many you place, and it doesn't prevent anyone from using that space

gloomy hazel
#

The placeable landing pads should have a similar animation to trading posts pads

carmine otter
#

You complaining about derelict freighters? What about the random anomaly ones you can't even loot lol

toxic slate
#

all those anomaly encounters are basically emblematic of that kind of superficial game design that creeps into NMS now and then. first time you see it = cooool, every other time = not this again.

whole basalt
#

Yo can we get primitive Civilizationsons on some plants like it’s always advanced there’s never primitives living in mud huts

cinder void
#

Well that's just like the frigate flybys when you're on planet... You can fly up to the frigates and fly beside them and all that, but you can't land on them even though they have landing pads

cinder void
#

I really wish they would put up a public kanban so we could see what the priorities were, or vote directly on them....feels like we just yell into the void whenever we suggest something

fallen badger
#

In fact, in this channel, some player will also organize the discussed content together and send to hello game

#

In a sense, this is a good way to avoid email bombarding HG...you cant make the officials getting dozens of emails a day with suggestions that they can't handle.

cinder void
#

I mean... I'm a DevOps engineer and I work on a team that develops web apps so I know there are a lot of ways to get customer feedback... Discord, Reddit and an email black hole are not usually the best practice

fallen badger
#

They should get the most important and most achievable suggestions and select their most priority parts from them, nms is a huge project, all update directions are possible, officials need to first determine what they are most interested in and able to do part.

fallen badger
hot flame
#

This is a community channel for ideas, if you want to make sure HG sees them, they have a means to suggest.

#

!hg

misty irisBOT
carmine otter
hollow aurora
#

Something that would honestly be pretty cool for me is, since we have planetary raids, and random pilots landing, and a squadron, it would be nice to have more "lively" npc interactions.

Like a Ground Team that would accompany you on your ground expeditions, or even hostile NPCs that start hunting you for some reason or that just encounter you on ground and try to kill you

#

this could also prompt the possibility of ships for multiple players/NPCs

cinder void
#

red shirts! I love it

hollow aurora
#

maybe a whole new ship class or just a component that can be added to the ship

cinder void
#

Drop troopers, and a drop ship for planetary assault

hollow aurora
#

Lol, i think if this were to happen it wouldnt be too "militaristic"
Altho i kinda grabbed the idea from certain strategy game where you can land troops on planets.

But i was mostly thinking of a team of NPCs just so you know, roaming on massive planets doesnt feel so lonely all of the sudden

cinder void
#

Yeah, fair enough, it would be a cool idea for pirates to come down in drop pods to attack your settlement...would be a nice change of pace from sentinel attacks

hollow aurora
#

You could ask them to just mine things or scout ahead, pretty much like companions, and ofc beat the ever-living heck out of the sentinels HeartGameNight

hollow aurora
tepid pasture
#

Wish you could change text color.. Or that it would change automatically based on the background.
It's so hard to read the scanner data in the snow or water sometimes.

hollow aurora
cinder void
tepid pasture
hollow aurora
tepid pasture
hollow aurora
#

that sucks :c

#

but personally for me it really doesnt affect me

#

so

tepid pasture
hollow aurora
#

tbh i have no clue since my eyes suck

#

i just mindlessly read it

#

altho i get what you mean

#

you can make suggestions for the game tho, maybe they'll read it

#

a minor quality of life adjustment to add a more contrasting bg since it's hard to read on snowy planets

carmine otter
hollow aurora
#

When you want some companny or a pair of extra hands

#

you can bring them up with you

#

and when you dont

#

you simply dont activate them

#

ig et you cuz sometimes it's just nice some solitude and roam that planet on your own and leight yourself with the sights

carmine otter
#

Yeah true (tho ai minotaur is a pain to disable, they should really fix that)

hollow aurora
#

wym?

#

i just press 3 on my numpad and it's down

hollow aurora
carmine otter
#

that would be so nice I just construct and deconstruct the upgrade lol

hollow aurora
#

lmao

#

it's in the quick menu

#

in the Gear option thingie

#

there's a option to disable the AI

carmine otter
#

oh lol

#

how did I miss that

hollow aurora
carmine otter
hollow aurora
#

lol

#

well there you go, now you can just press a keybind of the quickmenu and enable it and disable it

carmine otter
#

thanks for the tip :)!

hollow aurora
#

yw ^w^

pastel minnow
#

When Sentinel was released, the minotaur AI originally didnt have an option to disable it

#

Funny how it was added later in a patch

flint gate
#

In the future, there should be community bases. Where a bunch of people can edit the same base, and it has its own increased build limit.

pastel minnow
#

Aren't those a thing already?

flint gate
#

If you build a base, i can edit it, with your permission, only if your in the system.
Im talking a base where 5 people have ownership or whatnot.

pastel minnow
#

Oh!

pastel minnow
#

What if NPCs rode procedural exocrafts just like how we see them fly ships and there was a trading outpost fit for exocrafts.
We could buy or exchange exocrafts with NPCs just like with ships.
And the blueprints to build an exocraft can be replaced with a license to own an exocraft.

slim notch
#

What about Ship Racing?

#

Really test your skill as a pilot

main hound
slim notch
#

Yet can vary with stats. Haulers being the slowest, Fighters the fastest. Along with modules to help tune up your ship. Space Stations being the main point of the races.

#

Spectators can even bet with units/ na nites in these races.

pastel minnow
#

I mostly suggested the exocraft thing cause I always found it weird how we're the oly one in the universe with vehicles and none of the NPCs use them at all.. Even though they can sell you upgrades for them 😅

#

I'd actually like to see NPCs riding exocrafts around and with much more variation to them 👀

golden cobalt
#

sentinel nest terminal dialog option to reveal planet portal

#

maybe even already fully charged

#

i'm sure sentinels don't charge up glyphs when they use them

brazen nova
#

I imagine the colossus being manned by Gek in black cloaks haha.

pastel minnow
#

Man, it would be awesome to see a race in cloths in a windy desert riding animals or something xD

#

Alas, any kind of weather on a planet is always considered a storm

queen wyvern
#

I think it would be awesome if we can use camera mode pictures as poster decoration

carmine otter
safe sparrow
#

I think that would bring the games rating up

#

Because gambling

#

Which I don’t think HG would want

main hornet
#

We need a patch dedicated to improving multiplayer. Single player has been such a good experience with little to no bugs. Multiplayer on the other hand is the complete opposite😭

pastel minnow
#

Actually, with how easy it is to get those... Quicksilver would be a worthy thing to bet with 👀

safe sparrow
#

That's not the point

#

Sure, it's not real money, but it's still gambling

#

Which can bring the age rating up

spark sonnet
#

Animal racing

#

Actually

spark sonnet
#

More NPCs that do stuff on planets apart from archives, and minor settlements

#

hostile npcs

lucid ocean
#

I'm just real grateful Hello Games is still, after all these years, cranking out updates for the game and adjusting/improving/bugfixing it.

It's remarkable

Plenty of things they could add or tweak, lots of good ideas floating around here.

I absolutely love planning out, and setting up, big mineral / gas extraction plants in this game. Since I have plants set up for all materials I need, there is no need for me to set up any more.

If they'd add more content with that theme in mind, I'd be super happy. No idea how well that kind of update would be received, it might be more of a niche than mainstream idea

prime wharf
#

I mean theres a whole genre of 'build your automated factory' games that, arent a million miles away from what we have, a little more automation and some end goal for it and you could have system spanning logicitcal chains

toxic slate
#

I suppose this is just a limitation of their procedural system, but I wish things like system control were dynamic. For instance in Outlaws, pirates control certain systems, but it's static. They can't gain new territory (nor can any of the factions), which undercuts the idea that they are a new presence in the universe that's shaking things up. I want that sense of a living universe on both a micro and macro level.

spark sonnet
pastel minnow
pastel minnow
#

The whole universe is very static, I'm surprised people think teraforming planets or taking over a space station is realistic