#nms-the-future

1 messages · Page 82 of 1

indigo oxide
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it's the same reason I don't interact with the Warframe community much

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some people did a difficult grind, so they think everyone should have to do the difficult grind too

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so when the devs make things easier, they get unbelievably salty

river void
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A passenger seat for shuttle type ships

brazen heath
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That's what I kept saying.

"Itll ruin an entire community of players" God forbid people don't have to spend hours, days, if not months in a game just to find something remotely decent. That doesn't even fit their style at that.

If you wanna keep some grind to it just make the parts really expensive.

I just wanna make my ship my own. Yeah I think no mans sky is great but I don't wanna spend 40% of my lifespan in it just to get something I'm not even really all to happy about but find possible for the time being.

vale dew
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i can't explain how much i agree with this. the unfortunate truth is, that nms' procedurally generated content is it's only REAL strong suit, next to it's graphics and HUD design. the need to add more content, the game as of now needs to feel more of a game instead of exploring planets with pretty negligible differences or grinding for a specific cool looking ship

umbral geyser
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Yup, i agree

brazen heath
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Part if me also hopes the future end game for no mans sky is you creating your own home galaxy with planets of your choosing, species inhabitants, fauna, flora, just everything exactly the way you want it.

Obviously I know it's a massive ask and some may hate the idea but personally I think that would be my ideal endgame for NMS

solid ridge
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Eventually you become the Atlas

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That would be cool

indigo oxide
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pocket dimensions sound fun

rapid charm
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the absolute best way to avoid this is essentially having ship crafting be a resource sink, its still a grind but you're guarantee to get the exact ship you want. however people will still cry about it because it won't take non-stop 24/7 for 7 months to get the perfect ship and would instead be like, 2 days total if you just casually play the game in the afternoon.

brazen nova
indigo oxide
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nah but these are the pocket dimensions that we build

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I don't trust the Foundation to do anything good with a pocket dimension

gloomy hazel
hollow sage
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"raising" living ships to adulthood increasing storage capacity

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I like this idea more than a generic organic analogue to the storage augmentation

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not sure how you'd raise them, not thought that far ahead

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maybe have other benefits to each stage of growth, but with a degree of rng

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48+21 for people who are really committed

shadow eagle
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I wish that we could own space stations. Maybe we could hire crew to man all of those little stores inside the station, build and upgrade sentinel ships that could defend the station, or maybe we could set up links to our settlements and bases to get stuff that we could sell at the galactic terminal that could be bought by npc's or other players. Also, we should have little offices in the station.

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just an idea

queen hearth
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complete automation of every possible natural resource

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screw it, if im gonna get tired of searching the universe for materials, might as well retire and make machines do it for me

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aaaaaaand no man's sky just crashed...

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they didn't like my automation plea

dense basin
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We just need a general improvement update. I just want them to go back over all the large updates and improve them and fix bugs before adding more things to the game.

queen hearth
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theres still a lot of things in nms that i think are rough around the edges, yeah

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a general improvements update wouldn't be too bad

dense basin
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Because it is a space game after all. Make space more interesting.

exotic tide
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I would love to have the ability to fight pirates on the ground or at least fight anything other than predators that relentlessly chase you or sentinels.

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additionally I wish there were more alien races other than the baseline 3 well i suppose I just want to see more variety overall. The language barrier mechanic Is amazing for puzzles but eventually you end up running across the same puzzles over and over.

gloomy hazel
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I need more colors for save beacons and more than 5 per player limit @keen field

brazen heath
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Honestly I'd just like a customization update. Add more body customization options, maybe a full exotic suit or one based off sentinel design, maybe even an atlas themed one. Along with aforementioned more in depth customization of your own personal ships/freighters/multitool etc.

brazen heath
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Also also

Please for the love of God make some sorta NMS lore guide for dummies cause I'm always super interested in learning a games lore but all the multiverse stuff makes my brain wanna explode.

thorny ferry
halcyon sapphire
hexed cosmos
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okay i sent it lmao..

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I finished thinking on the starship bond one (second pic, sorry for typo in there), maybe you'd be interested to look in it

deft prawn
strong sapphire
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Probably means that all raw resources should be extractable

unkempt shell
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Make more cooking items give a cool passive buff rather than the current straight recharge values. Putting together a cheeky ice cream before exploring a hot world to make my heat protection drain much slower would be a bigger boon than a 20% hazard protection recharge, imo, especially for survival mode

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Would allow cooking to have a greater survival purpose without having to add silly hunger meters, maybe

hexed cosmos
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Maybe they should implement whole new effects achivable solely by foods

indigo oxide
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tbh that's what I thought it would be when I started cooking for the expedition

hexed cosmos
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But im rather a fan of idea of making unique 3D models for every food item to let players put them as base decorations

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If it would stay eatable for others than special food effects would work well alongside with this too

indigo oxide
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minecraft cake but NMS-flavored

brazen heath
# solid ridge That would be cool

I mean im not 100% sure of the overall lore of the game but I think I remember somewhere in there that the player Character is some kind of creation or embodiment or something of the atlas? Idk Lotta multiverse talk, Lotta confusing space magic. Point being before my brain implodes trying to figure all that out is:

Yes.

Having an endgame be you build your own system from scratch, having the ability to decide what types of planets you want in it (if not one of each) being able to create flora, fauna, and whatnot from all the research you've gathered, to populate them (obviously not part by part, chances are if anything it would be just you picking from some options of how you want your planet IE land to water ratio, the general terrain landscape, all that and it would be generated from there being able to choose the primary inhabitants if not having a general mixture of all three species, whatever else you could think of.

Just your own home system tethered to your will and design. You could build up forces to stop sentinel attacks, control any biological horror outbreaks/infestations, have your own personal space station (if not an a personal atlas space station)

Just a bunch of cool stuff you could do with that concept

brazen heath
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on a completely unrelated note: an update that saves your starship flight teather options and sound options would be great to.

gloomy hazel
gloomy hazel
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Awsome idea tho

strange slate
brazen heath
brazen heath
worldly hound
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would love an update where you can pump from your storage into a refiner, and back out into a storage

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really needs like a ME system in minecraft type thing

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Would love to make a number of quality of life things too - craft all - craft stack - search freighter inventory

queen relic
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If there's ever going to be a customization for ships, it would be cool to be able to unlock parts in order of **Common, Uncommon, Rare **- etc.

Part Types(example):

  • Body
  • Wings,
  • Pilot cabin
  • Thrusters
  • Paint(?), paint types, decals.
  • landing gear

To make it fun to find spaceships on planets
When a C-Class ship has been found for an example, you'll unlock a new 'common' type part and if you find uncommon, rare or better you'll unlock something from respective group pool.

Another, maybe less fun, optional idea: when you're finding ships, you'll also gather some type of currency, which you'd then be able to spend on whatever parts you want. It'd be less fun, in my opinion because you'd just get the ones you want and then stop all together.

rapid charm
placid glacier
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What if atlas stations had a ton of ancient portals in them

limber vector
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A suggestion I think nobody may complain to, is a color wheel for the customizations. I swear I want to do some cool color combos but the colors feel as limited as the typical art class color pencil box

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While I get the vibrant nature of No Man's Sky, the colors are just so few imo. And of course, we totally need a cosmetic update for the sake of pimping our characters, ships and bases with new pieces, decals and totally a color wheel to allow every possible color combo. To a more extreme, procedural palettes and a wide variety of accessories for that "infinite combinations" feel.

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other idea would be a helmet customization where you can DIY your helmet by changing parts, along some few accessories, along a "face copying" feature where you can use animal heads... as your own head. finally limitless traveller faces

halcyon sapphire
halcyon sapphire
halcyon sapphire
# limber vector other idea would be a helmet customization where you can DIY your helmet by chan...

Maybe we need a designated character profile tab, where we could swap out outfits, customisations, colours and weapons?
What if different pieces of outfit also had some accessory slots, maybe 1 to 3 depending on class and the specific part?

  • Helmet: 2 slots
  • Torso: 3 slots
  • Armour: 2 slots
  • Gloves: 1 slot
  • Legs: 2 slots
  • Boots: 1 slot
  • Backpack: 3 slots
    These could be filled with minor, but passive technology upgrades with either fixed, or percentage base values, for example: Helmet modules
  • Improved Filtration: +5-15% life support.
  • Enhanced Targeting: +10% Accuracy.
  • Boosted Scanner Resolution: +5-15% Range.
  • Universal Translator: +1-3 words translated.
  • Hacking Interface: -/+4-12% Buying/Selling at Trade Terminals.
    We also need melee weapons...
dense basin
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Add more than 1 seat in the Colossus exocraft. That's about it.

brazen nova
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We need frozen lakes on icy planets where you can slide over.

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And you’ll be able to create holes in the ice with your mining beam or terrain manipulator.

limber vector
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There's never enough hues of green and blue, to put a example.

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And would be absolutely appreciated by the kind of people that find their favorite color wrong in No Man's Sky, and would totally not want to see it wrong again.

limber vector
# halcyon sapphire I agree we need more customisation, but rather than random bits and bobs, what a...

Less race locking would be better. Wouldn't have been a problem if all races had the Gek helmet, as you could wear the Gek helmet as a Gek. But yeah, I think we need absolutely more customization. Some kind of illogical yet canonly justified thing is how you can go helmet-less, which I'd totally love to have a division between face and helmet, and trigger that with a hotkey. Would be absolute gold with the option to copy faces from creatures.

indigo oxide
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if we got custom ship builds, there could be components exclusive to that system

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like, parts and combinations that otherwise wouldn't spawn in the game at all

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like combining the royal nose with the tall fin on an exotic

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or some exotic side wings to match the wingpack

vivid otter
# placid glacier What if atlas stations had a ton of ancient portals in them

I actually like the post Atlas Path implications this could have, It would be cool if it could be an alternative to black holes to hunt for, find a system with an atlas interface and then we could have access to an ancient portal that we can’t program but it takes us to a random planet in the galaxy you’re currently in! And instead of the wheel of resources you would normally use planet side, you could use all of the atlas seeds to power the portal! It would make those in game items more meaning

gloomy hazel
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Make space fleet battles and make it so friends freighters can warp into the same system as yours

rapid charm
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What if we could use frigates as a crew ship? Just imagine you with an NPC crew or with friends flying around in this giant ship like pirates being able to fight and breach into other frigates. Opening the door to more involved pirate gameplay.

Mostly just thought of warframe railjack but i feel something like it would be perfect for such a massive game like this.

gloomy hazel
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Would be cool if they added an space expansion pack

rapid charm
indigo oxide
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an expansion to space

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space is kinda doing that already, of course

pure zephyr
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Astroneer needs a space expansion pack

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This game is massive

teal pagoda
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We need spacewalk

violet vortex
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Friendly Reminder of the Channel's Topic

Discuss the past & future of No Man Sky: what do you want to see next? What do you want fixed or changed or brought back? Excessive memery is not allowed; we want to see real ideas.

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If anyone has any constructive feedback for HG devs, we encourage you to submit them via their Zendesk site, link below:

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!hg

misty irisBOT
dense basin
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As a space game, I feel it's time to give outer space a bit of love. I understand that the planets are the main attraction of the game but if we're gonna be travelling through space, there should be more things to see.
It would be nice if so many of the things you can come across in space aren't just spawned in while pulsing.
Landing on asteroids to place down mineral and gas extractors would be nice too and should be made so that asteroids with base parts on them can't be damaged.
Pirates and Space Sentinels require some AI improvements as well to keep them from flying through and getting stuck in freighters.
For freighter missions, we should get an optional mission to check on the frigates we sent every once and a while. You land on the frigate or just warp into the system and they'll tell you what problem they're having and you can solve it to get extra rewards when they finally come back.
Sentinel Freighters should be able to fire long-range lasers at you if you try escaping to a planet (even after landing and walking on the surface) and obviously if they lose sight of you for too long, they'll warp out.

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You should be able to destroy freighters entirely. And on rare occasions, they should turn into derelict freighters or crashed freighters after a while of them being in space. Maybe make it so that most of time the freighter completely explodes into nothing but spare cargo pods so you don't have to keep like 80 destroyed freighters in a system.
Pirates should get a bit of a dialogue revamp. The reason for this is that sometimes the pirates should lie about leaving you alone after you pay them. You should give them a bit of suspicious dialogue to hint at when a pirate is lying to you. They should also ask for specific items in your inventory instead of units sometimes. Though you can of course still fight them to get your stuff back if they do lie to you.
Settlements on large asteroids, the same as settlements on planets but out on an asteroid.
Larger meteor showers that leave temporary, expensive materials where they land similar to the way storm crystals work.

strong sapphire
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Change the direction of the tentacles on squid exotics

indigo oxide
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the tentacles should be all wiggly

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whenever you use the boost they should drag behind the ship like streamers

strong sapphire
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Yes

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Or make it similar to how squids move irl where the tentacles move inwards when about to boost or pulse

pure zephyr
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Ships need more animations

gloomy hazel
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This would probably have to wait for no mans sky 2 but the game could really benefit from multi biome planets. Basically divide the planet up into regions and go it it several@different biome types instead of just one. Would still have the same number of plants/creatures but they would be distributed between biomes and it would make each planet way more interesting

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Not this thing we have now where you can land anywhere on the planet and pretty much get a feel for the whole thing

dense basin
rapid charm
queen hearth
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maybe have the atlas orb as a head customization option? that'd look pretty neat

indigo oxide
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I'd like to see a way to grow and evolve the living ships

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Not only to change/improve their appearance but also to increase their inventory space and stats

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Maybe feed them specific items to trigger the evolution

solid ridge
regal prawn
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Trust me this is better. It used to be literally impossible even with several days of actively and systematically looking.

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Perhaps adding more factors would be all that's needed. Like found on the beach, during storms more variation between diurnal and nocturnal and more specificity like maye dawn and such.

queen hearth
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I want a shuttle that we can buy with a small building space to furnish and walk around in, something like a small freighter that flyable

brazen heath
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so aside from all the ideas ive had about customization and building your own galaxy and all that,

some smaller things to focus on would just be quality of life stuff. like having the menu's not reset their settings each time you launch the game, maybe making the multitool and ship selection menu's be radial, or at least give us the option to sort it how we like it, same with companions, that way we arent scrolling on a tiny menu to see which one we want and its a lot easier to have our favorites at the front.

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also it'd be super cool to just see little details like the controls actually being used on ships in first person (we can see the throttle and control stick but the player just doesnt use them in first person for whatever reason) and the backpack eye would emit a light in the direction your facing when you use the flashlight.

idk, im a sucker for little details like that

teal pagoda
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i wish they could add a feature where i can drink space beer in the settlement saloon and get drunk

modest nimbus
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So this is where people post "wishlists", huh?
I have one myself.
Automation.
Being able to automate the ENTIRE production chain, from resource gathering, to refining, to crafting components, to storage.
And not in a satisfactory way, but one that is much closer to minecraft mods like Mekanism or Thermal Expansion.
So one can automate an entire refinery cycle from start to finish with no human intervention beyond the initial setup.
Automating component production like microprocessors...
Oh, and localised storage.

pure zephyr
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It's is possible

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Alreadt

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Already

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Some of the videos I have seen

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Are like crazy

regal prawn
umbral geyser
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If you think automating a factory is not patience and hard work then you have not seen factorio

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Nms is not a hard work game

regal prawn
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I think this is one of the major problems in the game industry in general. Elden ring is a fair example of how a game ip can lose its original touch by making itself more "convenient", "accessible" or "inclusive".
Specificity is great, it makes for razor sharp mechanics and genres of sort, sharper feeling rather than an even plane dullness of many.

regal prawn
umbral geyser
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Its literally dark souls but open world

regal prawn
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Nanites for example, used to be hard work gathering but today can get copious amounts in barely hours.

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Forget I said anything about Elden Ring XD

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Let's stick to NMS

umbral geyser
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Nothing you are saying makes any sense

regal prawn
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Really..

umbral geyser
strong sapphire
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Wasn't chromatic metal supposed to be rare? A lot of things can change within any space of time

regal prawn
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There's nothing about nms that's rare anymore, not even exotic rare ships are rare anymore. In the past, things were different. I've played nms since it's release and watched it grow into something amazing. I personally feel things are going a bit too far with ease of access.

umbral geyser
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When you pump out updates at snail speed and never tweak/revamp old stuff, its very easy to make rare stuff not rare anymore, specially since you can jump from early to endgame in the blink of an eye

strong sapphire
regal prawn
strong sapphire
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Anyway, HG is a small group of developers that probably have the next 5 years worth of updates planned

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There might be a new rare item coming up soon

regal prawn
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Does anyone remember how you obtained recipes back in the days?

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vs purchasing with nanites

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Another great example of how it went too far. Yes it might have been too much asking players to discover abandoned sites for extracting technology.
Today we can purchase them on the anomaly.
This is an example of going a bit too far.

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There are plenty of games that follow this same path as the player base expands. Making things easier to obtain. Less time spent progressing and more immediate reward.

umbral geyser
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Thats pretty dumb, incentive to explore is already barebones, why would they remove having to discover sites for basic tech?

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That sounds much better than how it is rn

regal prawn
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I remember the effort and reward you I felt after getting each one. It's just not there anymore.

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Stasis Devices were brutally hard to make without recipes, which you needed to grind abandoned sites for. Today anyone can make them after getting some easily obtained nanites.

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I still very much love nms and will continue to play it despite changes that don't fully support.

cosmic scroll
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A bunch of odd recepies that don't exist any more as well

worn idol
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I'd like having the option to buy a marker for a blueprint instead of using the anomaly, allowing you to either find it somewhere or just pay the full nanites cost

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Ofc the blueprint location would be much cheaper than the blueprint itself

indigo oxide
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having options would be good, because hunting down a factory just to learn how to make a blender doesn't sound fun to me

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but hey, whatever floats your goat

gloomy hazel
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I mean I have an og Atlas seed, there are rare things cause a few removed items weren’t removed from inventories

gloomy hazel
gloomy hazel
gloomy hazel
pure zephyr
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Get this - we have living ships

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But - we don't have living freighters

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Like one on the giant anomalies

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One the anomalies is like a space beast

brave plinth
# pure zephyr Get this - we have living ships

I was pretty sure ship type was set up similar to multitool types.
Living ship - alien multitool
Exotic ship - royal multitool
Fighter - rifle
Explorer - experimental
Shuttle - pistol
Hauler - ?

golden light
gloomy hazel
golden light
gloomy hazel
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oh yeah they dont show up on the catalogue lol

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just finish the atlas path and they'll be there

golden light
gloomy hazel
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ah yeah

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welp

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am keeping mine lol

golden light
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I dont blame you man lol im jealous!

long bobcat
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which probably doesnt work at all in terms of lore because i dont know much about it but still

long bobcat
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I think they should add the ability to build space stations

supple ether
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Do you think they will every add an option to customize your ship?

long bobcat
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probably

supple ether
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Because I thought of a possible solution, idk it might be dumb

long bobcat
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what is it

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?

supple ether
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My idea is about giving scrapping another use

long bobcat
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thats a good idea

supple ether
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Lets say you want your ship like X shaped wings

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Maybe if you find a ship with that type of wing and scrap it you unlock the blueprint for it

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And at a station you can change you ship’s look

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Or crashed ships

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Find one and maybe there us scrap besides it that can give you a random ship modification, a different wing shape, cockpit

long bobcat
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Collecting scrap by some way and then using it to research blueprints for different parts of a ship

supple ether
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And if you get lucky you find scrap of a the little droid thing

long bobcat
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yes i want to have a droid partner

supple ether
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Paint or designs for your ship can be bought with nanites

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OR

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The scrap dealer

long bobcat
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quicksilver

supple ether
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The scrap dealer does sell scrap

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What if he sells random parts or special paint designs

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Maybe something for your beloved exotic

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I feel like the scrap dealer is pretty useless

long bobcat
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ye

supple ether
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Maybe you have a chance of finding a valuable part on a derelict freighter

long bobcat
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ye

supple ether
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I just think its annoying to have to edit your save file in order to change your ship color

long bobcat
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yep

long bobcat
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that you can apply to your ship

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it would be better if they actually added more stuff you can change the colour of on your ship

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cuz currently its kinda just undercoat standard coat and decals

supple ether
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I just want a droid ;-;

long bobcat
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same

brazen heath
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so remember a while back when i mentioned you making your own system and the planets and whatnot as an endgame?

another thing that could be neat would be the managing part of that.

not only implementing that into your own world building, but also being able to manage other systems stats. like perhaps given enough work, people could come together to change a systems economy by doing missions for the merchants guild or lower the hostility of systems by doing bounty hunter jobs for the merc guild.

would really bring people together a bit more.

supple ether
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Custom factions

long bobcat
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that would be cool

supple ether
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This isnt Elite Dangerous

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Well

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Maybe, but how would it work

long bobcat
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Alot of the stuff i want this game to be is just making it into an MMORPG like SWTOR but with alot of the mechanics of the game we have now

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and i say like swtor because star wars is what nms was based on a little bit

brazen heath
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not saying custom factions. im just saying people could come together for specific systems or maybe even just one person who really likes one system can work to make it better by lowering the conflict level in a system and raising the economy with enough work.

supple ether
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I want more experiences like the derelict freighter

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First time I found one was a hell of a blast

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Abandoned settlement?

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Sentinel forts?

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Heck

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Sentinel space stations

long bobcat
supple ether
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The combat frigates they used gotta come from some where

long bobcat
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i said this earlier responding to the person responding to the fact you said about custom systems

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because i want to make the perfect system

supple ether
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In Elite Dangerous there is a whole website based on finding a star system you need

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Like maybe one that has lots of mining hotspots

long bobcat
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what the fuck that should be a thing

supple ether
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I HAVE BEEN THINK THAT

long bobcat
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i just want a nice snowy planet

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like Hoth from star wars

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and a TaunTaun Ram from star wars

supple ether
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You know how much time I wasted finding a system for a stasis device farm?

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Too

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Much

long bobcat
supple ether
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The unofficial Elite Dangerous website allows you to find a station that sells what ever you need, maybe you need an A class shield

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And with a few clicks, boom, tells you the closest 100 stations that have it

long bobcat
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damn that would be epic

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sad that this game doesnt have a big modding community like Rimworld or minecraft

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might just be because its more complex

supple ether
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That website keeps most of the community sane

supple ether
long bobcat
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well there is a modding community

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its just not very big

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i just want an E-11 Multi-tool

supple ether
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Droid companion

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Oh god I have just gotten sadder

long bobcat
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damn im just imagining running around with a mod that adds stormtrooper armour, Running around as a rogue stormtrooper holding an E-11 Blaster with a Security droid by my side

supple ether
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Quick question

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Have you ever been inside a derelict freighter?

long bobcat
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no

supple ether
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You are missing out

long bobcat
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ill do it next time i find one tho

supple ether
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Its fun

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and horrifying

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I would also like to have more ships

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Let me have 20 ships dammit

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I dont care if its a waste of money

long bobcat
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i did find a mod for a tie fighter as a starship and an ISD as a freighter and i might download both of those mods

supple ether
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Maybe a ship warehouse

long bobcat
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build a ship warehouse

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just build like 20 launch pads

supple ether
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You cant own more than 6 ships sadly

long bobcat
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oh sad

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what do they just start dissapearing at some point?

supple ether
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No

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If you want to buy another ship you have to exchange it with your current ship

long bobcat
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you just cant buy them after you have 6?

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oh

supple ether
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And another thing

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Let us sell our multi-tools

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I have 3 useless ones clogging up my quick menu

long bobcat
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rip

supple ether
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Have you played Elite Dangerous

long bobcat
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no

supple ether
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Well its “similar” to nms

long bobcat
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ok

supple ether
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And it has these things called conflict zones

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And oh boy

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they are amazing

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I really want something like it

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A conflict zone is a large gathering of ships from 2 factions fighting

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And if you are lucky (or unlucky)

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A capital ship will warp in

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And if things are getting serous

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Both sides will summon a capital ship

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The music which plays in-game just adds to it

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It gets brutal

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Your windshield can shatter

upper scroll
#

Wait..... Mods..... Cross platform..... Could an xbox player experience such mods? 🤔

regal prawn
#

I prefer my game mod free.

pure zephyr
#

Same

#

Also there's a reasonable community of xbox players

#

Eg. Me

strong sapphire
#

You should be able to scrap multi-tools to stop them clogging your inventory

gloomy hazel
#

This

gloomy hazel
#

Make it so i can command my fleet to attack other fleets

vivid otter
fathom timber
#

I wonder if we will ever see the release of multi-swords, they are referenced sometimes when speaking to vy'keen worriers and I thought they might be a cool substitute to melee

gloomy hazel
#

The existence of swords would be a huge hint to dungeons of ancient descent from ages long since past, that would be quite the impressive update. Hell they could add a boatload of stuff then.

solid ridge
#

There is one station traveler I've met that is ||from a universe where there are some kind of feudal or monarchy systems in place|| and they reference a multisword too

brazen nova
solid ridge
#

Nice

brazen nova
#

#seanplz

long bobcat
#

big man sean should add seperate melee weapons

visual cloak
long bobcat
#

ye

indigo oxide
brazen heath
#

ngl i feel the nomad exocraft should kinda be reworked a bit.

allow it to move in any direction while still facing forward (I.E it can fact one direction and turn in another, facing forward yet can strafe left or right or backwards etc)

it doesnt have much space to be a mining vehicle

not really all to fast.

the boost is... kinda lackluster to say the least, only works to get out of danger in a pinch if needed.

bottom line is, i feel it would work better as sort of a light attack vehicle. almost like a hovertank from one of the transformers war for cybertron games but well... not a tank.

nimble oxide
#

das tru its kinda underwhelming

brazen heath
#

also

they really should let us upgrade the inventory slots on exocrafts just like ships and freighters and multitools. obviously with a limit but idk about you but i hate having a bunch of random empty spaces in the middle of my inventory-

also maybe give em a speed boost... least to the jeep one. seems way to slow for what it is.

brazen heath
#

also also

still longing for sentinel themed armor/helmets/multi-tools to be released so i can finally have a matching look with the minotaur, Laylaps, and bot dog-

versed spindle
#

more ship customization!
i want to put sick decals on my ship

hexed cosmos
gloomy hazel
#

It was better when we didn’t have a straight up submarine

gloomy hazel
#

Why?

brazen heath
#

also i want some of the pre release stuff to come to the game. id show a picture but it wont let me on here.

clever willow
#

Exocraft boost not working mid-air makes me sad

placid glacier
#

There could be little structures in caves that lead to a room with a portal/terminus or something that takes you to an abandoned jail kinda thing in space, you could summon your ship back from the platform on the outside of it if you explore enough to find a keycard or something to register you in

cyan vigil
#

What is Hello Games working on next?
My Wish List:
**1. **More extreme planetary terrain.
Mountains and Volcanos exist but they are all super small, nothing like a real life one that would be miles wide. I want to see some more advanced and more realistic terrain generation. I want to see planets with different biomes and I want to see the planets be more unique.

**2. **New and more unusual ships.
No Man's Sky ships are kinda boring. All ships hold 1 person, all ships fall within just a few basic categories on their shape, all ships have one of only a few colour palettes. Ships are boring.

Lets see some excitement. Imagine Star Wars, you can find ships of all shapes and sizes, from 1 person to a thousand.
Multi-Person Walk-in ships would be a great addition to No Man's Sky. Imagine walking into a ship with your friends, sitting in the pilot's seat, and taking off with your friends next to you. Think of the combat possibilities with this! Imagine being fully in control of not only how your ship looks, but also how it functions and how it feels! Fly your friends to whereever you want to go! And with a autopilot mode, it can take you wherever, just be careful, the autopilot doesn't know how to battle, so be close incase trouble comes unexpectedly. This idea can tie in with #3 to make something really wonderful.

**3. **A new exosuit module for being in space.
Jump out of your ship and use this rocketpack (like a jetpack) made specificly for space! Hijack enemy ships, call your own ship to you and fly away. You need to be able to fly in space without the need of a ship. The autopilot module can help call your ship to you when you need it.

**4. **More realistic overall gameplay.
Everything in No Man's Sky needs to be a little more realistic. From terrain to ships to plants to animals all around. You need to be able to do anything the AIs can do and the AIs need to be able to do anything you can do.

Cut off by char limit.

sturdy jackal
#

#1 -- you should've been here for the first versions of the game

#

( point #1 ^^ )

sturdy jackal
#

Well, "realistic" wasn't a word to apply to those

vast quail
#

And honestly, I don't think "realistic" fits in NMS.

cyan vigil
cyan vigil
vast quail
#

I agree, it can, but should it?

cyan vigil
#

I am a game dev too, so I kind of understand how the game may be designed, and it can't be too hard to add those things

vast quail
#

If I want to play realistic, I'll play ED (on pc of course kek) or Eve. I enjoy the fantastical nature of NMS.

umbral geyser
#

Number 1 is a must, after visiting many planets it all starts looking the same
It'd be cool to have less simple generation, multiple biomes, actual caves, rivers

sturdy jackal
cyan vigil
#

And the AIs need upgrading

vast quail
umbral geyser
#

Thats much cooler than what we have now

#

What happened

sturdy jackal
#

The fundamental thing is that we have this universe that we built, like, four years ago and we released it and we said that thing of, “even we don’t know what’s out there.” But it was true to an extent, right? We didn’t know the kind of planets people were going to start up on and — and then actually that hasn’t been true for the last four years for us. We have a ever evolving game but that universe has been reasonably static, right? The same terrains and biomes and worlds out there to explore. We’ve kind-of calmed them down, actually. We’ve removed some of the craziness [in Atlas Rises and, to a much larger extent, NEXT]. And Origins is kind-of — yes it’s another update — but it’s kind-of a new start for us in some ways. And we wanted to get that across. That this isn’t just — this isn’t an end, it isn’t just, “here is an update with some more content in.” It’s something quite fundamental for us.

vast quail
#

The old school emeril monoliths that I would just sit there and mine for seemingly hours...it's a good thing that at least some of that is no longer in game lol

sturdy jackal
umbral geyser
vast quail
# sturdy jackal

the memories came flooding back so quickly that the old man had to go smoke another joint

umbral geyser
sturdy jackal
#

Occasionally I still play v1.1 from 2016. (There's a link or two on the site explaining how it's done.)

umbral geyser
#

I'd definitely give it a try, but im on xbox
No mods for me sadly

cyan vigil
sturdy jackal
#

You can do it on PSx or PC

#

(Without mods)

umbral geyser
#

I think it was next, yeah

sturdy jackal
regal prawn
#

I love how rewarding it is to explore nowadays HeartTopAnomaly sean3

brazen nova
#

Though it better be done on unexplored planet due to reasons haha 😅

dense basin
#

Shelves that work. Seriously, why have them if I can only use the top shelf?

cyan vigil
teal pagoda
#

i'd really look forward if hello games decided to add cities because i can see from this screenshot that they're talented enough to do it. if we could have cyberpunk styled cities to half abandoned ones

#

would be cool to see a style of cities like the one in the screenshot

cyan vigil
harsh meteor
#

What NMS future about?

hot flame
vivid otter
trail hazel
#

yes

teal pagoda
#

Yeah

last field
#

I would love to see more ways to interact with online players

regal prawn
#

The Colossus exocraft should allow three other players apart from owner to enter it and go along with the drive.
Full group planetary mobility.

autumn lance
#

would love to see functional body modifications such as robot legs , robot arms etc that could reduce weapon recoil and increase running speed that would require power to work , powered cloning machines to make gameplay on permadeath easier.

umbral geyser
#

Cloning machines would make permadeath not perma, just go play survival lol

vapid fox
#

I would like to see a scanner update so it can be used to find more things such as scan through systems about the color pallet or something like that. So then if ppl want a color of mt / ship they can find the color with a scan of the system

nimble oxide
#

i agree i feel like scanning is such a huge part of the game but its also like one of the most annoying things to do, i think the biggest thing is having to hold the mouse button over the object cause after like the 10th identical plant it becomes painfully apparent how long it actually takes even with upgrades to scan anything, i honestly think scanning should really just be instant

#

i also dislike how its so intrusive to do, like ur entire vision becomes blue and obscures any hopes of actually enjoying planet visuals while scanning, feels like i have to drop everything completely and be removed from my immersion just to do this silly thing, what if u don't have to walk super duper slow and also don't have to exit 3rd person mode Graaah!

versed spindle
#

So I thought of something cool

#

We have miner bots and atmosphere extractors

We should have liquid bots too!

#

Really take advantage of ocean planets and maybe make nuclear reactors

And maybe add another component to cooking, to make things like some sort of space jello :3

#

Just a few thoughts off the top of my head, but what do you guys think?

gloomy hazel
#

I agree on the nuclear reactor

#

It can work like the generator but you wouldn't need a power hotspot

strong sapphire
cyan vigil
versed spindle
cyan vigil
versed spindle
#

After being on 2 or 3 derelict missions so far, I'm honestly disappointed

Wish there was an actual threat besides getting to the next heater

What do you guys think?

#

Like the first time I went on one, back when I was on ps4, it was creepy right out of the gate.
But after that first time, it really doesn't do anything for me

Where's my rogue AIs or cosmic horrors?

#

I'm not saying make it Alien Isolation level of scary

But the bar needs to be raised a bit
Ya know?

solid ridge
rotund heath
#

i think walk-in ships would be a really cool feature in no mans sky, makes it feel alot more immersive. having bigger ships that are walk-in could have storage containers, cool interior design and so on

leaden peak
#

What if there were bounties placed on other players that obatained money by killing sentinels or something/other

#

And you could hunt them and kill them, maybe the bounty would be separate from resources you get from killing them?

indigo oxide
#

because the sentinels would be just as likely to kill you as to pay you

brave plinth
#

Really a minor thing, but I suggested this.
It's kind of annoying if you can't recall the economy level descriptors and have to open the galaxy map just to check the economy level.

solid ridge
#

Can't you hover over it to check

keen glen
#

I find it weird that Settlements allow you as Overseer to extract resources from them. I have insane levels of resources that I'd love to dump into a settlement to improve everyone's quality of life and build it up in a meaningful way. It seems to have been conceived with no thought to just how much resources you have at the end game with some Stasis/AI farming.

I loved the recent Sentinel quest plotline and would love to see it in a ship/space combat version, with the ability to give your other ships AI or alien pilots.

cyan vigil
brave plinth
deft prawn
cyan vigil
#

Although it would be difficult to implement

#

And you would have to add some way for players to survive in space, so that your friends could jump out of your ship

#

@rotund heath

cyan vigil
cyan vigil
# rotund heath yeah true

You could also have separate guns that the other multiplayers could use. Imagine the milenium falcon from star wars

rotund heath
#

maybe controllable freighters too 👀

cyan vigil
cyan vigil
rotund heath
#

probably not nessacary but would be cool

rotund heath
rotund heath
cyan vigil
cyan vigil
rotund heath
cyan vigil
# rotund heath xd

Video editing takes hours, its like the longest part of making a youtube video

rotund heath
#

after my next vid im takin a big break tho

cyan vigil
rotund heath
#

lmao

cyan vigil
#

Watch one of my videos and it becomes obvious

odd gale
#

My wish list is to know story behind the glyph symbols

#

Hope they reveal it in future updates

gusty compass
#

I'm sure someone said this before but maybe adding the need to eat. we can cook all this stuff but we really don't need it.

modest nimbus
#

Some bigger sentinel threats after the ||hive|| notices that you're a real threat after killing 1k-2k sentinels and tries to desperately stop you for once, or some more directly sentinel related missions beyond ||trace of metal||, like talking to the ||hive|| directly and what not

indigo oxide
#

||aren't the sentinels a function of the atlas? Like, I figured they were like its antivirus or something||

gloomy hazel
stray mist
#

I'd like to be able to open the galaxy map at any time. I'd like to be able to search for and bookmark planets i've been to so I can easily navigate back to them. I'd like to be able to sort my visited systems in alphabetical order at the very least. I'd like a real, functioning map I can zoom out to the full galaxy and zoom back in on any section, allowing me to set waypoints and plan journeys.

uneven galleon
#

I'd like the ability to "guess" the meaning of words. A menu of some sort where you type in the alien word, and then the human word, and if you're right you learn the word.
This is because you can often infer the meaning of words once you know enough.
For example, when talking to my freighter captain, I get: greetings, utayganh entity. Nothing to elgov.
It's pretty clear here that "elgov" means "report".

zenith marten
steel seal
#

I personally would want to join the pirates and be a part of the gang. It would have the same mechanics as like gek or any other races ratings, you would have a pirate rating, and you could do different missions for the pirate guild.

sharp cipher
#

I want to have different camera settings between being on foot and riding a companion. I like playing in first person on foot but I much prefer third person when riding a companion. It should be like when we get into starships, it can switch between first and third person without that being tied to what you have chosen while being on foot.

cyan vigil
sharp cipher
deft prawn
#

You can switch first and third person on a companion

sharp cipher
# deft prawn You can switch first and third person on a companion

I know you can but what I mean is like there's a setting for starships where it switches to third person when I'm on foot in first person. If I want to switch to third person on a companion, I have to go through the menu every time. It should be the same for companions where your camera setting can be different between on foot and companion riding

whole venture
#

yo make it so we can buy more ship slots

deft prawn
sharp cipher
gentle junco
stray mist
sharp cipher
#

Like I could hover over planet and highlight it and it would show a marker on the HUD when out in space directing you to that planet. It would even let you do the slingshot around planets like if you're trying to travel to the space station.

stray mist
#

Once you've been playing for a while and you have hundreds of solar systems in the discoveries tab it becomes a huge pain to try and find something there though

gentle junco
brazen nova
#

I wish that we would be able to use all chairs and sleep in beds, because they're useless now, except as a decoration item.
I think it'd be a great idea to not make sleeping mandatory but to make sleeping have it's benefits, such as restoring health and life support.
And you won't be able to sleep when you are under attack by Sentinels.

#

And with sleeping you can "fast forward" time.

eternal nymph
#

I’d like the lights that i attached to my sweet dinosaur pet to actually work.

pure zephyr
gloomy hazel
leaden peak
floral grail
#

please for the love of god tougher enemy NPCs in space

gloomy hazel
#

ships with player controlled turrents would probably suck with nms netcode. I just with my hauler had a built in bike spawner

brazen nova
leaden peak
#

Ig yeah and also in mc everyone has to be sleeping

brazen nova
#

But yeah what's the point of beds if you cannot sleep in them? 🤷🏻‍♀️

deft prawn
gentle junco
#

I would love the ship from Guardians of the Galaxy (2021 game) to be an expedition reward, thing looks mad sick.

strong sapphire
#

The Milano? That's a good design but crossover events seem unlikely

hot flame
#

We have the Normandy SR1

next pawn
#

I love what the game has become in the last years, but I really would like to have:

  1. Possibility to change the name of savegames. I only have five saves on PC, but I always have to check what is what. The fact that they change order is not helping.
  2. Option to lock items so that I can not sell or destroy them by accident. A living ship egg for example.
zenith marten
#

No Man's Sky Factions

  • space combat overhaul
  • freighter overhaul (more parts and moving freighters)
  • NPC factions become meaningful
  • players can create their own factions
  • station core functionality and possible station overhaul
#

sean5 ☝️

#

Something like that.

#

And the stations would be used as player faction headquarters. They could possibly have similar progress loop as settlements except deeper and more choices for the players

shrewd oasis
zenith marten
#

You can use it offline once earned tho

shrewd oasis
#

Forcing to use the internet vs. just being available normally.

zenith marten
#

I'd just wish they would have some events happen in regular modes as well so we could do those on main saves. Not necessarily expeditions but other stuff

#

like the Void Abyss Ariadne stuff I mentioned earlier. That happened real time over a span of many months on our main saves

#

More stuff like that would be lovely

shrewd oasis
#

I don't mind events...just want the online-exclusive stuff to be not exclusive.

brazen heath
#

I just want more customization options and for the RNG to be toned down a bit tbh... or at least let us have a bit more control over it.

left ether
#

Hot take: Some ships should have interiors

reef isle
#

Faction stuff would be neat. I love the Gek, would love to help them conquer the universe. I'm also enjoying the storyline. Keep the stories going - have a long term plan for a storyline like Final Fantasy 14 where they have a story planned to roll out bit by bit for the next 5 years. Also, ship paint. I want to paint my ship purple please. Please?

strange slate
gloomy hazel
#

I want to sort/move around my pets in pet slots, same with bases in the teleporter menu just because I want my main bases at the top

regal coral
#

This has probably already been a topic of discussion, but ..

The fact that Geks cannot wear the first spawn battle helmet, or any helmet for that matter, especially while on toxic worlds is breaking the realism for me.

gloomy hazel
regal coral
gloomy hazel
#

yea

stark ingot
#

Ngl I'd like to see an expedition focused on the living ships and maybe the reward could be a living multitool/freighter

versed spindle
#

I don't normally play expeditions
But id play it just for that

versed spindle
thorny ferry
#

Why not with:
-a system of conquest, where you could conquer planets and systems to earn ressources
-planetary battle to conquer planets
-space battle to prevent others faction to conquer planets by destroy freighter and the assault troops inside
-complex relationship with factions and leaders (alliances, trade)

thorny ferry
#

-each leaders have his own personnality (pacifist militarist insane) and your actions influence your relation with them

thorny ferry
#

-leaders can be complete idiots or supreme genius when it come to plan battles

#

-aliens on planet can revolt if you are too strict, violent or oppressive
-assassination attempts toward you and others leaders (npc or player)

hot flame
#

So stellaris light?

thorny ferry
#

I don't play stellaris

hot flame
#

It's basically that with about a billion menus, because all that takes menus

thorny ferry
#

I was more inspired by the galactic conquest in star wars battlefront

rotund stratus
uneven galleon
#

Remove stack size limits (or bring them to ship/storage level) for refiners in survival/permadeath

strong sapphire
#

If you have a high enough standing, NPCs should help you fight sentinels

stark ingot
#

I want update that adds more types of heads for creatures cause I usually see the same ones over and over again

#

Maybe more carnivorous looking heads

covert sparrow
#

Space combat rebuild... like more epic battles, HARD battles, and battles in atmosphere

#

So u can't just go to planet and thats all ur safe

#

That would be aweosme

gloomy hazel
#

And this is where I mention the old pre release trailers that had npc battles in the atmosphere

#

god those trailers were insane

zenith marten
stark ingot
#

Tbh I want a multitool weapon and starship customization overhaul

#

The half of the weapons we have now for multitools are gimmicky and let fancy firing methods get in the way of reliability

#

And starships could use more customization wether we could change colors or add a decal to it or make certain weapons physically show up on the ship

#

Like maybe missile racks under a fighter's wings or 2 small laser cannons on the side of a shuttle's cockpit for the phase beam

#

Like in terms of multitool weapons I would love a simple semi automatic firing weapon or a shotgun that doesn't rely on any burst management or charge up mechanic just boom pow

#

Idk it's 3am and I need to sleep

left ether
#

and with that, we should get eva ||(and ship interiors)||

left ether
#

also, proc gen equipment and vehicles. every ship unique, every multitool unique, every suit unique. Would be a massive undertaking to make it work and not look horrific but if executed right it would be amazing.

grizzled heart
solid ridge
#

I enjoy the hunt for cool ships

grizzled heart
#

Maybe even something as subtle as changing your ai voice for the suit alerts

#

I do too, thats fun, but it would be nice to make it your own in some way

covert sparrow
#

Ye but this eliminates looking for beautifuk ships for hours, like you found cool shape of ship and that's all, you have all best starships

#

Personally i won't like that

#

Probably

strong shadow
deft prawn
left ether
umbral geyser
#

And adding customization does not force you to use it. Want to mindlessly search for days instead of using customization? go for it then

#

No need to drag everyone down over fixation for grind

left ether
#

Spending hours sitting in a station waiting for your dream ship is much worse than having an indepth ship customisation system

dense basin
#

They could make it so that some ships can't use certain things due incompatibility issues or something so that way you still need to look for a certain kind of ship. I don't know, there needs to be some kind of sweet spot.

gentle junco
stark ingot
radiant sage
#

I would definitely like to see cities in the future. I’ve heard of some development but this would definitely be awesome

covert sparrow
#

I like that you have rare ship and you looked for it for hours

#

No one has like you, it's uniqe

zenith marten
#

You know how the stat displays on multitools can be quite hard to compare with a quick glance. Especially when the percentage numbers aren't actually percentages but a rounded number from the actual stat increase

#

If they used actual numbers that refer to the stat increase as well as a visual method of showcasing them it would be much easier to compare different modules stats. They already use such stat displays on the inventories of weapons and ships.

#

Just something I'd like to see happen. Realized this can be a bit time consuming to constantly hover over different modules and try to memorize which one had the worst stats so I can scrap that and replace with another one

indigo oxide
umbral geyser
dapper sparrow
#

what do we think about nms and the psvr2 (maybe arriving by the end of the year)?

#

what sort of work will the devs have to do to make it run with that headset and the new controllers?

zenith marten
#

Maybe even include reglections for psvr2

dapper sparrow
#

I'm thinking of the 4k display

#

they won't be able to just use the ps4 version, it would look pretty bad on that display I imagine

covert sparrow
umbral geyser
#

???

uneven galleon
#

An actual matchmaking system, instead of your only pool for other players in nexus missions being other players in your anomaly

indigo oxide
# covert sparrow But not many

it's literally as easy as either looking up the location of a ship on the coord exchange or editing your save file to have the same seed as the ship

primal fulcrum
#

Pizza

gloomy hazel
# primal fulcrum Pizza

YES YES YES YES
I mean we have omelettes, stews, soups, pies cake, muffins, tarts etc. so why not add a couple of different pizza

gloomy hazel
primal fulcrum
gloomy hazel
#

Ah ok lol

strange slate
#

New missions involving Apollo. I still owe him a drink.

deft basin
#

Request: an update that makes living ships even remotely worth the effort required to get one. Give me an economy scanner at least ffs

toxic siren
#

Agreed. Living Ships are a very long quest in itself for a not-that-great reward

#

I'll admit that a ship with unbreakable tech is nice, specially for jumping to another galaxy (that's the only thing they're worth for, imo)

#

but they could be way better

umbral geyser
#

I'd like to see more barren dead worlds
Too much abundance of colorful and alive planets making finding them trivial

deft basin
left ether
#

More barren worlds might be a bit more realistic but they are incredibly boring to come across and have little point to them

#

You just go to them, scan them and move on. Whereas there is a lot more to do with live planets

deft basin
#

Pretty much. I mean the game they are asking for actually existed at one point, paradise-like worlds used to be incredibly rare back in the earlier days. And there's a good many reasons they patched it

brazen nova
brazen nova
brazen nova
gloomy hazel
#

HG intentionally turned the mountains and hills down, it no longer fitted their vision for NMS.
We're definitely not (can quote me on this) getting terrain like that back again.

umbral geyser
#

I know, such a big jump backwards

gloomy hazel
#

😔

brazen nova
#

What vision did they have in mind for NMS then?

deft basin
#

A lot of it was visually stunning, but that's where the pros stopped. Basic activities like hunting, mining and landing things could get ridiculously difficult for no reason other than terrain.

#

Plus hunting usable worlds for base building was a painstaking time sink a lot of the time

deft basin
#

Accurate

idle delta
#

Build a cave yourself

idle delta
mild parrot
#

so i haven't been paying attention to news and conjecture - now that the expedition is ending, what's on deck?

mild parrot
#

interesting. i'm really interested to see if this on-switch experience lives up to other platform's experience - i'd like to pull spouse/kiddo into this universe

idle delta
mild parrot
#

tbf, being a bit more cartoon-like, lower-fidelity would be fine for the tiny screens

idle delta
idle delta
weak dagger
# brazen nova I saw some pictures of the old landscapes pre 3.0 in <#885074824462999562> with ...

You see making unique procedural worlds is no longer the focus, it's only purpose is to provide a backdrop, some nice scenery, you don't need variety if just looking for an "earth-like" world to build your beach house on. It no longer exists solely to evoke a sense of exploration and discover, nope just a welcoming enough place to settle down. It's application changed simply put, base building trumps the whole point of why they made the damn game to begin with.

mild parrot
idle delta
mild parrot
umbral geyser
umbral geyser
#

Copium user

idle delta
umbral geyser
#

Sure fam

idle delta
#

Like my home planet is fairly flat, with some hill, and a big ocean. The planet I was sent to during a Nexux mission had ABSOLUTELY MASIVE mountains that went above the clouds

weak dagger
idle delta
#

This is the nexus mission planet

weak dagger
#

Expectation

idle delta
#

What about it?

weak dagger
#

Reality

mild parrot
weak dagger
idle delta
#

The image isn’t loading in

mild parrot
idle delta
#

I did it and it isn’t loading

mild parrot
#

that's the standard nms answer

idle delta
#

Oh it loaded now

#

Thanks that solved it

#

One of them

#

OI IS THAT VIPER

idle delta
#

How are you dancing?

#

Is that a hidden emote?

weak dagger
#

I personally don't like how they just simply amplified existing terrain, if comes off looking overly skewed and distorted, stretched beyond what looks visually appealing.

weak dagger
#

Some natural looking mountain shapes for example

idle delta
#

Looks good

#

Looks nice

idle delta
#

Idk

floral grail
#

consider how new terrain gen would reset the game

#

again

#

what we really need is more stuff to fill these worlds and, more importantly, more depth to existing mechanics

zenith marten
#

Traces of the old non-smoothed terrain can be found underwater where they still have those sharp and more natural shapes of terrain

left ether
#

I agree. They should atleast make some planets have more aggressive mountains. Its all quite linear when there is little difference in height.

brazen nova
hot flame
#

The game then had the exact same issues it does now.

brazen nova
#

I saw some landscape pictures in #legacy-screenshots and I absolutely love how varied the terrain looked.

hot flame
#

Repeating terrain types is a constant. Every other planet had snake terrain and was brown

brazen nova
hot flame
#

I prefer todays, by far. That isn't to say legacy versions didn't have cool terrain, they did. But it also repeated

#

The difference is the style

brazen nova
#

So nowadays there is more variation?

hot flame
#

More biomes automatically is more variety

#

Fauna has less restrictions as well

#

In my dream nms, all versions have a place

#

I personally wouldn't remove any of the generation, I would have just added to it

#

But we have to recall limitations imposed by existing tech, and the game engine itself

#

Fun fact: People used to complain about navigating around on planets.

#

They adjusted planets

#

People complain

#

I would like to see more done with photo mode and ship types personally.

#

Add in another few dozen various parts for each of the classes

brazen nova
deft basin
#

I find people complaining about the modern terrain kind of funny. Almost like clearly you didn't play the game back before they updated planets and terrain. Sure the terrain was a bit more jagged and natural, but it was also extremely repetitive by comparison and once you saw one entire side of a planet covered in mountains so jagged you can't land your ship anywhere, you've seen every planet covered in un-landable mountains. Old terrain generation sucked. It's much better now, albiet a little smoother

brazen nova
#

I'd love to see both 🙂

deft basin
#

The current terrain is much more conducive to travel, a lot less fall damage deaths this way

brazen nova
#

I have only been playing NMS since October last year but I just thought the old terrain looked epic but thank you for explaining this to me 🙂

deft basin
#

Farming storm crystals used to be a nightmare. Minotaur suits without the backpedal ability, climbing super vertical surfaces just didn't work well. Made everything harder

#

I started in year one, at the end of it. I remember exactly what the old terrain was like. It's better now

brazen nova
#

Finding flat enough terrain to build a large base can be hard too and you need that because you cannot just dig terrain away because it regenerates and then your base will be buried.

#

I also see why because data limits and unlike Minecraft where each player has a world of their own in No Man's Sky we all share the same procedurally generated universe which makes it harder to keep terrain edits permanent. At least that's what people told me.

#

And with currect tech limits it's just very difficult.

unkempt shell
# deft basin I find people complaining about the modern terrain kind of funny. Almost like cl...

I find posts like this incredibly annoying because it's quite disingenuous to claim people who prefer legacy planet generation "clearly didn't play the game back then". Almost all of us who say we prefer that style played the game extensively from launch.
The repetition problem is something I do agree with, but current NMS is just as prone to feeling just as repetitive as any legacy version. If your preference is our current state of repetitiveness, more power to you - but don't claim we're all hipsters who simply want something old and vintage for the sake of it.

#

Whenever I check this server I always end up saying the same: some of us just prefer the old style, but appreciate the new gameplay styles and stuff you can do. That desire to see "old NMS" is deeper than terrain generation, because legacy planets also had a different style, distinct to what we have now. Maybe one day we'll reach a point where the procedural systems can put together things that everyone wants, but for now, all we can do is dream and complain :')

deft prawn
#

Different classifications of edits seems quite an easy-ish fix to base terrain regrowth.

#

if terrain edit is inside base radius then don't overwrite the edit

hazy geyser
#

Planet Destruction

radiant sage
#

I wish they would update beaches. They are super ugly as of right now

dusty mural
#

Wish they would add a clipping function to camera mode

dense sand
#

maybe even fix the water so it doesn't move when you move the camera?

zenith marten
#

Been requesting that ever since they changed to shader based water rendering in 2018

#

it would even be very easy fix and many people have made mods to fix water shader

gloomy hazel
#

Although I don’t know if planets actually have different sectors/regions in the code or if it’s just the save points that have names

solid ridge
#

I'd hope such an update would include a number of new biomes too then, if each planet had multiple biomes now there would be less reason to travel between planets

radiant sage
#

I definitely agree

weak dagger
hot flame
umbral geyser
#

Planets with only one biome would have "exclusive stuff" while multibiome planets dont have access to those
Keep the special stuff while adding more

#

There's excess of surface level content and meh new content, they gotta flesh existent content out, specially the ones they made the game for

solid ridge
hazy geyser
#

Magic

left ether
#

I think multiple biomes per planet could work out very well if executed correctly

#

Also the planets would probably have to be made bigger to comfortably accommodate it

radiant sage
#

I think planets like moons which are significantly smaller could have 1-2 biomes whereas bigger ones could have more

weak dagger
#

You can’t just keep making planets bigger, I think size is the one diminishing factor here in terms of exploration, do you want to spend more time traveling or exploring? If it takes 10mins to get from one notable terrain formation to another what’s the point? It becomes a hassle where you’re better off just admiring things from a distance rather than exploring. The size of planets even now leaves most players helpless in that they can even consider a planet they’ve visited “explored”. I want to be able to get at least some sense that I’ve throughly mapped out a single world, so I can confidently say that I’ve seen most of what that particular planet had to offer. And I believe the idea of multiple biomes stems from this very issue, larger planet, equals more of that same environment resulting in monotony. I think planets with one prevailing environment was not only a sci-fi influenced design choice but also a gameplay one. Being able to categorize each environment in your mind, so you immediately know, “okay that’s the spiky death world, and this is the green tropical one with floating islands”.

radiant sage
#

At the same time though there’s no incentive to explore a planet more than landing, looking around for a second and then leaving. Having more biomes and things to explore makes on land exploration actually worth it

umbral geyser
#

Yep

weak dagger
#

Well the whole point of the game was to have environments that felt unique from one another, not having bits and pieces of different environments on a single world. Having planets that reveal their own qualities.

#

And I’m referring to how planets have their own unique style, like most of the pre-release era environments. They weren't assigned in accordance to a specific type of biome.

#

Like, what would you consider this planet to be?

#

Or this

weak dagger
umbral geyser
# weak dagger Or this

I absolutely love those spiky cliff things in games, movies, whatever
Even more sad now that i know that they were removed from nms

rough egret
#

I really hope we get empty desert worlds like in the trailers

dense basin
#

That way, you can't just have everything you want on one planet.

azure bridge
#

Negative standing with other factions should be a thing and bring consequences with it

#

I play exclusively as a Gek with negative standing in all the other factions

#

I wish they would try kill me on sight

serene furnace
#

After searching through #nms-photomode-gallery and seeing a man claim a swath of the Galaxy for himself, I had a bit of a brainwave.
It'd be interesting to claim/buy bits of space for yourself and build self-sustaining and self-growing colonies in systems you own that earn you money, maybe even co-own that region between yourself and a group, build an empire and explore/chart/colonize your land. Building bases would actually have a true purpose.
Then again, we should improve upon what we have, and leave dreaming for later.

serene furnace
#

Actually, instead of settlements simply providing money themselves, factories can be built on planets to synthesize advanced materials. The end product is different for every type of planet, but their produced output becomes more lucrative the more inhospitable the planet.
The main drawback of this, and a way to prevent everyone going solely for earth-likes, is that they require an established settlement on-world to function.
Their output increases based on the resources they have immediate access to, and on the level of the settlements you set up, (or buy) on-world.

umbral geyser
#

Sounds like walmart Stellaris

azure bridge
#

NFT NMS , own by right a planet or system.

Can you enforce the claim? No, but it is yours

cobalt heron
left ether
strong sapphire
#

Although if more ship parts existed, it would be more interesting

strong sapphire
#

Allow ships to hover in one place

azure bridge
#

And have a visor scanner so you dont even have to hop off

#

A multitool cannon too in the mix

fading halo
#

the ability to personalize ship appearance

oak token
#

The ability to make space stations and dock your ships onto it

shut wagon
#

I wish there was an asynchronous way to share items. I want to put an item from my inventory in a storage container, place it somewhere in the universe and share the coordinates in the anomaly for a scavenger hunt

zenith marten
#

I remember that one

noble bear
#

I would really like an update with spacewalking tethered to your ship

#

actual zero grav physics if your ship explodes or what have you

gloomy hazel
#

i hope the next update focuses on starship combat or just space combat in general

#

combat in space has always been very bland in this game imo

stark ingot
gloomy hazel
#

exactly, theres no challenge in combat, theres really no reason to have a combat oriented ship over any other ship type right now when you can just install a rocket launcher on your ship and get the job done just fine whatever ship type youve got

#

i mean theres challenge in ground combat, especially now thanks to the sentinel update, they did a great job there

#

but space combat needs a little work now, we could do with moving capital ships for one but also a larger variety of enemy ship types to fight, aside from just frigates also corvettes and battleships, cruisers things like that instead of just big freighters to attack

stark ingot
#

Tbh I just wanna be able to remove the photon cannon from my ship

#

It's my least used weapon but I can't remove it

gloomy hazel
#

the frigate system proves they can do procedurally generated capital ships , so thats something i think they should look at too, player controlled capital ships

#

doesnt have to be massive battleships or anything, even a corvette class would be cool

vivid otter
#

I know it would be very closely related to this recent sentinel update but I’d really like to have some interactions with Laylaps after that whole quest line, like say maybe finding damaged machinery nearby or perhaps he can help find sentinel hives/nests to investigate on a given planet

gloomy hazel
#

do you not get to have him as a companion after the questline anymore?

stark ingot
#

You do

#

They're about a useful as the angry geks on space stations though

gloomy hazel
#

Someone mentioned player builds stations. I’d much rather have my own space station than a base on a planet

gloomy hazel
#

just being able to build in space at all would be cool

brazen nova
#

I'd love to be able to upgrade ||Laylaps|| and my pet quad. I'd love to upgrade their weapons and scanning systems. The pet quad you got as an expedition reward should have a laser beam like the Sentinel quads and ||Laylaps|| should be able to have a stronger boltcoaster and be able to have additional weapons installed such as it's own blaze javelin, scatter blaster, neutron cannon and plasma launcher.

#

Ok. ||Laylaps|| with a plasma launcher...uhm, what can go wrong? 🤣

left ether
torn fractal
#

a colour palette for photomode

hot flame
#

Frames, more lens types

#

More filters, strength of filters

dapper sparrow
#

better controls for photo mode. vignette off. one click, not a bunch.

hot flame
#

Ability to save settings as favorites

dapper sparrow
#

profiles for lenses (this lens is has this focal length, dof range y to z, ...)

#

I want to be able to slap my irl 70-200 zoom lens on there 😄

torn fractal
#

default vignette to 0

gloomy hazel
#

A sequel

azure bridge
#

No one even explored all the planets and you want NMS2

#

A few additions would be nice:

Ships and weapons can be upgraded by class for far less nanites.

So maybe you are starting out on the game and cant affors the S of the ship you like, but you can buy the trash class and upgrade it as you go, but 50 000 nanites seem excessive.

Especially multitools, most of them being crap.

#

Being able to personalise your ship to a certain extent, colour palette, some details.

#

Improved space combat, they did promise in the trailers some type of faction control from the different races.

Reputation effectively making a difference in game, as well as bounties on players that kill other players or are enemy to a certain race.

zenith marten
#

#nms-lfg-or-trades message @gray epoch

This would be so cool. Also to have waypoint lines actually lead to the location and not disappear suddenly. And a system name search function. Maybe even return the function where a renamed system showed its new name right away rather than having to select it and wait a few seconds.

#

And then one of my long-lasting wishes. An optional real-time location display for galaxy map so other people nearby can see that there's someone in that system

#

Could tick every five minutes or so to not be too demanding for servers

gray epoch
#

stuff that will probably never happen unfortunately

zenith marten
#

yeah...

#

also these "fake tornadoes" make me sad

stark ingot
#

Tbh I wanna see more individuality of the different versions of planet types

#

E.g. imminent core detonation planets will have gigantic lava pools and near constantly erupting volcanos while obsidian bead planets will have flatter nearly 100% stone surfaces and very little flora

#

Or maybe terraforming failure planets would have destroyed/crumbling machines that were maybe used for terraforming every once in a while but dead planets would have animal skeletons and/or heavily rotted plants

left ether
dusk yew
#

taking over space stations by force or purchasing them to get even more wealthy. boarding freighters and stealing the cargo at multi tool point. getting attacked by a faction if you go in there system with a negative rep. planetary combat with more than just sentinels/hostile animals. these are what i want the most lol. every update i hold out some hope

dusk yew
hexed cosmos
#

how much cooler the ships would look if the game had a bit more complex reflections?

#

not talking about ray tracing or even planar reflections (they're not useful for complex surfaces anyway), just some regular cubemaps games used since about 2004

radiant sage
#

I just want more updates 🔥😅

azure bridge
#

I just want what they promised in the trailers

hot flame
#

You have that and more

golden cobalt
#

specialists provide buffs to player base, and smaller planet wide buffs. (these aren't set in stone, and could be refined, replaced or deleted)

base buffs:
farmer:

  • auto harvests plants when growth is complete (disadvantage: cannot inherit optical drill passive); slightly faster growth times in biodomes
    armorer:
  • crafts all kinds of ammo with no cost (disadvantage: has a short cooldown);
  • through a quest, player can research additional base building tech, a multitool exchange vault (example feature: sacrifice 3 multitools, get a guaranteed higher class tool)
    scientist:
  • through a quest, access to weather manipulation tech (within base boundary limits, weather hazards are off)
    exocraft:
  • within current base boundary limits, all exocraft inventories are accessible remotely via inventory menu (requires exocrafts to have been summoned on the base)

planet wide buffs:
farmer: boosts player animal product and plant farming yield
armorer: decreased reload times
scientist: decreased scanner cooldown
exocraft: increased jetpack efficiency/flight speed

#

thoughts:

  • reasoning behind exocraft specialist planetwide buff: exosuit jetpack thrusters are temp modded with exocraft engine tech, but specialist isn't able to fully overwrite atlas code to make the change permanent (i.e available as an upgrade mod)
zenith marten
#

Speaking of buffs and debuffs

#

Since weather effects and foods can give you those, why not have little status icons for them at the bottom of our screens.

#

Eating bread for example gives you unlimited jetpack for some seconds and big "jump" when activating it off the ground

vivid otter
#

I don’t know how this could be best implemented but I’d like some way to hotkey food items for use outside of inventory menus especially meats which offer health restoration for those rare moments I’m on the verge of death from the swarms in a derelict freighter.

Having to go through the menus I feel like a sitting duck just asking for the final strike to kill me while I’m trying to locate the meat to replenish my health

indigo oxide
#

could have a radial menu like the latest Monster Hunter games

zenith marten
#

with current quick menu system

ornate jackal
#

... a few ideas in case anyone reads this or cares what I think lol

-make quicksilver the reward for nexus missions completed with 2 or more players. PLUS more players = more quicksilver. I'm purely just aiming to incentivize more coop play in conjunction with the following multiplayer mission ideas.

  • colossal sentinel archive/pillar: require players in multiple locations to hold a switch at the same time to shut it down. mix in enemy waves and larger sentinel "bosses".

  • sentinel freighter kill squads: WAY MORE sentinel ship waves, multiple points of attack built into freighters or their sentinel frigates? have to take out a comms station to lower shields, requirements to hit multiple points at the same time that can't be done alone.

  • Bio Hazard Freighters: derelict freighters with more extreme conditions of toxicity and radiation. biological horrors can spaws in these freighters... plenty of lore potential here with transporting and experimenting on these things. again... a BOSS fight (please), queen horror and her waves of spawning horror children?

  • City Settlements: Large scale settlements that require multiple overseer's to keep things in balance. roles like chief engineer, trade commissioner, city planner, Mayor, Farmer, Banker, etc. Be able to turn in resources to settlement NPC's for other goods, nanites, qs, etc...

🤷 no one asked for my opinion so sorry for giving it, but I'd love an update that improves multiplayer and endgame content. Thanks to the devs, I hope you see this and know I truly appreciate what you've built. 🙏🚀👨‍🚀

dry timber
#

Melee combat (swords, hammers, etc) would make the game so much more fun

dense basin
#

Let my mech punch things.

arctic saffron
#

that would be nice

dense basin
#

It has hands yet they never get used.

arctic saffron
#

yea

#

i was so confused when i couldnt punch or anything

#

didnt realise you had to build the mining lazer

native field
wintry mantle
#

I think there should be an update to player trading. Let us be able to transfer credits to each other so we can sell stuff and also let us sell our ships. Let the players make our own market for things like an mmo does

arctic saffron
umbral geyser
#

Only a fucky workaround that rerolls the ship class when doing it
No proper basic trading

arctic saffron
#

oh ok

wintry mantle
#

Yeah you can sell the ship to an npc and someone can buy it but I wasn’t even aware of the class reroll

zenith marten
#

And item trading is based on a system designed for four player closed groups in NEXT. It's not very fitting system for present day multiplayer.

gloomy hazel
#

I would enjoy if space exploration and encounters were improved

#

Fleet battles, explorable large asteroids, heck allow us to create bases on stellar objects that “orbit” planets.

#

A base on a orbiting asteroid or small moon would be beautiful

#

Also to add on to planet based mechanics: protecting your settlements periodically from raiders and pirates would be an interesting feature imo. If the AI is further improved maybe even security NPC’s could be added with guns. Make the raids more common on survival and perma death, but relatively uncommon on normal.

opaque isle
#

I just started playing No Mans Sky again after YEARS of not playing and I am loving it! Supreme So much so that I got inspired to do a little list of hopes for the future from a returning player.
Yes, it is a bit weird going into hopes for the future when there is so much new stuff I have yet to explore, however getting into this discussion is intriguing.
The more experienced players most likely have a better idea on improvements to the current state of the game, but I hope some of them sounds interesting from a returning player's perspective 🙂

  • Day/night Creatures: The exploration of these planets really come alive with it's creatures roaming the world. To add to this experience there could be a new ai behavior and species for day/night. Creatures gather at the new nests randomly generated on the planet to sleep (They could walk into a hole where they despawn to minimize the impact on performance) until day/night. This makes space for the new species to wake up - repeat.

  • Mining Additions: Visor upgrade - All mineable resources now have chance of showing it's weak spot. If lucky, aim at the weak spot to mine faster. Asteroid mining added with new mechanics and asteroid types (Ship uses guided charges to explode marked asteroids of specific types. No more shooting at any asteroid. Basic asteroids would still be available for necessary resources.

#
  • Outlaw System: Added gameplay for piracy. New asteroid stations can be found in higher conflict zones. Similar to a normal space station, but here you can find piracy missions and a black market. Missions like attacking freighter cargo pods, active freighter boarding missions with looting. Similar to derelict freighters just they are active with sentinels guarding the hold. When completing piracy acts your outlaw status increases which makes bounty hunters hunt you down and pirates friendly (space encounter). Positively affects outlaw faction status and negatively towards other standings in current system.

  • Freighter Defense/Fleet Battle: Defense event where you have to defend your freighter from an incoming pirate/sentinel fleet. Can be done in your ship or with the via the new freighter turret terminal where take control of the freighter turrets and fire upon your intruders. Repairs of fleet ships will be required more frequently. I like the thought of something that has direct consequences without any potential rewards. It will be an exciting encounter yet it will set you back on resources. The game gives you plenty of options to find resources and money with little to no risks so having a few of these "consequences" feels only natural in a light survival game.

#
  • Space Suit Exploration: Adding a way to exit your ship in outer space could open up opportunities for new experiences. This could be repairing satellites missions, recover lost cargo, salvaging destroyed ships etc.

-Audio Overhaul: Don't get me wrong a lot of the audio in this game is fantastic, both the atmosphere and music. I am referring more to tools and other repeating sound fx. The one thing you do the most in this game is mining and the sound fx of the multitool has remained unchanged since release it seems. Adding a more pleasing sound fx could make mining more satisfying. It might just be a personal issue so please let me know if that's the case. The muffled sounds of the exocraft minelaser, selling sounds, scanning sounds and all other sounds you hear repeatedly has potential to be improved. Scanning a new species you have never seen before and hearing "Units received" like when you just scanned a rock for 200.

fringe violet
#

I could be wrong, but, when it comes to building, it seems the snap points move in relation to the players position and direction. This can lead to moments where people are moving around and aiming all over the place in a desperate attempt to place a panel or something.

The option to hold/press a button that locks the player in position, but, allows them to move the aimer, could alleviate such moments.

dull field
#

I think it's relative to the camera, isn't it? Build camera keeps the player in position, no?

thorny ferry
wintry mantle
#

I’d like to see npcs be able to walk around my base instead of just at their little kiosks all day. They should do exactly what fallout 4 did with their colony system and have you designate beds to npcs and maybe misc jobs so they do little animations to look busy and make the base actually look lived in . Also let my animal companions follow me from planet to planet like the surveyor drone instead of having to summon them every time you land somewhere and there should be a different button or hold the interact button to immediately ride them instead of going through their companion menu to click on the ride option every time. I’d be more likely to ride them often if it was slightly faster but rn all my companions are essentially just collectibles I show other players or something instead of

#

Actually having a use for them

umbral geyser
#

Before anyone tries to refute that suggestion by saying something about fallout 4 being more advanced or something, F4 is running on the same engine as Morrowind which was released in 2002

brazen nova
#

I'd love to see a future use of the holotermini after the storyline quests. These towers are even in other galaxies and we should be able to use them afterwards. For example we should have new missions where these towers will be of use again.

chrome schooner
#

we really need more technology slots in the exosuit imo 😛

floral bay
#

sacrifice is a virtue.

native field
#

Do you think we could have the Minotaur run and a Survey system?

wintry mantle
#

i think an easy way to skip a huge chunk of the game is to just go to populated star systems from the anomaly and steal resources from other peoples mines and farms. a lot of people probably set up small bases in the systems you get sent to in the weekend anomaly missions just to steal stuff from neighboring bases. i did this once and went from a few hundred thousand credits to a few hundred million in a day and i stopped playing the game for a few months because i could get anything i wanted without denting my wallet. i think their should be an optional lock on supply depots and also let us lock doors to anyone who isnt a friend and let us set some kind of shop system you can connect to supply depots and storage units so people can still take your stuff but youll get paid for it and they wont skip the entirety of the mid game

umbral geyser
#

Aint stealing, people make public farms for others to walk in and take stuff

#

If you do it, then its your own fault

#

Same for when someone at the anomaly dumps hundreds of millions of units worth of items

#

No one makes you sell it, but if you do, then its on you

wintry mantle
#

Yeah but the convenience is to good to pass up but once you have everything there’s nothing else to do. I’m just saying there’s no incentive to create your own mines when other mines are free to take from. Once you beat the main quest the rest of the game is just making money and spending it on upgrades but it’s easily skippable which means people will stop playing the game faster

urban plank
#

Hoping one day they'll add an option for secondary Freighter or at the very least, expand on the amount of ships you can store in there

spice python
#

I definitely think there should be a space combat update with the ability to control space stations and separate fleets and you can control entire star systems

hot flame
#

Define control

zenith marten
#

definitely not at the limited scale of settlements

marble moss
#

i want to see helmeted heads for the three main races

#

that can be one week's quicksilver rewards

#

vykeen helmet, gek helmet, and armored korvax

#

and they will be usable for the main races not just the anomaly like the gek battlemask

#

i may draw a few concepts at some point

zenith marten
#

more character cosmetics and emotes overall would be nice for QS store

#

and allowing us to use them on every race

#

imagine armor set with animated led strips

indigo oxide
#

RGB Gamer armor when

silent falcon
#

I would love to see us have ships that we can go into beyond the freighters. It’s part of the reason I go back to Star Citizen at times…

Would be more fun to join people together on their ships 🙂

vivid otter
#

I’d like to have the simple ability to dismiss my freighter for when I’m playing with a friend and we both want to check in with our freighters but only one of us can have it active in the system at a time

timid belfry
#

I'd love the ability to have storage that isn't tied to the vaults we have at the moment

stark ingot
#

Tbh I'd like to see partially submerged/fully submerged freighter wrecks that are harder to salvage but provide more/better rewards

hollow crescent
#

Maybe they just need to get it together and make multiple player freighters ina system work.

small haven
#

do you guys think we might ever get gas planets. or would that be too much effort for too little payoff

hot flame
#

At this point I won't rule anything out.

rare yacht
#

although I would love to see them, maybe HG will suprise us

gloomy hazel
#

In the Bafta,the guy says" we are not finished"

#

So 🤞

small haven
#

i've always just thought gas giants were really neat in retro sci fi. i love the idea of massive sky jellyfish and floating stations

wintry mantle
#

I think survival mode should have some survival mechanics added like thirst and hunger instead of just the whole gimmick of survival mode being the increased drain of life support . There’s food in the game already and a crafting system for it but no real reason to use them since the gels are cheaper and better. There could also be debuffs from certain types of damage you take like fall damage could give you broken limbs which would affect your walk speed and taking extreme heat damage could burn you which would cut max hp. Simple stuff like that could continue to make survival mode hard after you’ve reached the point you can afford to buy 80 life support gels and never worry about the survival aspect of the game again

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They can also add on to it by using a real fuel system that depletes over time as you are flying instead of just using a percentage when you take off, so players would have to manage their fuel capacity before trips or run out of fuel and crash land on a planet

elder bramble
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I want the people of the universe to feel a bit more alive. They're so basic currently

teal pagoda
#

yeah

strong sapphire
#

Add the Multi-sword, it's been mentioned in the game a few times and a melee weapon would be interesting

gloomy hazel
#

Gas Giants that have floating settlements and outpost to explore. Perhaps the closer you get to the core the more dangerous they become but the more loot and resources you can find.

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I’d love to see fauna resembling the Space Whales in TCW/Rebels.

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Massive gas giants with multiple moons would be quite the sight

torn fractal
#

floating settlements on a gas giant 🤔

prisma adder
#

i wanna flying piece of toast

worn idol
#

anyone have thoughts on a flying exocraft

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a plane or helicopter sort of thing

torn fractal
#

A glider could be good

hot flame
rare yacht
#

4.0 as well with an update of this scale

misty haven
#

If there is to be gliding in No Man's Sky, just give the backpack Buzz Lightyear style extendable wings, with aerodynamic flight mechanics.

stark ingot
rare yacht
#

Its gotta be

rare yacht
#

when all the planets regenerate and are basically reset (when a update brings around a massive terrain generation overhaul)

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for example, a desert planet pre-next would not be a desert planet now (or at least would have changed to be a completely different desert planet)

stark ingot
#

I hope that doesn't happen

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Cause I'm finally starting to find interesting planets

radiant sage
#

You could find even more interesting planets 🤷🏼‍♂️

rare yacht
stark ingot
#

Cause I have a base on a radioactive planet with gigantic mountains

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And it's on one of the mountains

rare yacht
stark ingot
#

Huh

rare yacht
#

If it changes what the terrain generates such as new flora types and new colours, damage would be minimal

#

personally I would just want changes to what it generates

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sean pls bring back gradient atmospheres

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anyway update dropping soon, sean posted the second emoji

gloomy hazel
left ether
umbral hazel
#

I feel like nms needs a greater variety of species (animals, vegetation etc.) and they need a more organic look (if that’s even possible with algorithms)

gloomy hazel
#

I hope we eventually get an option to recruit on foot NPCs to fight with you

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Against sentinels

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Imagine being able to get a group of NPCs in minotaurs to fight sentinel forces

wintry mantle
#

Sean has answered my prayers and gave us a piracy update. I been making suggestions about it on this discord for months 🙌🏻

echo tapir
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I was just hoping they would improve space combat and they did 👍.

mighty radish
#

I really REALLY want an overhaul to chemicals and chemistry
like i want more thing to do with the resources you get

noble light
#

First of all I need a way to transfer my saves from ps4 to pc because I have to restart the game completely. They should add cross-saving

covert sparrow
vagrant jasper
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I just really want more diversity on planets like origins but more density. like what the art showed of the game otherwise im really content with the game rn

spare swift
#

Cross-Save support would be nice

left ether
#

Although cross-save is quite difficult to implement it would be awesome..

gloomy hazel
wicked vale
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I think the only addition I can think of wanting rn would be like automated weapons that could be built for bases. They might only have uses against sentinels/hostile fauna/the new pirate attacks, but I would love them all the same so I could build my own little stronghold

pastel musk
#

Is there any kind of roadmap for 2022 or do updates come out blind to the public?

tepid trail
#

Freighter battles, being able to recruit footsoldiers/crew and have them controll cannons in the freigther

native field
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Just thought I let the devs know, great job on the update honestly great job guys

#

But for base defenses can you make anti air guns?

native field
#

exterminatus on a planet..

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jk jk,

toxic slate
#

i do hope that pirate ground attacks/missions will build on this in a future update

radiant sage
#

I love how hello games continues on listening to the communities suggestions. It really is amazing how well they’ve saved this game

toxic slate
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i would say "saved" is maybe the wrong word, as I enjoyed NMS even at launch, but they've certainly remained dedicated to achieving their original vision

rotund stratus
#

Honestly this update and the sentinel update have been really good

#

They've added a lot of cool stuff to do and hopefully the big update this year will continue that

lone latch
#

melee weapons would be cool

radiant sage
#

The fact that they got two updates this big in 2 months is ridiculous. I expect to see lots more content this year!

soft marsh
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Really happy that the recent updates are mostly improvements/fleshing out of the existing mechanics of the game that was almost forgotten: combat

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In the process, Trading was also improved too

toxic slate
#

it's wild to me that this is 3.85. not even 3.9. there's almost enough stuff to be considered a 4.0. but they're like nah... 3.85 is fine, not a big deal

soft marsh
#

Trading is now more interesting with the contrabands

radiant sage
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Yeah the team has been grinding like crazy lately. I am super impressed. Hope to see more exploration coming soon though

native field
#

I’m sure they wont do this but if they did, would they ever make a Subscription ? Like other certain games? Or no?

leaden fiber
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Hey so, Is it just me or is the next update going to involve base defense lol?

gloomy hazel
#

Small robot companions

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Like star wars droids

leaden fiber
# gloomy hazel Small robot companions

Honestly with the tech they have now with NPC's having settlements, I could see them working on the idea of NPC's living on your base by dropping a sort of... 'NPC Home computer' that works like their spawn point/interaction bubble point of area ect.

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Something about these updates are kind of pointing to "bringing NPC's together" Frontiers, outlaws.

gloomy hazel
#

Ye

#

I more meant like an r2d2 type buddy

leaden fiber
#

I mean, that is prime material for basically a space bro OR space waifu

native field
#

Do you think we'll eventually get other humans as NPCs?

leaden fiber
native field
wicked zodiac
#

based off of their appearance I assume the anomaly are a human offshoot. human in the sense of being descended from the first human explorers, but have become something new

native field
#

Maybe their a ..Advanced Human race?

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maybe not from earth but like..

#

Warhammer 40k feel besides like the hoodoo voodoo strings.

hasty apex
#

would like to be able to make my own space station

#

i think that would be neat

prime berry
#

I rly wish stars were a physical object u could fly into and die from

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just for immersion purposes

#

bit for politeness’ sake only damage a few ship modules

hasty apex
#

would be cool to interact with stars

#

maybe have them give some end game resourse

radiant sage
#

I want more rarities than just ships and mts, I want items and artifacts that are incredibly difficult to find. Stuff that makes you search a planet rather than just land and leave.

native field
#

Dude, you know what it would be cool, like a huge asteroid that does Devastating environmental damage.

gloomy hazel
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Would be cool to have like in cockpit kind of management with panels and stuff

drowsy herald
#

would be cool if there were aa guns so pirates would not attack you base in a pirate system all the goddam time

strong sapphire
#

Maybe add anti-air defenses for bases to help you defend your base against pirates

steel imp
#

I hope update this

stark ingot
#

I wouldn't mind seeing what the multi-sabers some of the glitched travelers have look like

#

Either being in some form of official art or us being able to get one

prime berry
#

melee weapons or augments would be neat

granite cosmos
#

How about a MT intigrated into your glove?
Could shoot out of your palm or an extendable barrel
Combined with melee weapon tech for holo blades

teal pagoda
#

custom decals/flags

gloomy hazel
#

i would love to have something to be afraid of in the universe like something that is much more larger than you, some sort of "lovecraftian type" thing , not necessarily a monster but it can be a very dangerous/corrupted/"anomalous-haunted" system/planet/entity if you meet you go "oh crap" and run... at first but gradually you build the tech to challenge later
something that you can not go into unprepared without dying or barely escaping , high risk high reward type of deal
something to give you a feeling similar to the one you get when first exploring subnautica's ecological dead zone, being completely vulnerable and small, the fear of the unknown (like black holes in real life)
or the danger of exploring the dunes in Frank Herbert's Arrakis - i saw some giant worms in past expeditions pictures i think (did not get to play) i hope they can still be found in normal mode. more like that please 🙂

short abyss
#

Hear me out adding a new. X Class variety of ship called anomalous ships.

Observers
These ships lack any apparent means of propulsion or even floatation but are geometric shapes suspended in a series of purpendicular floating rings. Their "cockpit" is more akin to a lens or watching eye, giving the apperance of an observing drone

They are slower than average ships but have top class manuverability and defences. Allowing for stable quick turning even at high speed.

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Jammers
Similarly jammer ships are tube shapes of varying length that have concentric circling rings near the back and long front antennae.

They have propulsion but are similar to missles and have a hard time turning, simply can move extremely fast from one point to the other, it burns through fuel at twice the rate of other ships but can hyper space jump Several times farther than average ships naturally.

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Anomalous ships can only be found by rare chance from finding a wreckage of a ship on an anomalous planet. They have to be found manually and cant be searched out using distress coordinates.

The extended period on the planet had resulted in the ship being distorted resulting in specific aspects being excentuated to the extreme.
This also made them require rare hard to find materials to repair the systems compared to normal wrecked ships but they never have any pilot, so if you find one its your lucky day

granite cosmos
#

Maybe add a third thats basically a glass cannon with damage if their attributes are pushed ro the extreme

#

Maybe an upside down pyramid

short abyss
#

I was actually thinking that the "combat ship" was the observer since its supernatural turning and stopping basically makes it a mobile turret

#

Its naturally tanky so all the effort can be put into the weapons instead of sheilds

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The jammer was a reference to the concept to the original enterprise a long tube with floating concentric circles. But its main thing is just being a giant speed rocket that moves at insane speeds at the cost of everything else.

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Shit defence shit turning shit fuel efficency, its all about speed