#nms-the-future
1 messages Ā· Page 81 of 1
Maybe they will fix freighter colours >:(
People are speculating that multiplayer won't be a thing for the Switch release. I think that they just haven't ironed out the multiplayer to better accommodate for the weaker hardware. If the multiplayer hadn't been optimized yet, then of course it wouldn't have been revealed. Or maybe they just have a separate trailer for it to build more interest in the game before release.
I wonder if they'll do similar for the switch. I want a mario hat.
Could have the PS4/OG XBOX multiplayer setup, i.e. 4 players max.
32 players probably not gonna be a thing, agreed tho
i want a luigi hat
Exactly! Enough to form a crew and that would be it. More than enough for most players, though- even if they play on more powerful systems
I just don't think HG want to reveal all their plans just yet
I know living ships are meant to be creepy, but trypophobia is preventing me from using one at all without feeling sick. It would be awesome if there were variations of living ships that don't have this part. ||https://cdn.discordapp.com/attachments/402174369750581249/941942020564475954/SPOILER_275850_20220212000340_1.png||
there might be a mod that removes the more fleshy, creepy parts of a living ship
i wanna be able to do something while waiting for some construction in my settlement
like hunting some planetary gang
fighting drones is kinda boring
would be more fun to fight pirates on planets or if hello games could introduce some separatist alliance inspired droids
Maybe add more advanced combat and different Sentinel types
Replace the out of place landing pads on a derelict freighter with a regular landing area like a normal freighter but have it be like an abandoned space station, the halos switching between blue and orange, doors malfunctioning, corruption tissue here and there like an abandoned space station, then the stairs you take to the bridge lead to the normal interior of a derelict freighter
Would be better than how it currently is imo
NMS needs bumble bees of all sizes
They already have a perfect base model to go off, the fart fish :D
Just put a stinger on and change the colours
a great lazy approach
need a monkey? give a blob some long arms and and tail and make it swing from trees
true
Will roleplay servers be added to No Man's Sky (For more than four people)
?
It is peer to peer, so doubtful
You can create your own roleplay hub š¤·š»āāļø
Yup. No reason why you canāt just find a new system and invite people
Unless im@missing something most upgrades are just boosts to other ones
I mean like the rocket boots (allow for a jump ability)
So for example you find an upgrade that allows you to refill your cold protection when moving fast (on foot)
Or an upgrade that allows you to refill your heat protection when not moving
Basically upgrades that fill a specific role when your doing a different action
it's fun enough with the missions where you destroy sentinels but would just be better if they weren't drones
You can go to a roleplay hub for that. Everyone exits in the same universe and you'll be seamlessly matchmaked with the people in there
Group size will likely remain at 4 but you can still fully interact with up to 32 people even though they aren't in the group
YES
sorry i got a little excited on that, sounds good
I'd be willing to guess expeditions make a return for the Switch release
Maybe even a prerelease expedition for non Switch players
It would be cool if there was a freighter module that was an orbital strike, where if the freighter is above you you can select an area and it just rains down artillery shells from your freighter. It would have a cooldown that could be improved with upgrades. Kind of like a controlled meteor. It would be a fun upgrade to kill loads of sentinels and get some resources.
And would only work if you have the sentinel rocket drones or whatever they are called
I was thinking more of a gun than drones, and it could be its own item maybe.
In the original trailer for the game there were moving freighters - I wish that one day we'll be able to pilot our freighters properly or at least warp inside the system from a planet to another.
At this point the top things I think NMS needs are
- Critical bugfixes (Freighter bridge color, getting catapulted out of freighter bridge, base terrain edits)
- More derelict freighter variety and making them actually difficult
- Derelict freighter style exploreable locations on planets - perhaps crashed freighters or ancient crypts or military bases
- Meaningful end-game content
- Customizable ship colors and/or shapes
"Derelict freighter style exploreable locations on planets - perhaps crashed freighters or ancient crypts or military bases"
been waiting for this since launch
Combat feels bad because
- Enemies are bullet sponges
- They deal almost no damage to the player except for burrowing monstrosities which can kill players in just a couple of seconds even with six S-class shield modules.
I think the most balanced enemies at this point are sentinel freighters because they have meaningful loot and are challenging enough to tackle even with a fully upgraded ship - however they can be escaped from very easily.
I actually don't even know what I want in this game
deeper oceans with more hostile life and with more activities to take on is all
Also I would really love to have more base parts unlocked for building on freighters - I don't particularly enjoy building bases on planets.
portable base
thats a really cool idea
I just want Sentinels that don't just stare at me, the AI needs to be a lot better
Haha yeah, I should probably make a video about my freighter base at some point - it is not as large as some bases, but I put a lot of work and love into it
Another thing that would be cool - more frigate actions and random encounters with NPC frigates on expeditions
thats what matters
If you were on survival I could show it to you
I think there should be a way to "cleanse" a planet from sentinels. You'd have to build a device or something and the whole process should take time. From preparation to the actual cleansing. Gathering the required components and having to build several of these devices to place them within a certain radius of each other on a planet. It should be a difficult task to take on but would be fulfilling in the end, if it's a planet you really want.
what do you guys think
I like the idea, because if a planet has aggressive sentinels I don't even bother landing on it.
yeah
That could be great during an organised PVP event
I'm betting on a tease this week
That's a great idea
Elevators for multi-floor bases
I just want ship cosmetic customization, or maybe even just stuff for the interior such as bobbleheads or stuff
Already is bobbleheads and stuff
You can buy them from the quicksilver dude in the anomaly
They also boost stats, so its more like cosmetic+
I don't recall exactly, but here's a short summary of each
<#nms-questions message>
Ah. Can you have multiple figurines installed at once?
yeah, but only up to two will be effective with the first one giving the primary boost (and the other offering adjacency boost),
So you can only choose one of the bonuses, essentially?
yep
the adjacency bonus math is also pinned in #nms-questions
its a bit complicated, but someone there might be able to help optimize
probably polo imo
Yeah thatās what I was thinking
I didnāt know they gave bonuses, so I just had the Atlas one installed
Combat update š
join the #no-mans-hypeš 
Itās happening!!! Ship combat or on-foot combat??
#no-mans-hypeš š«
hopefully on-foot... give me those NPC pirate gangs driving around Mad Max style
I would also hope it improves the space combat
I don't even think the space combat is bad, it's certainly better than the on-foot. It only feels slow
space combat is always hard to get right because of the lack of points of reference to give you a sense of velocity or relative position
Yeah
My main hope is that they really improve the gunplay, make it feel better
Maybe more stuff to fight, more multitools, mods, maybe even multitool customisation
I thought I'd put this here, not in the hype channel because this seems a better place to discuss haha
Along with this: Improved and more varied creature AI behaviors to keep you on your toes..
Yeah, that'd be really good. Maybe even let flying creatures be hostile?
I have faith that Sean won't disappoint, honestly.
The aesthetics of a more militant NMS universe would be amazing.
All the races have had their wars, and now the travelers are gearing up for... Something, and everyone is just a little bit scared of them.
Traveler-focused wartime propaganda
Maybe the expedition focuses on us going to war with the sentinels. Fortifying a settlement, ship-to-ship combat, etc.
I love this idea, maybe even the settlements our character creates can even participate in the war, and take sides on the different races, maybe even get race specific rewards for each race? And the settlements our character owns and creates can fight along side us, kinda like a fireteam. I think that would be cool
Last idea for now lol. Maybe frigates will let us assign ships to them, for bonuses. Trade ships get more bonuses if you pair a hauler with them, and combat frigates will deploy the attached ship in combat.
This could also let us hold more ships, allowing you to swap the stored ship with one of your own...
I'm thinking dynamic walls, maybe. That wouldn't be too hard honestly, to just draw a rough circle around the settlement and change it as you add more buildings.
Gun turrets on top to help against sentinel raids.
That would be really cool
Railgun turrets would be amazing
Though if the general speculation starts to get out of hand/a little misguided, do you think he'll step in and confirm/deconfirm some things to manage expectations?
They don't usually do that
Realistically speaking, the basic expectations are:
-"Better" Ship-to-ship combat
-"Better" frigate/freighter combat
-"Better" ground combat
-Maybe a combat-focused expedition
That's true, but the worm was pretty unambiguous. Everyone has wildly different expectations for this and there's a big potential for disappointment depending on what is going to be delivered.
What I mean by "better" varies wildly on person to person, but I think we can probably all agree that it should be more engaging, and more rewarding at the very least.
I'm gonna be completely honest, but I don't expect major changes to the actual combat itself. It's probably more multitool weapons and more enemies, but the core combat gameplay will stay the same
I'm staying off the hype train for that exact reason.
Same
However, competent combat and ship interiors would set NMS as almost the best out of the 3 major space Sims at the moment.
The main thing setting it apart from SC and ED is the general lack of high-stakes combat.
And PvP, but I'm fine with having a space game that isn't so focused on PvP for a change.
I forgot nms has PvP technically
I'd suggest a self contained PvP mode but that has worked for like 3 games ever.
Also cross platform means PC players would probably dominate the other platforms, at least in ground pvp
I wonder if NMS switch will have vr support... š¤
(That was a joke, lads)
Ship interiors is probably the one thing I want the most, because I have some beautiful ships that I love using (My beloved Blue Beatle) and being able to live in one would be great.
Really, I'm just generally jazzed to get something new, no matter what it is.
Same, but I still think it's important to keep my expectations in check
I recently built a beautiful mountain base, I'm not quite finished with it yet, but it'll be nice to give it some actual use.
I'm fine with just a new season with like. A golden multi-tool, and maybe a mod that lets you change the lazer color.
(Kinda surprised we can't do that already... It's the one thing we see the most often...)
Also I'd like to be able to paint my ship
not even ship building or whatever, I'd just like to be able to paint it different colors
(I know this doesn't fit with the next update but it's something I generally want)
Forgive me for saying this but we kinda need more furniture lmao
That becomes obvious once you try doing a big build.
At the moment, the general speculation is already kind of out of hand with the expectations.
When š was the emoji, people had wild theories and expectations, thinking they'd introduce the ability to affect the flora of planets.
š« does not confirm anything on a combat related update, yet the community has already gone down the road of setting minimum expectations.
That's fair. It's just a very strong coincidence given the recent "requests" from the community.
š just ended up being a name pun so the implications of any given moji are quite broad
One may speculate
I would like to at least be able to see my damm arms, what am I doing? Flying using my mind?
Bruh my entire body is located elsewhere
But they too small?
The ships
And it wouldn't be a pleasant experience because it wouldn't look good in first person nor in third person because of how tight the rooms would be. Ship interiors definitely what I want least. Don't even see the point.
This is a game with instantaneous teleportation, FTL travel, quantum computing, super materials, and a robot hive mind
You can't tell me that some stretches couldn't be made.
I be serious tho. I don't want no ship interiors
Give it the ol "Bigger on the inside" treatment
Really they could introduce some larger ships that can have interiors
It might be possible, but too difficult or resource intensive to implement. There's a lot of games that don't do this for any number of reasons.
I think it would be pretty easy tbh, just stick the player models arms in there
Make em move a bit
What I want is for ships to feel more personal, which interiors could certainly do, but I rather it be a small fighter feel. Like Luke's x-wing. It's just a cockpit - but it has lockers to access supplies, and there's a lot to the cockpit itself as well. What you could do is implement things to do in the cockpit that doesn't open a menu, like reverting power to get a boost in jump range or firepower or whatnot. And have the ability to access storage from the outside. I don't even know, these are just rough ideas. I just want it to be more than a means of transportation.
Hmm.
Power management would (possibly) be a simple to implement but highly engaging mechanic.
It's not that uncommon of a feature.
Microtransactions! š
(That was a joke too)
String lights, maybe, couple decal spots. More room for dash figures. Would be nice.
Yeah
This is a wild guess but I'm thinking the update won't involve much in the way of new environment art, since the remaining env artists at hg (ie those who haven't rolled on to the next project) clearly spent the better part of last year working on all the pieces and props for the Frontiers update and while it has been 5ish months since then I'm guessing they're not cranking out something huge and new
But who knows. So much comes down to what resources are available to what projects within HG and nobody outside the studio knows that
"Combat update" could take so many forms. The big spend would be humanoid enemies but they've shied away from that for this long and it's one of the heaviest weight features you could add especially at this point in a live game's development. "Non humanoid robot enemies only" seems like it was a project constraint from day one.
Heavy weight in terms of production costs and tech investments, I mean.
Yeah, a combat update does make sense as I believe at this point thatās the only part of thr game that hasnāt been changed at all since launch (aside from the different weapons but idk if they were at launch or not)
And honestly how cool would it be if you could do a mission where you destroy a ship in low orbit. Find out the pilot survived and have to do a short battle with thr enemy gek/korvax/vyceen
Simular to that one mission given out my your weapons workshop
Non-humanoid robot enemies is usually not a project restraint... It's a ratings restraint.
Besides humanoid enemies just doesn't feel like this games cup of tea.
(Gonna skirt the lines so there's no self promotion) but I believe that if it is combat, hopes should be relatively low. We may get more pve or new enemies and weapons, but pvp has never been this games focus and will probably remain unbalanced. This is coming from a guy who does a lot of pve and minor pvp when neccesary(not going into detail)
Yeah and just from a dev perspective, teams spend years making it fun to shoot at guys. So much work on the character animation, AI, and balancing fronts to get it halfway decent, and the bar is so high these days.
HG saying, "nope we got floating robots that shoot, dog robots with like two moves, and big tall thing that shoots" was a very wise scoping decision. Just avoid stepping into the ring with Destiny, Doom, CoD, etc etc etc
I could imagine dungeons, like Metroid style elevators you take down from a building on the surface into a generated dungeon like the derelicts, and you fight sentinels and stuff. But I dunno it seems too similar to Desolation to be worth it maybe.
Would be lowkey nice more dead barren worlds
19 out of 20 planets being alive with a lot of flora just feels wrong and there's not much sense to it, life is supposed to be uncommon and special
Melee weapons or close-range Sentinel?
Damage type could have some special effect from the environment (freeze for frozen planets, Blindness from radiation)
hmm that probably wouldnt fit the multitool "gun" theme
Melee would be extremely janky with nms combat system
more water planets, more diversity to water creatures, more mods for the nautilus, no man's nautica
That's why I think ground combat with vehicles would be a good improvement. They already have exocrafts moving well. Think Mad Max or Return of the Jedi's speedbiker chase scene. Allow multi-person vehicles where a player or NPC can fire a turret while you drive. And it will never bee as good as a dedicated shooter, but I think ground combat against NPCs could provide more challenge than the floating sentinels and walkers and a bit more meaningful stakes.
honestly I think the biggest challenge for ground combat with NPCs is probably the AI pathfinding. it's really tough with their procedural environments
They really need to improve the aiming and shooting experience most of all
Attack drones/kidnapped sentinels?
I'm not sure what you mean exactly, but if it was up to me the floating Sentinels would be completely gone from any combat role in the game
whales
Other enemies on planets than wildlife and sentinels
Players may now temporarily clear a planet of Sentinels. Defeating the Sentinel forces that are summoned on maximum alert level will now suppress any additional Sentinels across that planet, for a limited time.
Dude I kind of got what I wanted
I fuckin knew they'd call it sentinels.
iām surprised they finally did this. pretty cool, though itās temporary. wonder how temporary
After the 5th wave you have a chance to remove them for good.
you sure? it says itās temporary in patch notes
yeah says temporarily
they could NOW add a greater difficulty down the line to ultimately remove them from a planet. haha
I think it's pretty crazy I suggested something like this before it got introduced
Players may now temporarilyĀ clear a planet of Sentinels. Defeating the Sentinel forces that are summoned on maximum alert level will now suppress any additional Sentinels across that planet, for a limited time.
In addition, players who are able to locate and breach aĀ Sentinel PillarĀ can activate its shutdown process andĀ lock down the SentinelsĀ without having to engage in such a large battle.
Well I hope a shutdown means it's for good.
i figure the pillar interaction is basically the easy way to disable them, but still for a limited time. but time will tell
Yea that's true.
I bet you guys Fauna will get a similar overhaul in a future update, making fauna behaviors/difficulty/attacks more diverse. It think the new expedition is a hint.
Perhaps 
guilds, space combat improvement, more exploration, spaceship customization, and more stories with rpg elements
all i ask
"that's all"
yeah
Maybe add satellite bases orbiting a planet
I want NPC's that actually do things like mine resources, build, stuff like that.
that's kinda what freighters are for
Or you could take over space stations
||potentially being added soon||
Yeah, ||the resources for it already exist, just that it doesn't work||, it would be cool
I expect it next update lol
Even better, add weapons onto it, make a mini Death Star
The new weapons are gonna be dangerous for griefing... this I'd what I meant
||The resources required are relatively hard to get so it won't be too common||
Hm
Invisibility?
Stun?
And minotaur with MORE DAMAGE? Minos are very dangerous. If ya know ya know
And I'm a little scared tbh
PvP is rare in this game, mostly because people turn it off
Itās also ridiculously hard to find people in the wild
A device able to show nearby players in your system would be really cool
That would be a good idea
I think a multiplayer revamp would be nice in general
Being able to make colonies and empires with others
they technically reworked multiplayer three times already š
with NEXT, Beyond and the Cross Platform update
Why not a fourth š¤·š¼āāļø
?
you can scan for discovered planets
Player guilds would be cool
For a group of players
I imagine they didn't want to make disabling sentinels a permanent thing because that could potentially mean players sweeping the universe to eliminate all sentinels lol
Crusades be like
good point
that would actually be so cool if possible
to make such a large scale impact
imagine how long it would take though
Maybe as its own special event or mode, but permanently removing anything in a multiplayer game generally isn't a good idea
like in an expedition
Guilds would be so sick
The new update really got me thinking - all these new cool features on combat but thereās really no incentive/requirement to do them
Itās starting to feel like the settlement update again, or the infested freighter update, or the abyss update, you get what I mean
This game is overdue for a story/gameflow overhaul and spring cleaning update
No new features, just make shit stick with each other and the story
this is why I wanted combat to focus around NPCs. Sentinels have always been meaningless to fight as enemies. no emotional stakes, no real way to win (except in the latest update you can win "temporarily")
hg should add more expeditions
Expeditions just artificially make the game feel longer, but the core mechanics itself are just very disconnected from each other
We wouldn't need expeditions if we have a reason to do those objectives in thef irst place
True dat
I really wanna see small enough companions to be able to accompany the player in more ways.
Like :
-Being able to ride on the player(resting on the backpack for travel)
-Being able to be taken aboard the starship(could just sit on the dash)
-Being able to go in bases and freighters
I'd find a little gek animal and cosplay the mandalorian, if I could do that
Especially with the carrying them lol
lets be real. now that sentinels got an upgrade we have better planetary combat now. now all we need is space combat overhaul
Big laser
I would like command options for my companions - I wanna be able to make it hunt other creatures for me
Did they improve creature AI at all besides just terrain navigation? Would love to see next update make predators scarier or harder to kill
I just submitted feedback on the new AI Pilot for the exo-mech.
I love the new AI Pilot for the Minotaur. However, sometimes it would be nice if I could toggle that feature off without needing to uninstall the module. When I'm running around my settlement or one of my bases, I'd like the option for the mech to stay put where I leave it and not follow unless I tell it to.
Perhaps a toggle could be added to both the Sentinel Hardframe Body and the AI Pilot module (the one found in the Anomaly). This toggle would work like the new Sentinel Flare module that summons the new Friendly Sentinel Drone. When Toggled on, the Mech would follow and behave like it currently does. When toggled off, the mech will sit down and stay parked where it's currently standing, like it would do prior to this update.
thoughts?
Also, I'm a bit disappointed that the new upgrades take even more space. They need to overhaul exo-craft inventory management. Give them their own Tech inventory like the Exosuit and ship have.
Is the update already out for PS4 and XBox? Will it be released for older platforms?
It's out on every platform but PS4.
still? oof
Why in the world is it not out on PS4 yet
Procedural quests obtained from settlements similar to the new sentinel quest.
Sony
We should be able to wear hats on non suit races
Like the gek vykeen and traveller
Maybe korvax
Absolutely
The new jetpack with its wings should allow you to glide
or the ability to add proper wings to your jetpack for gliding
^
I like the drone and minotaur upgrade
I wished we could customize them
At least the hardframe as i'd like to keep the colors i gave it before
Agreed
Well this might come
They can't just force us to have blue stuff perm
I've been theming my character to be white & gold (dark yellow)
I imagine that would look good on the hardframe
honestly i've been wanting to make my hardframe look super industrial
iām kinda confused as to why we finally got lightning but no thunder sound effects
Lightning storms were added back in Origins over a year ago tho. But yes, it would be nice to have some distant rumble audio for them
It's kinda immersion breaking to see distant lightning strikes and hear nothing
A trade menu that people could invite you to and offer their items in!
They could display what they have to offer and you could offer something back. Then both participants would need to accept the trade.
This would prevent a lot of unwanted junk getting dropped in your inventory by random people who see fellow travelers as their personal trash disposals. It would also prevent dupe glitchers or at least make their life a bit harder.
Just an idea.
oh yeah i know, i just donāt play much anymore, and when i do, i notice these obvious things that have not been added
neat concept š
Personally, I'd like to see an option to replace press x to land ship with hold x to land ship
Both because I can't tell you how much fuel I was with accidental landings, and also because it would let you automatically land as soon as you're near enough to the ground.
Nice
For the fuel issue you are having I'd recommend a launch recharger
I want to see NPC's battling Sentinels.
i want to see pirates land on a planet and raid a planetary depot.
we could kill them or help them steal the stuff.
are we gonna get update 3.9 or is it just gonna skip to update 4.0 ?
I could see at least one more update getting pushed between now (3.8) and the Switch release in the summer (Possibly a 4.0 update), though I expect it to be small
I feel as if they would expand heavily on ships in 3.9 tbh.
ships right now are really nice but we need even more variety
and more exotic ships and whatnot.
even ship customization would be really cool
I'd personally like to see some more ways to make units and nanites beyond doing exploits or only having 1 or 2 legitimate strategies.
For example, the "trade" aspect of No Man's Sky could be addressed.
-
Economy levels and conflict levels can dynamically change, especially if a player actively tries to either improve or ruin the situation.
-
Economy levels equate to higher-paying missions and resource selling, and can have better missions for the dominant faction (Gek, Korvax, Vy'keen).
This would benefit nicely with increasing your standing with the factions in order to make the most out of your trading and missions- the higher your standing, the higher the chance of a 'Rare Mission'- a more lengthy form of mission that gives out either heaps of resources or a load of units. Better economies can multiply the rewards gained- so a Level 3 system could get you a 250% bonus and make you rich.
- On the same token, conflict levels can make travelling around that system dangerous.
However, you can now be a true space pirate. The higher the conflict level, the higher the rewards gained from destroying ships and freighter cargo. But you're always at more risk of being shot down if you're fighting ships, especially at higher conflict levels.
This ties in with Negative Standing with the factions- the worse your standing is, the more likely you'll be to encounter ships to raid from.
- Strategically trading and pirating in certain systems could be a viable way to make lots of money, and keep things interesting for the player.
I hate to break it to you, you have listed things in the game
Economy of products can change when too much is bought or sold
Higher economy systems usually have higher payouts on missions (I beleive)
Higher conflict levels makes it more likely to encounter space pirates
You can pirate npc starships and freighters to earn resources to sell
What if you could change the economy and conflict level?
Well they just stay the same depending on the system
I think a lot would change if the economy could be changed
True. Maybe there's a reason that things are kept static. Maybe just making pirating more profitable would do
Making pirating more dangerous and more profitable than doing missions would present the player with two choices:
- Do they accumulate money in the slow but safe way by trading and doing faction missions?
Or
- Do they take a more lucrative option through pirating, but run the risk of losing their earnings if shot down?
I'd also want to see players being able to properly help each other in missions. There's not even an objective marker most of the time. It could be as simple as selecting a friend's mission on a mission log.
Currently, a player does their mission and their friend just awkwardly hangs around and isn't able to do much.
i mean, yeah, but that doesnt help early game :p my main point is landing has an actual cost associated with it through most of the game and therefore isnt something you want to butterfingers too often
but its also not something you need to do at a moment's notice
itd be nice if they had it as an option and people could pick which option they preferred in the options
I recognize the argument Get Good exists in gaming, but that's generally about persistence through intended challenges, not frustrations with controls in slow paced relaxation portions. If I were to be told to Get Good at combat, that'd be different.
There's not really a "get good" aspect of this game
Everyone can be good at nms
But I get your point for sure
Right, which is why I'm saying while there are parts of this game that can be a challenge of skill, this isn't one of them
I wanted to preempt that since it's so common to hear when you bring up "Maybe this should have an easier option" in any game for any reason.
I love how it's like that though
The way to be good is to have fun
The more fun you have the better you are at the game
I think it'd be kinda cool if they added boats (not subs) to nms so that there could be like some sea of thieves aspect with people in your group can be a part of your ships crew and new giant sea creatures
Probably just a pipe dream tho
more customization possibly. more backpacks/gloves/armor,
especially armor.
Would better multiplayer mission synchronization be considered? Even just being able to help a friend out with their missions during early-game would help make NMS more of a co-op beyond Nexus missions
We also need mollusks
Seeing as we have Royal multitool and jetpack, we should be granted a series of royal freighters
Like a small med and large like the others
Iād like to see fauna farming as well as flora farming, lots of cool items and mechanics could definitely come out of it
I'd like to be able to name my saves, I just opened the same save twice on accident :wheeze:
Also, maybe more fauna types (genus?) I long for a sea turtle companion. Or like, a proper puppy.
i do wish there was a sort of base buildable you could activate to summon sentinels for a scrap up
for committing space crimes from the comfort of your base
Base defense should be a thing now
or at least
you should be able to summon sentinels at bases, with some traps outside, and they should start to blast down your door with higher wanted levels if you hide inside and don't come out
id be fine if it was like
per planet
where you had to first locate the sentinel nest
and fight off a few waves of downloading that planet's Defense Key
at which point you can summon them on that planet at your bases
hostile, of course
using it would override the nest's blanket sentintel shutdown letting to fight them as long as you care to
of course, you will still be fighting for your loot same as ever, no change there. Maybe even with greater numbers then usual, if you think you can handle it...
What are the odds we get sentinel versions of exocraft and sentinel upgrades later on?
The game seems to imply our exocraft are downgraded sentinel robots.
I'm cool with that, it makes sense even lorewise.
you're able to obtain a sentinel freighter already + the hardframe minotaur parts and laylaps
so it would definitely fit, though i would imagine the lore reason being that its some sort of crashed sentinel fighter refitted to actually be pilotable
anyways i want capes, still want my jetpack to be over it but at the end of the day i want a cape like nada has
Why don't we figure out a good future plan/features list NMS really needs and just collectively send that document to hello games š¤
because they're still gonna take ages to get to it and they likely get a million list like that anyways
hmm that makes sense
I hope they improve the space aspect next
hoping they get some cohesion in the game, the new features introduced don't seem to be interconnected at all, with no incentive for a casual player to play
im gonna guess this now, next big update is either gonna be terrain generation or open space
reason for terrain generation is because people want biomes and the current planet generation can get stale really quick, even with the weird planet types like bubbles
reason for open space is because it barely changed outside of fixes, tweaks and random events
Planetary exploration and combat already improved over the years, while space exploration and combat is still lagging behind
agreed
imagine you find little pirate towns built in asteroid fields, just a bunch of them harpooned together drifting through open space
They already added weather effects in planets so I think they can also do this in space like adding storm nebulaes or asteroid fields with hazards like random explosions, etc
i imagine that being like the void storms in warframe
where its a big deal when it does happen
Yeah and those plasma fields in everspace
honestly i never played everspace so i got no clue what that is
Even though everspace is kinda arcadey, the ship controls and combat is really good
Everspace style ship controls and combat would suit NMS imho
the intended way of doing space combat is too annoying to do
the unintended "stay in one spot and turn occasionally" is boring
and 3rd person in a ship feels weird
also, general qol change
i feel that sprinting stamina should be extended and recovery time reduced when in an area that supplies life support
like space stations and bases
i imagine its easier to sprint in an oxygenated enviroment rather then through a respirator
also general QOL change
holding open on openable items you have a stack of
should continually open the stack
useful when you, like me, have like 75 Geodes in your ship
also, completely wishful thinking that im sure they'll never add
the ability to serve cronus a Full Course of several kinds of food/stacks of food
The drone companion is pretty useless after the missions of the new update, maybe is could locate sentinels pillars or sentinels industrials building to raid (like the mission of the nexus where we must destroy a sentinel depot)
so it cant do combat after? lame.
also, i kinda hope you could legit get Frameshift Catapult as a technology as an expedition reward, maybe
for use in general starships
What is a "frameshift catapult"?
advanced hyperdrive system
only found in one expedition. A pain to install/repair, though...
How do you get one?
The ground combat overhaul was great and I hope that a future update does a similar overhaul for space combat
Insta-killing waves 1-4 of sentinels with a second of positron ejector burst gets a bit boring, and disarming a level 5 sentinel freighter is always anticlimactic. There's tons of potential though for improvement
New weapons, new targets like maybe summoning beacons we have to target similar to summoner drones, sentinel freighters we can actually destroy, better loot, etc.
the first time i disarmed a freighter i was 100% expecting to be able to board the ship and take resources from it
i flew around it for 10 minutes thinking it was something i was doing wrong
Exactly, you just disarm it... and it sits there doing nothing
I get that boarding it would probably be a big effort on the dev-side, but it'd atleast be cool to chip away at it's armor while sentinel ships spawn continuously to stop you, and you get some form of loot from destroying parts of the freighter, similar to normal freighters
it wouldn't have to be much different from abandoned freighter boarding
and maybe inside there's still some sentinels ready to defend something
Idk, if we did get to board one I'd hope it'd be teeming with sentinel lore
I gotta hand it to HG, now that sentinels are more engaging on the ground, the only bland thing left to fix that I can think of is the space combat
Fingers crossed it's next on their list
every time i come back to the game i feel like the animals leave a little to be desired. i love the additions of larger animals and worms and the whole companions update. i guess i just feel like the diversity is lacking sometimes
and their behavior is a little glitchy
when you get to a planet you can expect the same 4-5 creature types but with a different skin on them. it gets a little bland and predictable
The animal variety sometimes does feel a bit lacking, but it has massively improved since launch atleast. I'm trying to think of more alien-looking creatures that could be generated that aren't already but having a bit of trouble coming up with them
Or creature types anyway
yeah, i think the solution would be to come up with some animals that are a bit more earthlike because i think we get caught in loops of trying to one up ourselves with scifi wacky creatures
like say, a rabbit. I don't think the game really has anything super analogous to that
I could see that going over well, but only if those earth-like animals aren't super common. I feel like finding a desert planet that's literally just filled with camels and vultures might cause some backlash for not being scifi enough. Each planet would have to be full of mixtures of alien and familiar creatures, or entirely earth-like planets would have to be very rare
I do hope Nada on the anomaly gets more love in future updates too.|| After the main story is over, he only has one line every time you talk to him||. Even with the involvement of other Anomaly NPCs in this update||, Nada was basically uninvolved.||
More ship slots would also be š
Would like to see player to player trading posts so that you can stock it up and set what you want to be traded for it
Can work like npc workstations and even have a little side mission to get it set up
Would be good for player hubs so that there's more to just all building together and can set up hub based economies
Would love to see animals have more behaviors. Like interacting w each other, or charging the player
Both are a thing already
I would love to see planets blow up as in either you the player do it by something like a planet destroying weapon or digging down to the core or the unstable nature of the planet does it by randomly exploding
But what if someone worked really hard to build a base and so.eone comes along and digs to the core?
Destroying their hard work in like 2 minutes
That would be hilarious
Considering how triggered people get at just the idea of stealing other players stuff
I just wish I had more options for building a nice base on the freighter. I know ho I want to lay out the rooms but I never seem to have any furniture Iām happy with
Also collision issues
I mean, they would have to pay for the stuff, It wouldn't just be people grabbing it and leaving
You have access to all the furniture in a freighter as you do a base
Yeah it just takes forever to unlock and Iām not sure how to make it look good and I never seem to have star silk on hand
Look for systems that have a little stopwatch symbol on the economy, they sell silk and it will take just as long as with a base
To me it sounds more like you complaining that you can't make your base look good and don't want to spend time unlocking the parts to make it look good
Yeah basically
Needing to@dig some high tech thing out the ground just to invent a chair is kind of dumb
Do you need the economy scanner to see that stop watch symbol? Ive@literally never seen it and that might be why
It's actually laughable how people complain about the idea of the tiniest little bit of risk.
Destroying planets is a bit more than a tiny little risk. It would just be griefers trying to undermine player built civilizations. Annoying to say the least. Now - if it was somehow kept to specific planet types, say a new biome no one can possibly have built on already? Sounds neat
Easy answer: base computer says location of base plans is unstable and risks total planetary annihilation
(Answering this question)
Still a bad idea
Why?
Use common sense mate
is this channel for future update suggestions? because if so is it possible they might make it so you can color the hard frame exomech so its not normal blue?
Solana?
One thing that I think would contribute to the other-worldly sci-fi feel would be to have different colored skies, other than blue. Like maybe an orange sky for a desert, etc. it may not make a ton of sense scientifically (Iām not sure if it works this way) but it could really contribute to planet variation
there are more sky colors besides blue though
but iād agree when it comes to sunsets
more strange, alien sunsets would be very welcome
huh I guess I just never noticed
ones i can think of: deep yellow, purple, lime green
by the way
speaking of combat updates
can we get a quick and easy QOL update
and have starship shield recharge options auto-select the 'only used for restoring starship shields' battery first
instead of making me navigate through raw minerals mid-combat
so
is it even possible to defeat a sentinel carrier
wrong chat actuall-
I mean not properly, you can disable it by destroying the turrets but it would be cool to have to hit weak spots to then explodicate it
that would be nice.
and hey
i'd take 'assassinating enemy freighters' as a nice alternative to getting Freightor Upgrade Tokens then
you know, out and out piracy against factions that dont automatically hate you like sentinels do
Lmao could also drop some of them shards cos of the new sentinel update
Also also I feel space sentinels should also have a chance to drop more than frigate consumables
or have sentinel starships drop black market starship upgrades the way the land ones drop exosuit/multitool upgrades
This I disagree, I feel like pirates should drop these
Cos they the ones that use black markets
new update says sentinels apparently use them too
all im saying is
if ground units drop upgrades for ground weapons
then air units could drop upgrades for air weapons
Space glass
hard to tell when sunsets only last like 20 seconds due to the extreme time compression in the game....
how many years, how many zendesk tickets do I have to file, how many reddit threads must I create, before HG increases the length of the day-night cycle...
Doesn't the length of day and night depend on how big the planet is
also imo
the in-game encylopedia on minerals?
it should mention (optional: if you've unlocked a sufficient refiner) if the resource can be refined from other things
you can make dixoite from carbon and sodium but the game would have you believe it exists purely in mined form
i wish there were more options for organizing teleporter location options
like custom folders or something
Nope. day length is the same on every planet
i believe the full cycle is 20 minutes long
orange can occur, not sure about desert planets, but it can occur on mega-exotic and volcanic worlds
afaik this is correct because in NMS the sun rotates around the planets rather than vice versa
30 minutes actually
i mean the planets dont rotate right its just a set day and night
Agreed
Being able to walk around freighters while in hyperdrive
Would love to be able to write my own notes in fauna and flora, to help other travelers and my future self
i also hope to see an increase to max technology slots for exosuits
Yup
yeah that sounds more correct, I think 15 for day and 15 for night. ridiculously short...
I think we are getting ahead of ourselves we can't even drive our freighters
It'd be so cool if we could land our freighters on planets to have a semi permanent base of operations
Like I don't mind it being above us currently but I feel as if I barely utilise my freighter other other for storage and exocrafts
expeditions needs to be overhauled overhauled allow us us accompany our vessels if we want and we should be able to control our freighters
And easier customization in the interior and exterior would be nice especially in terms of colour combinations
Would be so cool
Might be nice to be able to teleport to Your Freighter
you can teleport to your bases even without a teleporter back. Same deal.
also hey
i'd like to see more technology slots for exocraft. As in, you know... Any.
If they're going to add more technology, they should add more spaces for it to go. Also, the ability to upgrade their storage space would be neat, even if it would likely be restricted per exocraft. Light craft will always have less space then max craft, when both are equally upgraded.
also also
aggressively mountainous planets are gross
like sure if you want to keep the variety, keep them
i know thats our thing
but make sure it's not literally the whole ass planet
make sure every planet has at least one biome that's flat, pls.
or flattish.
I'd like some more functional or function-optional furniture.
Like maybe a screen that you can assign an item to, and then it'll tell you the value of that item in the system like a stock ticker.
I know a trade terminal in your freighter has the same function but it'd be neat flavor.
You could maybe learn it from high enough faction standing with the Gek or Merchants
Also, I'd love a way to find a planet in a system
Sometimes it's weirdly difficult to find the one planet you haven't been to in a six-planet system.
Just bookmarking one or putting a waypoint would be great.
there's a mod that does something like that
lets you scan for a biome and identifies the nearest planet and system with it
id also like to see more functional furniture, more reason to establish a base beyond 'yup, this sure is a place to put my storage containers'
there are billions of planets in the game... why have such hard absolutes about what every planet must have?
I mean, they have a point, like mountain planets are nice but there's no flat places to build a nice base to look at the mountain yaknow
Its that kind of issue
i've been on plenty of planets that have plains areas and mountains mixed in, I haven't really felt it to be a problem tbh
I wouldn't mind if they added in even crazier, stranger terrain that was even more difficult to traverse. There's so many cool land formations that wouuld make NMS feel more sci-fi.
Currently, I think terrain is pretty tame. The new mountains are a nice addition, but feel pretty normal still.
Fleet battles, jungle planets, rivers. I hope these are all added in in the upcoming Mebigrouxboy Update!
monkeys that swing from trees on the jungle planets
Monkey species on all planets. Even lifeless ones.
hotfix needed:
a trace of metal softlocks if you don't defeat all sentinels in the immediate area (particularly the kind that disappear)
suggested fixes: sentinels that unload count as being defeated, so leaving works
fighting other sentinels and defeating them also advances the quest stage
add a quest marker so it's not lost admid the entire universe if you leave
!hg
!hg
hg.
I don't think cmds work
Run it in general chat
they should totally add @gloomy hazel
!hg @tame niche
@tame niche You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I'm already in the game lol
they should have some way to invest in local system companies
or fleets
I've gone ahead and submitted a request.
apparently they were off in this channel. fixed.
O
also, like
just general QOL
teleports to places that have teleporters
should land you in front of the teleporters
I'll probably get a lot of flak for this, but some form of sights on multi tools in VR would be nice.
Sights on the Mt in general would be cool
Like maybe as an installable tech like the starship bobble heads
if the flak doent have a scope, youre probably fine
badumtsh
THIS. We need this.
I mean besides harvesting plants on it, what do you really need to teleport to your freighter for?
You can always just summon it right?
With proper upgrades it can be summoned anywhere and you can access your storages on it without physically being on it
There should be a way to scan for other players' bases similar to the Economy Scanner
i know there was rumblings about more flora and fauna options to be added. is there any news about a content update? i love this game but the styles can get rather repetitive after a few hundred hours. alternatively anyone got any good extension recs to mix it up?
I mean,
Base markers exist -question mark-
Next update I can see it we've created water bases and specific parts for them now we're going to let you create space bases with specific parts for them
Interesting idea, already kinda made into some space stations built by players, but... I have a feeling that building in space will be too tough for engine. And gameplay
That's why it wouldn't really be space bases
They'd be coded as tiny invisible planets
Seeing how the game is a whopping 13 gbs, they could make it work. How to achieve it would be the biggest challenge
13 gb is actually pretty impressive
6gb it weighed at launch.
games nowadays are poorly optimized
If we ever get aquatic companion that can pretty spawn only in water it would cool yo have a pet shark or even a Expedition prize that is the monster fish Aquatic Horror
I'd like to see some Bulk Recipies for items that are commonly needed in multiples but only craft one at a time.
cough, ferrite plates, cough.
Nms is no exception
Optimization =/= Compression
Probably been mentioned many times before, but I'd love to see 'event bosses' in expeditions/missions that players can group up to fight. It'd be a great way to end an expedition teaming up for a final showdown. Especially would like to see a massive abysmal terror in space haunting a galaxy which people can take on.
And of course joining a faction/becoming a pirate and raiding settlements/freighters/space stations to conquer them or leave them to become derelict stations temporarily
Did I mention this in modding or future...
well, here I go again either way
qol change i'd like to see: the ability to hold down the interact key to continually Open items that can be interacted with by opening, like geodes
or to contiually craft things you have the resources to keep crafting
Would love to see guilds
Yeah physically see them and actually interact with them. There's the in-game mercenary, exploration and trading guilds but you only get missions from them via guild mission giver
I would like to tour their base of operations and join them
Like for example the base of operations of the Mercenary guild is built on a large asteroid in an asteroid field in a certain system
The base of operations of Trader's guild is a large network of orbital space structures/base in an affluent system
For the Explorer's guild, it is a large mothership (the largest in the whole galaxy) that doesn't stay in one place. Sometimes you just happen to stumble onto them in the same system you are in
wish we have a place like a museum to store the collection of ships and multitool maybe freighter too, just for the collection
i mean there is a lot of ship and MT that we want to own but not enough slots, so would rather have place to store them and mayb feel that achievement
Kind of a missed opportunity if HG didnāt add any new fauna to a fauna-focused Expedition. Or even a couple new procedural parts to make it seem like weāre discovering something new.
It was also a missed opportunity to not improve combat for fauna (new types of attacks, improved AI behaviors like hunting you in groups, flanking maneuvers, etc) when they did the update. I would have definitely played the expedition if that was the case
And maybe have drones carry resources from one point to another and create different paths for different resources
Even better, have an item teleporter that can move items to other teleporters in other bases and your freighter
Can you already do this with storage containers?
No bs we need a place we can travel to and do mass pvp and rewards for it think like a raid or something similar but a nms spin on it and we need ship customization if you are rich you are just rich at least let us pimp our ships
Y do the devs not make it so you can have multiple freighters in the one system on multiplayer
They mean with a factory setting
So having produced resources be transfered to different storage in other systems
I think
Well having mineral harvesters connect to refineries and those to storage containers would be nice
Probably because it might affect the connection on multiplayer
Do y'all think the theoretical freighter rework might pave the way for teleporting to your freighter?
I hope so
Hopefully
One thing I want them to add is player run space stations. Like you find a abandoned station and you can claim it and fix it up to make passive money. Also the possibility of landing the freighters on the planters and flying them. Transport style ships for teams and stuff like that. Good game so far tho
Well that might be coming soon actually
Everyone's saying them new leaked parts are freighter parts, but they look more like they would be in a station
Also, the leaked parts have windows.
Where could you put windows in a freighter? You would have to have a massive freighter interior
I heard they are putting elevators in the freighters
I don't think it's for the freighters
ohh
Beeblebum did a showcase and the elevator or any of the new parts don't snap to the freighter parts
I'll find a link
New building parts have been Data mined that look suspiciously like freighter parts. Some believe that these new parts may be related to the space station Override code. In this video, I take a look at some of the parts and offer my thoughts on what it could mean.
Gecko GT's Channel: https://www.youtube.com/channel/UCzhG70cgU3-7s74BqcIDodg
___...
Here we are
@mellow dragon
Take a look for yourself
so the elevator is gonna be part of the freighter update?.. of course they will fix the bugs and modifications. but who knows until it drops.
I just don't think it's gonna be freighters
I think it's gonna be space station revamps
Because think about it
The new seat we are getting, where is that found?? Hmmmmmmmm?
its No Mans Sky it could be inside the freightyer and connected to the outside ones by projection screen or something futuristc. At least let us change the looks of our ships like when you salvage or enter a ship you unlock parts to change your ship and it costs unites or nanites. They let you upgrade the ships for crying out loud
But what I'm saying is for that you would have to build your freighter rooms as far out as they can go
To even get close to the outside
And for the ships thing, I doubt they will ever add that
It would make finding ships obsolete
As cool as it would be I just doubt :(
I can hope tho, I never thought they'd add settlements or able to upgrade ships and tools.
Well thats the beauty of it in a way me personally i use one ship for the majority of teh game. But i go thru a bunch looking for just the right one. If i could change the main one with a few choices or color changes i'd be happy
Yeah maybe colour change, I can see them adding that at some point
But the freighter thing? Nah its definitely a space station
Watch this video I linked
I'd love to see more variant space stations
I would love to see the ability to customise the parts on a ship
That would be cool. I'd only make it so you can change the colours tho because otherwise it'd kinda ruin the fun of finding a cool ship imo
That's interesting.
What about freighter trails being teased?
Something is coming for the freighters as well
That's true actually
also rocket locker
But idk we will have to wait and see
A who what now?
Do you reckon you could ride it if you stood on it xD
That's the first thing I would try
If not I hope someone from #nms-modding turns it in to a trebuchet so we can.
That would be so funny
Just
ASCENSION
Tried. Too heavy character
it just falls over and slides across ground until escaping from under you
Wait you can block it?
Does it have like full physics then?
Yup. Can be trapped with base parts too
So say you made a sort of tube system š¤ š

Please try it xD
First just try with like a few walls with a stair on top to see if it can actually chance trajectory like that
Obviously the roamer lmao

I have never seen any physics like that in nms
same. Seems like some form of heavier physics implementation could be on its way? Elevators are the first physics object in nms that actually affect player position
and then these
Yeah
possibly physically moving freighters or orbiting stations?
Do they keep the trajectory they face when you activate them
trails seem to hint at in-system movement for freighters
they target towards your freighter, no matter where it is
just start flying towards it
Oh well there goes my rocket tube idea :(
if you trap them under something they will keep flying towards freighter but also gliding across the underside of what they're trapped by
Oh so you could make a cool system to forcefully make them end up coming out a different point
Like this sort of setup
Cant lie im very critical on how NMS has such a wide variety of things to do but it feels as if there is very little depth to those those things sometimes
the foundation of a lot of systems and things in NMS are already built HG needs to flesh them out
hopefully more yo do with freighters
I agree
I want freighters to feel like they really are kilometers long. So maybe we can have multiple hangars throughout, that we can travel between via elevator and we have more building space?
I also want to be able to command my freighter to fire at anything
I notice that hello games really ty wants to stay away from the "violence" aspect of the game. because every update they emphasize how this is an exploration game. which imo really holds back the potential. but if that's what they want then they should really go all out on exploration
have the frigate expeditions be more immersive
maybe you have to go with them help recover a lost artifact
you encounter sentinels and your feet fight them off or something
I also think the game could benefit from a more realistic flight model. Like not ED or SC levels but I want crashing my ship to do a lot more damage instead of my ship automatically steering me away
making it a little less arcady and adding more consequences to flying recklessly
archeology has so much potential too. but everything just seemes a bit dumbed down and half finished. I'm not hating it's just Mann the potential this game has as a sandbox
alsoo
I think my number 1 wish list is something to do with multi-player engagement
something like being able to trade or sell ships
hold auctions
bounty hunting other players
sell property
etc
Oh yeah
also more multi-player missions that are a perhaps a bit more scripted but also more immersive and that having more people actually helps
and removing the group cap of 4 make it like 10 players or something
idk
gahah
this are my wishes
So many possibilities
maybe one day
I hope we get 4.0 soon, itās been over 2 years since Beyond
I feel like summer we will get it with the switch update
Yeah that seems likely
are more exotic ship variants planned?
Have the said if and when will get the next twitch drop?
I get FOMO, but I think it would be really cool if all the previous expeditions were accessible at any time
It would give more content perhaps
Maybe a couple rewards missing or something
We need more Dave lore 
An expansion on the industrial side of things would be cool, like being able to found corporations in which you can do a variety of things like automate the production and selling of goods and allocating the profits
We need drop-in/drop-out PvP like in Dark Souls. If you have it turned on other people can join your game and attack you.
Wishlist:
Station interior expansions. The ability to make shops where you can sell items to other players. An expensive exosuit upgrade that lets you spawn exocraft anywhere without having to place a beacon. The ability to toggle minotaur AI. A garage hanger on your freighter where your ships are stored. The ability to save specific shared bases so you can get to them through your portals. Option to portal to your frigate. Reduced sentinel health (they take too long imo). Customization for the sentinel drone. āHeavyā class shoulder mounted multitools. Wireless power radiators. The ability to collect support ship drops from your freighter instead of having to land on all of them. Artifact models, and a way to display them in your base. Displays for ships and multitools.
You can spawn exocraft anywhere if you have a summoning station built into your capital ship.
and a warp drive in your capital ship for each star type so you can summon it anywhere
The requires you to go into space and summon the freighter.
Must be hard having 3 ways to summon an exocraft xD

You can summon the freighter from the surface of any planet, you don't need to be in space. I think the only place you can't summon it from is in the Anomaly and inside a space station. But if you're on a planet surface you select the Freighter from the summon ships menu and look up in the sky and you can warp it in.

I would absolutely love the ability to have more ships, if only so I can keep the cool ones I find. The interior of these freighters are massive, the unused space at least. There must be a way to make that work.
Wishlist:
A grappling hook.
Sci-fi melee weapons.
Maybe a space trenchcoat.
That is all.
Melee weapons would honestly be sick, but I'd also like to see melee improved for VR as well.
Currently when you punch a Sentinel in VR, it will not go in the same direction you punched it towards. Like, if I punch forward it will launch up completely in the opposite direction. I'd like to see that improved before having a Melee weapons update.
Come and get your love by redbone intensifies
I was thinking more "bladerunner vibes and hunt the korvax to extinction"
Nah gotta be starlord and comedy and dance the korvax to extinction
Honestly I think the melee is a good idea because we can ready melee so why not have a weapon
The trenchcoat is a neat idea but kinda seems unlikely
And what will a grapple be used for? To climb mountains? Nah I got my jetpack for that
The trenchcoat is more of a pipedream and the grappling hook is because Halo infinite is in my big 3 games
I reckon more clothing style options rather than space suits would be awesome
I'd like to see clearing 5* waves of sentinels not deactivate them, since that can be done using a sentinel pillar which is shown to you once you clear the wave.
Maybe add a sword multi-tool since that's been referenced multiple times and have it focus on melee
As long as we get more move options than dramatic wrist flick
Having it come with shield options and a dash of some kind could be really cool
Melee combat would be cool, proper combat pets would be nice too.
.. and some commands on the quick menu for the Minotaur would be great.
Follow, wait, attack my target, attack at will,
scout (locate unknown buildings if scanners installed),
gather resources (mine local deposits if mining laser installed).
Could be an MT secondary
Aim at a target for it to attack or mine
Aim at the ground for it to wait and up to follow
In future expeditions remove overly grindy aspects like the 50 poop and explorers missions. 10 poop would be okay, but 50 is too tedious
Yeah stuff like that really drives me off from doing expeditions
Grinds and needlessly specific stuff like 17 guild missions I never do in normal game play
They still don't add the hat that we see in cover
I just want the ability to own more ships
but if we're going for wishlist things, I'd like the ability to disassemble ships into their constituent components so I can build custom ships
like, maybe add a carrier to the fleet that can store a bunch more ships, with a shipwright NPC that can disassemble ships and store the components on the carrier
and then you can put the parts back together and paint the ship however you want to
really the randomness of the ships and multitools is my only gripe with NMS's inherent design
own more ships and the option to color the ships would be cool. maybe more frieghters too
I want to have a fleet of freighters
I want more lore on the 'creators' of Atlas (Spoilers)
||Aka who built Atlas and what was the original purpose and why they would simply abandon it aside from cost reasons and let it get destroyed||
My guess it's a Jupiter Brain at the end of its solar systems life cycle.
Maybe the original korvax made it as a way to starch out there remaining time and then upload there "souls" as us travelers.
that would be pretty cool
i know right? just disable the fleet whne in multiplayer, cuz i can only imagine the lag
@glossy furnace that is a pretty cool idea and i could see that as a very good possibility with the korvax act toward the atlas
I don't even think it would be that bad tbh
Tons spawn in anyway in the same sort of manner
yeah but in multiplayer sessions when you're in a group only allows one out at a time when you are in the same system
im not quite sure if this is a wish-venting channel or a channel some hg developers look through, but since i had lotsa wishes i think i'll go ahead and share
- Base force fields
Which could protect you from hazardous factors like buildings, but without need to restrain yourself with solid walls.
Going further, why not, if possible make it a terraforming sphere? Like I know terraformimg whole planet is too badass, but having grass/trees and stuff under that relatively small force field? why not
- Starship building stations
Starships must be coming out from somewhere, so these things would fulfill aesthetic purpose and could be functional, letting you finally at least recolor your ol good starship, or at best rebuild its model
- Like and fave players bases
Like would just be nice little something to let others know their base helped and did good to you, but main thing, faving - would create list of faved bases for you in teleporter menu. Like how many people needed it already?
- Special portals or something for travelling between galaxies
Now this is just aesthetics/immersion/plot, but it feels kinda dull how easy it is to access another galaxy through a small teleporter device. The first travel in there feels marvelous, and then just this? Like it's insane distance, how such little tech can do it while even the big atlas portals can't?
I imagine it as some big tech structure/possibly portal you build in each galaxy you discover in order to establish a link between them; and regular teleporters would just be for intragalactic travels
- Hazardous factors improvements
Like, a) what is your shield anyway? At the start of the game you're hearing it's kinetic, which I guess means it only protects you from physical damage, but then it gets damage from cold, radiation and even drowning
b) If it's not kinetic and can actually block things like temperature, radiation and stuff, but just does it badly and drains quickly - at least it should lower continously and gradually, not in rough jumps like it does currently
c) We really need to figure what the life support system us actually doing. If it generates air, then it shouldn't be spent on paradise planets (or, at best, on the planets which have atmosphere native for the race yiur avatar has chosen). If it generates air, it shouldn't drain faster on planets without atmosphere, and it should be used underwater as well.
- Flying in space without starship
like i seriously don't yet understand too well why not, but the exosuite's jetpack coyld easily help for micro travelling in absence of gravity. The only issue might be with space rn saving you by killing you and respawning you without losing loot, but it can be thought out. Like calling your starship to yourself and such
thereās gravity in space
I know, and there shouldn't be
well, far from planets at the least
He's got a point
- Calling exocraft and starships
a) I think exocraft is mostly fine as of now, requiring call station on the planet or your freighter in the system, but it looks really eh when it just spawns out of nowhere. Not minotaur's case. Maybe it could use just some teleporting effect? Would help easily.
b) now the starship case is worse. It doesn't requure anything and can easily fly to you from across the galaxy and even from another one. What makes it worse is that it just appears without explanations near you when you use teleporters, which doesn't connect gameplay-wise feature with plot at all (at least as of now).
Now when I think of it, it would actually be better if conditions would be same as with exocraft - buiding planet or freighter call station to call your starship to you. But it still can't just... fly to you so quickly? It has to either take some time for hyper jump, or use some teleportation/materialization system for that
i guess....
suggestions fueled by fervent passion for wanting to see this game do better is what HG wants to hear most
I don't really mind the exocraft coming out of the Shadowrealm
Iām sure they donāt want to hear single sentence requests.
Youāre typing out stuff that iām sure they prefer seeing in zendesk
oughta file a suggestion to them
think i should send all in one letter?
Yes
HG says they read everything that comes in
but it may be possible they take that promise for granted
or rather theyāre numb to that promise given the thousands of submissions they get
Have faith
i dont
HG may be one of my favorite devs, but i still got no faith
but i trust they read more than any other development team
so
you should put it all in one message
Would make the most sense to send it all at once
alrights then, thanks for advice
nah thank you for the good ideas
itās folks like you that continue to fuel the passionate drive of the nms community
and subsequently HG
heh, I'm just pretty picky (though there's plenty of way pickier peeps)
but it does come out of liking the game
I wish there was more depth to bio-horrors
oh btw one more exciting feature would be to be able to harvest any plant or tree from any planet to then put as decoration in your base
I think the general work around is quicksilver plants currently, but it'd sure be something else with unique procedurally generated plants
but because general samples' blueprints are already being sold for quicksilver im not yet sure how to arrange that economically
Yeah but imo I feel like that would work as well
Like there are mods that allow it and it works fine so no reason not to tbh
Next update let's hope
yeah probably. not everyone has access to it. probably to ensure stability especially for console
deffo need ship coloring option though
Yeah for sure
Even if its completely different colours, like you get the procedurely generated colours and then custom colours
Then proc gen would still have a say in colours as you would need proc gen for certain colours
can it please be possible to destroy atlas? i dont even care if it deletes your save file. im just mad at it demanding worship after doing absolutely nothing to deserve any kind of it.
Wind turbines for planets with high amounts of storms
or...or hear me out.... color wheel so you can color it whatever you want XD
endless possibilities
But with this it would make the proc gen colours obsolete if you can understand what I mean
true true
at least a color wheel with the existing ship colors so you can pick and choose
mood
This would be a major qol change, want this to happen at some point
I'd be perfectly okay with procedurally generated ships being made obsolete. the cost of building a custom ship would be all of the resources you'd have to put into it, as opposed to just buying a ship off some random schmuck in a space station
if you want procedurally generated ships to stay, you could just not build a custom ship
or maybe living ships would be exclusively randomly generated
I just wanna color my whole ship Hot Pink ;-;
also fair
I want bright ass green on everything
maybe drive through the spray painter to throw off the Sentinels :v
I've never heard of ass-green, it sounds unhealthy :v
lmao
One thing I want is the ability to max exocraft storage
yeah, exocraft were kinda underwhelming for me
I only use them for extra storage
like, why bother investing materials into the magic summoner on your freighter and all the resources for the vehicles themselves and their mods when I can just hop into my ship and be on the other side of the planet in seconds?
All my exo's have excess duped items that have just yet to be given away or used bc I don't use my exos lmao
they just seem redundant to me
Scanners
Can you scan for an abandoned building with your Mt?
I think your ship can do that, can't it?
Nop
Its a way of making you have to use exocrafts
Cause its stupid how an advanced starship cant scan for structures yet it can scan economies and conflicts in other star systems
And all resources in a planet
Only exocraft can cause yes
do abandoned structures even give anything worthwhile?
also apparently you can use a planetary chart to find them too
Ones free
okay so eggs, which as far as I know are only used for cooking, and story dumps which can easily be put elsewhere
Idk if you wanna guess which one it is
Can sell the cores too but that loses its incentive once you are out of the early game, cause you can use better ways to make units
so the only advantage that exocraft have is making it easier to find something that is also basically redundant
Yes
so really all they have going for them is cool factor
Yep
like K-Drives in Warframe
And a glorified storage container
they're cool, but also massively redundant and basically pointless
They're pretty underwhelming, people praising them are under high copium dosages
also can the Colossus still be outrun on foot with the tackle boost?
I think so
nice
Colossus is only good at looking good in pictures and being extra storage
I suppose they'd be good to have late game if you have enough spare resources lying around to justify the relatively small cost of building them
and if you have your freighter upgraded to go to any star
then you could just have a colossus exobay on your freighter and use it as on-demand storage
Nah, late game you have a freighter with all the storage containers, which is already overkill
yeah but you could use it as interim storage for when you're doing something planetside and don't want to go back to your freighter storage to sort everything just yet
like, fill up your inventory with resources, call down a colossus and dump your stuff into it
then, eventually, go back up to your freighter and sort your stuff into storage
You dont need to go back to your freighter to do that once you install the matter beam
Freighter storage just becomes one more tab in your inventory
Making the colossus even more useless
Correct, thats the point
A freighter with all the storage containers is overkill, and once you install the matter beam, using exocraft for storage becomes irrelevant
you misunderestimate my hoarding capabilities :v
I didn't think you could access the storage remotely even with the matter beam, though
like, I knew you could send stuff to the freighter's inventory. didn't think it'd go to the storage vaults
If the freighter is in another system you can only access the main cargo
If you summon it, you can access the main cargo and the containers
oh that's sick
guess I'll need to invest more into my freighter in my main save then
Ye, exocrafts need some love
I'd also like it if they behaved how they're supposed to
Cause realistically speaking only the colossus should be able to absolutely demolish giant trees and boulders
Cause it makes no sense how a puny fragile hover bike thing can do it without resistance
Sean please a way to cancel a landing sequence
That and making the Tractor beam less iffy
Sometimes it grabs me from miles away and sometimes not at all and I crash into the freighter
For pure QOL I would love if the discoveries tab would show you all the information about a thing...like for instance if an animal gives you eggs or milk or fruit, How far a planet/system is from your current location and what galactic region it is in like you can see from the galaxy map....those kinds of things
Both of these plus maybe adding a tractor beam that pulls your ship to the nearest landing pad (requires an empty landing pad within 100u)
Yeah landing pads are also weird
Especially when there are multiple like at trading outposts
The selected pad switches randomly and sometimes i just lose selection for a split second so i land next to it
Make the past exp rewards unlockables with a LOT of Quicksilver for price
Sean Murray, I will literally give you money for the ability to build custom ships
I don't care if it's a DLC
just lemme build a ship
with the magic space LEGO
I think it would be cool if on those crashed ships you donāt repair the ship but instead you can get a part from it. You could store that part in inventory and use it to build a ship or replace a part of your ship.
I think it'd be neat if you could get ship parts from any scrapped ship
it would also add an actual use to all the bits and bobs you get for scrapping a ship that are otherwise just money
yep both good ideas.
if they do ship customization and ship scrapping, iām really hoping they do it properly and it promotes exploration
I'd also like to see gliding implemented
So you could use your jetpack to get some good height and then glide until you hit the ground
when they introduced the new jet pack customization with the wings, i thought the same thing
man, this 'Return to The Anomaly' button ia the worst. its exactly where Gestures always is (unless this abomination takes its place) and i wanna move it to the far right aaaaaa
Maybe you could give those wrecked parts to the ship upgrade vendor or an anomaly npc for different ship parts
it would be great if you could rename save beacons
VR hands are invisible rn, I want them brought back :(
i feel as if the minotaur should be able to use spaceship guns if it has certain hardframe components, this helping the giant death machine feel like an actual giant death machine rather than a larger, harder to control and inferior version to yourself
I definitely want to see my Minotaur use an Infra-Knife on sentinels
That would open the door to Sentinel mechs and walkers using similar heavy weapons, which would lead to many, many deaths that I don't think the gaming community at large would appreciate.
Be careful what you wish for lol.
i know exactly what i wished for
naaaah, the Sentinels seem a little bit simple minded. They probably wouldn't even think of sticking heavy weapons on the heavy mech, even if they saw us do it
At least they're better than they used to be, but I still wouldn't want to face those big guns lol.
We need nuclear bombs
big Cities on planets in wealthy systems and more abundant the closer to the galaxy center.
it would be cool if you could like establish a trading outpost or smth like that
or actually do a spacestation override
I suggest the introduction of gas giants
Fortunatelly for you, there's a hello games employee working on that!
https://twitter.com/marian42_/status/1495485861294755844?t=hnW2WVKhdO3jvTwYeVZ6Nw&s=19
He is working on procedural cities
Current progress of the leaf generator. It is a two stage process now where it first generates a rough shape with low density points, using something similar to the Space Colonization algorithm and then it places high density leaves around these points. https://t.co/ST4tYvw7aS
This is pretty interesting
Is it confirmed that those citites will be added to nms?
It's still a concept, a work in progress, but expect it in nms in 2 years or so
It's being tested by a nms developer so it might be
At the speed HG works, i would expect those in more than 3 years, if ever
at the speed they work?
considering the size of the team and the amount of updates theyāve released, iād say they work pretty fast
kinda hope they donāt put their attention into cities though
I think Settlements are as far as they should go, and those need major improvements as is
No yeah, they work incredibly fast. They crank out game changing updates faster than any other game I own
pretty crazy
Canāt you go to the main computer? Iāve never tried though
the override key is unobtainable, its an unfinished feature
dedicated outposts for purchasing ships or freighters & frigates, while searching for them in different galaxies still being the best method
perhaps a good way for new travellers to obtain those in a less time consuming way?
I mean, they already have a ship, but as for freighters and frigates, nah
Oh
Its already positive that they still want to push the game forward... very happy about that, game is terrific and i hope that will last still for years, with new content and updates
I'd like to see some more weird crafting recipes that only really make sense in retrospect
like refining mordite into meat over several steps
but for other things
really, just a chemistry update would be pretty interesting
Haha nuclear update š
haha deuterium go brrrrr
i would love to see some form of industrial mining, i want to be the big bad man who exploits planets for resources
would be nice as it's all very basic right now
larger multiplayer would be cool like up to 32 slots something like how dayZ does multiplayer
Longing for the day they add an option to customize your ship via buying parts or building one from scratch. Same with freighters, multitools, all that.
I know there's an argument of "oh it'll ruin a community built around finding the coordinates" or whatever but I just want to have my own ship that fits my style and look. Freighters could pick your crew species, what they each look like , what armor they wear, that kinda thing. Just that kinda stuff.
Love the exploration aspect of no mans sky but I always thought the forced procedural generation of tech like ships and stuff was just... weird and outta place.
Inb4 I get down voted to oblivion, I just wanna say that my argument for it is it would be like if your character was procedurally generated and you couldn't change it less you found a new body somewhere somehow. It would be incredibly irritating considering players love to express themselves through their cosmetics and gear appearances. Least from my experience.
I agree with you, but then again do understand that having it handcrafted would mean more time spent making like 30 ish new parts for just like 2 ship types alone.
what if NMS had space shuttles?
it'd have:
⢠bigger storage
⢠a buildable space (which would be most of it)
⢠chairs
⢠it would count as a base, which you could teleport to from a space station
⢠it can be operated but doesn't feature pulse engine, only hyperdrive
⢠in addition to operation you can set it on autopilot to orbit a planet from a certain distance
Next expedition = Starship Rocinante and Freighter/Capital ship UNN. Zenobia please!
there I said it and sad we cant post pix here
Idea:
Ability to move Space Station
How would it work (to avoid griefing and such):
You need to have your settlement or something (maybe one or 2 bases would work, just something) and a special thing to unlock the thing to move it.
You can only move one space station (if u move ur main base or whatever and try to move there the old one gets reset to previous position)
Only one person would be able to move a systems Space Station (all others are blocked, first one gets the ability).
Maybe u can use that override thing which is somehow unused.
Reasons:
It'd make for better quality of life.
Could make for epic screenshots.
Often bases are far located from space station so another good point would be centralisation.
It wouldn't be too large (i hope) but it would cause for a pretty cool quality of life addition.
Same, people get too defensive over that stuff, not everyone wants to grind for days looking for a ship that might not even exist, just let people do what they want
BuT MuH GrInD, then dont use the customization and do it the other way, simple