#nms-the-future

1 messages Ā· Page 79 of 1

deft prawn
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Really

supple warren
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yeah, approximate tho because there may be messages that ask/request/suggest the feature in other terms than those i searched for

deft prawn
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@fossil crescent

fossil crescent
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people are inactive here

deft prawn
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These chats are specific, gotta read the guidez

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That doesn't matter

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And not true

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Me and leon have been chatting about stuff for the past few days

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And others before that

fossil crescent
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ok tell me what do u want in the future

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for nms

deft prawn
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Well let me link you a few things

fossil crescent
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im in mobile

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so its opening chrome

deft prawn
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So am i

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Weird

fossil crescent
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and i dont have discord in chrome

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signed in

deft prawn
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Big weird

fossil crescent
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really

deft prawn
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You can scroll up though they're not too far up

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Or here ily reply to them

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I'll

fossil crescent
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just reply

deft prawn
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This one

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And this one

fossil crescent
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seriously

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i agree

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asteroid mining is too ez

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no cost also

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spaceship bolts cost nothing

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i want a system where i can travel to other star systems without the galactic warp

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like elite

deft prawn
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You have to jump with your fsd in elite tho?

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Same thing

fossil crescent
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havent played it

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but i have seen gameplay

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and u can go from one system to another without jumps

deft prawn
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There's tertiary systems where you can travel to the next star, but no you have to jump to go to other systems

fossil crescent
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just feels more real, not any pragmatic reason

deft prawn
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I play it regularly

fossil crescent
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in elite?

deft prawn
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Yes

fossil crescent
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u cant go without warp?

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i mean theoritically speaking

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say i let the ship float for 9hrs or something

deft prawn
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It takes days to do that

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Like best vasey scenario

fossil crescent
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its possible correct?

deft prawn
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You know i guess it is

fossil crescent
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but in nms its not

deft prawn
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I'll look more into that

fossil crescent
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its not a deal breaker and not pragmatic to do that

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still

deft prawn
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Gotta work tho šŸ‘šŸ»

fossil crescent
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work?

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if u mean, u gtg to real life work

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then bye and good luck with work

karmic island
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You could spend the days or weeks in super cruise until the next system is 0 ly away, but still need to jump. With over 400 billion stars it would be crazy if they were all connected!

deft prawn
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And apparently the game slows you down with "space dust"

karmic island
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Space dust?

deft prawn
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No

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"space dust"

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Lol

karmic island
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Once your clear of the planets gravitational pull, you continue to speed up. Though it takes time to hit the max speed of 2001c

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Like an hour or more in super cruise lol

deft prawn
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It wasn't literal, hence the quotes

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Apparently the game slows you down if you go too far. Gradually, at least

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Is what i read anyway

karmic island
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I don't think it does, but furthest anyone has gone that i know of is over 2 days in super cruise. Fuel rats did a big rescue to save them when they messed up and didn't have the fuel to go back or jump!

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There might be after a certain point i dont know,

gloomy hazel
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More meaningful differences between settlements inhabited by different species. Korvax settlements should be the only type to offer laboratories or libraries as building opportunities. Vykeen settlements should offer blacksmiths (mutli-tool stations) and armorers (exosuit station). Gek should be the only one to offer the marketplace

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I was able to drum up some gameplay function to the Vykeen exclusive buildings, but I don't know how they could make the others have one

visual cloak
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and then interesting procedural side quests attainable in settlements depending on race + allowing NPCs to go outside of the settlement physically to explore, hunt, camp, pirate, etc

supple warren
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and also offer a means via quests/talking to the inhabitants to stir up settlement decisions instead of putting them exclusively behind a timer

visual cloak
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yes, and only accessible in a tiny room as a hologram

visual cloak
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-NPCs sitting around a campfire telling stories in settlements and out in the wild
-NPCs setting up small camps
-NPCs in boats fishing/sailing/diving
-NPCs hunting and observing fauna
-NPCs exploring and observing flora and terrain
-NPCs lost, dead, found in caves and in distress, leadable back to a settlement
-NPC pirates on-foot and in vehicles

supple warren
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NPCs having something resembling a life besides pacing about looking at tablets owait

visual cloak
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they are important enough to receive a medium sized update focused only on them

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with that said, I'm glad HG have made some improvements little by little to them over the years

supple warren
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eventually we'll see the gek snot snort

visual cloak
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gazuntite

inland ravine
fossil crescent
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NMS is murray's lifetime project right?

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or will it be that someday, he says fuck it

visual cloak
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what is a lifetime project

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l think NMS is Sean’s current passion project, and once he loses passion for it he’ll make a new passion project. which may very well be the new game they’re working on

gloomy hazel
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Pretty certain that is the case. He's not working on NMS but there is a dedicated staff team that is.
It's still earning money so dumb to not continue working on it tbh.

visual cloak
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yus

cobalt heron
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"Excessive memery is not allowed; we want to see real ideas." in the mods opinion lol

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anyone who has a far fetched opinion probably gets laughed into oblivion

gloomy hazel
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not that i’ve seen

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and i’ve seen some pretty out there stuff here

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i think the excessive memery applies more to stuff like ā€œooo add anime girls into nmsā€

gloomy hazel
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though joining your frigates on expeditions would be nice

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it would give landing on them a bit more purpose

supple warren
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some of those NPC activities can be seen in other indie titles tho so

gloomy hazel
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i wouldn’t know. i play like 5 video games

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where else is that seen?

supple warren
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which things?

gloomy hazel
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i assume you’re referring to

supple warren
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there are indie titles with NPC escort quests where you find them somewhere & bring them back or find them dead somewhere (technically that's sorta in already via crashed ships), where you can see them roaming about fighting enemies ("hunting"), so on

visual cloak
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indie is no excuse

supple warren
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oh, reminds me, we technically have a crude version of NPC hunting in place already via the simplistic predator/prey system at work with fauna

visual cloak
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there you go. Add a few different behaviors and there you go.

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You could have an NPC in their little cabin at a work station with hunting equipment where they could stand or sit for random amounts of time, then they could occasionally leave their home and prowl around, take down an animal, load it up on its shoulders, and walk back to their cabin

gloomy hazel
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might have to make the game M for mature at that point idk

cobalt heron
visual cloak
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there’s already violence, we shoot fauna and watch the alien blood spurt out as they roll down a mountain every day

supple warren
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Yeah, it depends on the amount of detail shown & a location/region's standards. With what Zug described it'd only reach into M-territory if the detail was sufficient, e.g. drawn out death animation, gore, and subsequent harvesting/skinning detailed anims later

For NMS' purposes that level of detail isn't really needed (or even desired from many, I'd imagine)

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An approximation of the activity such as seen with current fauna hunting, but with an addition of say a basic harvest anim converting into backpack addition of "animal bits" would probably be enough

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like a good ol' hunk o' alien meat atop a backpack or somethin'

visual cloak
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yeah i wouldn’t expect any harvesting animations like Red Dead haha

thorny grove
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does anyone know if there will be more performance enhancements to VR anytime soon?

eternal oracle
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So no one here will know.

thorny grove
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okie dokie

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thank you

brazen nova
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We need solar eclipses in No Man's Sky.

toxic slate
rotund heath
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Having now gotten to the center of the galaxy once, I must say activating the jump to the center of the galaxy is absolutely unintuitive bollocks. At least on PC, not sure how the UI works on consoles.
You have to have full hyperdrive (at least that's what most guides say) but there is no indication that that's the case.
You have to spin your mouse on the galaxy map. Again no indication you have to do that. I didn't even have a little yellow marker some guides were talking about.
You have to spin it until you align the yellow marker (which now appeared) with the center of the galaxy. No indication that that's what you have to do.
You have to then press and hold the left mouse button. No indication that you have to do that until you hold it long enough for a progress bar to appear.
And this kind of process is not used in any of the rest of the UI. Madness. I nearly dropped the game at the very end.

little lark
supple warren
granite cosmos
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I feel like we should be able to have a shared container for all our bases
Like an ender chest from minecraft
Having to manually transport things is boring
Especially if the bases are in the same system

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Unless I missed something as I barely touched the base storage containers

brave plinth
granite cosmos
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Aight thanks
Never used those before when I got my freighter

brazen nova
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I would love to have anti gravity crafts in NMS.

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Such as hovercrafts and starships that fly with anti gravity.

fleet jasper
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I want true multiplayer so much

runic stag
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I'm curious if there are any plans for a Nintendo Switch version of the game, or it's at least being considered

gloomy hazel
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Never been anything to confirm it. NMS is super CPU heavy. I don't think even with DLSS NMS would be a fun experience on Switch.

runic stag
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Aw man really? That's a shame, because I can definitely see the game still being fun on Switch

supple warren
snow moon
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ohno finds box full of AI valves

supple warren
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caches full of nipnip

idle delta
brazen nova
idle delta
brazen nova
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No a spaceship that uses anti gravity tech to propel itself

idle delta
brazen nova
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Hmmm. Good point.

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I have always assumed they completely ran on fuel.

idle delta
brazen nova
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Who knows. I guess no one ever asked Sean about it

granite cosmos
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Ships in atmosphere can't stop mid air
They always move forward
If you want to hover in place you'd need a mod

zenith marten
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You can access them like normal inventory when put on a freighter

brazen nova
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How epic would it be to add flamethrowers to No Man's Sky??? 😁😁😁😁

gloomy hazel
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Funny you say that. They accidentally left a flame thrower in the game a few updates back so some do have a flame thrower right now.

brazen nova
gloomy hazel
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Not possible anymore, it gone.

brazen nova
gloomy hazel
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I agree!

brazen nova
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We need to ping Sean about this hahaha

brazen nova
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We need the to have the alien mothership from Close Encounters of the Third Kind as a freighter type.

brazen nova
gaunt hearth
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I've been thinking about the rings in no mans sky.
I'd love an update where the rings are more 'physical' and have more prominent effects on the planets. For example:

  • more meteors
  • divided skies (one half being lighter and the other being darker from the position of the sun and the rings shadows)
  • scattered light effect when looking up

And a bit more realistically, ringed planets should have 'shepherd moons' for us to explore.

Basically I looked up what it would theoretically look like if earth had rings and it sounds pretty cool.

It's not a huge thing but I think it would be a neat detail to add to the cosmos.

granite cosmos
light prism
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Mining or resource excavations by ai would be neat

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Like there’s vehicles and drills and fancy stuff like that

rapid charm
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i feel like it would be sick if we can possibly build bases on asteroids

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like imagine some guy just possibly building a little town on an asteroid just because it would be neat

bold sinew
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Add gravity to the spaceships?
Make the spaceship controls better? So it controls like a plane or something, instead of a rock without gravity following strict animations and nothing more. Add better handling for vehicles?

At the moment, running half across the planet is more viable option than driving those vehicles with outstandingly awful controls.
If i want to use hyperdrive in atmosphere, let me use it, if i crash, i crash, remove the child safety, its frusterating and annoying. Want to park your aircraft somewhere? its not aviable spot, screw yourself. You have to follow scripted landing which doesnt land where you wanted it to land.

vivid otter
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How do we feel about Planetary dungeons? Similar in concept to derelict freighters but on planets? I couldn’t even begin to fathom how you could implement it though

prisma cradle
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while I do love the variety in NMS I feel as if area specific biomes in planets would be great, nothing really makes you want to linger in a planet more than a few minutes after landing and strolling for a it you've pretty much seen all there is to offer.

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so having like different biomes in a single planet and a season system would be great

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it would add more diversity and it would make planet exploring more enjoyable

brazen nova
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I'd love to see tripods from The War of the Worlds being added in No Man's Sky. Both as a new Sentinel type and as a type of exocraft 😁

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And here's another idea: The opportunity to have mechanical spiderlegs installed in your exosuit backpack, like Invader Zim has.

gloomy hazel
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i think it would be funny if we could literally murder npcs and get into little space station shootouts and we should get laser swords and laser shields, homing weapons, exosuit stealth tech, and more bombs and blow up korvax i think it would be funny especially on a planetary archive because then its like "lol lmao history is being destroyed" the sigma anomaly mindset

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of course it would have to be done very specifically to not be too violent

gloomy hazel
lofty forum
gloomy hazel
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unironically though i think nms should get a little bit more intense and varied combat, but not in a way that stops any other part of the game from being accessible

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the planetary dungeons idea sounds cool since derelict freighters are one of the more intense nms experiences

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x-class ships that have weird quirks but are otherwise roughly s class equivalent
(said quirks might be requiring tech to be charged with other materials than normal, or stats that aren't the usual match for the type of ship) kinda like the expedition 3 ship

deft prawn
bold sinew
deft prawn
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In my mind, the only parameter that i would consider viable is how fast it is. I agree with you though

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Big disappointment

gloomy hazel
# vivid otter How do we feel about Planetary dungeons? Similar in concept to derelict freighte...

I do. At least an idea to get HG’s creative juices started flowing. Technically it would work like derelicts: a door that unlocks a procgen area behind it. The problem of justifying it to the player, and to the NMS environment, is to make what the player finds on the surface a teleportation device to the depths of the planet - possibly even the center. In other words, the dungeon is inaccessible by normal or natural means. This could be justified lore-wise via intelligent technology (such as stumbling upon, and learning to power-up, an ancient transporter found near ruins, leading to the high-tech remains of a lost race’s need to explore and shelter within the planet it called mother), or natural means (such as stumbling upon the biological remains of some long-imprisoned being’s psychic alien skull which still reverberates with undocumented energies capable of transporting the player to layers deep beneath the crust, where vaults of gaping caves have served as home to the alien, but certainly unintelligent, hive-mind for ages immemorial - ā€œwhere the hunter in the shadows lurks; where that which is not dead eternal liesā€). There is still so much NMS can do and become!

gloomy hazel
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Or maybe there is a ritual the player unearths that when performed summons a sandworm to swallow you up and carry you to a lair far below 😁 like in the expedition 4 lore

gloomy hazel
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hot take.

you should lose your glyphs every portal use

dim solstice
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How could you say such a thing

gloomy hazel
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Because I have a keyboard and I’m not afraid to use it

deft prawn
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šŸ‘€šŸ‘€šŸ‘€

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But how would they be taken away

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They're knowledge

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I think every time you core warp would be a good way to take them away, as you initially start from a universe reset, so when you core warp that could be idea

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But there would have to be a better incentive to core warp other than exploration. If you take away the one thing that makes it easier to do the one thing the game is based on at its core, it's kinda counter intuitive

idle perch
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Yeah nah

obtuse dagger
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I'd be pretty upset if that was implemented in a non-optional way.

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Portal roulette is so fun

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Like it's nice to use them to visit specific places yes, but honestly I get more glee out of just punching in random glyphs and going ~somewhere~

supple warren
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i'm still surprised with all their ~streamlining~ they haven't adjusted activating portals to be less annoying (i.e. charging each. individual. glyph.)

idle perch
granite cosmos
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And if not it should be a mod to just click repair portal and it removes the need materials at once

wheat acorn
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They should add a final few glyphs to the sequence so that you would essentially be calling the "galaxy origin coordinate" as in Stargate and make intergalactic travel easier.

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Also sharing things

wheat acorn
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Along with terrain painting; grass painting or even flora painting

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Let me paint a forest

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Let me restore grassy fields

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(I imagine forest painting would be killer to frames lmao)

molten garden
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Maybe give people the ability to customize ships with colors

supple warren
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custom mode would be nice

gloomy hazel
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I still want to put together a ship from parts of other salvaged ships. Shouldn’t unbalance the game if you need to melt multiple ships to get the parts you need

supple warren
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game isn't balanced anyway so might as well go ahead with it

spare halo
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I would also love to see the ability to build your own starship and paint it whatever color you like. Would be great... Many people including myself have said this for quite some time now wish they would just do it already.

soft marsh
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yeah we can customize almost everything from vehicles, base parts, pets to our freighters... but not ships

craggy garnet
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meeting up with apollo in a different galaxy

brazen nova
craggy garnet
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yup, kinda upset with all that

brazen nova
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I want to be able to physically interact with them. #squadgoals

craggy garnet
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one day maybe, i’d gladly restart a new save just to fly a route or two with them

deft prawn
zenith glen
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...what if Sentinel mode

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You are a corrupted sentinel and you travel in between spaces and || meet the old junk data from previous iterations in junk systems, like older species and older histories ||

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And your job? kill the current batch of Travellers

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Inject them with nanites

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Sabotage player bases

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|| summon your cousin Brenda Ignatious Olaf Horror to sic on unsuspecting Travellers walking by ||

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|| give players the gift of cursed puddles of eyeballs ||

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Be rewarded with buffs from Atlas

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|| or someone else of a more human persuasion, perhaps... ||

wintry mantle
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they should add the ability to be a space pirate, make it so you can raid other players bases and take their resources but actually have it affect them so it would incentivize them to build base defenses. their could be a space pirate guild to do raiding quests and maybe an anti pirate guild of some sort to create pvp quests to fight the opposite guild

lapis sierra
gloomy hazel
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And a big chunk of the player base is holding the game back

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Lol

sand needle
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increase upload limit of bases
also thruster control of ship and manual landing

lyric yoke
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I think freighter building could be a great addition alongside ship building I what to be able to make the battlestar galactica

prisma cradle
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as much as I love NMS the game feels really single player than multiplayer

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I feel that multiplayer features could be expanded upon a lot more

supple warren
marsh grail
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I wish they would do more for the fleets in these updates

deft prawn
supple warren
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warring settlements would just be like frigate expeditions, set & forget & come back for spoils & maybe a brief log entry describing things you'll never get to do

prisma cradle
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speaking of frigate missions they feel so lackluster

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like hell yeah I wanna go on a space battle rampage with my combat frigate

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hell yeah I wanna do mass trading with different freighters in a trade expedition

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they could be expanded upon way more

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since right now it's just set and forget

wintry mantle
supple warren
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it wasn't really in any of the trailers tbh

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they just showed a space battle and were like you can choose sides, which in the most basic sense has been true

wintry mantle
prisma cradle
deft prawn
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Just my two cents

wintry mantle
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I mean I’m sure something could be thought of to implement pvp, but honestly pvp was just me spitballing space pirate ideas. It’d be cool if they added opportunities attack npc trade freighters or something of that sort

gloomy hazel
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Or entire galaxies

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Since hello games has 256 of them with zero purpose

supple warren
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just cordon off a mode to pvp at that point tho tbh

gloomy hazel
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Yeah that would make more sense tbh

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with the direction of derelict freighters any sort of expansion on combat should be dungeon-y, not the sort of thing where you get attacked, but rather, you attack, and not against other players but against enemies that don't suck like the current ones do

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derelict freighters do that pretty nicely but in space with an emphasis on resource management and stealth, planetary type dungeons could be more like, a stronghold of enemies to strategically take down without charging in too fast or unprepared, with as much time as it takes, contrasting the derelict's no saving thing

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any feature that makes the game more intense in any way should be at the control of the players, this seems to have always been hg's take on this stuff

vernal fjord
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Maybe if they added in a mode where do more space piracy and you can hire npc Pirates and go on to raid groups of freighters like you destroyed the outer defenses first and then you bored and you take everything maybe you can give an option to capture if you took out enough of the crew or something

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I think that would be pretty cool but of course you're standing would go down

gloomy hazel
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i don't see why they make raiding other freighters more like they do with derelicts

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like, the interior freighters by default is randomized and full of cargo and shit that you can steal, permitting that you either kill everything on board or do it stealthily, or perhaps by bribing npcs

vernal fjord
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Exactly even put in like some security turrets or something

gloomy hazel
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attacking them from the outside would still be the same yeah, but you could get a lot better from looting the freighters inside, as long as you are stealthy enough, or are willing to put in the time to loot it completely

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yeah

vernal fjord
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Have certain control point that you have to take over so that way you can take the ship

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Like you have to take over the engine room and then the bridge or something

gloomy hazel
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like, i'd imagine freighters would look like derelict freighers, but more lifelike, with npcs here and there, and more automated drones and turrets depending on the tier of the freighter

vernal fjord
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I would think the same thing I definitely think they should lean into space piracy a lot more I mean who doesn't want to be a space pirate

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Or maybe even at one point have wars and you have to choose a side that would be pretty cool

gloomy hazel
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lots of people might not necessarily want to be space pirates, but this isn't taking away options from them

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you could get away with stealing if the drones and npcs didnt see you, or with the use of stealth technologies, but if you did, they'd try to kill you and go on lockdown

vernal fjord
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Use your freighter in battle having Fighters coming out of it trying to destroy the enemy team

gloomy hazel
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at that point you'd have 2 options, either run away on your ship or take out the rest of the drones and crew

vernal fjord
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That would be pretty cool

gloomy hazel
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one of the big issues tho is combat against other humanoids

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when it's ships, robots, or animals, it doesn't feel as bad

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they could actually implement stealing from freighters without adding that by having them just freak out and run around or shoot you but be invincible, so your only option was to go completely stealthy, but if they did that it wouldn't add anything new to existing multitool features, and would instead rely on new stealth tech

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they could probably have them go all holographic or something, and give it some lore explanation relating to travellers

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either way the resources you get from "looting" normal freighters right now is pretty pitiful with how much is in derelicts

vernal fjord
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Hmm maybe

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It is it's not even worth it when you've got Farms that make 10 times more than that

gloomy hazel
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i am personally fine with being able to fight and kill the other humanoids, but i think it is too graphic for nms unless done in a way that doesn't make it seem like you are just killing animals

vernal fjord
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Maybe have a stun option on the multi tool

gloomy hazel
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like, if the other humanoids had obscenely high health, it would discourage people from actually fighting them, or at the very least they wouldn't be able to be slaughtered; their survivability should always match that of the players

vernal fjord
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Or a hypnosis option or something

gloomy hazel
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stun option would be a cool addition for that, but again, it's requiring new additions rather than working with existing stuff

vernal fjord
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Or your multi-tool can have like a taser or something

gloomy hazel
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the more stuff this would require to be added the less worth it it would be

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and the less seamless it would be

vernal fjord
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Yeah I guess that's true but you could also implemented into capturing an animal and making it into your pet I know this already a system in place that does this but I'm talkin about maybe for the more aggressive creatures

gloomy hazel
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see, there's kinda already a thing for pacifying aggressive creatures, and stun would only serve the purpose outside of that for npcs so i dont think it would fit

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new content shouldn't serve a niche purpose or do stuff other stuff already can, and in the case of incapacitating npcs, weapons should work, and in the case of incapacitating animals, food or weapons work

vernal fjord
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True

gloomy hazel
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new content should instead fit into a purpose that could be utilized in multiple interesting ways, doing something that is missing with current content

vernal fjord
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But what if what I want is a giant Death Star

gloomy hazel
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(it should also be feasible/practical)

vernal fjord
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I know that last one was more of a joke

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But seriously they should have like enter Galactic Wars considering some of the races don't get along

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Intergalactic*

gloomy hazel
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i think the first and foremost "combat-relating change" nms needs is stealth tech, for ships and players alike, since detection by pirates, sentinels, and animals is already a feature that doesn't have a clear solution, and in the cases that it does (pirates) it is a niche solution that only affects that (defense chit)

vernal fjord
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I feel like you could get into why they dislike each other so much and through that learn more about the universe you're playing in

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I do you agree that stealth needs to be a thing but maybe you could do espionage it would relate into this Intergalactic war and you could learn more about the universe your in

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And learn about the races more and why there's conflict between them like what happened and there politics

#

Doing these Espionage missions you're stealing like blueprints or battle plans or setting up a bug in there comms station and then after you come back to where you got your mission you get a reward and you're standing gets increased and since nobody knew what you did from the other race you were standing with them doesn't change

gloomy hazel
#

gameplay is always more important for a game like this though, so it should stay towards the existing core gameplay

vernal fjord
#

I think it would still you would just be doing mainly Espionage missions it would add in the stealth that you wanted and you get to learn more about the universe as you're doing it and the races that inhabit it

supple warren
#

but then you'd also need to adjust pricing of other stuff that was made higher because they seem to have just assumed people would go straight to building mines because why wouldn't you if you were a profit-focused player

#

at least last i checked the game makes it much more profitable to put in the time to set up passive operations than to do anything active, so that kinda change could be interesting if done right

vernal fjord
#

Right?!?!

sleek token
#

Stealth-based missions infiltrating sentinel-heavy bases where any detection will cause the immediate deletion of the data you're tasked with recovering...

toxic slate
#

i started watching the new season of Lost in Space and there was a scene on a cliff where you could hear the wind blowing hard, and made me realize there's no wind sounds in NMS aside from the deafening storm sounds. feels like at least at high altitudes wind audio should be present

#

wind is one of those small things that i think would do a lot to sell the immersion of being on an alien planet by yourself

prisma cradle
#

Bio luminescent flora is nice but what about Bio Luminescent exosuit

#

I'd love my suit to have a wavy purple texture

granite cosmos
keen delta
#

more VR functionalities, and optimizations, prob friendlier user interface. and third person mode or at least for the ships. also better optimization of the handles in the cockpit. also please fix camera picture mode. it doesnt recognize my pictures. built in way to just type messages to other travellers

deft prawn
supple warren
#

fwiw there are a number of third-person VR games, albeit I can't say I entirely get that either, outside of strategy games, which can be cool

deft prawn
#

Yeah i can see the VR-esque control being nice, but not sure how a first person apparatus would work for a 3rd person controlled character

keen delta
# deft prawn Which optimizations and funtionalities? Also, isn't the whole purpose of VR pla...

not, change rather add. and the third person mode. at least for being able to look at your ship midflight. its really cool to see my ship outside when stationed but i always wonder how badass it looks while traveling on it. which i know theres pc mode but it would be nice if i could look at it while playing vr (outside view) some vr games let you roam around. when out of vr perspective. it adds immersion even further. emotes. theres only 2 for shouting. and nothing else. i currently dont have full body tracking but emote animations would be nice. i don't know how to write down towards other players in the anomaly. other than to use my mic?

keen delta
#

camera mode doesnt work midflight

deft prawn
#

Is there functionality for typing in chat for other VR games?

keen delta
deft prawn
#

Keyword binds?

keen delta
#

yeah if i could easily press enter on my keyboard i could communicate better with players who dont have vc enabled in the anomaly

#

additionally i noticed that the game technically can integrate in- game typing. since u can write a NMS friend code

deft prawn
#

Oh you mean like it's awkward breaking immersion to press enter and chat, or it just doesn't work?

keen delta
deft prawn
#

Just to note, chat only works on PC, no other platform

keen delta
#

while on vr

deft prawn
#

Maybe VR is just unfortunately considered a separate platform

#

To which i agree with you, i donty know any crossplay games with free chat to other platforms

keen delta
#

like i think the ones on console have a gamepad icon

deft prawn
#

Yeah, but no crossplay games i know of allow a universal chat

#

Nope

#

They have voice to text

#

No chat function sadly

keen delta
deft prawn
#

Yeah

#

In the network section

#

He

#

Here*:

#

!faq-multiplayer

#

Oh okay no commands here

keen delta
deft prawn
#

Still don't know quite what you mean by "keyword" binds

#

I @'d you in #bot-spam

keen delta
#

also thank you. this might help communicate better with randos

deft prawn
#

I think that's just keybind

#

Unless you mean whole words to specific keys

keen delta
#

for the most the game is very good for vr but i think these few things could improve it

deft prawn
keen delta
#

like talking to siri or alexa and they do stuff lmao

deft prawn
#

Would be useful for VR i think

#

Plus the chat function

keen delta
#

if somehow hello games could integrate NMS for native on quest i think they could tap at a massive niche. i could see nms hitting the news haha

keen delta
#

oh yeah btw am not sure where to add this but when taking pics of life forms for the mission agent. it doesnt recognise vr screenshots so the mission its never considered finished at least on pc i've tried hitting f12 even on keyboard but doesnt work. while using VR ofcourse

deft prawn
#

There's a few folks that play VR on there

keen delta
brazen nova
#

Did I just type a message in this chat which then got deleted? I also saw a picture here of a ship which no longer here anymore šŸ¤”

granite cosmos
#

Just a small thing
Make the exosuit look metallic
At least the armored suit
Right now it looks more like plastic

dire sundial
#

I hope the next big update is ship combat

#

All it needs is a good ship update and it beats everything else out there

#

(I'm not saying Star citizen or elite dangerous ship combat good but something better than what we have now as it feels too arcadey)

glossy furnace
#

Base and settlement defenses would be nice. Like an upgrade that calls frendly sentanals in or auto turrets would help. Settlers in exocraft roming would help make it feel alive to. Like finding a deposit and sending a crew out to mine it.

soft marsh
dire sundial
#

Maybe something like Chorus as well

fleet jasper
#

yeah i know it isn't really nbo man's sky purpose but I would like anything that makes it a bit more "survival", cause it's quite an "easy" game besides sentinel (and even then)

regal ice
#

An expansion of the Frigates capabilities/customization would be wicked. Parking garage type modules so that way you can just keep all your exocraft in one area. Plus it would look absolutely wicked.

tight mantle
#

Space combat, settlement defenses and automatisation would be nice.

amber hollow
#

i would really love to see a accurate representation of the Gravitational lens effect around black holes, means the way light bends around it, wich creates a really cool optical effect

hexed cosmos
#

how many times people voiced here wish for ship warp in first person? >.>

gloomy hazel
#

It used to be first person

#

Changed like 2-3 years ago

gloomy hazel
#

i think stuff could use more

#

liveliness

#

adding fog, adding live events on planets (like earthquakes for the terraforming catastrophe, eruptions for volcanic planets) or event largescale things (planets colliding, actual orbits, the debris of collided planets, suns exploding)

#

or small things like being able to invite citizens to live in your settlement, or being able to build your settlement more

#

personal knickknacks and stuff, like a map of the solar system, a star chart of the stars,

hexed cosmos
#

i don't really get why they didn't just make two versions like for regular flight

#

when it kick me out of first person it feels like a cutscene and kills the immersion

gloomy hazel
#

but an eruption nonetheless

#

though lava spilling out that can deplete your shields would be neat

#

but given the frequency of eruptions, volcanic planets would just be covered in lava after a few minutes of exploration

#

that reminds me but since we have
heat
cold
toxic
and radioactive

#

there could be electric planets

idle perch
hexed cosmos
#

oh I also know one more thing which would make NMS future way brighter

#

I think that would be being able to sit on the chairs in your base

gloomy hazel
#

you can

#

you’re just using the wrong chairs

hexed cosmos
#

I want to sit on all of them T.T

obtuse dagger
#

I want to be able to sit on the nice desk chair

gloomy hazel
#

i dont want to sit on the spin chair

#

i love the spin chairs

#

its a huge troll

supple warren
#

i think, there should be a chair where, the prompt says "spin" but it spins the space around the chair

wheat acorn
#

hear me out; sitting and spinning

#

youve unlocked chair movement

#

and then go hopping around

amber hollow
sterile frost
brazen nova
#

What if Predator gets added as a DLC in No Man’s Sky? A creature that especially shows up on hot and tropical planets and which hunts whatever they deem as a worthy prey? Including you?
My God imagine finding skinned Vy’Keen bodies hanging in trees 😳
It’d make the game r-rated though due to all the gore.

supple warren
naive parcel
#

Yo imagine we got a combat update with melee stuff (multi swords) and had a battle arena in the nexus where you could basically play king of the hill. Just a thing to do while you’re chilling in nms

#

Could even watch it if you were bored

mint thorn
naive parcel
#

Yeah I put a thing in to the main chat explaining how that works

#

I’ll get it for ya hang on

naive parcel
# mint thorn melee combat or any traveller based action would demand first and foremost an ov...

I’m picturing like a customisable multi tool that with the click of a button, transforms into a multi sword. Then you just use R1 as the melee attack and R2 as the ranged attack. Pressing R1 without a weapon equipped would just do the normal gun melee attack. Melee could be swapped out so you could have maybe 3 weapons to interchange each with like a 4 hit combo. L1 would be grapple and jump would be mapped to x with jetpack requiring you to press x again. Jetpack direction could be changed by clicking the analogue stick.

#

Maybe the grapple is a bit much but I thought it sounded fun so 🤷

mint thorn
#

any good game does need a grapple

#

as is the formula

regal ice
#

I would just like the capacity to "hire" NPCs to upkeep your bases. Like settlement's but more specialized and less complex. Hell having a frigate crew stationed in an area with one of your settlements and bases to help with defense would also be cool

#

also Just rapid firing stuff here.
More verticality for bulding. Things like spiral staircases when stacking cylindrical prefabs on each other. Elevators, etc.
Gradient sliders for structure colors, like how intense the colors are on objects when building them

mint thorn
#

i just want buildings to work lol

#

mixing and matching from different structure trees

gloomy hazel
#

Ores like in minecraft. not just deposits visible from the surface. underground deposits that are worth more! or make the stellar metals only available underground! encourages underground excavation and cool stuff like this #nms-photomode-gallery message

cobalt heron
brazen nova
#

Guess Predator would go well with a melee/combat update some people were just taking about šŸ¤·šŸ»ā€ā™€ļø

#

But hey if Predator can be added in Fortnite Predator can be added in No Man's Sky šŸ™ƒ

supple warren
#

imagine interactions besides combat, gathering, & recharging

hexed cosmos
#

imagine not being pulled to the ladder when you're flying to the next floor by jetpack

#

the future

supple warren
#

imagine implementing ladders in a sci-fi game instead of jump pads

hexed cosmos
#

lol for real, and then they name it in some cheezy way having space or sky in the name

#

that'd be hilarious šŸ˜

gloomy hazel
#

Freighters having more things that make them unique outside of those meaningless banes and boons that you can’t even see

#

like idk if it were to say ā€œLeak in the quantum acceleratorā€

#

i wanna see that!

ebon grotto
#

Sentinels, I'd like it if you could actually 'defeat' them. Instead of an infinite battle, you could actually get something like, "The sentinel threat here has temporarily subsided." Making fighting more fun and rewarding.

gloomy hazel
#

And have actual rewards given to you per wave

#

Perhaps each wave drops a chip or something. Proof of wave takedown. Redeemable at the guild envoy. Subsequent chips you grab from each wave don’t just accumulate in your inventory. They change the chip ā€œlevelā€ in your inventory, ranking up for each wave you take down, indicating higher rewards. Capping at some point. 30 waves maybe?

#

Vykeen gets you extra good rewards because of their canonical hatred towards the sentinels

#

Idr if the Korvax still worship the Atlas and subsequently the sentinels. But if they do, they give you less good rewards

#

And gek give you the middle of the road rewards

#

but to make it so players don’t just farm sentinel waves in Vykeen systems, there should be one outstanding reward from each redemption that stands out from other non-race specific goods and is unique to that race. (for instance, redeeming a level 3 ā€œchipā€ in a gek system, that is taking down the waves from wanted level 1, 2, and 3, gets you some ion batteries, antimatter, and a rare [blue background] resource exclusive to gek. Redeeming a level 10 chip gets you two random S class modules, a couple warp cells, and an epic [purple background] gek exclusive resource)

#

An overhaul that makes 4 star wanted and above unviable solo would be nice too. Most infractions one can get through normal gameplay (that is outside of nexus depot raids iirc) give you just 3 star already

#

this would encourage meetups for said missions on the nexus, a platform designed for players to come together

#

and given those increasingly good rewards for taking down waves at higher wanted levels, it would encourage meetups outside the nexus

#

this is genius

#

i’m putting in a zendesk report and hope sean and the gang see

#

I can imagine this being shipped alongside a combat overhaul. not only updating a set of mechanics that have been largely untouched and are pretty shallow atm, but adding a new feature that puts said overhaul to the test

#

i just exploded oml

analog needle
#

More, better space battles, fighting alongside my crew/copilots, who may or may not be droids. Thats all

wise aspen
#

Freighter have smaller ship fighter that came out when being attacked,like the one that came out of the space station when you shoot it

obtuse dagger
dusty mural
#

Companion attachments not just aesthetic but usable too?

supple warren
#

better exploration

deft prawn
#

Ship part picker

#

Okay real shit, I want DLSS 2.0 or 2.1

#

C'mon

supple warren
#

i want the gameboy filter back tbh

#

well, honestly kinda all the old photo mode filters that weren't just renamed

#

not really sure why they felt the need to remove some thonk

hazy geyser
#

space whales

gloomy hazel
#

haha

idle delta
#

There is one

sturdy jackal
#

Looks nice, but no details at all, sadly.

night veldt
#

In the future we should be able to access the base salvage capsule inventory instead of it saying inventory full no matter how many free slots you have.

brave plinth
night veldt
worn sigil
#

In the future we should be able to have pets roam around bases/freighters constantly and be able to have multiple out

hexed cosmos
#

so can y'all agree it'd be really handy to be able to give names to save beacons?

#

so far the only way to create named marker is building a base, which isn't always really expedient

supple warren
#

tbh i'd be inclined to go a step further and enable custom waypoints as a general feature independent of any physical objects, that is, make it a basic HUD/UI quality of life change

Revise the existing waypoint section in the discovery planet sub-menu to where you can open it up as a full page, filter by point of interest or custom waypoints, and have it so the custom ones could have a screenshot attached or not + planetary long/lat coords

That would massively improve revisiting planetary locations, and general charting efforts imo

#

And yes, also give the ability to name these new waypoints alongside the different colored markers to help identify why you made them to begin with

fathom tusk
#

I would like to see what Sentinels really look like it starts off like with signal and a Sentinal station pops up and I would like to see them give us quests that you get rid of agressive sentinals on a planet.

hexed panther
#

I think it’d be cool have to have gas giants that you could harvest from.

hexed cosmos
#

but any way would be cool nevertheless

#

by the way I've just came up with a thought about atlas seeds quest

#

in the end of it you [Atlas seeds]||give birth to a star system
maybe that should mean it should non-habitant
and that even the portals don't present there
so the quest gives you task to build the portals in there somehow||

#

but, coming to think about it I realized though that [Atlas seeds]||created system has already come through some time skip as it's not in stage of forming, and also Atlas can just insert portals in planets as part of generation as for him it's just a program after all||

hexed cosmos
#

we should be able to acquire blueprints fpr obsolete wood/concrete/iron base walls by finding them in others players' old bases and scanning them
(yeah like in Subnautica but that'd actually be interesting, feel rewarding and wouldn't poke new players into obsolete style as long as they don't meet a base with them - which they can now so by then it won't make sense to hide old stuff from them)

#

maybe I should actually send this as a suggestion

hexed cosmos
#

and I think we should really be able to transfer items, ships and bases between saves šŸ‘‰ šŸ‘ˆ

#

you could probably walk up to your base from another save and claim it

worn sigil
#

That’s the whole point to saves tho

#

A fresh start

timid vigil
#

I really just want "Medium" ships with a small little interior.

#

Tiny little space apartment.

#

And y'know, everyone loves ship interiors. Coming from a disgruntled Elite Dangerous player.

tame ginkgo
#

Hear me out

#

Living planets like Hellstar Remina

worn sigil
#

Ability to evolve our living ships into frigates/freighters

granite cosmos
#

Abandon the machine
Embrace the flesh

hazy geyser
#

Planetary Destruction

fathom tusk
#

I would like to Primate like Fauna similar to how we have Grunts

zenith marten
#

expanded online info would be nice

#

As well as the invite button being available for cross-platform friends too

#

a little mockup concept of such menu

#

idk

tawny mountain
#

@timid vigil that'd be such a great idea, I loved that about Subnautica. So about the great SHIPS UPDATE: medium ships with interiors, possibility to buy/sell ship parts, recolor ships, possibility to finally max out the living ships, to take control of our freighters, more complexity/diversity about space fights...

#

Something else that we REALLY need?

#

@worn sigil living frigates/freighters, never thought about that 😲

#

What I'd love is new types of stars: where are neutron stars? Quasars? Magnetars? Supermassive black holes? Gaz planets? Comets? Big asteroids to build on?

worn sigil
#

Big asteroids!

#

Build on it to have your home tossed through space

#

Every now and again can yeet through a black hole into a new system

tawny mountain
#

That's my boy!

#

I mean all these ideas are close from NMS concept. I'm not asking about space monsters like Lovecraft's Azathoth! Or I am?

worn sigil
#

I mean

#

We have those giant tentacle encounter things

tawny mountain
#

Yeah but they serve no real purpose

worn sigil
#

I saw an idea somewhere about a pirate freighter being a giant space whale

#

Could be cool

tawny mountain
#

My living ship's called World's Loneliest Whale so I can't say I don't agree

worn sigil
#

Evolving a living ship into a frigate could be fun if we have to do missions to evolve it again into a freighter

#

Gives missions hope again

tawny mountain
#

I'm pretty sure something's coming for living ships, it's so weird we can't max the inventory out

hybrid sparrow
#

What i would love to see, is multiplayer being build upon. Something to do with a small group. Like a dungeon, or something similar.
Where there are riddles you have to solve together. Or puzzles where every group member has to do their part to get through to the next stage.

There needs to be something that can only be accomplished through teamwork.

strange tiger
# zenith marten

That's honestly something long overdue. TGe ability to invite people to games should at least be added imo, HG has done a tonna MP improvementd over the years, I just hope HG can make it a bit better integrated

supple warren
#

@weak dagger very low odds of it happening, but could always submit the suggestion/request to HG to enable playing last stable builds of different major versions of NMS, e.g. Foundation/Path Finder/Atlas Rises/etc.

#

Re: MP, honestly as much as little QOL touches like those could be nice, I'd also like others for fine-tuning socializing, e.g. disabling friend requests, hiding others' pets/bases/comms stations/discoveries, etc.

Alongside that, the super obvious: fixing mission bugs & crashes during MP that make it immensely more annoying to play with it on than off

#

Besides general disinterest in MP, I keep it off to this day because I don't have much confidence in it doing anything other than disrupting my play experience with technical hiccups

open lava
#

Having Firefly Reaver-like ships based on the corrupted sentinels in the game. Just oily, smokey messes for ships and frigates etc.

warm rock
#

Suggestion: HG should do what they did in ready player one and have the game draw processing power from everyone in each system to render said system. This would allow for far greater numbers of players in the same lobby. For example, if there's 300 players in a system, the game draws CPU power from each of the 300 computers in order to render that system as a single lobby without incurring lag or stuttering.

fleet jasper
fleet jasper
#

i know but it's not really multiplayer

#

like, any terrain modification isn't really here

#

or yoru base isn't online until you manually do it via computer

#

and there can't be so much player in the same system as far as i understood

#

we couldn't have big space battle for instance

gloomy hazel
#

i think the max lobby size is about 30 but i get what you mean

#

no purpose-built features for multiplayer

worn sigil
#

I’d LOVE to see small storage boxes that don’t share anywhere that I can just put in a room for collectibles/ items that only stack into 1

lethal nimbus
#

Like vitrines? Yea, that's nice - the problem is that many unique items are just in your inventory, might not have a model.

worn sigil
#

That or just a storage box

#

That’s not shared with anything, so I can store small stacks of items in them

#

Instead of wasting space in freighters/ships

#

Such as just a 10 slot stackable box I can place

gloomy hazel
#

@silk viper The only landable places are minor settlements on gas giants

silk viper
#

Oh like sky cities, except I guess...

#

Sky towns?

gloomy hazel
#

obviously they'll be different than terrestrial ones

#

but have em be double the size of our current minor settlements

#

you know the places with the landing pad and technology merchants

silk viper
#

Yeah

gloomy hazel
#

All current ground structures we have should be double in size for their equivalents on gas giants

#

so trade outposts subsequently become more meaningful in the context of certain environments

#

like... in lore, they can say the non-restrictive nature of these gas giants has caused the three species to build larger trade outposts to facilitate exchange of goods in this new open environemnt

#

also, fauna.

#

double the amount as on ground

#

yeah i said that AyuNodFast

silk viper
#

And bigger

gloomy hazel
#

and theyre scanned by merely being in proximity of them with your starship

silk viper
#

So you would be able to see them from your ship

gloomy hazel
#

C key

#

yeah

silk viper
#

Space whales space whales

gloomy hazel
#

or have some extreme bioluminescence

#

either or as means to stick out

#

ah phooie i feel a bit out of place

#

I never see the current mods discussing stuffs and future ideas in this channel

#

We're being awkward regular users now

silk viper
#

Yep

#

Hey at the very least

#

Just about everybody on this server has one thing in common

#

They like space

gloomy hazel
#

definitely

#

I noticed that when i first got here and saw the bot posts daily space stuffs from NASA!

#

Super cool stuff. Glad both NMS and a general love of space unites us!

silk viper
#

Yea

supple warren
# gloomy hazel no purpose-built features for multiplayer

Nexus missions? Shared discoveries? Reworking the Anomaly interior to be a player hub? Cross-play? Disabling portal interference to allow fast travel to others in galaxies? Egg sequencing to exchange semi-custom fauna? šŸ¤”

I'd be inclined to consider those pretty multiplayer oriented features, and that goes without even mentioning the bases, but 🤷

some people really consider anything less than MMO features not purpose-built for MP i suppose

supple warren
#

bonus points if you could set it to be accessible for others so they search it and just find your weird collections

worn sigil
brazen nova
gloomy hazel
#

I’m aware

#

They’ll be floating variants

#

like cloud city from star wars or orison from star citizen

#

i’m just saying

#

these floating variants should be double in size to their grounded functional counterpart

brazen nova
gloomy hazel
#

There has to be give and take when variations on an existing concept are made

#

In my eyes, there’s two ways people explore a planet. On foot to just meander. Find neat things on the ground

#

And pulsing or otherwise boosting over the terrain. To get to a specific destination.

#

With a gas planets addition, you’re cutting out on foot wandering entirely. No minerals, flora, or fauna to scan (though fauna we could have work arounds for their continued inclusion on gas giants)

#

Which is HUGE

#

so to compensate, my idea is to give minor settlements, trade outposts, and planetary settlements much more purpose if they’re stationed on a gas giant

gloomy hazel
#

Idk. Since i said the reason they’re doubly expansive is due to trade… perhaps procedural trade quest lines

#

Only available from gas giant POIs

#

Lol whenever i enter this channel i just type freaking ESSAYS

#

guess i do like this game a lil bit

worn sigil
#

Just a lil

umbral geyser
#

Straight up a caves / underground dedicated update would be neat like what mc did. The game has a lot of potential for underground shenanigans but its always a really small cave. Changing some ore deposits/veins to underground only would incentivize people to explore those new areas

granite cosmos
granite cosmos
vocal lotus
#

I can already sit still under fire from a full frigate and two sentinel drones in survival and just harvest cargo from a hauler -and that’s with zero shield upgrades. I don’t think we need tougher ships

#

But I would adore a subsurface update

#

Underground seas with phospholuminescent ceilings, larger water animals, deep cave generation with unique things to find like ruins and furniture

#

Worm encounters where they are trying to eat you as you venture through their caves

#

Corrupted sentinel walkers

#

Giant spider mechs trying to prevent you from inspecting the underground

umbral geyser
#

Yeah it'd be really cool
Maybe in extreme weather planets, settlements could spawn in big underground caves to escape from the harsh conditions on the surface

twin steeple
#

I would love to see that

#

To explore the underground’s now is like walking into a mine

#

It’s bland and boring 75% of the time

#

But if we got a new below ground update

#

Adding in underground oceans as you said

#

And think of the creative possibilities that base builders can have

bronze coral
#

based on past updates, if they were to update say the underground, would it affect already discovered planets or only new ones?

umbral geyser
#

Probably only in unexplored areas that have not been generated yet

snow moon
#

this isn't like minecraft, every time a planet is loaded it generates itself with its seed, so it would change every planet

#

which is why mods change explored planets, and (probably) why we haven't seen many planet generation updates

gleaming hornet
#

just make the bases moveable

#

like the whole building in the thing, not with the base computer

#

but speaking of base computers, it would have been so cool if you could move the base computers, like you make another one elsewhere in your base and you press on like "Set as main computer" then you can delete the other one

#

if there is stuff that would be deleted due to the radius it just shows u what the issue is

night pelican
#

there needs to be an option in the quick transfer menu that takes all of that item from all accessible inventories and puts it in the stack that you have the quick transfer menu on

gleaming hornet
#

there should be weather in the game that doesn't have to be dangerous, like some rainy weather, a small thunderstorm maybe, some foggy weather, a bit windy

granite cosmos
#

Are there even rainy and foggy planets without deadly weather?

gloomy hazel
#

I'd like to see more dynamic NPCs

#

I.e I want to see a vykeen groundslam a gek for stealing its dagger

#

lol

kindred shore
#

Personally I’d like to be able to choose one of my frigates from my fleet to be my own, basically so I could build in it and drive it and have a greater access to the actual ship as currently you can only really explore the outside of it

tawny mountain
#

More than one freighter at the same time, it's a shame you can't call yours when there's already one in the system!

worn sigil
#

Yes let me build an army

snow moon
#

just pick it up by clicking on it while in edit mode

gleaming hornet
#

wait what

umbral geyser
#

Yea just go into build mode, edit existing parts and pick it up

cyan fog
#

They should add Freighter Fleet combat where i can fight another Fleet and have a "war"

rapid charm
#

i personally wanna just see more combat overall

#

like being able to go and raid a space station because you dislike the mission guy there or theres a small fight on a nearby moon between two groups of vy'keen

umbral geyser
#

I'd like that too, maybe have other factions raid your base/settlement if your rep with them is low enough

worn sigil
#

I’d love to see a gang of gek raid me

bronze coral
#

Can you attack and murder a space station now?

worn sigil
#

No

bronze coral
#

😦

ebon grotto
#

I would love for there to be more outpost types on planets like trading outposts. Something that would cause a higher frequency of a ship type to land there. A signal/research/telescope outpost which has a higher visitation chance of explorers.
Trade would have the highest chance of Hauler frequency, and a new Mercenary outpost for Fighters.
You could actually tie something into the locations for the three guilds on the space station. Expand activities for them through this addition :D

obtuse willow
#

needless to say - my experience with the big cave system was aweful

normal siren
granite cosmos
stray sun
#

me and @deft prawn strongly believe exocrafts need sensors for minerals, gas and whatnot. Bones Anomaly Aaahhhhh

deft prawn
#

ā˜šŸ»ā˜šŸ»ā˜šŸ»ā˜šŸ»

supple warren
#

yeah i can get behind that

deft prawn
#

All the way from september

umbral geyser
#

Highly agree, if anything even stronger than the multitool

north anchor
#

Basically what I'm getting here is that Hello Games did great by constantly adding new things to do to make the world feel diverse , but there's room for more depth in each system (which is asking a lot, to be fair) to make them feel fleshed out: More NPC interactions, more uses for exocraft, deeper settlement choices, freighter and frigate exploration, more base parts, varied space stations (in terms of visuals and activites), interesting missions (especially the long Nexus ones) etc.

supple warren
#

tbh i think more than just "more base parts" you'd want different things to do with bases besides automate resource gathering, provide shelter, and semi-art exhibit

like having facilities that help in uncovering otherwise hidden planetary features/phenomena, having your personnel do something besides provide some exhaustible mission chains like helping with gathering the resources from the extractors/depots (or whatever the tank-things are called, blanking atm), etc.

snow moon
#

they are called depots and yes i agree

#

more base functionality would be nice for sure

#

like i donno something to bother the sentinels easily from your base, not very useful but still

#

even if we get a few parts that do something special like that when interacted that would be nice

hazy geyser
#

Companions attack

umbral geyser
#

The bitey hazard plant having a decent attack range, right now it can bite you from another postal code

balmy cove
#

Something which would be nice to be added for base functionality would be something like security constructs, ie turrets, shields to protect from environmental hazards

#

Another idea could also be more storage

#

So have some single unit storage and possibly have sorting systems using the game's logic system

stray sun
#

it'd be really cool to have a "set me free" sort of system. sounds pretty simple in my head, but i am not familiar with the possibilities within current game architecture. it could simply teleport players up in the air.

wise path
#

I would like to see galaxies that get harder and even add pvp at a certain stage. I would even be up for storage slots getting damaged from combat so there is a consequence/cost to it. Also planets where the atmosphere is so strong that you can’t fly through, so need to teleport. Once there you only have exocraft for transport but rare resources available as reward for the trouble. Another thing that could be cool is a number of fractions you can choose to join one of, that compete for the largest number of star systems under there control, this could be both pvp based in pvp galaxies but also score based in none pvp galaxies. Essentially which fraction has helped the local population the most for none pvp.

solemn belfry
#

Would love for my fleet of combat ships to actually affect the system I am in. I don’t want to take over, but when I fly in with 30 ships, I should demand more respect and my captain should offer missions to that effect

hexed cosmos
#

starship factories

#

šŸ˜

gloomy hazel
#

Hunger meter

#

and thirst

#

thank you for coming to my TED talk

hexed cosmos
#

yeah that'd be logical

wise path
gloomy hazel
#

I wouldn’t say underutilized

#

More so disproportionately used compared to how deep the actual recipe tree is

wise path
gloomy hazel
#

I mean that… food atm does what it should

#

It fills your life support

#

can give you nanites, and the occasional bonus stat

#

that’s pretty aight

#

But in the sense of the word of ā€œwhat it couldā€ then yeah

zenith marten
# gloomy hazel Hunger meter

Two additional bars to keep filled atop of the existing ones would be very counterintuitive game design. Some people already find the existing life support and hazard protection bars overwhelming

wise path
# zenith marten Two additional bars to keep filled atop of the existing ones would be very count...

Yeah that’s true at early level and later in the game you would just keep a stack of both food or water to not have to worry about them. In any scenario no one would use food to its full extent, so won’t get the desired effect. Perhaps a pets/worker based thing where favourite food would make them more productive or grow in some way. But it really doesn’t feel like the best possible improvement.

thorn finch
#

I would like to see an update that improves space combat. The ai are way to easy to kill and boring to fight. I want see large-scale freighter/frigate combat. (maybe you could fight rival fleets)

teal pagoda
#

planet terrain update

#

multitool combat update

broken sparrow
#

My email didn't send properly so I will copy it here

#

I understand you're all busy and probably have many other emails like this so I'll keep this brief. While the new structures are beautiful and well designed, removing research access for the Legacy structures seems completely random and unnecessary to me. It may be because I'm sentimental, but I like all 6 sets for themselves. The legacy base structures hold a nostalgia for me and can still be used in conjunction with the new ones. I am asking: Please, add legacy research. It would make a huge difference to me any so many other people. Thank you

teal pagoda
#

Water physics update

broken sparrow
#

And bring back the planter box

#

I see no reason to take anything off the research tree at all

broken sparrow
#

Custom paint jobs/colouring for ships and freighters

toxic slate
hexed cosmos
#

I guess many people already thought about it
Many players use bases to set a spot to teleport to in future, even if they don't have any point in building anything in there.
I think NMS should get any sort of system that would let you mark spots for future teleportations without utilising the whole base system and potentially privating the territory

broken sparrow
#

I'll look into it though

teal pagoda
#

hello games pls make people being able to import their progress from a console to pc

#

i want to buy nms on pc but not start all over

#

i also noticed that planet terrain would be better at launch

lethal nimbus
#

Best way to recommend stuff to HG is through Zendesk, friend

#

!hg

misty irisBOT
teal pagoda
#

thanks

deft prawn
#

@teal pagoda if you have it on xbox, you can transfer your save with gamepass for PC

#

and some editors out there support ps4/5 save transfer, although I'm not so sure how that works

deft prawn
#

@teal pagoda

gaunt hearth
#

This might be unpopular but I'd like to see less stars in the sky when I'm on a planet and less colour when I'm in space. It's sort of overwhelming to look at and I believe it would be more pretty to sparse it out a bit. Y'know, sometimes less is more.

modern sage
#

Could it be possible to get back the ability to put the camera in first person during warp?

toxic slate
#

the temporal antialiasing doesn't play that well with them when panning though

gaunt hearth
#

That's true but I still can't help but think there's wayyyy too many, or atleast they're all too big or bright.

Besides, it would be a cool detail if there were less stars when visiting the light anomoly planets. Either way I can live with it, it's just something that bugs me now and then.

abstract cipher
#

I wanna be able to upgrade inventory slots on my exocraft😭

abstract cipher
#

Idk if it's been said but I'd Love to be able to see how many total Systems, Planets, Moons, Minerals, flora and Fauna I've discovered throughout my travels. I think that'd be neat.

brave plinth
#

The VR experience is awesome!
Its also incredibly unintuitive at times if youve ever played the game in non-VR mode.
From my experience, I've put together a sort of hit list of things that should definitely get some attention.
For example, changing the size of the terrain manipulator was somehow even more unintuitive than normal. I had to read instructions online multiple times before i managed to change it once šŸ˜…, and even then i couldnt consistently do it. It felt like it was more of a glitch method if anything šŸ¤” (while in TM, open quick menu, select recharge, then aim away and use grips to change it...hopefully, but also don't look away from the recharge menu while doing so šŸ˜µā€šŸ’« )
Also, sometimes POI's are totally invisible while in your FOV but will appear with an arrow pointing where they are out of FOV.
Some of the controls issuesay be related to my VR setup but the build menu missing some key commands like Cycle Part or Enable Wire mode was very surprising. Also, keeping grips on the exocraft controls can be a real chore.
Ill probably update this comment with potential solutions or strike things out as I resolve them myself (if controller related).

gloomy hazel
#

i'd love to be able to create factions with other players. the universe can be a lonely place, gathering companions to help run an empire seems like it'd fit perfectly in the game.

deft prawn
#

Like the powerplay in elite

warm hornet
hexed cosmos
#

can it be considered a bug that systems in galactic map and fregates' expeditions logs don't have the names you gave them >^>

ruby aspen
#

I wonder when the next update will drop

#

i really hope its multiplayer themed, cause i feel there are many opportunities for more player interactoins like guilds and shops etc etc

harsh ember
#

I want freighter battles where we fly our freighters

empty lagoon
#

A capture the flag with freighters would be cool

delicate garnet
#

I want battles on planets that make exocraft and shield modules feel necessary, like full on boss battles. Its a bit sad to me that exocraft just sorta make you god mode on planet.

jade dagger
#

Improved ground combat

atomic lagoon
#

I know that this would probably never happen and would be too complicated to implement, but it would be cool if planets had multiple biomes.

brazen nova
delicate garnet
#

Gimme an unlimited number of pet slots but each slot costs progressively more!! >:D I will fork out hundreds of thousands of nanites to collect more darlings.

#

Also: pirate fleets that set up their outposts on asteroid clusters and are like small pirate kingdoms you have to battle through the ships on before you can land to loot the outpost and maybe even do some fighting against some humanoids with guns and whatnot?

median ice
#

Dumbest idea, but what if in permadeath pets could permanently die? I mean, it'd make people feel impacted? Idk just an idea I guess.

median ice
abstract cipher
hazy geyser
#

My Bun Bun

strange lily
#

I want to be able to manually save

abstract cipher
#

I mean, you can

gloomy hazel
#

and getting in your ship

#

all means of saving ā€œmanuallyā€

abstract cipher
#

Yeah.

gloomy hazel
#

Definitely wanna see a comprehensive stat summary on each save. Its quite good already (milestones); but it feels lacking.

Edit:-

Like it has how many rares I have scanned, Sols survived, travelled distance, how many things I have planted,etc. These are nice.

But when I say feels lacking, it could have more detail that I feel is missing. How many planetary discoveries have I submitted? Number of ships I have scrapped? How many nanites have I accumulated overall? Number of items crafted? Number of settlements managed. How many Missions completed total? The list can go on, kind of like a "Universal ResumƩ". Hope thats not too long.

gloomy hazel
#

I’d like to see them work with the Planetary Settlements some more. Maybe the ability to choose where the buildings go? From my limited experience you don’t seem to be able to.

Secondly,Choosing a Theme for your settlement could also be nice. Maybe a specialized building you can make that allows you to do customization of the settlement itself. The buildings seem fairly empty and some of them have second floors but no access point for the Colonists.

brazen nova
#

I would love to see a use for holoterminuses after the storyline. You can still find them and access logs but other than that they've become useless.

strange lily
#

like literally every other game

brazen nova
strange lily
#

yeaah

#

like skyrim and fallout have simple save systems, and they work perfectly

#

do something like theirs

#

in 2 days that save system almsot made me loose all my progress

umbral geyser
gloomy hazel
#

Also I thought most planetary buildings have waypoints. The little white boxes. I thought those create a manual save? As well as discovering them and uploading those you find first

gloomy hazel
#

It would be cool to see exploding scout sentries (new type of sentinel). If it gets too close, it explodes just like the plasma launcher, meaning a sure death!

hazy geyser
#

Need a dedicated delay switch thing
Please

strange slate
#

I think making your own space stations would be cool, kinda like settlements, but much harder to manage and much better rewards. You’d also have to set up turrets and defend against pirate frigates and other players

hallow crystal
#

Could we have a non-linear pulse drive? Currently, the pulse drive only goes forward in a straight line. Instead, what if you press the space bar to engage pulse and it starts the pulse countdown... But the player can rotate the craft in ant direction, and the ship takes a parabolic path towards the direction where you engaged the pulse drive.

#

This might help getting rid of the annoying pathing that the ship takes when you are close to a planet's atmosphere and you want to go to a POI on the other side of the planet.

prisma token
#

10 person parties

strange slate
#

More ships

umbral geyser
#

Coffee recipe

hazy geyser
#

guild hub

strange slate
#

more realistic black holes and also the ability to make your own guild that has a main priority (mining, protection, geography, etc) wars with other guilds with your fleets vs there’s, winner takes territory

turbid robin
#

I'm hoping for a mobile companion app that lets me dispatch frigate expeditions and also tend to my settlements needs. I know the drawback is not being able to make the items you may need for buildings in the mobile app but that could be remedied by adding a "Bank" of resources for the settlement. Stock it with nanotubes, metal plating, etc.

brisk thistle
#

Try adding waves and water structures like harbours. Maybe beaches as well with special base structures. Also if you do that add a terrain function for building sand. Also make water more realistic and reflective

lethal nimbus
#

@brisk thistle (and anyone else), if you really want to make suggestions, remember to use Zendesk.

#

!hg

misty irisBOT
tame ginkgo
#

New planet generation would be good

mint robin
#

i wish to see a proper way to trade in the space anomaly. When the trade happens, both players must confirm that they got what they need. This is so that people wont get scammed out of trades.

strange slate
#

I wish to see a way to rob someone, or bargain with traders or other ships like the pirates do. Stealing someone’s ship though will alert a 5 class sentinel ships , and standing greatly decreased. You will also be wanted in that system for the rest of that save.

gloomy hazel
#

I could see that working out only if u only rob npcs

gloomy hazel
#

I’ll stop you right here assuming there’s more to this story. I don’t know if you are joking or not, but spouting a personal dream you had with loose relations to NMS is not what this channel is for. Per the channel description, we’re looking for serious suggestions. Not your brain telling you while unconscious that NMS 2 should be a feces freighting simulator. @tawny mountain

tawny mountain
#

Ahahahahaha

#

I'm sorry Lily

#

Nah, that's all there is to it

gloomy hazel
#

Good. Keep the suggestions real, not memey, and more well thought out.

tawny mountain
#

Woh. You made a copy or not?

#

And come on. Not the first time I chatted about NMS related dreams, just wasn't sure about the channel.

#

But since it was about NMS2, I thought it would be the right one.

#

It was not memey, I just had that exact dream.

umbral geyser
#

I dont think there's a right channel for a story about a nms sequel where the only mechanic is flying to islands and pick up literal shit

tawny mountain
#

Well there should be 🤟

umbral geyser
#

There shouldn't and i hope there never is

tawny mountain
#

Aaaall right. Let's stop talking about that.

gloomy hazel
#

Good idea.

tawny mountain
#

May be my english isn't good enough to make clear it was all about something funny to me. Wasn't looking for drama.

brazen nova
#

Lol why are everyone's wishes for NMS updates based of robbing people and attacking ships? 🤣

Meanwhile I'm just here not looking for violence haha.

#

I'd love to see grass growing back after you restored a terrain edit.

#

Or that you can plant flowers in the wild.

brazen nova
#

And in settlements I'd love to be able to assign Vy'Keen citizens the role of a guard in case the settlement is being attacked by Sentinels. Vy'Keen are a warrior race who ||waged a war against the Sentinels|| ,right? Then why are they looking for shelter when the settlement is under attack? I expect them to pick up the guns and help me fight them off šŸ’ŖšŸ»

#

And make Sentinel attacks have more impact. Them attacking citizens and destroying buildings so you could have a death count and damage to your settlement. This will also affect the level of happiness and the debt/productivity of your settlement. Shit you don't want to happen. That's why the guards are important šŸ¤·šŸ»ā€ā™€ļø

harsh sun
#

Agreed, it sucks that they just shoot something that can’t be damaged

#

And it’s like a few drones, even someone with a mining laser and no shield upgrades could defend it

#

Although hopefully that would be sorted out in a combat update some time in the future

brazen nova
brazen nova
#

And population loss because people get killed.

#

So you have a true reason to defend it and for this reason you can assign Vy'Keen the role of guard to assist you in that. Since they're warriors.

harsh sun
#

Yeah, but then you have to maintain a weapons cash at the settlement, which costs stuff like special ammunition, unstable gel, the occasional antimatter, pure ferrite, aronium etc.

#

Depending on which weapons need to be repaired/recharged

#

But having more advanced / a lot of weapons decreases happiness and productivity, so when you know you will be gone for a while you could have a huge weapons cache, but your settlement would be less productive

brazen nova
#

Adds more challenge

heavy pewter
#

A way to trade or sell ships to other plyers

abstract cipher
graceful jolt
#

Been away from the game for a LONG time, did they ever add any interaction options for the terminals at the Space Stations? I know there was something you could do with the core, but it was never selectable.

umbral geyser
quick sage
#

VR Fix: being able to change colour of placed building pieces. It used to be possible, but now have to resort to getting out of VR and loading up on pancake or asking a pancake player.

drifting temple
brave plinth
#

!hg

misty irisBOT
quick sage
strange slate
#

C O F F E E

strange slate
grave sand
#

Hello brothas

#

I finished main quest...now what?

umbral geyser
#

Nms its not a game you play for the story

grave sand
#

Yeab yoyre right

#

Are we gonna get more free updates?

umbral geyser
#

Idk most likely

zenith marten
hazy geyser
#

An army of companions
have 2 or more out at the same time

silver dust
#

just more slots please for companions please <3, more slots or the ability to save more eggs and name them.

hazy geyser
#

tame sentinel need that robo doggo
not those sharpy exotics

brazen nova
brazen nova
silver dust
brazen nova
#

I have never had so many pets. Though I think 6 slots are very limited.

abstract cipher
zenith marten
#

well here's a few things I'd love to see

#

Radial menu would allow generally faster quick menu navigation on controllers/thumbsticks and make it easier for new players to find the quick buttons for recharging etc.

Expanded friend list menu would increase the "online presence" that we already have, making us feel more connected to our NMS-friends. It would also allow us to invite them to groups while in game and not having to go through start menu to do that.

nova yoke
#

Do Hello Game devs come to discord servers and take ideas?

hazy geyser
#

no

hot flame
violet vortex
#

!hg

misty irisBOT
nova yoke
#

I'll make a google sheets or something for them

brave plinth
zenith marten
#

if you like to cycle through multitools frequently you could bind all 3 whilst having one d-pad key to recharge

#

Let's say I like to frequently summon the roamer and swap between 2 mt's. I could just select those quickly from the radial menu and bind to D-pad whilst having the recharge binded to D-pad as well

#

The fast few button presses of present day D-pad menu would remain whilst giving the user more visibility of overall quick menu keys. And with a thumbstick you can really quickly select or bind new keys from the menu

harsh sun
#

Just some things I’d love to see in the combat update: Low health, powerful weapons, crouching, increased maneuverability in starships, decreased speed when in combat, powerful starship weapons, low health, and you can’t recharge the shield manually

#

If there ever is a combat update

#

Having low speed and high maneuverability means that starship fights will be close quarters, much more dependant on skill, and with low health and powerful weapons, one wrong move means you could be in serious danger

#

But combat should be rare, unless you are looking for trouble

gritty portal
#

Auto refuel for personal refiner if you have carbon/condensed carbon in inventory would be nice

#

Special tech upgrade for it to auto refill or like a fuel tank upgrade (like hazard protection or life support)

visual cloak
#

improve actual bubbles on planets by allowing us to pop them instead of adding bubble cosmetics, or both

umbral geyser
#

And big bubbles on the ground that you can bounce on

visual cloak
#

yes

analog needle
#

What is the single emoji tweet we hope to see from Sean soon?

visual cloak
#

šŸ”ļø

analog needle
#

update-wise

gloomy hazel
#

On foot delivery missions.

visual cloak
#

yes that

#

but really, improved terrain generation and improved biome generation and biome intermixing to allow more variation across each planet

#

A much larger amount of biome types to allow the planets with multiple biomes to still be unique, as this would not work so well with the amount of biomes and planetary assets we currently have

gloomy hazel
#

It's something I'd love to see. The literal single thing that could be enabled that would add so much for exploration.

visual cloak
#

mmm yes

analog needle
visual cloak
strange slate
#

The ability to put exocrafts on your ships/walk around inside your ships and add stuff

empty lagoon
#

Yes def more freighter build functions/options would be great

potent juniper
#

Having more crew NPCs wandering the freighter, they feel so empty for such massive ships ;;

potent juniper
#

Also, I really really wanna be able to see the names of other players' ships when I scan them in the anomaly and in the wild, I'd love to know some of the geeky names people give their babies

lusty dome
#

drivable frigates or multi crew ships

sage haven
#

id love to see a glider that would also use our jetpack

normal siren
potent juniper
#

Idk, I feel like there'd be an equal amount of fun/cool names too

opal viper
#

@visual cloak or maybe shooting them ignites the gas inside them causing a large boom damaging stuff around it.

#

Want to see ship garages you park in on frieghter with upgradeable doodads and a ship building tree with the random parts that already exist in the database. Paint jobs. Decals. Uploadable decals for custom artwork.

hollow salmon
#

What are some cool ideas people want to see in the future? I'd love to see more interesting space anomalies, like an extended amount on what we already have

potent juniper
#

More anomalous planets, and gaseous planets - maybe a neat way to make a floating farm or base high or low in the atmosphere

opal viper
#

Planets with several biomes

#

Poles etc

void condor
#

@opal viper yeah, the only biomes are hills, caves, islands, and oceans

opal viper
#

Well i mean like different plants and stuff growing on diff continents. Creatures etc. The planets are the same all around. There should be deserts on green planets too. And ice.

#

Like earth. ERth is a mixed biome planet

#

Earth*

visual cloak
#

i like that idea, but not every bubble so it’s random and surprises you

#

should also harm flora and fauna in proximity.

#

same goes for hazardous flora

#

it would genuinely be fun to observe fauna as they come close and interact with hazards

visual cloak
gritty portal
hazy geyser
#

Waterfall when

lime helm
#

I really want them to add more things to a planet like imagine a , Capital huge cities filled with huge buildings and aliens walking around. Similar to diamond city in fall out

visual cloak
tidal herald
#

Fishing when

untold grove
#

Haha

visual cloak
tidal herald
visual cloak
zenith marten
#

never

sand slate
#

It would be cool if on hot desert planets you could find an oasis that has a lot of resources or NPC's stationed

visual cloak
sand slate
obtuse dagger
strange slate
#

It be kind of cool if you attached yourself to a tether and have sky go out into space and fix your ship manually. Of course there would have to be a sort of danger to this

gloomy hazel
#

they adding pvp ships?

#

like 5 v 5

rapid charm
#

i wanna see more character customization options in terms of shirts, pants and armor

#

as at the moment theres not much, i personally would love to be pimp korvax or something like that but all i can really do is astronaut, astronaut, soldier boy or traditional armor man

brazen nova
#

Though I would love to be able to create a customisable avatar that's the same in every save. Now you spawn as a random astronaut and in an expedition as a Gek or Vy'Keen and you have to go to the space station to change that with the appearance modifier.

rapid charm
#

like just simply having the addition of more gloves, armor, pants and whatnot

brazen nova
rapid charm
#

like i genuinely want them to add a pimp coat as armor just so i can pull up to a space station with full 110% swag

hazy geyser
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sunglasses

late oasis
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Possibility of claiming more than one settlement, quests that can be played from it (like the ones from the anomaly, but only within the planet of the settlement) and game mechanics between settlements.

hazy geyser
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Pirate base explosions
When

potent juniper
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I really would love something like multiple anomalies that are essentially space monster boss battles - beings the aerons haven't been able to delete and that pull apart the fabric of the multiverse even more just by existing.
Warping toward or out of a black hole/anomalous warp gate and seeing something massive reaching out toward your ship

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Make them much, much harder than the wet tissue paper pirates and hit harder

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Could even make anomaly missions to take one down šŸ¤”

stuck bone
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Would really like to see additions to the space pirate playstyle. I like the idea of living in my starship, not tethered to any base or planet, making a living off cargo pods and bounties.

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Maybe add squadrons to freighters to that accompany you, fend off invading fleets. Expand freighter fleets to large-scale space combat, maximum risk for maximum rewards.

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Lots of speculation around the space station overrides. How about allowing you to turn one into a fleet base where allied freighters can dock & trade?

potent juniper
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Omg I'd kill to have freighter vs freighter firefights, that's a sick idea šŸ‘€

hazy geyser
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Weekly Boss Battles #group
Crack in DImension - Huge Tentacles -/ Abyssal Eye
When

rapid charm
potent juniper
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Yeah! Could turn a planet or two in a system to an infested one

gloomy hazel
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Just a thought. Could the Devs maybe add a session short-code? Then in the menus, enable players to add each other as friends.

For example "Join my session ET4-R9" and it puts you into that party with whomever is in it. Just a way to shorten friend code exchange requests a bit.

rapid charm
teal pagoda
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planets with life should be more rare

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and lifeless planets should be more common

teal pagoda
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terrain update we need

gloomy hazel
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@gloomy hazel keep the memes to a minimum

gloomy hazel
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It’s the reason I stopped playing tbh

teal pagoda
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we need the planets to have more advanced terrain and biomes

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multiple biomes

potent juniper
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And yeah, planets with multiple biomes would really encourage me to settle down more, and stay longer in new planets/systems. It does get a little tiring knowing exactly what to expect of a body from a quick scan

rapid charm
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agreed though i understand the point of the game being to just wander around and see cool new planets

potent juniper
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I'd love wackier planets and more anomalies and weirdness. Really show how freakazoidal the universe is getting
And yeah! I just feel that open space in particular isn't as lively and fun to explore/stay in as the planets, there's no reason to really wander between them

rapid charm
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i would definitely love to see cities and towns that sell their own items and devices, like instead of the set and stone multitool types you could possibly find a multitool in a gex city made by hand

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or pre-domesticated animals you can just buy off someone

potent juniper
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Yeah! That'd be so cool ;;

rapid charm
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it would help give encouragement to go around a planet just because there might be a city with some super cool handmade multitool or ship

potent juniper
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I wanna hang out with friends in a seedy space bar like what anthon built

rapid charm
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yeah

potent juniper
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And yeah, unlockable spaceship part options if they make that a system
Dive deep into some shady areas to find crazy new modules/parts

timid vigil
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I feel like spaceship interiors might be at least an idea now with how much people want them.