#nms-the-future
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would be unfortunate if they didn’t add the new worm stuff in some way into the main modes. It would be nice to find worm nests as rare points of interest.
I kinda hope they give sandworms more animations
like the one animation from the old trailer where it’s just siding along the ground
would be cool to see one just peaking up out of the ground or sleeping
Pet worms are probably going to stay a seasonal event reward
Yall think they'll cycle back to expedition 1? Like a yearly seasonal event thing?
i personally don’t think so
since in a way, it seems the experiences have evolved and have become better
they’ll probably just randomly stop for a long time again like the old weekend missions did
Tbh I really just want the streamlined backpack
oh right, yeah i bet they’ll reintroduce the old stuff
I really appreciate the expeditions, even though I don't play so much anymore
They've ported the concept of essentially a battle pass/ season over to NMS in a very distinct way
And it suits
However I'm just waiting for any other big updates to get back into it
Since frontiers didn't really do it for me
This new expedition is a good sign for what i hope to see in future expeditions. They made some pretty significant changes that differ from the normal modes, and i kinda hope they amp it up even more, maybe even trying more experiment terrain generation and such.
yeah Frontiers just was not fleshed out enough to keep me playing, but these expeditions do for some reason
Frontiers confuses me
Like, I can't tell if it was supposed to be a big yearly update or a medium scale thing
I appreciate the additions it made but it really didn't change anything with the game
Like, it's basically the frigate expeditions with some (admittedly very cool) building generation
It needed more time in the oven imo, even though the building tech is exciting and I want to see where it goes
that would be nice. maybe november, they usually are away through december
Yeah November could be good. Would maybe be good for sales, too
Makes me wonder what it could be with all the extra time it's taking
We still need to see what the overseer is too
what about the overseer? overseer of a settlement?
The station one. I think I got the name wrong
oh right
I'm mildly convinced this was all it was somewhat meant to be. I'm inclined to think they want anything that could be a more involved feature to instead operate as a passive feature, so as to not distract from the thoughtless grind, building, or touring
procedural settlements and ruins would’ve been much more interesting than what we got, even if we didn’t become overseer
then it would have supported exploration.
I'm honestly not particularily interested in managing a settlement. What i would have liked from them is just to add life to the universe. Basicaly explore, find a settlement, talk to the NPCs, get missions from them, like the ones we have at space stations, but directly from the mouth of the client
Like, the management game is fine, but my main issue with the settlements as they are is that any settlement that isn't "yours" is useless. Even if you find one in the wild, NPCs don't really talk, they have no saloon or marketplace by default... It's just houses (and i say houses, but none appear to be fit for living)... it's kinda sad, there's even less interactions with them compared to minor settlements
bilions of settlements accros the universe, and there's nothing i can interact with in them
it’s strange isn’t it? I like the idea but it could have used another few months of development.
Even if they had station functionality added onto them they'd be better
I would love to see HG utilize Expeditions for testing new, experimental stuff like crazy terrain generation and procedural flora/fauna/buildings
My problem with Settlements, like many problems with the game... they are only there for the player. They only exist for you to oversee and are otherwise useless.
Exactly, just a marketplace and a saloon by default, plus the NPCs giving the same missions as space stations and/or language dialogue. It feels simple to add and would make them so much better
i don’t think those space station missions would do much good, as they’re quite shallow and became pretty boring quite quickly back in the day, but revamping that system with more interesting missions then adding it would do the trick
@visual cloak To be honest, one of the reason I find space station missions boring is that they're pretty opaque, it's always about a "client" that we never see. I'd be way more interested in a quest saying "hey, these animals are eating my crops, go kill them" if the quest and reward were given by the client himself just by talking to him, like a random encounter with a random settler, it would at least give it a more interesting roleplay aspect. Sure revamping the whole thing would be nice, but i think this could be a good start
Ooh and having them be viable later on because I don't see much use later on
yes that would be a good start for sure
the universe revolves around u didn't u know
WHAT IF they only put the worm planets deeper in the galaxy?
so it's one of the things how the systems actually change closer to the core?
I used to be an Interloper like you ... until I took a Boltcaster to the knee...
I want more technology slots since Beyond added lots of stuff 😛
My main save has three rows of only tech in the general inv
yes please
but not as the sandworms are at the moment. While they’re cool and have been improved visually and they have awesome roars, I think they could have several more behaviors and be more varied in size.
Exocraft: Airplane
- Needs an atmosphere to function
- Travels faster than space-craft within the atmosphere
- Can't reach space
- Don't consume any launch boost fuel
- Behaves more like an air-plane than a spaceship, requiring momentum to generate lift
Great fun factor to fly something that doesn't behave like a floating buoy, agility-wise it could be similar to the planes used in Red Bull Air Races - opening up for some air-race mechanics as well 😉
Equipped with some Sonar, these air-planes would become a fast way to explore points of interest, but would lack the storage capacities of land vehicles.
I'm kind of thinking most exocrafts are already useless because the ship makes them useless, so I'm not really into the idea of adding yet another Exocraft's, especially one that precisely acts kind of like a ship 🤔
Like, the only advantage i see here is the launcher fuel aspect, but once you have launch upgrades on you ship that stops being a problem for ships
I’d be cool with more exocraft if they had a purpose and could be used in unique ways, including making the current ones useful
Well.. for transportation from A to B maybe, but..
There's a lot of 'fun-factor' in driving the exocrafts (personal preference ofc), and we can build race-tracks which is also great fun.
Also, I'm not completely sure of this so correct me if I'm wrong, but you can equip the exocrafts with some pieces you can't fit on the space-crafts? I'm mostly thinking about scanners and mining-beams, making them a very efficient way to find specific types of point-of-interest, as well as doing mine-grinding.
For the suggested Airplane, I think it could be a fantastic way of exploring with some more interesting fly-mechanics as there's little to no challenge or "fly feeling" in the space-crafts. That combined with a scanner would also make an airplane add something compared to other exocrafts - namely speed and exploration ability.
So hm, a few more advantages the way I see it.
(but mostly I'm just trying to make a case for an atmosphere dependent aircraft that is more fun to fly than the spaceships)
i kinda want a boat
or an upgrade that allows the nautilon to transform into a boat
Fun factor is nice, but i think a lot of the game features are just that already, fun without depth or gameplay usefulness... I guess It's just that i'd personally like hello games to keep time and ressources to work on more meaningful stuff for the game, but I'm not fundamentally against it since it's just for fun, i just don't see the use.
Like the scanner aspect you talk about, that's basically already how i use most Exocraft's : i land my ship, summon an exocraft, use the scanner, then go back to my ship and fly there, I'm already having so much trouble finding existing exocrafts useful for transportation lol
That's kind of what the hover-exocraft does (forgot the name), except it doesn't look like a boat, no ?
i mean it’ll fly over the water but it’s not very boaty
i was kinda into the idea of a fishing update, if it was fleshed out enough
Yeah you have a point ofc.
But having an airplane like function would actually give us a way of doing what you just described in a smoother way, no need to jump out and in just to bring in exocrafts for their scan-ability.
Well, you'd still have to land to summon the plane and then get in and take off, so it's not that much quicker lol
Uhm no..
You'd travel in the plane at all times, as its faster for sub-space flight than a space-craft (but ofc nowhere near the speed a spacecraft would have if you go above the atmosphere and use the warp-drive). You'd land on your POI, clear it, get back in the airplane and scan for the next POI, then travel there (in a fantastic and fun way 😉 ofc )
You'd still have to land on a planet to deploy it tho lol
Ah yes, obviously xD comes down to how you play the game I guess, using the exocrafts like a glorified scanning-station but never for surface travel kinda kills the immersion for me ^^
I meant you still have to land and then switch
Yeah but only once right?
Same as with current exos
Exactly
And again, if it doesn't go as fast as a starship, not much point in using it
Faster than a starship wouldn't be good either
It needs function or depth for it to be a good feature
Mine already goes at Mach 3 with upgrades lol
HG is filling nms with a lot of half assed bs already, mile wide and an inch deep shit
LS, Mechs, space encounters are already big things they should update and tie in well. Exos were the first in this line of half assed stuff
ah well.. I simply disagree, I like being down on the surface and travel in a way where I feel connected to it, being able to find some random stuff I go to explore. Dipping out to space for fast travel and then down to the destination is more efficient for sure, but feels like dull grind for me at least ¯_(ツ)_/¯
Seeing as they haven't been well integrated 5 years on, I doubt they'll do anything with em now
Meh, not much to explore tbh
It's too repetitive rn to drop in and see the sights as is
There's so, so much more HG can do for exploration, and the engine is very capable of doing that. But they're hell bent on adding useless eye candy which does nothing to improve gameplay
According to some absolute modding legends, nms is currently utilizing barely 2% of what it can do. The engine is absolutely capable of delivering those wild, E3 dreams we all had. HG just don't wanna work on it I guess...
I have to agree with @strange tiger , like i said, I'm not fundamentally against features like planes, boats, fishing etc... But like, there's no use to that, and I'd prefer hello games to take their time working towards features with depth rather than fun toys
There's also the issue that hello games don't want to reset the universe since Next and the backlash that came after, which I can understand. Maybe they could do like origins and add solar systems and planets, but who knows
An update focusing on tieing all of the current depthless updates together, giving them coherent gameplay loops, making them more engaged is what the game needs right now, desperately
Yeah I mean, I'm definitely not arguing against the need of depth and more variation, if one feature was set against another and someone had to choose I'd go with depth every day of the week, but I still want to fly a fun aircraft at some point 😉
There's at least 10 more planets per system HG can add, the game and the engine is super capable of generating more stuff
Definitely something I'd like to see. That's why I liked the Synthesis update, it didn't add much, just improved stuff that was already there
They... Just don't wanna do it I guess... Kinda lost hope especially since frontiers...
Synthesis was a massive fresh breath. An entire QOL update felt much, MUCH better than huge content updates which added stuff and did something with them....
i kinda dislike this new approach, adding in new planets to old systems
Fortunately, i didn't have any expectations for frontiers, so i wasn't disappointed lol
I hope the void is a thing, where they’ll have all the freedom to do whatever they want with terrain generation and experimental stuff
My guess would be that they're trying to find something to do as an end-game activity. The expeditions caters towards that a lot, having something for players to do when they've done everything else?
I now officially know never to expect anything from Beyond like marketing 
They can still generate more systems, maybe entire universes. The "void" universe leak was so tantalising for that reason. It seemed like HG were finally gonna use the engine's full potential
Guess not huh..
The way new planets were added is the same way new systems could be generated. Same system works without any major change
the void could still be a thing down the line though
I seriously hope it is
Because it seems like HG will finally drive the game's true potential to town then
There's so... So much more they can do
Easily
They just... Dont
To be fair, aside from the font in the teaser, there wasn't a lot comparable to the beyond teasing, which is kind of why I had no expectations. I think they put that teaser up because it was the 5th anniversary, it's an important day and they couldn't just let the day pass without saying anything... But it was more an anniversary celebration than an update tease so i stayed skeptical
Every single planet out of 18 quintillion can easily be truly unique, easily utilisable by the engine
Oh not that entire 5 year video. That music/ sfx and the font and the reveal style was straight out of the Beyond trailer
People memed hard on that lol
Warned us to temper expectations down because of that
i think that may be largely because they’re no longer working together as a full studio on NMS anymore, instead breaking off into smaller groups who work on what they want to work on. And they’re now probably deep into developing the new game
It's 16 Devs rn I think. The kinda stuff I'm talking about is being worked on by one single guy without access to their engine
With arbitrary code execution, one can do what HG can do in an instant
everything hg said about frontiers indicates they did honestly think it to be at least beyond-big. "fitting for our 5th anniversary", "our largest update for a while"...
So not doing that sounds weird
Well... Looks like they're sliding nms into its grave smoothly then
Just hope they open source the engine whenever it ends development 
it’s the kinda game that may even get large updates after the launch of their next game
because there will likely never be a sequel
depending on how they develop the new game post-launch
But if it's as ambitious as HG claims, I have a feeling keeping that going and updated would take a huge effort
I kinda had the opposite vibe with all the "on some aspects it's just another update" thing, kinda felt like them saying "it's not gonna be that big guys"
Please Sean Gib engine
i hope they don’t treat it like nms
They literally say that every update tho
Sean kept saying SMALL before the Next trailer
could be the old dev time vs player enjoyment thing. making frontiers was without a doubt huge, on the devs. on the playerbase? it ended up being a bit of a dud
Well yeah, which is why I thought "small one it is"
not for basebuilders
but the settlements feels like a dud
They kept saying "Working our socks off"
Sean you worked that hard on SimCity X NMS?
yeah, fair. i reckon settlements are it's headline feature, though, which didn't quite hit as much as the parts used for them being available to players
Dumbed down SC X NMS
makes me wonder why they didn't just let players convert bases to settlements but that's an old topic 🥲
I wonder how involved the core team has been since launch
or maybe since, say, Atlas Rises
yeah, was gonna say, maybe not since AR or Next, but that's just conjecture
they didn't start talking about their next big game until beyond i think
They say its still 16 people
- fitting
Oh Welp so even discounting the Last campfire team, it's still pretty small...
Wonder if Sean's still actively working on nms himself? I'd guess he's most likely on the new game
that was made by like, 2 people i think
yeah I assume Sean puts most of his efforts into the new project
Sean Senpai Pls Gib Engine When Nms Ded
lol
That's the only way to make it a slightly good ending. Atlas dies, but the community can end up making their own simulations
Id be curious to see what people could do with it
Loada shit
Nms is one hell of a play ground
Letting modders loose in it could make some wild stuff 👀
Even now, with the very limited, completely unsupported modding method we have rn, we can do some fun stuff
As I have seen and heard, yes. Even though i’m console boi
Oh, yea nms dying would suck for console Bois :/
Last time I've seen a mention of the size of the team (on one of the posts in 2021 i think) it was still 25
Hmm, so with 25 people, the team still remains mainly focused on nms (if the 16 people on nms bit is right)
I guess. it's understandable, NMS is released, unlike their other big game, so i guess it takes priority when it comes to bug fixing and stuff like that
for realzies?
that's nutty
it was 2+HG support, so unclear full team size
It's kinda like saying NMS was only by like 3 ppl because it started with only a few at first
In reality obvs it grew to be full team, but with Last Campfire I don't think that was the case
i've found my first ever newly discovered solar system. But the moment i knew we cannot build mega colonies in these systems in frontiers made me think that's a wasted opportunity. So maybe an expansion for the next update where we could build colonies on solar systems would be nice, i think
I mean, imagine if we could build our personalized solar system with trading posts, buildings, and spheres
With anomalies as the dominant species, our very own lobby
select location of building opportunities and change location of current buildings in settlements
settler expeditions consumable upgrades (like frigates have)
it’s not that at all, he definitely still loves and cares for NMS. I can see the passion he has for it on his twitter almost daily. It’s just that I wonder how much time he devotes into NMS daily now compared to launch. I have a feeling he ‘oversees’ but is really focusing on the new game
I think NMS will continue to be developed for years possibly
no mans sky 2
Yea, if anything their focus is definitely shifting to this new game, and I have a sneaking suspicion Sean is heading this new project. Nms may continue to be supported for a while even if that game comes out, but it won't be supported as much as their new project, or at least may not have the same amount of people working on it
I don't know, maybe far down the line, it could be possible if they have enough changes they can make and enough reason to branch off into a sequel, but as of now I doubt it
i was joking
i think a sequel would water down the legacy of what just is “no mans sky”
Isn't Sean Murray kind of anti-sequels anyway ?
lol
Non but seriously, i remember seeing/reading interviews of him saying he doesn't like doing just sequels of things, that's why he quit EA, and kind of why he said "fuck it, i'm doing NMS" while in the middle of doing Joe Danger 3 or somthing
no mans sky is one of the most notable releases… ever. even as people move on and the foundations on which games are built get more and more advanced, stopping development, even to work on a relative project like a sequel, will put a halt on the game’s notoriety as the trainwreck that fixed itself and kept on chugging
it’s why there’s no minecraft 2
“I had worked at EA before I started Hello Games, and we’d just done lots of sequels,” Murray told Polygon. “Everything that I worked on was the sequel to something. I found that a bit of a depressing thing in some ways. It was part of the reason for moving.”
“I had a little bit of a midlife crisis [after Joe Danger 2],” said Murray. “That’s what started No Man’s Sky, you know, I felt a panic. I knew as a studio I wanted to do the game that No Man’s Sky became eventually, but I was like, what if I never get to make that and what if we just keep doing the next thing and the next thing and life moves on. I was starting to think about having kids and stuff, but I was just like, maybe this is it? Maybe I just find myself on this treadmill forever?”
murray is so hot oml
his work ethic

but yeah this is more proof that no sequel is incoming
Yeah, doubt that'll happen
One feature I really wish they'd add in a future update is the minecraft-like map system, where you can map out planets, and maybe even sell your maps, or be given missions to map out specific parts of planets. I think that'd be really cool. I always lose my sense of direction in NMS, especially in VR.
I wish planets had plate tectonics and created oceans and mountins based on that
Then use save beacons.
Given how vast even just one planet is, and considering how much of one planet will go unexplored, let alone used/occupied by players, it’s kind of silly to want to want maps of planets imo
Just slap save beacons on spots that interest you. The size of thing that you’re wanting to map can’t be more than a few thousands u’s, which pales in comparison to the size of the entire planet it’s on
I wouldn't want to map entire planets, as yes, that'd be a bit much. But mapping out sections of planets for missions.
the part the sucks in after you wander about 2-5k on a planet you have seen all the variation it offers
The problem with those is that my HUD compass is then too cluttered. 😦 I'd at least then like the ability to filter what my compass shows.
You aren't wrong there. The planets do need a bit more diversity I feel.
Since starting this new expedition, I've been finding it more difficult to navigate as there are a lot of messages lying around everywhere, cluttering my visor and compass. I'd personally at least like a visor/compass filtering system to assist with that in multiplayer heavy planets.
I hope they keep working on No Man's Sky
and just expand the company for other games
omg yes. i've already submitted a suggestion to HG to please allow for the filtering out of other players' bases at the very least. perhaps you can submit the suggestion to HG as well via their Zendesk to raise visibility? 🙏 (link below)
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Jagex worked for 20 years on RuneScape maintaining the same game
and plans to do another 20 years 😛
i am sad that tthe expiditions are not being made in to content for new characters without the reward system, these quests could add a lot to the game
would be nice if the planets weren't the same all over, then a map would be useful. Currently i'm not sure maps would be useful, i mean, anywhere on the map would look the same
Empyrion has a nice map system, but the planets there actually have bultiple sub-biomes on them so there is a point to having a map to know where things and places are
Runescape is still around? I remember playing that when I was like 16/17. Crazy!
I might just do that.
yeah I can't see it happening
for Joe Danger, sequels kinda worked, though I'm sure they got tired of it
Yes, I played since 2006 😛
The only reason that people would use that if there's something to explore/fight in the sky. (floating mini-cities, abandoned sky temples, sentinels/pirates have frigates that could go into a planet's atmosphere and you could loot them for stuff to customize your fleet) Those are just some of my ideas tho, idc what HG adds unless it has depth unlike frontiers...
A melee addon to the multitool would be great
Not just the bash
Maybe an upgrade that adds an energy blade weapon
Or at least turns the bash into a better blade attack
I'd make an entire tool just to focus on that like I have one just for the scatter blast
i want ship customization. having to wait for that perfect S class to pop up seems silly. and i want the ship to look the way i want, regardless of stats. maybe when you scrap a ship, be able to keep certain parts to put it on your own ship
I agree indeed Cerberus
I got a really good big A class ship but it’s off centered and ugly I just wanna straighten it out make it look good
Do people do datamining for nms to see what will be in next updates?
I’d love to see very rare Halo-like ring worlds that orbit planets, perhaps sentinel activity can be very oppressive on them?
Have Hello Games ever said ring worlds won’t ever be added?
hello games doesn't really talk about NMS development like that, so no
I’m glad they haven’t said it’ll never happen, I can hold onto hope now
Man I can just imagine being on one and looking to the horizon to see the rest of it curling up above you, would be so cool and would feel right at home imo
i'm not sure holding hope just because they didn't say no is a good idea lol, like he said, they just never say anything about any feature
A man can dream 
just keep up with making the game enjoyable👍
Yeah no matter what HG has my respect and gratitude for making NMS what it is today
Next Update Idea: Quicktime (expedition style) Fleet battles
I know that live fleet engagements are something people have been wanting for a while, but I also recognise how much work that might entail for the developers.
What follows is an interim solution that would make owning a fleet of frigates more rewarding.
Using the combat scanner (or new type of scanner), players could search systems they are not currently occupying for target fleets. They could then instigate a fleet battle that would appear and be managed in a similar way to the fleet expedition model, with the exception that the battle is resolved immediately.
They would choose which ships to use in the attack (including the freighter perhaps?) And the specified ships would 'engage' the target fleet. This could be represented by a progress bar or video clip.
The outcome of the battle would be determined by some form of calculation involving the current fleet rating systems and some degree of random chance.
In any event, there will be damage to some of the ships involved. In major defeats, perhaps even a class demotion.
Reward wise, the reward should reflect the risk, the venture and the nature of the target fleet. The player should be rewarded for taking on stronger fleets, but risk the danger of a total loss.
The target fleets should only exist in race owned system, and fleet engagements should significantly reduce the players standing with that race.
In addition, The strength of the fleets could be determined by the level of the economy, and if possible, a PVE element whereby players could jointly attack larger fleets for rewards would be awesome. There even could be fleets that impossible for individual fleets to successfully attack.
There could even be corrupted sentinel fleets in unoccupied systems that give the player an opportunity to engage in fleet battles without attacking the major races.
Anyway, thanks for reading. What do you think?
@magic osprey The channel is meant for game ideas but to suggest these to HG themselves you have to use the zendesk link in the pins
Thanks Thena. Just curious to feedback really. If it gets some support, I'll do that
I wish planets were not restricted to one type of hazard (if there is one); like maybe you land on a toxic world but it's also super hot and you have to use both toxic and heat protection
And maybe the plants are a mix between the toxic and hot styles
even adding more dangerous zones of various types would come a long way
anything to lessen the homogenity of the planets that is currently in place would be nice
There are some planets (like one of them on Expedition 4) that went from hot protection in the day to cold protection at night.
all desert planets are like that, normal/hot during the day and cold at night
i hope they add more variety to exotic planets in future updates, kinda sad to see people have already managed to catalogue all types of exotic planets and knowing i've seen encountered most of it
in such quick succession
More customizable flight controls should be added.
Add an autopilot feature, something like cruise control. Better yet have the throttle stay at what you make it. I.E. if you set throttle to 345 it doesn't change from that.
something like auto run?
Not necessarily I just want the throttle to act like a normal throttle. When you're flying in game unless you hold down the W key you'll slow down. I want the speed I set to be the one I fly at
hmm
an industrial update
that would be interesting
but laggy and resource heavy i bet
i mean we have satisfactory
and that game is laggy the more you build into it
imagine that but with infinite worlds, lol
yeah i just don’t think more in depth industrial stuff and automation belongs in this game
A lot of stuff fits in this game, but not that
Why not?
tbh i think a general revamp to environmental hazards would be more interesting. Global hazards are honestly not all that interesting, but localized and intermittent hazards (storms, tornadoes, etc.) are and could be more interesting if given more focus
not to speak for Zug, so this is just my take, but I think it strikes at the design tension at the heart of the game between exploring and settling.
Some people don't see the two as creating any tension but complementing one another, as settling adds an incentive to the exploration, but for others they may see it as distracting from or diminishing exploration by encouraging people to focus only on specific worlds, building, & exploiting them for resources as well as minimizing elements that might in turn disrupt those activities but might otherwise make worlds more interesting.
E.g. reducing Sentinel presence in Normal Mode instead of improving engagements with them, somewhat homogenizing flora/fauna densities so every world is "more interesting", etc.
basically what Leon said, Juicy. I feel there are other aspects of the game that need and deserve some polish and more depth, especially the 4 pillars of the game
Being able to do your own VTOL as opposed to it being done automatically
Thanks for giving me your opinion on the subject. I asked the question like a "why do you think that in depth industrialization doesn't belong in nms" not as "why not, it would be a good addition to the game"
Do you guys think gas giants have potential to be something interesting?
Like. Obviously you're not going to land on the "surface" since there isn't one.
But there are definitely other things that could happen
gas giants could offer new ways to play and explore
there’s a lot they could do with them
We need a sort button for the inventory that stacks and also another button that sorts and pull from the ship and stacks on main inventory vice-versa, depending on what inventory you’re at.
imagine something like sentinel gas harvesters floating in gas giants
Would be interesting ngl
Also a suggestion tab on Discord 😂
yeah, see, it’s fun to think about what they could do
you can suggest things in server suggestions
not a serious suggestion, just spitballing stuff that could be cool
i think yours makes sense
thinking about what sentinels would be like in this new place
If they add gas giants they'd have to work hard to actually put interesting stuff in them to make up for a lack of an actual surface
and they’d need to be procedural. not just the same copy pasted gas giant in each system
Eh I'd assume they'd already be doing that since it's nms
a new set of procedural flora and fauna that are able to exist, new structures, new elements possibly (or at least the same elements in new forms)
no i mean they’ve been straying away from procedural stuff quite a bit
the first thing that comes to mind are the settlements
same layout and structure
a few different architecture types
the hazardous flora
they’re all the same
I thought the structure is randomized? It couldn't have been intentional to have stairs that lead to nowhere and doors blocked by walls
the new underwater creatures like clams and the ones that give you hadal cores
oh wait
the interiors are procedural at settlements
HG talked about ways the flora would be procedural that would have been far beyond the way they do them now
pre launch
I'd still assume they'd stick with proc gen planets, at least that's stayed the same with all the updates
I think there’s a lot they’ve added that are not procedural in various updates in the past few years, can’t think of any more at the moment
yeah
let’s hope you’re right
although besides structures and resources, I can't really think of many ways to make significant variation in gas giants besides making the skybox and color filter change colors
it may be what you find within them
imagine finding a huge rickety pirate space ship inside mining the rare elements, or new anomalous points of interest, helping stranded NPCs out of a storm, entering and getting chased down by some new, strange kind of colossal fauna that disables your warp drive, or maybe even finding an ecosystem of strange flora that is able to exist inside gas giants that creates a sort of barrier you’re able to go inside and get out of your ship to explore
they could do a lot with event-type content and points of interest. and storytelling
the horror aspect of things coming out of the fog would be neat
yeah
Curated content can always be more exciting; unfortunately the procedural nature of NMS only allows things up to a certain limit.
i think theres room for biome-specific pois
I kinda wish it would spawn more NMS-likes as they wanted it to
Well.. The procedural nature actually has no limits. The limits are just the technology that would be needed to play it all... Given a good enough supercomputer... Nms is just stage one irl simulation.
Yes well expecting HG to get the most powerful engine in existence and then somehow make it run on a home PC is outside the realm of reality.
Engine can allow for a bunch of curated/ hand made content honestly. HG just don't use that whole potential
A lotta dynamic/ scripted changes and events can be made
Yes I said that curated content can be exciting
I just don't find it that impressive because of that
At least not in NMS
wasn’t really talking about scripted stuff tbh
but the universe could use some changes that aren’t focused around the player. Such as allowing hazardous flora to affect fauna, even when you’re not right beside the flora
so going by that, also having pirates doing their thing in space and inside gas giants could be fun
and you happen upon them, and your presence catches their attention
same with NPCs on planets. Allowing them to explore and hunt on foot, regardless of your presence, so you can happen upon them would be a welcome change to the universe
scripted stuff is boring and would become repetitive
(unless it’s connected to some kinda new storyline like Atlas rises or the new Expedition)
On that topic, there was all this talk of vykeen cultists, yet we saw none. I’d love to see sketchy hideouts, pirate dens, etc on world
Would be cool to fight them too. The game certainly doesn’t shy away from violence and gore in the text
Since it seems they’re doing seasonal stuff, I’d love to get a revamp of icy worlds while we’re at it. So much potential for “frozen relics” or freshly thawed dungeons
That or anything other than a conifer forest lmao. I’d love a Europa type ice world
yeah a couple must add biomes: actual sand desert/dune like planets and icy biome types
It’s such a simple addition
we got worms…
why not dunnnesssss
like, they could have even done this with the throw away expedition save
since the worm stuff is exclusive anyway
Endless dune worlds/glacier planets would be so perfect. Make them super hazards you could truly get stranded on. Like “sand eroded engine” or frosted gears preventing flight
FR at least give us dune worlds on the normal save
Ideally they’d be calm/occasional sandstorm and flying through that is what wrecks ya
👌
We can do away with super heated storms please
Very tiney nitpick but maybe fix where when you use corner roofs especially if you use it for the front part of the house it won't let you walk past it on the inside of your house. If there is a place in the discord where I can show the glitch I can show you what I mean.
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
@median ice
Oh thanks I wouldve done that, didn't know.
Will moving around in your ship ever be a thing?
I think it would be pretty interesting to incorporate an inside to ships. Haulers would have a larger space of course, with the other ship types having various sized insides. Perhaps it could make interactions with certain technology modules more interesting, like you would have to move to a specific section of the ship to use a mining beam or activate the ship telemetry
@hushed bayno one can really say here. A bunch of folks have requested it tho, fwiw
I think it's something HG is well aware of and will probably end up doing inevitably
I could see a small to mid-sized update focused on larger, more multiplayer/co-op oriented ships with multiplayer stuff, maybe more interesting cooperative mission types and new ways to play together.
one obvious one is adding derelict freighters as a mission to the Nexus
would also be cool if they added procedural dungeons on planets using the same formula as derelicts.
but more fleshed out with more interesting enemies and curiosities.
also
Sam Porter Bridges skin when?
that would be really cool!
I want an expedition to give us a sentinel companion

Robot dog sentinel
we could find and reprogram a sentinel to be peaceful and follow us
or rig them to explode
This is an addition to the inside of ships idea, I feel like the colossus either needs to hold more than one person or have an interior, it’s a big hulking rover.
That would be pretty cool personally
instead of sentinel companions, a really out there never gonna happen thing i'd enjoy seeing would be simple buildable & lightly programmable bots
just 'cause i like robots
it’s a pretty pointless exocraft otherwise
Yeah it would give it a use then
collect parts out in the wild to build
in some alternate universe instead of bases we got custom vehicles & bots to toy with to tell how to poke around the environment
Also maybe being able to modify the way ships look a little bit
Like the color or smth
hmm sounds like we’re getting into automation territory
it’s come up here before, but i think exploring to find paint cans and decals could be neat
instead of buying colors with nanites or other currencies
but u explore to find nanites & units /s
bleh
I just usually get nanites from derelicts and units from storm crystals
Different gravity for different planets
and have all the screens in your ship actually do something and have meaning
there is different gravity though
but like only two flavors
Keep in mind when talking about various planet conditions that inevitably people are going to complain about fairness. For example I would love to be starved for certain resources but others would find it unfair if they started in a system lacking something (obviously outside of missing early game essential materials)
the game always starts you out in a yellow system, so why not have a category of starved or plentiful systems?
newer players can be spawned in exclusively on yellow, resource plentiful systems, while the option of systems depraved of resource deposits, crystals, plants, etc. also exists to venture out towards once you’ve gotten your bearings
I definitely support the idea of more difficulty. Your not punished for mistakes you made; Oh your forgot some tritium and now your 20 minutes form the planet, no worries just shoot an asteroid or two and you'll be good to go.
yeah not a fan of how common asteroids are. i know there’s mods to remedy this, but i shouldn’t have to turn to mods for what i think is bad game design
More diversity would go a long way, in every aspect. Ship design, ship balancing, planet design, resource balancing
like if you didn’t stock up on tritium the last time you encountered an asteroid field or the last time you were at a trade terminal that housed it, then you should be punished. fly outwards manually for 3-5 minutes without your pulse engine before coming across another asteroid field
it would make mining asteroids a tiny bit more meaningful. every asteroid field would mean more and be a more worthwhile place to stop and gather a ton of tritium. rather than just being to stop anywhere and pick it up
devalues it
don't make every planet have life, it doesn't make sense. Make planets with no atmosphere, meaning to go to it you'd have to get a suit mod.
have literal barren planets with nothing but rocks or sand on it. Diversify things a bit
there are lifeless planets tho
I have yet to see one,
it’s certainly uncommon
that's the thing, it shouldn't be,
finding a planet with life should feel special, and unique, because logically speaking while there are certainly planets that could support life it's a fairly rare thing on a galactic scale
Planets should be more spread out from each other.
Add in interesting events like a moon crashing into it's planet, that would be interesting.
Give planets a taller atmosphere, my ship shouldn't be on fire from reentry when I'm 200m from a tall rock.
true they are.
different biomes across a planets surface, tall mountains, and deep canyons
more horror aspects would be a fun touch. Add in scary stuff like xenomorphs or just other terrifying creatures. Life usually does find a way and I'd imagine sometimes it isn't pretty.
Better gunplay, I know it's meant to be an exploration game, Which is why gunplay is even more important. Put stuff that wants to kill you in derelict and abandoned structures like a ship adrift in space.
it's been 5 years or so now, seems more likely to see some more biomes with new stuff since that seems to go over better
maybe a misread but seeing as some of the most fundamental changes seem to have been with the addition of biomes, building system revisions, & new features over combat, which has seen more minor changes over the updates, it seems fairly clear where priorities are
kind of like the gas giant Forerunner installations in Halo 2?
is this ok to post as an example
maybe a timed mission in the favility that you need to complete before it "falls back in" to the planet
they’re indie devs
So you want them to make fauna less common? Doesnt sound like an improvement imo
Especially not with the companions feature
Try checking red systems, most of them have no animals
Yes. Life isn't very common in the grand scheme of the universe. It doesn't make sense to have every single planet you come across to have plants. It would make the game more difficult, yes, but it would also make discovery and exploration that much more rewarding.
It would def be more realistic, but that's a good bit of content thatd be taken away in this game that can sometimes feel like it already lacks content
You know what I mean?
I'm not saying get rid of plants all together, just make it less common. It's like how when you inflate the market with a certain resource the value goes down, because there's so much of it the demand is low, you can find it anywhere. It's the same thing with planets because there's an oversaturation of planets with essentially the same stuff just different textures.
It used to be like this & it did make planets with life more interesting/rewarding
Sometimes you'd find planets full of flora but no fauna & that was cool
You could also find the opposite, lots of fauna and little flora
If they aren't a thing already, ocean planets and gas giants
I'm just thinking of ways the game could be more interesting, giving you a reason to explore, in lieu of exploring for exploring sake.
I just want to fly into the sun
And I just want to fly my ship, as opposed to the auto-land feature. Or be able to set up my flight controls how I want
or fly using the joystick, but that doesn't seem to be a feature
Gas giants would be cool especially for farms and stuff like that
Also add floating structures that sit in low orbit,
Zero G stuff. Ships you can walk around in. Autopilot.
Ships you can walk around in is what I want
Even if it's just specific to haulers since they have more realistic space for it and they dont have a very big advantage compared to the other ships
Have damage models for ships and multicrew vessels
Make a specific market for ships, Where there's manufacturing companies, and you buy a base ship, then customize it how you like.
Customizable ships would be so cool, I want them to add more to the lore tbh, let us visit the homeworld of different races, maybe introduce a new enemy, make the "raid sentinel depot" mission more in depth, it's a good start but could be expanded on so much more, maybe you can attack sentinel factories or sum on planets to decrease their presence on said planet, different things like that to add more challenging and multiplayer interactive experiences that fill in that content void for the end game while also adding to and teaching us more about the lore and the environment of the game we are in
Cities
Def cities, roaming pirates in cities could rob you
There could be a black market trader so that we can sell illegal paraphernalia like gek nip
If there were cities, I hope NPCs were given the capability to explore freely and not be set within a certain boundary. With that said, I think settlements is HG's answer to cities, and that alone needs huge improvements
give more to space since there’s only a few things there
What kinda space stuff you thinking?
like maybe secondary space stations, like trading posts in space or smthn
or even stuff to just explore on foot like derelicts
like those are a nice touch but I hope more is done
Thatd be cool
It would be cool if you could see asteroids headed for a planet and destroy them before it enters the atmosphere so it doesnt damage an area of the planet, or maybe if they do land than it release a new alien enemy type, or maybe even extreme radiation or heat in the area of the impact
@tender sun from my pov (senior "devops" person, though not "game" related) there is a whole bunch of issues i would like to yell at HG about. the "core" one probably the "small team" and "technical debt" relationship. as in, a "small team" doesnt mean you cant fix bugs. it means you absolutely have to fix bugs. because every bug you carry around makes it harder to go on, in particular for a small team.
also, i still dont have any real idea about what HGs biz model is. but i am reasonably sure "the community" would be quite happy about them alternating between "feature release" and "bugfix/qol" releases...
I think you nailed it on the head
Instead of squeezing old bug fixes into content related hot fixes, I'd like a little more of what iron gate has done with Valheim
I'm more or less at peace with it, but I feel the same. There are certainly serious constraints that most smaller dev teams have to work with (and that impatient customers need to empathize with), but that excuse only goes so far, and from what I have seen I don't think the size of the team is a good enough explanation for many issues/patterns.
Word
it is a pattern i have seen in unrelated-to-games contexts way too often. what marketing/productmanagement wants are these checkboxes and pretty words for the next release.
that the features were rushed and are buggy/halfassed doesnt matter there. "uh, we will put it in the faq // script for usersupport".
but also, that completely wrecks the longterm viability of things in my exp. thats the "technical debt" part. if you keep bugs around ("we have a faq entry about it"), that codebase just gathers more and more (documented) issues.
and that is a problem for both the users, the developers, and the ops after some iterations.
@golden cobalt from the "problem patterns" i am seeing, i am getting a lot of "cut-n-paste instead of code abstraction/refactoring" vibes.
as in ... if you do thing X in two different ways, and the outcome/buglevel is different.
that to me indicates these are two different code pathes being used.
and someone fixed one, but missed the other.
like currently? that thing about "but sweep doesnt show me burrows"? uh-uh. if that really depends on whether the milestone was auto-activated or manually activated by the user, thats a pretty strong sign in that direction.
two ways to activate that last milestone, one sets sweep, the other doesnt.
absolutely.
and of course i am talking entirely blind there. but to me that strongly reads as "someone didnt sit down and throught about how this is structured". as in, whenever i activate that milestone, i really want the sweep mode to be set right.
no, but that's probably what happens, especially if things aren't well documented, or haven't been touched in a while
(which, in an ideal, blind code universe means you move the "and set sweep to $target" ten lines up in the code, chuckle embarrassed, and close the ticket)
and thats, like, a standard bug? see issue, fix issue, move on?
i do very painful detailed postmortems. like, analyzing what went wrong. why it went wrong. why we didnt catch it in dev. why we didnt catch it in test. why it took too long for the user reports to make it up the chain to devs to fix it. that can be done entirely without blaming individual people.
ideally, that's how it should work in my mind; an issue reaches "you", it doesn't leave without a proper fix or getting forwarded to someone else that will fix it.
that last part about "user reports" is painful in particular on my side of things. we have like serious callcenters for users. and sometimes, i end up randomly finding something critical that has been rotting in a ticket queue for 5 weeks where whoever got the initial call should have been calling/emailing me 2 minutes after finishing the call with the user.
not expecting HG to set up an indian sweatshop for this, but tbh, i dont see any kind of feedback mechanism between something like #nms-questions and wtf HG is doing currently.
i don't know if they're looking at #nms-questions and what gets reported there, but i think it would be beneficial for all parties that a (better) feedback mechanism gets put in place
I think as a culture, they suffer from what a lot of software startups suffer from as they grow. HG from day 1 (at least since NMS) has prioritized shipping lots of features with a small team and shipping them fast. they seem to ascribe to the old Facebook slogan, "ship fast and break things." There isn't a real culture of testing their products for quality before releasing. This might have been okay in the early days, but they are now working at a scale of users and a scale of codebase where rare bugs become more prevalent and knock-on effects from spaghetti code and code debt is more common. They still don't seem to have a culture where software quality is more important than shipping fast and at this point in NMS's life I think that ship has already sailed.
Imagine if you had resource drones. Things which fly around the planet collecting data, and marking locations on your navigation, but it can only search for 3 different kinds of things, like deposits knowledge stones and salvaged data. Then you give it fuel and it will search until it runs out of fuel.
they needed to realize that before going multi platform. prepare and improve your infrastructure and processes as needed to deal with the increased number of bug reports coming from all directions.
Anyway, what I want to see in the game right now is not iterative features, but foundational changes. Unless they are planning on a NMS 2, it's about time that the engine get some transformative features. Things like an overhaul of the water system so there's multiple water levels (and possibly flowing water). Or removing some of the static feel to NPCs and system events so that star systems feel more unique and alive.
but, thats more features!
what i would prefer is they sit down, and do a full release cycle focused on fixing shit that has been annoying players in some cases for years.
that would also make future feature releases less painful even for themselves.
i am mainly an #nms-questions inmate on this server. and one of my ongoing puns is that channel is an interactive repository of known issue workaround lore. because it is.
the staleness of the game annoys me much more than long-running bugs
but also, I think rewriting some of the basic systems could also address some of the long-standing bugs
yeah. but that kind of thing (to me) is mostly unrelated to a general overhaul of game mechanics or "NMS 2.x".
like, uh, how reloading doesnt clobber all game state.
you can reload, or quit-to-menu and start a new game, and some of the state from the last game you had loaded/running is carried over to the new session.
the examples for this i am aware of are mostly harmless. but also very easy to repro, and indicate some very fundamental issue in what the game is doing there.
so who knows what other seemingly unrelated issues will just go away if you sit down, and fix that.
but its also rather boring and nothing you can make a sales-pitchy tweet or pressrelease about...
easy to repro doesn't always mean easy to fix :) that could be caused by anything from some in-game cache that isn't flushed, to memory corruption that may be hard to track down
i am aware of that. i am also aware that this kind of issue can be fixed, and in general it is not rocket science. and it can be even done by "new staffer trying to learn how the code works", because to me "have the new guy work on the dusty heap of complex annoyances" is one of the best ways to get them up to speed with a grown codebase.
i would really appreciate a technical debt clearing series of updates a bunch. Heck it could even potentially improve performance a decent bit from just resolving odd memory leaks or whatever
Fuel for ships. And from that you could add in an extra economy, as well as refueling stations in space.
Could you elaborate? There's already three different fuels for ships (launch, pulse, & hyperdrive).
Personally I don't think launch fuel should exist; But I ask, how do the ships function? They are ships yes but they require something to run properly. It'd be like gas for your ship, if you compared it to a car
The idea's behind pulse and hyperdrive are fine, keep those, however there should be fuel that powers your ship's primary thrusters. Because as is I can fly theoretically for an infinite time, there isn't any fuel tank that you have to keep an eye on for long journeys.
That's kinda the pulse engine
I know it doesn't function as you're describing but I think that's because it would just be more annoying if it did, as can sorta be seen with exocraft
I do think the idea behind pulse and hyperdrive systems should be reworked. The addition of an actual market which sells ships, and ship components, could hold the solution. For example say you have a cheap or "old" Hyperdrive, it would be inefficient at fuel consumption, thus meaning if you wanted "better mileage" you would have to upgrade it to a newer model.
I think that would shift the game to be a little more trade-heavy than it seems HG may be interested in, at least going off how they've been handling all that thus far
As for the reworking, Say there is ship fuel that is your primary source of propulsion, if you were to use the pulse drive then it would eat into your total fuel supply.
Feel like they'd be more inclined to take a crafting approach than market approach, but they have also been way more into commodifying things lately so 🤷
But wouldn't you want to be able to buy a base ship of your choice then customize and deck it out however you want etc.
buy, no, build, maybe/yes depending on implementation
My biggest grievance is that the game doesn't punish the player for mistakes he or she made.
adding a normal fuel system would be a beginning to rectifying this without it being to harsh. You forgot to fill up on your way back, take a stop at your local station before heading out. Or you're already to far gone and you're out of fuel, call a tow service to haul your ship back for a fee.
Bigger ships require more fuel, and some aren't as fuel efficient due to their size. Make each class of ship have a different efficiency for fuel, and have some that may look nice but aren't that efficient, have a balance. Make it so the players decisions matter.
A "disable auto-land and take off" feature
Sounds like elite and the fuel rats.
If elite and nms merged.. Mmmm. Yes.. For many reasons.
More slots could require more fuel. More filled slots require even more.
That'd be interesting. The 'bigger' your ship is, and the more you are hauling, the more you burn through.
I came up with an idea where you'd have to scrap ships with certain parts a random number of times in order to reverse engineer and unlock the parts for use in 'building' your own custom ships.
Much the same for paints, as you'd have to sample colours from scrapped ships and R&D the colours in the palette. Primary, secondary, under coats, decals, etc.
dear devs :
Make freighters do something in combat
They make with the pew pew, but always miss?
Imagine mass space wars
There needs to be more fighting elements.
We have living ships.
Now, we better have the living FREIGHTER!
Stuff of nightmares.
Imagine the sight of a fleet of living ships pouring out of a living freighter
I been considering making a yuuzahn vong group for a while and this would def be the last component
That and a living exosuit
I want procedural challenging dungeons on planet surfaces
With puzzles of course, but also enemies and loot and shit
And a storyline
Never played outer wilds
._.
Oof
I want terraforming a planet 😁
i think that idea would be really cool, but for a separate game
heck maybe even for an expedition
A cool idea is that whatever color you make the Base Computer is the default color for the base's builds. You can still change it, but it's annoying themeing a base and everything has to be changed.
would love the base computer to be movable if possible 🙂
With all the new creature updates.. I hope they start adding more sounds, so they don't all sound the same.
Procedural creature sounds 
hopefully more varied procedural creature sounds
it’s better now than it was at launch for sure, but still there’s not a huge range of interesting creature sounds
I guess it's hard, because people have expectations
Like, I feel like Paul made a system of procedural sounds without listening to references of actual animals
It's be perfectly acceptable, if jarring, for a pineapple to start mooing
Fish that just scream. And scream.
yes
Birds that utter 'u got a loicense for that multi tool'
british birds
I should be a game designer
never too late
you think we have one more update this year? 😛
I think so.
at this point I dont have a clue anymore what will be in them tho 😄
3 weeks time
I love how they do smaller updates alongside expeditions tho
November update
yeah Expeditions are cooler when you go along a path seeing new things
i wonder if they'll add more to terraforming to become more colossal
like spore
not only that we can terraform mountains and canyons
we can make artificial atmosphere
decrease or increase the temperature of a planet
I can’t say how that would fit into the normal modes, but if HG maybe implemented this into creative mode, then it would be a pretty cool idea
hmm
you know what would be interesting tho?
but i dont really hope they would impelement this
a galaxy at war update where we could actually see conflicts between the alien races
it won't fit the theme of exploration
but it does give more depth to the conflict status and combat mechanics
especially if we have a big fleet, it would be interesting to see pirate raids or to see our freighter in action
like defend x fleet from y attacks or assist x or y events
yes things like that happening around us, regardless of where we are, would be good additions to the game
You know what would be kind of cool?
Something you can add to your base, where you can like upload your companions and they would walk around your base area.
HG absolutely set us up to expect something to do with station overrides the next patch
I do think it will be a different spin on the settlement mechanic though, so undewhelming unless they add depth to that simulation
this would make both pets and bases more interesting
especially if you could allow all your pets to walk around and interact with each other
would liven up the base and make it feel more homely
Could also do it as some kind of storage as well.. you can only carry up to 6 pets, but maybe you could store up to 20 more with that method.
hear me out: self-miniaturization device, enabling you to explore existing stuff from a new perspective, including building bases on companions and letting your companions roam on companions around your companion base
Possible planet features:
Gas Planet:
Would be a giant ball of gas, essentially. There would be an oceanic core with large Islands that go pretty high up.
Devestated Planets:
Planets that have major cracks from insane earthquakes, causing them to rupture apart.
Deep-core Mining:
Further mining into a planet.
Comet Rain Storms:
Another type of storm, where the atmosphere will heat up and comets will rain down, doing massive damage to the player if struck.
i have not once seen a flying creature land on its feet ...
because it’s only possible for the new, select few fauna added in Origins
ahh ok thx was js
i would love if all birds could land on ground, in trees, dive into water, etc
and same for creatures on land, being able to swim, dig, etc. just more interesting fauna behaviors in general
yeah i get that, just feels so unnatural going on a planet and seeing animals dive head first into the dirt. just kinda wish they had a tree or something to land on ...
i wonder
this would be a heavy update but hear me out
city colonies
out of all the settlements that we see, we have never seen a colony as advanced as what we see in loads of other scifi games
it's weird, considering they have pretty advanced tech, i wonder why is that tho
wellll ive seen some flying fauna just slam into a mountain and eventually unstuck themselves by turning around
yeah there’s an issue with that for sure.
I think the sentinels prevent large cities from existing, hence why the sentient species of the universe live on small trading outposts and space stations. Heck, even small settlements get attacked by sentinels. If a small settlement causes enough disturbance to the ecosystem to piss off the sentinels, then you can imagine how much they’d enjoy a large city being built.
i see
they dont seem bothered by player bases but thats probably because it would be annoying lol
more or less, yeah, same reason they reduced their presence in Normal Mode
Yeah im waiting for that
Good idea
i'm awaiting the adventure update that's exploration with deeper interaction through puzzles or somesuch
I wanna rule the galaxy and create my own empire, so it would be cool to have an update that allows you to conquer and manage the economy and stuff
there's other games that handle that really well tho tbh
Devastated planets need to be a thing, that's such a good idea
They could have lore bits to possibly explain the cause
I think itd be cool if we could steal npc ships on planet surfaces but the ship is wanted now so we gotta go through a mission to make the ship sellable, but that sounds like borderline gta tbh thinking bout it now haha
Like, maybe ||sentinels gave it the wrath of god or some shit||
The game is not that adept yet.
I think that's the right word
You know what would be really neat but removes all the fun of the game?
A planet triangulator
Pick three parameters to search for a planet that fulfills all of those parameters
such as?
“has water” “has cadmium” “has star bulbs” “is 80% water”?
also i don’t think that’s “triangulation”
probably not in an accurate sense, but the gist is clear enough
pfft, it has 3 parameters like a triangle, so it still fits the name, lol
but yeah, that's the key
There needs to be the option to 'favourite' space stations and player bases so we can easily find them later
what do you mean you’re going to call the devs? Do you know them?
just use zendesk
I don’t know just Spam them or figure out zendesk
not much to figure out on zendesk. it’s designed so anyone can easily file a report
Ok
Console text chat... Please
Better combat, space and ground.
Change the currency to Credits and the unit of measurement to Meters. It doesn't make sense to have both your currency and measurement be the same.
Better bounty hunting,
Bosses
@west dune raids that a group of players could all join forces to go against, with sectioned fights like a space combat section and then a ground fight after it closes in on a planet would be amazing
better exploration
lush biomes with storms should also have fire patches like scorched/barren can
Huge caverns
procedurally generated leaves
more exotic things!
pirates and thieves guild … if you join the guild … the pirates for now consider you az an ally they offer you interesting baits and hunts … like cargo frighters … raiding space station and etc
the space station was too much i think
not a lot of people realize this but "Assault a Freighter" is actually one of the possible missions when you get level 8 rank with the Merchant or Merc guilds (maybe Explorers too, tho i havent seen one with them)
Better player customization. Like maybe choosing your race when you start a new game. But still having the option to chance your appearance to other races ofcourse.
While I am fine with the open-ended nature of selecting whatever race we want at any time, I suppose there could be more impact on the world around us according to which we choose, though I’m not sure that’s something HG is trying to do
I think in- universe, we're still anomalies
Just taking on the appearance of other races
I guess they could still mistake us for Gek etc but it does take a lot of the weight out of the decision
yeah i think HG has it figured out Lore-wise tbh
Exotic/Glitch planets should have their own unique hazards. Your ship gives you a warning about how the boundary is failing. Let us see what's on the other side of the boundary.
I honestly never have any desire to explore those planets, the ones with 1 type of fauna. Everything's the same across the entire planet.
Multiple freighters for your fleet.
I know combat isn't really a main focus of the game but a combat overhaul is in order. I want to have epic space battles with frigate vs frigate combat; similar to galactic conquest from BF2
wait so begin mercenary gives you kinda a mission you act like a pirate ? interesting
Factions should be given a real reason to rank up for
Theres no real incentive to rank up in any of the factions
it was never a great feature unfortunately
waterfalls
An empire system where you can quote on quote conquer systems
I went to another galaxy for the first time in awhile. from eissentam to elkupalos or whatever its called. i got hit with the strangest wave of nostalgia when mass repairing my equipment. hearing "component repaired" over and over brought me back to when i was first starting when I'd hear that all the time. brought back that sense of wonder from not knowing at all what the heck youre doing. makes me sad that in a universe this big, its so easy to fall into a fixed loop. not only that, but the nms universe can't hold onto that sense of wonder. every planet still feels samey.
I wonder if its even possible to recreate that feeling even to a veteran who has seen all that there is to see
i doubt any update to the proc gen could
I've been playing since launch and I still find places that are wonderful
It also has to do with personal perspective
Even on a single planet: Ricinia Gobo I don't really focus on the idea that the biome won't change. I find unique landscape areas all over: the roads, the plains, the crater lakes, the rollercoaster valley, etc
Perhaps on prime planets. but i mentioned before that outside of those, the topography i find to be rather uniform
you wander for a couple thousand u’s, you’ve seen it all IMO
heavy imo
because i know some disagree
Yes as I just did
i mean the problem is leaving it as simple as sight alone. Mechanically many of the planets are largely the same, leaving the sights one of the only distinguishing elements
If each biome had at least something to give it more of an identity outside of the visuals, that would help.
like if scorched biomes actually had sand
The only "solution" to the sights problem is just pumping the game full of more biomes & things to see, but they've been doing that over the years to no avail
thatd be somethin
Alternatively, if scorched biomes had sand that altered your movement capabilities, encouraging exocraft use, but even then, only specific ones like say the nomad, as the others' wheels/legs get stuck in sand
or the pilgrim because the pilgrim on sand makes me think of mad max and that’d be cool
Or there's just no point in doing any of it because in the end people will be reductive anyway and its not possible to please 100% of any fan base simultaneously.
Or if instead of the heat effect providing only a bonus, it also added some risk of damage to extended multitool use & boosting about in exocraft
At this point without making a new game
ngl was also kind of thinking of leaving the pilgrim viable due to sheer cool factor, lol
but yeah at least personally i think giving biomes more mechanical diversity, as origins inched towards, would be preferable to trying to dump more & more things to see in that people will fairly quickly 🤷 by
tho it's not mutually exclusive, you can dump in new things to see that operate differently
Like for as cool as some of the new things are to look at that Origins introduced, many of them ended up just being another resource node of resources you could get from other things
Monthly drops of new flora / fauna assets into biomes.
Forest fires /fire
tbh i just want a completely barren desert
nothing in the distance, maybe some dunes, very few fauna and little to no hills
Maybe a different type of sand worm that doesn't jump and moves like the ones from DUNE
Especially now with the expedition being a reference to it
Deeper oceans would be epic too
new factions mabe ? mabe is time for a overhaul for life forms in general
well lore wise anything here is extinguished
but mabe some faction visit our galexy? from theirs
i don't think the game needs new factions, but rather make the factions that already exist actualy mean something
I want to be able to play with my pets, like fetch or something
Actually just anything that would help make a more personal connection between you and your companion would be nice tbh
allow their fur to grow so you can groom them
place food and water bowls at base
customizable bow tie to put on pet's head
Yeah it would be neat to tie in the food/nutrient processer system somehow
I feel bad for only feeding my pets basically dog biscuits
A suggestion to put space creatures in Nms if you like the idea check it maybe Hello game will hear us 
they definitely lurk here. perhaps this channel is where they grab ideas
Oh thats nice.
I also sent and email about that... who knows..
If put space creature we need short space walk sequences 💀 maybe space station building LMAO but it would be too hard so idk
Maybe new space suit modules or maybe a mech but can work in space
@gloomy hazel building in space would be' hard indeed
Who knows... i think these creatures would fit a lot in the game itself
wish also they could overhaul derelict frighters agian but instead work on variety and more enemies… sounds scart but this places can get more scary if we had …. some sort of infected zombie crew ship ? but that update was a halloween one it should be scary
See I really need to tell this here when I say "no man's sky needs diffrent enemies" I don't mean increase the no.of enemies in planets that's fine I just means add diffrent groups of enemies who replace the sentinels in some areas maybe organic tribal races or heck maybe make normal race mercenaries who hunt you if you have negative rep
is this suggestions?
we need nameable beacons for marking things to explore later on planets
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
If you want to officially suggest something
what
The zendesk link goes to HG, this is a server based discussion forum for ideas to improve/change the game. There is nothing official about this channel itself.
nice thanks
does anyone know if they plan to eventually stop supporting ps4? Is there a NMS 2 in the works? I imagine just constantly patching the game is going to get more difficult for them as the disparity in system capabilities widens.
No official word on either of those, but I would think that at some point the ps4 and Xbox one are left behind. Again that is just speculation, they have optimized for the older consoles several times so they may intend to continue that.
Plus the hardware on both of those consoles is still related to the newer ones
They aren't that far behind just yet
nms 2 would be the dumbest thing they could do
RuneScape has been updated for 20 years
pretty sure they can do the same for NMS if HG wants
That's what I'm saying nms 2 seems so pointless to me
Unless they literally make it like a completely new game, otherwise I dont see why they dont expand on nms
@gloomy hazel True.
I bet sequals to Minecraft would make a boadload of money. Not sure about NMS
Not saying it's a good idea. It's just that it's the only reason for making a sequel
Not really. It's basically impossible to add things like water and sand physics to the game at this point of development, and already generated planets and created bases limit what they can add or change. Those need to be built from ground up, so... that means nms 2.
Honestly I don't see them building the game up to that point
They'll probably move on to other projects rather than make changes that need a sequel to do properly
Especially since that would mean throwing so many updates away to start from scratch
Give NMS fauna cheek physics so we can squish them in VR
Would a sequel even be logical given, uh, what we know about the lore of NMS 1?
HG have made updates pretty much going against the original lore
i think they have ways of creatively changing or evolving the lore
real rivers
Add in more dangerous creatures.
more alien attacks that aren't just 'whack'
I'm saying that the "Monsters" you encounter aren't all that dangerous or threatening. I want to feel like I could very well be killed here. Add in higher risk high reward enemies.
The only one I've found to be at all somewhat threatening are the "Monstrosity" but even those are easy to avoid and easy to defeat.
Make the fight for survival a more difficult thing, your highly advanced technology shouldn't make you an unstoppable force. You can be powerful while still being vulnerable.
@heavy pewter i generally agree with stuff like that, but considering the scope of the game, which is for people to easily explore new places, having harder enemies than are in the game would likely drive some people away
The fact that there isn't any real challenge to the game I feel is what makes people stop playing. While it may drive away some of the casual players adding more of a challenge would keep those players who play the game invested for longer periods of time.
The casual player make up a lot of the playerbase
And while that may not make more money in the beginning it will in the end by people who play the game spreading by word of mouth convincing other people to buy the game.
And imo, the players that stay will stay regardless, because they enjoy the exploration aspect, because without that enjoyment of the core gameplay, it doesn't matter what secondary content or mechanics are in the game
Just what I've seen being in here for a while
You can have exploration, but when the exploration doesn't serve much purpose other than exploring for exploring sake, then why do it at all.
I agree with you
But having more threatening monsters won't keep those players either
It's not that i think it's a bad idea
I agree, like I said, just wouldn't make sense at this point in the game's development
I just want more optional challenging missions/storylines
Like direlects are a good start
Monsters are cool but they only add so much content
Monsters was an idea to make the game more challenging, because that is what the game needs, more challenge. It's supposed to be an exploration survival game, so where's the survival?
Yeah I agree bro monsters would be dope, but I would want lore behind them or missions behind them, you know what I mean?
So that we get the most outta it
I don't think it's a survival game really
It's missing a lot of core survival mechanics
"No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe."
that is from the store page
I'd say it's somewhat survival
If we dont recharge our equipment we die
And we build to shelter from hazatds
Along with farms
But said monsters don't have to be common, they should be like the Warden in the upcoming Minecraft update. You don't have to fight them unless you tread to far from the beaten path. They should be something you can seek out to test yourself, to see how far you've come.
Life always finds a way and isn't always pretty; that is what I think no man's sky gets wrong.
Finding a monster like the warden would be great, sadly i just don't think it fits this game. But here's hoping they add it anyway
Why don't you think it fits?
To explore is to chart the uncharted, and discover the unknown. What that is no one can say.
If you only have 1 hazard upgrade or 1 life support or 1 shield mod, the game is a lot more like a survival game, and definitely so on Survival mode.
The survival aspects are there but you have to choose to have that challenge by not making your character OP.
The option to make your character OP is for the players who hated the survival aspects of the game at launch (the game was actually fairly ruthless back then).
it kinda wasn't tho tbh, & the option to make oneself "OP" existed in a way back then as well
there's always been literally three layers of endurance to hazards: hazard protection, shields, hitpoints
Either way it doesn't change that the implementation could use improvement from generic hazard drains to more localized hazards & better hostiles to survive
The fact that you can make yourself essentially invincible I think is a bit of a problem. There's nothing wrong with being powerful, but you shouldn't be impervious to damage; have the game remind you of your mortality every once in a while.
Oh, I had an idea
Make a fourth faction to do missions for...and have it be the biological horrors!
|| and have its spokeperson be an iteration named, like, Echidna. Mother of monsters! ||
Also have a skin and titles to reflect your allegiance to the Brood Which Whispers or something
The Whisperers
and then have a romance option because there are too many tentacles not to have one I mean what
Not sure if you're curious to know, but there is a demon lord named Lamashtu that is the mother of monsters. Theres also the Abyss in the game lore already too that could be expanded upon.
That's also true!
I chose the name I did because of the whole naming iterations after Greek myth thing
Sadly Lamashtu isn't Greek 😦
Since that is an awesome name
But yeah, that would be cool, have missions like
Infect eggs you make with larval cores
Hide eggs inside space stations
Go to abandoned stations and commune with your brethren
Unleash terrors into the planets you visit
True true, i forgot the name echidna was from greek mythology.
Fore an alliance with the abyss and the brood if they aren't the same thing
|| Abyss iteration is probably Ophion or something ||
|| "Tod." "Lydia. We meet again." ||
pavement
I'd like to see NPCs fishing on boats and off shore as well
Being able to find rare 2 seater ships to share with a friend with the owner ofcourse piloting would be absolutely amazing for taking friends with you to planets, new systems, etc :)
Definitely, especially if passenger controls the weapons
Like a gunner seat
Warzone planets and/or systems. We hear how the Vy'keen are always waging war against the sentinels. Let us see these conflicts, their effects on planets, and maybe even participate in them.
Megacities.
space elavators
Longer range "short" teleporting abilities in bases.
I’ve been saying this too! I just want to take a cute lil rowboat out on a lake or the sea.
They need mega sea creatures
I love games that make the water terrifying
Jak and Daxter scarred me from water in video games
I'd love to see two little fixes/changes to the star system exploration:
- Let us tag a planet from the Discoveries tab, so we know which way to point our starship.
- Track the partial info you get from scanning planets in space in the Discoveries tab, not just upon the landfall. You can get the name of the planet as well as the major materials present from space, so why isn't it tracked?
Would make searching for a particular planet infinitely more comfortable.
I would like to see asteroid bases, like some asteroids you could land on and build on them, probably not all of them but yeah, and you could have a gravity generator or something (idk if I already posted this)
maybe before they do anything else with bases they could make settlements somewhat interesting and fun
Yeah that too
but yeah, if they did space bases, would be interesting to make large asteroids explorable, maybe have strange flora and fauna that can exist on them and in space
and give the space points of interest that appear when you warp more meaning and depth
I would like to have some more camera features
Like being able to clip videos and veiw them cinematic
I would also like for picture frames to be available to build to put snapshots into (with this they could use a multi-tool version of the camera to save snapshots like the bytebeat libary)
While infested planets are creepy, I feel they could use a bit more danger to back up the atmosphere they have. Maybe have biological terrors freely roaming the surface (possibly in new forms)?
Heck, since they're blatant expies of xenomorphs, why not throw in a queen of sorts?
Imo the best way to make danger scary is to make it immediately lethal. I kinda wish the game had a mechanic for toxins or suit damage that would cause hazard damage issues. Status effects that are more than just a bar drain
I'd like to see guided missiles for spaceships, maybe with procedural generation for the warhead, booster and guidance so they track in different ways and do different things. The way pirates try to fight would work if they just did what they did now from further away, and some kind of ECM/jamming mechanic would make fighting a bit more than just turning on the spot and watching them footle around making passes and turning.
Also the ability to own one Capital Freighter and multiple non-caps so you can have a squadron, maybe with some work on the Frigate missions since just having extra extra extra storage would be kind of excessive. NPC Freighters that follow trade routes and send cargo down to terminals, a couple of middleweight classes of pirate ship so you can have Freighters actually deal damage with their defensive guns...
Pirate Frigates, that'd be neat.
Also if you upgrade an Infra-Knife to more than 20,000 DPS it should change to an A-10 gun sound >.>
We got settlements so I'm happy with that. I don't want megacities because I think structures in NMS look extremely odd.
I want to be able to spin right around like the pirates
They spin with the force of a thousand suns
I think it’d be cool if in camera mode you could disable seeing your character and/or starship
Like if you just wanted a shot without you in it you could disable the character in photo mode
You can see this shortcut in the game's design being done in a lot of places - for example tech upgrades just adding numbers. The horrifically slow dialogue screen used for any kind of interaction imaginable. I was certain this was due to the small team making the game, but I don't think so now. It is either not the design focus of the game, or lack of team's capability to improve the core design. But they did work on the base building UI at least twice and add a lot of base building blocks. Go figure where the effort lies with the team.
If I sound a bit salty, it's because I really want to like the game, but the choices made by the team are often painful. I sent a ticket containing at least 15-20 head scratching control issues that in my opinion need addressing, but nothing changed in that regard the past year or more. Stuff like - the galaxy map screen not being exitable with the right click, animations/screens taking away focus and control (and for way too long at that - did you try setting a waypoint and opening the galaxy map? It takes close to 10 seconds to get control then). Lots of issues with the inventory... And that's just the UI/UX stuff.
The result is I get frustrated after a few hours and have to put the game away till the next update, and the cycle continues, pretty much since the game's release.
I think the station overwrite will just be used to get more recipes like factory overwrites
System ownership would be difficult to implement as people can just go offline and claim the station
As much as I would like to have a system of my own
I think station override will make a "settlement" out of the space station. Meaning the same mechanics now used for settlements will get reused for space stations
You may get some income from ships that land there, but that would probably be the only major difference
Since it mentioned traffic control, I figured it was some kind of device that would let you fine-tune spawns a little. Like only allow Haulers to land or something.
Inb4 you just get a dedicated parking spot
I want windows and tall rooms for my freighter
I believe Sean has addressed this with regard to the problem of what you'd actually do with a gas giant other than look at it.
Maybe it'd have floating gas atmosphere harvesters you could explore or even claim as your own as gas farm
With a special exocraft for deeper parts of the gas like the nautilon for water
Interesting take, but which recipes?? All of them are available at the nexus already
Factories also just unlock recipes
Just for free
Stations could unlock multiple
Or new ones or something like that
Can we please have the ability to summon companions on our freighter, even if you have to scale them down or make them holographic like in the anomaly
I just want to be able to have companions in my freighter
Also imma need the ability to spawn my obnoxiously large planet sized companion in the Space Anomaly for everyone to see and ruin fps.
Wait what
That would be a great addition! Though I wonder what you'd be able to do there since you cannot land.
I would also love more alien species being added. Adding more diversity and that some alien species are specific to certain galaxies.
Maybe fly through then and collect gasses, and they could have orbital portals like in star gate that will automatically tp you into your ship when you come out the other side
That's a great idea! Those planets probability have tons of di-hydrogen.
Would be awesome to have NMS merch. Like hoodies/shirts with the Atlas symbol on it or Gek plushies 💖
Man, I'd love to have exosuit voice customizations in the next expedition.
Can we have more things to do on freighters? I hate how it's only a money making opportunity. I want to be able to talk to some of the crew to get missions (like raiding a larger fleet for certain items that the missions at the station cannot give you,negotiating with prirates so that they won't attack the ship, and being able to bombard and attack sentinel strongholds for nanites.) I would like for there to be other rooms in the ship as well (so that the ship can feel alive), like the crew quarters, ship reactor,or maybe a mini hanger for fighters to come out of to protect the ship. The last thing that I want is for prirate fleets to attack you (only in red systems and high conflict systems and there would be a way to pay them [according to the wealth of the flag ship/fleet] to not attack you), because it doesn't make sense that they can attack npc fleets but not the player's fleet. It could be a way for you to customize your fleet, like if you beat the prirate fleets you would get colors or skins Limited to that particular mission.
cosmetic upgrade: jetpack invisibility cloak
it's just kind of visually overwhelming
and it'd be neat to get its functions without always having to look at it
do you expect a new update this year?
Yep, 100% yes.
Making the waterline an actual barrier so flying fauna don't go underwater (even though it can produce cool results occasionally). That way we can fly our flying companions over oceans, etc without getting kicked off when they try to fly underwater.
Or just underwater companions that can be ridden would also be cool and satisfy the same thing.
100% underwater friends that can be ridden ala Abzu
Saw someone mentioned gas giants - I love the idea of floating settlements and stations - I created such a thing as high up as I could go off a mountain, and it's fantastic. Why not have the same for gas giants, allow you to collect gas via your ship, and automatically stay above a certain clouded threshhold? It could be part of a space variety expansion that goes deeper than random encounters. It's high time changing galaxies had some story/mechanic relevance beyond "we've shuffled the planets", IMO, speaking as a day 1 fan.
Yeah I hope they make floating/orbital bases a thing in the game, I mean they should totally incorporate it not just workarounds. Maybe they will once they introduce gas giants?
Gas giants can be explored without you needing to land (obviously hence "gas giant"). Like putting floating settlements, fortresses, islands, ruins, cloud cities, etc. And make it that if you fall on a gas giant, instant death
They can also add sandworms/monsters swimming in and out the clouds
Basically already have them in freighters 😂 So it might not be so hard to implement.
Hello fellas, I have a request for consoles about a QoL change, as some people have deadzone problems on their controllers it's very hard to consistently stay still, and aim with the joysticks with a deadzone issue. My character and camera is constantly moving. It's not a game killing problem, it's just rather tedious to deal with everytime I want to stand still and see my character moving at a slow jog to the left, or trying to mine a very small mineral while my camera is constantly struggling with me.
I would just like the option to have a dead zone slider for controllers;
I think it would be really cool if some hot planets had lava oceans rather than water
And if you go into the lava you like die
Because it’s lava
I have another idea. There should be trade routes in game between different systems, like a trade convoy,they would be like regular frigates but they can only carry resources and they can't protect themselves. The species that controls the system would have full control over the convoy (by that I mean that they would have multiple combat frigates protecting them). You would be able to negotiate with the leader of the convoy for cheaper resources (according to the resources available in both systems, like you can't get uranium if none of the two systems have a radioactive planet), but in return you would have to take up a side mission from them or pay a fee (according to how expensive your ship is). The side mission would be similar to "deliver x amount of x resource to a certain archive". You could also choose to attack the convoy for limited resources (ship parts for customizing your ship, parts will be divided by quality, tier, and rarity), if you choose to attack the convoy, the owners of the system would list you as a pirate and you will receive a bounty (you can increase your bounty by attacking fleets,convoys,and ship yards [I will get to that in a sec]). As your bounty raises, ace pilots and professional bounty hunters will start to track you across systems until you defeat them in a fight (bounty hunters will only hunt you in red, and abandoned systems, ace pilots will have other pilots with them and they will follow you in any system except red and abandoned systems (depending on how corrupt their system is, you can pay them to erase your bounty). These enemies will be highly skilled and they will be equipped with high end weapons. When the convoy lands on a planet they will head towards a ship yard, there they will repair any damage done to the ship and trade with you and other species. The ship yard can also be used for ship customization (colors can be purchased here too).
If you a prirate you will be able to rob the ship yard of units but you will have to destroy a frigate to be able to get out of the atmosphere
I very much like this
Probably mixed opinions but I think it would be cool to fly the freighter independently
Also maybe have ship storage where you can take ships out of your roster and have them in a glass box you can put on display. Frees up ship slots without scrapping them.
Could become an exotic collector or something
There could be large battle ships and you could hire NPC pirates to help you in combat
I agree. One of my long time wishes ever since freighter owning was added
Nice idea! I didn't even think of that
prate freighter missions on anomalies. First youd fight between 7 to 9 pirates, then a pirate freighter would appear. You then have the option to board it and loot it and destroy it from within or blow it up from the outside by dealing damage. It could be like derelict freighter but instead of levels youd have just ona massive freighter with custom rooms (like reactor and docking area), you could get tainted metal from it or something new or unique. And depending on the outcome it could lower or raise the systems seciruty and lower the chances of pirates and increases traiding ships.
How about an option to take it over as pirate captain and organize pirate raids like excursions on normal freighters
that would also be amazing yet terrefying. imagine that you are just randomly flying through space when a clan of players warps in with their freighters. Id acually have a reason to install the emergency warp drive
Right now you're kind of forced to play nice
Though I guess if they added the option to be a pirate, it could enable griefers or just people that want to ruin other people's fun if implemented poorly
Just hanging out in Euclid hunting new players
I have too much good reputation on my main character but I'd 100% make a pirate character
Got an idea
Dark planets
The atmosphere is too thick to let light through
And the flora/fauna tends to have glowing aspects
I agree with most of what you've said but pirate freighter missions should only be available on a freighter or a merc contract, it just makes sense that way
yea
One of the things I hate about nms is that almost everything is available at one or two places, (unless you need a certain item/resource) I want to have a basic reason to go to other planets other than to see pretty landscapes
It makes the game almost TOO easy
I was thinking of adding like space sectors that you could see from a birds eye view on the galaxy map and each sector would either have a different feature or a unique materials to it (like Paladium or Yttrium). It would incourage setting up bases on different sector or making trade routes. The first 4 galaxies could have unique materials in the sector with hilbert having the most since its unstable and calypso the least with the most violent and dangerous conditions in these sectors. The rest could be procedualy generated except for some unique galaxies down the line.
Ship part-picker when
Destroy sentinel freighter ships when?
they did add some biome & star system specific resources, but there's not much ya craft that requires them (at least that comes to mind)
Part of the availability of resources is by design to avoid stuck moments, but it creates a different problem of ease/sameyness as a result
Then again, even supposing you did make them less available, you don't really resolve the problem of sameyness since the interactions with the resources haven't changed
Unless you change the means by which the resources are gathered, so that the interaction feels sufficiently different or something, lowering frequency would be more likely to make the process more frustrating than interesting
You kind of can already observe that with certain fauna with weirdly specific appearance conditions or rates
If its a pvp thing like raiding other players, it could introduce a 'bounty' system and it will get you to pirate a player with a shockingly bad reputation. The bounty can be claimed from specific systems, say you have a bad standing with the gek, your bounty can be accepted from gek systems and so forth.
Bountys can be claimed and loot can be stolen from those who decide to play the bad guy.
Picture the scene.
You have tamed the cutest animal in the world. But guess what?
Cannot ride, incompatible size.
Gaaah.
Wait what's this, can tag a ride?
Tiny blob starts sitting on your shoulder :D
Make blob egg gigantic
Walk around with mountain sized blob on your shoulder
Would the loot be items from the hunted players inventory or generated items?
I would assume the inventory of the hunted player, it's more of a reward towards the bounty hunter then just getting random items
- from my experience I only hunt down players in games for a certain item that they have on them
This is why i love Elite Dangerous because there's a lot of different ways to obtain resources
Specifically for mining. Your surface laser, micro bombs for clusters on the surface of an asteroid, deep ore deposits, and finally, sending a bomb to the center of an asteroid to get its goodies
Interactions like that is what keeps it interesting, and the casual tone with which NMS tries to resonate is somewhat dull in scope of what they can really do to crank up the immersion. So much surface-level content
for what it's worth, i would like more varied interactions but i wouldn't want them focused on resource gathering, but that's just me
as far as I'm concerned, the timer aspect of the automated extractors aside, i think that's the extent of alternative gathering interactions i'd want in NMS
Personally the different types of interaction I'd like to see would be in navigation, flora/fauna behavior, & discovery.
The last one in particular, as right now it's largely the same as at release, which is basically: go place, look at thing. For fauna this is especially crude & frustrating, as there's a great opportunity for tracking, which using existing & some recently added/revised systems doesn't even have to get overly complex.
E.g. use the target sweep by setting the target in the discovery menu to the undiscovered fauna to narrow down where it might be.
You could even use a similar setup for space encounters instead of the consumable thing that points ya to them.
Go even further & make something new with revising observatories to help uncover either hidden space encounters or star systems. Like go to a few different observatories in star systems close to one another and use the collected data from each to pinpoint a hitherto overlooked star system. Longshot idea here, unlikely i know given current arrangements, but illustrates what i mean by discovery improvements
The mining was just an example, but i also was thinking of discovery and fauna interactions
And of course ship interactions
It's probably because I've played so much, but at this point the discovery aspect of NMS doesn't feel too dissimilar from just following waypoints in other games to me
Some of that's attributable to the improved planet scan readouts though, so I know it's not just long playtime but also some of the slight changes made
Yeah they designed this around the most basic form of exploration, which is literally just visiting and documenting
This isn't a BBC documentary, it's NMS
I like your idea of narrowing down a creature
Because as it stands, even though they fixed the last creature not spawning bug, it's still such a pain to find them
I'm still spending over 45 minutes sometimes just to document one animal
That's not fun
yeah & i wouldn't necessarily want to see it go that into the weeds; i think there's still a good in-between of detail that could be achieved
like i started to think for tracking, "oh analyze stool samples to uncover the type of food they like then gather bait to lure the creature to you" which is more detailed & might be interesting the first few times, but just gets annoying after those first few times
At least you would be able to consistently spawn the creature that way. As it stands now, underground fauna are the worst. Who knows which cave they spawn in, and good luck finding a large enough cave to begin with
More on this later, i gotta clock in
Did they really fix that bug for all creature types?
@analog needle yeah, it spawns now. But the underground ones are hard to find still, as not every cave system spawn them, and of the caves that do spawn them, not all of those spawn all of the creatures
And not all planets have the terrain suitable for large enough cave systems to even spawn fauna
It makes the grind for fauna really not worth it unless your goal is to completely explore a planet or system, either for the zoology achievement or personal goals, and i thought that after the fix for the last creature not spawning, it would be viable source of nanites, but it takes forever to do it still, and is arguably frustrating
I usually don't have a problem finding the last creature. That's the challenge and why nanites have arguably been greatly increased. I follow a few rules of my own and visit opposite sides of the planet always landing by a found building and starting a search from there. Often there is a cave at a building nearby.
The discoveries page will hint at where to look and you can use the yellow map marker to fly to the region of the planet to start a search. Some spawn at night or day, or in storms. I use a pet to move around quickly or an exocar and always scatter food at each stop. Usually a walk into the cave will reveal them if they are underground.
Thanks for explaining - at least you know you should be able to find them all. I’m usually very determined to get them all when I start, but it was frustrating when it was never any guarantee they all actually spawn. At least they upped the nanite rewards
the reward for finding fauna should be observing different behavior more so than currencies imo
but on a different note, it would be nice to stay in first-person when warping
want to see your ship during warp? go third-person if you aren't already in third-person
also add another setting for exocraft first-person camera sensitivity, as it's awkward atm
Just a crazy concept that I had a few days ago, how about there should be customisable ships/ build your dream ship?
Costing either nanites or quiksilver to build, you could choose from any cockpit, body, wings, landing gear and colouring.
I've been really wanting ships big enough to walk around inside of like in Star Citizen.
More hostile creatures that can be found on land and sea, etc.
As well as maybe a more defined alien hostility? Like space battles between a Capital ship and a living capital ships, would be interesting to know the origins of the living ships. Similar to the thargoids in elite dangerous
yes
also, the jelly fish in space are quite uneventful. would be nice if they and other space fauna actually moved through space
@rich prairie
I have wanted a system that keeps the ship system now but adds elements of customizability
Find a ship. If you like a part from it, scrap it and get the part. Then go to the outfitting terminal and synthesize the part with appropriate cost and materials
Attach to ship
Bada bing bada boom
Honestly in a game about exploration, how they missed out on this feature is weird to me
in case anyone else was curious, apparently only approx. 167 posts in this channel (excluding this one) have been about ship customization/building/painting.
Really thought that number would be higher 

