#nms-the-future
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yeah, approximate tho because there may be messages that ask/request/suggest the feature in other terms than those i searched for
@fossil crescent
people are inactive here
These chats are specific, gotta read the guidez
That doesn't matter
And not true
Me and leon have been chatting about stuff for the past few days
And others before that
Well let me link you a few things
Just a few messages up #nms-the-future message
A bunch of stuff here #nms-the-future message
Big weird
really
just reply
seriously
i agree
asteroid mining is too ez
no cost also
spaceship bolts cost nothing
i want a system where i can travel to other star systems without the galactic warp
like elite
havent played it
but i have seen gameplay
and u can go from one system to another without jumps
There's tertiary systems where you can travel to the next star, but no you have to jump to go to other systems
just feels more real, not any pragmatic reason
I play it regularly
in elite?
Yes
u cant go without warp?
i mean theoritically speaking
say i let the ship float for 9hrs or something
its possible correct?
You know i guess it is
but in nms its not
I'll look more into that
Gotta work tho šš»
You can't actually, the jump is a fancy loading screen.
You could spend the days or weeks in super cruise until the next system is 0 ly away, but still need to jump. With over 400 billion stars it would be crazy if they were all connected!
Thanks for that, just looked it up and baspiah is right @fossil crescent, warping triggers the deload and loading of the new system. Plus you would run out of fuel before you got there even if they were connected
And apparently the game slows you down with "space dust"
Space dust?
Once your clear of the planets gravitational pull, you continue to speed up. Though it takes time to hit the max speed of 2001c
Like an hour or more in super cruise lol
It wasn't literal, hence the quotes
Apparently the game slows you down if you go too far. Gradually, at least
Is what i read anyway
I don't think it does, but furthest anyone has gone that i know of is over 2 days in super cruise. Fuel rats did a big rescue to save them when they messed up and didn't have the fuel to go back or jump!
There might be after a certain point i dont know,
More meaningful differences between settlements inhabited by different species. Korvax settlements should be the only type to offer laboratories or libraries as building opportunities. Vykeen settlements should offer blacksmiths (mutli-tool stations) and armorers (exosuit station). Gek should be the only one to offer the marketplace
I was able to drum up some gameplay function to the Vykeen exclusive buildings, but I don't know how they could make the others have one
and then interesting procedural side quests attainable in settlements depending on race + allowing NPCs to go outside of the settlement physically to explore, hunt, camp, pirate, etc
and also offer a means via quests/talking to the inhabitants to stir up settlement decisions instead of putting them exclusively behind a timer
yes, and only accessible in a tiny room as a hologram
-NPCs sitting around a campfire telling stories in settlements and out in the wild
-NPCs setting up small camps
-NPCs in boats fishing/sailing/diving
-NPCs hunting and observing fauna
-NPCs exploring and observing flora and terrain
-NPCs lost, dead, found in caves and in distress, leadable back to a settlement
-NPC pirates on-foot and in vehicles
NPCs having something resembling a life besides pacing about looking at tablets owait
they are important enough to receive a medium sized update focused only on them
with that said, I'm glad HG have made some improvements little by little to them over the years
eventually we'll see the gek snot snort
gazuntite
cant wait for that
NMS is murray's lifetime project right?
or will it be that someday, he says fuck it
what is a lifetime project
l think NMS is Seanās current passion project, and once he loses passion for it heāll make a new passion project. which may very well be the new game theyāre working on
Pretty certain that is the case. He's not working on NMS but there is a dedicated staff team that is.
It's still earning money so dumb to not continue working on it tbh.
yus
"Excessive memery is not allowed; we want to see real ideas." in the mods opinion lol
anyone who has a far fetched opinion probably gets laughed into oblivion
not that iāve seen
and iāve seen some pretty out there stuff here
i think the excessive memery applies more to stuff like āooo add anime girls into nmsā
uhhh they be an indie studio tho so i mean
though joining your frigates on expeditions would be nice
it would give landing on them a bit more purpose
some of those NPC activities can be seen in other indie titles tho so
which things?
any of these
i assume youāre referring to
there are indie titles with NPC escort quests where you find them somewhere & bring them back or find them dead somewhere (technically that's sorta in already via crashed ships), where you can see them roaming about fighting enemies ("hunting"), so on
thatās why having an update focused on NPCs would be a positive thing
indie is no excuse
oh, reminds me, we technically have a crude version of NPC hunting in place already via the simplistic predator/prey system at work with fauna
there you go. Add a few different behaviors and there you go.
You could have an NPC in their little cabin at a work station with hunting equipment where they could stand or sit for random amounts of time, then they could occasionally leave their home and prowl around, take down an animal, load it up on its shoulders, and walk back to their cabin
might have to make the game M for mature at that point idk
Pegi 16 for "moderate violence" would suffice š
thereās already violence, we shoot fauna and watch the alien blood spurt out as they roll down a mountain every day
Yeah, it depends on the amount of detail shown & a location/region's standards. With what Zug described it'd only reach into M-territory if the detail was sufficient, e.g. drawn out death animation, gore, and subsequent harvesting/skinning detailed anims later
For NMS' purposes that level of detail isn't really needed (or even desired from many, I'd imagine)
An approximation of the activity such as seen with current fauna hunting, but with an addition of say a basic harvest anim converting into backpack addition of "animal bits" would probably be enough
like a good ol' hunk o' alien meat atop a backpack or somethin'
yeah i wouldnāt expect any harvesting animations like Red Dead haha
does anyone know if there will be more performance enhancements to VR anytime soon?
HG keeps a tight lid on planned features/changes/fixes.
So no one here will know.
We need solar eclipses in No Man's Sky.
we would first need to have rotating planets
Having now gotten to the center of the galaxy once, I must say activating the jump to the center of the galaxy is absolutely unintuitive bollocks. At least on PC, not sure how the UI works on consoles.
You have to have full hyperdrive (at least that's what most guides say) but there is no indication that that's the case.
You have to spin your mouse on the galaxy map. Again no indication you have to do that. I didn't even have a little yellow marker some guides were talking about.
You have to spin it until you align the yellow marker (which now appeared) with the center of the galaxy. No indication that that's what you have to do.
You have to then press and hold the left mouse button. No indication that you have to do that until you hold it long enough for a progress bar to appear.
And this kind of process is not used in any of the rest of the UI. Madness. I nearly dropped the game at the very end.
If we can have day and night cycles we can have eclipses goddammit
you're right, this could be made much, much clearer. Not sure why they've left it in this state
I feel like we should be able to have a shared container for all our bases
Like an ender chest from minecraft
Having to manually transport things is boring
Especially if the bases are in the same system
Unless I missed something as I barely touched the base storage containers
That is exactly how the storage containers work
Aight thanks
Never used those before when I got my freighter
I would love to have anti gravity crafts in NMS.
Such as hovercrafts and starships that fly with anti gravity.
I want true multiplayer so much
I'm curious if there are any plans for a Nintendo Switch version of the game, or it's at least being considered
Never been anything to confirm it. NMS is super CPU heavy. I don't think even with DLSS NMS would be a fun experience on Switch.
Aw man really? That's a shame, because I can definitely see the game still being fun on Switch
i do think it would be nice to have a different sort of shared storage tho for multiplayer stuff, like being able to build caches of stuff for people to find as they explore
ohno finds box full of AI valves
caches full of 
Like a starship minus the star?
?
A starship thatās made for planets not space
No a spaceship that uses anti gravity tech to propel itself
Donāt they already function like that? You donāt fall when in a atmosphere and stop moving, you just float there
They might, and the floating thing is a gameplay thing
Who knows. I guess no one ever asked Sean about it
Ships in atmosphere can't stop mid air
They always move forward
If you want to hover in place you'd need a mod
You can access them like normal inventory when put on a freighter
How epic would it be to add flamethrowers to No Man's Sky??? šššš
Funny you say that. They accidentally left a flame thrower in the game a few updates back so some do have a flame thrower right now.
I want one! I need one!
How do you get it? Feel free to explain in #nms-questions
Not possible anymore, it gone.
It should be brought back.
I agree!
We need to ping Sean about this hahaha
We need the to have the alien mothership from Close Encounters of the Third Kind as a freighter type.
Like a living freighter?
Not really. More like a huge flying saucer.
I've been thinking about the rings in no mans sky.
I'd love an update where the rings are more 'physical' and have more prominent effects on the planets. For example:
- more meteors
- divided skies (one half being lighter and the other being darker from the position of the sun and the rings shadows)
- scattered light effect when looking up
And a bit more realistically, ringed planets should have 'shepherd moons' for us to explore.
Basically I looked up what it would theoretically look like if earth had rings and it sounds pretty cool.
It's not a huge thing but I think it would be a neat detail to add to the cosmos.
That looks like it could be a giant system station
Mining or resource excavations by ai would be neat
Like thereās vehicles and drills and fancy stuff like that
i feel like it would be sick if we can possibly build bases on asteroids
like imagine some guy just possibly building a little town on an asteroid just because it would be neat
Add gravity to the spaceships?
Make the spaceship controls better? So it controls like a plane or something, instead of a rock without gravity following strict animations and nothing more. Add better handling for vehicles?
At the moment, running half across the planet is more viable option than driving those vehicles with outstandingly awful controls.
If i want to use hyperdrive in atmosphere, let me use it, if i crash, i crash, remove the child safety, its frusterating and annoying. Want to park your aircraft somewhere? its not aviable spot, screw yourself. You have to follow scripted landing which doesnt land where you wanted it to land.
How do we feel about Planetary dungeons? Similar in concept to derelict freighters but on planets? I couldnāt even begin to fathom how you could implement it though
while I do love the variety in NMS I feel as if area specific biomes in planets would be great, nothing really makes you want to linger in a planet more than a few minutes after landing and strolling for a it you've pretty much seen all there is to offer.
so having like different biomes in a single planet and a season system would be great
it would add more diversity and it would make planet exploring more enjoyable
I'd love to see tripods from The War of the Worlds being added in No Man's Sky. Both as a new Sentinel type and as a type of exocraft š
And here's another idea: The opportunity to have mechanical spiderlegs installed in your exosuit backpack, like Invader Zim has.
i think it would be funny if we could literally murder npcs and get into little space station shootouts and we should get laser swords and laser shields, homing weapons, exosuit stealth tech, and more bombs and blow up korvax i think it would be funny especially on a planetary archive because then its like "lol lmao history is being destroyed" the sigma anomaly mindset
of course it would have to be done very specifically to not be too violent
This is actually a great idea
Sir what in God's name is going on in ur head ššš
no man's sky if it was made by Running With Scissors
unironically though i think nms should get a little bit more intense and varied combat, but not in a way that stops any other part of the game from being accessible
the planetary dungeons idea sounds cool since derelict freighters are one of the more intense nms experiences
x-class ships that have weird quirks but are otherwise roughly s class equivalent
(said quirks might be requiring tech to be charged with other materials than normal, or stats that aren't the usual match for the type of ship) kinda like the expedition 3 ship
Gonna have to disagree about vehicle traversal. It's way faster than running if you get the right vehicle and use it in 3rd person. However, i do agree with the controls. First person vehicle controls are off limit because they're so sticky and slow, and using your ship is way faster anyways. They need a use beside mobile scanners
i never said its faster. i said its viable, aka the controls are way better etc. When i first got vehicles was last time i used them and they were so huge disapointment, even worse than just causes vehicle physics
In my mind, the only parameter that i would consider viable is how fast it is. I agree with you though
Big disappointment
I do. At least an idea to get HGās creative juices started flowing. Technically it would work like derelicts: a door that unlocks a procgen area behind it. The problem of justifying it to the player, and to the NMS environment, is to make what the player finds on the surface a teleportation device to the depths of the planet - possibly even the center. In other words, the dungeon is inaccessible by normal or natural means. This could be justified lore-wise via intelligent technology (such as stumbling upon, and learning to power-up, an ancient transporter found near ruins, leading to the high-tech remains of a lost raceās need to explore and shelter within the planet it called mother), or natural means (such as stumbling upon the biological remains of some long-imprisoned beingās psychic alien skull which still reverberates with undocumented energies capable of transporting the player to layers deep beneath the crust, where vaults of gaping caves have served as home to the alien, but certainly unintelligent, hive-mind for ages immemorial - āwhere the hunter in the shadows lurks; where that which is not dead eternal liesā). There is still so much NMS can do and become!
Or maybe there is a ritual the player unearths that when performed summons a sandworm to swallow you up and carry you to a lair far below š like in the expedition 4 lore
How could you say such a thing
Because I have a keyboard and Iām not afraid to use it
ššš
But how would they be taken away
They're knowledge
I think every time you core warp would be a good way to take them away, as you initially start from a universe reset, so when you core warp that could be idea
But there would have to be a better incentive to core warp other than exploration. If you take away the one thing that makes it easier to do the one thing the game is based on at its core, it's kinda counter intuitive
Yeah nah
I'd be pretty upset if that was implemented in a non-optional way.
Portal roulette is so fun
Like it's nice to use them to visit specific places yes, but honestly I get more glee out of just punching in random glyphs and going ~somewhere~
i'm still surprised with all their ~streamlining~ they haven't adjusted activating portals to be less annoying (i.e. charging each. individual. glyph.)
I can imagine that happening someday
And if not it should be a mod to just click repair portal and it removes the need materials at once
They should add a final few glyphs to the sequence so that you would essentially be calling the "galaxy origin coordinate" as in Stargate and make intergalactic travel easier.
Also sharing things
Along with terrain painting; grass painting or even flora painting
Let me paint a forest
Let me restore grassy fields
(I imagine forest painting would be killer to frames lmao)
Maybe give people the ability to customize ships with colors
^ This
custom mode would be nice
I still want to put together a ship from parts of other salvaged ships. Shouldnāt unbalance the game if you need to melt multiple ships to get the parts you need
game isn't balanced anyway so might as well go ahead with it
I would also love to see the ability to build your own starship and paint it whatever color you like. Would be great... Many people including myself have said this for quite some time now wish they would just do it already.
yeah we can customize almost everything from vehicles, base parts, pets to our freighters... but not ships
meeting up with apollo in a different galaxy
And Null and Artemis. Be a Traveller squad.
yup, kinda upset with all that
I want to be able to physically interact with them. #squadgoals
one day maybe, iād gladly restart a new save just to fly a route or two with them
I agree, especially given that portals only use 12 of the sixteen glyphs. I think this was the intended purpose honestly, because of how sentinels work. Makes no sense they can travel cross-dimensionally but we're stuck with linear galaxy travel.
...what if Sentinel mode
You are a corrupted sentinel and you travel in between spaces and || meet the old junk data from previous iterations in junk systems, like older species and older histories ||
And your job? kill the current batch of Travellers
Inject them with nanites
Sabotage player bases
|| summon your cousin Brenda Ignatious Olaf Horror to sic on unsuspecting Travellers walking by ||
|| give players the gift of cursed puddles of eyeballs ||
Be rewarded with buffs from Atlas
|| or someone else of a more human persuasion, perhaps... ||
they should add the ability to be a space pirate, make it so you can raid other players bases and take their resources but actually have it affect them so it would incentivize them to build base defenses. their could be a space pirate guild to do raiding quests and maybe an anti pirate guild of some sort to create pvp quests to fight the opposite guild
I feel like a big chunk of the playerbase would hate that lol
increase upload limit of bases
also thruster control of ship and manual landing
I think freighter building could be a great addition alongside ship building I what to be able to make the battlestar galactica
as much as I love NMS the game feels really single player than multiplayer
I feel that multiplayer features could be expanded upon a lot more
they already helped turn it into a less interesting standard survival game so, lol
I wish they would do more for the fleets in these updates
I think this game is too casual for this one feature, especially since finding players is a long shot. Maybe if it were against npc settlements and stuff that would be cool, like warring settlements and stuff like that, but this isn't really ark or conan or rust
warring settlements would just be like frigate expeditions, set & forget & come back for spoils & maybe a brief log entry describing things you'll never get to do
speaking of frigate missions they feel so lackluster
like hell yeah I wanna go on a space battle rampage with my combat frigate
hell yeah I wanna do mass trading with different freighters in a trade expedition
they could be expanded upon way more
since right now it's just set and forget
True but they could just add it for players who want pvp or any kind of combat that isnāt against the sentinels. Iām not saying add some ranked game mode I just think it would add to the world building, especially since picking sides in a war was in the original trailer for nms but i think itās the only thing they never implemented
it wasn't really in any of the trailers tbh
they just showed a space battle and were like you can choose sides, which in the most basic sense has been true
Like if they added two warring guilds then only the players who join will be a part of pvp battles. They could give quests that send you to a random players system to attack them
if you're really interested in player battle you should join the regicide discord
That would be cool, but that's not really being a space pirate, and if your stuff was taken, people just wouldn't bring anything to those battles, and IMO, would defeat the purpose of adding the mechanic
Just my two cents
I mean Iām sure something could be thought of to implement pvp, but honestly pvp was just me spitballing space pirate ideas. Itād be cool if they added opportunities attack npc trade freighters or something of that sort
Or like set areas of space are used for pvp combat
Or entire galaxies
Since hello games has 256 of them with zero purpose
just cordon off a mode to pvp at that point tho tbh
Yeah that would make more sense tbh
with the direction of derelict freighters any sort of expansion on combat should be dungeon-y, not the sort of thing where you get attacked, but rather, you attack, and not against other players but against enemies that don't suck like the current ones do
derelict freighters do that pretty nicely but in space with an emphasis on resource management and stealth, planetary type dungeons could be more like, a stronghold of enemies to strategically take down without charging in too fast or unprepared, with as much time as it takes, contrasting the derelict's no saving thing
any feature that makes the game more intense in any way should be at the control of the players, this seems to have always been hg's take on this stuff
Maybe if they added in a mode where do more space piracy and you can hire npc Pirates and go on to raid groups of freighters like you destroyed the outer defenses first and then you bored and you take everything maybe you can give an option to capture if you took out enough of the crew or something
I think that would be pretty cool but of course you're standing would go down
i don't see why they make raiding other freighters more like they do with derelicts
like, the interior freighters by default is randomized and full of cargo and shit that you can steal, permitting that you either kill everything on board or do it stealthily, or perhaps by bribing npcs
Exactly even put in like some security turrets or something
attacking them from the outside would still be the same yeah, but you could get a lot better from looting the freighters inside, as long as you are stealthy enough, or are willing to put in the time to loot it completely
yeah
Have certain control point that you have to take over so that way you can take the ship
Like you have to take over the engine room and then the bridge or something
like, i'd imagine freighters would look like derelict freighers, but more lifelike, with npcs here and there, and more automated drones and turrets depending on the tier of the freighter
I would think the same thing I definitely think they should lean into space piracy a lot more I mean who doesn't want to be a space pirate
Or maybe even at one point have wars and you have to choose a side that would be pretty cool
lots of people might not necessarily want to be space pirates, but this isn't taking away options from them
you could get away with stealing if the drones and npcs didnt see you, or with the use of stealth technologies, but if you did, they'd try to kill you and go on lockdown
Use your freighter in battle having Fighters coming out of it trying to destroy the enemy team
at that point you'd have 2 options, either run away on your ship or take out the rest of the drones and crew
That would be pretty cool
one of the big issues tho is combat against other humanoids
when it's ships, robots, or animals, it doesn't feel as bad
they could actually implement stealing from freighters without adding that by having them just freak out and run around or shoot you but be invincible, so your only option was to go completely stealthy, but if they did that it wouldn't add anything new to existing multitool features, and would instead rely on new stealth tech
they could probably have them go all holographic or something, and give it some lore explanation relating to travellers
either way the resources you get from "looting" normal freighters right now is pretty pitiful with how much is in derelicts
Hmm maybe
It is it's not even worth it when you've got Farms that make 10 times more than that
i am personally fine with being able to fight and kill the other humanoids, but i think it is too graphic for nms unless done in a way that doesn't make it seem like you are just killing animals
Maybe have a stun option on the multi tool
like, if the other humanoids had obscenely high health, it would discourage people from actually fighting them, or at the very least they wouldn't be able to be slaughtered; their survivability should always match that of the players
Or a hypnosis option or something
stun option would be a cool addition for that, but again, it's requiring new additions rather than working with existing stuff
Or your multi-tool can have like a taser or something
the more stuff this would require to be added the less worth it it would be
and the less seamless it would be
Yeah I guess that's true but you could also implemented into capturing an animal and making it into your pet I know this already a system in place that does this but I'm talkin about maybe for the more aggressive creatures
see, there's kinda already a thing for pacifying aggressive creatures, and stun would only serve the purpose outside of that for npcs so i dont think it would fit
new content shouldn't serve a niche purpose or do stuff other stuff already can, and in the case of incapacitating npcs, weapons should work, and in the case of incapacitating animals, food or weapons work
True
new content should instead fit into a purpose that could be utilized in multiple interesting ways, doing something that is missing with current content
But what if what I want is a giant Death Star
(it should also be feasible/practical)
I know that last one was more of a joke
But seriously they should have like enter Galactic Wars considering some of the races don't get along
Intergalactic*
i think the first and foremost "combat-relating change" nms needs is stealth tech, for ships and players alike, since detection by pirates, sentinels, and animals is already a feature that doesn't have a clear solution, and in the cases that it does (pirates) it is a niche solution that only affects that (defense chit)
I feel like you could get into why they dislike each other so much and through that learn more about the universe you're playing in
I do you agree that stealth needs to be a thing but maybe you could do espionage it would relate into this Intergalactic war and you could learn more about the universe your in
And learn about the races more and why there's conflict between them like what happened and there politics
Doing these Espionage missions you're stealing like blueprints or battle plans or setting up a bug in there comms station and then after you come back to where you got your mission you get a reward and you're standing gets increased and since nobody knew what you did from the other race you were standing with them doesn't change
gameplay is always more important for a game like this though, so it should stay towards the existing core gameplay
I think it would still you would just be doing mainly Espionage missions it would add in the stealth that you wanted and you get to learn more about the universe as you're doing it and the races that inhabit it
should probably nerf the mines tbh, either by devaluing the high value resources or just making terminals no longer accept them 
but then you'd also need to adjust pricing of other stuff that was made higher because they seem to have just assumed people would go straight to building mines because why wouldn't you if you were a profit-focused player
at least last i checked the game makes it much more profitable to put in the time to set up passive operations than to do anything active, so that kinda change could be interesting if done right
Right?!?!
Stealth-based missions infiltrating sentinel-heavy bases where any detection will cause the immediate deletion of the data you're tasked with recovering...
Well, mission impossible.
i started watching the new season of Lost in Space and there was a scene on a cliff where you could hear the wind blowing hard, and made me realize there's no wind sounds in NMS aside from the deafening storm sounds. feels like at least at high altitudes wind audio should be present
wind is one of those small things that i think would do a lot to sell the immersion of being on an alien planet by yourself
Bio luminescent flora is nice but what about Bio Luminescent exosuit
I'd love my suit to have a wavy purple texture
Maybe a suit modeled after the living ships
A mechanical suit with organic tissue mixed in
Maybe with similar moving textures as the living ships
more VR functionalities, and optimizations, prob friendlier user interface. and third person mode or at least for the ships. also better optimization of the handles in the cockpit. also please fix camera picture mode. it doesnt recognize my pictures. built in way to just type messages to other travellers
Which optimizations and funtionalities?
Also, isn't the whole purpose of VR playing in first person, in regards to your 3rd person part?
The devs don't really lurk here, but what other things would you change?
fwiw there are a number of third-person VR games, albeit I can't say I entirely get that either, outside of strategy games, which can be cool
Yeah i can see the VR-esque control being nice, but not sure how a first person apparatus would work for a 3rd person controlled character
not, change rather add. and the third person mode. at least for being able to look at your ship midflight. its really cool to see my ship outside when stationed but i always wonder how badass it looks while traveling on it. which i know theres pc mode but it would be nice if i could look at it while playing vr (outside view) some vr games let you roam around. when out of vr perspective. it adds immersion even further. emotes. theres only 2 for shouting. and nothing else. i currently dont have full body tracking but emote animations would be nice. i don't know how to write down towards other players in the anomaly. other than to use my mic?
Are you on PC?
Is there functionality for typing in chat for other VR games?
some. not all. but this can be done bypassing and allowing the player to chat using the keyword binds
Keyword binds?
yeah if i could easily press enter on my keyboard i could communicate better with players who dont have vc enabled in the anomaly
additionally i noticed that the game technically can integrate in- game typing. since u can write a NMS friend code
Oh you mean like it's awkward breaking immersion to press enter and chat, or it just doesn't work?
i believe it doesnt work. when i tried pressing enter last time to chat or tab i didnt see anything pop
Just to note, chat only works on PC, no other platform
while on vr
Maybe VR is just unfortunately considered a separate platform
To which i agree with you, i donty know any crossplay games with free chat to other platforms
eh isnt this game crossplay?
like i think the ones on console have a gamepad icon
Yeah, but no crossplay games i know of allow a universal chat
Nope
They have voice to text
No chat function sadly
oh ok yeah
can you do this in game?
Yeah
In the network section
He
Here*:
!faq-multiplayer
Oh okay no commands here
i notice voice commands but i assumed it was for kinda like when u bind stuff to keyword binds
eh like when u bind an action that your player performs to a keybind
also thank you. this might help communicate better with randos
i mean when you say a word and it performs a command. thats what i thought it was.
for the most the game is very good for vr but i think these few things could improve it
OH you mean literally speaking and javing the words do actions. I didn't know that was even a thing for VR
many apps do word to commands. so i figured thats what that was haha
like talking to siri or alexa and they do stuff lmao
if somehow hello games could integrate NMS for native on quest i think they could tap at a massive niche. i could see nms hitting the news haha
just helpful things. otherwise i looked like a moving doll in game lmao
oh yeah btw am not sure where to add this but when taking pics of life forms for the mission agent. it doesnt recognise vr screenshots so the mission its never considered finished at least on pc i've tried hitting f12 even on keyboard but doesnt work. while using VR ofcourse
#nms-questions šš»šš»šš»
There's a few folks that play VR on there
its a bug on pc it dont work
Did I just type a message in this chat which then got deleted? I also saw a picture here of a ship which no longer here anymore š¤
Just a small thing
Make the exosuit look metallic
At least the armored suit
Right now it looks more like plastic
I hope the next big update is ship combat
All it needs is a good ship update and it beats everything else out there
(I'm not saying Star citizen or elite dangerous ship combat good but something better than what we have now as it feels too arcadey)
Base and settlement defenses would be nice. Like an upgrade that calls frendly sentanals in or auto turrets would help. Settlers in exocraft roming would help make it feel alive to. Like finding a deposit and sending a crew out to mine it.
Everspace ship combat would suit NMS
Maybe something like Chorus as well
yeah i know it isn't really nbo man's sky purpose but I would like anything that makes it a bit more "survival", cause it's quite an "easy" game besides sentinel (and even then)
An expansion of the Frigates capabilities/customization would be wicked. Parking garage type modules so that way you can just keep all your exocraft in one area. Plus it would look absolutely wicked.
Space combat, settlement defenses and automatisation would be nice.
i would really love to see a accurate representation of the Gravitational lens effect around black holes, means the way light bends around it, wich creates a really cool optical effect
how many times people voiced here wish for ship warp in first person? >.>
i think stuff could use more
liveliness
adding fog, adding live events on planets (like earthquakes for the terraforming catastrophe, eruptions for volcanic planets) or event largescale things (planets colliding, actual orbits, the debris of collided planets, suns exploding)
or small things like being able to invite citizens to live in your settlement, or being able to build your settlement more
personal knickknacks and stuff, like a map of the solar system, a star chart of the stars,
yeah and it was cool
i don't really get why they didn't just make two versions like for regular flight
when it kick me out of first person it feels like a cutscene and kills the immersion
volcanos do erupt
whuh
Yeah
can i see
Just a volcano erupting.
Planet biome: Ashen. In Euclid.
you can
rather anticlimactic
but an eruption nonetheless

though lava spilling out that can deplete your shields would be neat
but given the frequency of eruptions, volcanic planets would just be covered in lava after a few minutes of exploration
that reminds me but since we have
heat
cold
toxic
and radioactive
there could be electric planets
Considering that the first pictures of black holes were just recently taken, Iām not surprised HG needs time to adjust the look of the black holes
oh I also know one more thing which would make NMS future way brighter
I think that would be being able to sit on the chairs in your base
I want to sit on all of them T.T
I want to be able to sit on the nice desk chair
i think, there should be a chair where, the prompt says "spin" but it spins the space around the chair
hear me out; sitting and spinning
youve unlocked chair movement
and then go hopping around
the space around the chair..?
well the first actuall Photographs, yes. but we already know how the gravitational lens effect looks, + thats something we can and will not take photos of because we are way to far away and thats a effect that shows its beauty in close range
Chair exocraft
What if Predator gets added as a DLC in No Manās Sky? A creature that especially shows up on hot and tropical planets and which hunts whatever they deem as a worthy prey? Including you?
My God imagine finding skinned VyāKeen bodies hanging in trees š³
Itād make the game r-rated though due to all the gore.
yeah
Yo imagine we got a combat update with melee stuff (multi swords) and had a battle arena in the nexus where you could basically play king of the hill. Just a thing to do while youāre chilling in nms
Could even watch it if you were bored
Iād like that
melee combat or any traveller based action would demand first and foremost an overhaul to the general movement of the game
Yeah I put a thing in to the main chat explaining how that works
Iāll get it for ya hang on
Iām picturing like a customisable multi tool that with the click of a button, transforms into a multi sword. Then you just use R1 as the melee attack and R2 as the ranged attack. Pressing R1 without a weapon equipped would just do the normal gun melee attack. Melee could be swapped out so you could have maybe 3 weapons to interchange each with like a 4 hit combo. L1 would be grapple and jump would be mapped to x with jetpack requiring you to press x again. Jetpack direction could be changed by clicking the analogue stick.
Maybe the grapple is a bit much but I thought it sounded fun so š¤·
I would just like the capacity to "hire" NPCs to upkeep your bases. Like settlement's but more specialized and less complex. Hell having a frigate crew stationed in an area with one of your settlements and bases to help with defense would also be cool
also Just rapid firing stuff here.
More verticality for bulding. Things like spiral staircases when stacking cylindrical prefabs on each other. Elevators, etc.
Gradient sliders for structure colors, like how intense the colors are on objects when building them
Ores like in minecraft. not just deposits visible from the surface. underground deposits that are worth more! or make the stellar metals only available underground! encourages underground excavation and cool stuff like this #nms-photomode-gallery message

Leaked start of next nms trailer be like: PEGI 18
Yes lol
Guess Predator would go well with a melee/combat update some people were just taking about š¤·š»āāļø
But hey if Predator can be added in Fortnite Predator can be added in No Man's Sky š
imagine interactions besides combat, gathering, & recharging
imagine not being pulled to the ladder when you're flying to the next floor by jetpack
the future
imagine implementing ladders in a sci-fi game instead of jump pads
lol for real, and then they name it in some cheezy way having space or sky in the name
that'd be hilarious š
Freighters having more things that make them unique outside of those meaningless banes and boons that you canāt even see
like idk if it were to say āLeak in the quantum acceleratorā
i wanna see that!
Sentinels, I'd like it if you could actually 'defeat' them. Instead of an infinite battle, you could actually get something like, "The sentinel threat here has temporarily subsided." Making fighting more fun and rewarding.
And have actual rewards given to you per wave
Perhaps each wave drops a chip or something. Proof of wave takedown. Redeemable at the guild envoy. Subsequent chips you grab from each wave donāt just accumulate in your inventory. They change the chip ālevelā in your inventory, ranking up for each wave you take down, indicating higher rewards. Capping at some point. 30 waves maybe?
Vykeen gets you extra good rewards because of their canonical hatred towards the sentinels
Idr if the Korvax still worship the Atlas and subsequently the sentinels. But if they do, they give you less good rewards
And gek give you the middle of the road rewards
but to make it so players donāt just farm sentinel waves in Vykeen systems, there should be one outstanding reward from each redemption that stands out from other non-race specific goods and is unique to that race. (for instance, redeeming a level 3 āchipā in a gek system, that is taking down the waves from wanted level 1, 2, and 3, gets you some ion batteries, antimatter, and a rare [blue background] resource exclusive to gek. Redeeming a level 10 chip gets you two random S class modules, a couple warp cells, and an epic [purple background] gek exclusive resource)
An overhaul that makes 4 star wanted and above unviable solo would be nice too. Most infractions one can get through normal gameplay (that is outside of nexus depot raids iirc) give you just 3 star already
this would encourage meetups for said missions on the nexus, a platform designed for players to come together
and given those increasingly good rewards for taking down waves at higher wanted levels, it would encourage meetups outside the nexus
this is genius
iām putting in a zendesk report and hope sean and the gang see
I can imagine this being shipped alongside a combat overhaul. not only updating a set of mechanics that have been largely untouched and are pretty shallow atm, but adding a new feature that puts said overhaul to the test
i just exploded oml

More, better space battles, fighting alongside my crew/copilots, who may or may not be droids. Thats all
Freighter have smaller ship fighter that came out when being attacked,like the one that came out of the space station when you shoot it
1000000% yes, I would probably actually fight sentinels if it was possible to stop once you start, currently it's just pointless
Companion attachments not just aesthetic but usable too?
better exploration
i want the gameboy filter back tbh
well, honestly kinda all the old photo mode filters that weren't just renamed
not really sure why they felt the need to remove some 
space whales
haha
There is one
Looks nice, but no details at all, sadly.
In the future we should be able to access the base salvage capsule inventory instead of it saying inventory full no matter how many free slots you have.
Are you trying to access it on the freighter? If so, it doesn't work there and that's a known bug.
It should work fine if built on a planet.
Ahh. Yes i am. My mistake. š
In the future we should be able to have pets roam around bases/freighters constantly and be able to have multiple out
so can y'all agree it'd be really handy to be able to give names to save beacons?
so far the only way to create named marker is building a base, which isn't always really expedient
tbh i'd be inclined to go a step further and enable custom waypoints as a general feature independent of any physical objects, that is, make it a basic HUD/UI quality of life change
Revise the existing waypoint section in the discovery planet sub-menu to where you can open it up as a full page, filter by point of interest or custom waypoints, and have it so the custom ones could have a screenshot attached or not + planetary long/lat coords
That would massively improve revisiting planetary locations, and general charting efforts imo
And yes, also give the ability to name these new waypoints alongside the different colored markers to help identify why you made them to begin with
I would like to see what Sentinels really look like it starts off like with signal and a Sentinal station pops up and I would like to see them give us quests that you get rid of agressive sentinals on a planet.
I think itād be cool have to have gas giants that you could harvest from.
well, I think crafting a beacon is a nice part requiring you to spend some resources and make a device
but any way would be cool nevertheless
by the way I've just came up with a thought about atlas seeds quest
in the end of it you [Atlas seeds]||give birth to a star system
maybe that should mean it should non-habitant
and that even the portals don't present there
so the quest gives you task to build the portals in there somehow||
but, coming to think about it I realized though that [Atlas seeds]||created system has already come through some time skip as it's not in stage of forming, and also Atlas can just insert portals in planets as part of generation as for him it's just a program after all||
we should be able to acquire blueprints fpr obsolete wood/concrete/iron base walls by finding them in others players' old bases and scanning them
(yeah like in Subnautica but that'd actually be interesting, feel rewarding and wouldn't poke new players into obsolete style as long as they don't meet a base with them - which they can now so by then it won't make sense to hide old stuff from them)
maybe I should actually send this as a suggestion
and I think we should really be able to transfer items, ships and bases between saves š š
you could probably walk up to your base from another save and claim it
I really just want "Medium" ships with a small little interior.
Tiny little space apartment.
And y'know, everyone loves ship interiors. Coming from a disgruntled Elite Dangerous player.
Ability to evolve our living ships into frigates/freighters
Abandon the machine
Embrace the flesh
Planetary Destruction
I would like to Primate like Fauna similar to how we have Grunts
expanded online info would be nice
As well as the invite button being available for cross-platform friends too
a little mockup concept of such menu
idk
@timid vigil that'd be such a great idea, I loved that about Subnautica. So about the great SHIPS UPDATE: medium ships with interiors, possibility to buy/sell ship parts, recolor ships, possibility to finally max out the living ships, to take control of our freighters, more complexity/diversity about space fights...
Something else that we REALLY need?
@worn sigil living frigates/freighters, never thought about that š²
What I'd love is new types of stars: where are neutron stars? Quasars? Magnetars? Supermassive black holes? Gaz planets? Comets? Big asteroids to build on?
Big asteroids!
Build on it to have your home tossed through space
Every now and again can yeet through a black hole into a new system
That's my boy!
I mean all these ideas are close from NMS concept. I'm not asking about space monsters like Lovecraft's Azathoth! Or I am?
Yeah but they serve no real purpose
I saw an idea somewhere about a pirate freighter being a giant space whale
Could be cool
My living ship's called World's Loneliest Whale so I can't say I don't agree
Evolving a living ship into a frigate could be fun if we have to do missions to evolve it again into a freighter
Gives missions hope again
I'm pretty sure something's coming for living ships, it's so weird we can't max the inventory out
What i would love to see, is multiplayer being build upon. Something to do with a small group. Like a dungeon, or something similar.
Where there are riddles you have to solve together. Or puzzles where every group member has to do their part to get through to the next stage.
There needs to be something that can only be accomplished through teamwork.
That's honestly something long overdue. TGe ability to invite people to games should at least be added imo, HG has done a tonna MP improvementd over the years, I just hope HG can make it a bit better integrated
@weak dagger very low odds of it happening, but could always submit the suggestion/request to HG to enable playing last stable builds of different major versions of NMS, e.g. Foundation/Path Finder/Atlas Rises/etc.
Re: MP, honestly as much as little QOL touches like those could be nice, I'd also like others for fine-tuning socializing, e.g. disabling friend requests, hiding others' pets/bases/comms stations/discoveries, etc.
Alongside that, the super obvious: fixing mission bugs & crashes during MP that make it immensely more annoying to play with it on than off
Besides general disinterest in MP, I keep it off to this day because I don't have much confidence in it doing anything other than disrupting my play experience with technical hiccups
Having Firefly Reaver-like ships based on the corrupted sentinels in the game. Just oily, smokey messes for ships and frigates etc.
Suggestion: HG should do what they did in ready player one and have the game draw processing power from everyone in each system to render said system. This would allow for far greater numbers of players in the same lobby. For example, if there's 300 players in a system, the game draws CPU power from each of the 300 computers in order to render that system as a single lobby without incurring lag or stuttering.
idk what that mean exactly but if that's a way to have some sort of true multiplayer in the game that would be very cool
there is multiplayer
i know but it's not really multiplayer
like, any terrain modification isn't really here
or yoru base isn't online until you manually do it via computer
and there can't be so much player in the same system as far as i understood
we couldn't have big space battle for instance
i think the max lobby size is about 30 but i get what you mean
no purpose-built features for multiplayer
Iād LOVE to see small storage boxes that donāt share anywhere that I can just put in a room for collectibles/ items that only stack into 1
Like vitrines? Yea, that's nice - the problem is that many unique items are just in your inventory, might not have a model.
That or just a storage box
Thatās not shared with anything, so I can store small stacks of items in them
Instead of wasting space in freighters/ships
Such as just a 10 slot stackable box I can place
@silk viper The only landable places are minor settlements on gas giants
obviously they'll be different than terrestrial ones
but have em be double the size of our current minor settlements
you know the places with the landing pad and technology merchants
Yeah
All current ground structures we have should be double in size for their equivalents on gas giants
so trade outposts subsequently become more meaningful in the context of certain environments
like... in lore, they can say the non-restrictive nature of these gas giants has caused the three species to build larger trade outposts to facilitate exchange of goods in this new open environemnt
also, fauna.
double the amount as on ground
yeah i said that 
And bigger
and theyre scanned by merely being in proximity of them with your starship
So you would be able to see them from your ship
Space whales space whales
or have some extreme bioluminescence
either or as means to stick out
ah phooie i feel a bit out of place
I never see the current mods discussing stuffs and future ideas in this channel
We're being awkward regular users now

Yep
Hey at the very least
Just about everybody on this server has one thing in common
They like space
definitely
I noticed that when i first got here and saw the bot posts daily space stuffs from NASA!
Super cool stuff. Glad both NMS and a general love of space unites us!
Yea
Nexus missions? Shared discoveries? Reworking the Anomaly interior to be a player hub? Cross-play? Disabling portal interference to allow fast travel to others in galaxies? Egg sequencing to exchange semi-custom fauna? š¤
I'd be inclined to consider those pretty multiplayer oriented features, and that goes without even mentioning the bases, but š¤·
some people really consider anything less than MMO features not purpose-built for MP i suppose
this would definitely be nice for giving bases a more dedicated feel to them, e.g. this base really is your weird goo repository
bonus points if you could set it to be accessible for others so they search it and just find your weird collections
Or just somewhere to store all the old crap you canāt get anymore
Gas giants wouldn't even have a solid surface though.
Iām aware
Theyāll be floating variants
like cloud city from star wars or orison from star citizen
iām just saying
these floating variants should be double in size to their grounded functional counterpart
Oh yes I love that idea!

There has to be give and take when variations on an existing concept are made
In my eyes, thereās two ways people explore a planet. On foot to just meander. Find neat things on the ground
And pulsing or otherwise boosting over the terrain. To get to a specific destination.
With a gas planets addition, youāre cutting out on foot wandering entirely. No minerals, flora, or fauna to scan (though fauna we could have work arounds for their continued inclusion on gas giants)
Which is HUGE
so to compensate, my idea is to give minor settlements, trade outposts, and planetary settlements much more purpose if theyāre stationed on a gas giant
with this as a reason for their doubled size
Idk. Since i said the reason theyāre doubly expansive is due to trade⦠perhaps procedural trade quest lines
Only available from gas giant POIs
Lol whenever i enter this channel i just type freaking ESSAYS

guess i do like this game a lil bit
Just a lil
Straight up a caves / underground dedicated update would be neat like what mc did. The game has a lot of potential for underground shenanigans but its always a really small cave. Changing some ore deposits/veins to underground only would incentivize people to explore those new areas
A general expansion of the underground would be great
Maybe with bigger ancient ruins or unique ancient crashed ships you have to dig out
I can already imagine ancient ships
They could be made from the same stone as the portals and monoliths
And expand similar to living ships when they take off
They could be the tankiest type of ship
I can already sit still under fire from a full frigate and two sentinel drones in survival and just harvest cargo from a hauler -and thatās with zero shield upgrades. I donāt think we need tougher ships
But I would adore a subsurface update
Underground seas with phospholuminescent ceilings, larger water animals, deep cave generation with unique things to find like ruins and furniture
Worm encounters where they are trying to eat you as you venture through their caves
Corrupted sentinel walkers
Giant spider mechs trying to prevent you from inspecting the underground
Yeah it'd be really cool
Maybe in extreme weather planets, settlements could spawn in big underground caves to escape from the harsh conditions on the surface
no im just really stupid
lmao
I agree
I would love to see that
To explore the undergroundās now is like walking into a mine
Itās bland and boring 75% of the time
But if we got a new below ground update
Adding in underground oceans as you said
And think of the creative possibilities that base builders can have
based on past updates, if they were to update say the underground, would it affect already discovered planets or only new ones?
Probably only in unexplored areas that have not been generated yet
this isn't like minecraft, every time a planet is loaded it generates itself with its seed, so it would change every planet
which is why mods change explored planets, and (probably) why we haven't seen many planet generation updates
just make the bases moveable
like the whole building in the thing, not with the base computer
but speaking of base computers, it would have been so cool if you could move the base computers, like you make another one elsewhere in your base and you press on like "Set as main computer" then you can delete the other one
if there is stuff that would be deleted due to the radius it just shows u what the issue is
there needs to be an option in the quick transfer menu that takes all of that item from all accessible inventories and puts it in the stack that you have the quick transfer menu on
there should be weather in the game that doesn't have to be dangerous, like some rainy weather, a small thunderstorm maybe, some foggy weather, a bit windy
Are there even rainy and foggy planets without deadly weather?
I'd like to see more dynamic NPCs
I.e I want to see a vykeen groundslam a gek for stealing its dagger
lol
Personally Iād like to be able to choose one of my frigates from my fleet to be my own, basically so I could build in it and drive it and have a greater access to the actual ship as currently you can only really explore the outside of it
More than one freighter at the same time, it's a shame you can't call yours when there's already one in the system!
Yes let me build an army
you can already move your base computer
just pick it up by clicking on it while in edit mode
wait what
Yea just go into build mode, edit existing parts and pick it up
They should add Freighter Fleet combat where i can fight another Fleet and have a "war"
i personally wanna just see more combat overall
like being able to go and raid a space station because you dislike the mission guy there or theres a small fight on a nearby moon between two groups of vy'keen
I'd like that too, maybe have other factions raid your base/settlement if your rep with them is low enough
Iād love to see a gang of gek raid me
Can you attack and murder a space station now?
No
š¦
I would love for there to be more outpost types on planets like trading outposts. Something that would cause a higher frequency of a ship type to land there. A signal/research/telescope outpost which has a higher visitation chance of explorers.
Trade would have the highest chance of Hauler frequency, and a new Mercenary outpost for Fighters.
You could actually tie something into the locations for the three guilds on the space station. Expand activities for them through this addition :D
have you been to the worlds where the caves are are so crazy big you can easily fly around in them and get lost - found myself on one - and I named it hell world for how incredibly easy it is to get yourself turned around and not even sure which way is up or how to get out
needless to say - my experience with the big cave system was aweful
Imagine just walking into an outpost in the middle of a vykeen punching the shit out a gek
lmao
The Gek would be more of a stressball for the Vykeen
Probably makes squeaky noises too
me and @deft prawn strongly believe exocrafts need sensors for minerals, gas and whatnot.

āš»āš»āš»āš»
yeah i can get behind that
All the way from september
Highly agree, if anything even stronger than the multitool
Basically what I'm getting here is that Hello Games did great by constantly adding new things to do to make the world feel diverse , but there's room for more depth in each system (which is asking a lot, to be fair) to make them feel fleshed out: More NPC interactions, more uses for exocraft, deeper settlement choices, freighter and frigate exploration, more base parts, varied space stations (in terms of visuals and activites), interesting missions (especially the long Nexus ones) etc.
tbh i think more than just "more base parts" you'd want different things to do with bases besides automate resource gathering, provide shelter, and semi-art exhibit
like having facilities that help in uncovering otherwise hidden planetary features/phenomena, having your personnel do something besides provide some exhaustible mission chains like helping with gathering the resources from the extractors/depots (or whatever the tank-things are called, blanking atm), etc.
they are called depots and yes i agree
more base functionality would be nice for sure
like i donno something to bother the sentinels easily from your base, not very useful but still
even if we get a few parts that do something special like that when interacted that would be nice
Companions attack
The bitey hazard plant having a decent attack range, right now it can bite you from another postal code
Something which would be nice to be added for base functionality would be something like security constructs, ie turrets, shields to protect from environmental hazards
Another idea could also be more storage
So have some single unit storage and possibly have sorting systems using the game's logic system
it'd be really cool to have a "set me free" sort of system. sounds pretty simple in my head, but i am not familiar with the possibilities within current game architecture. it could simply teleport players up in the air.
I would like to see galaxies that get harder and even add pvp at a certain stage. I would even be up for storage slots getting damaged from combat so there is a consequence/cost to it. Also planets where the atmosphere is so strong that you canāt fly through, so need to teleport. Once there you only have exocraft for transport but rare resources available as reward for the trouble. Another thing that could be cool is a number of fractions you can choose to join one of, that compete for the largest number of star systems under there control, this could be both pvp based in pvp galaxies but also score based in none pvp galaxies. Essentially which fraction has helped the local population the most for none pvp.
Would love for my fleet of combat ships to actually affect the system I am in. I donāt want to take over, but when I fly in with 30 ships, I should demand more respect and my captain should offer missions to that effect
yeah that'd be logical
Yea the food side is under utilised.
I wouldnāt say underutilized
More so disproportionately used compared to how deep the actual recipe tree is
?? The word translates to ānot used as much as it could or should beā not that it should matter as I was agreeing with you.
I mean that⦠food atm does what it should
It fills your life support
can give you nanites, and the occasional bonus stat
thatās pretty aight
But in the sense of the word of āwhat it couldā then yeah
Two additional bars to keep filled atop of the existing ones would be very counterintuitive game design. Some people already find the existing life support and hazard protection bars overwhelming
Yeah thatās true at early level and later in the game you would just keep a stack of both food or water to not have to worry about them. In any scenario no one would use food to its full extent, so wonāt get the desired effect. Perhaps a pets/worker based thing where favourite food would make them more productive or grow in some way. But it really doesnāt feel like the best possible improvement.
I would like to see an update that improves space combat. The ai are way to easy to kill and boring to fight. I want see large-scale freighter/frigate combat. (maybe you could fight rival fleets)
My email didn't send properly so I will copy it here
I understand you're all busy and probably have many other emails like this so I'll keep this brief. While the new structures are beautiful and well designed, removing research access for the Legacy structures seems completely random and unnecessary to me. It may be because I'm sentimental, but I like all 6 sets for themselves. The legacy base structures hold a nostalgia for me and can still be used in conjunction with the new ones. I am asking: Please, add legacy research. It would make a huge difference to me any so many other people. Thank you
Water physics update
And bring back the planter box
I see no reason to take anything off the research tree at all
Custom paint jobs/colouring for ships and freighters
it might be that the legacy structures cause performance issues in the way they were modeled
I guess many people already thought about it
Many players use bases to set a spot to teleport to in future, even if they don't have any point in building anything in there.
I think NMS should get any sort of system that would let you mark spots for future teleportations without utilising the whole base system and potentially privating the territory
I don't remember hearing anything like that
I'll look into it though
hello games pls make people being able to import their progress from a console to pc
i want to buy nms on pc but not start all over
i also noticed that planet terrain would be better at launch
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
thanks
@teal pagoda if you have it on xbox, you can transfer your save with gamepass for PC
and some editors out there support ps4/5 save transfer, although I'm not so sure how that works
I play nms on ps4
This might be unpopular but I'd like to see less stars in the sky when I'm on a planet and less colour when I'm in space. It's sort of overwhelming to look at and I believe it would be more pretty to sparse it out a bit. Y'know, sometimes less is more.
Could it be possible to get back the ability to put the camera in first person during warp?
i mean less stars while on planet is what it used to be like, and i think the addition of a bigger starfield has been universally well-received. because that's what skies are like without a bunch of light pollution from cities
the temporal antialiasing doesn't play that well with them when panning though
That's true but I still can't help but think there's wayyyy too many, or atleast they're all too big or bright.
Besides, it would be a cool detail if there were less stars when visiting the light anomoly planets. Either way I can live with it, it's just something that bugs me now and then.
I wanna be able to upgrade inventory slots on my exocraftš
Idk if it's been said but I'd Love to be able to see how many total Systems, Planets, Moons, Minerals, flora and Fauna I've discovered throughout my travels. I think that'd be neat.
The VR experience is awesome!
Its also incredibly unintuitive at times if youve ever played the game in non-VR mode.
From my experience, I've put together a sort of hit list of things that should definitely get some attention.
For example, changing the size of the terrain manipulator was somehow even more unintuitive than normal. I had to read instructions online multiple times before i managed to change it once š
, and even then i couldnt consistently do it. It felt like it was more of a glitch method if anything š¤ (while in TM, open quick menu, select recharge, then aim away and use grips to change it...hopefully, but also don't look away from the recharge menu while doing so šµāš« )
Also, sometimes POI's are totally invisible while in your FOV but will appear with an arrow pointing where they are out of FOV.
Some of the controls issuesay be related to my VR setup but the build menu missing some key commands like Cycle Part or Enable Wire mode was very surprising. Also, keeping grips on the exocraft controls can be a real chore.
Ill probably update this comment with potential solutions or strike things out as I resolve them myself (if controller related).
i'd love to be able to create factions with other players. the universe can be a lonely place, gathering companions to help run an empire seems like it'd fit perfectly in the game.
Like the powerplay in elite
All this needs is increased multiplayer group size
can it be considered a bug that systems in galactic map and fregates' expeditions logs don't have the names you gave them >^>
I wonder when the next update will drop
i really hope its multiplayer themed, cause i feel there are many opportunities for more player interactoins like guilds and shops etc etc
I want freighter battles where we fly our freighters
A capture the flag with freighters would be cool
I want battles on planets that make exocraft and shield modules feel necessary, like full on boss battles. Its a bit sad to me that exocraft just sorta make you god mode on planet.
Improved ground combat
I know that this would probably never happen and would be too complicated to implement, but it would be cool if planets had multiple biomes.
Tripods or tripod inspired sentinels as a worthy opponent.
Gimme an unlimited number of pet slots but each slot costs progressively more!! >:D I will fork out hundreds of thousands of nanites to collect more darlings.
Also: pirate fleets that set up their outposts on asteroid clusters and are like small pirate kingdoms you have to battle through the ships on before you can land to loot the outpost and maybe even do some fighting against some humanoids with guns and whatnot?
Dumbest idea, but what if in permadeath pets could permanently die? I mean, it'd make people feel impacted? Idk just an idea I guess.
Same!
You monster
It'd add a challenge and a layer of sadness
I no want my Rolly Pollie to dieeee
My Bun Bun
I want to be able to manually save
I mean, you can
Yeah.
Definitely wanna see a comprehensive stat summary on each save. Its quite good already (milestones); but it feels lacking.
Edit:-
Like it has how many rares I have scanned, Sols survived, travelled distance, how many things I have planted,etc. These are nice.
But when I say feels lacking, it could have more detail that I feel is missing. How many planetary discoveries have I submitted? Number of ships I have scrapped? How many nanites have I accumulated overall? Number of items crafted? Number of settlements managed. How many Missions completed total? The list can go on, kind of like a "Universal ResumƩ". Hope thats not too long.
Iād like to see them work with the Planetary Settlements some more. Maybe the ability to choose where the buildings go? From my limited experience you donāt seem to be able to.
Secondly,Choosing a Theme for your settlement could also be nice. Maybe a specialized building you can make that allows you to do customization of the settlement itself. The buildings seem fairly empty and some of them have second floors but no access point for the Colonists.
I would love to see a use for holoterminuses after the storyline. You can still find them and access logs but other than that they've become useless.
as in from my menu
like literally every other game
Yeah I'd love that. The option to manually save without using your ship.
yeaah
like skyrim and fallout have simple save systems, and they work perfectly
do something like theirs
in 2 days that save system almsot made me loose all my progress
Just build a save point? its just one hydrogen jelly and two carbon tubes
Also I thought most planetary buildings have waypoints. The little white boxes. I thought those create a manual save? As well as discovering them and uploading those you find first
It would be cool to see exploding scout sentries (new type of sentinel). If it gets too close, it explodes just like the plasma launcher, meaning a sure death!
Need a dedicated delay switch thing
Please
I think making your own space stations would be cool, kinda like settlements, but much harder to manage and much better rewards. Youād also have to set up turrets and defend against pirate frigates and other players
Could we have a non-linear pulse drive? Currently, the pulse drive only goes forward in a straight line. Instead, what if you press the space bar to engage pulse and it starts the pulse countdown... But the player can rotate the craft in ant direction, and the ship takes a parabolic path towards the direction where you engaged the pulse drive.
This might help getting rid of the annoying pathing that the ship takes when you are close to a planet's atmosphere and you want to go to a POI on the other side of the planet.
10 person parties
More ships
Coffee recipe
guild hub
more realistic black holes and also the ability to make your own guild that has a main priority (mining, protection, geography, etc) wars with other guilds with your fleets vs thereās, winner takes territory
I'm hoping for a mobile companion app that lets me dispatch frigate expeditions and also tend to my settlements needs. I know the drawback is not being able to make the items you may need for buildings in the mobile app but that could be remedied by adding a "Bank" of resources for the settlement. Stock it with nanotubes, metal plating, etc.
Try adding waves and water structures like harbours. Maybe beaches as well with special base structures. Also if you do that add a terrain function for building sand. Also make water more realistic and reflective
@brisk thistle (and anyone else), if you really want to make suggestions, remember to use Zendesk.
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
New planet generation would be good
i wish to see a proper way to trade in the space anomaly. When the trade happens, both players must confirm that they got what they need. This is so that people wont get scammed out of trades.
I wish to see a way to rob someone, or bargain with traders or other ships like the pirates do. Stealing someoneās ship though will alert a 5 class sentinel ships , and standing greatly decreased. You will also be wanted in that system for the rest of that save.
I could see that working out only if u only rob npcs
Iāll stop you right here assuming thereās more to this story. I donāt know if you are joking or not, but spouting a personal dream you had with loose relations to NMS is not what this channel is for. Per the channel description, weāre looking for serious suggestions. Not your brain telling you while unconscious that NMS 2 should be a feces freighting simulator. @tawny mountain
Good. Keep the suggestions real, not memey, and more well thought out.
Woh. You made a copy or not?
And come on. Not the first time I chatted about NMS related dreams, just wasn't sure about the channel.
But since it was about NMS2, I thought it would be the right one.
It was not memey, I just had that exact dream.
I dont think there's a right channel for a story about a nms sequel where the only mechanic is flying to islands and pick up literal shit
Well there should be š¤
There shouldn't and i hope there never is
Aaaall right. Let's stop talking about that.
Good idea.
May be my english isn't good enough to make clear it was all about something funny to me. Wasn't looking for drama.
Lol why are everyone's wishes for NMS updates based of robbing people and attacking ships? š¤£
Meanwhile I'm just here not looking for violence haha.
I'd love to see grass growing back after you restored a terrain edit.
Or that you can plant flowers in the wild.
On planets with a fit climate off course.
And in settlements I'd love to be able to assign Vy'Keen citizens the role of a guard in case the settlement is being attacked by Sentinels. Vy'Keen are a warrior race who ||waged a war against the Sentinels|| ,right? Then why are they looking for shelter when the settlement is under attack? I expect them to pick up the guns and help me fight them off šŖš»
And make Sentinel attacks have more impact. Them attacking citizens and destroying buildings so you could have a death count and damage to your settlement. This will also affect the level of happiness and the debt/productivity of your settlement. Shit you don't want to happen. That's why the guards are important š¤·š»āāļø
Agreed, it sucks that they just shoot something that canāt be damaged
And itās like a few drones, even someone with a mining laser and no shield upgrades could defend it
Although hopefully that would be sorted out in a combat update some time in the future
Maybe I should send this suggestion to HG but I don't want to spam them haha
They should be able to destroy entire settlements if you don't do anything about it.
And population loss because people get killed.
So you have a true reason to defend it and for this reason you can assign Vy'Keen the role of guard to assist you in that. Since they're warriors.
Yeah, but then you have to maintain a weapons cash at the settlement, which costs stuff like special ammunition, unstable gel, the occasional antimatter, pure ferrite, aronium etc.
Depending on which weapons need to be repaired/recharged
But having more advanced / a lot of weapons decreases happiness and productivity, so when you know you will be gone for a while you could have a huge weapons cache, but your settlement would be less productive
Adds more challenge
A way to trade or sell ships to other plyers
I mean there already is
Been away from the game for a LONG time, did they ever add any interaction options for the terminals at the Space Stations? I know there was something you could do with the core, but it was never selectable.
That method involves the ship class and stats being rerolled, only the looks stay
So its not really viable
VR Fix: being able to change colour of placed building pieces. It used to be possible, but now have to resort to getting out of VR and loading up on pancake or asking a pancake player.
https://nomanssky.fandom.com/wiki/Station_Override
They added this thing in expedition 3 but it currently has no known function other than outputting a message when used
Have you reported this yet?
I havent noticed in VR yet but Ill also report it too. They seem very responsive to fixing issues with the new build menu.
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
It's not a new issue if my google searching is anything to go by - surely it has been reported, but I've done so again. Cheers.
C O F F E E
How
Explore, build, hang out, whatever you want?
Nms its not a game you play for the story
Idk most likely
Of course
An army of companions
have 2 or more out at the same time
just more slots please for companions please <3, more slots or the ability to save more eggs and name them.
tame sentinel need that robo doggo
not those sharpy exotics
Yes. This!
I play for both.
It's possible but for a ton of nanites š©
I mean past 6/6, and you can only hold 6 eggs as well
I have never had so many pets. Though I think 6 slots are very limited.
6 slots is not nearly enough, I'd have like 200 if possible bc I come across so many cute or cool creatures but I can't adopt bc "companion register full" šššššššššššš
well here's a few things I'd love to see
Radial menu would allow generally faster quick menu navigation on controllers/thumbsticks and make it easier for new players to find the quick buttons for recharging etc.
Expanded friend list menu would increase the "online presence" that we already have, making us feel more connected to our NMS-friends. It would also allow us to invite them to groups while in game and not having to go through start menu to do that.
Do Hello Game devs come to discord servers and take ideas?
no

since our Discord is a public community server and HG links to our Discord, i'd assume they may lurk in our server at the very least
that being said, for bug reports or constructive suggestions, we do recommend going through their zendesk site 
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I'll make a google sheets or something for them
How would they be able to recharge while moving if the thumbsticks are required for the radial menu?
Does the D-pad get used at all with this new layout?
You could be able to bind all 4 D-pad keys to one of the radial menu buttons
if you like to cycle through multitools frequently you could bind all 3 whilst having one d-pad key to recharge
Let's say I like to frequently summon the roamer and swap between 2 mt's. I could just select those quickly from the radial menu and bind to D-pad whilst having the recharge binded to D-pad as well
The fast few button presses of present day D-pad menu would remain whilst giving the user more visibility of overall quick menu keys. And with a thumbstick you can really quickly select or bind new keys from the menu
Just some things Iād love to see in the combat update: Low health, powerful weapons, crouching, increased maneuverability in starships, decreased speed when in combat, powerful starship weapons, low health, and you canāt recharge the shield manually
If there ever is a combat update
Having low speed and high maneuverability means that starship fights will be close quarters, much more dependant on skill, and with low health and powerful weapons, one wrong move means you could be in serious danger
But combat should be rare, unless you are looking for trouble
Auto refuel for personal refiner if you have carbon/condensed carbon in inventory would be nice
Special tech upgrade for it to auto refill or like a fuel tank upgrade (like hazard protection or life support)
improve actual bubbles on planets by allowing us to pop them instead of adding bubble cosmetics, or both
And big bubbles on the ground that you can bounce on
yes
What is the single emoji tweet we hope to see from Sean soon?
šļø
On foot delivery missions.
yes that
but really, improved terrain generation and improved biome generation and biome intermixing to allow more variation across each planet
A much larger amount of biome types to allow the planets with multiple biomes to still be unique, as this would not work so well with the amount of biomes and planetary assets we currently have
It's something I'd love to see. The literal single thing that could be enabled that would add so much for exploration.
mmm yes
I guess they could only add multiple biomes to undiscovered planets/systems. Imagine your established base in a sunny, oceanside spot is suddenly in a wintry nightmare climate
š
I imagine this is the approach they'll take going forward, though when they did start doing this to undiscovered planets, it's not something we expected. So they may have other ways of introducing new planets. lotsa unknowns
The ability to put exocrafts on your ships/walk around inside your ships and add stuff
Yes def more freighter build functions/options would be great
Having more crew NPCs wandering the freighter, they feel so empty for such massive ships ;;
Also, I really really wanna be able to see the names of other players' ships when I scan them in the anomaly and in the wild, I'd love to know some of the geeky names people give their babies
drivable frigates or multi crew ships
id love to see a glider that would also use our jetpack
š«
You'd get names like thrustermcface mk3 and the epic boi but then there'd be just s h i t
Idk, I feel like there'd be an equal amount of fun/cool names too
@visual cloak or maybe shooting them ignites the gas inside them causing a large boom damaging stuff around it.
Want to see ship garages you park in on frieghter with upgradeable doodads and a ship building tree with the random parts that already exist in the database. Paint jobs. Decals. Uploadable decals for custom artwork.
What are some cool ideas people want to see in the future? I'd love to see more interesting space anomalies, like an extended amount on what we already have
More anomalous planets, and gaseous planets - maybe a neat way to make a floating farm or base high or low in the atmosphere
@opal viper yeah, the only biomes are hills, caves, islands, and oceans
Well i mean like different plants and stuff growing on diff continents. Creatures etc. The planets are the same all around. There should be deserts on green planets too. And ice.
Like earth. ERth is a mixed biome planet
Earth*
oh youāre referring to my bubble comment?
i like that idea, but not every bubble so itās random and surprises you
should also harm flora and fauna in proximity.
same goes for hazardous flora
it would genuinely be fun to observe fauna as they come close and interact with hazards
I like the idea of more space anomalies, but also I feel the ones we have currently are shallow and offer little gameplay value. Iād like to see the current ones expanded upon
Make a hole in the ground a small distance from it (If the bubble is on/close to the ground)
Waterfall when
I really want them to add more things to a planet like imagine a , Capital huge cities filled with huge buildings and aliens walking around. Similar to diamond city in fall out
probably when they decide to add it as a basebuilding quicksilver item that has one height and length
Fishing when
Haha
whenever they add a small boat to the quicksilver shop
Boat when
whenever they decide to improve water and allow waves and better surface shaders
Uh oh
never
It would be cool if on hot desert planets you could find an oasis that has a lot of resources or NPC's stationed
yes, love this idea. would go along with biome intermixing, but also could make biomes highly rare and very tiny to the point where you might find just a little pond and a lush tree or a large oasis area with a waterfall and a small forest.
I like that! Would make finding the larger ones more rewarding
I really do want a small boat though š„ŗ
It be kind of cool if you attached yourself to a tether and have sky go out into space and fix your ship manually. Of course there would have to be a sort of danger to this
i wanna see more character customization options in terms of shirts, pants and armor
as at the moment theres not much, i personally would love to be pimp korvax or something like that but all i can really do is astronaut, astronaut, soldier boy or traditional armor man
You can - - - > Appearance modifier.
Though I would love to be able to create a customisable avatar that's the same in every save. Now you spawn as a random astronaut and in an expedition as a Gek or Vy'Keen and you have to go to the space station to change that with the appearance modifier.
i ment in terms of having more options for customization
like just simply having the addition of more gloves, armor, pants and whatnot
Oooh like that. Yes I agree
like i genuinely want them to add a pimp coat as armor just so i can pull up to a space station with full 110% swag
sunglasses
Possibility of claiming more than one settlement, quests that can be played from it (like the ones from the anomaly, but only within the planet of the settlement) and game mechanics between settlements.
Pirate base explosions
When
I really would love something like multiple anomalies that are essentially space monster boss battles - beings the aerons haven't been able to delete and that pull apart the fabric of the multiverse even more just by existing.
Warping toward or out of a black hole/anomalous warp gate and seeing something massive reaching out toward your ship
Make them much, much harder than the wet tissue paper pirates and hit harder
Could even make anomaly missions to take one down š¤
Would really like to see additions to the space pirate playstyle. I like the idea of living in my starship, not tethered to any base or planet, making a living off cargo pods and bounties.
Maybe add squadrons to freighters to that accompany you, fend off invading fleets. Expand freighter fleets to large-scale space combat, maximum risk for maximum rewards.
Lots of speculation around the space station overrides. How about allowing you to turn one into a fleet base where allied freighters can dock & trade?
Omg I'd kill to have freighter vs freighter firefights, that's a sick idea š
Weekly Boss Battles #group
Crack in DImension - Huge Tentacles -/ Abyssal Eye
When
if this were to ever be a thing, it would be really neat if they could ruin/completely alter a planet if you don't deal with them quickly
Yeah! Could turn a planet or two in a system to an infested one
Just a thought. Could the Devs maybe add a session short-code? Then in the menus, enable players to add each other as friends.
For example "Join my session ET4-R9" and it puts you into that party with whomever is in it. Just a way to shorten friend code exchange requests a bit.
it would also give you major encouragement to kill it if its in a solar system with a heavily built up base or settlement
or at least not as common as it is rn
terrain update we need
@gloomy hazel keep the memes to a minimum
Totally agree
Itās the reason I stopped playing tbh
Yesss
Space combat and freighters have been the weakest parts of the game for me personally, as well as the lack of large, interactive civilization (not settlements) so that'd be a huge new source of fun ovo
And yeah, planets with multiple biomes would really encourage me to settle down more, and stay longer in new planets/systems. It does get a little tiring knowing exactly what to expect of a body from a quick scan
agreed though i understand the point of the game being to just wander around and see cool new planets
I'd love wackier planets and more anomalies and weirdness. Really show how freakazoidal the universe is getting
And yeah! I just feel that open space in particular isn't as lively and fun to explore/stay in as the planets, there's no reason to really wander between them
i would definitely love to see cities and towns that sell their own items and devices, like instead of the set and stone multitool types you could possibly find a multitool in a gex city made by hand
or pre-domesticated animals you can just buy off someone
Yeah! That'd be so cool ;;
it would help give encouragement to go around a planet just because there might be a city with some super cool handmade multitool or ship
I wanna hang out with friends in a seedy space bar like what anthon built
yeah
And yeah, unlockable spaceship part options if they make that a system
Dive deep into some shady areas to find crazy new modules/parts
I feel like spaceship interiors might be at least an idea now with how much people want them.
