#nms-the-future

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pallid sigil
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That would be cool, it adds exploration so it can't be a bad thing

gloomy hazel
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Maybe they will fix freighter colours >:(

stone sparrow
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People are speculating that multiplayer won't be a thing for the Switch release. I think that they just haven't ironed out the multiplayer to better accommodate for the weaker hardware. If the multiplayer hadn't been optimized yet, then of course it wouldn't have been revealed. Or maybe they just have a separate trailer for it to build more interest in the game before release.

halcyon portal
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I wonder if they'll do similar for the switch. I want a mario hat.

halcyon portal
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32 players probably not gonna be a thing, agreed tho

visual cloak
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i want a luigi hat

stone sparrow
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I just don't think HG want to reveal all their plans just yet

keen elm
boreal loom
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there might be a mod that removes the more fleshy, creepy parts of a living ship

teal pagoda
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i wanna be able to do something while waiting for some construction in my settlement

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like hunting some planetary gang

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fighting drones is kinda boring

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would be more fun to fight pirates on planets or if hello games could introduce some separatist alliance inspired droids

strong sapphire
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Maybe add more advanced combat and different Sentinel types

umbral geyser
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Replace the out of place landing pads on a derelict freighter with a regular landing area like a normal freighter but have it be like an abandoned space station, the halos switching between blue and orange, doors malfunctioning, corruption tissue here and there like an abandoned space station, then the stairs you take to the bridge lead to the normal interior of a derelict freighter
Would be better than how it currently is imo

visual cloak
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NMS needs bumble bees of all sizes

pallid sigil
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Yes

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We need bees the same size as flying companions so we can ride them

gloomy hazel
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Just put a stinger on and change the colours

visual cloak
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a great lazy approach

gloomy hazel
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Honestly

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Its how I would do it xD

visual cloak
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need a monkey? give a blob some long arms and and tail and make it swing from trees

gloomy hazel
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Exactly

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The best way

visual cloak
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true

gloomy hazel
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Will roleplay servers be added to No Man's Sky (For more than four people)

?

hot flame
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It is peer to peer, so doubtful

brazen nova
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You can create your own roleplay hub šŸ¤·šŸ»ā€ā™€ļø

gloomy hazel
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Yup. No reason why you can’t just find a new system and invite people

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Unless im@missing something most upgrades are just boosts to other ones

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I mean like the rocket boots (allow for a jump ability)

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So for example you find an upgrade that allows you to refill your cold protection when moving fast (on foot)

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Or an upgrade that allows you to refill your heat protection when not moving

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Basically upgrades that fill a specific role when your doing a different action

teal pagoda
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it's fun enough with the missions where you destroy sentinels but would just be better if they weren't drones

zenith marten
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Group size will likely remain at 4 but you can still fully interact with up to 32 people even though they aren't in the group

boreal loom
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sorry i got a little excited on that, sounds good

turbid stump
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I'd be willing to guess expeditions make a return for the Switch release

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Maybe even a prerelease expedition for non Switch players

viscid breach
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It would be cool if there was a freighter module that was an orbital strike, where if the freighter is above you you can select an area and it just rains down artillery shells from your freighter. It would have a cooldown that could be improved with upgrades. Kind of like a controlled meteor. It would be a fun upgrade to kill loads of sentinels and get some resources.

gloomy hazel
viscid breach
winged sigil
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In the original trailer for the game there were moving freighters - I wish that one day we'll be able to pilot our freighters properly or at least warp inside the system from a planet to another.

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At this point the top things I think NMS needs are

  1. Critical bugfixes (Freighter bridge color, getting catapulted out of freighter bridge, base terrain edits)
  2. More derelict freighter variety and making them actually difficult
  3. Derelict freighter style exploreable locations on planets - perhaps crashed freighters or ancient crypts or military bases
  4. Meaningful end-game content
  5. Customizable ship colors and/or shapes
real reef
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"Derelict freighter style exploreable locations on planets - perhaps crashed freighters or ancient crypts or military bases"

been waiting for this since launch

frank dagger
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this would honestly fix it for me

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combat feels so sluggish and unnatural

winged sigil
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Combat feels bad because

  1. Enemies are bullet sponges
  2. They deal almost no damage to the player except for burrowing monstrosities which can kill players in just a couple of seconds even with six S-class shield modules.
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I think the most balanced enemies at this point are sentinel freighters because they have meaningful loot and are challenging enough to tackle even with a fully upgraded ship - however they can be escaped from very easily.

frank dagger
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I actually don't even know what I want in this game

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deeper oceans with more hostile life and with more activities to take on is all

winged sigil
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Also I would really love to have more base parts unlocked for building on freighters - I don't particularly enjoy building bases on planets.

inland forge
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thats a really cool idea

strong sapphire
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I just want Sentinels that don't just stare at me, the AI needs to be a lot better

winged sigil
# inland forge portable base

Haha yeah, I should probably make a video about my freighter base at some point - it is not as large as some bases, but I put a lot of work and love into it

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Another thing that would be cool - more frigate actions and random encounters with NPC frigates on expeditions

winged sigil
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If you were on survival I could show it to you

frank dagger
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I think there should be a way to "cleanse" a planet from sentinels. You'd have to build a device or something and the whole process should take time. From preparation to the actual cleansing. Gathering the required components and having to build several of these devices to place them within a certain radius of each other on a planet. It should be a difficult task to take on but would be fulfilling in the end, if it's a planet you really want.

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what do you guys think

winged sigil
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I like the idea, because if a planet has aggressive sentinels I don't even bother landing on it.

frank dagger
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yeah

thorny ferry
rotund stratus
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I'm betting on a tease this week

strong sapphire
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Elevators for multi-floor bases

heady quail
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I just want ship cosmetic customization, or maybe even just stuff for the interior such as bobbleheads or stuff

silk viper
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You can buy them from the quicksilver dude in the anomaly

brave plinth
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They also boost stats, so its more like cosmetic+

silk viper
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Oh they do?

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Cool

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How much?

brave plinth
silk viper
brave plinth
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yeah, but only up to two will be effective with the first one giving the primary boost (and the other offering adjacency boost),

silk viper
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So you can only choose one of the bonuses, essentially?

brave plinth
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yep

silk viper
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Hmmm

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Which would you say is the best?

brave plinth
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the adjacency bonus math is also pinned in #nms-questions
its a bit complicated, but someone there might be able to help optimize

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probably polo imo

silk viper
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Yeah that’s what I was thinking

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I didn’t know they gave bonuses, so I just had the Atlas one installed

rotund stratus
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Combat update šŸ™ƒ

violet vortex
analog needle
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It’s happening!!! Ship combat or on-foot combat??

toxic slate
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hopefully on-foot... give me those NPC pirate gangs driving around Mad Max style

frank dagger
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I would also hope it improves the space combat

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I don't even think the space combat is bad, it's certainly better than the on-foot. It only feels slow

toxic slate
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space combat is always hard to get right because of the lack of points of reference to give you a sense of velocity or relative position

gloomy hazel
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Yeah

rotund stratus
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My main hope is that they really improve the gunplay, make it feel better

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Maybe more stuff to fight, more multitools, mods, maybe even multitool customisation

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I thought I'd put this here, not in the hype channel because this seems a better place to discuss haha

feral dawn
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Along with this: Improved and more varied creature AI behaviors to keep you on your toes..

rotund stratus
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Yeah, that'd be really good. Maybe even let flying creatures be hostile?

timid vigil
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I have faith that Sean won't disappoint, honestly.

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The aesthetics of a more militant NMS universe would be amazing.

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All the races have had their wars, and now the travelers are gearing up for... Something, and everyone is just a little bit scared of them.

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Traveler-focused wartime propaganda

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Maybe the expedition focuses on us going to war with the sentinels. Fortifying a settlement, ship-to-ship combat, etc.

weak belfry
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I love this idea, maybe even the settlements our character creates can even participate in the war, and take sides on the different races, maybe even get race specific rewards for each race? And the settlements our character owns and creates can fight along side us, kinda like a fireteam. I think that would be cool

timid vigil
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Last idea for now lol. Maybe frigates will let us assign ships to them, for bonuses. Trade ships get more bonuses if you pair a hauler with them, and combat frigates will deploy the attached ship in combat.

This could also let us hold more ships, allowing you to swap the stored ship with one of your own...

timid vigil
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Gun turrets on top to help against sentinel raids.

weak belfry
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That would be really cool

strong sapphire
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Railgun turrets would be amazing

timid vigil
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Though if the general speculation starts to get out of hand/a little misguided, do you think he'll step in and confirm/deconfirm some things to manage expectations?

timid vigil
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Realistically speaking, the basic expectations are:
-"Better" Ship-to-ship combat
-"Better" frigate/freighter combat
-"Better" ground combat
-Maybe a combat-focused expedition

timid vigil
# lofty forum They don't usually do that

That's true, but the worm was pretty unambiguous. Everyone has wildly different expectations for this and there's a big potential for disappointment depending on what is going to be delivered.

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What I mean by "better" varies wildly on person to person, but I think we can probably all agree that it should be more engaging, and more rewarding at the very least.

lofty forum
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I'm gonna be completely honest, but I don't expect major changes to the actual combat itself. It's probably more multitool weapons and more enemies, but the core combat gameplay will stay the same

timid vigil
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I'm staying off the hype train for that exact reason.

lofty forum
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Same

timid vigil
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However, competent combat and ship interiors would set NMS as almost the best out of the 3 major space Sims at the moment.

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The main thing setting it apart from SC and ED is the general lack of high-stakes combat.

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And PvP, but I'm fine with having a space game that isn't so focused on PvP for a change.

lofty forum
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I forgot nms has PvP technically

timid vigil
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I'd suggest a self contained PvP mode but that has worked for like 3 games ever.

lofty forum
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Also cross platform means PC players would probably dominate the other platforms, at least in ground pvp

timid vigil
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I wonder if NMS switch will have vr support... šŸ¤”

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(That was a joke, lads)

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Ship interiors is probably the one thing I want the most, because I have some beautiful ships that I love using (My beloved Blue Beatle) and being able to live in one would be great.

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Really, I'm just generally jazzed to get something new, no matter what it is.

lofty forum
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Same, but I still think it's important to keep my expectations in check

timid vigil
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I recently built a beautiful mountain base, I'm not quite finished with it yet, but it'll be nice to give it some actual use.

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I'm fine with just a new season with like. A golden multi-tool, and maybe a mod that lets you change the lazer color.

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(Kinda surprised we can't do that already... It's the one thing we see the most often...)

lofty forum
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Also I'd like to be able to paint my ship

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not even ship building or whatever, I'd just like to be able to paint it different colors

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(I know this doesn't fit with the next update but it's something I generally want)

timid vigil
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Forgive me for saying this but we kinda need more furniture lmao

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That becomes obvious once you try doing a big build.

brave plinth
timid vigil
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That's fair. It's just a very strong coincidence given the recent "requests" from the community.

lofty turtle
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šŸŠ just ended up being a name pun so the implications of any given moji are quite broad

frank dagger
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One may speculate

gloomy hazel
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Bruh my entire body is located elsewhere

frank dagger
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The ships

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And it wouldn't be a pleasant experience because it wouldn't look good in first person nor in third person because of how tight the rooms would be. Ship interiors definitely what I want least. Don't even see the point.

timid vigil
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This is a game with instantaneous teleportation, FTL travel, quantum computing, super materials, and a robot hive mind

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You can't tell me that some stretches couldn't be made.

frank dagger
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I be serious tho. I don't want no ship interiors

timid vigil
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Give it the ol "Bigger on the inside" treatment

gloomy hazel
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Really they could introduce some larger ships that can have interiors

timid vigil
gloomy hazel
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I think it would be pretty easy tbh, just stick the player models arms in there

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Make em move a bit

frank dagger
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What I want is for ships to feel more personal, which interiors could certainly do, but I rather it be a small fighter feel. Like Luke's x-wing. It's just a cockpit - but it has lockers to access supplies, and there's a lot to the cockpit itself as well. What you could do is implement things to do in the cockpit that doesn't open a menu, like reverting power to get a boost in jump range or firepower or whatnot. And have the ability to access storage from the outside. I don't even know, these are just rough ideas. I just want it to be more than a means of transportation.

timid vigil
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Hmm.

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Power management would (possibly) be a simple to implement but highly engaging mechanic.

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It's not that uncommon of a feature.

frank dagger
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Yeah

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I can't think of much else

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Some customization would certainly help

timid vigil
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Microtransactions! šŸ˜€

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(That was a joke too)

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String lights, maybe, couple decal spots. More room for dash figures. Would be nice.

frank dagger
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Yeah

lofty turtle
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This is a wild guess but I'm thinking the update won't involve much in the way of new environment art, since the remaining env artists at hg (ie those who haven't rolled on to the next project) clearly spent the better part of last year working on all the pieces and props for the Frontiers update and while it has been 5ish months since then I'm guessing they're not cranking out something huge and new

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But who knows. So much comes down to what resources are available to what projects within HG and nobody outside the studio knows that

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"Combat update" could take so many forms. The big spend would be humanoid enemies but they've shied away from that for this long and it's one of the heaviest weight features you could add especially at this point in a live game's development. "Non humanoid robot enemies only" seems like it was a project constraint from day one.

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Heavy weight in terms of production costs and tech investments, I mean.

gloomy hazel
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Yeah, a combat update does make sense as I believe at this point that’s the only part of thr game that hasn’t been changed at all since launch (aside from the different weapons but idk if they were at launch or not)

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And honestly how cool would it be if you could do a mission where you destroy a ship in low orbit. Find out the pilot survived and have to do a short battle with thr enemy gek/korvax/vyceen

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Simular to that one mission given out my your weapons workshop

timid vigil
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Non-humanoid robot enemies is usually not a project restraint... It's a ratings restraint.

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Besides humanoid enemies just doesn't feel like this games cup of tea.

hallow stump
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(Gonna skirt the lines so there's no self promotion) but I believe that if it is combat, hopes should be relatively low. We may get more pve or new enemies and weapons, but pvp has never been this games focus and will probably remain unbalanced. This is coming from a guy who does a lot of pve and minor pvp when neccesary(not going into detail)

lofty turtle
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Yeah and just from a dev perspective, teams spend years making it fun to shoot at guys. So much work on the character animation, AI, and balancing fronts to get it halfway decent, and the bar is so high these days.

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HG saying, "nope we got floating robots that shoot, dog robots with like two moves, and big tall thing that shoots" was a very wise scoping decision. Just avoid stepping into the ring with Destiny, Doom, CoD, etc etc etc

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I could imagine dungeons, like Metroid style elevators you take down from a building on the surface into a generated dungeon like the derelicts, and you fight sentinels and stuff. But I dunno it seems too similar to Desolation to be worth it maybe.

umbral geyser
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Would be lowkey nice more dead barren worlds
19 out of 20 planets being alive with a lot of flora just feels wrong and there's not much sense to it, life is supposed to be uncommon and special

lone vessel
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Melee weapons or close-range Sentinel?
Damage type could have some special effect from the environment (freeze for frozen planets, Blindness from radiation)

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hmm that probably wouldnt fit the multitool "gun" theme

umbral geyser
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Melee would be extremely janky with nms combat system

cold python
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more water planets, more diversity to water creatures, more mods for the nautilus, no man's nautica

toxic slate
# lofty turtle HG saying, "nope we got floating robots that shoot, dog robots with like two mov...

That's why I think ground combat with vehicles would be a good improvement. They already have exocrafts moving well. Think Mad Max or Return of the Jedi's speedbiker chase scene. Allow multi-person vehicles where a player or NPC can fire a turret while you drive. And it will never bee as good as a dedicated shooter, but I think ground combat against NPCs could provide more challenge than the floating sentinels and walkers and a bit more meaningful stakes.

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honestly I think the biggest challenge for ground combat with NPCs is probably the AI pathfinding. it's really tough with their procedural environments

rotund stratus
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They really need to improve the aiming and shooting experience most of all

lapis lichen
toxic slate
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I'm not sure what you mean exactly, but if it was up to me the floating Sentinels would be completely gone from any combat role in the game

hazy geyser
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whales

teal pagoda
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Other enemies on planets than wildlife and sentinels

frank dagger
timid vigil
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I fuckin knew they'd call it sentinels.

visual cloak
frank dagger
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yeah it's great.

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did you like my idea of it?

heavy lantern
visual cloak
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you sure? it says it’s temporary in patch notes

frank dagger
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yeah says temporarily

visual cloak
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they could NOW add a greater difficulty down the line to ultimately remove them from a planet. haha

frank dagger
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I think it's pretty crazy I suggested something like this before it got introduced

heavy lantern
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Players may now temporarilyĀ clear a planet of Sentinels. Defeating the Sentinel forces that are summoned on maximum alert level will now suppress any additional Sentinels across that planet, for a limited time.

In addition, players who are able to locate and breach aĀ Sentinel PillarĀ can activate its shutdown process andĀ lock down the SentinelsĀ without having to engage in such a large battle.

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Well I hope a shutdown means it's for good.

visual cloak
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i figure the pillar interaction is basically the easy way to disable them, but still for a limited time. but time will tell

heavy lantern
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Yea that's true.

visual cloak
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I bet you guys Fauna will get a similar overhaul in a future update, making fauna behaviors/difficulty/attacks more diverse. It think the new expedition is a hint.

bold tartan
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Perhaps tangerine_think

slate ridge
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guilds, space combat improvement, more exploration, spaceship customization, and more stories with rpg elements

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all i ask

slate ridge
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yeah

strong sapphire
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Maybe add satellite bases orbiting a planet

tribal crow
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I want NPC's that actually do things like mine resources, build, stuff like that.

tribal crow
strong sapphire
tribal crow
strong sapphire
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Yeah, ||the resources for it already exist, just that it doesn't work||, it would be cool

strong sapphire
hallow stump
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The new weapons are gonna be dangerous for griefing... this I'd what I meant

strong sapphire
hallow stump
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Hm

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Invisibility?

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Stun?

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And minotaur with MORE DAMAGE? Minos are very dangerous. If ya know ya know

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And I'm a little scared tbh

strong sapphire
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PvP is rare in this game, mostly because people turn it off

radiant sage
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It’s also ridiculously hard to find people in the wild

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A device able to show nearby players in your system would be really cool

strong sapphire
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That would be a good idea

radiant sage
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I think a multiplayer revamp would be nice in general

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Being able to make colonies and empires with others

chrome schooner
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they technically reworked multiplayer three times already šŸ˜›

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with NEXT, Beyond and the Cross Platform update

radiant sage
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Why not a fourth šŸ¤·šŸ¼ā€ā™‚ļø

hallow stump
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?

hearty oxide
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you can scan for discovered planets

lapis lichen
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For a group of players

wispy ferry
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Crusades be like

visual cloak
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that would actually be so cool if possible

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to make such a large scale impact

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imagine how long it would take though

wispy ferry
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Maybe as its own special event or mode, but permanently removing anything in a multiplayer game generally isn't a good idea

visual cloak
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like in an expedition

wispy ferry
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Yeah

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That would be cool

radiant sage
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Guilds would be so sick

crimson mantle
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The new update really got me thinking - all these new cool features on combat but there’s really no incentive/requirement to do them

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It’s starting to feel like the settlement update again, or the infested freighter update, or the abyss update, you get what I mean

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This game is overdue for a story/gameflow overhaul and spring cleaning update

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No new features, just make shit stick with each other and the story

toxic slate
pallid sigil
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hg should add more expeditions

crimson mantle
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Expeditions just artificially make the game feel longer, but the core mechanics itself are just very disconnected from each other

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We wouldn't need expeditions if we have a reason to do those objectives in thef irst place

pallid sigil
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True dat

gloomy hazel
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I really wanna see small enough companions to be able to accompany the player in more ways.
Like :

-Being able to ride on the player(resting on the backpack for travel)

-Being able to be taken aboard the starship(could just sit on the dash)

-Being able to go in bases and freighters

rotund stratus
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I'd find a little gek animal and cosplay the mandalorian, if I could do that

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Especially with the carrying them lol

dusk yew
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lets be real. now that sentinels got an upgrade we have better planetary combat now. now all we need is space combat overhaul

gloomy hazel
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Big laser

bold tartan
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Water on moons

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It must return

frank dagger
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I would like command options for my companions - I wanna be able to make it hunt other creatures for me

feral dawn
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Did they improve creature AI at all besides just terrain navigation? Would love to see next update make predators scarier or harder to kill

vast path
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I just submitted feedback on the new AI Pilot for the exo-mech.

I love the new AI Pilot for the Minotaur. However, sometimes it would be nice if I could toggle that feature off without needing to uninstall the module. When I'm running around my settlement or one of my bases, I'd like the option for the mech to stay put where I leave it and not follow unless I tell it to.

Perhaps a toggle could be added to both the Sentinel Hardframe Body and the AI Pilot module (the one found in the Anomaly). This toggle would work like the new Sentinel Flare module that summons the new Friendly Sentinel Drone. When Toggled on, the Mech would follow and behave like it currently does. When toggled off, the mech will sit down and stay parked where it's currently standing, like it would do prior to this update.

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thoughts?

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Also, I'm a bit disappointed that the new upgrades take even more space. They need to overhaul exo-craft inventory management. Give them their own Tech inventory like the Exosuit and ship have.

hot flame
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Toggle off, genius

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I'm suggesting the same thing

brazen nova
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Is the update already out for PS4 and XBox? Will it be released for older platforms?

lethal nimbus
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It's out on every platform but PS4.

dusk yew
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still? oof

timid summit
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Why in the world is it not out on PS4 yet

late oasis
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Procedural quests obtained from settlements similar to the new sentinel quest.

gloomy hazel
gloomy hazel
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We should be able to wear hats on non suit races

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Like the gek vykeen and traveller

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Maybe korvax

visual cloak
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The new jetpack with its wings should allow you to glide

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or the ability to add proper wings to your jetpack for gliding

granite cosmos
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I like the drone and minotaur upgrade
I wished we could customize them
At least the hardframe as i'd like to keep the colors i gave it before

gloomy hazel
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They can't just force us to have blue stuff perm

granite cosmos
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I've been theming my character to be white & gold (dark yellow)
I imagine that would look good on the hardframe

rapid charm
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honestly i've been wanting to make my hardframe look super industrial

visual cloak
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i’m kinda confused as to why we finally got lightning but no thunder sound effects

zenith marten
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It's kinda immersion breaking to see distant lightning strikes and hear nothing

zenith marten
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A trade menu that people could invite you to and offer their items in!

They could display what they have to offer and you could offer something back. Then both participants would need to accept the trade.

This would prevent a lot of unwanted junk getting dropped in your inventory by random people who see fellow travelers as their personal trash disposals. It would also prevent dupe glitchers or at least make their life a bit harder.

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Just an idea.

visual cloak
tame niche
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Personally, I'd like to see an option to replace press x to land ship with hold x to land ship

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Both because I can't tell you how much fuel I was with accidental landings, and also because it would let you automatically land as soon as you're near enough to the ground.

gloomy hazel
brazen nova
dusk yew
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i want to see pirates land on a planet and raid a planetary depot.

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we could kill them or help them steal the stuff.

prisma cradle
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are we gonna get update 3.9 or is it just gonna skip to update 4.0 ?

stone sparrow
prisma cradle
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I feel as if they would expand heavily on ships in 3.9 tbh.

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ships right now are really nice but we need even more variety

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and more exotic ships and whatnot.

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even ship customization would be really cool

stone sparrow
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I'd personally like to see some more ways to make units and nanites beyond doing exploits or only having 1 or 2 legitimate strategies.

For example, the "trade" aspect of No Man's Sky could be addressed.

  1. Economy levels and conflict levels can dynamically change, especially if a player actively tries to either improve or ruin the situation.

  2. Economy levels equate to higher-paying missions and resource selling, and can have better missions for the dominant faction (Gek, Korvax, Vy'keen).

This would benefit nicely with increasing your standing with the factions in order to make the most out of your trading and missions- the higher your standing, the higher the chance of a 'Rare Mission'- a more lengthy form of mission that gives out either heaps of resources or a load of units. Better economies can multiply the rewards gained- so a Level 3 system could get you a 250% bonus and make you rich.

  1. On the same token, conflict levels can make travelling around that system dangerous.

However, you can now be a true space pirate. The higher the conflict level, the higher the rewards gained from destroying ships and freighter cargo. But you're always at more risk of being shot down if you're fighting ships, especially at higher conflict levels.

This ties in with Negative Standing with the factions- the worse your standing is, the more likely you'll be to encounter ships to raid from.

  1. Strategically trading and pirating in certain systems could be a viable way to make lots of money, and keep things interesting for the player.
gloomy hazel
stone sparrow
#

What? 😶

#

They've already beaten me to it?

gloomy hazel
#

Economy of products can change when too much is bought or sold

Higher economy systems usually have higher payouts on missions (I beleive)

Higher conflict levels makes it more likely to encounter space pirates

You can pirate npc starships and freighters to earn resources to sell

stone sparrow
#

What if you could change the economy and conflict level?

gloomy hazel
#

Well they just stay the same depending on the system

#

I think a lot would change if the economy could be changed

stone sparrow
#

True. Maybe there's a reason that things are kept static. Maybe just making pirating more profitable would do

#

Making pirating more dangerous and more profitable than doing missions would present the player with two choices:

  1. Do they accumulate money in the slow but safe way by trading and doing faction missions?

Or

  1. Do they take a more lucrative option through pirating, but run the risk of losing their earnings if shot down?
stone sparrow
#

I'd also want to see players being able to properly help each other in missions. There's not even an objective marker most of the time. It could be as simple as selecting a friend's mission on a mission log.

Currently, a player does their mission and their friend just awkwardly hangs around and isn't able to do much.

tame niche
#

but its also not something you need to do at a moment's notice

#

itd be nice if they had it as an option and people could pick which option they preferred in the options

#

I recognize the argument Get Good exists in gaming, but that's generally about persistence through intended challenges, not frustrations with controls in slow paced relaxation portions. If I were to be told to Get Good at combat, that'd be different.

gloomy hazel
#

Everyone can be good at nms

#

But I get your point for sure

tame niche
#

Right, which is why I'm saying while there are parts of this game that can be a challenge of skill, this isn't one of them

#

I wanted to preempt that since it's so common to hear when you bring up "Maybe this should have an easier option" in any game for any reason.

gloomy hazel
#

I love how it's like that though

#

The way to be good is to have fun

#

The more fun you have the better you are at the game

cobalt frigate
#

I think it'd be kinda cool if they added boats (not subs) to nms so that there could be like some sea of thieves aspect with people in your group can be a part of your ships crew and new giant sea creatures

#

Probably just a pipe dream tho

jovial ginkgo
#

more customization possibly. more backpacks/gloves/armor,
especially armor.

stone sparrow
#

Would better multiplayer mission synchronization be considered? Even just being able to help a friend out with their missions during early-game would help make NMS more of a co-op beyond Nexus missions

gloomy hazel
#

Snel

#

Gary the snel

gloomy hazel
#

Seeing as we have Royal multitool and jetpack, we should be granted a series of royal freighters
Like a small med and large like the others

umbral granite
#

I’d like to see fauna farming as well as flora farming, lots of cool items and mechanics could definitely come out of it

slender coral
#

I'd like to be able to name my saves, I just opened the same save twice on accident :wheeze:

Also, maybe more fauna types (genus?) I long for a sea turtle companion. Or like, a proper puppy.

tame niche
#

i do wish there was a sort of base buildable you could activate to summon sentinels for a scrap up

#

for committing space crimes from the comfort of your base

copper hornet
#

Base defense should be a thing now

tame niche
#

or at least

#

you should be able to summon sentinels at bases, with some traps outside, and they should start to blast down your door with higher wanted levels if you hide inside and don't come out

#

id be fine if it was like

#

per planet

#

where you had to first locate the sentinel nest

#

and fight off a few waves of downloading that planet's Defense Key

#

at which point you can summon them on that planet at your bases

#

hostile, of course

#

using it would override the nest's blanket sentintel shutdown letting to fight them as long as you care to

#

of course, you will still be fighting for your loot same as ever, no change there. Maybe even with greater numbers then usual, if you think you can handle it...

lilac crane
#

What are the odds we get sentinel versions of exocraft and sentinel upgrades later on?

#

The game seems to imply our exocraft are downgraded sentinel robots.

#

I'm cool with that, it makes sense even lorewise.

rapid charm
#

so it would definitely fit, though i would imagine the lore reason being that its some sort of crashed sentinel fighter refitted to actually be pilotable

#

anyways i want capes, still want my jetpack to be over it but at the end of the day i want a cape like nada has

copper hornet
#

Why don't we figure out a good future plan/features list NMS really needs and just collectively send that document to hello games šŸ¤”

rapid charm
#

because they're still gonna take ages to get to it and they likely get a million list like that anyways

copper hornet
#

hmm that makes sense

soft marsh
#

I hope they improve the space aspect next

copper hornet
#

hoping they get some cohesion in the game, the new features introduced don't seem to be interconnected at all, with no incentive for a casual player to play

rapid charm
#

reason for terrain generation is because people want biomes and the current planet generation can get stale really quick, even with the weird planet types like bubbles

#

reason for open space is because it barely changed outside of fixes, tweaks and random events

soft marsh
#

Planetary exploration and combat already improved over the years, while space exploration and combat is still lagging behind

rapid charm
#

agreed

#

imagine you find little pirate towns built in asteroid fields, just a bunch of them harpooned together drifting through open space

soft marsh
#

They already added weather effects in planets so I think they can also do this in space like adding storm nebulaes or asteroid fields with hazards like random explosions, etc

rapid charm
#

i imagine that being like the void storms in warframe

#

where its a big deal when it does happen

soft marsh
#

Yeah and those plasma fields in everspace

rapid charm
#

honestly i never played everspace so i got no clue what that is

soft marsh
#

Even though everspace is kinda arcadey, the ship controls and combat is really good

#

Everspace style ship controls and combat would suit NMS imho

rapid charm
#

the intended way of doing space combat is too annoying to do

#

the unintended "stay in one spot and turn occasionally" is boring

#

and 3rd person in a ship feels weird

tame niche
#

also, general qol change

#

i feel that sprinting stamina should be extended and recovery time reduced when in an area that supplies life support

#

like space stations and bases

#

i imagine its easier to sprint in an oxygenated enviroment rather then through a respirator

tame niche
#

also general QOL change

#

holding open on openable items you have a stack of

#

should continually open the stack

#

useful when you, like me, have like 75 Geodes in your ship

#

also, completely wishful thinking that im sure they'll never add

#

the ability to serve cronus a Full Course of several kinds of food/stacks of food

thorny ferry
#

The drone companion is pretty useless after the missions of the new update, maybe is could locate sentinels pillars or sentinels industrials building to raid (like the mission of the nexus where we must destroy a sentinel depot)

tame niche
#

so it cant do combat after? lame.

#

also, i kinda hope you could legit get Frameshift Catapult as a technology as an expedition reward, maybe

#

for use in general starships

thorny ferry
#

What is a "frameshift catapult"?

tame niche
#

advanced hyperdrive system

#

only found in one expedition. A pain to install/repair, though...

gloomy hazel
#

How do you get one?

tight glacier
#

The ground combat overhaul was great and I hope that a future update does a similar overhaul for space combat

#

Insta-killing waves 1-4 of sentinels with a second of positron ejector burst gets a bit boring, and disarming a level 5 sentinel freighter is always anticlimactic. There's tons of potential though for improvement

#

New weapons, new targets like maybe summoning beacons we have to target similar to summoner drones, sentinel freighters we can actually destroy, better loot, etc.

dusky holly
#

the first time i disarmed a freighter i was 100% expecting to be able to board the ship and take resources from it

#

i flew around it for 10 minutes thinking it was something i was doing wrong

tight glacier
#

Exactly, you just disarm it... and it sits there doing nothing

#

I get that boarding it would probably be a big effort on the dev-side, but it'd atleast be cool to chip away at it's armor while sentinel ships spawn continuously to stop you, and you get some form of loot from destroying parts of the freighter, similar to normal freighters

dusky holly
#

it wouldn't have to be much different from abandoned freighter boarding

#

and maybe inside there's still some sentinels ready to defend something

tight glacier
#

Idk, if we did get to board one I'd hope it'd be teeming with sentinel lore

#

I gotta hand it to HG, now that sentinels are more engaging on the ground, the only bland thing left to fix that I can think of is the space combat

#

Fingers crossed it's next on their list

dusky holly
#

every time i come back to the game i feel like the animals leave a little to be desired. i love the additions of larger animals and worms and the whole companions update. i guess i just feel like the diversity is lacking sometimes

#

and their behavior is a little glitchy

#

when you get to a planet you can expect the same 4-5 creature types but with a different skin on them. it gets a little bland and predictable

tight glacier
#

The animal variety sometimes does feel a bit lacking, but it has massively improved since launch atleast. I'm trying to think of more alien-looking creatures that could be generated that aren't already but having a bit of trouble coming up with them

#

Or creature types anyway

dusky holly
#

yeah, i think the solution would be to come up with some animals that are a bit more earthlike because i think we get caught in loops of trying to one up ourselves with scifi wacky creatures

#

like say, a rabbit. I don't think the game really has anything super analogous to that

tight glacier
#

I could see that going over well, but only if those earth-like animals aren't super common. I feel like finding a desert planet that's literally just filled with camels and vultures might cause some backlash for not being scifi enough. Each planet would have to be full of mixtures of alien and familiar creatures, or entirely earth-like planets would have to be very rare

#

I do hope Nada on the anomaly gets more love in future updates too.|| After the main story is over, he only has one line every time you talk to him||. Even with the involvement of other Anomaly NPCs in this update||, Nada was basically uninvolved.||

#

More ship slots would also be šŸ‘Œ

gloomy hazel
#

Would like to see player to player trading posts so that you can stock it up and set what you want to be traded for it

#

Can work like npc workstations and even have a little side mission to get it set up

#

Would be good for player hubs so that there's more to just all building together and can set up hub based economies

nocturne kraken
#

Would love to see animals have more behaviors. Like interacting w each other, or charging the player

umbral geyser
#

Both are a thing already

naive tangle
#

I would love to see planets blow up as in either you the player do it by something like a planet destroying weapon or digging down to the core or the unstable nature of the planet does it by randomly exploding

gloomy hazel
#

Destroying their hard work in like 2 minutes

gloomy hazel
#

That would be hilarious

#

Considering how triggered people get at just the idea of stealing other players stuff

#

I just wish I had more options for building a nice base on the freighter. I know ho I want to lay out the rooms but I never seem to have any furniture I’m happy with

#

Also collision issues

gloomy hazel
gloomy hazel
#

Yeah it just takes forever to unlock and I’m not sure how to make it look good and I never seem to have star silk on hand

gloomy hazel
#

To me it sounds more like you complaining that you can't make your base look good and don't want to spend time unlocking the parts to make it look good

gloomy hazel
#

Needing to@dig some high tech thing out the ground just to invent a chair is kind of dumb

#

Do you need the economy scanner to see that stop watch symbol? Ive@literally never seen it and that might be why

teal pagoda
#

criminality update

#

after station override

frank dagger
hot flame
#

Destroying planets is a bit more than a tiny little risk. It would just be griefers trying to undermine player built civilizations. Annoying to say the least. Now - if it was somehow kept to specific planet types, say a new biome no one can possibly have built on already? Sounds neat

gloomy hazel
#

Easy answer: base computer says location of base plans is unstable and risks total planetary annihilation

gloomy hazel
#

Why?

#

Use common sense mate

fierce hill
#

is this channel for future update suggestions? because if so is it possible they might make it so you can color the hard frame exomech so its not normal blue?

fallow trench
#

Solana?

ripe field
#

One thing that I think would contribute to the other-worldly sci-fi feel would be to have different colored skies, other than blue. Like maybe an orange sky for a desert, etc. it may not make a ton of sense scientifically (I’m not sure if it works this way) but it could really contribute to planet variation

visual cloak
#

but i’d agree when it comes to sunsets

#

more strange, alien sunsets would be very welcome

ripe field
visual cloak
#

ones i can think of: deep yellow, purple, lime green

ripe field
#

gotcha

#

I'll keep an eye out for those

#

thanks

tame niche
#

by the way

#

speaking of combat updates

#

can we get a quick and easy QOL update

#

and have starship shield recharge options auto-select the 'only used for restoring starship shields' battery first

#

instead of making me navigate through raw minerals mid-combat

#

so

#

is it even possible to defeat a sentinel carrier

#

wrong chat actuall-

gloomy hazel
tame niche
#

that would be nice.

#

and hey

#

i'd take 'assassinating enemy freighters' as a nice alternative to getting Freightor Upgrade Tokens then

#

you know, out and out piracy against factions that dont automatically hate you like sentinels do

gloomy hazel
#

Lmao could also drop some of them shards cos of the new sentinel update

#

Also also I feel space sentinels should also have a chance to drop more than frigate consumables

tame niche
#

or have sentinel starships drop black market starship upgrades the way the land ones drop exosuit/multitool upgrades

gloomy hazel
#

Cos they the ones that use black markets

tame niche
#

new update says sentinels apparently use them too

gloomy hazel
#

Bruh moment

#

When the police use illegal means to upgrade their shit lmao

tame niche
#

all im saying is

#

if ground units drop upgrades for ground weapons

#

then air units could drop upgrades for air weapons

gloomy hazel
#

Space glass

toxic slate
#

how many years, how many zendesk tickets do I have to file, how many reddit threads must I create, before HG increases the length of the day-night cycle...

gloomy hazel
#

Doesn't the length of day and night depend on how big the planet is

tame niche
#

also imo

#

the in-game encylopedia on minerals?

#

it should mention (optional: if you've unlocked a sufficient refiner) if the resource can be refined from other things

#

you can make dixoite from carbon and sodium but the game would have you believe it exists purely in mined form

hallow storm
#

i wish there were more options for organizing teleporter location options

#

like custom folders or something

gloomy hazel
#

Eating animation

#

I'll leave it at that

#

O nevermind
Drinking and eating animation

toxic slate
#

i believe the full cycle is 20 minutes long

drifting temple
drifting temple
dawn goblet
jovial ginkgo
#

i mean the planets dont rotate right its just a set day and night

strange slate
#

Being able to walk around freighters while in hyperdrive

#

Would love to be able to write my own notes in fauna and flora, to help other travelers and my future self

tame niche
#

i also hope to see an increase to max technology slots for exosuits

gloomy hazel
#

Yup

toxic slate
prisma cradle
#

It'd be so cool if we could land our freighters on planets to have a semi permanent base of operations

#

Like I don't mind it being above us currently but I feel as if I barely utilise my freighter other other for storage and exocrafts

#

expeditions needs to be overhauled overhauled allow us us accompany our vessels if we want and we should be able to control our freighters

#

And easier customization in the interior and exterior would be nice especially in terms of colour combinations

tame niche
#

Might be nice to be able to teleport to Your Freighter

#

you can teleport to your bases even without a teleporter back. Same deal.

#

also hey

#

i'd like to see more technology slots for exocraft. As in, you know... Any.

#

If they're going to add more technology, they should add more spaces for it to go. Also, the ability to upgrade their storage space would be neat, even if it would likely be restricted per exocraft. Light craft will always have less space then max craft, when both are equally upgraded.

#

also also

#

aggressively mountainous planets are gross

#

like sure if you want to keep the variety, keep them

#

i know thats our thing

#

but make sure it's not literally the whole ass planet

#

make sure every planet has at least one biome that's flat, pls.

#

or flattish.

dull field
#

I'd like some more functional or function-optional furniture.

#

Like maybe a screen that you can assign an item to, and then it'll tell you the value of that item in the system like a stock ticker.

#

I know a trade terminal in your freighter has the same function but it'd be neat flavor.

#

You could maybe learn it from high enough faction standing with the Gek or Merchants

#

Also, I'd love a way to find a planet in a system

#

Sometimes it's weirdly difficult to find the one planet you haven't been to in a six-planet system.

#

Just bookmarking one or putting a waypoint would be great.

tame niche
#

there's a mod that does something like that

#

lets you scan for a biome and identifies the nearest planet and system with it

#

id also like to see more functional furniture, more reason to establish a base beyond 'yup, this sure is a place to put my storage containers'

toxic slate
gloomy hazel
#

Its that kind of issue

toxic slate
#

i've been on plenty of planets that have plains areas and mountains mixed in, I haven't really felt it to be a problem tbh

visual cloak
#

I wouldn't mind if they added in even crazier, stranger terrain that was even more difficult to traverse. There's so many cool land formations that wouuld make NMS feel more sci-fi.

#

Currently, I think terrain is pretty tame. The new mountains are a nice addition, but feel pretty normal still.

gloomy hazel
#

Fleet battles, jungle planets, rivers. I hope these are all added in in the upcoming Mebigrouxboy Update!

visual cloak
#

monkeys that swing from trees on the jungle planets

gloomy hazel
#

Monkey species on all planets. Even lifeless ones.

tame niche
#

hotfix needed:

#

a trace of metal softlocks if you don't defeat all sentinels in the immediate area (particularly the kind that disappear)

#

suggested fixes: sentinels that unload count as being defeated, so leaving works
fighting other sentinels and defeating them also advances the quest stage
add a quest marker so it's not lost admid the entire universe if you leave

tame niche
#

hg.

gloomy hazel
#

I don't think cmds work

#

Run it in general chat

#

they should totally add @gloomy hazel

violet vortex
#

!hg @tame niche

misty irisBOT
gloomy hazel
#

they should have some way to invest in local system companies

#

or fleets

tame niche
#

I've gone ahead and submitted a request.

violet vortex
gloomy hazel
#

O

tame niche
#

also, like

#

just general QOL

#

teleports to places that have teleporters

#

should land you in front of the teleporters

cloud solstice
#

I'll probably get a lot of flak for this, but some form of sights on multi tools in VR would be nice.

gloomy hazel
#

Sights on the Mt in general would be cool

#

Like maybe as an installable tech like the starship bobble heads

gloomy hazel
#

badumtsh

modern scroll
polar tendon
#

I mean besides harvesting plants on it, what do you really need to teleport to your freighter for?

#

You can always just summon it right?

#

With proper upgrades it can be summoned anywhere and you can access your storages on it without physically being on it

strong sapphire
#

There should be a way to scan for other players' bases similar to the Economy Scanner

severe moth
#

i know there was rumblings about more flora and fauna options to be added. is there any news about a content update? i love this game but the styles can get rather repetitive after a few hundred hours. alternatively anyone got any good extension recs to mix it up?

gloomy hazel
#

Base markers exist -question mark-

naive tangle
#

Next update I can see it we've created water bases and specific parts for them now we're going to let you create space bases with specific parts for them

lilac cape
tame niche
#

They'd be coded as tiny invisible planets

radiant sage
#

Seeing how the game is a whopping 13 gbs, they could make it work. How to achieve it would be the biggest challenge

deft prawn
#

Nms is like 35GB i thought

#

Ish

floral grail
#

13 gb is actually pretty impressive

gloomy hazel
#

6gb it weighed at launch.

floral grail
#

games nowadays are poorly optimized

fathom tusk
#

If we ever get aquatic companion that can pretty spawn only in water it would cool yo have a pet shark or even a Expedition prize that is the monster fish Aquatic Horror

tame niche
#

I'd like to see some Bulk Recipies for items that are commonly needed in multiples but only craft one at a time.

#

cough, ferrite plates, cough.

umbral geyser
#

Optimization =/= Compression

lethal hearth
#

Probably been mentioned many times before, but I'd love to see 'event bosses' in expeditions/missions that players can group up to fight. It'd be a great way to end an expedition teaming up for a final showdown. Especially would like to see a massive abysmal terror in space haunting a galaxy which people can take on.

And of course joining a faction/becoming a pirate and raiding settlements/freighters/space stations to conquer them or leave them to become derelict stations temporarily

tame niche
#

Did I mention this in modding or future...

#

well, here I go again either way

#

qol change i'd like to see: the ability to hold down the interact key to continually Open items that can be interacted with by opening, like geodes

#

or to contiually craft things you have the resources to keep crafting

soft marsh
#

Yeah physically see them and actually interact with them. There's the in-game mercenary, exploration and trading guilds but you only get missions from them via guild mission giver

#

I would like to tour their base of operations and join them

#

Like for example the base of operations of the Mercenary guild is built on a large asteroid in an asteroid field in a certain system

The base of operations of Trader's guild is a large network of orbital space structures/base in an affluent system

For the Explorer's guild, it is a large mothership (the largest in the whole galaxy) that doesn't stay in one place. Sometimes you just happen to stumble onto them in the same system you are in

sly garnet
#

wish we have a place like a museum to store the collection of ships and multitool maybe freighter too, just for the collection

#

i mean there is a lot of ship and MT that we want to own but not enough slots, so would rather have place to store them and mayb feel that achievement

visual cloak
#

Kind of a missed opportunity if HG didn’t add any new fauna to a fauna-focused Expedition. Or even a couple new procedural parts to make it seem like we’re discovering something new.

toxic slate
#

It was also a missed opportunity to not improve combat for fauna (new types of attacks, improved AI behaviors like hunting you in groups, flanking maneuvers, etc) when they did the update. I would have definitely played the expedition if that was the case

strong sapphire
#

And maybe have drones carry resources from one point to another and create different paths for different resources

#

Even better, have an item teleporter that can move items to other teleporters in other bases and your freighter

lethal hearth
novel venture
#

No bs we need a place we can travel to and do mass pvp and rewards for it think like a raid or something similar but a nms spin on it and we need ship customization if you are rich you are just rich at least let us pimp our ships

minor fossil
#

Y do the devs not make it so you can have multiple freighters in the one system on multiplayer

gloomy hazel
#

So having produced resources be transfered to different storage in other systems

#

I think

zenith marten
#

Well having mineral harvesters connect to refineries and those to storage containers would be nice

strong sapphire
dull field
#

Do y'all think the theoretical freighter rework might pave the way for teleporting to your freighter?

gloomy hazel
#

Hopefully

weary vigil
#

One thing I want them to add is player run space stations. Like you find a abandoned station and you can claim it and fix it up to make passive money. Also the possibility of landing the freighters on the planters and flying them. Transport style ships for teams and stuff like that. Good game so far tho

gloomy hazel
#

Everyone's saying them new leaked parts are freighter parts, but they look more like they would be in a station

#

Also, the leaked parts have windows.
Where could you put windows in a freighter? You would have to have a massive freighter interior

mellow dragon
#

I heard they are putting elevators in the freighters

gloomy hazel
#

I don't think it's for the freighters

mellow dragon
#

ohh

gloomy hazel
#

Beeblebum did a showcase and the elevator or any of the new parts don't snap to the freighter parts

#

I'll find a link

#

Here we are

#

@mellow dragon

#

Take a look for yourself

mellow dragon
gloomy hazel
#

I just don't think it's gonna be freighters

#

I think it's gonna be space station revamps

#

Because think about it

#

The new seat we are getting, where is that found?? Hmmmmmmmm?

weary vigil
gloomy hazel
#

To even get close to the outside

#

And for the ships thing, I doubt they will ever add that

#

It would make finding ships obsolete

As cool as it would be I just doubt :(

weary vigil
#

I can hope tho, I never thought they'd add settlements or able to upgrade ships and tools.

weary vigil
gloomy hazel
#

Yeah maybe colour change, I can see them adding that at some point

#

But the freighter thing? Nah its definitely a space station

gloomy hazel
golden pendant
#

I'd love to see more variant space stations

gloomy hazel
#

I would love to see the ability to customise the parts on a ship

golden pendant
#

That would be cool. I'd only make it so you can change the colours tho because otherwise it'd kinda ruin the fun of finding a cool ship imo

elfin lily
zenith marten
#

Something is coming for the freighters as well

gloomy hazel
#

That's true actually

zenith marten
#

also rocket locker

gloomy hazel
#

But idk we will have to wait and see

gloomy hazel
zenith marten
#

those things

#

you put stuff in them and they fly it up to your freighter

gloomy hazel
#

That kinda feels a bit useless tbh

#

Cos the matter beam isn't expensive at all

zenith marten
#

yeah

#

idk what why it was added

#

it looks silly when flying off I give it that

gloomy hazel
#

Do you reckon you could ride it if you stood on it xD

#

That's the first thing I would try

#

If not I hope someone from #nms-modding turns it in to a trebuchet so we can.

#

That would be so funny

#

Just

ASCENSION

zenith marten
#

it just falls over and slides across ground until escaping from under you

gloomy hazel
#

Does it have like full physics then?

zenith marten
gloomy hazel
#

So say you made a sort of tube system šŸ¤” šŸ˜

zenith marten
gloomy hazel
#

Please try it xD

#

First just try with like a few walls with a stair on top to see if it can actually chance trajectory like that

zenith marten
#

I have a few clips @gloomy hazel

gloomy hazel
#

Obviously the roamer lmao

zenith marten
gloomy hazel
#

I have never seen any physics like that in nms

zenith marten
zenith marten
#

and then these

gloomy hazel
#

Yeah

zenith marten
#

possibly physically moving freighters or orbiting stations?

gloomy hazel
#

Do they keep the trajectory they face when you activate them

zenith marten
zenith marten
#

just start flying towards it

gloomy hazel
#

But say it was influenced by an external force

#

Would it break?

zenith marten
#

they automatically repair direction

#

like

gloomy hazel
#

Oh well there goes my rocket tube idea :(

zenith marten
#

if you trap them under something they will keep flying towards freighter but also gliding across the underside of what they're trapped by

gloomy hazel
#

Oh so you could make a cool system to forcefully make them end up coming out a different point

#

Like this sort of setup

prisma cradle
#

Cant lie im very critical on how NMS has such a wide variety of things to do but it feels as if there is very little depth to those those things sometimes

#

the foundation of a lot of systems and things in NMS are already built HG needs to flesh them out

ripe field
#

What do you guys think/want NMS 4.0 will have?

#

Curious to see what people want

twilit orchid
#

hopefully more yo do with freighters

ripe field
#

I agree

#

I want freighters to feel like they really are kilometers long. So maybe we can have multiple hangars throughout, that we can travel between via elevator and we have more building space?

#

I also want to be able to command my freighter to fire at anything

twilit orchid
#

I notice that hello games really ty wants to stay away from the "violence" aspect of the game. because every update they emphasize how this is an exploration game. which imo really holds back the potential. but if that's what they want then they should really go all out on exploration

#

have the frigate expeditions be more immersive

#

maybe you have to go with them help recover a lost artifact

#

you encounter sentinels and your feet fight them off or something

ripe field
#

I also think the game could benefit from a more realistic flight model. Like not ED or SC levels but I want crashing my ship to do a lot more damage instead of my ship automatically steering me away

#

making it a little less arcady and adding more consequences to flying recklessly

twilit orchid
#

archeology has so much potential too. but everything just seemes a bit dumbed down and half finished. I'm not hating it's just Mann the potential this game has as a sandbox

#

alsoo

#

I think my number 1 wish list is something to do with multi-player engagement

#

something like being able to trade or sell ships

#

hold auctions

#

bounty hunting other players

#

sell property

#

etc

ripe field
#

Oh yeah

twilit orchid
#

also more multi-player missions that are a perhaps a bit more scripted but also more immersive and that having more people actually helps

#

and removing the group cap of 4 make it like 10 players or something

#

idk

#

gahah

#

this are my wishes

ripe field
#

So many possibilities

twilit orchid
#

maybe one day

ripe field
#

I hope we get 4.0 soon, it’s been over 2 years since Beyond

twilit orchid
#

I feel like summer we will get it with the switch update

ripe field
#

Yeah that seems likely

delicate badger
#

are more exotic ship variants planned?

lilac shell
#

Have the said if and when will get the next twitch drop?

golden pendant
#

I get FOMO, but I think it would be really cool if all the previous expeditions were accessible at any time

#

It would give more content perhaps

#

Maybe a couple rewards missing or something

strange slate
#

We need more Dave lore Dave

golden pendant
#

An expansion on the industrial side of things would be cool, like being able to found corporations in which you can do a variety of things like automate the production and selling of goods and allocating the profits

twilit jasper
#

We need drop-in/drop-out PvP like in Dark Souls. If you have it turned on other people can join your game and attack you.

#

Wishlist:

Station interior expansions. The ability to make shops where you can sell items to other players. An expensive exosuit upgrade that lets you spawn exocraft anywhere without having to place a beacon. The ability to toggle minotaur AI. A garage hanger on your freighter where your ships are stored. The ability to save specific shared bases so you can get to them through your portals. Option to portal to your frigate. Reduced sentinel health (they take too long imo). Customization for the sentinel drone. ā€œHeavyā€ class shoulder mounted multitools. Wireless power radiators. The ability to collect support ship drops from your freighter instead of having to land on all of them. Artifact models, and a way to display them in your base. Displays for ships and multitools.

tall cape
#

and a warp drive in your capital ship for each star type so you can summon it anywhere

twilit jasper
gloomy hazel
tall cape
# twilit jasper The requires you to go into space and summon the freighter.

You can summon the freighter from the surface of any planet, you don't need to be in space. I think the only place you can't summon it from is in the Anomaly and inside a space station. But if you're on a planet surface you select the Freighter from the summon ships menu and look up in the sky and you can warp it in.

gritty jacinth
#

I would absolutely love the ability to have more ships, if only so I can keep the cool ones I find. The interior of these freighters are massive, the unused space at least. There must be a way to make that work.

gloomy hazel
#

Wishlist:
A grappling hook.
Sci-fi melee weapons.
Maybe a space trenchcoat.
That is all.

rotund gorge
#

Melee weapons would honestly be sick, but I'd also like to see melee improved for VR as well.
Currently when you punch a Sentinel in VR, it will not go in the same direction you punched it towards. Like, if I punch forward it will launch up completely in the opposite direction. I'd like to see that improved before having a Melee weapons update.

gloomy hazel
#

I was thinking more "bladerunner vibes and hunt the korvax to extinction"

#

Nah gotta be starlord and comedy and dance the korvax to extinction

#

Honestly I think the melee is a good idea because we can ready melee so why not have a weapon

#

The trenchcoat is a neat idea but kinda seems unlikely

#

And what will a grapple be used for? To climb mountains? Nah I got my jetpack for that

#

The trenchcoat is more of a pipedream and the grappling hook is because Halo infinite is in my big 3 games

#

I reckon more clothing style options rather than space suits would be awesome

lethal hearth
#

I'd like to see clearing 5* waves of sentinels not deactivate them, since that can be done using a sentinel pillar which is shown to you once you clear the wave.

strong sapphire
#

Maybe add a sword multi-tool since that's been referenced multiple times and have it focus on melee

median breach
#

Having it come with shield options and a dash of some kind could be really cool

halcyon sapphire
#

Melee combat would be cool, proper combat pets would be nice too.

#

.. and some commands on the quick menu for the Minotaur would be great.
Follow, wait, attack my target, attack at will,
scout (locate unknown buildings if scanners installed),
gather resources (mine local deposits if mining laser installed).

granite cosmos
lethal hearth
#

In future expeditions remove overly grindy aspects like the 50 poop and explorers missions. 10 poop would be okay, but 50 is too tedious

granite cosmos
#

Grinds and needlessly specific stuff like 17 guild missions I never do in normal game play

gloomy hazel
indigo oxide
#

I just want the ability to own more ships

#

but if we're going for wishlist things, I'd like the ability to disassemble ships into their constituent components so I can build custom ships

#

like, maybe add a carrier to the fleet that can store a bunch more ships, with a shipwright NPC that can disassemble ships and store the components on the carrier

#

and then you can put the parts back together and paint the ship however you want to

#

really the randomness of the ships and multitools is my only gripe with NMS's inherent design

blazing edge
#

own more ships and the option to color the ships would be cool. maybe more frieghters too

little lark
deft star
#

I want more lore on the 'creators' of Atlas (Spoilers)

#

||Aka who built Atlas and what was the original purpose and why they would simply abandon it aside from cost reasons and let it get destroyed||

glossy furnace
#

My guess it's a Jupiter Brain at the end of its solar systems life cycle.

#

Maybe the original korvax made it as a way to starch out there remaining time and then upload there "souls" as us travelers.

blazing edge
blazing edge
#

@glossy furnace that is a pretty cool idea and i could see that as a very good possibility with the korvax act toward the atlas

gloomy hazel
#

Tons spawn in anyway in the same sort of manner

blazing edge
hexed cosmos
#

im not quite sure if this is a wish-venting channel or a channel some hg developers look through, but since i had lotsa wishes i think i'll go ahead and share

#
  1. Base force fields
    Which could protect you from hazardous factors like buildings, but without need to restrain yourself with solid walls.

Going further, why not, if possible make it a terraforming sphere? Like I know terraformimg whole planet is too badass, but having grass/trees and stuff under that relatively small force field? why not

#
  1. Starship building stations
    Starships must be coming out from somewhere, so these things would fulfill aesthetic purpose and could be functional, letting you finally at least recolor your ol good starship, or at best rebuild its model
#
  1. Like and fave players bases
    Like would just be nice little something to let others know their base helped and did good to you, but main thing, faving - would create list of faved bases for you in teleporter menu. Like how many people needed it already?
#
  1. Special portals or something for travelling between galaxies
    Now this is just aesthetics/immersion/plot, but it feels kinda dull how easy it is to access another galaxy through a small teleporter device. The first travel in there feels marvelous, and then just this? Like it's insane distance, how such little tech can do it while even the big atlas portals can't?
    I imagine it as some big tech structure/possibly portal you build in each galaxy you discover in order to establish a link between them; and regular teleporters would just be for intragalactic travels
#
  1. Hazardous factors improvements
    Like, a) what is your shield anyway? At the start of the game you're hearing it's kinetic, which I guess means it only protects you from physical damage, but then it gets damage from cold, radiation and even drowning
    b) If it's not kinetic and can actually block things like temperature, radiation and stuff, but just does it badly and drains quickly - at least it should lower continously and gradually, not in rough jumps like it does currently
    c) We really need to figure what the life support system us actually doing. If it generates air, then it shouldn't be spent on paradise planets (or, at best, on the planets which have atmosphere native for the race yiur avatar has chosen). If it generates air, it shouldn't drain faster on planets without atmosphere, and it should be used underwater as well.
#
  1. Flying in space without starship
    like i seriously don't yet understand too well why not, but the exosuite's jetpack coyld easily help for micro travelling in absence of gravity. The only issue might be with space rn saving you by killing you and respawning you without losing loot, but it can be thought out. Like calling your starship to yourself and such
gloomy hazel
#

there’s gravity in space

hexed cosmos
#

I know, and there shouldn't be
well, far from planets at the least

little lark
#

He's got a point

hexed cosmos
#
  1. Calling exocraft and starships
    a) I think exocraft is mostly fine as of now, requiring call station on the planet or your freighter in the system, but it looks really eh when it just spawns out of nowhere. Not minotaur's case. Maybe it could use just some teleporting effect? Would help easily.
    b) now the starship case is worse. It doesn't requure anything and can easily fly to you from across the galaxy and even from another one. What makes it worse is that it just appears without explanations near you when you use teleporters, which doesn't connect gameplay-wise feature with plot at all (at least as of now).
    Now when I think of it, it would actually be better if conditions would be same as with exocraft - buiding planet or freighter call station to call your starship to you. But it still can't just... fly to you so quickly? It has to either take some time for hyper jump, or use some teleportation/materialization system for that
gloomy hazel
#

ngl

#

you should put this in zendesk if you haven’t already

hexed cosmos
#

i guess....

gloomy hazel
#

suggestions fueled by fervent passion for wanting to see this game do better is what HG wants to hear most

little lark
#

I don't really mind the exocraft coming out of the Shadowrealm

gloomy hazel
#

I’m sure they don’t want to hear single sentence requests.

#

You’re typing out stuff that i’m sure they prefer seeing in zendesk

#

oughta file a suggestion to them

hexed cosmos
#

think i should send all in one letter?

little lark
gloomy hazel
#

HG says they read everything that comes in

#

but it may be possible they take that promise for granted

#

or rather they’re numb to that promise given the thousands of submissions they get

gloomy hazel
#

i dont

#

HG may be one of my favorite devs, but i still got no faith

#

but i trust they read more than any other development team

#

so

#

you should put it all in one message

little lark
#

Would make the most sense to send it all at once

hexed cosmos
#

alrights then, thanks for advice

gloomy hazel
#

nah thank you for the good ideas

#

it’s folks like you that continue to fuel the passionate drive of the nms community

#

and subsequently HG

hexed cosmos
#

heh, I'm just pretty picky (though there's plenty of way pickier peeps)

#

but it does come out of liking the game

little lark
#

I wish there was more depth to bio-horrors

hexed cosmos
#

oh btw one more exciting feature would be to be able to harvest any plant or tree from any planet to then put as decoration in your base
I think the general work around is quicksilver plants currently, but it'd sure be something else with unique procedurally generated plants

#

but because general samples' blueprints are already being sold for quicksilver im not yet sure how to arrange that economically

gloomy hazel
#

Like there are mods that allow it and it works fine so no reason not to tbh

#

Next update let's hope

blazing edge
#

yeah probably. not everyone has access to it. probably to ensure stability especially for console

#

deffo need ship coloring option though

gloomy hazel
#

Yeah for sure

#

Even if its completely different colours, like you get the procedurely generated colours and then custom colours

#

Then proc gen would still have a say in colours as you would need proc gen for certain colours

fringe mango
#

can it please be possible to destroy atlas? i dont even care if it deletes your save file. im just mad at it demanding worship after doing absolutely nothing to deserve any kind of it.

strong sapphire
#

Wind turbines for planets with high amounts of storms

blazing edge
#

endless possibilities

gloomy hazel
blazing edge
#

true true

#

at least a color wheel with the existing ship colors so you can pick and choose

umbral geyser
indigo oxide
#

if you want procedurally generated ships to stay, you could just not build a custom ship

#

or maybe living ships would be exclusively randomly generated

abstract cipher
#

I just wanna color my whole ship Hot Pink ;-;

indigo oxide
#

also fair

umbral geyser
#

I want bright ass green on everything

indigo oxide
#

maybe drive through the spray painter to throw off the Sentinels :v

indigo oxide
umbral geyser
#

lmao

abstract cipher
#

One thing I want is the ability to max exocraft storage

indigo oxide
#

yeah, exocraft were kinda underwhelming for me

abstract cipher
indigo oxide
#

like, why bother investing materials into the magic summoner on your freighter and all the resources for the vehicles themselves and their mods when I can just hop into my ship and be on the other side of the planet in seconds?

abstract cipher
#

All my exo's have excess duped items that have just yet to be given away or used bc I don't use my exos lmao

indigo oxide
#

they just seem redundant to me

indigo oxide
#

my multitool has a scanner in it

#

they all do

gloomy hazel
#

Can you scan for an abandoned building with your Mt?

indigo oxide
#

I think your ship can do that, can't it?

gloomy hazel
#

Nop

umbral geyser
#

Its a way of making you have to use exocrafts

gloomy hazel
#

Also they can scan for most structures

#

Even downed ships

umbral geyser
#

Cause its stupid how an advanced starship cant scan for structures yet it can scan economies and conflicts in other star systems

#

And all resources in a planet

#

Only exocraft can cause yes

indigo oxide
#

do abandoned structures even give anything worthwhile?

umbral geyser
#

Only lore and larval cores

#

Thats it

indigo oxide
#

also apparently you can use a planetary chart to find them too

indigo oxide
gloomy hazel
#

Idk if you wanna guess which one it is

umbral geyser
indigo oxide
#

so the only advantage that exocraft have is making it easier to find something that is also basically redundant

umbral geyser
#

Yes

indigo oxide
#

so really all they have going for them is cool factor

umbral geyser
#

Yep

indigo oxide
#

like K-Drives in Warframe

umbral geyser
#

And a glorified storage container

indigo oxide
#

they're cool, but also massively redundant and basically pointless

umbral geyser
#

They're pretty underwhelming, people praising them are under high copium dosages

indigo oxide
#

also can the Colossus still be outrun on foot with the tackle boost?

umbral geyser
#

I think so

indigo oxide
#

nice

umbral geyser
#

Colossus is only good at looking good in pictures and being extra storage

indigo oxide
#

I suppose they'd be good to have late game if you have enough spare resources lying around to justify the relatively small cost of building them

#

and if you have your freighter upgraded to go to any star

gloomy hazel
#

Exocraft are cheap though

#

Like really cheap

indigo oxide
#

then you could just have a colossus exobay on your freighter and use it as on-demand storage

umbral geyser
indigo oxide
#

yeah but you could use it as interim storage for when you're doing something planetside and don't want to go back to your freighter storage to sort everything just yet

#

like, fill up your inventory with resources, call down a colossus and dump your stuff into it

#

then, eventually, go back up to your freighter and sort your stuff into storage

umbral geyser
#

You dont need to go back to your freighter to do that once you install the matter beam

#

Freighter storage just becomes one more tab in your inventory

#

Making the colossus even more useless

indigo oxide
#

can't you put the base storage onto your freighter?

#

like, the giant vault blocks

umbral geyser
#

Correct, thats the point

#

A freighter with all the storage containers is overkill, and once you install the matter beam, using exocraft for storage becomes irrelevant

indigo oxide
#

you misunderestimate my hoarding capabilities :v

#

I didn't think you could access the storage remotely even with the matter beam, though

#

like, I knew you could send stuff to the freighter's inventory. didn't think it'd go to the storage vaults

umbral geyser
#

If the freighter is in another system you can only access the main cargo
If you summon it, you can access the main cargo and the containers

indigo oxide
#

oh that's sick

#

guess I'll need to invest more into my freighter in my main save then

umbral geyser
#

Ye, exocrafts need some love
I'd also like it if they behaved how they're supposed to
Cause realistically speaking only the colossus should be able to absolutely demolish giant trees and boulders
Cause it makes no sense how a puny fragile hover bike thing can do it without resistance

strange slate
#

Sean please a way to cancel a landing sequence

granite cosmos
cinder void
#

For pure QOL I would love if the discoveries tab would show you all the information about a thing...like for instance if an animal gives you eggs or milk or fruit, How far a planet/system is from your current location and what galactic region it is in like you can see from the galaxy map....those kinds of things

strong sapphire
granite cosmos
#

Yeah landing pads are also weird
Especially when there are multiple like at trading outposts
The selected pad switches randomly and sometimes i just lose selection for a split second so i land next to it

gloomy hazel
#

Make the past exp rewards unlockables with a LOT of Quicksilver for price

indigo oxide
#

Sean Murray, I will literally give you money for the ability to build custom ships

#

I don't care if it's a DLC

#

just lemme build a ship

#

with the magic space LEGO

hollow crescent
#

I think it would be cool if on those crashed ships you don’t repair the ship but instead you can get a part from it. You could store that part in inventory and use it to build a ship or replace a part of your ship.

indigo oxide
#

I think it'd be neat if you could get ship parts from any scrapped ship

#

it would also add an actual use to all the bits and bobs you get for scrapping a ship that are otherwise just money

visual cloak
#

yep both good ideas.

#

if they do ship customization and ship scrapping, i’m really hoping they do it properly and it promotes exploration

indigo oxide
#

I'd also like to see gliding implemented

#

So you could use your jetpack to get some good height and then glide until you hit the ground

visual cloak
#

when they introduced the new jet pack customization with the wings, i thought the same thing

hallow storm
#

man, this 'Return to The Anomaly' button ia the worst. its exactly where Gestures always is (unless this abomination takes its place) and i wanna move it to the far right aaaaaa

granite cosmos
cold dove
#

it would be great if you could rename save beacons

rotund gorge
#

VR hands are invisible rn, I want them brought back :(

rapid charm
#

i feel as if the minotaur should be able to use spaceship guns if it has certain hardframe components, this helping the giant death machine feel like an actual giant death machine rather than a larger, harder to control and inferior version to yourself

strong sapphire
#

I definitely want to see my Minotaur use an Infra-Knife on sentinels

halcyon sapphire
rapid charm
#

i know exactly what i wished for

indigo oxide
halcyon sapphire
#

At least they're better than they used to be, but I still wouldn't want to face those big guns lol.

bleak hatch
#

We need nuclear bombs

halcyon kayak
#

big Cities on planets in wealthy systems and more abundant the closer to the galaxy center.

vale dew
#

it would be cool if you could like establish a trading outpost or smth like that

outer hinge
#

or actually do a spacestation override

tawdry violet
#

I suggest the introduction of gas giants

tawdry violet
thorny ferry
#

Is it confirmed that those citites will be added to nms?

tawdry violet
#

It's still a concept, a work in progress, but expect it in nms in 2 years or so

#

It's being tested by a nms developer so it might be

umbral geyser
#

At the speed HG works, i would expect those in more than 3 years, if ever

visual cloak
#

at the speed they work?

#

considering the size of the team and the amount of updates they’ve released, i’d say they work pretty fast

#

kinda hope they don’t put their attention into cities though

#

I think Settlements are as far as they should go, and those need major improvements as is

river void
visual cloak
#

pretty crazy

short nexus
rapid charm
queen hearth
#

dedicated outposts for purchasing ships or freighters & frigates, while searching for them in different galaxies still being the best method

#

perhaps a good way for new travellers to obtain those in a less time consuming way?

#

I mean, they already have a ship, but as for freighters and frigates, nah

short nexus
#

Oh

twilit zinc
#

Its already positive that they still want to push the game forward... very happy about that, game is terrific and i hope that will last still for years, with new content and updates

indigo oxide
#

I'd like to see some more weird crafting recipes that only really make sense in retrospect

#

like refining mordite into meat over several steps

#

but for other things

#

really, just a chemistry update would be pretty interesting

short nexus
#

Haha nuclear update šŸ™‚

indigo oxide
#

haha deuterium go brrrrr

rapid charm
#

i would love to see some form of industrial mining, i want to be the big bad man who exploits planets for resources

torn fractal
halcyon kayak
#

larger multiplayer would be cool like up to 32 slots something like how dayZ does multiplayer

brazen heath
#

Longing for the day they add an option to customize your ship via buying parts or building one from scratch. Same with freighters, multitools, all that.

I know there's an argument of "oh it'll ruin a community built around finding the coordinates" or whatever but I just want to have my own ship that fits my style and look. Freighters could pick your crew species, what they each look like , what armor they wear, that kinda thing. Just that kinda stuff.

Love the exploration aspect of no mans sky but I always thought the forced procedural generation of tech like ships and stuff was just... weird and outta place.

Inb4 I get down voted to oblivion, I just wanna say that my argument for it is it would be like if your character was procedurally generated and you couldn't change it less you found a new body somewhere somehow. It would be incredibly irritating considering players love to express themselves through their cosmetics and gear appearances. Least from my experience.

dusty mural
queen hearth
#

what if NMS had space shuttles?

#

it'd have:
• bigger storage
• a buildable space (which would be most of it)
• chairs
• it would count as a base, which you could teleport to from a space station
• it can be operated but doesn't feature pulse engine, only hyperdrive
• in addition to operation you can set it on autopilot to orbit a planet from a certain distance

dim salmon
#

Next expedition = Starship Rocinante and Freighter/Capital ship UNN. Zenobia please!

#

there I said it and sad we cant post pix here

gilded gulch
#

Idea:
Ability to move Space Station

How would it work (to avoid griefing and such):
You need to have your settlement or something (maybe one or 2 bases would work, just something) and a special thing to unlock the thing to move it.
You can only move one space station (if u move ur main base or whatever and try to move there the old one gets reset to previous position)
Only one person would be able to move a systems Space Station (all others are blocked, first one gets the ability).
Maybe u can use that override thing which is somehow unused.

Reasons:
It'd make for better quality of life.
Could make for epic screenshots.
Often bases are far located from space station so another good point would be centralisation.

It wouldn't be too large (i hope) but it would cause for a pretty cool quality of life addition.

umbral geyser
#

BuT MuH GrInD, then dont use the customization and do it the other way, simple